@inglorious/engine 0.2.0 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (169) hide show
  1. package/README.md +76 -75
  2. package/package.json +14 -25
  3. package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
  4. package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
  5. package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
  6. package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
  7. package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
  8. package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
  9. package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
  10. package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
  11. package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
  12. package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
  13. package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
  14. package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
  15. package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
  16. package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
  17. package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
  18. package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
  19. package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
  20. package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
  21. package/src/{engine/animation → animation}/sprite.js +101 -101
  22. package/src/{engine/animation → animation}/ticker.js +38 -38
  23. package/src/{engine/behaviors → behaviors}/camera.js +68 -68
  24. package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
  25. package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
  26. package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
  27. package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
  28. package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
  29. package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
  30. package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
  31. package/src/behaviors/debug/collision.js +29 -0
  32. package/src/{engine/behaviors → behaviors}/fps.js +29 -29
  33. package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
  34. package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
  35. package/src/{engine/behaviors → behaviors}/game.js +15 -15
  36. package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
  37. package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
  38. package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
  39. package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
  40. package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
  41. package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
  42. package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
  43. package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
  44. package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
  45. package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
  46. package/src/{engine/collision → collision}/detection.js +110 -110
  47. package/src/{engine/core → core}/dev-tools.js +135 -135
  48. package/src/{engine/core → core}/engine.js +119 -119
  49. package/src/{engine/core → core}/loop.js +15 -15
  50. package/src/{engine/core → core}/loops/animation-frame.js +25 -25
  51. package/src/{engine/core → core}/loops/elapsed.js +22 -22
  52. package/src/{engine/core → core}/loops/fixed.js +27 -27
  53. package/src/{engine/core → core}/loops/flash.js +13 -13
  54. package/src/{engine/core → core}/loops/lag.js +26 -26
  55. package/src/main.js +10 -10
