@babylonjs/core 9.10.1 → 9.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.d.ts +1 -1
- package/Actions/actionManager.js +8 -5
- package/Actions/actionManager.js.map +1 -1
- package/Animations/animatable.core.d.ts +1 -1
- package/Animations/animatable.core.js +2 -2
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationPropertiesOverride.js +1 -1
- package/Animations/animationPropertiesOverride.js.map +1 -1
- package/Animations/animatorAvatar.d.ts +2 -2
- package/Animations/animatorAvatar.js +3 -3
- package/Animations/animatorAvatar.js.map +1 -1
- package/Animations/pathCursor.d.ts +1 -1
- package/Animations/pathCursor.js +1 -1
- package/Animations/pathCursor.js.map +1 -1
- package/Animations/runtimeAnimation.d.ts +1 -1
- package/Animations/runtimeAnimation.js +2 -2
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/analyser.js +1 -1
- package/Audio/analyser.js.map +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js +1 -1
- package/AudioV2/abstractAudio/components/spatialAudioAttacherComponent.js.map +1 -1
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.d.ts +2 -0
- package/AudioV2/abstractAudio/subNodes/audioAnalyzerSubNode.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.d.ts +13 -3
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js +16 -0
- package/AudioV2/abstractAudio/subProperties/abstractAudioAnalyzer.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudio.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.d.ts +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js +1 -1
- package/AudioV2/abstractAudio/subProperties/abstractSpatialAudioListener.js.map +1 -1
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.d.ts +4 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js +22 -0
- package/AudioV2/abstractAudio/subProperties/audioAnalyzer.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.d.ts +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.d.ts +6 -0
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js +22 -5
- package/AudioV2/webAudio/subNodes/webAudioAnalyzerSubNode.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js +1 -1
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +2 -2
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +13 -1
- package/Behaviors/Cameras/interpolatingBehavior.js +13 -1
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +3 -3
- package/Behaviors/Meshes/pointerDragBehavior.js +5 -5
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.d.ts +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +2 -2
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
- package/Bones/boneIKController.d.ts +1 -1
- package/Bones/boneIKController.js +1 -1
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.d.ts +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.d.ts +2 -2
- package/Bones/skeleton.functions.d.ts +1 -1
- package/Bones/skeleton.functions.js +3 -3
- package/Bones/skeleton.functions.js.map +1 -1
- package/Bones/skeleton.js +3 -4
- package/Bones/skeleton.js.map +1 -1
- package/Buffers/buffer.align.pure.js +6 -0
- package/Buffers/buffer.align.pure.js.map +1 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js +2 -1
- package/Buffers/buffer.nonFloatVertexBuffers.js.map +1 -1
- package/Buffers/buffer.pure.d.ts +8 -0
- package/Buffers/buffer.pure.js +31 -2
- package/Buffers/buffer.pure.js.map +1 -1
- package/Buffers/bufferUtils.js +17 -5
- package/Buffers/bufferUtils.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +2 -2
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Limits/geospatialLimits.d.ts +1 -1
- package/Cameras/Limits/geospatialLimits.js +1 -1
- package/Cameras/Limits/geospatialLimits.js.map +1 -1
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +2 -2
- package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -1
- package/Cameras/RigModes/stereoscopicRigMode.js +3 -3
- package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
- package/Cameras/RigModes/vrRigMode.js +2 -2
- package/Cameras/RigModes/vrRigMode.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +3 -3
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +5 -5
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrCameraMetrics.js +1 -1
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/cameraInputsManager.d.ts +1 -1
- package/Cameras/cameraInputsManager.js +1 -1
- package/Cameras/cameraInputsManager.js.map +1 -1
- package/Collisions/collider.d.ts +1 -1
- package/Collisions/collider.js +1 -1
- package/Collisions/collider.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -1
- package/Collisions/gpuPicker.js +5 -5
- package/Collisions/gpuPicker.js.map +1 -1
- package/Collisions/meshCollisionData.d.ts +1 -1
- package/Collisions/meshCollisionData.js +1 -1
- package/Collisions/meshCollisionData.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +2 -2
- package/Collisions/pickingInfo.js.map +1 -1
- package/Compute/computeEffect.d.ts +6 -0
- package/Compute/computeEffect.js +3 -0
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.pure.d.ts +4 -0
- package/Compute/computeShader.pure.js +1 -0
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -1
- package/Culling/Octrees/octreeBlock.js +1 -1
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/boundingBox.d.ts +1 -1
- package/Culling/boundingBox.js +1 -1
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/boundingInfo.d.ts +1 -1
- package/Culling/boundingInfo.js +1 -1
- package/Culling/boundingInfo.js.map +1 -1
- package/Culling/boundingSphere.d.ts +1 -1
- package/Culling/boundingSphere.js +1 -1
- package/Culling/boundingSphere.js.map +1 -1
- package/Culling/ray.core.d.ts +1 -1
- package/Culling/ray.core.js +1 -1
- package/Culling/ray.core.js.map +1 -1
- package/Debug/axesViewer.d.ts +1 -1
- package/Debug/axesViewer.js +3 -3
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/boneAxesViewer.d.ts +1 -1
- package/Debug/boneAxesViewer.js +1 -1
- package/Debug/boneAxesViewer.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +1 -1
- package/Debug/directionalLightFrustumViewer.js +6 -6
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/rayHelper.d.ts +1 -1
- package/Debug/rayHelper.js +2 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +2 -2
- package/Debug/skeletonViewer.js +10 -10
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.d.ts +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +0 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +1 -1
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +4 -1
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +10 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.pure.js +154 -2
- package/Engines/WebGPU/Extensions/engine.computeShader.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +11 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js +1 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +7 -1
- package/Engines/abstractEngine.pure.js +34 -4
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.pure.d.ts +0 -7
- package/Engines/engine.pure.js +0 -34
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/engineFactory.d.ts +2 -2
- package/Engines/engineFactory.js +3 -3
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/thinNativeEngine.pure.js +15 -8
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Events/pointerEvents.d.ts +1 -1
- package/Events/pointerEvents.js +1 -1
- package/Events/pointerEvents.js.map +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js +1 -1
- package/FlowGraph/Blocks/Data/Utils/flowGraphCodeExecutionBlock.js.map +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.d.ts +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js +1 -1
- package/FlowGraph/Blocks/Data/flowGraphCachedOperationBlock.js.map +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js +1 -1
- package/FlowGraph/Blocks/Event/flowGraphKeyboardEventBlock.js.map +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.d.ts +1 -1
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js +3 -3
- package/FlowGraph/Blocks/Execution/Animation/flowGraphInterpolationBlock.pure.js.map +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js +1 -1
- package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphCancelDelayBlock.pure.js.map +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.d.ts +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js +1 -1
- package/FlowGraph/CustomTypes/flowGraphMatrix.js.map +1 -1
- package/FlowGraph/flowGraphBlock.d.ts +1 -1
- package/FlowGraph/flowGraphBlock.js +1 -1
- package/FlowGraph/flowGraphBlock.js.map +1 -1
- package/FlowGraph/flowGraphExecutionBlock.d.ts +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js +1 -1
- package/FlowGraph/flowGraphExecutionBlock.js.map +1 -1
- package/FlowGraph/flowGraphMath.d.ts +1 -1
- package/FlowGraph/flowGraphMath.js +1 -1
- package/FlowGraph/flowGraphMath.js.map +1 -1
- package/FlowGraph/flowGraphParser.js +1 -1
- package/FlowGraph/flowGraphParser.js.map +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.d.ts +1 -1
- package/FlowGraph/flowGraphPathConverterComponent.js +2 -2
- package/FlowGraph/flowGraphPathConverterComponent.js.map +1 -1
- package/FlowGraph/flowGraphValidator.js.map +1 -1
- package/FlowGraph/serialization.js +4 -4
- package/FlowGraph/serialization.js.map +1 -1
- package/FlowGraph/utils.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +2 -2
- package/FrameGraph/Node/nodeRenderGraph.js +7 -7
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.d.ts +30 -0
- package/FrameGraph/Tasks/Layers/baseLayerTask.js +28 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js +2 -2
- package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js +2 -2
- package/FrameGraph/Tasks/Misc/lightingVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +7 -0
- package/FrameGraph/Tasks/PostProcesses/blurTask.js +8 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingBlendVolumeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.d.ts +2 -2
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js +3 -3
- package/FrameGraph/Tasks/PostProcesses/volumetricLightingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +6 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +14 -5
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +7 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js +1 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/frameGraphTextureManager.js +1 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +5 -5
- package/Gizmos/axisDragGizmo.js +6 -6
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.d.ts +4 -4
- package/Gizmos/axisScaleGizmo.js +6 -6
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +5 -5
- package/Gizmos/boundingBoxGizmo.js +7 -7
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +3 -3
- package/Gizmos/cameraGizmo.js +7 -7
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +2 -2
- package/Gizmos/gizmo.js +3 -3
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +2 -2
- package/Gizmos/gizmoManager.js +2 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +4 -4
- package/Gizmos/lightGizmo.js +11 -11
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +4 -4
- package/Gizmos/planeDragGizmo.js +5 -5
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +1 -1
- package/Gizmos/positionGizmo.js +2 -2
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +3 -3
- package/Gizmos/rotationGizmo.js +3 -3
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +2 -2
- package/Gizmos/scaleGizmo.js +4 -4
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Gizmos/spatialAudioGizmo.d.ts +2 -2
- package/Gizmos/spatialAudioGizmo.js +6 -6
- package/Gizmos/spatialAudioGizmo.js.map +1 -1
- package/Helpers/environmentHelper.d.ts +6 -6
- package/Helpers/environmentHelper.js +12 -12
- package/Helpers/environmentHelper.js.map +1 -1
- package/Helpers/materialConversionHelper.d.ts +1 -1
- package/Helpers/materialConversionHelper.js +1 -1
- package/Helpers/materialConversionHelper.js.map +1 -1
- package/Helpers/photoDome.d.ts +1 -1
- package/Helpers/photoDome.js +1 -1
- package/Helpers/photoDome.js.map +1 -1
- package/Helpers/textureDome.d.ts +4 -4
