@aws-sdk/client-gamelift 3.32.0 → 3.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +44 -0
- package/dist-cjs/GameLift.js +1492 -0
- package/dist-cjs/GameLiftClient.js +100 -0
- package/dist-cjs/commands/AcceptMatchCommand.js +98 -0
- package/dist-cjs/commands/ClaimGameServerCommand.js +112 -0
- package/dist-cjs/commands/CreateAliasCommand.js +85 -0
- package/dist-cjs/commands/CreateBuildCommand.js +113 -0
- package/dist-cjs/commands/CreateFleetCommand.js +111 -0
- package/dist-cjs/commands/CreateFleetLocationsCommand.js +102 -0
- package/dist-cjs/commands/CreateGameServerGroupCommand.js +113 -0
- package/dist-cjs/commands/CreateGameSessionCommand.js +113 -0
- package/dist-cjs/commands/CreateGameSessionQueueCommand.js +103 -0
- package/dist-cjs/commands/CreateMatchmakingConfigurationCommand.js +101 -0
- package/dist-cjs/commands/CreateMatchmakingRuleSetCommand.js +106 -0
- package/dist-cjs/commands/CreatePlayerSessionCommand.js +83 -0
- package/dist-cjs/commands/CreatePlayerSessionsCommand.js +83 -0
- package/dist-cjs/commands/CreateScriptCommand.js +103 -0
- package/dist-cjs/commands/CreateVpcPeeringAuthorizationCommand.js +93 -0
- package/dist-cjs/commands/CreateVpcPeeringConnectionCommand.js +90 -0
- package/dist-cjs/commands/DeleteAliasCommand.js +74 -0
- package/dist-cjs/commands/DeleteBuildCommand.js +81 -0
- package/dist-cjs/commands/DeleteFleetCommand.js +94 -0
- package/dist-cjs/commands/DeleteFleetLocationsCommand.js +88 -0
- package/dist-cjs/commands/DeleteGameServerGroupCommand.js +107 -0
- package/dist-cjs/commands/DeleteGameSessionQueueCommand.js +78 -0
- package/dist-cjs/commands/DeleteMatchmakingConfigurationCommand.js +76 -0
- package/dist-cjs/commands/DeleteMatchmakingRuleSetCommand.js +87 -0
- package/dist-cjs/commands/DeleteScalingPolicyCommand.js +78 -0
- package/dist-cjs/commands/DeleteScriptCommand.js +83 -0
- package/dist-cjs/commands/DeleteVpcPeeringAuthorizationCommand.js +73 -0
- package/dist-cjs/commands/DeleteVpcPeeringConnectionCommand.js +78 -0
- package/dist-cjs/commands/DeregisterGameServerCommand.js +86 -0
- package/dist-cjs/commands/DescribeAliasCommand.js +75 -0
- package/dist-cjs/commands/DescribeBuildCommand.js +79 -0
- package/dist-cjs/commands/DescribeEC2InstanceLimitsCommand.js +130 -0
- package/dist-cjs/commands/DescribeFleetAttributesCommand.js +102 -0
- package/dist-cjs/commands/DescribeFleetCapacityCommand.js +109 -0
- package/dist-cjs/commands/DescribeFleetEventsCommand.js +89 -0
- package/dist-cjs/commands/DescribeFleetLocationAttributesCommand.js +100 -0
- package/dist-cjs/commands/DescribeFleetLocationCapacityCommand.js +92 -0
- package/dist-cjs/commands/DescribeFleetLocationUtilizationCommand.js +92 -0
- package/dist-cjs/commands/DescribeFleetPortSettingsCommand.js +100 -0
- package/dist-cjs/commands/DescribeFleetUtilizationCommand.js +110 -0
- package/dist-cjs/commands/DescribeGameServerCommand.js +84 -0
- package/dist-cjs/commands/DescribeGameServerGroupCommand.js +88 -0
- package/dist-cjs/commands/DescribeGameServerInstancesCommand.js +98 -0
- package/dist-cjs/commands/DescribeGameSessionDetailsCommand.js +108 -0
- package/dist-cjs/commands/DescribeGameSessionPlacementCommand.js +77 -0
- package/dist-cjs/commands/DescribeGameSessionQueuesCommand.js +81 -0
- package/dist-cjs/commands/DescribeGameSessionsCommand.js +110 -0
- package/dist-cjs/commands/DescribeInstancesCommand.js +98 -0
- package/dist-cjs/commands/DescribeMatchmakingCommand.js +94 -0
- package/dist-cjs/commands/DescribeMatchmakingConfigurationsCommand.js +87 -0
- package/dist-cjs/commands/DescribeMatchmakingRuleSetsCommand.js +88 -0
- package/dist-cjs/commands/DescribePlayerSessionsCommand.js +94 -0
- package/dist-cjs/commands/DescribeRuntimeConfigurationCommand.js +92 -0
- package/dist-cjs/commands/DescribeScalingPoliciesCommand.js +82 -0
- package/dist-cjs/commands/DescribeScriptCommand.js +79 -0
- package/dist-cjs/commands/DescribeVpcPeeringAuthorizationsCommand.js +74 -0
- package/dist-cjs/commands/DescribeVpcPeeringConnectionsCommand.js +78 -0
- package/dist-cjs/commands/GetGameSessionLogUrlCommand.js +82 -0
- package/dist-cjs/commands/GetInstanceAccessCommand.js +94 -0
- package/dist-cjs/commands/ListAliasesCommand.js +77 -0
- package/dist-cjs/commands/ListBuildsCommand.js +84 -0
- package/dist-cjs/commands/ListFleetsCommand.js +106 -0
- package/dist-cjs/commands/ListGameServerGroupsCommand.js +85 -0
- package/dist-cjs/commands/ListGameServersCommand.js +83 -0
- package/dist-cjs/commands/ListScriptsCommand.js +77 -0
- package/dist-cjs/commands/ListTagsForResourceCommand.js +108 -0
- package/dist-cjs/commands/PutScalingPolicyCommand.js +136 -0
- package/dist-cjs/commands/RegisterGameServerCommand.js +94 -0
- package/dist-cjs/commands/RequestUploadCredentialsCommand.js +83 -0
- package/dist-cjs/commands/ResolveAliasCommand.js +72 -0
- package/dist-cjs/commands/ResumeGameServerGroupCommand.js +91 -0
- package/dist-cjs/commands/SearchGameSessionsCommand.js +156 -0
- package/dist-cjs/commands/StartFleetActionsCommand.js +97 -0
- package/dist-cjs/commands/StartGameSessionPlacementCommand.js +114 -0
- package/dist-cjs/commands/StartMatchBackfillCommand.js +106 -0
- package/dist-cjs/commands/StartMatchmakingCommand.js +100 -0
- package/dist-cjs/commands/StopFleetActionsCommand.js +102 -0
- package/dist-cjs/commands/StopGameSessionPlacementCommand.js +77 -0
- package/dist-cjs/commands/StopMatchmakingCommand.js +89 -0
- package/dist-cjs/commands/SuspendGameServerGroupCommand.js +101 -0
- package/dist-cjs/commands/TagResourceCommand.js +110 -0
- package/dist-cjs/commands/UntagResourceCommand.js +110 -0
- package/dist-cjs/commands/UpdateAliasCommand.js +75 -0
- package/dist-cjs/commands/UpdateBuildCommand.js +80 -0
- package/dist-cjs/commands/UpdateFleetAttributesCommand.js +87 -0
- package/dist-cjs/commands/UpdateFleetCapacityCommand.js +120 -0
- package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +93 -0
- package/dist-cjs/commands/UpdateGameServerCommand.js +105 -0
- package/dist-cjs/commands/UpdateGameServerGroupCommand.js +89 -0
- package/dist-cjs/commands/UpdateGameSessionCommand.js +78 -0
- package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +80 -0
- package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +83 -0
- package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +94 -0
- package/dist-cjs/commands/UpdateScriptCommand.js +86 -0
- package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +87 -0
- package/dist-cjs/endpoints.js +56 -0
- package/dist-cjs/index.js +123 -0
- package/dist-cjs/models/index.js +4 -0
- package/dist-cjs/models/models_0.js +2539 -0
- package/dist-cjs/pagination/DescribeFleetAttributesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetCapacityPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetEventsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetLocationAttributesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetUtilizationPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameServerInstancesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionDetailsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionQueuesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeInstancesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeMatchmakingConfigurationsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeMatchmakingRuleSetsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribePlayerSessionsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeScalingPoliciesPaginator.js +45 -0
