@inglorious/engine 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +76 -75
  2. package/package.json +14 -25
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/dev-tools.js +135 -135
  48. package/src/{engine/core → core}/engine.js +119 -119
  49. package/src/{engine/core → core}/loop.js +15 -15
  50. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  51. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  52. package/src/{engine/core → core}/loops/fixed.js +27 -27
  53. package/src/{engine/core → core}/loops/flash.js +13 -13
  54. package/src/{engine/core → core}/loops/lag.js +26 -26
  55. package/src/main.js +10 -10
  56. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  57. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  58. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  59. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  60. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  61. package/src/{engine/physics → physics}/bounds.js +138 -138
  62. package/src/{engine/physics → physics}/position.js +43 -43
  63. package/src/{engine/physics → physics}/position.test.js +80 -80
  64. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  65. package/src/engine/behaviors/debug/collision.js +0 -35
  66. package/src/engine/core/api.js +0 -34
  67. package/src/engine/core/select.js +0 -26
  68. package/src/engine/core/store.js +0 -178
  69. package/src/engine/core/store.test.js +0 -110
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,49 +1,49 @@
1
- import { createStore } from "@inglorious/engine/core/store.js"
2
- import { expect, test } from "vitest"
3
-
4
- import { fsm } from "./fsm.js"
5
-
6
- test("it should add a finite state machine", () => {
7
- const config = {
8
- types: {
9
- kitty: [
10
- fsm({
11
- default: {
12
- catMeow(entity) {
13
- entity.state = "meowing"
14
- },
15
- },
16
- meowing: {
17
- update(entity) {
18
- entity.treats++
19
- },
20
- },
21
- }),
22
- ],
23
- },
24
- entities: {
25
- entity1: {
26
- type: "kitty",
27
- treats: 0,
28
- },
29
- },
30
- }
31
- const afterState = {
32
- entities: {
33
- entity1: {
34
- id: "entity1",
35
- type: "kitty",
36
- state: "meowing",
37
- treats: 1,
38
- },
39
- },
40
- }
41
-
42
- const store = createStore(config)
43
- store.notify("start")
44
- store.notify("catMeow")
45
- store.update()
46
-
47
- const state = store.getState()
48
- expect(state).toStrictEqual(afterState)
49
- })
1
+ import { createStore } from "@inglorious/store/store.js"
2
+ import { expect, test } from "vitest"
3
+
4
+ import { fsm } from "./fsm.js"
5
+
6
+ test("it should add a finite state machine", () => {
7
+ const config = {
8
+ types: {
9
+ kitty: [
10
+ fsm({
11
+ default: {
12
+ catMeow(entity) {
13
+ entity.state = "meowing"
14
+ },
15
+ },
16
+ meowing: {
17
+ update(entity) {
18
+ entity.treats++
19
+ },
20
+ },
21
+ }),
22
+ ],
23
+ },
24
+ entities: {
25
+ entity1: {
26
+ type: "kitty",
27
+ treats: 0,
28
+ },
29
+ },
30
+ }
31
+ const afterState = {
32
+ entities: {
33
+ entity1: {
34
+ id: "entity1",
35
+ type: "kitty",
36
+ state: "meowing",
37
+ treats: 1,
38
+ },
39
+ },
40
+ }
41
+
42
+ const store = createStore(config)
43
+ store.notify("start")
44
+ store.notify("catMeow")
45
+ store.update()
46
+
47
+ const state = store.getState()
48
+ expect(state).toStrictEqual(afterState)
