@babylonjs/core 9.10.1 → 9.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.d.ts +1 -1
- package/Actions/actionManager.js +8 -5
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animatable.core.d.ts +1 -1
- package/Animations/animatable.core.js +2 -2
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationPropertiesOverride.js +1 -1
- package/Animations/animationPropertiesOverride.js.map +1 -1
- package/Animations/animatorAvatar.d.ts +2 -2
- package/Animations/animatorAvatar.js +3 -3
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/pathCursor.d.ts +1 -1
- package/Animations/pathCursor.js +1 -1
- package/Animations/pathCursor.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +1 -1
- package/Animations/runtimeAnimation.js +2 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/analyser.js +1 -1
- package/Audio/analyser.js.map +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.d.ts +2 -0
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.d.ts +13 -3
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js +16 -0
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.d.ts +4 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js +22 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +6 -0
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js +22 -5
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +2 -2
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +13 -1
- package/Behaviors/Cameras/interpolatingBehavior.js +13 -1
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
- package/Bones/boneIKController.d.ts +1 -1
- package/Bones/boneIKController.js +1 -1
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.d.ts +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.d.ts +2 -2
- package/Bones/skeleton.functions.d.ts +1 -1
- package/Bones/skeleton.functions.js +3 -3
- package/Bones/skeleton.functions.js.map +1 -1
- package/Bones/skeleton.js +3 -4
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.align.pure.js +6 -0
- package/Buffers/buffer.align.pure.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
- package/Buffers/buffer.pure.d.ts +8 -0
- package/Buffers/buffer.pure.js +31 -2
- package/Buffers/buffer.pure.js.map +1 -1
- package/Buffers/bufferUtils.js +17 -5
- package/Buffers/bufferUtils.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +2 -2
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +1 -1
- package/Cameras/Limits/geospatialLimits.js +1 -1
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.js +2 -2
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrCameraMetrics.js +1 -1
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/cameraInputsManager.d.ts +1 -1
- package/Cameras/cameraInputsManager.js +1 -1
- package/Cameras/cameraInputsManager.js.map +1 -1
- package/Collisions/collider.d.ts +1 -1
- package/Collisions/collider.js +1 -1
- package/Collisions/collider.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +2 -2
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/computeEffect.d.ts +6 -0
- package/Compute/computeEffect.js +3 -0
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.pure.d.ts +4 -0
- package/Compute/computeShader.pure.js +1 -0
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -1
- package/Culling/Octrees/octreeBlock.js +1 -1
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/boundingBox.d.ts +1 -1
- package/Culling/boundingBox.js +1 -1
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -1
- package/Culling/boundingInfo.js +1 -1
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -1
- package/Culling/boundingSphere.js +1 -1
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.core.d.ts +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Debug/axesViewer.d.ts +1 -1
- package/Debug/axesViewer.js +3 -3
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/boneAxesViewer.d.ts +1 -1
- package/Debug/boneAxesViewer.js +1 -1
- package/Debug/boneAxesViewer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +1 -1
- package/Debug/directionalLightFrustumViewer.js +6 -6
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/rayHelper.d.ts +1 -1
- package/Debug/rayHelper.js +2 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +2 -2
- package/Debug/skeletonViewer.js +10 -10
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +0 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +4 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.pure.js +154 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +7 -1
- package/Engines/abstractEngine.pure.js +34 -4
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -7
- package/Engines/engine.pure.js +0 -34
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/engineFactory.d.ts +2 -2
- package/Engines/engineFactory.js +3 -3
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/thinNativeEngine.pure.js +15 -8
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Events/pointerEvents.d.ts +1 -1
- package/Events/pointerEvents.js +1 -1
- package/Events/pointerEvents.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraphBlock.d.ts +1 -1
- package/FlowGraph/flowGraphBlock.js +1 -1
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphMath.d.ts +1 -1
- package/FlowGraph/flowGraphMath.js +1 -1
- package/FlowGraph/flowGraphMath.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +1 -1
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
- package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/serialization.js +4 -4
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/utils.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
- package/FrameGraph/Node/nodeRenderGraph.js +7 -7
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js +1 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/frameGraphTextureManager.js +1 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +5 -5
- package/Gizmos/axisDragGizmo.js +6 -6
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.d.ts +4 -4
- package/Gizmos/axisScaleGizmo.js +6 -6
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +5 -5
- package/Gizmos/boundingBoxGizmo.js +7 -7
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +3 -3
- package/Gizmos/cameraGizmo.js +7 -7
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +2 -2
- package/Gizmos/gizmo.js +3 -3
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +2 -2
- package/Gizmos/gizmoManager.js +2 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +4 -4
- package/Gizmos/lightGizmo.js +11 -11
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +4 -4
- package/Gizmos/planeDragGizmo.js +5 -5
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +1 -1
- package/Gizmos/positionGizmo.js +2 -2
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +3 -3
- package/Gizmos/rotationGizmo.js +3 -3
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +2 -2
- package/Gizmos/scaleGizmo.js +4 -4
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Gizmos/spatialAudioGizmo.d.ts +2 -2
- package/Gizmos/spatialAudioGizmo.js +6 -6
- package/Gizmos/spatialAudioGizmo.js.map +1 -1
- package/Helpers/environmentHelper.d.ts +6 -6
- package/Helpers/environmentHelper.js +12 -12
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/materialConversionHelper.d.ts +1 -1
- package/Helpers/materialConversionHelper.js +1 -1
- package/Helpers/materialConversionHelper.js.map +1 -1
- package/Helpers/photoDome.d.ts +1 -1
- package/Helpers/photoDome.js +1 -1
- package/Helpers/photoDome.js.map +1 -1
- package/Helpers/textureDome.d.ts +4 -4
- package/Helpers/textureDome.js +6 -6
- package/Helpers/textureDome.js.map +1 -1
- package/Helpers/videoDome.d.ts +1 -1
- package/Helpers/videoDome.js +2 -2
- package/Helpers/videoDome.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +1 -1
- package/Inputs/scene.inputManager.js +1 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.js +1 -1
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -1
- package/Layers/effectLayer.js +3 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/layer.d.ts +2 -2
- package/Layers/layer.js +4 -4
- package/Layers/layer.js.map +1 -1
- package/Layers/thinEffectLayer.d.ts +2 -2
- package/Layers/thinEffectLayer.js +3 -3
- package/Layers/thinEffectLayer.js.map +1 -1
- package/Layers/thinGlowLayer.d.ts +1 -1
- package/Layers/thinGlowLayer.js +3 -3
- package/Layers/thinGlowLayer.js.map +1 -1
- package/Layers/thinHighlightLayer.d.ts +1 -1
- package/Layers/thinHighlightLayer.js +3 -3
- package/Layers/thinHighlightLayer.js.map +1 -1
- package/Layers/thinSelectionOutlineLayer.d.ts +1 -1
- package/Layers/thinSelectionOutlineLayer.js +3 -3
- package/Layers/thinSelectionOutlineLayer.js.map +1 -1
- package/Legacy/legacy.js +12 -1
- package/Legacy/legacy.js.map +1 -1
- package/LensFlares/lensFlare.d.ts +2 -2
- package/LensFlares/lensFlare.js +3 -3
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.d.ts +1 -1
- package/LensFlares/lensFlareSystem.js +6 -6
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/LTC/ltcTextureTool.js +1 -1
- package/Lights/LTC/ltcTextureTool.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -285
- package/Lights/Shadows/cascadedShadowGenerator.js +3 -857
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.pure.d.ts +290 -0
- package/Lights/Shadows/cascadedShadowGenerator.pure.js +868 -0
- package/Lights/Shadows/cascadedShadowGenerator.pure.js.map +1 -0
- package/Lights/Shadows/pure.d.ts +1 -0
- package/Lights/Shadows/pure.js +1 -0
- package/Lights/Shadows/pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +3 -3
- package/Lights/Shadows/shadowGenerator.js +7 -7
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.d.ts +1 -1
- package/Lights/areaLight.js +0 -1
- package/Lights/areaLight.js.map +1 -1
- package/Lights/light.d.ts +2 -2
- package/Lights/light.js +2 -2
- package/Lights/light.js.map +1 -1
- package/Lights/shadowLight.d.ts +1 -1
- package/Lights/shadowLight.js +1 -1
- package/Lights/shadowLight.js.map +1 -1
- package/Loading/sceneLoader.d.ts +2 -2
- package/Loading/sceneLoader.js +3 -3
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.d.ts +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.js +1 -1
- package/Materials/GreasedLine/greasedLineMaterialDefaults.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +3 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +3 -3
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js +6 -6
- package/Materials/Node/Blocks/Fragment/prePassOutputBlock.pure.js.map +1 -1
- package/Materials/Node/nodeMaterial.pure.d.ts +12 -0
- package/Materials/Node/nodeMaterial.pure.js +68 -13
- package/Materials/Node/nodeMaterial.pure.js.map +1 -1
- package/Materials/Node/nodeMaterialDefault.js +14 -14
- package/Materials/Node/nodeMaterialDefault.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.pure.js +19 -4
- package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +40 -2
- package/Materials/PBR/pbrAnisotropicConfiguration.js +41 -3
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +5 -1
- package/Materials/PBR/pbrBRDFConfiguration.js +5 -1
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +2 -2
- package/Materials/PBR/pbrBaseSimpleMaterial.js +2 -2
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +42 -2
- package/Materials/PBR/pbrClearCoatConfiguration.js +42 -2
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +38 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +38 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrMaterial.pure.d.ts +6 -0
- package/Materials/PBR/pbrMaterial.pure.js +8 -0
- package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +41 -2
- package/Materials/PBR/pbrSheenConfiguration.js +41 -2
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +41 -2
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +42 -3
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +2 -2
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.d.ts +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js +5 -109
- package/Materials/Textures/Loaders/EXR/exrLoader.core.js.map +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js +1 -1
- package/Materials/Textures/Loaders/EXR/exrLoader.decoder.js.map +1 -1
- package/Materials/Textures/Loaders/basisTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/basisTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +3 -1
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +11 -2
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/Packer/packer.d.ts +1 -1
- package/Materials/Textures/Packer/packer.js +6 -6
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
- package/Materials/Textures/Procedurals/customProceduralTexture.js +4 -4
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.pure.js +17 -5
- package/Materials/Textures/Procedurals/noiseProceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js +4 -1
- package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.d.ts +1 -1
- package/Materials/Textures/prePassRenderTarget.js +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/rawCubeTexture.d.ts +1 -1
- package/Materials/Textures/rawCubeTexture.js +2 -2
- package/Materials/Textures/rawCubeTexture.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +1 -1
- package/Materials/Textures/rawTexture.js +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/rawTexture2DArray.d.ts +1 -1
- package/Materials/Textures/rawTexture2DArray.js +1 -1
- package/Materials/Textures/rawTexture2DArray.js.map +1 -1
- package/Materials/Textures/rawTexture3D.d.ts +1 -1
- package/Materials/Textures/rawTexture3D.js +1 -1
- package/Materials/Textures/rawTexture3D.js.map +1 -1
- package/Materials/Textures/refractionTexture.d.ts +1 -1
- package/Materials/Textures/refractionTexture.js +1 -1
- package/Materials/Textures/refractionTexture.js.map +1 -1
- package/Materials/Textures/textureMerger.d.ts +1 -1
- package/Materials/Textures/textureMerger.js +1 -1
- package/Materials/Textures/textureMerger.js.map +1 -1
- package/Materials/Textures/textureProcessor.d.ts +1 -1
- package/Materials/Textures/textureProcessor.js +2 -2
- package/Materials/Textures/textureProcessor.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.d.ts +4 -4
- package/Materials/Textures/thinRenderTargetTexture.js +2 -2
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +1 -1
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Materials/effect.pure.d.ts +2 -2
- package/Materials/effect.pure.js +12 -6
- package/Materials/effect.pure.js.map +1 -1
- package/Materials/effectRenderer.pure.js +4 -2
- package/Materials/effectRenderer.pure.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.d.ts +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +1 -1
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/material.detailMapConfiguration.d.ts +39 -1
- package/Materials/material.detailMapConfiguration.js +39 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/materialHelper.functions.js +45 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.d.ts +1 -1
- package/Materials/materialHelper.geometryrendering.js +1 -1
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/materialPluginFactoryExport.js +2 -2
- package/Materials/materialPluginFactoryExport.js.map +1 -1
- package/Materials/meshDebugPluginMaterial.pure.js +15 -13
- package/Materials/meshDebugPluginMaterial.pure.js.map +1 -1
- package/Materials/pushMaterial.d.ts +7 -1
- package/Materials/pushMaterial.js +7 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.axis.d.ts +1 -1
- package/Maths/math.axis.js +1 -1
- package/Maths/math.axis.js.map +1 -1
- package/Maths/math.d.ts +2 -2
- package/Maths/math.functions.d.ts +1 -1
- package/Maths/math.functions.js +1 -1
- package/Maths/math.functions.js.map +1 -1
- package/Maths/math.isovector.d.ts +1 -1
- package/Maths/math.isovector.js +1 -1
- package/Maths/math.isovector.js.map +1 -1
- package/Maths/math.js +2 -2
- package/Maths/math.js.map +1 -1
- package/Maths/math.path.d.ts +1 -1
- package/Maths/math.path.js +1 -1
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.plane.d.ts +1 -1
- package/Maths/math.plane.js +1 -1
- package/Maths/math.plane.js.map +1 -1
- package/Maths/math.polar.d.ts +1 -1
- package/Maths/math.polar.js +1 -1
- package/Maths/math.polar.js.map +1 -1
- package/Maths/math.vertexFormat.d.ts +1 -1
- package/Maths/math.vertexFormat.js +1 -1
- package/Maths/math.vertexFormat.js.map +1 -1
- package/Maths/pure.d.ts +1 -0
- package/Maths/pure.js +1 -0
- package/Maths/pure.js.map +1 -1
- package/Meshes/Builders/geodesicBuilder.js +1 -1
- package/Meshes/Builders/geodesicBuilder.js.map +1 -1
- package/Meshes/Builders/goldbergBuilder.d.ts +1 -1
- package/Meshes/Builders/goldbergBuilder.js +4 -4
- package/Meshes/Builders/goldbergBuilder.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.d.ts +4 -4
- package/Meshes/Builders/greasedLineBuilder.js +5 -5
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Builders/textBuilder.d.ts +2 -2
- package/Meshes/Builders/textBuilder.js +4 -4
- package/Meshes/Builders/textBuilder.js.map +1 -1
- package/Meshes/Builders/tiledBoxBuilder.d.ts +3 -3
- package/Meshes/Builders/tiledBoxBuilder.js +3 -3
- package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.d.ts +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCodec.js +1 -1
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.js +1 -1
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoEncoder.d.ts +1 -1
- package/Meshes/Compression/dracoEncoder.js +2 -2
- package/Meshes/Compression/dracoEncoder.js.map +1 -1
- package/Meshes/Compression/meshoptCompression.js +1 -1
- package/Meshes/Compression/meshoptCompression.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +64 -3
- package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +2 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +3 -3
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/Node/nodeGeometry.d.ts +2 -2
- package/Meshes/Node/nodeGeometry.js +4 -4
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/Node/nodeGeometryBuildState.d.ts +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js +1 -1
- package/Meshes/Node/nodeGeometryBuildState.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.d.ts +1 -1
- package/Meshes/abstractMesh.hotSpot.js +2 -2
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Meshes/abstractMesh.pure.js +2 -13
- package/Meshes/abstractMesh.pure.js.map +1 -1
- package/Meshes/buffer.d.ts +1 -1
- package/Meshes/buffer.js +1 -1
- package/Meshes/buffer.js.map +1 -1
- package/Meshes/csg.d.ts +3 -3
- package/Meshes/csg.js +4 -4
- package/Meshes/csg.js.map +1 -1
- package/Meshes/csg2.d.ts +1 -1
- package/Meshes/csg2.js +38 -11
- package/Meshes/csg2.js.map +1 -1
- package/Meshes/geodesicMesh.d.ts +1 -1
