@fps-games/vfx 0.3.2 → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -0
- package/README.md +5 -5
- package/dist/effects/treasure-attention/index.d.ts +1 -1
- package/package.json +6 -5
- package/tooling/vfx-cli.mjs +31 -22
- package/tooling/vfx-package-resolution.mjs +8 -8
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/INTEGRATION.md +0 -194
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/hit-flash-red-method.md +0 -155
- package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/vfx-placement-design.md +0 -164
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -346
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -48
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -107
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -102
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -63
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -432
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -115
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -77
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -146
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -129
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -640
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -215
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -306
- package/packages/effects/treasure-attention/effect.json +0 -7
- package/packages/effects/treasure-attention/index.ts +0 -630
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -153
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -404
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -317
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -195
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
package/docs/INTEGRATION.md
DELETED
|
@@ -1,194 +0,0 @@
|
|
|
1
|
-
# 新项目集成 @fps/vfx(集成指南)
|
|
2
|
-
|
|
3
|
-
> 面向**新游戏项目**:如何消费 `@fps/vfx` 包、装配特效、在游戏逻辑里播放(含挂载/瞄准)。
|
|
4
|
-
> 代码片段均摘自真实消费方 `pa_template`(`/Users/admin/Code/FPS/pa_template`)。
|
|
5
|
-
> 写特效(作者侧)看 [`AUTHORING_EFFECTS.md`](./AUTHORING_EFFECTS.md);放置/inputs 设计看 [`vfx-placement-design.md`](./vfx-placement-design.md)。
|
|
6
|
-
|
|
7
|
-
消费模型 = **"模型 C"**:runtime + 类型来自 `@fps/vfx` 包;本地 effect 经 `import.meta.glob` 装配注册表。库走 **"做法A"** 发布:dist 已提交进 git 仓库并打 tag,消费端 `npm install` 直接 clone 拿到成品 dist,**无需 build/registry/postinstall**。
|
|
8
|
-
|
|
9
|
-
---
|
|
10
|
-
|
|
11
|
-
## 1. 消费 `@fps/vfx`(装包 + 构建配置)
|
|
12
|
-
|
|
13
|
-
### 1.1 加依赖(package.json)
|
|
14
|
-
```jsonc
|
|
15
|
-
"dependencies": {
|
|
16
|
-
"@babylonjs/core": "8.52.1",
|
|
17
|
-
"@babylonjs/loaders": "8.52.1",
|
|
18
|
-
"@fps/vfx": "git+ssh://git@github.com/forge-play-studio/fps-vfx-library.git#v0.3.0"
|
|
19
|
-
}
|
|
20
|
-
```
|
|
21
|
-
- `#vX.Y.Z` tag 即版本锁。`npm install` 把仓库 clone 进 `node_modules/@fps/vfx`,包的 `exports` 指向已提交的 `dist/index.js` + `dist/index.d.ts` + `dist/effects/*`。
|
|
22
|
-