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{ Observable } from \"../Misc/observable\";\r\nimport { type Nullable } from \"../types\";\r\nimport { ArcRotateCamera } from \"../Cameras/arcRotateCamera\";\r\nimport { type Scene } from \"../scene\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { MirrorTexture } from \"../Materials/Textures/mirrorTexture\";\r\nimport { CubeTexture } from \"../Materials/Textures/cubeTexture\";\r\nimport { BackgroundMaterial } from \"../Materials/Background/backgroundMaterial\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { Plane } from \"../Maths/math.plane\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/**\r\n * Represents the different options available during the creation of\r\n * a Environment helper.\r\n *\r\n * This can control the default ground, skybox and image processing setup of your scene.\r\n */\r\nexport interface IEnvironmentHelperOptions {\r\n /**\r\n * Specifies whether or not to create a ground.\r\n * True by default.\r\n */\r\n createGround: boolean;\r\n /**\r\n * Specifies the ground size.\r\n * 15 by default.\r\n */\r\n groundSize: number;\r\n /**\r\n * The texture used on the ground for the main color.\r\n * Comes from the BabylonJS CDN by default.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n groundTexture: string | BaseTexture;\r\n /**\r\n * The color mixed in the ground texture by default.\r\n * BabylonJS clearColor by default.\r\n */\r\n groundColor: Color3;\r\n /**\r\n * Specifies the ground opacity.\r\n * 1 by default.\r\n */\r\n groundOpacity: number;\r\n /**\r\n * Enables the ground to receive shadows.\r\n * True by default.\r\n */\r\n enableGroundShadow: boolean;\r\n /**\r\n * Helps preventing the shadow to be fully black on the ground.\r\n * 0.5 by default.\r\n */\r\n groundShadowLevel: number;\r\n /**\r\n * Creates a mirror texture attach to the ground.\r\n * false by default.\r\n */\r\n enableGroundMirror: boolean;\r\n /**\r\n * Specifies the ground mirror size ratio.\r\n * 0.3 by default as the default kernel is 64.\r\n */\r\n groundMirrorSizeRatio: number;\r\n /**\r\n * Specifies the ground mirror blur kernel size.\r\n * 64 by default.\r\n */\r\n groundMirrorBlurKernel: number;\r\n /**\r\n * Specifies the ground mirror visibility amount.\r\n * 1 by default\r\n */\r\n groundMirrorAmount: number;\r\n /**\r\n * Specifies the ground mirror reflectance weight.\r\n * This uses the standard weight of the background material to setup the fresnel effect\r\n * of the mirror.\r\n * 1 by default.\r\n */\r\n groundMirrorFresnelWeight: number;\r\n /**\r\n * Specifies the ground mirror Falloff distance.\r\n * This can helps reducing the size of the reflection.\r\n * 0 by Default.\r\n */\r\n groundMirrorFallOffDistance: number;\r\n /**\r\n * Specifies the ground mirror texture type.\r\n * Unsigned Int by Default.\r\n */\r\n groundMirrorTextureType: number;\r\n /**\r\n * Specifies a bias applied to the ground vertical position to prevent z-fighting with\r\n * the shown objects.\r\n */\r\n groundYBias: number;\r\n\r\n /**\r\n * Specifies whether or not to create a skybox.\r\n * True by default.\r\n */\r\n createSkybox: boolean;\r\n /**\r\n * Specifies the skybox size.\r\n * 20 by default.\r\n */\r\n skyboxSize: number;\r\n /**\r\n * The texture used on the skybox for the main color.\r\n * Comes from the BabylonJS CDN by default.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n skyboxTexture: string | BaseTexture;\r\n /**\r\n * The color mixed in the skybox texture by default.\r\n * BabylonJS clearColor by default.\r\n */\r\n skyboxColor: Color3;\r\n\r\n /**\r\n * The background rotation around the Y axis of the scene.\r\n * This helps aligning the key lights of your scene with the background.\r\n * 0 by default.\r\n */\r\n backgroundYRotation: number;\r\n\r\n /**\r\n * Compute automatically the size of the elements to best fit with the scene.\r\n */\r\n sizeAuto: boolean;\r\n\r\n /**\r\n * Default position of the rootMesh if autoSize is not true.\r\n */\r\n rootPosition: Vector3;\r\n\r\n /**\r\n * Sets up the image processing in the scene.\r\n * true by default.\r\n */\r\n setupImageProcessing: boolean;\r\n\r\n /**\r\n * The texture used as your environment texture in the scene.\r\n * Comes from the BabylonJS CDN by default and in use if setupImageProcessing is true.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n environmentTexture: string | BaseTexture;\r\n\r\n /**\r\n * The value of the exposure to apply to the scene.\r\n * 0.6 by default if setupImageProcessing is true.\r\n */\r\n cameraExposure: number;\r\n\r\n /**\r\n * The value of the contrast to apply to the scene.\r\n * 1.6 by default if setupImageProcessing is true.\r\n */\r\n cameraContrast: number;\r\n\r\n /**\r\n * Specifies whether or not tonemapping should be enabled in the scene.\r\n * true by default if setupImageProcessing is true.\r\n */\r\n toneMappingEnabled: boolean;\r\n}\r\n\r\ninterface ISceneSize {\r\n groundSize: number;\r\n skyboxSize: number;\r\n rootPosition: Vector3;\r\n}\r\n\r\n/**\r\n * The EnvironmentHelper class can be used to add a fully featured non-expensive background to your scene.\r\n * It includes by default a skybox and a ground relying on the BackgroundMaterial.\r\n * It also helps with the default setup of your ImageProcessingConfiguration.\r\n */\r\nexport class EnvironmentHelper {\r\n /**\r\n * Default ground texture URL.\r\n */\r\n private static _GroundTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/backgroundGround.png\";\r\n\r\n /**\r\n * Default skybox texture URL.\r\n */\r\n private static _SkyboxTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/backgroundSkybox.dds\";\r\n\r\n /**\r\n * Default environment texture URL.\r\n */\r\n private static _EnvironmentTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/environmentSpecular.env\";\r\n\r\n /**\r\n * Creates the default options for the helper.\r\n * @param scene The scene the environment helper belongs to.\r\n * @returns default options for the helper.\r\n */\r\n private static _GetDefaultOptions(scene: Scene): IEnvironmentHelperOptions {\r\n return {\r\n createGround: true,\r\n groundSize: 15,\r\n groundTexture: Tools.GetAssetUrl(this._GroundTextureCDNUrl),\r\n groundColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),\r\n groundOpacity: 0.9,\r\n enableGroundShadow: true,\r\n groundShadowLevel: 0.5,\r\n\r\n enableGroundMirror: false,\r\n groundMirrorSizeRatio: 0.3,\r\n groundMirrorBlurKernel: 64,\r\n groundMirrorAmount: 1,\r\n groundMirrorFresnelWeight: 1,\r\n groundMirrorFallOffDistance: 0,\r\n groundMirrorTextureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n\r\n groundYBias: 0.00001,\r\n\r\n createSkybox: true,\r\n skyboxSize: 20,\r\n skyboxTexture: Tools.GetAssetUrl(this._SkyboxTextureCDNUrl),\r\n skyboxColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),\r\n\r\n backgroundYRotation: 0,\r\n sizeAuto: true,\r\n rootPosition: Vector3.Zero(),\r\n\r\n setupImageProcessing: true,\r\n environmentTexture: Tools.GetAssetUrl(this._EnvironmentTextureCDNUrl),\r\n cameraExposure: 0.8,\r\n cameraContrast: 1.2,\r\n toneMappingEnabled: true,\r\n };\r\n }\r\n\r\n private _rootMesh: Mesh;\r\n /**\r\n * Gets the root mesh created by the helper.\r\n */\r\n public get rootMesh(): Mesh {\r\n return this._rootMesh;\r\n }\r\n\r\n private _skybox: Nullable<Mesh>;\r\n /**\r\n * Gets the skybox created by the helper.\r\n */\r\n public get skybox(): Nullable<Mesh> {\r\n return this._skybox;\r\n }\r\n\r\n private _skyboxTexture: Nullable<BaseTexture>;\r\n /**\r\n * Gets the skybox texture created by the helper.\r\n */\r\n public get skyboxTexture(): Nullable<BaseTexture> {\r\n return this._skyboxTexture;\r\n }\r\n\r\n private _skyboxMaterial: Nullable<BackgroundMaterial>;\r\n /**\r\n * Gets the skybox material created by the helper.\r\n */\r\n public get skyboxMaterial(): Nullable<BackgroundMaterial> {\r\n return this._skyboxMaterial;\r\n }\r\n\r\n private _ground: Nullable<Mesh>;\r\n /**\r\n * Gets the ground mesh created by the helper.\r\n */\r\n public get ground(): Nullable<Mesh> {\r\n return this._ground;\r\n }\r\n\r\n private _groundTexture: Nullable<BaseTexture>;\r\n /**\r\n * Gets the ground texture created by the helper.\r\n */\r\n public get groundTexture(): Nullable<BaseTexture> {\r\n return this._groundTexture;\r\n }\r\n\r\n private _groundMirror: Nullable<MirrorTexture>;\r\n /**\r\n * Gets the ground mirror created by the helper.\r\n */\r\n public get groundMirror(): Nullable<MirrorTexture> {\r\n return this._groundMirror;\r\n }\r\n\r\n /**\r\n * Gets the ground mirror render list to helps pushing the meshes\r\n * you wish in the ground reflection.\r\n */\r\n public get groundMirrorRenderList(): Nullable<AbstractMesh[]> {\r\n if (this._groundMirror) {\r\n return this._groundMirror.renderList;\r\n }\r\n return null;\r\n }\r\n\r\n private _groundMaterial: Nullable<BackgroundMaterial>;\r\n /**\r\n * Gets the ground material created by the helper.\r\n */\r\n public get groundMaterial(): Nullable<BackgroundMaterial> {\r\n return this._groundMaterial;\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene;\r\n private _options: IEnvironmentHelperOptions;\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<IEnvironmentHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...EnvironmentHelper._GetDefaultOptions(scene),\r\n ...options,\r\n };\r\n this._scene = scene;\r\n this.onErrorObservable = new Observable();\r\n\r\n this._setupBackground();\r\n this._setupImageProcessing();\r\n }\r\n\r\n /**\r\n * Updates the environment according to the new options\r\n * @param options options to configure the helper (IEnvironmentHelperOptions)\r\n */\r\n public updateOptions(options: Partial<IEnvironmentHelperOptions>) {\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n if (this._ground && !newOptions.createGround) {\r\n this._ground.dispose();\r\n this._ground = null;\r\n }\r\n\r\n if (this._groundMaterial && !newOptions.createGround) {\r\n this._groundMaterial.dispose();\r\n this._groundMaterial = null;\r\n }\r\n\r\n if (this._groundTexture) {\r\n if (this._options.groundTexture != newOptions.groundTexture) {\r\n this._groundTexture.dispose();\r\n this._groundTexture = null;\r\n }\r\n }\r\n\r\n if (this._skybox && !newOptions.createSkybox) {\r\n this._skybox.dispose();\r\n this._skybox = null;\r\n }\r\n\r\n if (this._skyboxMaterial && !newOptions.createSkybox) {\r\n this._skyboxMaterial.dispose();\r\n this._skyboxMaterial = null;\r\n }\r\n\r\n if (this._skyboxTexture) {\r\n if (this._options.skyboxTexture != newOptions.skyboxTexture) {\r\n this._skyboxTexture.dispose();\r\n this._skyboxTexture = null;\r\n }\r\n }\r\n\r\n if (this._groundMirror && !newOptions.enableGroundMirror) {\r\n const index = this._scene.customRenderTargets.indexOf(this._groundMirror);\r\n if (index !== -1) {\r\n this._scene.customRenderTargets.splice(index, 1);\r\n }\r\n this._groundMirror.dispose();\r\n this._groundMirror = null;\r\n }\r\n\r\n if (this._scene.environmentTexture) {\r\n if (this._options.environmentTexture != newOptions.environmentTexture) {\r\n this._scene.environmentTexture.dispose();\r\n }\r\n }\r\n\r\n this._options = newOptions;\r\n\r\n this._setupBackground();\r\n this._setupImageProcessing();\r\n }\r\n\r\n /**\r\n * Sets the primary color of all the available elements.\r\n * @param color the main color to affect to the ground and the background\r\n */\r\n public setMainColor(color: Color3): void {\r\n if (this.groundMaterial) {\r\n this.groundMaterial.primaryColor = color;\r\n }\r\n\r\n if (this.skyboxMaterial) {\r\n this.skyboxMaterial.primaryColor = color;\r\n }\r\n\r\n if (this.groundMirror) {\r\n this.groundMirror.clearColor = new Color4(color.r, color.g, color.b, 1.0);\r\n }\r\n }\r\n\r\n /**\r\n * Setup the image processing according to the specified options.\r\n */\r\n private _setupImageProcessing(): void {\r\n if (this._options.setupImageProcessing) {\r\n this._scene.imageProcessingConfiguration.contrast = this._options.cameraContrast;\r\n this._scene.imageProcessingConfiguration.exposure = this._options.cameraExposure;\r\n this._scene.imageProcessingConfiguration.toneMappingEnabled = this._options.toneMappingEnabled;\r\n this._setupEnvironmentTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Setup the environment texture according to the specified options.