@babylonjs/core 9.10.1 → 9.12.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1065) hide show
  1. package/Actions/actionManager.d.ts +1 -1
  2. package/Actions/actionManager.js +8 -5
  3. package/Actions/actionManager.js.map +1 -1
  4. package/Animations/animatable.core.d.ts +1 -1
  5. package/Animations/animatable.core.js +2 -2
  6. package/Animations/animatable.core.js.map +1 -1
  7. package/Animations/animationPropertiesOverride.js +1 -1
  8. package/Animations/animationPropertiesOverride.js.map +1 -1
  9. package/Animations/animatorAvatar.d.ts +2 -2
  10. package/Animations/animatorAvatar.js +3 -3
  11. package/Animations/animatorAvatar.js.map +1 -1
  12. package/Animations/pathCursor.d.ts +1 -1
  13. package/Animations/pathCursor.js +1 -1
  14. package/Animations/pathCursor.js.map +1 -1
  15. package/Animations/runtimeAnimation.d.ts +1 -1
  16. package/Animations/runtimeAnimation.js +2 -2
  17. package/Animations/runtimeAnimation.js.map +1 -1
  18. package/Audio/analyser.js +1 -1
  19. package/Audio/analyser.js.map +1 -1
  20. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
  21. package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
  22. package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.d.ts +2 -0
  23. package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.js.map +1 -1
  24. package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.d.ts +13 -3
  25. package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js +16 -0
  26. package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js.map +1 -1
  27. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
  28. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
  29. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
  30. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
  31. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
  32. package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
  33. package/AudioV2/abstractAudio/subProperties/audioAnalyzer.d.ts +4 -0
  34. package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js +22 -0
  35. package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js.map +1 -1
  36. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
  37. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
  38. package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
  39. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +6 -0
  40. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js +22 -5
  41. package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -1
  42. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
  43. package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
  44. package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
  45. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  46. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  47. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  48. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  49. package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
  50. package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
  51. package/Behaviors/Cameras/bouncingBehavior.js +1 -1
  52. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  53. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  54. package/Behaviors/Cameras/framingBehavior.js +2 -2
  55. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  56. package/Behaviors/Cameras/interpolatingBehavior.d.ts +13 -1
  57. package/Behaviors/Cameras/interpolatingBehavior.js +13 -1
  58. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  59. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  60. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  61. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
  62. package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
  63. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  64. package/Behaviors/Meshes/followBehavior.js +1 -1
  65. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  66. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  67. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  68. package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
  69. package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
  70. package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
  71. package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
  72. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  73. package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
  74. package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
  75. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  76. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
  77. package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
  78. package/Bones/boneIKController.d.ts +1 -1
  79. package/Bones/boneIKController.js +1 -1
  80. package/Bones/boneIKController.js.map +1 -1
  81. package/Bones/boneLookController.d.ts +1 -1
  82. package/Bones/boneLookController.js +1 -1
  83. package/Bones/boneLookController.js.map +1 -1
  84. package/Bones/skeleton.d.ts +2 -2
  85. package/Bones/skeleton.functions.d.ts +1 -1
  86. package/Bones/skeleton.functions.js +3 -3
  87. package/Bones/skeleton.functions.js.map +1 -1
  88. package/Bones/skeleton.js +3 -4
  89. package/Bones/skeleton.js.map +1 -1
  90. package/Buffers/buffer.align.pure.js +6 -0
  91. package/Buffers/buffer.align.pure.js.map +1 -1
  92. package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
  93. package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
  94. package/Buffers/buffer.pure.d.ts +8 -0
  95. package/Buffers/buffer.pure.js +31 -2
  96. package/Buffers/buffer.pure.js.map +1 -1
  97. package/Buffers/bufferUtils.js +17 -5
  98. package/Buffers/bufferUtils.js.map +1 -1
  99. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
  100. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  101. package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
  102. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  103. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
  104. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  105. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
  106. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  107. package/Cameras/Inputs/flyCameraKeyboardInput.js +2 -2
  108. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  109. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  110. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  111. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
  112. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  113. package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
  114. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  115. package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
  116. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  117. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +2 -2
  118. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  119. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  120. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  121. package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
  122. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  123. package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
  124. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  125. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +1 -1
  126. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  127. package/Cameras/Limits/geospatialLimits.d.ts +1 -1
  128. package/Cameras/Limits/geospatialLimits.js +1 -1
  129. package/Cameras/Limits/geospatialLimits.js.map +1 -1
  130. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
  131. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  132. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
  133. package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
  134. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  135. package/Cameras/RigModes/vrRigMode.js +2 -2
  136. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  137. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
  138. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
  139. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  140. package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
  141. package/Cameras/VR/vrCameraMetrics.js +1 -1
  142. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  143. package/Cameras/cameraInputsManager.d.ts +1 -1
  144. package/Cameras/cameraInputsManager.js +1 -1
  145. package/Cameras/cameraInputsManager.js.map +1 -1
  146. package/Collisions/collider.d.ts +1 -1
  147. package/Collisions/collider.js +1 -1
  148. package/Collisions/collider.js.map +1 -1
  149. package/Collisions/gpuPicker.d.ts +1 -1
  150. package/Collisions/gpuPicker.js +5 -5
  151. package/Collisions/gpuPicker.js.map +1 -1
  152. package/Collisions/meshCollisionData.d.ts +1 -1
  153. package/Collisions/meshCollisionData.js +1 -1
  154. package/Collisions/meshCollisionData.js.map +1 -1
  155. package/Collisions/pickingInfo.d.ts +1 -1
  156. package/Collisions/pickingInfo.js +2 -2
  157. package/Collisions/pickingInfo.js.map +1 -1
  158. package/Compute/computeEffect.d.ts +6 -0
  159. package/Compute/computeEffect.js +3 -0
  160. package/Compute/computeEffect.js.map +1 -1
  161. package/Compute/computeShader.pure.d.ts +4 -0
  162. package/Compute/computeShader.pure.js +1 -0
  163. package/Compute/computeShader.pure.js.map +1 -1
  164. package/Culling/Octrees/octreeBlock.d.ts +1 -1
  165. package/Culling/Octrees/octreeBlock.js +1 -1
  166. package/Culling/Octrees/octreeBlock.js.map +1 -1
  167. package/Culling/boundingBox.d.ts +1 -1
  168. package/Culling/boundingBox.js +1 -1
  169. package/Culling/boundingBox.js.map +1 -1
  170. package/Culling/boundingInfo.d.ts +1 -1
  171. package/Culling/boundingInfo.js +1 -1
  172. package/Culling/boundingInfo.js.map +1 -1
  173. package/Culling/boundingSphere.d.ts +1 -1
  174. package/Culling/boundingSphere.js +1 -1
  175. package/Culling/boundingSphere.js.map +1 -1
  176. package/Culling/ray.core.d.ts +1 -1
  177. package/Culling/ray.core.js +1 -1
  178. package/Culling/ray.core.js.map +1 -1
  179. package/Debug/axesViewer.d.ts +1 -1
  180. package/Debug/axesViewer.js +3 -3
  181. package/Debug/axesViewer.js.map +1 -1
  182. package/Debug/boneAxesViewer.d.ts +1 -1
  183. package/Debug/boneAxesViewer.js +1 -1
  184. package/Debug/boneAxesViewer.js.map +1 -1
  185. package/Debug/directionalLightFrustumViewer.d.ts +1 -1
  186. package/Debug/directionalLightFrustumViewer.js +6 -6
  187. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  188. package/Debug/rayHelper.d.ts +1 -1
  189. package/Debug/rayHelper.js +2 -2
  190. package/Debug/rayHelper.js.map +1 -1
  191. package/Debug/skeletonViewer.d.ts +2 -2
  192. package/Debug/skeletonViewer.js +10 -10
  193. package/Debug/skeletonViewer.js.map +1 -1
  194. package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
  195. package/DeviceInput/internalDeviceSourceManager.js +0 -1
  196. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  197. package/DeviceInput/webDeviceInputSystem.js +1 -1
  198. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  199. package/Engines/Extensions/engine.views.d.ts +1 -1
  200. package/Engines/Extensions/engine.views.js +1 -1
  201. package/Engines/Extensions/engine.views.js.map +1 -1
  202. package/Engines/Native/nativeHelpers.js +4 -1
  203. package/Engines/Native/nativeHelpers.js.map +1 -1
  204. package/Engines/Native/nativeInterfaces.d.ts +10 -1
  205. package/Engines/Native/nativeInterfaces.js.map +1 -1
  206. package/Engines/WebGPU/Extensions/engine.computeShader.pure.js +154 -2
  207. package/Engines/WebGPU/Extensions/engine.computeShader.pure.js.map +1 -1
  208. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  209. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
  210. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  211. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  212. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  213. package/Engines/WebGPU/webgpuTintWASM.js +1 -1
  214. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  215. package/Engines/abstractEngine.pure.d.ts +7 -1
  216. package/Engines/abstractEngine.pure.js +34 -4
  217. package/Engines/abstractEngine.pure.js.map +1 -1
  218. package/Engines/constants.d.ts +4 -0
  219. package/Engines/constants.js +4 -0
  220. package/Engines/constants.js.map +1 -1
  221. package/Engines/engine.pure.d.ts +0 -7
  222. package/Engines/engine.pure.js +0 -34
  223. package/Engines/engine.pure.js.map +1 -1
  224. package/Engines/engineFactory.d.ts +2 -2
  225. package/Engines/engineFactory.js +3 -3
  226. package/Engines/engineFactory.js.map +1 -1
  227. package/Engines/thinNativeEngine.pure.js +15 -8
  228. package/Engines/thinNativeEngine.pure.js.map +1 -1
  229. package/Events/pointerEvents.d.ts +1 -1
  230. package/Events/pointerEvents.js +1 -1
  231. package/Events/pointerEvents.js.map +1 -1
  232. package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
  233. package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
  234. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
  235. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
  236. package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
  237. package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
  238. package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
  239. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
  240. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
  241. package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
  242. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +1 -1
  243. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
  244. package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
  245. package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
  246. package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
  247. package/FlowGraph/flowGraphBlock.d.ts +1 -1
  248. package/FlowGraph/flowGraphBlock.js +1 -1
  249. package/FlowGraph/flowGraphBlock.js.map +1 -1
  250. package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
  251. package/FlowGraph/flowGraphExecutionBlock.js +1 -1
  252. package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
  253. package/FlowGraph/flowGraphMath.d.ts +1 -1
  254. package/FlowGraph/flowGraphMath.js +1 -1
  255. package/FlowGraph/flowGraphMath.js.map +1 -1
  256. package/FlowGraph/flowGraphParser.js +1 -1
  257. package/FlowGraph/flowGraphParser.js.map +1 -1
  258. package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
  259. package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
  260. package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
  261. package/FlowGraph/flowGraphValidator.js.map +1 -1
  262. package/FlowGraph/serialization.js +4 -4
  263. package/FlowGraph/serialization.js.map +1 -1
  264. package/FlowGraph/utils.js.map +1 -1
  265. package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
  266. package/FrameGraph/Node/nodeRenderGraph.js +7 -7
  267. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  268. package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
  269. package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
  270. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  271. package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
  272. package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
  273. package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
  274. package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
  275. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
  276. package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
  277. package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
  278. package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
  279. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
  280. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
  281. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  282. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
  283. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
  284. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
  285. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
  286. package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
  287. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
  288. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
  289. package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
  290. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
  291. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
  292. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  293. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
  294. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
  295. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  296. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
  297. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
  298. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  299. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
  300. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
  301. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
  302. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
  303. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
  304. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
  305. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
  306. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
  307. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
  308. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
  309. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
  310. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  311. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
  312. package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
  313. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  314. package/FrameGraph/frameGraphRenderContext.js +1 -1
  315. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  316. package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
  317. package/FrameGraph/frameGraphTextureManager.js +1 -1
  318. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  319. package/Gamepads/gamepadManager.js +1 -1
  320. package/Gamepads/gamepadManager.js.map +1 -1
  321. package/Gizmos/axisDragGizmo.d.ts +5 -5
  322. package/Gizmos/axisDragGizmo.js +6 -6
  323. package/Gizmos/axisDragGizmo.js.map +1 -1
  324. package/Gizmos/axisScaleGizmo.d.ts +4 -4
  325. package/Gizmos/axisScaleGizmo.js +6 -6
  326. package/Gizmos/axisScaleGizmo.js.map +1 -1
  327. package/Gizmos/boundingBoxGizmo.d.ts +5 -5
  328. package/Gizmos/boundingBoxGizmo.js +7 -7
  329. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  330. package/Gizmos/cameraGizmo.d.ts +3 -3
  331. package/Gizmos/cameraGizmo.js +7 -7
  332. package/Gizmos/cameraGizmo.js.map +1 -1
  333. package/Gizmos/gizmo.d.ts +2 -2
  334. package/Gizmos/gizmo.js +3 -3
  335. package/Gizmos/gizmo.js.map +1 -1
  336. package/Gizmos/gizmoManager.d.ts +2 -2
  337. package/Gizmos/gizmoManager.js +2 -2
  338. package/Gizmos/gizmoManager.js.map +1 -1
  339. package/Gizmos/lightGizmo.d.ts +4 -4
  340. package/Gizmos/lightGizmo.js +11 -11
  341. package/Gizmos/lightGizmo.js.map +1 -1
  342. package/Gizmos/planeDragGizmo.d.ts +4 -4
  343. package/Gizmos/planeDragGizmo.js +5 -5
  344. package/Gizmos/planeDragGizmo.js.map +1 -1
  345. package/Gizmos/positionGizmo.d.ts +1 -1
  346. package/Gizmos/positionGizmo.js +2 -2
  347. package/Gizmos/positionGizmo.js.map +1 -1
  348. package/Gizmos/rotationGizmo.d.ts +3 -3
  349. package/Gizmos/rotationGizmo.js +3 -3
  350. package/Gizmos/rotationGizmo.js.map +1 -1
  351. package/Gizmos/scaleGizmo.d.ts +2 -2
  352. package/Gizmos/scaleGizmo.js +4 -4
  353. package/Gizmos/scaleGizmo.js.map +1 -1
  354. package/Gizmos/spatialAudioGizmo.d.ts +2 -2
  355. package/Gizmos/spatialAudioGizmo.js +6 -6
  356. package/Gizmos/spatialAudioGizmo.js.map +1 -1
  357. package/Helpers/environmentHelper.d.ts +6 -6
  358. package/Helpers/environmentHelper.js +12 -12
  359. package/Helpers/environmentHelper.js.map +1 -1
  360. package/Helpers/materialConversionHelper.d.ts +1 -1
  361. package/Helpers/materialConversionHelper.js +1 -1
  362. package/Helpers/materialConversionHelper.js.map +1 -1
  363. package/Helpers/photoDome.d.ts +1 -1
  364. package/Helpers/photoDome.js +1 -1
  365. package/Helpers/photoDome.js.map +1 -1
  366. package/Helpers/textureDome.d.ts +4 -4
  367. package/Helpers/textureDome.js +6 -6
  368. package/Helpers/textureDome.js.map +1 -1
  369. package/Helpers/videoDome.d.ts +1 -1
  370. package/Helpers/videoDome.js +2 -2
  371. package/Helpers/videoDome.js.map +1 -1
  372. package/Inputs/scene.inputManager.d.ts +1 -1
  373. package/Inputs/scene.inputManager.js +1 -1
  374. package/Inputs/scene.inputManager.js.map +1 -1
  375. package/Instrumentation/sceneInstrumentation.js +1 -1
  376. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  377. package/Layers/effectLayer.d.ts +1 -1
  378. package/Layers/effectLayer.js +3 -3
  379. package/Layers/effectLayer.js.map +1 -1
  380. package/Layers/layer.d.ts +2 -2
  381. package/Layers/layer.js +4 -4
  382. package/Layers/layer.js.map +1 -1
  383. package/Layers/thinEffectLayer.d.ts +2 -2
  384. package/Layers/thinEffectLayer.js +3 -3
  385. package/Layers/thinEffectLayer.js.map +1 -1
  386. package/Layers/thinGlowLayer.d.ts +1 -1
  387. package/Layers/thinGlowLayer.js +3 -3
  388. package/Layers/thinGlowLayer.js.map +1 -1
  389. package/Layers/thinHighlightLayer.d.ts +1 -1
  390. package/Layers/thinHighlightLayer.js +3 -3
  391. package/Layers/thinHighlightLayer.js.map +1 -1
  392. package/Layers/thinSelectionOutlineLayer.d.ts +1 -1
  393. package/Layers/thinSelectionOutlineLayer.js +3 -3
  394. package/Layers/thinSelectionOutlineLayer.js.map +1 -1
  395. package/Legacy/legacy.js +12 -1
  396. package/Legacy/legacy.js.map +1 -1
  397. package/LensFlares/lensFlare.d.ts +2 -2
  398. package/LensFlares/lensFlare.js +3 -3
  399. package/LensFlares/lensFlare.js.map +1 -1
  400. package/LensFlares/lensFlareSystem.d.ts +1 -1
  401. package/LensFlares/lensFlareSystem.js +6 -6
  402. package/LensFlares/lensFlareSystem.js.map +1 -1
  403. package/Lights/LTC/ltcTextureTool.js +1 -1
  404. package/Lights/LTC/ltcTextureTool.js.map +1 -1
  405. package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -285
  406. package/Lights/Shadows/cascadedShadowGenerator.js +3 -857
  407. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  408. package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +290 -0
  409. package/Lights/Shadows/cascadedShadowGenerator.pure.js +868 -0
  410. package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -0
  411. package/Lights/Shadows/pure.d.ts +1 -0
  412. package/Lights/Shadows/pure.js +1 -0
  413. package/Lights/Shadows/pure.js.map +1 -1
  414. package/Lights/Shadows/shadowGenerator.d.ts +3 -3
  415. package/Lights/Shadows/shadowGenerator.js +7 -7
  416. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  417. package/Lights/areaLight.d.ts +1 -1
  418. package/Lights/areaLight.js +0 -1
  419. package/Lights/areaLight.js.map +1 -1
  420. package/Lights/light.d.ts +2 -2
  421. package/Lights/light.js +2 -2
  422. package/Lights/light.js.map +1 -1
  423. package/Lights/shadowLight.d.ts +1 -1
  424. package/Lights/shadowLight.js +1 -1
  425. package/Lights/shadowLight.js.map +1 -1
  426. package/Loading/sceneLoader.d.ts +2 -2
  427. package/Loading/sceneLoader.js +3 -3
  428. package/Loading/sceneLoader.js.map +1 -1
  429. package/Materials/GreasedLine/greasedLineMaterialDefaults.d.ts +1 -1
  430. package/Materials/GreasedLine/greasedLineMaterialDefaults.js +1 -1
  431. package/Materials/GreasedLine/greasedLineMaterialDefaults.js.map +1 -1
  432. package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +3 -3
  433. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +3 -3
  434. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  435. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +6 -6
  436. package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
  437. package/Materials/Node/nodeMaterial.pure.d.ts +12 -0
  438. package/Materials/Node/nodeMaterial.pure.js +68 -13
  439. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  440. package/Materials/Node/nodeMaterialDefault.js +14 -14
  441. package/Materials/Node/nodeMaterialDefault.js.map +1 -1
  442. package/Materials/PBR/openpbrMaterial.pure.js +19 -4
  443. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  444. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +40 -2
  445. package/Materials/PBR/pbrAnisotropicConfiguration.js +41 -3
  446. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  447. package/Materials/PBR/pbrBRDFConfiguration.d.ts +5 -1
  448. package/Materials/PBR/pbrBRDFConfiguration.js +5 -1
  449. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  450. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +2 -2
  451. package/Materials/PBR/pbrBaseSimpleMaterial.js +2 -2
  452. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  453. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +42 -2
  454. package/Materials/PBR/pbrClearCoatConfiguration.js +42 -2
  455. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  456. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +38 -1
  457. package/Materials/PBR/pbrIridescenceConfiguration.js +38 -1
  458. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  459. package/Materials/PBR/pbrMaterial.pure.d.ts +6 -0
  460. package/Materials/PBR/pbrMaterial.pure.js +8 -0
  461. package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
  462. package/Materials/PBR/pbrSheenConfiguration.d.ts +41 -2
  463. package/Materials/PBR/pbrSheenConfiguration.js +41 -2
  464. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  465. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +41 -2
  466. package/Materials/PBR/pbrSubSurfaceConfiguration.js +42 -3
  467. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  468. package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
  469. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  470. package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -1
  471. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +2 -2
  472. package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
  473. package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +1 -1
  474. package/Materials/Textures/Loaders/EXR/exrLoader.core.js +5 -109
  475. package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -1
  476. package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js +1 -1
  477. package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js.map +1 -1
  478. package/Materials/Textures/Loaders/basisTextureLoader.js +2 -2
  479. package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
  480. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
  481. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  482. package/Materials/Textures/Loaders/envTextureLoader.js +3 -1
  483. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  484. package/Materials/Textures/Loaders/ktxTextureLoader.js +11 -2
  485. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  486. package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
  487. package/Materials/Textures/MultiviewRenderTarget.js +1 -1
  488. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  489. package/Materials/Textures/Packer/packer.d.ts +1 -1
  490. package/Materials/Textures/Packer/packer.js +6 -6
  491. package/Materials/Textures/Packer/packer.js.map +1 -1
  492. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
  493. package/Materials/Textures/Procedurals/customProceduralTexture.js +4 -4
  494. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  495. package/Materials/Textures/Procedurals/noiseProceduralTexture.pure.js +17 -5
  496. package/Materials/Textures/Procedurals/noiseProceduralTexture.pure.js.map +1 -1
  497. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +4 -1
  498. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  499. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js +1 -1
  500. package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
  501. package/Materials/Textures/prePassRenderTarget.d.ts +1 -1
  502. package/Materials/Textures/prePassRenderTarget.js +1 -1
  503. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  504. package/Materials/Textures/rawCubeTexture.d.ts +1 -1
  505. package/Materials/Textures/rawCubeTexture.js +2 -2
  506. package/Materials/Textures/rawCubeTexture.js.map +1 -1
  507. package/Materials/Textures/rawTexture.d.ts +1 -1
  508. package/Materials/Textures/rawTexture.js +1 -1
  509. package/Materials/Textures/rawTexture.js.map +1 -1
  510. package/Materials/Textures/rawTexture2DArray.d.ts +1 -1
  511. package/Materials/Textures/rawTexture2DArray.js +1 -1
