@cesium/engine 2.0.0 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (828) hide show
  1. package/Build/Workers/{ArcType-ce2e50ab.js → ArcType-2d9abbbc.js} +4 -4
  2. package/Build/Workers/{AttributeCompression-b646d393.js → AttributeCompression-8a5a065e.js} +24 -24
  3. package/Build/Workers/{AxisAlignedBoundingBox-47525601.js → AxisAlignedBoundingBox-379015ef.js} +3 -3
  4. package/Build/Workers/{BoundingRectangle-93b263ac.js → BoundingRectangle-57f2b24f.js} +18 -18
  5. package/Build/Workers/{BoxGeometry-8c4b4125.js → BoxGeometry-ecabfc78.js} +9 -9
  6. package/Build/Workers/{Check-666ab1a0.js → Check-6ede7e26.js} +22 -22
  7. package/Build/Workers/{Color-52c60ed7.js → Color-14d1a36d.js} +59 -59
  8. package/Build/Workers/{ComponentDatatype-f7b11d02.js → ComponentDatatype-cf1fa08e.js} +16 -16
  9. package/Build/Workers/{CoplanarPolygonGeometryLibrary-33c4c1f8.js → CoplanarPolygonGeometryLibrary-048c3c14.js} +1 -1
  10. package/Build/Workers/{CorridorGeometryLibrary-5039cd8e.js → CorridorGeometryLibrary-520c8619.js} +1 -1
  11. package/Build/Workers/{CylinderGeometry-3ac44974.js → CylinderGeometry-119068b8.js} +12 -12
  12. package/Build/Workers/{CylinderGeometryLibrary-372c07d8.js → CylinderGeometryLibrary-135b0858.js} +1 -1
  13. package/Build/Workers/{EllipseGeometry-a9c9b3be.js → EllipseGeometry-2dfc3523.js} +20 -20
  14. package/Build/Workers/{EllipseGeometryLibrary-855d4681.js → EllipseGeometryLibrary-0a1e0170.js} +1 -1
  15. package/Build/Workers/{EllipseOutlineGeometry-017a5929.js → EllipseOutlineGeometry-c5251669.js} +15 -15
  16. package/Build/Workers/{EllipsoidGeodesic-98c62a56.js → EllipsoidGeodesic-dcff5cbd.js} +6 -6
  17. package/Build/Workers/{EllipsoidGeometry-826e7bce.js → EllipsoidGeometry-d10a5221.js} +14 -14
  18. package/Build/Workers/{EllipsoidOutlineGeometry-784dcdb5.js → EllipsoidOutlineGeometry-7039a0ae.js} +15 -15
  19. package/Build/Workers/{EllipsoidRhumbLine-19756602.js → EllipsoidRhumbLine-b672d507.js} +9 -9
  20. package/Build/Workers/{EllipsoidTangentPlane-ed9443a1.js → EllipsoidTangentPlane-857186be.js} +1 -1
  21. package/Build/Workers/{EncodedCartesian3-81f70735.js → EncodedCartesian3-e8bbca36.js} +6 -6
  22. package/Build/Workers/{FrustumGeometry-9f1ee4d8.js → FrustumGeometry-400fa1b7.js} +109 -109
  23. package/Build/Workers/{GeometryAttribute-334718f8.js → GeometryAttribute-7a2de5c6.js} +20 -20
  24. package/Build/Workers/{GeometryAttributes-f06a2792.js → GeometryAttributes-ad136444.js} +1 -1
  25. package/Build/Workers/{GeometryInstance-451dc1cd.js → GeometryInstance-3fb607b7.js} +6 -6
  26. package/Build/Workers/{GeometryPipeline-8fb0db69.js → GeometryPipeline-916636fa.js} +22 -22
  27. package/Build/Workers/{IndexDatatype-a55ceaa1.js → IndexDatatype-b8f3e09d.js} +13 -13
  28. package/Build/Workers/{IntersectionTests-27d49265.js → IntersectionTests-b4d02d4d.js} +37 -37
  29. package/Build/Workers/{Math-2dbd6b93.js → Math-dad82b4d.js} +137 -137
  30. package/Build/Workers/{Matrix2-13178034.js → Matrix2-1e403d0e.js} +256 -256
  31. package/Build/Workers/{Matrix3-315394f6.js → Matrix3-fa806b97.js} +150 -150
  32. package/Build/Workers/{OrientedBoundingBox-79ee7cbb.js → OrientedBoundingBox-96fe1752.js} +19 -17
  33. package/Build/Workers/{Plane-900aa728.js → Plane-c27e1ac6.js} +5 -5
  34. package/Build/Workers/{PolygonGeometryLibrary-6b5a29e9.js → PolygonGeometryLibrary-931f1ec6.js} +6 -6
  35. package/Build/Workers/{PolygonPipeline-21668b3f.js → PolygonPipeline-32fc92cc.js} +14 -14
  36. package/Build/Workers/{PolylinePipeline-5e2e1b21.js → PolylinePipeline-6d5c63e5.js} +16 -16
  37. package/Build/Workers/{PolylineVolumeGeometryLibrary-97f0b94e.js → PolylineVolumeGeometryLibrary-f068c1fb.js} +7 -7
  38. package/Build/Workers/{PrimitivePipeline-5640850a.js → PrimitivePipeline-879f996a.js} +6 -6
  39. package/Build/Workers/{RectangleGeometryLibrary-d5457f7b.js → RectangleGeometryLibrary-2d6f36f3.js} +1 -1
  40. package/Build/Workers/{RuntimeError-06c93819.js → RuntimeError-ef395448.js} +5 -5
  41. package/Build/Workers/{TerrainEncoding-bfdf2021.js → TerrainEncoding-82882059.js} +30 -30
  42. package/Build/Workers/{Transforms-a05e5e6e.js → Transforms-9052372a.js} +531 -530
  43. package/Build/Workers/{VertexFormat-6b480673.js → VertexFormat-030f11ff.js} +14 -14
  44. package/Build/Workers/{WallGeometryLibrary-6db0ebb6.js → WallGeometryLibrary-db7a64fb.js} +1 -1
  45. package/Build/Workers/{WebGLConstants-a8cc3e8c.js → WebGLConstants-0b1ce7ba.js} +1 -1
  46. package/Build/Workers/{WebMercatorProjection-13a90d41.js → WebMercatorProjection-76a3fcc0.js} +6 -6
  47. package/Build/Workers/{arrayRemoveDuplicates-c2038105.js → arrayRemoveDuplicates-fac118a8.js} +5 -5
  48. package/Build/Workers/cesiumWorkerBootstrapper.js +5 -5
  49. package/Build/Workers/{combine-ca22a614.js → combine-d9581036.js} +5 -5
  50. package/Build/Workers/combineGeometry.js +1 -1
  51. package/Build/Workers/createBoxGeometry.js +1 -1
  52. package/Build/Workers/createBoxOutlineGeometry.js +9 -9
  53. package/Build/Workers/createCircleGeometry.js +13 -13
  54. package/Build/Workers/createCircleOutlineGeometry.js +13 -13
  55. package/Build/Workers/createCoplanarPolygonGeometry.js +11 -11
  56. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +9 -9
  57. package/Build/Workers/createCorridorGeometry.js +14 -14
  58. package/Build/Workers/createCorridorOutlineGeometry.js +12 -12
  59. package/Build/Workers/createCylinderGeometry.js +1 -1
  60. package/Build/Workers/createCylinderOutlineGeometry.js +13 -13
  61. package/Build/Workers/createEllipseGeometry.js +1 -1
  62. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  63. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  64. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  65. package/Build/Workers/createFrustumGeometry.js +1 -1
  66. package/Build/Workers/createFrustumOutlineGeometry.js +8 -8
  67. package/Build/Workers/createGeometry.js +1 -1
  68. package/Build/Workers/createGroundPolylineGeometry.js +33 -33
  69. package/Build/Workers/createPlaneGeometry.js +8 -8
  70. package/Build/Workers/createPlaneOutlineGeometry.js +6 -6
  71. package/Build/Workers/createPolygonGeometry.js +25 -25
  72. package/Build/Workers/createPolygonOutlineGeometry.js +17 -17
  73. package/Build/Workers/createPolylineGeometry.js +11 -11
  74. package/Build/Workers/createPolylineVolumeGeometry.js +9 -9
  75. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +9 -9
  76. package/Build/Workers/createRectangleGeometry.js +16 -16
  77. package/Build/Workers/createRectangleOutlineGeometry.js +12 -12
  78. package/Build/Workers/createSimplePolylineGeometry.js +10 -10
  79. package/Build/Workers/createSphereGeometry.js +11 -11
  80. package/Build/Workers/createSphereOutlineGeometry.js +12 -12
  81. package/Build/Workers/createTaskProcessorWorker.js +2 -2
  82. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  83. package/Build/Workers/createVectorTileGeometries.js +8 -8
  84. package/Build/Workers/createVectorTilePoints.js +1 -1
  85. package/Build/Workers/createVectorTilePolygons.js +1 -1
  86. package/Build/Workers/createVectorTilePolylines.js +1 -1
  87. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  88. package/Build/Workers/createVerticesFromHeightmap.js +23 -21
  89. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +33 -38
  90. package/Build/Workers/createWallGeometry.js +14 -14
