@fps-games/vfx 0.3.2 → 0.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +5 -5
  3. package/dist/effects/treasure-attention/index.d.ts +1 -1
  4. package/package.json +6 -5
  5. package/tooling/vfx-cli.mjs +31 -22
  6. package/tooling/vfx-package-resolution.mjs +8 -8
  7. package/docs/AUTHORING_EFFECTS.md +0 -297
  8. package/docs/INTEGRATION.md +0 -194
  9. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  10. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  11. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  12. package/docs/hit-flash-red-method.md +0 -155
  13. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  14. package/docs/vfx-ab/RESULTS.md +0 -35
  15. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  16. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  17. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  18. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  19. package/docs/vfx-integration_chatgpt.md +0 -462
  20. package/docs/vfx-placement-design.md +0 -164
  21. package/docs/weapon-trail-visualization.html +0 -241
  22. package/packages/EffectPackageService.ts +0 -346
  23. package/packages/SceneVfxService.ts +0 -96
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  38. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  39. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  40. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  41. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  42. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  44. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  47. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  48. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  49. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  53. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  54. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  55. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  56. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  57. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  61. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  62. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  63. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  67. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  68. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  69. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  70. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  71. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  74. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  77. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  78. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  79. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  83. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  84. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  85. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  86. package/packages/effects/building-upgrade/effect.json +0 -6
  87. package/packages/effects/building-upgrade/index.ts +0 -387
  88. package/packages/effects/character-entrance/effect.json +0 -6
  89. package/packages/effects/character-entrance/index.ts +0 -308
  90. package/packages/effects/coin-burst/index.ts +0 -48
  91. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  92. package/packages/effects/comet-trail-flame/index.ts +0 -107
  93. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  94. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  95. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  96. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  97. package/packages/effects/debris-smoke/index.ts +0 -102
  98. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  99. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  100. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  101. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  102. package/packages/effects/electric-arc/index.ts +0 -63
  103. package/packages/effects/energy-shield/effect.json +0 -7
  104. package/packages/effects/energy-shield/index.ts +0 -432
  105. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  106. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  107. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  108. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  109. package/packages/effects/explosion/index.ts +0 -115
  110. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  111. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  112. package/packages/effects/hit-flash/index.ts +0 -77
  113. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  114. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  115. package/packages/effects/laser-beam/index.ts +0 -6
  116. package/packages/effects/laser-beam-factory.ts +0 -146
