@fps-games/vfx 0.3.2 → 0.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +5 -5
  3. package/dist/effects/treasure-attention/index.d.ts +1 -1
  4. package/package.json +6 -5
  5. package/tooling/vfx-cli.mjs +31 -22
  6. package/tooling/vfx-package-resolution.mjs +8 -8
  7. package/docs/AUTHORING_EFFECTS.md +0 -297
  8. package/docs/INTEGRATION.md +0 -194
  9. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  10. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  11. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  12. package/docs/hit-flash-red-method.md +0 -155
  13. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  14. package/docs/vfx-ab/RESULTS.md +0 -35
  15. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  16. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  17. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  18. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  19. package/docs/vfx-integration_chatgpt.md +0 -462
  20. package/docs/vfx-placement-design.md +0 -164
  21. package/docs/weapon-trail-visualization.html +0 -241
  22. package/packages/EffectPackageService.ts +0 -346
  23. package/packages/SceneVfxService.ts +0 -96
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  38. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  39. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  40. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  41. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  42. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  44. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  47. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  48. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  49. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  53. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  54. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  55. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  56. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  57. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  61. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  62. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  63. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  67. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  68. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  69. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  70. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  71. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  74. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  77. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  78. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  79. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  83. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  84. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  85. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  86. package/packages/effects/building-upgrade/effect.json +0 -6
  87. package/packages/effects/building-upgrade/index.ts +0 -387
  88. package/packages/effects/character-entrance/effect.json +0 -6
  89. package/packages/effects/character-entrance/index.ts +0 -308
  90. package/packages/effects/coin-burst/index.ts +0 -48
  91. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  92. package/packages/effects/comet-trail-flame/index.ts +0 -107
  93. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  94. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  95. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  96. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  97. package/packages/effects/debris-smoke/index.ts +0 -102
  98. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  99. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  100. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  101. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  102. package/packages/effects/electric-arc/index.ts +0 -63
  103. package/packages/effects/energy-shield/effect.json +0 -7
  104. package/packages/effects/energy-shield/index.ts +0 -432
  105. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  106. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  107. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  108. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  109. package/packages/effects/explosion/index.ts +0 -115
  110. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  111. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  112. package/packages/effects/hit-flash/index.ts +0 -77
  113. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  114. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  115. package/packages/effects/laser-beam/index.ts +0 -6
  116. package/packages/effects/laser-beam-factory.ts +0 -146