\r\n */\r\n private _setupEnvironmentTexture(): void {\r\n if (this._scene.environmentTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.environmentTexture instanceof BaseTexture) {\r\n this._scene.environmentTexture = this._options.environmentTexture;\r\n return;\r\n }\r\n\r\n const environmentTexture = CubeTexture.CreateFromPrefilteredData(this._options.environmentTexture, this._scene);\r\n this._scene.environmentTexture = environmentTexture;\r\n }\r\n\r\n /**\r\n * Setup the background according to the specified options.\r\n */\r\n private _setupBackground(): void {\r\n if (!this._rootMesh) {\r\n this._rootMesh = new Mesh(\"BackgroundHelper\", this._scene);\r\n }\r\n this._rootMesh.rotation.y = this._options.backgroundYRotation;\r\n\r\n const sceneSize = this._getSceneSize();\r\n if (this._options.createGround) {\r\n this._setupGround(sceneSize);\r\n this._setupGroundMaterial();\r\n this._setupGroundDiffuseTexture();\r\n\r\n if (this._options.enableGroundMirror) {\r\n this._setupGroundMirrorTexture(sceneSize);\r\n }\r\n this._setupMirrorInGroundMaterial();\r\n }\r\n\r\n if (this._options.createSkybox) {\r\n this._setupSkybox(sceneSize);\r\n this._setupSkyboxMaterial();\r\n this._setupSkyboxReflectionTexture();\r\n }\r\n\r\n this._rootMesh.position.x = sceneSize.rootPosition.x;\r\n this._rootMesh.position.z = sceneSize.rootPosition.z;\r\n this._rootMesh.position.y = sceneSize.rootPosition.y;\r\n }\r\n\r\n /**\r\n * Get the scene sizes according to the setup.\r\n * @returns the different ground and skybox sizes.\r\n */\r\n private _getSceneSize(): ISceneSize {\r\n let groundSize = this._options.groundSize;\r\n let skyboxSize = this._options.skyboxSize;\r\n let rootPosition = this._options.rootPosition;\r\n if (!this._scene.meshes || this._scene.meshes.length === 1) {\r\n // 1 only means the root of the helper.\r\n return { groundSize, skyboxSize, rootPosition };\r\n }\r\n\r\n const sceneExtends = this._scene.getWorldExtends((mesh) => {\r\n return mesh !== this._ground && mesh !== this._rootMesh && mesh !== this._skybox;\r\n });\r\n const sceneDiagonal = sceneExtends.max.subtract(sceneExtends.min);\r\n\r\n if (this._options.sizeAuto) {\r\n if (this._scene.activeCamera instanceof ArcRotateCamera && this._scene.activeCamera.upperRadiusLimit) {\r\n groundSize = this._scene.activeCamera.upperRadiusLimit * 2;\r\n skyboxSize = groundSize;\r\n }\r\n\r\n const sceneDiagonalLength = sceneDiagonal.length();\r\n if (sceneDiagonalLength > groundSize) {\r\n groundSize = sceneDiagonalLength * 2;\r\n skyboxSize = groundSize;\r\n }\r\n\r\n // 10 % bigger.\r\n groundSize *= 1.1;\r\n skyboxSize *= 1.5;\r\n rootPosition = sceneExtends.min.add(sceneDiagonal.scale(0.5));\r\n rootPosition.y = sceneExtends.min.y - this._options.groundYBias;\r\n }\r\n\r\n return { groundSize, skyboxSize, rootPosition };\r\n }\r\n\r\n /**\r\n * Setup the ground according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupGround(sceneSize: ISceneSize): void {\r\n if (!this._ground || this._ground.isDisposed()) {\r\n this._ground = CreatePlane(\"BackgroundPlane\", { size: sceneSize.groundSize }, this._scene);\r\n this._ground.rotation.x = Math.PI / 2; // Face up by default.\r\n this._ground.isPickable = false;\r\n this._ground.parent = this._rootMesh;\r\n this._ground.onDisposeObservable.add(() => {\r\n this._ground = null;\r\n });\r\n }\r\n\r\n this._ground.receiveShadows = this._options.enableGroundShadow;\r\n }\r\n\r\n /**\r\n * Setup the ground material according to the specified options.\r\n */\r\n private _setupGroundMaterial(): void {\r\n if (!this._groundMaterial) {\r\n this._groundMaterial = new BackgroundMaterial(\"BackgroundPlaneMaterial\", this._scene);\r\n }\r\n this._groundMaterial.alpha = this._options.groundOpacity;\r\n this._groundMaterial.alphaMode = Constants.ALPHA_PREMULTIPLIED_PORTERDUFF;\r\n this._groundMaterial.shadowLevel = this._options.groundShadowLevel;\r\n this._groundMaterial.primaryColor = this._options.groundColor;\r\n this._groundMaterial.useRGBColor = false;\r\n this._groundMaterial.enableNoise = true;\r\n\r\n if (this._ground) {\r\n this._ground.material = this._groundMaterial;\r\n }\r\n }\r\n\r\n /**\r\n * Setup the ground diffuse texture according to the specified options.\r\n */\r\n private _setupGroundDiffuseTexture(): void {\r\n if (!this._groundMaterial) {\r\n return;\r\n }\r\n\r\n if (this._groundTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.groundTexture instanceof BaseTexture) {\r\n this._groundMaterial.diffuseTexture = this._options.groundTexture;\r\n return;\r\n }\r\n\r\n this._groundTexture = new Texture(this._options.groundTexture, this._scene, undefined, undefined, undefined, undefined, this._errorHandler);\r\n this._groundTexture.gammaSpace = false;\r\n this._groundTexture.hasAlpha = true;\r\n this._groundMaterial.diffuseTexture = this._groundTexture;\r\n }\r\n\r\n /**\r\n * Setup the ground mirror texture according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupGroundMirrorTexture(sceneSize: ISceneSize): void {\r\n const wrapping = Texture.CLAMP_ADDRESSMODE;\r\n if (!this._groundMirror) {\r\n this._groundMirror = new MirrorTexture(\r\n \"BackgroundPlaneMirrorTexture\",\r\n { ratio: this._options.groundMirrorSizeRatio },\r\n this._scene,\r\n false,\r\n this._options.groundMirrorTextureType,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n true\r\n );\r\n this._groundMirror.mirrorPlane = new Plane(0, -1, 0, sceneSize.rootPosition.y);\r\n this._groundMirror.anisotropicFilteringLevel = 1;\r\n this._groundMirror.wrapU = wrapping;\r\n this._groundMirror.wrapV = wrapping;\r\n\r\n if (this._groundMirror.renderList) {\r\n for (let i = 0; i < this._scene.meshes.length; i++) {\r\n const mesh = this._scene.meshes[i];\r\n if (mesh !== this._ground && mesh !== this._skybox && mesh !== this._rootMesh) {\r\n this._groundMirror.renderList.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n if (this._scene.frameGraph) {\r\n this._scene.customRenderTargets.push(this._groundMirror);\r\n }\r\n }\r\n\r\n const gammaGround = this._options.groundColor.toGammaSpace(this._scene.getEngine().useExactSrgbConversions);\r\n this._groundMirror.clearColor = new Color4(gammaGround.r, gammaGround.g, gammaGround.b, 1);\r\n this._groundMirror.adaptiveBlurKernel = this._options.groundMirrorBlurKernel;\r\n }\r\n\r\n /**\r\n * Setup the ground to receive the mirror texture.\r\n */\r\n private _setupMirrorInGroundMaterial(): void {\r\n if (this._groundMaterial) {\r\n this._groundMaterial.reflectionTexture = this._groundMirror;\r\n this._groundMaterial.reflectionFresnel = true;\r\n this._groundMaterial.reflectionAmount = this._options.groundMirrorAmount;\r\n this._groundMaterial.reflectionStandardFresnelWeight = this._options.groundMirrorFresnelWeight;\r\n this._groundMaterial.reflectionFalloffDistance = this._options.groundMirrorFallOffDistance;\r\n }\r\n }\r\n\r\n /**\r\n * Setup the skybox according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupSkybox(sceneSize: ISceneSize): void {\r\n if (!this._skybox || this._skybox.isDisposed()) {\r\n this._skybox = CreateBox(\"BackgroundSkybox\", { size: sceneSize.skyboxSize, sideOrientation: Mesh.BACKSIDE }, this._scene);\r\n this._skybox.isPickable = false;\r\n this._skybox.onDisposeObservable.add(() => {\r\n this._skybox = null;\r\n });\r\n }\r\n this._skybox.parent = this._rootMesh;\r\n }\r\n\r\n /**\r\n * Setup the skybox material according to the specified options.\r\n */\r\n private _setupSkyboxMaterial(): void {\r\n if (!this._skybox) {\r\n return;\r\n }\r\n\r\n if (!this._skyboxMaterial) {\r\n this._skyboxMaterial = new BackgroundMaterial(\"BackgroundSkyboxMaterial\", this._scene);\r\n }\r\n this._skyboxMaterial.useRGBColor = false;\r\n this._skyboxMaterial.primaryColor = this._options.skyboxColor;\r\n this._skyboxMaterial.enableNoise = true;\r\n\r\n this._skybox.material = this._skyboxMaterial;\r\n }\r\n\r\n /**\r\n * Setup the skybox reflection texture according to the specified options.\r\n */\r\n private _setupSkyboxReflectionTexture(): void {\r\n if (!this._skyboxMaterial) {\r\n return;\r\n }\r\n\r\n if (this._skyboxTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.skyboxTexture instanceof BaseTexture) {\r\n this._skyboxMaterial.reflectionTexture = this._options.skyboxTexture;\r\n return;\r\n }\r\n\r\n this._skyboxTexture = new CubeTexture(this._options.skyboxTexture, this._scene, undefined, undefined, undefined, undefined, this._errorHandler);\r\n this._skyboxTexture.coordinatesMode = Texture.SKYBOX_MODE;\r\n this._skyboxTexture.gammaSpace = false;\r\n this._skyboxMaterial.reflectionTexture = this._skyboxTexture;\r\n }\r\n\r\n private _errorHandler = (message?: string, exception?: any) => {\r\n this.onErrorObservable.notifyObservers({ message: message, exception: exception });\r\n };\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n if (this._groundMaterial) {\r\n this._groundMaterial.dispose(true, true);\r\n }\r\n if (this._skyboxMaterial) {\r\n this._skyboxMaterial.dispose(true, true);\r\n }\r\n this._rootMesh.dispose(false);\r\n }\r\n}\r\n"]}
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1
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+
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{ Observable } from \"../Misc/observable\";\r\nimport { type Nullable } from \"../types\";\r\nimport { ArcRotateCamera } from \"../Cameras/arcRotateCamera.pure\";\r\nimport { type Scene } from \"../scene\";\r\nimport { Vector3 } from \"../Maths/math.vector.pure\";\r\nimport { Color3, Color4 } from \"../Maths/math.color.pure\";\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Mesh } from \"../Meshes/mesh.pure\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture.pure\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { MirrorTexture } from \"../Materials/Textures/mirrorTexture.pure\";\r\nimport { CubeTexture } from \"../Materials/Textures/cubeTexture.pure\";\r\nimport { BackgroundMaterial } from \"../Materials/Background/backgroundMaterial.pure\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { CreatePlane } from \"../Meshes/Builders/planeBuilder.pure\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder.pure\";\r\nimport { Plane } from \"../Maths/math.plane\";\r\nimport { Tools } from \"core/Misc/tools.pure\";\r\n\r\n/**\r\n * Represents the different options available during the creation of\r\n * a Environment helper.\r\n *\r\n * This can control the default ground, skybox and image processing setup of your scene.\r\n */\r\nexport interface IEnvironmentHelperOptions {\r\n /**\r\n * Specifies whether or not to create a ground.\r\n * True by default.\r\n */\r\n createGround: boolean;\r\n /**\r\n * Specifies the ground size.\r\n * 15 by default.\r\n */\r\n groundSize: number;\r\n /**\r\n * The texture used on the ground for the main color.\r\n * Comes from the BabylonJS CDN by default.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n groundTexture: string | BaseTexture;\r\n /**\r\n * The color mixed in the ground texture by default.\r\n * BabylonJS clearColor by default.\r\n */\r\n groundColor: Color3;\r\n /**\r\n * Specifies the ground opacity.\r\n * 1 by default.\r\n */\r\n groundOpacity: number;\r\n /**\r\n * Enables the ground to receive shadows.\r\n * True by default.\r\n */\r\n enableGroundShadow: boolean;\r\n /**\r\n * Helps preventing the shadow to be fully black on the ground.\r\n * 0.5 by default.\r\n */\r\n groundShadowLevel: number;\r\n /**\r\n * Creates a mirror texture attach to the ground.\r\n * false by default.\r\n */\r\n enableGroundMirror: boolean;\r\n /**\r\n * Specifies the ground mirror size ratio.\r\n * 0.3 by default as the default kernel is 64.\r\n */\r\n groundMirrorSizeRatio: number;\r\n /**\r\n * Specifies the ground mirror blur kernel size.\r\n * 64 by default.\r\n */\r\n groundMirrorBlurKernel: number;\r\n /**\r\n * Specifies the ground mirror visibility amount.\r\n * 1 by default\r\n */\r\n groundMirrorAmount: number;\r\n /**\r\n * Specifies the ground mirror reflectance weight.