@fps-games/vfx 0.3.2 → 0.3.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (234) hide show
  1. package/CHANGELOG.md +16 -0
  2. package/README.md +5 -5
  3. package/dist/effects/treasure-attention/index.d.ts +1 -1
  4. package/package.json +6 -5
  5. package/tooling/vfx-cli.mjs +31 -22
  6. package/tooling/vfx-package-resolution.mjs +8 -8
  7. package/docs/AUTHORING_EFFECTS.md +0 -297
  8. package/docs/INTEGRATION.md +0 -194
  9. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  10. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  11. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  12. package/docs/hit-flash-red-method.md +0 -155
  13. package/docs/treasure_attention_fx_babylonjs_guide.md +0 -901
  14. package/docs/vfx-ab/RESULTS.md +0 -35
  15. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  16. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  17. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  18. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  19. package/docs/vfx-integration_chatgpt.md +0 -462
  20. package/docs/vfx-placement-design.md +0 -164
  21. package/docs/weapon-trail-visualization.html +0 -241
  22. package/packages/EffectPackageService.ts +0 -346
  23. package/packages/SceneVfxService.ts +0 -96
  24. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  25. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  26. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  27. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  28. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  29. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  30. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  31. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  32. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  33. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  34. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  35. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  36. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  37. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  38. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  39. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  40. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  41. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  42. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  43. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  44. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  45. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  46. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  47. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  48. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  49. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  50. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  51. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  52. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  53. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  54. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  55. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  56. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  57. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  58. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  59. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  60. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  61. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  62. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  63. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  64. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  65. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  66. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  67. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  68. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  69. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  70. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  71. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  72. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  73. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  74. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  75. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  76. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  77. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  78. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  79. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  80. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  81. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  82. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  83. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  84. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  85. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  86. package/packages/effects/building-upgrade/effect.json +0 -6