- package/dist-cjs/pagination/Interfaces.js +2 -0
- package/dist-cjs/pagination/ListAliasesPaginator.js +45 -0
- package/dist-cjs/pagination/ListBuildsPaginator.js +45 -0
- package/dist-cjs/pagination/ListFleetsPaginator.js +45 -0
- package/dist-cjs/pagination/ListGameServerGroupsPaginator.js +45 -0
- package/dist-cjs/pagination/ListGameServersPaginator.js +45 -0
- package/dist-cjs/pagination/ListScriptsPaginator.js +45 -0
- package/dist-cjs/pagination/SearchGameSessionsPaginator.js +45 -0
- package/dist-cjs/protocols/Aws_json1_1.js +11485 -0
- package/dist-cjs/runtimeConfig.browser.js +41 -0
- package/dist-cjs/runtimeConfig.js +46 -0
- package/dist-cjs/runtimeConfig.native.js +19 -0
- package/dist-cjs/runtimeConfig.shared.js +20 -0
- package/dist-es/GameLift.js +1435 -0
- package/dist-es/GameLiftClient.js +37 -0
- package/dist-es/commands/AcceptMatchCommand.js +39 -0
- package/dist-es/commands/ClaimGameServerCommand.js +39 -0
- package/dist-es/commands/CreateAliasCommand.js +39 -0
- package/dist-es/commands/CreateBuildCommand.js +39 -0
- package/dist-es/commands/CreateFleetCommand.js +39 -0
- package/dist-es/commands/CreateFleetLocationsCommand.js +39 -0
- package/dist-es/commands/CreateGameServerGroupCommand.js +39 -0
- package/dist-es/commands/CreateGameSessionCommand.js +39 -0
- package/dist-es/commands/CreateGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/CreateMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/CreateMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/commands/CreatePlayerSessionCommand.js +39 -0
- package/dist-es/commands/CreatePlayerSessionsCommand.js +39 -0
- package/dist-es/commands/CreateScriptCommand.js +39 -0
- package/dist-es/commands/CreateVpcPeeringAuthorizationCommand.js +39 -0
- package/dist-es/commands/CreateVpcPeeringConnectionCommand.js +39 -0
- package/dist-es/commands/DeleteAliasCommand.js +39 -0
- package/dist-es/commands/DeleteBuildCommand.js +39 -0
- package/dist-es/commands/DeleteFleetCommand.js +39 -0
- package/dist-es/commands/DeleteFleetLocationsCommand.js +39 -0
- package/dist-es/commands/DeleteGameServerGroupCommand.js +39 -0
- package/dist-es/commands/DeleteGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/DeleteMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/DeleteMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/commands/DeleteScalingPolicyCommand.js +39 -0
- package/dist-es/commands/DeleteScriptCommand.js +39 -0
- package/dist-es/commands/DeleteVpcPeeringAuthorizationCommand.js +39 -0
- package/dist-es/commands/DeleteVpcPeeringConnectionCommand.js +39 -0
- package/dist-es/commands/DeregisterGameServerCommand.js +39 -0
- package/dist-es/commands/DescribeAliasCommand.js +39 -0
- package/dist-es/commands/DescribeBuildCommand.js +39 -0
- package/dist-es/commands/DescribeEC2InstanceLimitsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetAttributesCommand.js +39 -0
- package/dist-es/commands/DescribeFleetCapacityCommand.js +39 -0
- package/dist-es/commands/DescribeFleetEventsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationAttributesCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationCapacityCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationUtilizationCommand.js +39 -0
- package/dist-es/commands/DescribeFleetPortSettingsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetUtilizationCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerGroupCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerInstancesCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionDetailsCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionQueuesCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionsCommand.js +39 -0
- package/dist-es/commands/DescribeInstancesCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingConfigurationsCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingRuleSetsCommand.js +39 -0
- package/dist-es/commands/DescribePlayerSessionsCommand.js +39 -0
- package/dist-es/commands/DescribeRuntimeConfigurationCommand.js +39 -0
- package/dist-es/commands/DescribeScalingPoliciesCommand.js +39 -0
- package/dist-es/commands/DescribeScriptCommand.js +39 -0
- package/dist-es/commands/DescribeVpcPeeringAuthorizationsCommand.js +39 -0
- package/dist-es/commands/DescribeVpcPeeringConnectionsCommand.js +39 -0
- package/dist-es/commands/GetGameSessionLogUrlCommand.js +39 -0
- package/dist-es/commands/GetInstanceAccessCommand.js +39 -0
- package/dist-es/commands/ListAliasesCommand.js +39 -0
- package/dist-es/commands/ListBuildsCommand.js +39 -0
- package/dist-es/commands/ListFleetsCommand.js +39 -0
- package/dist-es/commands/ListGameServerGroupsCommand.js +39 -0
- package/dist-es/commands/ListGameServersCommand.js +39 -0
- package/dist-es/commands/ListScriptsCommand.js +39 -0
- package/dist-es/commands/ListTagsForResourceCommand.js +39 -0
- package/dist-es/commands/PutScalingPolicyCommand.js +39 -0
- package/dist-es/commands/RegisterGameServerCommand.js +39 -0
- package/dist-es/commands/RequestUploadCredentialsCommand.js +39 -0
- package/dist-es/commands/ResolveAliasCommand.js +39 -0
- package/dist-es/commands/ResumeGameServerGroupCommand.js +39 -0
- package/dist-es/commands/SearchGameSessionsCommand.js +39 -0
- package/dist-es/commands/StartFleetActionsCommand.js +39 -0
- package/dist-es/commands/StartGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/StartMatchBackfillCommand.js +39 -0
- package/dist-es/commands/StartMatchmakingCommand.js +39 -0
- package/dist-es/commands/StopFleetActionsCommand.js +39 -0
- package/dist-es/commands/StopGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/StopMatchmakingCommand.js +39 -0
- package/dist-es/commands/SuspendGameServerGroupCommand.js +39 -0
- package/dist-es/commands/TagResourceCommand.js +39 -0
- package/dist-es/commands/UntagResourceCommand.js +39 -0
- package/dist-es/commands/UpdateAliasCommand.js +39 -0
- package/dist-es/commands/UpdateBuildCommand.js +39 -0
- package/dist-es/commands/UpdateFleetAttributesCommand.js +39 -0
- package/dist-es/commands/UpdateFleetCapacityCommand.js +39 -0
- package/dist-es/commands/UpdateFleetPortSettingsCommand.js +39 -0
- package/dist-es/commands/UpdateGameServerCommand.js +39 -0
- package/dist-es/commands/UpdateGameServerGroupCommand.js +39 -0
- package/dist-es/commands/UpdateGameSessionCommand.js +39 -0
- package/dist-es/commands/UpdateGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +39 -0
- package/dist-es/commands/UpdateScriptCommand.js +39 -0
- package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/endpoints.js +52 -0
- package/{dist/types/index.d.ts → dist-es/index.js} +0 -0
- package/{dist/types/models/index.d.ts → dist-es/models/index.js} +0 -0
- package/dist-es/models/models_0.js +1253 -0
- package/dist-es/pagination/DescribeFleetAttributesPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetCapacityPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetEventsPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionsPaginator.js +74 -0
- package/dist-es/pagination/DescribeInstancesPaginator.js +74 -0
- package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +74 -0
- package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +74 -0
- package/dist-es/pagination/DescribePlayerSessionsPaginator.js +74 -0
- package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +74 -0
- package/dist-es/pagination/Interfaces.js +1 -0
- package/dist-es/pagination/ListAliasesPaginator.js +74 -0
- package/dist-es/pagination/ListBuildsPaginator.js +74 -0
- package/dist-es/pagination/ListFleetsPaginator.js +74 -0
