@inglorious/engine 0.2.0 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +76 -75
- package/package.json +14 -25
- package/src/{engine/ai → ai}/movement/dynamic/align.js +63 -63
- package/src/{engine/ai → ai}/movement/dynamic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/dynamic/evade.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/dynamic/flee.js +45 -45
- package/src/{engine/ai → ai}/movement/dynamic/look-where-youre-going.js +16 -16
- package/src/{engine/ai → ai}/movement/dynamic/match-velocity.js +51 -51
- package/src/{engine/ai → ai}/movement/dynamic/pursue.js +38 -38
- package/src/{engine/ai → ai}/movement/dynamic/seek.js +44 -44
- package/src/{engine/ai → ai}/movement/dynamic/wander.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/align.js +37 -37
- package/src/{engine/ai → ai}/movement/kinematic/arrive.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/face.js +19 -19
- package/src/{engine/ai → ai}/movement/kinematic/flee.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.js +26 -26
- package/src/{engine/ai → ai}/movement/kinematic/seek.test.js +42 -42
- package/src/{engine/ai → ai}/movement/kinematic/wander-as-seek.js +31 -31
- package/src/{engine/ai → ai}/movement/kinematic/wander.js +27 -27
- package/src/{engine/animation → animation}/sprite.js +101 -101
- package/src/{engine/animation → animation}/ticker.js +38 -38
- package/src/{engine/behaviors → behaviors}/camera.js +68 -68
- package/src/{engine/behaviors → behaviors}/controls/dynamic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/dynamic/shooter.js +84 -84
- package/src/{engine/behaviors → behaviors}/controls/dynamic/tank.js +69 -69
- package/src/{engine/behaviors → behaviors}/controls/event-handlers.js +17 -17
- package/src/{engine/behaviors → behaviors}/controls/kinematic/modern.js +76 -76
- package/src/{engine/behaviors → behaviors}/controls/kinematic/shooter.js +82 -82
- package/src/{engine/behaviors → behaviors}/controls/kinematic/tank.js +67 -67
- package/src/behaviors/debug/collision.js +29 -0
- package/src/{engine/behaviors → behaviors}/fps.js +29 -29
- package/src/{engine/behaviors → behaviors}/fsm.js +33 -33
- package/src/{engine/behaviors → behaviors}/fsm.test.js +49 -49
- package/src/{engine/behaviors → behaviors}/game.js +15 -15
- package/src/{engine/behaviors → behaviors}/input/controls.js +37 -37
- package/src/{engine/behaviors → behaviors}/input/gamepad.js +114 -114
- package/src/{engine/behaviors → behaviors}/input/input.js +48 -48
- package/src/{engine/behaviors → behaviors}/input/keyboard.js +64 -64
- package/src/{engine/behaviors → behaviors}/input/mouse.js +91 -91
- package/src/{engine/behaviors → behaviors}/physics/bouncy.js +25 -25
- package/src/{engine/behaviors → behaviors}/physics/clamped.js +36 -36
- package/src/{engine/behaviors → behaviors}/physics/collidable.js +20 -20
- package/src/{engine/behaviors → behaviors}/physics/jumpable.js +145 -145
- package/src/{engine/behaviors → behaviors}/ui/button.js +17 -17
- package/src/{engine/collision → collision}/detection.js +110 -110
- package/src/{engine/core → core}/dev-tools.js +135 -135
- package/src/{engine/core → core}/engine.js +119 -119
- package/src/{engine/core → core}/loop.js +15 -15
- package/src/{engine/core → core}/loops/animation-frame.js +25 -25
- package/src/{engine/core → core}/loops/elapsed.js +22 -22
- package/src/{engine/core → core}/loops/fixed.js +27 -27
- package/src/{engine/core → core}/loops/flash.js +13 -13
- package/src/{engine/core → core}/loops/lag.js +26 -26
- package/src/main.js +10 -10
- package/src/{engine/movement → movement}/dynamic/modern.js +21 -21
- package/src/{engine/movement → movement}/dynamic/tank.js +43 -43
- package/src/{engine/movement → movement}/kinematic/modern.js +16 -16
- package/src/{engine/movement → movement}/kinematic/modern.test.js +27 -27
- package/src/{engine/movement → movement}/kinematic/tank.js +27 -27
- package/src/{engine/physics → physics}/bounds.js +138 -138
- package/src/{engine/physics → physics}/position.js +43 -43
- package/src/{engine/physics → physics}/position.test.js +80 -80
- package/src/{engine/systems → systems}/sprite-animation.js +27 -27
- package/src/engine/behaviors/debug/collision.js +0 -35
- package/src/engine/core/api.js +0 -34
