@fps-games/vfx 0.3.2 → 0.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +5 -5
  3. package/dist/effects/treasure-attention/index.d.ts +1 -1
  4. package/package.json +6 -5
  5. package/tooling/vfx-cli.mjs +31 -22
  6. package/tooling/vfx-package-resolution.mjs +8 -8
  7. package/docs/AUTHORING_EFFECTS.md +0 -297
  8. package/docs/INTEGRATION.md +0 -194
  9. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  10. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  11. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  12. package/docs/hit-flash-red-method.md +0 -155
  13. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  14. package/docs/vfx-ab/RESULTS.md +0 -35
  15. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  16. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  17. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  18. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  19. package/docs/vfx-integration_chatgpt.md +0 -462
  20. package/docs/vfx-placement-design.md +0 -164
  21. package/docs/weapon-trail-visualization.html +0 -241
  22. package/packages/EffectPackageService.ts +0 -346
  23. package/packages/SceneVfxService.ts +0 -96
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  38. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  39. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  40. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  41. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  42. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  44. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  47. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  48. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  49. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  53. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  54. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  55. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  56. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  57. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  61. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  62. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  63. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  67. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  68. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  69. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  70. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  71. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  74. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  77. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  78. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  79. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  83. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  84. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  85. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  86. package/packages/effects/building-upgrade/effect.json +0 -6
  87. package/packages/effects/building-upgrade/index.ts +0 -387
  88. package/packages/effects/character-entrance/effect.json +0 -6
  89. package/packages/effects/character-entrance/index.ts +0 -308
  90. package/packages/effects/coin-burst/index.ts +0 -48
  91. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  92. package/packages/effects/comet-trail-flame/index.ts +0 -107
  93. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  94. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  95. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  96. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  97. package/packages/effects/debris-smoke/index.ts +0 -102
  98. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  99. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  100. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  101. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  102. package/packages/effects/electric-arc/index.ts +0 -63
  103. package/packages/effects/energy-shield/effect.json +0 -7
  104. package/packages/effects/energy-shield/index.ts +0 -432
  105. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  106. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  107. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  108. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  109. package/packages/effects/explosion/index.ts +0 -115
  110. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  111. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  112. package/packages/effects/hit-flash/index.ts +0 -77
  113. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  114. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  115. package/packages/effects/laser-beam/index.ts +0 -6
  116. package/packages/effects/laser-beam-factory.ts +0 -146