  56. package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
  57. package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
  58. package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
  59. package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
  60. package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
  61. package/src/{engine/physics → physics}/bounds.js +138 -138
  62. package/src/{engine/physics → physics}/position.js +43 -43
  63. package/src/{engine/physics → physics}/position.test.js +80 -80
  64. package/src/{engine/systems → systems}/sprite-animation.js +27 -27
  65. package/src/engine/behaviors/debug/collision.js +0 -35
  66. package/src/engine/core/api.js +0 -34
  67. package/src/engine/core/select.js +0 -26
  68. package/src/engine/core/store.js +0 -178
  69. package/src/engine/core/store.test.js +0 -110
  70. package/src/renderers/canvas/absolute-position.js +0 -18
  71. package/src/renderers/canvas/camera.js +0 -13
  72. package/src/renderers/canvas/canvas-renderer.js +0 -68
  73. package/src/renderers/canvas/character.js +0 -38
  74. package/src/renderers/canvas/form/button.js +0 -25
  75. package/src/renderers/canvas/fps.js +0 -18
  76. package/src/renderers/canvas/image/hitmask.js +0 -51
  77. package/src/renderers/canvas/image/image.js +0 -34
  78. package/src/renderers/canvas/image/sprite.js +0 -49
  79. package/src/renderers/canvas/image/tilemap.js +0 -66
  80. package/src/renderers/canvas/mouse.js +0 -37
  81. package/src/renderers/canvas/rendering-system.js +0 -79
  82. package/src/renderers/canvas/shapes/circle.js +0 -29
  83. package/src/renderers/canvas/shapes/rectangle.js +0 -27
  84. package/src/renderers/react/game/character/character.module.scss +0 -17
  85. package/src/renderers/react/game/character/index.jsx +0 -20
  86. package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
  87. package/src/renderers/react/game/cursor/index.jsx +0 -20
  88. package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
  89. package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
  90. package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
  91. package/src/renderers/react/game/form/fields/index.jsx +0 -12
  92. package/src/renderers/react/game/form/form.module.scss +0 -18
  93. package/src/renderers/react/game/form/index.jsx +0 -22
  94. package/src/renderers/react/game/fps/index.jsx +0 -16
  95. package/src/renderers/react/game/game.jsx +0 -72
  96. package/src/renderers/react/game/index.jsx +0 -29
  97. package/src/renderers/react/game/platform/index.jsx +0 -30
  98. package/src/renderers/react/game/platform/platform.module.scss +0 -7
  99. package/src/renderers/react/game/scene/index.jsx +0 -27
  100. package/src/renderers/react/game/scene/scene.module.scss +0 -9
  101. package/src/renderers/react/game/sprite/index.jsx +0 -60
  102. package/src/renderers/react/game/sprite/sprite.module.css +0 -3
  103. package/src/renderers/react/game/stats/index.jsx +0 -22
  104. package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
  105. package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
  106. package/src/renderers/react/index.jsx +0 -9
  107. package/src/utils/algorithms/decision-tree.js +0 -24
  108. package/src/utils/algorithms/decision-tree.test.js +0 -153
  109. package/src/utils/algorithms/path-finding.js +0 -155
  110. package/src/utils/algorithms/path-finding.test.js +0 -151
  111. package/src/utils/algorithms/types.d.ts +0 -28
  112. package/src/utils/data-structures/array.js +0 -83
  113. package/src/utils/data-structures/array.test.js +0 -173
