@aws-sdk/client-gamelift 3.32.0 → 3.36.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1403) hide show
  1. package/CHANGELOG.md +44 -0
  2. package/dist-cjs/GameLift.js +1492 -0
  3. package/dist-cjs/GameLiftClient.js +100 -0
  4. package/dist-cjs/commands/AcceptMatchCommand.js +98 -0
  5. package/dist-cjs/commands/ClaimGameServerCommand.js +112 -0
  6. package/dist-cjs/commands/CreateAliasCommand.js +85 -0
  7. package/dist-cjs/commands/CreateBuildCommand.js +113 -0
  8. package/dist-cjs/commands/CreateFleetCommand.js +111 -0
  9. package/dist-cjs/commands/CreateFleetLocationsCommand.js +102 -0
  10. package/dist-cjs/commands/CreateGameServerGroupCommand.js +113 -0
  11. package/dist-cjs/commands/CreateGameSessionCommand.js +113 -0
  12. package/dist-cjs/commands/CreateGameSessionQueueCommand.js +103 -0
  13. package/dist-cjs/commands/CreateMatchmakingConfigurationCommand.js +101 -0
  14. package/dist-cjs/commands/CreateMatchmakingRuleSetCommand.js +106 -0
  15. package/dist-cjs/commands/CreatePlayerSessionCommand.js +83 -0
  16. package/dist-cjs/commands/CreatePlayerSessionsCommand.js +83 -0
  17. package/dist-cjs/commands/CreateScriptCommand.js +103 -0
  18. package/dist-cjs/commands/CreateVpcPeeringAuthorizationCommand.js +93 -0
  19. package/dist-cjs/commands/CreateVpcPeeringConnectionCommand.js +90 -0
  20. package/dist-cjs/commands/DeleteAliasCommand.js +74 -0
  21. package/dist-cjs/commands/DeleteBuildCommand.js +81 -0
  22. package/dist-cjs/commands/DeleteFleetCommand.js +94 -0
  23. package/dist-cjs/commands/DeleteFleetLocationsCommand.js +88 -0
  24. package/dist-cjs/commands/DeleteGameServerGroupCommand.js +107 -0
  25. package/dist-cjs/commands/DeleteGameSessionQueueCommand.js +78 -0
  26. package/dist-cjs/commands/DeleteMatchmakingConfigurationCommand.js +76 -0
  27. package/dist-cjs/commands/DeleteMatchmakingRuleSetCommand.js +87 -0
  28. package/dist-cjs/commands/DeleteScalingPolicyCommand.js +78 -0
  29. package/dist-cjs/commands/DeleteScriptCommand.js +83 -0
  30. package/dist-cjs/commands/DeleteVpcPeeringAuthorizationCommand.js +73 -0
  31. package/dist-cjs/commands/DeleteVpcPeeringConnectionCommand.js +78 -0
  32. package/dist-cjs/commands/DeregisterGameServerCommand.js +86 -0
  33. package/dist-cjs/commands/DescribeAliasCommand.js +75 -0
  34. package/dist-cjs/commands/DescribeBuildCommand.js +79 -0
  35. package/dist-cjs/commands/DescribeEC2InstanceLimitsCommand.js +130 -0
  36. package/dist-cjs/commands/DescribeFleetAttributesCommand.js +102 -0
  37. package/dist-cjs/commands/DescribeFleetCapacityCommand.js +109 -0
  38. package/dist-cjs/commands/DescribeFleetEventsCommand.js +89 -0
  39. package/dist-cjs/commands/DescribeFleetLocationAttributesCommand.js +100 -0
  40. package/dist-cjs/commands/DescribeFleetLocationCapacityCommand.js +92 -0
  41. package/dist-cjs/commands/DescribeFleetLocationUtilizationCommand.js +92 -0
  42. package/dist-cjs/commands/DescribeFleetPortSettingsCommand.js +100 -0
  43. package/dist-cjs/commands/DescribeFleetUtilizationCommand.js +110 -0
  44. package/dist-cjs/commands/DescribeGameServerCommand.js +84 -0
  45. package/dist-cjs/commands/DescribeGameServerGroupCommand.js +88 -0
  46. package/dist-cjs/commands/DescribeGameServerInstancesCommand.js +98 -0
  47. package/dist-cjs/commands/DescribeGameSessionDetailsCommand.js +108 -0
  48. package/dist-cjs/commands/DescribeGameSessionPlacementCommand.js +77 -0
  49. package/dist-cjs/commands/DescribeGameSessionQueuesCommand.js +81 -0
  50. package/dist-cjs/commands/DescribeGameSessionsCommand.js +110 -0
  51. package/dist-cjs/commands/DescribeInstancesCommand.js +98 -0
  52. package/dist-cjs/commands/DescribeMatchmakingCommand.js +94 -0
  53. package/dist-cjs/commands/DescribeMatchmakingConfigurationsCommand.js +87 -0
  54. package/dist-cjs/commands/DescribeMatchmakingRuleSetsCommand.js +88 -0
  55. package/dist-cjs/commands/DescribePlayerSessionsCommand.js +94 -0
  56. package/dist-cjs/commands/DescribeRuntimeConfigurationCommand.js +92 -0
  57. package/dist-cjs/commands/DescribeScalingPoliciesCommand.js +82 -0
  58. package/dist-cjs/commands/DescribeScriptCommand.js +79 -0
  59. package/dist-cjs/commands/DescribeVpcPeeringAuthorizationsCommand.js +74 -0
  60. package/dist-cjs/commands/DescribeVpcPeeringConnectionsCommand.js +78 -0
  61. package/dist-cjs/commands/GetGameSessionLogUrlCommand.js +82 -0
  62. package/dist-cjs/commands/GetInstanceAccessCommand.js +94 -0
  63. package/dist-cjs/commands/ListAliasesCommand.js +77 -0
  64. package/dist-cjs/commands/ListBuildsCommand.js +84 -0
  65. package/dist-cjs/commands/ListFleetsCommand.js +106 -0
  66. package/dist-cjs/commands/ListGameServerGroupsCommand.js +85 -0
  67. package/dist-cjs/commands/ListGameServersCommand.js +83 -0
  68. package/dist-cjs/commands/ListScriptsCommand.js +77 -0
  69. package/dist-cjs/commands/ListTagsForResourceCommand.js +108 -0
  70. package/dist-cjs/commands/PutScalingPolicyCommand.js +136 -0
  71. package/dist-cjs/commands/RegisterGameServerCommand.js +94 -0
  72. package/dist-cjs/commands/RequestUploadCredentialsCommand.js +83 -0
  73. package/dist-cjs/commands/ResolveAliasCommand.js +72 -0
  74. package/dist-cjs/commands/ResumeGameServerGroupCommand.js +91 -0
  75. package/dist-cjs/commands/SearchGameSessionsCommand.js +156 -0
  76. package/dist-cjs/commands/StartFleetActionsCommand.js +97 -0
  77. package/dist-cjs/commands/StartGameSessionPlacementCommand.js +114 -0
  78. package/dist-cjs/commands/StartMatchBackfillCommand.js +106 -0
  79. package/dist-cjs/commands/StartMatchmakingCommand.js +100 -0
  80. package/dist-cjs/commands/StopFleetActionsCommand.js +102 -0
  81. package/dist-cjs/commands/StopGameSessionPlacementCommand.js +77 -0
  82. package/dist-cjs/commands/StopMatchmakingCommand.js +89 -0
  83. package/dist-cjs/commands/SuspendGameServerGroupCommand.js +101 -0
  84. package/dist-cjs/commands/TagResourceCommand.js +110 -0
  85. package/dist-cjs/commands/UntagResourceCommand.js +110 -0
  86. package/dist-cjs/commands/UpdateAliasCommand.js +75 -0