  117. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  118. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  119. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  120. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  121. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  122. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  123. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  124. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  125. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  126. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  127. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  128. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  129. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  130. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  131. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  132. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  133. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  134. package/packages/effects/monster-hit/index.ts +0 -129
  135. package/packages/effects/player-upgrade/effect.json +0 -6
  136. package/packages/effects/player-upgrade/index.ts +0 -640
  137. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  138. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  139. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  140. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  141. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  142. package/packages/effects/run-footstep-dust/effect.json +0 -183
  143. package/packages/effects/run-footstep-dust/index.ts +0 -377
  144. package/packages/effects/space-shared.ts +0 -120
  145. package/packages/effects/thruster-flame/index.ts +0 -306
  146. package/packages/effects/treasure-attention/effect.json +0 -7
  147. package/packages/effects/treasure-attention/index.ts +0 -630
  148. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  149. package/packages/effects/tree-chop-dust/effect.json +0 -8
  150. package/packages/effects/tree-chop-dust/index.ts +0 -202
  151. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  152. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  153. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  154. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  155. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  156. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  157. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  158. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  159. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  160. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  161. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  162. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  163. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  164. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  165. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  166. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  167. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  168. package/packages/effects/weapon-trail/index.ts +0 -317
  169. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  170. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  171. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  172. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  173. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  174. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  175. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  176. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  177. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  178. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  179. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  180. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  181. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  182. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  183. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  184. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  185. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  186. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  187. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  188. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  189. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  190. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  191. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  192. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  193. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  194. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  195. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  196. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  197. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  198. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  199. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  200. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  201. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  202. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  203. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  204. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  205. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  206. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  207. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  208. package/packages/generation.ts +0 -14
  209. package/packages/index.ts +0 -14
  210. package/packages/legacy-particle-runtime.ts +0 -113
  211. package/packages/manifestRuntimePackage.ts +0 -519
  212. package/packages/registry.ts +0 -85