- package/dist-es/pagination/ListGameServerGroupsPaginator.js +74 -0
- package/dist-es/pagination/ListGameServersPaginator.js +74 -0
- package/dist-es/pagination/ListScriptsPaginator.js +74 -0
- package/dist-es/pagination/SearchGameSessionsPaginator.js +74 -0
- package/dist-es/protocols/Aws_json1_1.js +11904 -0
- package/dist-es/runtimeConfig.browser.js +16 -0
- package/dist-es/runtimeConfig.js +21 -0
- package/dist-es/runtimeConfig.native.js +8 -0
- package/dist-es/runtimeConfig.shared.js +13 -0
- package/dist-types/GameLift.d.ts +3902 -0
- package/dist-types/GameLiftClient.d.ts +284 -0
- package/dist-types/commands/AcceptMatchCommand.d.ts +73 -0
- package/dist-types/commands/ClaimGameServerCommand.d.ts +87 -0
- package/dist-types/commands/CreateAliasCommand.d.ts +60 -0
- package/dist-types/commands/CreateBuildCommand.d.ts +88 -0
- package/dist-types/commands/CreateFleetCommand.d.ts +86 -0
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +77 -0
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +88 -0
- package/dist-types/commands/CreateGameSessionCommand.d.ts +88 -0
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +78 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +76 -0
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +81 -0
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +58 -0
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +58 -0
- package/dist-types/commands/CreateScriptCommand.d.ts +78 -0
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +68 -0
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +65 -0
- package/dist-types/commands/DeleteAliasCommand.d.ts +49 -0
- package/dist-types/commands/DeleteBuildCommand.d.ts +56 -0
- package/dist-types/commands/DeleteFleetCommand.d.ts +69 -0
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +63 -0
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +82 -0
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +53 -0
- package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +51 -0
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +62 -0
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +53 -0
- package/dist-types/commands/DeleteScriptCommand.d.ts +58 -0
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +48 -0
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +53 -0
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +61 -0
- package/dist-types/commands/DescribeAliasCommand.d.ts +50 -0
- package/dist-types/commands/DescribeBuildCommand.d.ts +54 -0
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +105 -0
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +77 -0
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +84 -0
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +64 -0
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +75 -0
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +67 -0
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +67 -0
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +75 -0
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +85 -0
- package/dist-types/commands/DescribeGameServerCommand.d.ts +59 -0
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +63 -0
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +73 -0
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +83 -0
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +52 -0
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +56 -0
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +85 -0
- package/dist-types/commands/DescribeInstancesCommand.d.ts +73 -0
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +69 -0
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +62 -0
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +63 -0
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +69 -0
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +67 -0
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +57 -0
- package/dist-types/commands/DescribeScriptCommand.d.ts +54 -0
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +49 -0
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +53 -0
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +57 -0
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +69 -0
- package/dist-types/commands/ListAliasesCommand.d.ts +52 -0
- package/dist-types/commands/ListBuildsCommand.d.ts +59 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +81 -0
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +60 -0
- package/dist-types/commands/ListGameServersCommand.d.ts +58 -0
- package/dist-types/commands/ListScriptsCommand.d.ts +52 -0
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +83 -0
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +111 -0
- package/dist-types/commands/RegisterGameServerCommand.d.ts +69 -0
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +58 -0
- package/dist-types/commands/ResolveAliasCommand.d.ts +47 -0
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +66 -0
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +131 -0
- package/dist-types/commands/StartFleetActionsCommand.d.ts +72 -0
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +89 -0
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +81 -0
- package/dist-types/commands/StartMatchmakingCommand.d.ts +75 -0
- package/dist-types/commands/StopFleetActionsCommand.d.ts +77 -0
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +52 -0
- package/dist-types/commands/StopMatchmakingCommand.d.ts +64 -0
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +76 -0
- package/dist-types/commands/TagResourceCommand.d.ts +85 -0
- package/dist-types/commands/UntagResourceCommand.d.ts +85 -0
- package/dist-types/commands/UpdateAliasCommand.d.ts +50 -0
- package/dist-types/commands/UpdateBuildCommand.d.ts +55 -0
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +62 -0
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- package/dist-types/commands/UpdateScriptCommand.d.ts +61 -0
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
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- package/dist-types/runtimeConfig.native.d.ts +36 -0
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- package/dist-types/ts3.4/GameLiftClient.d.ts +284 -0
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- package/dist-types/ts3.4/commands/ListAliasesCommand.d.ts +52 -0
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- package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
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- package/{dist/types → dist-types}/ts3.4/index.d.ts +0 -0
- package/{dist/types → dist-types}/ts3.4/models/index.d.ts +0 -0
- package/{dist/types → dist-types}/ts3.4/models/models_0.d.ts +0 -0
- package/dist-types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +4 -0
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- package/GameLift.ts +0 -6600
- package/GameLiftClient.ts +0 -748
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- package/commands/DescribeFleetCapacityCommand.ts +0 -143
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- package/dist/types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +0 -89
- package/dist/types/ts3.4/commands/StartMatchBackfillCommand.d.ts +0 -81
- package/dist/types/ts3.4/commands/StartMatchmakingCommand.d.ts +0 -75
- package/dist/types/ts3.4/commands/StopFleetActionsCommand.d.ts +0 -77
- package/dist/types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +0 -52
- package/dist/types/ts3.4/commands/StopMatchmakingCommand.d.ts +0 -64