- package/src/engine/core/select.js +0 -26
- package/src/engine/core/store.js +0 -178
- package/src/engine/core/store.test.js +0 -110
- package/src/renderers/canvas/absolute-position.js +0 -18
- package/src/renderers/canvas/camera.js +0 -13
- package/src/renderers/canvas/canvas-renderer.js +0 -68
- package/src/renderers/canvas/character.js +0 -38
- package/src/renderers/canvas/form/button.js +0 -25
- package/src/renderers/canvas/fps.js +0 -18
- package/src/renderers/canvas/image/hitmask.js +0 -51
- package/src/renderers/canvas/image/image.js +0 -34
- package/src/renderers/canvas/image/sprite.js +0 -49
- package/src/renderers/canvas/image/tilemap.js +0 -66
- package/src/renderers/canvas/mouse.js +0 -37
- package/src/renderers/canvas/rendering-system.js +0 -79
- package/src/renderers/canvas/shapes/circle.js +0 -29
- package/src/renderers/canvas/shapes/rectangle.js +0 -27
- package/src/renderers/react/game/character/character.module.scss +0 -17
- package/src/renderers/react/game/character/index.jsx +0 -20
- package/src/renderers/react/game/cursor/cursor.module.scss +0 -47
- package/src/renderers/react/game/cursor/index.jsx +0 -20
- package/src/renderers/react/game/form/fields/field/field.module.scss +0 -5
- package/src/renderers/react/game/form/fields/field/index.jsx +0 -56
- package/src/renderers/react/game/form/fields/fields.module.scss +0 -48
- package/src/renderers/react/game/form/fields/index.jsx +0 -12
- package/src/renderers/react/game/form/form.module.scss +0 -18
- package/src/renderers/react/game/form/index.jsx +0 -22
- package/src/renderers/react/game/fps/index.jsx +0 -16
- package/src/renderers/react/game/game.jsx +0 -72
- package/src/renderers/react/game/index.jsx +0 -29
- package/src/renderers/react/game/platform/index.jsx +0 -30
- package/src/renderers/react/game/platform/platform.module.scss +0 -7
- package/src/renderers/react/game/scene/index.jsx +0 -27
- package/src/renderers/react/game/scene/scene.module.scss +0 -9
- package/src/renderers/react/game/sprite/index.jsx +0 -60
- package/src/renderers/react/game/sprite/sprite.module.css +0 -3
- package/src/renderers/react/game/stats/index.jsx +0 -22
- package/src/renderers/react/hocs/with-absolute-position/index.jsx +0 -20
- package/src/renderers/react/hocs/with-absolute-position/with-absolute-position.module.scss +0 -5
- package/src/renderers/react/index.jsx +0 -9
- package/src/utils/algorithms/decision-tree.js +0 -24
- package/src/utils/algorithms/decision-tree.test.js +0 -153
- package/src/utils/algorithms/path-finding.js +0 -155
- package/src/utils/algorithms/path-finding.test.js +0 -151
- package/src/utils/algorithms/types.d.ts +0 -28
- package/src/utils/data-structures/array.js +0 -83
- package/src/utils/data-structures/array.test.js +0 -173
- package/src/utils/data-structures/board.js +0 -159
- package/src/utils/data-structures/board.test.js +0 -242
- package/src/utils/data-structures/boolean.js +0 -9
- package/src/utils/data-structures/heap.js +0 -164
- package/src/utils/data-structures/heap.test.js +0 -103
- package/src/utils/data-structures/object.js +0 -138
- package/src/utils/data-structures/object.test.js +0 -218
- package/src/utils/data-structures/objects.js +0 -66
- package/src/utils/data-structures/objects.test.js +0 -99
- package/src/utils/data-structures/tree.js +0 -36
- package/src/utils/data-structures/tree.test.js +0 -33
- package/src/utils/data-structures/types.d.ts +0 -4
- package/src/utils/functions/functions.js +0 -19
- package/src/utils/functions/functions.test.js +0 -23
- package/src/utils/math/geometry/circle.js +0 -70
- package/src/utils/math/geometry/circle.test.js +0 -97
- package/src/utils/math/geometry/hitmask.js +0 -70
- package/src/utils/math/geometry/hitmask.test.js +0 -155
- package/src/utils/math/geometry/line.js +0 -35
- package/src/utils/math/geometry/line.test.js +0 -49
- package/src/utils/math/geometry/point.js +0 -78
- package/src/utils/math/geometry/point.test.js +0 -81
- package/src/utils/math/geometry/rectangle.js +0 -76
- package/src/utils/math/geometry/rectangle.test.js +0 -42
- package/src/utils/math/geometry/segment.js +0 -80
- package/src/utils/math/geometry/segment.test.js +0 -183
- package/src/utils/math/geometry/triangle.js +0 -15
- package/src/utils/math/geometry/triangle.test.js +0 -11