49
+ })
@@ -1,15 +1,15 @@
1
- export function game() {
2
- return {
3
- keyboardKeyUp(entity, code) {
4
- switch (code) {
5
- case "KeyC":
6
- entity.debug = !entity.debug
7
- break
8
-
9
- case "KeyD":
10
- entity.devMode = !entity.devMode
11
- break
12
- }
13
- },
14
- }
15
- }
1
+ export function game() {
2
+ return {
3
+ keyboardKeyUp(entity, code) {
4
+ switch (code) {
5
+ case "KeyC":
6
+ entity.debug = !entity.debug
7
+ break
8
+
9
+ case "KeyD":
10
+ entity.devMode = !entity.devMode
11
+ break
12
+ }
13
+ },
14
+ }
15
+ }
@@ -1,37 +1,37 @@
1
- import { extend } from "@inglorious/utils/data-structures/objects.js"
2
-
3
- import { createGamepad, gamepadListener, gamepadsPoller } from "./gamepad.js"
4
- import { createInput, input } from "./input.js"
5
- import { createKeyboard, keyboard } from "./keyboard.js"
6
-
7
- const DEFAULT_PARAMS = {
8
- name: "input0",
9
- }
10
-
11
- export function setupControls(params) {
12
- params = extend(DEFAULT_PARAMS, params)
13
-
14
- return {
15
- types: {
16
- keyboard: [keyboard(params)],
17
- gamepads_poller: [gamepadsPoller(params)],
18
- gamepad_listener: [gamepadListener(params)],
19
- input: [input(params)],
20
- },
21
- entities: {
22
- gamepads: { type: "gamepads_poller" },
23
- },
24
- }
25
- }
26
-
27
- export function controlsEntities(
28
- name = DEFAULT_PARAMS.name,
29
- targetIds,
30
- mapping = {},
31
- ) {
32
- return {
33
- [`keyboard_${name}`]: createKeyboard(`keyboard_${name}`, name, mapping),
34
- [`gamepad_${name}`]: createGamepad(`gamepad_${name}`, name, mapping),
35
- [name]: createInput(name, targetIds, mapping),
36
- }
37
- }
1
+ import { extend } from "@inglorious/utils/data-structures/objects.js"
2
+
3
+ import { createGamepad, gamepadListener, gamepadsPoller } from "./gamepad.js"
4
+ import { createInput, input } from "./input.js"
5
+ import { createKeyboard, keyboard } from "./keyboard.js"
6
+
7
+ const DEFAULT_PARAMS = {
8
+ name: "input0",
9
+ }
10
+
11
+ export function setupControls(params) {
12
+ params = extend(DEFAULT_PARAMS, params)
13
+
14
+ return {
15
+ types: {
16
+ keyboard: [keyboard(params)],
17
+ gamepads_poller: [gamepadsPoller(params)],
18
+ gamepad_listener: [gamepadListener(params)],
19
+ input: [input(params)],
20
+ },
21
+ entities: {
22
+ gamepads: { type: "gamepads_poller" },
23
+ },
24
+ }
25
+ }
26
+
27
+ export function controlsEntities(
28
+ name = DEFAULT_PARAMS.name,
29
+ targetIds,
30
+ mapping = {},
31
+ ) {
32
+ return {
33
+ [`keyboard_${name}`]: createKeyboard(`keyboard_${name}`, name, mapping),
34
+ [`gamepad_${name}`]: createGamepad(`gamepad_${name}`, name, mapping),
35
+ [name]: createInput(name, targetIds, mapping),
36
+ }
37
+ }
@@ -1,114 +1,114 @@
1
- const DEFAULT_PARAMS = {
2
- name: "gamepad_input0",
3
- }
4
-
5
- export function gamepadsPoller() {
6
- return {
7
- start(entity) {
8
- entity.gamepadStateCache ??= {}
9
- },
10
-
11
- update(entity, dt, api) {
12
- navigator.getGamepads().forEach((gamepad) => {
13
- if (gamepad == null) {
14
- return
15
- }
16
-
17
- const cache = (entity.gamepadStateCache[gamepad.index] ??= {
18
- axes: [],
19
- buttons: [],
20
- })
21
-
22
- gamepad.axes.forEach((axis, index) => {
23
- if (axis === cache.axes[index]) {
24
- return
25
- }
26
-
27
- api.notify("gamepadAxis", {
28
- gamepadIndex: gamepad.index,
29