  114. package/src/utils/data-structures/board.js +0 -159
  115. package/src/utils/data-structures/board.test.js +0 -242
  116. package/src/utils/data-structures/boolean.js +0 -9
  117. package/src/utils/data-structures/heap.js +0 -164
  118. package/src/utils/data-structures/heap.test.js +0 -103
  119. package/src/utils/data-structures/object.js +0 -138
  120. package/src/utils/data-structures/object.test.js +0 -218
  121. package/src/utils/data-structures/objects.js +0 -66
  122. package/src/utils/data-structures/objects.test.js +0 -99
  123. package/src/utils/data-structures/tree.js +0 -36
  124. package/src/utils/data-structures/tree.test.js +0 -33
  125. package/src/utils/data-structures/types.d.ts +0 -4
  126. package/src/utils/functions/functions.js +0 -19
  127. package/src/utils/functions/functions.test.js +0 -23
  128. package/src/utils/math/geometry/circle.js +0 -70
  129. package/src/utils/math/geometry/circle.test.js +0 -97
  130. package/src/utils/math/geometry/hitmask.js +0 -70
  131. package/src/utils/math/geometry/hitmask.test.js +0 -155
  132. package/src/utils/math/geometry/line.js +0 -35
  133. package/src/utils/math/geometry/line.test.js +0 -49
  134. package/src/utils/math/geometry/point.js +0 -78
  135. package/src/utils/math/geometry/point.test.js +0 -81
  136. package/src/utils/math/geometry/rectangle.js +0 -76
  137. package/src/utils/math/geometry/rectangle.test.js +0 -42
  138. package/src/utils/math/geometry/segment.js +0 -80
  139. package/src/utils/math/geometry/segment.test.js +0 -183
  140. package/src/utils/math/geometry/triangle.js +0 -15
  141. package/src/utils/math/geometry/triangle.test.js +0 -11
  142. package/src/utils/math/geometry/types.d.ts +0 -23
  143. package/src/utils/math/linear-algebra/2d.js +0 -28
  144. package/src/utils/math/linear-algebra/2d.test.js +0 -17
  145. package/src/utils/math/linear-algebra/quaternion.js +0 -22
  146. package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
  147. package/src/utils/math/linear-algebra/quaternions.js +0 -20
  148. package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
  149. package/src/utils/math/linear-algebra/types.d.ts +0 -4
  150. package/src/utils/math/linear-algebra/vector.js +0 -327
  151. package/src/utils/math/linear-algebra/vector.test.js +0 -265
  152. package/src/utils/math/linear-algebra/vectors.js +0 -122
  153. package/src/utils/math/linear-algebra/vectors.test.js +0 -65
  154. package/src/utils/math/linear-interpolation.js +0 -9
  155. package/src/utils/math/numbers.js +0 -90
  156. package/src/utils/math/numbers.test.js +0 -137
  157. package/src/utils/math/rng.js +0 -44
  158. package/src/utils/math/rng.test.js +0 -39
  159. package/src/utils/math/statistics.js +0 -43
  160. package/src/utils/math/statistics.test.js +0 -47
  161. package/src/utils/math/trigonometry.js +0 -89
  162. package/src/utils/math/trigonometry.test.js +0 -52
  163. package/src/utils/physics/acceleration.js +0 -61
  164. package/src/utils/physics/friction.js +0 -28
  165. package/src/utils/physics/friction.test.js +0 -42
  166. package/src/utils/physics/gravity.js +0 -69
  167. package/src/utils/physics/gravity.test.js +0 -77
  168. package/src/utils/physics/jump.js +0 -31
  169. package/src/utils/physics/velocity.js +0 -36
@@ -1,45 +1,45 @@
1
- import {
2
- angle,
3
- clamp,
4
- magnitude,
5
- multiply,
6
- setMagnitude,
7
- zero,
8
- } from "@inglorious/utils/math/linear-algebra/vector.js"
9
- import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
10
-
11
- const DEFAULT_MAX_ACCELERATION = 0
12
- const DEFAULT_MAX_SPEED = 0
13
-
14
- const MIN_SPEED = 0
15
-
16
