@cesium/engine 2.0.0 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (828) hide show
  1. package/Build/Workers/{ArcType-ce2e50ab.js → ArcType-2d9abbbc.js} +4 -4
  2. package/Build/Workers/{AttributeCompression-b646d393.js → AttributeCompression-8a5a065e.js} +24 -24
  3. package/Build/Workers/{AxisAlignedBoundingBox-47525601.js → AxisAlignedBoundingBox-379015ef.js} +3 -3
  4. package/Build/Workers/{BoundingRectangle-93b263ac.js → BoundingRectangle-57f2b24f.js} +18 -18
  5. package/Build/Workers/{BoxGeometry-8c4b4125.js → BoxGeometry-ecabfc78.js} +9 -9
  6. package/Build/Workers/{Check-666ab1a0.js → Check-6ede7e26.js} +22 -22
  7. package/Build/Workers/{Color-52c60ed7.js → Color-14d1a36d.js} +59 -59
  8. package/Build/Workers/{ComponentDatatype-f7b11d02.js → ComponentDatatype-cf1fa08e.js} +16 -16
  9. package/Build/Workers/{CoplanarPolygonGeometryLibrary-33c4c1f8.js → CoplanarPolygonGeometryLibrary-048c3c14.js} +1 -1
  10. package/Build/Workers/{CorridorGeometryLibrary-5039cd8e.js → CorridorGeometryLibrary-520c8619.js} +1 -1
  11. package/Build/Workers/{CylinderGeometry-3ac44974.js → CylinderGeometry-119068b8.js} +12 -12
  12. package/Build/Workers/{CylinderGeometryLibrary-372c07d8.js → CylinderGeometryLibrary-135b0858.js} +1 -1
  13. package/Build/Workers/{EllipseGeometry-a9c9b3be.js → EllipseGeometry-2dfc3523.js} +20 -20
  14. package/Build/Workers/{EllipseGeometryLibrary-855d4681.js → EllipseGeometryLibrary-0a1e0170.js} +1 -1
  15. package/Build/Workers/{EllipseOutlineGeometry-017a5929.js → EllipseOutlineGeometry-c5251669.js} +15 -15
  16. package/Build/Workers/{EllipsoidGeodesic-98c62a56.js → EllipsoidGeodesic-dcff5cbd.js} +6 -6
  17. package/Build/Workers/{EllipsoidGeometry-826e7bce.js → EllipsoidGeometry-d10a5221.js} +14 -14
  18. package/Build/Workers/{EllipsoidOutlineGeometry-784dcdb5.js → EllipsoidOutlineGeometry-7039a0ae.js} +15 -15
  19. package/Build/Workers/{EllipsoidRhumbLine-19756602.js → EllipsoidRhumbLine-b672d507.js} +9 -9
  20. package/Build/Workers/{EllipsoidTangentPlane-ed9443a1.js → EllipsoidTangentPlane-857186be.js} +1 -1
  21. package/Build/Workers/{EncodedCartesian3-81f70735.js → EncodedCartesian3-e8bbca36.js} +6 -6
  22. package/Build/Workers/{FrustumGeometry-9f1ee4d8.js → FrustumGeometry-400fa1b7.js} +109 -109
  23. package/Build/Workers/{GeometryAttribute-334718f8.js → GeometryAttribute-7a2de5c6.js} +20 -20
  24. package/Build/Workers/{GeometryAttributes-f06a2792.js → GeometryAttributes-ad136444.js} +1 -1
  25. package/Build/Workers/{GeometryInstance-451dc1cd.js → GeometryInstance-3fb607b7.js} +6 -6
  26. package/Build/Workers/{GeometryPipeline-8fb0db69.js → GeometryPipeline-916636fa.js} +22 -22
  27. package/Build/Workers/{IndexDatatype-a55ceaa1.js → IndexDatatype-b8f3e09d.js} +13 -13
  28. package/Build/Workers/{IntersectionTests-27d49265.js → IntersectionTests-b4d02d4d.js} +37 -37
  29. package/Build/Workers/{Math-2dbd6b93.js → Math-dad82b4d.js} +137 -137
  30. package/Build/Workers/{Matrix2-13178034.js → Matrix2-1e403d0e.js} +256 -256
  31. package/Build/Workers/{Matrix3-315394f6.js → Matrix3-fa806b97.js} +150 -150
  32. package/Build/Workers/{OrientedBoundingBox-79ee7cbb.js → OrientedBoundingBox-96fe1752.js} +19 -17
  33. package/Build/Workers/{Plane-900aa728.js → Plane-c27e1ac6.js} +5 -5
  34. package/Build/Workers/{PolygonGeometryLibrary-6b5a29e9.js → PolygonGeometryLibrary-931f1ec6.js} +6 -6
  35. package/Build/Workers/{PolygonPipeline-21668b3f.js → PolygonPipeline-32fc92cc.js} +14 -14
  36. package/Build/Workers/{PolylinePipeline-5e2e1b21.js → PolylinePipeline-6d5c63e5.js} +16 -16
  37. package/Build/Workers/{PolylineVolumeGeometryLibrary-97f0b94e.js → PolylineVolumeGeometryLibrary-f068c1fb.js} +7 -7
  38. package/Build/Workers/{PrimitivePipeline-5640850a.js → PrimitivePipeline-879f996a.js} +6 -6
  39. package/Build/Workers/{RectangleGeometryLibrary-d5457f7b.js → RectangleGeometryLibrary-2d6f36f3.js} +1 -1
  40. package/Build/Workers/{RuntimeError-06c93819.js → RuntimeError-ef395448.js} +5 -5
  41. package/Build/Workers/{TerrainEncoding-bfdf2021.js → TerrainEncoding-82882059.js} +30 -30
  42. package/Build/Workers/{Transforms-a05e5e6e.js → Transforms-9052372a.js} +531 -530
  43. package/Build/Workers/{VertexFormat-6b480673.js → VertexFormat-030f11ff.js} +14 -14
  44. package/Build/Workers/{WallGeometryLibrary-6db0ebb6.js → WallGeometryLibrary-db7a64fb.js} +1 -1
  45. package/Build/Workers/{WebGLConstants-a8cc3e8c.js → WebGLConstants-0b1ce7ba.js} +1 -1
  46. package/Build/Workers/{WebMercatorProjection-13a90d41.js → WebMercatorProjection-76a3fcc0.js} +6 -6
  47. package/Build/Workers/{arrayRemoveDuplicates-c2038105.js → arrayRemoveDuplicates-fac118a8.js} +5 -5
  48. package/Build/Workers/cesiumWorkerBootstrapper.js +5 -5
  49. package/Build/Workers/{combine-ca22a614.js → combine-d9581036.js} +5 -5
  50. package/Build/Workers/combineGeometry.js +1 -1
  51. package/Build/Workers/createBoxGeometry.js +1 -1
  52. package/Build/Workers/createBoxOutlineGeometry.js +9 -9
  53. package/Build/Workers/createCircleGeometry.js +13 -13
  54. package/Build/Workers/createCircleOutlineGeometry.js +13 -13
  55. package/Build/Workers/createCoplanarPolygonGeometry.js +11 -11
  56. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +9 -9
  57. package/Build/Workers/createCorridorGeometry.js +14 -14
  58. package/Build/Workers/createCorridorOutlineGeometry.js +12 -12
  59. package/Build/Workers/createCylinderGeometry.js +1 -1
  60. package/Build/Workers/createCylinderOutlineGeometry.js +13 -13
  61. package/Build/Workers/createEllipseGeometry.js +1 -1
  62. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  63. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  64. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  65. package/Build/Workers/createFrustumGeometry.js +1 -1
  66. package/Build/Workers/createFrustumOutlineGeometry.js +8 -8
  67. package/Build/Workers/createGeometry.js +1 -1
  68. package/Build/Workers/createGroundPolylineGeometry.js +33 -33
  69. package/Build/Workers/createPlaneGeometry.js +8 -8
  70. package/Build/Workers/createPlaneOutlineGeometry.js +6 -6
  71. package/Build/Workers/createPolygonGeometry.js +25 -25
  72. package/Build/Workers/createPolygonOutlineGeometry.js +17 -17
  73. package/Build/Workers/createPolylineGeometry.js +11 -11
  74. package/Build/Workers/createPolylineVolumeGeometry.js +9 -9
  75. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +9 -9
  76. package/Build/Workers/createRectangleGeometry.js +16 -16
  77. package/Build/Workers/createRectangleOutlineGeometry.js +12 -12
  78. package/Build/Workers/createSimplePolylineGeometry.js +10 -10
  79. package/Build/Workers/createSphereGeometry.js +11 -11
  80. package/Build/Workers/createSphereOutlineGeometry.js +12 -12
  81. package/Build/Workers/createTaskProcessorWorker.js +2 -2
  82. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  83. package/Build/Workers/createVectorTileGeometries.js +8 -8
  84. package/Build/Workers/createVectorTilePoints.js +1 -1
  85. package/Build/Workers/createVectorTilePolygons.js +1 -1
  86. package/Build/Workers/createVectorTilePolylines.js +1 -1
  87. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  88. package/Build/Workers/createVerticesFromHeightmap.js +23 -21
  89. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +33 -38
  90. package/Build/Workers/createWallGeometry.js +14 -14
  91. package/Build/Workers/createWallOutlineGeometry.js +14 -14
  92. package/Build/Workers/decodeDraco.js +1 -1
  93. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +15 -15
  94. package/Build/Workers/decodeI3S.js +1 -1
  95. package/Build/Workers/{defaultValue-0a909f67.js → defaultValue-fe22d8c0.js} +2 -2
  96. package/Build/Workers/package.js +1 -1
  97. package/Build/Workers/transcodeKTX2.js +26 -26
  98. package/Build/Workers/transferTypedArrayTest.js +1 -1
  99. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -24
  100. package/Source/Core/ApproximateTerrainHeights.js +3 -3
  101. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +308 -208
  102. package/Source/Core/ArcType.js +4 -4
  103. package/Source/Core/ArticulationStageType.js +1 -1
  104. package/Source/Core/AssociativeArray.js +7 -7
  105. package/Source/Core/AttributeCompression.js +12 -12
  106. package/Source/Core/AxisAlignedBoundingBox.js +2 -2
  107. package/Source/Core/BingMapsGeocoderService.js +6 -6
  108. package/Source/Core/BoundingRectangle.js +17 -17
  109. package/Source/Core/BoundingSphere.js +25 -25
  110. package/Source/Core/BoxGeometry.js +8 -8
  111. package/Source/Core/BoxOutlineGeometry.js +8 -8
  112. package/Source/Core/Cartesian2.js +38 -38
  113. package/Source/Core/Cartesian3.js +50 -50
  114. package/Source/Core/Cartesian4.js +44 -44
  115. package/Source/Core/Cartographic.js +19 -19
  116. package/Source/Core/CartographicGeocoderService.js +1 -1
  117. package/Source/Core/CatmullRomSpline.js +10 -10
  118. package/Source/Core/CesiumTerrainProvider.js +598 -461
  119. package/Source/Core/Check.js +17 -17
  120. package/Source/Core/CircleGeometry.js +12 -12
  121. package/Source/Core/CircleOutlineGeometry.js +12 -12
  122. package/Source/Core/Clock.js +7 -7
  123. package/Source/Core/ClockRange.js +4 -4