- axis: `Axis${index}`,
30
- value: axis,
31
- })
32
- cache.axes[index] = axis
33
- })
34
-
35
- gamepad.buttons.forEach((button, index) => {
36
- const wasPressed = cache.buttons[index]
37
- const isPressed = button.pressed
38
-
39
- if (isPressed && !wasPressed) {
40
- api.notify("gamepadPress", {
41
- gamepadIndex: gamepad.index,
42
- button: `Btn${index}`,
43
- })
44
- } else if (!isPressed && wasPressed) {
45
- api.notify("gamepadRelease", {
46
- gamepadIndex: gamepad.index,
47
- button: `Btn${index}`,
48
- })
49
- }
50
-
51
- cache.buttons[index] = isPressed
52
- })
53
- })
54
- },
55
- }
56
- }
57
-
58
- export function gamepadListener() {
59
- return {
60
- gamepadAxis(entity, { gamepadIndex, axis, value }, api) {
61
- if (entity.id !== `gamepad_input${gamepadIndex}`) {
62
- return
63
- }
64
-
65
- const action = entity.mapping[axis]
66
- if (!action) {
67
- return
68
- }
69
-
70
- entity[action] = value
71
- api.notify("inputAxis", { controlId: entity.id, action, value })
72
- },
73
-
74
- gamepadPress(entity, { gamepadIndex, button }, api) {
75
- if (entity.id !== `gamepad_input${gamepadIndex}`) {
76
- return
77
- }
78
-
79
- const action = entity.mapping[button]
80
- if (!action) {
81
- return
82
- }
83
-
84
- if (!entity[action]) {
85
- entity[action] = true
86
- api.notify("inputPress", { controlId: entity.id, action })
87
- }
88
- },
89
-
90
- gamepadRelease(entity, { gamepadIndex, button }, api) {
91
- if (entity.id !== `gamepad_input${gamepadIndex}`) {
92
- return
93
- }
94
-
95
- const action = entity.mapping[button]
96
- if (!action) {
97
- return
98
- }
99
-
100
- if (entity[action]) {
101
- entity[action] = false
102
- api.notify("inputRelease", { controlId: entity.id, action })
103
- }
104
- },
105
- }
106
- }
107
-
108
- export function createGamepad(
109
- name = DEFAULT_PARAMS.name,
110
- targetInput,
111
- mapping = {},
112
- ) {
113
- return { id: name, type: "gamepad_listener", targetInput, mapping }
114
- }
1
+ const DEFAULT_PARAMS = {
2
+ name: "gamepad_input0",
3
+ }
4
+
5
+ export function gamepadsPoller() {
6
+ return {
7
+ start(entity) {
8
+ entity.gamepadStateCache ??= {}
9
+ },
10
+
11
+ update(entity, dt, api) {
12
+ navigator.getGamepads().forEach((gamepad) => {
13
+ if (gamepad == null) {
14
+ return
15
+ }
16
+
17
+ const cache = (entity.gamepadStateCache[gamepad.index] ??= {
18
+ axes: [],
19
+ buttons: [],
20
+ })
21
+
22
+ gamepad.axes.forEach((axis, index) => {
23
+ if (axis === cache.axes[index]) {
24
+ return
25
+ }
26
+
27
+ api.notify("gamepadAxis", {
28
+ gamepadIndex: gamepad.index,
29
+ axis: `Axis${index}`,
30
+ value: axis,
31
+ })
32
+ cache.axes[index] = axis
33
+ })
34
+
35
+ gamepad.buttons.forEach((button, index) => {
36
+ const wasPressed = cache.buttons[index]
37
+ const isPressed = button.pressed
38
+
39
+ if (isPressed && !wasPressed) {
40
+ api.notify("gamepadPress", {
41
+ gamepadIndex: gamepad.index,
42
+ button: `Btn${index}`,
43
+ })
44
+ } else if (!isPressed && wasPressed) {
45
+ api.notify("gamepadRelease", {
46
+ gamepadIndex: gamepad.index,
47
+ button: `Btn${index}`,
48
+ })
49
+ }
50
+
51
+ cache.buttons[index] = isPressed
52
+ })
53
+ })
54
+ },
55
+ }
56
+ }
57
+
58
+ export function gamepadListener() {
59
+ return {
60
+ gamepadAxis(entity, { gamepadIndex, axis, value }, api) {
61