  117. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  118. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  119. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  120. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  121. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  122. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  123. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  124. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  125. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  126. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  127. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  128. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  129. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  130. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  131. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  132. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  133. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  134. package/packages/effects/monster-hit/index.ts +0 -129
  135. package/packages/effects/player-upgrade/effect.json +0 -6
  136. package/packages/effects/player-upgrade/index.ts +0 -640
  137. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  138. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  139. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  140. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  141. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  142. package/packages/effects/run-footstep-dust/effect.json +0 -183
  143. package/packages/effects/run-footstep-dust/index.ts +0 -377
  144. package/packages/effects/space-shared.ts +0 -120
  145. package/packages/effects/thruster-flame/index.ts +0 -306
  146. package/packages/effects/treasure-attention/effect.json +0 -7
  147. package/packages/effects/treasure-attention/index.ts +0 -630
  148. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  149. package/packages/effects/tree-chop-dust/effect.json +0 -8
  150. package/packages/effects/tree-chop-dust/index.ts +0 -202
  151. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  152. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  153. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  154. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  155. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  156. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  157. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  158. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  159. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  160. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  161. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  162. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  163. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  164. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  165. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  166. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  167. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  168. package/packages/effects/weapon-trail/index.ts +0 -317
  169. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  170. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  171. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  172. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  173. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  174. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  175. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  176. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  177. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  178. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  179. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  180. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  181. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  182. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  183. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  184. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  185. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  186. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  187. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  188. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  189. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  190. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  191. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  192. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  193. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  194. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  195. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  196. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  197. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  198. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  199. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  200. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  201. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  202. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  203. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  204. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  205. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  206. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  207. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  208. package/packages/generation.ts +0 -14