  512. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  513. package/Materials/Textures/rawTexture3D.d.ts +1 -1
  514. package/Materials/Textures/rawTexture3D.js +1 -1
  515. package/Materials/Textures/rawTexture3D.js.map +1 -1
  516. package/Materials/Textures/refractionTexture.d.ts +1 -1
  517. package/Materials/Textures/refractionTexture.js +1 -1
  518. package/Materials/Textures/refractionTexture.js.map +1 -1
  519. package/Materials/Textures/textureMerger.d.ts +1 -1
  520. package/Materials/Textures/textureMerger.js +1 -1
  521. package/Materials/Textures/textureMerger.js.map +1 -1
  522. package/Materials/Textures/textureProcessor.d.ts +1 -1
  523. package/Materials/Textures/textureProcessor.js +2 -2
  524. package/Materials/Textures/textureProcessor.js.map +1 -1
  525. package/Materials/Textures/thinRenderTargetTexture.d.ts +4 -4
  526. package/Materials/Textures/thinRenderTargetTexture.js +2 -2
  527. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  528. package/Materials/clipPlaneMaterialHelper.js +1 -1
  529. package/Materials/clipPlaneMaterialHelper.js.map +1 -1
  530. package/Materials/effect.pure.d.ts +2 -2
  531. package/Materials/effect.pure.js +12 -6
  532. package/Materials/effect.pure.js.map +1 -1
  533. package/Materials/effectRenderer.pure.js +4 -2
  534. package/Materials/effectRenderer.pure.js.map +1 -1
  535. package/Materials/floatingOriginMatrixOverrides.d.ts +1 -1
  536. package/Materials/floatingOriginMatrixOverrides.js +1 -1
  537. package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
  538. package/Materials/material.detailMapConfiguration.d.ts +39 -1
  539. package/Materials/material.detailMapConfiguration.js +39 -1
  540. package/Materials/material.detailMapConfiguration.js.map +1 -1
  541. package/Materials/materialHelper.functions.js +45 -1
  542. package/Materials/materialHelper.functions.js.map +1 -1
  543. package/Materials/materialHelper.geometryrendering.d.ts +1 -1
  544. package/Materials/materialHelper.geometryrendering.js +1 -1
  545. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  546. package/Materials/materialPluginFactoryExport.js +2 -2
  547. package/Materials/materialPluginFactoryExport.js.map +1 -1
  548. package/Materials/meshDebugPluginMaterial.pure.js +15 -13
  549. package/Materials/meshDebugPluginMaterial.pure.js.map +1 -1
  550. package/Materials/pushMaterial.d.ts +7 -1
  551. package/Materials/pushMaterial.js +7 -1
  552. package/Materials/pushMaterial.js.map +1 -1
  553. package/Materials/uniformBuffer.js +1 -1
  554. package/Materials/uniformBuffer.js.map +1 -1
  555. package/Maths/math.axis.d.ts +1 -1
  556. package/Maths/math.axis.js +1 -1
  557. package/Maths/math.axis.js.map +1 -1
  558. package/Maths/math.d.ts +2 -2
  559. package/Maths/math.functions.d.ts +1 -1
  560. package/Maths/math.functions.js +1 -1
  561. package/Maths/math.functions.js.map +1 -1
  562. package/Maths/math.isovector.d.ts +1 -1
  563. package/Maths/math.isovector.js +1 -1
  564. package/Maths/math.isovector.js.map +1 -1
  565. package/Maths/math.js +2 -2
  566. package/Maths/math.js.map +1 -1
  567. package/Maths/math.path.d.ts +1 -1
  568. package/Maths/math.path.js +1 -1
  569. package/Maths/math.path.js.map +1 -1
  570. package/Maths/math.plane.d.ts +1 -1
  571. package/Maths/math.plane.js +1 -1
  572. package/Maths/math.plane.js.map +1 -1
  573. package/Maths/math.polar.d.ts +1 -1
  574. package/Maths/math.polar.js +1 -1
  575. package/Maths/math.polar.js.map +1 -1
  576. package/Maths/math.vertexFormat.d.ts +1 -1
  577. package/Maths/math.vertexFormat.js +1 -1
  578. package/Maths/math.vertexFormat.js.map +1 -1
  579. package/Maths/pure.d.ts +1 -0
  580. package/Maths/pure.js +1 -0
  581. package/Maths/pure.js.map +1 -1
  582. package/Meshes/Builders/geodesicBuilder.js +1 -1
  583. package/Meshes/Builders/geodesicBuilder.js.map +1 -1
  584. package/Meshes/Builders/goldbergBuilder.d.ts +1 -1
  585. package/Meshes/Builders/goldbergBuilder.js +4 -4
  586. package/Meshes/Builders/goldbergBuilder.js.map +1 -1
  587. package/Meshes/Builders/greasedLineBuilder.d.ts +4 -4
  588. package/Meshes/Builders/greasedLineBuilder.js +5 -5
  589. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  590. package/Meshes/Builders/textBuilder.d.ts +2 -2
  591. package/Meshes/Builders/textBuilder.js +4 -4
  592. package/Meshes/Builders/textBuilder.js.map +1 -1
  593. package/Meshes/Builders/tiledBoxBuilder.d.ts +3 -3
  594. package/Meshes/Builders/tiledBoxBuilder.js +3 -3
  595. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  596. package/Meshes/Builders/tiledPlaneBuilder.d.ts +1 -1
  597. package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
  598. package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
  599. package/Meshes/Compression/dracoCodec.js +1 -1
  600. package/Meshes/Compression/dracoCodec.js.map +1 -1
  601. package/Meshes/Compression/dracoDecoder.js +1 -1
  602. package/Meshes/Compression/dracoDecoder.js.map +1 -1
  603. package/Meshes/Compression/dracoEncoder.d.ts +1 -1
  604. package/Meshes/Compression/dracoEncoder.js +2 -2
  605. package/Meshes/Compression/dracoEncoder.js.map +1 -1
  606. package/Meshes/Compression/meshoptCompression.js +1 -1
  607. package/Meshes/Compression/meshoptCompression.js.map +1 -1
  608. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +64 -3
  609. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  610. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -2
  611. package/Meshes/GreasedLine/greasedLineBaseMesh.js +3 -3
  612. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  613. package/Meshes/Node/nodeGeometry.d.ts +2 -2
  614. package/Meshes/Node/nodeGeometry.js +4 -4
  615. package/Meshes/Node/nodeGeometry.js.map +1 -1
  616. package/Meshes/Node/nodeGeometryBuildState.d.ts +1 -1
  617. package/Meshes/Node/nodeGeometryBuildState.js +1 -1
  618. package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
  619. package/Meshes/abstractMesh.hotSpot.d.ts +1 -1
  620. package/Meshes/abstractMesh.hotSpot.js +2 -2
  621. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  622. package/Meshes/abstractMesh.pure.js +2 -13
  623. package/Meshes/abstractMesh.pure.js.map +1 -1
  624. package/Meshes/buffer.d.ts +1 -1
  625. package/Meshes/buffer.js +1 -1
  626. package/Meshes/buffer.js.map +1 -1
  627. package/Meshes/csg.d.ts +3 -3
  628. package/Meshes/csg.js +4 -4
  629. package/Meshes/csg.js.map +1 -1
  630. package/Meshes/csg2.d.ts +1 -1
  631. package/Meshes/csg2.js +38 -11
  632. package/Meshes/csg2.js.map +1 -1
  633. package/Meshes/geodesicMesh.d.ts +1 -1
  634. package/Meshes/geodesicMesh.js +1 -1
  635. package/Meshes/geodesicMesh.js.map +1 -1
  636. package/Meshes/geometry.d.ts +2 -2
  637. package/Meshes/geometry.js +4 -4
  638. package/Meshes/geometry.js.map +1 -1
  639. package/Meshes/lattice.d.ts +1 -1
  640. package/Meshes/lattice.js +1 -1
  641. package/Meshes/lattice.js.map +1 -1
  642. package/Meshes/lattice.material.d.ts +1 -1
  643. package/Meshes/lattice.material.js +1 -1
  644. package/Meshes/lattice.material.js.map +1 -1
  645. package/Meshes/mesh.vertexData.d.ts +2 -2
  646. package/Meshes/mesh.vertexData.js +3 -4
  647. package/Meshes/mesh.vertexData.js.map +1 -1
  648. package/Meshes/mesh.vertexData.subdivide.js +1 -1
  649. package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
  650. package/Meshes/meshBuilder.d.ts +18 -18
  651. package/Meshes/meshBuilder.js +18 -18
  652. package/Meshes/meshBuilder.js.map +1 -1
  653. package/Meshes/meshSimplification.d.ts +1 -1
  654. package/Meshes/meshSimplification.js +4 -4
  655. package/Meshes/meshSimplification.js.map +1 -1
  656. package/Meshes/meshUVSpaceRenderer.d.ts +1 -1
  657. package/Meshes/meshUVSpaceRenderer.js +0 -1
  658. package/Meshes/meshUVSpaceRenderer.js.map +1 -1
  659. package/Meshes/meshUtils.d.ts +1 -1
  660. package/Meshes/meshUtils.js +2 -2
  661. package/Meshes/meshUtils.js.map +1 -1
  662. package/Meshes/polygonMesh.d.ts +2 -2
  663. package/Meshes/polygonMesh.js +3 -3
  664. package/Meshes/polygonMesh.js.map +1 -1
  665. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
  666. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  667. package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
  668. package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
  669. package/Misc/PerformanceViewer/performanceViewerCollector.js +1 -1
  670. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  671. package/Misc/areaLightsTextureTools.d.ts +1 -1
  672. package/Misc/areaLightsTextureTools.js +3 -3
  673. package/Misc/areaLightsTextureTools.js.map +1 -1
  674. package/Misc/assetsManager.d.ts +4 -4
  675. package/Misc/assetsManager.js +5 -5
  676. package/Misc/assetsManager.js.map +1 -1
  677. package/Misc/basisWorker.js +1 -1
  678. package/Misc/basisWorker.js.map +1 -1
  679. package/Misc/brdfTextureTools.js +1 -1
  680. package/Misc/brdfTextureTools.js.map +1 -1
  681. package/Misc/copyTextureToTexture.d.ts +1 -1
  682. package/Misc/copyTextureToTexture.js +1 -1
  683. package/Misc/copyTextureToTexture.js.map +1 -1
  684. package/Misc/decorators.serialization.js +2 -2
  685. package/Misc/decorators.serialization.js.map +1 -1
  686. package/Misc/depthReducer.d.ts +2 -2
  687. package/Misc/depthReducer.js +2 -2
  688. package/Misc/depthReducer.js.map +1 -1
  689. package/Misc/gradients.d.ts +1 -1
  690. package/Misc/gradients.js +1 -1
  691. package/Misc/gradients.js.map +1 -1
  692. package/Misc/greasedLineTools.d.ts +1 -1
  693. package/Misc/greasedLineTools.js +3 -3
  694. package/Misc/greasedLineTools.js.map +1 -1
  695. package/Misc/halfFloat.d.ts +17 -0
  696. package/Misc/halfFloat.js +131 -0
  697. package/Misc/halfFloat.js.map +1 -0
  698. package/Misc/khronosTextureContainer2.js +1 -1
  699. package/Misc/khronosTextureContainer2.js.map +1 -1
  700. package/Misc/meshExploder.js +1 -1
  701. package/Misc/meshExploder.js.map +1 -1
  702. package/Misc/pivotTools.js +1 -1
  703. package/Misc/pivotTools.js.map +1 -1
  704. package/Misc/rgbdTextureTools.js +1 -1
  705. package/Misc/rgbdTextureTools.js.map +1 -1
  706. package/Misc/sceneOptimizer.js +1 -1
  707. package/Misc/sceneOptimizer.js.map +1 -1
  708. package/Misc/sceneRecorder.js +7 -7
  709. package/Misc/sceneRecorder.js.map +1 -1
  710. package/Misc/sceneSerializer.js +3 -3
  711. package/Misc/sceneSerializer.js.map +1 -1
  712. package/Misc/snapshotRenderingHelper.js +1 -1
  713. package/Misc/snapshotRenderingHelper.js.map +1 -1
  714. package/Misc/textureTools.d.ts +3 -13
  715. package/Misc/textureTools.js +6 -64
  716. package/Misc/textureTools.js.map +1 -1
  717. package/Misc/thinMinMaxReducer.d.ts +1 -1
  718. package/Misc/thinMinMaxReducer.js +1 -1
  719. package/Misc/thinMinMaxReducer.js.map +1 -1
  720. package/Misc/tools.internals.js +1 -1
  721. package/Misc/tools.internals.js.map +1 -1
  722. package/Misc/tools.pure.js +11 -4
  723. package/Misc/tools.pure.js.map +1 -1
  724. package/Misc/trajectoryClassifier.d.ts +1 -1
  725. package/Misc/trajectoryClassifier.js +1 -1
  726. package/Misc/trajectoryClassifier.js.map +1 -1
  727. package/Misc/videoRecorder.js +1 -1
  728. package/Misc/videoRecorder.js.map +1 -1
  729. package/Misc/virtualJoystick.d.ts +1 -1
  730. package/Misc/virtualJoystick.js +1 -1
  731. package/Misc/virtualJoystick.js.map +1 -1
  732. package/Morph/morphTarget.js +1 -1
  733. package/Morph/morphTarget.js.map +1 -1
  734. package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
  735. package/Navigation/Plugins/recastJSPlugin.js +2 -2
  736. package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
  737. package/Particles/EmitterTypes/boxParticleEmitter.d.ts +1 -1
  738. package/Particles/EmitterTypes/boxParticleEmitter.js +1 -1
  739. package/Particles/EmitterTypes/boxParticleEmitter.js.map +1 -1
  740. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +1 -1
  741. package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
  742. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  743. package/Particles/EmitterTypes/customParticleEmitter.d.ts +1 -1
  744. package/Particles/EmitterTypes/customParticleEmitter.js +1 -1
  745. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  746. package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +1 -1
  747. package/Particles/EmitterTypes/cylinderParticleEmitter.js +1 -1
  748. package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
  749. package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +1 -1
  750. package/Particles/EmitterTypes/hemisphericParticleEmitter.js +1 -1
  751. package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
  752. package/Particles/EmitterTypes/meshParticleEmitter.d.ts +1 -1
  753. package/Particles/EmitterTypes/meshParticleEmitter.js +2 -2
  754. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  755. package/Particles/EmitterTypes/pointParticleEmitter.d.ts +1 -1
  756. package/Particles/EmitterTypes/pointParticleEmitter.js +1 -1
  757. package/Particles/EmitterTypes/pointParticleEmitter.js.map +1 -1
  758. package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +1 -1
  759. package/Particles/EmitterTypes/sphereParticleEmitter.js +1 -1
  760. package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
  761. package/Particles/Node/nodeParticleBuildState.d.ts +4 -4
  762. package/Particles/Node/nodeParticleBuildState.js +2 -2
  763. package/Particles/Node/nodeParticleBuildState.js.map +1 -1
  764. package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
  765. package/Particles/Node/nodeParticleSystemSet.helper.js +31 -31
  766. package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
  767. package/Particles/Node/nodeParticleSystemSet.js +8 -8
  768. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  769. package/Particles/attractor.d.ts +1 -1
  770. package/Particles/attractor.js +1 -1
  771. package/Particles/attractor.js.map +1 -1
  772. package/Particles/computeShaderParticleSystem.pure.js +5 -1
  773. package/Particles/computeShaderParticleSystem.pure.js.map +1 -1
  774. package/Particles/flowMap.d.ts +7 -1
  775. package/Particles/flowMap.js +7 -1
  776. package/Particles/flowMap.js.map +1 -1
  777. package/Particles/gpuParticleSystem.pure.d.ts +1 -0
  778. package/Particles/gpuParticleSystem.pure.js +17 -1
  779. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  780. package/Particles/particle.d.ts +2 -2
  781. package/Particles/particle.js +2 -2
  782. package/Particles/particle.js.map +1 -1
  783. package/Particles/particleHelper.js +5 -5
  784. package/Particles/particleHelper.js.map +1 -1
  785. package/Particles/particleSystem.functions.d.ts +1 -1
  786. package/Particles/particleSystem.functions.js +1 -1
  787. package/Particles/particleSystem.functions.js.map +1 -1
  788. package/Particles/particleSystemSet.d.ts +1 -1
  789. package/Particles/particleSystemSet.js +5 -5
  790. package/Particles/particleSystemSet.js.map +1 -1
  791. package/Particles/pointsCloudSystem.d.ts +1 -1
  792. package/Particles/pointsCloudSystem.js +6 -6
  793. package/Particles/pointsCloudSystem.js.map +1 -1
  794. package/Particles/solidParticle.d.ts +2 -2
  795. package/Particles/solidParticle.js +3 -3
  796. package/Particles/solidParticle.js.map +1 -1
  797. package/Particles/solidParticleSystem.d.ts +4 -4
  798. package/Particles/solidParticleSystem.js +7 -7
  799. package/Particles/solidParticleSystem.js.map +1 -1
  800. package/Particles/subEmitter.js +1 -1
  801. package/Particles/subEmitter.js.map +1 -1
  802. package/Particles/thinParticleSystem.function.js +2 -2
  803. package/Particles/thinParticleSystem.function.js.map +1 -1
  804. package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
  805. package/Physics/Plugins/cannonJSPlugin.js +1 -1
  806. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  807. package/Physics/castingResult.d.ts +1 -1
  808. package/Physics/castingResult.js +1 -1
  809. package/Physics/castingResult.js.map +1 -1
  810. package/Physics/physicsHelper.d.ts +1 -1
  811. package/Physics/physicsHelper.js +4 -4
  812. package/Physics/physicsHelper.js.map +1 -1
  813. package/Physics/physicsImpostor.d.ts +1 -1
  814. package/Physics/physicsImpostor.js +1 -1
  815. package/Physics/physicsImpostor.js.map +1 -1
  816. package/Physics/physicsRaycastResult.d.ts +1 -1
  817. package/Physics/physicsRaycastResult.js +1 -1
  818. package/Physics/physicsRaycastResult.js.map +1 -1
  819. package/Physics/v1/Plugins/ammoJSPlugin.d.ts +2 -2
  820. package/Physics/v1/Plugins/ammoJSPlugin.js +5 -5
  821. package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
  822. package/Physics/v1/Plugins/oimoJSPlugin.d.ts +2 -2
  823. package/Physics/v1/Plugins/oimoJSPlugin.js +2 -2
  824. package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
  825. package/Physics/v1/physicsEngine.d.ts +1 -1
  826. package/Physics/v1/physicsEngine.js +1 -1
  827. package/Physics/v1/physicsEngine.js.map +1 -1
  828. package/Physics/v2/Plugins/havokPlugin.d.ts +14 -2
  829. package/Physics/v2/Plugins/havokPlugin.js +45 -7
  830. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  831. package/Physics/v2/characterController.d.ts +1 -1
  832. package/Physics/v2/characterController.js +2 -2
  833. package/Physics/v2/characterController.js.map +1 -1
  834. package/Physics/v2/physicsAggregate.d.ts +3 -3
  835. package/Physics/v2/physicsAggregate.js +10 -6
  836. package/Physics/v2/physicsAggregate.js.map +1 -1
  837. package/Physics/v2/physicsBody.d.ts +1 -1
  838. package/Physics/v2/physicsBody.js +1 -1
  839. package/Physics/v2/physicsBody.js.map +1 -1
  840. package/Physics/v2/physicsEngine.d.ts +1 -1
  841. package/Physics/v2/physicsEngine.js +1 -1
  842. package/Physics/v2/physicsEngine.js.map +1 -1
  843. package/Physics/v2/physicsShape.d.ts +1 -1
  844. package/Physics/v2/physicsShape.js +1 -1
  845. package/Physics/v2/physicsShape.js.map +1 -1
  846. package/Physics/v2/ragdoll.d.ts +2 -2
  847. package/Physics/v2/ragdoll.js +2 -2
  848. package/Physics/v2/ragdoll.js.map +1 -1
  849. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.d.ts +1 -0
  850. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +8 -6
  851. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
  852. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js +1 -1
  853. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
  854. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +1 -1
  855. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  856. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +3 -2
  857. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  858. package/PostProcesses/bloomEffect.d.ts +1 -1
  859. package/PostProcesses/bloomEffect.js +4 -4
  860. package/PostProcesses/bloomEffect.js.map +1 -1
  861. package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
  862. package/PostProcesses/depthOfFieldEffect.js +3 -3
  863. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  864. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +1 -1
  865. package/PostProcesses/depthOfFieldMergePostProcess.js +1 -1
  866. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  867. package/PostProcesses/highlightsPostProcess.d.ts +1 -1
  868. package/PostProcesses/highlightsPostProcess.js +1 -1
  869. package/PostProcesses/highlightsPostProcess.js.map +1 -1
  870. package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
  871. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  872. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  873. package/PostProcesses/postProcessManager.d.ts +3 -0
  874. package/PostProcesses/postProcessManager.js +4 -1
  875. package/PostProcesses/postProcessManager.js.map +1 -1
  876. package/PostProcesses/subSurfaceScatteringPostProcess.pure.d.ts +1 -0
  877. package/PostProcesses/subSurfaceScatteringPostProcess.pure.js +10 -0
  878. package/PostProcesses/subSurfaceScatteringPostProcess.pure.js.map +1 -1
  879. package/PostProcesses/thinAnaglyphPostProcess.d.ts +1 -1
  880. package/PostProcesses/thinAnaglyphPostProcess.js +1 -1
  881. package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
  882. package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +1 -1
  883. package/PostProcesses/thinBlackAndWhitePostProcess.js +1 -1
  884. package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
  885. package/PostProcesses/thinBloomEffect.js +1 -1
  886. package/PostProcesses/thinBloomEffect.js.map +1 -1
  887. package/PostProcesses/thinBloomMergePostProcess.d.ts +1 -1
  888. package/PostProcesses/thinBloomMergePostProcess.js +1 -1
  889. package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
  890. package/PostProcesses/thinBlurPostProcess.d.ts +1 -1
  891. package/PostProcesses/thinBlurPostProcess.js +1 -1
  892. package/PostProcesses/thinBlurPostProcess.js.map +1 -1
  893. package/PostProcesses/thinChromaticAberrationPostProcess.d.ts +2 -2
  894. package/PostProcesses/thinChromaticAberrationPostProcess.js +2 -2
  895. package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
  896. package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +1 -1
  897. package/PostProcesses/thinCircleOfConfusionPostProcess.js +1 -1
  898. package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
  899. package/PostProcesses/thinColorCorrectionPostProcess.d.ts +1 -1
  900. package/PostProcesses/thinColorCorrectionPostProcess.js +2 -2
  901. package/PostProcesses/thinColorCorrectionPostProcess.js.map +1 -1
  902. package/PostProcesses/thinConvolutionPostProcess.d.ts +1 -1
  903. package/PostProcesses/thinConvolutionPostProcess.js +1 -1
  904. package/PostProcesses/thinConvolutionPostProcess.js.map +1 -1
  905. package/PostProcesses/thinCustomPostProcess.d.ts +1 -1
  906. package/PostProcesses/thinCustomPostProcess.js +1 -1
  907. package/PostProcesses/thinCustomPostProcess.js.map +1 -1
  908. package/PostProcesses/thinDepthOfFieldEffect.d.ts +3 -0
  909. package/PostProcesses/thinDepthOfFieldEffect.js +4 -1
  910. package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
  911. package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +1 -1
  912. package/PostProcesses/thinDepthOfFieldMergePostProcess.js +1 -1
  913. package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
  914. package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +1 -1
  915. package/PostProcesses/thinExtractHighlightsPostProcess.js +1 -1
  916. package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
  917. package/PostProcesses/thinFXAAPostProcess.d.ts +2 -2
  918. package/PostProcesses/thinFXAAPostProcess.js +2 -2
  919. package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
  920. package/PostProcesses/thinFilterPostProcess.d.ts +2 -2
  921. package/PostProcesses/thinFilterPostProcess.js +2 -2
  922. package/PostProcesses/thinFilterPostProcess.js.map +1 -1
  923. package/PostProcesses/thinGrainPostProcess.d.ts +1 -1
  924. package/PostProcesses/thinGrainPostProcess.js +1 -1
  925. package/PostProcesses/thinGrainPostProcess.js.map +1 -1
  926. package/PostProcesses/thinImageProcessingPostProcess.d.ts +2 -2
  927. package/PostProcesses/thinImageProcessingPostProcess.js +2 -2
  928. package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
  929. package/PostProcesses/thinMotionBlurPostProcess.d.ts +1 -1
  930. package/PostProcesses/thinMotionBlurPostProcess.js +2 -2
  931. package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
  932. package/PostProcesses/thinPassPostProcess.d.ts +1 -1
  933. package/PostProcesses/thinPassPostProcess.js +1 -1
  934. package/PostProcesses/thinPassPostProcess.js.map +1 -1
  935. package/PostProcesses/thinSSAO2BlurPostProcess.d.ts +1 -1
  936. package/PostProcesses/thinSSAO2BlurPostProcess.js +1 -1
  937. package/PostProcesses/thinSSAO2BlurPostProcess.js.map +1 -1
  938. package/PostProcesses/thinSSAO2CombinePostProcess.d.ts +1 -1
  939. package/PostProcesses/thinSSAO2CombinePostProcess.js +2 -2
  940. package/PostProcesses/thinSSAO2CombinePostProcess.js.map +1 -1
  941. package/PostProcesses/thinSSAO2PostProcess.d.ts +7 -2
  942. package/PostProcesses/thinSSAO2PostProcess.js +36 -4
  943. package/PostProcesses/thinSSAO2PostProcess.js.map +1 -1
  944. package/PostProcesses/thinSSRBlurCombinerPostProcess.d.ts +1 -1
  945. package/PostProcesses/thinSSRBlurCombinerPostProcess.js +2 -2
  946. package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
  947. package/PostProcesses/thinSSRBlurPostProcess.d.ts +2 -2
  948. package/PostProcesses/thinSSRBlurPostProcess.js +2 -2
  949. package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
  950. package/PostProcesses/thinSSRPostProcess.d.ts +1 -1
  951. package/PostProcesses/thinSSRPostProcess.js +2 -2
  952. package/PostProcesses/thinSSRPostProcess.js.map +1 -1
  953. package/PostProcesses/thinScreenSpaceCurvaturePostProcess.d.ts +1 -1
  954. package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js +1 -1
  955. package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js.map +1 -1
  956. package/PostProcesses/thinSharpenPostProcess.d.ts +1 -1
  957. package/PostProcesses/thinSharpenPostProcess.js +1 -1
  958. package/PostProcesses/thinSharpenPostProcess.js.map +1 -1
  959. package/PostProcesses/thinTAAPostProcess.d.ts +3 -3
  960. package/PostProcesses/thinTAAPostProcess.js +4 -4
  961. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  962. package/PostProcesses/thinTonemapPostProcess.d.ts +1 -1
  963. package/PostProcesses/thinTonemapPostProcess.js +1 -1
  964. package/PostProcesses/thinTonemapPostProcess.js.map +1 -1
  965. package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +1 -1
  966. package/PostProcesses/vrDistortionCorrectionPostProcess.js +3 -3
  967. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  968. package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +2 -2
  969. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +4 -4
  970. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  971. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +2 -2
  972. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +4 -4
  973. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
  974. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +3 -3
  975. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +4 -4
  976. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  977. package/Rendering/depthPeelingRenderer.d.ts +1 -1
  978. package/Rendering/depthPeelingRenderer.js +2 -2
  979. package/Rendering/depthPeelingRenderer.js.map +1 -1
  980. package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +1 -1
  981. package/Rendering/fluidRenderer/fluidRenderingObject.js +1 -1
  982. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  983. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +1 -1
  984. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +2 -2
  985. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  986. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +3 -3
  987. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -3
  988. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  989. package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +2 -2
  990. package/Rendering/fluidRenderer/fluidRenderingTextures.js +3 -3
  991. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  992. package/Rendering/iblCdfGenerator.d.ts +3 -3
  993. package/Rendering/iblCdfGenerator.js +5 -5
  994. package/Rendering/iblCdfGenerator.js.map +1 -1
  995. package/Rendering/renderingGroup.js +1 -1
  996. package/Rendering/renderingGroup.js.map +1 -1
  997. package/Rendering/subSurfaceConfiguration.d.ts +2 -2
  998. package/Rendering/subSurfaceConfiguration.js +2 -2
  999. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  1000. package/Rendering/utilityLayerRenderer.d.ts +2 -2
  1001. package/Rendering/utilityLayerRenderer.js +4 -4
  1002. package/Rendering/utilityLayerRenderer.js.map +1 -1
  1003. package/Shaders/ssao2.fragment.js +10 -2
  1004. package/Shaders/ssao2.fragment.js.map +1 -1
  1005. package/ShadersWGSL/gpuRenderParticles.fragment.d.ts +5 -0
  1006. package/ShadersWGSL/gpuRenderParticles.fragment.js +50 -0
  1007. package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -0
  1008. package/ShadersWGSL/gpuRenderParticles.vertex.d.ts +5 -0
  1009. package/ShadersWGSL/gpuRenderParticles.vertex.js +120 -0
  1010. package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -0
  1011. package/ShadersWGSL/noise.fragment.d.ts +5 -0
  1012. package/ShadersWGSL/noise.fragment.js +18 -0
  1013. package/ShadersWGSL/noise.fragment.js.map +1 -0
  1014. package/ShadersWGSL/ssao2.fragment.js +10 -2
  1015. package/ShadersWGSL/ssao2.fragment.js.map +1 -1
  1016. package/SmartAssets/smartAssetSerializer.js +1 -1
  1017. package/SmartAssets/smartAssetSerializer.js.map +1 -1
  1018. package/Sprites/sprite.d.ts +2 -2
  1019. package/Sprites/sprite.js +2 -2
  1020. package/Sprites/sprite.js.map +1 -1
  1021. package/Sprites/spriteManager.d.ts +2 -2
  1022. package/Sprites/spriteManager.js +4 -5
  1023. package/Sprites/spriteManager.js.map +1 -1
  1024. package/Sprites/spritePackedManager.js +1 -1