  91. package/Build/Workers/createWallOutlineGeometry.js +14 -14
  92. package/Build/Workers/decodeDraco.js +1 -1
  93. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +15 -15
  94. package/Build/Workers/decodeI3S.js +1 -1
  95. package/Build/Workers/{defaultValue-0a909f67.js → defaultValue-fe22d8c0.js} +2 -2
  96. package/Build/Workers/package.js +1 -1
  97. package/Build/Workers/transcodeKTX2.js +26 -26
  98. package/Build/Workers/transferTypedArrayTest.js +1 -1
  99. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -24
  100. package/Source/Core/ApproximateTerrainHeights.js +3 -3
  101. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +308 -208
  102. package/Source/Core/ArcType.js +4 -4
  103. package/Source/Core/ArticulationStageType.js +1 -1
  104. package/Source/Core/AssociativeArray.js +7 -7
  105. package/Source/Core/AttributeCompression.js +12 -12
  106. package/Source/Core/AxisAlignedBoundingBox.js +2 -2
  107. package/Source/Core/BingMapsGeocoderService.js +6 -6
  108. package/Source/Core/BoundingRectangle.js +17 -17
  109. package/Source/Core/BoundingSphere.js +25 -25
  110. package/Source/Core/BoxGeometry.js +8 -8
  111. package/Source/Core/BoxOutlineGeometry.js +8 -8
  112. package/Source/Core/Cartesian2.js +38 -38
  113. package/Source/Core/Cartesian3.js +50 -50
  114. package/Source/Core/Cartesian4.js +44 -44
  115. package/Source/Core/Cartographic.js +19 -19
  116. package/Source/Core/CartographicGeocoderService.js +1 -1
  117. package/Source/Core/CatmullRomSpline.js +10 -10
  118. package/Source/Core/CesiumTerrainProvider.js +598 -461
  119. package/Source/Core/Check.js +17 -17
  120. package/Source/Core/CircleGeometry.js +12 -12
  121. package/Source/Core/CircleOutlineGeometry.js +12 -12
  122. package/Source/Core/Clock.js +7 -7
  123. package/Source/Core/ClockRange.js +4 -4
  124. package/Source/Core/ClockStep.js +4 -4
  125. package/Source/Core/Color.js +58 -58
  126. package/Source/Core/ColorGeometryInstanceAttribute.js +7 -7
  127. package/Source/Core/ComponentDatatype.js +15 -15
  128. package/Source/Core/CompressedTextureBuffer.js +7 -7
  129. package/Source/Core/ConstantSpline.js +9 -9
  130. package/Source/Core/CoplanarPolygonGeometry.js +10 -10
  131. package/Source/Core/CoplanarPolygonOutlineGeometry.js +8 -8
  132. package/Source/Core/CornerType.js +4 -4
  133. package/Source/Core/CorridorGeometry.js +13 -13
  134. package/Source/Core/CorridorOutlineGeometry.js +11 -11
  135. package/Source/Core/Credit.js +7 -7
  136. package/Source/Core/CubicRealPolynomial.js +10 -10
  137. package/Source/Core/CullingVolume.js +7 -7
  138. package/Source/Core/CustomHeightmapTerrainProvider.js +40 -28
  139. package/Source/Core/CylinderGeometry.js +11 -11
  140. package/Source/Core/CylinderOutlineGeometry.js +12 -12
  141. package/Source/Core/DefaultProxy.js +3 -3
  142. package/Source/Core/DeveloperError.js +4 -4
  143. package/Source/Core/DistanceDisplayCondition.js +12 -12
  144. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +5 -5
  145. package/Source/Core/DoubleEndedPriorityQueue.js +5 -5
  146. package/Source/Core/EarthOrientationParameters.js +6 -6
  147. package/Source/Core/EarthOrientationParametersSample.js +10 -10
  148. package/Source/Core/EasingFunction.js +2 -2
  149. package/Source/Core/EllipseGeometry.js +19 -19
  150. package/Source/Core/EllipseOutlineGeometry.js +14 -14
  151. package/Source/Core/Ellipsoid.js +20 -20
  152. package/Source/Core/EllipsoidGeodesic.js +5 -5
  153. package/Source/Core/EllipsoidGeometry.js +13 -13
  154. package/Source/Core/EllipsoidOutlineGeometry.js +14 -14
  155. package/Source/Core/EllipsoidRhumbLine.js +8 -8
  156. package/Source/Core/EllipsoidTerrainProvider.js +35 -28
  157. package/Source/Core/EllipsoidalOccluder.js +9 -9
  158. package/Source/Core/EncodedCartesian3.js +5 -5
  159. package/Source/Core/Event.js +4 -4
  160. package/Source/Core/EventHelper.js +1 -1
  161. package/Source/Core/ExtrapolationType.js +4 -4
  162. package/Source/Core/FeatureDetection.js +9 -9
  163. package/Source/Core/FrustumGeometry.js +8 -8
  164. package/Source/Core/FrustumOutlineGeometry.js +7 -7
  165. package/Source/Core/Fullscreen.js +8 -8
  166. package/Source/Core/GeocodeType.js +3 -3
  167. package/Source/Core/GeocoderService.js +3 -3
  168. package/Source/Core/GeographicTilingScheme.js +16 -16
  169. package/Source/Core/Geometry.js +5 -5
  170. package/Source/Core/GeometryAttribute.js +6 -6
  171. package/Source/Core/GeometryInstance.js +5 -5
  172. package/Source/Core/GeometryInstanceAttribute.js +7 -7
  173. package/Source/Core/GeometryPipeline.js +11 -11
  174. package/Source/Core/GoogleEarthEnterpriseMetadata.js +107 -55
  175. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +29 -29
  176. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +137 -100
  177. package/Source/Core/GoogleEarthEnterpriseTileInformation.js +14 -14
  178. package/Source/Core/GregorianDate.js +16 -16
  179. package/Source/Core/GroundPolylineGeometry.js +13 -13
  180. package/Source/Core/HeadingPitchRange.js +6 -6
  181. package/Source/Core/HeadingPitchRoll.js +18 -18
  182. package/Source/Core/Heap.js +7 -7
  183. package/Source/Core/HeightmapEncoding.js +3 -3
  184. package/Source/Core/HeightmapTerrainData.js +44 -44
  185. package/Source/Core/HeightmapTessellator.js +16 -16
  186. package/Source/Core/HermitePolynomialApproximation.js +17 -17
  187. package/Source/Core/HermiteSpline.js +17 -17
  188. package/Source/Core/HilbertOrder.js +7 -7
  189. package/Source/Core/Iau2006XysData.js +13 -13
  190. package/Source/Core/Iau2006XysSample.js +6 -6
  191. package/Source/Core/IauOrientationParameters.js +4 -4
  192. package/Source/Core/IndexDatatype.js +12 -12
  193. package/Source/Core/InterpolationAlgorithm.js +17 -17
  194. package/Source/Core/InterpolationType.js +1 -1
  195. package/Source/Core/Intersect.js +4 -4
  196. package/Source/Core/IntersectionTests.js +5 -5
  197. package/Source/Core/Intersections2D.js +23 -23
  198. package/Source/Core/Interval.js +4 -4
  199. package/Source/Core/Ion.js +3 -3
  200. package/Source/Core/IonGeocoderService.js +4 -4
  201. package/Source/Core/IonResource.js +20 -9
  202. package/Source/Core/JulianDate.js +27 -27
  203. package/Source/Core/KeyboardEventModifier.js +4 -4
  204. package/Source/Core/LagrangePolynomialApproximation.js +8 -8
  205. package/Source/Core/LeapSecond.js +2 -2
  206. package/Source/Core/LinearApproximation.js +8 -8
  207. package/Source/Core/LinearSpline.js +13 -13
  208. package/Source/Core/ManagedArray.js +8 -8
  209. package/Source/Core/Math.js +136 -136
  210. package/Source/Core/Matrix2.js +44 -44
  211. package/Source/Core/Matrix3.js +59 -59
  212. package/Source/Core/Matrix4.js +91 -91
  213. package/Source/Core/MorphWeightSpline.js +14 -14
  214. package/Source/Core/MortonOrder.js +21 -21
  215. package/Source/Core/NearFarScalar.js +16 -16
  216. package/Source/Core/Occluder.js +5 -5
  217. package/Source/Core/OffsetGeometryInstanceAttribute.js +5 -5
  218. package/Source/Core/OpenCageGeocoderService.js +18 -18
  219. package/Source/Core/OrientedBoundingBox.js +18 -16
  220. package/Source/Core/OrthographicFrustum.js +23 -23
  221. package/Source/Core/OrthographicOffCenterFrustum.js +21 -21
  222. package/Source/Core/Packable.js +7 -7
  223. package/Source/Core/PackableForInterpolation.js +11 -11