- **peerDependencies**:`@babylonjs/core ^8` + `@babylonjs/loaders ^8`,项目自带即可。
|
|
23
|
-
|
|
24
|
-
### 1.2 TypeScript(零配置)
|
|
25
|
-
`tsconfig.json` 用 `moduleResolution: "bundler"` 即可解析包的 `exports`/`types`,**不用给 @fps/vfx 配 paths**。
|
|
26
|
-
|
|
27
|
-
### 1.3 Vite(三件事)
|
|
28
|
-
```ts
|
|
29
|
-
// ① Babylon 去重为单实例(否则特效与场景用不同 Babylon → 渲染/类型错乱)
|
|
30
|
-
resolve: { dedupe: ['@babylonjs/core', '@babylonjs/loaders', '@babylonjs/inspector'] },
|
|
31
|
-
|
|
32
|
-
// ② ⭐必做:@fps/vfx 加进构建白名单,否则 `npm run build` 直接 throw
|
|
33
|
-
// (pa_template 用了 build-only 的 thirdPartyWhitelistPlugin;dev/serve 不受影响 → 最易漏)
|
|
34
|
-
const allowedThirdPartyPackages = ['@babylonjs/core', '@babylonjs/loaders', '@fps/vfx', /* ... */];
|
|
35
|
-
|
|
36
|
-
// ③ 单文件打包:dist 含动态 import 的 runtime chunks,这两项把它们内联进单 HTML,无需 copy
|
|
37
|
-
build: { rollupOptions: { output: { inlineDynamicImports: true } } }, // + viteSingleFile()
|
|
38
|
-
```
|
|
39
|
-
**不需要**给 @fps/vfx 配 alias / optimizeDeps / copy —— 走 Vite 默认 node 解析到 dist,dev 与 prod 一致。
|
|
40
|
-
|
|
41
|
-
---
|
|
42
|
-
|
|
43
|
-
## 2. 装配注册表(模型 C)
|
|
44
|
-
|
|
45
|
-
新建 `src/assets/vfx/index.ts`(barrel,~12 行,新项目几乎一字不改):
|
|
46
|
-
```ts
|
|
47
|
-
// VFX registry barrel —— 消费 @fps/vfx(模型 C)。glob 扫本地 effects 桩;runtime/类型来自包。
|
|
48
|
-
import { buildRegistry, type VfxRegistry } from '@fps/vfx';
|
|
49
|
-
|
|
50
|
-
export * from '@fps/vfx'; // 透传库的全部类型/runtime → 业务侧统一从 '../assets/vfx' 取,不直接 import 包
|
|
51
|
-
|
|
52
|
-
const modules = import.meta.glob('./effects/*/index.ts', { eager: true }) as Record<string, Record<string, unknown>>;
|
|
53
|
-
const params = import.meta.glob('./effects/*/vfx-params.json', { eager: true }) as Record<string, { default: unknown }>;
|
|
54
|
-
|
|
55
|
-
export const VFX_REGISTRY: VfxRegistry = buildRegistry({ modules, params });
|
|
56
|
-
```
|
|
57
|
-
|
|
58
|
-
### 2.1 opt-in 一个特效 = 建一个本地桩
|
|
59
|
-
> ⚠️ **glob 只扫本地 `src/assets/vfx/effects/*`;库 dist 里几十个预制特效不会自动进注册表。** 每个要用的特效都得建一个本地桩(哪怕只一行 re-export)。模板出厂 `effects/` 只有 `.gitkeep`,所以 **VFX_REGISTRY 默认是空的**。
|
|
60
|
-
|
|
61
|
-
```ts
|
|
62
|
-
// src/assets/vfx/effects/thruster-flame/index.ts —— opt-in 库内预制特效(库 exports 子路径 ./effects/*)
|
|
63
|
-
export { thrusterFlameEffectPackage } from '@fps/vfx/effects/thruster-flame';
|
|
64
|
-
```
|
|
65
|
-
- (可选)同目录放 `vfx-params.json`(`{ schemaVersion:'vfx-params/1.0', effectId, updatedAt, params }`)作该特效的 `savedParams` 覆写。
|
|
66
|
-
- 也可在本地桩里写**项目自有特效**(完整 `VfxEffectPackage`,见 AUTHORING_EFFECTS.md)。
|
|
67
|
-
- 坑:两个桩 re-export 同一 `pkg.id` → buildRegistry **直接 throw**(duplicate id)。
|
|
68
|
-
|
|
69
|
-
---
|
|
70
|
-
|
|
71
|
-
## 3. 接线服务(唯一接线点)
|
|
72
|
-
|
|
73
|
-
`src/services/SceneVfxService.ts`(项目自有薄封装,**不在库里**):
|
|
74
|
-
```ts
|
|
75
|
-
import { EffectPackageService } from '@fps/vfx';
|
|
76
|
-
import { VFX_REGISTRY, type VfxSpawnTransform, type VfxParamValues } from '../assets/vfx';
