@fps-games/vfx 0.3.2 → 0.3.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +16 -0
- package/README.md +5 -5
- package/dist/effects/treasure-attention/index.d.ts +1 -1
- package/package.json +6 -5
- package/tooling/vfx-cli.mjs +31 -22
- package/tooling/vfx-package-resolution.mjs +8 -8
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/INTEGRATION.md +0 -194
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/hit-flash-red-method.md +0 -155
- package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/vfx-placement-design.md +0 -164
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -346
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -48
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -107
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -102
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -63
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -432
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -115
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -77
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -146
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -129
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -640
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -215
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -306
- package/packages/effects/treasure-attention/effect.json +0 -7
- package/packages/effects/treasure-attention/index.ts +0 -630
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -153
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -404
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -317
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -195
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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],
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"Continuous Unity-style particle playback: the runtime emits deterministic cartoon dust puffs behind the character at the configured frequency.",
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"Count controls particles per burst, not total lifetime particles.",
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"Dust is spawned behind the emitter based on the current direction controls."
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]
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}
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@@ -1,377 +0,0 @@
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1
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import { Color4 } from '@babylonjs/core/Maths/math.color';
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2
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import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
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import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
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import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
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import type { Particle } from '@babylonjs/core/Particles/particle';
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import type { Scene } from '@babylonjs/core/scene';
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import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
|
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import { VFX_RENDERING_GROUP_ID } from '../../rendering';
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|
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import sourceManifest from './effect.json';
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const RUN_FOOTSTEP_DUST_RENDERING_GROUP_ID = VFX_RENDERING_GROUP_ID;
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|
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interface RunFootstepDustParams extends VfxParamValues {
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emitMode: string;
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lifetime: number;
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scale: number;
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initialHeight: number;
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color: VfxColorValue;
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opacity: number;
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count: number;
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frequency: number;
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emitInterval: number;