  209. package/packages/index.ts +0 -14
  210. package/packages/legacy-particle-runtime.ts +0 -113
  211. package/packages/manifestRuntimePackage.ts +0 -519
  212. package/packages/registry.ts +0 -85
  213. package/packages/rendering.ts +0 -13
  214. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  215. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  216. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
  217. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  218. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  219. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  220. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  221. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  222. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  223. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  224. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  225. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  226. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  227. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  228. package/packages/types.ts +0 -195
  229. package/tooling/check-dist-runtime.mjs +0 -166
  230. package/tooling/generate-index.mjs +0 -55
  231. package/tooling/test-guardrails.mjs +0 -157
  232. package/tooling/validate-boundary.mjs +0 -92
  233. package/tooling/validate-effects.mjs +0 -304
  234. package/tooling/validate.mjs +0 -53
@@ -1,397 +0,0 @@
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- export const runtimeId = "goldFlakes/v1";
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-
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- export const runtimeContract = {
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- runtimeId,
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- kind: "goldFlakes",
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- emitterFields: {
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- origin: "World-space center of the gold flake field.",
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- duration: "Total effect lifetime in seconds.",
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- flakeCount: "Number of rising gold flakes.",
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- areaRadius: "Horizontal distribution radius.",
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- riseHeight: "Vertical travel height during lifetime.",
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- flakeColor: "Gold flake color.",
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- lightRayCount: "Number of rising light sheets.",
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- glowColor: "Door opening light sheet color.",
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- },
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- };
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-
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- function num(value, fallback = 0) {
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- const next = Number(value);
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- return Number.isFinite(next) ? next : fallback;
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- }
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-
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- function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
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- if (!value) return fallback.clone ? fallback.clone() : fallback;
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- return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
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- }
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-
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- function readColor3(BABYLON, value, fallback = new BABYLON.Color3(1, 0.78, 0.18)) {
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- if (typeof value === "string" && /^#[0-9a-f]{6}$/i.test(value)) {
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- return new BABYLON.Color3(
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- parseInt(value.slice(1, 3), 16) / 255,
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- parseInt(value.slice(3, 5), 16) / 255,
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- parseInt(value.slice(5, 7), 16) / 255
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- );
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- }
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- if (!value) return fallback;
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- return new BABYLON.Color3(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b));