  117. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  118. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  119. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  120. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  121. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  122. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  123. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  124. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  125. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  126. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  127. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  128. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  129. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  130. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  131. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  132. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  133. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  134. package/packages/effects/monster-hit/index.ts +0 -129
  135. package/packages/effects/player-upgrade/effect.json +0 -6
  136. package/packages/effects/player-upgrade/index.ts +0 -640
  137. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  138. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  139. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  140. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  141. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  142. package/packages/effects/run-footstep-dust/effect.json +0 -183
  143. package/packages/effects/run-footstep-dust/index.ts +0 -377
  144. package/packages/effects/space-shared.ts +0 -120
  145. package/packages/effects/thruster-flame/index.ts +0 -306
  146. package/packages/effects/treasure-attention/effect.json +0 -7
  147. package/packages/effects/treasure-attention/index.ts +0 -630
  148. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  149. package/packages/effects/tree-chop-dust/effect.json +0 -8
  150. package/packages/effects/tree-chop-dust/index.ts +0 -202
  151. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  152. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  153. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  154. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  155. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  156. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  157. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  158. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  159. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  160. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  161. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  162. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  163. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  164. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  165. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  166. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  167. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  168. package/packages/effects/weapon-trail/index.ts +0 -317
  169. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  170. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  171. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  172. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  173. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  174. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  175. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  176. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  177. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  178. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  179. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  180. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  181. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  182. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  183. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  184. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  185. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  186. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  187. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  188. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  189. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  190. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  191. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  192. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  193. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  194. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  195. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  196. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  197. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  198. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  199. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  200. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  201. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  202. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  203. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  204. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  205. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  206. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  207. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  208. package/packages/generation.ts +0 -14