  224. package/Source/Core/PeliasGeocoderService.js +2 -2
  225. package/Source/Core/PerspectiveFrustum.js +28 -28
  226. package/Source/Core/PerspectiveOffCenterFrustum.js +21 -21
  227. package/Source/Core/PinBuilder.js +9 -9
  228. package/Source/Core/PixelFormat.js +23 -23
  229. package/Source/Core/Plane.js +4 -4
  230. package/Source/Core/PlaneGeometry.js +7 -7
  231. package/Source/Core/PlaneOutlineGeometry.js +5 -5
  232. package/Source/Core/PolygonGeometry.js +24 -24
  233. package/Source/Core/PolygonGeometryLibrary.js +4 -4
  234. package/Source/Core/PolygonOutlineGeometry.js +16 -16
  235. package/Source/Core/PolygonPipeline.js +10 -10
  236. package/Source/Core/PolylineGeometry.js +10 -10
  237. package/Source/Core/PolylinePipeline.js +15 -15
  238. package/Source/Core/PolylineVolumeGeometry.js +8 -8
  239. package/Source/Core/PolylineVolumeOutlineGeometry.js +8 -8
  240. package/Source/Core/PrimitiveType.js +8 -8
  241. package/Source/Core/Proxy.js +2 -2
  242. package/Source/Core/QuadraticRealPolynomial.js +8 -8
  243. package/Source/Core/QuantizedMeshTerrainData.js +37 -37
  244. package/Source/Core/QuarticRealPolynomial.js +12 -12
  245. package/Source/Core/Quaternion.js +42 -42
  246. package/Source/Core/QuaternionSpline.js +10 -10
  247. package/Source/Core/Queue.js +2 -2
  248. package/Source/Core/Ray.js +1 -1
  249. package/Source/Core/Rectangle.js +38 -38
  250. package/Source/Core/RectangleCollisionChecker.js +3 -3
  251. package/Source/Core/RectangleGeometry.js +15 -15
  252. package/Source/Core/RectangleOutlineGeometry.js +11 -11
  253. package/Source/Core/ReferenceFrame.js +3 -3
  254. package/Source/Core/Request.js +13 -13
  255. package/Source/Core/RequestErrorEvent.js +7 -7
  256. package/Source/Core/RequestScheduler.js +15 -15
  257. package/Source/Core/RequestState.js +7 -7
  258. package/Source/Core/RequestType.js +5 -5
  259. package/Source/Core/Resource.js +225 -225
  260. package/Source/Core/RuntimeError.js +4 -4
  261. package/Source/Core/S2Cell.js +15 -15
  262. package/Source/Core/ScreenSpaceEventHandler.js +7 -7
  263. package/Source/Core/ScreenSpaceEventType.js +16 -16
  264. package/Source/Core/ShowGeometryInstanceAttribute.js +4 -4
  265. package/Source/Core/SimplePolylineGeometry.js +9 -9
  266. package/Source/Core/SphereGeometry.js +10 -10
  267. package/Source/Core/SphereOutlineGeometry.js +11 -11
  268. package/Source/Core/Spherical.js +13 -13
  269. package/Source/Core/Spline.js +14 -14
  270. package/Source/Core/SteppedSpline.js +14 -14
  271. package/Source/Core/TaskProcessor.js +10 -10
  272. package/Source/Core/TerrainData.js +25 -25
  273. package/Source/Core/TerrainEncoding.js +14 -14
  274. package/Source/Core/TerrainExaggeration.js +3 -3
  275. package/Source/Core/TerrainMesh.js +18 -18
  276. package/Source/Core/TerrainProvider.js +32 -37
  277. package/Source/Core/TerrainQuantization.js +3 -3
  278. package/Source/Core/TileAvailability.js +16 -16
  279. package/Source/Core/TileProviderError.js +19 -19
  280. package/Source/Core/TilingScheme.js +13 -13
  281. package/Source/Core/TimeConstants.js +10 -10
  282. package/Source/Core/TimeInterval.js +23 -23
  283. package/Source/Core/TimeIntervalCollection.js +39 -39
  284. package/Source/Core/TimeStandard.js +3 -3
  285. package/Source/Core/Tipsify.js +10 -10
  286. package/Source/Core/Transforms.js +2 -2
  287. package/Source/Core/TranslationRotationScale.js +1 -1
  288. package/Source/Core/TridiagonalSystemSolver.js +3 -3
  289. package/Source/Core/TrustedServers.js +5 -5
  290. package/Source/Core/VRTheWorldTerrainProvider.js +210 -141
  291. package/Source/Core/VertexFormat.js +13 -13
  292. package/Source/Core/VideoSynchronizer.js +4 -4
  293. package/Source/Core/Visibility.js +4 -4
  294. package/Source/Core/VulkanConstants.js +1 -1
  295. package/Source/Core/WallGeometry.js +13 -13
  296. package/Source/Core/WallOutlineGeometry.js +13 -13
  297. package/Source/Core/WebGLConstants.js +1 -1
  298. package/Source/Core/WebMercatorProjection.js +5 -5
  299. package/Source/Core/WebMercatorTilingScheme.js +16 -16
  300. package/Source/Core/WindingOrder.js +3 -3
  301. package/Source/Core/WireframeIndexGenerator.js +3 -3
  302. package/Source/Core/arrayRemoveDuplicates.js +4 -4
  303. package/Source/Core/binarySearch.js +2 -2
  304. package/Source/Core/buildModuleUrl.js +8 -7
  305. package/Source/Core/clone.js +3 -3
  306. package/Source/Core/combine.js +4 -4
  307. package/Source/Core/createGuid.js +1 -1
  308. package/Source/Core/createWorldTerrain.js +23 -5
  309. package/Source/Core/createWorldTerrainAsync.js +48 -0
  310. package/Source/Core/defaultValue.js +1 -1
  311. package/Source/Core/defer.js +1 -1
  312. package/Source/Core/defined.js +1 -1
  313. package/Source/Core/deprecationWarning.js +2 -2
  314. package/Source/Core/destroyObject.js +2 -2
  315. package/Source/Core/formatError.js +1 -1
  316. package/Source/Core/getAbsoluteUri.js +3 -3
  317. package/Source/Core/getBaseUri.js +3 -3
  318. package/Source/Core/getExtensionFromUri.js +2 -2
  319. package/Source/Core/getFilenameFromUri.js +2 -2
  320. package/Source/Core/getImageFromTypedArray.js +2 -2
  321. package/Source/Core/getImagePixels.js +4 -3
  322. package/Source/Core/getJsonFromTypedArray.js +3 -3
  323. package/Source/Core/getStringFromTypedArray.js +3 -3
  324. package/Source/Core/getTimestamp.js +1 -1
  325. package/Source/Core/isBlobUri.js +2 -2
  326. package/Source/Core/isDataUri.js +2 -2
  327. package/Source/Core/isLeapYear.js +2 -2
  328. package/Source/Core/loadKTX2.js +8 -8
  329. package/Source/Core/mergeSort.js +1 -1
  330. package/Source/Core/objectToQuery.js +2 -2
  331. package/Source/Core/oneTimeWarning.js +2 -2
  332. package/Source/Core/parseResponseHeaders.js +2 -2
  333. package/Source/Core/pointInsideTriangle.js +1 -1
  334. package/Source/Core/queryToObject.js +2 -2
  335. package/Source/Core/sampleTerrain.js +16 -17
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  711. package/Source/Scene/ResourceLoader.js +9 -21
  712. package/Source/Scene/ResourceLoaderState.js +16 -8
  713. package/Source/Scene/SDFSettings.js +4 -4
  714. package/Source/Scene/Scene.js +153 -88
  715. package/Source/Scene/SceneMode.js +6 -6
  716. package/Source/Scene/SceneTransitioner.js +1 -1
  717. package/Source/Scene/ScreenSpaceCameraController.js +41 -23
  718. package/Source/Scene/ShadowMap.js +22 -22
  719. package/Source/Scene/ShadowMapShader.js +1 -1
  720. package/Source/Scene/ShadowMode.js +5 -5
  721. package/Source/Scene/ShadowVolumeAppearance.js +17 -17
  722. package/Source/Scene/SingleTileImageryProvider.js +403 -230
  723. package/Source/Scene/SkyAtmosphere.js +10 -10
  724. package/Source/Scene/SkyBox.js +6 -6
  725. package/Source/Scene/SpatialNode.js +103 -87
  726. package/Source/Scene/SphereEmitter.js +2 -2
  727. package/Source/Scene/SplitDirection.js +4 -4
  728. package/Source/Scene/Splitter.js +2 -2
  729. package/Source/Scene/StencilFunction.js +9 -9
  730. package/Source/Scene/StencilOperation.js +9 -9
  731. package/Source/Scene/StructuralMetadata.js +11 -11
  732. package/Source/Scene/StyleExpression.js +8 -8
  733. package/Source/Scene/Sun.js +3 -3
  734. package/Source/Scene/SunLight.js +3 -3
  735. package/Source/Scene/SupportedImageFormats.js +3 -3
  736. package/Source/Scene/Terrain.js +196 -0
  737. package/Source/Scene/TextureAtlas.js +16 -16