\r\n * This uses the standard weight of the background material to setup the fresnel effect\r\n * of the mirror.\r\n * 1 by default.\r\n */\r\n groundMirrorFresnelWeight: number;\r\n /**\r\n * Specifies the ground mirror Falloff distance.\r\n * This can helps reducing the size of the reflection.\r\n * 0 by Default.\r\n */\r\n groundMirrorFallOffDistance: number;\r\n /**\r\n * Specifies the ground mirror texture type.\r\n * Unsigned Int by Default.\r\n */\r\n groundMirrorTextureType: number;\r\n /**\r\n * Specifies a bias applied to the ground vertical position to prevent z-fighting with\r\n * the shown objects.\r\n */\r\n groundYBias: number;\r\n\r\n /**\r\n * Specifies whether or not to create a skybox.\r\n * True by default.\r\n */\r\n createSkybox: boolean;\r\n /**\r\n * Specifies the skybox size.\r\n * 20 by default.\r\n */\r\n skyboxSize: number;\r\n /**\r\n * The texture used on the skybox for the main color.\r\n * Comes from the BabylonJS CDN by default.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n skyboxTexture: string | BaseTexture;\r\n /**\r\n * The color mixed in the skybox texture by default.\r\n * BabylonJS clearColor by default.\r\n */\r\n skyboxColor: Color3;\r\n\r\n /**\r\n * The background rotation around the Y axis of the scene.\r\n * This helps aligning the key lights of your scene with the background.\r\n * 0 by default.\r\n */\r\n backgroundYRotation: number;\r\n\r\n /**\r\n * Compute automatically the size of the elements to best fit with the scene.\r\n */\r\n sizeAuto: boolean;\r\n\r\n /**\r\n * Default position of the rootMesh if autoSize is not true.\r\n */\r\n rootPosition: Vector3;\r\n\r\n /**\r\n * Sets up the image processing in the scene.\r\n * true by default.\r\n */\r\n setupImageProcessing: boolean;\r\n\r\n /**\r\n * The texture used as your environment texture in the scene.\r\n * Comes from the BabylonJS CDN by default and in use if setupImageProcessing is true.\r\n *\r\n * Remarks: Can be either a texture or a url.\r\n */\r\n environmentTexture: string | BaseTexture;\r\n\r\n /**\r\n * The value of the exposure to apply to the scene.\r\n * 0.6 by default if setupImageProcessing is true.\r\n */\r\n cameraExposure: number;\r\n\r\n /**\r\n * The value of the contrast to apply to the scene.\r\n * 1.6 by default if setupImageProcessing is true.\r\n */\r\n cameraContrast: number;\r\n\r\n /**\r\n * Specifies whether or not tonemapping should be enabled in the scene.\r\n * true by default if setupImageProcessing is true.\r\n */\r\n toneMappingEnabled: boolean;\r\n}\r\n\r\ninterface ISceneSize {\r\n groundSize: number;\r\n skyboxSize: number;\r\n rootPosition: Vector3;\r\n}\r\n\r\n/**\r\n * The EnvironmentHelper class can be used to add a fully featured non-expensive background to your scene.\r\n * It includes by default a skybox and a ground relying on the BackgroundMaterial.\r\n * It also helps with the default setup of your ImageProcessingConfiguration.\r\n */\r\nexport class EnvironmentHelper {\r\n /**\r\n * Default ground texture URL.\r\n */\r\n private static _GroundTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/backgroundGround.png\";\r\n\r\n /**\r\n * Default skybox texture URL.\r\n */\r\n private static _SkyboxTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/backgroundSkybox.dds\";\r\n\r\n /**\r\n * Default environment texture URL.\r\n */\r\n private static _EnvironmentTextureCDNUrl = \"https://assets.babylonjs.com/core/environments/environmentSpecular.env\";\r\n\r\n /**\r\n * Creates the default options for the helper.\r\n * @param scene The scene the environment helper belongs to.\r\n * @returns default options for the helper.\r\n */\r\n private static _GetDefaultOptions(scene: Scene): IEnvironmentHelperOptions {\r\n return {\r\n createGround: true,\r\n groundSize: 15,\r\n groundTexture: Tools.GetAssetUrl(this._GroundTextureCDNUrl),\r\n groundColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),\r\n groundOpacity: 0.9,\r\n enableGroundShadow: true,\r\n groundShadowLevel: 0.5,\r\n\r\n enableGroundMirror: false,\r\n groundMirrorSizeRatio: 0.3,\r\n groundMirrorBlurKernel: 64,\r\n groundMirrorAmount: 1,\r\n groundMirrorFresnelWeight: 1,\r\n groundMirrorFallOffDistance: 0,\r\n groundMirrorTextureType: Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n\r\n groundYBias: 0.00001,\r\n\r\n createSkybox: true,\r\n skyboxSize: 20,\r\n skyboxTexture: Tools.GetAssetUrl(this._SkyboxTextureCDNUrl),\r\n skyboxColor: new Color3(0.2, 0.2, 0.3).toLinearSpace(scene.getEngine().useExactSrgbConversions).scale(3),\r\n\r\n backgroundYRotation: 0,\r\n sizeAuto: true,\r\n rootPosition: Vector3.Zero(),\r\n\r\n setupImageProcessing: true,\r\n environmentTexture: Tools.GetAssetUrl(this._EnvironmentTextureCDNUrl),\r\n cameraExposure: 0.8,\r\n cameraContrast: 1.2,\r\n toneMappingEnabled: true,\r\n };\r\n }\r\n\r\n private _rootMesh: Mesh;\r\n /**\r\n * Gets the root mesh created by the helper.\r\n */\r\n public get rootMesh(): Mesh {\r\n return this._rootMesh;\r\n }\r\n\r\n private _skybox: Nullable<Mesh>;\r\n /**\r\n * Gets the skybox created by the helper.\r\n */\r\n public get skybox(): Nullable<Mesh> {\r\n return this._skybox;\r\n }\r\n\r\n private _skyboxTexture: Nullable<BaseTexture>;\r\n /**\r\n * Gets the skybox texture created by the helper.\r\n */\r\n public get skyboxTexture(): Nullable<BaseTexture> {\r\n return this._skyboxTexture;\r\n }\r\n\r\n private _skyboxMaterial: Nullable<BackgroundMaterial>;\r\n /**\r\n * Gets the skybox material created by the helper.\r\n */\r\n public get skyboxMaterial(): Nullable<BackgroundMaterial> {\r\n return this._skyboxMaterial;\r\n }\r\n\r\n private _ground: Nullable<Mesh>;\r\n /**\r\n * Gets the ground mesh created by the helper.\r\n */\r\n public get ground(): Nullable<Mesh> {\r\n return this._ground;\r\n }\r\n\r\n private _groundTexture: Nullable<BaseTexture>;\r\n /**\r\n * Gets the ground texture created by the helper.\r\n */\r\n public get groundTexture(): Nullable<BaseTexture> {\r\n return this._groundTexture;\r\n }\r\n\r\n private _groundMirror: Nullable<MirrorTexture>;\r\n /**\r\n * Gets the ground mirror created by the helper.\r\n */\r\n public get groundMirror(): Nullable<MirrorTexture> {\r\n return this._groundMirror;\r\n }\r\n\r\n /**\r\n * Gets the ground mirror render list to helps pushing the meshes\r\n * you wish in the ground reflection.\r\n */\r\n public get groundMirrorRenderList(): Nullable<AbstractMesh[]> {\r\n if (this._groundMirror) {\r\n return this._groundMirror.renderList;\r\n }\r\n return null;\r\n }\r\n\r\n private _groundMaterial: Nullable<BackgroundMaterial>;\r\n /**\r\n * Gets the ground material created by the helper.\r\n */\r\n public get groundMaterial(): Nullable<BackgroundMaterial> {\r\n return this._groundMaterial;\r\n }\r\n\r\n /**\r\n * Stores the creation options.\r\n */\r\n private readonly _scene: Scene;\r\n private _options: IEnvironmentHelperOptions;\r\n\r\n /**\r\n * This observable will be notified with any error during the creation of the environment,\r\n * mainly texture creation errors.\r\n */\r\n public onErrorObservable: Observable<{ message?: string; exception?: any }>;\r\n\r\n /**\r\n * constructor\r\n * @param options Defines the options we want to customize the helper\r\n * @param scene The scene to add the material to\r\n */\r\n constructor(options: Partial<IEnvironmentHelperOptions>, scene: Scene) {\r\n this._options = {\r\n ...EnvironmentHelper._GetDefaultOptions(scene),\r\n ...options,\r\n };\r\n this._scene = scene;\r\n this.onErrorObservable = new Observable();\r\n\r\n this._setupBackground();\r\n this._setupImageProcessing();\r\n }\r\n\r\n /**\r\n * Updates the environment according to the new options\r\n * @param options options to configure the helper (IEnvironmentHelperOptions)\r\n */\r\n public updateOptions(options: Partial<IEnvironmentHelperOptions>) {\r\n const newOptions = {\r\n ...this._options,\r\n ...options,\r\n };\r\n\r\n if (this._ground && !newOptions.createGround) {\r\n this._ground.dispose();\r\n this._ground = null;\r\n }\r\n\r\n if (this._groundMaterial && !newOptions.createGround) {\r\n this._groundMaterial.dispose();\r\n this._groundMaterial = null;\r\n }\r\n\r\n if (this._groundTexture) {\r\n if (this._options.groundTexture != newOptions.groundTexture) {\r\n this._groundTexture.dispose();\r\n this._groundTexture = null;\r\n }\r\n }\r\n\r\n if (this._skybox && !newOptions.createSkybox) {\r\n this._skybox.dispose();\r\n this._skybox = null;\r\n }\r\n\r\n if (this._skyboxMaterial && !newOptions.createSkybox) {\r\n this._skyboxMaterial.dispose();\r\n this._skyboxMaterial = null;\r\n }\r\n\r\n if (this._skyboxTexture) {\r\n if (this._options.skyboxTexture != newOptions.skyboxTexture) {\r\n this._skyboxTexture.dispose();\r\n this._skyboxTexture = null;\r\n }\r\n }\r\n\r\n if (this._groundMirror && !newOptions.enableGroundMirror) {\r\n const index = this._scene.customRenderTargets.indexOf(this._groundMirror);\r\n if (index !== -1) {\r\n this._scene.customRenderTargets.splice(index, 1);\r\n }\r\n this._groundMirror.dispose();\r\n this._groundMirror = null;\r\n }\r\n\r\n if (this._scene.environmentTexture) {\r\n if (this._options.environmentTexture != newOptions.environmentTexture) {\r\n this._scene.environmentTexture.dispose();\r\n }\r\n }\r\n\r\n this._options = newOptions;\r\n\r\n this._setupBackground();\r\n this._setupImageProcessing();\r\n }\r\n\r\n /**\r\n * Sets the primary color of all the available elements.\r\n * @param color the main color to affect to the ground and the background\r\n */\r\n public setMainColor(color: Color3): void {\r\n if (this.groundMaterial) {\r\n this.groundMaterial.primaryColor = color;\r\n }\r\n\r\n if (this.skyboxMaterial) {\r\n this.skyboxMaterial.primaryColor = color;\r\n }\r\n\r\n if (this.groundMirror) {\r\n this.groundMirror.clearColor = new Color4(color.r, color.g, color.b, 1.0);\r\n }\r\n }\r\n\r\n /**\r\n * Setup the image processing according to the specified options.\r\n */\r\n private _setupImageProcessing(): void {\r\n if (this._options.setupImageProcessing) {\r\n this._scene.imageProcessingConfiguration.contrast = this._options.cameraContrast;\r\n this._scene.imageProcessingConfiguration.exposure = this._options.cameraExposure;\r\n this._scene.imageProcessingConfiguration.toneMappingEnabled = this._options.toneMappingEnabled;\r\n this._setupEnvironmentTexture();\r\n }\r\n }\r\n\r\n /**\r\n * Setup the environment texture according to the specified options.\r\n */\r\n private _setupEnvironmentTexture(): void {\r\n if (this._scene.environmentTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.environmentTexture instanceof BaseTexture) {\r\n this._scene.environmentTexture = this._options.environmentTexture;\r\n return;\r\n }\r\n\r\n const environmentTexture = CubeTexture.CreateFromPrefilteredData(this._options.environmentTexture, this._scene);\r\n this._scene.environmentTexture = environmentTexture;\r\n }\r\n\r\n /**\r\n * Setup the background according to the specified options.\r\n */\r\n private _setupBackground(): void {\r\n if (!this._rootMesh) {\r\n this._rootMesh = new Mesh(\"BackgroundHelper\", this._scene);\r\n }\r\n this._rootMesh.rotation.y = this._options.backgroundYRotation;\r\n\r\n const sceneSize = this._getSceneSize();\r\n if (this._options.createGround) {\r\n this._setupGround(sceneSize);\r\n this._setupGroundMaterial();\r\n this._setupGroundDiffuseTexture();\r\n\r\n if (this._options.enableGroundMirror) {\r\n this._setupGroundMirrorTexture(sceneSize);\r\n }\r\n this._setupMirrorInGroundMaterial();\r\n }\r\n\r\n if (this._options.createSkybox) {\r\n this._setupSkybox(sceneSize);\r\n this._setupSkyboxMaterial();\r\n this._setupSkyboxReflectionTexture();\r\n }\r\n\r\n this._rootMesh.position.x = sceneSize.rootPosition.x;\r\n this._rootMesh.position.z = sceneSize.rootPosition.z;\r\n this._rootMesh.position.y = sceneSize.rootPosition.y;\r\n }\r\n\r\n /**\r\n * Get the scene sizes according to the setup.\r\n * @returns the different ground and skybox sizes.\r\n */\r\n private _getSceneSize(): ISceneSize {\r\n let groundSize = this._options.groundSize;\r\n let skyboxSize = this._options.skyboxSize;\r\n let rootPosition = this._options.rootPosition;\r\n if (!this._scene.meshes || this._scene.meshes.length === 1) {\r\n // 1 only means the root of the helper.