  1025. package/Sprites/spritePackedManager.js.map +1 -1
  1026. package/Sprites/spriteRenderer.js +2 -2
  1027. package/Sprites/spriteRenderer.js.map +1 -1
  1028. package/XR/features/WebXRHitTestLegacy.d.ts +1 -1
  1029. package/XR/features/WebXRHitTestLegacy.js +2 -2
  1030. package/XR/features/WebXRHitTestLegacy.js.map +1 -1
  1031. package/XR/motionController/webXRAbstractMotionController.js +2 -2
  1032. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  1033. package/XR/motionController/webXRGenericMotionController.js +2 -2
  1034. package/XR/motionController/webXRGenericMotionController.js.map +1 -1
  1035. package/XR/motionController/webXRProfiledMotionController.js +4 -4
  1036. package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
  1037. package/XR/webXRCamera.d.ts +3 -3
  1038. package/XR/webXRCamera.js +4 -4
  1039. package/XR/webXRCamera.js.map +1 -1
  1040. package/XR/webXRDefaultExperience.d.ts +4 -4
  1041. package/XR/webXRDefaultExperience.js +4 -4
  1042. package/XR/webXRDefaultExperience.js.map +1 -1
  1043. package/XR/webXREnterExitUI.js +1 -1
  1044. package/XR/webXREnterExitUI.js.map +1 -1
  1045. package/XR/webXRExperienceHelper.js +2 -2
  1046. package/XR/webXRExperienceHelper.js.map +1 -1
  1047. package/XR/webXRFeaturesManager.d.ts +47 -0
  1048. package/XR/webXRFeaturesManager.js +1 -1
  1049. package/XR/webXRFeaturesManager.js.map +1 -1
  1050. package/XR/webXRInput.js +1 -1
  1051. package/XR/webXRInput.js.map +1 -1
  1052. package/XR/webXRInputSource.js +4 -4
  1053. package/XR/webXRInputSource.js.map +1 -1
  1054. package/XR/webXRManagedOutputCanvas.js +1 -1
  1055. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  1056. package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
  1057. package/XR/webXRRenderTargetTextureProvider.js +1 -1
  1058. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  1059. package/assetContainer.d.ts +4 -4
  1060. package/assetContainer.js +6 -6
  1061. package/assetContainer.js.map +1 -1
  1062. package/node.d.ts +1 -1
  1063. package/node.js +6 -2
  1064. package/node.js.map +1 -1
  1065. package/package.json +44 -174
@@ -1 +1 @@
1
- {"version":3,"file":"attachToBoxBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/attachToBoxBehavior.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAQtE;;GAEG;AACH,MAAM,iBAAiB;IACnB,YACW,SAAkB,EAClB,mBAAmB,IAAI,OAAO,EAAE,EAChC,OAAO,CAAC,EACR,SAAS,KAAK;QAHd,cAAS,GAAT,SAAS,CAAS;QAClB,qBAAgB,GAAhB,gBAAgB,CAAgB;QAChC,SAAI,GAAJ,IAAI,CAAI;QACR,WAAM,GAAN,MAAM,CAAQ;IACtB,CAAC;CACP;AAED;;GAEG;AACH,MAAM,OAAO,mBAAmB;IA2B5B;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;OAGG;IACH,YAAoB,GAAkB;QAAlB,QAAG,GAAH,GAAG,CAAe;QArCtC;;WAEG;QACI,SAAI,GAAG,qBAAqB,CAAC;QACpC;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QACnC;;WAEG;QACI,iCAA4B,GAAG,IAAI,CAAC;QACnC,iBAAY,GAAG;YACnB,IAAI,iBAAiB,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,iBAAiB,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;YACrC,IAAI,iBAAiB,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;YACrC,IAAI,iBAAiB,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;YACtC,IAAI,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACxC,IAAI,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;SAC5D,CAAC;QAIM,eAAU,GAAG,IAAI,MAAM,EAAE,CAAC;QAC1B,eAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QA8C3B,gBAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,qBAAgB,GAAG,IAAI,MAAM,EAAE,CAAC;QAjCpC,IAAI,CAAC,OAAO,GAAG,IAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,IAAI;QACP,kBAAkB;IACtB,CAAC;IAEO,YAAY,CAAC,eAAwB;QACzC,0FAA0F;QAC1F,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC;gBACnC,IAAI,CAAC,OAAO,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YACjJ,CAAC;YACD,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAClE,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,gBAAgB,CAAC,CAAC;YACpF,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,gBAAgB,EAAE,eAAe,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,gBAAgB,EAAE,eAAe,CAAC,CAAC,CAAC;QACrI,CAAC;QACD,qFAAqF;QACrF,OAAO,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE;YACvC,IAAI,GAAG,CAAC,MAAM,EAAE,CAAC;gBACb,OAAO,CAAC,CAAC;YACb,CAAC;iBAAM,IAAI,CAAC,CAAC,MAAM,EAAE,CAAC;gBAClB,OAAO,GAAG,CAAC;YACf,CAAC;iBAAM,CAAC;gBACJ,OAAO,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YACvC,CAAC;QACL,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7B,CAAC;IAIO,YAAY,CAAC,GAAY,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAe;QACzE,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;QAC/B,UAAU,CAAC,uBAAuB,CAAC,IAAI,CAAC,gBAAgB,EAAE,GAAG,CAAC,CAAC;IACnE,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,MAAY;QACf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QAEtC,4CAA4C;QAC5C,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACnE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBAC5B,OAAO;YACX,CAAC;YAED,gDAAgD;YAChD,IAAI,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC;YAClD,IAAU,IAAI,CAAC,MAAM,CAAC,YAAa,CAAC,cAAc,EAAE,CAAC;gBACjD,SAAS,GAAS,IAAI,CAAC,MAAM,CAAC,YAAa,CAAC,cAAc,CAAC;YAC/D,CAAC;YACD,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;YACtE,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;gBACtC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACrG,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC1F,CAAC;YAED,0BAA0B;YAC1B,OAAO,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAClF,yEAAyE;YACzE,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChC,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;oBACtC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,CAAC;gBACD,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;oBACtC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,CAAC;gBACD,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;oBACtC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,CAAC;YACL,CAAC;YACD,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACpD,iBAAiB;YACjB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChC,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;YACrB,CAAC;YAED,oCAAoC;YACpC,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAC5C,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACrB,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACtG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAClD,CAAC;YACD,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACrB,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACtG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAClD,CAAC;YACD,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACrB,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACtG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAClD,CAAC;YAED,+CAA+C;YAC/C,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,CAAC;gBAC/B,IAAI,CAAC,GAAG,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YACjI,CAAC;YACD,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACxD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;YAE3F,4DAA4D;YAC5D,IAAI,QAAQ,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,4BAA4B,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACtG,CAAC;YACD,IAAI,QAAQ,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,4BAA4B,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACtG,CAAC;YACD,IAAI,QAAQ,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,4BAA4B,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACtG,CAAC;YACD,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAClD,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACH,MAAM;QACF,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACpE,IAAI,CAAC,OAAO,GAAG,IAAK,CAAC;IACzB,CAAC;CACJ","sourcesContent":["import { Vector3, Matrix, Quaternion } from \"../../Maths/math.vector\";\r\nimport { type Mesh } from \"../../Meshes/mesh\";\r\nimport { type TransformNode } from \"../../Meshes/transformNode\";\r\nimport { type Scene } from \"../../scene\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type Observer } from \"../../Misc/observable\";\r\nimport { type Behavior } from \"../../Behaviors/behavior\";\r\n\r\n/**\r\n * @internal\r\n */\r\nclass FaceDirectionInfo {\r\n constructor(\r\n public direction: Vector3,\r\n public rotatedDirection = new Vector3(),\r\n public diff = 0,\r\n public ignore = false\r\n ) {}\r\n}\r\n\r\n/**\r\n * A behavior that when attached to a mesh will will place a specified node on the meshes face pointing towards the camera\r\n */\r\nexport class AttachToBoxBehavior implements Behavior<Mesh> {\r\n /**\r\n * [\"AttachToBoxBehavior\"] The name of the behavior\r\n */\r\n public name = \"AttachToBoxBehavior\";\r\n /**\r\n * [0.15] The distance away from the face of the mesh that the UI should be attached to (default: 0.15)\r\n */\r\n public distanceAwayFromFace = 0.15;\r\n /**\r\n * [0.15] The distance from the bottom of the face that the UI should be attached to (default: 0.15)\r\n */\r\n public distanceAwayFromBottomOfFace = 0.15;\r\n private _faceVectors = [\r\n new FaceDirectionInfo(Vector3.Up()),\r\n new FaceDirectionInfo(Vector3.Down()),\r\n new FaceDirectionInfo(Vector3.Left()),\r\n new FaceDirectionInfo(Vector3.Right()),\r\n new FaceDirectionInfo(Vector3.Forward()),\r\n new FaceDirectionInfo(Vector3.Forward().scaleInPlace(-1)),\r\n ];\r\n private _target: Mesh;\r\n private _scene: Scene;\r\n private _onRenderObserver: Nullable<Observer<Scene>>;\r\n private _tmpMatrix = new Matrix();\r\n private _tmpVector = new Vector3();\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public get attachedNode(): Nullable<Mesh> {\r\n return this._target;\r\n }\r\n\r\n /**\r\n * Creates the AttachToBoxBehavior, used to attach UI to the closest face of the box to a camera\r\n * @param _ui The transform node that should be attached to the mesh\r\n */\r\n constructor(private _ui: TransformNode) {\r\n this._target = null!;\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {\r\n /* Does nothing */\r\n }\r\n\r\n private _closestFace(targetDirection: Vector3) {\r\n // Go over each face and calculate the angle between the face's normal and targetDirection\r\n for (const v of this._faceVectors) {\r\n if (!this._target.rotationQuaternion) {\r\n this._target.rotationQuaternion = Quaternion.RotationYawPitchRoll(this._target.rotation.y, this._target.rotation.x, this._target.rotation.z);\r\n }\r\n this._target.rotationQuaternion.toRotationMatrix(this._tmpMatrix);\r\n Vector3.TransformCoordinatesToRef(v.direction, this._tmpMatrix, v.rotatedDirection);\r\n v.diff = Vector3.GetAngleBetweenVectors(v.rotatedDirection, targetDirection, Vector3.Cross(v.rotatedDirection, targetDirection));\r\n }\r\n // Return the face information of the one with the normal closest to target direction\r\n return this._faceVectors.reduce((min, p) => {\r\n if (min.ignore) {\r\n return p;\r\n } else if (p.ignore) {\r\n return min;\r\n } else {\r\n return min.diff < p.diff ? min : p;\r\n }\r\n }, this._faceVectors[0]);\r\n }\r\n\r\n private _zeroVector = Vector3.Zero();\r\n private _lookAtTmpMatrix = new Matrix();\r\n private _lookAtToRef(pos: Vector3, up = new Vector3(0, 1, 0), ref: Quaternion) {\r\n Matrix.LookAtLHToRef(this._zeroVector, pos, up, this._lookAtTmpMatrix);\r\n this._lookAtTmpMatrix.invert();\r\n Quaternion.FromRotationMatrixToRef(this._lookAtTmpMatrix, ref);\r\n }\r\n\r\n /**\r\n * Attaches the AttachToBoxBehavior to the passed in mesh\r\n * @param target The mesh that the specified node will be attached to\r\n */\r\n attach(target: Mesh) {\r\n this._target = target;\r\n this._scene = this._target.getScene();\r\n\r\n // Every frame, update the app bars position\r\n this._onRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n // Find the face closest to the cameras position\r\n let cameraPos = this._scene.activeCamera.position;\r\n if ((<any>this._scene.activeCamera).devicePosition) {\r\n cameraPos = (<any>this._scene.activeCamera).devicePosition;\r\n }\r\n const facing = this._closestFace(cameraPos.subtract(target.position));\r\n if (this._scene.activeCamera.leftCamera) {\r\n this._scene.activeCamera.leftCamera.computeWorldMatrix().getRotationMatrixToRef(this._tmpMatrix);\r\n } else {\r\n this._scene.activeCamera.computeWorldMatrix().getRotationMatrixToRef(this._tmpMatrix);\r\n }\r\n\r\n // Get camera up direction\r\n Vector3.TransformCoordinatesToRef(Vector3.Up(), this._tmpMatrix, this._tmpVector);\r\n // Ignore faces to not select a parallel face for the up vector of the UI\r\n for (const v of this._faceVectors) {\r\n if (facing.direction.x && v.direction.x) {\r\n v.ignore = true;\r\n }\r\n if (facing.direction.y && v.direction.y) {\r\n v.ignore = true;\r\n }\r\n if (facing.direction.z && v.direction.z) {\r\n v.ignore = true;\r\n }\r\n }\r\n const facingUp = this._closestFace(this._tmpVector);\r\n // Unignore faces\r\n for (const v of this._faceVectors) {\r\n v.ignore = false;\r\n }\r\n\r\n // Position the app bar on that face\r\n this._ui.position.copyFrom(target.position);\r\n if (facing.direction.x) {\r\n facing.rotatedDirection.scaleToRef(target.scaling.x / 2 + this.distanceAwayFromFace, this._tmpVector);\r\n this._ui.position.addInPlace(this._tmpVector);\r\n }\r\n if (facing.direction.y) {\r\n facing.rotatedDirection.scaleToRef(target.scaling.y / 2 + this.distanceAwayFromFace, this._tmpVector);\r\n this._ui.position.addInPlace(this._tmpVector);\r\n }\r\n if (facing.direction.z) {\r\n facing.rotatedDirection.scaleToRef(target.scaling.z / 2 + this.distanceAwayFromFace, this._tmpVector);\r\n this._ui.position.addInPlace(this._tmpVector);\r\n }\r\n\r\n // Rotate to be oriented properly to the camera\r\n if (!this._ui.rotationQuaternion) {\r\n this._ui.rotationQuaternion = Quaternion.RotationYawPitchRoll(this._ui.rotation.y, this._ui.rotation.x, this._ui.rotation.z);\r\n }\r\n facing.rotatedDirection.scaleToRef(-1, this._tmpVector);\r\n this._lookAtToRef(this._tmpVector, facingUp.rotatedDirection, this._ui.rotationQuaternion);\r\n\r\n // Place ui the correct distance from the bottom of the mesh\r\n if (facingUp.direction.x) {\r\n this._ui.up.scaleToRef(this.distanceAwayFromBottomOfFace - target.scaling.x / 2, this._tmpVector);\r\n }\r\n if (facingUp.direction.y) {\r\n this._ui.up.scaleToRef(this.distanceAwayFromBottomOfFace - target.scaling.y / 2, this._tmpVector);\r\n }\r\n if (facingUp.direction.z) {\r\n this._ui.up.scaleToRef(this.distanceAwayFromBottomOfFace - target.scaling.z / 2, this._tmpVector);\r\n }\r\n this._ui.position.addInPlace(this._tmpVector);\r\n });\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n detach() {\r\n this._scene.onBeforeRenderObservable.remove(this._onRenderObserver);\r\n this._target = null!;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"attachToBoxBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/attachToBoxBehavior.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAQ3E;;GAEG;AACH,MAAM,iBAAiB;IACnB,YACW,SAAkB,EAClB,mBAAmB,IAAI,OAAO,EAAE,EAChC,OAAO,CAAC,EACR,SAAS,KAAK;QAHd,cAAS,GAAT,SAAS,CAAS;QAClB,qBAAgB,GAAhB,gBAAgB,CAAgB;QAChC,SAAI,GAAJ,IAAI,CAAI;QACR,WAAM,GAAN,MAAM,CAAQ;IACtB,CAAC;CACP;AAED;;GAEG;AACH,MAAM,OAAO,mBAAmB;IA2B5B;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;OAGG;IACH,YAAoB,GAAkB;QAAlB,QAAG,GAAH,GAAG,CAAe;QArCtC;;WAEG;QACI,SAAI,GAAG,qBAAqB,CAAC;QACpC;;WAEG;QACI,yBAAoB,GAAG,IAAI,CAAC;QACnC;;WAEG;QACI,iCAA4B,GAAG,IAAI,CAAC;QACnC,iBAAY,GAAG;YACnB,IAAI,iBAAiB,CAAC,OAAO,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,iBAAiB,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;YACrC,IAAI,iBAAiB,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;YACrC,IAAI,iBAAiB,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;YACtC,IAAI,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;YACxC,IAAI,iBAAiB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;SAC5D,CAAC;QAIM,eAAU,GAAG,IAAI,MAAM,EAAE,CAAC;QAC1B,eAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QA8C3B,gBAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,qBAAgB,GAAG,IAAI,MAAM,EAAE,CAAC;QAjCpC,IAAI,CAAC,OAAO,GAAG,IAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,IAAI;QACP,kBAAkB;IACtB,CAAC;IAEO,YAAY,CAAC,eAAwB;QACzC,0FAA0F;QAC1F,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,kBAAkB,EAAE,CAAC;gBACnC,IAAI,CAAC,OAAO,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YACjJ,CAAC;YACD,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAClE,OAAO,CAAC,yBAAyB,CAAC,CAAC,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC,CAAC,gBAAgB,CAAC,CAAC;YACpF,CAAC,CAAC,IAAI,GAAG,OAAO,CAAC,sBAAsB,CAAC,CAAC,CAAC,gBAAgB,EAAE,eAAe,EAAE,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,gBAAgB,EAAE,eAAe,CAAC,CAAC,CAAC;QACrI,CAAC;QACD,qFAAqF;QACrF,OAAO,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,GAAG,EAAE,CAAC,EAAE,EAAE;YACvC,IAAI,GAAG,CAAC,MAAM,EAAE,CAAC;gBACb,OAAO,CAAC,CAAC;YACb,CAAC;iBAAM,IAAI,CAAC,CAAC,MAAM,EAAE,CAAC;gBAClB,OAAO,GAAG,CAAC;YACf,CAAC;iBAAM,CAAC;gBACJ,OAAO,GAAG,CAAC,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YACvC,CAAC;QACL,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;IAC7B,CAAC;IAIO,YAAY,CAAC,GAAY,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,GAAe;QACzE,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,GAAG,EAAE,EAAE,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACvE,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;QAC/B,UAAU,CAAC,uBAAuB,CAAC,IAAI,CAAC,gBAAgB,EAAE,GAAG,CAAC,CAAC;IACnE,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,MAAY;QACf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;QAEtC,4CAA4C;QAC5C,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACnE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC;gBAC5B,OAAO;YACX,CAAC;YAED,gDAAgD;YAChD,IAAI,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC;YAClD,IAAU,IAAI,CAAC,MAAM,CAAC,YAAa,CAAC,cAAc,EAAE,CAAC;gBACjD,SAAS,GAAS,IAAI,CAAC,MAAM,CAAC,YAAa,CAAC,cAAc,CAAC;YAC/D,CAAC;YACD,MAAM,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC;YACtE,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,EAAE,CAAC;gBACtC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,kBAAkB,EAAE,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACrG,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC,sBAAsB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC1F,CAAC;YAED,0BAA0B;YAC1B,OAAO,CAAC,yBAAyB,CAAC,OAAO,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YAClF,yEAAyE;YACzE,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChC,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;oBACtC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,CAAC;gBACD,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;oBACtC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,CAAC;gBACD,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;oBACtC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC;gBACpB,CAAC;YACL,CAAC;YACD,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACpD,iBAAiB;YACjB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChC,CAAC,CAAC,MAAM,GAAG,KAAK,CAAC;YACrB,CAAC;YAED,oCAAoC;YACpC,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;YAC5C,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACrB,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACtG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAClD,CAAC;YACD,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACrB,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACtG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAClD,CAAC;YACD,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACrB,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBACtG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAClD,CAAC;YAED,+CAA+C;YAC/C,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,kBAAkB,EAAE,CAAC;gBAC/B,IAAI,CAAC,GAAG,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YACjI,CAAC;YACD,MAAM,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACxD,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,CAAC;YAE3F,4DAA4D;YAC5D,IAAI,QAAQ,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,4BAA4B,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACtG,CAAC;YACD,IAAI,QAAQ,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,4BAA4B,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACtG,CAAC;YACD,IAAI,QAAQ,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,4BAA4B,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACtG,CAAC;YACD,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAClD,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACH,MAAM;QACF,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACpE,IAAI,CAAC,OAAO,GAAG,IAAK,CAAC;IACzB,CAAC;CACJ","sourcesContent":["import { Vector3, Matrix, Quaternion } from \"../../Maths/math.vector.pure\";\r\nimport { type Mesh } from \"../../Meshes/mesh\";\r\nimport { type TransformNode } from \"../../Meshes/transformNode\";\r\nimport { type Scene } from \"../../scene\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type Observer } from \"../../Misc/observable\";\r\nimport { type Behavior } from \"../../Behaviors/behavior\";\r\n\r\n/**\r\n * @internal\r\n */\r\nclass FaceDirectionInfo {\r\n constructor(\r\n public direction: Vector3,\r\n public rotatedDirection = new Vector3(),\r\n public diff = 0,\r\n public ignore = false\r\n ) {}\r\n}\r\n\r\n/**\r\n * A behavior that when attached to a mesh will will place a specified node on the meshes face pointing towards the camera\r\n */\r\nexport class AttachToBoxBehavior implements Behavior<Mesh> {\r\n /**\r\n * [\"AttachToBoxBehavior\"] The name of the behavior\r\n */\r\n public name = \"AttachToBoxBehavior\";\r\n /**\r\n * [0.15] The distance away from the face of the mesh that the UI should be attached to (default: 0.15)\r\n */\r\n public distanceAwayFromFace = 0.15;\r\n /**\r\n * [0.15] The distance from the bottom of the face that the UI should be attached to (default: 0.15)\r\n */\r\n public distanceAwayFromBottomOfFace = 0.15;\r\n private _faceVectors = [\r\n new FaceDirectionInfo(Vector3.Up()),\r\n new FaceDirectionInfo(Vector3.Down()),\r\n new FaceDirectionInfo(Vector3.Left()),\r\n new FaceDirectionInfo(Vector3.Right()),\r\n new FaceDirectionInfo(Vector3.Forward()),\r\n new FaceDirectionInfo(Vector3.Forward().scaleInPlace(-1)),\r\n ];\r\n private _target: Mesh;\r\n private _scene: Scene;\r\n private _onRenderObserver: Nullable<Observer<Scene>>;\r\n private _tmpMatrix = new Matrix();\r\n private _tmpVector = new Vector3();\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public get attachedNode(): Nullable<Mesh> {\r\n return this._target;\r\n }\r\n\r\n /**\r\n * Creates the AttachToBoxBehavior, used to attach UI to the closest face of the box to a camera\r\n * @param _ui The transform node that should be attached to the mesh\r\n */\r\n constructor(private _ui: TransformNode) {\r\n this._target = null!;\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {\r\n /* Does nothing */\r\n }\r\n\r\n private _closestFace(targetDirection: Vector3) {\r\n // Go over each face and calculate the angle between the face's normal and targetDirection\r\n for (const v of this._faceVectors) {\r\n if (!this._target.rotationQuaternion) {\r\n this._target.rotationQuaternion = Quaternion.RotationYawPitchRoll(this._target.rotation.y, this._target.rotation.x, this._target.rotation.z);\r\n }\r\n this._target.rotationQuaternion.toRotationMatrix(this._tmpMatrix);\r\n Vector3.TransformCoordinatesToRef(v.direction, this._tmpMatrix, v.rotatedDirection);\r\n v.diff = Vector3.GetAngleBetweenVectors(v.rotatedDirection, targetDirection, Vector3.Cross(v.rotatedDirection, targetDirection));\r\n }\r\n // Return the face information of the one with the normal closest to target direction\r\n return this._faceVectors.reduce((min, p) => {\r\n if (min.ignore) {\r\n return p;\r\n } else if (p.ignore) {\r\n return min;\r\n } else {\r\n return min.diff < p.diff ? min : p;\r\n }\r\n }, this._faceVectors[0]);\r\n }\r\n\r\n private _zeroVector = Vector3.Zero();\r\n private _lookAtTmpMatrix = new Matrix();\r\n private _lookAtToRef(pos: Vector3, up = new Vector3(0, 1, 0), ref: Quaternion) {\r\n Matrix.LookAtLHToRef(this._zeroVector, pos, up, this._lookAtTmpMatrix);\r\n this._lookAtTmpMatrix.invert();\r\n Quaternion.FromRotationMatrixToRef(this._lookAtTmpMatrix, ref);\r\n }\r\n\r\n /**\r\n * Attaches the AttachToBoxBehavior to the passed in mesh\r\n * @param target The mesh that the specified node will be attached to\r\n */\r\n attach(target: Mesh) {\r\n this._target = target;\r\n this._scene = this._target.getScene();\r\n\r\n // Every frame, update the app bars position\r\n this._onRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n if (!this._scene.activeCamera) {\r\n return;\r\n }\r\n\r\n // Find the face closest to the cameras position\r\n let cameraPos = this._scene.activeCamera.position;\r\n if ((<any>this._scene.activeCamera).devicePosition) {\r\n cameraPos = (<any>this._scene.activeCamera).devicePosition;\r\n }\r\n const facing = this._closestFace(cameraPos.subtract(target.position));\r\n if (this._scene.activeCamera.leftCamera) {\r\n this._scene.activeCamera.leftCamera.computeWorldMatrix().getRotationMatrixToRef(this._tmpMatrix);\r\n } else {\r\n this._scene.activeCamera.computeWorldMatrix().getRotationMatrixToRef(this._tmpMatrix);\r\n }\r\n\r\n // Get camera up direction\r\n Vector3.TransformCoordinatesToRef(Vector3.Up(), this._tmpMatrix, this._tmpVector);\r\n // Ignore faces to not select a parallel face for the up vector of the UI\r\n for (const v of this._faceVectors) {\r\n if (facing.direction.x && v.direction.x) {\r\n v.ignore = true;\r\n }\r\n if (facing.direction.y && v.direction.y) {\r\n v.ignore = true;\r\n }\r\n if (facing.direction.z && v.direction.z) {\r\n v.ignore = true;\r\n }\r\n }\r\n const facingUp = this._closestFace(this._tmpVector);\r\n // Unignore faces\r\n for (const v of this._faceVectors) {\r\n v.ignore = false;\r\n }\r\n\r\n // Position the app bar on that face\r\n this._ui.position.copyFrom(target.position);\r\n if (facing.direction.x) {\r\n facing.rotatedDirection.scaleToRef(target.scaling.x / 2 + this.distanceAwayFromFace, this._tmpVector);\r\n this._ui.position.addInPlace(this._tmpVector);\r\n }\r\n if (facing.direction.y) {\r\n facing.rotatedDirection.scaleToRef(target.scaling.y / 2 + this.distanceAwayFromFace, this._tmpVector);\r\n this._ui.position.addInPlace(this._tmpVector);\r\n }\r\n if (facing.direction.z) {\r\n facing.rotatedDirection.scaleToRef(target.scaling.z / 2 + this.distanceAwayFromFace, this._tmpVector);\r\n this._ui.position.addInPlace(this._tmpVector);\r\n }\r\n\r\n // Rotate to be oriented properly to the camera\r\n if (!this._ui.rotationQuaternion) {\r\n this._ui.rotationQuaternion = Quaternion.RotationYawPitchRoll(this._ui.rotation.y, this._ui.rotation.x, this._ui.rotation.z);\r\n }\r\n facing.rotatedDirection.scaleToRef(-1, this._tmpVector);\r\n this._lookAtToRef(this._tmpVector, facingUp.rotatedDirection, this._ui.rotationQuaternion);\r\n\r\n // Place ui the correct distance from the bottom of the mesh\r\n if (facingUp.direction.x) {\r\n this._ui.up.scaleToRef(this.distanceAwayFromBottomOfFace - target.scaling.x / 2, this._tmpVector);\r\n }\r\n if (facingUp.direction.y) {\r\n this._ui.up.scaleToRef(this.distanceAwayFromBottomOfFace - target.scaling.y / 2, this._tmpVector);\r\n }\r\n if (facingUp.direction.z) {\r\n this._ui.up.scaleToRef(this.distanceAwayFromBottomOfFace - target.scaling.z / 2, this._tmpVector);\r\n }\r\n this._ui.position.addInPlace(this._tmpVector);\r\n });\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n detach() {\r\n this._scene.onBeforeRenderObservable.remove(this._onRenderObserver);\r\n this._target = null!;\r\n }\r\n}\r\n"]}
@@ -1,10 +1,10 @@
1
1
  import { type Behavior } from "../../Behaviors/behavior.js";
2
2
  import { type AbstractMesh } from "../../Meshes/abstractMesh.js";
3
- import { Scene } from "../../scene.js";
3
+ import { Scene } from "../../scene.pure.js";
4
4
  import { type Nullable } from "../../types.js";
5
- import { Vector3, Quaternion } from "../../Maths/math.vector.js";
5
+ import { Vector3, Quaternion } from "../../Maths/math.vector.pure.js";
6
6
  import { Observable } from "../../Misc/observable.js";
7
- import { TransformNode } from "../../Meshes/transformNode.js";
7
+ import { TransformNode } from "../../Meshes/transformNode.pure.js";
8
8
  import { type PickingInfo } from "../../Collisions/pickingInfo.js";
9
9
  /**
10
10
  * Data store to track virtual pointers movement
@@ -1,9 +1,9 @@
1
- import { Scene } from "../../scene.js";
1
+ import { Scene } from "../../scene.pure.js";
2
2
  import { PointerEventTypes } from "../../Events/pointerEvents.js";
3
- import { Vector3, Quaternion, TmpVectors } from "../../Maths/math.vector.js";
3
+ import { Vector3, Quaternion, TmpVectors } from "../../Maths/math.vector.pure.js";
4
4
  import { Observable } from "../../Misc/observable.js";
5
- import { TransformNode } from "../../Meshes/transformNode.js";
6
- import { Camera } from "../../Cameras/camera.js";
5
+ import { TransformNode } from "../../Meshes/transformNode.pure.js";
6
+ import { Camera } from "../../Cameras/camera.pure.js";
7
7
  /**
8
8
  * Base behavior for six degrees of freedom interactions in XR experiences.