  87. package/dist-cjs/commands/UpdateBuildCommand.js +80 -0
  88. package/dist-cjs/commands/UpdateFleetAttributesCommand.js +87 -0
  89. package/dist-cjs/commands/UpdateFleetCapacityCommand.js +120 -0
  90. package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +93 -0
  91. package/dist-cjs/commands/UpdateGameServerCommand.js +105 -0
  92. package/dist-cjs/commands/UpdateGameServerGroupCommand.js +89 -0
  93. package/dist-cjs/commands/UpdateGameSessionCommand.js +78 -0
  94. package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +80 -0
  95. package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +83 -0
  96. package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +94 -0
  97. package/dist-cjs/commands/UpdateScriptCommand.js +86 -0
  98. package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +87 -0
  99. package/dist-cjs/endpoints.js +56 -0
  100. package/dist-cjs/index.js +123 -0
  101. package/dist-cjs/models/index.js +4 -0
  102. package/dist-cjs/models/models_0.js +2539 -0
  103. package/dist-cjs/pagination/DescribeFleetAttributesPaginator.js +45 -0
  104. package/dist-cjs/pagination/DescribeFleetCapacityPaginator.js +45 -0
  105. package/dist-cjs/pagination/DescribeFleetEventsPaginator.js +45 -0
  106. package/dist-cjs/pagination/DescribeFleetLocationAttributesPaginator.js +45 -0
  107. package/dist-cjs/pagination/DescribeFleetUtilizationPaginator.js +45 -0
  108. package/dist-cjs/pagination/DescribeGameServerInstancesPaginator.js +45 -0
  109. package/dist-cjs/pagination/DescribeGameSessionDetailsPaginator.js +45 -0
  110. package/dist-cjs/pagination/DescribeGameSessionQueuesPaginator.js +45 -0
  111. package/dist-cjs/pagination/DescribeGameSessionsPaginator.js +45 -0
  112. package/dist-cjs/pagination/DescribeInstancesPaginator.js +45 -0
  113. package/dist-cjs/pagination/DescribeMatchmakingConfigurationsPaginator.js +45 -0
  114. package/dist-cjs/pagination/DescribeMatchmakingRuleSetsPaginator.js +45 -0
  115. package/dist-cjs/pagination/DescribePlayerSessionsPaginator.js +45 -0
  116. package/dist-cjs/pagination/DescribeScalingPoliciesPaginator.js +45 -0
  117. package/dist-cjs/pagination/Interfaces.js +2 -0
  118. package/dist-cjs/pagination/ListAliasesPaginator.js +45 -0
  119. package/dist-cjs/pagination/ListBuildsPaginator.js +45 -0
  120. package/dist-cjs/pagination/ListFleetsPaginator.js +45 -0
  121. package/dist-cjs/pagination/ListGameServerGroupsPaginator.js +45 -0
  122. package/dist-cjs/pagination/ListGameServersPaginator.js +45 -0
  123. package/dist-cjs/pagination/ListScriptsPaginator.js +45 -0
  124. package/dist-cjs/pagination/SearchGameSessionsPaginator.js +45 -0
  125. package/dist-cjs/protocols/Aws_json1_1.js +11485 -0
  126. package/dist-cjs/runtimeConfig.browser.js +41 -0
  127. package/dist-cjs/runtimeConfig.js +46 -0
  128. package/dist-cjs/runtimeConfig.native.js +19 -0
  129. package/dist-cjs/runtimeConfig.shared.js +20 -0
  130. package/dist-es/GameLift.js +1435 -0
  131. package/dist-es/GameLiftClient.js +37 -0
  132. package/dist-es/commands/AcceptMatchCommand.js +39 -0
  133. package/dist-es/commands/ClaimGameServerCommand.js +39 -0
  134. package/dist-es/commands/CreateAliasCommand.js +39 -0
  135. package/dist-es/commands/CreateBuildCommand.js +39 -0
  136. package/dist-es/commands/CreateFleetCommand.js +39 -0
  137. package/dist-es/commands/CreateFleetLocationsCommand.js +39 -0
  138. package/dist-es/commands/CreateGameServerGroupCommand.js +39 -0
  139. package/dist-es/commands/CreateGameSessionCommand.js +39 -0
  140. package/dist-es/commands/CreateGameSessionQueueCommand.js +39 -0
  141. package/dist-es/commands/CreateMatchmakingConfigurationCommand.js +39 -0
  142. package/dist-es/commands/CreateMatchmakingRuleSetCommand.js +39 -0
  143. package/dist-es/commands/CreatePlayerSessionCommand.js +39 -0
  144. package/dist-es/commands/CreatePlayerSessionsCommand.js +39 -0
  145. package/dist-es/commands/CreateScriptCommand.js +39 -0
  146. package/dist-es/commands/CreateVpcPeeringAuthorizationCommand.js +39 -0
  147. package/dist-es/commands/CreateVpcPeeringConnectionCommand.js +39 -0
  148. package/dist-es/commands/DeleteAliasCommand.js +39 -0
  149. package/dist-es/commands/DeleteBuildCommand.js +39 -0
  150. package/dist-es/commands/DeleteFleetCommand.js +39 -0
  151. package/dist-es/commands/DeleteFleetLocationsCommand.js +39 -0
  152. package/dist-es/commands/DeleteGameServerGroupCommand.js +39 -0
  153. package/dist-es/commands/DeleteGameSessionQueueCommand.js +39 -0
  154. package/dist-es/commands/DeleteMatchmakingConfigurationCommand.js +39 -0
  155. package/dist-es/commands/DeleteMatchmakingRuleSetCommand.js +39 -0
  156. package/dist-es/commands/DeleteScalingPolicyCommand.js +39 -0
  157. package/dist-es/commands/DeleteScriptCommand.js +39 -0
  158. package/dist-es/commands/DeleteVpcPeeringAuthorizationCommand.js +39 -0
  159. package/dist-es/commands/DeleteVpcPeeringConnectionCommand.js +39 -0
  160. package/dist-es/commands/DeregisterGameServerCommand.js +39 -0
  161. package/dist-es/commands/DescribeAliasCommand.js +39 -0
  162. package/dist-es/commands/DescribeBuildCommand.js +39 -0
  163. package/dist-es/commands/DescribeEC2InstanceLimitsCommand.js +39 -0
  164. package/dist-es/commands/DescribeFleetAttributesCommand.js +39 -0
  165. package/dist-es/commands/DescribeFleetCapacityCommand.js +39 -0
  166. package/dist-es/commands/DescribeFleetEventsCommand.js +39 -0
  167. package/dist-es/commands/DescribeFleetLocationAttributesCommand.js +39 -0
  168. package/dist-es/commands/DescribeFleetLocationCapacityCommand.js +39 -0
  169. package/dist-es/commands/DescribeFleetLocationUtilizationCommand.js +39 -0
  170. package/dist-es/commands/DescribeFleetPortSettingsCommand.js +39 -0
  171. package/dist-es/commands/DescribeFleetUtilizationCommand.js +39 -0
  172. package/dist-es/commands/DescribeGameServerCommand.js +39 -0
  173. package/dist-es/commands/DescribeGameServerGroupCommand.js +39 -0
  174. package/dist-es/commands/DescribeGameServerInstancesCommand.js +39 -0