  87. package/packages/effects/building-upgrade/index.ts +0 -387
  88. package/packages/effects/character-entrance/effect.json +0 -6
  89. package/packages/effects/character-entrance/index.ts +0 -308
  90. package/packages/effects/coin-burst/index.ts +0 -48
  91. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  92. package/packages/effects/comet-trail-flame/index.ts +0 -107
  93. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  94. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  95. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  96. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  97. package/packages/effects/debris-smoke/index.ts +0 -102
  98. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  99. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  100. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  101. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  102. package/packages/effects/electric-arc/index.ts +0 -63
  103. package/packages/effects/energy-shield/effect.json +0 -7
  104. package/packages/effects/energy-shield/index.ts +0 -432
  105. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  106. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  107. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  108. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  109. package/packages/effects/explosion/index.ts +0 -115
  110. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  111. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  112. package/packages/effects/hit-flash/index.ts +0 -77
  113. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  114. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  115. package/packages/effects/laser-beam/index.ts +0 -6
  116. package/packages/effects/laser-beam-factory.ts +0 -146
  117. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  118. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  119. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  120. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  121. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  122. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  123. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  124. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  125. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  126. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  127. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  128. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  129. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -13
  130. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  131. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  132. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  133. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  134. package/packages/effects/monster-hit/index.ts +0 -129
  135. package/packages/effects/player-upgrade/effect.json +0 -6
  136. package/packages/effects/player-upgrade/index.ts +0 -640
  137. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  138. package/packages/effects/pulse-laser-volley/index.ts +0 -215
  139. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  140. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  141. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  142. package/packages/effects/run-footstep-dust/effect.json +0 -183
  143. package/packages/effects/run-footstep-dust/index.ts +0 -377
  144. package/packages/effects/space-shared.ts +0 -120
  145. package/packages/effects/thruster-flame/index.ts +0 -306
  146. package/packages/effects/treasure-attention/effect.json +0 -7
  147. package/packages/effects/treasure-attention/index.ts +0 -630
  148. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  149. package/packages/effects/tree-chop-dust/effect.json +0 -8
  150. package/packages/effects/tree-chop-dust/index.ts +0 -202
  151. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  152. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  153. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  154. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  155. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  156. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  157. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  158. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  159. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  160. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  161. package/packages/effects/ufo-thread-flame/index.ts +0 -153
  162. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  163. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  164. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  165. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  166. package/packages/effects/vehicle-upgrade/index.ts +0 -404