9
9
  * Creates virtual meshes that are dragged around
@@ -1 +1 @@
1
- {"version":3,"file":"baseSixDofDragBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/baseSixDofDragBehavior.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AAEpC,OAAO,EAAoB,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AACjF,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAC1E,OAAO,EAAiB,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAsB9C;;;;GAIG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QAGY,uBAAkB,GAAY,KAAK,CAAC;QAClC,uBAAkB,GAExB,EAAE,CAAC;QAEC,eAAU,GAAY,IAAI,OAAO,EAAE,CAAC;QACpC,mBAAc,GAAe,IAAI,UAAU,EAAE,CAAC;QAE5C,cAAS,GAAG;YAClB,IAAI,EAAE,CAAC;YACP,IAAI,EAAE,CAAC;YACP,oBAAoB,EAAE,CAAC;YACvB,SAAS,EAAE,CAAC;SACf,CAAC;QAGQ,YAAO,GAAG,KAAK,CAAC;QAChB,eAAU,GAAkB,IAAK,CAAC;QAClC,cAAS,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;QAE1C;;;WAGG;QACI,oBAAe,GAA6B,IAAI,CAAC;QAExD;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAevB;;WAEG;QACI,8BAAyB,GAAa,EAAE,CAAC;QAchD;;;WAGG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAyB,CAAC;QACvE;;WAEG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAAgE,CAAC;QACzG;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAW,CAAC;QAEvD;;WAEG;QACI,sBAAiB,GAAY,IAAI,CAAC;IAoY7C,CAAC;IAzbG;;OAEG;IACH,IAAW,wBAAwB;QAC/B,IAAI,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,KAAK,SAAS,EAAE,CAAC;YAClD,OAAO,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;QAC7C,CAAC;QACD,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAED,IAAW,wBAAwB,CAAC,KAAa;QAC7C,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IAC9C,CAAC;IAOD;;;OAGG;IACH,gEAAgE;IAChE,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACD,gEAAgE;IAChE,IAAW,wBAAwB,CAAC,wBAAgC;QAChE,IAAI,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;IAC7D,CAAC;IAyBD;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,IAAI,KAAI,CAAC;IAEhB;;OAEG;IACH,IAAY,cAAc;QACtB,IAAI,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC;QAC9C,CAAC;aAAM,CAAC;YACJ,OAAO,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QACpC,CAAC;IACL,CAAC;IAEO,sBAAsB;QAC1B,mFAAmF;QAEnF,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,EAAE,EAAE,sBAAsB,CAAC,aAAa,CAAC,CAAC;QAC7E,QAAQ,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC/C,MAAM,UAAU,GAAG,IAAI,aAAa,CAAC,EAAE,EAAE,sBAAsB,CAAC,aAAa,CAAC,CAAC;QAC/E,UAAU,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;QACjD,MAAM,SAAS,GAAG,IAAI,aAAa,CAAC,EAAE,EAAE,sBAAsB,CAAC,aAAa,CAAC,CAAC;QAC9E,SAAS,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;QAEhD,OAAO;YACH,QAAQ,EAAE,KAAK;YACf,MAAM,EAAE,KAAK;YACb,QAAQ;YACR,UAAU;YACV,SAAS;YACT,qBAAqB,EAAE,IAAI,OAAO,EAAE;YACpC,wBAAwB,EAAE,IAAI,UAAU,EAAE;YAC1C,gBAAgB,EAAE,IAAI,OAAO,EAAE;YAC/B,mBAAmB,EAAE,IAAI,UAAU,EAAE;YACrC,kBAAkB,EAAE,IAAI,OAAO,EAAE;YACjC,gBAAgB,EAAE,IAAI,OAAO,EAAE;SAClC,CAAC;IACN,CAAC;IAES,2BAA2B;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,yBAAyB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7D,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC,CAAC;YAChI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,kBAAmB,CAAC,CAAC;YACvI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,qBAAqB,CAAC,QAAQ,CACrF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAChF,CAAC;YACF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CACxF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAmB,CAC3F,CAAC;YACF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACnK,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,QAAQ,CACnF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,kBAAmB,CAC1F,CAAC;QACN,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,GAAQ,EAAE,SAAiB,EAAE,WAAmB;QACrE,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,aAAa,IAAI,MAAM,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;YAChK,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;YACxD,WAAW,GAAG,CAAC,CAAC;QACpB,CAAC;QAED,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAE7D,yDAAyD;QACzD,MAAM,oBAAoB,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACpD,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,oBAAoB,CAAC,CAAC;QACrF,iBAAiB,CAAC,kBAAkB,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC1D,MAAM,yBAAyB,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC;QAEpF,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;QAClE,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;QAEnE,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,QAAQ,EAAE,yBAAyB,EAAE,WAAW,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,SAAS,EAAE,yBAAyB,EAAE,WAAW,CAAC,CAAC;QAExF,iCAAiC;QACjC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC3D,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACtC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;QAC3C,iBAAiB,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAE5C,iBAAiB,CAAC,UAAU,CAAC,WAAW,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;QACrE,iBAAiB,CAAC,UAAU,CAAC,WAAW,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;IAC1E,CAAC;IAEO,gBAAgB,CAAC,sBAAqC,EAAE,uBAAgD,EAAE,SAAiB,EAAE,WAAmB;QACpJ,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAC7D,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,sBAAsB,CAAC,QAAQ,CAAC,CAAC;QAChF,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,SAAS,IAAI,uBAAuB,EAAE,CAAC;YACzE,iBAAiB,CAAC,UAAU,CAAC,kBAAmB,CAAC,QAAQ,CAAC,uBAAuB,CAAC,kBAAmB,CAAC,CAAC;QAC3G,CAAC;aAAM,CAAC;YACJ,iBAAiB,CAAC,UAAU,CAAC,kBAAmB,CAAC,QAAQ,CAAC,sBAAsB,CAAC,kBAAmB,CAAC,CAAC;QAC1G,CAAC;QAED,iBAAiB,CAAC,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QACrD,iBAAiB,CAAC,QAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAEpD,kBAAkB;QAClB,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;YACpB,+EAA+E;YAC/E,MAAM,gBAAgB,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;YAChD,MAAM,mBAAmB,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;YACnD,gBAAgB,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,EAAE,CAAC,SAAS,CAAC,CAAC;YAC1E,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,mBAAmB,CAAC,CAAC;YAC/G,iBAAiB,CAAC,kBAAkB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;YACrF,MAAM,sBAAsB,GAAG,mBAAmB,CAAC,MAAM,EAAE,CAAC;YAC5D,mBAAmB,CAAC,SAAS,EAAE,CAAC;YAEhC,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;YAC5C,MAAM,gBAAgB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC/C,iBAAiB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,cAAe,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;YAC7G,iBAAiB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,aAAa,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;YACnH,MAAM,wBAAwB,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC;YAC3D,YAAY,CAAC,SAAS,EAAE,CAAC;YACzB,gBAAgB,CAAC,SAAS,EAAE,CAAC;YAE7B,MAAM,qBAAqB,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,mBAAmB,EAAE,gBAAgB,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,mBAAmB,EAAE,gBAAgB,CAAC,CAAC;YAChJ,IAAI,cAAc,GAAG,qBAAqB,GAAG,WAAW,GAAG,sBAAsB,GAAG,wBAAwB,CAAC;YAE7G,kDAAkD;YAClD,MAAM,mCAAmC,GAAG,IAAI,CAAC;YACjD,IAAI,cAAc,GAAG,CAAC,IAAI,mCAAmC,GAAG,wBAAwB,GAAG,cAAc,EAAE,CAAC;gBACxG,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,mCAAmC,GAAG,wBAAwB,EAAE,CAAC,CAAC,CAAC;YACjG,CAAC;YACD,gBAAgB,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;YAE9C,gBAAgB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACzF,iBAAiB,CAAC,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACjE,gBAAgB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACxF,iBAAiB,CAAC,QAAQ,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACpE,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,SAAwB;QAClC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;QACzC,IAAI,CAAC,sBAAsB,CAAC,aAAa,EAAE,CAAC;YACxC,sBAAsB,CAAC,aAAa,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC;YAC7F,sBAAsB,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC;QACzD,CAAC;QAED,MAAM,aAAa,GAAG,CAAC,CAAe,EAAE,EAAE;YACtC,OAAO,IAAI,CAAC,UAAU,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7I,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACxE,MAAM,SAAS,GAAmB,WAAW,CAAC,KAAM,CAAC,SAAS,CAAC;YAC/D,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACvE,CAAC;YACD,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;YAC7D,MAAM,WAAW,GAAmB,WAAW,CAAC,KAAM,CAAC,WAAW,KAAK,SAAS,IAAoB,WAAW,CAAC,KAAM,CAAC,WAAW,KAAK,IAAI,CAAC;YAC5I,MAAM,eAAe,GAAmB,WAAW,CAAC,KAAM,CAAC,WAAW,KAAK,SAAS,CAAC;YACrF,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE,CAAC;gBACpD,IACI,CAAC,iBAAiB,CAAC,QAAQ;oBAC3B,WAAW,CAAC,QAAQ;oBACpB,WAAW,CAAC,QAAQ,CAAC,GAAG;oBACxB,WAAW,CAAC,QAAQ,CAAC,UAAU;oBAC/B,WAAW,CAAC,QAAQ,CAAC,WAAW;oBAChC,WAAW,CAAC,QAAQ,CAAC,GAAG;oBACxB,CAAC,CAAC,eAAe,IAAI,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC;oBACvD,aAAa,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,EAChD,CAAC;oBACC,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,IAAI,WAAW,CAAC,IAAI,IAAI,CAAC,yBAAyB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;wBACxF,OAAO;oBACX,CAAC;oBAED,IACI,IAAI,CAAC,cAAc;wBACnB,IAAI,CAAC,cAAc,CAAC,aAAa,KAAK,MAAM,CAAC,aAAa;wBAC1D,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa;wBAClC,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,EACrC,CAAC;wBACC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;oBACjF,CAAC;oBAED,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;oBACzC,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;oBAE7D,IAAI,WAAW,EAAE,CAAC;wBACd,IAAI,CAAC,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC;wBAClH,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;wBAC5F,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,SAAS,IAAI,WAAW,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;4BACpF,iBAAiB,CAAC,UAAU,CAAC,kBAAmB,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,aAAa,CAAC,kBAAmB,CAAC,CAAC;wBACtH,CAAC;6BAAM,CAAC;4BACJ,iBAAiB,CAAC,UAAU,CAAC,kBAAmB,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,YAAa,CAAC,kBAAmB,CAAC,CAAC;wBACtH,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;wBACrC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBACpF,CAAC;oBAED,iBAAiB,CAAC,kBAAkB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;oBAErF,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;oBAC/E,iBAAiB,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;oBAE9E,iBAAiB,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC,CAAC;oBACvF,iBAAiB,CAAC,SAAS,CAAC,kBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,0BAA0B,CAAC,CAAC;oBAErG,iBAAiB,CAAC,gBAAgB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;oBACjF,iBAAiB,CAAC,qBAAqB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;oBACvF,iBAAiB,CAAC,mBAAmB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,kBAAmB,CAAC,CAAC;oBAC/F,iBAAiB,CAAC,wBAAwB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,kBAAmB,CAAC,CAAC;oBAErG,IAAI,eAAe,EAAE,CAAC;wBAClB,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;wBAClE,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;oBACvE,CAAC;yBAAM,CAAC;wBACJ,iBAAiB,CAAC,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;oBAC7E,CAAC;oBAED,eAAe;oBACf,iBAAiB,CAAC,QAAQ,GAAG,IAAI,CAAC;oBAElC,IAAI,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC3D,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;oBACnD,CAAC;oBAED,yBAAyB;oBACzB,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;wBACtF,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;4BAC7E,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,CAAC;4BACpC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;wBACnC,CAAC;6BAAM,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,yBAAyB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;4BAChF,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;wBACpC,CAAC;oBACL,CAAC;oBAED,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,SAAS,CAAC,QAAQ,EAAE,iBAAiB,CAAC,SAAS,CAAC,kBAAmB,EAAE,SAAS,CAAC,CAAC;oBACxH,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,QAAQ,EAAE,iBAAiB,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC;gBACnG,CAAC;YACL,CAAC;iBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,SAAS,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,gBAAgB,EAAE,CAAC;gBACnH,MAAM,sBAAsB,GAAG,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBAEjF,eAAe;gBACf,iBAAiB,CAAC,QAAQ,GAAG,KAAK,CAAC;gBAEnC,IAAI,sBAAsB,KAAK,CAAC,CAAC,EAAE,CAAC;oBAChC,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;oBACjE,IAAI,IAAI,CAAC,yBAAyB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;wBAC9C,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;wBACrB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;wBAErC,2BAA2B;wBAC3B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;4BACjH,IAAI,CAAC,uBAAuB,EAAE,CAAC;4BAC/B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;wBACpC,CAAC;oBACL,CAAC;oBAED,iBAAiB,CAAC,UAAU,CAAC,WAAW,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;oBACrE,iBAAiB,CAAC,UAAU,CAAC,WAAW,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;oBACtE,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;oBAC/B,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;gBACjD,CAAC;YACL,CAAC;iBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE,CAAC;gBAC3D,MAAM,sBAAsB,GAAG,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBAEjF,IAAI,sBAAsB,KAAK,CAAC,CAAC,IAAI,iBAAiB,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,IAAI,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;oBACzJ,IAAI,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;oBAEnC,6DAA6D;oBAC7D,8BAA8B;oBAC9B,IAAI,IAAI,CAAC,yBAAyB,CAAC,MAAM,GAAG,CAAC,IAAI,WAAW,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;wBAC/E,WAAW,GAAG,CAAC,CAAC;oBACpB,CAAC;oBAED,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;oBACzC,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAI,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;oBAC7E,CAAC;yBAAM,CAAC;wBACJ,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,QAAQ,CAAC,YAAa,EAAE,WAAW,CAAC,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;oBAC1H,CAAC;oBAED,yBAAyB;oBACzB,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,CAAC;oBACzE,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;oBAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;oBAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;oBAC/C,iBAAiB,CAAC,SAAS,CAAC,0BAA0B,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;oBAC/G,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,CAAC,iBAAiB,CAAC,qBAAqB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;oBAErH,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,EAAE,iBAAiB,CAAC,SAAS,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,CAAC;oBAElJ,yCAAyC;oBACzC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;oBAClE,iBAAiB,CAAC,gBAAgB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;oBAEzF,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACxB,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,aAAa,CAAC,IAAmB,EAAE,yBAAiC,EAAE,WAAmB;QAC7F,2IAA2I;QAC3I,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,yBAAyB,GAAG,WAAW,CAAC,CAAC,CAAC,yBAAyB,GAAG,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC7I,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACxB,CAAC;IACL,CAAC;IAED,6DAA6D;IACnD,gBAAgB,CAAC,aAAsB,EAAE,aAAyB,EAAE,SAAiB;QAC3F,oCAAoC;IACxC,CAAC;IAES,WAAW,CAAC,kBAA2B,EAAE,kBAA8B,EAAE,SAAiB;QAChG,oCAAoC;IACxC,CAAC;IAES,cAAc,CAAC,SAAiB;QACtC,oCAAoC;IACxC,CAAC;IAES,uBAAuB;QAC7B,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,6EAA6E;YAC7E,2BAA2B;YAC3B,IAAI,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,KAAK,iBAAiB,EAAE,CAAC;gBAC3D,MAAM,eAAe,GAAG,IAAI,CAAC,cAAiC,CAAC;gBAC/D,eAAe,CAAC,aAAa,CACzB,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EACvE,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,mBAAmB,CACtC,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,iEAAiE;gBACjE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACvH,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,MAAM;QACT,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;gBACjH,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAClE,CAAC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YACxD,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QAC1D,CAAC;QAED,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,CAAC,UAAU,GAAG,IAAK,CAAC;IAC5B,CAAC;CACJ","sourcesContent":["import { type Behavior } from \"../../Behaviors/behavior\";\r\nimport { type AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Scene } from \"../../scene\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type PointerInfo, PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Vector3, Quaternion, TmpVectors } from \"../../Maths/math.vector\";\r\nimport { type Observer, Observable } from \"../../Misc/observable\";\r\nimport { TransformNode } from \"../../Meshes/transformNode\";\r\nimport { type PickingInfo } from \"../../Collisions/pickingInfo\";\r\nimport { Camera } from \"../../Cameras/camera\";\r\nimport { type Ray } from \"../../Culling/ray\";\r\nimport { type IPointerEvent } from \"../../Events/deviceInputEvents\";\r\nimport { type ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\n\r\n/**\r\n * Data store to track virtual pointers movement\r\n */\r\ntype VirtualMeshInfo = {\r\n dragging: boolean;\r\n moving: boolean;\r\n dragMesh: TransformNode;\r\n originMesh: TransformNode;\r\n pivotMesh: TransformNode;\r\n startingPivotPosition: Vector3;\r\n startingPivotOrientation: Quaternion;\r\n startingPosition: Vector3;\r\n startingOrientation: Quaternion;\r\n lastOriginPosition: Vector3;\r\n lastDragPosition: Vector3;\r\n};\r\n\r\n/**\r\n * Base behavior for six degrees of freedom interactions in XR experiences.\r\n * Creates virtual meshes that are dragged around\r\n * And observables for position/rotation changes\r\n */\r\nexport class BaseSixDofDragBehavior implements Behavior<TransformNode> {\r\n protected static _VirtualScene: Scene;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _attachedToElement: boolean = false;\r\n protected _virtualMeshesInfo: {\r\n [id: number]: VirtualMeshInfo;\r\n } = {};\r\n\r\n private _tmpVector: Vector3 = new Vector3();\r\n private _tmpQuaternion: Quaternion = new Quaternion();\r\n\r\n protected _dragType = {\r\n NONE: 0,\r\n DRAG: 1,\r\n DRAG_WITH_CONTROLLER: 2,\r\n NEAR_DRAG: 3,\r\n };\r\n\r\n protected _scene: Scene;\r\n protected _moving = false;\r\n protected _ownerNode: TransformNode = null!;\r\n protected _dragging = this._dragType.NONE;\r\n\r\n /**\r\n * The list of child meshes that can receive drag events\r\n * If `null`, all child meshes will receive drag event\r\n */\r\n public draggableMeshes: Nullable<AbstractMesh[]> = null;\r\n\r\n /**\r\n * How much faster the object should move when the controller is moving towards it. This is useful to bring objects that are far away from the user to them faster. Set this to 0 to avoid any speed increase. (Default: 3)\r\n */\r\n public zDragFactor = 3;\r\n /**\r\n * The id of the pointer that is currently interacting with the behavior (-1 when no pointer is active)\r\n */\r\n public get currentDraggingPointerId() {\r\n if (this.currentDraggingPointerIds[0] !== undefined) {\r\n return this.currentDraggingPointerIds[0];\r\n }\r\n return -1;\r\n }\r\n\r\n public set currentDraggingPointerId(value: number) {\r\n this.currentDraggingPointerIds[0] = value;\r\n }\r\n\r\n /**\r\n * In case of multipointer interaction, all pointer ids currently active are stored here\r\n */\r\n public currentDraggingPointerIds: number[] = [];\r\n\r\n /**\r\n * Get or set the currentDraggingPointerId\r\n * @deprecated Please use currentDraggingPointerId instead\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get currentDraggingPointerID(): number {\r\n return this.currentDraggingPointerId;\r\n }\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public set currentDraggingPointerID(currentDraggingPointerID: number) {\r\n this.currentDraggingPointerId = currentDraggingPointerID;\r\n }\r\n /**\r\n /**\r\n * If camera controls should be detached during the drag\r\n */\r\n public detachCameraControls = true;\r\n\r\n /**\r\n * Fires each time a drag starts\r\n */\r\n public onDragStartObservable = new Observable<{ position: Vector3 }>();\r\n /**\r\n * Fires each time a drag happens\r\n */\r\n public onDragObservable = new Observable<{ delta: Vector3; position: Vector3; pickInfo: PickingInfo }>();\r\n /**\r\n * Fires each time a drag ends (eg. mouse release after drag)\r\n */\r\n public onDragEndObservable = new Observable<unknown>();\r\n\r\n /**\r\n * Should the behavior allow simultaneous pointers to interact with the owner node.\r\n */\r\n public allowMultiPointer: boolean = true;\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"BaseSixDofDrag\";\r\n }\r\n\r\n /**\r\n * Returns true if the attached mesh is currently moving with this behavior\r\n */\r\n public get isMoving(): boolean {\r\n return this._moving;\r\n }\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public get attachedNode(): Nullable<TransformNode> {\r\n return this._ownerNode;\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * In the case of multiple active cameras, the cameraToUseForPointers should be used if set instead of active camera\r\n */\r\n private get _pointerCamera() {\r\n if (this._scene.cameraToUseForPointers) {\r\n return this._scene.cameraToUseForPointers;\r\n } else {\r\n return this._scene.activeCamera;\r\n }\r\n }\r\n\r\n private _createVirtualMeshInfo() {\r\n // Setup virtual meshes to be used for dragging without dirtying the existing scene\r\n\r\n const dragMesh = new TransformNode(\"\", BaseSixDofDragBehavior._VirtualScene);\r\n dragMesh.rotationQuaternion = new Quaternion();\r\n const originMesh = new TransformNode(\"\", BaseSixDofDragBehavior._VirtualScene);\r\n originMesh.rotationQuaternion = new Quaternion();\r\n const pivotMesh = new TransformNode(\"\", BaseSixDofDragBehavior._VirtualScene);\r\n pivotMesh.rotationQuaternion = new Quaternion();\r\n\r\n return {\r\n dragging: false,\r\n moving: false,\r\n dragMesh,\r\n originMesh,\r\n pivotMesh,\r\n startingPivotPosition: new Vector3(),\r\n startingPivotOrientation: new Quaternion(),\r\n startingPosition: new Vector3(),\r\n startingOrientation: new Quaternion(),\r\n lastOriginPosition: new Vector3(),\r\n lastDragPosition: new Vector3(),\r\n };\r\n }\r\n\r\n protected _resetVirtualMeshesPosition() {\r\n for (let i = 0; i < this.currentDraggingPointerIds.length; i++) {\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].pivotMesh.position.copyFrom(this._ownerNode.getAbsolutePivotPoint());\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].pivotMesh.rotationQuaternion!.copyFrom(this._ownerNode.rotationQuaternion!);\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].startingPivotPosition.copyFrom(\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].pivotMesh.position\r\n );\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].startingPivotOrientation.copyFrom(\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].pivotMesh.rotationQuaternion!\r\n );\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].startingPosition.copyFrom(this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].dragMesh.position);\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].startingOrientation.copyFrom(\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].dragMesh.rotationQuaternion!\r\n );\r\n }\r\n }\r\n\r\n private _pointerUpdate2D(ray: Ray, pointerId: number, zDragFactor: number) {\r\n if (this._pointerCamera && this._pointerCamera.cameraRigMode == Camera.RIG_MODE_NONE && !this._pointerCamera._isLeftCamera && !this._pointerCamera._isRightCamera) {\r\n ray.origin.copyFrom(this._pointerCamera.globalPosition);\r\n zDragFactor = 0;\r\n }\r\n\r\n const virtualMeshesInfo = this._virtualMeshesInfo[pointerId];\r\n\r\n // Calculate controller drag distance in controller space\r\n const originDragDifference = TmpVectors.Vector3[11];\r\n ray.origin.subtractToRef(virtualMeshesInfo.lastOriginPosition, originDragDifference);\r\n virtualMeshesInfo.lastOriginPosition.copyFrom(ray.origin);\r\n const localOriginDragDifference = -Vector3.Dot(originDragDifference, ray.direction);\r\n\r\n virtualMeshesInfo.originMesh.addChild(virtualMeshesInfo.dragMesh);\r\n virtualMeshesInfo.originMesh.addChild(virtualMeshesInfo.pivotMesh);\r\n\r\n this._applyZOffset(virtualMeshesInfo.dragMesh, localOriginDragDifference, zDragFactor);\r\n this._applyZOffset(virtualMeshesInfo.pivotMesh, localOriginDragDifference, zDragFactor);\r\n\r\n // Update the controller position\r\n virtualMeshesInfo.originMesh.position.copyFrom(ray.origin);\r\n const lookAt = TmpVectors.Vector3[10];\r\n ray.origin.addToRef(ray.direction, lookAt);\r\n virtualMeshesInfo.originMesh.lookAt(lookAt);\r\n\r\n virtualMeshesInfo.originMesh.removeChild(virtualMeshesInfo.dragMesh);\r\n virtualMeshesInfo.originMesh.removeChild(virtualMeshesInfo.pivotMesh);\r\n }\r\n\r\n private _pointerUpdateXR(controllerAimTransform: TransformNode, controllerGripTransform: Nullable<TransformNode>, pointerId: number, zDragFactor: number) {\r\n const virtualMeshesInfo = this._virtualMeshesInfo[pointerId];\r\n virtualMeshesInfo.originMesh.position.copyFrom(controllerAimTransform.position);\r\n if (this._dragging === this._dragType.NEAR_DRAG && controllerGripTransform) {\r\n virtualMeshesInfo.originMesh.rotationQuaternion!.copyFrom(controllerGripTransform.rotationQuaternion!);\r\n } else {\r\n virtualMeshesInfo.originMesh.rotationQuaternion!.copyFrom(controllerAimTransform.rotationQuaternion!);\r\n }\r\n\r\n virtualMeshesInfo.pivotMesh.computeWorldMatrix(true);\r\n virtualMeshesInfo.dragMesh.computeWorldMatrix(true);\r\n\r\n // Z scaling logic\r\n if (zDragFactor !