@fps-games/vfx 0.3.2 → 0.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +5 -5
  3. package/dist/effects/treasure-attention/index.d.ts +1 -1
  4. package/package.json +6 -5
  5. package/tooling/vfx-cli.mjs +31 -22
  6. package/tooling/vfx-package-resolution.mjs +8 -8
  7. package/docs/AUTHORING_EFFECTS.md +0 -297
  8. package/docs/INTEGRATION.md +0 -194
  9. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  10. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  11. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  12. package/docs/hit-flash-red-method.md +0 -155
  13. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  14. package/docs/vfx-ab/RESULTS.md +0 -35
  15. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  16. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  17. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  18. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  19. package/docs/vfx-integration_chatgpt.md +0 -462
  20. package/docs/vfx-placement-design.md +0 -164
  21. package/docs/weapon-trail-visualization.html +0 -241
  22. package/packages/EffectPackageService.ts +0 -346
  23. package/packages/SceneVfxService.ts +0 -96
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  38. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  39. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  40. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  41. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  42. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  44. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  47. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  48. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  49. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  53. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  54. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  55. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  56. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  57. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  61. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  62. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  63. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  67. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  68. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  69. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  70. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  71. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  74. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  77. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  78. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  79. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  83. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  84. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  85. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  86. package/packages/effects/building-upgrade/effect.json +0 -6
  87. package/packages/effects/building-upgrade/index.ts +0 -387
  88. package/packages/effects/character-entrance/effect.json +0 -6
  89. package/packages/effects/character-entrance/index.ts +0 -308
  90. package/packages/effects/coin-burst/index.ts +0 -48
  91. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  92. package/packages/effects/comet-trail-flame/index.ts +0 -107
  93. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  94. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  95. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  96. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  97. package/packages/effects/debris-smoke/index.ts +0 -102
  98. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  99. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  100. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  101. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  102. package/packages/effects/electric-arc/index.ts +0 -63
  103. package/packages/effects/energy-shield/effect.json +0 -7
  104. package/packages/effects/energy-shield/index.ts +0 -432
  105. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  106. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  107. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  108. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  109. package/packages/effects/explosion/index.ts +0 -115
  110. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  111. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  112. package/packages/effects/hit-flash/index.ts +0 -77
  113. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  114. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  115. package/packages/effects/laser-beam/index.ts +0 -6
  116. package/packages/effects/laser-beam-factory.ts +0 -146
  117. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  118. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  119. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  120. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  121. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  122. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  123. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  124. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  125. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  126. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  127. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  128. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  129. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  130. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  131. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  132. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  133. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  134. package/packages/effects/monster-hit/index.ts +0 -129
  135. package/packages/effects/player-upgrade/effect.json +0 -6
  136. package/packages/effects/player-upgrade/index.ts +0 -640
  137. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  138. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  139. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  140. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  141. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  142. package/packages/effects/run-footstep-dust/effect.json +0 -183
  143. package/packages/effects/run-footstep-dust/index.ts +0 -377
  144. package/packages/effects/space-shared.ts +0 -120
  145. package/packages/effects/thruster-flame/index.ts +0 -306
  146. package/packages/effects/treasure-attention/effect.json +0 -7
  147. package/packages/effects/treasure-attention/index.ts +0 -630
  148. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  149. package/packages/effects/tree-chop-dust/effect.json +0 -8
  150. package/packages/effects/tree-chop-dust/index.ts +0 -202
  151. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  152. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  153. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  154. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  155. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  156. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  157. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  158. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  159. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  160. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  161. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  162. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  163. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  164. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  165. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  166. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  167. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  168. package/packages/effects/weapon-trail/index.ts +0 -317
  169. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  170. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  171. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  172. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  173. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  174. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  175. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  176. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  177. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  178. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  179. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  180. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  181. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  182. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  183. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  184. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  185. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  186. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  187. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  188. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  189. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  190. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  191. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  192. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  193. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  194. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  195. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  196. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  197. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  198. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  199. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  200. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  201. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  202. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  203. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  204. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  205. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  206. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  207. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  208. package/packages/generation.ts +0 -14
  209. package/packages/index.ts +0 -14
  210. package/packages/legacy-particle-runtime.ts +0 -113
  211. package/packages/manifestRuntimePackage.ts +0 -519
  212. package/packages/registry.ts +0 -85
  213. package/packages/rendering.ts +0 -13
  214. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  215. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  216. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
  217. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  218. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  219. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  220. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  221. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  222. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  223. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  224. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  225. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  226. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  227. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  228. package/packages/types.ts +0 -195
  229. package/tooling/check-dist-runtime.mjs +0 -166
  230. package/tooling/generate-index.mjs +0 -55
  231. package/tooling/test-guardrails.mjs +0 -157
  232. package/tooling/validate-boundary.mjs +0 -92
  233. package/tooling/validate-effects.mjs +0 -304
  234. package/tooling/validate.mjs +0 -53
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- "policy": {
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- "runtimeAssetsRoot": "assets/",
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- "sourceAssetsRoot": "source/",
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- "note": "assets/ contains files loaded by Babylon runtime. source/cocos/assets/ preserves the original Cocos asset tree for traceability and reconversion."