  738. package/Source/Scene/TileBoundingRegion.js +6 -6
  739. package/Source/Scene/TileBoundingS2Cell.js +6 -6
  740. package/Source/Scene/TileBoundingSphere.js +5 -5
  741. package/Source/Scene/TileBoundingVolume.js +2 -2
  742. package/Source/Scene/TileCoordinatesImageryProvider.js +289 -126
  743. package/Source/Scene/TileDiscardPolicy.js +2 -2
  744. package/Source/Scene/TileImagery.js +3 -3
  745. package/Source/Scene/TileMapServiceImageryProvider.js +185 -93
  746. package/Source/Scene/TileMetadata.js +16 -16
  747. package/Source/Scene/TileOrientedBoundingBox.js +2 -2
  748. package/Source/Scene/TileReplacementQueue.js +1 -1
  749. package/Source/Scene/TileSelectionResult.js +1 -1
  750. package/Source/Scene/Tileset3DTileContent.js +47 -5
  751. package/Source/Scene/TilesetMetadata.js +15 -15
  752. package/Source/Scene/TimeDynamicImagery.js +8 -8
  753. package/Source/Scene/TimeDynamicPointCloud.js +24 -11
  754. package/Source/Scene/Tonemapper.js +5 -5
  755. package/Source/Scene/TranslucentTileClassification.js +1 -1
  756. package/Source/Scene/TweenCollection.js +31 -31
  757. package/Source/Scene/UrlTemplateImageryProvider.js +380 -252
  758. package/Source/Scene/Vector3DTileBatch.js +7 -7
  759. package/Source/Scene/Vector3DTileClampedPolylines.js +105 -93
  760. package/Source/Scene/Vector3DTileContent.js +47 -22
  761. package/Source/Scene/Vector3DTileGeometry.js +65 -60
  762. package/Source/Scene/Vector3DTilePoints.js +79 -75
  763. package/Source/Scene/Vector3DTilePolygons.js +128 -127
  764. package/Source/Scene/Vector3DTilePolylines.js +95 -91
  765. package/Source/Scene/Vector3DTilePrimitive.js +8 -9
  766. package/Source/Scene/VertexAttributeSemantic.js +15 -15
  767. package/Source/Scene/VerticalOrigin.js +5 -5
  768. package/Source/Scene/ViewportQuad.js +2 -2
  769. package/Source/Scene/VoxelBoxShape.js +27 -118
  770. package/Source/Scene/VoxelContent.js +63 -65
  771. package/Source/Scene/VoxelCylinderShape.js +21 -21
  772. package/Source/Scene/VoxelEllipsoidShape.js +13 -13
  773. package/Source/Scene/VoxelPrimitive.js +83 -135
  774. package/Source/Scene/VoxelProvider.js +15 -15
  775. package/Source/Scene/VoxelRenderResources.js +6 -3
  776. package/Source/Scene/VoxelShape.js +9 -9
  777. package/Source/Scene/VoxelShapeType.js +4 -4
  778. package/Source/Scene/VoxelTraversal.js +86 -144
  779. package/Source/Scene/WebMapServiceImageryProvider.js +313 -152
  780. package/Source/Scene/WebMapTileServiceImageryProvider.js +305 -142
  781. package/Source/Scene/buildVoxelDrawCommands.js +1 -0
  782. package/Source/Scene/computeFlyToLocationForRectangle.js +33 -37
  783. package/Source/Scene/createBillboardPointCallback.js +5 -5
  784. package/Source/Scene/createElevationBandMaterial.js +5 -5
  785. package/Source/Scene/createOsmBuildings.js +9 -3
  786. package/Source/Scene/createOsmBuildingsAsync.js +82 -0
  787. package/Source/Scene/createTangentSpaceDebugPrimitive.js +2 -2
  788. package/Source/Scene/createWorldImagery.js +15 -6
  789. package/Source/Scene/createWorldImageryAsync.js +39 -0
  790. package/Source/Scene/findContentMetadata.js +1 -1
  791. package/Source/Scene/findGroupMetadata.js +1 -1
  792. package/Source/Scene/findTileMetadata.js +1 -1
  793. package/Source/Scene/getClipAndStyleCode.js +4 -4
  794. package/Source/Scene/getClippingFunction.js +1 -1
  795. package/Source/Scene/hasExtension.js +3 -3
  796. package/Source/Scene/parseBatchTable.js +14 -14
  797. package/Source/Scene/parseBoundingVolumeSemantics.js +7 -7
  798. package/Source/Scene/parseFeatureMetadataLegacy.js +4 -4
  799. package/Source/Scene/parseStructuralMetadata.js +4 -4
  800. package/Source/Scene/preprocess3DTileContent.js +2 -2
  801. package/Source/Scene/processVoxelProperties.js +8 -7
  802. package/Source/Shaders/Voxels/IntersectBox.glsl +52 -58
  803. package/Source/Shaders/Voxels/IntersectBox.js +52 -58
  804. package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +38 -30
  805. package/Source/Shaders/Voxels/IntersectClippingPlanes.js +38 -30
  806. package/Source/Shaders/Voxels/IntersectDepth.glsl +1 -1
  807. package/Source/Shaders/Voxels/IntersectDepth.js +1 -1
  808. package/Source/Shaders/Voxels/Intersection.glsl +10 -12
  809. package/Source/Shaders/Voxels/Intersection.js +10 -12
  810. package/Source/Shaders/Voxels/IntersectionUtils.glsl +52 -59
  811. package/Source/Shaders/Voxels/IntersectionUtils.js +52 -59
  812. package/Source/Shaders/Voxels/Octree.glsl +72 -73
  813. package/Source/Shaders/Voxels/Octree.js +72 -73
  814. package/Source/Shaders/Voxels/VoxelFS.glsl +42 -22
  815. package/Source/Shaders/Voxels/VoxelFS.js +42 -22
  816. package/Source/Shaders/Voxels/convertUvToBox.glsl +13 -5
  817. package/Source/Shaders/Voxels/convertUvToBox.js +13 -5
  818. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +91 -91
  819. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  820. package/Source/Widget/CesiumWidget.js +78 -50
  821. package/Source/Workers/cesiumWorkerBootstrapper.js +18 -18
  822. package/Source/WorkersES6/createTaskProcessorWorker.js +3 -3
  823. package/index.d.ts +2172 -1432
  824. package/index.js +8 -3
  825. package/package.json +1 -1
  826. package/Source/Core/cancelAnimationFrame.js +0 -53
  827. package/Source/Core/requestAnimationFrame.js +0 -83
  828. /package/Build/Workers/{GeometryOffsetAttribute-04332ce7.js → GeometryOffsetAttribute-9ad0019c.js} +0 -0
@@ -93,7 +93,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * </p>
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  *
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  * @memberof DrawCommand.prototype
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- * @type {Object}
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+ * @type {object}
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  * @default undefined
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  *
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  * @see DrawCommand#debugShowBoundingVolume
@@ -137,7 +137,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * If the command was already culled, set this to <code>false</code> for a performance improvement.
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  *
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  * @memberof DrawCommand.prototype
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- * @type {Boolean}
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+ * @type {boolean}
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  * @default true
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  */
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  cull: {
@@ -157,7 +157,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * {@link DrawCommand#cull} must also be <code>true</code> in order for the command to be culled.
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  *
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  * @memberof DrawCommand.prototype
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- * @type {Boolean}
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+ * @type {boolean}
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  */
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  occlude: {
@@ -236,7 +236,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * The number of vertices to draw in the vertex array.