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spread: number;
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particleLife: number;
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speed: number;
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size: number;
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trailOffset: number;
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directionX: number;
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directionZ: number;
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lift: number;
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gravity: number;
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}
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interface SourceEmitter {
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capacity?: unknown;
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count?: unknown;
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frequency?: unknown;
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particleColor?: unknown;
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spread?: unknown;
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lifeTime?: unknown;
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speed?: unknown;
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particleSize?: unknown;
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|
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effectScale?: unknown;
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|
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trailOffset?: unknown;
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|
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emissionDirection?: { x?: unknown; y?: unknown; z?: unknown };
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|
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gravity?: { y?: unknown };
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|
-
}
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|
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|
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|
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const SOURCE_EMITTER = readSourceEmitter();
|
|
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|
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const BASE_PARTICLE_SIZE = readNumber(SOURCE_EMITTER.particleSize, 0.18);
|
|
52
|
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const EFFECT_MANIFEST = {
|
|
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|
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id: 'build.particle.run_footstep_dust',
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|
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|
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nameZh: '跑动脚步烟尘',
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|
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assets: [
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'assets/runtime/runFootstepDust.v1.js',
|
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|
-
],
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|
-
source: 'run_footstep_dust.json',
|
|
59
|
-
};
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|
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|
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|
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|
-
const DEFAULT_PARAMS: RunFootstepDustParams = {
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|
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|
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emitMode: 'timed',
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|
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lifetime: 1.35,
|
|
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|
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scale: readNumber(SOURCE_EMITTER.effectScale, 1),
|
|
65
|
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initialHeight: 0.04,
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|
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|
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color: readColor(SOURCE_EMITTER.particleColor, { r: 1, g: 1, b: 1 }),
|
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|
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opacity: 1,
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|
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count: readNumber(SOURCE_EMITTER.count, 6),