  209. package/packages/index.ts +0 -14
  210. package/packages/legacy-particle-runtime.ts +0 -113
  211. package/packages/manifestRuntimePackage.ts +0 -519
  212. package/packages/registry.ts +0 -85
  213. package/packages/rendering.ts +0 -13
  214. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  215. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  216. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
  217. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  218. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  219. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  220. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  221. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  222. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  223. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  224. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  225. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  226. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  227. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  228. package/packages/types.ts +0 -195
  229. package/tooling/check-dist-runtime.mjs +0 -166
  230. package/tooling/generate-index.mjs +0 -55
  231. package/tooling/test-guardrails.mjs +0 -157
  232. package/tooling/validate-boundary.mjs +0 -92
  233. package/tooling/validate-effects.mjs +0 -304
  234. package/tooling/validate.mjs +0 -53
@@ -1,333 +0,0 @@
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- export const runtimeId = "simpleMeshEffect/v1";
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-
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- export const runtimeContract = {
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- runtimeId,
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- kind: "meshEffect",
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- meshEffectFields: {
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- shape: "Mesh primitive to create. Supported values: box, cylinder.",
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- size: "Absolute mesh dimensions in Babylon local x/y/z units.",
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- offset: "Babylon TransformNode position offset in x/y/z units.",
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- tintColor: "Base shader tint color in 0-1 RGBA space. RGB is multiplied by tintColorIntensity; alpha is not.",
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- tintColorIntensity: "Brightness multiplier applied only to shader tintColor.rgb.",
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- fadeSoftness: "Softness of the upward reveal edge in normalized local-Y space.",
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- boundsAxis: "Axis used by the shader for height fade and reveal. simpleMeshEffect/v1 uses localY.",
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- },
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- shaderUniforms: {
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- diffuseSampler: "Emitter texture sampled by UV.",
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- tintColor: "Final vec4 tint passed to shader after runtime keyframe sampling.",
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- globalAlpha: "Final alpha multiplier sampled from emitter.alphaKeys.",
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- revealY: "Normalized upward reveal progress from 0 to 1.",
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- fadeSoftness: "Soft reveal edge width.",
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- meshMinY: "Minimum local mesh Y used to normalize vertical gradients.",
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- meshMaxY: "Maximum local mesh Y used to normalize vertical gradients.",
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- },
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- runtimeBindings: {
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- "shader.tintColor.rgb": "meshEffect.tintColor.rgb * meshEffect.tintColorIntensity * sample(colorKeys, t).rgb",
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- "shader.tintColor.a": "meshEffect.tintColor.a * sample(colorKeys, t).a",
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- "shader.globalAlpha": "sample(alphaKeys, t).alpha",
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- "root.scaling.y": "sample(meshScaleKeys.y, t) / finalMeshScaleKeysY",
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- "shader.revealY": "elapsed / duration",
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- },
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- };
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-