  167. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  168. package/packages/effects/weapon-trail/index.ts +0 -317
  169. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  170. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  171. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  172. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  173. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  174. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  175. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  176. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  177. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  178. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  179. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  180. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  181. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  182. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  183. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  184. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  185. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  186. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  187. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  188. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  189. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  190. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  191. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  192. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  193. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  194. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  195. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  196. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  197. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  198. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  199. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  200. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  201. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  202. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  203. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  204. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  205. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  206. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  207. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  208. package/packages/generation.ts +0 -14
  209. package/packages/index.ts +0 -14
  210. package/packages/legacy-particle-runtime.ts +0 -113
  211. package/packages/manifestRuntimePackage.ts +0 -519
  212. package/packages/registry.ts +0 -85
  213. package/packages/rendering.ts +0 -13
  214. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  215. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  216. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
  217. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  218. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
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  220. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  221. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  222. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  223. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  224. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  225. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  226. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  227. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  228. package/packages/types.ts +0 -195
  229. package/tooling/check-dist-runtime.mjs +0 -166
  230. package/tooling/generate-index.mjs +0 -55
  231. package/tooling/test-guardrails.mjs +0 -157
  232. package/tooling/validate-boundary.mjs +0 -92
  233. package/tooling/validate-effects.mjs +0 -304
  234. package/tooling/validate.mjs +0 -53
@@ -1,432 +0,0 @@
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- import { Constants } from '@babylonjs/core/Engines/constants';
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- import { GlowLayer } from '@babylonjs/core/Layers/glowLayer';
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- import { Effect } from '@babylonjs/core/Materials/effect';
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- import { ShaderMaterial } from '@babylonjs/core/Materials/shaderMaterial';
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- import { Color3 } from '@babylonjs/core/Maths/math.color';
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- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
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- import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh';
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- import { Mesh } from '@babylonjs/core/Meshes/mesh';