- package/dist/types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +0 -76
- package/dist/types/ts3.4/commands/TagResourceCommand.d.ts +0 -85
- package/dist/types/ts3.4/commands/UntagResourceCommand.d.ts +0 -85
- package/dist/types/ts3.4/commands/UpdateAliasCommand.d.ts +0 -50
- package/dist/types/ts3.4/commands/UpdateBuildCommand.d.ts +0 -55
- package/dist/types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +0 -62
- package/dist/types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +0 -95
- package/dist/types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +0 -68
- package/dist/types/ts3.4/commands/UpdateGameServerCommand.d.ts +0 -80
- package/dist/types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +0 -64
- package/dist/types/ts3.4/commands/UpdateGameSessionCommand.d.ts +0 -53
- package/dist/types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +0 -55
- package/dist/types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +0 -58
- package/dist/types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +0 -69
- package/dist/types/ts3.4/commands/UpdateScriptCommand.d.ts +0 -61
- package/dist/types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +0 -62
- package/dist/types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetEventsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetLocationAttributesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetUtilizationPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameServerInstancesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionDetailsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionQueuesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeInstancesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribePlayerSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeScalingPoliciesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/Interfaces.d.ts +0 -6
- package/dist/types/ts3.4/pagination/ListAliasesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListBuildsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListFleetsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListGameServerGroupsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListGameServersPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListScriptsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/SearchGameSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/protocols/Aws_json1_1.d.ts +0 -287
- package/dist/types/ts3.4/runtimeConfig.browser.d.ts +0 -36
- package/dist/types/ts3.4/runtimeConfig.d.ts +0 -36
- package/dist/types/ts3.4/runtimeConfig.native.d.ts +0 -35
- package/endpoints.ts +0 -57
- package/jest.config.js +0 -4
- package/models/models_0.ts +0 -10260
- package/pagination/DescribeFleetAttributesPaginator.ts +0 -58
- package/pagination/DescribeFleetCapacityPaginator.ts +0 -58
- package/pagination/DescribeFleetEventsPaginator.ts +0 -58
- package/pagination/DescribeFleetLocationAttributesPaginator.ts +0 -58
- package/pagination/DescribeFleetUtilizationPaginator.ts +0 -58
- package/pagination/DescribeGameServerInstancesPaginator.ts +0 -58
- package/pagination/DescribeGameSessionDetailsPaginator.ts +0 -58
- package/pagination/DescribeGameSessionQueuesPaginator.ts +0 -58
- package/pagination/DescribeGameSessionsPaginator.ts +0 -58
- package/pagination/DescribeInstancesPaginator.ts +0 -58
- package/pagination/DescribeMatchmakingConfigurationsPaginator.ts +0 -58
- package/pagination/DescribeMatchmakingRuleSetsPaginator.ts +0 -58
- package/pagination/DescribePlayerSessionsPaginator.ts +0 -58
- package/pagination/DescribeScalingPoliciesPaginator.ts +0 -58
- package/pagination/Interfaces.ts +0 -7
- package/pagination/ListAliasesPaginator.ts +0 -54
- package/pagination/ListBuildsPaginator.ts +0 -54
- package/pagination/ListFleetsPaginator.ts +0 -54
- package/pagination/ListGameServerGroupsPaginator.ts +0 -58
- package/pagination/ListGameServersPaginator.ts +0 -58
- package/pagination/ListScriptsPaginator.ts +0 -54
- package/pagination/SearchGameSessionsPaginator.ts +0 -58
- package/protocols/Aws_json1_1.ts +0 -14013
- package/runtimeConfig.browser.ts +0 -40
- package/runtimeConfig.native.ts +0 -16
- package/runtimeConfig.shared.ts +0 -16
- package/runtimeConfig.ts +0 -45
- package/tsconfig.es.json +0 -12
- package/tsconfig.json +0 -32
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { RegisterGameServerInput, RegisterGameServerOutput } from "../models/models_0";
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export interface RegisterGameServerCommandInput extends RegisterGameServerInput {
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}
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export interface RegisterGameServerCommandOutput extends RegisterGameServerOutput, __MetadataBearer {
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}
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/**
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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* <p>Creates a new game server resource and notifies GameLift FleetIQ that the game server is ready to
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* host gameplay and players. This operation is called by a game server process that is
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* running on an instance in a game server group. Registering game servers enables GameLift FleetIQ to
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* track available game servers and enables game clients and services to claim a game
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* server for a new game session. </p>
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* <p>To register a game server, identify the game server group and instance where the game
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* server is running, and provide a unique identifier for the game server. You can also
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* include connection and game server data. When a game client or service requests a game
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* server by calling <a>ClaimGameServer</a>, this information is returned in the
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* response.</p>
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* <p>Once a game server is successfully registered, it is put in status
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* <code>AVAILABLE</code>. A request to register a game server may fail if the instance
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* it is running on is in the process of shutting down as part of instance balancing or
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* scale-down activity. </p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>RegisterGameServer</a> |
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* <a>ListGameServers</a> |
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* <a>ClaimGameServer</a> |
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* <a>DescribeGameServer</a> |
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* <a>UpdateGameServer</a> |
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* <a>DeregisterGameServer</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, RegisterGameServerCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, RegisterGameServerCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new RegisterGameServerCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link RegisterGameServerCommandInput} for command's `input` shape.