  213. package/packages/rendering.ts +0 -13
  214. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  215. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  216. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
  217. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  218. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
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  220. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  221. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  222. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  223. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  224. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  225. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  226. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  227. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  228. package/packages/types.ts +0 -195
  229. package/tooling/check-dist-runtime.mjs +0 -166
  230. package/tooling/generate-index.mjs +0 -55
  231. package/tooling/test-guardrails.mjs +0 -157
  232. package/tooling/validate-boundary.mjs +0 -92
  233. package/tooling/validate-effects.mjs +0 -304
  234. package/tooling/validate.mjs +0 -53
@@ -1,399 +0,0 @@
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- import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
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- import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
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- import { Constants } from '@babylonjs/core/Engines/constants';
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- import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
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- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
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- import { CreateTube } from '@babylonjs/core/Meshes/Builders/tubeBuilder';
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- import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
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- import type { Mesh } from '@babylonjs/core/Meshes/mesh';
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- import type { Particle } from '@babylonjs/core/Particles/particle';
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- import type { Scene } from '@babylonjs/core/scene';
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- import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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- import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
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- import manifest from './effect.json';
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-
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- const LUMBER_CART_SUCTION_RENDERING_GROUP_ID = 0;
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-
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- interface LumberCartSuctionParams extends VfxParamValues {
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- lifetime: number;
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- scale: number;
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- initialHeight: number;
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- color: VfxColorValue;
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- opacity: number;
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- ringCount: number;
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- forwardOffset: number;
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- suctionLength: number;
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- startRadius: number;
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- endRadius: number;
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- ringWidth: number;
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- suctionSpeed: number;
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- pulse: number;
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- flyingParticleCount: number;
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- flyingParticleSize: number;
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- flyingParticleSpeed: number;
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- flyingParticleDrift: number;
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- flyingParticleOuterOffset: number;
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- flyingParticleOpacity: number;
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- directionX: number;
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- directionZ: number;
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- }
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-
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- interface RingBasis {
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- forward: Vector3;
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- side: Vector3;
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- up: Vector3;
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- mouth: Vector3;
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- length: number;