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- },
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- "entries": [
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- {
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- "id": "effect_yanwu4",
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- "kind": "texture",
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- "group": "textures",
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- "packagePath": "assets/textures/effect_yanwu4.png",
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- "originalProjectPath": "assets/ArtResources/Effect/Effect_Build_Processinglogs/tex/effect_yanwu4.png"
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- },
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- },
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- {
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- "originalProjectPath": "assets/ArtResources/Effect/Effect_Build_Processinglogs/mat/shumu.mtl"
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- },
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- {
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- "id": "yanwu",
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- "kind": "material",
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- "group": "materials",
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- "role": "source-evidence",
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- "runtimeUse": false,
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- "packagePath": "source/cocos/assets/ArtResources/Effect/Effect_Build_Processinglogs/mat/yanwu.mtl",
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- "sourcePackagePath": "assets/materials/yanwu.mtl",
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- "sourcePath": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/source/cocos/assets/ArtResources/Effect/Effect_Build_Processinglogs/mat/yanwu.mtl",
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- "originalProjectPath": "assets/ArtResources/Effect/Effect_Build_Processinglogs/mat/yanwu.mtl"
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- },
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- {
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- "id": "02-normalized-vfx",
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- "kind": "raw",
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- "group": "raw",
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- "role": "source-evidence",
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- "runtimeUse": false,
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- "packagePath": "source/02-normalized-vfx.json",
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- "sourcePackagePath": "source/02-normalized-vfx.json",
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- "sourcePath": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/source/02-normalized-vfx.json",
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- "sourceId": null,
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- },
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- {
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- "id": "01-source-dump",
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- "kind": "raw",
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- "role": "source-evidence",
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- "runtimeUse": false,
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- "packagePath": "source/01-source-dump.json",
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- "sourcePackagePath": "source/01-source-dump.json",
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- "sourcePath": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/source/01-source-dump.json",
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- "sourceId": null,
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- "usedBy": []
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- },
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- {