+ if (entity.id !== `gamepad_input${gamepadIndex}`) {
62
+ return
63
+ }
64
+
65
+ const action = entity.mapping[axis]
66
+ if (!action) {
67
+ return
68
+ }
69
+
70
+ entity[action] = value
71
+ api.notify("inputAxis", { controlId: entity.id, action, value })
72
+ },
73
+
74
+ gamepadPress(entity, { gamepadIndex, button }, api) {
75
+ if (entity.id !== `gamepad_input${gamepadIndex}`) {
76
+ return
77
+ }
78
+
79
+ const action = entity.mapping[button]
80
+ if (!action) {
81
+ return
82
+ }
83
+
84
+ if (!entity[action]) {
85
+ entity[action] = true
86
+ api.notify("inputPress", { controlId: entity.id, action })
87
+ }
88
+ },
89
+
90
+ gamepadRelease(entity, { gamepadIndex, button }, api) {
91
+ if (entity.id !== `gamepad_input${gamepadIndex}`) {
92
+ return
93
+ }
94
+
95
+ const action = entity.mapping[button]
96
+ if (!action) {
97
+ return
98
+ }
99
+
100
+ if (entity[action]) {
101
+ entity[action] = false
102
+ api.notify("inputRelease", { controlId: entity.id, action })
103
+ }
104
+ },
105
+ }
106
+ }
107
+
108
+ export function createGamepad(
109
+ name = DEFAULT_PARAMS.name,
110
+ targetInput,
111
+ mapping = {},
112
+ ) {
113
+ return { id: name, type: "gamepad_listener", targetInput, mapping }
114
+ }
@@ -1,48 +1,48 @@
1
- const DEFAULT_PARAMS = {
2
- name: "input0",
3
- }
4
-
5
- export function input() {
6
- return {
7
- inputAxis(entity, { controlId, action, value }, api) {
8
- if (!controlId.endsWith(entity.id)) {
9
- return
10
- }
11
- entity[action] = value
12
-
13
- entity.targetIds.forEach((targetId) => {
14
- api.notify(action, { entityId: targetId, value })
15
- })
16
- },
17
-
18
- inputPress(entity, { controlId, action }, api) {
19
- if (!controlId.endsWith(entity.id)) {
20
- return
21
- }
22
- entity[action] = true
23
-
24
- entity.targetIds.forEach((targetId) => {
25
- api.notify(action, { entityId: targetId })
26
- })
27
- },
28
-
29
- inputRelease(entity, { controlId, action }, api) {
30
- if (!controlId.endsWith(entity.id)) {
31
- return
32
- }
33
- entity[action] = false
34
-
35
- entity.targetIds.forEach((targetId) => {
36
- api.notify(`${action}End`, { entityId: targetId })
37
- })
38
- },
39
- }
40
- }
41
-
42
- export function createInput(
43
- name = DEFAULT_PARAMS.name,
44
- targetIds = [],
45
- mapping = {},
46
- ) {
47
- return { id: name, type: "input", targetIds, mapping }
48
- }
1
+ const DEFAULT_PARAMS = {
2
+ name: "input0",
3
+ }
4
+
5
+ export function input() {
6
+ return {
7
+ inputAxis(entity, { controlId, action, value }, api) {
8
+ if (!controlId.endsWith(entity.id)) {
9
+ return
10
+ }
11
+ entity[action] = value
12
+
13
+ entity.targetIds.forEach((targetId) => {
14
+ api.notify(action, { entityId: targetId, value })
15
+ })
16
+ },
17
+
18
+ inputPress(entity, { controlId, action }, api) {
19
+ if (!controlId.endsWith(entity.id)) {
20
+ return
21
+ }
22
+ entity[action] = true
23
+
24
+ entity.targetIds.forEach((targetId) => {
25
+ api.notify(action, { entityId: targetId })
26
+ })
27
+ },
28
+
29
+ inputRelease(entity, { controlId, action }, api) {
30
+ if (!controlId.endsWith(entity.id)) {
31
+ return
32
+ }
33
+ entity[action] = false
34
+
35
+ entity.targetIds.forEach((targetId) => {
36
+ api.notify(`${action}End`, { entityId: targetId })
37
+ })
38
+ },
39
+ }
40
+ }
41
+
42
+ export function createInput(
43
+ name = DEFAULT_PARAMS.name,