  124. package/Source/Core/ClockStep.js +4 -4
  125. package/Source/Core/Color.js +58 -58
  126. package/Source/Core/ColorGeometryInstanceAttribute.js +7 -7
  127. package/Source/Core/ComponentDatatype.js +15 -15
  128. package/Source/Core/CompressedTextureBuffer.js +7 -7
  129. package/Source/Core/ConstantSpline.js +9 -9
  130. package/Source/Core/CoplanarPolygonGeometry.js +10 -10
  131. package/Source/Core/CoplanarPolygonOutlineGeometry.js +8 -8
  132. package/Source/Core/CornerType.js +4 -4
  133. package/Source/Core/CorridorGeometry.js +13 -13
  134. package/Source/Core/CorridorOutlineGeometry.js +11 -11
  135. package/Source/Core/Credit.js +7 -7
  136. package/Source/Core/CubicRealPolynomial.js +10 -10
  137. package/Source/Core/CullingVolume.js +7 -7
  138. package/Source/Core/CustomHeightmapTerrainProvider.js +40 -28
  139. package/Source/Core/CylinderGeometry.js +11 -11
  140. package/Source/Core/CylinderOutlineGeometry.js +12 -12
  141. package/Source/Core/DefaultProxy.js +3 -3
  142. package/Source/Core/DeveloperError.js +4 -4
  143. package/Source/Core/DistanceDisplayCondition.js +12 -12
  144. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +5 -5
  145. package/Source/Core/DoubleEndedPriorityQueue.js +5 -5
  146. package/Source/Core/EarthOrientationParameters.js +6 -6
  147. package/Source/Core/EarthOrientationParametersSample.js +10 -10
  148. package/Source/Core/EasingFunction.js +2 -2
  149. package/Source/Core/EllipseGeometry.js +19 -19
  150. package/Source/Core/EllipseOutlineGeometry.js +14 -14
  151. package/Source/Core/Ellipsoid.js +20 -20
  152. package/Source/Core/EllipsoidGeodesic.js +5 -5
  153. package/Source/Core/EllipsoidGeometry.js +13 -13
  154. package/Source/Core/EllipsoidOutlineGeometry.js +14 -14
  155. package/Source/Core/EllipsoidRhumbLine.js +8 -8
  156. package/Source/Core/EllipsoidTerrainProvider.js +35 -28
  157. package/Source/Core/EllipsoidalOccluder.js +9 -9
  158. package/Source/Core/EncodedCartesian3.js +5 -5
  159. package/Source/Core/Event.js +4 -4
  160. package/Source/Core/EventHelper.js +1 -1
  161. package/Source/Core/ExtrapolationType.js +4 -4
  162. package/Source/Core/FeatureDetection.js +9 -9
  163. package/Source/Core/FrustumGeometry.js +8 -8
  164. package/Source/Core/FrustumOutlineGeometry.js +7 -7
  165. package/Source/Core/Fullscreen.js +8 -8
  166. package/Source/Core/GeocodeType.js +3 -3
  167. package/Source/Core/GeocoderService.js +3 -3
  168. package/Source/Core/GeographicTilingScheme.js +16 -16
  169. package/Source/Core/Geometry.js +5 -5
  170. package/Source/Core/GeometryAttribute.js +6 -6
  171. package/Source/Core/GeometryInstance.js +5 -5
  172. package/Source/Core/GeometryInstanceAttribute.js +7 -7
  173. package/Source/Core/GeometryPipeline.js +11 -11
  174. package/Source/Core/GoogleEarthEnterpriseMetadata.js +107 -55
  175. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +29 -29
  176. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +137 -100
  177. package/Source/Core/GoogleEarthEnterpriseTileInformation.js +14 -14
  178. package/Source/Core/GregorianDate.js +16 -16
  179. package/Source/Core/GroundPolylineGeometry.js +13 -13
  180. package/Source/Core/HeadingPitchRange.js +6 -6
  181. package/Source/Core/HeadingPitchRoll.js +18 -18
  182. package/Source/Core/Heap.js +7 -7
  183. package/Source/Core/HeightmapEncoding.js +3 -3
  184. package/Source/Core/HeightmapTerrainData.js +44 -44
  185. package/Source/Core/HeightmapTessellator.js +16 -16
  186. package/Source/Core/HermitePolynomialApproximation.js +17 -17
  187. package/Source/Core/HermiteSpline.js +17 -17
  188. package/Source/Core/HilbertOrder.js +7 -7
  189. package/Source/Core/Iau2006XysData.js +13 -13
  190. package/Source/Core/Iau2006XysSample.js +6 -6
  191. package/Source/Core/IauOrientationParameters.js +4 -4
  192. package/Source/Core/IndexDatatype.js +12 -12
  193. package/Source/Core/InterpolationAlgorithm.js +17 -17
  194. package/Source/Core/InterpolationType.js +1 -1
  195. package/Source/Core/Intersect.js +4 -4
  196. package/Source/Core/IntersectionTests.js +5 -5
  197. package/Source/Core/Intersections2D.js +23 -23
  198. package/Source/Core/Interval.js +4 -4
  199. package/Source/Core/Ion.js +3 -3
  200. package/Source/Core/IonGeocoderService.js +4 -4
  201. package/Source/Core/IonResource.js +20 -9
  202. package/Source/Core/JulianDate.js +27 -27
  203. package/Source/Core/KeyboardEventModifier.js +4 -4
  204. package/Source/Core/LagrangePolynomialApproximation.js +8 -8
  205. package/Source/Core/LeapSecond.js +2 -2
  206. package/Source/Core/LinearApproximation.js +8 -8
  207. package/Source/Core/LinearSpline.js +13 -13
  208. package/Source/Core/ManagedArray.js +8 -8
  209. package/Source/Core/Math.js +136 -136
  210. package/Source/Core/Matrix2.js +44 -44
  211. package/Source/Core/Matrix3.js +59 -59
  212. package/Source/Core/Matrix4.js +91 -91
  213. package/Source/Core/MorphWeightSpline.js +14 -14
  214. package/Source/Core/MortonOrder.js +21 -21
  215. package/Source/Core/NearFarScalar.js +16 -16
  216. package/Source/Core/Occluder.js +5 -5
  217. package/Source/Core/OffsetGeometryInstanceAttribute.js +5 -5
  218. package/Source/Core/OpenCageGeocoderService.js +18 -18
  219. package/Source/Core/OrientedBoundingBox.js +18 -16
  220. package/Source/Core/OrthographicFrustum.js +23 -23
  221. package/Source/Core/OrthographicOffCenterFrustum.js +21 -21
  222. package/Source/Core/Packable.js +7 -7
  223. package/Source/Core/PackableForInterpolation.js +11 -11
  224. package/Source/Core/PeliasGeocoderService.js +2 -2
  225. package/Source/Core/PerspectiveFrustum.js +28 -28
  226. package/Source/Core/PerspectiveOffCenterFrustum.js +21 -21
  227. package/Source/Core/PinBuilder.js +9 -9
  228. package/Source/Core/PixelFormat.js +23 -23
  229. package/Source/Core/Plane.js +4 -4
  230. package/Source/Core/PlaneGeometry.js +7 -7
  231. package/Source/Core/PlaneOutlineGeometry.js +5 -5
  232. package/Source/Core/PolygonGeometry.js +24 -24
  233. package/Source/Core/PolygonGeometryLibrary.js +4 -4
  234. package/Source/Core/PolygonOutlineGeometry.js +16 -16
  235. package/Source/Core/PolygonPipeline.js +10 -10
  236. package/Source/Core/PolylineGeometry.js +10 -10
  237. package/Source/Core/PolylinePipeline.js +15 -15
  238. package/Source/Core/PolylineVolumeGeometry.js +8 -8
  239. package/Source/Core/PolylineVolumeOutlineGeometry.js +8 -8
  240. package/Source/Core/PrimitiveType.js +8 -8
  241. package/Source/Core/Proxy.js +2 -2
  242. package/Source/Core/QuadraticRealPolynomial.js +8 -8
  243. package/Source/Core/QuantizedMeshTerrainData.js +37 -37
  244. package/Source/Core/QuarticRealPolynomial.js +12 -12
  245. package/Source/Core/Quaternion.js +42 -42
  246. package/Source/Core/QuaternionSpline.js +10 -10
  247. package/Source/Core/Queue.js +2 -2
  248. package/Source/Core/Ray.js +1 -1
  249. package/Source/Core/Rectangle.js +38 -38
  250. package/Source/Core/RectangleCollisionChecker.js +3 -3
  251. package/Source/Core/RectangleGeometry.js +15 -15
  252. package/Source/Core/RectangleOutlineGeometry.js +11 -11
  253. package/Source/Core/ReferenceFrame.js +3 -3
  254. package/Source/Core/Request.js +13 -13
  255. package/Source/Core/RequestErrorEvent.js +7 -7
  256. package/Source/Core/RequestScheduler.js +15 -15
  257. package/Source/Core/RequestState.js +7 -7
  258. package/Source/Core/RequestType.js +5 -5
  259. package/Source/Core/Resource.js +225 -225
  260. package/Source/Core/RuntimeError.js +4 -4
  261. package/Source/Core/S2Cell.js +15 -15
  262. package/Source/Core/ScreenSpaceEventHandler.js +7 -7
  263. package/Source/Core/ScreenSpaceEventType.js +16 -16
  264. package/Source/Core/ShowGeometryInstanceAttribute.js +4 -4
  265. package/Source/Core/SimplePolylineGeometry.js +9 -9
  266. package/Source/Core/SphereGeometry.js +10 -10
  267. package/Source/Core/SphereOutlineGeometry.js +11 -11
  268. package/Source/Core/Spherical.js +13 -13
  269. package/Source/Core/Spline.js +14 -14
  270. package/Source/Core/SteppedSpline.js +14 -14
  271. package/Source/Core/TaskProcessor.js +10 -10
  272. package/Source/Core/TerrainData.js +25 -25
  273. package/Source/Core/TerrainEncoding.js +14 -14
  274. package/Source/Core/TerrainExaggeration.js +3 -3
  275. package/Source/Core/TerrainMesh.js +18 -18
  276. package/Source/Core/TerrainProvider.js +32 -37
  277. package/Source/Core/TerrainQuantization.js +3 -3
  278. package/Source/Core/TileAvailability.js +16 -16
  279. package/Source/Core/TileProviderError.js +19 -19
  280. package/Source/Core/TilingScheme.js +13 -13
  281. package/Source/Core/TimeConstants.js +10 -10
  282. package/Source/Core/TimeInterval.js +23 -23
  283. package/Source/Core/TimeIntervalCollection.js +39 -39
  284. package/Source/Core/TimeStandard.js +3 -3
  285. package/Source/Core/Tipsify.js +10 -10
  286. package/Source/Core/Transforms.js +2 -2
  287. package/Source/Core/TranslationRotationScale.js +1 -1
  288. package/Source/Core/TridiagonalSystemSolver.js +3 -3
  289. package/Source/Core/TrustedServers.js +5 -5
  290. package/Source/Core/VRTheWorldTerrainProvider.js +210 -141
  291. package/Source/Core/VertexFormat.js +13 -13
  292. package/Source/Core/VideoSynchronizer.js +4 -4