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- "id": "effect_build_processinglogs",
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- "kind": "raw",
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- "group": "raw",
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- "role": "source-evidence",
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- "runtimeUse": false,
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- "packagePath": "source/raw/Effect_Build_Processinglogs.prefab",
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- "sourcePackagePath": "source/raw/Effect_Build_Processinglogs.prefab",
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- "sourcePath": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/source/cocos/assets/ArtResources/Effect/Effect_Build_Processinglogs/prefab/Effect_Build_Processinglogs.prefab",
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- "sourceId": "25c97f18-e7cf-4a86-8653-bb2aa95edfc6",
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- "usedBy": [],
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- "originalProjectPath": "assets/ArtResources/Effect/Effect_Build_Processinglogs/prefab/Effect_Build_Processinglogs.prefab"
111
- },
112
- {
113
- "id": "effect_build_processinglogs.meta",
114
- "kind": "raw",
115
- "group": "raw",
116
- "role": "source-evidence",
117
- "runtimeUse": false,
118
- "packagePath": "source/raw/Effect_Build_Processinglogs.prefab.meta",
119
- "sourcePackagePath": "source/raw/Effect_Build_Processinglogs.prefab.meta",
120
- "sourcePath": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/source/cocos/assets/ArtResources/Effect/Effect_Build_Processinglogs/prefab/Effect_Build_Processinglogs.prefab.meta",
121
- "sourceId": "25c97f18-e7cf-4a86-8653-bb2aa95edfc6",
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- "usedBy": [],
123
- "originalProjectPath": "assets/ArtResources/Effect/Effect_Build_Processinglogs/prefab/Effect_Build_Processinglogs.prefab.meta"
124
- },
125
- {
126
- "id": "particle_emitter_v1",
127
- "kind": "script",
128
- "group": "scripts",
129
- "role": "babylon-runtime",
130
- "runtimeUse": true,
131
- "packagePath": "assets/runtime/particleEmitter.v1.js",
132
- "sourcePackagePath": "assets/runtime/particleEmitter.v1.js",
133
- "sourceArchivePath": null,
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- "sourcePath": null,
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- "sourceId": null,
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- "usedBy": []
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- }
138
- ],
139
- "packageId": "build.particle.wood_chip_dust_burst",
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- "previousPackageIds": [
141
- "world.particle.effect_build_processinglogs"
142
- ],
143
- "gcsPrefix": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst",
144
- "sourceArchivePrefix": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/source",
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- "canonicalSource": "gcs"
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- }
@@ -1,69 +0,0 @@
1
- {
2
- "schemaVersion": "vfx-library-lineage/1.0",
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- "savedAt": "2026-05-16T16:33:44.138Z",
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- "sourcePackage": "vfx-intermediate/cocos-babylon-packages/effect_build_processinglogs",
5
- "sourceEffect": "03-effect.json",
6
- "libraryPackage": "packages/build.particle.wood_chip_dust_burst",
7
- "effectId": "build.particle.wood_chip_dust_burst",
8
- "media": {
9
- "previewVideo": "media/preview.webm",
10
- "previewWebm": "media/preview.webm",
11
- "previewMp4": "media/preview.mp4",
12
- "previewGif": "media/preview.gif",
13
- "thumbnail": "media/thumbnail.png",
14
- "contactSheet": "media/contact-sheet.png",
15
- "gcsUri": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/preview.mp4",
16
- "gcs": {
17
- "previewMp4": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/preview.mp4",
18
- "previewWebm": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/preview.webm",