- package/src/utils/math/geometry/types.d.ts +0 -23
- package/src/utils/math/linear-algebra/2d.js +0 -28
- package/src/utils/math/linear-algebra/2d.test.js +0 -17
- package/src/utils/math/linear-algebra/quaternion.js +0 -22
- package/src/utils/math/linear-algebra/quaternion.test.js +0 -25
- package/src/utils/math/linear-algebra/quaternions.js +0 -20
- package/src/utils/math/linear-algebra/quaternions.test.js +0 -29
- package/src/utils/math/linear-algebra/types.d.ts +0 -4
- package/src/utils/math/linear-algebra/vector.js +0 -327
- package/src/utils/math/linear-algebra/vector.test.js +0 -265
- package/src/utils/math/linear-algebra/vectors.js +0 -122
- package/src/utils/math/linear-algebra/vectors.test.js +0 -65
- package/src/utils/math/linear-interpolation.js +0 -9
- package/src/utils/math/numbers.js +0 -90
- package/src/utils/math/numbers.test.js +0 -137
- package/src/utils/math/rng.js +0 -44
- package/src/utils/math/rng.test.js +0 -39
- package/src/utils/math/statistics.js +0 -43
- package/src/utils/math/statistics.test.js +0 -47
- package/src/utils/math/trigonometry.js +0 -89
- package/src/utils/math/trigonometry.test.js +0 -52
- package/src/utils/physics/acceleration.js +0 -61
- package/src/utils/physics/friction.js +0 -28
- package/src/utils/physics/friction.test.js +0 -42
- package/src/utils/physics/gravity.js +0 -69
- package/src/utils/physics/gravity.test.js +0 -77
- package/src/utils/physics/jump.js +0 -31
- package/src/utils/physics/velocity.js +0 -36
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} from "@inglorious/utils/math/linear-algebra/vector.js"
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test("it should move toward the target", () => {
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test("it should move toward the target", () => {
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test("it should overshoot when speed is too high", () => {
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const target = { position: [2, 0, 0] }
|
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const dt = 1
|
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const expectedResult = {
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position: [10, 0, 0],
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velocity: [10, 0, 0],
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orientation: 0,
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}
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expect(seek(entity, target, dt)).toStrictEqual(expectedResult)
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})
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@@ -1,31 +1,31 @@
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import { seek } from "@inglorious/engine/ai/movement/kinematic/seek.js"
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import {
|
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fromAngle,
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multiply,
|
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} from "@inglorious/utils/math/linear-algebra/vector.js"
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import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
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import { randomBinomial } from "@inglorious/utils/math/rng.js"
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export const DEFAULT_WANDER_RADIUS = 10
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const DEFAULT_MAX_ANGULAR_SPEED = 0
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const DEFAULT_ORIENTATION = 0
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|
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export function wanderAsSeek(
|
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entity,
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dt,
|
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{ wanderRadius = DEFAULT_WANDER_RADIUS } = {},
|
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) {
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const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
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|
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|