  293. package/Source/Core/Visibility.js +4 -4
  294. package/Source/Core/VulkanConstants.js +1 -1
  295. package/Source/Core/WallGeometry.js +13 -13
  296. package/Source/Core/WallOutlineGeometry.js +13 -13
  297. package/Source/Core/WebGLConstants.js +1 -1
  298. package/Source/Core/WebMercatorProjection.js +5 -5
  299. package/Source/Core/WebMercatorTilingScheme.js +16 -16
  300. package/Source/Core/WindingOrder.js +3 -3
  301. package/Source/Core/WireframeIndexGenerator.js +3 -3
  302. package/Source/Core/arrayRemoveDuplicates.js +4 -4
  303. package/Source/Core/binarySearch.js +2 -2
  304. package/Source/Core/buildModuleUrl.js +8 -7
  305. package/Source/Core/clone.js +3 -3
  306. package/Source/Core/combine.js +4 -4
  307. package/Source/Core/createGuid.js +1 -1
  308. package/Source/Core/createWorldTerrain.js +23 -5
  309. package/Source/Core/createWorldTerrainAsync.js +48 -0
  310. package/Source/Core/defaultValue.js +1 -1
  311. package/Source/Core/defer.js +1 -1
  312. package/Source/Core/defined.js +1 -1
  313. package/Source/Core/deprecationWarning.js +2 -2
  314. package/Source/Core/destroyObject.js +2 -2
  315. package/Source/Core/formatError.js +1 -1
  316. package/Source/Core/getAbsoluteUri.js +3 -3
  317. package/Source/Core/getBaseUri.js +3 -3
  318. package/Source/Core/getExtensionFromUri.js +2 -2
  319. package/Source/Core/getFilenameFromUri.js +2 -2
  320. package/Source/Core/getImageFromTypedArray.js +2 -2
  321. package/Source/Core/getImagePixels.js +4 -3
  322. package/Source/Core/getJsonFromTypedArray.js +3 -3
  323. package/Source/Core/getStringFromTypedArray.js +3 -3
  324. package/Source/Core/getTimestamp.js +1 -1
  325. package/Source/Core/isBlobUri.js +2 -2
  326. package/Source/Core/isDataUri.js +2 -2
  327. package/Source/Core/isLeapYear.js +2 -2
  328. package/Source/Core/loadKTX2.js +8 -8
  329. package/Source/Core/mergeSort.js +1 -1
  330. package/Source/Core/objectToQuery.js +2 -2
  331. package/Source/Core/oneTimeWarning.js +2 -2
  332. package/Source/Core/parseResponseHeaders.js +2 -2
  333. package/Source/Core/pointInsideTriangle.js +1 -1
  334. package/Source/Core/queryToObject.js +2 -2
  335. package/Source/Core/sampleTerrain.js +16 -17
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  710. package/Source/Scene/ResourceCacheStatistics.js +26 -60
  711. package/Source/Scene/ResourceLoader.js +9 -21
  712. package/Source/Scene/ResourceLoaderState.js +16 -8
  713. package/Source/Scene/SDFSettings.js +4 -4
  714. package/Source/Scene/Scene.js +153 -88
  715. package/Source/Scene/SceneMode.js +6 -6
  716. package/Source/Scene/SceneTransitioner.js +1 -1
  717. package/Source/Scene/ScreenSpaceCameraController.js +41 -23
  718. package/Source/Scene/ShadowMap.js +22 -22
  719. package/Source/Scene/ShadowMapShader.js +1 -1
  720. package/Source/Scene/ShadowMode.js +5 -5
  721. package/Source/Scene/ShadowVolumeAppearance.js +17 -17
  722. package/Source/Scene/SingleTileImageryProvider.js +403 -230
  723. package/Source/Scene/SkyAtmosphere.js +10 -10
  724. package/Source/Scene/SkyBox.js +6 -6
  725. package/Source/Scene/SpatialNode.js +103 -87
  726. package/Source/Scene/SphereEmitter.js +2 -2
  727. package/Source/Scene/SplitDirection.js +4 -4
  728. package/Source/Scene/Splitter.js +2 -2
  729. package/Source/Scene/StencilFunction.js +9 -9
  730. package/Source/Scene/StencilOperation.js +9 -9
  731. package/Source/Scene/StructuralMetadata.js +11 -11
  732. package/Source/Scene/StyleExpression.js +8 -8
  733. package/Source/Scene/Sun.js +3 -3
  734. package/Source/Scene/SunLight.js +3 -3
  735. package/Source/Scene/SupportedImageFormats.js +3 -3
  736. package/Source/Scene/Terrain.js +196 -0
  737. package/Source/Scene/TextureAtlas.js +16 -16
  738. package/Source/Scene/TileBoundingRegion.js +6 -6
  739. package/Source/Scene/TileBoundingS2Cell.js +6 -6
  740. package/Source/Scene/TileBoundingSphere.js +5 -5
  741. package/Source/Scene/TileBoundingVolume.js +2 -2
  742. package/Source/Scene/TileCoordinatesImageryProvider.js +289 -126
  743. package/Source/Scene/TileDiscardPolicy.js +2 -2
  744. package/Source/Scene/TileImagery.js +3 -3
  745. package/Source/Scene/TileMapServiceImageryProvider.js +185 -93
  746. package/Source/Scene/TileMetadata.js +16 -16
  747. package/Source/Scene/TileOrientedBoundingBox.js +2 -2
  748. package/Source/Scene/TileReplacementQueue.js +1 -1
  749. package/Source/Scene/TileSelectionResult.js +1 -1
  750. package/Source/Scene/Tileset3DTileContent.js +47 -5
  751. package/Source/Scene/TilesetMetadata.js +15 -15
  752. package/Source/Scene/TimeDynamicImagery.js +8 -8
  753. package/Source/Scene/TimeDynamicPointCloud.js +24 -11
  754. package/Source/Scene/Tonemapper.js +5 -5
  755. package/Source/Scene/TranslucentTileClassification.js +1 -1
  756. package/Source/Scene/TweenCollection.js +31 -31
  757. package/Source/Scene/UrlTemplateImageryProvider.js +380 -252
  758. package/Source/Scene/Vector3DTileBatch.js +7 -7
  759. package/Source/Scene/Vector3DTileClampedPolylines.js +105 -93
  760. package/Source/Scene/Vector3DTileContent.js +47 -22
  761. package/Source/Scene/Vector3DTileGeometry.js +65 -60
  762. package/Source/Scene/Vector3DTilePoints.js +79 -75
  763. package/Source/Scene/Vector3DTilePolygons.js +128 -127
  764. package/Source/Scene/Vector3DTilePolylines.js +95 -91
  765. package/Source/Scene/Vector3DTilePrimitive.js +8 -9
  766. package/Source/Scene/VertexAttributeSemantic.js +15 -15
  767. package/Source/Scene/VerticalOrigin.js +5 -5
  768. package/Source/Scene/ViewportQuad.js +2 -2
  769. package/Source/Scene/VoxelBoxShape.js +27 -118
  770. package/Source/Scene/VoxelContent.js +63 -65
  771. package/Source/Scene/VoxelCylinderShape.js +21 -21
  772. package/Source/Scene/VoxelEllipsoidShape.js +13 -13
  773. package/Source/Scene/VoxelPrimitive.js +83 -135
  774. package/Source/Scene/VoxelProvider.js +15 -15
  775. package/Source/Scene/VoxelRenderResources.js +6 -3
  776. package/Source/Scene/VoxelShape.js +9 -9
  777. package/Source/Scene/VoxelShapeType.js +4 -4
  778. package/Source/Scene/VoxelTraversal.js +86 -144
  779. package/Source/Scene/WebMapServiceImageryProvider.js +313 -152
  780. package/Source/Scene/WebMapTileServiceImageryProvider.js +305 -142
  781. package/Source/Scene/buildVoxelDrawCommands.js +1 -0
  782. package/Source/Scene/computeFlyToLocationForRectangle.js +33 -37
  783. package/Source/Scene/createBillboardPointCallback.js +5 -5
  784. package/Source/Scene/createElevationBandMaterial.js +5 -5
  785. package/Source/Scene/createOsmBuildings.js +9 -3
  786. package/Source/Scene/createOsmBuildingsAsync.js +82 -0
  787. package/Source/Scene/createTangentSpaceDebugPrimitive.js +2 -2
  788. package/Source/Scene/createWorldImagery.js +15 -6
  789. package/Source/Scene/createWorldImageryAsync.js +39 -0
  790. package/Source/Scene/findContentMetadata.js +1 -1
  791. package/Source/Scene/findGroupMetadata.js +1 -1
  792. package/Source/Scene/findTileMetadata.js +1 -1
  793. package/Source/Scene/getClipAndStyleCode.js +4 -4
  794. package/Source/Scene/getClippingFunction.js +1 -1
  795. package/Source/Scene/hasExtension.js +3 -3
  796. package/Source/Scene/parseBatchTable.js +14 -14
  797. package/Source/Scene/parseBoundingVolumeSemantics.js +7 -7
  798. package/Source/Scene/parseFeatureMetadataLegacy.js +4 -4
  799. package/Source/Scene/parseStructuralMetadata.js +4 -4
  800. package/Source/Scene/preprocess3DTileContent.js +2 -2
  801. package/Source/Scene/processVoxelProperties.js +8 -7
  802. package/Source/Shaders/Voxels/IntersectBox.glsl +52 -58
  803. package/Source/Shaders/Voxels/IntersectBox.js +52 -58
  804. package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +38 -30
  805. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +38 -30
  806. package/Source/Shaders/Voxels/IntersectDepth.glsl +1 -1
  807. package/Source/Shaders/Voxels/IntersectDepth.js +1 -1
  808. package/Source/Shaders/Voxels/Intersection.glsl +10 -12
  809. package/Source/Shaders/Voxels/Intersection.js +10 -12
  810. package/Source/Shaders/Voxels/IntersectionUtils.glsl +52 -59
  811. package/Source/Shaders/Voxels/IntersectionUtils.js +52 -59
  812. package/Source/Shaders/Voxels/Octree.glsl +72 -73
  813. package/Source/Shaders/Voxels/Octree.js +72 -73
  814. package/Source/Shaders/Voxels/VoxelFS.glsl +42 -22
  815. package/Source/Shaders/Voxels/VoxelFS.js +42 -22
  816. package/Source/Shaders/Voxels/convertUvToBox.glsl +13 -5
  817. package/Source/Shaders/Voxels/convertUvToBox.js +13 -5
  818. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +91 -91
  819. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  820. package/Source/Widget/CesiumWidget.js +78 -50
  821. package/Source/Workers/cesiumWorkerBootstrapper.js +18 -18
  822. package/Source/WorkersES6/createTaskProcessorWorker.js +3 -3
  823. package/index.d.ts +2172 -1432
  824. package/index.js +8 -3
  825. package/package.json +1 -1
  826. package/Source/Core/cancelAnimationFrame.js +0 -53
  827. package/Source/Core/requestAnimationFrame.js +0 -83
  828. /package/Build/Workers/{GeometryOffsetAttribute-04332ce7.js → GeometryOffsetAttribute-9ad0019c.js} +0 -0
@@ -60,7 +60,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
60
60
 