19
- "previewGif": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/preview.gif",
20
- "thumbnail": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png",
21
- "contactSheet": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png"
22
- }
23
- },
24
- "recording": {
25
- "provider": "browser-mediarecorder",
26
- "recordedAt": "2026-05-16T16:33:44.772Z",
27
- "mimeType": "video/webm;codecs=vp9",
28
- "durationSec": 3,
29
- "fps": 30,
30
- "media": {
31
- "previewVideo": "media/preview.webm",
32
- "previewWebm": "media/preview.webm",
33
- "previewMp4": "media/preview.mp4",
34
- "previewGif": "media/preview.gif",
35
- "thumbnail": "media/thumbnail.png",
36
- "contactSheet": "media/contact-sheet.png",
37
- "gcsUri": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/preview.mp4",
38
- "gcs": {
39
- "previewMp4": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/preview.mp4",
40
- "previewWebm": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/preview.webm",
41
- "previewGif": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/preview.gif",
42
- "thumbnail": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png",
43
- "contactSheet": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png"
44
- }
45
- }
46
- },
47
- "description": {
48
- "provider": "funplus-litellm",
49
- "status": "described",
50
- "model": "gemini-3.1-pro-preview",
51
- "metadata": "metadata/description.json"
52
- },
53
- "previousIds": [
54
- "world.particle.effect_build_processinglogs"
55
- ],
56
- "renamedFrom": {
57
- "effectId": "world.particle.effect_build_processinglogs",
58
- "libraryPackage": "packages/world.particle.effect_build_processinglogs",
59
- "gcsPrefix": "gs://fps-vfx-library/packages/world.particle.effect_build_processinglogs",
60
- "renamedAt": "2026-05-16T19:40:50.833Z"
61
- },
62
- "gcsPrefix": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst",
63
- "sourceArchivePrefix": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/source",
64
- "fullProvenancePrefix": "gs://fps-vfx-library/packages/build.particle.wood_chip_dust_burst/provenance",
65
- "gitPackage": "packages/build.particle.wood_chip_dust_burst",
66
- "legacyPackageIds": [
67
- "world.particle.effect_build_processinglogs"
68
- ]
69
- }
@@ -1,6 +0,0 @@
1
- {
2
- "id": "building-upgrade",
3
- "nameZh": "建筑升级金光",
4
- "source": "runtime-generated",
5
- "assets": []
6
- }
@@ -1,387 +0,0 @@
1
- import { Color4 } from '@babylonjs/core/Maths/math.color';
2
- import { Matrix, Vector3 } from '@babylonjs/core/Maths/math.vector';
3
- import { DynamicTexture } from '@babylonjs/core/Materials/Textures/dynamicTexture';
4
- import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
5
- import type { Particle } from '@babylonjs/core/Particles/particle';
6
- import type { Scene } from '@babylonjs/core/scene';
7
- import type { TransformNode } from '@babylonjs/core/Meshes/transformNode';
8
- import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
9
- import { configureVfxParticleSystem } from '../../rendering';
10
- import manifest from './effect.json';
11
-
12
- interface BuildingUpgradeParams extends VfxParamValues {
13
- lifetime: number;
14
- scale: number;
15
- initialHeight: number;
16
- color: VfxColorValue;
17
- opacity: number;
18
- scaleX: number;
19
- scaleY: number;
20
- scaleZ: number;
21
- centerCount: number;
22
- outlineCount: number;
23
- strandWidth: number;
24
- riseSpeed: number;
25
- centerSpread: number;
26
- outlineThickness: number;
27
- glowOpacity: number;
28
- }
29
-
30
- const BASE_FOOTPRINT_X = 3.2;
31
- const BASE_FOOTPRINT_Z = 2.6;
32
- const BASE_CENTER_HEIGHT = 2.2;
33
- const BASE_OUTLINE_HEIGHT = 3.1;
34
- const BASE_GLOW_THICKNESS = 0.38;
35
-
36
- const DEFAULT_PARAMS: BuildingUpgradeParams = {
37
- lifetime: 1.8,
38
- scale: 1,
39
- initialHeight: 0.02,
40
- color: { r: 1, g: 0.84, b: 0.12 },
41
- opacity: 1,
42
- scaleX: 1,
43
- scaleY: 1,
44
- scaleZ: 1,
45
- centerCount: 46,
46
- outlineCount: 150,
47
- strandWidth: 0.035,
48
- riseSpeed: 1.15,
49
- centerSpread: 0.92,
50