- package/Meshes/geodesicMesh.js +1 -1
- package/Meshes/geodesicMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +2 -2
- package/Meshes/geometry.js +4 -4
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/lattice.d.ts +1 -1
- package/Meshes/lattice.js +1 -1
- package/Meshes/lattice.js.map +1 -1
- package/Meshes/lattice.material.d.ts +1 -1
- package/Meshes/lattice.material.js +1 -1
- package/Meshes/lattice.material.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +2 -2
- package/Meshes/mesh.vertexData.js +3 -4
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/mesh.vertexData.subdivide.js +1 -1
- package/Meshes/mesh.vertexData.subdivide.js.map +1 -1
- package/Meshes/meshBuilder.d.ts +18 -18
- package/Meshes/meshBuilder.js +18 -18
- package/Meshes/meshBuilder.js.map +1 -1
- package/Meshes/meshSimplification.d.ts +1 -1
- package/Meshes/meshSimplification.js +4 -4
- package/Meshes/meshSimplification.js.map +1 -1
- package/Meshes/meshUVSpaceRenderer.d.ts +1 -1
- package/Meshes/meshUVSpaceRenderer.js +0 -1
- package/Meshes/meshUVSpaceRenderer.js.map +1 -1
- package/Meshes/meshUtils.d.ts +1 -1
- package/Meshes/meshUtils.js +2 -2
- package/Meshes/meshUtils.js.map +1 -1
- package/Meshes/polygonMesh.d.ts +2 -2
- package/Meshes/polygonMesh.js +3 -3
- package/Meshes/polygonMesh.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js +1 -1
- package/Misc/HighDynamicRange/panoramaToCubemap.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/areaLightsTextureTools.d.ts +1 -1
- package/Misc/areaLightsTextureTools.js +3 -3
- package/Misc/areaLightsTextureTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +4 -4
- package/Misc/assetsManager.js +5 -5
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basisWorker.js +1 -1
- package/Misc/basisWorker.js.map +1 -1
- package/Misc/brdfTextureTools.js +1 -1
- package/Misc/brdfTextureTools.js.map +1 -1
- package/Misc/copyTextureToTexture.d.ts +1 -1
- package/Misc/copyTextureToTexture.js +1 -1
- package/Misc/copyTextureToTexture.js.map +1 -1
- package/Misc/decorators.serialization.js +2 -2
- package/Misc/decorators.serialization.js.map +1 -1
- package/Misc/depthReducer.d.ts +2 -2
- package/Misc/depthReducer.js +2 -2
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/gradients.d.ts +1 -1
- package/Misc/gradients.js +1 -1
- package/Misc/gradients.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +1 -1
- package/Misc/greasedLineTools.js +3 -3
- package/Misc/greasedLineTools.js.map +1 -1
- package/Misc/halfFloat.d.ts +17 -0
- package/Misc/halfFloat.js +131 -0
- package/Misc/halfFloat.js.map +1 -0
- package/Misc/khronosTextureContainer2.js +1 -1
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/meshExploder.js +1 -1
- package/Misc/meshExploder.js.map +1 -1
- package/Misc/pivotTools.js +1 -1
- package/Misc/pivotTools.js.map +1 -1
- package/Misc/rgbdTextureTools.js +1 -1
- package/Misc/rgbdTextureTools.js.map +1 -1
- package/Misc/sceneOptimizer.js +1 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/sceneRecorder.js +7 -7
- package/Misc/sceneRecorder.js.map +1 -1
- package/Misc/sceneSerializer.js +3 -3
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +1 -1
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/textureTools.d.ts +3 -13
- package/Misc/textureTools.js +6 -64
- package/Misc/textureTools.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +1 -1
- package/Misc/thinMinMaxReducer.js +1 -1
- package/Misc/thinMinMaxReducer.js.map +1 -1
- package/Misc/tools.internals.js +1 -1
- package/Misc/tools.internals.js.map +1 -1
- package/Misc/tools.pure.js +11 -4
- package/Misc/tools.pure.js.map +1 -1
- package/Misc/trajectoryClassifier.d.ts +1 -1
- package/Misc/trajectoryClassifier.js +1 -1
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Misc/videoRecorder.js +1 -1
- package/Misc/videoRecorder.js.map +1 -1
- package/Misc/virtualJoystick.d.ts +1 -1
- package/Misc/virtualJoystick.js +1 -1
- package/Misc/virtualJoystick.js.map +1 -1
- package/Morph/morphTarget.js +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Navigation/Plugins/recastJSPlugin.d.ts +1 -1
- package/Navigation/Plugins/recastJSPlugin.js +2 -2
- package/Navigation/Plugins/recastJSPlugin.js.map +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/boxParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/cylinderParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/hemisphericParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +2 -2
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/pointParticleEmitter.js.map +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.d.ts +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js +1 -1
- package/Particles/EmitterTypes/sphereParticleEmitter.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +4 -4
- package/Particles/Node/nodeParticleBuildState.js +2 -2
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
- package/Particles/Node/nodeParticleSystemSet.helper.js +31 -31
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.js +8 -8
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/attractor.d.ts +1 -1
- package/Particles/attractor.js +1 -1
- package/Particles/attractor.js.map +1 -1
- package/Particles/computeShaderParticleSystem.pure.js +5 -1
- package/Particles/computeShaderParticleSystem.pure.js.map +1 -1
- package/Particles/flowMap.d.ts +7 -1
- package/Particles/flowMap.js +7 -1
- package/Particles/flowMap.js.map +1 -1
- package/Particles/gpuParticleSystem.pure.d.ts +1 -0
- package/Particles/gpuParticleSystem.pure.js +17 -1
- package/Particles/gpuParticleSystem.pure.js.map +1 -1
- package/Particles/particle.d.ts +2 -2
- package/Particles/particle.js +2 -2
- package/Particles/particle.js.map +1 -1
- package/Particles/particleHelper.js +5 -5
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/particleSystem.functions.d.ts +1 -1
- package/Particles/particleSystem.functions.js +1 -1
- package/Particles/particleSystem.functions.js.map +1 -1
- package/Particles/particleSystemSet.d.ts +1 -1
- package/Particles/particleSystemSet.js +5 -5
- package/Particles/particleSystemSet.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +1 -1
- package/Particles/pointsCloudSystem.js +6 -6
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticle.d.ts +2 -2
- package/Particles/solidParticle.js +3 -3
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +4 -4
- package/Particles/solidParticleSystem.js +7 -7
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/subEmitter.js +1 -1
- package/Particles/subEmitter.js.map +1 -1
- package/Particles/thinParticleSystem.function.js +2 -2
- package/Particles/thinParticleSystem.function.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/castingResult.d.ts +1 -1
- package/Physics/castingResult.js +1 -1
- package/Physics/castingResult.js.map +1 -1
- package/Physics/physicsHelper.d.ts +1 -1
- package/Physics/physicsHelper.js +4 -4
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +1 -1
- package/Physics/physicsImpostor.js +1 -1
- package/Physics/physicsImpostor.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +1 -1
- package/Physics/physicsRaycastResult.js +1 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v1/Plugins/ammoJSPlugin.d.ts +2 -2
- package/Physics/v1/Plugins/ammoJSPlugin.js +5 -5
- package/Physics/v1/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/v1/Plugins/oimoJSPlugin.d.ts +2 -2
- package/Physics/v1/Plugins/oimoJSPlugin.js +2 -2
- package/Physics/v1/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/v1/physicsEngine.d.ts +1 -1
- package/Physics/v1/physicsEngine.js +1 -1
- package/Physics/v1/physicsEngine.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.d.ts +14 -2
- package/Physics/v2/Plugins/havokPlugin.js +45 -7
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/Physics/v2/characterController.d.ts +1 -1
- package/Physics/v2/characterController.js +2 -2
- package/Physics/v2/characterController.js.map +1 -1
- package/Physics/v2/physicsAggregate.d.ts +3 -3
- package/Physics/v2/physicsAggregate.js +10 -6
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +1 -1
- package/Physics/v2/physicsBody.js +1 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsEngine.d.ts +1 -1
- package/Physics/v2/physicsEngine.js +1 -1
- package/Physics/v2/physicsEngine.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +1 -1
- package/Physics/v2/physicsShape.js +1 -1
- package/Physics/v2/physicsShape.js.map +1 -1
- package/Physics/v2/ragdoll.d.ts +2 -2
- package/Physics/v2/ragdoll.js +2 -2
- package/Physics/v2/ragdoll.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.d.ts +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +8 -6
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +3 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/bloomEffect.d.ts +1 -1
- package/PostProcesses/bloomEffect.js +4 -4
- package/PostProcesses/bloomEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldEffect.d.ts +1 -1
- package/PostProcesses/depthOfFieldEffect.js +3 -3
- package/PostProcesses/depthOfFieldEffect.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.d.ts +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.d.ts +1 -1
- package/PostProcesses/highlightsPostProcess.js +1 -1
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +3 -0
- package/PostProcesses/postProcessManager.js +4 -1
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.d.ts +1 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.js +10 -0
- package/PostProcesses/subSurfaceScatteringPostProcess.pure.js.map +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.d.ts +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/thinBloomEffect.js +1 -1
- package/PostProcesses/thinBloomEffect.js.map +1 -1
- package/PostProcesses/thinBloomMergePostProcess.d.ts +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
- package/PostProcesses/thinBlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinBlurPostProcess.js +1 -1
- package/PostProcesses/thinBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinChromaticAberrationPostProcess.d.ts +2 -2
- package/PostProcesses/thinChromaticAberrationPostProcess.js +2 -2
- package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/thinColorCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/thinColorCorrectionPostProcess.js +2 -2
- package/PostProcesses/thinColorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/thinConvolutionPostProcess.d.ts +1 -1
- package/PostProcesses/thinConvolutionPostProcess.js +1 -1
- package/PostProcesses/thinConvolutionPostProcess.js.map +1 -1
- package/PostProcesses/thinCustomPostProcess.d.ts +1 -1
- package/PostProcesses/thinCustomPostProcess.js +1 -1
- package/PostProcesses/thinCustomPostProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldEffect.d.ts +3 -0
- package/PostProcesses/thinDepthOfFieldEffect.js +4 -1
- package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/thinFXAAPostProcess.d.ts +2 -2
- package/PostProcesses/thinFXAAPostProcess.js +2 -2
- package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
- package/PostProcesses/thinFilterPostProcess.d.ts +2 -2
- package/PostProcesses/thinFilterPostProcess.js +2 -2
- package/PostProcesses/thinFilterPostProcess.js.map +1 -1
- package/PostProcesses/thinGrainPostProcess.d.ts +1 -1
- package/PostProcesses/thinGrainPostProcess.js +1 -1
- package/PostProcesses/thinGrainPostProcess.js.map +1 -1
- package/PostProcesses/thinImageProcessingPostProcess.d.ts +2 -2
- package/PostProcesses/thinImageProcessingPostProcess.js +2 -2
- package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.js +2 -2
- package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.d.ts +1 -1
- package/PostProcesses/thinPassPostProcess.js +1 -1
- package/PostProcesses/thinPassPostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.js +1 -1
- package/PostProcesses/thinSSAO2BlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2CombinePostProcess.d.ts +1 -1
- package/PostProcesses/thinSSAO2CombinePostProcess.js +2 -2
- package/PostProcesses/thinSSAO2CombinePostProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2PostProcess.d.ts +7 -2
- package/PostProcesses/thinSSAO2PostProcess.js +36 -4
- package/PostProcesses/thinSSAO2PostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js +2 -2
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurPostProcess.d.ts +2 -2
- package/PostProcesses/thinSSRBlurPostProcess.js +2 -2
- package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRPostProcess.d.ts +1 -1
- package/PostProcesses/thinSSRPostProcess.js +2 -2
- package/PostProcesses/thinSSRPostProcess.js.map +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.d.ts +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js +1 -1
- package/PostProcesses/thinScreenSpaceCurvaturePostProcess.js.map +1 -1
- package/PostProcesses/thinSharpenPostProcess.d.ts +1 -1
- package/PostProcesses/thinSharpenPostProcess.js +1 -1
- package/PostProcesses/thinSharpenPostProcess.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.d.ts +3 -3
- package/PostProcesses/thinTAAPostProcess.js +4 -4
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/PostProcesses/thinTonemapPostProcess.d.ts +1 -1
- package/PostProcesses/thinTonemapPostProcess.js +1 -1
- package/PostProcesses/thinTonemapPostProcess.js.map +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.js +3 -3
- package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.d.ts +2 -2
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.d.ts +2 -2
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.d.ts +3 -3
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +4 -4
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +1 -1
- package/Rendering/depthPeelingRenderer.js +2 -2
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.d.ts +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.d.ts +1 -1
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +2 -2
- package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.d.ts +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.d.ts +2 -2
- package/Rendering/fluidRenderer/fluidRenderingTextures.js +3 -3
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +3 -3
- package/Rendering/iblCdfGenerator.js +5 -5
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Rendering/renderingGroup.js +1 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Rendering/subSurfaceConfiguration.d.ts +2 -2
- package/Rendering/subSurfaceConfiguration.js +2 -2
- package/Rendering/subSurfaceConfiguration.js.map +1 -1
- package/Rendering/utilityLayerRenderer.d.ts +2 -2
- package/Rendering/utilityLayerRenderer.js +4 -4
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ssao2.fragment.js +10 -2
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/ShadersWGSL/gpuRenderParticles.fragment.d.ts +5 -0
- package/ShadersWGSL/gpuRenderParticles.fragment.js +50 -0
- package/ShadersWGSL/gpuRenderParticles.fragment.js.map +1 -0
- package/ShadersWGSL/gpuRenderParticles.vertex.d.ts +5 -0
- package/ShadersWGSL/gpuRenderParticles.vertex.js +120 -0
- package/ShadersWGSL/gpuRenderParticles.vertex.js.map +1 -0
- package/ShadersWGSL/noise.fragment.d.ts +5 -0
- package/ShadersWGSL/noise.fragment.js +18 -0
- package/ShadersWGSL/noise.fragment.js.map +1 -0
- package/ShadersWGSL/ssao2.fragment.js +10 -2
- package/ShadersWGSL/ssao2.fragment.js.map +1 -1
- package/SmartAssets/smartAssetSerializer.js +1 -1
- package/SmartAssets/smartAssetSerializer.js.map +1 -1
- package/Sprites/sprite.d.ts +2 -2
- package/Sprites/sprite.js +2 -2
- package/Sprites/sprite.js.map +1 -1
- package/Sprites/spriteManager.d.ts +2 -2
- package/Sprites/spriteManager.js +4 -5
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spritePackedManager.js +1 -1
- package/Sprites/spritePackedManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +2 -2
- package/Sprites/spriteRenderer.js.map +1 -1
- package/XR/features/WebXRHitTestLegacy.d.ts +1 -1
- package/XR/features/WebXRHitTestLegacy.js +2 -2
- package/XR/features/WebXRHitTestLegacy.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +2 -2
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/motionController/webXRGenericMotionController.js +2 -2
- package/XR/motionController/webXRGenericMotionController.js.map +1 -1
- package/XR/motionController/webXRProfiledMotionController.js +4 -4
- package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
- package/XR/webXRCamera.d.ts +3 -3
- package/XR/webXRCamera.js +4 -4
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRDefaultExperience.d.ts +4 -4
- package/XR/webXRDefaultExperience.js +4 -4
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXREnterExitUI.js +1 -1
- package/XR/webXREnterExitUI.js.map +1 -1
- package/XR/webXRExperienceHelper.js +2 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +47 -0
- package/XR/webXRFeaturesManager.js +1 -1
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRInput.js +1 -1
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +4 -4
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +1 -1
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
- package/XR/webXRRenderTargetTextureProvider.js +1 -1
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/assetContainer.d.ts +4 -4
- package/assetContainer.js +6 -6
- package/assetContainer.js.map +1 -1
- package/node.d.ts +1 -1
- package/node.js +6 -2
- package/node.js.map +1 -1
- package/package.json +44 -174