- const HALF_ACCELERATION = 0.5
17
-
18
- export function flee(entity, target, dt) {
19
- const maxAcceleration = entity.maxAcceleration ?? DEFAULT_MAX_ACCELERATION
20
- const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
21
-
22
- let velocity = entity.velocity ?? zero()
23
-
24
- const direction = subtract(entity.position, target.position)
25
- const distance = magnitude(direction)
26
-
27
- if (!distance) {
28
- return entity
29
- }
30
-
31
- const acceleration = setMagnitude(direction, maxAcceleration)
32
-
33
- velocity = sum(velocity, multiply(acceleration, dt))
34
- velocity = clamp(velocity, MIN_SPEED, maxSpeed)
35
-
36
- const position = sum(
37
- entity.position,
38
- multiply(velocity, dt),
39
- multiply(acceleration, HALF_ACCELERATION * dt * dt),
40
- )
41
-
42
- const orientation = angle(velocity)
43
-
44
- return { velocity, position, orientation }
45
- }
1
+ import {
2
+ angle,
3
+ clamp,
4
+ magnitude,
5
+ multiply,
6
+ setMagnitude,
7
+ zero,
8
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
9
+ import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
10
+
11
+ const DEFAULT_MAX_ACCELERATION = 0
12
+ const DEFAULT_MAX_SPEED = 0
13
+
14
+ const MIN_SPEED = 0
15
+
16
+ const HALF_ACCELERATION = 0.5
17
+
18
+ export function flee(entity, target, dt) {
19
+ const maxAcceleration = entity.maxAcceleration ?? DEFAULT_MAX_ACCELERATION
20
+ const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
21
+
22
+ let velocity = entity.velocity ?? zero()
23
+
24
+ const direction = subtract(entity.position, target.position)
25
+ const distance = magnitude(direction)
26
+
27
+ if (!distance) {
28
+ return entity
29
+ }
30
+
31
+ const acceleration = setMagnitude(direction, maxAcceleration)
32
+
33
+ velocity = sum(velocity, multiply(acceleration, dt))
34
+ velocity = clamp(velocity, MIN_SPEED, maxSpeed)
35
+
36
+ const position = sum(
37
+ entity.position,
38
+ multiply(velocity, dt),
39
+ multiply(acceleration, HALF_ACCELERATION * dt * dt),
40
+ )
41
+
42
+ const orientation = angle(velocity)
43
+
44
+ return { velocity, position, orientation }
45
+ }
@@ -1,16 +1,16 @@
1
- import { align } from "@inglorious/engine/ai/movement/dynamic/align.js"
2
- import {
3
- angle,
4
- magnitude,
5
- zero,
6
- } from "@inglorious/utils/math/linear-algebra/vector.js"
7
-
8
- export function lookWhereYoureGoing(entity, dt, options) {
9
- const velocity = entity.velocity ?? zero()
10
-
11
- if (!magnitude(velocity)) {
12
- return entity
13
- }
14
-
15
- return align(entity, { orientation: angle(velocity) }, dt, options)
16
- }
1
+ import { align } from "@inglorious/engine/ai/movement/dynamic/align.js"
2
+ import {
3
+ angle,
4
+ magnitude,
5
+ zero,
6
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
7
+
8
+ export function lookWhereYoureGoing(entity, dt, options) {
9
+ const velocity = entity.velocity ?? zero()
10
+
11
+ if (!magnitude(velocity)) {
12
+ return entity
13
+ }
14
+
15
+ return align(entity, { orientation: angle(velocity) }, dt, options)
16
+ }
@@ -1,51 +1,51 @@
1
- import {
2
- angle,
3
- clamp,
4
- divide,
5
- magnitude,
6
- multiply,
7
- zero,
8
- } from "@inglorious/utils/math/linear-algebra/vector.js"
9
- import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
10
-
11
- export const DEFAULT_TIME_TO_TARGET = 0.1
12
-
13
- const DEFAULT_MAX_ACCELERATION = 0
14
- const DEFAULT_MAX_SPEED = 0
15
- const DEFAULT_ORIENTATION = 0
16
-
17
- const MIN_ACCELERATION = 0
18
- const MIN_SPEED = 0
19
-
20
- const HALF_ACCELERATION = 0.5
21
-
22
- export function matchVelocity(
23
- entity,
24
- target,
25
- dt,
26
- { timeToTarget = DEFAULT_TIME_TO_TARGET } = {},