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- import { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder';
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- import { TransformNode } from '@babylonjs/core/Meshes/transformNode';
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- import type { Scene } from '@babylonjs/core/scene';
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- import { VFX_RENDERING_GROUP_ID } from '../../rendering';
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- import type { VfxColorValue, VfxEffectHandle, VfxEffectPackage, VfxParamValues } from '../../types';
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-
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- export interface EnergyShieldParams extends VfxParamValues {
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- radius: number;
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- verticalScale: number;
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- color: VfxColorValue;
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- opacity: number;
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- fresnelPower: number;
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- fresnelStrength: number;
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- rimIntensity: number;
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- surfaceIntensity: number;
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- noiseScale: number;
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- noiseEdgeWidth: number;
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- noiseEdgeIntensity: number;
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- noiseEdgeSmoothness: number;
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- flowScale: number;
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- flowSpeed: number;
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- flowIntensity: number;
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- marbleContrast: number;
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- bloomIntensity: number;
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- bloomKernelSize: number;
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- segments: number;
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- }
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-
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- export interface CreateEnergyShieldOptions {
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- root?: TransformNode;
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- target?: TransformNode | AbstractMesh;
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- position?: Vector3;
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- params?: Partial<EnergyShieldParams>;
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- renderingGroupId?: number;
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- disposeRoot?: boolean;
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- }
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-
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- export interface EnergyShieldHandle extends VfxEffectHandle {
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- shield: Mesh;
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- material: ShaderMaterial;
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- glowLayer: GlowLayer | null;
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- update(params: Partial<EnergyShieldParams>): void;
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- }
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-
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- const SHADER_NAME = 'vfxEnergyShield';
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-
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- const DEFAULT_PARAMS: EnergyShieldParams = {
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- radius: 3.18,
57
- verticalScale: 1.02,
58
- color: { r: 0.34902, g: 0.568627, b: 0.968627 },
59
- opacity: 0.2,
60
- fresnelPower: 1.8,
61
- fresnelStrength: 0.66,
62
- rimIntensity: 0.4,
63
- surfaceIntensity: 0.3,
64
- noiseScale: 1,
65
- noiseEdgeWidth: 0.1,
66
- noiseEdgeIntensity: 0.42,
67
- noiseEdgeSmoothness: 0.5,
68
- flowScale: 0.36,
69
- flowSpeed: 0.25,
70
- flowIntensity: 1.15,
71
- marbleContrast: 0.67,
72
- bloomIntensity: 0.45,
73
- bloomKernelSize: 36,
74
- segments: 64,
75
- };
76
-
77
- const VERTEX_SHADER = `
78
- precision highp float;
79
-
80
- attribute vec3 position;
81
- attribute vec3 normal;
82
-
83
- uniform mat4 world;
84
- uniform mat4 worldViewProjection;
85
-
86
- varying vec3 vObjPos;
87
- varying vec3 vWorldPos;
88
- varying vec3 vNormalW;
89
-
90
- void main(void) {
91
- vObjPos = position;