|
|
77
|
-
|
|
78
|
-
export class SceneVfxService {
|
|
79
|
-
private effectPackageService: EffectPackageService;
|
|
80
|
-
constructor(scene: Scene, options: SceneVfxServiceOptions = {}) {
|
|
81
|
-
this.effectPackageService = new EffectPackageService(scene, {
|
|
82
|
-
registry: VFX_REGISTRY, // ← 注入本地装配的注册表
|
|
83
|
-
getDebugAnchorPosition: options.getDebugAnchorPosition, // ← 调试锚点(可选;不传则锚点跟随不可用)
|
|
84
|
-
});
|
|
85
|
-
}
|
|
86
|
-
getEffectPackageService() { return this.effectPackageService; }
|
|
87
|
-
playEffectPackage(id: string, params, spawnTransform) { return this.effectPackageService.playEffectPackage(id, params, spawnTransform); }
|
|
88
|
-
dispose() { this.effectPackageService.dispose(); }
|
|
89
|
-
}
|
|
90
|
-
```
|
|
91
|
-
|
|
92
|
-
`src/core/Game.ts`(创建 + 暴露门面):
|
|
93
|
-
```ts
|
|
94
|
-
// init():在 entities/zone 之后、gameplay modules 之前创建(gameplay 工厂依赖它非空)
|
|
95
|
-
this.sceneVfxService = new SceneVfxService(this.scene);
|
|
96
|
-
|
|
97
|
-
// 对外播放门面(游戏逻辑/面板都只认这个,不直接碰 EffectPackageService)
|
|
98
|
-
playEffectPackage(id: string, params: Partial<VfxParamValues> = {}, spawnTransform?: VfxSpawnTransform | Vector3) {
|
|
99
|
-
return this.sceneVfxService?.playEffectPackage(id, params, spawnTransform) ?? null;
|
|
100
|
-
}
|
|
101
|
-
getEffectPackageService() { return this.sceneVfxService?.getEffectPackageService() ?? null; }
|
|
102
|
-
|
|
103
|
-
// dispose():this.sceneVfxService?.dispose();
|
|
104
|
-
```
|
|
105
|
-
gameplay 模块经 `createProjectGameplayRuntime({ ..., sceneVfxService })` 注入拿到入口。
|
|
106
|
-
|
|
107
|
-
---
|
|
108
|
-
|
|
109
|
-
## 4. 播放特效
|
|
110
|
-
|
|
111
|
-
`playEffectPackage(effectId, params, spawnTransform)` 返回 `VfxEffectHandle = { root, ready?, dispose() }`。**生命周期由调用方管**。
|
|
112
|
-
|
|
113
|
-
### 4.1 一次性(one-shot)
|
|
114
|
-
```ts
|
|
115
|
-
const h = game.playEffectPackage('explosion', {}, { position: hitPoint });
|
|
116
|
-
// 自销型特效播完自己消;若要确保清理:
|
|
117
|
-
await h?.ready; /* ...用完... */ h?.dispose();
|
|
118
|
-
```
|
|
119
|
-
|
|
120
|
-
### 4.2 持续 / 可重播(单例预览)
|
|
121
|
-
```ts
|
|
122
|
-
previewHandle?.dispose(); // 重播前先 dispose 旧的,否则泄漏多份 root
|
|
123
|
-
previewHandle = game.playEffectPackage(id, params);
|
|
124
|
-
```
|
|
125
|
-
|
|
126
|
-
### 4.3 放置(placement)——**需 @fps/vfx ≥ v0.2.0**
|
|
127
|
-
> v0.1.1 的 `spawnTransform` 只有 `{ position?, rotationY?, renderingGroupId? }`(世界坐标老式范式)。
|
|
128
|
-
> PR #12 合并发版后,`spawnTransform` 扩展为下面这套,并按特效的 `placement` 标记放置:
|
|
129
|
-
|
|
130
|
-
```ts
|
|
131
|
-
type VfxSpawnTransform = {
|
|
132
|
-
position?, rotationY?, rotation?, scale?, renderingGroupId?,
|
|
133
|
-
parent?: TransformNode, // 挂载点:特效 root parent 到它 → 经场景图自动跟随
|
|
134
|
-
offsetIsLocal?: boolean,
|
|
135
|
-
inputs?: { // 运行时外部信息(瞄准点/法线/端点/目标);值可静态或 provider(动态每帧取)
|
|
136
|
-
aim?, normal?, endpoints?, target?, scalars?