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|
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frequency: readNumber(SOURCE_EMITTER.frequency, 4.5),
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|
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|
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emitInterval: 1 / Math.max(0.01, readNumber(SOURCE_EMITTER.frequency, 4.5)),
|
|
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|
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spread: readNumber(SOURCE_EMITTER.spread, 0.3),
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|
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|
-
particleLife: readNumber(SOURCE_EMITTER.lifeTime, 0.42),
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|
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|
-
speed: readNumber(SOURCE_EMITTER.speed, 0.56),
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|
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|
-
size: 1,
|
|
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|
-
trailOffset: readNumber(SOURCE_EMITTER.trailOffset, 0.22),
|
|
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|
-
directionX: readNumber(SOURCE_EMITTER.emissionDirection?.x, 1),
|
|
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|
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directionZ: readNumber(SOURCE_EMITTER.emissionDirection?.z, 0),
|
|
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|
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lift: readNumber(SOURCE_EMITTER.emissionDirection?.y, 0.2),
|
|
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|
-
gravity: Math.abs(readNumber(SOURCE_EMITTER.gravity?.y, -0.08)),
|
|
80
|
-
};
|
|
81
|
-
|
|
82
|
-
export const runFootstepDustEffectPackage: VfxEffectPackage<RunFootstepDustParams> = {
|
|
83
|
-
id: 'run-footstep-dust',
|
|
84
|
-
nameZh: '跑动脚步烟尘',
|
|
85
|
-
manifest: EFFECT_MANIFEST,
|
|
86
|
-
defaultParams: DEFAULT_PARAMS,
|
|
87
|
-
debugAnchor: 'player',
|
|
88
|
-
debugParams: [
|
|
89
|
-
{
|
|
90
|
-
key: 'emitMode',
|
|
91
|
-
label: '发射模式',
|
|
92
|
-
kind: 'enum',
|
|
93
|
-
options: [
|
|
94
|
-
{ value: 'loop', label: '持续发射' },
|
|
95
|
-
{ value: 'timed', label: '自定义时间' },
|
|
96
|
-
],
|
|
97
|
-
},
|
|
98
|
-
{ key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.08, max: 6, step: 0.01 },
|
|
99
|
-
{ key: 'emitInterval', label: '发射间隔', kind: 'number', min: 0.01, max: 5, step: 0.01 },
|
|
100
|
-
{ key: 'scale', label: '整体缩放', kind: 'scale', min: 0.05, max: 6, step: 0.01 },
|
|
101
|
-
{ key: 'initialHeight', label: '初始高度', kind: 'number', min: -0.5, max: 2, step: 0.01 },
|
|
102
|
-
{ key: 'color', label: '烟尘颜色', kind: 'color' },
|
|
103
|
-
{ key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
|
|
104
|
-
{ key: 'count', label: '每步粒子数', kind: 'number', min: 0, max: 80, step: 1 },
|
|
105
|
-
{ key: 'frequency', label: '脚步频率', kind: 'number', min: 0, max: 20, step: 0.01 },
|
|
106
|
-
{ key: 'spread', label: '散开范围', kind: 'number', min: 0, max: 4, step: 0.01 },
|
|
107
|
-
{ key: 'particleLife', label: '单粒生命周期', kind: 'number', min: 0.04, max: 3, step: 0.01 },
|
|
108
|
-
{ key: 'speed', label: '飘散速度', kind: 'number', min: 0, max: 5, step: 0.01 },
|
|
109
|
-
{ key: 'size', label: '烟尘大小', kind: 'number', min: 0.05, max: 6, step: 0.01 },
|
|
110
|
-
{ key: 'trailOffset', label: '身后偏移', kind: 'number', min: 0, max: 2, step: 0.01 },
|
|
111
|
-
{ key: 'directionX', label: '方向 X', kind: 'number', min: -1, max: 1, step: 0.01 },
|
|
112
|
-
{ key: 'directionZ', label: '方向 Z', kind: 'number', min: -1, max: 1, step: 0.01 },
|
|
113
|
-
{ key: 'lift', label: '上扬力度', kind: 'number', min: 0, max: 2, step: 0.01 },
|
|
114
|
-
{ key: 'gravity', label: '下沉重力', kind: 'number', min: 0, max: 3, step: 0.01 },
|
|
115
|
-
],
|
|
116
|
-
create({ scene, root, position, renderingGroupId, params }) {
|
|
117
|
-
root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
|
|
118
|
-
const system = createFootstepDustSystem(scene, root, params, renderingGroupId);
|
|
119
|
-
const runner = createStepEmitter(scene, system, params);
|
|
120
|
-
let disposed = false;
|
|
121
|
-
let stopTimer: number | null = null;
|
|
122
|
-
let disposeTimer: number | null = null;
|
|
123
|
-
|
|
124
|
-
system.start();
|
|
125
|
-
runner.start();
|
|
126
|
-
|
|
127
|
-
if (readEmitMode(params.emitMode) === 'timed') {
|
|
128
|
-
stopTimer = window.setTimeout(() => runner.stop(), Math.max(0.01, params.lifetime) * 1000);