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- startRadius: number;
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- endRadius: number;
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- ringWidth: number;
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- }
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-
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- const DEFAULT_PARAMS: LumberCartSuctionParams = {
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- lifetime: 1.8,
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- scale: 1,
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- initialHeight: 0.18,
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- color: { r: 1, g: 0.86, b: 0.42 },
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- opacity: 0.95,
58
- ringCount: 5,
59
- forwardOffset: 0.4,
60
- suctionLength: 2.1,
61
- startRadius: 0.62,
62
- endRadius: 0.08,
63
- ringWidth: 0.035,
64
- suctionSpeed: 1.45,
65
- pulse: 0.18,
66
- flyingParticleCount: 42,
67
- flyingParticleSize: 0.045,
68
- flyingParticleSpeed: 4.2,
69
- flyingParticleDrift: 0.22,
70
- flyingParticleOuterOffset: 0.28,
71
- flyingParticleOpacity: 0.74,
72
- directionX: 1,
73
- directionZ: 0,
74
- };
75
-
76
- export const lumberCartSuctionEffectPackage: VfxEffectPackage<LumberCartSuctionParams> = {
77
- id: 'lumber-cart-suction',
78
- nameZh: '收集车吸入圆环',
79
- manifest,
80
- defaultParams: DEFAULT_PARAMS,
81
- debugAnchor: 'playerRight',
82
- debugParams: [
83
- { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, step: 0.01 },
84
- { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.05, max: 6, step: 0.01 },
85
- { key: 'initialHeight', label: '初始高度', kind: 'number', min: -0.5, max: 3, step: 0.01 },
86
- { key: 'color', label: '圆环颜色', kind: 'color' },
87
- { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
88
- { key: 'ringCount', label: '圆环数量', kind: 'number', min: 1, max: 16, step: 1 },
89
- { key: 'forwardOffset', label: '车前偏移', kind: 'number', min: -1, max: 4, step: 0.01 },
90
- { key: 'suctionLength', label: '吸入长度', kind: 'number', min: 0.1, max: 8, step: 0.01 },
91
- { key: 'startRadius', label: '外圈半径', kind: 'number', min: 0.02, max: 4, step: 0.01 },
92
- { key: 'endRadius', label: '入口半径', kind: 'number', min: 0.01, max: 2, step: 0.01 },
93
- { key: 'ringWidth', label: '圆环粗细', kind: 'number', min: 0.005, max: 0.25, step: 0.001 },
94
- { key: 'suctionSpeed', label: '吸入速度', kind: 'number', min: 0, max: 8, step: 0.01 },
95
- { key: 'pulse', label: '收缩脉冲', kind: 'number', min: 0, max: 1, step: 0.01 },
96
- { key: 'flyingParticleCount', label: '飞行粒子数量', kind: 'number', min: 0, max: 180, step: 1 },
97
- { key: 'flyingParticleSize', label: '飞行粒子大小', kind: 'number', min: 0.005, max: 0.3, step: 0.001 },
98
- { key: 'flyingParticleSpeed', label: '飞行粒子速度', kind: 'number', min: 0, max: 16, step: 0.01 },
99
- { key: 'flyingParticleDrift', label: '飞行粒子散布', kind: 'number', min: 0, max: 1.5, step: 0.01 },
100
- { key: 'flyingParticleOuterOffset', label: '飞行粒子外偏移', kind: 'number', min: -1, max: 2, step: 0.01 },
101
- { key: 'flyingParticleOpacity', label: '飞行粒子透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
102
- { key: 'directionX', label: '方向 X', kind: 'number', min: -1, max: 1, step: 0.01 },
103
- { key: 'directionZ', label: '方向 Z', kind: 'number', min: -1, max: 1, step: 0.01 },
104
- ],
105
- create({ scene, root, position, params }) {
106
- root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
107
- const rings = createSuctionRings(scene, root, params);
108
- let disposed = false;
109
-
110
- rings.start();
111
-
112
- return {
113
- root,
114
- dispose() {
115
- disposeAll();
116
- },
117
- };
118
-
119
- function disposeAll(): void {
120
- if (disposed) return;
121
- disposed = true;
122
- rings.dispose();
123
- root.dispose();
124
- }
125
- },
126
- };
127
-
128
- function createSuctionRings(scene: Scene, root: TransformNode, params: LumberCartSuctionParams): { start(): void; dispose(): void } {
129
- const basis = createRingBasis(params);
130
- const ringCount = Math.max(1, Math.round(params.ringCount));
131
- const material = createRingMaterial(scene, params);
132
- const particles = createFlyingParticleSystem(scene, root, params, basis);
133
- const rings: Mesh[] = [];
134
- let age = 0;
135
- let observer: ReturnType<Scene['onBeforeRenderObservable']['add']> | null = null;
136
- let disposed = false;
137
-
138
- for (let index = 0; index < ringCount; index += 1) {
139
- const progress = index / ringCount;
140
- const ring = CreateTube(`lumber-cart-suction.ring.${index}`, {
141
- path: buildRingPath(basis, progress, params.pulse),
142
- radius: basis.ringWidth,
143
- tessellation: 8,
144
- updatable: true,
145
- }, scene);
146
- ring.parent = root;
147
- ring.material = material;
148
- ring.renderingGroupId = LUMBER_CART_SUCTION_RENDERING_GROUP_ID;
149
- ring.isPickable = false;
150
- rings.push(ring);
151
- }
152
-
153
- return { start, dispose };
154
-
155
- function start(): void {
156
- if (observer) return;
157
- particles.start();
158
- observer = scene.onBeforeRenderObservable.add(() => {
159
- if (disposed) return;
160
- const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
161
- age += deltaSeconds;
162
-