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  *
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  * @memberof DrawCommand.prototype
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- * @type {Number}
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+ * @type {number}
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  * @default undefined
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  */
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  count: {
@@ -255,7 +255,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * The offset to start drawing in the vertex array.
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  *
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  * @memberof DrawCommand.prototype
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- * @type {Number}
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+ * @type {number}
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  * @default 0
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  */
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  offset: {
@@ -274,7 +274,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * The number of instances to draw.
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  *
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  * @memberof DrawCommand.prototype
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- * @type {Number}
277
+ * @type {number}
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  * @default 0
279
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  */
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  instanceCount: {
@@ -312,7 +312,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * Whether this command should cast shadows when shadowing is enabled.
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  *
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  * @memberof DrawCommand.prototype
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- * @type {Boolean}
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+ * @type {boolean}
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  * @default false
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  */
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  castShadows: {
@@ -331,7 +331,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * Whether this command should receive shadows when shadowing is enabled.
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  *
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  * @memberof DrawCommand.prototype
334
- * @type {Boolean}
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+ * @type {boolean}
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  * @default false
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  */
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  receiveShadows: {
@@ -351,7 +351,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * and return values to set those uniforms.
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  *
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  * @memberof DrawCommand.prototype
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- * @type {Object}
354
+ * @type {object}
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  * @default undefined
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  */
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  uniformMap: {
@@ -428,7 +428,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * to the eye containing the bounding volume. Defaults to <code>false</code>.
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  *
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  * @memberof DrawCommand.prototype
431
- * @type {Boolean}
431
+ * @type {boolean}
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  * @default false
433
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  */
434
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  executeInClosestFrustum: {
@@ -450,7 +450,7 @@ Object.defineProperties(DrawCommand.prototype, {
450
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  * with {@link Scene#debugCommandFilter}.
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  *
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  * @memberof DrawCommand.prototype
453
- * @type {Object}
453
+ * @type {object}
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  * @default undefined
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  *
456
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  * @see Scene#debugCommandFilter
@@ -474,7 +474,7 @@ Object.defineProperties(DrawCommand.prototype, {
474
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  * </p>
475
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  *
476
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  * @memberof DrawCommand.prototype
477
- * @type {Boolean}
477
+ * @type {boolean}
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  * @default false
479
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  *
480
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  * @see DrawCommand#boundingVolume
@@ -511,7 +511,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * during the pick pass.
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  *
513
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  * @memberof DrawCommand.prototype
514
- * @type {String}
514
+ * @type {string}
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  * @default undefined
516
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  */
517
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  pickId: {
@@ -529,7 +529,7 @@ Object.defineProperties(DrawCommand.prototype, {
529
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  * Whether this command should be executed in the pick pass only.
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  *
531
531
  * @memberof DrawCommand.prototype
532
- * @type {Boolean}
532
+ * @type {boolean}
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  * @default false
534
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  */
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  pickOnly: {
@@ -547,7 +547,7 @@ Object.defineProperties(DrawCommand.prototype, {
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  * Whether this command should be derived to draw depth for classification of translucent primitives.
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  *
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  * @memberof DrawCommand.prototype
550
- * @type {Boolean}
550
+ * @type {boolean}
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  * @default false
552
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  */
553
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  depthForTranslucentClassification: {
@@ -33,7 +33,7 @@ function attachRenderbuffer(framebuffer, attachment, renderbuffer) {
33
33
  * Framebuffers are used for render-to-texture effects; they allow us to render to
34
34
  * textures in one pass, and read from it in a later pass.
35
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  *
36
- * @param {Object} options The initial framebuffer attachments as shown in the example below. <code>context</code> is required. The possible properties are <code>colorTextures</code>, <code>colorRenderbuffers</code>, <code>depthTexture</code>, <code>depthRenderbuffer</code>, <code>stencilRenderbuffer</code>, <code>depthStencilTexture</code>, <code>depthStencilRenderbuffer</code>, and <code>destroyAttachments</code>.
36
+ * @param {object} options The initial framebuffer attachments as shown in the example below. <code>context</code> is required. The possible properties are <code>colorTextures</code>, <code>colorRenderbuffers</code>, <code>depthTexture</code>, <code>depthRenderbuffer</code>, <code>stencilRenderbuffer</code>, <code>depthStencilTexture</code>, <code>depthStencilRenderbuffer</code>, and <code>destroyAttachments</code>.
37
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  *
38
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  * @exception {DeveloperError} Cannot have both color texture and color renderbuffer attachments.
39
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  * @exception {DeveloperError} Cannot have both a depth texture and depth renderbuffer attachment.
@@ -101,7 +101,7 @@ function Framebuffer(options) {
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  * {@link Framebuffer#destroy} is called or when a new attachment is assigned
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  * to an attachment point.
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  *
104
- * @type {Boolean}
104
+ * @type {boolean}
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  * @default true
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  *
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  * @see Framebuffer#destroy
@@ -292,7 +292,7 @@ Object.defineProperties(Framebuffer.prototype, {
292
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  * The status of the framebuffer. If the status is not WebGLConstants.FRAMEBUFFER_COMPLETE,
293
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  * a {@link DeveloperError} will be thrown when attempting to render to the framebuffer.
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  * @memberof Framebuffer.prototype
295
- * @type {Number}
295
+ * @type {number}
296
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  */
297
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  status: {
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  get: function () {
@@ -338,7 +338,7 @@ Object.defineProperties(Framebuffer.prototype, {
338
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  * depth and depth-stencil textures, and depth and depth-stencil renderbuffers. When
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  * rendering to a framebuffer, a depth attachment is required for the depth test to have effect.
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  * @memberof Framebuffer.prototype
341
- * @type {Boolean}
341
+ * @type {boolean}
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  */
343
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  hasDepthAttachment: {
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  get: function () {
@@ -13,15 +13,15 @@ import PixelFormat from "../Core/PixelFormat.js";
13
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  /**
14
14
  * Creates a wrapper object around a framebuffer and its resources.
15
15
  *
16
- * @param {Object} options Object with the following properties:
17
- * @param {Number} [options.numSamples=1] The multisampling rate of the render targets. Requires a WebGL2 context.
18
- * @param {Number} [options.colorAttachmentsLength=1] The number of color attachments this FramebufferManager will create.
19
- * @param {Boolean} [options.color=true] Whether the FramebufferManager will use color attachments.
20
- * @param {Boolean} [options.depth=false] Whether the FramebufferManager will use depth attachments.
21
- * @param {Boolean} [options.depthStencil=false] Whether the FramebufferManager will use depth-stencil attachments.
22
- * @param {Boolean} [options.supportsDepthTexture=false] Whether the FramebufferManager will create a depth texture when the extension is supported.
23
- * @param {Boolean} [options.createColorAttachments=true] Whether the FramebufferManager will construct its own color attachments.
24
- * @param {Boolean} [options.createDepthAttachments=true] Whether the FramebufferManager will construct its own depth attachments.
16
+ * @param {object} options Object with the following properties:
17
+ * @param {number} [options.numSamples=1] The multisampling rate of the render targets. Requires a WebGL2 context.
18
+ * @param {number} [options.colorAttachmentsLength=1] The number of color attachments this FramebufferManager will create.
19
+ * @param {boolean} [options.color=true] Whether the FramebufferManager will use color attachments.
20
+ * @param {boolean} [options.depth=false] Whether the FramebufferManager will use depth attachments.
21
+ * @param {boolean} [options.depthStencil=false] Whether the FramebufferManager will use depth-stencil attachments.
22
+ * @param {boolean} [options.supportsDepthTexture=false] Whether the FramebufferManager will create a depth texture when the extension is supported.
23
+ * @param {boolean} [options.createColorAttachments=true] Whether the FramebufferManager will construct its own color attachments.
24
+ * @param {boolean} [options.createDepthAttachments=true] Whether the FramebufferManager will construct its own depth attachments.
25
25
  * @param {PixelDatatype} [options.pixelDatatype=undefined] The default pixel datatype to use when creating color attachments.
26
26
  * @param {PixelFormat} [options.pixelFormat=undefined] The default pixel format to use when creating color attachments.
27
27
  *
@@ -12,7 +12,7 @@ import Framebuffer from "./Framebuffer.js";
12
12
  * second is bound to DRAW_FRAMEBUFFER during the blit, and has texture attachments
13
13
  * to store the copied pixels.
14
14
  *
15
- * @param {Object} options The initial framebuffer attachments. <code>context</code>, <code>width</code>, and <code>height</code> are required. The possible properties are <code>colorTextures</code>, <code>colorRenderbuffers</code>, <code>depthStencilTexture</code>, <code>depthStencilRenderbuffer</code>, and <code>destroyAttachments</code>.