27
- ) {
28
- const maxAcceleration = entity.maxAcceleration ?? DEFAULT_MAX_ACCELERATION
29
- const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
30
-
31
- let orientation = entity.orientation ?? DEFAULT_ORIENTATION
32
-
33
- let velocity = entity.velocity ?? zero()
34
- const velocityDelta = subtract(target.velocity, velocity)
35
-
36
- let acceleration = divide(velocityDelta, timeToTarget)
37
- acceleration = clamp(acceleration, MIN_ACCELERATION, maxAcceleration)
38
-
39
- velocity = sum(velocity, multiply(acceleration, dt))
40
- velocity = clamp(velocity, MIN_SPEED, maxSpeed)
41
-
42
- const position = sum(
43
- entity.position,
44
- multiply(velocity, dt),
45
- multiply(acceleration, HALF_ACCELERATION * dt * dt),
46
- )
47
-
48
- orientation = magnitude(velocity) ? angle(velocity) : orientation
49
-
50
- return { acceleration, velocity, position, orientation }
51
- }
1
+ import {
2
+ angle,
3
+ clamp,
4
+ divide,
5
+ magnitude,
6
+ multiply,
7
+ zero,
8
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
9
+ import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
10
+
11
+ export const DEFAULT_TIME_TO_TARGET = 0.1
12
+
13
+ const DEFAULT_MAX_ACCELERATION = 0
14
+ const DEFAULT_MAX_SPEED = 0
15
+ const DEFAULT_ORIENTATION = 0
16
+
17
+ const MIN_ACCELERATION = 0
18
+ const MIN_SPEED = 0
19
+
20
+ const HALF_ACCELERATION = 0.5
21
+
22
+ export function matchVelocity(
23
+ entity,
24
+ target,
25
+ dt,
26
+ { timeToTarget = DEFAULT_TIME_TO_TARGET } = {},
27
+ ) {
28
+ const maxAcceleration = entity.maxAcceleration ?? DEFAULT_MAX_ACCELERATION
29
+ const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
30
+
31
+ let orientation = entity.orientation ?? DEFAULT_ORIENTATION
32
+
33
+ let velocity = entity.velocity ?? zero()
34
+ const velocityDelta = subtract(target.velocity, velocity)
35
+
36
+ let acceleration = divide(velocityDelta, timeToTarget)
37
+ acceleration = clamp(acceleration, MIN_ACCELERATION, maxAcceleration)
38
+
39
+ velocity = sum(velocity, multiply(acceleration, dt))
40
+ velocity = clamp(velocity, MIN_SPEED, maxSpeed)
41
+
42
+ const position = sum(
43
+ entity.position,
44
+ multiply(velocity, dt),
45
+ multiply(acceleration, HALF_ACCELERATION * dt * dt),
46
+ )
47
+
48
+ orientation = magnitude(velocity) ? angle(velocity) : orientation
49
+
50
+ return { acceleration, velocity, position, orientation }
51
+ }
@@ -1,38 +1,38 @@
1
- import { seek } from "@inglorious/engine/ai/movement/dynamic/seek.js"
2
- import {
3
- magnitude,
4
- multiply,
5
- zero,
6
- } from "@inglorious/utils/math/linear-algebra/vector.js"
7
- import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
8
-
9
- export const DEFAULT_MAX_PREDICTION = 10
10
-
11
- export function pursue(
12
- entity,
13
- target,
14
- dt,
15
- { maxPrediction = DEFAULT_MAX_PREDICTION } = {},
16
- ) {
17
- const velocity = entity.velocity ?? zero()
18
-
19
- const direction = subtract(target.position, entity.position)
20
- const distance = magnitude(direction)
21
-
22
- if (!distance) {
23
- return entity
24
- }
25
-
26
- const speed = magnitude(velocity)
27
-
28
- let prediction
29
- if (speed <= distance / maxPrediction) {
30
- prediction = maxPrediction
31
- } else {
32
- prediction = distance / speed
33
- }
34
-
35
- const position = sum(target.position, multiply(target.velocity, prediction))
36
-
37
- return seek(entity, { ...target, position }, dt)
38
- }
1
+ import { seek } from "@inglorious/engine/ai/movement/dynamic/seek.js"
2
+ import {
3
+ magnitude,
4
+ multiply,
5
+ zero,
6
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
7