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"baseLayerTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Layers/baseLayerTask.ts"],"names":[],"mappings":"AAiBA,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,4BAA4B,EAAE,MAAM,iCAAiC,CAAC;AAC/E,OAAO,EAAE,0BAA0B,EAAE,MAAM,6BAA6B,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,MAAM,2BAA2B,CAAC;AAC/D,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,wBAAwB,EAAE,MAAM,gCAAgC,CAAC;AAC1E,OAAO,EAAE,4BAA4B,EAAE,MAAM,oDAAoD,CAAC;AAClG,OAAO,EAAE,yBAAyB,EAAE,MAAM,kCAAkC,CAAC;AAC7E,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACjD,OAAO,EAAE,uBAAuB,EAAE,MAAM,iCAAiC,CAAC;AAC1E,OAAO,EAAE,qBAAqB,EAAE,MAAM,qBAAqB,CAAC;AAE5D,gBAAgB;AAChB,MAAM,CAAN,IAAkB,2BAIjB;AAJD,WAAkB,2BAA2B;IACzC,4CAAa,CAAA;IACb,oDAAqB,CAAA;IACrB,4CAAa,CAAA;AACjB,CAAC,EAJiB,2BAA2B,KAA3B,2BAA2B,QAI5C;AAED,MAAM,sBAAuB,SAAQ,yBAAyB;IAG1D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAyC;QACvF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,uBAAuB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC3H,CAAC;IAEe,YAAY;QACxB,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,cAAc;IA6BvD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;gBAC3C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,sBAAsB,CAAC,IAAI,GAAG,IAAI,GAAG,cAAc,CAAC;QAC7D,CAAC;QAED,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;YACnC,IAAI,CAAC,2BAA2B,CAAC,IAAI,GAAG,IAAI,GAAG,kBAAkB,CAAC;QACtE,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IAgBD;;;;;;;;;;;OAWG;IACH,YACI,IAAY,EACZ,UAAsB,EACtB,KAAY,EACZ,KAAsB,EACtB,aAAqB,EACb,iEAA6E,EAC7E,wBAAwB,KAAK,EAC7B,wBAAwB,KAAK,EAC7B,iBAAiB,IAAI;QAE7B,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QALhB,cAAS,GAAT,SAAS,CAAoE;QAC7E,0BAAqB,GAArB,qBAAqB,CAAQ;QAC7B,0BAAqB,GAArB,qBAAqB,CAAQ;QAC7B,mBAAc,GAAd,cAAc,CAAO;QA/Bd,WAAM,GAAuD,EAAE,CAAC;QAChE,WAAM,GAAuD,EAAE,CAAC;QAElE,sBAAiB,GAAoC,IAAI,CAAC;QAC1D,qBAAgB,GAAoC,IAAI,CAAC;QAClE,gCAA2B,GAA+B,IAAI,CAAC;QAC/D,iCAA4B,GAA+B,IAAI,CAAC;QAChE,+BAA0B,GAA+B,IAAI,CAAC;QAC9D,mCAA8B,GAA2C,IAAI,CAAC;QA2BlF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,IAAI,CAAC,SAAS,kDAAqC,EAAE,CAAC;YACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;gBACrC,IAAI,IAAI,CAAC,SAAS,kDAAqC,EAAE,CAAC;oBACtD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAA4B,CAAC,CAAC,CAAC;oBAC1J,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAA4B,CAAC,CAAC,CAAC;gBAC9J,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,kBAAkB,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAwB,CAAC,CAAC,CAAC;oBAC9I,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,kBAAkB,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAwB,CAAC,CAAC,CAAC;gBAClJ,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,sBAAsB,GAAG,IAAI,0BAA0B,CAAC,IAAI,GAAG,cAAc,EAAE,UAAU,CAAC,CAAC;QAChG,IAAI,CAAC,sBAAsB,CAAC,UAAU,GAAG,IAAI,CAAC;QAC9C,IAAI,CAAC,sBAAsB,CAAC,UAAU,GAAG,IAAI,CAAC;QAE9C,IAAI,CAAC,2BAA2B,GAAG,IAAI,4BAA4B,CAAC,IAAI,GAAG,kBAAkB,EAAE,UAAU,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAExJ,IAAI,IAAI,CAAC,SAAS,kDAAqC,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YACpF,IAAI,CAAC,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,IAAI,GAAG,iBAAiB,EAAE,UAAU,CAAC,CAAC;YACzF,IAAI,CAAC,gBAAgB,GAAG,IAAI,qBAAqB,CAAC,IAAI,GAAG,gBAAgB,EAAE,UAAU,CAAC,CAAC;YAEvF,IAAI,CAAC,iBAAiB,CAAC,IAAI,GAAG,GAAG,EAAE;gBAC/B,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,YAAY,EAAE,EAAE,CAAC;oBACnD,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBAClE,CAAC;YACL,CAAC,CAAC;YACF,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,EAAE;gBAC9B,IAAI,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,YAAY,EAAE,EAAE,CAAC;oBAClD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACjE,CAAC;YACL,CAAC,CAAC;QACN,CAAC;QAED,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,2BAA2B,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;IACnF,CAAC;IAEe,YAAY;QACxB,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAEM,MAAM,CAAC,6BAAuC,EAAE,yBAAsF;QACzI,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YAC5E,MAAM,IAAI,KAAK,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,sDAAsD,CAAC,CAAC;QAClH,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE9F,0EAA0E;QAC1E,IAAI,WAGH,CAAC;QACF,IAAI,sBAAwD,CAAC;QAE7D,IAAI,gBAAyC,CAAC;QAE9C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,gBAAgB,GAAG,IAAI,CAAC,YAAY,CAAC;YACrC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACtG,WAAW,GAAG,4BAA4B,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,CAAC,IAAI,GAAG,WAAW,CAAC;QAC9C,CAAC;aAAM,CAAC;YACJ,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACnH,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE9H,WAAW,GAAG,4BAA4B,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;YAC9E,WAAW,CAAC,KAAK,GAAG,gBAAgB,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAC3H,WAAW,CAAC,MAAM,GAAG,gBAAgB,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAE7H,sBAAsB,GAAG;gBACrB,IAAI,EAAE,WAAW;gBACjB,OAAO,EAAE;oBACL,aAAa,EAAE,KAAK;oBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,eAAe,CAAC;oBAC5C,OAAO,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,iBAAiB,CAAC;oBAChD,OAAO,EAAE,CAAC;oBACV,cAAc,EAAE,CAAC,KAAK,CAAC;oBACvB,aAAa,EAAE,CAAC,CAAC,CAAC;iBACrB;gBACD,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,4BAA4B,CAAC,gBAAgB;aACrH,CAAC;YACF,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC,IAAI,QAAQ,EAAE,sBAAsB,CAAC,CAAC;QAC/H,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,4BAA4B,CAAC,sBAAsB,CAAC,CAAC;QAEpH,+DAA+D;QAC/D,sIAAsI;QACtI,MAAM,2BAA2B,GAAqC;YAClE,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE,wBAAwB,CAAC,mBAAmB,CAAC,sBAAsB,CAAC,OAAO,CAAC;YACrF,gBAAgB,EAAE,sBAAsB,CAAC,gBAAgB;SAC5D,CAAC;QAEF,2BAA2B,CAAC,OAAO,CAAC,OAAQ,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,2BAA2B,CAAC;QAExF,MAAM,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC,IAAI,QAAQ,EAAE,2BAA2B,CAAC,CAAC;QAEtI,sBAAsB;QACtB,IAAI,CAAC,sBAAsB,CAAC,aAAa,GAAG,gBAAgB,CAAC;QAC7D,IAAI,CAAC,sBAAsB,CAAC,YAAY,GAAG,gBAAgB,CAAC;QAC5D,IAAI,CAAC,sBAAsB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC;QAC5D,IAAI,CAAC,sBAAsB,CAAC,UAAU,GAAG,IAAI,CAAC;QAE9C,MAAM,aAAa,GAAG,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE/D,2CAA2C;QAC3C,IAAI,CAAC,2BAA2B,CAAC,aAAa,GAAG,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC;QAC3F,IAAI,CAAC,2BAA2B,CAAC,YAAY,GAAG,IAAI,CAAC,sBAAsB,CAAC,kBAAkB,CAAC;QAC/F,IAAI,CAAC,2BAA2B,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC;QACzE,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,2BAA2B,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC;QACrF,CAAC;QACD,IAAI,CAAC,2BAA2B,CAAC,cAAc,GAAG,IAAI,CAAC;QAEvD,MAAM,8BAA8B,GAAG,IAAI,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAErF,gCAAgC;QAChC,IAAI,gBAA+D,CAAC;QACpE,IAAI,eAA8D,CAAC;QAEnE,IAAI,IAAI,CAAC,SAAS,kDAAqC,EAAE,CAAC;YACtD,IAAI,eAAuB,CAAC;YAC5B,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,sBAAsB,EAAE,CAAC;gBAChD,eAAe,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACvD,CAAC;iBAAM,CAAC;gBACJ,eAAe,GAAG,SAAS,CAAC,yBAAyB,CAAC;YAC1D,CAAC;YAED,sBAAsB,CAAC,OAAO,CAAC,KAAM,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC;YAE3D,MAAM,oBAAoB,GAAI,IAAI,CAAC,KAAK,CAAC,QAAgB,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,QAAgB,CAAC,oBAAoB,IAAI,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC;YACpK,IAAI,oBAAoB,KAAK,SAAS,EAAE,CAAC;gBACrC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,GAAG,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBAC9E,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACpF,CAAC;YAED,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC;YAEpD,MAAM,UAAU,GAA2B,EAAE,CAAC;YAE9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC1C,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;gBAElI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,2BAA2B,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC;gBAC3H,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;gBAC5E,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,CAAC;gBAClD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;gBAE7C,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;gBAElI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC;gBAC5D,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;gBAC5E,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,CAAC;gBAClD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;gBAE7C,WAAW,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,IAAI,CAAC,CAAC;gBAC3C,WAAW,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,IAAI,CAAC,CAAC;YACjD,CAAC;YAED,eAAe,GAAG,IAAI,CAAC,gBAAgB,EAAE,MAAM,EAAE,CAAC;YAElD,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;YAC1G,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACzG,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;gBAE/C,IAAI,gBAAgB,EAAE,CAAC;oBACnB,gBAAgB,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;gBAC9C,CAAC;gBACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBACzC,UAAU,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;gBAC3C,CAAC;gBACD,IAAI,eAAe,EAAE,CAAC;oBAClB,eAAe,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;gBAC7C,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,oFAAoF;QACpF,qEAAqE;QACrE,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QACzG,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACxG,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YAE/C,aAAa,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;YACvC,8BAA8B,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;YAExD,IAAI,YAAY,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;gBAC3C,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;gBACpC,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;YAChD,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QACvG,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtG,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;gBACxD,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;YACzC,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,6CAA6C;QAC7C,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,SAAgB,CAAC;QAErD,IAAI,CAAC,iCAAiC,EAAE,CAAC;QAEzC,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;QACvD,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;QACpE,CAAC;QACD,IAAI,CAAC,iBAAiB,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/B,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,MAAc,EAAE,EAAE;gBACnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC1C,OAAO,CAAC,iBAAiB,CAAC,MAAM,EAAE,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;gBAC3G,CAAC;gBACD,yBAAyB,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;YACjD,CAAC,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC9C,OAAO;YACX,CAAC;YAED,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;gBAC3F,IACI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;oBAC1B,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB;oBAC9D,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,gBAAgB,EACnF,CAAC;oBACC,OAAO;gBACX,CAAC;gBACD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACtB,IAAI,CAAC,2BAA2B,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC;gBACrF,CAAC;gBACD,OAAO,CAAC,eAAe,EAAE,CAAC;gBAC1B,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,OAAO,CAAC,kBAAkB,EAAE,CAAC;gBAC7B,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;gBACrB,OAAO,CAAC,kBAAkB,EAAE,CAAC;YACjC,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACzB,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,aAAc,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAChI,CAAC;YAED,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;gBAC3E,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACtB,IAAI,CAAC,2BAA2B,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,4DAA4D;gBAClJ,CAAC;gBAED,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,OAAO,CAAC,kBAAkB,EAAE,CAAC;gBAE7B,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACzB,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,YAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;QAC5E,CAAC;QACD,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAE,CAAC,CAAC,CAAC;IAClD,CAAC;IAEO,iCAAiC;QACrC,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,MAAM,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;QACxF,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC;IAC/C,CAAC;IAEe,OAAO;QACnB,IAAI,CAAC,iCAAiC,EAAE,CAAC;QACzC,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,CAAC;QACtC,IAAI,CAAC,2BAA2B,CAAC,OAAO,EAAE,CAAC;QAC3C,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,CAAC;QAClC,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;QACD,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import {\r\n type FrameGraph,\r\n type FrameGraphTextureHandle,\r\n type Scene,\r\n type FrameGraphTextureCreationOptions,\r\n type Effect,\r\n type ThinBlurPostProcess,\r\n type AbstractEngine,\r\n type Nullable,\r\n type Observer,\r\n type RenderingGroupInfo,\r\n type ThinEffectLayer,\r\n type FrameGraphRenderPass,\r\n type FrameGraphRenderContext,\r\n type FrameGraphPass,\r\n type FrameGraphContext,\r\n} from \"core/index\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { FrameGraphObjectRendererTask } from \"../Rendering/objectRendererTask\";\r\nimport { FrameGraphClearTextureTask } from \"../Texture/clearTextureTask\";\r\nimport { FrameGraphBlurTask } from \"../PostProcesses/blurTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTextureManager } from \"../../frameGraphTextureManager\";\r\nimport { getDimensionsFromTextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { FrameGraphPostProcessTask } from \"../PostProcesses/postProcessTask\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { ThinGlowBlurPostProcess } from \"../../../Layers/thinEffectLayer\";\r\nimport { FrameGraphExecuteTask } from \"../Misc/executeTask\";\r\n\r\n/** @internal */\r\nexport const enum FrameGraphBaseLayerBlurType {\r\n None = \"none\",\r\n Standard = \"standard\",\r\n Glow = \"glow\",\r\n}\r\n\r\nclass FrameGraphGlowBlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinGlowBlurPostProcess;\r\n\r\n /**\r\n * Constructs a new glow blur task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the glow blur effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinGlowBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinGlowBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 1));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphGlowBlurTask\";\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._outputWidth;\r\n this.postProcess.textureHeight = this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphBaseLayerTask extends FrameGraphTask {\r\n /**\r\n * The target texture to apply the effect layer to.\r\n * The effect will be blended with the contents of this texture.\r\n */\r\n public targetTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The object renderer task used to render the objects in the texture to which the layer will be applied.\r\n * This is needed because the layer may have to inject code in the rendering manager used by object renderer task.\r\n */\r\n public objectRendererTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * The layer texture to render the effect into.\r\n * If not provided, a default texture will be created.\r\n */\r\n public layerTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the task (same as targetTexture, but the handle will be different).\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The layer object. Use this object to update the layer properties.\r\n */\r\n public readonly layer: ThinEffectLayer;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._clearLayerTextureTask) {\r\n this._clearLayerTextureTask.name = name + \" Clear Layer\";\r\n }\r\n\r\n if (this._objectRendererForLayerTask) {\r\n this._objectRendererForLayerTask.name = name + \" Render to Layer\";\r\n }\r\n }\r\n\r\n /**\r\n * Gets the object renderer used to render the layer.\r\n */\r\n public get objectRendererForLayer() {\r\n return this._objectRendererForLayerTask;\r\n }\r\n\r\n protected readonly _scene: Scene;\r\n protected readonly _engine: AbstractEngine;\r\n protected readonly _clearLayerTextureTask: FrameGraphClearTextureTask;\r\n protected readonly _objectRendererForLayerTask: FrameGraphObjectRendererTask;\r\n protected readonly _blurX: Array<FrameGraphBlurTask | FrameGraphGlowBlurTask> = [];\r\n protected readonly _blurY: Array<FrameGraphBlurTask | FrameGraphGlowBlurTask> = [];\r\n protected _layerTextureDimensions: { width: number; height: number };\r\n private readonly _onBeforeBlurTask: Nullable<FrameGraphExecuteTask> = null;\r\n private readonly _onAfterBlurTask: Nullable<FrameGraphExecuteTask> = null;\r\n private _onBeforeObservableObserver: Nullable<Observer<number>> = null;\r\n private _onBeforeObservableObserver2: Nullable<Observer<number>> = null;\r\n private _onAfterObservableObserver: Nullable<Observer<number>> = null;\r\n private _onAfterRenderingGroupObserver: Nullable<Observer<RenderingGroupInfo>> = null;\r\n\r\n /**\r\n * Constructs a new layer task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param scene The scene to render the layer in.\r\n * @param layer The layer.\r\n * @param numBlurPasses The number of blur passes applied by the layer.\r\n * @param _blurType The type of blur to use for the layer.\r\n * @param _setRenderTargetDepth If true, the task will set the render target depth.\r\n * @param _notifyBlurObservable If true, the task will notify before and after blurring occurs.\r\n * @param _setObjectList If true, the object list of the object renderer for the layer will be set to the object list of the object renderer task.\r\n */\r\n constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n layer: ThinEffectLayer,\r\n numBlurPasses: number,\r\n private _blurType: FrameGraphBaseLayerBlurType = FrameGraphBaseLayerBlurType.Standard,\r\n private _setRenderTargetDepth = false,\r\n private _notifyBlurObservable = false,\r\n private _setObjectList = true\r\n ) {\r\n super(name, frameGraph);\r\n\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n this.layer = layer;\r\n if (this._blurType !== FrameGraphBaseLayerBlurType.None) {\r\n for (let i = 0; i < numBlurPasses; i++) {\r\n if (this._blurType === FrameGraphBaseLayerBlurType.Glow) {\r\n this._blurX.push(new FrameGraphGlowBlurTask(`${name} Blur X${i}`, this._frameGraph, this.layer._postProcesses[1 + i * 2 + 0] as ThinGlowBlurPostProcess));\r\n this._blurY.push(new FrameGraphGlowBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.layer._postProcesses[1 + i * 2 + 1] as ThinGlowBlurPostProcess));\r\n } else {\r\n this._blurX.push(new FrameGraphBlurTask(`${name} Blur X${i}`, this._frameGraph, this.layer._postProcesses[i * 2 + 0] as ThinBlurPostProcess));\r\n this._blurY.push(new FrameGraphBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.layer._postProcesses[i * 2 + 1] as ThinBlurPostProcess));\r\n }\r\n }\r\n }\r\n\r\n this._clearLayerTextureTask = new FrameGraphClearTextureTask(name + \" Clear Layer\", frameGraph);\r\n this._clearLayerTextureTask.clearColor = true;\r\n this._clearLayerTextureTask.clearDepth = true;\r\n\r\n this._objectRendererForLayerTask = new FrameGraphObjectRendererTask(name + \" Render to Layer\", frameGraph, scene, undefined, this.layer.objectRenderer);\r\n\r\n if (this._blurType !