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* @see {@link RegisterGameServerCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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export declare class RegisterGameServerCommand extends $Command<RegisterGameServerCommandInput, RegisterGameServerCommandOutput, GameLiftClientResolvedConfig> {
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readonly input: RegisterGameServerCommandInput;
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constructor(input: RegisterGameServerCommandInput);
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/**
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* @internal
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*/
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resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<RegisterGameServerCommandInput, RegisterGameServerCommandOutput>;
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private serialize;
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private deserialize;
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}
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { RequestUploadCredentialsInput, RequestUploadCredentialsOutput } from "../models/models_0";
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export interface RequestUploadCredentialsCommandInput extends RequestUploadCredentialsInput {
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}
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export interface RequestUploadCredentialsCommandOutput extends RequestUploadCredentialsOutput, __MetadataBearer {
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}
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/**
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* <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
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* files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
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* <a>CreateBuild</a>.</p>
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* <p>To request new credentials, specify the build ID as returned with an initial
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* <code>CreateBuild</code> request. If successful, a new set of credentials are
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* returned, along with the S3 storage location associated with the build ID.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build">
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* Create a Build with Files in S3</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>CreateBuild</a> |
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* <a>ListBuilds</a> |
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* <a>DescribeBuild</a> |
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* <a>UpdateBuild</a> |
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* <a>DeleteBuild</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, RequestUploadCredentialsCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, RequestUploadCredentialsCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new RequestUploadCredentialsCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link RequestUploadCredentialsCommandInput} for command's `input` shape.
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* @see {@link RequestUploadCredentialsCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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export declare class RequestUploadCredentialsCommand extends $Command<RequestUploadCredentialsCommandInput, RequestUploadCredentialsCommandOutput, GameLiftClientResolvedConfig> {
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readonly input: RequestUploadCredentialsCommandInput;
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constructor(input: RequestUploadCredentialsCommandInput);
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/**
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* @internal
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*/
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resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<RequestUploadCredentialsCommandInput, RequestUploadCredentialsCommandOutput>;
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private serialize;
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private deserialize;
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}
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { ResolveAliasInput, ResolveAliasOutput } from "../models/models_0";
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export interface ResolveAliasCommandInput extends ResolveAliasInput {
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}
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export interface ResolveAliasCommandOutput extends ResolveAliasOutput, __MetadataBearer {
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}
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/**
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* <p>Retrieves the fleet ID that an alias is currently pointing to.</p>
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>CreateAlias</a> |
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* <a>ListAliases</a> |
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* <a>DescribeAlias</a> |
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* <a>UpdateAlias</a> |
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* <a>DeleteAlias</a> |
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* <a>ResolveAlias</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, ResolveAliasCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, ResolveAliasCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new ResolveAliasCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link ResolveAliasCommandInput} for command's `input` shape.
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* @see {@link ResolveAliasCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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export declare class ResolveAliasCommand extends $Command<ResolveAliasCommandInput, ResolveAliasCommandOutput, GameLiftClientResolvedConfig> {
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readonly input: ResolveAliasCommandInput;
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constructor(input: ResolveAliasCommandInput);
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/**
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* @internal
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*/
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resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<ResolveAliasCommandInput, ResolveAliasCommandOutput>;
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private serialize;
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private deserialize;
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}
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { ResumeGameServerGroupInput, ResumeGameServerGroupOutput } from "../models/models_0";
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export interface ResumeGameServerGroupCommandInput extends ResumeGameServerGroupInput {
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}
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export interface ResumeGameServerGroupCommandOutput extends ResumeGameServerGroupOutput, __MetadataBearer {
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}
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/**
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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* <p>Reinstates activity on a game server group after it has been suspended. A game server
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* group might be suspended by the<a>SuspendGameServerGroup</a> operation, or it
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* might be suspended involuntarily due to a configuration problem. In the second case, you
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* can manually resume activity on the group once the configuration problem has been
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* resolved. Refer to the game server group status and status reason for more information
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* on why group activity is suspended.</p>
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* <p>To resume activity, specify a game server group ARN and the type of activity to be
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* resumed. If successful, a <a>GameServerGroup</a> object is returned showing
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* that the resumed activity is no longer listed in <code>SuspendedActions</code>. </p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
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* </p>
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* @example
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* ```javascript
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* import { GameLiftClient, ResumeGameServerGroupCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, ResumeGameServerGroupCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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*
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*
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*/
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export declare class ResumeGameServerGroupCommand extends $Command<ResumeGameServerGroupCommandInput, ResumeGameServerGroupCommandOutput, GameLiftClientResolvedConfig> {
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*/
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resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<ResumeGameServerGroupCommandInput, ResumeGameServerGroupCommandOutput>;
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}
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { SearchGameSessionsInput, SearchGameSessionsOutput } from "../models/models_0";
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export interface SearchGameSessionsCommandInput extends SearchGameSessionsInput {
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}
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export interface SearchGameSessionsCommandOutput extends SearchGameSessionsOutput, __MetadataBearer {
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}
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/**
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* <p>Retrieves all active game sessions that match a set of search criteria and sorts them
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* into a specified order. </p>
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* provide a search filter expression, a sort expression, or both. A search request can
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* search only one fleet, but it can search all of a fleet's locations. </p>
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* <p>This operation can be used in the following ways: </p>
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* <ul>
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* <li>
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* <p>To search all game sessions that are currently running on all locations in a
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* fleet, provide a fleet or alias ID. This approach returns game sessions in the
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* fleet's home Region and all remote locations that fit the search
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* criteria.</p>
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* </li>
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* <li>
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* <p>To search all game sessions that are currently running on a specific fleet
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* location, provide a fleet or alias ID and a location name. For location, you can
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* specify a fleet's home Region or any remote location.</p>
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* </li>
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* </ul>
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* <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
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* <p>If successful, a <code>GameSession</code> object is returned for each game session
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* that matches the request. Search finds game sessions that are in <code>ACTIVE</code>
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* status only. To retrieve information on game sessions in other statuses, use <a>DescribeGameSessions</a>.</p>
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* <p>You can search or sort by the following game session attributes:</p>
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* <ul>
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* <li>
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* <p>
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* <b>gameSessionId</b> -- A unique identifier for the game session. You can use
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* either a <code>GameSessionId</code> or <code>GameSessionArn</code> value.