15
+ * @param {object} options The initial framebuffer attachments. <code>context</code>, <code>width</code>, and <code>height</code> are required. The possible properties are <code>colorTextures</code>, <code>colorRenderbuffers</code>, <code>depthStencilTexture</code>, <code>depthStencilRenderbuffer</code>, and <code>destroyAttachments</code>.
16
16
  *
17
17
  * @exception {DeveloperError} Both color renderbuffer and texture attachments must be provided.
18
18
  * @exception {DeveloperError} Both depth-stencil renderbuffer and texture attachments must be provided.
@@ -30,7 +30,7 @@ function PassState(context) {
30
30
  * When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.
31
31
  * </p>
32
32
  *
33
- * @type {Boolean}
33
+ * @type {boolean}
34
34
  * @default undefined
35
35
  */
36
36
  this.blendingEnabled = undefined;
@@ -42,7 +42,7 @@ function PassState(context) {
42
42
  * When this is <code>undefined</code>, the {@link DrawCommand}'s property is used.
43
43
  * </p>
44
44
  *
45
- * @type {Object}
45
+ * @type {object}
46
46
  * @default undefined
47
47
  */
48
48
  this.scissorTest = undefined;
@@ -3,7 +3,7 @@ import WebGLConstants from "../Core/WebGLConstants.js";
3
3
  /**
4
4
  * The data type of a pixel.
5
5
  *
6
- * @enum {Number}
6
+ * @enum {number}
7
7
  * @see PostProcessStage
8
8
  */
9
9
  const PixelDatatype = {
@@ -372,7 +372,7 @@ let renderStateCache = {};
372
372
  * state for a {@link DrawCommand} or {@link ClearCommand}. All inputs states are optional. Omitted states
373
373
  * use the defaults shown in the example below.
374
374
  *
375
- * @param {Object} [renderState] The states defining the render state as shown in the example below.
375
+ * @param {object} [renderState] The states defining the render state as shown in the example below.
376
376
  *
377
377
  * @exception {RuntimeError} renderState.lineWidth is out of range.
378
378
  * @exception {DeveloperError} Invalid renderState.frontFace.
@@ -92,7 +92,7 @@ Object.defineProperties(ShaderBuilder.prototype, {
92
92
  * the vertex shader.
93
93
  *
94
94
  * @memberof ShaderBuilder.prototype
95
- * @type {Object.<String, Number>}
95
+ * @type {Object<string, number>}
96
96
  * @readonly
97
97
  * @private
98
98
  */
@@ -107,8 +107,8 @@ Object.defineProperties(ShaderBuilder.prototype, {
107
107
  * Add a <code>#define</code> macro to one or both of the shaders. These lines
108
108
  * will appear at the top of the final shader source.
109
109
  *
110
- * @param {String} identifier An identifier for the macro. Identifiers must use uppercase letters with underscores to be consistent with Cesium's style guide.
111
- * @param {String} [value] The value of the macro. If undefined, the define will not include a value. The value will be converted to GLSL code via <code>toString()</code>
110
+ * @param {string} identifier An identifier for the macro. Identifiers must use uppercase letters with underscores to be consistent with Cesium's style guide.
111
+ * @param {string} [value] The value of the macro. If undefined, the define will not include a value. The value will be converted to GLSL code via <code>toString()</code>
112
112
  * @param {ShaderDestination} [destination=ShaderDestination.BOTH] Whether the define appears in the vertex shader, the fragment shader, or both.
113
113
  *
114
114
  * @example
@@ -141,8 +141,8 @@ ShaderBuilder.prototype.addDefine = function (identifier, value, destination) {
141
141
 
142
142
  /**
143
143
  * Add a new dynamically-generated struct to the shader
144
- * @param {String} structId A unique ID to identify this struct in {@link ShaderBuilder#addStructField}
145
- * @param {String} structName The name of the struct as it will appear in the shader.
144
+ * @param {string} structId A unique ID to identify this struct in {@link ShaderBuilder#addStructField}
145
+ * @param {string} structName The name of the struct as it will appear in the shader.
146
146
  * @param {ShaderDestination} destination Whether the struct will appear in the vertex shader, the fragment shader, or both.
147
147
  *
148
148
  * @example
@@ -174,9 +174,9 @@ ShaderBuilder.prototype.addStruct = function (
174
174
 
175
175
  /**
176
176
  * Add a field to a dynamically-generated struct.
177
- * @param {String} structId The ID of the struct. This must be created first with {@link ShaderBuilder#addStruct}
178
- * @param {String} type The GLSL type of the field
179
- * @param {String} identifier The identifier of the field.
177
+ * @param {string} structId The ID of the struct. This must be created first with {@link ShaderBuilder#addStruct}
178
+ * @param {string} type The GLSL type of the field
179
+ * @param {string} identifier The identifier of the field.
180
180
  *
181
181
  * @example
182
182
  * // generates the following struct in the fragment shader
@@ -200,8 +200,8 @@ ShaderBuilder.prototype.addStructField = function (structId, type, identifier) {
200
200
 
201
201
  /**
202
202
  * Add a new dynamically-generated function to the shader.
203
- * @param {String} functionName The name of the function. This will be used to identify the function in {@link ShaderBuilder#addFunctionLines}.
204
- * @param {String} signature The full signature of the function as it will appear in the shader. Do not include the curly braces.
203
+ * @param {string} functionName The name of the function. This will be used to identify the function in {@link ShaderBuilder#addFunctionLines}.
204
+ * @param {string} signature The full signature of the function as it will appear in the shader. Do not include the curly braces.
205
205
  * @param {ShaderDestination} destination Whether the struct will appear in the vertex shader, the fragment shader, or both.
206
206
  * @example
207
207
  * // generates the following function in the vertex shader
@@ -233,8 +233,8 @@ ShaderBuilder.prototype.addFunction = function (
233
233
 
234
234
  /**
235
235
  * Add lines to a dynamically-generated function
236
- * @param {String} functionName The name of the function. This must be created beforehand using {@link ShaderBuilder#addFunction}
237
- * @param {String|String[]} lines One or more lines of GLSL code to add to the function body. Do not include any preceding or ending whitespace, but do include the semicolon for each line.
236
+ * @param {string} functionName The name of the function. This must be created beforehand using {@link ShaderBuilder#addFunction}
237
+ * @param {string|string[]} lines One or more lines of GLSL code to add to the function body. Do not include any preceding or ending whitespace, but do include the semicolon for each line.
238
238
  *
239
239
  * @example
240
240
  * // generates the following function in the vertex shader
@@ -265,8 +265,8 @@ ShaderBuilder.prototype.addFunctionLines = function (functionName, lines) {
265
265
  * Add a uniform declaration to one or both of the shaders. These lines
266
266
  * will appear grouped near the top of the final shader source.
267
267
  *
268
- * @param {String} type The GLSL type of the uniform.
269
- * @param {String} identifier An identifier for the uniform. Identifiers must begin with <code>u_</code> to be consistent with Cesium's style guide.
268
+ * @param {string} type The GLSL type of the uniform.
269
+ * @param {string} identifier An identifier for the uniform. Identifiers must begin with <code>u_</code> to be consistent with Cesium's style guide.
270
270
  * @param {ShaderDestination} [destination=ShaderDestination.BOTH] Whether the uniform appears in the vertex shader, the fragment shader, or both.
271
271
  *
272
272
  * @example
@@ -302,9 +302,9 @@ ShaderBuilder.prototype.addUniform = function (type, identifier, destination) {
302
302
  * {@link ShaderBuilder#addAttribute}
303
303
  * </p>
304
304
  *
305
- * @param {String} type The GLSL type of the attribute
306
- * @param {String} identifier An identifier for the attribute. Identifiers must begin with <code>a_</code> to be consistent with Cesium's style guide.
307
- * @return {Number} The integer location of the attribute. This location can be used when creating attributes for a {@link VertexArray}. This will always be 0.
305
+ * @param {string} type The GLSL type of the attribute
306
+ * @param {string} identifier An identifier for the attribute. Identifiers must begin with <code>a_</code> to be consistent with Cesium's style guide.
307
+ * @return {number} The integer location of the attribute. This location can be used when creating attributes for a {@link VertexArray}. This will always be 0.
308
308
  *
309
309
  * @example
310
310
  * // creates the line "in vec3 a_position;"
@@ -338,9 +338,9 @@ ShaderBuilder.prototype.setPositionAttribute = function (type, identifier) {
338
338
  * reserved for the position attribute. See {@link ShaderBuilder#setPositionAttribute}
339
339
  * </p>
340
340
  *
341
- * @param {String} type The GLSL type of the attribute
342
- * @param {String} identifier An identifier for the attribute. Identifiers must begin with <code>a_</code> to be consistent with Cesium's style guide.