== FrameGraphBaseLayerBlurType.None && this._notifyBlurObservable) {\r\n this._onBeforeBlurTask = new FrameGraphExecuteTask(name + \" On Before Blur\", frameGraph);\r\n this._onAfterBlurTask = new FrameGraphExecuteTask(name + \" On After Blur\", frameGraph);\r\n\r\n this._onBeforeBlurTask.func = () => {\r\n if (this.layer.onBeforeBlurObservable.hasObservers()) {\r\n this.layer.onBeforeBlurObservable.notifyObservers(this.layer);\r\n }\r\n };\r\n this._onAfterBlurTask.func = () => {\r\n if (this.layer.onAfterBlurObservable.hasObservers()) {\r\n this.layer.onAfterBlurObservable.notifyObservers(this.layer);\r\n }\r\n };\r\n }\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n public override isReady() {\r\n return this._objectRendererForLayerTask.isReady() && this.layer.isLayerReady();\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphBaseLayerTask\";\r\n }\r\n\r\n public record(_skipCreationOfDisabledPasses?: boolean, additionalComposeBindings?: (context: FrameGraphRenderContext, effect: Effect) => void) {\r\n if (this.targetTexture === undefined || this.objectRendererTask === undefined) {\r\n throw new Error(`${this.constructor.name} \"${this.name}\": targetTexture and objectRendererTask are required`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n\r\n // Uses the layerTexture or creates a color texture to render the layer to\r\n let textureSize: {\r\n width: number;\r\n height: number;\r\n };\r\n let textureCreationOptions: FrameGraphTextureCreationOptions;\r\n\r\n let colorLayerOutput: FrameGraphTextureHandle;\r\n\r\n if (this.layerTexture) {\r\n colorLayerOutput = this.layerTexture;\r\n textureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.layerTexture);\r\n textureSize = getDimensionsFromTextureSize(textureCreationOptions.size);\r\n textureCreationOptions.size = textureSize;\r\n } else {\r\n const targetTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.targetTexture);\r\n const fixedTextureSize = this.layer._options.mainTextureFixedSize ? Math.max(2, this.layer._options.mainTextureFixedSize) : 0;\r\n\r\n textureSize = getDimensionsFromTextureSize(targetTextureCreationOptions.size);\r\n textureSize.width = fixedTextureSize || Math.floor(textureSize.width * (this.layer._options.mainTextureRatio || 0.1)) || 1;\r\n textureSize.height = fixedTextureSize || Math.floor(textureSize.height * (this.layer._options.mainTextureRatio || 0.1)) || 1;\r\n\r\n textureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.layer._options.mainTextureType],\r\n formats: [this.layer._options.mainTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n },\r\n sizeIsPercentage: this.layer._options.mainTextureFixedSize ? false : targetTextureCreationOptions.sizeIsPercentage,\r\n };\r\n colorLayerOutput = this._frameGraph.textureManager.createRenderTargetTexture(`${this.name} Color`, textureCreationOptions);\r\n }\r\n\r\n this._layerTextureDimensions = this._frameGraph.textureManager.getTextureAbsoluteDimensions(textureCreationOptions);\r\n\r\n // Creates a depth texture, used to render objects to the layer\r\n // We don't reuse the depth texture of the objectRendererTask, as the size of the layer texture will generally be different (smaller).\r\n const textureDepthCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: FrameGraphTextureManager.CloneTextureOptions(textureCreationOptions.options),\r\n sizeIsPercentage: textureCreationOptions.sizeIsPercentage,\r\n };\r\n\r\n textureDepthCreationOptions.options.formats![0] = Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n\r\n const depthLayerOutput = this._frameGraph.textureManager.createRenderTargetTexture(`${this.name} Depth`, textureDepthCreationOptions);\r\n\r\n // Clears the textures\r\n this._clearLayerTextureTask.targetTexture = colorLayerOutput;\r\n this._clearLayerTextureTask.depthTexture = depthLayerOutput;\r\n this._clearLayerTextureTask.color = this.layer.neutralColor;\r\n this._clearLayerTextureTask.clearDepth = true;\r\n\r\n const clearTaskPass = this._clearLayerTextureTask.record(true);\r\n\r\n // Renders the objects to the layer texture\r\n this._objectRendererForLayerTask.targetTexture = this._clearLayerTextureTask.outputTexture;\r\n this._objectRendererForLayerTask.depthTexture = this._clearLayerTextureTask.outputDepthTexture;\r\n this._objectRendererForLayerTask.camera = this.objectRendererTask.camera;\r\n if (this._setObjectList) {\r\n this._objectRendererForLayerTask.objectList = this.objectRendererTask.objectList;\r\n }\r\n this._objectRendererForLayerTask.disableShadows = true;\r\n\r\n const objectRendererForLayerTaskPass = this._objectRendererForLayerTask.record(true);\r\n\r\n // Blurs the layer color texture\r\n let onBeforeBlurPass: FrameGraphPass<FrameGraphContext> | undefined;\r\n let onAfterBlurPass: FrameGraphPass<FrameGraphContext> | undefined;\r\n\r\n if (this._blurType !== FrameGraphBaseLayerBlurType.None) {\r\n let blurTextureType: number;\r\n if (this._engine.getCaps().textureHalfFloatRender) {\r\n blurTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else {\r\n blurTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n textureCreationOptions.options.types![0] = blurTextureType;\r\n\r\n const blurTextureSizeRatio = (this.layer._options as any).blurTextureSizeRatio !== undefined ? (this.layer._options as any).blurTextureSizeRatio || 0.1 : undefined;\r\n if (blurTextureSizeRatio !== undefined) {\r\n textureSize.width = Math.floor(textureSize.width * blurTextureSizeRatio) || 1;\r\n textureSize.height = Math.floor(textureSize.height * blurTextureSizeRatio) || 1;\r\n }\r\n\r\n onBeforeBlurPass = this._onBeforeBlurTask?.record();\r\n\r\n const blurPasses: FrameGraphRenderPass[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = i === 0 ? this._objectRendererForLayerTask.outputTexture : this._blurY[i - 1].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].targetTexture = blurXTextureHandle;\r\n blurPasses.push(this._blurX[i].record(true));\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = this._blurX[i].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].targetTexture = blurYTextureHandle;\r\n blurPasses.push(this._blurY[i].record(true));\r\n\r\n textureSize.width = textureSize.width >> 1;\r\n textureSize.height = textureSize.height >> 1;\r\n }\r\n\r\n onAfterBlurPass = this._onAfterBlurTask?.record();\r\n\r\n this.objectRendererTask.objectRenderer.onBeforeRenderObservable.remove(this._onBeforeObservableObserver2);\r\n this._onBeforeObservableObserver2 = this.objectRendererTask.objectRenderer.onBeforeRenderObservable.add(() => {\r\n const shouldRender = this.layer.shouldRender();\r\n\r\n if (onBeforeBlurPass) {\r\n onBeforeBlurPass.disabled = !shouldRender;\r\n }\r\n for (let i = 0; i < blurPasses.length; i++) {\r\n blurPasses[i].disabled = !shouldRender;\r\n }\r\n if (onAfterBlurPass) {\r\n onAfterBlurPass.disabled = !shouldRender;\r\n }\r\n });\r\n }\r\n\r\n // Enables stencil (if stencil is needed) when rendering objects to the main texture\r\n // We also disable the internal passes if the layer should not render\r\n this.objectRendererTask.objectRenderer.onBeforeRenderObservable.remove(this._onBeforeObservableObserver);\r\n this._onBeforeObservableObserver = this.objectRendererTask.objectRenderer.onBeforeRenderObservable.add(() => {\r\n const shouldRender = this.layer.shouldRender();\r\n\r\n clearTaskPass.disabled = !shouldRender;\r\n objectRendererForLayerTaskPass.disabled = !shouldRender;\r\n\r\n if (shouldRender && this.layer.needStencil()) {\r\n this._engine.setStencilBuffer(true);\r\n this._engine.setStencilFunctionReference(1);\r\n }\r\n });\r\n\r\n this.objectRendererTask.objectRenderer.onAfterRenderObservable.remove(this._onAfterObservableObserver);\r\n this._onAfterObservableObserver = this.objectRendererTask.objectRenderer.onAfterRenderObservable.add(() => {\r\n if (this.layer.shouldRender() && this.layer.needStencil()) {\r\n this._engine.setStencilBuffer(false);\r\n }\r\n });\r\n\r\n // Composes the layer with the target texture\r\n this.layer.bindTexturesForCompose = undefined as any;\r\n\r\n this._clearAfterRenderingGroupObserver();\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n for (let i = 0; i < this._blurY.length; i++) {\r\n pass.addDependencies(this._blurY[i].outputTexture);\r\n }\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n if (this._setRenderTargetDepth) {\r\n pass.setRenderTargetDepth(this.objectRendererTask.depthTexture);\r\n }\r\n pass.setInitializeFunc((context) => {\r\n this.layer.bindTexturesForCompose = (effect: Effect) => {\r\n for (let i = 0; i < this._blurY.length; i++) {\r\n context.bindTextureHandle(effect, `textureSampler${i > 0 ? i + 1 : \"\"}`, this._blurY[i].outputTexture);\r\n }\r\n additionalComposeBindings?.(context, effect);\r\n };\r\n\r\n if (this.layer._options.renderingGroupId === -1) {\r\n return;\r\n }\r\n\r\n this._onAfterRenderingGroupObserver = this._scene.onAfterRenderingGroupObservable.add((info) => {\r\n if (\r\n !this.layer.shouldRender() ||\r\n info.renderingGroupId !== this.layer._options.renderingGroupId ||\r\n info.renderingManager !== this.objectRendererTask.objectRenderer.renderingManager\r\n ) {\r\n return;\r\n }\r\n if (this._setObjectList) {\r\n this._objectRendererForLayerTask.objectList = this.objectRendererTask.objectList;\r\n }\r\n context.saveDepthStates();\r\n context.setDepthStates(false, false);\r\n context._applyRenderTarget();\r\n this.layer.compose();\r\n context.restoreDepthStates();\r\n });\r\n });\r\n pass.setExecuteFunc((context) => {\r\n if (this._blurY.length > 0) {\r\n context.setTextureSamplingMode(this._blurY[this._blurY.length - 1].targetTexture!, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n }\r\n\r\n if (this.layer._options.renderingGroupId === -1 && this.layer.shouldRender()) {\r\n if (this._setObjectList) {\r\n this._objectRendererForLayerTask.objectList = this.objectRendererTask.objectList; // in case the object list has changed in objectRendererTask\r\n }\r\n\r\n context.setDepthStates(false, false);\r\n context._applyRenderTarget();\r\n\r\n this.layer.compose();\r\n }\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n if (this._setRenderTargetDepth) {\r\n passDisabled.setRenderTargetDepth(this.objectRendererTask.depthTexture);\r\n }\r\n passDisabled.setExecuteFunc((_context) => {});\r\n }\r\n\r\n private _clearAfterRenderingGroupObserver() {\r\n this._scene.onAfterRenderingGroupObservable.remove(this._onAfterRenderingGroupObserver);\r\n this._onAfterRenderingGroupObserver = null;\r\n }\r\n\r\n public override dispose(): void {\r\n this._clearAfterRenderingGroupObserver();\r\n this._clearLayerTextureTask.dispose();\r\n this._objectRendererForLayerTask.dispose();\r\n this._onBeforeBlurTask?.dispose();\r\n this._onAfterBlurTask?.dispose();\r\n this.layer.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"baseLayerTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Layers/baseLayerTask.ts"],"names":[],"mappings":"AAiBA,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,4BAA4B,EAAE,MAAM,iCAAiC,CAAC;AAC/E,OAAO,EAAE,0BAA0B,EAAE,MAAM,6BAA6B,CAAC;AACzE,OAAO,EAAE,kBAAkB,EAAE,MAAM,2BAA2B,CAAC;AAC/D,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,wBAAwB,EAAE,MAAM,gCAAgC,CAAC;AAC1E,OAAO,EAAE,4BAA4B,EAAE,MAAM,oDAAoD,CAAC;AAClG,OAAO,EAAE,yBAAyB,EAAE,MAAM,kCAAkC,CAAC;AAC7E,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AACtD,OAAO,EAAE,uBAAuB,EAAE,MAAM,iCAAiC,CAAC;AAC1E,OAAO,EAAE,qBAAqB,EAAE,MAAM,qBAAqB,CAAC;AAE5D,gBAAgB;AAChB,MAAM,CAAN,IAAkB,2BAIjB;AAJD,WAAkB,2BAA2B;IACzC,4CAAa,CAAA;IACb,oDAAqB,CAAA;IACrB,4CAAa,CAAA;AACjB,CAAC,EAJiB,2BAA2B,KAA3B,2BAA2B,QAI5C;AAED,MAAM,sBAAuB,SAAQ,yBAAyB;IAM1D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAyC;QACvF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,uBAAuB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC3H,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,wBAAwB,CAAC;IACpC,CAAC;IAED;;;;;;OAMG;IACa,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,cAAc;IA6BvD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;gBAC3C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,GAAG,GAAG,IAAI,UAAU,CAAC,EAAE,CAAC;YAC/C,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,sBAAsB,CAAC,IAAI,GAAG,IAAI,GAAG,cAAc,CAAC;QAC7D,CAAC;QAED,IAAI,IAAI,CAAC,2BAA2B,EAAE,CAAC;YACnC,IAAI,CAAC,2BAA2B,CAAC,IAAI,GAAG,IAAI,GAAG,kBAAkB,CAAC;QACtE,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,2BAA2B,CAAC;IAC5C,CAAC;IAgBD;;;;;;;;;;;OAWG;IACH,YACI,IAAY,EACZ,UAAsB,EACtB,KAAY,EACZ,KAAsB,EACtB,aAAqB,EACb,iEAA6E,EAC7E,wBAAwB,KAAK,EAC7B,wBAAwB,KAAK,EAC7B,iBAAiB,IAAI;QAE7B,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QALhB,cAAS,GAAT,SAAS,CAAoE;QAC7E,0BAAqB,GAArB,qBAAqB,CAAQ;QAC7B,0BAAqB,GAArB,qBAAqB,CAAQ;QAC7B,mBAAc,GAAd,cAAc,CAAO;QA/Bd,WAAM,GAAuD,EAAE,CAAC;QAChE,WAAM,GAAuD,EAAE,CAAC;QAElE,sBAAiB,GAAoC,IAAI,CAAC;QAC1D,qBAAgB,GAAoC,IAAI,CAAC;QAClE,gCAA2B,GAA+B,IAAI,CAAC;QAC/D,iCAA4B,GAA+B,IAAI,CAAC;QAChE,+BAA0B,GAA+B,IAAI,CAAC;QAC9D,mCAA8B,GAA2C,IAAI,CAAC;QA2BlF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,IAAI,CAAC,SAAS,kDAAqC,EAAE,CAAC;YACtD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,CAAC,EAAE,EAAE,CAAC;gBACrC,IAAI,IAAI,CAAC,SAAS,kDAAqC,EAAE,CAAC;oBACtD,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAA4B,CAAC,CAAC,CAAC;oBAC1J,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,sBAAsB,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAA4B,CAAC,CAAC,CAAC;gBAC9J,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,kBAAkB,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAwB,CAAC,CAAC,CAAC;oBAC9I,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,kBAAkB,CAAC,GAAG,IAAI,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAwB,CAAC,CAAC,CAAC;gBAClJ,CAAC;YACL,CAAC;QACL,CAAC;QAED,IAAI,CAAC,sBAAsB,GAAG,IAAI,0BAA0B,CAAC,IAAI,GAAG,cAAc,EAAE,UAAU,CAAC,CAAC;QAChG,IAAI,CAAC,sBAAsB,CAAC,UAAU,GAAG,IAAI,CAAC;QAC9C,IAAI,CAAC,sBAAsB,CAAC,UAAU,GAAG,IAAI,CAAC;QAE9C,IAAI,CAAC,2BAA2B,GAAG,IAAI,4BAA4B,CAAC,IAAI,GAAG,kBAAkB,EAAE,UAAU,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;QAExJ,IAAI,IAAI,CAAC,SAAS,kDAAqC,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YACpF,IAAI,CAAC,iBAAiB,GAAG,IAAI,qBAAqB,CAAC,IAAI,GAAG,iBAAiB,EAAE,UAAU,CAAC,CAAC;YACzF,IAAI,CAAC,gBAAgB,GAAG,IAAI,qBAAqB,CAAC,IAAI,GAAG,gBAAgB,EAAE,UAAU,CAAC,CAAC;YAEvF,IAAI,CAAC,iBAAiB,CAAC,IAAI,GAAG,GAAG,EAAE;gBAC/B,IAAI,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,YAAY,EAAE,EAAE,CAAC;oBACnD,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBAClE,CAAC;YACL,CAAC,CAAC;YACF,IAAI,CAAC,gBAAgB,CAAC,IAAI,GAAG,GAAG,EAAE;gBAC9B,IAAI,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,YAAY,EAAE,EAAE,CAAC;oBAClD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACjE,CAAC;YACL,CAAC,CAAC;QACN,CAAC;QAED,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChF,CAAC;IAED;;;OAGG;IACa,OAAO;QACnB,OAAO,IAAI,CAAC,2BAA2B,CAAC,OAAO,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;IACnF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,6BAAuC,EAAE,yBAAsF;QACzI,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE,CAAC;YAC5E,MAAM,IAAI,KAAK,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,KAAK,IAAI,CAAC,IAAI,sDAAsD,CAAC,CAAC;QAClH,CAAC;QAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QAE9F,0EAA0E;QAC1E,IAAI,WAGH,CAAC;QACF,IAAI,sBAAwD,CAAC;QAE7D,IAAI,gBAAyC,CAAC;QAE9C,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACpB,gBAAgB,GAAG,IAAI,CAAC,YAAY,CAAC;YACrC,sBAAsB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACtG,WAAW,GAAG,4BAA4B,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,CAAC,IAAI,GAAG,WAAW,CAAC;QAC9C,CAAC;aAAM,CAAC;YACJ,MAAM,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACnH,MAAM,gBAAgB,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE9H,WAAW,GAAG,4BAA4B,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;YAC9E,WAAW,CAAC,KAAK,GAAG,gBAAgB,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAC3H,WAAW,CAAC,MAAM,GAAG,gBAAgB,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB,IAAI,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAE7H,sBAAsB,GAAG;gBACrB,IAAI,EAAE,WAAW;gBACjB,OAAO,EAAE;oBACL,aAAa,EAAE,KAAK;oBACpB,KAAK,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,eAAe,CAAC;oBAC5C,OAAO,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,iBAAiB,CAAC;oBAChD,OAAO,EAAE,CAAC;oBACV,cAAc,EAAE,CAAC,KAAK,CAAC;oBACvB,aAAa,EAAE,CAAC,CAAC,CAAC;iBACrB;gBACD,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,oBAAoB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,4BAA4B,CAAC,gBAAgB;aACrH,CAAC;YACF,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC,IAAI,QAAQ,EAAE,sBAAsB,CAAC,CAAC;QAC/H,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,4BAA4B,CAAC,sBAAsB,CAAC,CAAC;QAEpH,+DAA+D;QAC/D,sIAAsI;QACtI,MAAM,2BAA2B,GAAqC;YAClE,IAAI,EAAE,WAAW;YACjB,OAAO,EAAE,wBAAwB,CAAC,mBAAmB,CAAC,sBAAsB,CAAC,OAAO,CAAC;YACrF,gBAAgB,EAAE,sBAAsB,CAAC,gBAAgB;SAC5D,CAAC;QAEF,2BAA2B,CAAC,OAAO,CAAC,OAAQ,CAAC,CAAC,CAAC,GAAG,SAAS,CAAC,2BAA2B,CAAC;QAExF,MAAM,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC,IAAI,QAAQ,EAAE,2BAA2B,CAAC,CAAC;QAEtI,sBAAsB;QACtB,IAAI,CAAC,sBAAsB,CAAC,aAAa,GAAG,gBAAgB,CAAC;QAC7D,IAAI,CAAC,sBAAsB,CAAC,YAAY,GAAG,gBAAgB,CAAC;QAC5D,IAAI,CAAC,sBAAsB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC;QAC5D,IAAI,CAAC,sBAAsB,CAAC,UAAU,GAAG,IAAI,CAAC;QAE9C,MAAM,aAAa,GAAG,IAAI,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE/D,2CAA2C;QAC3C,IAAI,CAAC,2BAA2B,CAAC,aAAa,GAAG,IAAI,CAAC,sBAAsB,CAAC,aAAa,CAAC;QAC3F,IAAI,CAAC,2BAA2B,CAAC,YAAY,GAAG,IAAI,CAAC,sBAAsB,CAAC,kBAAkB,CAAC;QAC/F,IAAI,CAAC,2BAA2B,CAAC,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC;QACzE,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,2BAA2B,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC;QACrF,CAAC;QACD,IAAI,CAAC,2BAA2B,CAAC,cAAc,GAAG,IAAI,CAAC;QAEvD,MAAM,8BAA8B,GAAG,IAAI,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAErF,gCAAgC;QAChC,IAAI,gBAA+D,CAAC;QACpE,IAAI,eAA8D,CAAC;QAEnE,IAAI,IAAI,CAAC,SAAS,kDAAqC,EAAE,CAAC;YACtD,IAAI,eAAuB,CAAC;YAC5B,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,sBAAsB,EAAE,CAAC;gBAChD,eAAe,GAAG,SAAS,CAAC,sBAAsB,CAAC;YACvD,CAAC;iBAAM,CAAC;gBACJ,eAAe,GAAG,SAAS,CAAC,yBAAyB,CAAC;YAC1D,CAAC;YAED,sBAAsB,CAAC,OAAO,CAAC,KAAM,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC;YAE3D,MAAM,oBAAoB,GAAI,IAAI,CAAC,KAAK,CAAC,QAAgB,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAE,IAAI,CAAC,KAAK,CAAC,QAAgB,CAAC,oBAAoB,IAAI,GAAG,CAAC,CAAC,CAAC,SAAS,CAAC;YACpK,IAAI,oBAAoB,KAAK,SAAS,EAAE,CAAC;gBACrC,WAAW,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,KAAK,GAAG,oBAAoB,CAAC,IAAI,CAAC,CAAC;gBAC9E,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,GAAG,oBAAoB,CAAC,IAAI,CAAC,CAAC;YACpF,CAAC;YAED,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,EAAE,MAAM,EAAE,CAAC;YAEpD,MAAM,UAAU,GAA2B,EAAE,CAAC;YAE9C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBAC1C,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;gBAElI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,2BAA2B,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,aAAa,CAAC;gBAC3H,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;gBAC5E,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,CAAC;gBAClD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