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- }
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-
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- function colorByte(value) {
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- return Math.max(0, Math.min(255, Math.round(num(value, 1) * 255)));
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- }
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-
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- function scaleColor(BABYLON, color, intensity) {
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- const next = color.clone ? color.clone() : new BABYLON.Color3(color.r, color.g, color.b);
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- return next.scale(Math.max(0, num(intensity, 1)));
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- }
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-
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- function sequence01(index, axis) {
50
- const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746];
51
- return (0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888) % 1;
52
- }
53
-
54
- function createFlakeTexture(BABYLON, scene) {
55
- const width = 48;
56
- const height = 96;
57
- const texture = new BABYLON.DynamicTexture("vfx_door_gold_flake_texture", { width, height }, scene, false);
58
- texture.hasAlpha = true;
59
- const ctx = texture.getContext();
60
- const image = ctx.createImageData(width, height);
61
- const data = image.data;
62
-
63
- for (let y = 0; y < height; y += 1) {
64
- const v = y / Math.max(1, height - 1);
65
- for (let x = 0; x < width; x += 1) {
66
- const u = x / Math.max(1, width - 1);
67
- const edgeX = Math.min(u, 1 - u) * 2;
68
- const edgeY = Math.min(v, 1 - v) * 2;
69
- const alpha = Math.pow(Math.max(0, Math.min(edgeX * 1.4, edgeY * 1.7, 1)), 0.7);
70
- const center = 0.72 + Math.max(0, 1 - Math.abs(u - 0.5) * 2) * 0.28;
71
- const offset = (y * width + x) * 4;
72
- data[offset] = Math.round(255 * center);
73
- data[offset + 1] = Math.round(255 * center);
74
- data[offset + 2] = Math.round(255 * center);
75
- data[offset + 3] = Math.round(alpha * 255);
76
- }
77
- }
78
-
79
- ctx.putImageData(image, 0, 0);
80
- texture.update(false);
81
- return texture;
82
- }
83
-
84
- function createLightRayTexture(BABYLON, scene, color) {
85
- const width = 96;
86
- const height = 256;
87
- const texture = new BABYLON.DynamicTexture("vfx_door_light_ray_texture", { width, height }, scene, false);
88
- texture.hasAlpha = true;
89
- const ctx = texture.getContext();
90
- const image = ctx.createImageData(width, height);
91
- const data = image.data;
92
-
93
- for (let y = 0; y < height; y += 1) {
94
- const v = y / Math.max(1, height - 1);
95
- for (let x = 0; x < width; x += 1) {
96
- const u = x / Math.max(1, width - 1);
97
- const center = Math.max(0, 1 - Math.abs(u - 0.5) * 2);
98
- const vertical = Math.sin(Math.PI * Math.min(1, Math.max(0, v)));
99
- const base = Math.pow(center, 2.4) * Math.pow(vertical, 0.58);
100
- const edgeFade = Math.min(1, Math.max(0, (1 - v) * 1.45));
101
- const alpha = Math.min(1, base * edgeFade);
102
- const offset = (y * width + x) * 4;
103
- data[offset] = colorByte(color.r);
104
- data[offset + 1] = colorByte(color.g);
105
- data[offset + 2] = colorByte(color.b);
106
- data[offset + 3] = Math.round(alpha * 255);
107
- }
108
- }
109
-
110
- ctx.putImageData(image, 0, 0);
111
- texture.update(false);
112
- return texture;
113
- }
114
-
115
- function createRadialGlowTexture(BABYLON, scene, color) {
116
- const size = 192;
117
- const texture = new BABYLON.DynamicTexture("vfx_door_radial_glow_texture", { width: size, height: size }, scene, false);
118
- texture.hasAlpha = true;
119
- const ctx = texture.getContext();
120
- const image = ctx.createImageData(size, size);
121
- const data = image.data;
122
-
123
- for (let y = 0; y < size; y += 1) {
124
- const v = y / Math.max(1, size - 1);
125
- for (let x = 0; x < size; x += 1) {
126
- const u = x / Math.max(1, size - 1);
127
- const dx = (u - 0.5) * 2;
128
- const dy = (v - 0.5) * 2;
129
- const distance = Math.sqrt(dx * dx + dy * dy);
130
- const alpha = Math.pow(Math.max(0, 1 - distance), 2.15);
131
- const offset = (y * size + x) * 4;
132
- data[offset] = colorByte(color.r);
133
- data[offset + 1] = colorByte(color.g);
134
- data[offset + 2] = colorByte(color.b);
135
- data[offset + 3] = Math.round(alpha * 255);
136
- }
137
- }
138
-
139
- ctx.putImageData(image, 0, 0);
140
- texture.update(false);
141
- return texture;
142
- }
143
-
144
- function applyRenderOrder(mesh, alphaIndex = 110) {
145
- mesh.renderingGroupId = 2;
146
- mesh.alphaIndex = alphaIndex;
147
- }
148
-
149
- function makeMaterial(BABYLON, scene, name, color, alpha, hdrIntensity, texture) {
150
- const material = new BABYLON.StandardMaterial(name, scene);
151
- material.diffuseColor = color;
152
- material.emissiveColor = scaleColor(BABYLON, color, hdrIntensity);