  175. package/dist-es/commands/DescribeGameSessionDetailsCommand.js +39 -0
  176. package/dist-es/commands/DescribeGameSessionPlacementCommand.js +39 -0
  177. package/dist-es/commands/DescribeGameSessionQueuesCommand.js +39 -0
  178. package/dist-es/commands/DescribeGameSessionsCommand.js +39 -0
  179. package/dist-es/commands/DescribeInstancesCommand.js +39 -0
  180. package/dist-es/commands/DescribeMatchmakingCommand.js +39 -0
  181. package/dist-es/commands/DescribeMatchmakingConfigurationsCommand.js +39 -0
  182. package/dist-es/commands/DescribeMatchmakingRuleSetsCommand.js +39 -0
  183. package/dist-es/commands/DescribePlayerSessionsCommand.js +39 -0
  184. package/dist-es/commands/DescribeRuntimeConfigurationCommand.js +39 -0
  185. package/dist-es/commands/DescribeScalingPoliciesCommand.js +39 -0
  186. package/dist-es/commands/DescribeScriptCommand.js +39 -0
  187. package/dist-es/commands/DescribeVpcPeeringAuthorizationsCommand.js +39 -0
  188. package/dist-es/commands/DescribeVpcPeeringConnectionsCommand.js +39 -0
  189. package/dist-es/commands/GetGameSessionLogUrlCommand.js +39 -0
  190. package/dist-es/commands/GetInstanceAccessCommand.js +39 -0
  191. package/dist-es/commands/ListAliasesCommand.js +39 -0
  192. package/dist-es/commands/ListBuildsCommand.js +39 -0
  193. package/dist-es/commands/ListFleetsCommand.js +39 -0
  194. package/dist-es/commands/ListGameServerGroupsCommand.js +39 -0
  195. package/dist-es/commands/ListGameServersCommand.js +39 -0
  196. package/dist-es/commands/ListScriptsCommand.js +39 -0
  197. package/dist-es/commands/ListTagsForResourceCommand.js +39 -0
  198. package/dist-es/commands/PutScalingPolicyCommand.js +39 -0
  199. package/dist-es/commands/RegisterGameServerCommand.js +39 -0
  200. package/dist-es/commands/RequestUploadCredentialsCommand.js +39 -0
  201. package/dist-es/commands/ResolveAliasCommand.js +39 -0
  202. package/dist-es/commands/ResumeGameServerGroupCommand.js +39 -0
  203. package/dist-es/commands/SearchGameSessionsCommand.js +39 -0
  204. package/dist-es/commands/StartFleetActionsCommand.js +39 -0
  205. package/dist-es/commands/StartGameSessionPlacementCommand.js +39 -0
  206. package/dist-es/commands/StartMatchBackfillCommand.js +39 -0
  207. package/dist-es/commands/StartMatchmakingCommand.js +39 -0
  208. package/dist-es/commands/StopFleetActionsCommand.js +39 -0
  209. package/dist-es/commands/StopGameSessionPlacementCommand.js +39 -0
  210. package/dist-es/commands/StopMatchmakingCommand.js +39 -0
  211. package/dist-es/commands/SuspendGameServerGroupCommand.js +39 -0
  212. package/dist-es/commands/TagResourceCommand.js +39 -0
  213. package/dist-es/commands/UntagResourceCommand.js +39 -0
  214. package/dist-es/commands/UpdateAliasCommand.js +39 -0
  215. package/dist-es/commands/UpdateBuildCommand.js +39 -0
  216. package/dist-es/commands/UpdateFleetAttributesCommand.js +39 -0
  217. package/dist-es/commands/UpdateFleetCapacityCommand.js +39 -0
  218. package/dist-es/commands/UpdateFleetPortSettingsCommand.js +39 -0
  219. package/dist-es/commands/UpdateGameServerCommand.js +39 -0
  220. package/dist-es/commands/UpdateGameServerGroupCommand.js +39 -0
  221. package/dist-es/commands/UpdateGameSessionCommand.js +39 -0
  222. package/dist-es/commands/UpdateGameSessionQueueCommand.js +39 -0
  223. package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +39 -0
  224. package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +39 -0
  225. package/dist-es/commands/UpdateScriptCommand.js +39 -0
  226. package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +39 -0
  227. package/dist-es/endpoints.js +52 -0
  228. package/{dist/types/index.d.ts → dist-es/index.js} +0 -0
  229. package/{dist/types/models/index.d.ts → dist-es/models/index.js} +0 -0
  230. package/dist-es/models/models_0.js +1253 -0
  231. package/dist-es/pagination/DescribeFleetAttributesPaginator.js +74 -0
  232. package/dist-es/pagination/DescribeFleetCapacityPaginator.js +74 -0
  233. package/dist-es/pagination/DescribeFleetEventsPaginator.js +74 -0
  234. package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +74 -0
  235. package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +74 -0
  236. package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +74 -0
  237. package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +74 -0
  238. package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +74 -0
  239. package/dist-es/pagination/DescribeGameSessionsPaginator.js +74 -0
  240. package/dist-es/pagination/DescribeInstancesPaginator.js +74 -0
  241. package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +74 -0
  242. package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +74 -0
  243. package/dist-es/pagination/DescribePlayerSessionsPaginator.js +74 -0
  244. package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +74 -0
  245. package/dist-es/pagination/Interfaces.js +1 -0
  246. package/dist-es/pagination/ListAliasesPaginator.js +74 -0
  247. package/dist-es/pagination/ListBuildsPaginator.js +74 -0
  248. package/dist-es/pagination/ListFleetsPaginator.js +74 -0
  249. package/dist-es/pagination/ListGameServerGroupsPaginator.js +74 -0
  250. package/dist-es/pagination/ListGameServersPaginator.js +74 -0
  251. package/dist-es/pagination/ListScriptsPaginator.js +74 -0
  252. package/dist-es/pagination/SearchGameSessionsPaginator.js +74 -0
  253. package/dist-es/protocols/Aws_json1_1.js +11904 -0
  254. package/dist-es/runtimeConfig.browser.js +16 -0
  255. package/dist-es/runtimeConfig.js +21 -0
  256. package/dist-es/runtimeConfig.native.js +8 -0
  257. package/dist-es/runtimeConfig.shared.js +13 -0
  258. package/dist-types/GameLift.d.ts +3902 -0
  259. package/dist-types/GameLiftClient.d.ts +284 -0
  260. package/dist-types/commands/AcceptMatchCommand.d.ts +73 -0
  261. package/dist-types/commands/ClaimGameServerCommand.d.ts +87 -0
  262. package/dist-types/commands/CreateAliasCommand.d.ts +60 -0
  263. package/dist-types/commands/CreateBuildCommand.d.ts +88 -0