+ import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
8
+
9
+ export const DEFAULT_MAX_PREDICTION = 10
10
+
11
+ export function pursue(
12
+ entity,
13
+ target,
14
+ dt,
15
+ { maxPrediction = DEFAULT_MAX_PREDICTION } = {},
16
+ ) {
17
+ const velocity = entity.velocity ?? zero()
18
+
19
+ const direction = subtract(target.position, entity.position)
20
+ const distance = magnitude(direction)
21
+
22
+ if (!distance) {
23
+ return entity
24
+ }
25
+
26
+ const speed = magnitude(velocity)
27
+
28
+ let prediction
29
+ if (speed <= distance / maxPrediction) {
30
+ prediction = maxPrediction
31
+ } else {
32
+ prediction = distance / speed
33
+ }
34
+
35
+ const position = sum(target.position, multiply(target.velocity, prediction))
36
+
37
+ return seek(entity, { ...target, position }, dt)
38
+ }
@@ -1,44 +1,44 @@
1
- import {
2
- angle,
3
- clamp,
4
- magnitude,
5
- multiply,
6
- setMagnitude,
7
- zero,
8
- } from "@inglorious/utils/math/linear-algebra/vector.js"
9
- import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
10
-
11
- const DEFAULT_MAX_ACCELERATION = 0
12
- const DEFAULT_MAX_SPEED = 0
13
-
14
- const MIN_SPEED = 0
15
-
16
- const HALF_ACCELERATION = 0.5
17
-
18
- export function seek(entity, target, dt) {
19
- const maxAcceleration = entity.maxAcceleration ?? DEFAULT_MAX_ACCELERATION
20
- const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
21
-
22
- const direction = subtract(target.position, entity.position)
23
- const distance = magnitude(direction)
24
-
25
- if (!distance) {
26
- return entity
27
- }
28
-
29
- const acceleration = setMagnitude(direction, maxAcceleration)
30
-
31
- let velocity = entity.velocity ?? zero()
32
- velocity = sum(velocity, multiply(acceleration, dt))
33
- velocity = clamp(velocity, MIN_SPEED, maxSpeed)
34
-
35
- const position = sum(
36
- entity.position,
37
- multiply(velocity, dt),
38
- multiply(acceleration, HALF_ACCELERATION * dt * dt),
39
- )
40
-
41
- const orientation = angle(velocity)
42
-
43
- return { velocity, position, orientation }
44
- }
1
+ import {
2
+ angle,
3
+ clamp,
4
+ magnitude,
5
+ multiply,
6
+ setMagnitude,
7
+ zero,
8
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
9
+ import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
10
+
11
+ const DEFAULT_MAX_ACCELERATION = 0
12
+ const DEFAULT_MAX_SPEED = 0
13
+
14
+ const MIN_SPEED = 0
15
+
16
+ const HALF_ACCELERATION = 0.5
17
+
18
+ export function seek(entity, target, dt) {
19
+ const maxAcceleration = entity.maxAcceleration ?? DEFAULT_MAX_ACCELERATION
20
+ const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
21
+
22
+ const direction = subtract(target.position, entity.position)
23
+ const distance = magnitude(direction)
24
+
25
+ if (!distance) {
26
+ return entity
27
+ }
28
+
29
+ const acceleration = setMagnitude(direction, maxAcceleration)
30
+
31
+ let velocity = entity.velocity ?? zero()
32
+ velocity = sum(velocity, multiply(acceleration, dt))
33
+ velocity = clamp(velocity, MIN_SPEED, maxSpeed)
34
+
35
+ const position = sum(
36
+ entity.position,
37
+ multiply(velocity, dt),
38
+ multiply(acceleration, HALF_ACCELERATION * dt * dt),
39
+ )
40
+
41
+ const orientation = angle(velocity)
42
+
43
+ return { velocity, position, orientation }
44
+ }
@@ -1,31 +1,31 @@
1
- import { seek } from "@inglorious/engine/ai/movement/dynamic/seek.js"
2
- import { createVector } from "@inglorious/utils/math/linear-algebra/vector.js"
3
- import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
4
- import { randomBinomial } from "@inglorious/utils/math/rng.js"
5
-
6
- export const DEFAULT_WANDER_OFFSET = 100
7