;gBAE7C,MAAM,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,sBAAsB,CAAC,CAAC;gBAElI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC;gBAC5D,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,kBAAkB,GAAG,SAAS,CAAC,6BAA6B,CAAC;gBAC5E,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,kBAAkB,CAAC;gBAClD,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;gBAE7C,WAAW,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,IAAI,CAAC,CAAC;gBAC3C,WAAW,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,IAAI,CAAC,CAAC;YACjD,CAAC;YAED,eAAe,GAAG,IAAI,CAAC,gBAAgB,EAAE,MAAM,EAAE,CAAC;YAElD,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,4BAA4B,CAAC,CAAC;YAC1G,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACzG,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;gBAE/C,IAAI,gBAAgB,EAAE,CAAC;oBACnB,gBAAgB,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;gBAC9C,CAAC;gBACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBACzC,UAAU,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;gBAC3C,CAAC;gBACD,IAAI,eAAe,EAAE,CAAC;oBAClB,eAAe,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;gBAC7C,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,oFAAoF;QACpF,qEAAqE;QACrE,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QACzG,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,wBAAwB,CAAC,GAAG,CAAC,GAAG,EAAE;YACxG,MAAM,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,CAAC;YAE/C,aAAa,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;YACvC,8BAA8B,CAAC,QAAQ,GAAG,CAAC,YAAY,CAAC;YAExD,IAAI,YAAY,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;gBAC3C,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;gBACpC,IAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;YAChD,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QACvG,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtG,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,IAAI,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,EAAE,CAAC;gBACxD,IAAI,CAAC,OAAO,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;YACzC,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,6CAA6C;QAC7C,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,SAAgB,CAAC;QAErD,IAAI,CAAC,iCAAiC,EAAE,CAAC;QAEzC,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;QACvD,CAAC;QAED,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACzC,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;QACpE,CAAC;QACD,IAAI,CAAC,iBAAiB,CAAC,CAAC,OAAO,EAAE,EAAE;YAC/B,IAAI,CAAC,KAAK,CAAC,sBAAsB,GAAG,CAAC,MAAc,EAAE,EAAE;gBACnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC1C,OAAO,CAAC,iBAAiB,CAAC,MAAM,EAAE,iBAAiB,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,CAAC;gBAC3G,CAAC;gBACD,yBAAyB,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;YACjD,CAAC,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB,KAAK,CAAC,CAAC,EAAE,CAAC;gBAC9C,OAAO;YACX,CAAC;YAED,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;gBAC3F,IACI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;oBAC1B,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB;oBAC9D,IAAI,CAAC,gBAAgB,KAAK,IAAI,CAAC,kBAAkB,CAAC,cAAc,CAAC,gBAAgB,EACnF,CAAC;oBACC,OAAO;gBACX,CAAC;gBACD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACtB,IAAI,CAAC,2BAA2B,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC;gBACrF,CAAC;gBACD,OAAO,CAAC,eAAe,EAAE,CAAC;gBAC1B,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,OAAO,CAAC,kBAAkB,EAAE,CAAC;gBAC7B,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;gBACrB,OAAO,CAAC,kBAAkB,EAAE,CAAC;YACjC,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;YAC5B,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBACzB,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,aAAc,EAAE,SAAS,CAAC,6BAA6B,CAAC,CAAC;YAChI,CAAC;YAED,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,gBAAgB,KAAK,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;gBAC3E,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;oBACtB,IAAI,CAAC,2BAA2B,CAAC,UAAU,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,4DAA4D;gBAClJ,CAAC;gBAED,OAAO,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;gBACrC,OAAO,CAAC,kBAAkB,EAAE,CAAC;gBAE7B,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;YACzB,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEnF,YAAY,CAAC,eAAe,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACjD,IAAI,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,YAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,kBAAkB,CAAC,YAAY,CAAC,CAAC;QAC5E,CAAC;QACD,YAAY,CAAC,cAAc,CAAC,CAAC,QAAQ,EAAE,EAAE,GAAE,CAAC,CAAC,CAAC;IAClD,CAAC;IAEO,iCAAiC;QACrC,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,MAAM,CAAC,IAAI,CAAC,8BAA8B,CAAC,CAAC;QACxF,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC;IAC/C,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,iCAAiC,EAAE,CAAC;QACzC,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,CAAC;QACtC,IAAI,CAAC,2BAA2B,CAAC,OAAO,EAAE,CAAC;QAC3C,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,CAAC;QAClC,IAAI,CAAC,gBAAgB,EAAE,OAAO,EAAE,CAAC;QACjC,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACrB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;QACD,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import {\r\n type FrameGraph,\r\n type FrameGraphTextureHandle,\r\n type Scene,\r\n type FrameGraphTextureCreationOptions,\r\n type Effect,\r\n type ThinBlurPostProcess,\r\n type AbstractEngine,\r\n type Nullable,\r\n type Observer,\r\n type RenderingGroupInfo,\r\n type ThinEffectLayer,\r\n type FrameGraphRenderPass,\r\n type FrameGraphRenderContext,\r\n type FrameGraphPass,\r\n type FrameGraphContext,\r\n} from \"core/index\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { FrameGraphObjectRendererTask } from \"../Rendering/objectRendererTask\";\r\nimport { FrameGraphClearTextureTask } from \"../Texture/clearTextureTask\";\r\nimport { FrameGraphBlurTask } from \"../PostProcesses/blurTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphTextureManager } from \"../../frameGraphTextureManager\";\r\nimport { getDimensionsFromTextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { FrameGraphPostProcessTask } from \"../PostProcesses/postProcessTask\";\r\nimport { Vector2 } from \"core/Maths/math.vector.pure\";\r\nimport { ThinGlowBlurPostProcess } from \"../../../Layers/thinEffectLayer\";\r\nimport { FrameGraphExecuteTask } from \"../Misc/executeTask\";\r\n\r\n/** @internal */\r\nexport const enum FrameGraphBaseLayerBlurType {\r\n None = \"none\",\r\n Standard = \"standard\",\r\n Glow = \"glow\",\r\n}\r\n\r\nclass FrameGraphGlowBlurTask extends FrameGraphPostProcessTask {\r\n /**\r\n * The thin glow blur post process used by the task.\r\n */\r\n public override readonly postProcess: ThinGlowBlurPostProcess;\r\n\r\n /**\r\n * Constructs a new glow blur task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the glow blur effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinGlowBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinGlowBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 1));\r\n }\r\n\r\n /**\r\n * Gets the current class name.\r\n * @returns the class name\r\n */\r\n public override getClassName(): string {\r\n return \"FrameGraphGlowBlurTask\";\r\n }\r\n\r\n /**\r\n * Records the glow blur task into the frame graph.\r\n * @param skipCreationOfDisabledPasses defines whether disabled passes should be skipped\r\n * @param additionalExecute defines an optional callback executed by the pass\r\n * @param additionalBindings defines an optional callback used to bind extra resources\r\n * @returns the recorded render pass\r\n */\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._outputWidth;\r\n this.postProcess.textureHeight = this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphBaseLayerTask extends FrameGraphTask {\r\n /**\r\n * The target texture to apply the effect layer to.\r\n * The effect will be blended with the contents of this texture.\r\n */\r\n public targetTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The object renderer task used to render the objects in the texture to which the layer will be applied.\r\n * This is needed because the layer may have to inject code in the rendering manager used by object renderer task.\r\n */\r\n public objectRendererTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * The layer texture to render the effect into.\r\n * If not provided, a default texture will be created.\r\n */\r\n public layerTexture?: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The output texture of the task (same as targetTexture, but the handle will be different).\r\n */\r\n public readonly outputTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The layer object. Use this object to update the layer properties.\r\n */\r\n public readonly layer: ThinEffectLayer;\r\n\r\n /**\r\n * The name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this._blurX) {\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].name = `${name} Blur X${i}`;\r\n this._blurY[i].name = `${name} Blur Y${i}`;\r\n }\r\n }\r\n\r\n if (this._clearLayerTextureTask) {\r\n this._clearLayerTextureTask.name = name + \" Clear Layer\";\r\n }\r\n\r\n if (this._objectRendererForLayerTask) {\r\n this._objectRendererForLayerTask.name = name + \" Render to Layer\";\r\n }\r\n }\r\n\r\n /**\r\n * Gets the object renderer used to render the layer.\r\n */\r\n public get objectRendererForLayer() {\r\n return this._objectRendererForLayerTask;\r\n }\r\n\r\n protected readonly _scene: Scene;\r\n protected readonly _engine: AbstractEngine;\r\n protected readonly _clearLayerTextureTask: FrameGraphClearTextureTask;\r\n protected readonly _objectRendererForLayerTask: FrameGraphObjectRendererTask;\r\n protected readonly _blurX: Array<FrameGraphBlurTask | FrameGraphGlowBlurTask> = [];\r\n protected readonly _blurY: Array<FrameGraphBlurTask | FrameGraphGlowBlurTask> = [];\r\n protected _layerTextureDimensions: { width: number; height: number };\r\n private readonly _onBeforeBlurTask: Nullable<FrameGraphExecuteTask> = null;\r\n private readonly _onAfterBlurTask: Nullable<FrameGraphExecuteTask> = null;\r\n private _onBeforeObservableObserver: Nullable<Observer<number>> = null;\r\n private _onBeforeObservableObserver2: Nullable<Observer<number>> = null;\r\n private _onAfterObservableObserver: Nullable<Observer<number>> = null;\r\n private _onAfterRenderingGroupObserver: Nullable<Observer<RenderingGroupInfo>> = null;\r\n\r\n /**\r\n * Constructs a new layer task.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param scene The scene to render the layer in.\r\n * @param layer The layer.\r\n * @param numBlurPasses The number of blur passes applied by the layer.\r\n * @param _blurType The type of blur to use for the layer.\r\n * @param _setRenderTargetDepth If true, the task will set the render target depth.\r\n * @param _notifyBlurObservable If true, the task will notify before and after blurring occurs.\r\n * @param _setObjectList If true, the object list of the object renderer for the layer will be set to the object list of the object renderer task.\r\n */\r\n constructor(\r\n name: string,\r\n frameGraph: FrameGraph,\r\n scene: Scene,\r\n layer: ThinEffectLayer,\r\n numBlurPasses: number,\r\n private _blurType: FrameGraphBaseLayerBlurType = FrameGraphBaseLayerBlurType.Standard,\r\n private _setRenderTargetDepth = false,\r\n private _notifyBlurObservable = false,\r\n private _setObjectList = true\r\n ) {\r\n super(name, frameGraph);\r\n\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n this.layer = layer;\r\n if (this._blurType !== FrameGraphBaseLayerBlurType.None) {\r\n for (let i = 0; i < numBlurPasses; i++) {\r\n if (this._blurType === FrameGraphBaseLayerBlurType.Glow) {\r\n this._blurX.push(new FrameGraphGlowBlurTask(`${name} Blur X${i}`, this._frameGraph, this.layer._postProcesses[1 + i * 2 + 0] as ThinGlowBlurPostProcess));\r\n this._blurY.push(new FrameGraphGlowBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.layer._postProcesses[1 + i * 2 + 1] as ThinGlowBlurPostProcess));\r\n } else {\r\n this._blurX.push(new FrameGraphBlurTask(`${name} Blur X${i}`, this._frameGraph, this.layer._postProcesses[i * 2 + 0] as ThinBlurPostProcess));\r\n this._blurY.push(new FrameGraphBlurTask(`${name} Blur Y${i}`, this._frameGraph, this.layer._postProcesses[i * 2 + 1] as ThinBlurPostProcess));\r\n }\r\n }\r\n }\r\n\r\n this._clearLayerTextureTask = new FrameGraphClearTextureTask(name + \" Clear Layer\", frameGraph);\r\n this._clearLayerTextureTask.clearColor = true;\r\n this._clearLayerTextureTask.clearDepth = true;\r\n\r\n this._objectRendererForLayerTask = new FrameGraphObjectRendererTask(name + \" Render to Layer\", frameGraph, scene, undefined, this.layer.objectRenderer);\r\n\r\n if (this._blurType !== FrameGraphBaseLayerBlurType.None && this._notifyBlurObservable) {\r\n this._onBeforeBlurTask = new FrameGraphExecuteTask(name + \" On Before Blur\", frameGraph);\r\n this._onAfterBlurTask = new FrameGraphExecuteTask(name + \" On After Blur\", frameGraph);\r\n\r\n this._onBeforeBlurTask.func = () => {\r\n if (this.layer.onBeforeBlurObservable.hasObservers()) {\r\n this.layer.onBeforeBlurObservable.notifyObservers(this.layer);\r\n }\r\n };\r\n this._onAfterBlurTask.func = () => {\r\n if (this.layer.onAfterBlurObservable.hasObservers()) {\r\n this.layer.onAfterBlurObservable.notifyObservers(this.layer);\r\n }\r\n };\r\n }\r\n\r\n this.outputTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n /**\r\n * Checks whether the layer task is ready.\r\n * @returns true if the layer task is ready\r\n */\r\n public override isReady() {\r\n return this._objectRendererForLayerTask.isReady() && this.layer.isLayerReady();\r\n }\r\n\r\n /**\r\n * Gets the current class name.\r\n * @returns the class name\r\n */\r\n public override getClassName(): string {\r\n return \"FrameGraphBaseLayerTask\";\r\n }\r\n\r\n /**\r\n * Records the layer task into the frame graph.\r\n * @param _skipCreationOfDisabledPasses defines whether disabled passes should be skipped\r\n * @param additionalComposeBindings defines an optional callback used to bind extra compose resources\r\n */\r\n public record(_skipCreationOfDisabledPasses?: boolean, additionalComposeBindings?: (context: FrameGraphRenderContext, effect: Effect) => void) {\r\n if (this.targetTexture === undefined || this.objectRendererTask === undefined) {\r\n throw new Error(`${this.constructor.name} \"${this.name}\": targetTexture and objectRendererTask are required`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, this.targetTexture);\r\n\r\n // Uses the layerTexture or creates a color texture to render the layer to\r\n let textureSize: {\r\n width: number;\r\n height: number;\r\n };\r\n let textureCreationOptions: FrameGraphTextureCreationOptions;\r\n\r\n let colorLayerOutput: FrameGraphTextureHandle;\r\n\r\n if (this.layerTexture) {\r\n colorLayerOutput = this.layerTexture;\r\n textureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.layerTexture);\r\n textureSize = getDimensionsFromTextureSize(textureCreationOptions.size);\r\n textureCreationOptions.size = textureSize;\r\n } else {\r\n const targetTextureCreationOptions = this._frameGraph.textureManager.getTextureCreationOptions(this.targetTexture);\r\n const fixedTextureSize = this.layer._options.mainTextureFixedSize ? Math.max(2, this.layer._options.mainTextureFixedSize) : 0;\r\n\r\n textureSize = getDimensionsFromTextureSize(targetTextureCreationOptions.size);\r\n textureSize.width = fixedTextureSize || Math.floor(textureSize.width * (this.layer._options.mainTextureRatio || 0.1)) || 1;\r\n textureSize.height = fixedTextureSize || Math.floor(textureSize.height * (this.layer._options.mainTextureRatio || 0.1)) || 1;\r\n\r\n textureCreationOptions = {\r\n size: textureSize,\r\n options: {\r\n createMipMaps: false,\r\n types: [this.layer._options.mainTextureType],\r\n formats: [this.layer._options.mainTextureFormat],\r\n samples: 1,\r\n useSRGBBuffers: [false],\r\n creationFlags: [0],\r\n },\r\n sizeIsPercentage: this.layer._options.mainTextureFixedSize ? false : targetTextureCreationOptions.sizeIsPercentage,\r\n };\r\n colorLayerOutput = this._frameGraph.textureManager.createRenderTargetTexture(`${this.name} Color`, textureCreationOptions);\r\n }\r\n\r\n this._layerTextureDimensions = this._frameGraph.textureManager.getTextureAbsoluteDimensions(textureCreationOptions);\r\n\r\n // Creates a depth texture, used to render objects to the layer\r\n // We don't reuse the depth texture of the objectRendererTask, as the size of the layer texture will generally be different (smaller).\r\n const textureDepthCreationOptions: FrameGraphTextureCreationOptions = {\r\n size: textureSize,\r\n options: FrameGraphTextureManager.CloneTextureOptions(textureCreationOptions.options),\r\n sizeIsPercentage: textureCreationOptions.sizeIsPercentage,\r\n };\r\n\r\n textureDepthCreationOptions.options.formats![0] = Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n\r\n const depthLayerOutput = this._frameGraph.textureManager.createRenderTargetTexture(`${this.name} Depth`, textureDepthCreationOptions);\r\n\r\n // Clears the textures\r\n this._clearLayerTextureTask.targetTexture = colorLayerOutput;\r\n this._clearLayerTextureTask.depthTexture = depthLayerOutput;\r\n this._clearLayerTextureTask.color = this.layer.neutralColor;\r\n this._clearLayerTextureTask.clearDepth = true;\r\n\r\n const clearTaskPass = this._clearLayerTextureTask.record(true);\r\n\r\n // Renders the objects to the layer texture\r\n this._objectRendererForLayerTask.targetTexture = this._clearLayerTextureTask.outputTexture;\r\n this._objectRendererForLayerTask.depthTexture = this._clearLayerTextureTask.outputDepthTexture;\r\n this._objectRendererForLayerTask.camera = this.objectRendererTask.camera;\r\n if (this._setObjectList) {\r\n this._objectRendererForLayerTask.objectList = this.objectRendererTask.objectList;\r\n }\r\n this._objectRendererForLayerTask.disableShadows = true;\r\n\r\n const objectRendererForLayerTaskPass = this._objectRendererForLayerTask.record(true);\r\n\r\n // Blurs the layer color texture\r\n let onBeforeBlurPass: FrameGraphPass<FrameGraphContext> | undefined;\r\n let onAfterBlurPass: FrameGraphPass<FrameGraphContext> | undefined;\r\n\r\n if (this._blurType !== FrameGraphBaseLayerBlurType.None) {\r\n let blurTextureType: number;\r\n if (this._engine.getCaps().textureHalfFloatRender) {\r\n blurTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n } else {\r\n blurTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n textureCreationOptions.options.types![0] = blurTextureType;\r\n\r\n const blurTextureSizeRatio = (this.layer._options as any).blurTextureSizeRatio !