  264. package/dist-types/commands/CreateFleetCommand.d.ts +86 -0
  265. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +77 -0
  266. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +88 -0
  267. package/dist-types/commands/CreateGameSessionCommand.d.ts +88 -0
  268. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +78 -0
  269. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +76 -0
  270. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +81 -0
  271. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +58 -0
  272. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +58 -0
  273. package/dist-types/commands/CreateScriptCommand.d.ts +78 -0
  274. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +68 -0
  275. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +65 -0
  276. package/dist-types/commands/DeleteAliasCommand.d.ts +49 -0
  277. package/dist-types/commands/DeleteBuildCommand.d.ts +56 -0
  278. package/dist-types/commands/DeleteFleetCommand.d.ts +69 -0
  279. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +63 -0
  280. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +82 -0
  281. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +53 -0
  282. package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +51 -0
  283. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +62 -0
  284. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +53 -0
  285. package/dist-types/commands/DeleteScriptCommand.d.ts +58 -0
  286. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +48 -0
  287. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +53 -0
  288. package/dist-types/commands/DeregisterGameServerCommand.d.ts +61 -0
  289. package/dist-types/commands/DescribeAliasCommand.d.ts +50 -0
  290. package/dist-types/commands/DescribeBuildCommand.d.ts +54 -0
  291. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +105 -0
  292. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +77 -0
  293. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +84 -0
  294. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +64 -0
  295. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +75 -0
  296. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +67 -0
  297. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +67 -0
  298. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +75 -0
  299. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +85 -0
  300. package/dist-types/commands/DescribeGameServerCommand.d.ts +59 -0
  301. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +63 -0
  302. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +73 -0
  303. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +83 -0
  304. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +52 -0
  305. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +56 -0
  306. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +85 -0
  307. package/dist-types/commands/DescribeInstancesCommand.d.ts +73 -0
  308. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +69 -0
  309. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +62 -0
  310. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +63 -0
  311. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +69 -0
  312. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +67 -0
  313. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +57 -0
  314. package/dist-types/commands/DescribeScriptCommand.d.ts +54 -0
  315. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +49 -0
  316. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +53 -0
  317. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +57 -0
  318. package/dist-types/commands/GetInstanceAccessCommand.d.ts +69 -0
  319. package/dist-types/commands/ListAliasesCommand.d.ts +52 -0
  320. package/dist-types/commands/ListBuildsCommand.d.ts +59 -0
  321. package/dist-types/commands/ListFleetsCommand.d.ts +81 -0
  322. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +60 -0
  323. package/dist-types/commands/ListGameServersCommand.d.ts +58 -0
  324. package/dist-types/commands/ListScriptsCommand.d.ts +52 -0
  325. package/dist-types/commands/ListTagsForResourceCommand.d.ts +83 -0
  326. package/dist-types/commands/PutScalingPolicyCommand.d.ts +111 -0
  327. package/dist-types/commands/RegisterGameServerCommand.d.ts +69 -0
  328. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +58 -0
  329. package/dist-types/commands/ResolveAliasCommand.d.ts +47 -0
  330. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +66 -0
  331. package/dist-types/commands/SearchGameSessionsCommand.d.ts +131 -0
  332. package/dist-types/commands/StartFleetActionsCommand.d.ts +72 -0
  333. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +89 -0
  334. package/dist-types/commands/StartMatchBackfillCommand.d.ts +81 -0
  335. package/dist-types/commands/StartMatchmakingCommand.d.ts +75 -0
  336. package/dist-types/commands/StopFleetActionsCommand.d.ts +77 -0
  337. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +52 -0
  338. package/dist-types/commands/StopMatchmakingCommand.d.ts +64 -0
  339. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +76 -0
  340. package/dist-types/commands/TagResourceCommand.d.ts +85 -0
  341. package/dist-types/commands/UntagResourceCommand.d.ts +85 -0
  342. package/dist-types/commands/UpdateAliasCommand.d.ts +50 -0
  343. package/dist-types/commands/UpdateBuildCommand.d.ts +55 -0
  344. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +62 -0
  345. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +95 -0
  346. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +68 -0
  347. package/dist-types/commands/UpdateGameServerCommand.d.ts +80 -0
  348. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +64 -0
  349. package/dist-types/commands/UpdateGameSessionCommand.d.ts +53 -0
  350. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +55 -0
  351. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +58 -0
  352. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +69 -0
  353. package/dist-types/commands/UpdateScriptCommand.d.ts +61 -0