- export const DEFAULT_WANDER_RADIUS = 100
8
-
9
- const DEFAULT_MAX_ANGULAR_SPEED = 0
10
-
11
- const DEFAULT_ORIENTATION = 0
12
-
13
- export function wander(
14
- entity,
15
- dt,
16
- {
17
- wanderOffset = DEFAULT_WANDER_OFFSET,
18
- wanderRadius = DEFAULT_WANDER_RADIUS,
19
- } = {},
20
- ) {
21
- const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
22
-
23
- let orientation = entity.orientation ?? DEFAULT_ORIENTATION
24
-
25
- let position = sum(entity.position, createVector(wanderOffset, orientation))
26
-
27
- orientation += randomBinomial() * maxAngularSpeed
28
- position = sum(position, createVector(wanderRadius, orientation))
29
-
30
- return seek(entity, { position }, dt)
31
- }
1
+ import { seek } from "@inglorious/engine/ai/movement/dynamic/seek.js"
2
+ import { createVector } from "@inglorious/utils/math/linear-algebra/vector.js"
3
+ import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
4
+ import { randomBinomial } from "@inglorious/utils/math/rng.js"
5
+
6
+ export const DEFAULT_WANDER_OFFSET = 100
7
+ export const DEFAULT_WANDER_RADIUS = 100
8
+
9
+ const DEFAULT_MAX_ANGULAR_SPEED = 0
10
+
11
+ const DEFAULT_ORIENTATION = 0
12
+
13
+ export function wander(
14
+ entity,
15
+ dt,
16
+ {
17
+ wanderOffset = DEFAULT_WANDER_OFFSET,
18
+ wanderRadius = DEFAULT_WANDER_RADIUS,
19
+ } = {},
20
+ ) {
21
+ const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
22
+
23
+ let orientation = entity.orientation ?? DEFAULT_ORIENTATION
24
+
25
+ let position = sum(entity.position, createVector(wanderOffset, orientation))
26
+
27
+ orientation += randomBinomial() * maxAngularSpeed
28
+ position = sum(position, createVector(wanderRadius, orientation))
29
+
30
+ return seek(entity, { position }, dt)
31
+ }
@@ -1,37 +1,37 @@
1
- import { abs, clamp } from "@inglorious/utils/math/numbers.js"
2
- import { toRange } from "@inglorious/utils/math/trigonometry.js"
3
-
4
- export const DEFAULT_TARGET_RADIUS = 0.1
5
- export const DEFAULT_TIME_TO_TARGET = 0.1
6
-
7
- const DEFAULT_MAX_ANGULAR_SPEED = 0
8
-
9
- const DEFAULT_ORIENTATION = 0
10
-
11
- export function align(
12
- entity,
13
- target,
14
- dt,
15
- {
16
- targetRadius = DEFAULT_TARGET_RADIUS,
17
- timeToTarget = DEFAULT_TIME_TO_TARGET,
18
- } = {},
19
- ) {
20
- const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
21
-
22
- let orientation = entity.orientation ?? DEFAULT_ORIENTATION
23
-
24
- const direction = toRange(target.orientation - orientation)
25
- const distance = abs(direction)
26
-
27
- if (distance < targetRadius) {
28
- return entity
29
- }
30
-
31
- let angularVelocity = direction / timeToTarget
32
- angularVelocity = clamp(angularVelocity, -maxAngularSpeed, maxAngularSpeed)
33
-
34
- orientation += angularVelocity * dt
35
-
36
- return { orientation }
37
- }
1
+ import { abs, clamp } from "@inglorious/utils/math/numbers.js"
2
+ import { toRange } from "@inglorious/utils/math/trigonometry.js"
3
+
4
+ export const DEFAULT_TARGET_RADIUS = 0.1
5
+ export const DEFAULT_TIME_TO_TARGET = 0.1
6
+
7
+ const DEFAULT_MAX_ANGULAR_SPEED = 0
8
+
9
+ const DEFAULT_ORIENTATION = 0
10
+
11
+ export function align(
12
+ entity,
13
+ target,
14
+ dt,
15
+ {
16
+ targetRadius = DEFAULT_TARGET_RADIUS,
17
+ timeToTarget = DEFAULT_TIME_TO_TARGET,
18
+ } = {},
19
+ ) {
20
+ const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
21
+
22
+ let orientation = entity.orientation ?? DEFAULT_ORIENTATION
23
+
24
+ const direction = toRange(target.orientation - orientation)
25
+ const distance = abs(direction)
26
+
27
+ if (distance < targetRadius) {
28
+ return entity
29
+ }
30
+
31