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* </p>
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* </li>
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* <li>
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* <p>
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* <b>gameSessionName</b> -- Name assigned to a game
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* session. This value is set when requesting a new game session with <a>CreateGameSession</a> or updating with <a>UpdateGameSession</a>. Game session names do not need to be unique
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* to a game session.</p>
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* </li>
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* <li>
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* <p>
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* <b>gameSessionProperties</b> -- Custom data
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* defined in a game session's <code>GameProperty</code> parameter.
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* <code>GameProperty</code> values are stored as key:value pairs; the filter
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* expression must indicate the key and a string to search the data values for. For
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* example, to search for game sessions with custom data containing the key:value
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* pair "gameMode:brawl", specify the following:
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* <code>gameSessionProperties.gameMode = "brawl"</code>. All custom data
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* values are searched as strings.</p>
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* </li>
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* <li>
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* <p>
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* <b>maximumSessions</b> -- Maximum number of
|
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* player sessions allowed for a game session. This value is set when requesting a
|
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* new game session with <a>CreateGameSession</a> or updating with <a>UpdateGameSession</a>.</p>
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* </li>
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* <li>
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* <p>
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* <b>creationTimeMillis</b> -- Value indicating
|
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* when a game session was created. It is expressed in Unix time as
|
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* milliseconds.</p>
|
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* </li>
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* <li>
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* <p>
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* <b>playerSessionCount</b> -- Number of players
|
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* currently connected to a game session. This value changes rapidly as players
|
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* join the session or drop out.</p>
|
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* </li>
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* <li>
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* <p>
|
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|
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* <b>hasAvailablePlayerSessions</b> -- Boolean
|
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* value indicating whether a game session has reached its maximum number of
|
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* players. It is highly recommended that all search requests include this filter
|
|
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* attribute to optimize search performance and return only sessions that players
|
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* can join. </p>
|
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|
+
* </li>
|
|
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|
+
* </ul>
|
|
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|
+
* <note>
|
|
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|
+
* <p>Returned values for <code>playerSessionCount</code> and
|
|
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|
+
* <code>hasAvailablePlayerSessions</code> change quickly as players join sessions
|
|
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|
+
* and others drop out. Results should be considered a snapshot in time. Be sure to
|
|
89
|
+
* refresh search results often, and handle sessions that fill up before a player can
|
|
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|
+
* join. </p>
|
|
91
|
+
* </note>
|
|
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|
+
* <p>
|
|
93
|
+
* <b>Related actions</b>
|
|
94
|
+
* </p>
|
|
95
|
+
* <p>
|
|
96
|
+
* <a>CreateGameSession</a> |
|
|
97
|
+
* <a>DescribeGameSessions</a> |
|
|
98
|
+
* <a>DescribeGameSessionDetails</a> |
|
|
99
|
+
* <a>SearchGameSessions</a> |
|
|
100
|
+
* <a>UpdateGameSession</a> |
|
|
101
|
+
* <a>GetGameSessionLogUrl</a> |
|
|
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|
+
* <a>StartGameSessionPlacement</a> |
|
|
103
|
+
* <a>DescribeGameSessionPlacement</a> |
|
|
104
|
+
* <a>StopGameSessionPlacement</a> |
|
|
105
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
106
|
+
* </p>
|
|
107
|
+
* @example
|
|
108
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
109
|
+
* ```javascript
|
|
110
|
+
* import { GameLiftClient, SearchGameSessionsCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
111
|
+
* // const { GameLiftClient, SearchGameSessionsCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
112
|
+
* const client = new GameLiftClient(config);
|
|
113
|
+
* const command = new SearchGameSessionsCommand(input);
|
|
114
|
+
* const response = await client.send(command);
|
|
115
|
+
* ```
|
|
116
|
+
*
|
|
117
|
+
* @see {@link SearchGameSessionsCommandInput} for command's `input` shape.
|
|
118
|
+
* @see {@link SearchGameSessionsCommandOutput} for command's `response` shape.
|
|
119
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
120
|
+
*
|
|
121
|
+
*/
|
|
122
|
+
export declare class SearchGameSessionsCommand extends $Command<SearchGameSessionsCommandInput, SearchGameSessionsCommandOutput, GameLiftClientResolvedConfig> {
|
|
123
|
+
readonly input: SearchGameSessionsCommandInput;
|
|
124
|
+
constructor(input: SearchGameSessionsCommandInput);
|
|
125
|
+
/**
|
|
126
|
+
* @internal
|
|
127
|
+
*/
|
|
128
|
+
resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<SearchGameSessionsCommandInput, SearchGameSessionsCommandOutput>;
|
|
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|
+
private serialize;
|
|
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|
+
private deserialize;
|
|
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|
+
}
|
|
@@ -0,0 +1,72 @@
|
|
|
1
|
+
import { Command as $Command } from "@aws-sdk/smithy-client";
|
|
2
|
+
import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
|
|
3
|
+
import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
|
|
4
|
+
import { StartFleetActionsInput, StartFleetActionsOutput } from "../models/models_0";
|
|
5
|
+
export interface StartFleetActionsCommandInput extends StartFleetActionsInput {
|
|
6
|
+
}
|
|
7
|
+
export interface StartFleetActionsCommandOutput extends StartFleetActionsOutput, __MetadataBearer {
|
|
8
|
+
}
|
|
9
|
+
/**
|
|
10
|
+
* <p>Resumes certain types of activity on fleet instances that were suspended with <a>StopFleetActions</a>. For multi-location fleets, fleet actions are managed
|
|
11
|
+
* separately for each location. Currently, this operation is used to restart a fleet's
|
|
12
|
+
* auto-scaling activity.</p>
|
|
13
|
+
* <p>This operation can be used in the following ways: </p>
|
|
14
|
+
* <ul>
|
|
15
|
+
* <li>
|
|
16
|
+
* <p>To restart actions on instances in the fleet's home Region, provide a fleet ID
|
|
17
|
+
* and the type of actions to resume. </p>
|
|
18
|
+
* </li>
|
|
19
|
+
* <li>
|
|
20
|
+
* <p>To restart actions on instances in one of the fleet's remote locations,
|
|
21
|
+
* provide a fleet ID, a location name, and the type of actions to resume. </p>