  354. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
  355. package/{dist/types → dist-types}/endpoints.d.ts +0 -0
  356. package/{index.ts → dist-types/index.d.ts} +0 -0
  357. package/{models/index.ts → dist-types/models/index.d.ts} +0 -0
  358. package/{dist/types → dist-types}/models/models_0.d.ts +0 -0
  359. package/dist-types/pagination/DescribeFleetAttributesPaginator.d.ts +4 -0
  360. package/dist-types/pagination/DescribeFleetCapacityPaginator.d.ts +4 -0
  361. package/dist-types/pagination/DescribeFleetEventsPaginator.d.ts +4 -0
  362. package/dist-types/pagination/DescribeFleetLocationAttributesPaginator.d.ts +4 -0
  363. package/dist-types/pagination/DescribeFleetUtilizationPaginator.d.ts +4 -0
  364. package/dist-types/pagination/DescribeGameServerInstancesPaginator.d.ts +4 -0
  365. package/dist-types/pagination/DescribeGameSessionDetailsPaginator.d.ts +4 -0
  366. package/dist-types/pagination/DescribeGameSessionQueuesPaginator.d.ts +4 -0
  367. package/dist-types/pagination/DescribeGameSessionsPaginator.d.ts +4 -0
  368. package/dist-types/pagination/DescribeInstancesPaginator.d.ts +4 -0
  369. package/dist-types/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +4 -0
  370. package/dist-types/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +4 -0
  371. package/dist-types/pagination/DescribePlayerSessionsPaginator.d.ts +4 -0
  372. package/dist-types/pagination/DescribeScalingPoliciesPaginator.d.ts +4 -0
  373. package/dist-types/pagination/Interfaces.d.ts +6 -0
  374. package/dist-types/pagination/ListAliasesPaginator.d.ts +4 -0
  375. package/dist-types/pagination/ListBuildsPaginator.d.ts +4 -0
  376. package/dist-types/pagination/ListFleetsPaginator.d.ts +4 -0
  377. package/dist-types/pagination/ListGameServerGroupsPaginator.d.ts +4 -0
  378. package/dist-types/pagination/ListGameServersPaginator.d.ts +4 -0
  379. package/dist-types/pagination/ListScriptsPaginator.d.ts +4 -0
  380. package/dist-types/pagination/SearchGameSessionsPaginator.d.ts +4 -0
  381. package/dist-types/protocols/Aws_json1_1.d.ts +287 -0
  382. package/dist-types/runtimeConfig.browser.d.ts +37 -0
  383. package/dist-types/runtimeConfig.d.ts +37 -0
  384. package/dist-types/runtimeConfig.native.d.ts +36 -0
  385. package/{dist/types → dist-types}/runtimeConfig.shared.d.ts +0 -0
  386. package/dist-types/ts3.4/GameLift.d.ts +3902 -0
  387. package/dist-types/ts3.4/GameLiftClient.d.ts +284 -0
  388. package/dist-types/ts3.4/commands/AcceptMatchCommand.d.ts +73 -0
  389. package/dist-types/ts3.4/commands/ClaimGameServerCommand.d.ts +87 -0
  390. package/dist-types/ts3.4/commands/CreateAliasCommand.d.ts +60 -0
  391. package/dist-types/ts3.4/commands/CreateBuildCommand.d.ts +88 -0
  392. package/dist-types/ts3.4/commands/CreateFleetCommand.d.ts +86 -0
  393. package/dist-types/ts3.4/commands/CreateFleetLocationsCommand.d.ts +77 -0
  394. package/dist-types/ts3.4/commands/CreateGameServerGroupCommand.d.ts +88 -0
  395. package/dist-types/ts3.4/commands/CreateGameSessionCommand.d.ts +88 -0
  396. package/dist-types/ts3.4/commands/CreateGameSessionQueueCommand.d.ts +78 -0
  397. package/dist-types/ts3.4/commands/CreateMatchmakingConfigurationCommand.d.ts +76 -0
  398. package/dist-types/ts3.4/commands/CreateMatchmakingRuleSetCommand.d.ts +81 -0
  399. package/dist-types/ts3.4/commands/CreatePlayerSessionCommand.d.ts +58 -0
  400. package/dist-types/ts3.4/commands/CreatePlayerSessionsCommand.d.ts +58 -0
  401. package/dist-types/ts3.4/commands/CreateScriptCommand.d.ts +78 -0
  402. package/dist-types/ts3.4/commands/CreateVpcPeeringAuthorizationCommand.d.ts +68 -0
  403. package/dist-types/ts3.4/commands/CreateVpcPeeringConnectionCommand.d.ts +65 -0
  404. package/dist-types/ts3.4/commands/DeleteAliasCommand.d.ts +49 -0
  405. package/dist-types/ts3.4/commands/DeleteBuildCommand.d.ts +56 -0
  406. package/dist-types/ts3.4/commands/DeleteFleetCommand.d.ts +69 -0
  407. package/dist-types/ts3.4/commands/DeleteFleetLocationsCommand.d.ts +63 -0
  408. package/dist-types/ts3.4/commands/DeleteGameServerGroupCommand.d.ts +82 -0
  409. package/dist-types/ts3.4/commands/DeleteGameSessionQueueCommand.d.ts +53 -0
  410. package/dist-types/ts3.4/commands/DeleteMatchmakingConfigurationCommand.d.ts +51 -0
  411. package/dist-types/ts3.4/commands/DeleteMatchmakingRuleSetCommand.d.ts +62 -0
  412. package/dist-types/ts3.4/commands/DeleteScalingPolicyCommand.d.ts +53 -0
  413. package/dist-types/ts3.4/commands/DeleteScriptCommand.d.ts +58 -0
  414. package/dist-types/ts3.4/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +48 -0
  415. package/dist-types/ts3.4/commands/DeleteVpcPeeringConnectionCommand.d.ts +53 -0
  416. package/dist-types/ts3.4/commands/DeregisterGameServerCommand.d.ts +61 -0
  417. package/dist-types/ts3.4/commands/DescribeAliasCommand.d.ts +50 -0
  418. package/dist-types/ts3.4/commands/DescribeBuildCommand.d.ts +54 -0
  419. package/dist-types/ts3.4/commands/DescribeEC2InstanceLimitsCommand.d.ts +105 -0
  420. package/dist-types/ts3.4/commands/DescribeFleetAttributesCommand.d.ts +77 -0
  421. package/dist-types/ts3.4/commands/DescribeFleetCapacityCommand.d.ts +84 -0
  422. package/dist-types/ts3.4/commands/DescribeFleetEventsCommand.d.ts +64 -0
  423. package/dist-types/ts3.4/commands/DescribeFleetLocationAttributesCommand.d.ts +75 -0
  424. package/dist-types/ts3.4/commands/DescribeFleetLocationCapacityCommand.d.ts +67 -0
  425. package/dist-types/ts3.4/commands/DescribeFleetLocationUtilizationCommand.d.ts +67 -0
  426. package/dist-types/ts3.4/commands/DescribeFleetPortSettingsCommand.d.ts +75 -0
  427. package/dist-types/ts3.4/commands/DescribeFleetUtilizationCommand.d.ts +85 -0
  428. package/dist-types/ts3.4/commands/DescribeGameServerCommand.d.ts +59 -0
  429. package/dist-types/ts3.4/commands/DescribeGameServerGroupCommand.d.ts +63 -0
  430. package/dist-types/ts3.4/commands/DescribeGameServerInstancesCommand.d.ts +73 -0
  431. package/dist-types/ts3.4/commands/DescribeGameSessionDetailsCommand.d.ts +83 -0