61
61
  /**
62
62
  * The maximum level-of-detail of the specular environment atlas used for image-based lighting for PBR models.
63
- * @type {Number}
63
+ * @type {number}
64
64
  */
65
65
  this.specularEnvironmentMapsMaximumLOD = undefined;
66
66
 
@@ -76,14 +76,14 @@ function FrameState(context, creditDisplay, jobScheduler) {
76
76
  * The current morph transition time between 2D/Columbus View and 3D,
77
77
  * with 0.0 being 2D or Columbus View and 1.0 being 3D.
78
78
  *
79
- * @type {Number}
79
+ * @type {number}
80
80
  */
81
81
  this.morphTime = SceneMode.getMorphTime(SceneMode.SCENE3D);
82
82
 
83
83
  /**
84
84
  * The current frame number.
85
85
  *
86
- * @type {Number}
86
+ * @type {number}
87
87
  * @default 0
88
88
  */
89
89
  this.frameNumber = 0;
@@ -91,7 +91,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
91
91
  /**
92
92
  * <code>true</code> if a new frame has been issued and the frame number has been updated.
93
93
  *
94
- * @type {Boolean}
94
+ * @type {boolean}
95
95
  * @default false
96
96
  */
97
97
  this.newFrame = false;
@@ -130,7 +130,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
130
130
  /**
131
131
  * Whether the camera is underground.
132
132
  *
133
- * @type {Boolean}
133
+ * @type {boolean}
134
134
  * @default false
135
135
  */
136
136
  this.cameraUnderground = false;
@@ -163,7 +163,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
163
163
  * The maximum screen-space error used to drive level-of-detail refinement. Higher
164
164
  * values will provide better performance but lower visual quality.
165
165
  *
166
- * @type {Number}
166
+ * @type {number}
167
167
  * @default 2
168
168
  */
169
169
  this.maximumScreenSpaceError = undefined;
@@ -172,19 +172,19 @@ function FrameState(context, creditDisplay, jobScheduler) {
172
172
  * Ratio between a pixel and a density-independent pixel. Provides a standard unit of
173
173
  * measure for real pixel measurements appropriate to a particular device.
174
174
  *
175
- * @type {Number}
175
+ * @type {number}
176
176
  * @default 1.0
177
177
  */
178
178
  this.pixelRatio = 1.0;
179
179
 