44
+ targetIds = [],
45
+ mapping = {},
46
+ ) {
47
+ return { id: name, type: "input", targetIds, mapping }
48
+ }
@@ -1,64 +1,64 @@
1
- const DEFAULT_PARAMS = {
2
- name: "keyboard0",
3
- }
4
-
5
- export function keyboard() {
6
- let handleKeyDown, handleKeyUp
7
- let currentDocument = null
8
-
9
- return {
10
- start(_, api) {
11
- currentDocument = document.body.ownerDocument || document
12
-
13
- handleKeyDown = createKeyboardHandler("keyboardKeyDown", api)
14
- handleKeyUp = createKeyboardHandler("keyboardKeyUp", api)
15
-
16
- currentDocument.addEventListener("keydown", handleKeyDown)
17
- currentDocument.addEventListener("keyup", handleKeyUp)
18
- },
19
-
20
- stop() {
21
- currentDocument.removeEventListener("keydown", handleKeyDown)
22
- currentDocument.removeEventListener("keyup", handleKeyUp)
23
- },
24
-
25
- keyboardKeyDown(entity, keyCode, api) {
26
- const action = entity.mapping[keyCode]
27
- if (!action) {
28
- return
29
- }
30
-
31
- if (!entity[action]) {
32
- entity[action] = true
33
- api.notify("inputPress", { controlId: entity.id, action })
34
- }
35
- },
36
-
37
- keyboardKeyUp(entity, keyCode, api) {
38
- const action = entity.mapping[keyCode]
39
- if (!action) {
40
- return
41
- }
42
-
43
- if (entity[action]) {
44
- entity[action] = false
45
- api.notify("inputRelease", { controlId: entity.id, action })
46
- }
47
- },
48
- }
49
- }
50
-
51
- export function createKeyboard(
52
- name = DEFAULT_PARAMS.name,
53
- targetInput,
54
- mapping = {},
55
- ) {
56
- return { id: name, type: "keyboard", targetInput, mapping }
57
- }
58
-
59
- function createKeyboardHandler(id, api) {
60
- return (event) => {
61
- event.stopPropagation()
62
- api.notify(id, event.code)
63
- }
64
- }
1
+ const DEFAULT_PARAMS = {
2
+ name: "keyboard0",
3
+ }
4
+
5
+ export function keyboard() {
6
+ let handleKeyDown, handleKeyUp
7
+ let currentDocument = null
8
+
9
+ return {
10
+ start(_, api) {
11
+ currentDocument = document.body.ownerDocument || document
12
+
13
+ handleKeyDown = createKeyboardHandler("keyboardKeyDown", api)
14
+ handleKeyUp = createKeyboardHandler("keyboardKeyUp", api)
15
+
16
+ currentDocument.addEventListener("keydown", handleKeyDown)
17
+ currentDocument.addEventListener("keyup", handleKeyUp)
18
+ },
19
+
20
+ stop() {
21
+ currentDocument.removeEventListener("keydown", handleKeyDown)
22
+ currentDocument.removeEventListener("keyup", handleKeyUp)
23
+ },
24
+
25
+ keyboardKeyDown(entity, keyCode, api) {
26
+ const action = entity.mapping[keyCode]
27
+ if (!action) {
28
+ return
29
+ }
30
+
31
+ if (!entity[action]) {
32
+ entity[action] = true
33
+ api.notify("inputPress", { controlId: entity.id, action })
34
+ }
35
+ },
36
+
37
+ keyboardKeyUp(entity, keyCode, api) {
38
+ const action = entity.mapping[keyCode]
39
+ if (!action) {
40
+ return
41
+ }
42
+
43
+ if (entity[action]) {
44
+ entity[action] = false
45
+ api.notify("inputRelease", { controlId: entity.id, action })
46
+ }
47
+ },
48
+ }
49
+ }
50
+
51
+ export function createKeyboard(
52
+ name = DEFAULT_PARAMS.name,
53
+ targetInput,
54
+ mapping = {},
55
+ ) {
56
+ return { id: name, type: "keyboard", targetInput, mapping }
57
+ }
58
+
59
+ function createKeyboardHandler(id, api) {
60
+ return (event) => {
61
+ event.stopPropagation()
62
+ api.notify(id, event.code)
63
+ }
64
+ }