  432. package/dist-types/ts3.4/commands/DescribeGameSessionPlacementCommand.d.ts +52 -0
  433. package/dist-types/ts3.4/commands/DescribeGameSessionQueuesCommand.d.ts +56 -0
  434. package/dist-types/ts3.4/commands/DescribeGameSessionsCommand.d.ts +85 -0
  435. package/dist-types/ts3.4/commands/DescribeInstancesCommand.d.ts +73 -0
  436. package/dist-types/ts3.4/commands/DescribeMatchmakingCommand.d.ts +69 -0
  437. package/dist-types/ts3.4/commands/DescribeMatchmakingConfigurationsCommand.d.ts +62 -0
  438. package/dist-types/ts3.4/commands/DescribeMatchmakingRuleSetsCommand.d.ts +63 -0
  439. package/dist-types/ts3.4/commands/DescribePlayerSessionsCommand.d.ts +69 -0
  440. package/dist-types/ts3.4/commands/DescribeRuntimeConfigurationCommand.d.ts +67 -0
  441. package/dist-types/ts3.4/commands/DescribeScalingPoliciesCommand.d.ts +57 -0
  442. package/dist-types/ts3.4/commands/DescribeScriptCommand.d.ts +54 -0
  443. package/dist-types/ts3.4/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +49 -0
  444. package/dist-types/ts3.4/commands/DescribeVpcPeeringConnectionsCommand.d.ts +53 -0
  445. package/dist-types/ts3.4/commands/GetGameSessionLogUrlCommand.d.ts +57 -0
  446. package/dist-types/ts3.4/commands/GetInstanceAccessCommand.d.ts +69 -0
  447. package/dist-types/ts3.4/commands/ListAliasesCommand.d.ts +52 -0
  448. package/dist-types/ts3.4/commands/ListBuildsCommand.d.ts +59 -0
  449. package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +81 -0
  450. package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +60 -0
  451. package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +58 -0
  452. package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +52 -0
  453. package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +83 -0
  454. package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +111 -0
  455. package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +69 -0
  456. package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +58 -0
  457. package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +47 -0
  458. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +66 -0
  459. package/dist-types/ts3.4/commands/SearchGameSessionsCommand.d.ts +131 -0
  460. package/dist-types/ts3.4/commands/StartFleetActionsCommand.d.ts +72 -0
  461. package/dist-types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +89 -0
  462. package/dist-types/ts3.4/commands/StartMatchBackfillCommand.d.ts +81 -0
  463. package/dist-types/ts3.4/commands/StartMatchmakingCommand.d.ts +75 -0
  464. package/dist-types/ts3.4/commands/StopFleetActionsCommand.d.ts +77 -0
  465. package/dist-types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +52 -0
  466. package/dist-types/ts3.4/commands/StopMatchmakingCommand.d.ts +64 -0
  467. package/dist-types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +76 -0
  468. package/dist-types/ts3.4/commands/TagResourceCommand.d.ts +85 -0
  469. package/dist-types/ts3.4/commands/UntagResourceCommand.d.ts +85 -0
  470. package/dist-types/ts3.4/commands/UpdateAliasCommand.d.ts +50 -0
  471. package/dist-types/ts3.4/commands/UpdateBuildCommand.d.ts +55 -0
  472. package/dist-types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +62 -0
  473. package/dist-types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +95 -0
  474. package/dist-types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +68 -0
  475. package/dist-types/ts3.4/commands/UpdateGameServerCommand.d.ts +80 -0
  476. package/dist-types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +64 -0
  477. package/dist-types/ts3.4/commands/UpdateGameSessionCommand.d.ts +53 -0
  478. package/dist-types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +55 -0
  479. package/dist-types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +58 -0
  480. package/dist-types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +69 -0
  481. package/dist-types/ts3.4/commands/UpdateScriptCommand.d.ts +61 -0
  482. package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
  483. package/{dist/types → dist-types}/ts3.4/endpoints.d.ts +0 -0
  484. package/{dist/types → dist-types}/ts3.4/index.d.ts +0 -0
  485. package/{dist/types → dist-types}/ts3.4/models/index.d.ts +0 -0
  486. package/{dist/types → dist-types}/ts3.4/models/models_0.d.ts +0 -0
  487. package/dist-types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +4 -0
  488. package/dist-types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +4 -0
  489. package/dist-types/ts3.4/pagination/DescribeFleetEventsPaginator.d.ts +4 -0
  490. package/dist-types/ts3.4/pagination/DescribeFleetLocationAttributesPaginator.d.ts +4 -0
  491. package/dist-types/ts3.4/pagination/DescribeFleetUtilizationPaginator.d.ts +4 -0
  492. package/dist-types/ts3.4/pagination/DescribeGameServerInstancesPaginator.d.ts +4 -0
  493. package/dist-types/ts3.4/pagination/DescribeGameSessionDetailsPaginator.d.ts +4 -0
  494. package/dist-types/ts3.4/pagination/DescribeGameSessionQueuesPaginator.d.ts +4 -0
  495. package/dist-types/ts3.4/pagination/DescribeGameSessionsPaginator.d.ts +4 -0
  496. package/dist-types/ts3.4/pagination/DescribeInstancesPaginator.d.ts +4 -0
  497. package/dist-types/ts3.4/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +4 -0
  498. package/dist-types/ts3.4/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +4 -0
  499. package/dist-types/ts3.4/pagination/DescribePlayerSessionsPaginator.d.ts +4 -0
  500. package/dist-types/ts3.4/pagination/DescribeScalingPoliciesPaginator.d.ts +4 -0
  501. package/dist-types/ts3.4/pagination/Interfaces.d.ts +6 -0
  502. package/dist-types/ts3.4/pagination/ListAliasesPaginator.d.ts +4 -0
  503. package/dist-types/ts3.4/pagination/ListBuildsPaginator.d.ts +4 -0
  504. package/dist-types/ts3.4/pagination/ListFleetsPaginator.d.ts +4 -0
  505. package/dist-types/ts3.4/pagination/ListGameServerGroupsPaginator.d.ts +4 -0
  506. package/dist-types/ts3.4/pagination/ListGameServersPaginator.d.ts +4 -0
  507. package/dist-types/ts3.4/pagination/ListScriptsPaginator.d.ts +4 -0