163
- for (let index = 0; index < rings.length; index += 1) {
164
- const progress = fract(age * Math.max(0, params.suctionSpeed) + index / rings.length);
165
- CreateTube(`lumber-cart-suction.ring.${index}`, {
166
- path: buildRingPath(basis, progress, params.pulse),
167
- radius: basis.ringWidth,
168
- tessellation: 8,
169
- instance: rings[index],
170
- }, scene);
171
- }
172
-
173
- const pulse = Math.sin(age * Math.max(0.1, params.suctionSpeed) * Math.PI * 2) * Math.max(0, params.pulse);
174
- material.alpha = clamp01(params.opacity * (0.88 + pulse * 0.12));
175
- });
176
- }
177
-
178
- function dispose(): void {
179
- if (disposed) return;
180
- disposed = true;
181
- if (observer) scene.onBeforeRenderObservable.remove(observer);
182
- observer = null;
183
- for (const ring of rings) ring.dispose();
184
- particles.stop();
185
- particles.dispose(false);
186
- material.dispose();
187
- }
188
- }
189
-
190
- function createRingBasis(params: LumberCartSuctionParams): RingBasis {
191
- const scale = Math.max(0.01, params.scale);
192
- const forward = new Vector3(params.directionX, 0, params.directionZ);
193
- if (forward.lengthSquared() < 0.0001) forward.set(1, 0, 0);
194
- forward.normalize();
195
-
196
- return {
197
- forward,
198
- side: new Vector3(-forward.z, 0, forward.x),
199
- up: Vector3.Up(),
200
- mouth: forward.scale(params.forwardOffset * scale),
201
- length: Math.max(0.01, params.suctionLength * scale),
202
- startRadius: Math.max(0.001, params.startRadius * scale),
203
- endRadius: Math.max(0.001, params.endRadius * scale),
204
- ringWidth: Math.max(0.002, params.ringWidth * scale),
205
- };
206
- }
207
-
208
- function buildRingPath(basis: RingBasis, progress: number, pulse: number): Vector3[] {
209
- const points: Vector3[] = [];
210
- const segments = 72;
211
- const eased = easeInCubic(clamp01(progress));
212
- const distance = basis.length * (1 - eased);
213
- const pulseScale = 1 + Math.sin(progress * Math.PI * 2) * Math.max(0, pulse) * 0.12;
214
- const radius = lerp(basis.endRadius, basis.startRadius, 1 - eased) * pulseScale;
215
- const center = basis.mouth.add(basis.forward.scale(distance));
216
-
217
- for (let index = 0; index <= segments; index += 1) {
218
- const angle = (index / segments) * Math.PI * 2;
219
- points.push(
220
- center
221
- .add(basis.side.scale(Math.cos(angle) * radius))
222
- .add(basis.up.scale(Math.sin(angle) * radius)),
223
- );
224
- }
225
-
226
- return points;
227
- }
228
-
229
- function createRingMaterial(scene: Scene, params: LumberCartSuctionParams): StandardMaterial {
230
- const material = new StandardMaterial('lumber-cart-suction.ring.material', scene);
231
- const color = toColor3(params.color);
232
- material.diffuseColor = color;
233
- material.emissiveColor = color.scale(1.35);
234
- material.alpha = params.opacity;
235
- material.disableLighting = true;
236
- material.backFaceCulling = false;
237
- material.alphaMode = Constants.ALPHA_ADD;
238
- return material;
239
- }
240
-
241
- function createFlyingParticleSystem(
242
- scene: Scene,
243
- root: TransformNode,
244
- params: LumberCartSuctionParams,
245
- basis: RingBasis,
246
- ): ParticleSystem {
247
- const scale = Math.max(0.01, params.scale);
248
- const count = Math.max(0, Math.round(params.flyingParticleCount));
249
- const speed = Math.max(0.01, params.flyingParticleSpeed * scale);
250
- const particleLife = clampNumber(basis.length / speed, 0.18, 0.85);
251
- const system = new ParticleSystem('lumber-cart-suction.flying-particles', Math.max(8, count * 2), scene);
252
- const size = Math.max(0.001, params.flyingParticleSize * scale);
253
- const color = params.color;
254
- const opacity = clamp01(params.flyingParticleOpacity * params.opacity);
255
-
256
- system.isLocal = false;
257
- system.renderingGroupId = LUMBER_CART_SUCTION_RENDERING_GROUP_ID;
258
- system.particleTexture = getFlyingParticleTexture(scene);
259
- system.emitter = root as any;
260
- system.emitRate = count / particleLife;
261
- system.updateSpeed = 1 / 60;
262
- system.minLifeTime = particleLife * 0.72;
263
- system.maxLifeTime = particleLife * 1.12;
264
- system.minSize = size * 0.72;
265
- system.maxSize = size * 1.28;
266
- system.minAngularSpeed = -4;
267
- system.maxAngularSpeed = 4;
268
- system.minEmitPower = 1;
269
- system.maxEmitPower = 1;
270
- system.gravity = Vector3.Zero();
271
- system.blendMode = ParticleSystem.BLENDMODE_ADD;
272
- system.color1 = tintColor(color, 1.5, opacity * 0.78);
273
- system.color2 = tintColor(color, 2.1, opacity);
274
- system.colorDead = tintColor(color, 0.8, 0);
275
- system.addColorGradient(0, tintColor(color, 1.1, 0));
276
- system.addColorGradient(0.2, tintColor(color, 2.2, opacity));
277
- system.addColorGradient(0.72, tintColor(color, 1.55, opacity * 0.68));
278
- system.addColorGradient(1, tintColor(color, 0.8, 0));
279
- system.addSizeGradient(0, size * 0.46, size * 0.72);
280
- system.addSizeGradient(0.22, size * 0.9, size * 1.28);
281
- system.addSizeGradient(1, size * 0.18, size * 0.36);
282
-
283
- system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
284
- const local = sampleFlyingParticlePosition(basis, params);
285
- if (isLocal) positionToUpdate.copyFrom(local);
286