+ let angularVelocity = direction / timeToTarget
32
+ angularVelocity = clamp(angularVelocity, -maxAngularSpeed, maxAngularSpeed)
33
+
34
+ orientation += angularVelocity * dt
35
+
36
+ return { orientation }
37
+ }
@@ -1,42 +1,42 @@
1
- import {
2
- angle,
3
- clamp,
4
- divide,
5
- magnitude,
6
- multiply,
7
- } from "@inglorious/utils/math/linear-algebra/vector.js"
8
- import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
9
-
10
- export const DEFAULT_TARGET_RADIUS = 1
11
- export const DEFAULT_TIME_TO_TARGET = 0.1
12
-
13
- const DEFAULT_MAX_SPEED = 0
14
-
15
- const MIN_SPEED = 0
16
-
17
- export function arrive(
18
- entity,
19
- target,
20
- dt,
21
- {
22
- targetRadius = DEFAULT_TARGET_RADIUS,
23
- timeToTarget = DEFAULT_TIME_TO_TARGET,
24
- } = {},
25
- ) {
26
- const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
27
-
28
- const direction = subtract(target.position, entity.position)
29
- const distance = magnitude(direction)
30
-
31
- if (distance < targetRadius) {
32
- return entity
33
- }
34
-
35
- let velocity = divide(direction, timeToTarget)
36
- velocity = clamp(velocity, MIN_SPEED, maxSpeed)
37
-
38
- const position = sum(entity.position, multiply(velocity, dt))
39
- const orientation = angle(velocity)
40
-
41
- return { velocity, position, orientation }
42
- }
1
+ import {
2
+ angle,
3
+ clamp,
4
+ divide,
5
+ magnitude,
6
+ multiply,
7
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
8
+ import { subtract, sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
9
+
10
+ export const DEFAULT_TARGET_RADIUS = 1
11
+ export const DEFAULT_TIME_TO_TARGET = 0.1
12
+
13
+ const DEFAULT_MAX_SPEED = 0
14
+
15
+ const MIN_SPEED = 0
16
+
17
+ export function arrive(
18
+ entity,
19
+ target,
20
+ dt,
21
+ {
22
+ targetRadius = DEFAULT_TARGET_RADIUS,
23
+ timeToTarget = DEFAULT_TIME_TO_TARGET,
24
+ } = {},
25
+ ) {
26
+ const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
27
+
28
+ const direction = subtract(target.position, entity.position)
29
+ const distance = magnitude(direction)
30
+
31
+ if (distance < targetRadius) {
32
+ return entity
33
+ }
34
+
35
+ let velocity = divide(direction, timeToTarget)
36
+ velocity = clamp(velocity, MIN_SPEED, maxSpeed)
37
+
38
+ const position = sum(entity.position, multiply(velocity, dt))
39
+ const orientation = angle(velocity)
40
+
41
+ return { velocity, position, orientation }
42
+ }
@@ -1,19 +1,19 @@
1
- import { align } from "@inglorious/engine/ai/movement/kinematic/align.js"
2
- import {
3
- angle,
4
- magnitude,
5
- } from "@inglorious/utils/math/linear-algebra/vector.js"
6
- import { subtract } from "@inglorious/utils/math/linear-algebra/vectors.js"
7
-
8
- export function face(entity, target, dt, options) {
9
- const direction = subtract(target.position, entity.position)
10
- const distance = magnitude(direction)
11
-
12
- if (!distance) {
13
- return entity
14
- }
15
-
16
- const orientation = angle(direction)
17
-
18
- return align(entity, { ...target, orientation }, dt, options)
19
- }
1
+ import { align } from "@inglorious/engine/ai/movement/kinematic/align.js"
2
+ import {
3
+ angle,
4
+ magnitude,
5
+ } from "@inglorious/utils/math/linear-algebra/vector.js"
6
+ import { subtract } from "@inglorious/utils/math/linear-algebra/vectors.js"
7
+
8
+ export function face(entity, target, dt, options) {
9
+ const direction = subtract(target.position, entity.position)
10
+ const distance = magnitude(direction)
11
+
12
+ if (!distance) {
13
+ return entity
14
+ }
15
+
16
+ const orientation = angle(direction)
17
+
18
+ return align(entity, { ...target, orientation }, dt, options)
19
+ }