\r\n return { groundSize, skyboxSize, rootPosition };\r\n }\r\n\r\n const sceneExtends = this._scene.getWorldExtends((mesh) => {\r\n return mesh !== this._ground && mesh !== this._rootMesh && mesh !== this._skybox;\r\n });\r\n const sceneDiagonal = sceneExtends.max.subtract(sceneExtends.min);\r\n\r\n if (this._options.sizeAuto) {\r\n if (this._scene.activeCamera instanceof ArcRotateCamera && this._scene.activeCamera.upperRadiusLimit) {\r\n groundSize = this._scene.activeCamera.upperRadiusLimit * 2;\r\n skyboxSize = groundSize;\r\n }\r\n\r\n const sceneDiagonalLength = sceneDiagonal.length();\r\n if (sceneDiagonalLength > groundSize) {\r\n groundSize = sceneDiagonalLength * 2;\r\n skyboxSize = groundSize;\r\n }\r\n\r\n // 10 % bigger.\r\n groundSize *= 1.1;\r\n skyboxSize *= 1.5;\r\n rootPosition = sceneExtends.min.add(sceneDiagonal.scale(0.5));\r\n rootPosition.y = sceneExtends.min.y - this._options.groundYBias;\r\n }\r\n\r\n return { groundSize, skyboxSize, rootPosition };\r\n }\r\n\r\n /**\r\n * Setup the ground according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupGround(sceneSize: ISceneSize): void {\r\n if (!this._ground || this._ground.isDisposed()) {\r\n this._ground = CreatePlane(\"BackgroundPlane\", { size: sceneSize.groundSize }, this._scene);\r\n this._ground.rotation.x = Math.PI / 2; // Face up by default.\r\n this._ground.isPickable = false;\r\n this._ground.parent = this._rootMesh;\r\n this._ground.onDisposeObservable.add(() => {\r\n this._ground = null;\r\n });\r\n }\r\n\r\n this._ground.receiveShadows = this._options.enableGroundShadow;\r\n }\r\n\r\n /**\r\n * Setup the ground material according to the specified options.\r\n */\r\n private _setupGroundMaterial(): void {\r\n if (!this._groundMaterial) {\r\n this._groundMaterial = new BackgroundMaterial(\"BackgroundPlaneMaterial\", this._scene);\r\n }\r\n this._groundMaterial.alpha = this._options.groundOpacity;\r\n this._groundMaterial.alphaMode = Constants.ALPHA_PREMULTIPLIED_PORTERDUFF;\r\n this._groundMaterial.shadowLevel = this._options.groundShadowLevel;\r\n this._groundMaterial.primaryColor = this._options.groundColor;\r\n this._groundMaterial.useRGBColor = false;\r\n this._groundMaterial.enableNoise = true;\r\n\r\n if (this._ground) {\r\n this._ground.material = this._groundMaterial;\r\n }\r\n }\r\n\r\n /**\r\n * Setup the ground diffuse texture according to the specified options.\r\n */\r\n private _setupGroundDiffuseTexture(): void {\r\n if (!this._groundMaterial) {\r\n return;\r\n }\r\n\r\n if (this._groundTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.groundTexture instanceof BaseTexture) {\r\n this._groundMaterial.diffuseTexture = this._options.groundTexture;\r\n return;\r\n }\r\n\r\n this._groundTexture = new Texture(this._options.groundTexture, this._scene, undefined, undefined, undefined, undefined, this._errorHandler);\r\n this._groundTexture.gammaSpace = false;\r\n this._groundTexture.hasAlpha = true;\r\n this._groundMaterial.diffuseTexture = this._groundTexture;\r\n }\r\n\r\n /**\r\n * Setup the ground mirror texture according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupGroundMirrorTexture(sceneSize: ISceneSize): void {\r\n const wrapping = Texture.CLAMP_ADDRESSMODE;\r\n if (!this._groundMirror) {\r\n this._groundMirror = new MirrorTexture(\r\n \"BackgroundPlaneMirrorTexture\",\r\n { ratio: this._options.groundMirrorSizeRatio },\r\n this._scene,\r\n false,\r\n this._options.groundMirrorTextureType,\r\n Texture.BILINEAR_SAMPLINGMODE,\r\n true\r\n );\r\n this._groundMirror.mirrorPlane = new Plane(0, -1, 0, sceneSize.rootPosition.y);\r\n this._groundMirror.anisotropicFilteringLevel = 1;\r\n this._groundMirror.wrapU = wrapping;\r\n this._groundMirror.wrapV = wrapping;\r\n\r\n if (this._groundMirror.renderList) {\r\n for (let i = 0; i < this._scene.meshes.length; i++) {\r\n const mesh = this._scene.meshes[i];\r\n if (mesh !== this._ground && mesh !== this._skybox && mesh !== this._rootMesh) {\r\n this._groundMirror.renderList.push(mesh);\r\n }\r\n }\r\n }\r\n\r\n if (this._scene.frameGraph) {\r\n this._scene.customRenderTargets.push(this._groundMirror);\r\n }\r\n }\r\n\r\n const gammaGround = this._options.groundColor.toGammaSpace(this._scene.getEngine().useExactSrgbConversions);\r\n this._groundMirror.clearColor = new Color4(gammaGround.r, gammaGround.g, gammaGround.b, 1);\r\n this._groundMirror.adaptiveBlurKernel = this._options.groundMirrorBlurKernel;\r\n }\r\n\r\n /**\r\n * Setup the ground to receive the mirror texture.\r\n */\r\n private _setupMirrorInGroundMaterial(): void {\r\n if (this._groundMaterial) {\r\n this._groundMaterial.reflectionTexture = this._groundMirror;\r\n this._groundMaterial.reflectionFresnel = true;\r\n this._groundMaterial.reflectionAmount = this._options.groundMirrorAmount;\r\n this._groundMaterial.reflectionStandardFresnelWeight = this._options.groundMirrorFresnelWeight;\r\n this._groundMaterial.reflectionFalloffDistance = this._options.groundMirrorFallOffDistance;\r\n }\r\n }\r\n\r\n /**\r\n * Setup the skybox according to the specified options.\r\n * @param sceneSize\r\n */\r\n private _setupSkybox(sceneSize: ISceneSize): void {\r\n if (!this._skybox || this._skybox.isDisposed()) {\r\n this._skybox = CreateBox(\"BackgroundSkybox\", { size: sceneSize.skyboxSize, sideOrientation: Mesh.BACKSIDE }, this._scene);\r\n this._skybox.isPickable = false;\r\n this._skybox.onDisposeObservable.add(() => {\r\n this._skybox = null;\r\n });\r\n }\r\n this._skybox.parent = this._rootMesh;\r\n }\r\n\r\n /**\r\n * Setup the skybox material according to the specified options.\r\n */\r\n private _setupSkyboxMaterial(): void {\r\n if (!this._skybox) {\r\n return;\r\n }\r\n\r\n if (!this._skyboxMaterial) {\r\n this._skyboxMaterial = new BackgroundMaterial(\"BackgroundSkyboxMaterial\", this._scene);\r\n }\r\n this._skyboxMaterial.useRGBColor = false;\r\n this._skyboxMaterial.primaryColor = this._options.skyboxColor;\r\n this._skyboxMaterial.enableNoise = true;\r\n\r\n this._skybox.material = this._skyboxMaterial;\r\n }\r\n\r\n /**\r\n * Setup the skybox reflection texture according to the specified options.\r\n */\r\n private _setupSkyboxReflectionTexture(): void {\r\n if (!this._skyboxMaterial) {\r\n return;\r\n }\r\n\r\n if (this._skyboxTexture) {\r\n return;\r\n }\r\n\r\n if (this._options.skyboxTexture instanceof BaseTexture) {\r\n this._skyboxMaterial.reflectionTexture = this._options.skyboxTexture;\r\n return;\r\n }\r\n\r\n this._skyboxTexture = new CubeTexture(this._options.skyboxTexture, this._scene, undefined, undefined, undefined, undefined, this._errorHandler);\r\n this._skyboxTexture.coordinatesMode = Texture.SKYBOX_MODE;\r\n this._skyboxTexture.gammaSpace = false;\r\n this._skyboxMaterial.reflectionTexture = this._skyboxTexture;\r\n }\r\n\r\n private _errorHandler = (message?: string, exception?: any) => {\r\n this.onErrorObservable.notifyObservers({ message: message, exception: exception });\r\n };\r\n\r\n /**\r\n * Dispose all the elements created by the Helper.\r\n */\r\n public dispose(): void {\r\n if (this._groundMaterial) {\r\n this._groundMaterial.dispose(true, true);\r\n }\r\n if (this._skyboxMaterial) {\r\n this._skyboxMaterial.dispose(true, true);\r\n }\r\n this._rootMesh.dispose(false);\r\n }\r\n}\r\n"]}
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import { Vector2 } from "../Maths/math.vector.js";
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import { Vector2 } from "../Maths/math.vector.pure.js";
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* Evaluates a specified specular power value to determine the appropriate roughness value,
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* based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)
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{"version":3,"file":"materialConversionHelper.js","sourceRoot":"","sources":["../../../../dev/core/src/Helpers/materialConversionHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,
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+
{"version":3,"file":"materialConversionHelper.js","sourceRoot":"","sources":["../../../../dev/core/src/Helpers/materialConversionHelper.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,6BAA6B,CAAC;AAEtD;;;;;;;;GAQG;AACH,SAAS,gBAAgB,CAAC,CAAS,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;IAC/E,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;AACzH,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,wBAAwB,CAAC,aAAqB,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,IAAI,OAAO,CAAC,IAAI,EAAE,GAAG,CAAC;IACnK,qCAAqC;IACrC,yBAAyB;IACzB,yBAAyB;IACzB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;IACnD,OAAO,gBAAgB,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;AACvD,CAAC","sourcesContent":["import { Vector2 } from \"core/Maths/math.vector.pure\";\r\n\r\n/**\r\n * Given the control points, solve for x based on a given t for a cubic bezier curve\r\n * @param t a value between 0 and 1\r\n * @param p0 first control point\r\n * @param p1 second control point\r\n * @param p2 third control point\r\n * @param p3 fourth control point\r\n * @returns number result of cubic bezier curve at the specified t\r\n */\r\nfunction CubicBezierCurve(t: number, p0: number, p1: number, p2: number, p3: number): number {\r\n return (1 - t) * (1 - t) * (1 - t) * p0 + 3 * (1 - t) * (1 - t) * t * p1 + 3 * (1 - t) * t * t * p2 + t * t * t * p3;\r\n}\r\n\r\n/**\r\n * Evaluates a specified specular power value to determine the appropriate roughness value,\r\n * based on a pre-defined cubic bezier curve with specular on the abscissa axis (x-axis)\r\n * and roughness on the ordinant axis (y-axis)\r\n * @param specularPower specular power of standard material\r\n * @param p0 first control point\r\n * @param p1 second control point\r\n * @param p2 third control point\r\n * @param p3 fourth control point\r\n * @returns Number representing the roughness value\r\n */\r\nexport function SpecularPowerToRoughness(specularPower: number, p0 = new Vector2(0, 1), p1 = new Vector2(0, 0.1), p2 = new Vector2(0, 0.1), p3 = new Vector2(1300, 0.1)): number {\r\n // Given P0.x = 0, P1.x = 0, P2.x = 0\r\n // x = t * t * t * P3.x\r\n // t = (x / P3.x)^(1/3)\r\n const t = Math.pow(specularPower / p3.x, 0.333333);\r\n return CubicBezierCurve(t, p0.y, p1.y, p2.y, p3.y);\r\n}\r\n"]}
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package/Helpers/photoDome.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
1
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import { type Scene } from "../scene.js";
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2
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-
import { Texture } from "../Materials/Textures/texture.js";
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2
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+
import { Texture } from "../Materials/Textures/texture.pure.js";
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3
3
|
import { TextureDome } from "./textureDome.js";
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4
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/**
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|
5
5
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* Display a 360 degree photo on an approximately spherical surface, useful for VR applications or skyboxes.
|
package/Helpers/photoDome.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
import { Texture } from "../Materials/Textures/texture.js";
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1
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+
import { Texture } from "../Materials/Textures/texture.pure.js";
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2
2
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import { TextureDome } from "./textureDome.js";
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3
3
|
/**
|
|
4
4
|
* Display a 360 degree photo on an approximately spherical surface, useful for VR applications or skyboxes.