343
- * @return {Number} The integer location of the attribute. This location can be used when creating attributes for a {@link VertexArray}
341
+ * @param {string} type The GLSL type of the attribute
342
+ * @param {string} identifier An identifier for the attribute. Identifiers must begin with <code>a_</code> to be consistent with Cesium's style guide.
343
+ * @return {number} The integer location of the attribute. This location can be used when creating attributes for a {@link VertexArray}
344
344
  *
345
345
  * @example
346
346
  * // creates the line "in vec2 a_texCoord0;" in the vertex shader
@@ -367,8 +367,8 @@ ShaderBuilder.prototype.addAttribute = function (type, identifier) {
367
367
  /**
368
368
  * Add a varying declaration to both the vertex and fragment shaders.
369
369
  *
370
- * @param {String} type The GLSL type of the varying
371
- * @param {String} identifier An identifier for the varying. Identifiers must begin with <code>v_</code> to be consistent with Cesium's style guide.
370
+ * @param {string} type The GLSL type of the varying
371
+ * @param {string} identifier An identifier for the varying. Identifiers must begin with <code>v_</code> to be consistent with Cesium's style guide.
372
372
  *
373
373
  * @example
374
374
  * // creates the line "in vec3 v_color;" in the vertex shader
@@ -389,7 +389,7 @@ ShaderBuilder.prototype.addVarying = function (type, identifier) {
389
389
  /**
390
390
  * Appends lines of GLSL code to the vertex shader
391
391
  *
392
- * @param {String|String[]} lines One or more lines to add to the end of the vertex shader source
392
+ * @param {string|string[]} lines One or more lines to add to the end of the vertex shader source
393
393
  *
394
394
  * @example
395
395
  * shaderBuilder.addVertexLines([
@@ -421,7 +421,7 @@ ShaderBuilder.prototype.addVertexLines = function (lines) {
421
421
  /**
422
422
  * Appends lines of GLSL code to the fragment shader
423
423
  *
424
- * @param {String[]} lines The lines to add to the end of the fragment shader source
424
+ * @param {string[]} lines The lines to add to the end of the fragment shader source
425
425
  *
426
426
  * @example
427
427
  * shaderBuilder.addFragmentLines([
@@ -29,11 +29,11 @@ Object.defineProperties(ShaderCache.prototype, {
29
29
  * replace an existing reference to a shader program, which is passed as the first argument.
30
30
  * </p>
31
31
  *
32
- * @param {Object} options Object with the following properties:
32
+ * @param {object} options Object with the following properties:
33
33
  * @param {ShaderProgram} [options.shaderProgram] The shader program that is being reassigned.
34
- * @param {String|ShaderSource} options.vertexShaderSource The GLSL source for the vertex shader.
35
- * @param {String|ShaderSource} options.fragmentShaderSource The GLSL source for the fragment shader.
36
- * @param {Object} options.attributeLocations Indices for the attribute inputs to the vertex shader.
34
+ * @param {string|ShaderSource} options.vertexShaderSource The GLSL source for the vertex shader.
35
+ * @param {string|ShaderSource} options.fragmentShaderSource The GLSL source for the fragment shader.
36
+ * @param {object} options.attributeLocations Indices for the attribute inputs to the vertex shader.
37
37
 
38
38
  * @returns {ShaderProgram} The cached or newly created shader program.
39
39
  *
@@ -65,10 +65,10 @@ function toSortedJson(dictionary) {
65
65
  * Returns a shader program from the cache, or creates and caches a new shader program,
66
66
  * given the GLSL vertex and fragment shader source and attribute locations.
67
67
  *
68
- * @param {Object} options Object with the following properties:
69
- * @param {String|ShaderSource} options.vertexShaderSource The GLSL source for the vertex shader.
70
- * @param {String|ShaderSource} options.fragmentShaderSource The GLSL source for the fragment shader.
71
- * @param {Object} options.attributeLocations Indices for the attribute inputs to the vertex shader.
68
+ * @param {object} options Object with the following properties:
69
+ * @param {string|ShaderSource} options.vertexShaderSource The GLSL source for the vertex shader.
70
+ * @param {string|ShaderSource} options.fragmentShaderSource The GLSL source for the fragment shader.
71
+ * @param {object} options.attributeLocations Indices for the attribute inputs to the vertex shader.
72
72
  *
73
73
  * @returns {ShaderProgram} The cached or newly created shader program.
74
74
  */
@@ -16,7 +16,7 @@ const ShaderDestination = {
16
16
  * Check if a variable should be included in the vertex shader.
17
17
  *
18
18
  * @param {ShaderDestination} destination The ShaderDestination to check
19
- * @return {Boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
19
+ * @return {boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
20
20
  * @private
21
21
  */
22
22
  ShaderDestination.includesVertexShader = function (destination) {
@@ -34,7 +34,7 @@ ShaderDestination.includesVertexShader = function (destination) {
34
34
  * Check if a variable should be included in the vertex shader.
35
35
  *
36
36
  * @param {ShaderDestination} destination The ShaderDestination to check
37
- * @return {Boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
37
+ * @return {boolean} <code>true</code> if the variable appears in the vertex shader, or <code>false</code> otherwise
38
38
  * @private
39
39
  */
40
40
  ShaderDestination.includesFragmentShader = function (destination) {
@@ -7,7 +7,7 @@ import DeveloperError from "../Core/DeveloperError.js";
7
7
  * @constructor
8
8
  *
9
9
  * @see {@link ShaderBuilder}
10
- * @param {String} signature The full signature of the function as it will appear in the shader. Do not include the curly braces.
10
+ * @param {string} signature The full signature of the function as it will appear in the shader. Do not include the curly braces.
11
11
  * @example
12
12
  * // generate the following function
13
13
  * //
@@ -31,7 +31,7 @@ function ShaderFunction(signature) {
31
31
 
32
32
  /**
33
33
  * Adds one or more lines to the body of the function
34
- * @param {String|String[]} lines One or more lines of GLSL code to add to the function body. Do not include any preceding or ending whitespace, but do include the semicolon for each line.
34
+ * @param {string|string[]} lines One or more lines of GLSL code to add to the function body. Do not include any preceding or ending whitespace, but do include the semicolon for each line.
35
35
  */
36
36
  ShaderFunction.prototype.addLines = function (lines) {
37
37
  //>>includeStart('debug', pragmas.debug);
@@ -57,7 +57,7 @@ ShaderFunction.prototype.addLines = function (lines) {
57
57
 
58
58
  /**
59
59
  * Generate lines of GLSL code for use with {@link ShaderBuilder}
60
- * @return {String[]}
60
+ * @return {string[]}
61
61
  */
62
62
  ShaderFunction.prototype.generateGlslLines = function () {
63
63
  return [].concat(this.signature, "{", this.body, "}");
@@ -304,11 +304,11 @@ function combineShader(shaderSource, isFragmentShader, context) {
304
304
  /**
305
305
  * An object containing various inputs that will be combined to form a final GLSL shader string.
306
306
  *
307
- * @param {Object} [options] Object with the following properties:
308
- * @param {String[]} [options.sources] An array of strings to combine containing GLSL code for the shader.
309
- * @param {String[]} [options.defines] An array of strings containing GLSL identifiers to <code>#define</code>.
310
- * @param {String} [options.pickColorQualifier] The GLSL qualifier, <code>uniform</code> or <code>in</code>, for the input <code>czm_pickColor</code>. When defined, a pick fragment shader is generated.
311
- * @param {Boolean} [options.includeBuiltIns=true] If true, referenced built-in functions will be included with the combined shader. Set to false if this shader will become a source in another shader, to avoid duplicating functions.
307
+ * @param {object} [options] Object with the following properties:
308
+ * @param {string[]} [options.sources] An array of strings to combine containing GLSL code for the shader.
309
+ * @param {string[]} [options.defines] An array of strings containing GLSL identifiers to <code>#define</code>.
310
+ * @param {string} [options.pickColorQualifier] The GLSL qualifier, <code>uniform</code> or <code>in</code>, for the input <code>czm_pickColor</code>. When defined, a pick fragment shader is generated.
311
+ * @param {boolean} [options.includeBuiltIns=true] If true, referenced built-in functions will be included with the combined shader. Set to false if this shader will become a source in another shader, to avoid duplicating functions.
312
312
  *
313
313
  * @exception {DeveloperError} options.pickColorQualifier must be 'uniform' or 'in'.
314
314
  *
@@ -368,7 +368,7 @@ ShaderSource.replaceMain = function (source, renamedMain) {
368
368
  * {@link ShaderSource#createCombinedFragmentShader} are both expensive to
369
369
  * compute, create a simpler string key for lookups in the {@link ShaderCache}.