- outlineThickness: 0.18,
51
- glowOpacity: 0.62,
52
- };
53
-
54
- export const buildingUpgradeEffectPackage: VfxEffectPackage<BuildingUpgradeParams> = {
55
- id: 'building-upgrade',
56
- nameZh: '建筑升级金光',
57
- manifest,
58
- defaultParams: DEFAULT_PARAMS,
59
- debugAnchor: 'playerRight',
60
- debugParams: [
61
- { key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.2, max: 6, step: 0.01 },
62
- { key: 'scale', label: '整体缩放', kind: 'scale', min: 0.1, max: 6, step: 0.01 },
63
- { key: 'initialHeight', label: '初始高度', kind: 'number', min: -1, max: 3, step: 0.01 },
64
- { key: 'color', label: '金光颜色', kind: 'color' },
65
- { key: 'opacity', label: '透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
66
- { key: 'scaleX', label: 'X 轴缩放', kind: 'number', min: 0.1, max: 6, step: 0.01 },
67
- { key: 'scaleY', label: 'Y 轴缩放', kind: 'number', min: 0.1, max: 6, step: 0.01 },
68
- { key: 'scaleZ', label: 'Z 轴缩放', kind: 'number', min: 0.1, max: 6, step: 0.01 },
69
- { key: 'centerCount', label: '中心金丝数量', kind: 'number', min: 0, max: 240, step: 1 },
70
- { key: 'outlineCount', label: '轮廓金丝数量', kind: 'number', min: 0, max: 420, step: 1 },
71
- { key: 'strandWidth', label: '金丝粗细', kind: 'number', min: 0.005, max: 0.2, step: 0.001 },
72
- { key: 'riseSpeed', label: '上升速度', kind: 'number', min: 0, max: 5, step: 0.01 },
73
- { key: 'centerSpread', label: '中心散布', kind: 'number', min: 0, max: 1.5, step: 0.01 },
74
- { key: 'outlineThickness', label: '轮廓厚度', kind: 'number', min: 0, max: 1, step: 0.01 },
75
- { key: 'glowOpacity', label: '光芒强度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
76
- ],
77
- create({ scene, root, position, params }) {
78
- root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight, 0));
79
-
80
- const centerStrands = createStrandSystem(scene, root, params, 'center');
81
- const outlineStrands = createStrandSystem(scene, root, params, 'outline');
82
- const glow = createOutlineGlow(scene, root, params);
83
- const disposeTimer = window.setTimeout(
84
- () => disposeAll(),
85
- Math.max(0.05, params.lifetime + getMaxStrandHeight(params) / Math.max(0.1, params.riseSpeed) * 0.18 + 0.45) * 1000,
86
- );
87
- let disposed = false;
88
-
89
- centerStrands.start();
90
- outlineStrands.start();
91
- glow.start();
92
-
93
- return {
94
- root,
95
- dispose() {
96
- disposeAll();
97
- },
98
- };
99
-
100
- function disposeAll(): void {
101
- if (disposed) return;
102
- disposed = true;
103
- window.clearTimeout(disposeTimer);
104
- centerStrands.dispose(false);
105
- outlineStrands.dispose(false);
106
- glow.dispose(false);
107
- root.dispose();
108
- }
109
- },
110
- };
111
-
112
- function createStrandSystem(
113
- scene: Scene,
114
- root: TransformNode,
115
- params: BuildingUpgradeParams,
116
- mode: 'center' | 'outline',
117
- ): ParticleSystem {
118
- const count = Math.max(0, Math.round(mode === 'center' ? params.centerCount : params.outlineCount));
119
- const system = new ParticleSystem(`building-upgrade.${mode}-strands`, Math.max(1, count), scene);
120
- const color = params.color;
121
- const height = mode === 'center' ? getCenterHeight(params) : getOutlineHeight(params);
122
- const width = params.strandWidth * getHorizontalScale(params) * (mode === 'center' ? 1.35 : 0.92);
123
-
124
- configureVfxParticleSystem(system);
125
- system.particleTexture = getGoldStrandTexture(scene);
126
- system.emitter = root as any;
127
- system.manualEmitCount = count;
128
- system.emitRate = count * 60;
129
- system.targetStopDuration = 0.04;
130
- system.disposeOnStop = false;
131
- system.updateSpeed = 1 / 60;
132
- system.minLifeTime = Math.max(0.12, params.lifetime * (mode === 'center' ? 0.48 : 0.62));
133
- system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * (mode === 'center' ? 0.86 : 1.08));
134
- system.minSize = Math.max(0.01, height * 0.34);
135
- system.maxSize = Math.max(system.minSize, height * (mode === 'center' ? 0.72 : 0.98));
136
- system.minScaleX = Math.max(0.02, width);
137
- system.maxScaleX = Math.max(system.minScaleX, width * 1.8);
138
- system.minScaleY = 1;
139