== 0) {\r\n // Camera.getForwardRay modifies TmpVectors.Vector[0-3], so cache it in advance\r\n const cameraForwardVec = TmpVectors.Vector3[10];\r\n const originDragDirection = TmpVectors.Vector3[11];\r\n cameraForwardVec.copyFrom(this._pointerCamera!.getForwardRay().direction);\r\n virtualMeshesInfo.originMesh.position.subtractToRef(virtualMeshesInfo.lastOriginPosition, originDragDirection);\r\n virtualMeshesInfo.lastOriginPosition.copyFrom(virtualMeshesInfo.originMesh.position);\r\n const controllerDragDistance = originDragDirection.length();\r\n originDragDirection.normalize();\r\n\r\n const cameraToDrag = TmpVectors.Vector3[12];\r\n const controllerToDrag = TmpVectors.Vector3[9];\r\n virtualMeshesInfo.dragMesh.absolutePosition.subtractToRef(this._pointerCamera!.globalPosition, cameraToDrag);\r\n virtualMeshesInfo.dragMesh.absolutePosition.subtractToRef(virtualMeshesInfo.originMesh.position, controllerToDrag);\r\n const controllerToDragDistance = controllerToDrag.length();\r\n cameraToDrag.normalize();\r\n controllerToDrag.normalize();\r\n\r\n const controllerDragScaling = Math.abs(Vector3.Dot(originDragDirection, controllerToDrag)) * Vector3.Dot(originDragDirection, cameraForwardVec);\r\n let zOffsetScaling = controllerDragScaling * zDragFactor * controllerDragDistance * controllerToDragDistance;\r\n\r\n // Prevent pulling the mesh through the controller\r\n const minDistanceFromControllerToDragMesh = 0.01;\r\n if (zOffsetScaling < 0 && minDistanceFromControllerToDragMesh - controllerToDragDistance > zOffsetScaling) {\r\n zOffsetScaling = Math.min(minDistanceFromControllerToDragMesh - controllerToDragDistance, 0);\r\n }\r\n controllerToDrag.scaleInPlace(zOffsetScaling);\r\n\r\n controllerToDrag.addToRef(virtualMeshesInfo.pivotMesh.absolutePosition, this._tmpVector);\r\n virtualMeshesInfo.pivotMesh.setAbsolutePosition(this._tmpVector);\r\n controllerToDrag.addToRef(virtualMeshesInfo.dragMesh.absolutePosition, this._tmpVector);\r\n virtualMeshesInfo.dragMesh.setAbsolutePosition(this._tmpVector);\r\n }\r\n }\r\n\r\n /**\r\n * Attaches the scale behavior the passed in mesh\r\n * @param ownerNode The mesh that will be scaled around once attached\r\n */\r\n public attach(ownerNode: TransformNode): void {\r\n this._ownerNode = ownerNode;\r\n this._scene = this._ownerNode.getScene();\r\n if (!BaseSixDofDragBehavior._VirtualScene) {\r\n BaseSixDofDragBehavior._VirtualScene = new Scene(this._scene.getEngine(), { virtual: true });\r\n BaseSixDofDragBehavior._VirtualScene.detachControl();\r\n }\r\n\r\n const pickPredicate = (m: AbstractMesh) => {\r\n return this._ownerNode === m || (m.isDescendantOf(this._ownerNode) && (!this.draggableMeshes || this.draggableMeshes.indexOf(m) !== -1));\r\n };\r\n\r\n this._pointerObserver = this._scene.onPointerObservable.add((pointerInfo) => {\r\n const pointerId = (<IPointerEvent>pointerInfo.event).pointerId;\r\n if (!this._virtualMeshesInfo[pointerId]) {\r\n this._virtualMeshesInfo[pointerId] = this._createVirtualMeshInfo();\r\n }\r\n const virtualMeshesInfo = this._virtualMeshesInfo[pointerId];\r\n const isXRPointer = (<IPointerEvent>pointerInfo.event).pointerType === \"xr-near\" || (<IPointerEvent>pointerInfo.event).pointerType === \"xr\";\r\n const isNearXRPointer = (<IPointerEvent>pointerInfo.event).pointerType === \"xr-near\";\r\n if (pointerInfo.type == PointerEventTypes.POINTERDOWN) {\r\n if (\r\n !virtualMeshesInfo.dragging &&\r\n pointerInfo.pickInfo &&\r\n pointerInfo.pickInfo.hit &&\r\n pointerInfo.pickInfo.pickedMesh &&\r\n pointerInfo.pickInfo.pickedPoint &&\r\n pointerInfo.pickInfo.ray &&\r\n (!isNearXRPointer || pointerInfo.pickInfo.aimTransform) &&\r\n pickPredicate(pointerInfo.pickInfo.pickedMesh)\r\n ) {\r\n if ((!this.allowMultiPointer || isXRPointer) && this.currentDraggingPointerIds.length > 0) {\r\n return;\r\n }\r\n\r\n if (\r\n this._pointerCamera &&\r\n this._pointerCamera.cameraRigMode === Camera.RIG_MODE_NONE &&\r\n !this._pointerCamera._isLeftCamera &&\r\n !this._pointerCamera._isRightCamera\r\n ) {\r\n pointerInfo.pickInfo.ray.origin.copyFrom(this._pointerCamera.globalPosition);\r\n }\r\n\r\n this._ownerNode.computeWorldMatrix(true);\r\n const virtualMeshesInfo = this._virtualMeshesInfo[pointerId];\r\n\r\n if (isXRPointer) {\r\n this._dragging = pointerInfo.pickInfo.originMesh ? this._dragType.NEAR_DRAG : this._dragType.DRAG_WITH_CONTROLLER;\r\n virtualMeshesInfo.originMesh.position.copyFrom(pointerInfo.pickInfo.aimTransform!.position);\r\n if (this._dragging === this._dragType.NEAR_DRAG && pointerInfo.pickInfo.gripTransform) {\r\n virtualMeshesInfo.originMesh.rotationQuaternion!.copyFrom(pointerInfo.pickInfo.gripTransform.rotationQuaternion!);\r\n } else {\r\n virtualMeshesInfo.originMesh.rotationQuaternion!.copyFrom(pointerInfo.pickInfo.aimTransform!.rotationQuaternion!);\r\n }\r\n } else {\r\n this._dragging = this._dragType.DRAG;\r\n virtualMeshesInfo.originMesh.position.copyFrom(pointerInfo.pickInfo.ray.origin);\r\n }\r\n\r\n virtualMeshesInfo.lastOriginPosition.copyFrom(virtualMeshesInfo.originMesh.position);\r\n\r\n virtualMeshesInfo.dragMesh.position.copyFrom(pointerInfo.pickInfo.pickedPoint);\r\n virtualMeshesInfo.lastDragPosition.copyFrom(pointerInfo.pickInfo.pickedPoint);\r\n\r\n virtualMeshesInfo.pivotMesh.position.copyFrom(this._ownerNode.getAbsolutePivotPoint());\r\n virtualMeshesInfo.pivotMesh.rotationQuaternion!.copyFrom(this._ownerNode.absoluteRotationQuaternion);\r\n\r\n virtualMeshesInfo.startingPosition.copyFrom(virtualMeshesInfo.dragMesh.position);\r\n virtualMeshesInfo.startingPivotPosition.copyFrom(virtualMeshesInfo.pivotMesh.position);\r\n virtualMeshesInfo.startingOrientation.copyFrom(virtualMeshesInfo.dragMesh.rotationQuaternion!);\r\n virtualMeshesInfo.startingPivotOrientation.copyFrom(virtualMeshesInfo.pivotMesh.rotationQuaternion!);\r\n\r\n if (isNearXRPointer) {\r\n virtualMeshesInfo.originMesh.addChild(virtualMeshesInfo.dragMesh);\r\n virtualMeshesInfo.originMesh.addChild(virtualMeshesInfo.pivotMesh);\r\n } else {\r\n virtualMeshesInfo.originMesh.lookAt(virtualMeshesInfo.dragMesh.position);\r\n }\r\n\r\n // Update state\r\n virtualMeshesInfo.dragging = true;\r\n\r\n if (this.currentDraggingPointerIds.indexOf(pointerId) === -1) {\r\n this.currentDraggingPointerIds.push(pointerId);\r\n }\r\n\r\n // Detach camera controls\r\n if (this.detachCameraControls && this._pointerCamera && !this._pointerCamera.leftCamera) {\r\n if (this._pointerCamera.inputs && this._pointerCamera.inputs.attachedToElement) {\r\n this._pointerCamera.detachControl();\r\n this._attachedToElement = true;\r\n } else if (!this.allowMultiPointer || this.currentDraggingPointerIds.length === 0) {\r\n this._attachedToElement = false;\r\n }\r\n }\r\n\r\n this._targetDragStart(virtualMeshesInfo.pivotMesh.position, virtualMeshesInfo.pivotMesh.rotationQuaternion!, pointerId);\r\n this.onDragStartObservable.notifyObservers({ position: virtualMeshesInfo.pivotMesh.position });\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERUP || pointerInfo.type == PointerEventTypes.POINTERDOUBLETAP) {\r\n const registeredPointerIndex = this.currentDraggingPointerIds.indexOf(pointerId);\r\n\r\n // Update state\r\n virtualMeshesInfo.dragging = false;\r\n\r\n if (registeredPointerIndex !== -1) {\r\n this.currentDraggingPointerIds.splice(registeredPointerIndex, 1);\r\n if (this.currentDraggingPointerIds.length === 0) {\r\n this._moving = false;\r\n this._dragging = this._dragType.NONE;\r\n\r\n // Reattach camera controls\r\n if (this.detachCameraControls && this._attachedToElement && this._pointerCamera && !this._pointerCamera.leftCamera) {\r\n this._reattachCameraControls();\r\n this._attachedToElement = false;\r\n }\r\n }\r\n\r\n virtualMeshesInfo.originMesh.removeChild(virtualMeshesInfo.dragMesh);\r\n virtualMeshesInfo.originMesh.removeChild(virtualMeshesInfo.pivotMesh);\r\n this._targetDragEnd(pointerId);\r\n this.onDragEndObservable.notifyObservers({});\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERMOVE) {\r\n const registeredPointerIndex = this.currentDraggingPointerIds.indexOf(pointerId);\r\n\r\n if (registeredPointerIndex !== -1 && virtualMeshesInfo.dragging && pointerInfo.pickInfo && (pointerInfo.pickInfo.ray || pointerInfo.pickInfo.aimTransform)) {\r\n let zDragFactor = this.zDragFactor;\r\n\r\n // 2 pointer interaction should not have a z axis drag factor\r\n // as well as near interaction\r\n if (this.currentDraggingPointerIds.length > 1 || pointerInfo.pickInfo.originMesh) {\r\n zDragFactor = 0;\r\n }\r\n\r\n this._ownerNode.computeWorldMatrix(true);\r\n if (!isNearXRPointer) {\r\n this._pointerUpdate2D(pointerInfo.pickInfo.ray!, pointerId, zDragFactor);\r\n } else {\r\n this._pointerUpdateXR(pointerInfo.pickInfo.aimTransform!, pointerInfo.pickInfo.gripTransform, pointerId, zDragFactor);\r\n }\r\n\r\n // Get change in rotation\r\n this._tmpQuaternion.copyFrom(virtualMeshesInfo.startingPivotOrientation);\r\n this._tmpQuaternion.x = -this._tmpQuaternion.x;\r\n this._tmpQuaternion.y = -this._tmpQuaternion.y;\r\n this._tmpQuaternion.z = -this._tmpQuaternion.z;\r\n virtualMeshesInfo.pivotMesh.absoluteRotationQuaternion.multiplyToRef(this._tmpQuaternion, this._tmpQuaternion);\r\n virtualMeshesInfo.pivotMesh.absolutePosition.subtractToRef(virtualMeshesInfo.startingPivotPosition, this._tmpVector);\r\n\r\n this.onDragObservable.notifyObservers({ delta: this._tmpVector, position: virtualMeshesInfo.pivotMesh.position, pickInfo: pointerInfo.pickInfo });\r\n\r\n // Notify herited methods and observables\r\n this._targetDrag(this._tmpVector, this._tmpQuaternion, pointerId);\r\n virtualMeshesInfo.lastDragPosition.copyFrom(virtualMeshesInfo.dragMesh.absolutePosition);\r\n\r\n this._moving = true;\r\n }\r\n }\r\n });\r\n }\r\n\r\n private _applyZOffset(node: TransformNode, localOriginDragDifference: number, zDragFactor: number) {\r\n // Determine how much the controller moved to/away towards the dragged object and use this to move the object further when its further away\r\n node.position.z -= node.position.z < 1 ? localOriginDragDifference * zDragFactor : localOriginDragDifference * zDragFactor * node.position.z;\r\n if (node.position.z < 0) {\r\n node.position.z = 0;\r\n }\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _targetDragStart(worldPosition: Vector3, worldRotation: Quaternion, pointerId: number) {\r\n // Herited classes can override that\r\n }\r\n\r\n protected _targetDrag(worldDeltaPosition: Vector3, worldDeltaRotation: Quaternion, pointerId: number) {\r\n // Herited classes can override that\r\n }\r\n\r\n protected _targetDragEnd(pointerId: number) {\r\n // Herited classes can override that\r\n }\r\n\r\n protected _reattachCameraControls() {\r\n if (this._pointerCamera) {\r\n // If the camera is an ArcRotateCamera, preserve the settings from the camera\r\n // when reattaching control\r\n if (this._pointerCamera.getClassName() === \"ArcRotateCamera\") {\r\n const arcRotateCamera = this._pointerCamera as ArcRotateCamera;\r\n arcRotateCamera.attachControl(\r\n arcRotateCamera.inputs ? arcRotateCamera.inputs.noPreventDefault : true,\r\n arcRotateCamera._useCtrlForPanning,\r\n arcRotateCamera._panningMouseButton\r\n );\r\n } else {\r\n // preserve the settings from the camera when reattaching control\r\n this._pointerCamera.attachControl(this._pointerCamera.inputs ? this._pointerCamera.inputs.noPreventDefault : true);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n if (this._scene) {\r\n if (this.detachCameraControls && this._attachedToElement && this._pointerCamera && !this._pointerCamera.leftCamera) {\r\n this._reattachCameraControls();\r\n this._attachedToElement = false;\r\n }\r\n this._scene.onPointerObservable.remove(this._pointerObserver);\r\n }\r\n\r\n for (const pointerId in this._virtualMeshesInfo) {\r\n this._virtualMeshesInfo[pointerId].originMesh.dispose();\r\n this._virtualMeshesInfo[pointerId].dragMesh.dispose();\r\n }\r\n\r\n this.onDragEndObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragStartObservable.clear();\r\n\r\n this._ownerNode = null!;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"baseSixDofDragBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/baseSixDofDragBehavior.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC,OAAO,EAAoB,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AACjF,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,8BAA8B,CAAC;AAC/E,OAAO,EAAiB,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAEhE,OAAO,EAAE,MAAM,EAAE,MAAM,2BAA2B,CAAC;AAsBnD;;;;GAIG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QAGY,uBAAkB,GAAY,KAAK,CAAC;QAClC,uBAAkB,GAExB,EAAE,CAAC;QAEC,eAAU,GAAY,IAAI,OAAO,EAAE,CAAC;QACpC,mBAAc,GAAe,IAAI,UAAU,EAAE,CAAC;QAE5C,cAAS,GAAG;YAClB,IAAI,EAAE,CAAC;YACP,IAAI,EAAE,CAAC;YACP,oBAAoB,EAAE,CAAC;YACvB,SAAS,EAAE,CAAC;SACf,CAAC;QAGQ,YAAO,GAAG,KAAK,CAAC;QAChB,eAAU,GAAkB,IAAK,CAAC;QAClC,cAAS,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;QAE1C;;;WAGG;QACI,oBAAe,GAA6B,IAAI,CAAC;QAExD;;WAEG;QACI,gBAAW,GAAG,CAAC,CAAC;QAevB;;WAEG;QACI,8BAAyB,GAAa,EAAE,CAAC;QAchD;;;WAGG;QACI,yBAAoB,GAAG,IAAI,CAAC;QAEnC;;WAEG;QACI,0BAAqB,GAAG,IAAI,UAAU,EAAyB,CAAC;QACvE;;WAEG;QACI,qBAAgB,GAAG,IAAI,UAAU,EAAgE,CAAC;QACzG;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAW,CAAC;QAEvD;;WAEG;QACI,sBAAiB,GAAY,IAAI,CAAC;IAoY7C,CAAC;IAzbG;;OAEG;IACH,IAAW,wBAAwB;QAC/B,IAAI,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,KAAK,SAAS,EAAE,CAAC;YAClD,OAAO,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC;QAC7C,CAAC;QACD,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAED,IAAW,wBAAwB,CAAC,KAAa;QAC7C,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;IAC9C,CAAC;IAOD;;;OAGG;IACH,gEAAgE;IAChE,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IACD,gEAAgE;IAChE,IAAW,wBAAwB,CAAC,wBAAgC;QAChE,IAAI,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;IAC7D,CAAC;IAyBD;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,IAAI,KAAI,CAAC;IAEhB;;OAEG;IACH,IAAY,cAAc;QACtB,IAAI,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC;YACrC,OAAO,IAAI,CAAC,MAAM,CAAC,sBAAsB,CAAC;QAC9C,CAAC;aAAM,CAAC;YACJ,OAAO,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QACpC,CAAC;IACL,CAAC;IAEO,sBAAsB;QAC1B,mFAAmF;QAEnF,MAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,EAAE,EAAE,sBAAsB,CAAC,aAAa,CAAC,CAAC;QAC7E,QAAQ,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC/C,MAAM,UAAU,GAAG,IAAI,aAAa,CAAC,EAAE,EAAE,sBAAsB,CAAC,aAAa,CAAC,CAAC;QAC/E,UAAU,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;QACjD,MAAM,SAAS,GAAG,IAAI,aAAa,CAAC,EAAE,EAAE,sBAAsB,CAAC,aAAa,CAAC,CAAC;QAC9E,SAAS,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;QAEhD,OAAO;YACH,QAAQ,EAAE,KAAK;YACf,MAAM,EAAE,KAAK;YACb,QAAQ;YACR,UAAU;YACV,SAAS;YACT,qBAAqB,EAAE,IAAI,OAAO,EAAE;YACpC,wBAAwB,EAAE,IAAI,UAAU,EAAE;YAC1C,gBAAgB,EAAE,IAAI,OAAO,EAAE;YAC/B,mBAAmB,EAAE,IAAI,UAAU,EAAE;YACrC,kBAAkB,EAAE,IAAI,OAAO,EAAE;YACjC,gBAAgB,EAAE,IAAI,OAAO,EAAE;SAClC,CAAC;IACN,CAAC;IAES,2BAA2B;QACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,yBAAyB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC7D,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC,CAAC;YAChI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,kBAAmB,CAAC,CAAC;YACvI,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,qBAAqB,CAAC,QAAQ,CACrF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,QAAQ,CAChF,CAAC;YACF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,wBAAwB,CAAC,QAAQ,CACxF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAmB,CAC3F,CAAC;YACF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACnK,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,mBAAmB,CAAC,QAAQ,CACnF,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,kBAAmB,CAC1F,CAAC;QACN,CAAC;IACL,CAAC;IAEO,gBAAgB,CAAC,GAAQ,EAAE,SAAiB,EAAE,WAAmB;QACrE,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,aAAa,IAAI,MAAM,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC;YAChK,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;YACxD,WAAW,GAAG,CAAC,CAAC;QACpB,CAAC;QAED,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAE7D,yDAAyD;QACzD,MAAM,oBAAoB,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACpD,GAAG,CAAC,MAAM,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,oBAAoB,CAAC,CAAC;QACrF,iBAAiB,CAAC,kBAAkB,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC1D,MAAM,yBAAyB,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,oBAAoB,EAAE,GAAG,CAAC,SAAS,CAAC,CAAC;QAEpF,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;QAClE,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;QAEnE,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,QAAQ,EAAE,yBAAyB,EAAE,WAAW,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,SAAS,EAAE,yBAAyB,EAAE,WAAW,CAAC,CAAC;QAExF,iCAAiC;QACjC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QAC3D,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QACtC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;QAC3C,iBAAiB,CAAC,UAAU,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAE5C,iBAAiB,CAAC,UAAU,CAAC,WAAW,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;QACrE,iBAAiB,CAAC,UAAU,CAAC,WAAW,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;IAC1E,CAAC;IAEO,gBAAgB,CAAC,sBAAqC,EAAE,uBAAgD,EAAE,SAAiB,EAAE,WAAmB;QACpJ,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAC7D,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,sBAAsB,CAAC,QAAQ,CAAC,CAAC;QAChF,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,SAAS,IAAI,uBAAuB,EAAE,CAAC;YACzE,iBAAiB,CAAC,UAAU,CAAC,kBAAmB,CAAC,QAAQ,CAAC,uBAAuB,CAAC,kBAAmB,CAAC,CAAC;QAC3G,CAAC;aAAM,CAAC;YACJ,iBAAiB,CAAC,UAAU,CAAC,kBAAmB,CAAC,QAAQ,CAAC,sBAAsB,CAAC,kBAAmB,CAAC,CAAC;QAC1G,CAAC;QAED,iBAAiB,CAAC,SAAS,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QACrD,iBAAiB,CAAC,QAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;QAEpD,kBAAkB;QAClB,IAAI,WAAW,KAAK,CAAC,EAAE,CAAC;YACpB,+EAA+E;YAC/E,MAAM,gBAAgB,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;YAChD,MAAM,mBAAmB,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;YACnD,gBAAgB,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,EAAE,CAAC,SAAS,CAAC,CAAC;YAC1E,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,aAAa,CAAC,iBAAiB,CAAC,kBAAkB,EAAE,mBAAmB,CAAC,CAAC;YAC/G,iBAAiB,CAAC,kBAAkB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;YACrF,MAAM,sBAAsB,GAAG,mBAAmB,CAAC,MAAM,EAAE,CAAC;YAC5D,mBAAmB,CAAC,SAAS,EAAE,CAAC;YAEhC,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;YAC5C,MAAM,gBAAgB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC/C,iBAAiB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,cAAe,CAAC,cAAc,EAAE,YAAY,CAAC,CAAC;YAC7G,iBAAiB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,aAAa,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;YACnH,MAAM,wBAAwB,GAAG,gBAAgB,CAAC,MAAM,EAAE,CAAC;YAC3D,YAAY,CAAC,SAAS,EAAE,CAAC;YACzB,gBAAgB,CAAC,SAAS,EAAE,CAAC;YAE7B,MAAM,qBAAqB,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,mBAAmB,EAAE,gBAAgB,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,mBAAmB,EAAE,gBAAgB,CAAC,CAAC;YAChJ,IAAI,cAAc,GAAG,qBAAqB,GAAG,WAAW,GAAG,sBAAsB,GAAG,wBAAwB,CAAC;YAE7G,kDAAkD;YAClD,MAAM,mCAAmC,GAAG,IAAI,CAAC;YACjD,IAAI,cAAc,GAAG,CAAC,IAAI,mCAAmC,GAAG,wBAAwB,GAAG,cAAc,EAAE,CAAC;gBACxG,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,mCAAmC,GAAG,wBAAwB,EAAE,CAAC,CAAC,CAAC;YACjG,CAAC;YACD,gBAAgB,CAAC,YAAY,CAAC,cAAc,CAAC,CAAC;YAE9C,gBAAgB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACzF,iBAAiB,CAAC,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YACjE,gBAAgB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACxF,iBAAiB,CAAC,QAAQ,CAAC,mBAAmB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACpE,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,SAAwB;QAClC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC;QACzC,IAAI,CAAC,sBAAsB,CAAC,aAAa,EAAE,CAAC;YACxC,sBAAsB,CAAC,aAAa,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,CAAC;YAC7F,sBAAsB,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC;QACzD,CAAC;QAED,MAAM,aAAa,GAAG,CAAC,CAAe,EAAE,EAAE;YACtC,OAAO,IAAI,CAAC,UAAU,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QAC7I,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,WAAW,EAAE,EAAE;YACxE,MAAM,SAAS,GAAmB,WAAW,CAAC,KAAM,CAAC,SAAS,CAAC;YAC/D,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,EAAE,CAAC;gBACtC,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,sBAAsB,EAAE,CAAC;YACvE,CAAC;YACD,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;YAC7D,MAAM,WAAW,GAAmB,WAAW,CAAC,KAAM,CAAC,WAAW,KAAK,SAAS,IAAoB,WAAW,CAAC,KAAM,CAAC,WAAW,KAAK,IAAI,CAAC;YAC5I,MAAM,eAAe,GAAmB,WAAW,CAAC,KAAM,CAAC,WAAW,KAAK,SAAS,CAAC;YACrF,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE,CAAC;gBACpD,IACI,CAAC,iBAAiB,CAAC,QAAQ;oBAC3B,WAAW,CAAC,QAAQ;oBACpB,WAAW,CAAC,QAAQ,CAAC,GAAG;oBACxB,WAAW,CAAC,QAAQ,CAAC,UAAU;oBAC/B,WAAW,CAAC,QAAQ,CAAC,WAAW;oBAChC,WAAW,CAAC,QAAQ,CAAC,GAAG;oBACxB,CAAC,CAAC,eAAe,IAAI,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC;oBACvD,aAAa,CAAC,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,EAChD,CAAC;oBACC,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,IAAI,WAAW,CAAC,IAAI,IAAI,CAAC,yBAAyB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;wBACxF,OAAO;oBACX,CAAC;oBAED,IACI,IAAI,CAAC,cAAc;wBACnB,IAAI,CAAC,cAAc,CAAC,aAAa,KAAK,MAAM,CAAC,aAAa;wBAC1D,CAAC,IAAI,CAAC,cAAc,CAAC,aAAa;wBAClC,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,EACrC,CAAC;wBACC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;oBACjF,CAAC;oBAED,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;oBACzC,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC;oBAE7D,IAAI,WAAW,EAAE,CAAC;wBACd,IAAI,CAAC,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,oBAAoB,CAAC;wBAClH,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,YAAa,CAAC,QAAQ,CAAC,CAAC;wBAC5F,IAAI,IAAI,CAAC,SAAS,KAAK,IAAI,CAAC,SAAS,CAAC,SAAS,IAAI,WAAW,CAAC,QAAQ,CAAC,aAAa,EAAE,CAAC;4BACpF,iBAAiB,CAAC,UAAU,CAAC,kBAAmB,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,aAAa,CAAC,kBAAmB,CAAC,CAAC;wBACtH,CAAC;6BAAM,CAAC;4BACJ,iBAAiB,CAAC,UAAU,CAAC,kBAAmB,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,YAAa,CAAC,kBAAmB,CAAC,CAAC;wBACtH,CAAC;oBACL,CAAC;yBAAM,CAAC;wBACJ,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;wBACrC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;oBACpF,CAAC;oBAED,iBAAiB,CAAC,kBAAkB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;oBAErF,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;oBAC/E,iBAAiB,CAAC,gBAAgB,CAAC,QAAQ,CAAC,WAAW,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;oBAE9E,iBAAiB,CAAC,SAAS,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE,CAAC,CAAC;oBACvF,iBAAiB,CAAC,SAAS,CAAC,kBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,0BAA0B,CAAC,CAAC;oBAErG,iBAAiB,CAAC,gBAAgB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;oBACjF,iBAAiB,CAAC,qBAAqB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC;oBACvF,iBAAiB,CAAC,mBAAmB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,kBAAmB,CAAC,CAAC;oBAC/F,iBAAiB,CAAC,wBAAwB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,kBAAmB,CAAC,CAAC;oBAErG,IAAI,eAAe,EAAE,CAAC;wBAClB,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;wBAClE,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;oBACvE,CAAC;yBAAM,CAAC;wBACJ,iBAAiB,CAAC,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;oBAC7E,CAAC;oBAED,eAAe;oBACf,iBAAiB,CAAC,QAAQ,GAAG,IAAI,CAAC;oBAElC,IAAI,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC3D,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;oBACnD,CAAC;oBAED,yBAAyB;oBACzB,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;wBACtF,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,IAAI,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;4BAC7E,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,CAAC;4BACpC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;wBACnC,CAAC;6BAAM,IAAI,CAAC,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,yBAAyB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;4BAChF,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;wBACpC,CAAC;oBACL,CAAC;oBAED,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,SAAS,CAAC,QAAQ,EAAE,iBAAiB,CAAC,SAAS,CAAC,kBAAmB,EAAE,SAAS,CAAC,CAAC;oBACxH,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,QAAQ,EAAE,iBAAiB,CAAC,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC;gBACnG,CAAC;YACL,CAAC;iBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,SAAS,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,gBAAgB,EAAE,CAAC;gBACnH,MAAM,sBAAsB,GAAG,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBAEjF,eAAe;gBACf,iBAAiB,CAAC,QAAQ,GAAG,KAAK,CAAC;gBAEnC,IAAI,sBAAsB,KAAK,CAAC,CAAC,EAAE,CAAC;oBAChC,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,sBAAsB,EAAE,CAAC,CAAC,CAAC;oBACjE,IAAI,IAAI,CAAC,yBAAyB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;wBAC9C,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;wBACrB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC;wBAErC,2BAA2B;wBAC3B,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;4BACjH,IAAI,CAAC,uBAAuB,EAAE,CAAC;4BAC/B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;wBACpC,CAAC;oBACL,CAAC;oBAED,iBAAiB,CAAC,UAAU,CAAC,WAAW,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC;oBACrE,iBAAiB,CAAC,UAAU,CAAC,WAAW,CAAC,iBAAiB,CAAC,SAAS,CAAC,CAAC;oBACtE,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;oBAC/B,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;gBACjD,CAAC;YACL,CAAC;iBAAM,IAAI,WAAW,CAAC,IAAI,IAAI,iBAAiB,CAAC,WAAW,EAAE,CAAC;gBAC3D,MAAM,sBAAsB,GAAG,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBAEjF,IAAI,sBAAsB,KAAK,CAAC,CAAC,IAAI,iBAAiB,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAG,IAAI,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC,EAAE,CAAC;oBACzJ,IAAI,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;oBAEnC,6DAA6D;oBAC7D,8BAA8B;oBAC9B,IAAI,IAAI,CAAC,yBAAyB,CAAC,MAAM,GAAG,CAAC,IAAI,WAAW,CAAC,QAAQ,CAAC,UAAU,EAAE,CAAC;wBAC/E,WAAW,GAAG,CAAC,CAAC;oBACpB,CAAC;oBAED,IAAI,CAAC,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;oBACzC,IAAI,CAAC,eAAe,EAAE,CAAC;wBACnB,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,QAAQ,CAAC,GAAI,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;oBAC7E,CAAC;yBAAM,CAAC;wBACJ,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,QAAQ,CAAC,YAAa,EAAE,WAAW,CAAC,QAAQ,CAAC,aAAa,EAAE,SAAS,EAAE,WAAW,CAAC,CAAC;oBAC1H,CAAC;oBAED,yBAAyB;oBACzB,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,iBAAiB,CAAC,wBAAwB,CAAC,CAAC;oBACzE,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;oBAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;oBAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC;oBAC/C,iBAAiB,CAAC,SAAS,CAAC,0BAA0B,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;oBAC/G,iBAAiB,CAAC,SAAS,CAAC,gBAAgB,CAAC,aAAa,CAAC,iBAAiB,CAAC,qBAAqB,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;oBAErH,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,UAAU,EAAE,QAAQ,EAAE,iBAAiB,CAAC,SAAS,CAAC,QAAQ,EAAE,QAAQ,EAAE,WAAW,CAAC,QAAQ,EAAE,CAAC,CAAC;oBAElJ,yCAAyC;oBACzC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,cAAc,EAAE,SAAS,CAAC,CAAC;oBAClE,iBAAiB,CAAC,gBAAgB,CAAC,QAAQ,CAAC,iBAAiB,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;oBAEzF,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;gBACxB,CAAC;YACL,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,aAAa,CAAC,IAAmB,EAAE,yBAAiC,EAAE,WAAmB;QAC7F,2IAA2I;QAC3I,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,yBAAyB,GAAG,WAAW,CAAC,CAAC,CAAC,yBAAyB,GAAG,WAAW,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;QAC7I,IAAI,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;YACtB,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;QACxB,CAAC;IACL,CAAC;IAED,6DAA6D;IACnD,gBAAgB,CAAC,aAAsB,EAAE,aAAyB,EAAE,SAAiB;QAC3F,oCAAoC;IACxC,CAAC;IAES,WAAW,CAAC,kBAA2B,EAAE,kBAA8B,EAAE,SAAiB;QAChG,oCAAoC;IACxC,CAAC;IAES,cAAc,CAAC,SAAiB;QACtC,oCAAoC;IACxC,CAAC;IAES,uBAAuB;QAC7B,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,6EAA6E;YAC7E,2BAA2B;YAC3B,IAAI,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,KAAK,iBAAiB,EAAE,CAAC;gBAC3D,MAAM,eAAe,GAAG,IAAI,CAAC,cAAiC,CAAC;gBAC/D,eAAe,CAAC,aAAa,CACzB,eAAe,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,EACvE,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,mBAAmB,CACtC,CAAC;YACN,CAAC;iBAAM,CAAC;gBACJ,iEAAiE;gBACjE,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACvH,CAAC;QACL,CAAC;IACL,CAAC;IAED;;OAEG;IACI,MAAM;QACT,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,IAAI,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,CAAC;gBACjH,IAAI,CAAC,uBAAuB,EAAE,CAAC;gBAC/B,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACpC,CAAC;YACD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAClE,CAAC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC9C,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;YACxD,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;QAC1D,CAAC;QAED,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,CAAC,UAAU,GAAG,IAAK,CAAC;IAC5B,CAAC;CACJ","sourcesContent":["import { type Behavior } from \"../../Behaviors/behavior\";\r\nimport { type AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Scene } from \"../../scene.pure\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type PointerInfo, PointerEventTypes } from \"../../Events/pointerEvents\";\r\nimport { Vector3, Quaternion, TmpVectors } from \"../../Maths/math.vector.pure\";\r\nimport { type Observer, Observable } from \"../../Misc/observable\";\r\nimport { TransformNode } from \"../../Meshes/transformNode.pure\";\r\nimport { type PickingInfo } from \"../../Collisions/pickingInfo\";\r\nimport { Camera } from \"../../Cameras/camera.pure\";\r\nimport { type Ray } from \"../../Culling/ray\";\r\nimport { type IPointerEvent } from \"../../Events/deviceInputEvents\";\r\nimport { type ArcRotateCamera } from \"../../Cameras/arcRotateCamera\";\r\n\r\n/**\r\n * Data store to track virtual pointers movement\r\n */\r\ntype VirtualMeshInfo = {\r\n dragging: boolean;\r\n moving: boolean;\r\n dragMesh: TransformNode;\r\n originMesh: TransformNode;\r\n pivotMesh: TransformNode;\r\n startingPivotPosition: Vector3;\r\n startingPivotOrientation: Quaternion;\r\n startingPosition: Vector3;\r\n startingOrientation: Quaternion;\r\n lastOriginPosition: Vector3;\r\n lastDragPosition: Vector3;\r\n};\r\n\r\n/**\r\n * Base behavior for six degrees of freedom interactions in XR experiences.