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let orientation = entity.orientation ?? DEFAULT_ORIENTATION
|
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orientation += randomBinomial() * maxAngularSpeed
|
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|
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const position = sum(
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entity.position,
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multiply(fromAngle(orientation), wanderRadius),
|
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)
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return seek(entity, { position }, dt)
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}
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import { seek } from "@inglorious/engine/ai/movement/kinematic/seek.js"
|
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import {
|
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3
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fromAngle,
|
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4
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multiply,
|
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+
} from "@inglorious/utils/math/linear-algebra/vector.js"
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+
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
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7
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import { randomBinomial } from "@inglorious/utils/math/rng.js"
|
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9
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export const DEFAULT_WANDER_RADIUS = 10
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const DEFAULT_MAX_ANGULAR_SPEED = 0
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|
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const DEFAULT_ORIENTATION = 0
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|
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export function wanderAsSeek(
|
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entity,
|
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dt,
|
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{ wanderRadius = DEFAULT_WANDER_RADIUS } = {},
|
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) {
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const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
|
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+
|
|
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let orientation = entity.orientation ?? DEFAULT_ORIENTATION
|
|
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|
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orientation += randomBinomial() * maxAngularSpeed
|
|
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|
+
|
|
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|
+
const position = sum(
|
|
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|
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entity.position,
|
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|
+
multiply(fromAngle(orientation), wanderRadius),
|
|
28
|
+
)
|
|
29
|
+
|
|
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|
+
return seek(entity, { position }, dt)
|
|
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|
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}
|
|
@@ -1,27 +1,27 @@
|
|
|
1
|
-
import {
|
|
2
|
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angle,
|
|
3
|
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createVector,
|
|
4
|
-
multiply,
|
|
5
|
-
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
6
|
-
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
7
|
-
import { randomBinomial } from "@inglorious/utils/math/rng.js"
|
|
8
|
-
|
|
9
|
-
const DEFAULT_MAX_SPEED = 0
|
|
10
|
-
const DEFAULT_MAX_ANGULAR_SPEED = 0
|
|
11
|
-
|
|
12
|
-
const DEFAULT_ORIENTATION = 0
|
|
13
|
-
|
|
14
|
-
export function wander(entity, dt) {
|
|
15
|
-
const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
|
|
16
|
-
const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
|
|
17
|
-
|
|
18
|
-
let orientation = entity.orientation ?? DEFAULT_ORIENTATION
|
|
19
|
-
orientation += randomBinomial() * maxAngularSpeed