  508. package/dist-types/ts3.4/pagination/SearchGameSessionsPaginator.d.ts +4 -0
  509. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +287 -0
  510. package/dist-types/ts3.4/runtimeConfig.browser.d.ts +37 -0
  511. package/dist-types/ts3.4/runtimeConfig.d.ts +37 -0
  512. package/dist-types/ts3.4/runtimeConfig.native.d.ts +36 -0
  513. package/{dist/types → dist-types}/ts3.4/runtimeConfig.shared.d.ts +0 -0
  514. package/package.json +52 -49
  515. package/GameLift.ts +0 -6600
  516. package/GameLiftClient.ts +0 -748
  517. package/commands/AcceptMatchCommand.ts +0 -132
  518. package/commands/ClaimGameServerCommand.ts +0 -146
  519. package/commands/CreateAliasCommand.ts +0 -119
  520. package/commands/CreateBuildCommand.ts +0 -147
  521. package/commands/CreateFleetCommand.ts +0 -145
  522. package/commands/CreateFleetLocationsCommand.ts +0 -136
  523. package/commands/CreateGameServerGroupCommand.ts +0 -147
  524. package/commands/CreateGameSessionCommand.ts +0 -147
  525. package/commands/CreateGameSessionQueueCommand.ts +0 -137
  526. package/commands/CreateMatchmakingConfigurationCommand.ts +0 -143
  527. package/commands/CreateMatchmakingRuleSetCommand.ts +0 -140
  528. package/commands/CreatePlayerSessionCommand.ts +0 -117
  529. package/commands/CreatePlayerSessionsCommand.ts +0 -117
  530. package/commands/CreateScriptCommand.ts +0 -137
  531. package/commands/CreateVpcPeeringAuthorizationCommand.ts +0 -132
  532. package/commands/CreateVpcPeeringConnectionCommand.ts +0 -127
  533. package/commands/DeleteAliasCommand.ts +0 -108
  534. package/commands/DeleteBuildCommand.ts +0 -115
  535. package/commands/DeleteFleetCommand.ts +0 -128
  536. package/commands/DeleteFleetLocationsCommand.ts +0 -122
  537. package/commands/DeleteGameServerGroupCommand.ts +0 -141
  538. package/commands/DeleteGameSessionQueueCommand.ts +0 -112
  539. package/commands/DeleteMatchmakingConfigurationCommand.ts +0 -118
  540. package/commands/DeleteMatchmakingRuleSetCommand.ts +0 -121
  541. package/commands/DeleteScalingPolicyCommand.ts +0 -112
  542. package/commands/DeleteScriptCommand.ts +0 -117
  543. package/commands/DeleteVpcPeeringAuthorizationCommand.ts +0 -112
  544. package/commands/DeleteVpcPeeringConnectionCommand.ts +0 -115
  545. package/commands/DeregisterGameServerCommand.ts +0 -120
  546. package/commands/DescribeAliasCommand.ts +0 -109
  547. package/commands/DescribeBuildCommand.ts +0 -113
  548. package/commands/DescribeEC2InstanceLimitsCommand.ts +0 -167
  549. package/commands/DescribeFleetAttributesCommand.ts +0 -136
  550. package/commands/DescribeFleetCapacityCommand.ts +0 -143
  551. package/commands/DescribeFleetEventsCommand.ts +0 -123
  552. package/commands/DescribeFleetLocationAttributesCommand.ts +0 -142
  553. package/commands/DescribeFleetLocationCapacityCommand.ts +0 -131
  554. package/commands/DescribeFleetLocationUtilizationCommand.ts +0 -134
  555. package/commands/DescribeFleetPortSettingsCommand.ts +0 -137
  556. package/commands/DescribeFleetUtilizationCommand.ts +0 -144
  557. package/commands/DescribeGameServerCommand.ts +0 -118
  558. package/commands/DescribeGameServerGroupCommand.ts +0 -122
  559. package/commands/DescribeGameServerInstancesCommand.ts +0 -135
  560. package/commands/DescribeGameSessionDetailsCommand.ts +0 -145
  561. package/commands/DescribeGameSessionPlacementCommand.ts +0 -116
  562. package/commands/DescribeGameSessionQueuesCommand.ts +0 -118
  563. package/commands/DescribeGameSessionsCommand.ts +0 -144
  564. package/commands/DescribeInstancesCommand.ts +0 -132
  565. package/commands/DescribeMatchmakingCommand.ts +0 -128
  566. package/commands/DescribeMatchmakingConfigurationsCommand.ts +0 -129
  567. package/commands/DescribeMatchmakingRuleSetsCommand.ts +0 -125
  568. package/commands/DescribePlayerSessionsCommand.ts +0 -128
  569. package/commands/DescribeRuntimeConfigurationCommand.ts +0 -131
  570. package/commands/DescribeScalingPoliciesCommand.ts +0 -116
  571. package/commands/DescribeScriptCommand.ts +0 -113
  572. package/commands/DescribeVpcPeeringAuthorizationsCommand.ts +0 -116
  573. package/commands/DescribeVpcPeeringConnectionsCommand.ts +0 -117
  574. package/commands/GetGameSessionLogUrlCommand.ts +0 -116
  575. package/commands/GetInstanceAccessCommand.ts +0 -128
  576. package/commands/ListAliasesCommand.ts +0 -111
  577. package/commands/ListBuildsCommand.ts +0 -118
  578. package/commands/ListFleetsCommand.ts +0 -140
  579. package/commands/ListGameServerGroupsCommand.ts +0 -119
  580. package/commands/ListGameServersCommand.ts +0 -117
  581. package/commands/ListScriptsCommand.ts +0 -111
  582. package/commands/ListTagsForResourceCommand.ts +0 -142
  583. package/commands/PutScalingPolicyCommand.ts +0 -170
  584. package/commands/RegisterGameServerCommand.ts +0 -128
  585. package/commands/RequestUploadCredentialsCommand.ts +0 -117
  586. package/commands/ResolveAliasCommand.ts +0 -106
  587. package/commands/ResumeGameServerGroupCommand.ts +0 -125
  588. package/commands/SearchGameSessionsCommand.ts +0 -190
  589. package/commands/StartFleetActionsCommand.ts +0 -131
  590. package/commands/StartGameSessionPlacementCommand.ts +0 -151
  591. package/commands/StartMatchBackfillCommand.ts +0 -140
  592. package/commands/StartMatchmakingCommand.ts +0 -134
  593. package/commands/StopFleetActionsCommand.ts +0 -136
  594. package/commands/StopGameSessionPlacementCommand.ts +0 -111
  595. package/commands/StopMatchmakingCommand.ts +0 -123
  596. package/commands/SuspendGameServerGroupCommand.ts +0 -135
  597. package/commands/TagResourceCommand.ts +0 -144
  598. package/commands/UntagResourceCommand.ts +0 -144
  599. package/commands/UpdateAliasCommand.ts +0 -109
  600. package/commands/UpdateBuildCommand.ts +0 -114
  601. package/commands/UpdateFleetAttributesCommand.ts +0 -121
  602. package/commands/UpdateFleetCapacityCommand.ts +0 -154
  603. package/commands/UpdateFleetPortSettingsCommand.ts +0 -127
  604. package/commands/UpdateGameServerCommand.ts +0 -139