153
- material.diffuseTexture = texture;
154
- material.emissiveTexture = texture;
155
- material.opacityTexture = texture;
156
- material.alpha = alpha;
157
- material.backFaceCulling = false;
158
- material.disableLighting = true;
159
- material.disableDepthWrite = true;
160
- material.disableDepthTest = true;
161
- material.forceDepthWrite = false;
162
- material.useAlphaFromDiffuseTexture = true;
163
- material.transparencyMode = BABYLON.Material.MATERIAL_ALPHABLEND;
164
- if (BABYLON.Engine?.ALPHA_ADD !== undefined) {
165
- material.alphaMode = BABYLON.Engine.ALPHA_ADD;
166
- }
167
- return material;
168
- }
169
-
170
- function createFlake(BABYLON, scene, root, material, index, config) {
171
- const flake = BABYLON.MeshBuilder.CreatePlane(
172
- `vfx_door_gold_flake_${index}`,
173
- {
174
- width: num(config.width, 0.055),
175
- height: num(config.height, 0.18),
176
- },
177
- scene
178
- );
179
- flake.parent = root;
180
- flake.material = material;
181
- flake.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
182
- applyRenderOrder(flake, 120);
183
-
184
- const areaRadius = Math.max(0.01, num(config.areaRadius, 0.7));
185
- const angle = sequence01(index, 0) * Math.PI * 2;
186
- const radius = Math.sqrt(sequence01(index, 1)) * areaRadius;
187
- flake.metadata = {
188
- x: Math.cos(angle) * radius,
189
- z: Math.sin(angle) * radius,
190
- delay: sequence01(index, 2) * num(config.staggerTime, 0.34),
191
- phase: sequence01(index, 3) * Math.PI * 2,
192
- };
193
- return flake;
194
- }
195
-
196
- function createLightRay(BABYLON, scene, root, material, index, config) {
197
- const ray = BABYLON.MeshBuilder.CreatePlane(
198
- `vfx_door_light_ray_${index}`,
199
- {
200
- width: num(config.width, 0.22),
201
- height: num(config.height, 1.45),
202
- },
203
- scene
204
- );
205
- ray.parent = root;
206
- ray.material = material;
207
- ray.billboardMode = BABYLON.Mesh.BILLBOARDMODE_Y;
208
- ray.alwaysSelectAsActiveMesh = true;
209
- applyRenderOrder(ray, 112);
210
-
211
- const count = Math.max(1, Math.round(num(config.count, 5)));
212
- const spread = Math.max(0.01, num(config.spread, 0.74));
213
- const t = count <= 1 ? 0.5 : index / (count - 1);
214
- ray.metadata = {
215
- x: (t - 0.5) * spread,
216
- y: num(config.y, 0.52),
217
- delay: sequence01(index, 1) * num(config.staggerTime, 0.16),
218
- phase: sequence01(index, 2) * Math.PI * 2,
219
- heightScale: 0.82 + sequence01(index, 3) * 0.34,
220
- };
221
- return ray;
222
- }
223
-
224
- function createCenterGlow(BABYLON, scene, root, material, config) {
225
- const glow = BABYLON.MeshBuilder.CreatePlane(
226
- "vfx_door_center_glow",
227
- {
228
- width: num(config.width, 1.35),
229
- height: num(config.height, 1.05),
230
- },
231
- scene
232
- );
233
- glow.parent = root;
234
- glow.material = material;
235
- glow.billboardMode = BABYLON.Mesh.BILLBOARDMODE_ALL;
236
- glow.alwaysSelectAsActiveMesh = true;
237
- glow.position.y = num(config.y, 0.42);
238
- applyRenderOrder(glow, 108);
239
- return glow;
240
- }
241
-
242
- export async function createGoldFlakesRuntime({ BABYLON, scene, emitter, shouldStart = false }) {
243
- if (!BABYLON) throw new Error("createGoldFlakesRuntime requires BABYLON.");
244
- if (!scene) throw new Error("createGoldFlakesRuntime requires scene.");
245
- if (!emitter) throw new Error("createGoldFlakesRuntime requires emitter.");
246
-
247
- const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
248
- const duration = Math.max(0.1, num(emitter.duration, 1.2));
249
- const effectScale = Math.max(0.05, num(emitter.effectScale, 1));
250
- const flakeCount = Math.max(1, Math.round(num(emitter.flakeCount, 28)));
251
- const areaRadius = Math.max(0.01, num(emitter.areaRadius, 0.7) * effectScale);
252
- const riseHeight = Math.max(0.01, num(emitter.riseHeight, 1.35) * effectScale);
253
- const flakeAlpha = Math.max(0, num(emitter.flakeAlpha, 0.9));
254
- const hdrIntensity = Math.max(0, num(emitter.hdrIntensity, 1.8));
255
- const flakeColor = readColor3(BABYLON, emitter.flakeColor, new BABYLON.Color3(1, 0.78, 0.18));
256
- const lightRayCount = Math.max(0, Math.round(num(emitter.lightRayCount, 5)));
257
- const lightRayAlpha = Math.max(0, num(emitter.lightRayAlpha, 0.92));
258
- const lightRayScaleX = Math.max(0.01, num(emitter.lightRayScaleX, 1));
259
- const lightRayScaleY = Math.max(0.01, num(emitter.lightRayScaleY, 1));
260
- const lightRayScaleZ = Math.max(0.01, num(emitter.lightRayScaleZ, 1));
261
- const glowAlpha = Math.max(0, num(emitter.glowAlpha, 0.72));
262
- const glowIntensity = Math.max(0, num(emitter.glowIntensity, 4.2));
263
- const glowColor = readColor3(BABYLON, emitter.glowColor, new BABYLON.Color3(1, 0.9, 0.42));
264
-
265
- const root = new BABYLON.TransformNode(`vfx_door_gold_flakes_${Date.now()}`, scene);
266
- root.position.copyFrom(origin);
267
- root.position.y += Math.max(0.01, num(emitter.groundOffsetY, 0.06) * effectScale);
268
- root.scaling.set(