== undefined ? (this.layer._options as any).blurTextureSizeRatio || 0.1 : undefined;\r\n if (blurTextureSizeRatio !== undefined) {\r\n textureSize.width = Math.floor(textureSize.width * blurTextureSizeRatio) || 1;\r\n textureSize.height = Math.floor(textureSize.height * blurTextureSizeRatio) || 1;\r\n }\r\n\r\n onBeforeBlurPass = this._onBeforeBlurTask?.record();\r\n\r\n const blurPasses: FrameGraphRenderPass[] = [];\r\n\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n const blurXTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurX[i].name, textureCreationOptions);\r\n\r\n this._blurX[i].sourceTexture = i === 0 ? this._objectRendererForLayerTask.outputTexture : this._blurY[i - 1].outputTexture;\r\n this._blurX[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurX[i].targetTexture = blurXTextureHandle;\r\n blurPasses.push(this._blurX[i].record(true));\r\n\r\n const blurYTextureHandle = this._frameGraph.textureManager.createRenderTargetTexture(this._blurY[i].name, textureCreationOptions);\r\n\r\n this._blurY[i].sourceTexture = this._blurX[i].outputTexture;\r\n this._blurY[i].sourceSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n this._blurY[i].targetTexture = blurYTextureHandle;\r\n blurPasses.push(this._blurY[i].record(true));\r\n\r\n textureSize.width = textureSize.width >> 1;\r\n textureSize.height = textureSize.height >> 1;\r\n }\r\n\r\n onAfterBlurPass = this._onAfterBlurTask?.record();\r\n\r\n this.objectRendererTask.objectRenderer.onBeforeRenderObservable.remove(this._onBeforeObservableObserver2);\r\n this._onBeforeObservableObserver2 = this.objectRendererTask.objectRenderer.onBeforeRenderObservable.add(() => {\r\n const shouldRender = this.layer.shouldRender();\r\n\r\n if (onBeforeBlurPass) {\r\n onBeforeBlurPass.disabled = !shouldRender;\r\n }\r\n for (let i = 0; i < blurPasses.length; i++) {\r\n blurPasses[i].disabled = !shouldRender;\r\n }\r\n if (onAfterBlurPass) {\r\n onAfterBlurPass.disabled = !shouldRender;\r\n }\r\n });\r\n }\r\n\r\n // Enables stencil (if stencil is needed) when rendering objects to the main texture\r\n // We also disable the internal passes if the layer should not render\r\n this.objectRendererTask.objectRenderer.onBeforeRenderObservable.remove(this._onBeforeObservableObserver);\r\n this._onBeforeObservableObserver = this.objectRendererTask.objectRenderer.onBeforeRenderObservable.add(() => {\r\n const shouldRender = this.layer.shouldRender();\r\n\r\n clearTaskPass.disabled = !shouldRender;\r\n objectRendererForLayerTaskPass.disabled = !shouldRender;\r\n\r\n if (shouldRender && this.layer.needStencil()) {\r\n this._engine.setStencilBuffer(true);\r\n this._engine.setStencilFunctionReference(1);\r\n }\r\n });\r\n\r\n this.objectRendererTask.objectRenderer.onAfterRenderObservable.remove(this._onAfterObservableObserver);\r\n this._onAfterObservableObserver = this.objectRendererTask.objectRenderer.onAfterRenderObservable.add(() => {\r\n if (this.layer.shouldRender() && this.layer.needStencil()) {\r\n this._engine.setStencilBuffer(false);\r\n }\r\n });\r\n\r\n // Composes the layer with the target texture\r\n this.layer.bindTexturesForCompose = undefined as any;\r\n\r\n this._clearAfterRenderingGroupObserver();\r\n\r\n const pass = this._frameGraph.addRenderPass(this.name);\r\n\r\n for (let i = 0; i < this._blurY.length; i++) {\r\n pass.addDependencies(this._blurY[i].outputTexture);\r\n }\r\n\r\n pass.setRenderTarget(this.outputTexture);\r\n if (this._setRenderTargetDepth) {\r\n pass.setRenderTargetDepth(this.objectRendererTask.depthTexture);\r\n }\r\n pass.setInitializeFunc((context) => {\r\n this.layer.bindTexturesForCompose = (effect: Effect) => {\r\n for (let i = 0; i < this._blurY.length; i++) {\r\n context.bindTextureHandle(effect, `textureSampler${i > 0 ? i + 1 : \"\"}`, this._blurY[i].outputTexture);\r\n }\r\n additionalComposeBindings?.(context, effect);\r\n };\r\n\r\n if (this.layer._options.renderingGroupId === -1) {\r\n return;\r\n }\r\n\r\n this._onAfterRenderingGroupObserver = this._scene.onAfterRenderingGroupObservable.add((info) => {\r\n if (\r\n !this.layer.shouldRender() ||\r\n info.renderingGroupId !== this.layer._options.renderingGroupId ||\r\n info.renderingManager !== this.objectRendererTask.objectRenderer.renderingManager\r\n ) {\r\n return;\r\n }\r\n if (this._setObjectList) {\r\n this._objectRendererForLayerTask.objectList = this.objectRendererTask.objectList;\r\n }\r\n context.saveDepthStates();\r\n context.setDepthStates(false, false);\r\n context._applyRenderTarget();\r\n this.layer.compose();\r\n context.restoreDepthStates();\r\n });\r\n });\r\n pass.setExecuteFunc((context) => {\r\n if (this._blurY.length > 0) {\r\n context.setTextureSamplingMode(this._blurY[this._blurY.length - 1].targetTexture!, Constants.TEXTURE_BILINEAR_SAMPLINGMODE);\r\n }\r\n\r\n if (this.layer._options.renderingGroupId === -1 && this.layer.shouldRender()) {\r\n if (this._setObjectList) {\r\n this._objectRendererForLayerTask.objectList = this.objectRendererTask.objectList; // in case the object list has changed in objectRendererTask\r\n }\r\n\r\n context.setDepthStates(false, false);\r\n context._applyRenderTarget();\r\n\r\n this.layer.compose();\r\n }\r\n });\r\n\r\n const passDisabled = this._frameGraph.addRenderPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setRenderTarget(this.outputTexture);\r\n if (this._setRenderTargetDepth) {\r\n passDisabled.setRenderTargetDepth(this.objectRendererTask.depthTexture);\r\n }\r\n passDisabled.setExecuteFunc((_context) => {});\r\n }\r\n\r\n private _clearAfterRenderingGroupObserver() {\r\n this._scene.onAfterRenderingGroupObservable.remove(this._onAfterRenderingGroupObserver);\r\n this._onAfterRenderingGroupObserver = null;\r\n }\r\n\r\n /**\r\n * Disposes the layer task and its dependent tasks.\r\n */\r\n public override dispose(): void {\r\n this._clearAfterRenderingGroupObserver();\r\n this._clearLayerTextureTask.dispose();\r\n this._objectRendererForLayerTask.dispose();\r\n this._onBeforeBlurTask?.dispose();\r\n this._onAfterBlurTask?.dispose();\r\n this.layer.dispose();\r\n for (let i = 0; i < this._blurX.length; i++) {\r\n this._blurX[i].dispose();\r\n this._blurY[i].dispose();\r\n }\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
import { type BaseTexture, type DataBuffer, type ExternalTexture, type FrameGraph, type FrameGraphContext, type FrameGraphPass, type IComputeShaderOptions, type IComputeShaderPath, type InternalTexture, type StorageBuffer, type TextureSampler, type VideoTexture } from "../../../index.js";
|
|
2
2
|
import { FrameGraphTask } from "../../frameGraphTask.js";
|
|
3
|
-
import { ComputeShader } from "../../../Compute/computeShader.js";
|
|
4
|
-
import { Vector3 } from "../../../Maths/math.vector.js";
|
|
3
|
+
import { ComputeShader } from "../../../Compute/computeShader.pure.js";
|
|
4
|
+
import { Vector3 } from "../../../Maths/math.vector.pure.js";
|
|
5
5
|
import { UniformBuffer } from "../../../Materials/uniformBuffer.js";
|
|
6
6
|
/**
|
|
7
7
|
* Task used to execute a compute shader (WebGPU only)
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { FrameGraphTask } from "../../frameGraphTask.js";
|
|
2
|
-
import { ComputeShader } from "../../../Compute/computeShader.js";
|
|
3
|
-
import { Vector3 } from "../../../Maths/math.vector.js";
|
|
2
|
+
import { ComputeShader } from "../../../Compute/computeShader.pure.js";
|
|
3
|
+
import { Vector3 } from "../../../Maths/math.vector.pure.js";
|
|
4
4
|
import { UniformBuffer } from "../../../Materials/uniformBuffer.js";
|
|
5
5
|
import { Logger } from "../../../Misc/logger.js";
|
|
6
6
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"computeShaderTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Misc/computeShaderTask.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,cAAc;IAsB3D;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC;IAChC,CAAC;IAED;;;;;;;;;;OAUG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,UAAuC,EAAE,UAA0C,EAAE;QACnI,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QA7C5B;;WAEG;QACI,iBAAY,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QA4CvC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,qBAAqB,EAAE,CAAC;YACrD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,MAAM,CAAC,KAAK,CAAC,+CAA+C,CAAC,CAAC;YAC9D,OAAO;QACX,CAAC;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,GAAG,GAAG,IAAI,aAAa,CAAC,IAAI,GAAG,KAAK,EAAE,UAAU,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;IACnB,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;IAC1D,CAAC;IAED;;;;;;OAMG;IACI,mBAAmB,CAAC,IAAY,EAAE,WAAuC,EAAE,UAAU,GAAG,IAAI;QAC/F,MAAM,OAAO,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE3D,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC;QAE/C,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;YAC5B,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAEzC,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,IAAY,EAAE,OAAoB,EAAE,WAAW,GAAG,IAAI;QACpE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;IACpD,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAY,EAAE,OAAwB;QAC5D,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC/C,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,IAAY,EAAE,OAAoB;QACvD,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAY,EAAE,OAAwB;QAC5D,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,eAAe,CAAC,IAAY,EAAE,OAAqB;QACtD,OAAO,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACnD,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,IAAY,EAAE,MAAkC;QACpE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,IAAY,EAAE,MAAkC;QACpE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,IAAY,EAAE,OAAuB;QAC1D,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC9C,CAAC;IAEe,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAEM,MAAM,CAAC,4BAAsC;QAChD,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEjD,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAClC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC5B,IAAI,CAAC,OAAO,EAAE,CAAC,OAAO,CAAC,CAAC;gBAExB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;oBAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBAChC,IAAI,QAAQ,CAAC,UAAU,EAAE,CAAC;wBACtB,QAAQ,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC;oBAC1B,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,OAAO,CAAC,cAAc,CAAC,qCAAqC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;oBAC1E,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;oBACtF,OAAO,CAAC,aAAa,EAAE,CAAC;gBAC5B,CAAC;qBAAM,CAAC;oBACJ,OAAO,CAAC,cAAc,CAAC,4BAA4B,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;oBACjE,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBACjF,OAAO,CAAC,aAAa,EAAE,CAAC;gBAC5B,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAChC,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;YAE7E,YAAY,CAAC,cAAc,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAC1C,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;QACjC,CAAC;QACD,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import {\r\n type BaseTexture,\r\n type DataBuffer,\r\n type ExternalTexture,\r\n type FrameGraph,\r\n type FrameGraphContext,\r\n type FrameGraphPass,\r\n type IComputeShaderOptions,\r\n type IComputeShaderPath,\r\n type InternalTexture,\r\n type StorageBuffer,\r\n type TextureSampler,\r\n type VideoTexture,\r\n} from \"core/index\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ComputeShader } from \"core/Compute/computeShader\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\n/**\r\n * Task used to execute a compute shader (WebGPU only)\r\n */\r\nexport class FrameGraphComputeShaderTask extends FrameGraphTask {\r\n private readonly _notSupported: boolean;\r\n private readonly _cs: ComputeShader;\r\n private readonly _ubo: { [name: string]: { ubo: UniformBuffer; autoUpdate: boolean } };\r\n\r\n /**\r\n * Defines the dispatch size for the compute shader\r\n */\r\n public dispatchSize = new Vector3(1, 1, 1);\r\n\r\n /**\r\n * Defines an indirect dispatch buffer and offset.\r\n * If set, this will be used instead of the dispatchSize property and an indirect dispatch will be performed.\r\n * \"offset\" is the offset in the buffer where the workgroup counts are stored (default: 0)\r\n */\r\n public indirectDispatch?: { buffer: StorageBuffer | DataBuffer; offset?: number };\r\n\r\n /**\r\n * An optional execute function that will be called at the beginning of the task execution\r\n */\r\n public execute?: (context: FrameGraphContext) => void;\r\n\r\n /**\r\n * Gets the compute shader used by the task\r\n */\r\n public get computeShader(): ComputeShader {\r\n return this._cs;\r\n }\r\n\r\n /**\r\n * Gets a uniform buffer created by a call to createUniformBuffer()\r\n * @param name Name of the uniform buffer\r\n * @returns The uniform buffer\r\n */\r\n public getUniformBuffer(name: string): UniformBuffer {\r\n return this._ubo[name]?.ubo;\r\n }\r\n\r\n /**\r\n * Creates a new compute shader task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n * @param shaderPath Defines the route to the shader code in one of three ways:\r\n * * object: \\{ compute: \"custom\" \\}, used with ShaderStore.ShadersStoreWGSL[\"customComputeShader\"]\r\n * * object: \\{ computeElement: \"HTMLElementId\" \\}, used with shader code in script tags\r\n * * object: \\{ computeSource: \"compute shader code string\" \\}, where the string contains the shader code\r\n * * string: try first to find the code in ShaderStore.ShadersStoreWGSL[shaderPath + \"ComputeShader\"]. If not, assumes it is a file with name shaderPath.compute.fx in index.html folder.\r\n * @param options Define the options used to create the shader\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, shaderPath: IComputeShaderPath | string, options: Partial<IComputeShaderOptions> = {}) {\r\n super(name, frameGraph);\r\n\r\n if (!frameGraph.engine.getCaps().supportComputeShaders) {\r\n this._notSupported = true;\r\n Logger.Error(\"This engine does not support compute shaders!\");\r\n return;\r\n }\r\n\r\n this._notSupported = false;\r\n this._cs = new ComputeShader(name + \"_cs\", frameGraph.engine, shaderPath, options);\r\n this._ubo = {};\r\n }\r\n\r\n public override isReady(): boolean {\r\n return this._notSupported ? true : this._cs.isReady();\r\n }\r\n\r\n /**\r\n * Creates a uniform buffer and binds it to the shader\r\n * @param name Name of the uniform buffer\r\n * @param description Description of the uniform buffer: names and sizes (in floats) of the uniforms\r\n * @param autoUpdate If the UBO must be updated automatically before each dispatch (default: true)\r\n * @returns The created uniform buffer\r\n */\r\n public createUniformBuffer(name: string, description: { [name: string]: number }, autoUpdate = true): UniformBuffer {\r\n const uBuffer = new UniformBuffer(this._frameGraph.engine);\r\n\r\n this._ubo[name] = { ubo: uBuffer, autoUpdate };\r\n\r\n for (const key in description) {\r\n uBuffer.addUniform(key, description[key]);\r\n }\r\n\r\n this._cs.setUniformBuffer(name, uBuffer);\r\n\r\n return uBuffer;\r\n }\r\n\r\n /**\r\n * Binds a texture to the shader\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n * @param bindSampler Bind the sampler corresponding to the texture (default: true). The sampler will be bound just before the binding index of the texture\r\n */\r\n public setTexture(name: string, texture: BaseTexture, bindSampler = true): void {\r\n this._cs.setTexture(name, texture, bindSampler);\r\n }\r\n\r\n /**\r\n * Binds an internal texture to the shader\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n */\r\n public setInternalTexture(name: string, texture: InternalTexture): void {\r\n this._cs.setInternalTexture(name, texture);\r\n }\r\n\r\n /**\r\n * Binds a storage texture to the shader\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n */\r\n public setStorageTexture(name: string, texture: BaseTexture): void {\r\n this._cs.setStorageTexture(name, texture);\r\n }\r\n\r\n /**\r\n * Binds an external texture to the shader\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n */\r\n public setExternalTexture(name: string, texture: ExternalTexture): void {\r\n this._cs.setExternalTexture(name, texture);\r\n }\r\n\r\n /**\r\n * Binds a video texture to the shader (by binding the external texture attached to this video)\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n * @returns true if the video texture was successfully bound, else false. false will be returned if the current engine does not support external textures\r\n */\r\n public setVideoTexture(name: string, texture: VideoTexture) {\r\n return this._cs.setVideoTexture(name, texture);\r\n }\r\n\r\n /**\r\n * Binds a uniform buffer to the shader\r\n * @param name Binding name of the buffer\r\n * @param buffer Buffer to bind\r\n */\r\n public setUniformBuffer(name: string, buffer: UniformBuffer | DataBuffer): void {\r\n this._cs.setUniformBuffer(name, buffer);\r\n }\r\n\r\n /**\r\n * Binds a storage buffer to the shader\r\n * @param name Binding name of the buffer\r\n * @param buffer Buffer to bind\r\n */\r\n public setStorageBuffer(name: string, buffer: StorageBuffer | DataBuffer): void {\r\n this._cs.setStorageBuffer(name, buffer);\r\n }\r\n\r\n /**\r\n * Binds a texture sampler to the shader\r\n * @param name Binding name of the sampler\r\n * @param sampler Sampler to bind\r\n */\r\n public setTextureSampler(name: string, sampler: TextureSampler): void {\r\n this._cs.setTextureSampler(name, sampler);\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphComputeShaderTask\";\r\n }\r\n\r\n public record(skipCreationOfDisabledPasses?: boolean): FrameGraphPass<FrameGraphContext> {\r\n const pass = this._frameGraph.addPass(this.name);\r\n\r\n if (this._notSupported) {\r\n pass.setExecuteFunc(() => {});\r\n } else {\r\n pass.setExecuteFunc((context) => {\r\n this.execute?.