|
|
129
|
-
disposeTimer = window.setTimeout(
|
|
130
|
-
() => disposeAll(),
|
|
131
|
-
Math.max(0.05, params.lifetime + params.particleLife + 0.25) * 1000,
|
|
132
|
-
);
|
|
133
|
-
}
|
|
134
|
-
|
|
135
|
-
return {
|
|
136
|
-
root,
|
|
137
|
-
dispose() {
|
|
138
|
-
disposeAll();
|
|
139
|
-
},
|
|
140
|
-
};
|
|
141
|
-
|
|
142
|
-
function disposeAll(): void {
|
|
143
|
-
if (disposed) return;
|
|
144
|
-
disposed = true;
|
|
145
|
-
if (stopTimer !== null) window.clearTimeout(stopTimer);
|
|
146
|
-
if (disposeTimer !== null) window.clearTimeout(disposeTimer);
|
|
147
|
-
runner.dispose();
|
|
148
|
-
system.dispose(false);
|
|
149
|
-
root.dispose();
|
|
150
|
-
}
|
|
151
|
-
},
|
|
152
|
-
};
|
|
153
|
-
|
|
154
|
-
function createFootstepDustSystem(
|
|
155
|
-
scene: Scene,
|
|
156
|
-
root: TransformNode,
|
|
157
|
-
params: RunFootstepDustParams,
|
|
158
|
-
renderingGroupId?: number,
|
|
159
|
-
): ParticleSystem {
|
|
160
|
-
const count = Math.max(0, Math.round(params.count));
|
|
161
|
-
const capacity = Math.max(48, Math.round(readNumber(SOURCE_EMITTER.capacity, count * Math.max(6, params.frequency * params.particleLife * 3))));
|
|
162
|
-
const system = new ParticleSystem('run-footstep-dust', capacity, scene);
|
|
163
|
-
const effectScale = Math.max(0.01, params.scale);
|
|
164
|
-
const particleSize = Math.max(0.001, BASE_PARTICLE_SIZE * params.size * effectScale);
|
|
165
|
-
const dustColor = params.color;
|
|
166
|
-
const movementDirection = new Vector3(params.directionX, 0, params.directionZ);
|
|
167
|
-
|
|
168
|
-
if (movementDirection.lengthSquared() < 0.0001) movementDirection.set(1, 0, 0);
|
|
169
|
-
movementDirection.normalize();
|
|
170
|
-
|
|
171
|
-
const sideDirection = new Vector3(-movementDirection.z, 0, movementDirection.x);
|
|
172
|
-
const backwardDirection = movementDirection.scale(-1);
|
|
173
|
-
const spread = Math.max(0, params.spread) * effectScale;
|
|
174
|
-
const speed = Math.max(0, params.speed) * effectScale;
|
|
175
|
-
const trailOffset = Math.max(0, params.trailOffset) * effectScale;
|
|
176
|
-
|
|
177
|
-
system.renderingGroupId = renderingGroupId ?? RUN_FOOTSTEP_DUST_RENDERING_GROUP_ID;
|
|
178
|
-
system.particleTexture = getFootstepDustTexture(scene);
|
|
179
|
-
system.emitter = root as any;
|
|
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system.emitRate = 0;
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system.manualEmitCount = 0;
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system.updateSpeed = 1 / 60;
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system.minLifeTime = Math.max(0.03, params.particleLife);
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system.maxLifeTime = Math.max(system.minLifeTime, params.particleLife);
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system.minSize = particleSize;
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system.maxSize = particleSize;
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system.minEmitPower = speed;
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system.maxEmitPower = speed;
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system.minAngularSpeed = 0;
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system.maxAngularSpeed = 0;
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191
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system.gravity = new Vector3(0, -Math.max(0, params.gravity) * effectScale, 0);
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|
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system.blendMode = ParticleSystem.BLENDMODE_STANDARD;
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system.color1 = tintColor(dustColor, 1.04, 0.58 * params.opacity);
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system.color2 = tintColor(dustColor, 0.78, 0.4 * params.opacity);
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system.colorDead = tintColor(dustColor, 0.52, 0);
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system.addColorGradient(0, tintColor(dustColor, 1.04, 0));
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system.addColorGradient(0.12, tintColor(dustColor, 1.04, 0.6 * params.opacity));
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system.addColorGradient(0.58, tintColor(dustColor, 0.86, 0.42 * params.opacity));
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system.addColorGradient(1, tintColor(dustColor, 0.58, 0));