- system.maxScaleY = mode === 'center' ? 1.45 : 1.75;
140
- system.minEmitPower = Math.max(0.01, params.riseSpeed * getVerticalScale(params) * (mode === 'center' ? 0.5 : 0.7));
141
- system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * getVerticalScale(params) * (mode === 'center' ? 1.15 : 1.65));
142
- system.gravity = new Vector3(0, 0.38 * getVerticalScale(params), 0);
143
- system.blendMode = ParticleSystem.BLENDMODE_ADD;
144
- system.color1 = toColor4(color, params.opacity * (mode === 'center' ? 0.72 : 0.86));
145
- system.color2 = toColor4({ r: 1, g: 0.98, b: 0.52 }, params.opacity);
146
- system.colorDead = toColor4(color, 0);
147
- system.addColorGradient(0, toColor4(color, 0));
148
- system.addColorGradient(0.12, toColor4({ r: 1, g: 0.96, b: 0.42 }, params.opacity));
149
- system.addColorGradient(0.72, toColor4(color, params.opacity * 0.62));
150
- system.addColorGradient(1, toColor4(color, 0));
151
- system.addVelocityGradient(0, 1);
152
- system.addVelocityGradient(0.65, 0.55);
153
- system.addVelocityGradient(1, 0.12);
154
-
155
- let positionIndex = 0;
156
- let directionIndex = 0;
157
- system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
158
- const index = particle.id + positionIndex;
159
- positionIndex += 1;
160
- const local = mode === 'center'
161
- ? sampleCenterPosition(index, params)
162
- : sampleOutlinePosition(index, params);
163
- if (isLocal) positionToUpdate.copyFrom(local);
164
- else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
165
- };
166
- system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
167
- const index = particle.id + directionIndex;
168
- directionIndex += 1;
169
- const sway = (mode === 'center' ? 0.22 : 0.12) * getHorizontalScale(params);
170
- const local = new Vector3(
171
- (sequence01(index, 4) - 0.5) * sway,
172
- 0.8 + sequence01(index, 5) * 0.65,
173
- (sequence01(index, 6) - 0.5) * sway,
174
- );
175
- if (isLocal) directionToUpdate.copyFrom(local);
176
- else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
177
- };
178
-
179
- return system;
180
- }
181
-
182
- function createOutlineGlow(scene: Scene, root: TransformNode, params: BuildingUpgradeParams): ParticleSystem {
183
- const count = Math.max(1, Math.round(params.outlineCount * 0.82));
184
- const system = new ParticleSystem('building-upgrade.outline-glow-rays', count, scene);
185
- const height = getOutlineHeight(params) * 1.06;
186
- const glowWidth = Math.max(0.04, BASE_GLOW_THICKNESS * getHorizontalScale(params));
187
- const alpha = params.glowOpacity * params.opacity;
188
-
189
- configureVfxParticleSystem(system);
190
- system.particleTexture = getOutlineGlowTexture(scene);
191
- system.emitter = root as any;
192
- system.manualEmitCount = count;
193
- system.emitRate = count * 60;
194
- system.targetStopDuration = 0.04;
195
- system.disposeOnStop = false;
196
- system.updateSpeed = 1 / 60;
197
- system.minLifeTime = Math.max(0.12, params.lifetime * 0.62);
198
- system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * 1.08);
199
- system.minSize = Math.max(0.01, height * 0.42);
200
- system.maxSize = Math.max(system.minSize, height * 1.08);
201
- system.minScaleX = glowWidth * 0.42;
202
- system.maxScaleX = glowWidth * 1.18;
203
- system.minScaleY = 1.05;
204
- system.maxScaleY = 1.75;
205
- system.minEmitPower = Math.max(0.01, params.riseSpeed * getVerticalScale(params) * 0.58);
206
- system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * getVerticalScale(params) * 1.38);
207
- system.gravity = new Vector3(0, 0.3 * getVerticalScale(params), 0);
208
- system.blendMode = ParticleSystem.BLENDMODE_ADD;
209
- system.color1 = toColor4(params.color, alpha * 0.62);
210
- system.color2 = toColor4({ r: 1, g: 0.98, b: 0.58 }, alpha * 0.86);
211
- system.colorDead = toColor4(params.color, 0);
212
- system.addColorGradient(0, toColor4(params.color, 0));
213
- system.addColorGradient(0.1, toColor4({ r: 1, g: 0.96, b: 0.48 }, alpha * 0.82));
214
- system.addColorGradient(0.56, toColor4(params.color, alpha * 0.52));
215
- system.addColorGradient(1, toColor4(params.color, 0));