92
- vec4 worldPos = world * vec4(position, 1.0);
93
- vWorldPos = worldPos.xyz;
94
- vNormalW = normalize(mat3(world) * normal);
95
- gl_Position = worldViewProjection * vec4(position, 1.0);
96
- }
97
- `;
98
-
99
- const FRAGMENT_SHADER = `
100
- precision highp float;
101
-
102
- uniform float uTime;
103
- uniform vec3 cameraPosition;
104
- uniform vec3 uColor;
105
- uniform float uOpacity;
106
- uniform float uFresnelPower;
107
- uniform float uFresnelStrength;
108
- uniform float uRimIntensity;
109
- uniform float uSurfaceIntensity;
110
- uniform float uNoiseScale;
111
- uniform float uNoiseEdgeWidth;
112
- uniform float uNoiseEdgeIntensity;
113
- uniform float uNoiseEdgeSmoothness;
114
- uniform float uFlowScale;
115
- uniform float uFlowSpeed;
116
- uniform float uFlowIntensity;
117
- uniform float uMarbleContrast;
118
-
119
- varying vec3 vObjPos;
120
- varying vec3 vWorldPos;
121
- varying vec3 vNormalW;
122
-
123
- vec3 mod289v3(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
124
- vec4 mod289v4(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; }
125
- vec4 permute(vec4 x) { return mod289v4(((x * 34.0) + 1.0) * x); }
126
- vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; }
127
-
128
- float saturate(float v) { return clamp(v, 0.0, 1.0); }
129
-
130
- float snoise(vec3 v) {
131
- const vec2 C = vec2(1.0 / 6.0, 1.0 / 3.0);
132
- const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
133
- vec3 i = floor(v + dot(v, C.yyy));
134
- vec3 x0 = v - i + dot(i, C.xxx);
135
- vec3 g = step(x0.yzx, x0.xyz);
136
- vec3 l = 1.0 - g;
137
- vec3 i1 = min(g.xyz, l.zxy);
138
- vec3 i2 = max(g.xyz, l.zxy);
139
- vec3 x1 = x0 - i1 + C.xxx;
140
- vec3 x2 = x0 - i2 + C.yyy;
141
- vec3 x3 = x0 - D.yyy;
142
- i = mod289v3(i);
143
- vec4 p = permute(permute(permute(
144
- i.z + vec4(0.0, i1.z, i2.z, 1.0))
145
- + i.y + vec4(0.0, i1.y, i2.y, 1.0))
146
- + i.x + vec4(0.0, i1.x, i2.x, 1.0));
147
- float n_ = 0.142857142857;
148
- vec3 ns = n_ * D.wyz - D.xzx;
149
- vec4 j = p - 49.0 * floor(p * ns.z * ns.z);
150
- vec4 x_ = floor(j * ns.z);
151
- vec4 y_ = floor(j - 7.0 * x_);
152
- vec4 x = x_ * ns.x + ns.yyyy;
153
- vec4 y = y_ * ns.x + ns.yyyy;
154
- vec4 h = 1.0 - abs(x) - abs(y);
155
- vec4 b0 = vec4(x.xy, y.xy);
156
- vec4 b1 = vec4(x.zw, y.zw);
157
- vec4 s0 = floor(b0) * 2.0 + 1.0;
158
- vec4 s1 = floor(b1) * 2.0 + 1.0;
159
- vec4 sh = -step(h, vec4(0.0));
160
- vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;
161
- vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;
162
- vec3 p0 = vec3(a0.xy, h.x);
163
- vec3 p1 = vec3(a0.zw, h.y);
164
- vec3 p2 = vec3(a1.xy, h.z);
165
- vec3 p3 = vec3(a1.zw, h.w);
166
- vec4 norm = taylorInvSqrt(vec4(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
167
- p0 *= norm.x;
168
- p1 *= norm.y;
169
- p2 *= norm.z;
170
- p3 *= norm.w;
171
- vec4 m = max(0.6 - vec4(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), 0.0);
172
- m = m * m;
173
- return 42.0 * dot(m * m, vec4(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
174
- }
175
-
176
- float fbm(vec3 p) {
177
- float total = 0.0;
178
- float amp = 0.55;
179
- total += snoise(p) * amp;
180
- p = p * 2.03 + vec3(17.1, 3.7, 9.2);
181
- amp *= 0.52;
182
- total += snoise(p) * amp;
183
- p = p * 2.11 + vec3(4.3, 13.9, 6.4);
184
- amp *= 0.5;
185
- total += snoise(p) * amp;
186
- return total;
187
- }
188
-
189
- void main(void) {
190
- vec3 normalW = normalize(vNormalW);
191
- vec3 viewDir = normalize(cameraPosition - vWorldPos);
192
- float ndv = saturate(dot(normalW, viewDir));
193
- float fresnel = pow(1.0 - ndv, max(0.05, uFresnelPower)) * uFresnelStrength;
194
-
195
- float t = uTime * uFlowSpeed;
196
- vec3 spherePos = normalize(vObjPos + vec3(0.0001)) * max(0.05, uNoiseScale);
197
- vec3 flowA = spherePos * uFlowScale + vec3(t, t * 0.62, t * 0.38);
198
- vec3 flowB = spherePos * (uFlowScale * 1.91) + vec3(-t * 0.46, t * 0.82, -t * 0.27);
199
- float n1 = fbm(flowA);
200
- float n2 = fbm(flowB);
201
- float cloud = saturate((n1 * 0.58 + n2 * 0.42) * 0.5 + 0.5);
202
-
203
- float veinInput = spherePos.y * 0.92 + n1 * 1.65 + n2 * 0.74 + t * 0.13;
204
- float ribbon = abs(sin(veinInput * 3.14159265));
205
- float marble = pow(1.0 - ribbon, max(0.25, uMarbleContrast));
206
- float nebula = saturate(mix(cloud, marble, 0.58) * uFlowIntensity * 0.34);
207
-
208
- float edgeWidth = max(0.01, uNoiseEdgeWidth);
209
- float edgeSoft = max(0.01, uNoiseEdgeSmoothness) * 0.22;
210
- float noiseEdge = smoothstep(1.0 - edgeWidth - edgeSoft, 1.0 - edgeWidth * 0.22, nebula);
211
-
212
- vec3 deepBlue = uColor * (0.12 + 0.42 * cloud);
213
- vec3 marbleBlue = uColor * (0.34 + 0.9 * marble) * uSurfaceIntensity;
214
- vec3 rimBlue = uColor * fresnel * uRimIntensity;
215
- vec3 edgeBlue = uColor * noiseEdge * uNoiseEdgeIntensity;
216