(context);\r\n\r\n for (const key in this._ubo) {\r\n const uboEntry = this._ubo[key];\r\n if (uboEntry.autoUpdate) {\r\n uboEntry.ubo.update();\r\n }\r\n }\r\n\r\n if (this.indirectDispatch) {\r\n context.pushDebugGroup(`Indirect dispatch compute shader (${this.name})`);\r\n this._cs.dispatchIndirect(this.indirectDispatch.buffer, this.indirectDispatch.offset);\r\n context.popDebugGroup();\r\n } else {\r\n context.pushDebugGroup(`Dispatch compute shader (${this.name})`);\r\n this._cs.dispatch(this.dispatchSize.x, this.dispatchSize.y, this.dispatchSize.z);\r\n context.popDebugGroup();\r\n }\r\n });\r\n }\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setExecuteFunc(() => {});\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n for (const key in this._ubo) {\r\n this._ubo[key].ubo.dispose();\r\n }\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"computeShaderTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Misc/computeShaderTask.ts"],"names":[],"mappings":"AAcA,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,iCAAiC,CAAC;AAChE,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AACtD,OAAO,EAAE,aAAa,EAAE,MAAM,8BAA8B,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,kBAAkB,CAAC;AAE1C;;GAEG;AACH,MAAM,OAAO,2BAA4B,SAAQ,cAAc;IAsB3D;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,GAAG,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC;IAChC,CAAC;IAED;;;;;;;;;;OAUG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,UAAuC,EAAE,UAA0C,EAAE;QACnI,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QA7C5B;;WAEG;QACI,iBAAY,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QA4CvC,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,qBAAqB,EAAE,CAAC;YACrD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,MAAM,CAAC,KAAK,CAAC,+CAA+C,CAAC,CAAC;YAC9D,OAAO;QACX,CAAC;QAED,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,GAAG,GAAG,IAAI,aAAa,CAAC,IAAI,GAAG,KAAK,EAAE,UAAU,CAAC,MAAM,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;IACnB,CAAC;IAEe,OAAO;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;IAC1D,CAAC;IAED;;;;;;OAMG;IACI,mBAAmB,CAAC,IAAY,EAAE,WAAuC,EAAE,UAAU,GAAG,IAAI;QAC/F,MAAM,OAAO,GAAG,IAAI,aAAa,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QAE3D,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC;QAE/C,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;YAC5B,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC;QAC9C,CAAC;QAED,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;QAEzC,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;;OAKG;IACI,UAAU,CAAC,IAAY,EAAE,OAAoB,EAAE,WAAW,GAAG,IAAI;QACpE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;IACpD,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAY,EAAE,OAAwB;QAC5D,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC/C,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,IAAY,EAAE,OAAoB;QACvD,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC9C,CAAC;IAED;;;;OAIG;IACI,kBAAkB,CAAC,IAAY,EAAE,OAAwB;QAC5D,IAAI,CAAC,GAAG,CAAC,kBAAkB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,eAAe,CAAC,IAAY,EAAE,OAAqB;QACtD,OAAO,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACnD,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,IAAY,EAAE,MAAkC;QACpE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,IAAY,EAAE,MAAkC;QACpE,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAC5C,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,IAAY,EAAE,OAAuB;QAC1D,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAC9C,CAAC;IAEe,YAAY;QACxB,OAAO,6BAA6B,CAAC;IACzC,CAAC;IAEM,MAAM,CAAC,4BAAsC;QAChD,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEjD,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAClC,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,cAAc,CAAC,CAAC,OAAO,EAAE,EAAE;gBAC5B,IAAI,CAAC,OAAO,EAAE,CAAC,OAAO,CAAC,CAAC;gBAExB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;oBAC1B,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBAChC,IAAI,QAAQ,CAAC,UAAU,EAAE,CAAC;wBACtB,QAAQ,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC;oBAC1B,CAAC;gBACL,CAAC;gBAED,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;oBACxB,OAAO,CAAC,cAAc,CAAC,qCAAqC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;oBAC1E,IAAI,CAAC,GAAG,CAAC,gBAAgB,CAAC,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;oBACtF,OAAO,CAAC,aAAa,EAAE,CAAC;gBAC5B,CAAC;qBAAM,CAAC;oBACJ,OAAO,CAAC,cAAc,CAAC,4BAA4B,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;oBACjE,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBACjF,OAAO,CAAC,aAAa,EAAE,CAAC;gBAC5B,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,4BAA4B,EAAE,CAAC;YAChC,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;YAE7E,YAAY,CAAC,cAAc,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAC1C,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,EAAE,CAAC;QACjC,CAAC;QACD,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;CACJ","sourcesContent":["import {\r\n type BaseTexture,\r\n type DataBuffer,\r\n type ExternalTexture,\r\n type FrameGraph,\r\n type FrameGraphContext,\r\n type FrameGraphPass,\r\n type IComputeShaderOptions,\r\n type IComputeShaderPath,\r\n type InternalTexture,\r\n type StorageBuffer,\r\n type TextureSampler,\r\n type VideoTexture,\r\n} from \"core/index\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\nimport { ComputeShader } from \"core/Compute/computeShader.pure\";\r\nimport { Vector3 } from \"core/Maths/math.vector.pure\";\r\nimport { UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\n/**\r\n * Task used to execute a compute shader (WebGPU only)\r\n */\r\nexport class FrameGraphComputeShaderTask extends FrameGraphTask {\r\n private readonly _notSupported: boolean;\r\n private readonly _cs: ComputeShader;\r\n private readonly _ubo: { [name: string]: { ubo: UniformBuffer; autoUpdate: boolean } };\r\n\r\n /**\r\n * Defines the dispatch size for the compute shader\r\n */\r\n public dispatchSize = new Vector3(1, 1, 1);\r\n\r\n /**\r\n * Defines an indirect dispatch buffer and offset.\r\n * If set, this will be used instead of the dispatchSize property and an indirect dispatch will be performed.\r\n * \"offset\" is the offset in the buffer where the workgroup counts are stored (default: 0)\r\n */\r\n public indirectDispatch?: { buffer: StorageBuffer | DataBuffer; offset?: number };\r\n\r\n /**\r\n * An optional execute function that will be called at the beginning of the task execution\r\n */\r\n public execute?: (context: FrameGraphContext) => void;\r\n\r\n /**\r\n * Gets the compute shader used by the task\r\n */\r\n public get computeShader(): ComputeShader {\r\n return this._cs;\r\n }\r\n\r\n /**\r\n * Gets a uniform buffer created by a call to createUniformBuffer()\r\n * @param name Name of the uniform buffer\r\n * @returns The uniform buffer\r\n */\r\n public getUniformBuffer(name: string): UniformBuffer {\r\n return this._ubo[name]?.ubo;\r\n }\r\n\r\n /**\r\n * Creates a new compute shader task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n * @param shaderPath Defines the route to the shader code in one of three ways:\r\n * * object: \\{ compute: \"custom\" \\}, used with ShaderStore.ShadersStoreWGSL[\"customComputeShader\"]\r\n * * object: \\{ computeElement: \"HTMLElementId\" \\}, used with shader code in script tags\r\n * * object: \\{ computeSource: \"compute shader code string\" \\}, where the string contains the shader code\r\n * * string: try first to find the code in ShaderStore.ShadersStoreWGSL[shaderPath + \"ComputeShader\"]. If not, assumes it is a file with name shaderPath.compute.fx in index.html folder.\r\n * @param options Define the options used to create the shader\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, shaderPath: IComputeShaderPath | string, options: Partial<IComputeShaderOptions> = {}) {\r\n super(name, frameGraph);\r\n\r\n if (!frameGraph.engine.getCaps().supportComputeShaders) {\r\n this._notSupported = true;\r\n Logger.Error(\"This engine does not support compute shaders!\");\r\n return;\r\n }\r\n\r\n this._notSupported = false;\r\n this._cs = new ComputeShader(name + \"_cs\", frameGraph.engine, shaderPath, options);\r\n this._ubo = {};\r\n }\r\n\r\n public override isReady(): boolean {\r\n return this._notSupported ? true : this._cs.isReady();\r\n }\r\n\r\n /**\r\n * Creates a uniform buffer and binds it to the shader\r\n * @param name Name of the uniform buffer\r\n * @param description Description of the uniform buffer: names and sizes (in floats) of the uniforms\r\n * @param autoUpdate If the UBO must be updated automatically before each dispatch (default: true)\r\n * @returns The created uniform buffer\r\n */\r\n public createUniformBuffer(name: string, description: { [name: string]: number }, autoUpdate = true): UniformBuffer {\r\n const uBuffer = new UniformBuffer(this._frameGraph.engine);\r\n\r\n this._ubo[name] = { ubo: uBuffer, autoUpdate };\r\n\r\n for (const key in description) {\r\n uBuffer.addUniform(key, description[key]);\r\n }\r\n\r\n this._cs.setUniformBuffer(name, uBuffer);\r\n\r\n return uBuffer;\r\n }\r\n\r\n /**\r\n * Binds a texture to the shader\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n * @param bindSampler Bind the sampler corresponding to the texture (default: true). The sampler will be bound just before the binding index of the texture\r\n */\r\n public setTexture(name: string, texture: BaseTexture, bindSampler = true): void {\r\n this._cs.setTexture(name, texture, bindSampler);\r\n }\r\n\r\n /**\r\n * Binds an internal texture to the shader\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n */\r\n public setInternalTexture(name: string, texture: InternalTexture): void {\r\n this._cs.setInternalTexture(name, texture);\r\n }\r\n\r\n /**\r\n * Binds a storage texture to the shader\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n */\r\n public setStorageTexture(name: string, texture: BaseTexture): void {\r\n this._cs.setStorageTexture(name, texture);\r\n }\r\n\r\n /**\r\n * Binds an external texture to the shader\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n */\r\n public setExternalTexture(name: string, texture: ExternalTexture): void {\r\n this._cs.setExternalTexture(name, texture);\r\n }\r\n\r\n /**\r\n * Binds a video texture to the shader (by binding the external texture attached to this video)\r\n * @param name Binding name of the texture\r\n * @param texture Texture to bind\r\n * @returns true if the video texture was successfully bound, else false. false will be returned if the current engine does not support external textures\r\n */\r\n public setVideoTexture(name: string, texture: VideoTexture) {\r\n return this._cs.setVideoTexture(name, texture);\r\n }\r\n\r\n /**\r\n * Binds a uniform buffer to the shader\r\n * @param name Binding name of the buffer\r\n * @param buffer Buffer to bind\r\n */\r\n public setUniformBuffer(name: string, buffer: UniformBuffer | DataBuffer): void {\r\n this._cs.setUniformBuffer(name, buffer);\r\n }\r\n\r\n /**\r\n * Binds a storage buffer to the shader\r\n * @param name Binding name of the buffer\r\n * @param buffer Buffer to bind\r\n */\r\n public setStorageBuffer(name: string, buffer: StorageBuffer | DataBuffer): void {\r\n this._cs.setStorageBuffer(name, buffer);\r\n }\r\n\r\n /**\r\n * Binds a texture sampler to the shader\r\n * @param name Binding name of the sampler\r\n * @param sampler Sampler to bind\r\n */\r\n public setTextureSampler(name: string, sampler: TextureSampler): void {\r\n this._cs.setTextureSampler(name, sampler);\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphComputeShaderTask\";\r\n }\r\n\r\n public record(skipCreationOfDisabledPasses?: boolean): FrameGraphPass<FrameGraphContext> {\r\n const pass = this._frameGraph.addPass(this.name);\r\n\r\n if (this._notSupported) {\r\n pass.setExecuteFunc(() => {});\r\n } else {\r\n pass.setExecuteFunc((context) => {\r\n this.execute?.(context);\r\n\r\n for (const key in this._ubo) {\r\n const uboEntry = this._ubo[key];\r\n if (uboEntry.autoUpdate) {\r\n uboEntry.ubo.update();\r\n }\r\n }\r\n\r\n if (this.indirectDispatch) {\r\n context.pushDebugGroup(`Indirect dispatch compute shader (${this.name})`);\r\n this._cs.dispatchIndirect(this.indirectDispatch.buffer, this.indirectDispatch.offset);\r\n context.popDebugGroup();\r\n } else {\r\n context.pushDebugGroup(`Dispatch compute shader (${this.name})`);\r\n this._cs.dispatch(this.dispatchSize.x, this.dispatchSize.y, this.dispatchSize.z);\r\n context.popDebugGroup();\r\n }\r\n });\r\n }\r\n\r\n if (!skipCreationOfDisabledPasses) {\r\n const passDisabled = this._frameGraph.addPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setExecuteFunc(() => {});\r\n }\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n for (const key in this._ubo) {\r\n this._ubo[key].ubo.dispose();\r\n }\r\n super.dispose();\r\n }\r\n}\r\n"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { type FrameGraph, type FrameGraphObjectList, type FrameGraphShadowGeneratorTask } from "../../../index.js";
|
|
2
|
-
import { LightingVolume } from "../../../Lights/lightingVolume.js";
|
|
2
|
+
import { LightingVolume } from "../../../Lights/lightingVolume.pure.js";
|
|
3
3
|
import { FrameGraphTask } from "../../frameGraphTask.js";
|
|
4
4
|
/**
|
|
5
5
|
* Task used to create a lighting volume from a directional light's shadow generator.
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { LightingVolume } from "../../../Lights/lightingVolume.js";
|
|
2
|
-
import { DirectionalLight } from "../../../Lights/directionalLight.js";
|
|
1
|
+
import { LightingVolume } from "../../../Lights/lightingVolume.pure.js";
|
|
2
|
+
import { DirectionalLight } from "../../../Lights/directionalLight.pure.js";
|
|
3
3
|
import { FrameGraphTask } from "../../frameGraphTask.js";
|
|
4
4
|
/**
|
|
5
5
|
* Task used to create a lighting volume from a directional light's shadow generator.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"lightingVolumeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Misc/lightingVolumeTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"lightingVolumeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Misc/lightingVolumeTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,MAAM,iCAAiC,CAAC;AACjE,OAAO,EAAE,gBAAgB,EAAE,MAAM,mCAAmC,CAAC;AACrE,OAAO,EAAE,cAAc,EAAE,MAAM,sBAAsB,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,4BAA6B,SAAQ,cAAc;IAiB5D,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,IAAY;QACjC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC;QACpC,CAAC;IACL,CAAC;IAED;;;;OAIG;IACH,YAAY,IAAY,EAAE,UAAsB;QAC5C,KAAK,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;QAExB,IAAI,CAAC,cAAc,GAAG,IAAI,cAAc,CAAC,IAAI,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;QAEjE,IAAI,CAAC,wBAAwB,GAAG;YAC5B,MAAM,EAAE,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC;YAClC,eAAe,EAAE,EAAE;SACtB,CAAC;IACN,CAAC;IAEe,OAAO;QACnB,MAAM,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;QAC9C,IAAI,OAAO,EAAE,CAAC;YACV,IAAI,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEe,YAAY;QACxB,OAAO,8BAA8B,CAAC;IAC1C,CAAC;IAEM,MAAM;QACT,IAAI,IAAI,CAAC,eAAe,KAAK,SAAS,EAAE,CAAC;YACrC,MAAM,IAAI,KAAK,CAAC,gCAAgC,IAAI,CAAC,IAAI,+BAA+B,CAAC,CAAC;QAC9F,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC;QAEzC,IAAI,CAAC,CAAC,KAAK,YAAY,gBAAgB,CAAC,EAAE,CAAC;YACvC,MAAM,IAAI,KAAK,CAAC,gCAAgC,IAAI,CAAC,IAAI,qCAAqC,CAAC,CAAC;QACpG,CAAC;QAED,IAAI,CAAC,cAAc,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC,eAAe,CAAC;QAE3E,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3D,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAClD,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE;YACrB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,MAAM,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,CAAC;QAEvF,YAAY,CAAC,aAAa,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC1D,YAAY,CAAC,cAAc,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;IAC1C,CAAC;IAEe,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAChB,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,CAAC;IAClC,CAAC;CACJ","sourcesContent":["import { type FrameGraph, type FrameGraphObjectList, type FrameGraphShadowGeneratorTask } from \"core/index\";\r\nimport { LightingVolume } from \"core/Lights/lightingVolume.pure\";\r\nimport { DirectionalLight } from \"core/Lights/directionalLight.pure\";\r\nimport { FrameGraphTask } from \"../../frameGraphTask\";\r\n\r\n/**\r\n * Task used to create a lighting volume from a directional light's shadow generator.\r\n */\r\nexport class FrameGraphLightingVolumeTask extends FrameGraphTask {\r\n /**\r\n * The shadow generator used to create the lighting volume.\r\n */\r\n public shadowGenerator: FrameGraphShadowGeneratorTask;\r\n\r\n /**\r\n * The output object list containing the lighting volume mesh.\r\n * You can get the mesh by doing outputMeshLightingVolume.meshes[0]\r\n */\r\n public readonly outputMeshLightingVolume: FrameGraphObjectList;\r\n\r\n /**\r\n * The lighting volume created by this task.\r\n */\r\n public readonly lightingVolume: LightingVolume;\r\n\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(name: string) {\r\n this._name = name;\r\n if (this.lightingVolume) {\r\n this.lightingVolume.name = name;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new FrameGraphLightingVolumeTask.\r\n * @param name Name of the task.\r\n * @param frameGraph The frame graph instance.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph) {\r\n super(name, frameGraph);\r\n\r\n this.lightingVolume = new LightingVolume(name, frameGraph.scene);\r\n\r\n this.outputMeshLightingVolume = {\r\n meshes: [this.lightingVolume.mesh],\r\n particleSystems: [],\r\n };\r\n }\r\n\r\n public override isReady() {\r\n const isReady = this.lightingVolume.isReady();\r\n if (isReady) {\r\n this.lightingVolume._setComputeShaderFastMode(true);\r\n }\r\n return isReady;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphLightingVolumeTask\";\r\n }\r\n\r\n public record() {\r\n if (this.shadowGenerator === undefined) {\r\n throw new Error(`FrameGraphLightingVolumeTask ${this.name}: shadowGenerator is required`);\r\n }\r\n\r\n const light = this.shadowGenerator.light;\r\n\r\n if (!(light instanceof DirectionalLight)) {\r\n throw new Error(`FrameGraphLightingVolumeTask ${this.name}: light must be a directional light`);\r\n }\r\n\r\n this.lightingVolume.shadowGenerator = this.shadowGenerator.shadowGenerator;\r\n\r\n const pass = this._frameGraph.addObjectListPass(this.name);\r\n\r\n pass.setObjectList(this.outputMeshLightingVolume);\r\n pass.setExecuteFunc(() => {\r\n this.lightingVolume.update();\r\n });\r\n\r\n const passDisabled = this._frameGraph.addObjectListPass(this.name + \"_disabled\", true);\r\n\r\n passDisabled.setObjectList(this.outputMeshLightingVolume);\r\n passDisabled.setExecuteFunc(() => {});\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n this.lightingVolume.dispose();\r\n }\r\n}\r\n"]}
|
|
@@ -14,5 +14,12 @@ export declare class FrameGraphBlurTask extends FrameGraphPostProcessTask {
|
|
|
14
14
|
*/
|
|
15
15
|
constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinBlurPostProcess);
|
|
16
16
|
getClassName(): string;
|
|
17
|
+
/**
|
|
18
|
+
* Records the blur task into the frame graph.