|
|
137
|
-
},
|
|
138
|
-
};
|
|
139
|
-
```
|
|
140
|
-
|
|
141
|
-
按特效的 `placement`(socket / world / link / target / screen,见 vfx-placement-design.md):
|
|
142
|
-
```ts
|
|
143
|
-
// socket:挂到对象的命名挂点,随它走
|
|
144
|
-
game.playEffectPackage('thruster-flame', {}, { parent: engineSocket, offsetIsLocal: true });
|
|
145
|
-
|
|
146
|
-
// world:在运行时算出的世界点 spawn,不跟随(命中/爆炸/落点)
|
|
147
|
-
game.playEffectPackage('monster-hit', {}, { position: hitPoint });
|
|
148
|
-
|
|
149
|
-
// 定向武器(laser/pulse):socket 起点 + inputs.aim 终点(provider 追移动目标)
|
|
150
|
-
game.playEffectPackage('laser-beam', {}, {
|
|
151
|
-
parent: muzzle, offsetIsLocal: true,
|
|
152
|
-
inputs: { aim: () => enemy.getAbsolutePosition() }, // 动态目标每帧取
|
|
153
|
-
});
|
|
154
|
-
```
|
|
155
|
-
> ⚠️ v0.1.1(及之前)**没有 parent 挂载**。要让特效跟随移动目标,只能自己持有 handle、每帧手写 `handle.root.position = target.position`。升级到 ≥v0.2.0 后改用 `parent`(场景图自动跟随),并用 `inputs.aim` 取代手动追瞄。
|
|
156
|
-
|
|
157
|
-
---
|
|
158
|
-
|
|
159
|
-
## 5. 调试面板(可选)
|
|
160
|
-
```ts
|
|
161
|
-
// runtime-debug-bootstrap.ts
|
|
162
|
-
runtimePanels.use(mountRuntimeVfxDebugPanel({ root, getGame }));
|
|
163
|
-
```
|
|
164
|
-
- 面板经 `getGame().getEffectPackageService().getEffectPackages()` 拉特效列表;`getMergedParams(id)` 拉合并默认值填草稿。
|
|
165
|
-
- 保存:POST dev server `/__vfx_debug_overrides {effectId, params}` → 落盘 `src/assets/vfx/effects/<id>/vfx-params.json` + `setDebugOverride(id, params)` 即时生效后 reload(生产无此路由)。
|
|
166
|
-
- VFX_REGISTRY 为空时面板自动隐藏(列表为空)。
|
|
167
|
-
|
|
168
|
-
---
|
|
169
|
-
|
|
170
|
-
## 6. 升级 @fps/vfx 版本
|
|
171
|
-
1. **库侧(做法A)**:`pnpm release -- <patch|minor|major>` 一条龙(gate → bump → CHANGELOG → 提交 dist → tag → push)。
|
|
172
|
-
2. **消费侧**:改 `package.json` 的 `#vX.Y.Z` → `npm install`(git 依赖有时需先删 `node_modules/@fps/vfx` 再装才 clone 到新 tag)→ `npm run build` 验白名单与打包。
|
|
173
|
-
3. 详见 `vfx-library-maintenance` skill。
|
|
174
|
-
|
|
175
|
-
---
|
|
176
|
-
|
|
177
|
-
## 7. 常见坑(checklist)
|
|
178
|
-
- [ ] **`@fps/vfx` 没进 vite 白名单** → dev 能跑、`npm run build` 直接 throw(最易漏)。
|
|
179
|
-
- [ ] **Babylon 没 dedupe** → 特效与场景用不同 Babylon 实例,渲染/类型错乱。
|
|
180
|
-
- [ ] **以为装了包就有特效** → 错,glob 只扫本地 `effects/*`,每个特效都要建本地桩。
|
|
181
|
-
- [ ] **两个桩 re-export 同一 id** → buildRegistry throw。
|
|
182
|
-
- [ ] **业务侧直接 import '@fps/vfx' 类型** → 应统一从 `'../assets/vfx'`(barrel `export *` 透传),保持单一出口。
|
|
183
|
-
- [ ] **持续特效不 dispose 旧 handle 就重播** → 泄漏多份 root。
|
|
184
|
-
- [ ] **想要挂载/瞄准却在旧版** → 升级到 ≥v0.2.0。
|
|
185
|
-
|
|
186
|
-
## 8. 参考真实文件(pa_template)
|
|
187
|
-
| 切面 | 文件 |
|
|
188
|
-
|---|---|
|
|
189
|
-
| 依赖 | `package.json`(`@fps/vfx` git tag) |
|
|
190
|
-
| vite | `vite.config.ts`(dedupe / 白名单 / inlineDynamicImports) |
|
|
191
|
-
| 注册表 | `src/assets/vfx/index.ts` + `effects/<id>/index.ts` 桩 |
|
|
192
|
-
| 服务接线 | `src/services/SceneVfxService.ts` + `src/core/Game.ts` |
|
|
193
|
-
| 播放范式 | `SceneVfxService.warmupEffectPackage`(one-shot)、`runtime-vfx-debug-panel.ts playPreviewNow`(可重播) |
|
|
194
|
-
| 调试面板 | `src/debug/runtime-vfx-debug-panel.ts` |
|