- else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
287
- };
288
- system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
289
- const id = flyingParticleDirectionSequenceIndex;
290
- flyingParticleDirectionSequenceIndex += 1;
291
- const localPosition = particle.position.clone();
292
- const localTarget = basis.mouth.add(
293
- basis.side.scale((sequence01(id, 3) - 0.5) * basis.endRadius * 0.6),
294
- ).addInPlace(
295
- basis.up.scale((sequence01(id, 4) - 0.5) * basis.endRadius * 0.5),
296
- );
297
- const target = isLocal ? localTarget : Vector3.TransformCoordinates(localTarget, worldMatrix);
298
- const direction = target.subtract(localPosition);
299
- if (direction.lengthSquared() < 0.0001) {
300
- const fallback = basis.forward.scale(-1);
301
- if (isLocal) direction.copyFrom(fallback);
302
- else Vector3.TransformNormalToRef(fallback, worldMatrix, direction);
303
- }
304
- else direction.normalize();
305
-
306
- const drift = Math.max(0, params.flyingParticleDrift) * scale;
307
- const localTangent = basis.side
308
- .scale((sequence01(id, 5) - 0.5) * drift)
309
- .addInPlace(basis.up.scale((sequence01(id, 6) - 0.5) * drift * 0.65));
310
- const tangent = isLocal ? localTangent : Vector3.TransformNormal(localTangent, worldMatrix);
311
- direction.scaleInPlace(speed * lerp(0.78, 1.28, sequence01(id, 7))).addInPlace(tangent);
312
- directionToUpdate.copyFrom(direction);
313
- };
314
-
315
- return system;
316
- }
317
-
318
- function sampleFlyingParticlePosition(basis: RingBasis, params: LumberCartSuctionParams): Vector3 {
319
- const id = flyingParticleSequenceIndex;
320
- flyingParticleSequenceIndex += 1;
321
- const scale = Math.max(0.01, params.scale);
322
- const outerOffset = params.flyingParticleOuterOffset * scale;
323
- const distanceRatio = lerp(0.68, 1.02, sequence01(id, 0));
324
- const radiusRatio = lerp(0.38, 0.92, Math.sqrt(sequence01(id, 1)));
325
- const angle = sequence01(id, 2) * Math.PI * 2;
326
- const radius = lerp(basis.endRadius, basis.startRadius, clamp01(distanceRatio)) * radiusRatio;
327
- return basis.mouth
328
- .add(basis.forward.scale(basis.length * distanceRatio + outerOffset))
329
- .addInPlace(basis.side.scale(Math.cos(angle) * radius))
330
- .addInPlace(basis.up.scale(Math.sin(angle) * radius));
331
- }
332
-
333
- function getFlyingParticleTexture(scene: Scene): DynamicTexture {
334
- const key = '__vfx_lumber_cart_suction_particle_texture';
335
- const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
336
- scene.metadata = metadata;
337
- const existing = metadata[key] as DynamicTexture | undefined;
338
- if (existing) return existing;
339
-
340
- const texture = new DynamicTexture('lumber_cart_suction_particle_texture', { width: 64, height: 64 }, scene, true);
341
- const context = texture.getContext() as unknown as CanvasRenderingContext2D;
342
- context.clearRect(0, 0, 64, 64);
343
- const dot = context.createRadialGradient(32, 32, 1, 32, 32, 30);
344
- dot.addColorStop(0, 'rgba(255, 255, 255, 1)');
345
- dot.addColorStop(0.48, 'rgba(255, 255, 255, 0.92)');
346
- dot.addColorStop(0.78, 'rgba(255, 255, 255, 0.42)');
347
- dot.addColorStop(1, 'rgba(255, 255, 255, 0)');
348
- context.fillStyle = dot;
349
- context.beginPath();
350
- context.arc(32, 32, 30, 0, Math.PI * 2);
351
- context.fill();
352
- texture.hasAlpha = true;
353
- texture.update(false);
354
- metadata[key] = texture;
355
- return texture;
356
- }
357
-
358
- function toColor3(color: VfxColorValue): Color3 {
359
- return new Color3(clamp01(color.r), clamp01(color.g), clamp01(color.b));
360
- }
361
-
362
- function tintColor(color: VfxColorValue, brightness: number, alpha: number): Color4 {
363
- return new Color4(
364
- Math.max(0, color.r * brightness),
365
- Math.max(0, color.g * brightness),
366
- Math.max(0, color.b * brightness),
367
- clamp01(alpha),
368
- );
369
- }
370
-
371
- function lerp(min: number, max: number, t: number): number {
372
- return min + (max - min) * t;
373
- }
374
-
375
- function clamp01(value: number): number {
376
- return Math.min(1, Math.max(0, value));
377
- }
378
-
379
- function clampNumber(value: number, min: number, max: number): number {
380
- return Math.min(max, Math.max(min, value));
381
- }
382
-
383
- function fract(value: number): number {
384
- return value - Math.floor(value);
385
- }
386
-
387
- function easeInCubic(value: number): number {
388
- const t = clamp01(value);
389
- return t * t * t;
390
- }
391
-
392
- function sequence01(index: number, axis: number): number {
393
- if (index === 0) return 0.5;
394
- const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
395
- return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
396
- }
397
-
398
- let flyingParticleSequenceIndex = 0;
399
- let flyingParticleDirectionSequenceIndex = 2048;
@@ -1,236 +0,0 @@
1
- export const runtimeId = "solidParticleScatter/v1";
2
-
3
- export const runtimeContract = {
4
- runtimeId,
5
- kind: "solidParticleScatter",
6
- fields: {
7
- count: "Number of lumber pieces emitted per burst.",
8
- scatterMode: "vertical drops pieces downward; radial throws pieces from the emitter center outward.",
9
- outwardAngleDegrees: "Radial scatter fan angle in degrees, used only when scatterMode is radial.",