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system.addSizeGradient(0, particleSize * 0.5);
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system.addSizeGradient(0.28, particleSize * 1.18);
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system.addSizeGradient(0.72, particleSize * 1.65);
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system.addSizeGradient(1, particleSize * 1.95);
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system.addVelocityGradient(0, 1);
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system.addVelocityGradient(0.35, 0.34);
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system.addVelocityGradient(1, 0.03);
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system.addDragGradient(0, 0.85);
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system.addDragGradient(1, 1.9);
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let positionIndex = 0;
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let directionIndex = 0;
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system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
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const index = positionIndex;
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positionIndex += 1;
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215
|
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const sideJitter = (sequence01(index, 1) - 0.5) * spread * 0.55;
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216
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const backwardJitter = sequence01(index, 2) * spread * 0.75;
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217
|
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const lift = sequence01(index, 3) * 0.012 * effectScale;
|
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218
|
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const x = backwardDirection.x * (trailOffset + backwardJitter) + sideDirection.x * sideJitter;
|
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219
|
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const z = backwardDirection.z * (trailOffset + backwardJitter) + sideDirection.z * sideJitter;
|
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if (isLocal) positionToUpdate.set(x, lift, z);
|
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else Vector3.TransformCoordinatesFromFloatsToRef(x, lift, z, worldMatrix, positionToUpdate);
|
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|
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};
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|
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system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, _particle: Particle, isLocal: boolean) => {
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const index = directionIndex;
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directionIndex += 1;
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const backward = backwardDirection.scale(0.28 + sequence01(index, 4) * 0.26);
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227
|
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const sideways = sideDirection.scale((sequence01(index, 5) - 0.5) * 0.28);
|
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228
|
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const x = backward.x + sideways.x;
|
|
229
|
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const y = Math.max(0, params.lift) * (0.4 + sequence01(index, 6) * 0.5);
|
|
230
|
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const z = backward.z + sideways.z;
|
|
231
|
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if (isLocal) directionToUpdate.set(x, y, z);
|
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232
|
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else Vector3.TransformNormalFromFloatsToRef(x, y, z, worldMatrix, directionToUpdate);
|
|
233
|
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};
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234
|
-
|
|
235
|
-
return system;
|
|
236
|
-
}
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|
237
|
-
|
|
238
|
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function createStepEmitter(scene: Scene, system: ParticleSystem, params: RunFootstepDustParams): { start(): void; stop(): void; dispose(): void } {
|
|
239
|
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let observer: ReturnType<Scene['onBeforeRenderObservable']['add']> | null = null;