|
|
20
|
-
|
|
21
|
-
const velocity = createVector(maxSpeed, orientation)
|
|
22
|
-
|
|
23
|
-
const position = sum(entity.position, multiply(velocity, dt))
|
|
24
|
-
orientation = angle(velocity)
|
|
25
|
-
|
|
26
|
-
return { velocity, position, orientation }
|
|
27
|
-
}
|
|
1
|
+
import {
|
|
2
|
+
angle,
|
|
3
|
+
createVector,
|
|
4
|
+
multiply,
|
|
5
|
+
} from "@inglorious/utils/math/linear-algebra/vector.js"
|
|
6
|
+
import { sum } from "@inglorious/utils/math/linear-algebra/vectors.js"
|
|
7
|
+
import { randomBinomial } from "@inglorious/utils/math/rng.js"
|
|
8
|
+
|
|
9
|
+
const DEFAULT_MAX_SPEED = 0
|
|
10
|
+
const DEFAULT_MAX_ANGULAR_SPEED = 0
|
|
11
|
+
|
|
12
|
+
const DEFAULT_ORIENTATION = 0
|
|
13
|
+
|
|
14
|
+
export function wander(entity, dt) {
|
|
15
|
+
const maxSpeed = entity.maxSpeed ?? DEFAULT_MAX_SPEED
|
|
16
|
+
const maxAngularSpeed = entity.maxAngularSpeed ?? DEFAULT_MAX_ANGULAR_SPEED
|
|
17
|
+
|
|
18
|
+
let orientation = entity.orientation ?? DEFAULT_ORIENTATION
|
|
19
|
+
orientation += randomBinomial() * maxAngularSpeed
|
|
20
|
+
|
|
21
|
+
const velocity = createVector(maxSpeed, orientation)
|
|
22
|
+
|
|
23
|
+
const position = sum(entity.position, multiply(velocity, dt))
|
|
24
|
+
orientation = angle(velocity)
|
|
25
|
+
|
|
26
|
+
return { velocity, position, orientation }
|
|
27
|
+
}
|
|
@@ -1,101 +1,101 @@
|
|
|
1
|
-
/* eslint-disable no-magic-numbers */
|
|
2
|
-
import { Ticker } from "@inglorious/engine/animation/ticker.js"
|
|
3
|
-
import { mod } from "@inglorious/utils/math/numbers.js"
|
|
4
|
-
import { pi, toRange } from "@inglorious/utils/math/trigonometry.js"
|
|
5
|
-
|
|
6
|
-
export const Sprite = {
|
|
7
|
-
fromAngle,
|
|
8
|
-
move2,
|
|
9
|
-
move4,
|
|
10
|
-
move6,
|
|
11
|
-
move8,
|
|
12
|
-
play,
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
function move2(entity) {
|
|
16
|
-
return fromAngle(entity, ["right", "left"]) ?? "right"
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
function move4(entity) {
|
|
20
|
-
return fromAngle(entity, ["right", "up", "left", "down"]) ?? "down"
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
function move6(entity) {
|
|
24
|
-
return (
|
|
25
|
-
fromAngle(entity, [
|
|
26
|
-
"right",
|
|
27
|
-
"rightUp",
|
|
28
|
-
"leftUp",
|
|
29
|
-
"left",
|
|
30
|
-
"leftDown",
|
|
31
|
-
"rightDown",
|
|
32
|
-
]) ?? "down"
|
|
33
|
-
)
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
function move8(entity) {
|
|
37
|
-
return (
|
|
38
|
-
fromAngle(entity, [
|
|
39
|
-
"right",
|
|
40
|
-
"rightUp",
|
|
41
|
-
"up",
|
|
42
|
-
"leftUp",
|
|
43
|
-
"left",
|
|
44
|
-
"leftDown",
|
|
45
|
-
"down",
|
|
46
|
-
"rightDown",
|
|
47
|
-
]) ?? "down"
|
|
48
|
-
)
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
function play(animation, { entity, dt, notify }) {
|
|
52
|
-
const missing = [
|
|
53
|
-
animation == null && "'animation'",
|
|
54
|
-
entity == null && "'entity'",
|
|
55
|
-
dt == null && "'dt'",
|
|
56
|
-
notify == null && "'notify'",
|
|
57
|
-
]
|
|
58
|
-
.filter(Boolean)
|
|
59
|
-
.join(", ")
|
|
60
|
-
if (missing.length) {
|
|
61
|
-
throw new Error(`Sprite.play is missing mandatory parameters: ${missing}`)
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
Ticker.tick({
|
|
65
|
-
target: entity.sprite,
|
|
66
|
-
state: animation,
|
|
67
|
-
dt,
|
|
68
|
-
onTick: (sprite) => {
|
|
69
|
-
const { frames, state: animation } = sprite
|
|
70
|
-
const framesLength = frames[animation].length
|
|
71
|
-
sprite.value = mod(sprite.value + 1, framesLength)
|
|
72
|
-
if (sprite.value === framesLength - 1) {
|
|
73
|
-
notify("spriteAnimationEnd", { entityId: entity.id, animation })
|
|
74
|
-
}
|
|
75
|
-
},
|
|
76
|
-
})
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
/**
|
|
80
|
-
* Determines a sprite state from an orientation angle, based on a list of states.
|
|
81
|
-
* The states are assumed to be ordered starting from the right (0 radians) and
|
|
82
|
-
* proceeding counter-clockwise.
|
|
83
|
-
*
|
|
84
|
-
* @param {object} entity - The entity with an orientation.
|
|
85
|
-
* @param {string[]} states - An array of state names corresponding to directions.
|
|
86
|
-
* @returns {string} The calculated state name.
