@fps-games/vfx 0.3.2 → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -0
- package/README.md +5 -5
- package/dist/effects/treasure-attention/index.d.ts +1 -1
- package/package.json +6 -5
- package/tooling/vfx-cli.mjs +31 -22
- package/tooling/vfx-package-resolution.mjs +8 -8
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/INTEGRATION.md +0 -194
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/hit-flash-red-method.md +0 -155
- package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/vfx-placement-design.md +0 -164
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -346
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -48
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -107
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -102
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -63
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -432
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -115
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -77
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -146
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -129
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -640
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -215
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -306
- package/packages/effects/treasure-attention/effect.json +0 -7
- package/packages/effects/treasure-attention/index.ts +0 -630
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -153
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -404
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -317
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -195
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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# 方法:物体受击闪红(Hit Flash)
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> 给「**被击中的那个物体**」加一个受击瞬间染红 / 保持 / 淡回的反馈。供 coding agent 直接套用。
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> 移植自 axe_and_bear 的 `HitFlashService`(熊被斧子打到时整只变红)。
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## 它和普通特效的本质区别 —— 先读这段
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- 普通 VFX(爆炸、拖尾、命中爆闪)是 **在某个位置 spawn 一团东西**(粒子/网格),和被打的物体无关。
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- 受击闪红是 **修改被打物体自己的材质颜色**(`emissiveColor`)。它没有"自己的网格",寄生在目标身上。
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所以它**不是 `@fps/vfx` 的 `VfxEffectPackage`**(那个契约是 `create({position}) → 在该点生成`)。
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不要试图 `vfx add hit-flash`。正确做法是把下面这个工具类放进**宿主工程**,在你能拿到目标 mesh 的地方用它。
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## 原理(一句话)
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每个目标 mesh:**克隆一份材质**(防止污染共享材质)→ 存下原始 `emissiveColor` → 受击时把 emissive 插值到红色,`holdTime` 秒保持全红,`fadeTime` 秒线性淡回原色。
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```
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play() ┌─ holdTime ─┐┌──── fadeTime ────┐
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红度 1.0 ████████████░░░░░░░░░░░░░░░░░░░░ → 回到原 emissive
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命中 结束
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```
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红度 `t` → `emissive = Lerp(原色, Lerp(原色, 红, flashStrength), t)`
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## 完整实现(复制即用)
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```ts
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// hit-flash.ts —— 放进宿主工程(不是 @fps/vfx)
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import { Color3 } from '@babylonjs/core/Maths/math.color';
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import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
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import type { Material } from '@babylonjs/core/Materials/material';
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import type { Scene } from '@babylonjs/core/scene';
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import type { Observer } from '@babylonjs/core/Misc/observable';
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export interface HitFlashOptions {
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|
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flashColor?: Color3; // 闪光色,默认红 (1,0,0)
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37
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flashStrength?: number; // 0..1,红色混入强度(1=完全替换),默认 1
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38
|
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holdTime?: number; // 全红保持秒,默认 0.2
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39
|
-
fadeTime?: number; // 淡回原色秒,默认 0.1
|
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40
|
-
emissiveBoost?: number; // HDR 倍率:有 bloom/tonemapping 时调大(默认 3.4);无后处理用 1
|
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41
|
-
}
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42
|
-
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43
|
-
interface FlashEntry { mat: Material & { emissiveColor?: Color3 }; original: Color3; }
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44
|
-
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|