10
- scatterGravity: "Higher values pull pieces down sooner and reduce hang time.",
11
- rotationStrength: "Deterministic random rotation around each lumber piece center, not around the emitter.",
12
- effectScale: "Overall spatial scale for piece size, travel distance, and spawn height.",
13
- },
14
- };
15
-
16
- function num(value, fallback = 0) {
17
- const next = Number(value);
18
- return Number.isFinite(next) ? next : fallback;
19
- }
20
-
21
- function clamp(value, min, max) {
22
- return Math.min(max, Math.max(min, value));
23
- }
24
-
25
- function fract(value) {
26
- return value - Math.floor(value);
27
- }
28
-
29
- function sequence01(index, axis) {
30
- if (index === 0) return 0.5;
31
- const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
32
- return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
33
- }
34
-
35
- function bounceOut(t) {
36
- const n1 = 7.5625;
37
- const d1 = 2.75;
38
- if (t < 1 / d1) return n1 * t * t;
39
- if (t < 2 / d1) {
40
- const next = t - 1.5 / d1;
41
- return n1 * next * next + 0.75;
42
- }
43
- if (t < 2.5 / d1) {
44
- const next = t - 2.25 / d1;
45
- return n1 * next * next + 0.9375;
46
- }
47
- const next = t - 2.625 / d1;
48
- return n1 * next * next + 0.984375;
49
- }
50
-
51
- function lerp(start, end, t) {
52
- return start + (end - start) * t;
53
- }
54
-
55
- function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
56
- if (!value) return fallback;
57
- return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
58
- }
59
-
60
- function splitUrl(url) {
61
- const slashIndex = url.lastIndexOf("/");
62
- if (slashIndex < 0) return { rootUrl: "", fileName: url };
63
- return { rootUrl: url.slice(0, slashIndex + 1), fileName: url.slice(slashIndex + 1) };
64
- }
65
-
66
- function createFallbackSourceMesh(BABYLON, scene, name) {
67
- const source = BABYLON.MeshBuilder.CreateBox(name, { width: 0.22, height: 0.16, depth: 0.82 }, scene);
68
- source.isVisible = false;
69
- source.setEnabled(false);
70
- return source;
71
- }
72
-
73
- async function loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath) {
74
- const modelPath = emitter.modelPath;
75
- if (!modelPath || !BABYLON.SceneLoader) {
76
- return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`);
77
- }
78
-
79
- try {
80
- const modelUrl = urlForPackagePath ? urlForPackagePath(modelPath) : modelPath;
81
- const { rootUrl, fileName } = splitUrl(modelUrl);
82
- const result = await BABYLON.SceneLoader.ImportMeshAsync("", rootUrl, fileName, scene);
83
- const meshes = result.meshes.filter((mesh) => mesh instanceof BABYLON.Mesh && mesh.getTotalVertices() > 0);
84
- if (!meshes.length) throw new Error(`No mesh was found in ${modelPath}.`);
85
- const source = meshes.length === 1 ? meshes[0] : BABYLON.Mesh.MergeMeshes(meshes, true, true, undefined, false, true);
86
- if (!source) throw new Error(`Unable to merge meshes from ${modelPath}.`);
87
- source.name = `${emitter.name || "lumber_debris_scatter"}ModelSource`;
88
- source.isVisible = false;
89
- source.setEnabled(false);
90
- source.refreshBoundingInfo();
91
- const size = source.getBoundingInfo().boundingBox.extendSize.scale(2);
92
- const maxDimension = Math.max(size.x, size.y, size.z, 0.0001);
93
- source.scaling.scaleInPlace(0.82 / maxDimension);
94
- source.rotationQuaternion = null;
95
- source.refreshBoundingInfo();
96
- return source;
97
- } catch (error) {
98
- console.warn("Unable to load lumber debris model; using box fallback.", error);
99
- return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`);
100
- }
101
- }
102
-
103
- function createState(BABYLON, index, count, origin, emitter) {
104
- const effectScale = Math.max(0.01, num(emitter.effectScale, 1));
105
- const resourceScale = Math.max(0.01, num(emitter.resourceScale, 1));
106
- const speedScale = Math.max(0.1, num(emitter.speedScale, 1));
107
- const duration = Math.max(0.08, num(emitter.duration, 0.74)) / speedScale;
108
- const interval = Math.max(0, num(emitter.intervalMs, 18)) / 1000;
109
- const mode = emitter.scatterMode === "vertical" ? "vertical" : "radial";
110
- const spread = Math.max(0, num(emitter.spread, 0.88)) * effectScale;
111
- const gravity = Math.max(0.05, num(emitter.scatterGravity, 1));
112
- const rotationStrength = Math.max(0, num(emitter.rotationStrength, 1));
113
- const outwardAngleRadians = clamp(num(emitter.outwardAngleDegrees, 240), 0, 360) * (Math.PI / 180);
114
- const emissionDirection = readVec(BABYLON, emitter.emissionDirection, new BABYLON.Vector3(1, 0, 0));
115
-
116
- const angleSeed = sequence01(index, 0);
117
- const radiusSeed = Math.sqrt(sequence01(index, 1));
118
- const sideSeed = sequence01(index, 2) < 0.5 ? -1 : 1;
119
- emissionDirection.y = 0;
120
- if (emissionDirection.lengthSquared() < 0.0001) emissionDirection.set(1, 0, 0);
121
- emissionDirection.normalize();
122
-
123
- const baseAngle = Math.atan2(emissionDirection.z, emissionDirection.x);
124
- const radialAngle = mode === "radial" ? baseAngle + (angleSeed - 0.5) * outwardAngleRadians : angleSeed * Math.PI * 2;
125
- const scatterRadius = spread * (0.35 + radiusSeed * 0.65);
126
- const localX = Math.cos(radialAngle) * scatterRadius;
127
- const localZ = Math.sin(radialAngle) * scatterRadius;