|
|
19
|
+
* @param skipCreationOfDisabledPasses defines whether disabled passes should be skipped
|
|
20
|
+
* @param additionalExecute defines an optional callback executed by the pass
|
|
21
|
+
* @param additionalBindings defines an optional callback used to bind extra resources
|
|
22
|
+
* @returns the recorded render pass
|
|
23
|
+
*/
|
|
17
24
|
record(skipCreationOfDisabledPasses?: boolean, additionalExecute?: (context: FrameGraphRenderContext) => void, additionalBindings?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass;
|
|
18
25
|
}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { ThinBlurPostProcess } from "../../../PostProcesses/thinBlurPostProcess.js";
|
|
2
2
|
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
3
|
-
import { Vector2 } from "../../../Maths/math.vector.js";
|
|
3
|
+
import { Vector2 } from "../../../Maths/math.vector.pure.js";
|
|
4
4
|
/**
|
|
5
5
|
* Task which applies a blur post process.
|
|
6
6
|
*/
|
|
@@ -17,6 +17,13 @@ export class FrameGraphBlurTask extends FrameGraphPostProcessTask {
|
|
|
17
17
|
getClassName() {
|
|
18
18
|
return "FrameGraphBlurTask";
|
|
19
19
|
}
|
|
20
|
+
/**
|
|
21
|
+
* Records the blur task into the frame graph.
|
|
22
|
+
* @param skipCreationOfDisabledPasses defines whether disabled passes should be skipped
|
|
23
|
+
* @param additionalExecute defines an optional callback executed by the pass
|
|
24
|
+
* @param additionalBindings defines an optional callback used to bind extra resources
|
|
25
|
+
* @returns the recorded render pass
|
|
26
|
+
*/
|
|
20
27
|
record(skipCreationOfDisabledPasses = false, additionalExecute, additionalBindings) {
|
|
21
28
|
const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);
|
|
22
29
|
this.postProcess.textureWidth = this._outputWidth; // should be _sourceWidth, but to avoid a breaking change, we use _outputWidth (BlurPostProcess uses _outputTexture to get width/height)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"blurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/blurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"blurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/blurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,yBAAyB;IAG7D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAqC;QACnF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,mBAAmB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IACxH,CAAC;IAEe,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;;;;;OAMG;IACa,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,wIAAwI;QAC3L,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,2BAA2B;QAEhF,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { type FrameGraph, type FrameGraphRenderContext, type FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinBlurPostProcess } from \"core/PostProcesses/thinBlurPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { Vector2 } from \"core/Maths/math.vector.pure\";\r\n\r\n/**\r\n * Task which applies a blur post process.\r\n */\r\nexport class FrameGraphBlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinBlurPostProcess;\r\n\r\n /**\r\n * Constructs a new blur task.\r\n * @param name Name of the task.\r\n * @param frameGraph Frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the blur effect.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 10));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphBlurTask\";\r\n }\r\n\r\n /**\r\n * Records the blur task into the frame graph.\r\n * @param skipCreationOfDisabledPasses defines whether disabled passes should be skipped\r\n * @param additionalExecute defines an optional callback executed by the pass\r\n * @param additionalBindings defines an optional callback used to bind extra resources\r\n * @returns the recorded render pass\r\n */\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._outputWidth; // should be _sourceWidth, but to avoid a breaking change, we use _outputWidth (BlurPostProcess uses _outputTexture to get width/height)\r\n this.postProcess.textureHeight = this._outputHeight; // same as above for height\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
|
|
2
2
|
import { FrameGraphBlurTask } from "./blurTask.js";
|
|
3
3
|
import { ThinDepthOfFieldBlurPostProcess } from "../../../PostProcesses/thinDepthOfFieldBlurPostProcess.js";
|
|
4
|
-
import { Vector2 } from "../../../Maths/math.vector.js";
|
|
4
|
+
import { Vector2 } from "../../../Maths/math.vector.pure.js";
|
|
5
5
|
/**
|
|
6
6
|
* @internal
|
|
7
7
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"depthOfFieldBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAChD,OAAO,EAAE,+BAA+B,EAAE,MAAM,oDAAoD,CAAC;AACrG,OAAO,EAAE,OAAO,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"depthOfFieldBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,kBAAkB,EAAE,MAAM,YAAY,CAAC;AAChD,OAAO,EAAE,+BAA+B,EAAE,MAAM,oDAAoD,CAAC;AACrG,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,8BAA+B,SAAQ,kBAAkB;IAKlE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAiD;QAC/F,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,+BAA+B,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;QAH7H,kCAA6B,GAAG,SAAS,CAAC,6BAA6B,CAAC;IAI/E,CAAC;IAEe,YAAY;QACxB,OAAO,gCAAgC,CAAC;IAC5C,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,wBAAwB,KAAK,SAAS,EAAE,CAAC;YAClF,MAAM,IAAI,KAAK,CAAC,mCAAmC,IAAI,CAAC,IAAI,4DAA4D,CAAC,CAAC;QAC9H,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CACrB,4BAA4B,EAC5B,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,sBAAsB,CAAC,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC;QACtG,CAAC,EACD,CAAC,OAAO,EAAE,EAAE;YACR,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,0BAA0B,EAAE,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC/H,CAAC,CACJ,CAAC;QAEF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { type FrameGraph, type FrameGraphTextureHandle, type FrameGraphRenderPass } from \"core/index\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphBlurTask } from \"./blurTask\";\r\nimport { ThinDepthOfFieldBlurPostProcess } from \"core/PostProcesses/thinDepthOfFieldBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector.pure\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphDepthOfFieldBlurTask extends FrameGraphBlurTask {\r\n public circleOfConfusionTexture: FrameGraphTextureHandle;\r\n\r\n public circleOfConfusionSamplingMode = Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinDepthOfFieldBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinDepthOfFieldBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 10));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphDepthOfFieldBlurTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.circleOfConfusionTexture === undefined) {\r\n throw new Error(`FrameGraphDepthOfFieldBlurTask \"${this.name}\": sourceTexture and circleOfConfusionTexture are required`);\r\n }\r\n\r\n const pass = super.record(\r\n skipCreationOfDisabledPasses,\r\n (context) => {\r\n context.setTextureSamplingMode(this.circleOfConfusionTexture, this.circleOfConfusionSamplingMode);\r\n },\r\n (context) => {\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"circleOfConfusionSampler\", this.circleOfConfusionTexture);\r\n }\r\n );\r\n\r\n pass.addDependencies(this.circleOfConfusionTexture);\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
2
2
|
import { ThinSSRBlurPostProcess } from "../../../PostProcesses/thinSSRBlurPostProcess.js";
|
|
3
|
-
import { Vector2 } from "../../../Maths/math.vector.js";
|
|
3
|
+
import { Vector2 } from "../../../Maths/math.vector.pure.js";
|
|
4
4
|
/**
|
|
5
5
|
* @internal
|
|
6
6
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ssrBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,MAAM,2CAA2C,CAAC;AACnF,OAAO,EAAE,OAAO,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"ssrBlurTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/ssrBlurTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,MAAM,2CAA2C,CAAC;AACnF,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AAEtD;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,yBAAyB;IAGhE,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAwC;QACtF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,sBAAsB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;IAC7H,CAAC;IAEe,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAClD,IAAI,CAAC,WAAW,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { type FrameGraph, type FrameGraphRenderPass, type FrameGraphRenderContext } from \"core/index\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\nimport { ThinSSRBlurPostProcess } from \"core/PostProcesses/thinSSRBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector.pure\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphSSRBlurTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinSSRBlurPostProcess;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinSSRBlurPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinSSRBlurPostProcess(name, frameGraph.engine, new Vector2(1, 0), 0.03));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphSSRBlurTask\";\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.textureWidth = this._sourceWidth;\r\n this.postProcess.textureHeight = this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import { type AbstractEngine, type Camera, type EffectWrapperCreationOptions, type FrameGraph, type FrameGraphRenderPass, type FrameGraphTextureHandle, type Nullable } from "../../../index.js";
|
|
2
|
-
import { Vector3 } from "../../../Maths/math.vector.js";
|
|
2
|
+
import { Vector3 } from "../../../Maths/math.vector.pure.js";
|
|
3
3
|
import { ThinPassPostProcess } from "../../../PostProcesses/thinPassPostProcess.js";
|
|
4
4
|
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
5
5
|
/**
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { Vector3, Matrix } from "../../../Maths/math.vector.js";
|
|
1
|
+
import { Vector3, Matrix } from "../../../Maths/math.vector.pure.js";
|
|
2
2
|
|
|
3
3
|
import { ThinPassPostProcess } from "../../../PostProcesses/thinPassPostProcess.js";
|
|
4
4
|
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"volumetricLightingBlendVolumeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"volumetricLightingBlendVolumeTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.ts"],"names":[],"mappings":"AASA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAC9D,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,mBAAmB,EAAE,MAAM,wCAAwC,CAAC;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,4CAA6C,SAAQ,mBAAmB;IAavD,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,oCAAoC,CAAC,EAAE,MAAM,CAAC,6DAA6D,CAAC,CAAC,CAAC,CAAC,CAAC;QAClJ,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,gCAAgC,CAAC,EAAE,MAAM,CAAC,yDAAyD,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1I,CAAC;QAED,KAAK,CAAC,cAAc,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAC1C,CAAC;IAED,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,gBAAgB,GAAG,KAAK,EAAE,OAAsC;QAC/H,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE;YAChB,GAAG,OAAO;YACV,cAAc,EAAE,+BAA+B;YAC/C,QAAQ,EAAE,CAAC,cAAc,CAAC;YAC1B,QAAQ,EAAE,CAAC,eAAe,EAAE,mBAAmB,EAAE,YAAY,CAAC;YAC9D,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,8BAA8B,EAAE,wBAAwB,CAAC,CAAC,CAAC,CAAC,SAAS;SACrG,CAAC,CAAC;QA5BA,uBAAkB,GAAG,CAAC,CAAC;QAEvB,wBAAmB,GAAG,CAAC,CAAC;QAExB,eAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAElC,qBAAgB,GAAG,KAAK,CAAC;QAwB5B,IAAI,CAAC,cAAc,GAAG,IAAI,MAAM,EAAE,CAAC;QACnC,IAAI,CAAC,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,SAAS,CAAC,4BAA4B,CAAC,CAAC,CAAC,SAAS,CAAC,SAAS,CAAC;IACrG,CAAC;IAEe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE9B,MAAM,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,MAAO,CAAC;QAExC,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC;QAChE,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;QAE7B,MAAM,CAAC,SAAS,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QACvD,MAAM,CAAC,SAAS,CAAC,mBAAmB,EAAE,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACzF,MAAM,CAAC,UAAU,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACrD,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,2CAA4C,SAAQ,yBAAyB;IAOtF,YAAY,IAAY,EAAE,UAAsB,EAAE,gBAAgB,GAAG,KAAK;QACtE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,4CAA4C,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC,CAAC;IACzH,CAAC;IAEe,YAAY;QACxB,OAAO,6CAA6C,CAAC;IACzD,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK;QACvD,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,gDAAgD,IAAI,CAAC,IAAI,wDAAwD,CAAC,CAAC;QACvI,CAAC;QAED,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,SAAS,EAAE,CAAC,OAAO,EAAE,EAAE;YAC3E,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YACtC,OAAO,CAAC,iBAAiB,CAAC,IAAI,CAAC,uBAAuB,CAAC,MAAO,EAAE,cAAc,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACvG,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAExC,IAAI,CAAC,WAAW,CAAC,kBAAkB,GAAG,IAAI,CAAC,YAAY,CAAC;QACxD,IAAI,CAAC,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC,aAAa,CAAC;QAE1D,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import {\r\n type AbstractEngine,\r\n type Camera,\r\n type EffectWrapperCreationOptions,\r\n type FrameGraph,\r\n type FrameGraphRenderPass,\r\n type FrameGraphTextureHandle,\r\n type Nullable,\r\n} from \"core/index\";\r\nimport { Vector3, Matrix } from \"core/Maths/math.vector.pure\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { ThinPassPostProcess } from \"core/PostProcesses/thinPassPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * @internal\r\n */\r\nclass VolumetricLightingBlendVolumeThinPostProcess extends ThinPassPostProcess {\r\n public camera: Camera;\r\n\r\n public outputTextureWidth = 0;\r\n\r\n public outputTextureHeight = 0;\r\n\r\n public extinction = new Vector3(0, 0, 0);\r\n\r\n public enableExtinction = false;\r\n\r\n private _invProjection: Matrix;\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../../../ShadersWGSL/pass.fragment\"), import(\"../../../ShadersWGSL/volumetricLightingBlendVolume.fragment\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../../../Shaders/pass.fragment\"), import(\"../../../Shaders/volumetricLightingBlendVolume.fragment\")]));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, enableExtinction = false, options?: EffectWrapperCreationOptions) {\r\n super(name, engine, {\r\n ...options,\r\n fragmentShader: \"volumetricLightingBlendVolume\",\r\n samplers: [\"depthSampler\"],\r\n uniforms: [\"invProjection\", \"outputTextureSize\", \"extinction\"],\r\n defines: enableExtinction ? [\"#define DUAL_SOURCE_BLENDING\", \"#define USE_EXTINCTION\"] : undefined,\r\n });\r\n\r\n this._invProjection = new Matrix();\r\n this.alphaMode = enableExtinction ? Constants.ALPHA_DUAL_SRC0_ADD_SRC1xDST : Constants.ALPHA_ADD;\r\n }\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n\r\n const effect = this.drawWrapper.effect!;\r\n\r\n this._invProjection.copyFrom(this.camera.getProjectionMatrix());\r\n this._invProjection.invert();\r\n\r\n effect.setMatrix(\"invProjection\", this._invProjection);\r\n effect.setFloat2(\"outputTextureSize\", this.outputTextureWidth, this.outputTextureHeight);\r\n effect.setVector3(\"extinction\", this.extinction);\r\n }\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class FrameGraphVolumetricLightingBlendVolumeTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: VolumetricLightingBlendVolumeThinPostProcess;\r\n\r\n public depthTexture: FrameGraphTextureHandle;\r\n\r\n public camera: Camera;\r\n\r\n constructor(name: string, frameGraph: FrameGraph, enableExtinction = false) {\r\n super(name, frameGraph, new VolumetricLightingBlendVolumeThinPostProcess(name, frameGraph.engine, enableExtinction));\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphVolumetricLightingBlendVolumeTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false): FrameGraphRenderPass {\r\n if (this.sourceTexture === undefined || this.depthTexture === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphVolumetricLightingBlendVolumeTask \"${this.name}\": sourceTexture, depthTexture and camera are required`);\r\n }\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, undefined, (context) => {\r\n this.postProcess.camera = this.camera;\r\n context.bindTextureHandle(this._postProcessDrawWrapper.effect!, \"depthSampler\", this.depthTexture);\r\n });\r\n\r\n pass.addDependencies(this.depthTexture);\r\n\r\n this.postProcess.outputTextureWidth = this._outputWidth;\r\n this.postProcess.outputTextureHeight = this._outputHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import { type AbstractEngine, type Camera, type DirectionalLight, type FrameGraph, type FrameGraphObjectList, type FrameGraphTextureHandle } from "../../../index.js";
|
|
2
|
-
import { Vector3 } from "../../../Maths/math.vector.js";
|
|
3
|
-
import { Color3 } from "../../../Maths/math.color.js";
|
|
2
|
+
import { Vector3 } from "../../../Maths/math.vector.pure.js";
|
|
3
|
+
import { Color3 } from "../../../Maths/math.color.pure.js";
|
|
4
4
|
import { FrameGraphTask } from "../../frameGraphTask.js";
|
|
5
5
|
/**
|
|
6
6
|
* A frame graph task that performs volumetric lighting.
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
import { FrameGraphVolumetricLightingBlendVolumeTask } from "./volumetricLightingBlendVolumeTask.js";
|
|
2
|
-
import { Matrix, TmpVectors, Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.js";
|
|
3
|
-
import { Color3, Color4 } from "../../../Maths/math.color.js";
|
|
2
|
+
import { Matrix, TmpVectors, Vector2, Vector3, Vector4 } from "../../../Maths/math.vector.pure.js";
|
|
3
|
+
import { Color3, Color4 } from "../../../Maths/math.color.pure.js";
|
|
4
4
|
import { FrameGraphTask } from "../../frameGraphTask.js";
|
|
5
5
|
|
|
6
6
|
import { FrameGraphClearTextureTask } from "../Texture/clearTextureTask.js";
|
|
7
7
|
import { FrameGraphObjectRendererTask } from "../Rendering/objectRendererTask.js";
|
|
8
|
-
import { ShaderMaterial } from "../../../Materials/shaderMaterial.js";
|
|
8
|
+
import { ShaderMaterial } from "../../../Materials/shaderMaterial.pure.js";
|
|
9
9
|
const InvViewProjectionMatrix = new Matrix();
|
|
10
10
|
/**
|
|
11
11
|
* A frame graph task that performs volumetric lighting.
|