370
370
  *
371
- * @returns {String} A key for identifying this shader
371
+ * @returns {string} A key for identifying this shader
372
372
  *
373
373
  * @private
374
374
  */
@@ -388,7 +388,7 @@ ShaderSource.prototype.getCacheKey = function () {
388
388
  *
389
389
  * @param {Context} context The current rendering context
390
390
  *
391
- * @returns {String} The combined shader string.
391
+ * @returns {string} The combined shader string.
392
392
  */
393
393
  ShaderSource.prototype.createCombinedVertexShader = function (context) {
394
394
  return combineShader(this, false, context);
@@ -399,7 +399,7 @@ ShaderSource.prototype.createCombinedVertexShader = function (context) {
399
399
  *
400
400
  * @param {Context} context The current rendering context
401
401
  *
402
- * @returns {String} The combined shader string.
402
+ * @returns {string} The combined shader string.
403
403
  */
404
404
  ShaderSource.prototype.createCombinedFragmentShader = function (context) {
405
405
  return combineShader(this, true, context);
@@ -5,7 +5,7 @@
5
5
  * @constructor
6
6
  *
7
7
  * @see {@link ShaderBuilder}
8
- * @param {String} name The name of the struct as it will appear in the shader.
8
+ * @param {string} name The name of the struct as it will appear in the shader.
9
9
  * @example
10
10
  * // Generate the struct:
11
11
  * //
@@ -30,8 +30,8 @@ function ShaderStruct(name) {
30
30
 
31
31
  /**
32
32
  * Add a field to the struct
33
- * @param {String} type The type of the struct field
34
- * @param {String} identifier The identifier of the struct field
33
+ * @param {string} type The type of the struct field
34
+ * @param {string} identifier The identifier of the struct field
35
35
  */
36
36
  ShaderStruct.prototype.addField = function (type, identifier) {
37
37
  const field = ` ${type} ${identifier};`;
@@ -40,7 +40,7 @@ ShaderStruct.prototype.addField = function (type, identifier) {
40
40
 
41
41
  /**
42
42
  * Generate a list of lines of GLSL code for use with {@link ShaderBuilder}
43
- * @return {String[]} The generated GLSL code.
43
+ * @return {string[]} The generated GLSL code.
44
44
  */
45
45
  ShaderStruct.prototype.generateGlslLines = function () {
46
46
  let fields = this.fields;
@@ -411,13 +411,13 @@ Texture.create = function (options) {
411
411
  * Creates a texture, and copies a subimage of the framebuffer to it. When called without arguments,
412
412
  * the texture is the same width and height as the framebuffer and contains its contents.
413
413
  *
414
- * @param {Object} options Object with the following properties:
414
+ * @param {object} options Object with the following properties:
415
415
  * @param {Context} options.context The context in which the Texture gets created.
416
416
  * @param {PixelFormat} [options.pixelFormat=PixelFormat.RGB] The texture's internal pixel format.
417
- * @param {Number} [options.framebufferXOffset=0] An offset in the x direction in the framebuffer where copying begins from.
418
- * @param {Number} [options.framebufferYOffset=0] An offset in the y direction in the framebuffer where copying begins from.
419
- * @param {Number} [options.width=canvas.clientWidth] The width of the texture in texels.
420
- * @param {Number} [options.height=canvas.clientHeight] The height of the texture in texels.
417
+ * @param {number} [options.framebufferXOffset=0] An offset in the x direction in the framebuffer where copying begins from.
418
+ * @param {number} [options.framebufferYOffset=0] An offset in the y direction in the framebuffer where copying begins from.
419
+ * @param {number} [options.width=canvas.clientWidth] The width of the texture in texels.
420
+ * @param {number} [options.height=canvas.clientHeight] The height of the texture in texels.
421
421
  * @param {Framebuffer} [options.framebuffer=defaultFramebuffer] The framebuffer from which to create the texture. If this
422
422
  * parameter is not specified, the default framebuffer is used.
423
423
  * @returns {Texture} A texture with contents from the framebuffer.
@@ -515,7 +515,7 @@ Object.defineProperties(Texture.prototype, {
515
515
  /**
516
516
  * A unique id for the texture
517
517
  * @memberof Texture.prototype
518
- * @type {String}
518
+ * @type {string}
519
519
  * @readonly
520
520
  * @private
521
521
  */
@@ -531,7 +531,7 @@ Object.defineProperties(Texture.prototype, {
531
531
  * coordinates in both directions, uses linear filtering for both magnification and minification,
532
532
  * and uses a maximum anisotropy of 1.0.
533
533
  * @memberof Texture.prototype
534
- * @type {Object}
534
+ * @type {object}
535
535
  */
536
536
  sampler: {
537
537
  get: function () {
@@ -648,12 +648,12 @@ Object.defineProperties(Texture.prototype, {
648
648
  /**
649
649
  * Copy new image data into this texture, from a source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement}.
650
650
  * or an object with width, height, and arrayBufferView properties.
651
- * @param {Object} options Object with the following properties:
652
- * @param {Object} options.source The source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement},
651
+ * @param {object} options Object with the following properties:
652
+ * @param {object} options.source The source {@link ImageData}, {@link HTMLImageElement}, {@link HTMLCanvasElement}, or {@link HTMLVideoElement},
653
653
  * or an object with width, height, and arrayBufferView properties.
654
- * @param {Number} [options.xOffset=0] The offset in the x direction within the texture to copy into.
655
- * @param {Number} [options.yOffset=0] The offset in the y direction within the texture to copy into.
656
- * @param {Boolean} [options.skipColorSpaceConversion=false] If true, any custom gamma or color profiles in the texture will be ignored.
654
+ * @param {number} [options.xOffset=0] The offset in the x direction within the texture to copy into.
655
+ * @param {number} [options.yOffset=0] The offset in the y direction within the texture to copy into.
656
+ * @param {boolean} [options.skipColorSpaceConversion=false] If true, any custom gamma or color profiles in the texture will be ignored.
657
657
  *
658
658
  * @exception {DeveloperError} Cannot call copyFrom when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.
659
659
  * @exception {DeveloperError} Cannot call copyFrom with a compressed texture pixel format.
@@ -872,12 +872,12 @@ Texture.prototype.copyFrom = function (options) {
872
872
  };
873
873
 
874
874
  /**
875
- * @param {Number} [xOffset=0] The offset in the x direction within the texture to copy into.
876
- * @param {Number} [yOffset=0] The offset in the y direction within the texture to copy into.
877
- * @param {Number} [framebufferXOffset=0] optional
878
- * @param {Number} [framebufferYOffset=0] optional
879
- * @param {Number} [width=width] optional
880
- * @param {Number} [height=height] optional
875
+ * @param {number} [xOffset=0] The offset in the x direction within the texture to copy into.
876
+ * @param {number} [yOffset=0] The offset in the y direction within the texture to copy into.
877
+ * @param {number} [framebufferXOffset=0] optional
878
+ * @param {number} [framebufferYOffset=0] optional
879
+ * @param {number} [width=width] optional
880
+ * @param {number} [height=height] optional
881
881
  *
882
882
  * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.
883
883
  * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.
@@ -3,7 +3,7 @@ import WebGLConstants from "../Core/WebGLConstants.js";
3
3
  /**
4
4
  * Enumerates all possible filters used when magnifying WebGL textures.
5
5
  *
6
- * @enum {Number}
6
+ * @enum {number}
7
7
  *
8
8
  * @see TextureMinificationFilter
9
9
  */
@@ -11,14 +11,14 @@ const TextureMagnificationFilter = {
11
11
  /**
12
12
  * Samples the texture by returning the closest pixel.
13
13
  *
14
- * @type {Number}
14
+ * @type {number}
15
15
  * @constant
16
16
  */
17
17
  NEAREST: WebGLConstants.NEAREST,
18
18
  /**
19
19
  * Samples the texture through bi-linear interpolation of the four nearest pixels. This produces smoother results than <code>NEAREST</code> filtering.
20
20
  *
21
- * @type {Number}
21
+ * @type {number}
22
22
  * @constant
23
23
  */
24
24
  LINEAR: WebGLConstants.LINEAR,
@@ -27,7 +27,7 @@ const TextureMagnificationFilter = {
27
27
  /**
28
28
  * Validates the given <code>textureMinificationFilter</code> with respect to the possible enum values.
29
29
  * @param textureMagnificationFilter
30
- * @returns {Boolean} <code>true</code> if <code>textureMagnificationFilter</code> is valid.
30
+ * @returns {boolean} <code>true</code> if <code>textureMagnificationFilter</code> is valid.
31
31
  *
32
32
  * @private
33
33
  */