45
|
-
export class HitFlash {
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46
|
-
private entries: FlashEntry[] = [];
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47
|
-
private readonly flashColor: Color3;
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|
48
|
-
private readonly flashStrength: number;
|
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49
|
-
private readonly holdTime: number;
|
|
50
|
-
private readonly fadeTime: number;
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|
51
|
-
private elapsed = 0;
|
|
52
|
-
private total = 0;
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|
53
|
-
private observer: Observer<Scene> | null = null;
|
|
54
|
-
|
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55
|
-
/** meshes:目标物体的所有可见 mesh(通常 root.getChildMeshes())。一个目标建一次,反复 play()。 */
|
|
56
|
-
constructor(meshes: AbstractMesh[], private readonly scene: Scene, opts: HitFlashOptions = {}) {
|
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57
|
-
this.flashColor = (opts.flashColor ?? new Color3(1, 0, 0)).scale(opts.emissiveBoost ?? 3.4);
|
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58
|
-
this.flashStrength = opts.flashStrength ?? 1;
|
|
59
|
-
this.holdTime = opts.holdTime ?? 0.2;
|
|
60
|
-
this.fadeTime = opts.fadeTime ?? 0.1;
|
|
61
|
-
for (const mesh of meshes) {
|
|
62
|
-
const src = mesh.material;
|
|
63
|
-
if (!src || !('emissiveColor' in src)) continue;
|
|
64
|
-
// 关键:克隆材质,否则会染红所有共用此材质的物体
|
|
65
|
-
const cloned = (src.clone(`${src.name}_hitflash`) ?? src) as FlashEntry['mat'];
|
|
66
|
-
mesh.material = cloned;
|
|
67
|
-
this.entries.push({ mat: cloned, original: (cloned.emissiveColor ?? Color3.Black()).clone() });
|
|
68
|
-
}
|
|
69
|
-
}
|
|
70
|
-
|
|
71
|
-
/** 每次受击调用。连续受击会刷新到峰值(不叠加爆掉)。 */
|
|
72
|
-
play(): void {
|
|
73
|
-
this.elapsed = 0;
|
|
74
|
-
this.total = this.holdTime + this.fadeTime;
|
|
75
|
-
if (!this.observer) {
|
|
76
|
-
this.observer = this.scene.onBeforeRenderObservable.add(() => this.update());
|
|
77
|
-
}
|
|
78
|
-
this.apply(1);
|
|
79
|
-
}
|
|
80
|
-
|
|
81
|
-
private update(): void {
|
|
82
|
-
this.elapsed += this.scene.getEngine().getDeltaTime() / 1000;
|
|
83
|
-
if (this.elapsed <= this.holdTime) {
|
|
84
|
-
this.apply(1);
|
|
85
|
-
} else if (this.elapsed < this.total) {
|
|
86
|
-
this.apply(Math.max(0, 1 - (this.elapsed - this.holdTime) / this.fadeTime));
|
|
87
|
-
} else {
|
|
88
|
-
this.apply(0);
|
|
89
|
-
this.detach();
|
|
90
|
-
}
|
|
91
|
-
}
|
|
92
|
-
|
|
93
|
-
private apply(t: number): void {
|
|
94
|
-
for (const e of this.entries) {
|
|
95
|
-
const target = Color3.Lerp(e.original, this.flashColor, this.flashStrength);
|
|
96
|
-
e.mat.emissiveColor = Color3.Lerp(e.original, target, t);
|
|
97
|
-
}
|
|
98
|
-
}
|
|
99
|
-
|
|
100
|
-
private detach(): void {
|
|
101
|
-
if (this.observer) { this.scene.onBeforeRenderObservable.remove(this.observer); this.observer = null; }
|
|
102
|
-
}
|
|
103
|
-
|
|
104
|
-
/** 目标销毁前调用:恢复原始 emissive + 移除 observer。 */
|
|
105
|
-
dispose(): void {
|
|
106
|
-
this.detach();
|
|
107
|
-
for (const e of this.entries) e.mat.emissiveColor = e.original;
|
|
108
|
-
}
|
|
109
|
-
}
|
|
110
|
-
```
|
|
111
|
-
|
|
112
|
-
## 用法
|
|
113
|
-
|
|
114
|
-
```ts
|
|
115
|
-
// 1) 目标出生时建一次(传它所有可见 mesh)
|
|
116
|
-
const flash = new HitFlash(bear.getChildMeshes(), scene, {
|
|
117
|
-
flashColor: new Color3(1, 0, 0), // 红
|
|
118
|
-
holdTime: 0.2, fadeTime: 0.1,
|
|
119
|
-
});
|
|
120
|
-
|
|
121
|
-
// 2) 每次被打调用
|
|
122
|
-
function onBearHit() {
|
|
123
|
-
bear.subHp(dmg);
|
|
124
|
-
flash.play(); // ← 闪红
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
// 3) 目标死亡/移除前
|
|
128
|
-
flash.dispose();
|
|
129
|
-
```
|
|
130
|
-
|
|
131
|
-
## 参数怎么调影响什么
|
|
132
|
-
|
|
133
|
-
| 参数 | 影响 |
|
|
134
|
-
|---|---|
|
|
135
|
-
| `flashColor` | 闪光颜色。红=受伤;白=普通受击;绿=治疗/buff |
|
|
136
|
-
| `flashStrength` | 红色混入比例。1=峰值完全红;0.5=半红(保留原色感) |
|
|
137
|
-
| `holdTime` | 全红保持时长。越大越"顿挫"/越重 |
|
|
138
|
-
| `fadeTime` | 淡回时长。越大余韵越长越软 |
|
|
139
|
-
| `emissiveBoost` | HDR 倍率。有 bloom/tonemapping 时调大让红更亮更艳(线性空间);无后处理设 1 |
|
|
140
|
-
|
|
141
|
-
## 必须注意的坑(coding agent 重点看)
|
|
142
|
-
|
|
143
|
-
1. **一定要克隆材质**。直接改 `mesh.material.emissiveColor` 会染红**所有共用这份材质的物体**(整片同模型一起变红)。上面构造里已 `clone()`。
|
|
144
|
-
2. **用 `emissiveColor` 不是 `diffuseColor`/`albedoColor`**。自发光不受光照影响、像"发光"般醒目,且能吃 bloom;`StandardMaterial` 和 `PBRMaterial` 都有 `emissiveColor`。
|
|
145
|
-
3. **存原色 + dispose 恢复**。目标原本可能就有 emissive(发光怪),必须存原值并在 dispose 时还原,否则残留。
|
|
146
|
-
4. **重复受击**。`play()` 重置计时到峰值 → 连击是"刷新红光"而非叠加,不会爆白。
|
|
147
|
-
5. **observer 生命周期**。淡出结束自动 `detach()`;目标销毁前务必 `dispose()` 移除残留 observer,避免泄漏与"对着已销毁材质写值"。
|
|
148
|
-
6. **PBR + emissiveTexture**:若目标材质带自发光贴图,纯色 emissive 会与贴图相加;受击闪红一般可接受,介意的话可在 play 时临时把 `emissiveTexture` 置 null、dispose 时还原。
|
|
149
|
-
7. **蒙皮/多子网格**:用 `root.getChildMeshes()` 把所有子网格都纳入,漏掉的部位不会变红。
|
|
150
|
-
|
|
151
|
-
## 可选增强
|
|
152
|
-
|
|
153
|
-
- **配合受击粒子**:闪红是"染目标",再在命中点叠一个 `@fps/vfx` 的 `monster-hit`(闪光+血)burst,就是完整受击反馈——两者正交,各管一层。
|
|
154
|
-
- **击退/缩放抖动**:`play()` 时顺带给 root 一个轻微 scale punch(1.1→1.0)或位移,手感更冲。
|
|
155
|
-
- **死亡白闪**:把 `flashColor` 设白、`holdTime/fadeTime` 拉长,即死亡瞬间的泛白。
|