|
|
87
|
-
*/
|
|
88
|
-
function fromAngle(entity, states) {
|
|
89
|
-
const directions = states.length
|
|
90
|
-
const slice = (2 * pi()) / directions
|
|
91
|
-
|
|
92
|
-
// Normalize orientation to [0, 2*PI)
|
|
93
|
-
const normalizedOrientation = mod(toRange(entity.orientation), 2 * pi())
|
|
94
|
-
|
|
95
|
-
// Shift by half a slice so that 0 rad is in the middle of the first slice, then find the index
|
|
96
|
-
const index = Math.floor(
|
|
97
|
-
mod(normalizedOrientation + slice / 2, 2 * pi()) / slice,
|
|
98
|
-
)
|
|
99
|
-
|
|
100
|
-
return states[index] ?? entity.sprite.state
|
|
101
|
-
}
|
|
1
|
+
/* eslint-disable no-magic-numbers */
|
|
2
|
+
import { Ticker } from "@inglorious/engine/animation/ticker.js"
|
|
3
|
+
import { mod } from "@inglorious/utils/math/numbers.js"
|
|
4
|
+
import { pi, toRange } from "@inglorious/utils/math/trigonometry.js"
|
|
5
|
+
|
|
6
|
+
export const Sprite = {
|
|
7
|
+
fromAngle,
|
|
8
|
+
move2,
|
|
9
|
+
move4,
|
|
10
|
+
move6,
|
|
11
|
+
move8,
|
|
12
|
+
play,
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
function move2(entity) {
|
|
16
|
+
return fromAngle(entity, ["right", "left"]) ?? "right"
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
function move4(entity) {
|
|
20
|
+
return fromAngle(entity, ["right", "up", "left", "down"]) ?? "down"
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
function move6(entity) {
|
|
24
|
+
return (
|
|
25
|
+
fromAngle(entity, [
|
|
26
|
+
"right",
|
|
27
|
+
"rightUp",
|
|
28
|
+
"leftUp",
|
|
29
|
+
"left",
|
|
30
|
+
"leftDown",
|
|
31
|
+
"rightDown",
|
|
32
|
+
]) ?? "down"
|
|
33
|
+
)
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
function move8(entity) {
|
|
37
|
+
return (
|
|
38
|
+
fromAngle(entity, [
|
|
39
|
+
"right",
|
|
40
|
+
"rightUp",
|
|
41
|
+
"up",
|
|
42
|
+
"leftUp",
|
|
43
|
+
"left",
|
|
44
|
+
"leftDown",
|
|
45
|
+
"down",
|
|
46
|
+
"rightDown",
|
|
47
|
+
]) ?? "down"
|
|
48
|
+
)
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
function play(animation, { entity, dt, notify }) {
|
|
52
|
+
const missing = [
|
|
53
|
+
animation == null && "'animation'",
|
|
54
|
+
entity == null && "'entity'",
|
|
55
|
+
dt == null && "'dt'",
|
|
56
|
+
notify == null && "'notify'",
|
|
57
|
+
]
|
|
58
|
+
.filter(Boolean)
|
|
59
|
+
.join(", ")
|
|
60
|
+
if (missing.length) {
|
|
61
|
+
throw new Error(`Sprite.play is missing mandatory parameters: ${missing}`)
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
Ticker.tick({
|
|
65
|
+
target: entity.sprite,
|
|
66
|
+
state: animation,
|
|
67
|
+
dt,
|
|
68
|
+
onTick: (sprite) => {
|
|
69
|
+
const { frames, state: animation } = sprite
|
|
70
|
+
const framesLength = frames[animation].length
|
|
71
|
+
sprite.value = mod(sprite.value + 1, framesLength)
|
|
72
|
+
if (sprite.value === framesLength - 1) {
|
|
73
|
+
notify("spriteAnimationEnd", { entityId: entity.id, animation })
|
|
74
|
+
}
|
|
75
|
+
},
|
|
76
|
+
})
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* Determines a sprite state from an orientation angle, based on a list of states.
|
|
81
|
+
* The states are assumed to be ordered starting from the right (0 radians) and
|
|
82
|
+
* proceeding counter-clockwise.
|
|
83
|
+
*
|
|
84
|
+
* @param {object} entity - The entity with an orientation.
|
|
85
|
+
* @param {string[]} states - An array of state names corresponding to directions.
|
|
86
|
+
* @returns {string} The calculated state name.