180
180
  /**
181
181
  * @typedef FrameState.Passes
182
- * @type {Object}
183
- * @property {Boolean} render <code>true</code> if the primitive should update for a render pass, <code>false</code> otherwise.
184
- * @property {Boolean} pick <code>true</code> if the primitive should update for a picking pass, <code>false</code> otherwise.
185
- * @property {Boolean} depth <code>true</code> if the primitive should update for a depth only pass, <code>false</code> otherwise.
186
- * @property {Boolean} postProcess <code>true</code> if the primitive should update for a per-feature post-process pass, <code>false</code> otherwise.
187
- * @property {Boolean} offscreen <code>true</code> if the primitive should update for an offscreen pass, <code>false</code> otherwise.
182
+ * @type {object}
183
+ * @property {boolean} render <code>true</code> if the primitive should update for a render pass, <code>false</code> otherwise.
184
+ * @property {boolean} pick <code>true</code> if the primitive should update for a picking pass, <code>false</code> otherwise.
185
+ * @property {boolean} depth <code>true</code> if the primitive should update for a depth only pass, <code>false</code> otherwise.
186
+ * @property {boolean} postProcess <code>true</code> if the primitive should update for a per-feature post-process pass, <code>false</code> otherwise.
187
+ * @property {boolean} offscreen <code>true</code> if the primitive should update for an offscreen pass, <code>false</code> otherwise.
188
188
  */
189
189
 
190
190
  /**
@@ -246,18 +246,18 @@ function FrameState(context, creditDisplay, jobScheduler) {
246
246
  /**
247
247
  * Gets whether or not to optimize for 3D only.
248
248
  *
249
- * @type {Boolean}
249
+ * @type {boolean}
250
250
  * @default false
251
251
  */
252
252
  this.scene3DOnly = false;
253
253
 
254
254
  /**
255
255
  * @typedef FrameState.Fog
256
- * @type {Object}
257
- * @property {Boolean} enabled <code>true</code> if fog is enabled, <code>false</code> otherwise.
258
- * @property {Number} density A positive number used to mix the color and fog color based on camera distance.
259
- * @property {Number} sse A scalar used to modify the screen space error of geometry partially in fog.
260
- * @property {Number} minimumBrightness The minimum brightness of terrain with fog applied.
256
+ * @type {object}
257
+ * @property {boolean} enabled <code>true</code> if fog is enabled, <code>false</code> otherwise.
258
+ * @property {number} density A positive number used to mix the color and fog color based on camera distance.
259
+ * @property {number} sse A scalar used to modify the screen space error of geometry partially in fog.
260
+ * @property {number} minimumBrightness The minimum brightness of terrain with fog applied.
261
261
  */
262
262
 
263
263
  /**
@@ -276,30 +276,30 @@ function FrameState(context, creditDisplay, jobScheduler) {
276
276
 
277
277
  /**
278
278
  * A scalar used to exaggerate the terrain.
279
- * @type {Number}
279
+ * @type {number}
280
280
  * @default 1.0
281
281
  */
282
282
  this.terrainExaggeration = 1.0;
283
283
 
284
284
  /**
285
285
  * The height relative to which terrain is exaggerated.
286
- * @type {Number}
286
+ * @type {number}
287
287
  * @default 0.0
288
288
  */
289
289
  this.terrainExaggerationRelativeHeight = 0.0;
290
290
 
291
291
  /**
292
292
  * @typedef FrameState.ShadowState
293
- * @type {Object}
294
- * @property {Boolean} shadowsEnabled Whether there are any active shadow maps this frame.
295
- * @property {Boolean} lightShadowsEnabled Whether there are any active shadow maps that originate from light sources. Does not include shadow maps that are used for analytical purposes.
293
+ * @type {object}
294
+ * @property {boolean} shadowsEnabled Whether there are any active shadow maps this frame.
295
+ * @property {boolean} lightShadowsEnabled Whether there are any active shadow maps that originate from light sources. Does not include shadow maps that are used for analytical purposes.
296
296
  * @property {ShadowMap[]} shadowMaps All shadow maps that are enabled this frame.
297
297
  * @property {ShadowMap[]} lightShadowMaps Shadow maps that originate from light sources. Does not include shadow maps that are used for analytical purposes. Only these shadow maps will be used to generate receive shadows shaders.
298
- * @property {Number} nearPlane The near plane of the scene's frustum commands. Used for fitting cascaded shadow maps.
299
- * @property {Number} farPlane The far plane of the scene's frustum commands. Used for fitting cascaded shadow maps.
300
- * @property {Number} closestObjectSize The size of the bounding volume that is closest to the camera. This is used to place more shadow detail near the object.
301
- * @property {Number} lastDirtyTime The time when a shadow map was last dirty
302
- * @property {Boolean} outOfView Whether the shadows maps are out of view this frame
298
+ * @property {number} nearPlane The near plane of the scene's frustum commands. Used for fitting cascaded shadow maps.
299
+ * @property {number} farPlane The far plane of the scene's frustum commands. Used for fitting cascaded shadow maps.
300
+ * @property {number} closestObjectSize The size of the bounding volume that is closest to the camera. This is used to place more shadow detail near the object.
301
+ * @property {number} lastDirtyTime The time when a shadow map was last dirty
302
+ * @property {boolean} outOfView Whether the shadows maps are out of view this frame
303
303
  */
304
304
 