|
|
22
|
+
* </li>
|
|
23
|
+
* </ul>
|
|
24
|
+
* <p>If successful, GameLift once again initiates scaling events as triggered by the fleet's
|
|
25
|
+
* scaling policies. If actions on the fleet location were never stopped, this operation
|
|
26
|
+
* will have no effect. You can view a fleet's stopped actions using <a>DescribeFleetAttributes</a> or <a>DescribeFleetLocationAttributes</a>.</p>
|
|
27
|
+
* <p>
|
|
28
|
+
* <b>Learn more</b>
|
|
29
|
+
* </p>
|
|
30
|
+
* <p>
|
|
31
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
|
|
32
|
+
* </p>
|
|
33
|
+
* <p>
|
|
34
|
+
* <b>Related actions</b>
|
|
35
|
+
* </p>
|
|
36
|
+
* <p>
|
|
37
|
+
* <a>CreateFleet</a> |
|
|
38
|
+
* <a>UpdateFleetCapacity</a> |
|
|
39
|
+
* <a>PutScalingPolicy</a> |
|
|
40
|
+
* <a>DescribeEC2InstanceLimits</a> |
|
|
41
|
+
* <a>DescribeFleetAttributes</a> |
|
|
42
|
+
* <a>DescribeFleetLocationAttributes</a> |
|
|
43
|
+
* <a>UpdateFleetAttributes</a> |
|
|
44
|
+
* <a>StopFleetActions</a> |
|
|
45
|
+
* <a>DeleteFleet</a> |
|
|
46
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
47
|
+
* </p>
|
|
48
|
+
* @example
|
|
49
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
50
|
+
* ```javascript
|
|
51
|
+
* import { GameLiftClient, StartFleetActionsCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
52
|
+
* // const { GameLiftClient, StartFleetActionsCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
53
|
+
* const client = new GameLiftClient(config);
|
|
54
|
+
* const command = new StartFleetActionsCommand(input);
|
|
55
|
+
* const response = await client.send(command);
|
|
56
|
+
* ```
|
|
57
|
+
*
|
|
58
|
+
* @see {@link StartFleetActionsCommandInput} for command's `input` shape.
|
|
59
|
+
* @see {@link StartFleetActionsCommandOutput} for command's `response` shape.
|
|
60
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
61
|
+
*
|
|
62
|
+
*/
|
|
63
|
+
export declare class StartFleetActionsCommand extends $Command<StartFleetActionsCommandInput, StartFleetActionsCommandOutput, GameLiftClientResolvedConfig> {
|
|
64
|
+
readonly input: StartFleetActionsCommandInput;
|
|
65
|
+
constructor(input: StartFleetActionsCommandInput);
|
|
66
|
+
/**
|
|
67
|
+
* @internal
|
|
68
|
+
*/
|
|
69
|
+
resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<StartFleetActionsCommandInput, StartFleetActionsCommandOutput>;
|
|
70
|
+
private serialize;
|
|
71
|
+
private deserialize;
|
|
72
|
+
}
|
|
@@ -0,0 +1,89 @@
|
|
|
1
|
+
import { Command as $Command } from "@aws-sdk/smithy-client";
|
|
2
|
+
import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
|
|
3
|
+
import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
|
|
4
|
+
import { StartGameSessionPlacementInput, StartGameSessionPlacementOutput } from "../models/models_0";
|
|
5
|
+
export interface StartGameSessionPlacementCommandInput extends StartGameSessionPlacementInput {
|
|
6
|
+
}
|
|
7
|
+
export interface StartGameSessionPlacementCommandOutput extends StartGameSessionPlacementOutput, __MetadataBearer {
|
|
8
|
+
}
|
|
9
|
+
/**
|
|
10
|
+
* <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
|
|
11
|
+
* searches for available resources on the queue's destinations, scanning each until it
|
|
12
|
+
* finds resources or the placement request times out.</p>
|
|
13
|
+
* <p>A game session placement request can also request player sessions. When a new game
|
|
14
|
+
* session is successfully created, Amazon GameLift creates a player session for each player
|
|
15
|
+
* included in the request.</p>
|
|
16
|
+
* <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
|
|
17
|
+
* are listed in the queue configuration. Ideally, a queue's destinations are listed in
|
|
18
|
+
* preference order.</p>
|
|
19
|
+
* <p>Alternatively, when requesting a game session with players, you can also provide
|
|
20
|
+
* latency data for each player in relevant Regions. Latency data indicates the performance
|
|
21
|
+
* lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
|
|
22
|
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* data to reorder the list of destinations to place the game session in a Region with
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* minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
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* Region's average lag for all players and reorders to get the best game play across all
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* players. </p>
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* <p>To place a new game session request, specify the following:</p>
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* <ul>
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* <li>
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* <p>The queue name and a set of game session properties and settings</p>
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* </li>
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* <li>
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* <p>A unique ID (such as a UUID) for the placement. You use this ID to track
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* the status of the placement request</p>
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* </li>
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* <li>
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* <p>(Optional) A set of player data and a unique player ID for each player that
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* you are joining to the new game session (player data is optional, but if you
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* include it, you must also provide a unique ID for each player)</p>
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* </li>
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* <li>
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* <p>Latency data for all players (if you want to optimize game play for the
|
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* players)</p>
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* </li>
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* </ul>
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* <p>If successful, a new game session placement is created.</p>
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* <p>To track the status of a placement request, call <a>DescribeGameSessionPlacement</a> and check the request's status. If the
|
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* status is <code>FULFILLED</code>, a new game session has been created and a game session
|
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* ARN and Region are referenced. If the placement request times out, you can resubmit the
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* request or retry it with a different queue. </p>
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>CreateGameSession</a> |
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* <a>DescribeGameSessions</a> |
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* <a>DescribeGameSessionDetails</a> |
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* <a>SearchGameSessions</a> |
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* <a>UpdateGameSession</a> |
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* <a>GetGameSessionLogUrl</a> |
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* <a>StartGameSessionPlacement</a> |
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* <a>DescribeGameSessionPlacement</a> |
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* <a>StopGameSessionPlacement</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
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|
+
* </p>
|
|
65
|
+
* @example
|
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|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
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|
+
* ```javascript
|
|
68
|
+
* import { GameLiftClient, StartGameSessionPlacementCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
69
|
+
* // const { GameLiftClient, StartGameSessionPlacementCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
70
|
+
* const client = new GameLiftClient(config);
|
|
71
|
+
* const command = new StartGameSessionPlacementCommand(input);
|
|
72
|
+
* const response = await client.send(command);
|
|
73
|
+
* ```
|
|
74
|
+
*
|
|
75
|
+
* @see {@link StartGameSessionPlacementCommandInput} for command's `input` shape.