\r\n * Creates virtual meshes that are dragged around\r\n * And observables for position/rotation changes\r\n */\r\nexport class BaseSixDofDragBehavior implements Behavior<TransformNode> {\r\n protected static _VirtualScene: Scene;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _attachedToElement: boolean = false;\r\n protected _virtualMeshesInfo: {\r\n [id: number]: VirtualMeshInfo;\r\n } = {};\r\n\r\n private _tmpVector: Vector3 = new Vector3();\r\n private _tmpQuaternion: Quaternion = new Quaternion();\r\n\r\n protected _dragType = {\r\n NONE: 0,\r\n DRAG: 1,\r\n DRAG_WITH_CONTROLLER: 2,\r\n NEAR_DRAG: 3,\r\n };\r\n\r\n protected _scene: Scene;\r\n protected _moving = false;\r\n protected _ownerNode: TransformNode = null!;\r\n protected _dragging = this._dragType.NONE;\r\n\r\n /**\r\n * The list of child meshes that can receive drag events\r\n * If `null`, all child meshes will receive drag event\r\n */\r\n public draggableMeshes: Nullable<AbstractMesh[]> = null;\r\n\r\n /**\r\n * How much faster the object should move when the controller is moving towards it. This is useful to bring objects that are far away from the user to them faster. Set this to 0 to avoid any speed increase. (Default: 3)\r\n */\r\n public zDragFactor = 3;\r\n /**\r\n * The id of the pointer that is currently interacting with the behavior (-1 when no pointer is active)\r\n */\r\n public get currentDraggingPointerId() {\r\n if (this.currentDraggingPointerIds[0] !== undefined) {\r\n return this.currentDraggingPointerIds[0];\r\n }\r\n return -1;\r\n }\r\n\r\n public set currentDraggingPointerId(value: number) {\r\n this.currentDraggingPointerIds[0] = value;\r\n }\r\n\r\n /**\r\n * In case of multipointer interaction, all pointer ids currently active are stored here\r\n */\r\n public currentDraggingPointerIds: number[] = [];\r\n\r\n /**\r\n * Get or set the currentDraggingPointerId\r\n * @deprecated Please use currentDraggingPointerId instead\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get currentDraggingPointerID(): number {\r\n return this.currentDraggingPointerId;\r\n }\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public set currentDraggingPointerID(currentDraggingPointerID: number) {\r\n this.currentDraggingPointerId = currentDraggingPointerID;\r\n }\r\n /**\r\n /**\r\n * If camera controls should be detached during the drag\r\n */\r\n public detachCameraControls = true;\r\n\r\n /**\r\n * Fires each time a drag starts\r\n */\r\n public onDragStartObservable = new Observable<{ position: Vector3 }>();\r\n /**\r\n * Fires each time a drag happens\r\n */\r\n public onDragObservable = new Observable<{ delta: Vector3; position: Vector3; pickInfo: PickingInfo }>();\r\n /**\r\n * Fires each time a drag ends (eg. mouse release after drag)\r\n */\r\n public onDragEndObservable = new Observable<unknown>();\r\n\r\n /**\r\n * Should the behavior allow simultaneous pointers to interact with the owner node.\r\n */\r\n public allowMultiPointer: boolean = true;\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"BaseSixDofDrag\";\r\n }\r\n\r\n /**\r\n * Returns true if the attached mesh is currently moving with this behavior\r\n */\r\n public get isMoving(): boolean {\r\n return this._moving;\r\n }\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public get attachedNode(): Nullable<TransformNode> {\r\n return this._ownerNode;\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * In the case of multiple active cameras, the cameraToUseForPointers should be used if set instead of active camera\r\n */\r\n private get _pointerCamera() {\r\n if (this._scene.cameraToUseForPointers) {\r\n return this._scene.cameraToUseForPointers;\r\n } else {\r\n return this._scene.activeCamera;\r\n }\r\n }\r\n\r\n private _createVirtualMeshInfo() {\r\n // Setup virtual meshes to be used for dragging without dirtying the existing scene\r\n\r\n const dragMesh = new TransformNode(\"\", BaseSixDofDragBehavior._VirtualScene);\r\n dragMesh.rotationQuaternion = new Quaternion();\r\n const originMesh = new TransformNode(\"\", BaseSixDofDragBehavior._VirtualScene);\r\n originMesh.rotationQuaternion = new Quaternion();\r\n const pivotMesh = new TransformNode(\"\", BaseSixDofDragBehavior._VirtualScene);\r\n pivotMesh.rotationQuaternion = new Quaternion();\r\n\r\n return {\r\n dragging: false,\r\n moving: false,\r\n dragMesh,\r\n originMesh,\r\n pivotMesh,\r\n startingPivotPosition: new Vector3(),\r\n startingPivotOrientation: new Quaternion(),\r\n startingPosition: new Vector3(),\r\n startingOrientation: new Quaternion(),\r\n lastOriginPosition: new Vector3(),\r\n lastDragPosition: new Vector3(),\r\n };\r\n }\r\n\r\n protected _resetVirtualMeshesPosition() {\r\n for (let i = 0; i < this.currentDraggingPointerIds.length; i++) {\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].pivotMesh.position.copyFrom(this._ownerNode.getAbsolutePivotPoint());\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].pivotMesh.rotationQuaternion!.copyFrom(this._ownerNode.rotationQuaternion!);\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].startingPivotPosition.copyFrom(\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].pivotMesh.position\r\n );\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].startingPivotOrientation.copyFrom(\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].pivotMesh.rotationQuaternion!\r\n );\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].startingPosition.copyFrom(this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].dragMesh.position);\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].startingOrientation.copyFrom(\r\n this._virtualMeshesInfo[this.currentDraggingPointerIds[i]].dragMesh.rotationQuaternion!\r\n );\r\n }\r\n }\r\n\r\n private _pointerUpdate2D(ray: Ray, pointerId: number, zDragFactor: number) {\r\n if (this._pointerCamera && this._pointerCamera.cameraRigMode == Camera.RIG_MODE_NONE && !this._pointerCamera._isLeftCamera && !this._pointerCamera._isRightCamera) {\r\n ray.origin.copyFrom(this._pointerCamera.globalPosition);\r\n zDragFactor = 0;\r\n }\r\n\r\n const virtualMeshesInfo = this._virtualMeshesInfo[pointerId];\r\n\r\n // Calculate controller drag distance in controller space\r\n const originDragDifference = TmpVectors.Vector3[11];\r\n ray.origin.subtractToRef(virtualMeshesInfo.lastOriginPosition, originDragDifference);\r\n virtualMeshesInfo.lastOriginPosition.copyFrom(ray.origin);\r\n const localOriginDragDifference = -Vector3.Dot(originDragDifference, ray.direction);\r\n\r\n virtualMeshesInfo.originMesh.addChild(virtualMeshesInfo.dragMesh);\r\n virtualMeshesInfo.originMesh.addChild(virtualMeshesInfo.pivotMesh);\r\n\r\n this._applyZOffset(virtualMeshesInfo.dragMesh, localOriginDragDifference, zDragFactor);\r\n this._applyZOffset(virtualMeshesInfo.pivotMesh, localOriginDragDifference, zDragFactor);\r\n\r\n // Update the controller position\r\n virtualMeshesInfo.originMesh.position.copyFrom(ray.origin);\r\n const lookAt = TmpVectors.Vector3[10];\r\n ray.origin.addToRef(ray.direction, lookAt);\r\n virtualMeshesInfo.originMesh.lookAt(lookAt);\r\n\r\n virtualMeshesInfo.originMesh.removeChild(virtualMeshesInfo.dragMesh);\r\n virtualMeshesInfo.originMesh.removeChild(virtualMeshesInfo.pivotMesh);\r\n }\r\n\r\n private _pointerUpdateXR(controllerAimTransform: TransformNode, controllerGripTransform: Nullable<TransformNode>, pointerId: number, zDragFactor: number) {\r\n const virtualMeshesInfo = this._virtualMeshesInfo[pointerId];\r\n virtualMeshesInfo.originMesh.position.copyFrom(controllerAimTransform.position);\r\n if (this._dragging === this._dragType.NEAR_DRAG && controllerGripTransform) {\r\n virtualMeshesInfo.originMesh.rotationQuaternion!.copyFrom(controllerGripTransform.rotationQuaternion!);\r\n } else {\r\n virtualMeshesInfo.originMesh.rotationQuaternion!.copyFrom(controllerAimTransform.rotationQuaternion!);\r\n }\r\n\r\n virtualMeshesInfo.pivotMesh.computeWorldMatrix(true);\r\n virtualMeshesInfo.dragMesh.computeWorldMatrix(true);\r\n\r\n // Z scaling logic\r\n if (zDragFactor !== 0) {\r\n // Camera.getForwardRay modifies TmpVectors.Vector[0-3], so cache it in advance\r\n const cameraForwardVec = TmpVectors.Vector3[10];\r\n const originDragDirection = TmpVectors.Vector3[11];\r\n cameraForwardVec.copyFrom(this._pointerCamera!.getForwardRay().direction);\r\n virtualMeshesInfo.originMesh.position.subtractToRef(virtualMeshesInfo.lastOriginPosition, originDragDirection);\r\n virtualMeshesInfo.lastOriginPosition.copyFrom(virtualMeshesInfo.originMesh.position);\r\n const controllerDragDistance = originDragDirection.length();\r\n originDragDirection.normalize();\r\n\r\n const cameraToDrag = TmpVectors.Vector3[12];\r\n const controllerToDrag = TmpVectors.Vector3[9];\r\n virtualMeshesInfo.dragMesh.absolutePosition.subtractToRef(this._pointerCamera!.globalPosition, cameraToDrag);\r\n virtualMeshesInfo.dragMesh.absolutePosition.subtractToRef(virtualMeshesInfo.originMesh.position, controllerToDrag);\r\n const controllerToDragDistance = controllerToDrag.length();\r\n cameraToDrag.normalize();\r\n controllerToDrag.normalize();\r\n\r\n const controllerDragScaling = Math.abs(Vector3.Dot(originDragDirection, controllerToDrag)) * Vector3.Dot(originDragDirection, cameraForwardVec);\r\n let zOffsetScaling = controllerDragScaling * zDragFactor * controllerDragDistance * controllerToDragDistance;\r\n\r\n // Prevent pulling the mesh through the controller\r\n const minDistanceFromControllerToDragMesh = 0.01;\r\n if (zOffsetScaling < 0 && minDistanceFromControllerToDragMesh - controllerToDragDistance > zOffsetScaling) {\r\n zOffsetScaling = Math.min(minDistanceFromControllerToDragMesh - controllerToDragDistance, 0);\r\n }\r\n controllerToDrag.scaleInPlace(zOffsetScaling);\r\n\r\n controllerToDrag.addToRef(virtualMeshesInfo.pivotMesh.absolutePosition, this._tmpVector);\r\n virtualMeshesInfo.pivotMesh.setAbsolutePosition(this._tmpVector);\r\n controllerToDrag.addToRef(virtualMeshesInfo.dragMesh.absolutePosition, this._tmpVector);\r\n virtualMeshesInfo.dragMesh.setAbsolutePosition(this._tmpVector);\r\n }\r\n }\r\n\r\n /**\r\n * Attaches the scale behavior the passed in mesh\r\n * @param ownerNode The mesh that will be scaled around once attached\r\n */\r\n public attach(ownerNode: TransformNode): void {\r\n this._ownerNode = ownerNode;\r\n this._scene = this._ownerNode.getScene();\r\n if (!BaseSixDofDragBehavior._VirtualScene) {\r\n BaseSixDofDragBehavior._VirtualScene = new Scene(this._scene.getEngine(), { virtual: true });\r\n BaseSixDofDragBehavior._VirtualScene.detachControl();\r\n }\r\n\r\n const pickPredicate = (m: AbstractMesh) => {\r\n return this._ownerNode === m || (m.isDescendantOf(this._ownerNode) && (!this.draggableMeshes || this.draggableMeshes.indexOf(m) !== -1));\r\n };\r\n\r\n this._pointerObserver = this._scene.onPointerObservable.add((pointerInfo) => {\r\n const pointerId = (<IPointerEvent>pointerInfo.event).pointerId;\r\n if (!this._virtualMeshesInfo[pointerId]) {\r\n this._virtualMeshesInfo[pointerId] = this._createVirtualMeshInfo();\r\n }\r\n const virtualMeshesInfo = this._virtualMeshesInfo[pointerId];\r\n const isXRPointer = (<IPointerEvent>pointerInfo.event).pointerType === \"xr-near\" || (<IPointerEvent>pointerInfo.event).pointerType === \"xr\";\r\n const isNearXRPointer = (<IPointerEvent>pointerInfo.event).pointerType === \"xr-near\";\r\n if (pointerInfo.type == PointerEventTypes.POINTERDOWN) {\r\n if (\r\n !virtualMeshesInfo.dragging &&\r\n pointerInfo.pickInfo &&\r\n pointerInfo.pickInfo.hit &&\r\n pointerInfo.pickInfo.pickedMesh &&\r\n pointerInfo.pickInfo.pickedPoint &&\r\n pointerInfo.pickInfo.ray &&\r\n (!isNearXRPointer || pointerInfo.pickInfo.aimTransform) &&\r\n pickPredicate(pointerInfo.pickInfo.pickedMesh)\r\n ) {\r\n if ((!this.allowMultiPointer || isXRPointer) && this.currentDraggingPointerIds.length > 0) {\r\n return;\r\n }\r\n\r\n if (\r\n this._pointerCamera &&\r\n this._pointerCamera.cameraRigMode === Camera.RIG_MODE_NONE &&\r\n !this._pointerCamera._isLeftCamera &&\r\n !this._pointerCamera._isRightCamera\r\n ) {\r\n pointerInfo.pickInfo.ray.origin.copyFrom(this._pointerCamera.globalPosition);\r\n }\r\n\r\n this._ownerNode.computeWorldMatrix(true);\r\n const virtualMeshesInfo = this._virtualMeshesInfo[pointerId];\r\n\r\n if (isXRPointer) {\r\n this._dragging = pointerInfo.pickInfo.originMesh ? this._dragType.NEAR_DRAG : this._dragType.DRAG_WITH_CONTROLLER;\r\n virtualMeshesInfo.originMesh.position.copyFrom(pointerInfo.pickInfo.aimTransform!.position);\r\n if (this._dragging === this._dragType.NEAR_DRAG && pointerInfo.pickInfo.gripTransform) {\r\n virtualMeshesInfo.originMesh.rotationQuaternion!.copyFrom(pointerInfo.pickInfo.gripTransform.rotationQuaternion!);\r\n } else {\r\n virtualMeshesInfo.originMesh.rotationQuaternion!.copyFrom(pointerInfo.pickInfo.aimTransform!.rotationQuaternion!);\r\n }\r\n } else {\r\n this._dragging = this._dragType.DRAG;\r\n virtualMeshesInfo.originMesh.position.copyFrom(pointerInfo.pickInfo.ray.origin);\r\n }\r\n\r\n virtualMeshesInfo.lastOriginPosition.copyFrom(virtualMeshesInfo.originMesh.position);\r\n\r\n virtualMeshesInfo.dragMesh.position.copyFrom(pointerInfo.pickInfo.pickedPoint);\r\n virtualMeshesInfo.lastDragPosition.copyFrom(pointerInfo.pickInfo.pickedPoint);\r\n\r\n virtualMeshesInfo.pivotMesh.position.copyFrom(this._ownerNode.getAbsolutePivotPoint());\r\n virtualMeshesInfo.pivotMesh.rotationQuaternion!.copyFrom(this._ownerNode.absoluteRotationQuaternion);\r\n\r\n virtualMeshesInfo.startingPosition.copyFrom(virtualMeshesInfo.dragMesh.position);\r\n virtualMeshesInfo.startingPivotPosition.copyFrom(virtualMeshesInfo.pivotMesh.position);\r\n virtualMeshesInfo.startingOrientation.copyFrom(virtualMeshesInfo.dragMesh.rotationQuaternion!);\r\n virtualMeshesInfo.startingPivotOrientation.copyFrom(virtualMeshesInfo.pivotMesh.rotationQuaternion!);\r\n\r\n if (isNearXRPointer) {\r\n virtualMeshesInfo.originMesh.addChild(virtualMeshesInfo.dragMesh);\r\n virtualMeshesInfo.originMesh.addChild(virtualMeshesInfo.pivotMesh);\r\n } else {\r\n virtualMeshesInfo.originMesh.lookAt(virtualMeshesInfo.dragMesh.position);\r\n }\r\n\r\n // Update state\r\n virtualMeshesInfo.dragging = true;\r\n\r\n if (this.currentDraggingPointerIds.indexOf(pointerId) === -1) {\r\n this.currentDraggingPointerIds.push(pointerId);\r\n }\r\n\r\n // Detach camera controls\r\n if (this.detachCameraControls && this._pointerCamera && !this._pointerCamera.leftCamera) {\r\n if (this._pointerCamera.inputs && this._pointerCamera.inputs.attachedToElement) {\r\n this._pointerCamera.detachControl();\r\n this._attachedToElement = true;\r\n } else if (!this.allowMultiPointer || this.currentDraggingPointerIds.length === 0) {\r\n this._attachedToElement = false;\r\n }\r\n }\r\n\r\n this._targetDragStart(virtualMeshesInfo.pivotMesh.position, virtualMeshesInfo.pivotMesh.rotationQuaternion!, pointerId);\r\n this.onDragStartObservable.notifyObservers({ position: virtualMeshesInfo.pivotMesh.position });\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERUP || pointerInfo.type == PointerEventTypes.POINTERDOUBLETAP) {\r\n const registeredPointerIndex = this.currentDraggingPointerIds.indexOf(pointerId);\r\n\r\n // Update state\r\n virtualMeshesInfo.dragging = false;\r\n\r\n if (registeredPointerIndex !== -1) {\r\n this.currentDraggingPointerIds.splice(registeredPointerIndex, 1);\r\n if (this.currentDraggingPointerIds.length === 0) {\r\n this._moving = false;\r\n this._dragging = this._dragType.NONE;\r\n\r\n // Reattach camera controls\r\n if (this.detachCameraControls && this._attachedToElement && this._pointerCamera && !this._pointerCamera.leftCamera) {\r\n this._reattachCameraControls();\r\n this._attachedToElement = false;\r\n }\r\n }\r\n\r\n virtualMeshesInfo.originMesh.removeChild(virtualMeshesInfo.dragMesh);\r\n virtualMeshesInfo.originMesh.removeChild(virtualMeshesInfo.pivotMesh);\r\n this._targetDragEnd(pointerId);\r\n this.onDragEndObservable.notifyObservers({});\r\n }\r\n } else if (pointerInfo.type == PointerEventTypes.POINTERMOVE) {\r\n const registeredPointerIndex = this.currentDraggingPointerIds.indexOf(pointerId);\r\n\r\n if (registeredPointerIndex !== -1 && virtualMeshesInfo.dragging && pointerInfo.pickInfo && (pointerInfo.pickInfo.ray || pointerInfo.pickInfo.aimTransform)) {\r\n let zDragFactor = this.zDragFactor;\r\n\r\n // 2 pointer interaction should not have a z axis drag factor\r\n // as well as near interaction\r\n if (this.currentDraggingPointerIds.length > 1 || pointerInfo.pickInfo.originMesh) {\r\n zDragFactor = 0;\r\n }\r\n\r\n this._ownerNode.computeWorldMatrix(true);\r\n if (!isNearXRPointer) {\r\n this._pointerUpdate2D(pointerInfo.pickInfo.ray!, pointerId, zDragFactor);\r\n } else {\r\n this._pointerUpdateXR(pointerInfo.pickInfo.aimTransform!, pointerInfo.pickInfo.gripTransform, pointerId, zDragFactor);\r\n }\r\n\r\n // Get change in rotation\r\n this._tmpQuaternion.copyFrom(virtualMeshesInfo.startingPivotOrientation);\r\n this._tmpQuaternion.x = -this._tmpQuaternion.x;\r\n this._tmpQuaternion.y = -this._tmpQuaternion.y;\r\n this._tmpQuaternion.z = -this._tmpQuaternion.z;\r\n virtualMeshesInfo.pivotMesh.absoluteRotationQuaternion.multiplyToRef(this._tmpQuaternion, this._tmpQuaternion);\r\n virtualMeshesInfo.pivotMesh.absolutePosition.subtractToRef(virtualMeshesInfo.startingPivotPosition, this._tmpVector);\r\n\r\n this.onDragObservable.notifyObservers({ delta: this._tmpVector, position: virtualMeshesInfo.pivotMesh.position, pickInfo: pointerInfo.pickInfo });\r\n\r\n // Notify herited methods and observables\r\n this._targetDrag(this._tmpVector, this._tmpQuaternion, pointerId);\r\n virtualMeshesInfo.lastDragPosition.copyFrom(virtualMeshesInfo.dragMesh.absolutePosition);\r\n\r\n this._moving = true;\r\n }\r\n }\r\n });\r\n }\r\n\r\n private _applyZOffset(node: TransformNode, localOriginDragDifference: number, zDragFactor: number) {\r\n // Determine how much the controller moved to/away towards the dragged object and use this to move the object further when its further away\r\n node.position.z -= node.position.z < 1 ? localOriginDragDifference * zDragFactor : localOriginDragDifference * zDragFactor * node.position.z;\r\n if (node.position.z < 0) {\r\n node.position.z = 0;\r\n }\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _targetDragStart(worldPosition: Vector3, worldRotation: Quaternion, pointerId: number) {\r\n // Herited classes can override that\r\n }\r\n\r\n protected _targetDrag(worldDeltaPosition: Vector3, worldDeltaRotation: Quaternion, pointerId: number) {\r\n // Herited classes can override that\r\n }\r\n\r\n protected _targetDragEnd(pointerId: number) {\r\n // Herited classes can override that\r\n }\r\n\r\n protected _reattachCameraControls() {\r\n if (this._pointerCamera) {\r\n // If the camera is an ArcRotateCamera, preserve the settings from the camera\r\n // when reattaching control\r\n if (this._pointerCamera.getClassName() === \"ArcRotateCamera\") {\r\n const arcRotateCamera = this._pointerCamera as ArcRotateCamera;\r\n arcRotateCamera.attachControl(\r\n arcRotateCamera.inputs ? arcRotateCamera.inputs.noPreventDefault : true,\r\n arcRotateCamera._useCtrlForPanning,\r\n arcRotateCamera._panningMouseButton\r\n );\r\n } else {\r\n // preserve the settings from the camera when reattaching control\r\n this._pointerCamera.attachControl(this._pointerCamera.inputs ? this._pointerCamera.inputs.noPreventDefault : true);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n if (this._scene) {\r\n if (this.detachCameraControls && this._attachedToElement && this._pointerCamera && !this._pointerCamera.leftCamera) {\r\n this._reattachCameraControls();\r\n this._attachedToElement = false;\r\n }\r\n this._scene.onPointerObservable.remove(this._pointerObserver);\r\n }\r\n\r\n for (const pointerId in this._virtualMeshesInfo) {\r\n this._virtualMeshesInfo[pointerId].originMesh.dispose();\r\n this._virtualMeshesInfo[pointerId].dragMesh.dispose();\r\n }\r\n\r\n this.onDragEndObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragStartObservable.clear();\r\n\r\n this._ownerNode = null!;\r\n }\r\n}\r\n"]}
@@ -1,4 +1,4 @@
1
- import { Matrix, Quaternion, Vector3 } from "../../Maths/math.vector.js";
1
+ import { Matrix, Quaternion, Vector3 } from "../../Maths/math.vector.pure.js";
2
2
  import { Clamp } from "../../Maths/math.scalar.functions.js";
3
3
  import { Epsilon } from "../../Maths/math.constants.js";
4
4