128
- const startPos = mode === "radial"
129
- ? new BABYLON.Vector3(origin.x + emissionDirection.x * spread * 0.08, origin.y + 0.34 * effectScale, origin.z + emissionDirection.z * spread * 0.08)
130
- : new BABYLON.Vector3(origin.x + localX * 0.52, origin.y + (0.72 + sequence01(index, 3) * 0.24) * effectScale, origin.z + localZ * 0.52);
131
- const targetPos = mode === "radial"
132
- ? new BABYLON.Vector3(origin.x + localX, origin.y, origin.z + localZ)
133
- : new BABYLON.Vector3(origin.x + localX * 0.52, origin.y, origin.z + localZ * 0.52);
134
- const rotationBase = Math.PI * 2 * rotationStrength;
135
-
136
- return {
137
- active: index < count,
138
- startPos,
139
- targetPos,
140
- startRotation: new BABYLON.Vector3((sequence01(index, 4) - 0.5) * rotationBase, (sequence01(index, 5) - 0.5) * rotationBase, (sequence01(index, 6) - 0.5) * rotationBase),
141
- rotationDelta: new BABYLON.Vector3(sideSeed * (2.6 + sequence01(index, 7) * 2.2) * rotationStrength, (sequence01(index, 8) - 0.5) * 7.2 * rotationStrength, sideSeed * (1.7 + sequence01(index, 9) * 2.8) * rotationStrength),
142
- duration: duration * (0.88 + sequence01(index, 10) * 0.18),
143
- elapsed: -index * interval,
144
- gravity,
145
- scale: resourceScale * effectScale * (0.68 + sequence01(index, 11) * 0.24),
146
- };
147
- }
148
-
149
- export async function createSolidParticleScatterRuntime({ BABYLON, scene, emitter, urlForPackagePath, shouldStart = false }) {
150
- if (!BABYLON) throw new Error("createSolidParticleScatterRuntime requires BABYLON.");
151
- if (!scene) throw new Error("createSolidParticleScatterRuntime requires scene.");
152
- if (!emitter) throw new Error("createSolidParticleScatterRuntime requires emitter.");
153
-
154
- const count = Math.max(0, Math.round(num(emitter.count ?? emitter.particleCount, 18)));
155
- const capacity = Math.max(8, Math.round(num(emitter.capacity, count)));
156
- const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
157
- const sps = new BABYLON.SolidParticleSystem(emitter.name || "lumber_debris_scatter", scene, { updatable: true, isPickable: false });
158
- const source = await loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath);
159
- sps.addShape(source, capacity);
160
- source.dispose();
161
-
162
- const mesh = sps.buildMesh();
163
- mesh.isPickable = false;
164
- mesh.alwaysSelectAsActiveMesh = true;
165
- const material = new BABYLON.StandardMaterial(`${emitter.name || "lumber_debris_scatter"}Material`, scene);
166
- material.diffuseColor = new BABYLON.Color3(0.52, 0.31, 0.13);
167
- material.emissiveColor = new BABYLON.Color3(0.08, 0.045, 0.02);
168
- material.specularColor = BABYLON.Color3.Black();
169
- mesh.material = material;
170
-
171
- const states = Array.from({ length: capacity }, (_, index) => createState(BABYLON, index, count, origin, emitter));
172
- let activeCount = Math.min(count, capacity);
173
- let elapsed = 0;
174
- let started = false;
175
- const disposeAfter = Math.max(...states.map((state) => Math.max(0, -state.elapsed) + state.duration), 0) + 0.35;
176
-
177
- sps.updateParticle = (particle) => {
178
- const state = states[particle.idx];
179
- if (!state?.active || state.elapsed < 0) {
180
- particle.position.set(0, -9999, 0);
181
- particle.scaling.set(0, 0, 0);
182
- return particle;
183
- }
184
- const t = clamp(state.elapsed / state.duration, 0, 1);
185
- const horizontalT = bounceOut(t);
186
- const gravityT = 1 - Math.pow(1 - t, 1 + state.gravity * 1.15);
187
- const lift = Math.sin(Math.PI * t) * (0.32 / Math.max(0.25, state.gravity));
188
- particle.position.set(lerp(state.startPos.x, state.targetPos.x, horizontalT), lerp(state.startPos.y, state.targetPos.y, gravityT) + lift, lerp(state.startPos.z, state.targetPos.z, horizontalT));
189
- particle.rotation.set(state.startRotation.x + state.rotationDelta.x * t, state.startRotation.y + state.rotationDelta.y * t, state.startRotation.z + state.rotationDelta.z * t);
190
- particle.scaling.set(state.scale, state.scale, state.scale);
191
- return particle;
192
- };
193
- sps.setParticles();
194
-
195
- let observer = null;
196
- const start = () => {
197
- if (started) return;
198
- started = true;
199
- observer = scene.onBeforeRenderObservable.add(() => {
200
- const deltaTime = scene.getEngine().getDeltaTime() / 1000;
201
- elapsed += deltaTime;
202
- for (const state of states) {
203
- if (!state.active) continue;
204
- state.elapsed += deltaTime;
205
- if (state.elapsed >= state.duration) {
206
- state.active = false;
207
- activeCount = Math.max(0, activeCount - 1);
208
- }
209
- }
210
- sps.setParticles();
211
- if (activeCount <= 0 && elapsed >= disposeAfter) preview.dispose();
212
- });
213
- };
214
-
215
- const preview = {
216
- start,
217
- stop: () => {
218
- if (observer) scene.onBeforeRenderObservable.remove(observer);
219
- observer = null;
220
- started = false;
221
- },
222
- dispose: () => {
223
- if (observer) scene.onBeforeRenderObservable.remove(observer);
224
- observer = null;
225
- sps.dispose();
226
- material.dispose();
227
- },
228
- isStarted: () => started,
229
- duration: disposeAfter,
230
- mesh,
231
- sps,
232
- };
233
-
234
- if (shouldStart) start();
235
- return preview;
236
- }