|
|
76
|
+
* @see {@link StartGameSessionPlacementCommandOutput} for command's `response` shape.
|
|
77
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
78
|
+
*
|
|
79
|
+
*/
|
|
80
|
+
export declare class StartGameSessionPlacementCommand extends $Command<StartGameSessionPlacementCommandInput, StartGameSessionPlacementCommandOutput, GameLiftClientResolvedConfig> {
|
|
81
|
+
readonly input: StartGameSessionPlacementCommandInput;
|
|
82
|
+
constructor(input: StartGameSessionPlacementCommandInput);
|
|
83
|
+
/**
|
|
84
|
+
* @internal
|
|
85
|
+
*/
|
|
86
|
+
resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<StartGameSessionPlacementCommandInput, StartGameSessionPlacementCommandOutput>;
|
|
87
|
+
private serialize;
|
|
88
|
+
private deserialize;
|
|
89
|
+
}
|
|
@@ -0,0 +1,81 @@
|
|
|
1
|
+
import { Command as $Command } from "@aws-sdk/smithy-client";
|
|
2
|
+
import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
|
|
3
|
+
import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
|
|
4
|
+
import { StartMatchBackfillInput, StartMatchBackfillOutput } from "../models/models_0";
|
|
5
|
+
export interface StartMatchBackfillCommandInput extends StartMatchBackfillInput {
|
|
6
|
+
}
|
|
7
|
+
export interface StartMatchBackfillCommandOutput extends StartMatchBackfillOutput, __MetadataBearer {
|
|
8
|
+
}
|
|
9
|
+
/**
|
|
10
|
+
* <p>Finds new players to fill open slots in currently running game sessions.
|
|
11
|
+
* The backfill match process is essentially identical to the process of forming new
|
|
12
|
+
* matches. Backfill
|
|
13
|
+
* requests use the same matchmaker that was used to make the original match, and they provide
|
|
14
|
+
* matchmaking data for all players currently in the game session. FlexMatch uses this information
|
|
15
|
+
* to select new players so that backfilled match continues to meet the original match requirements. </p>
|
|
16
|
+
* <p>When using FlexMatch with GameLift managed hosting, you can request a backfill match from
|
|
17
|
+
* a client service by calling this operation with a <a>GameSession</a>
|
|
18
|
+
* identifier. You also have the option of making backfill requests directly from your game
|
|
19
|
+
* server. In response to a request, FlexMatch creates player sessions for the new players,
|
|
20
|
+
* updates the <code>GameSession</code> resource, and sends updated matchmaking data to the
|
|
21
|
+
* game server. You can request a backfill match at any point after a game session is
|
|
22
|
+
* started. Each game session can have only one active backfill request at a time; a
|
|
23
|
+
* subsequent request automatically replaces the earlier request.</p>
|
|
24
|
+
* <p>When using FlexMatch as a standalone component, request a backfill match by calling this operation
|
|
25
|
+
* without a game session identifier. As with newly formed matches, matchmaking results are returned
|
|
26
|
+
* in a matchmaking event so that your game can update the game session that is being backfilled.</p>
|
|
27
|
+
* <p>To request a backfill match, specify a unique ticket ID, the original matchmaking
|
|
28
|
+
* configuration, and matchmaking data for all current players in the game session being
|
|
29
|
+
* backfilled. Optionally, specify the <code>GameSession</code> ARN. If successful, a match
|
|
30
|
+
* backfill ticket is created and returned with status set to QUEUED. Track the status of
|
|
31
|
+
* backfill tickets using the same method for tracking tickets for new matches.</p>
|
|
32
|
+
* <p>
|
|
33
|
+
* <b>Learn more</b>
|
|
34
|
+
* </p>
|
|
35
|
+
* <p>
|
|
36
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">
|
|
37
|
+
* Backfill existing games with FlexMatch</a>
|
|
38
|
+
* </p>
|
|
39
|
+
* <p>
|
|
40
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html">
|
|
41
|
+
* Matchmaking events</a> (reference)</p>
|
|
42
|
+
* <p>
|
|
43
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html">
|
|
44
|
+
* How GameLift FlexMatch works</a>
|
|
45
|
+
* </p>
|
|
46
|
+
* <p>
|
|
47
|
+
* <b>Related actions</b>
|
|
48
|
+
* </p>
|
|
49
|
+
* <p>
|
|
50
|
+
* <a>StartMatchmaking</a> |
|
|
51
|
+
* <a>DescribeMatchmaking</a> |
|
|
52
|
+
* <a>StopMatchmaking</a> |
|
|
53
|
+
* <a>AcceptMatch</a> |
|
|
54
|
+
* <a>StartMatchBackfill</a> |
|
|
55
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
56
|
+
* </p>
|
|
57
|
+
* @example
|
|
58
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
59
|
+
* ```javascript
|
|
60
|
+
* import { GameLiftClient, StartMatchBackfillCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
61
|
+
* // const { GameLiftClient, StartMatchBackfillCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
62
|
+
* const client = new GameLiftClient(config);
|
|
63
|
+
* const command = new StartMatchBackfillCommand(input);
|
|
64
|
+
* const response = await client.send(command);
|
|
65
|
+
* ```
|
|
66
|
+
*
|
|
67
|
+
* @see {@link StartMatchBackfillCommandInput} for command's `input` shape.
|
|
68
|
+
* @see {@link StartMatchBackfillCommandOutput} for command's `response` shape.
|
|
69
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
70
|
+
*
|
|
71
|
+
*/
|
|
72
|
+
export declare class StartMatchBackfillCommand extends $Command<StartMatchBackfillCommandInput, StartMatchBackfillCommandOutput, GameLiftClientResolvedConfig> {
|
|
73
|
+
readonly input: StartMatchBackfillCommandInput;
|
|
74
|
+
constructor(input: StartMatchBackfillCommandInput);
|
|
75
|
+
/**
|
|
76
|
+
* @internal
|
|
77
|
+
*/
|
|
78
|
+
resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<StartMatchBackfillCommandInput, StartMatchBackfillCommandOutput>;
|
|
79
|
+
private serialize;
|
|
80
|
+
private deserialize;
|
|
81
|
+
}
|