|
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|
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let timeToNextStep = 0;
|
|
241
|
-
const particlesPerStep = Math.max(0, Math.round(params.count));
|
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242
|
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const emitMode = readEmitMode(params.emitMode);
|
|
243
|
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const interval = emitMode === 'loop'
|
|
244
|
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? Math.max(0.01, readNumber(params.emitInterval, DEFAULT_PARAMS.emitInterval))
|
|
245
|
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: params.frequency > 0 ? 1 / params.frequency : Number.POSITIVE_INFINITY;
|
|
246
|
-
|
|
247
|
-
return { start, stop, dispose: stop };
|
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248
|
-
|
|
249
|
-
function start(): void {
|
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250
|
-
if (observer) return;
|
|
251
|
-
observer = scene.onBeforeRenderObservable.add(() => {
|
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|
-
if (particlesPerStep <= 0 || !Number.isFinite(interval)) return;
|
|
253
|
-
timeToNextStep -= scene.getEngine().getDeltaTime() / 1000;
|
|
254
|
-
while (timeToNextStep <= 0) {
|
|
255
|
-
system.manualEmitCount += particlesPerStep;
|
|
256
|
-
timeToNextStep += interval;
|
|
257
|
-
}
|
|
258
|
-
});
|
|
259
|
-
}
|
|
260
|
-
|
|
261
|
-
function stop(): void {
|
|
262
|
-
if (observer) scene.onBeforeRenderObservable.remove(observer);
|
|
263
|
-
observer = null;
|
|
264
|
-
system.stop();
|
|
265
|
-
}
|
|
266
|
-
}
|
|
267
|
-
|
|
268
|
-
function readEmitMode(value: string): 'loop' | 'timed' {
|
|
269
|
-
return value === 'loop' || value === '持续发射' ? 'loop' : 'timed';
|
|
270
|
-
}
|
|
271
|
-
|
|
272
|
-
function getFootstepDustTexture(scene: Scene): DynamicTexture {
|
|
273
|
-
const key = '__vfx_run_footstep_dust_texture';
|
|
274
|
-
const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
|
|
275
|
-
scene.metadata = metadata;
|
|
276
|
-
const existing = metadata[key] as DynamicTexture | undefined;
|
|
277
|
-
if (existing && !isTextureDisposed(existing)) return existing;
|
|
278
|
-
if (existing && isTextureDisposed(existing)) delete metadata[key];
|
|
279
|
-
|
|
280
|
-
const texture = new DynamicTexture('run_footstep_dust_texture', { width: 128, height: 128 }, scene, true);
|
|
281
|
-
const context = texture.getContext();
|
|
282
|
-
context.clearRect(0, 0, 128, 128);
|
|
283
|
-
for (const puff of [
|
|
284
|
-
{ x: 48, y: 69, radius: 34, alpha: 0.72 },
|
|
285
|
-
{ x: 70, y: 60, radius: 31, alpha: 0.64 },
|
|
286
|
-
{ x: 86, y: 76, radius: 27, alpha: 0.5 },
|
|
287
|
-
]) {
|
|
288
|
-
const shadow = context.createRadialGradient(puff.x, puff.y + 2, puff.radius * 0.22, puff.x, puff.y + 2, puff.radius + 5);
|
|
289
|
-
shadow.addColorStop(0, `rgba(86, 78, 64, ${puff.alpha * 0.22})`);
|
|
290
|
-
shadow.addColorStop(1, 'rgba(86, 78, 64, 0)');
|
|
291
|
-
context.fillStyle = shadow;
|
|
292
|
-
context.beginPath();
|
|
293
|
-
context.arc(puff.x, puff.y + 2, puff.radius + 5, 0, Math.PI * 2);
|
|
294
|
-
context.fill();
|
|
295
|
-
}
|
|
296
|
-
for (const puff of [
|
|
297
|
-
{ x: 48, y: 69, radius: 34, alpha: 0.72 },
|
|
298
|
-
{ x: 70, y: 60, radius: 31, alpha: 0.64 },
|
|
299
|
-
{ x: 86, y: 76, radius: 27, alpha: 0.5 },
|
|
300
|
-
]) {
|
|
301
|
-
const core = context.createRadialGradient(puff.x, puff.y, puff.radius * 0.12, puff.x, puff.y, puff.radius);
|
|
302
|
-
core.addColorStop(0, `rgba(255, 255, 255, ${puff.alpha})`);
|
|
303
|
-
core.addColorStop(0.58, `rgba(235, 229, 210, ${puff.alpha * 0.52})`);
|
|
304
|
-
core.addColorStop(1, 'rgba(220, 212, 188, 0)');
|
|
305
|
-
context.fillStyle = core;
|
|
306
|
-
context.beginPath();
|
|
307
|
-
context.arc(puff.x, puff.y, puff.radius, 0, Math.PI * 2);
|
|
308
|
-
context.fill();
|
|
309
|
-
}
|
|
310
|
-
texture.hasAlpha = true;
|
|
311
|
-
texture.update(false);
|
|
312
|
-
metadata[key] = texture;
|
|
313
|
-
texture.onDisposeObservable.addOnce(() => {
|
|
314
|
-
if (metadata[key] === texture) delete metadata[key];
|
|
315
|
-
});
|
|
316
|
-
return texture;
|
|
317
|
-
}
|
|
318
|
-
|
|
319
|
-
function readSourceEmitter(): SourceEmitter {
|
|
320
|
-
const source = sourceManifest as { emitters?: SourceEmitter[] };
|
|
321
|
-
return source.emitters?.[0] ?? {};
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
function isTextureDisposed(texture: DynamicTexture): boolean {