305
305
  /**
@@ -338,14 +338,14 @@ function FrameState(context, creditDisplay, jobScheduler) {
338
338
  /**
339
339
  * The position of the splitter to use when rendering different things on either side of a splitter.
340
340
  * This value should be between 0.0 and 1.0 with 0 being the far left of the viewport and 1 being the far right of the viewport.
341
- * @type {Number}
341
+ * @type {number}
342
342
  * @default 0.0
343
343
  */
344
344
  this.splitPosition = 0.0;
345
345
 
346
346
  /**
347
347
  * Distances to the near and far planes of the camera frustums
348
- * @type {Number[]}
348
+ * @type {number[]}
349
349
  * @default []
350
350
  */
351
351
  this.frustumSplits = [];
@@ -368,14 +368,14 @@ function FrameState(context, creditDisplay, jobScheduler) {
368
368
  * The distance from the camera at which to disable the depth test of billboards, labels and points
369
369
  * to, for example, prevent clipping against terrain. When set to zero, the depth test should always
370
370
  * be applied. When less than zero, the depth test should never be applied.
371
- * @type {Number}
371
+ * @type {number}
372
372
  */
373
373
  this.minimumDisableDepthTestDistance = undefined;
374
374
 
375
375
  /**
376
376
  * When <code>false</code>, 3D Tiles will render normally. When <code>true</code>, classified 3D Tile geometry will render normally and
377
377
  * unclassified 3D Tile geometry will render with the color multiplied with {@link FrameState#invertClassificationColor}.
378
- * @type {Boolean}
378
+ * @type {boolean}
379
379
  * @default false
380
380
  */
381
381
  this.invertClassification = false;
@@ -389,7 +389,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
389
389
  /**
390
390
  * Whether or not the scene uses a logarithmic depth buffer.
391
391
  *
392
- * @type {Boolean}
392
+ * @type {boolean}
393
393
  * @default false
394
394
  */
395
395
  this.useLogDepth = false;
@@ -404,7 +404,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
404
404
  /**
405
405
  * The minimum terrain height out of all rendered terrain tiles. Used to improve culling for objects underneath the ellipsoid but above terrain.
406
406
  *
407
- * @type {Number}
407
+ * @type {number}
408
408
  * @default 0.0
409
409
  */
410
410
  this.minimumTerrainHeight = 0.0;
@@ -414,6 +414,6 @@ function FrameState(context, creditDisplay, jobScheduler) {
414
414
  * A function that will be called at the end of the frame.
415
415
  *
416
416
  * @callback FrameState.AfterRenderCallback
417
- * @returns {Boolean} true if another render should be requested in request render mode
417
+ * @returns {boolean} true if another render should be requested in request render mode
418
418
  */
419
419
  export default FrameState;
@@ -6,8 +6,8 @@ import Pass from "../Renderer/Pass.js";
6
6
  * @alias FrustumCommands
7
7
  * @constructor
8
8
  *
9
- * @param {Number} [near=0.0] The lower bound or closest distance from the camera.
10
- * @param {Number} [far=0.0] The upper bound or farthest distance from the camera.
9
+ * @param {number} [near=0.0] The lower bound or closest distance from the camera.
10
+ * @param {number} [far=0.0] The upper bound or farthest distance from the camera.
11
11
  *
12
12
  * @private
13
13
  */
@@ -1,6 +1,7 @@
1
1
  import Cartesian3 from "../Core/Cartesian3.js";
2
2
  import defaultValue from "../Core/defaultValue.js";
3
3
  import defined from "../Core/defined.js";
4
+ import deprecationWarning from "../Core/deprecationWarning.js";
4
5
  import destroyObject from "../Core/destroyObject.js";
5
6
  import DeveloperError from "../Core/DeveloperError.js";
6
7
  import getJsonFromTypedArray from "../Core/getJsonFromTypedArray.js";
@@ -42,7 +43,15 @@ function Geometry3DTileContent(
42
43
  this.featurePropertiesDirty = false;
43
44
  this._group = undefined;
44
45
 
45
- this._readyPromise = initialize(this, arrayBuffer, byteOffset);
46
+ this._ready = false;
47
+
48
+ // This is for backwards compatibility. It can be removed once readyPromise is removed.
49
+ this._resolveContent = undefined;
50
+ this._readyPromise = new Promise((resolve) => {
51
+ this._resolveContent = resolve;
52
+ });
53
+
54
+ initialize(this, arrayBuffer, byteOffset);
46
55
  }
47
56
 
48
57
  Object.defineProperties(Geometry3DTileContent.prototype, {
@@ -96,8 +105,37 @@ Object.defineProperties(Geometry3DTileContent.prototype, {
96
105
  },
97
106
  },
98
107
 
108
+ /**
109
+ * Returns true when the tile's content is ready to render; otherwise false
110
+ *
111
+ * @memberof Geometry3DTileContent.prototype
112
+ *
113
+ * @type {boolean}
114
+ * @readonly
115
+ * @private
116
+ */
117
+ ready: {
118
+ get: function () {
119
+ return this._ready;
120
+ },
121
+ },
122
+
123
+ /**
124
+ * Gets the promise that will be resolved when the tile's content is ready to render.
125
+ *
126
+ * @memberof Geometry3DTileContent.prototype
127
+ *
128
+ * @type {Promise<Geometry3DTileContent>}
129
+ * @readonly
130
+ * @deprecated
131
+ * @private
132
+ */
99
133
  readyPromise: {
100
134
  get: function () {
135
+ deprecationWarning(
136
+ "Geometry3DTileContent.readyPromise",
137
+ "Geometry3DTileContent.readyPromise was deprecated in CesiumJS 1.104. It will be removed in 1.107. Wait for Geometry3DTileContent.ready to return true instead."
138
+ );
101
139
  return this._readyPromise;
102
140
  },
103
141
  },
@@ -224,7 +262,7 @@ function getBatchIds(featureTableJson, featureTableBinary) {
224
262
 
225
263
  if (atLeastOneDefined && atLeastOneUndefined) {
226
264
  throw new RuntimeError(
227
- "If one group of batch ids is defined, then all batch ids must be defined."
265
+ "If one group of batch ids is defined, then all batch ids must be defined"
228
266
  );
229
267
  }
230
268
 
@@ -290,7 +328,8 @@ function initialize(content, arrayBuffer, byteOffset) {
290
328
  byteOffset += sizeOfUint32;
291
329
 
292
330
  if (byteLength === 0) {
293
- content._readyPromise.resolve(content);
331
+ content._ready = true;
332
+ content._resolveContent(content);
294
333
  return;
295
334
  }
296
335
 
@@ -451,9 +490,7 @@ function initialize(content, arrayBuffer, byteOffset) {
451
490
  boundingVolume: content.tile.boundingVolume.boundingVolume,
452
491
  });
453
492
 
454
- return content._geometries.readyPromise.then(function () {
455
- return content;
456
- });
493
+ return content;
457
494
  }
458
495
 
459
496
  return Promise.resolve(content);
@@ -509,8 +546,11 @@ Geometry3DTileContent.prototype.update = function (tileset, frameState) {
509
546
  this._geometries.debugWireframe = this._tileset.debugWireframe;
510
547
  this._geometries.update(frameState);
511
548
  }
512
- if (defined(this._batchTable) && this._geometries._ready) {
549
+
550
+ if (defined(this._batchTable) && this._geometries.ready) {
513
551
  this._batchTable.update(tileset, frameState);
552
+ this._ready = true;
553
+ this._resolveContent(this);
514
554
  }
515
555
  };
516
556
 