269
- Math.max(0.01, num(emitter.scaleX, 1)),
270
- Math.max(0.01, num(emitter.scaleY, 1)),
271
- Math.max(0.01, num(emitter.scaleZ, 1))
272
- );
273
-
274
- const texture = createFlakeTexture(BABYLON, scene);
275
- const rayTexture = createLightRayTexture(BABYLON, scene, glowColor);
276
- const radialTexture = createRadialGlowTexture(BABYLON, scene, glowColor);
277
- const material = makeMaterial(BABYLON, scene, "vfx_door_gold_flake_mat", flakeColor, 1, hdrIntensity, texture);
278
- const rayMaterial = makeMaterial(BABYLON, scene, "vfx_door_light_ray_mat", glowColor, 1, glowIntensity, rayTexture);
279
- const glowMaterial = makeMaterial(BABYLON, scene, "vfx_door_center_glow_mat", glowColor, 1, glowIntensity, radialTexture);
280
- const flakes = Array.from({ length: flakeCount }, (_, index) => createFlake(BABYLON, scene, root, material, index, {
281
- areaRadius,
282
- staggerTime: emitter.staggerTime,
283
- width: num(emitter.flakeWidth, 0.055) * effectScale,
284
- height: num(emitter.flakeHeight, 0.18) * effectScale,
285
- }));
286
- const lightRays = Array.from({ length: lightRayCount }, (_, index) => createLightRay(BABYLON, scene, root, rayMaterial, index, {
287
- count: lightRayCount,
288
- spread: num(emitter.lightRaySpread, 0.82) * effectScale,
289
- staggerTime: emitter.lightRayStaggerTime,
290
- width: num(emitter.lightRayWidth, 0.22) * effectScale,
291
- height: num(emitter.lightRayHeight, 1.45) * effectScale,
292
- y: num(emitter.lightRayOffsetY, 0.62) * effectScale,
293
- }));
294
- const centerGlow = createCenterGlow(BABYLON, scene, root, glowMaterial, {
295
- width: num(emitter.glowWidth, 1.28) * effectScale,
296
- height: num(emitter.glowHeight, 0.92) * effectScale,
297
- y: num(emitter.glowOffsetY, 0.42) * effectScale,
298
- });
299
-
300
- let startedAt = 0;
301
- let observer = null;
302
- let running = false;
303
- let disposed = false;
304
-
305
- const update = () => {
306
- const elapsed = (performance.now() - startedAt) / 1000;
307
- const globalT = Math.min(1, elapsed / duration);
308
-
309
- for (const flake of flakes) {
310
- const meta = flake.metadata || {};
311
- const delay = num(meta.delay, 0);
312
- const local = Math.min(1, Math.max(0, (elapsed - delay) / Math.max(0.01, duration - delay)));
313
- const fadeIn = Math.min(1, local / 0.12);
314
- const fadeOut = Math.min(1, (1 - local) / 0.28);
315
- const alpha = flakeAlpha * Math.max(0, Math.min(fadeIn, fadeOut));
316
- flake.position.x = num(meta.x, 0);
317
- flake.position.z = num(meta.z, 0);
318
- flake.position.y = local * riseHeight;
319
- flake.visibility = alpha;
320
- flake.scaling.setAll(0.86 + Math.sin(local * Math.PI) * 0.18);
321
- }
322
-
323
- for (const ray of lightRays) {
324
- const meta = ray.metadata || {};
325
- const delay = num(meta.delay, 0);
326
- const local = Math.min(1, Math.max(0, (elapsed - delay) / Math.max(0.01, duration - delay)));
327
- const fadeIn = Math.min(1, local / 0.18);
328
- const fadeOut = Math.min(1, (1 - local) / 0.34);
329
- const pulse = 0.82 + Math.sin(local * Math.PI * 2 + num(meta.phase, 0)) * 0.18;
330
- ray.position.x = num(meta.x, 0);
331
- ray.position.y = num(meta.y, 0.62) + local * riseHeight * 0.15;
332
- ray.position.z = 0;
333
- ray.visibility = lightRayAlpha * Math.max(0, Math.min(fadeIn, fadeOut)) * pulse;
334
- const pulseScale = 0.84 + Math.sin(local * Math.PI) * 0.22;
335
- ray.scaling.set(
336
- pulseScale * lightRayScaleX,
337
- num(meta.heightScale, 1) * lightRayScaleY,
338
- lightRayScaleZ
339
- );
340
- }
341
-
342
- centerGlow.visibility = glowAlpha * Math.sin(globalT * Math.PI);
343
- centerGlow.scaling.setAll(0.86 + Math.sin(globalT * Math.PI) * 0.24);
344
- material.alpha = flakeAlpha * Math.sin(globalT * Math.PI);
345
- rayMaterial.alpha = 1;
346
- glowMaterial.alpha = 1;
347
-
348
- if (elapsed >= duration) {
349
- stop();
350
- }
351
- };
352
-
353
- function start() {
354
- if (running || disposed) return;
355
- running = true;
356
- startedAt = performance.now();
357
- root.setEnabled(true);
358
- observer = scene.onBeforeRenderObservable.add(update);
359
- }
360
-
361
- function stop() {
362
- if (!running) return;
363
- running = false;
364
- if (observer) {
365
- scene.onBeforeRenderObservable.remove(observer);
366
- observer = null;
367
- }
368
- dispose();
369
- }
370
-
371
- function dispose() {
372
- if (disposed) return;
373
- disposed = true;
374
- for (const flake of flakes) flake.dispose(false, true);
375
- for (const ray of lightRays) ray.dispose(false, true);
376
- centerGlow.dispose(false, true);
377
- root.dispose();
378
- material.dispose();
379
- rayMaterial.dispose();
380
- glowMaterial.dispose();
381
- texture.dispose();
382
- rayTexture.dispose();
383
- radialTexture.dispose();
384
- }
385
-
386
- root.setEnabled(false);
387
- const preview = {
388
- start,
389
- stop,
390
- dispose,
391
- isStarted: () => running,
392
- duration,
393
- };
394
-
395
- if (shouldStart) start();
396
- return preview;
397
- }