|
|
325
|
-
return Boolean((texture as { isDisposed?: () => boolean }).isDisposed?.());
|
|
326
|
-
}
|
|
327
|
-
|
|
328
|
-
function readColor(value: unknown, fallback: VfxColorValue): VfxColorValue {
|
|
329
|
-
if (typeof value === 'string') {
|
|
330
|
-
const match = /^#?([0-9a-f]{6})$/i.exec(value);
|
|
331
|
-
if (match) {
|
|
332
|
-
const hex = match[1];
|
|
333
|
-
return {
|
|
334
|
-
r: parseInt(hex.slice(0, 2), 16) / 255,
|
|
335
|
-
g: parseInt(hex.slice(2, 4), 16) / 255,
|
|
336
|
-
b: parseInt(hex.slice(4, 6), 16) / 255,
|
|
337
|
-
};
|
|
338
|
-
}
|
|
339
|
-
}
|
|
340
|
-
if (value && typeof value === 'object' && !Array.isArray(value)) {
|
|
341
|
-
const color = value as Partial<VfxColorValue>;
|
|
342
|
-
return {
|
|
343
|
-
r: readNumber(color.r, fallback.r),
|
|
344
|
-
g: readNumber(color.g, fallback.g),
|
|
345
|
-
b: readNumber(color.b, fallback.b),
|
|
346
|
-
};
|
|
347
|
-
}
|
|
348
|
-
return fallback;
|
|
349
|
-
}
|
|
350
|
-
|
|
351
|
-
function tintColor(color: VfxColorValue, brightness: number, alpha: number): Color4 {
|
|
352
|
-
return new Color4(
|
|
353
|
-
clamp01(color.r * brightness),
|
|
354
|
-
clamp01(color.g * brightness),
|
|
355
|
-
clamp01(color.b * brightness),
|
|
356
|
-
clamp01(alpha),
|
|
357
|
-
);
|
|
358
|
-
}
|
|
359
|
-
|
|
360
|
-
function readNumber(value: unknown, fallback: number): number {
|
|
361
|
-
const next = Number(value);
|
|
362
|
-
return Number.isFinite(next) ? next : fallback;
|
|
363
|
-
}
|
|
364
|
-
|
|
365
|
-
function clamp01(value: number): number {
|
|
366
|
-
return Math.min(1, Math.max(0, value));
|
|
367
|
-
}
|
|
368
|
-
|
|
369
|
-
function fract(value: number): number {
|
|
370
|
-
return value - Math.floor(value);
|
|
371
|
-
}
|
|
372
|
-
|
|
373
|
-
function sequence01(index: number, axis: number): number {
|
|
374
|
-
if (index === 0) return 0.5;
|
|
375
|
-
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
|
|
376
|
-
return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
|
|
377
|
-
}
|
|
@@ -1,120 +0,0 @@
|
|
|
1
|
-
// babylon-laser 移植系列的共享工具(被拆分后的各 space 特效复用)。
|
|
2
|
-
// 非 effect(无 index.ts,glob `*/index.ts` 不会当特效加载);各特效 index.ts 经 `../space-shared` 引用。
|
|
3
|
-
import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
|
|
4
|
-
import { Texture } from '@babylonjs/core/Materials/Textures/texture';
|
|
5
|
-
import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
|
|
6
|
-
import { Color4 } from '@babylonjs/core/Maths/math.color';
|
|
7
|
-
import { Vector3 } from '@babylonjs/core/Maths/math.vector';
|
|
8
|
-
import type { Mesh } from '@babylonjs/core/Meshes/mesh';
|
|
9
|
-
import type { Scene } from '@babylonjs/core/scene';
|
|
10
|
-
import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
|
|
11
|
-
import type { Observer } from '@babylonjs/core/Misc/observable';
|
|
12
|
-
import type { VfxColorValue, VfxParamDefinition } from '../types';
|
|
13
|
-
|
|
14
|
-
// ── 通用「生命周期模式」(无限循环 / 自定义时长),对齐 lumber 系列的约定 ──────────
|
|
15
|
-
export const LIFETIME_DEBUG_PARAMS: VfxParamDefinition[] = [
|
|
16
|
-
{ key: 'lifetimeMode', label: '生命周期模式', kind: 'enum', options: [
|
|
17
|
-
{ value: 'infinite', label: '无限' }, { value: 'duration', label: '自定义时间' },
|
|
18
|
-
] },
|
|
19
|
-
{ key: 'lifetime', label: '自定义时长', kind: 'lifetime', min: 0.1, max: 30, step: 0.01 },
|
|
20
|
-
];
|
|
21
|
-
export const LIFETIME_DEFAULTS: { lifetimeMode: string; lifetime: number } = { lifetimeMode: 'infinite', lifetime: 2 };
|
|
22
|
-
// mode='duration' 时 N 秒后调 dispose;返回定时器 id(0=未排程),由 dispose 里 clearTimeout。
|
|
23
|
-
export function scheduleLifetime(params: { lifetimeMode?: string; lifetime?: number }, dispose: () => void): number {
|
|
24
|
-
if (params.lifetimeMode === 'duration') return window.setTimeout(dispose, Math.max(0.05, params.lifetime ?? 2) * 1000);
|
|
25
|
-
return 0;
|
|
26
|
-
}
|
|
27
|
-
|
|
28
|
-
// 把网格从场景里任何 GlowLayer 排除(ctx 不带 glow 引用,自查 scene.effectLayers)
|
|
29
|
-
export function excludeFromGlow(scene: Scene, mesh: AbstractMesh): void {
|
|
30
|
-
for (const layer of scene.effectLayers ?? []) {
|
|
31
|
-
const add = (layer as unknown as { addExcludedMesh?: (m: AbstractMesh) => void }).addExcludedMesh;
|
|
32
|
-
if (typeof add === 'function') add.call(layer, mesh);
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
|
|
36
|
-
// 程序径向光斑(命中爆闪 / 激光两端光球用)
|
|
37
|
-
export function makeFlareTexture(scene: Scene, name = 'vfx_flare', inner = '255,255,255', outer = '90,160,255'): DynamicTexture {