@@ -10,9 +10,9 @@ import ImageryLayerFeatureInfo from "./ImageryLayerFeatureInfo.js";
10
10
  * @alias GetFeatureInfoFormat
11
11
  * @constructor
12
12
  *
13
- * @param {String} type The type of response to expect from a GetFeatureInfo request. Valid
13
+ * @param {string} type The type of response to expect from a GetFeatureInfo request. Valid
14
14
  * values are 'json', 'xml', 'html', or 'text'.
15
- * @param {String} [format] The info format to request from the WMS server. This is usually a
15
+ * @param {string} [format] The info format to request from the WMS server. This is usually a
16
16
  * MIME type such as 'application/json' or text/xml'. If this parameter is not specified, the provider will request 'json'
17
17
  * using 'application/json', 'xml' using 'text/xml', 'html' using 'text/html', and 'text' using 'text/plain'.
18
18
  * @param {Function} [callback] A function to invoke with the GetFeatureInfo response from the WMS server
@@ -78,7 +78,7 @@ function Globe(ellipsoid) {
78
78
  /**
79
79
  * Determines if the globe will be shown.
80
80
  *
81
- * @type {Boolean}
81
+ * @type {boolean}
82
82
  * @default true
83
83
  */
84
84
  this.show = true;
@@ -92,7 +92,7 @@ function Globe(ellipsoid) {
92
92
  * The maximum screen-space error used to drive level-of-detail refinement. Higher
93
93
  * values will provide better performance but lower visual quality.
94
94
  *
95
- * @type {Number}
95
+ * @type {number}
96
96
  * @default 2
97
97
  */
98
98
  this.maximumScreenSpaceError = 2;
@@ -103,7 +103,7 @@ function Globe(ellipsoid) {
103
103
  * this frame. A larger number will consume more memory but will show detail faster
104
104
  * when, for example, zooming out and then back in.
105
105
  *
106
- * @type {Number}
106
+ * @type {number}
107
107
  * @default 100
108
108
  */
109
109
  this.tileCacheSize = 100;
@@ -116,7 +116,7 @@ function Globe(ellipsoid) {
116
116
  * tile level to be loaded successively, significantly increasing load time. Setting it to a large
117
117
  * number (e.g. 1000) will minimize the number of tiles that are loaded but tend to make
118
118
  * detail appear all at once after a long wait.
119
- * @type {Number}
119
+ * @type {number}
120
120
  * @default 20
121
121
  */
122
122
  this.loadingDescendantLimit = 20;
@@ -125,7 +125,7 @@ function Globe(ellipsoid) {
125
125
  * Gets or sets a value indicating whether the ancestors of rendered tiles should be preloaded.
126
126
  * Setting this to true optimizes the zoom-out experience and provides more detail in
127
127
  * newly-exposed areas when panning. The down side is that it requires loading more tiles.
128
- * @type {Boolean}
128
+ * @type {boolean}
129
129
  * @default true
130
130
  */
131
131
  this.preloadAncestors = true;
@@ -135,7 +135,7 @@ function Globe(ellipsoid) {
135
135
  * Setting this to true causes tiles with the same parent as a rendered tile to be loaded, even
136
136
  * if they are culled. Setting this to true may provide a better panning experience at the
137
137
  * cost of loading more tiles.
138
- * @type {Boolean}
138
+ * @type {boolean}
139
139
  * @default false
140
140
  */
141
141
  this.preloadSiblings = false;
@@ -153,7 +153,7 @@ function Globe(ellipsoid) {
153
153
  /**
154
154
  * Enable lighting the globe with the scene's light source.
155
155
  *
156
- * @type {Boolean}
156
+ * @type {boolean}
157
157
  * @default false
158
158
  */
159
159
  this.enableLighting = false;
@@ -163,7 +163,7 @@ function Globe(ellipsoid) {
163
163
  * This number is multiplied by the result of <code>czm_getLambertDiffuse</code> in GlobeFS.glsl.
164
164
  * This only takes effect when <code>enableLighting</code> is <code>true</code>.
165
165
  *
166
- * @type {Number}
166
+ * @type {number}
167
167
  * @default 0.9
168
168
  */
169
169
  this.lambertDiffuseMultiplier = 0.9;
@@ -172,7 +172,7 @@ function Globe(ellipsoid) {
172
172
  * Enable dynamic lighting effects on atmosphere and fog. This only takes effect
173
173
  * when <code>enableLighting</code> is <code>true</code>.
174
174
  *
175
- * @type {Boolean}
175
+ * @type {boolean}
176
176
  * @default true
177
177
  */
178
178
  this.dynamicAtmosphereLighting = true;
@@ -182,7 +182,7 @@ function Globe(ellipsoid) {
182
182
  * light direction. This only takes effect when <code>enableLighting</code> and
183
183
  * <code>dynamicAtmosphereLighting</code> are <code>true</code>.
184
184
  *
185
- * @type {Boolean}
185
+ * @type {boolean}
186
186
  * @default false
187
187
  */
188
188
  this.dynamicAtmosphereLightingFromSun = false;
@@ -190,7 +190,7 @@ function Globe(ellipsoid) {
190
190
  /**
191
191
  * Enable the ground atmosphere, which is drawn over the globe when viewed from a distance between <code>lightingFadeInDistance</code> and <code>lightingFadeOutDistance</code>.
192
192
  *
193
- * @type {Boolean}
193
+ * @type {boolean}
194
194
  * @default true
195
195
  */
196
196
  this.showGroundAtmosphere = true;
@@ -198,7 +198,7 @@ function Globe(ellipsoid) {
198
198
  /**
199
199
  * The intensity of the light that is used for computing the ground atmosphere color.
200
200
  *
201
- * @type {Number}
201
+ * @type {number}
202
202
  * @default 10.0
203
203
  */
204
204
  this.atmosphereLightIntensity = 10.0;
@@ -222,7 +222,7 @@ function Globe(ellipsoid) {
222
222
  /**
223
223
  * The Rayleigh scale height used in the atmospheric scattering equations for the ground atmosphere, in meters.
224
224
  *
225
- * @type {Number}
225
+ * @type {number}
226
226
  * @default 10000.0
227
227
  */
228
228
  this.atmosphereRayleighScaleHeight = 10000.0;
@@ -230,7 +230,7 @@ function Globe(ellipsoid) {
230
230
  /**
231
231
  * The Mie scale height used in the atmospheric scattering equations for the ground atmosphere, in meters.
232
232
  *
233
- * @type {Number}
233
+ * @type {number}
234
234
  * @default 3200.0
235
235
  */
236
236
  this.atmosphereMieScaleHeight = 3200.0;
@@ -240,7 +240,7 @@ function Globe(ellipsoid) {
240
240
  * <p>
241
241
  * Valid values are between -1.0 and 1.0.
242
242
  * </p>
243
- * @type {Number}
243
+ * @type {number}
244
244
  * @default 0.9
245
245
  */
246
246
  this.atmosphereMieAnisotropy = 0.9;
@@ -249,7 +249,7 @@ function Globe(ellipsoid) {
249
249
  * The distance where everything becomes lit. This only takes effect
250
250
  * when <code>enableLighting</code> or <code>showGroundAtmosphere</code> is <code>true</code>.
251
251
  *
252
- * @type {Number}
252
+ * @type {number}
253
253
  * @default 10000000.0
254
254
  */
255
255
  this.lightingFadeOutDistance = 1.0e7;
@@ -258,7 +258,7 @@ function Globe(ellipsoid) {
258
258
  * The distance where lighting resumes. This only takes effect
259
259
  * when <code>enableLighting</code> or <code>showGroundAtmosphere</code> is <code>true</code>.
260
260
  *
261
- * @type {Number}
261
+ * @type {number}
262
262
  * @default 20000000.0
263
263
  */
264
264
  this.lightingFadeInDistance = 2.0e7;
@@ -268,7 +268,7 @@ function Globe(ellipsoid) {
268
268
  * This only takes effect when <code>showGroundAtmosphere</code>, <code>enableLighting</code>, and
269
269
  * <code>dynamicAtmosphereLighting</code> are <code>true</code>.
270
270
  *
271
- * @type {Number}
271
+ * @type {number}
272
272
  * @default 10000000.0
273
273
  */
274
274
  this.nightFadeOutDistance = 1.0e7;
@@ -278,7 +278,7 @@ function Globe(ellipsoid) {
278
278
  * This only takes effect when <code>showGroundAtmosphere</code>, <code>enableLighting</code>, and
279
279
  * <code>dynamicAtmosphereLighting</code> are <code>true</code>.
280
280
  *
281
- * @type {Number}
281
+ * @type {number}
282
282
  * @default 50000000.0
283
283
  */
284
284
  this.nightFadeInDistance = 5.0e7;
@@ -288,7 +288,7 @@ function Globe(ellipsoid) {
288
288
  * covered by water; otherwise, false. This property is ignored if the
289
289
  * <code>terrainProvider</code> does not provide a water mask.
290
290
  *
291
- * @type {Boolean}
291
+ * @type {boolean}
292
292
  * @default true
293
293
  */
294
294
  this.showWaterEffect = true;
@@ -300,7 +300,7 @@ function Globe(ellipsoid) {
300
300
  * testing primitives against terrain is that slight numerical noise or terrain level-of-detail
301
301
  * switched can sometimes make a primitive that should be on the surface disappear underneath it.
302
302
  *
303
- * @type {Boolean}
303
+ * @type {boolean}
304
304
  * @default false
305
305
  *
306
306
  */
@@ -319,7 +319,7 @@ function Globe(ellipsoid) {
319
319
  /**
320
320
  * The hue shift to apply to the atmosphere. Defaults to 0.0 (no shift).
321
321
  * A hue shift of 1.0 indicates a complete rotation of the hues available.
322
- * @type {Number}
322
+ * @type {number}
323
323
  * @default 0.0
324
324
  */
325
325
  this.atmosphereHueShift = 0.0;
@@ -327,7 +327,7 @@ function Globe(ellipsoid) {
327
327
  /**
328
328
  * The saturation shift to apply to the atmosphere. Defaults to 0.0 (no shift).
329
329
  * A saturation shift of -1.0 is monochrome.
330
- * @type {Number}
330
+ * @type {number}
331
331
  * @default 0.0
332
332
  */
333
333
  this.atmosphereSaturationShift = 0.0;
@@ -335,7 +335,7 @@ function Globe(ellipsoid) {
335
335
  /**
336
336
  * The brightness shift to apply to the atmosphere. Defaults to 0.0 (no shift).
337
337
  * A brightness shift of -1.0 is complete darkness, which will let space show through.
338
- * @type {Number}
338
+ * @type {number}
339
339
  * @default 0.0
340
340
  */
341
341
  this.atmosphereBrightnessShift = 0.0;
@@ -345,7 +345,7 @@ function Globe(ellipsoid) {
345
345
  * A value of <code>2.0</code> scales the terrain by 2x.
346
346
  * A value of <code>0.0</code> makes the terrain completely flat.
347
347
  * Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
348
- * @type {Number}
348
+ * @type {number}
349
349
  * @default 1.0
350
350
  */
351
351
  this.terrainExaggeration = 1.0;
@@ -355,7 +355,7 @@ function Globe(ellipsoid) {
355
355
  * Terrain that is above this height will scale upwards and terrain that is below this height will scale downwards.
356
356
  * Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
357
357
  * If {@link Globe#terrainExaggeration} is <code>1.0</code> this value will have no effect.
358
- * @type {Number}
358
+ * @type {number}
359
359
  * @default 0.0
360
360
  */
361
361
  this.terrainExaggerationRelativeHeight = 0.0;
@@ -364,7 +364,7 @@ function Globe(ellipsoid) {
364
364
  * Whether to show terrain skirts. Terrain skirts are geometry extending downwards from a tile's edges used to hide seams between neighboring tiles.
365
365
  * Skirts are always hidden when the camera is underground or translucency is enabled.
366
366
  *
367
- * @type {Boolean}
367
+ * @type {boolean}
368
368
  * @default true
369
369
  */
370
370
  this.showSkirts = true;
@@ -372,7 +372,7 @@ function Globe(ellipsoid) {
372
372
  /**
373
373
  * Whether to cull back-facing terrain. Back faces are not culled when the camera is underground or translucency is enabled.
374
374
  *
375
- * @type {Boolean}
375
+ * @type {boolean}
376
376
  * @default true
377
377
  */
378
378
  this.backFaceCulling = true;
@@ -384,7 +384,7 @@ function Globe(ellipsoid) {
384
384
  * Determines the darkness of the vertex shadow.
385
385
  * This only takes effect when <code>enableLighting</code> is <code>true</code>.
386
386
  *
387
- * @type {Number}
387
+ * @type {number}
388
388
  * @default 0.3
389
389
  */
390
390
  this.vertexShadowDarkness = 0.3;
@@ -427,7 +427,7 @@ Object.defineProperties(Globe.prototype, {
427
427
  * Returns <code>true</code> when the tile load queue is empty, <code>false</code> otherwise. When the load queue is empty,
428
428
  * all terrain and imagery for the current view have been loaded.
429
429
  * @memberof Globe.prototype
430
- * @type {Boolean}
430
+ * @type {boolean}
431
431
  * @readonly
432
432
  */
433
433
  tilesLoaded: {
@@ -436,6 +436,7 @@ Object.defineProperties(Globe.prototype, {
436
436
  return true;
437
437
  }
438
438
  return (
439
+ // ready is deprecated. This is here for backwards compatibility
439
440
  this._surface.tileProvider.ready &&
440
441
  this._surface._tileLoadQueueHigh.length === 0 &&
441
442
  this._surface._tileLoadQueueMedium.length === 0 &&
@@ -493,7 +494,7 @@ Object.defineProperties(Globe.prototype, {
493
494
  * The normal map to use for rendering waves in the ocean. Setting this property will
494
495
  * only have an effect if the configured terrain provider includes a water mask.
495
496
  * @memberof Globe.prototype
496
- * @type {String}
497
+ * @type {string}
497
498
  * @default buildModuleUrl('Assets/Textures/waterNormalsSmall.jpg')
498
499
  */
499
500
  oceanNormalMapUrl: {
@@ -699,7 +700,7 @@ const scratchSphereIntersectionResult = {
699
700
  *
700
701
  * @param {Ray} ray The ray to test for intersection.
701
702
  * @param {Scene} scene The scene.
702
- * @param {Boolean} [cullBackFaces=true] Set to true to not pick back faces.
703
+ * @param {boolean} [cullBackFaces=true] Set to true to not pick back faces.
703
704
  * @param {Cartesian3} [result] The object onto which to store the result.
704
705
  * @returns {Cartesian3|undefined} The intersection or <code>undefined</code> if none was found. The returned position is in projected coordinates for 2D and Columbus View.
705
706
  *
@@ -837,7 +838,7 @@ function tileIfContainsCartographic(tile, cartographic) {
837
838
  * Get the height of the surface at a given cartographic.
838
839
  *
839
840
  * @param {Cartographic} cartographic The cartographic for which to find the height.
840
- * @returns {Number|undefined} The height of the cartographic or undefined if it could not be found.
841
+ * @returns {number|undefined} The height of the cartographic or undefined if it could not be found.
841
842
  */
842
843
  Globe.prototype.getHeight = function (cartographic) {
843
844
  //>>includeStart('debug', pragmas.debug);
@@ -984,7 +985,10 @@ Globe.prototype.beginFrame = function (frameState) {
984
985
  const terrainProvider = this.terrainProvider;
985
986
  const hasWaterMask =
986
987
  this.showWaterEffect &&
987
- terrainProvider.ready &&
988
+ defined(terrainProvider) &&
989
+ terrainProvider.hasWaterMask &&
990
+ // ready is deprecated; This is here for backwards compatibility
991
+ terrainProvider._ready &&
988
992
  terrainProvider.hasWaterMask;
989
993
 