216
- system.addVelocityGradient(0, 1);
217
- system.addVelocityGradient(0.65, 0.52);
218
- system.addVelocityGradient(1, 0.12);
219
-
220
- let positionIndex = 0;
221
- let directionIndex = 0;
222
- system.startPositionFunction = (worldMatrix: Matrix, positionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
223
- const index = particle.id + positionIndex + 31;
224
- positionIndex += 1;
225
- const local = sampleOutlinePosition(index, params);
226
- if (isLocal) positionToUpdate.copyFrom(local);
227
- else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
228
- };
229
- system.startDirectionFunction = (worldMatrix: Matrix, directionToUpdate: Vector3, particle: Particle, isLocal: boolean) => {
230
- const index = particle.id + directionIndex + 31;
231
- directionIndex += 1;
232
- const sway = 0.08 * getHorizontalScale(params);
233
- const local = new Vector3(
234
- (sequence01(index, 4) - 0.5) * sway,
235
- 0.82 + sequence01(index, 5) * 0.58,
236
- (sequence01(index, 6) - 0.5) * sway,
237
- );
238
- if (isLocal) directionToUpdate.copyFrom(local);
239
- else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
240
- };
241
-
242
- return system;
243
- }
244
-
245
- function sampleCenterPosition(index: number, params: BuildingUpgradeParams): Vector3 {
246
- const angle = sequence01(index, 0) * Math.PI * 2;
247
- const radius = Math.sqrt(0.16 + sequence01(index, 1) * 0.84);
248
- const xRadius = getFootprintX(params) * 0.5 * params.centerSpread;
249
- const zRadius = getFootprintZ(params) * 0.5 * params.centerSpread;
250
- const jitterX = (sequence01(index, 7) - 0.5) * xRadius * 0.18;
251
- const jitterZ = (sequence01(index, 8) - 0.5) * zRadius * 0.18;
252
- const x = Math.cos(angle) * radius * xRadius + jitterX;
253
- const z = Math.sin(angle) * radius * zRadius + jitterZ;
254
- const y = sequence01(index, 2) * 0.12 * getVerticalScale(params);
255
- return new Vector3(x, y, z);
256
- }
257
-
258
- function sampleOutlinePosition(index: number, params: BuildingUpgradeParams): Vector3 {
259
- const width = getFootprintX(params);
260
- const depth = getFootprintZ(params);
261
- const perimeter = Math.max(0.001, width * 2 + depth * 2);
262
- const distance = sequence01(index, 0) * perimeter;
263
- const jitter = (sequence01(index, 1) - 0.5) * params.outlineThickness * getHorizontalScale(params);
264
- const y = sequence01(index, 2) * 0.16 * getVerticalScale(params);
265
-
266
- if (distance < width) return new Vector3(-width * 0.5 + distance, y, -depth * 0.5 + jitter);
267
- if (distance < width + depth) return new Vector3(width * 0.5 + jitter, y, -depth * 0.5 + distance - width);
268
- if (distance < width * 2 + depth) return new Vector3(width * 0.5 - (distance - width - depth), y, depth * 0.5 + jitter);
269
- return new Vector3(-width * 0.5 + jitter, y, depth * 0.5 - (distance - width * 2 - depth));
270
- }
271
-
272
- function getFootprintX(params: BuildingUpgradeParams): number {
273
- return BASE_FOOTPRINT_X * Math.max(0.05, params.scale) * Math.max(0.05, params.scaleX);
274
- }
275
-
276
- function getFootprintZ(params: BuildingUpgradeParams): number {
277
- return BASE_FOOTPRINT_Z * Math.max(0.05, params.scale) * Math.max(0.05, params.scaleZ);
278
- }
279
-
280
- function getVerticalScale(params: BuildingUpgradeParams): number {
281
- return Math.max(0.05, params.scale) * Math.max(0.05, params.scaleY);
282
- }
283
-
284
- function getHorizontalScale(params: BuildingUpgradeParams): number {
285
- return Math.max(0.05, params.scale) * Math.max(0.05, (params.scaleX + params.scaleZ) * 0.5);
286
- }
287
-
288
- function getCenterHeight(params: BuildingUpgradeParams): number {
289
- return BASE_CENTER_HEIGHT * getVerticalScale(params);
290
- }
291
-
292
- function getOutlineHeight(params: BuildingUpgradeParams): number {
293
- return BASE_OUTLINE_HEIGHT * getVerticalScale(params);
294
- }
295
-
296
- function getMaxStrandHeight(params: BuildingUpgradeParams): number {
297
- return Math.max(getCenterHeight(params), getOutlineHeight(params));
298
- }
299
-
300
- function getGoldStrandTexture(scene: Scene): DynamicTexture {