|
package/Helpers/photoDome.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"photoDome.js","sourceRoot":"","sources":["../../../../dev/core/src/Helpers/photoDome.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM
|
|
1
|
+
{"version":3,"file":"photoDome.js","sourceRoot":"","sources":["../../../../dev/core/src/Helpers/photoDome.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,oCAAoC,CAAC;AAC7D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;;;;GAKG;AACH,MAAM,OAAO,SAAU,SAAQ,WAAoB;IAa/C;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;OAEG;IACH,IAAW,YAAY,CAAC,KAAc;QAClC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD;;;;;OAKG;IACH,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IAES,YAAY,CAAC,aAAqB,EAAE,KAAY,EAAE,OAAY;QACpE,OAAO,IAAI,OAAO,CACd,aAAa,EACb,KAAK,EACL,CAAC,OAAO,CAAC,eAAe,EACxB,CAAC,IAAI,CAAC,iBAAiB,EACvB,SAAS,EACT,GAAG,EAAE;YACD,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC;QAC5C,CAAC,EACD,CAAC,OAAO,EAAE,SAAS,EAAE,EAAE;YACnB,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,OAAO,IAAI,uBAAuB,CAAC,CAAC;YAE/E,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;YACrC,CAAC;QACL,CAAC,CACJ,CAAC;IACN,CAAC;;AA/DD;;GAEG;AAC6B,yBAAe,GAAG,WAAW,CAAC,eAAe,CAAC;AAC9E;;GAEG;AAC6B,wBAAc,GAAG,WAAW,CAAC,cAAc,CAAC;AAC5E;;GAEG;AAC6B,yBAAe,GAAG,WAAW,CAAC,eAAe,CAAC","sourcesContent":["import { type Scene } from \"../scene\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { TextureDome } from \"./textureDome\";\r\n\r\n/**\r\n * Display a 360 degree photo on an approximately spherical surface, useful for VR applications or skyboxes.\r\n * As a subclass of TransformNode, this allow parenting to the camera with different locations in the scene.\r\n * This class achieves its effect with a Texture and a correctly configured BackgroundMaterial on an inverted sphere.\r\n * Potential additions to this helper include zoom and and non-infinite distance rendering effects.\r\n */\r\nexport class PhotoDome extends TextureDome<Texture> {\r\n /**\r\n * Define the image as a Monoscopic panoramic 360 image.\r\n */\r\n public static override readonly MODE_MONOSCOPIC = TextureDome.MODE_MONOSCOPIC;\r\n /**\r\n * Define the image as a Stereoscopic TopBottom/OverUnder panoramic 360 image.\r\n */\r\n public static override readonly MODE_TOPBOTTOM = TextureDome.MODE_TOPBOTTOM;\r\n /**\r\n * Define the image as a Stereoscopic Side by Side panoramic 360 image.\r\n */\r\n public static override readonly MODE_SIDEBYSIDE = TextureDome.MODE_SIDEBYSIDE;\r\n /**\r\n * Gets or sets the texture being displayed on the sphere\r\n */\r\n public get photoTexture(): Texture {\r\n return this.texture;\r\n }\r\n\r\n /**\r\n * sets the texture being displayed on the sphere\r\n */\r\n public set photoTexture(value: Texture) {\r\n this.texture = value;\r\n }\r\n\r\n /**\r\n * Gets the current video mode for the video. It can be:\r\n * * TextureDome.MODE_MONOSCOPIC : Define the texture source as a Monoscopic panoramic 360.\r\n * * TextureDome.MODE_TOPBOTTOM : Define the texture source as a Stereoscopic TopBottom/OverUnder panoramic 360.\r\n * * TextureDome.MODE_SIDEBYSIDE : Define the texture source as a Stereoscopic Side by Side panoramic 360.\r\n */\r\n public get imageMode(): number {\r\n return this.textureMode;\r\n }\r\n /**\r\n * Sets the current video mode for the video. It can be:\r\n * * TextureDome.MODE_MONOSCOPIC : Define the texture source as a Monoscopic panoramic 360.\r\n * * TextureDome.MODE_TOPBOTTOM : Define the texture source as a Stereoscopic TopBottom/OverUnder panoramic 360.\r\n * * TextureDome.MODE_SIDEBYSIDE : Define the texture source as a Stereoscopic Side by Side panoramic 360.\r\n */\r\n public set imageMode(value: number) {\r\n this.textureMode = value;\r\n }\r\n\r\n protected _initTexture(urlsOrElement: string, scene: Scene, options: any): Texture {\r\n return new Texture(\r\n urlsOrElement,\r\n scene,\r\n !options.generateMipMaps,\r\n !this._useDirectMapping,\r\n undefined,\r\n () => {\r\n this.onLoadObservable.notifyObservers();\r\n },\r\n (message, exception) => {\r\n this.onLoadErrorObservable.notifyObservers(message || \"Unknown error occured\");\r\n\r\n if (this.onError) {\r\n this.onError(message, exception);\r\n }\r\n }\r\n );\r\n }\r\n}\r\n"]}
|
package/Helpers/textureDome.d.ts
CHANGED
|
@@ -1,8 +1,8 @@
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|
1
1
|
import { type Scene } from "../scene.js";
|
|
2
|
-
import { TransformNode } from "../Meshes/transformNode.js";
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3
|
-
import { Mesh } from "../Meshes/mesh.js";
|
|
4
|
-
import { Texture } from "../Materials/Textures/texture.js";
|
|
5
|
-
import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial.js";
|
|
2
|
+
import { TransformNode } from "../Meshes/transformNode.pure.js";
|
|
3
|
+
import { Mesh } from "../Meshes/mesh.pure.js";
|
|
4
|
+
import { Texture } from "../Materials/Textures/texture.pure.js";
|
|
5
|
+
import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial.pure.js";
|
|
6
6
|
import { type Nullable } from "../types.js";
|
|
7
7
|
import { Observable } from "../Misc/observable.js";
|
|
8
8
|
/**
|
package/Helpers/textureDome.js
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import { TransformNode } from "../Meshes/transformNode.js";
|
|
2
|
-
import { Mesh } from "../Meshes/mesh.js";
|
|
3
|
-
import { Texture } from "../Materials/Textures/texture.js";
|
|
4
|
-
import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial.js";
|
|
5
|
-
import { CreateSphere } from "../Meshes/Builders/sphereBuilder.js";
|
|
1
|
+
import { TransformNode } from "../Meshes/transformNode.pure.js";
|
|
2
|
+
import { Mesh } from "../Meshes/mesh.pure.js";
|
|
3
|
+
import { Texture } from "../Materials/Textures/texture.pure.js";
|
|
4
|
+
import { BackgroundMaterial } from "../Materials/Background/backgroundMaterial.pure.js";
|
|
5
|
+
import { CreateSphere } from "../Meshes/Builders/sphereBuilder.pure.js";
|
|
6
6
|
import { Observable } from "../Misc/observable.js";
|
|
7
|
-
import { Vector3 } from "../Maths/math.vector.js";
|
|
7
|
+
import { Vector3 } from "../Maths/math.vector.pure.js";
|
|
8
8
|
import { Axis } from "../Maths/math.js";
|
|
9
9
|
/**
|
|
10
10
|
* Display a 360/180 degree texture on an approximately spherical surface, useful for VR applications or skyboxes.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ type Scene } from \"../scene\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport { BackgroundMaterial } from \"../Materials/Background/backgroundMaterial\";\r\nimport { CreateSphere } from \"../Meshes/Builders/sphereBuilder\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type Observer, Observable } from \"../Misc/observable\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Axis } from \"../Maths/math\";\r\n\r\nimport { type Camera } from \"../Cameras/camera\";\r\n\r\n/**\r\n * Display a 360/180 degree texture on an approximately spherical surface, useful for VR applications or skyboxes.\r\n * As a subclass of TransformNode, this allow parenting to the camera or multiple textures with different locations in the scene.\r\n * This class achieves its effect with a Texture and a correctly configured BackgroundMaterial on an inverted sphere.\r\n * Potential additions to this helper include zoom and and non-infinite distance rendering effects.\r\n */\r\nexport abstract class TextureDome<T extends Texture> extends TransformNode {\r\n /**\r\n * Define the source as a Monoscopic panoramic 360/180.\r\n */\r\n public static readonly MODE_MONOSCOPIC = 0;\r\n /**\r\n * Define the source as a Stereoscopic TopBottom/OverUnder panoramic 360/180.\r\n */\r\n public static readonly MODE_TOPBOTTOM = 1;\r\n /**\r\n * Define the source as a Stereoscopic Side by Side panoramic 360/180.\r\n */\r\n public static readonly MODE_SIDEBYSIDE = 2;\r\n\r\n private _halfDome: boolean = false;\r\n private _crossEye: boolean = false;\r\n\r\n protected _useDirectMapping = false;\r\n\r\n /**\r\n * The texture being displayed on the sphere\r\n */\r\n protected _texture: T;\r\n\r\n /**\r\n * Gets the texture being displayed on the sphere\r\n */\r\n public get texture(): T {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Sets the texture being displayed on the sphere\r\n */\r\n public set texture(newTexture: T) {\r\n if (this._texture === newTexture) {\r\n return;\r\n }\r\n this._texture = newTexture;\r\n if (this._useDirectMapping) {\r\n this._texture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._texture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._material.diffuseTexture = this._texture;\r\n } else {\r\n this._texture.coordinatesMode = Texture.FIXED_EQUIRECTANGULAR_MIRRORED_MODE; // matches orientation\r\n this._texture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._material.reflectionTexture = this._texture;\r\n }\r\n this._changeTextureMode(this._textureMode);\r\n }\r\n\r\n /**\r\n * The skybox material\r\n */\r\n protected _material: BackgroundMaterial;\r\n\r\n /**\r\n * The surface used for the dome\r\n */\r\n protected _mesh: Mesh;\r\n /**\r\n * Gets the mesh used for the dome.\r\n */\r\n public get mesh(): Mesh {\r\n return this._mesh;\r\n }\r\n\r\n /**\r\n * A mesh that will be used to mask the back of the dome in case it is a 180 degree movie.\r\n */\r\n private _halfDomeMask: Mesh;\r\n\r\n /**\r\n * The current fov(field of view) multiplier, 0.0 - 2.0. Defaults to 1.0. Lower values \"zoom in\" and higher values \"zoom out\".\r\n * Also see the options.resolution property.\r\n */\r\n public get fovMultiplier(): number {\r\n return this._material.fovMultiplier;\r\n }\r\n public set fovMultiplier(value: number) {\r\n this._material.fovMultiplier = value;\r\n }\r\n\r\n protected _textureMode = TextureDome.MODE_MONOSCOPIC;\r\n /**\r\n * Gets or set the current texture mode for the texture. It can be:\r\n * * TextureDome.MODE_MONOSCOPIC : Define the texture source as a Monoscopic panoramic 360.\r\n * * TextureDome.MODE_TOPBOTTOM : Define the texture source as a Stereoscopic TopBottom/OverUnder panoramic 360.\r\n * * TextureDome.MODE_SIDEBYSIDE : Define the texture source as a Stereoscopic Side by Side panoramic 360.\r\n */\r\n public get textureMode(): number {\r\n return this._textureMode;\r\n }\r\n /**\r\n * Sets the current texture mode for the texture. It can be:\r\n * * TextureDome.MODE_MONOSCOPIC : Define the texture source as a Monoscopic panoramic 360.\r\n * * TextureDome.MODE_TOPBOTTOM : Define the texture source as a Stereoscopic TopBottom/OverUnder panoramic 360.\r\n * * TextureDome.MODE_SIDEBYSIDE : Define the texture source as a Stereoscopic Side by Side panoramic 360.\r\n */\r\n public set textureMode(value: number) {\r\n if (this._textureMode === value) {\r\n return;\r\n }\r\n\r\n this._changeTextureMode(value);\r\n }\r\n\r\n /**\r\n * Is it a 180 degrees dome (half dome) or 360 texture (full dome)\r\n */\r\n public get halfDome(): boolean {\r\n return this._halfDome;\r\n }\r\n\r\n /**\r\n * Set the halfDome mode. If set, only the front (180 degrees) will be displayed and the back will be blacked out.\r\n */\r\n public set halfDome(enabled: boolean) {\r\n this._halfDome = enabled;\r\n this._halfDomeMask.setEnabled(enabled);\r\n this._changeTextureMode(this._textureMode);\r\n }\r\n\r\n /**\r\n * Set the cross-eye mode. If set, images that can be seen when crossing eyes will render correctly\r\n */\r\n public set crossEye(enabled: boolean) {\r\n this._crossEye = enabled;\r\n this._changeTextureMode(this._textureMode);\r\n }\r\n\r\n /**\r\n * Is it a cross-eye texture?\r\n */\r\n public get crossEye(): boolean {\r\n return this._crossEye;\r\n }\r\n\r\n /**\r\n * The background material of this dome.\r\n */\r\n public get material(): BackgroundMaterial {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * Oberserver used in Stereoscopic VR Mode.\r\n */\r\n private _onBeforeCameraRenderObserver: Nullable<Observer<Camera>> = null;\r\n /**\r\n * Observable raised when an error occurred while loading the texture\r\n */\r\n public onLoadErrorObservable = new Observable<string>();\r\n /**\r\n * Observable raised when the texture finished loading\r\n */\r\n public onLoadObservable = new Observable<void>();\r\n\r\n /**\r\n * Create an instance of this class and pass through the parameters to the relevant classes- Texture, StandardMaterial, and Mesh.\r\n * @param name Element's name, child elements will append suffixes for their own names.\r\n * @param textureUrlOrElement defines the url(s) or the (video) HTML element to use\r\n * @param options An object containing optional or exposed sub element properties\r\n * @param options.resolution\r\n * @param options.clickToPlay\r\n * @param options.autoPlay\r\n * @param options.loop\r\n * @param options.size\r\n * @param options.poster\r\n * @param options.faceForward\r\n * @param options.useDirectMapping\r\n * @param options.halfDomeMode\r\n * @param options.crossEyeMode\r\n * @param options.generateMipMaps\r\n * @param options.mesh\r\n * @param scene\r\n * @param onError\r\n */\r\n constructor(\r\n name: string,\r\n textureUrlOrElement: string | string[] | HTMLVideoElement,\r\n options: {\r\n resolution?: number;\r\n clickToPlay?: boolean;\r\n autoPlay?: boolean;\r\n loop?: boolean;\r\n size?: number;\r\n poster?: string;\r\n faceForward?: boolean;\r\n useDirectMapping?: boolean;\r\n halfDomeMode?: boolean;\r\n crossEyeMode?: boolean;\r\n generateMipMaps?: boolean;\r\n mesh?: Mesh;\r\n },\r\n scene: Scene,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected onError: Nullable<(message?: string, exception?: any) => void> = null\r\n ) {\r\n super(name, scene);\r\n\r\n scene = this.getScene();\r\n\r\n // set defaults and manage values\r\n name = name || \"textureDome\";\r\n options.resolution = Math.abs(options.resolution as any) | 0 || 32;\r\n options.clickToPlay = Boolean(options.clickToPlay);\r\n options.autoPlay = options.autoPlay === undefined ? true : Boolean(options.autoPlay);\r\n options.loop = options.loop === undefined ? true : Boolean(options.loop);\r\n options.size = Math.abs(options.size as any) || (scene.activeCamera ? scene.activeCamera.maxZ * 0.48 : 1000);\r\n\r\n if (options.useDirectMapping === undefined) {\r\n this._useDirectMapping = true;\r\n } else {\r\n this._useDirectMapping = options.useDirectMapping;\r\n }\r\n\r\n if (options.faceForward === undefined) {\r\n options.faceForward = true;\r\n }\r\n\r\n this._setReady(false);\r\n if (!options.mesh) {\r\n this._mesh = CreateSphere(name + \"_mesh\", { segments: options.resolution, diameter: options.size, updatable: false, sideOrientation: Mesh.BACKSIDE }, scene);\r\n } else {\r\n this._mesh = options.mesh;\r\n }\r\n // configure material\r\n const material = (this._material = new BackgroundMaterial(name + \"_material\", scene));\r\n material.useEquirectangularFOV = true;\r\n material.fovMultiplier = 1.0;\r\n material.opacityFresnel = false;\r\n\r\n const texture = this._initTexture(textureUrlOrElement, scene, options);\r\n this.texture = texture;\r\n\r\n // configure mesh\r\n this._mesh.material = material;\r\n this._mesh.parent = this;\r\n\r\n // create a (disabled until needed) mask to cover unneeded segments of 180 texture.