|
|
38
|
-
const dt = new DynamicTexture(name, 128, scene, false);
|
|
39
|
-
const ctx = dt.getContext();
|
|
40
|
-
const g = ctx.createRadialGradient(64, 64, 0, 64, 64, 64);
|
|
41
|
-
g.addColorStop(0, `rgba(${inner},1)`);
|
|
42
|
-
g.addColorStop(0.35, `rgba(${outer},0.55)`);
|
|
43
|
-
g.addColorStop(1, `rgba(${outer},0)`);
|
|
44
|
-
ctx.clearRect(0, 0, 128, 128);
|
|
45
|
-
ctx.fillStyle = g; ctx.fillRect(0, 0, 128, 128);
|
|
46
|
-
dt.update(); dt.hasAlpha = true;
|
|
47
|
-
return dt;
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
// 爆发型粒子工厂(emitRate=0 常驻,靠 manualEmitCount 单帧脉冲)
|
|
51
|
-
export interface BurstPSOptions {
|
|
52
|
-
cap: number; sheet?: [number, number, number];
|
|
53
|
-
size: [number, number]; life: [number, number]; power: [number, number];
|
|
54
|
-
gravity: Vector3; blend: number; c1: Color4; c2: Color4; cd: Color4;
|
|
55
|
-
}
|
|
56
|
-
export function makeBurstPS(name: string, scene: Scene, texUrl: string, opts: BurstPSOptions): ParticleSystem {
|
|
57
|
-
const ps = new ParticleSystem(name, opts.cap, scene, null, !!opts.sheet);
|
|
58
|
-
ps.particleTexture = new Texture(texUrl, scene);
|
|
59
|
-
ps.particleTexture.hasAlpha = true;
|
|
60
|
-
ps.emitter = new Vector3(0, 0, 0);
|
|
61
|
-
ps.minEmitBox = new Vector3(0, 0, 0); ps.maxEmitBox = new Vector3(0, 0, 0);
|
|
62
|
-
ps.direction1 = new Vector3(-1, -1, -1); ps.direction2 = new Vector3(1, 1, 1);
|
|
63
|
-
ps.minInitialRotation = -Math.PI; ps.maxInitialRotation = Math.PI;
|
|
64
|
-
ps.minSize = opts.size[0]; ps.maxSize = opts.size[1];
|
|
65
|
-
ps.minLifeTime = opts.life[0]; ps.maxLifeTime = opts.life[1];
|
|
66
|
-
ps.minEmitPower = opts.power[0]; ps.maxEmitPower = opts.power[1];
|
|
67
|
-
ps.gravity = opts.gravity;
|
|
68
|
-
ps.color1 = opts.c1; ps.color2 = opts.c2; ps.colorDead = opts.cd;
|
|
69
|
-
ps.blendMode = opts.blend;
|
|
70
|
-
ps.emitRate = 0;
|
|
71
|
-
if (opts.sheet) {
|
|
72
|
-
ps.spriteCellWidth = opts.sheet[0]; ps.spriteCellHeight = opts.sheet[1];
|
|
73
|
-
ps.startSpriteCellID = 0; ps.endSpriteCellID = opts.sheet[2] - 1; ps.spriteCellChangeSpeed = 1;
|
|
74
|
-
}
|
|
75
|
-
ps.start();
|
|
76
|
-
return ps;
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
// 抛物 flyer 池(碎石/金币):重力抛物 + 随机自转 + 末段缩小 + 寿命到回收。自维护 onBeforeRender。
|
|
80
|
-
interface Flyer { mesh: Mesh; vel: Vector3; spin: Vector3; life: number; maxLife: number; gravity: number; base: number; }
|
|
81
|
-
export class FlyerPool {
|
|
82
|
-
private readonly flyers: Flyer[] = [];
|
|
83
|
-
private readonly observer: Observer<Scene>;
|
|
84
|
-
private disposed = false;
|
|
85
|
-
constructor(private readonly scene: Scene) {
|
|
86
|
-
this.observer = scene.onBeforeRenderObservable.add(() => this.update()) as Observer<Scene>;
|
|
87
|
-
}
|
|
88
|
-
spawn(mesh: Mesh, origin: Vector3, vel: Vector3, gravity: number, maxLife: number): void {
|
|
89
|
-
mesh.position.copyFrom(origin);
|
|
90
|
-
mesh.isPickable = false;
|
|
91
|
-
this.flyers.push({
|
|
92
|
-
mesh, vel, gravity, maxLife, life: 0, base: mesh.scaling.x || 1,
|
|
93
|
-
spin: new Vector3((Math.random() - 0.5) * 8, (Math.random() - 0.5) * 8, (Math.random() - 0.5) * 8),
|
|
94
|
-
});
|
|
95
|
-
}
|
|
96
|
-
get activeCount(): number { return this.flyers.length; }
|
|
97
|
-
private update(): void {
|
|
98
|
-
if (this.disposed) return;
|
|
99
|
-
const dt = Math.min(this.scene.getEngine().getDeltaTime() / 1000, 0.05);
|
|
100
|
-
for (let i = this.flyers.length - 1; i >= 0; i--) {
|
|
101
|
-
const f = this.flyers[i]; f.life += dt;
|
|
102
|
-
f.vel.y -= f.gravity * dt;
|
|
103
|
-
f.mesh.position.addInPlace(f.vel.scale(dt));
|
|
104
|
-
f.mesh.rotation.x += f.spin.x * dt; f.mesh.rotation.y += f.spin.y * dt; f.mesh.rotation.z += f.spin.z * dt;
|
|
105
|
-
if (f.life > f.maxLife * 0.7) {
|
|
106
|
-
const k = Math.max(0.001, 1 - (f.life - f.maxLife * 0.7) / (f.maxLife * 0.3));
|
|
107
|
-
f.mesh.scaling.setAll(f.base * k);
|
|
108
|
-
}
|
|
109
|
-
if (f.life >= f.maxLife) { f.mesh.dispose(); this.flyers.splice(i, 1); }
|
|
110
|
-
}
|
|
111
|
-
}
|
|
112
|
-
dispose(): void {
|
|
113
|
-
if (this.disposed) return; this.disposed = true;
|
|
114
|
-
this.scene.onBeforeRenderObservable.remove(this.observer);
|
|
115
|
-
for (const f of this.flyers) f.mesh.dispose();
|
|
116
|
-
this.flyers.length = 0;
|
|
117
|
-
}
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
export function colorVec4(c: VfxColorValue, a = 1): Color4 { return new Color4(c.r, c.g, c.b, a); }
|