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- function num(value, fallback = 0) {
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- const next = Number(value);
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- return Number.isFinite(next) ? next : fallback;
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- }
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-
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- function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
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- if (!value) return fallback;
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- return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
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- }
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-
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- function sampleKeyframes(keys, valueKey, t, fallback = 1) {
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- if (!Array.isArray(keys) || keys.length === 0) return fallback;
45
- const points = keys
46
- .map((key) => ({ time: Math.min(1, Math.max(0, num(key.time, 0))), value: num(key[valueKey], fallback) }))
47
- .sort((a, b) => a.time - b.time);
48
- if (t <= points[0].time) return points[0].value;
49
- for (let index = 1; index < points.length; index += 1) {
50
- const prev = points[index - 1];
51
- const next = points[index];
52
- if (t <= next.time) {
53
- const span = Math.max(0.0001, next.time - prev.time);
54
- const local = (t - prev.time) / span;
55
- return prev.value + (next.value - prev.value) * local;
56
- }
57
- }
58
- return points.at(-1).value;
59
- }
60
-
61
- function sampleColorKeyframes(BABYLON, keys, t, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
62
- if (!Array.isArray(keys) || keys.length === 0) return fallback;
63
- const points = keys
64
- .map((key) => ({
65
- time: Math.min(1, Math.max(0, num(key.time, 0))),
66
- color: readColor(BABYLON, key.color, fallback),
67
- }))
68
- .sort((a, b) => a.time - b.time);
69
- if (t <= points[0].time) return points[0].color;
70
- for (let index = 1; index < points.length; index += 1) {
71
- const prev = points[index - 1];
72
- const next = points[index];
73
- if (t <= next.time) {
74
- const span = Math.max(0.0001, next.time - prev.time);
75
- const local = (t - prev.time) / span;
76
- return new BABYLON.Color4(
77
- prev.color.r + (next.color.r - prev.color.r) * local,
78
- prev.color.g + (next.color.g - prev.color.g) * local,
79
- prev.color.b + (next.color.b - prev.color.b) * local,
80
- prev.color.a + (next.color.a - prev.color.a) * local,
81
- );
82
- }
83
- }
84
- return points.at(-1).color;
85
- }
86
-
87
- function shaderMaterialAlphaMode(BABYLON, value) {
88
- if (value === "STANDARD") return BABYLON.Engine.ALPHA_COMBINE;
89
- if (value === "MULTIPLY") return BABYLON.Engine.ALPHA_MULTIPLY ?? BABYLON.Engine.ALPHA_COMBINE;
90
- return BABYLON.Engine.ALPHA_ADD;
91
- }
92
-
93
- function shaderStoreName(emitter, index) {
94
- const id = String(emitter?.shader?.id || emitter?.meshEffect?.shaderId || `simpleMeshEffectV1_${index}`)
95
- .replace(/[^a-zA-Z0-9_]/g, "_")
96
- .replace(/^([^a-zA-Z_])/, "_$1");
97
- return id || `simpleMeshEffectV1_${index}`;
98
- }
99
-
100
- async function fetchShaderSource({ packagePath, label, urlForPackagePath }) {
101
- if (!packagePath) throw new Error(`Missing ${label} shader path.`);
102
- const url = urlForPackagePath ? urlForPackagePath(packagePath) : packagePath;
103
- const response = await fetch(url, { cache: "no-store" });
104
- if (!response.ok) throw new Error(`Failed to load ${label} shader ${packagePath}: HTTP ${response.status}.`);
105
- const source = await response.text();
106
- if (!source.trim()) throw new Error(`Loaded empty ${label} shader ${packagePath}.`);
107
- return source;
108
- }
109
-
110
- async function loadShaders({ BABYLON, emitter, index, urlForPackagePath }) {
111
- const name = shaderStoreName(emitter, index);
112
- const vertexSource = await fetchShaderSource({
113
- packagePath: emitter?.shader?.vertexShaderPath,
114
- label: "vertex",
115
- urlForPackagePath,
116
- });
117
- const fragmentSource = await fetchShaderSource({
118
- packagePath: emitter?.shader?.fragmentShaderPath,
119
- label: "fragment",
120
- urlForPackagePath,
121
- });
122
- BABYLON.Effect.ShadersStore[`${name}VertexShader`] = vertexSource;
123
- BABYLON.Effect.ShadersStore[`${name}FragmentShader`] = fragmentSource;
124
- return name;
125
- }
126
-
127
- function createMaterial({ BABYLON, scene, name, texture, alphaMode, shaderName }) {
128
- const material = new BABYLON.ShaderMaterial(name, scene, {
129
- vertex: shaderName,
130
- fragment: shaderName,
131
- }, {
132
- attributes: ["position", "uv"],
133
- uniforms: ["worldViewProjection", "tintColor", "meshMinY", "meshMaxY", "revealY", "fadeSoftness", "globalAlpha"],
134
- samplers: ["diffuseSampler"],
135
- needAlphaBlending: true,
136
- });
137