\r\n this._halfDomeMask = CreateSphere(\"\", { slice: 0.5, diameter: options.size * 0.98, segments: options.resolution * 2, sideOrientation: Mesh.BACKSIDE }, scene);\r\n this._halfDomeMask.rotate(Axis.X, -Math.PI / 2);\r\n // set the parent, so it will always be positioned correctly AND will be disposed when the main sphere is disposed\r\n this._halfDomeMask.parent = this._mesh;\r\n this._halfDome = !!options.halfDomeMode;\r\n // enable or disable according to the settings\r\n this._halfDomeMask.setEnabled(this._halfDome);\r\n this._crossEye = !!options.crossEyeMode;\r\n\r\n // create\r\n this._texture.anisotropicFilteringLevel = 1;\r\n this._texture.onLoadObservable.addOnce(() => {\r\n this._setReady(true);\r\n });\r\n\r\n // Initial rotation\r\n if (options.faceForward && scene.activeCamera) {\r\n const camera = scene.activeCamera;\r\n\r\n const forward = Vector3.Forward();\r\n const direction = Vector3.TransformNormal(forward, camera.getViewMatrix());\r\n direction.normalize();\r\n\r\n this.rotation.y = Math.acos(Vector3.Dot(forward, direction));\r\n }\r\n\r\n this._changeTextureMode(this._textureMode);\r\n }\r\n\r\n protected abstract _initTexture(urlsOrElement: string | string[] | HTMLElement, scene: Scene, options: any): T;\r\n\r\n protected _changeTextureMode(value: number): void {\r\n this._scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);\r\n this._textureMode = value;\r\n\r\n // Default Setup and Reset.\r\n this._texture.uScale = 1;\r\n this._texture.vScale = 1;\r\n this._texture.uOffset = 0;\r\n this._texture.vOffset = 0;\r\n this._texture.vAng = 0;\r\n\r\n switch (value) {\r\n case TextureDome.MODE_MONOSCOPIC:\r\n if (this._halfDome) {\r\n this._texture.uScale = 2;\r\n this._texture.uOffset = -1;\r\n }\r\n break;\r\n case TextureDome.MODE_SIDEBYSIDE: {\r\n // in half-dome mode the uScale should be double of 360 texture\r\n // Use 0.99999 to boost perf by not switching program\r\n this._texture.uScale = this._halfDome ? 0.99999 : 0.5;\r\n const rightOffset = this._halfDome ? 0.0 : 0.5;\r\n const leftOffset = this._halfDome ? -0.5 : 0.0;\r\n this._onBeforeCameraRenderObserver = this._scene.onBeforeCameraRenderObservable.add((camera) => {\r\n let isRightCamera = camera.isRightCamera;\r\n if (this._crossEye) {\r\n isRightCamera = !isRightCamera;\r\n }\r\n if (isRightCamera) {\r\n this._texture.uOffset = rightOffset;\r\n } else {\r\n this._texture.uOffset = leftOffset;\r\n }\r\n });\r\n break;\r\n }\r\n case TextureDome.MODE_TOPBOTTOM:\r\n // in half-dome mode the vScale should be double of 360 texture\r\n // Use 0.99999 to boost perf by not switching program\r\n this._texture.vScale = this._halfDome ? 0.99999 : 0.5;\r\n this._onBeforeCameraRenderObserver = this._scene.onBeforeCameraRenderObservable.add((camera) => {\r\n let isRightCamera = camera.isRightCamera;\r\n // allow \"cross-eye\" if left and right were switched in this mode\r\n if (this._crossEye) {\r\n isRightCamera = !isRightCamera;\r\n }\r\n this._texture.vOffset = isRightCamera ? 0.5 : 0.0;\r\n });\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Releases resources associated with this node.\r\n * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)\r\n * @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default)\r\n */\r\n public override dispose(doNotRecurse?: boolean, disposeMaterialAndTextures = false): void {\r\n this._texture.dispose();\r\n this._mesh.dispose();\r\n this._material.dispose();\r\n\r\n this._scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);\r\n this.onLoadErrorObservable.clear();\r\n this.onLoadObservable.clear();\r\n\r\n super.dispose(doNotRecurse, disposeMaterialAndTextures);\r\n }\r\n}\r\n"]}
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1
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+
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{ type Scene } from \"../scene\";\r\nimport { TransformNode } from \"../Meshes/transformNode.pure\";\r\nimport { Mesh } from \"../Meshes/mesh.pure\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { BackgroundMaterial } from \"../Materials/Background/backgroundMaterial.pure\";\r\nimport { CreateSphere } from \"../Meshes/Builders/sphereBuilder.pure\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type Observer, Observable } from \"../Misc/observable\";\r\nimport { Vector3 } from \"../Maths/math.vector.pure\";\r\nimport { Axis } from \"../Maths/math\";\r\n\r\nimport { type Camera } from \"../Cameras/camera\";\r\n\r\n/**\r\n * Display a 360/180 degree texture on an approximately spherical surface, useful for VR applications or skyboxes.\r\n * As a subclass of TransformNode, this allow parenting to the camera or multiple textures with different locations in the scene.\r\n * This class achieves its effect with a Texture and a correctly configured BackgroundMaterial on an inverted sphere.\r\n * Potential additions to this helper include zoom and and non-infinite distance rendering effects.\r\n */\r\nexport abstract class TextureDome<T extends Texture> extends TransformNode {\r\n /**\r\n * Define the source as a Monoscopic panoramic 360/180.\r\n */\r\n public static readonly MODE_MONOSCOPIC = 0;\r\n /**\r\n * Define the source as a Stereoscopic TopBottom/OverUnder panoramic 360/180.\r\n */\r\n public static readonly MODE_TOPBOTTOM = 1;\r\n /**\r\n * Define the source as a Stereoscopic Side by Side panoramic 360/180.\r\n */\r\n public static readonly MODE_SIDEBYSIDE = 2;\r\n\r\n private _halfDome: boolean = false;\r\n private _crossEye: boolean = false;\r\n\r\n protected _useDirectMapping = false;\r\n\r\n /**\r\n * The texture being displayed on the sphere\r\n */\r\n protected _texture: T;\r\n\r\n /**\r\n * Gets the texture being displayed on the sphere\r\n */\r\n public get texture(): T {\r\n return this._texture;\r\n }\r\n\r\n /**\r\n * Sets the texture being displayed on the sphere\r\n */\r\n public set texture(newTexture: T) {\r\n if (this._texture === newTexture) {\r\n return;\r\n }\r\n this._texture = newTexture;\r\n if (this._useDirectMapping) {\r\n this._texture.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this._texture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._material.diffuseTexture = this._texture;\r\n } else {\r\n this._texture.coordinatesMode = Texture.FIXED_EQUIRECTANGULAR_MIRRORED_MODE; // matches orientation\r\n this._texture.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n this._material.reflectionTexture = this._texture;\r\n }\r\n this._changeTextureMode(this._textureMode);\r\n }\r\n\r\n /**\r\n * The skybox material\r\n */\r\n protected _material: BackgroundMaterial;\r\n\r\n /**\r\n * The surface used for the dome\r\n */\r\n protected _mesh: Mesh;\r\n /**\r\n * Gets the mesh used for the dome.\r\n */\r\n public get mesh(): Mesh {\r\n return this._mesh;\r\n }\r\n\r\n /**\r\n * A mesh that will be used to mask the back of the dome in case it is a 180 degree movie.\r\n */\r\n private _halfDomeMask: Mesh;\r\n\r\n /**\r\n * The current fov(field of view) multiplier, 0.0 - 2.0. Defaults to 1.0. Lower values \"zoom in\" and higher values \"zoom out\".\r\n * Also see the options.resolution property.\r\n */\r\n public get fovMultiplier(): number {\r\n return this._material.fovMultiplier;\r\n }\r\n public set fovMultiplier(value: number) {\r\n this._material.fovMultiplier = value;\r\n }\r\n\r\n protected _textureMode = TextureDome.MODE_MONOSCOPIC;\r\n /**\r\n * Gets or set the current texture mode for the texture. It can be:\r\n * * TextureDome.MODE_MONOSCOPIC : Define the texture source as a Monoscopic panoramic 360.\r\n * * TextureDome.MODE_TOPBOTTOM : Define the texture source as a Stereoscopic TopBottom/OverUnder panoramic 360.\r\n * * TextureDome.MODE_SIDEBYSIDE : Define the texture source as a Stereoscopic Side by Side panoramic 360.\r\n */\r\n public get textureMode(): number {\r\n return this._textureMode;\r\n }\r\n /**\r\n * Sets the current texture mode for the texture. It can be:\r\n * * TextureDome.MODE_MONOSCOPIC : Define the texture source as a Monoscopic panoramic 360.\r\n * * TextureDome.MODE_TOPBOTTOM : Define the texture source as a Stereoscopic TopBottom/OverUnder panoramic 360.\r\n * * TextureDome.MODE_SIDEBYSIDE : Define the texture source as a Stereoscopic Side by Side panoramic 360.\r\n */\r\n public set textureMode(value: number) {\r\n if (this._textureMode === value) {\r\n return;\r\n }\r\n\r\n this._changeTextureMode(value);\r\n }\r\n\r\n /**\r\n * Is it a 180 degrees dome (half dome) or 360 texture (full dome)\r\n */\r\n public get halfDome(): boolean {\r\n return this._halfDome;\r\n }\r\n\r\n /**\r\n * Set the halfDome mode. If set, only the front (180 degrees) will be displayed and the back will be blacked out.\r\n */\r\n public set halfDome(enabled: boolean) {\r\n this._halfDome = enabled;\r\n this._halfDomeMask.setEnabled(enabled);\r\n this._changeTextureMode(this._textureMode);\r\n }\r\n\r\n /**\r\n * Set the cross-eye mode. If set, images that can be seen when crossing eyes will render correctly\r\n */\r\n public set crossEye(enabled: boolean) {\r\n this._crossEye = enabled;\r\n this._changeTextureMode(this._textureMode);\r\n }\r\n\r\n /**\r\n * Is it a cross-eye texture?\r\n */\r\n public get crossEye(): boolean {\r\n return this._crossEye;\r\n }\r\n\r\n /**\r\n * The background material of this dome.\r\n */\r\n public get material(): BackgroundMaterial {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * Oberserver used in Stereoscopic VR Mode.\r\n */\r\n private _onBeforeCameraRenderObserver: Nullable<Observer<Camera>> = null;\r\n /**\r\n * Observable raised when an error occurred while loading the texture\r\n */\r\n public onLoadErrorObservable = new Observable<string>();\r\n /**\r\n * Observable raised when the texture finished loading\r\n */\r\n public onLoadObservable = new Observable<void>();\r\n\r\n /**\r\n * Create an instance of this class and pass through the parameters to the relevant classes- Texture, StandardMaterial, and Mesh.\r\n * @param name Element's name, child elements will append suffixes for their own names.\r\n * @param textureUrlOrElement defines the url(s) or the (video) HTML element to use\r\n * @param options An object containing optional or exposed sub element properties\r\n * @param options.resolution\r\n * @param options.clickToPlay\r\n * @param options.autoPlay\r\n * @param options.loop\r\n * @param options.size\r\n * @param options.poster\r\n * @param options.faceForward\r\n * @param options.useDirectMapping\r\n * @param options.halfDomeMode\r\n * @param options.crossEyeMode\r\n * @param options.generateMipMaps\r\n * @param options.mesh\r\n * @param scene\r\n * @param onError\r\n */\r\n constructor(\r\n name: string,\r\n textureUrlOrElement: string | string[] | HTMLVideoElement,\r\n options: {\r\n resolution?: number;\r\n clickToPlay?: boolean;\r\n autoPlay?: boolean;\r\n loop?: boolean;\r\n size?: number;\r\n poster?: string;\r\n faceForward?: boolean;\r\n useDirectMapping?: boolean;\r\n halfDomeMode?: boolean;\r\n crossEyeMode?: boolean;\r\n generateMipMaps?: boolean;\r\n mesh?: Mesh;\r\n },\r\n scene: Scene,\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n protected onError: Nullable<(message?: string, exception?: any) => void> = null\r\n ) {\r\n super(name, scene);\r\n\r\n scene = this.getScene();\r\n\r\n // set defaults and manage values\r\n name = name || \"textureDome\";\r\n options.resolution = Math.abs(options.resolution as any) | 0 || 32;\r\n options.clickToPlay = Boolean(options.clickToPlay);\r\n options.autoPlay = options.autoPlay === undefined ? true : Boolean(options.autoPlay);\r\n options.loop = options.loop === undefined ? true : Boolean(options.loop);\r\n options.size = Math.abs(options.size as any) || (scene.activeCamera ? scene.activeCamera.maxZ * 0.48 : 1000);\r\n\r\n if (options.useDirectMapping === undefined) {\r\n this._useDirectMapping = true;\r\n } else {\r\n this._useDirectMapping = options.useDirectMapping;\r\n }\r\n\r\n if (options.faceForward === undefined) {\r\n options.faceForward = true;\r\n }\r\n\r\n this._setReady(false);\r\n if (!options.mesh) {\r\n this._mesh = CreateSphere(name + \"_mesh\", { segments: options.resolution, diameter: options.size, updatable: false, sideOrientation: Mesh.BACKSIDE }, scene);\r\n } else {\r\n this._mesh = options.mesh;\r\n }\r\n // configure material\r\n const material = (this._material = new BackgroundMaterial(name + \"_material\", scene));\r\n material.useEquirectangularFOV = true;\r\n material.fovMultiplier = 1.0;\r\n material.opacityFresnel = false;\r\n\r\n const texture = this._initTexture(textureUrlOrElement, scene, options);\r\n this.texture = texture;\r\n\r\n // configure mesh\r\n this._mesh.material = material;\r\n this._mesh.parent = this;\r\n\r\n // create a (disabled until needed) mask to cover unneeded segments of 180 texture.