- vec3 color = min((deepBlue + marbleBlue + rimBlue + edgeBlue) * 0.72, vec3(1.12));
217
-
218
- float alpha = uOpacity * (0.16 + 0.34 * cloud + 0.24 * marble);
219
- alpha += fresnel * uOpacity * 0.58;
220
- alpha += noiseEdge * uNoiseEdgeIntensity * 0.05;
221
-
222
- gl_FragColor = vec4(color, saturate(alpha));
223
- }
224
- `;
225
-
226
- export const energyShieldEffectPackage: VfxEffectPackage<EnergyShieldParams> = {
227
- id: 'energy-shield',
228
- nameZh: '半球玻璃罩',
229
- placement: 'socket',
230
- defaultParams: DEFAULT_PARAMS,
231
- debugAnchor: 'player',
232
- manifest: {
233
- id: 'energy-shield',
234
- nameZh: '半球玻璃罩',
235
- source: 'https://github.com/cortiz2894/flow-shield-effect',
236
- },
237
- debugParams: [
238
- { key: 'radius', label: '玻璃罩半径', kind: 'scale', min: 0.4, max: 10, step: 0.01 },
239
- { key: 'verticalScale', label: '纵向缩放', kind: 'scale', min: 0.5, max: 1.8, step: 0.01 },
240
- { key: 'color', label: '主体颜色', kind: 'color' },
241
- { key: 'opacity', label: '透明度', kind: 'opacity', min: 0.02, max: 1, step: 0.01 },
242
- { key: 'fresnelPower', label: '边缘曲线', kind: 'number', min: 0.2, max: 6, step: 0.01 },
243
- { key: 'fresnelStrength', label: '边缘强度', kind: 'number', min: 0, max: 6, step: 0.01 },
244
- { key: 'rimIntensity', label: '轮廓亮度', kind: 'number', min: 0, max: 4, step: 0.01 },
245
- { key: 'surfaceIntensity', label: '表面亮度', kind: 'number', min: 0, max: 3, step: 0.01 },
246
- { key: 'noiseScale', label: '噪声缩放', kind: 'number', min: 0.2, max: 5, step: 0.01 },
247
- { key: 'noiseEdgeWidth', label: '噪声亮边宽度', kind: 'number', min: 0.01, max: 0.5, step: 0.01 },
248
- { key: 'noiseEdgeIntensity', label: '噪声亮边强度', kind: 'number', min: 0, max: 4, step: 0.01 },
249
- { key: 'noiseEdgeSmoothness', label: '噪声亮边柔和度', kind: 'number', min: 0.02, max: 1, step: 0.01 },
250
- { key: 'flowScale', label: '纹路密度', kind: 'number', min: 0, max: 3, step: 0.01 },
251
- { key: 'flowSpeed', label: '流动速度', kind: 'number', min: 0, max: 5, step: 0.01 },
252
- { key: 'flowIntensity', label: '流动强度', kind: 'number', min: 0, max: 8, step: 0.01 },
253
- { key: 'marbleContrast', label: '纹路锐度', kind: 'number', min: 0.25, max: 4, step: 0.01 },
254
- { key: 'bloomIntensity', label: 'Bloom 强度', kind: 'number', min: 0, max: 4, step: 0.01 },
255
- { key: 'bloomKernelSize', label: 'Bloom 半径', kind: 'number', min: 8, max: 128, step: 1 },
256
- ],
257
- create({ scene, root, position, renderingGroupId, params }) {
258
- return createEnergyShield(scene, { root, position, renderingGroupId, params });
259
- },
260
- };
261
-
262
- export default energyShieldEffectPackage;
263
-
264
- export function createEnergyShield(scene: Scene, options: CreateEnergyShieldOptions = {}): EnergyShieldHandle {
265
- registerShaders();
266
-
267
- let params = mergeParams(options.params);
268
- const root = options.root ?? new TransformNode('vfx_energyShield_root', scene);
269
- const disposeRoot = options.disposeRoot ?? true;
270
- if (options.target) {
271
- root.parent = options.target;
272
- root.position.set(0, 0, 0);
273
- } else {
274
- root.position.copyFrom(options.position ?? Vector3.ZeroReadOnly);
275
- }
276
-
277
- const shield = MeshBuilder.CreateSphere(
278
- 'vfx_energyShield_hemisphere',
279
- {
280
- diameter: 2,
281
- segments: Math.max(16, Math.round(params.segments)),
282
- slice: 0.5,
283
- updatable: false,
284
- },
285
- scene,
286
- );
287
- shield.parent = root;
288
- shield.isPickable = false;
289
- shield.alwaysSelectAsActiveMesh = true;
290
- shield.renderingGroupId = options.renderingGroupId ?? VFX_RENDERING_GROUP_ID;
291
- shield.alphaIndex = 20;
292
-
293
- const material = createShieldMaterial(scene);
294
- shield.material = material;
295
-
296
- let glowLayer: GlowLayer | null = null;
297
- if (params.bloomIntensity > 0) {
298
- glowLayer = new GlowLayer(`vfx_energyShield_glow_${shield.uniqueId}`, scene, {
299
- blurKernelSize: params.bloomKernelSize,
300
- mainTextureRatio: 0.35,
301
- });
302
- glowLayer.intensity = params.bloomIntensity;
303
- glowLayer.addIncludedOnlyMesh(shield);
304
- glowLayer.referenceMeshToUseItsOwnMaterial(shield);
305
- }
306
-
307
- applyParams(material, shield, glowLayer, params);
308
-
309
- let elapsed = 0;
310
- const observer = scene.onBeforeRenderObservable.add(() => {
311
- elapsed += Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
312
- material.setFloat('uTime', elapsed);
313
- });
314
-
315
- let disposed = false;
316
- const dispose = (): void => {
317
- if (disposed) return;
318
- disposed = true;
319
- scene.onBeforeRenderObservable.remove(observer);
320
- glowLayer?.dispose();
321
- shield.dispose(false, false);
322
- material.dispose();
323
- if (disposeRoot) root.dispose();
324
- };
325
-
326
- return {
327
- root,
328
- shield,
329
- material,
330
- glowLayer,
331
- update(partial: Partial<EnergyShieldParams>) {
332