- material.setTexture("diffuseSampler", texture);
138
- material.setFloat("meshMinY", -1);
139
- material.setFloat("meshMaxY", 1);
140
- material.setFloat("revealY", 0);
141
- material.setFloat("fadeSoftness", 0.24);
142
- material.setFloat("globalAlpha", 1);
143
- material.backFaceCulling = false;
144
- material.alphaMode = shaderMaterialAlphaMode(BABYLON, alphaMode);
145
- return material;
146
- }
147
-
148
- function meshLocalYBounds(BABYLON, meshes) {
149
- let minY = Number.POSITIVE_INFINITY;
150
- let maxY = Number.NEGATIVE_INFINITY;
151
- for (const mesh of meshes) {
152
- const positions = mesh.getVerticesData?.(BABYLON.VertexBuffer.PositionKind) || [];
153
- for (let index = 1; index < positions.length; index += 3) {
154
- minY = Math.min(minY, positions[index]);
155
- maxY = Math.max(maxY, positions[index]);
156
- }
157
- }
158
- if (!Number.isFinite(minY) || !Number.isFinite(maxY)) return { minY: -1, maxY: 1 };
159
- return { minY, maxY: Math.max(maxY, minY + 0.0001) };
160
- }
161
-
162
- function shapeType(emitter) {
163
- const shape = emitter?.meshEffect?.shape || "box";
164
- return ["box", "cylinder"].includes(shape) ? shape : "box";
165
- }
166
-
167
- function createBoxMeshes({ BABYLON, scene, emitter, index, root, material, width, depth, height }) {
168
- const sides = [
169
- { name: "front", sideWidth: width, position: new BABYLON.Vector3(0, 0, depth * 0.5), rotationY: 0 },
170
- { name: "back", sideWidth: width, position: new BABYLON.Vector3(0, 0, -depth * 0.5), rotationY: Math.PI },
171
- { name: "right", sideWidth: depth, position: new BABYLON.Vector3(width * 0.5, 0, 0), rotationY: Math.PI * 0.5 },
172
- { name: "left", sideWidth: depth, position: new BABYLON.Vector3(-width * 0.5, 0, 0), rotationY: -Math.PI * 0.5 },
173
- ];
174
- return sides.map((side) => {
175
- const mesh = BABYLON.MeshBuilder.CreatePlane(`simple-mesh-effect-${emitter.name || index}-${side.name}`, { width: side.sideWidth, height }, scene);
176
- mesh.material = material;
177
- mesh.parent = root;
178
- mesh.position = side.position;
179
- mesh.rotation.y = side.rotationY;
180
- mesh.renderingGroupId = 2;
181
- mesh.metadata = { ...(mesh.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: "box" };
182
- return mesh;
183
- });
184
- }
185
-
186
- function createCylinderMeshes({ BABYLON, scene, emitter, index, root, material, width, depth, height }) {
187
- const mesh = BABYLON.MeshBuilder.CreateCylinder(`simple-mesh-effect-${emitter.name || index}-cylinder`, {
188
- height,
189
- diameter: 1,
190
- tessellation: 48,
191
- cap: BABYLON.Mesh.NO_CAP,
192
- }, scene);
193
- mesh.material = material;
194
- mesh.parent = root;
195
- mesh.scaling.x = width;
196
- mesh.scaling.z = depth;
197
- mesh.renderingGroupId = 2;
198
- mesh.metadata = { ...(mesh.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: "cylinder" };
199
- return [mesh];
200
- }
201
-
202
- function createMeshes({ BABYLON, scene, emitter, index, root, material, size }) {
203
- if (shapeType(emitter) === "cylinder") {
204
- return createCylinderMeshes({ BABYLON, scene, emitter, index, root, material, width: size.x, depth: size.z, height: size.y });
205
- }
206
- return createBoxMeshes({ BABYLON, scene, emitter, index, root, material, width: size.x, depth: size.z, height: size.y });
207
- }
208
-
209
- function defaultSize(emitter) {
210
- const finalMeshScaleY = Math.max(0.001, num(emitter.meshScaleKeys?.y?.at?.(-1)?.scale, 8));
211
- return {
212
- x: Math.max(0.1, num(emitter.meshScaleKeys?.x?.[0]?.scale, 7.125) * 1.016),
213
- y: Math.max(0.1, finalMeshScaleY * 1.016),
214
- z: Math.max(0.1, num(emitter.meshScaleKeys?.z?.[0]?.scale, 4.125) * 1.016),
215
- };
216
- }
217
-
218
- function meshEffectSize(emitter) {
219
- const fallback = defaultSize(emitter);
220
- return {
221
- x: Math.max(0.1, num(emitter.meshEffect?.size?.x, fallback.x)),
222
- y: Math.max(0.1, num(emitter.meshEffect?.size?.y, fallback.y)),
223
- z: Math.max(0.1, num(emitter.meshEffect?.size?.z, fallback.z)),
224
- };
225
- }
226
-
227
- function meshEffectOffset(emitter) {
228
- return {
229
- x: num(emitter.meshEffect?.offset?.x, 0),
230
- y: num(emitter.meshEffect?.offset?.y, 0.65),
231
- z: num(emitter.meshEffect?.offset?.z, 0),
232
- };
233
- }
234
-
235
- function playbackSpeed(emitter) {
236
- return Math.max(0.001, num(emitter.updateSpeed, 0.01) / 0.01);
237
- }
238
-
239
- function stopAfterSeconds(emitter, fallback = 1) {
240
- return num(emitter.runtime?.stopAfterSeconds, fallback);
241
- }
242
-
243
- export async function createSimpleMeshEffectRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
244
- if (!BABYLON) throw new Error("createSimpleMeshEffectRuntime requires BABYLON.");
245
- if (!scene) throw new Error("createSimpleMeshEffectRuntime requires scene.");
246
- if (!emitter) throw new Error("createSimpleMeshEffectRuntime requires emitter.");
247
- const shaderName = await loadShaders({ BABYLON, emitter, index, urlForPackagePath });
248
- const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