\r\n this._halfDomeMask = CreateSphere(\"\", { slice: 0.5, diameter: options.size * 0.98, segments: options.resolution * 2, sideOrientation: Mesh.BACKSIDE }, scene);\r\n this._halfDomeMask.rotate(Axis.X, -Math.PI / 2);\r\n // set the parent, so it will always be positioned correctly AND will be disposed when the main sphere is disposed\r\n this._halfDomeMask.parent = this._mesh;\r\n this._halfDome = !!options.halfDomeMode;\r\n // enable or disable according to the settings\r\n this._halfDomeMask.setEnabled(this._halfDome);\r\n this._crossEye = !!options.crossEyeMode;\r\n\r\n // create\r\n this._texture.anisotropicFilteringLevel = 1;\r\n this._texture.onLoadObservable.addOnce(() => {\r\n this._setReady(true);\r\n });\r\n\r\n // Initial rotation\r\n if (options.faceForward && scene.activeCamera) {\r\n const camera = scene.activeCamera;\r\n\r\n const forward = Vector3.Forward();\r\n const direction = Vector3.TransformNormal(forward, camera.getViewMatrix());\r\n direction.normalize();\r\n\r\n this.rotation.y = Math.acos(Vector3.Dot(forward, direction));\r\n }\r\n\r\n this._changeTextureMode(this._textureMode);\r\n }\r\n\r\n protected abstract _initTexture(urlsOrElement: string | string[] | HTMLElement, scene: Scene, options: any): T;\r\n\r\n protected _changeTextureMode(value: number): void {\r\n this._scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);\r\n this._textureMode = value;\r\n\r\n // Default Setup and Reset.\r\n this._texture.uScale = 1;\r\n this._texture.vScale = 1;\r\n this._texture.uOffset = 0;\r\n this._texture.vOffset = 0;\r\n this._texture.vAng = 0;\r\n\r\n switch (value) {\r\n case TextureDome.MODE_MONOSCOPIC:\r\n if (this._halfDome) {\r\n this._texture.uScale = 2;\r\n this._texture.uOffset = -1;\r\n }\r\n break;\r\n case TextureDome.MODE_SIDEBYSIDE: {\r\n // in half-dome mode the uScale should be double of 360 texture\r\n // Use 0.99999 to boost perf by not switching program\r\n this._texture.uScale = this._halfDome ? 0.99999 : 0.5;\r\n const rightOffset = this._halfDome ? 0.0 : 0.5;\r\n const leftOffset = this._halfDome ? -0.5 : 0.0;\r\n this._onBeforeCameraRenderObserver = this._scene.onBeforeCameraRenderObservable.add((camera) => {\r\n let isRightCamera = camera.isRightCamera;\r\n if (this._crossEye) {\r\n isRightCamera = !isRightCamera;\r\n }\r\n if (isRightCamera) {\r\n this._texture.uOffset = rightOffset;\r\n } else {\r\n this._texture.uOffset = leftOffset;\r\n }\r\n });\r\n break;\r\n }\r\n case TextureDome.MODE_TOPBOTTOM:\r\n // in half-dome mode the vScale should be double of 360 texture\r\n // Use 0.99999 to boost perf by not switching program\r\n this._texture.vScale = this._halfDome ? 0.99999 : 0.5;\r\n this._onBeforeCameraRenderObserver = this._scene.onBeforeCameraRenderObservable.add((camera) => {\r\n let isRightCamera = camera.isRightCamera;\r\n // allow \"cross-eye\" if left and right were switched in this mode\r\n if (this._crossEye) {\r\n isRightCamera = !isRightCamera;\r\n }\r\n this._texture.vOffset = isRightCamera ? 0.5 : 0.0;\r\n });\r\n break;\r\n }\r\n }\r\n\r\n /**\r\n * Releases resources associated with this node.\r\n * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)\r\n * @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default)\r\n */\r\n public override dispose(doNotRecurse?: boolean, disposeMaterialAndTextures = false): void {\r\n this._texture.dispose();\r\n this._mesh.dispose();\r\n this._material.dispose();\r\n\r\n this._scene.onBeforeCameraRenderObservable.remove(this._onBeforeCameraRenderObserver);\r\n this.onLoadErrorObservable.clear();\r\n this.onLoadObservable.clear();\r\n\r\n super.dispose(doNotRecurse, disposeMaterialAndTextures);\r\n }\r\n}\r\n"]}
|
package/Helpers/videoDome.d.ts
CHANGED
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@@ -1,5 +1,5 @@
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1
1
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import { type Scene } from "../scene.js";
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2
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-
import { VideoTexture } from "../Materials/Textures/videoTexture.js";
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2
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+
import { VideoTexture } from "../Materials/Textures/videoTexture.pure.js";
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3
3
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import { TextureDome } from "./textureDome.js";
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4
4
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/**
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5
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* Display a 360/180 degree video on an approximately spherical surface, useful for VR applications or skyboxes.
|
package/Helpers/videoDome.js
CHANGED
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@@ -1,5 +1,5 @@
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1
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-
import { Texture } from "../Materials/Textures/texture.js";
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2
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-
import { VideoTexture } from "../Materials/Textures/videoTexture.js";
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1
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+
import { Texture } from "../Materials/Textures/texture.pure.js";
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2
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+
import { VideoTexture } from "../Materials/Textures/videoTexture.pure.js";
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3
3
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import { TextureDome } from "./textureDome.js";
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4
4
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import { PointerEventTypes } from "../Events/pointerEvents.js";
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5
5
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/**
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package/Helpers/videoDome.js.map
CHANGED
|
@@ -1 +1 @@
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1
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-
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|
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1
|
+
{"version":3,"file":"videoDome.js","sourceRoot":"","sources":["../../../../dev/core/src/Helpers/videoDome.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,oCAAoC,CAAC;AAC7D,OAAO,EAA6B,YAAY,EAAE,MAAM,yCAAyC,CAAC;AAClG,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAoB,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI9E;;;;;GAKG;AACH,MAAM,OAAO,SAAU,SAAQ,WAAyB;IAcpD;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IACD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD;;;OAGG;IACH,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;IAC7B,CAAC;IAKS,YAAY,CAAC,aAAmD,EAAE,KAAY,EAAE,OAAY;QAClG,MAAM,WAAW,GAAyB,EAAE,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,QAAQ,EAAE,OAAO,CAAC,QAAQ,EAAE,iBAAiB,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,MAAM,EAAE,CAAC;QAC9I,MAAM,OAAO,GAAG,IAAI,YAAY,CAC5B,CAAC,IAAI,CAAC,IAAI,IAAI,WAAW,CAAC,GAAG,UAAU,EACvC,aAAa,EACb,KAAK,EACL,OAAO,CAAC,eAAe,EACvB,IAAI,CAAC,iBAAiB,EACtB,OAAO,CAAC,sBAAsB,EAC9B,WAAW,CACd,CAAC;QACF,yBAAyB;QACzB,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;YACtB,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE;gBAC3D,IAAI,IAAI,CAAC,QAAQ,EAAE,UAAU,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;oBAC1C,mEAAmE;oBACnE,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;gBAC/B,CAAC;YACL,CAAC,EAAE,iBAAiB,CAAC,WAAW,CAAC,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,gBAAgB,GAAG,OAAO,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE;YACtD,IAAI,CAAC,gBAAgB,CAAC,eAAe,EAAE,CAAC;QAC5C,CAAC,CAAC,CAAC;QACH,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,YAAsB,EAAE,0BAA0B,GAAG,KAAK;QAC9E,IAAI,CAAC,QAAQ,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC7D,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAC9D,KAAK,CAAC,OAAO,CAAC,YAAY,EAAE,0BAA0B,CAAC,CAAC;IAC5D,CAAC;;AAvED;;GAEG;AAC6B,yBAAe,GAAG,WAAW,CAAC,eAAe,CAAC;AAC9E;;GAEG;AAC6B,wBAAc,GAAG,WAAW,CAAC,cAAc,CAAC;AAC5E;;GAEG;AAC6B,yBAAe,GAAG,WAAW,CAAC,eAAe,CAAC","sourcesContent":["import { type Scene } from \"../scene\";\r\nimport { Texture } from \"../Materials/Textures/texture.pure\";\r\nimport { type VideoTextureSettings, VideoTexture } from \"../Materials/Textures/videoTexture.pure\";\r\nimport { TextureDome } from \"./textureDome\";\r\nimport { type PointerInfo, PointerEventTypes } from \"../Events/pointerEvents\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type Observer } from \"../Misc/observable\";\r\n\r\n/**\r\n * Display a 360/180 degree video on an approximately spherical surface, useful for VR applications or skyboxes.\r\n * As a subclass of TransformNode, this allow parenting to the camera or multiple videos with different locations in the scene.\r\n * This class achieves its effect with a VideoTexture and a correctly configured BackgroundMaterial on an inverted sphere.\r\n * Potential additions to this helper include zoom and and non-infinite distance rendering effects.\r\n */\r\nexport class VideoDome extends TextureDome<VideoTexture> {\r\n /**\r\n * Define the video source as a Monoscopic panoramic 360 video.\r\n */\r\n public static override readonly MODE_MONOSCOPIC = TextureDome.MODE_MONOSCOPIC;\r\n /**\r\n * Define the video source as a Stereoscopic TopBottom/OverUnder panoramic 360 video.\r\n */\r\n public static override readonly MODE_TOPBOTTOM = TextureDome.MODE_TOPBOTTOM;\r\n /**\r\n * Define the video source as a Stereoscopic Side by Side panoramic 360 video.\r\n */\r\n public static override readonly MODE_SIDEBYSIDE = TextureDome.MODE_SIDEBYSIDE;\r\n\r\n /**\r\n * Get the video texture associated with this video dome\r\n */\r\n public get videoTexture(): VideoTexture {\r\n return this._texture;\r\n }\r\n /**\r\n * Get the video mode of this dome\r\n */\r\n public get videoMode(): number {\r\n return this.textureMode;\r\n }\r\n /**\r\n * Set the video mode of this dome.\r\n * @see textureMode\r\n */\r\n public set videoMode(value: number) {\r\n this.textureMode = value;\r\n }\r\n\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _textureObserver: Nullable<Observer<Texture>>;\r\n\r\n protected _initTexture(urlsOrElement: string | string[] | HTMLVideoElement, scene: Scene, options: any): VideoTexture {\r\n const tempOptions: VideoTextureSettings = { loop: options.loop, autoPlay: options.autoPlay, autoUpdateTexture: true, poster: options.poster };\r\n const texture = new VideoTexture(\r\n (this.name || \"videoDome\") + \"_texture\",\r\n urlsOrElement,\r\n scene,\r\n options.generateMipMaps,\r\n this._useDirectMapping,\r\n Texture.TRILINEAR_SAMPLINGMODE,\r\n tempOptions\r\n );\r\n // optional configuration\r\n if (options.clickToPlay) {\r\n this._pointerObserver = scene.onPointerObservable.add((data) => {\r\n if (data.pickInfo?.pickedMesh === this.mesh) {\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises\r\n this._texture.video.play();\r\n }\r\n }, PointerEventTypes.POINTERDOWN);\r\n }\r\n this._textureObserver = texture.onLoadObservable.add(() => {\r\n this.onLoadObservable.notifyObservers();\r\n });\r\n return texture;\r\n }\r\n\r\n /**\r\n * Releases resources associated with this node.\r\n * @param doNotRecurse Set to true to not recurse into each children (recurse into each children by default)\r\n * @param disposeMaterialAndTextures Set to true to also dispose referenced materials and textures (false by default)\r\n */\r\n public override dispose(doNotRecurse?: boolean, disposeMaterialAndTextures = false): void {\r\n this._texture.onLoadObservable.remove(this._textureObserver);\r\n this._scene.onPointerObservable.remove(this._pointerObserver);\r\n super.dispose(doNotRecurse, disposeMaterialAndTextures);\r\n }\r\n}\r\n"]}
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@@ -2,7 +2,7 @@ import { type EventState, type Observer } from "../Misc/observable.js";
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2
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import { PointerInfo } from "../Events/pointerEvents.js";
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3
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import { type Nullable } from "../types.js";
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4
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import { PickingInfo } from "../Collisions/pickingInfo.js";
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-
import { Vector2 } from "../Maths/math.vector.js";
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5
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+
import { Vector2 } from "../Maths/math.vector.pure.js";
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6
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import { type AbstractMesh } from "../Meshes/abstractMesh.js";
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7
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import { type IMouseEvent, type IPointerEvent } from "../Events/deviceInputEvents.js";
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8
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import { type Scene } from "../scene.js";
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@@ -1,7 +1,7 @@
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1
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import { PointerInfoPre, PointerInfo, PointerEventTypes } from "../Events/pointerEvents.js";
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2
2
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import { AbstractActionManager } from "../Actions/abstractActionManager.js";
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3
3
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import { PickingInfo } from "../Collisions/pickingInfo.js";
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4
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-
import { Vector2, Matrix } from "../Maths/math.vector.js";
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4
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+
import { Vector2, Matrix } from "../Maths/math.vector.pure.js";
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5
5
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6
6
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import { ActionEvent } from "../Actions/actionEvent.js";
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7
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import { KeyboardEventTypes, KeyboardInfoPre, KeyboardInfo } from "../Events/keyboardEvents.js";
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