- params = mergeParams(partial, params);
333
- applyParams(material, shield, glowLayer, params);
334
- if (!glowLayer && params.bloomIntensity > 0) {
335
- glowLayer = new GlowLayer(`vfx_energyShield_glow_${shield.uniqueId}`, scene, {
336
- blurKernelSize: params.bloomKernelSize,
337
- mainTextureRatio: 0.35,
338
- });
339
- glowLayer.addIncludedOnlyMesh(shield);
340
- glowLayer.referenceMeshToUseItsOwnMaterial(shield);
341
- glowLayer.intensity = params.bloomIntensity;
342
- applyParams(material, shield, glowLayer, params);
343
- this.glowLayer = glowLayer;
344
- }
345
- },
346
- dispose,
347
- };
348
- }
349
-
350
- function createShieldMaterial(scene: Scene): ShaderMaterial {
351
- const material = new ShaderMaterial(
352
- 'vfx_energyShield_material',
353
- scene,
354
- { vertex: SHADER_NAME, fragment: SHADER_NAME },
355
- {
356
- attributes: ['position', 'normal'],
357
- uniforms: [
358
- 'world',
359
- 'worldViewProjection',
360
- 'cameraPosition',
361
- 'uTime',
362
- 'uColor',
363
- 'uOpacity',
364
- 'uFresnelPower',
365
- 'uFresnelStrength',
366
- 'uRimIntensity',
367
- 'uSurfaceIntensity',
368
- 'uNoiseScale',
369
- 'uNoiseEdgeWidth',
370
- 'uNoiseEdgeIntensity',
371
- 'uNoiseEdgeSmoothness',
372
- 'uFlowScale',
373
- 'uFlowSpeed',
374
- 'uFlowIntensity',
375
- 'uMarbleContrast',
376
- ],
377
- needAlphaBlending: true,
378
- },
379
- );
380
- material.alphaMode = Constants.ALPHA_COMBINE;
381
- material.backFaceCulling = false;
382
- material.disableDepthWrite = true;
383
- material.fogEnabled = false;
384
- return material;
385
- }
386
-
387
- function applyParams(
388
- material: ShaderMaterial,
389
- shield: Mesh,
390
- glowLayer: GlowLayer | null,
391
- params: EnergyShieldParams,
392
- ): void {
393
- shield.scaling.set(params.radius, params.radius * params.verticalScale, params.radius);
394
- material.setColor3('uColor', toColor3(params.color));
395
- material.setFloat('uOpacity', params.opacity);
396
- material.setFloat('uFresnelPower', params.fresnelPower);
397
- material.setFloat('uFresnelStrength', params.fresnelStrength);
398
- material.setFloat('uRimIntensity', params.rimIntensity);
399
- material.setFloat('uSurfaceIntensity', params.surfaceIntensity);
400
- material.setFloat('uNoiseScale', params.noiseScale);
401
- material.setFloat('uNoiseEdgeWidth', params.noiseEdgeWidth);
402
- material.setFloat('uNoiseEdgeIntensity', params.noiseEdgeIntensity);
403
- material.setFloat('uNoiseEdgeSmoothness', params.noiseEdgeSmoothness);
404
- material.setFloat('uFlowScale', params.flowScale);
405
- material.setFloat('uFlowSpeed', params.flowSpeed);
406
- material.setFloat('uFlowIntensity', params.flowIntensity);
407
- material.setFloat('uMarbleContrast', params.marbleContrast);
408
- if (glowLayer) {
409
- glowLayer.intensity = params.bloomIntensity;
410
- glowLayer.blurKernelSize = params.bloomKernelSize;
411
- }
412
- }
413
-
414
- function mergeParams(
415
- patch: Partial<EnergyShieldParams> | undefined,
416
- base: EnergyShieldParams = DEFAULT_PARAMS,
417
- ): EnergyShieldParams {
418
- return {
419
- ...base,
420
- ...patch,
421
- color: patch?.color ? { ...patch.color } : { ...base.color },
422
- };
423
- }
424
-
425
- function toColor3(color: VfxColorValue): Color3 {
426
- return new Color3(color.r, color.g, color.b);
427
- }
428
-
429
- function registerShaders(): void {
430
- Effect.ShadersStore[`${SHADER_NAME}VertexShader`] = VERTEX_SHADER;
431
- Effect.ShadersStore[`${SHADER_NAME}FragmentShader`] = FRAGMENT_SHADER;
432
- }
@@ -1,115 +0,0 @@
1
- // 爆炸(组合:闪光/光晕 #6 + 序列帧火花 #7 + 火花点 #9)。一次性爆点,参数分三段独立调。
2
- // 闪光段:2 billboard 面片 sqrt 缩放+淡出;序列帧段:5x5 火花 ADD;火花点段:lizi ADD 下落火星。
3
- import { Mesh } from '@babylonjs/core/Meshes/mesh';
4
- import { CreatePlane } from '@babylonjs/core/Meshes/Builders/planeBuilder';
5
- import { StandardMaterial } from '@babylonjs/core/Materials/standardMaterial';
6
- import { Texture } from '@babylonjs/core/Materials/Textures/texture';
7
- import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
8
- import { Color3, Color4 } from '@babylonjs/core/Maths/math.color';
9
- import { Vector3 } from '@babylonjs/core/Maths/math.vector';
10
- import { Constants } from '@babylonjs/core/Engines/constants';
11
- import type { Scene } from '@babylonjs/core/scene';
12
- import type { Observer } from '@babylonjs/core/Misc/observable';
13
- import type { VfxEffectPackage, VfxParamValues } from '../../types';
14
- import { makeBurstPS } from '../space-shared';
15
- import baozhaUrl from './assets/textures/baozha29.webp?url';
16
- import glowUrl from './assets/textures/glow01.webp?url';
17
- import bombUrl from './assets/textures/xulie_lizibaozha02_5x5.webp?url';
18
- import liziUrl from './assets/textures/lizi01.webp?url';
19
-
20
- interface ExplosionParams extends VfxParamValues {
21
- // 段1 闪光/光晕
22
- flashRadius: number; flashBrightness: number;