249
- const texture = new BABYLON.Texture(textureUrl, scene);
250
- texture.hasAlpha = true;
251
- texture.getAlphaFromRGB = true;
252
-
253
- const material = createMaterial({
254
- BABYLON,
255
- scene,
256
- name: `simple-mesh-effect-material-${emitter.name || index}`,
257
- texture,
258
- alphaMode: emitter.blendMode,
259
- shaderName,
260
- });
261
- const size = meshEffectSize(emitter);
262
- const offset = meshEffectOffset(emitter);
263
- const root = new BABYLON.TransformNode(`simple-mesh-effect-${emitter.name || index}`, scene);
264
- root.position = new BABYLON.Vector3(offset.x, offset.y, offset.z);
265
- root.metadata = { ...(root.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: shapeType(emitter) };
266
- const meshes = createMeshes({ BABYLON, scene, emitter, index, root, material, size });
267
- root.setEnabled(false);
268
-
269
- const bounds = meshLocalYBounds(BABYLON, meshes);
270
- material.setFloat("meshMinY", bounds.minY);
271
- material.setFloat("meshMaxY", bounds.maxY);
272
-
273
- const finalMeshScaleY = Math.max(0.001, num(emitter.meshScaleKeys?.y?.at?.(-1)?.scale, 1));
274
- const duration = Math.max(0.1, stopAfterSeconds(emitter) / playbackSpeed(emitter));
275
- const baseTint = readColor(BABYLON, emitter.meshEffect?.tintColor, new BABYLON.Color4(1, 1, 1, 1));
276
- const tintColorIntensity = Math.max(0, num(emitter.meshEffect?.tintColorIntensity, 1));
277
- const fadeSoftness = Math.max(0.03, num(emitter.meshEffect?.fadeSoftness, 0.24));
278
- const colorKeys = emitter.colorKeys || [];
279
- const meshScaleKeys = emitter.meshScaleKeys || null;
280
- let startedAt = 0;
281
- let observer = null;
282
- let running = false;
283
-
284
- const update = () => {
285
- const elapsed = (performance.now() - startedAt) / 1000;
286
- const t = Math.min(1, elapsed / duration);
287
- const sizeFactor = Math.max(0.001, sampleKeyframes(emitter.sizeKeys, "size", t, 1));
288
- const alphaFactor = Math.min(1, Math.max(0, sampleKeyframes(emitter.alphaKeys, "alpha", t, 1)));
289
- const colorFactor = sampleColorKeyframes(BABYLON, colorKeys, t);
290
- const rawScaleY = Math.max(0.001, sampleKeyframes(meshScaleKeys?.y, "scale", t, sizeFactor));
291
- const scaleY = Math.max(0.001, rawScaleY / finalMeshScaleY);
292
- root.scaling.set(1, scaleY, 1);
293
- root.position.set(offset.x, offset.y - bounds.minY * scaleY, offset.z);
294
- material.setFloat("revealY", Math.min(1, Math.max(0.001, t)));
295
- material.setFloat("fadeSoftness", fadeSoftness);
296
- material.setFloat("globalAlpha", alphaFactor);
297
- material.setVector4("tintColor", new BABYLON.Vector4(
298
- baseTint.r * tintColorIntensity * colorFactor.r,
299
- baseTint.g * tintColorIntensity * colorFactor.g,
300
- baseTint.b * tintColorIntensity * colorFactor.b,
301
- baseTint.a * colorFactor.a,
302
- ));
303
- if (t >= 1) stop();
304
- };
305
-
306
- function start() {
307
- stop();
308
- running = true;
309
- startedAt = performance.now();
310
- root.setEnabled(true);
311
- update();
312
- observer = scene.onBeforeRenderObservable.add(update);
313
- }
314
-
315
- function stop() {
316
- if (observer) scene.onBeforeRenderObservable.remove(observer);
317
- observer = null;
318
- running = false;
319
- root.setEnabled(false);
320
- }
321
-
322
- function dispose() {
323
- stop();
324
- for (const mesh of meshes) mesh.dispose();
325
- root.dispose();
326
- material.dispose();
327
- texture.dispose();
328
- }
329
-
330
- const preview = { start, stop, dispose, isStarted: () => running, root, meshes, material };
331
- if (shouldStart) preview.start();
332
- return preview;
333
- }
@@ -1,25 +0,0 @@
1
- precision highp float;
2
- varying vec2 vUV;
3
- varying float vLocalY;
4
- uniform sampler2D diffuseSampler;
5
- uniform vec4 tintColor;
6
- uniform float meshMinY;
7
- uniform float meshMaxY;
8
- uniform float revealY;
9
- uniform float fadeSoftness;
10
- uniform float globalAlpha;
11
- float saturate(float value) {
12
- return clamp(value, 0.0, 1.0);
13
- }
14
- void main(void) {
15
- vec4 tex = texture2D(diffuseSampler, vUV);
16
- float height = max(meshMaxY - meshMinY, 0.0001);
17
- float y01 = saturate((vLocalY - meshMinY) / height);
18
- float revealMask = saturate((revealY - y01) / max(fadeSoftness, 0.0001));
19
- float bottomSoft = smoothstep(0.0, 0.06, y01);
20
- float verticalFade = pow(saturate(1.0 - y01), 1.35);
21
- float textureGlow = mix(0.65, 1.15, max(max(tex.r, tex.g), tex.b));
22
- float alpha = tintColor.a * globalAlpha * revealMask * bottomSoft * verticalFade * textureGlow;
23
- vec3 color = tintColor.rgb * mix(vec3(0.72), vec3(1.18), tex.rgb);
24
- gl_FragColor = vec4(color, alpha);
25
- }
@@ -1,11 +0,0 @@
1
- precision highp float;
2
- attribute vec3 position;
3
- attribute vec2 uv;
4
- uniform mat4 worldViewProjection;
5
- varying vec2 vUV;
6
- varying float vLocalY;
7
- void main(void) {
8
- vUV = uv;
9
- vLocalY = position.y;
10
- gl_Position = worldViewProjection * vec4(position, 1.0);
11
- }