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"followBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/followBehavior.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAC;AAE1D,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAErD;;;GAGG;AACH,MAAM,OAAO,cAAc;IAA3B;QAGI,iCAAiC;QACzB,mBAAc,GAAe,IAAI,UAAU,EAAE,CAAC;QAC9C,gBAAW,GAAc,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;QACnI,eAAU,GAAW,IAAI,MAAM,EAAE,CAAC;QAClC,mBAAc,GAAW,IAAI,MAAM,EAAE,CAAC;QACtC,gBAAW,GAAY,IAAI,OAAO,EAAE,CAAC;QACrC,oBAAe,GAAY,IAAI,OAAO,EAAE,CAAC;QACzC,iBAAY,GAAY,IAAI,OAAO,EAAE,CAAC;QAKtC,qBAAgB,GAAY,IAAI,OAAO,EAAE,CAAC;QAC1C,uBAAkB,GAAe,IAAI,UAAU,EAAE,CAAC;QAClD,cAAS,GAAW,CAAC,CAAC,CAAC;QACvB,wBAAmB,GAAG,IAAI,CAAC;QAOnC;;WAEG;QACI,oBAAe,GAAG,IAAI,CAAC;QAE9B;;;WAGG;QACI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QACI,6BAAwB,GAAG,KAAK,CAAC;QAExC;;;WAGG;QACI,gBAAW,GAAG,EAAE,CAAC;QAExB;;WAEG;QACI,2BAAsB,GAAG,EAAE,CAAC;QAEnC;;WAEG;QACI,6BAAwB,GAAG,EAAE,CAAC;QACrC;;WAEG;QACI,kCAA6B,GAAG,EAAE,CAAC;QAC1C;;WAEG;QACI,wBAAmB,GAAG,KAAK,CAAC;QACnC;;WAEG;QACI,qBAAgB,GAAG,KAAK,CAAC;QAChC;;WAEG;QACI,wBAAmB,GAAG,CAAC,CAAC;QAC/B;;WAEG;QACI,oBAAe,GAAG,GAAG,CAAC;QAC7B;;WAEG;QACI,oBAAe,GAAG,CAAC,CAAC;QAC3B;;WAEG;QACI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QACI,2BAAsB,GAAG,KAAK,CAAC;QAEtC;;WAEG;QACI,wBAAmB,GAAG,CAAC,CAAC;QAE/B;;;WAGG;QACI,aAAQ,GAAG,IAAI,CAAC;IA6V3B,CAAC;IA3VG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;IAC5D,CAAC;IAED,IAAW,cAAc,CAAC,MAAwB;QAC9C,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;OAEG;IACI,IAAI,KAAI,CAAC;IAEhB;;;;OAIG;IACI,MAAM,CAAC,SAAwB,EAAE,cAAuB;QAC3D,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAE9B,IAAI,cAAc,EAAE,CAAC;YACjB,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,MAAM;QACT,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACpC,CAAC;IAEO,2BAA2B,CAAC,MAAe,EAAE,MAAe;QAChE,iBAAiB;QACjB,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACrC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACrC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAE7B,MAAM,CAAC,SAAS,EAAE,CAAC;QACnB,MAAM,CAAC,SAAS,EAAE,CAAC;QAEnB,OAAO,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAChE,CAAC;IAEO,SAAS,CAAC,MAAe;QAC7B,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAChE,CAAC;IAEO,cAAc,CAAC,eAAwB,EAAE,gBAAyB,KAAK;QAC3E,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;QACvC,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;QACvC,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE7C,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACtC,SAAS,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;QACpC,IAAI,eAAe,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC;QACzC,SAAS,CAAC,mBAAmB,CAAC,eAAe,CAAC,CAAC;QAE/C,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,8FAA8F;YAC9F,6FAA6F;YAC7F,0DAA0D;YAC1D,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,GAAG,WAAW,CAAC;YACtD,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,GAAG,WAAW,CAAC;YAEtD,MAAM,iBAAiB,GAAG,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;YAC1D,SAAS,CAAC,YAAY,CAAC,eAAe,GAAG,iBAAiB,CAAC,CAAC;YAC5D,eAAe,GAAG,iBAAiB,CAAC;QACxC,CAAC;QAED,IAAI,eAAuB,CAAC;QAE5B,IAAI,aAAa,EAAE,CAAC;YAChB,eAAe,GAAG,eAAe,CAAC;QACtC,CAAC;aAAM,CAAC;YACJ,eAAe,GAAG,KAAK,CAAC,eAAe,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;QACvE,CAAC;QAED,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC;QAElE,OAAO,eAAe,KAAK,eAAe,CAAC;IAC/C,CAAC;IAEO,mBAAmB,CAAC,eAAwB;QAChD,IAAI,IAAI,CAAC,mBAAmB,KAAK,CAAC,EAAE,CAAC;YACjC,eAAe,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACtG,CAAC;IACL,CAAC;IAEO,uBAAuB,CAAC,MAAe,EAAE,UAAsB;QACnE,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;IACpK,CAAC;IAEO,iBAAiB,CAAC,UAAkB;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,KAAK,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;QAC3D,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;QACd,OAAO,CAAC,SAAS,EAAE,CAAC;QACpB,OAAO,CAAC,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAEvD,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7F,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;QAC9D,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC3D,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEtD,0EAA0E;QAC1E,wDAAwD;QACxD,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACzC,CAAC;IAEO,aAAa,CAAC,UAAkB,EAAE,eAAwB;QAC9D,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACpC,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,KAAK,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9B,6DAA6D;QAC7D,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;QAC3D,OAAO,CAAC,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAEvD,iBAAiB;QACjB,MAAM,EAAE,GAAG,OAAO,CAAC,UAAU,CAAC;QAE9B,MAAM,IAAI,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC;QAEtC,IAAI,IAAI,GAAG,OAAO,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,cAAc,GAAG,KAAK,CAAC;QAC3B,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC;QAEzC,kBAAkB;QAClB,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,MAAM,KAAK,GAAG,OAAO,CAAC,6BAA6B,CAAC,eAAe,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;YACrF,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;YACzD,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QAC3E,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,eAAe,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;YACtF,MAAM,WAAW,GAAG,CAAC,CAAC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;YAC1E,IAAI,KAAK,GAAG,CAAC,WAAW,EAAE,CAAC;gBACvB,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC,KAAK,GAAG,WAAW,EAAE,YAAY,CAAC,CAAC;gBACxE,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;gBACvE,cAAc,GAAG,IAAI,CAAC;YAC1B,CAAC;iBAAM,IAAI,KAAK,GAAG,WAAW,EAAE,CAAC;gBAC7B,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC,KAAK,GAAG,WAAW,EAAE,YAAY,CAAC,CAAC;gBACxE,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;gBACvE,cAAc,GAAG,IAAI,CAAC;YAC1B,CAAC;QACL,CAAC;QAED,kBAAkB;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,eAAe,EAAE,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrH,MAAM,WAAW,GAAG,CAAC,CAAC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;QAC5E,IAAI,KAAK,GAAG,CAAC,WAAW,EAAE,CAAC;YACvB,UAAU,CAAC,iBAAiB,CAAC,EAAE,EAAE,CAAC,KAAK,GAAG,WAAW,EAAE,YAAY,CAAC,CAAC;YACrE,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;YACvE,cAAc,GAAG,IAAI,CAAC;QAC1B,CAAC;aAAM,IAAI,KAAK,GAAG,WAAW,EAAE,CAAC;YAC7B,UAAU,CAAC,iBAAiB,CAAC,EAAE,EAAE,CAAC,KAAK,GAAG,WAAW,EAAE,YAAY,CAAC,CAAC;YACrE,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;YACvE,cAAc,GAAG,IAAI,CAAC;QAC1B,CAAC;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEO,iBAAiB,CAAC,eAAwB,EAAE,kBAA8B;QAC9E,6DAA6D;QAC7D,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACvC,UAAU,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;QAElE,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,mEAAmE;QACnE,EAAE,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE3B,8CAA8C;QAC9C,OAAO,CAAC,UAAU,CAAC,UAAU,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC1C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;QAE9B,IAAI,MAAM,GAAG,OAAO,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;QAElC,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,EAAE,CAAC,CAAC;QAC1C,IAAI,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,oBAAoB,EAAE,CAAC;YACrD,UAAU,CAAC,wBAAwB,CAAC,UAAU,EAAE,EAAE,EAAE,kBAAkB,CAAC,CAAC;QAC5E,CAAC;aAAM,CAAC;YACJ,UAAU,CAAC,wBAAwB,CAAC,UAAU,EAAE,EAAE,EAAE,kBAAkB,CAAC,CAAC;QAC5E,CAAC;IACL,CAAC;IAEO,0BAA0B,CAAC,eAAwB,EAAE,OAAgB;QACzE,MAAM,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC1C,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;QACxC,aAAa,CAAC,SAAS,EAAE,CAAC;QAE1B,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC;QAC1G,OAAO,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,6BAA6B,CAAC;IACxE,CAAC;IAEO,eAAe,CAAC,MAAc;QAClC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACrC,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAC3C,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAElC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC;YACvD,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;YAC9C,MAAM,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnD,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC;YAChD,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC;YACvC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC,CAAC;YAC5C,UAAU,CAAC,MAAM,EAAE,CAAC;YAEpB,OAAO,CAAC,yBAAyB,CAAC,KAAK,EAAE,WAAW,EAAE,eAAe,CAAC,CAAC;YACvE,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;YACnC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,QAAQ,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YACnE,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACjD,eAAe,CAAC,eAAe,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;YAEvD,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;YACvC,CAAC;YAED,IAAI,cAAc,GAAG,KAAK,CAAC;YAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;YACjC,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxE,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;YAE3D,MAAM,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACzC,WAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5E,OAAO,CAAC,oBAAoB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;YAEpE,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAC3B,eAAe,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACzE,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,MAAM,eAAe,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC;oBACjD,eAAe,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC;gBACpE,CAAC;qBAAM,CAAC;oBACJ,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC;gBACrE,CAAC;YACL,CAAC;YAED,IAAI,eAAe,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAC5B,eAAe,GAAG,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,cAAc,CAAC,CAAC;gBACvE,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,CAAC;YAC9C,CAAC;YAED,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,eAAe,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC;YACxF,CAAC;YAED,IAAI,cAAc,IAAI,eAAe,IAAI,IAAI,CAAC,0BAA0B,CAAC,eAAe,EAAE,WAAW,CAAC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACjI,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,kBAAkB,CAAC,CAAC;YAChE,CAAC;YAED,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;YAEjC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;QAC3C,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,OAAe;QAC1C,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC/D,OAAO;QACX,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC;YACxC,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QACjE,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;QAC3C,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAElC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAC1G,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACvE,OAAO;QACX,CAAC;QAED,WAAW;QACX,MAAM,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QACvC,gBAAgB,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;QAC1G,OAAO,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;QACvG,gBAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;QAChE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;QAEtD,WAAW;QACX,MAAM,eAAe,GAAG,IAAI,UAAU,EAAE,CAAC;QACzC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;QAC/D,UAAU,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;QAE/H,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;IAEO,eAAe;QACnB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACjE,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;gBACvB,OAAO;YACX,CAAC;YAED,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YACxB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC1C,IAAI,CAAC,sBAAsB,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;YACnD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,kBAAkB;QACtB,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACtE,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type Behavior } from \"../behavior\";\r\nimport { type Scene } from \"../../scene\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type Observer } from \"../../Misc/observable\";\r\nimport { type Camera } from \"../../Cameras/camera\";\r\nimport { Matrix, Quaternion, Vector3 } from \"../../Maths/math.vector\";\r\nimport { Clamp } from \"../../Maths/math.scalar.functions\";\r\nimport { type TransformNode } from \"../../Meshes/transformNode\";\r\nimport { Epsilon } from \"../../Maths/math.constants\";\r\n\r\n/**\r\n * A behavior that when attached to a mesh will follow a camera\r\n * @since 5.0.0\r\n */\r\nexport class FollowBehavior implements Behavior<TransformNode> {\r\n private _scene: Scene;\r\n\r\n // Memory cache to avoid GC usage\r\n private _tmpQuaternion: Quaternion = new Quaternion();\r\n private _tmpVectors: Vector3[] = [new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3()];\r\n private _tmpMatrix: Matrix = new Matrix();\r\n private _tmpInvertView: Matrix = new Matrix();\r\n private _tmpForward: Vector3 = new Vector3();\r\n private _tmpNodeForward: Vector3 = new Vector3();\r\n private _tmpPosition: Vector3 = new Vector3();\r\n\r\n private _followedCamera: Nullable<Camera>;\r\n private _onBeforeRender: Nullable<Observer<Scene>>;\r\n\r\n private _workingPosition: Vector3 = new Vector3();\r\n private _workingQuaternion: Quaternion = new Quaternion();\r\n private _lastTick: number = -1;\r\n private _recenterNextUpdate = true;\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public attachedNode: Nullable<TransformNode>;\r\n\r\n /**\r\n * Set to false if the node should strictly follow the camera without any interpolation time\r\n */\r\n public interpolatePose = true;\r\n\r\n /**\r\n * Rate of interpolation of position and rotation of the attached node.\r\n * Higher values will give a slower interpolation.\r\n */\r\n public lerpTime = 500;\r\n\r\n /**\r\n * If the behavior should ignore the pitch and roll of the camera.\r\n */\r\n public ignoreCameraPitchAndRoll = false;\r\n\r\n /**\r\n * Pitch offset from camera (relative to Max Distance)\r\n * Is only effective if `ignoreCameraPitchAndRoll` is set to `true`.\r\n */\r\n public pitchOffset = 15;\r\n\r\n /**\r\n * The vertical angle from the camera forward axis to the owner will not exceed this value\r\n */\r\n public maxViewVerticalDegrees = 30;\r\n\r\n /**\r\n * The horizontal angle from the camera forward axis to the owner will not exceed this value\r\n */\r\n public maxViewHorizontalDegrees = 30;\r\n /**\r\n * The attached node will not reorient until the angle between its forward vector and the vector to the camera is greater than this value\r\n */\r\n public orientToCameraDeadzoneDegrees = 60;\r\n /**\r\n * Option to ignore distance clamping\r\n */\r\n public ignoreDistanceClamp = false;\r\n /**\r\n * Option to ignore angle clamping\r\n */\r\n public ignoreAngleClamp = false;\r\n /**\r\n * Max vertical distance between the attachedNode and camera\r\n */\r\n public verticalMaxDistance = 0;\r\n /**\r\n * Default distance from eye to attached node, i.e. the sphere radius\r\n */\r\n public defaultDistance = 0.8;\r\n /**\r\n * Max distance from eye to attached node, i.e. the sphere radius\r\n */\r\n public maximumDistance = 2;\r\n /**\r\n * Min distance from eye to attached node, i.e. the sphere radius\r\n */\r\n public minimumDistance = 0.3;\r\n\r\n /**\r\n * Ignore vertical movement and lock the Y position of the object.\r\n */\r\n public useFixedVerticalOffset = false;\r\n\r\n /**\r\n * Fixed vertical position offset distance.\r\n */\r\n public fixedVerticalOffset = 0;\r\n\r\n /**\r\n * Enables/disables the behavior\r\n * @internal\r\n */\r\n public _enabled = true;\r\n\r\n /**\r\n * The camera that should be followed by this behavior\r\n */\r\n public get followedCamera(): Nullable<Camera> {\r\n return this._followedCamera || this._scene.activeCamera;\r\n }\r\n\r\n public set followedCamera(camera: Nullable<Camera>) {\r\n this._followedCamera = camera;\r\n }\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"Follow\";\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * Attaches the follow behavior\r\n * @param ownerNode The mesh that will be following once attached\r\n * @param followedCamera The camera that should be followed by the node\r\n */\r\n public attach(ownerNode: TransformNode, followedCamera?: Camera): void {\r\n this._scene = ownerNode.getScene();\r\n this.attachedNode = ownerNode;\r\n\r\n if (followedCamera) {\r\n this.followedCamera = followedCamera;\r\n }\r\n\r\n this._addObservables();\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this.attachedNode = null;\r\n this._removeObservables();\r\n }\r\n\r\n /**\r\n * Recenters the attached node in front of the camera on the next update\r\n */\r\n public recenter() {\r\n this._recenterNextUpdate = true;\r\n }\r\n\r\n private _angleBetweenVectorAndPlane(vector: Vector3, normal: Vector3) {\r\n // Work on copies\r\n this._tmpVectors[0].copyFrom(vector);\r\n vector = this._tmpVectors[0];\r\n this._tmpVectors[1].copyFrom(normal);\r\n normal = this._tmpVectors[1];\r\n\r\n vector.normalize();\r\n normal.normalize();\r\n\r\n return Math.PI / 2 - Math.acos(Vector3.Dot(vector, normal));\r\n }\r\n\r\n private _length2D(vector: Vector3) {\r\n return Math.sqrt(vector.x * vector.x + vector.z * vector.z);\r\n }\r\n\r\n private _distanceClamp(currentToTarget: Vector3, moveToDefault: boolean = false) {\r\n let minDistance = this.minimumDistance;\r\n let maxDistance = this.maximumDistance;\r\n const defaultDistance = this.defaultDistance;\r\n\r\n const direction = this._tmpVectors[0];\r\n direction.copyFrom(currentToTarget);\r\n let currentDistance = direction.length();\r\n direction.normalizeFromLength(currentDistance);\r\n\r\n if (this.ignoreCameraPitchAndRoll) {\r\n // If we don't account for pitch offset, the casted object will float up/down as the reference\r\n // gets closer to it because we will still be casting in the direction of the pitched offset.\r\n // To fix this, only modify the XZ position of the object.\r\n minDistance = this._length2D(direction) * minDistance;\r\n maxDistance = this._length2D(direction) * maxDistance;\r\n\r\n const currentDistance2D = this._length2D(currentToTarget);\r\n direction.scaleInPlace(currentDistance / currentDistance2D);\r\n currentDistance = currentDistance2D;\r\n }\r\n\r\n let clampedDistance: number;\r\n\r\n if (moveToDefault) {\r\n clampedDistance = defaultDistance;\r\n } else {\r\n clampedDistance = Clamp(currentDistance, minDistance, maxDistance);\r\n }\r\n\r\n currentToTarget.copyFrom(direction).scaleInPlace(clampedDistance);\r\n\r\n return currentDistance !== clampedDistance;\r\n }\r\n\r\n private _applyVerticalClamp(currentToTarget: Vector3) {\r\n if (this.verticalMaxDistance !== 0) {\r\n currentToTarget.y = Clamp(currentToTarget.y, -this.verticalMaxDistance, this.verticalMaxDistance);\r\n }\r\n }\r\n\r\n private _toOrientationQuatToRef(vector: Vector3, quaternion: Quaternion) {\r\n Quaternion.RotationYawPitchRollToRef(Math.atan2(vector.x, vector.z), Math.atan2(vector.y, Math.sqrt(vector.z * vector.z + vector.x * vector.x)), 0, quaternion);\r\n }\r\n\r\n private _applyPitchOffset(invertView: Matrix) {\r\n const forward = this._tmpVectors[0];\r\n const right = this._tmpVectors[1];\r\n forward.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n right.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(forward, invertView, forward);\r\n forward.y = 0;\r\n forward.normalize();\r\n Vector3.TransformNormalToRef(right, invertView, right);\r\n\r\n Quaternion.RotationAxisToRef(right, (this.pitchOffset * Math.PI) / 180, this._tmpQuaternion);\r\n forward.rotateByQuaternionToRef(this._tmpQuaternion, forward);\r\n this._toOrientationQuatToRef(forward, this._tmpQuaternion);\r\n this._tmpQuaternion.toRotationMatrix(this._tmpMatrix);\r\n\r\n // Since we already extracted position from the invert view matrix, we can\r\n // disregard the position part of the matrix in the copy\r\n invertView.copyFrom(this._tmpMatrix);\r\n }\r\n\r\n private _angularClamp(invertView: Matrix, currentToTarget: Vector3): boolean {\r\n const forward = this._tmpVectors[5];\r\n forward.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n const right = this._tmpVectors[6];\r\n right.copyFromFloats(1, 0, 0);\r\n\r\n // forward and right are related to camera frame of reference\r\n Vector3.TransformNormalToRef(forward, invertView, forward);\r\n Vector3.TransformNormalToRef(right, invertView, right);\r\n\r\n // Up is global Z\r\n const up = Vector3.UpReadOnly;\r\n\r\n const dist = currentToTarget.length();\r\n\r\n if (dist < Epsilon) {\r\n return false;\r\n }\r\n\r\n let angularClamped = false;\r\n const rotationQuat = this._tmpQuaternion;\r\n\r\n // X-axis leashing\r\n if (this.ignoreCameraPitchAndRoll) {\r\n const angle = Vector3.GetAngleBetweenVectorsOnPlane(currentToTarget, forward, right);\r\n Quaternion.RotationAxisToRef(right, angle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n } else {\r\n const angle = -Vector3.GetAngleBetweenVectorsOnPlane(currentToTarget, forward, right);\r\n const minMaxAngle = ((this.maxViewVerticalDegrees * Math.PI) / 180) * 0.5;\r\n if (angle < -minMaxAngle) {\r\n Quaternion.RotationAxisToRef(right, -angle - minMaxAngle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n angularClamped = true;\r\n } else if (angle > minMaxAngle) {\r\n Quaternion.RotationAxisToRef(right, -angle + minMaxAngle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n angularClamped = true;\r\n }\r\n }\r\n\r\n // Y-axis leashing\r\n const angle = this._angleBetweenVectorAndPlane(currentToTarget, right) * (this._scene.useRightHandedSystem ? -1 : 1);\r\n const minMaxAngle = ((this.maxViewHorizontalDegrees * Math.PI) / 180) * 0.5;\r\n if (angle < -minMaxAngle) {\r\n Quaternion.RotationAxisToRef(up, -angle - minMaxAngle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n angularClamped = true;\r\n } else if (angle > minMaxAngle) {\r\n Quaternion.RotationAxisToRef(up, -angle + minMaxAngle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n angularClamped = true;\r\n }\r\n\r\n return angularClamped;\r\n }\r\n\r\n private _orientationClamp(currentToTarget: Vector3, rotationQuaternion: Quaternion) {\r\n // Construct a rotation quat from up vector and target vector\r\n const toFollowed = this._tmpVectors[0];\r\n toFollowed.copyFrom(currentToTarget).scaleInPlace(-1).normalize();\r\n\r\n const up = this._tmpVectors[1];\r\n const right = this._tmpVectors[2];\r\n // We use global up vector to orient the following node (global +Y)\r\n up.copyFromFloats(0, 1, 0);\r\n\r\n // Gram-Schmidt to create an orthonormal frame\r\n Vector3.CrossToRef(toFollowed, up, right);\r\n const length = right.length();\r\n\r\n if (length < Epsilon) {\r\n return;\r\n }\r\n\r\n right.normalizeFromLength(length);\r\n\r\n Vector3.CrossToRef(right, toFollowed, up);\r\n if (this.attachedNode?.getScene().useRightHandedSystem) {\r\n Quaternion.FromLookDirectionRHToRef(toFollowed, up, rotationQuaternion);\r\n } else {\r\n Quaternion.FromLookDirectionLHToRef(toFollowed, up, rotationQuaternion);\r\n }\r\n }\r\n\r\n private _passedOrientationDeadzone(currentToTarget: Vector3, forward: Vector3) {\r\n const leashToFollow = this._tmpVectors[5];\r\n leashToFollow.copyFrom(currentToTarget);\r\n leashToFollow.normalize();\r\n\r\n const angle = Math.abs(Vector3.GetAngleBetweenVectorsOnPlane(forward, leashToFollow, Vector3.UpReadOnly));\r\n return (angle * 180) / Math.PI > this.orientToCameraDeadzoneDegrees;\r\n }\r\n\r\n private _updateLeashing(camera: Camera) {\r\n if (this.attachedNode && this._enabled) {\r\n const oldParent = this.attachedNode.parent;\r\n this.attachedNode.setParent(null);\r\n\r\n const worldMatrix = this.attachedNode.getWorldMatrix();\r\n const currentToTarget = this._workingPosition;\r\n const rotationQuaternion = this._workingQuaternion;\r\n const pivot = this.attachedNode.getPivotPoint();\r\n const invertView = this._tmpInvertView;\r\n invertView.copyFrom(camera.getViewMatrix());\r\n invertView.invert();\r\n\r\n Vector3.TransformCoordinatesToRef(pivot, worldMatrix, currentToTarget);\r\n const position = this._tmpPosition;\r\n position.copyFromFloats(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(position, worldMatrix, position);\r\n position.scaleInPlace(-1).subtractInPlace(pivot);\r\n currentToTarget.subtractInPlace(camera.globalPosition);\r\n\r\n if (this.ignoreCameraPitchAndRoll) {\r\n this._applyPitchOffset(invertView);\r\n }\r\n\r\n let angularClamped = false;\r\n const forward = this._tmpForward;\r\n forward.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n Vector3.TransformNormalToRef(forward, invertView, forward);\r\n\r\n const nodeForward = this._tmpNodeForward;\r\n nodeForward.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n Vector3.TransformNormalToRef(nodeForward, worldMatrix, nodeForward);\r\n\r\n if (this._recenterNextUpdate) {\r\n currentToTarget.copyFrom(forward).scaleInPlace(this.defaultDistance);\r\n } else {\r\n if (this.ignoreAngleClamp) {\r\n const currentDistance = currentToTarget.length();\r\n currentToTarget.copyFrom(forward).scaleInPlace(currentDistance);\r\n } else {\r\n angularClamped = this._angularClamp(invertView, currentToTarget);\r\n }\r\n }\r\n\r\n let distanceClamped = false;\r\n if (!this.ignoreDistanceClamp) {\r\n distanceClamped = this._distanceClamp(currentToTarget, angularClamped);\r\n this._applyVerticalClamp(currentToTarget);\r\n }\r\n\r\n if (this.useFixedVerticalOffset) {\r\n currentToTarget.y = position.y - camera.globalPosition.y + this.fixedVerticalOffset;\r\n }\r\n\r\n if (angularClamped || distanceClamped || this._passedOrientationDeadzone(currentToTarget, nodeForward) || this._recenterNextUpdate) {\r\n this._orientationClamp(currentToTarget, rotationQuaternion);\r\n }\r\n\r\n this._workingPosition.subtractInPlace(pivot);\r\n this._recenterNextUpdate = false;\r\n\r\n this.attachedNode.setParent(oldParent);\r\n }\r\n }\r\n\r\n private _updateTransformToGoal(elapsed: number) {\r\n if (!this.attachedNode || !this.followedCamera || !this._enabled) {\r\n return;\r\n }\r\n\r\n if (!this.attachedNode.rotationQuaternion) {\r\n this.attachedNode.rotationQuaternion = Quaternion.Identity();\r\n }\r\n\r\n const oldParent = this.attachedNode.parent;\r\n this.attachedNode.setParent(null);\r\n\r\n if (!this.interpolatePose) {\r\n this.attachedNode.position.copyFrom(this.followedCamera.globalPosition).addInPlace(this._workingPosition);\r\n this.attachedNode.rotationQuaternion.copyFrom(this._workingQuaternion);\r\n return;\r\n }\r\n\r\n // position\r\n const currentDirection = new Vector3();\r\n currentDirection.copyFrom(this.attachedNode.position).subtractInPlace(this.followedCamera.globalPosition);\r\n Vector3.SmoothToRef(currentDirection, this._workingPosition, elapsed, this.lerpTime, currentDirection);\r\n currentDirection.addInPlace(this.followedCamera.globalPosition);\r\n this.attachedNode.position.copyFrom(currentDirection);\r\n\r\n // rotation\r\n const currentRotation = new Quaternion();\r\n currentRotation.copyFrom(this.attachedNode.rotationQuaternion);\r\n Quaternion.SmoothToRef(currentRotation, this._workingQuaternion, elapsed, this.lerpTime, this.attachedNode.rotationQuaternion);\r\n\r\n this.attachedNode.setParent(oldParent);\r\n }\r\n\r\n private _addObservables() {\r\n this._lastTick = Date.now();\r\n this._onBeforeRender = this._scene.onBeforeRenderObservable.add(() => {\r\n if (!this.followedCamera) {\r\n return;\r\n }\r\n\r\n const tick = Date.now();\r\n this._updateLeashing(this.followedCamera);\r\n this._updateTransformToGoal(tick - this._lastTick);\r\n this._lastTick = tick;\r\n });\r\n }\r\n\r\n private _removeObservables() {\r\n if (this._onBeforeRender) {\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRender);\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"followBehavior.js","sourceRoot":"","sources":["../../../../../dev/core/src/Behaviors/Meshes/followBehavior.ts"],"names":[],"mappings":"AAKA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,8BAA8B,CAAC;AAC3E,OAAO,EAAE,KAAK,EAAE,MAAM,mCAAmC,CAAC;AAE1D,OAAO,EAAE,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAErD;;;GAGG;AACH,MAAM,OAAO,cAAc;IAA3B;QAGI,iCAAiC;QACzB,mBAAc,GAAe,IAAI,UAAU,EAAE,CAAC;QAC9C,gBAAW,GAAc,CAAC,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,EAAE,IAAI,OAAO,EAAE,CAAC,CAAC;QACnI,eAAU,GAAW,IAAI,MAAM,EAAE,CAAC;QAClC,mBAAc,GAAW,IAAI,MAAM,EAAE,CAAC;QACtC,gBAAW,GAAY,IAAI,OAAO,EAAE,CAAC;QACrC,oBAAe,GAAY,IAAI,OAAO,EAAE,CAAC;QACzC,iBAAY,GAAY,IAAI,OAAO,EAAE,CAAC;QAKtC,qBAAgB,GAAY,IAAI,OAAO,EAAE,CAAC;QAC1C,uBAAkB,GAAe,IAAI,UAAU,EAAE,CAAC;QAClD,cAAS,GAAW,CAAC,CAAC,CAAC;QACvB,wBAAmB,GAAG,IAAI,CAAC;QAOnC;;WAEG;QACI,oBAAe,GAAG,IAAI,CAAC;QAE9B;;;WAGG;QACI,aAAQ,GAAG,GAAG,CAAC;QAEtB;;WAEG;QACI,6BAAwB,GAAG,KAAK,CAAC;QAExC;;;WAGG;QACI,gBAAW,GAAG,EAAE,CAAC;QAExB;;WAEG;QACI,2BAAsB,GAAG,EAAE,CAAC;QAEnC;;WAEG;QACI,6BAAwB,GAAG,EAAE,CAAC;QACrC;;WAEG;QACI,kCAA6B,GAAG,EAAE,CAAC;QAC1C;;WAEG;QACI,wBAAmB,GAAG,KAAK,CAAC;QACnC;;WAEG;QACI,qBAAgB,GAAG,KAAK,CAAC;QAChC;;WAEG;QACI,wBAAmB,GAAG,CAAC,CAAC;QAC/B;;WAEG;QACI,oBAAe,GAAG,GAAG,CAAC;QAC7B;;WAEG;QACI,oBAAe,GAAG,CAAC,CAAC;QAC3B;;WAEG;QACI,oBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QACI,2BAAsB,GAAG,KAAK,CAAC;QAEtC;;WAEG;QACI,wBAAmB,GAAG,CAAC,CAAC;QAE/B;;;WAGG;QACI,aAAQ,GAAG,IAAI,CAAC;IA6V3B,CAAC;IA3VG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;IAC5D,CAAC;IAED,IAAW,cAAc,CAAC,MAAwB;QAC9C,IAAI,CAAC,eAAe,GAAG,MAAM,CAAC;IAClC,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;OAEG;IACI,IAAI,KAAI,CAAC;IAEhB;;;;OAIG;IACI,MAAM,CAAC,SAAwB,EAAE,cAAuB;QAC3D,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAE9B,IAAI,cAAc,EAAE,CAAC;YACjB,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QACzC,CAAC;QAED,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,MAAM;QACT,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;OAEG;IACI,QAAQ;QACX,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;IACpC,CAAC;IAEO,2BAA2B,CAAC,MAAe,EAAE,MAAe;QAChE,iBAAiB;QACjB,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACrC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACrC,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAE7B,MAAM,CAAC,SAAS,EAAE,CAAC;QACnB,MAAM,CAAC,SAAS,EAAE,CAAC;QAEnB,OAAO,IAAI,CAAC,EAAE,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;IAChE,CAAC;IAEO,SAAS,CAAC,MAAe;QAC7B,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IAChE,CAAC;IAEO,cAAc,CAAC,eAAwB,EAAE,gBAAyB,KAAK;QAC3E,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;QACvC,IAAI,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;QACvC,MAAM,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE7C,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACtC,SAAS,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;QACpC,IAAI,eAAe,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC;QACzC,SAAS,CAAC,mBAAmB,CAAC,eAAe,CAAC,CAAC;QAE/C,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,8FAA8F;YAC9F,6FAA6F;YAC7F,0DAA0D;YAC1D,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,GAAG,WAAW,CAAC;YACtD,WAAW,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,GAAG,WAAW,CAAC;YAEtD,MAAM,iBAAiB,GAAG,IAAI,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;YAC1D,SAAS,CAAC,YAAY,CAAC,eAAe,GAAG,iBAAiB,CAAC,CAAC;YAC5D,eAAe,GAAG,iBAAiB,CAAC;QACxC,CAAC;QAED,IAAI,eAAuB,CAAC;QAE5B,IAAI,aAAa,EAAE,CAAC;YAChB,eAAe,GAAG,eAAe,CAAC;QACtC,CAAC;aAAM,CAAC;YACJ,eAAe,GAAG,KAAK,CAAC,eAAe,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;QACvE,CAAC;QAED,eAAe,CAAC,QAAQ,CAAC,SAAS,CAAC,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC;QAElE,OAAO,eAAe,KAAK,eAAe,CAAC;IAC/C,CAAC;IAEO,mBAAmB,CAAC,eAAwB;QAChD,IAAI,IAAI,CAAC,mBAAmB,KAAK,CAAC,EAAE,CAAC;YACjC,eAAe,CAAC,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACtG,CAAC;IACL,CAAC;IAEO,uBAAuB,CAAC,MAAe,EAAE,UAAsB;QACnE,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,UAAU,CAAC,CAAC;IACpK,CAAC;IAEO,iBAAiB,CAAC,UAAkB;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,KAAK,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;QAC3D,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC;QACd,OAAO,CAAC,SAAS,EAAE,CAAC;QACpB,OAAO,CAAC,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAEvD,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7F,OAAO,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;QAC9D,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAC3D,IAAI,CAAC,cAAc,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEtD,0EAA0E;QAC1E,wDAAwD;QACxD,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;IACzC,CAAC;IAEO,aAAa,CAAC,UAAkB,EAAE,eAAwB;QAC9D,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACpC,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxE,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,KAAK,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9B,6DAA6D;QAC7D,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;QAC3D,OAAO,CAAC,oBAAoB,CAAC,KAAK,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAEvD,iBAAiB;QACjB,MAAM,EAAE,GAAG,OAAO,CAAC,UAAU,CAAC;QAE9B,MAAM,IAAI,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC;QAEtC,IAAI,IAAI,GAAG,OAAO,EAAE,CAAC;YACjB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,cAAc,GAAG,KAAK,CAAC;QAC3B,MAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC;QAEzC,kBAAkB;QAClB,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;YAChC,MAAM,KAAK,GAAG,OAAO,CAAC,6BAA6B,CAAC,eAAe,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;YACrF,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;YACzD,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;QAC3E,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,eAAe,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;YACtF,MAAM,WAAW,GAAG,CAAC,CAAC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;YAC1E,IAAI,KAAK,GAAG,CAAC,WAAW,EAAE,CAAC;gBACvB,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC,KAAK,GAAG,WAAW,EAAE,YAAY,CAAC,CAAC;gBACxE,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;gBACvE,cAAc,GAAG,IAAI,CAAC;YAC1B,CAAC;iBAAM,IAAI,KAAK,GAAG,WAAW,EAAE,CAAC;gBAC7B,UAAU,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC,KAAK,GAAG,WAAW,EAAE,YAAY,CAAC,CAAC;gBACxE,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;gBACvE,cAAc,GAAG,IAAI,CAAC;YAC1B,CAAC;QACL,CAAC;QAED,kBAAkB;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,2BAA2B,CAAC,eAAe,EAAE,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACrH,MAAM,WAAW,GAAG,CAAC,CAAC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC;QAC5E,IAAI,KAAK,GAAG,CAAC,WAAW,EAAE,CAAC;YACvB,UAAU,CAAC,iBAAiB,CAAC,EAAE,EAAE,CAAC,KAAK,GAAG,WAAW,EAAE,YAAY,CAAC,CAAC;YACrE,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;YACvE,cAAc,GAAG,IAAI,CAAC;QAC1B,CAAC;aAAM,IAAI,KAAK,GAAG,WAAW,EAAE,CAAC;YAC7B,UAAU,CAAC,iBAAiB,CAAC,EAAE,EAAE,CAAC,KAAK,GAAG,WAAW,EAAE,YAAY,CAAC,CAAC;YACrE,eAAe,CAAC,uBAAuB,CAAC,YAAY,EAAE,eAAe,CAAC,CAAC;YACvE,cAAc,GAAG,IAAI,CAAC;QAC1B,CAAC;QAED,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEO,iBAAiB,CAAC,eAAwB,EAAE,kBAA8B;QAC9E,6DAA6D;QAC7D,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACvC,UAAU,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;QAElE,MAAM,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC/B,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAClC,mEAAmE;QACnE,EAAE,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE3B,8CAA8C;QAC9C,OAAO,CAAC,UAAU,CAAC,UAAU,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;QAC1C,MAAM,MAAM,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC;QAE9B,IAAI,MAAM,GAAG,OAAO,EAAE,CAAC;YACnB,OAAO;QACX,CAAC;QAED,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;QAElC,OAAO,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,EAAE,EAAE,CAAC,CAAC;QAC1C,IAAI,IAAI,CAAC,YAAY,EAAE,QAAQ,EAAE,CAAC,oBAAoB,EAAE,CAAC;YACrD,UAAU,CAAC,wBAAwB,CAAC,UAAU,EAAE,EAAE,EAAE,kBAAkB,CAAC,CAAC;QAC5E,CAAC;aAAM,CAAC;YACJ,UAAU,CAAC,wBAAwB,CAAC,UAAU,EAAE,EAAE,EAAE,kBAAkB,CAAC,CAAC;QAC5E,CAAC;IACL,CAAC;IAEO,0BAA0B,CAAC,eAAwB,EAAE,OAAgB;QACzE,MAAM,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC1C,aAAa,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC;QACxC,aAAa,CAAC,SAAS,EAAE,CAAC;QAE1B,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,OAAO,EAAE,aAAa,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC;QAC1G,OAAO,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,6BAA6B,CAAC;IACxE,CAAC;IAEO,eAAe,CAAC,MAAc;QAClC,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YACrC,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAC3C,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAElC,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC;YACvD,MAAM,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;YAC9C,MAAM,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;YACnD,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC;YAChD,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC;YACvC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,aAAa,EAAE,CAAC,CAAC;YAC5C,UAAU,CAAC,MAAM,EAAE,CAAC;YAEpB,OAAO,CAAC,yBAAyB,CAAC,KAAK,EAAE,WAAW,EAAE,eAAe,CAAC,CAAC;YACvE,MAAM,QAAQ,GAAG,IAAI,CAAC,YAAY,CAAC;YACnC,QAAQ,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,OAAO,CAAC,yBAAyB,CAAC,QAAQ,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YACnE,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YACjD,eAAe,CAAC,eAAe,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC;YAEvD,IAAI,IAAI,CAAC,wBAAwB,EAAE,CAAC;gBAChC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;YACvC,CAAC;YAED,IAAI,cAAc,GAAG,KAAK,CAAC;YAC3B,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,CAAC;YACjC,OAAO,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxE,OAAO,CAAC,oBAAoB,CAAC,OAAO,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;YAE3D,MAAM,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACzC,WAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC5E,OAAO,CAAC,oBAAoB,CAAC,WAAW,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;YAEpE,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAC3B,eAAe,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;YACzE,CAAC;iBAAM,CAAC;gBACJ,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,MAAM,eAAe,GAAG,eAAe,CAAC,MAAM,EAAE,CAAC;oBACjD,eAAe,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC;gBACpE,CAAC;qBAAM,CAAC;oBACJ,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,eAAe,CAAC,CAAC;gBACrE,CAAC;YACL,CAAC;YAED,IAAI,eAAe,GAAG,KAAK,CAAC;YAC5B,IAAI,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBAC5B,eAAe,GAAG,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,cAAc,CAAC,CAAC;gBACvE,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,CAAC;YAC9C,CAAC;YAED,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;gBAC9B,eAAe,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC;YACxF,CAAC;YAED,IAAI,cAAc,IAAI,eAAe,IAAI,IAAI,CAAC,0BAA0B,CAAC,eAAe,EAAE,WAAW,CAAC,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;gBACjI,IAAI,CAAC,iBAAiB,CAAC,eAAe,EAAE,kBAAkB,CAAC,CAAC;YAChE,CAAC;YAED,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;YAC7C,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;YAEjC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;QAC3C,CAAC;IACL,CAAC;IAEO,sBAAsB,CAAC,OAAe;QAC1C,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC/D,OAAO;QACX,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE,CAAC;YACxC,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QACjE,CAAC;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;QAC3C,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAElC,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC;YACxB,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;YAC1G,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;YACvE,OAAO;QACX,CAAC;QAED,WAAW;QACX,MAAM,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QACvC,gBAAgB,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;QAC1G,OAAO,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;QACvG,gBAAgB,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;QAChE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;QAEtD,WAAW;QACX,MAAM,eAAe,GAAG,IAAI,UAAU,EAAE,CAAC;QACzC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;QAC/D,UAAU,CAAC,WAAW,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;QAE/H,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC;IAC3C,CAAC;IAEO,eAAe;QACnB,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACjE,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;gBACvB,OAAO;YACX,CAAC;YAED,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YACxB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YAC1C,IAAI,CAAC,sBAAsB,CAAC,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC;YACnD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,kBAAkB;QACtB,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACtE,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type Behavior } from \"../behavior\";\r\nimport { type Scene } from \"../../scene\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type Observer } from \"../../Misc/observable\";\r\nimport { type Camera } from \"../../Cameras/camera\";\r\nimport { Matrix, Quaternion, Vector3 } from \"../../Maths/math.vector.pure\";\r\nimport { Clamp } from \"../../Maths/math.scalar.functions\";\r\nimport { type TransformNode } from \"../../Meshes/transformNode\";\r\nimport { Epsilon } from \"../../Maths/math.constants\";\r\n\r\n/**\r\n * A behavior that when attached to a mesh will follow a camera\r\n * @since 5.0.0\r\n */\r\nexport class FollowBehavior implements Behavior<TransformNode> {\r\n private _scene: Scene;\r\n\r\n // Memory cache to avoid GC usage\r\n private _tmpQuaternion: Quaternion = new Quaternion();\r\n private _tmpVectors: Vector3[] = [new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3(), new Vector3()];\r\n private _tmpMatrix: Matrix = new Matrix();\r\n private _tmpInvertView: Matrix = new Matrix();\r\n private _tmpForward: Vector3 = new Vector3();\r\n private _tmpNodeForward: Vector3 = new Vector3();\r\n private _tmpPosition: Vector3 = new Vector3();\r\n\r\n private _followedCamera: Nullable<Camera>;\r\n private _onBeforeRender: Nullable<Observer<Scene>>;\r\n\r\n private _workingPosition: Vector3 = new Vector3();\r\n private _workingQuaternion: Quaternion = new Quaternion();\r\n private _lastTick: number = -1;\r\n private _recenterNextUpdate = true;\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public attachedNode: Nullable<TransformNode>;\r\n\r\n /**\r\n * Set to false if the node should strictly follow the camera without any interpolation time\r\n */\r\n public interpolatePose = true;\r\n\r\n /**\r\n * Rate of interpolation of position and rotation of the attached node.\r\n * Higher values will give a slower interpolation.\r\n */\r\n public lerpTime = 500;\r\n\r\n /**\r\n * If the behavior should ignore the pitch and roll of the camera.\r\n */\r\n public ignoreCameraPitchAndRoll = false;\r\n\r\n /**\r\n * Pitch offset from camera (relative to Max Distance)\r\n * Is only effective if `ignoreCameraPitchAndRoll` is set to `true`.\r\n */\r\n public pitchOffset = 15;\r\n\r\n /**\r\n * The vertical angle from the camera forward axis to the owner will not exceed this value\r\n */\r\n public maxViewVerticalDegrees = 30;\r\n\r\n /**\r\n * The horizontal angle from the camera forward axis to the owner will not exceed this value\r\n */\r\n public maxViewHorizontalDegrees = 30;\r\n /**\r\n * The attached node will not reorient until the angle between its forward vector and the vector to the camera is greater than this value\r\n */\r\n public orientToCameraDeadzoneDegrees = 60;\r\n /**\r\n * Option to ignore distance clamping\r\n */\r\n public ignoreDistanceClamp = false;\r\n /**\r\n * Option to ignore angle clamping\r\n */\r\n public ignoreAngleClamp = false;\r\n /**\r\n * Max vertical distance between the attachedNode and camera\r\n */\r\n public verticalMaxDistance = 0;\r\n /**\r\n * Default distance from eye to attached node, i.e. the sphere radius\r\n */\r\n public defaultDistance = 0.8;\r\n /**\r\n * Max distance from eye to attached node, i.e. the sphere radius\r\n */\r\n public maximumDistance = 2;\r\n /**\r\n * Min distance from eye to attached node, i.e. the sphere radius\r\n */\r\n public minimumDistance = 0.3;\r\n\r\n /**\r\n * Ignore vertical movement and lock the Y position of the object.\r\n */\r\n public useFixedVerticalOffset = false;\r\n\r\n /**\r\n * Fixed vertical position offset distance.\r\n */\r\n public fixedVerticalOffset = 0;\r\n\r\n /**\r\n * Enables/disables the behavior\r\n * @internal\r\n */\r\n public _enabled = true;\r\n\r\n /**\r\n * The camera that should be followed by this behavior\r\n */\r\n public get followedCamera(): Nullable<Camera> {\r\n return this._followedCamera || this._scene.activeCamera;\r\n }\r\n\r\n public set followedCamera(camera: Nullable<Camera>) {\r\n this._followedCamera = camera;\r\n }\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"Follow\";\r\n }\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * Attaches the follow behavior\r\n * @param ownerNode The mesh that will be following once attached\r\n * @param followedCamera The camera that should be followed by the node\r\n */\r\n public attach(ownerNode: TransformNode, followedCamera?: Camera): void {\r\n this._scene = ownerNode.getScene();\r\n this.attachedNode = ownerNode;\r\n\r\n if (followedCamera) {\r\n this.followedCamera = followedCamera;\r\n }\r\n\r\n this._addObservables();\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this.attachedNode = null;\r\n this._removeObservables();\r\n }\r\n\r\n /**\r\n * Recenters the attached node in front of the camera on the next update\r\n */\r\n public recenter() {\r\n this._recenterNextUpdate = true;\r\n }\r\n\r\n private _angleBetweenVectorAndPlane(vector: Vector3, normal: Vector3) {\r\n // Work on copies\r\n this._tmpVectors[0].copyFrom(vector);\r\n vector = this._tmpVectors[0];\r\n this._tmpVectors[1].copyFrom(normal);\r\n normal = this._tmpVectors[1];\r\n\r\n vector.normalize();\r\n normal.normalize();\r\n\r\n return Math.PI / 2 - Math.acos(Vector3.Dot(vector, normal));\r\n }\r\n\r\n private _length2D(vector: Vector3) {\r\n return Math.sqrt(vector.x * vector.x + vector.z * vector.z);\r\n }\r\n\r\n private _distanceClamp(currentToTarget: Vector3, moveToDefault: boolean = false) {\r\n let minDistance = this.minimumDistance;\r\n let maxDistance = this.maximumDistance;\r\n const defaultDistance = this.defaultDistance;\r\n\r\n const direction = this._tmpVectors[0];\r\n direction.copyFrom(currentToTarget);\r\n let currentDistance = direction.length();\r\n direction.normalizeFromLength(currentDistance);\r\n\r\n if (this.ignoreCameraPitchAndRoll) {\r\n // If we don't account for pitch offset, the casted object will float up/down as the reference\r\n // gets closer to it because we will still be casting in the direction of the pitched offset.\r\n // To fix this, only modify the XZ position of the object.\r\n minDistance = this._length2D(direction) * minDistance;\r\n maxDistance = this._length2D(direction) * maxDistance;\r\n\r\n const currentDistance2D = this._length2D(currentToTarget);\r\n direction.scaleInPlace(currentDistance / currentDistance2D);\r\n currentDistance = currentDistance2D;\r\n }\r\n\r\n let clampedDistance: number;\r\n\r\n if (moveToDefault) {\r\n clampedDistance = defaultDistance;\r\n } else {\r\n clampedDistance = Clamp(currentDistance, minDistance, maxDistance);\r\n }\r\n\r\n currentToTarget.copyFrom(direction).scaleInPlace(clampedDistance);\r\n\r\n return currentDistance !== clampedDistance;\r\n }\r\n\r\n private _applyVerticalClamp(currentToTarget: Vector3) {\r\n if (this.verticalMaxDistance !== 0) {\r\n currentToTarget.y = Clamp(currentToTarget.y, -this.verticalMaxDistance, this.verticalMaxDistance);\r\n }\r\n }\r\n\r\n private _toOrientationQuatToRef(vector: Vector3, quaternion: Quaternion) {\r\n Quaternion.RotationYawPitchRollToRef(Math.atan2(vector.x, vector.z), Math.atan2(vector.y, Math.sqrt(vector.z * vector.z + vector.x * vector.x)), 0, quaternion);\r\n }\r\n\r\n private _applyPitchOffset(invertView: Matrix) {\r\n const forward = this._tmpVectors[0];\r\n const right = this._tmpVectors[1];\r\n forward.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n right.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(forward, invertView, forward);\r\n forward.y = 0;\r\n forward.normalize();\r\n Vector3.TransformNormalToRef(right, invertView, right);\r\n\r\n Quaternion.RotationAxisToRef(right, (this.pitchOffset * Math.PI) / 180, this._tmpQuaternion);\r\n forward.rotateByQuaternionToRef(this._tmpQuaternion, forward);\r\n this._toOrientationQuatToRef(forward, this._tmpQuaternion);\r\n this._tmpQuaternion.toRotationMatrix(this._tmpMatrix);\r\n\r\n // Since we already extracted position from the invert view matrix, we can\r\n // disregard the position part of the matrix in the copy\r\n invertView.copyFrom(this._tmpMatrix);\r\n }\r\n\r\n private _angularClamp(invertView: Matrix, currentToTarget: Vector3): boolean {\r\n const forward = this._tmpVectors[5];\r\n forward.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n const right = this._tmpVectors[6];\r\n right.copyFromFloats(1, 0, 0);\r\n\r\n // forward and right are related to camera frame of reference\r\n Vector3.TransformNormalToRef(forward, invertView, forward);\r\n Vector3.TransformNormalToRef(right, invertView, right);\r\n\r\n // Up is global Z\r\n const up = Vector3.UpReadOnly;\r\n\r\n const dist = currentToTarget.length();\r\n\r\n if (dist < Epsilon) {\r\n return false;\r\n }\r\n\r\n let angularClamped = false;\r\n const rotationQuat = this._tmpQuaternion;\r\n\r\n // X-axis leashing\r\n if (this.ignoreCameraPitchAndRoll) {\r\n const angle = Vector3.GetAngleBetweenVectorsOnPlane(currentToTarget, forward, right);\r\n Quaternion.RotationAxisToRef(right, angle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n } else {\r\n const angle = -Vector3.GetAngleBetweenVectorsOnPlane(currentToTarget, forward, right);\r\n const minMaxAngle = ((this.maxViewVerticalDegrees * Math.PI) / 180) * 0.5;\r\n if (angle < -minMaxAngle) {\r\n Quaternion.RotationAxisToRef(right, -angle - minMaxAngle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n angularClamped = true;\r\n } else if (angle > minMaxAngle) {\r\n Quaternion.RotationAxisToRef(right, -angle + minMaxAngle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n angularClamped = true;\r\n }\r\n }\r\n\r\n // Y-axis leashing\r\n const angle = this._angleBetweenVectorAndPlane(currentToTarget, right) * (this._scene.useRightHandedSystem ? -1 : 1);\r\n const minMaxAngle = ((this.maxViewHorizontalDegrees * Math.PI) / 180) * 0.5;\r\n if (angle < -minMaxAngle) {\r\n Quaternion.RotationAxisToRef(up, -angle - minMaxAngle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n angularClamped = true;\r\n } else if (angle > minMaxAngle) {\r\n Quaternion.RotationAxisToRef(up, -angle + minMaxAngle, rotationQuat);\r\n currentToTarget.rotateByQuaternionToRef(rotationQuat, currentToTarget);\r\n angularClamped = true;\r\n }\r\n\r\n return angularClamped;\r\n }\r\n\r\n private _orientationClamp(currentToTarget: Vector3, rotationQuaternion: Quaternion) {\r\n // Construct a rotation quat from up vector and target vector\r\n const toFollowed = this._tmpVectors[0];\r\n toFollowed.copyFrom(currentToTarget).scaleInPlace(-1).normalize();\r\n\r\n const up = this._tmpVectors[1];\r\n const right = this._tmpVectors[2];\r\n // We use global up vector to orient the following node (global +Y)\r\n up.copyFromFloats(0, 1, 0);\r\n\r\n // Gram-Schmidt to create an orthonormal frame\r\n Vector3.CrossToRef(toFollowed, up, right);\r\n const length = right.length();\r\n\r\n if (length < Epsilon) {\r\n return;\r\n }\r\n\r\n right.normalizeFromLength(length);\r\n\r\n Vector3.CrossToRef(right, toFollowed, up);\r\n if (this.attachedNode?.getScene().useRightHandedSystem) {\r\n Quaternion.FromLookDirectionRHToRef(toFollowed, up, rotationQuaternion);\r\n } else {\r\n Quaternion.FromLookDirectionLHToRef(toFollowed, up, rotationQuaternion);\r\n }\r\n }\r\n\r\n private _passedOrientationDeadzone(currentToTarget: Vector3, forward: Vector3) {\r\n const leashToFollow = this._tmpVectors[5];\r\n leashToFollow.copyFrom(currentToTarget);\r\n leashToFollow.normalize();\r\n\r\n const angle = Math.abs(Vector3.GetAngleBetweenVectorsOnPlane(forward, leashToFollow, Vector3.UpReadOnly));\r\n return (angle * 180) / Math.PI > this.orientToCameraDeadzoneDegrees;\r\n }\r\n\r\n private _updateLeashing(camera: Camera) {\r\n if (this.attachedNode && this._enabled) {\r\n const oldParent = this.attachedNode.parent;\r\n this.attachedNode.setParent(null);\r\n\r\n const worldMatrix = this.attachedNode.getWorldMatrix();\r\n const currentToTarget = this._workingPosition;\r\n const rotationQuaternion = this._workingQuaternion;\r\n const pivot = this.attachedNode.getPivotPoint();\r\n const invertView = this._tmpInvertView;\r\n invertView.copyFrom(camera.getViewMatrix());\r\n invertView.invert();\r\n\r\n Vector3.TransformCoordinatesToRef(pivot, worldMatrix, currentToTarget);\r\n const position = this._tmpPosition;\r\n position.copyFromFloats(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(position, worldMatrix, position);\r\n position.scaleInPlace(-1).subtractInPlace(pivot);\r\n currentToTarget.subtractInPlace(camera.globalPosition);\r\n\r\n if (this.ignoreCameraPitchAndRoll) {\r\n this._applyPitchOffset(invertView);\r\n }\r\n\r\n let angularClamped = false;\r\n const forward = this._tmpForward;\r\n forward.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n Vector3.TransformNormalToRef(forward, invertView, forward);\r\n\r\n const nodeForward = this._tmpNodeForward;\r\n nodeForward.copyFromFloats(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n Vector3.TransformNormalToRef(nodeForward, worldMatrix, nodeForward);\r\n\r\n if (this._recenterNextUpdate) {\r\n currentToTarget.copyFrom(forward).scaleInPlace(this.defaultDistance);\r\n } else {\r\n if (this.ignoreAngleClamp) {\r\n const currentDistance = currentToTarget.length();\r\n currentToTarget.copyFrom(forward).scaleInPlace(currentDistance);\r\n } else {\r\n angularClamped = this._angularClamp(invertView, currentToTarget);\r\n }\r\n }\r\n\r\n let distanceClamped = false;\r\n if (!this.ignoreDistanceClamp) {\r\n distanceClamped = this._distanceClamp(currentToTarget, angularClamped);\r\n this._applyVerticalClamp(currentToTarget);\r\n }\r\n\r\n if (this.useFixedVerticalOffset) {\r\n currentToTarget.y = position.y - camera.globalPosition.y + this.fixedVerticalOffset;\r\n }\r\n\r\n if (angularClamped || distanceClamped || this._passedOrientationDeadzone(currentToTarget, nodeForward) || this._recenterNextUpdate) {\r\n this._orientationClamp(currentToTarget, rotationQuaternion);\r\n }\r\n\r\n this._workingPosition.subtractInPlace(pivot);\r\n this._recenterNextUpdate = false;\r\n\r\n this.attachedNode.setParent(oldParent);\r\n }\r\n }\r\n\r\n private _updateTransformToGoal(elapsed: number) {\r\n if (!this.attachedNode || !this.followedCamera || !this._enabled) {\r\n return;\r\n }\r\n\r\n if (!this.attachedNode.rotationQuaternion) {\r\n this.attachedNode.rotationQuaternion = Quaternion.Identity();\r\n }\r\n\r\n const oldParent = this.attachedNode.parent;\r\n this.attachedNode.setParent(null);\r\n\r\n if (!this.interpolatePose) {\r\n this.attachedNode.position.copyFrom(this.followedCamera.globalPosition).addInPlace(this._workingPosition);\r\n this.attachedNode.rotationQuaternion.copyFrom(this._workingQuaternion);\r\n return;\r\n }\r\n\r\n // position\r\n const currentDirection = new Vector3();\r\n currentDirection.copyFrom(this.attachedNode.position).subtractInPlace(this.followedCamera.globalPosition);\r\n Vector3.SmoothToRef(currentDirection, this._workingPosition, elapsed, this.lerpTime, currentDirection);\r\n currentDirection.addInPlace(this.followedCamera.globalPosition);\r\n this.attachedNode.position.copyFrom(currentDirection);\r\n\r\n // rotation\r\n const currentRotation = new Quaternion();\r\n currentRotation.copyFrom(this.attachedNode.rotationQuaternion);\r\n Quaternion.SmoothToRef(currentRotation, this._workingQuaternion, elapsed, this.lerpTime, this.attachedNode.rotationQuaternion);\r\n\r\n this.attachedNode.setParent(oldParent);\r\n }\r\n\r\n private _addObservables() {\r\n this._lastTick = Date.now();\r\n this._onBeforeRender = this._scene.onBeforeRenderObservable.add(() => {\r\n if (!this.followedCamera) {\r\n return;\r\n }\r\n\r\n const tick = Date.now();\r\n this._updateLeashing(this.followedCamera);\r\n this._updateTransformToGoal(tick - this._lastTick);\r\n this._lastTick = tick;\r\n });\r\n }\r\n\r\n private _removeObservables() {\r\n if (this._onBeforeRender) {\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRender);\r\n }\r\n }\r\n}\r\n"]}
@@ -1,6 +1,6 @@
1
1
  import { WebXRFeatureName } from "../../XR/webXRFeaturesManager.js";
2
- import { Quaternion, TmpVectors, Vector3 } from "../../Maths/math.vector.js";
3
- import { Tools } from "../../Misc/tools.js";
2
+ import { Quaternion, TmpVectors, Vector3 } from "../../Maths/math.vector.pure.js";
3
+ import { Tools } from "../../Misc/tools.pure.js";
4
4
  /**
5
5
  * Zones around the hand
6
6
  */