23
- // 段2 序列帧火花
24
- sparksCount: number; sparksSize: number;
25
- // 段3 火花点
26
- embersCount: number; embersPower: number;
27
- }
28
-
29
- const DEFAULT_PARAMS: ExplosionParams = {
30
- flashRadius: 1.8, flashBrightness: 1.0,
31
- sparksCount: 4, sparksSize: 1,
32
- embersCount: 24, embersPower: 14,
33
- };
34
-
35
- interface Flash { mesh: Mesh; mat: StandardMaterial; from: number; to: number; life: number; maxLife: number; }
36
-
37
- export const explosionEffectPackage: VfxEffectPackage<ExplosionParams> = {
38
- id: 'explosion',
39
- nameZh: '爆炸',
40
- placement: 'world',
41
- debugAnchor: 'playerRight',
42
- defaultParams: DEFAULT_PARAMS,
43
- debugParams: [
44
- // 段1 · 闪光/光晕
45
- { key: 'flashRadius', label: '闪光·半径', kind: 'scale', min: 0.5, max: 5, step: 0.1 },
46
- { key: 'flashBrightness', label: '闪光·亮度', kind: 'number', min: 0.2, max: 3, step: 0.05 },
47
- // 段2 · 序列帧火花
48
- { key: 'sparksCount', label: '序列帧·数量', kind: 'number', min: 0, max: 30, step: 1 },
49
- { key: 'sparksSize', label: '序列帧·尺寸', kind: 'scale', min: 0.2, max: 3, step: 0.05 },
50
- // 段3 · 火花点
51
- { key: 'embersCount', label: '火花点·数量', kind: 'number', min: 0, max: 80, step: 1 },
52
- { key: 'embersPower', label: '火花点·速度', kind: 'number', min: 2, max: 30, step: 0.5 },
53
- ],
54
-
55
- create({ scene, root, position, params }) {
56
- root.position.copyFrom(position);
57
-
58
- // ── 段1 闪光/光晕 ──────────────────────────────────────────────────────────
59
- const r = params.flashRadius, b = params.flashBrightness;
60
- const flashes: Flash[] = [];
61
- function flashPlane(url: string, from: number, to: number, maxLife: number, color: Color3, alphaFromRGB: boolean): void {
62
- const m = CreatePlane('vfx_exp_flash', { size: 1 }, scene);
63
- m.billboardMode = Mesh.BILLBOARDMODE_ALL; m.position.copyFrom(position); m.isPickable = false;
64
- const tex = new Texture(url, scene); tex.hasAlpha = true; if (alphaFromRGB) tex.getAlphaFromRGB = true;
65
- const mat = new StandardMaterial('vfx_exp_flashMat', scene);
66
- mat.emissiveTexture = tex; mat.opacityTexture = tex; mat.emissiveColor = color.scale(b);
67
- mat.disableLighting = true; mat.alphaMode = Constants.ALPHA_ADD;
68
- m.material = mat; m.scaling.setAll(from);
69
- flashes.push({ mesh: m, mat, from, to, life: 0, maxLife });
70
- }
71
- flashPlane(baozhaUrl, r * 1.5, r * 5.2, 0.4, new Color3(1.6, 1.2, 0.8), true);
72
- flashPlane(glowUrl, r * 2, r * 7, 0.3, new Color3(1.2, 0.75, 0.35), false);
73
-
74
- // ── 段2 序列帧火花 ─────────────────────────────────────────────────────────
75
- const sparksPs = makeBurstPS('vfx_exp_sparks', scene, bombUrl, {
76
- cap: 120, sheet: [75, 75, 25], size: [4.5, 7], life: [0.55, 0.7], power: [0, 0.6], gravity: new Vector3(0, 0, 0),
77
- blend: ParticleSystem.BLENDMODE_ADD, c1: new Color4(1, 0.95, 0.85, 1), c2: new Color4(1, 0.8, 0.55, 1), cd: new Color4(1, 0.5, 0.2, 0),
78
- });
79
- sparksPs.minSize *= params.sparksSize; sparksPs.maxSize *= params.sparksSize;
80
- (sparksPs.emitter as Vector3).copyFrom(position);
81
- sparksPs.manualEmitCount += Math.round(params.sparksCount);
82
-
83
- // ── 段3 火花点 ─────────────────────────────────────────────────────────────
84
- const embersPs = makeBurstPS('vfx_exp_embers', scene, liziUrl, {
85
- cap: 120, size: [0.25, 0.7], life: [0.3, 0.8], power: [params.embersPower * 0.43, params.embersPower], gravity: new Vector3(0, -9, 0),
86
- blend: ParticleSystem.BLENDMODE_ADD, c1: new Color4(1, 0.85, 0.5, 1), c2: new Color4(1, 0.6, 0.25, 1), cd: new Color4(0.8, 0.3, 0.1, 0),
87
- });
88
- (embersPs.emitter as Vector3).copyFrom(position);
89
- embersPs.manualEmitCount += Math.round(params.embersCount);
90
-
91
- // 闪光 tween 每帧
92
- const observer = scene.onBeforeRenderObservable.add(() => {
93
- const dt = Math.min(scene.getEngine().getDeltaTime() / 1000, 0.05);
94
- for (let i = flashes.length - 1; i >= 0; i--) {
95
- const f = flashes[i]; f.life += dt; const k = Math.min(1, f.life / f.maxLife);
96
- f.mesh.scaling.setAll(f.from + (f.to - f.from) * Math.sqrt(k));
97
- f.mat.alpha = 1 - k;
98
- if (k >= 1) { f.mesh.dispose(); f.mat.dispose(false, true); flashes.splice(i, 1); }
99
- }
100
- });
101
-
102
- let disposed = false;
103
- const disposeTimer = window.setTimeout(() => disposeAll(), 1400);
104
- function disposeAll(): void {
105
- if (disposed) return; disposed = true;
106
- window.clearTimeout(disposeTimer);
107
- scene.onBeforeRenderObservable.remove(observer as Observer<Scene>);
108
- for (const f of flashes) { f.mesh.dispose(); f.mat.dispose(false, true); }
109
- flashes.length = 0;
110
- sparksPs.dispose(); embersPs.dispose();
111
- root.dispose();
112
- }
113
- return { root, dispose() { disposeAll(); } };
114
- },
115
- };
@@ -1,6 +0,0 @@
1
- {
2
- "id": "ground-tile-upgrade",
3
- "nameZh": "地块升级光效",
4
- "source": "runtime-generated",
5
- "assets": []
6
- }