301
- const key = '__vfx_building_upgrade_gold_strand_texture';
302
- const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
303
- scene.metadata = metadata;
304
- const existing = metadata[key] as DynamicTexture | undefined;
305
- if (existing) return existing;
306
-
307
- const texture = new DynamicTexture('building_upgrade_gold_strand_texture', { width: 48, height: 192 }, scene, true);
308
- const context = texture.getContext();
309
- context.clearRect(0, 0, 48, 192);
310
- const glow = context.createLinearGradient(0, 0, 0, 192);
311
- glow.addColorStop(0, 'rgba(255, 250, 156, 0)');
312
- glow.addColorStop(0.18, 'rgba(255, 239, 84, 0.92)');
313
- glow.addColorStop(0.62, 'rgba(255, 210, 28, 0.52)');
314
- glow.addColorStop(1, 'rgba(255, 181, 0, 0)');
315
- context.fillStyle = glow;
316
- context.fillRect(19, 0, 10, 192);
317
- context.fillStyle = 'rgba(255, 255, 225, 0.95)';
318
- context.fillRect(23, 8, 2, 168);
319
- const halo = context.createRadialGradient(24, 64, 0, 24, 64, 24);
320
- halo.addColorStop(0, 'rgba(255, 239, 96, 0.5)');
321
- halo.addColorStop(1, 'rgba(255, 199, 0, 0)');
322
- context.fillStyle = halo;
323
- context.fillRect(0, 16, 48, 96);
324
- texture.hasAlpha = true;
325
- texture.update(false);
326
- metadata[key] = texture;
327
- return texture;
328
- }
329
-
330
- function getOutlineGlowTexture(scene: Scene): DynamicTexture {
331
- const key = '__vfx_building_upgrade_outline_glow_texture';
332
- const metadata = scene.metadata && typeof scene.metadata === 'object' ? scene.metadata as Record<string, unknown> : {};
333
- scene.metadata = metadata;
334
- const existing = metadata[key] as DynamicTexture | undefined;
335
- if (existing) return existing;
336
-
337
- const texture = new DynamicTexture('building_upgrade_outline_glow_texture', { width: 96, height: 192 }, scene, true);
338
- const context = texture.getContext();
339
- const compositeContext = context as unknown as CanvasRenderingContext2D;
340
- context.clearRect(0, 0, 96, 192);
341
- const sideFade = context.createLinearGradient(0, 0, 96, 0);
342
- sideFade.addColorStop(0, 'rgba(255, 204, 0, 0)');
343
- sideFade.addColorStop(0.28, 'rgba(255, 220, 38, 0.36)');
344
- sideFade.addColorStop(0.5, 'rgba(255, 246, 142, 0.78)');
345
- sideFade.addColorStop(0.72, 'rgba(255, 220, 38, 0.36)');
346
- sideFade.addColorStop(1, 'rgba(255, 204, 0, 0)');
347
- const verticalFade = context.createLinearGradient(0, 0, 0, 192);
348
- verticalFade.addColorStop(0, 'rgba(255, 244, 115, 0)');
349
- verticalFade.addColorStop(0.16, 'rgba(255, 236, 72, 0.65)');
350
- verticalFade.addColorStop(0.55, 'rgba(255, 212, 22, 0.46)');
351
- verticalFade.addColorStop(1, 'rgba(255, 174, 0, 0)');
352
- context.fillStyle = sideFade;
353
- context.fillRect(0, 0, 96, 192);
354
- compositeContext.globalCompositeOperation = 'source-in';
355
- context.fillStyle = verticalFade;
356
- context.fillRect(0, 0, 96, 192);
357
- compositeContext.globalCompositeOperation = 'source-over';
358
- const core = context.createLinearGradient(0, 0, 0, 192);
359
- core.addColorStop(0, 'rgba(255, 255, 214, 0)');
360
- core.addColorStop(0.22, 'rgba(255, 255, 214, 0.64)');
361
- core.addColorStop(0.66, 'rgba(255, 231, 82, 0.28)');
362
- core.addColorStop(1, 'rgba(255, 185, 0, 0)');
363
- context.fillStyle = core;
364
- context.fillRect(44, 8, 8, 166);
365
- texture.hasAlpha = true;
366
- texture.update(false);
367
- metadata[key] = texture;
368
- return texture;
369
- }
370
-
371
- function toColor4(color: VfxColorValue, alpha: number): Color4 {
372
- return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
373
- }
374
-
375
- function clamp01(value: number): number {
376
- return Math.min(1, Math.max(0, value));
377
- }
378
-
379
- function fract(value: number): number {
380
- return value - Math.floor(value);
381
- }
382
-
383
- function sequence01(index: number, axis: number): number {
384
- if (index === 0) return 0.5;
385
- const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
386
- return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
387
- }