990
994
  if (hasWaterMask && this._oceanNormalMapResourceDirty) {
@@ -1097,7 +1101,7 @@ Globe.prototype.endFrame = function (frameState) {
1097
1101
  * If this object was destroyed, it should not be used; calling any function other than
1098
1102
  * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
1099
1103
  *
1100
- * @returns {Boolean} True if this object was destroyed; otherwise, false.
1104
+ * @returns {boolean} True if this object was destroyed; otherwise, false.
1101
1105
  *
1102
1106
  * @see Globe#destroy
1103
1107
  */
@@ -79,7 +79,7 @@ Object.defineProperties(GlobeSurfaceTile.prototype, {
79
79
  * unloaded while it is needed for rendering, regardless of the value of this
80
80
  * property.
81
81
  * @memberof GlobeSurfaceTile.prototype
82
- * @type {Boolean}
82
+ * @type {boolean}
83
83
  */
84
84
  eligibleForUnloading: {
85
85
  get: function () {
@@ -345,7 +345,8 @@ GlobeSurfaceTile.prototype.processImagery = function (
345
345
 
346
346
  if (tileImagery.loadingImagery.state === ImageryState.PLACEHOLDER) {
347
347
  const imageryLayer = tileImagery.loadingImagery.imageryLayer;
348
- if (imageryLayer.imageryProvider.ready) {
348
+ // ImageryProvider.ready is deprecated. This is here for backwards compatibility
349
+ if (imageryLayer.ready && imageryLayer.imageryProvider._ready) {
349
350
  // Remove the placeholder and add the actual skeletons (if any)
350
351
  // at the same position. Then continue the loop at the same index.
351
352
  tileImagery.freeResources();