|
|
87
|
+
*/
|
|
88
|
+
function fromAngle(entity, states) {
|
|
89
|
+
const directions = states.length
|
|
90
|
+
const slice = (2 * pi()) / directions
|
|
91
|
+
|
|
92
|
+
// Normalize orientation to [0, 2*PI)
|
|
93
|
+
const normalizedOrientation = mod(toRange(entity.orientation), 2 * pi())
|
|
94
|
+
|
|
95
|
+
// Shift by half a slice so that 0 rad is in the middle of the first slice, then find the index
|
|
96
|
+
const index = Math.floor(
|
|
97
|
+
mod(normalizedOrientation + slice / 2, 2 * pi()) / slice,
|
|
98
|
+
)
|
|
99
|
+
|
|
100
|
+
return states[index] ?? entity.sprite.state
|
|
101
|
+
}
|
|
@@ -1,38 +1,38 @@
|
|
|
1
|
-
const DEFAULT_STATE = "default"
|
|
2
|
-
const DEFAULT_VALUE = 0
|
|
3
|
-
const COUNTER_RESET = 0
|
|
4
|
-
|
|
5
|
-
export const Ticker = { tick }
|
|
6
|
-
|
|
7
|
-
function tick({ target, state = DEFAULT_STATE, dt, onTick, ...options }) {
|
|
8
|
-
const missing = [target == null && "'target'", dt == null && "'dt'"]
|
|
9
|
-
.filter(Boolean)
|
|
10
|
-
.join(", ")
|
|
11
|
-
if (missing.length) {
|
|
12
|
-
throw new Error(`Ticker.tick is missing mandatory parameters: ${missing}`)
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
const { speed, defaultValue = DEFAULT_VALUE } = target
|
|
16
|
-
|
|
17
|
-
// The `state` property on a sprite is used to declare the desired animation.
|
|
18
|
-
// The Ticker needs its own internal property to track the *current* animation
|
|
19
|
-
// to detect when it changes. We'll use `target.animation`.
|
|
20
|
-
if (state !== target.animation) {
|
|
21
|
-
target.animation = state
|
|
22
|
-
target.counter = COUNTER_RESET
|
|
23
|
-
target.value = defaultValue
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
// Always ensure the public `state` property reflects the intended animation for `onTick`.
|
|
27
|
-
target.state = state
|
|
28
|
-
|
|
29
|
-
// Ensure properties are initialized on the first run for a given target.
|
|
30
|
-
target.counter ??= COUNTER_RESET
|
|
31
|
-
target.value ??= defaultValue
|
|
32
|
-
|
|
33
|
-
target.counter += dt
|
|
34
|
-
if (target.counter >= speed) {
|
|
35
|
-
target.counter = COUNTER_RESET
|
|
36
|
-
onTick?.(target, dt, options)
|
|
37
|
-
}
|
|
38
|
-
}
|
|
1
|
+
const DEFAULT_STATE = "default"
|
|
2
|
+
const DEFAULT_VALUE = 0
|
|
3
|
+
const COUNTER_RESET = 0
|
|
4
|
+
|
|
5
|
+
export const Ticker = { tick }
|
|
6
|
+
|
|
7
|
+
function tick({ target, state = DEFAULT_STATE, dt, onTick, ...options }) {
|
|
8
|
+
const missing = [target == null && "'target'", dt == null && "'dt'"]
|
|
9
|
+
.filter(Boolean)
|
|
10
|
+
.join(", ")
|
|
11
|
+
if (missing.length) {
|
|
12
|
+
throw new Error(`Ticker.tick is missing mandatory parameters: ${missing}`)
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
const { speed, defaultValue = DEFAULT_VALUE } = target
|
|
16
|
+
|
|
17
|
+
// The `state` property on a sprite is used to declare the desired animation.
|
|
18
|
+
// The Ticker needs its own internal property to track the *current* animation
|
|
19
|
+
// to detect when it changes. We'll use `target.animation`.
|
|
20
|
+
if (state !== target.animation) {
|
|
21
|
+
target.animation = state
|
|
22
|
+
target.counter = COUNTER_RESET
|
|
23
|
+
target.value = defaultValue
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
// Always ensure the public `state` property reflects the intended animation for `onTick`.
|
|
27
|
+
target.state = state
|
|
28
|
+
|
|
29
|
+
// Ensure properties are initialized on the first run for a given target.
|
|
30
|
+
target.counter ??= COUNTER_RESET
|
|
31
|
+
target.value ??= defaultValue
|
|
32
|
+
|
|
33
|
+
target.counter += dt
|
|
34
|
+
if (target.counter >= speed) {
|
|
35
|
+
target.counter = COUNTER_RESET
|
|
36
|
+
onTick?.(target, dt, options)
|
|
37
|
+
}
|
|
38
|
+
}
|