  605. package/commands/UpdateGameServerGroupCommand.ts +0 -123
  606. package/commands/UpdateGameSessionCommand.ts +0 -112
  607. package/commands/UpdateGameSessionQueueCommand.ts +0 -114
  608. package/commands/UpdateMatchmakingConfigurationCommand.ts +0 -125
  609. package/commands/UpdateRuntimeConfigurationCommand.ts +0 -131
  610. package/commands/UpdateScriptCommand.ts +0 -120
  611. package/commands/ValidateMatchmakingRuleSetCommand.ts +0 -124
  612. package/dist/cjs/GameLift.js +0 -1493
  613. package/dist/cjs/GameLift.js.map +0 -1
  614. package/dist/cjs/GameLiftClient.js +0 -101
  615. package/dist/cjs/GameLiftClient.js.map +0 -1
  616. package/dist/cjs/commands/AcceptMatchCommand.js +0 -99
  617. package/dist/cjs/commands/AcceptMatchCommand.js.map +0 -1
  618. package/dist/cjs/commands/ClaimGameServerCommand.js +0 -113
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  1227. package/dist/types/pagination/DescribeFleetUtilizationPaginator.d.ts +0 -4
  1228. package/dist/types/pagination/DescribeGameServerInstancesPaginator.d.ts +0 -4
  1229. package/dist/types/pagination/DescribeGameSessionDetailsPaginator.d.ts +0 -4
  1230. package/dist/types/pagination/DescribeGameSessionQueuesPaginator.d.ts +0 -4
  1231. package/dist/types/pagination/DescribeGameSessionsPaginator.d.ts +0 -4
  1232. package/dist/types/pagination/DescribeInstancesPaginator.d.ts +0 -4
  1233. package/dist/types/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +0 -4
  1234. package/dist/types/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +0 -4
  1235. package/dist/types/pagination/DescribePlayerSessionsPaginator.d.ts +0 -4
  1236. package/dist/types/pagination/DescribeScalingPoliciesPaginator.d.ts +0 -4
  1237. package/dist/types/pagination/Interfaces.d.ts +0 -6
  1238. package/dist/types/pagination/ListAliasesPaginator.d.ts +0 -4
  1239. package/dist/types/pagination/ListBuildsPaginator.d.ts +0 -4
  1240. package/dist/types/pagination/ListFleetsPaginator.d.ts +0 -4
  1241. package/dist/types/pagination/ListGameServerGroupsPaginator.d.ts +0 -4
  1242. package/dist/types/pagination/ListGameServersPaginator.d.ts +0 -4
  1243. package/dist/types/pagination/ListScriptsPaginator.d.ts +0 -4
  1244. package/dist/types/pagination/SearchGameSessionsPaginator.d.ts +0 -4
  1245. package/dist/types/protocols/Aws_json1_1.d.ts +0 -287
  1246. package/dist/types/runtimeConfig.browser.d.ts +0 -36
  1247. package/dist/types/runtimeConfig.d.ts +0 -36
  1248. package/dist/types/runtimeConfig.native.d.ts +0 -35
  1249. package/dist/types/ts3.4/GameLift.d.ts +0 -3902
  1250. package/dist/types/ts3.4/GameLiftClient.d.ts +0 -284
  1251. package/dist/types/ts3.4/commands/AcceptMatchCommand.d.ts +0 -73
  1252. package/dist/types/ts3.4/commands/ClaimGameServerCommand.d.ts +0 -87
  1253. package/dist/types/ts3.4/commands/CreateAliasCommand.d.ts +0 -60
  1254. package/dist/types/ts3.4/commands/CreateBuildCommand.d.ts +0 -88
  1255. package/dist/types/ts3.4/commands/CreateFleetCommand.d.ts +0 -86
  1256. package/dist/types/ts3.4/commands/CreateFleetLocationsCommand.d.ts +0 -77
  1257. package/dist/types/ts3.4/commands/CreateGameServerGroupCommand.d.ts +0 -88
  1258. package/dist/types/ts3.4/commands/CreateGameSessionCommand.d.ts +0 -88
  1259. package/dist/types/ts3.4/commands/CreateGameSessionQueueCommand.d.ts +0 -78
  1260. package/dist/types/ts3.4/commands/CreateMatchmakingConfigurationCommand.d.ts +0 -76
  1261. package/dist/types/ts3.4/commands/CreateMatchmakingRuleSetCommand.d.ts +0 -81
  1262. package/dist/types/ts3.4/commands/CreatePlayerSessionCommand.d.ts +0 -58
  1263. package/dist/types/ts3.4/commands/CreatePlayerSessionsCommand.d.ts +0 -58
  1264. package/dist/types/ts3.4/commands/CreateScriptCommand.d.ts +0 -78
  1265. package/dist/types/ts3.4/commands/CreateVpcPeeringAuthorizationCommand.d.ts +0 -68
  1266. package/dist/types/ts3.4/commands/CreateVpcPeeringConnectionCommand.d.ts +0 -65
  1267. package/dist/types/ts3.4/commands/DeleteAliasCommand.d.ts +0 -49
  1268. package/dist/types/ts3.4/commands/DeleteBuildCommand.d.ts +0 -56
  1269. package/dist/types/ts3.4/commands/DeleteFleetCommand.d.ts +0 -69
  1270. package/dist/types/ts3.4/commands/DeleteFleetLocationsCommand.d.ts +0 -63
  1271. package/dist/types/ts3.4/commands/DeleteGameServerGroupCommand.d.ts +0 -82
  1272. package/dist/types/ts3.4/commands/DeleteGameSessionQueueCommand.d.ts +0 -53
  1273. package/dist/types/ts3.4/commands/DeleteMatchmakingConfigurationCommand.d.ts +0 -51
  1274. package/dist/types/ts3.4/commands/DeleteMatchmakingRuleSetCommand.d.ts +0 -62
  1275. package/dist/types/ts3.4/commands/DeleteScalingPolicyCommand.d.ts +0 -53
  1276. package/dist/types/ts3.4/commands/DeleteScriptCommand.d.ts +0 -58
  1277. package/dist/types/ts3.4/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +0 -48
  1278. package/dist/types/ts3.4/commands/DeleteVpcPeeringConnectionCommand.d.ts +0 -53
  1279. package/dist/types/ts3.4/commands/DeregisterGameServerCommand.d.ts +0 -61
  1280. package/dist/types/ts3.4/commands/DescribeAliasCommand.d.ts +0 -50
  1281. package/dist/types/ts3.4/commands/DescribeBuildCommand.d.ts +0 -54
  1282. package/dist/types/ts3.4/commands/DescribeEC2InstanceLimitsCommand.d.ts +0 -105
  1283. package/dist/types/ts3.4/commands/DescribeFleetAttributesCommand.d.ts +0 -77
  1284. package/dist/types/ts3.4/commands/DescribeFleetCapacityCommand.d.ts +0 -84
  1285. package/dist/types/ts3.4/commands/DescribeFleetEventsCommand.d.ts +0 -64
  1286. package/dist/types/ts3.4/commands/DescribeFleetLocationAttributesCommand.d.ts +0 -75
  1287. package/dist/types/ts3.4/commands/DescribeFleetLocationCapacityCommand.d.ts +0 -67
  1288. package/dist/types/ts3.4/commands/DescribeFleetLocationUtilizationCommand.d.ts +0 -67
  1289. package/dist/types/ts3.4/commands/DescribeFleetPortSettingsCommand.d.ts +0 -75
  1290. package/dist/types/ts3.4/commands/DescribeFleetUtilizationCommand.d.ts +0 -85
  1291. package/dist/types/ts3.4/commands/DescribeGameServerCommand.d.ts +0 -59
  1292. package/dist/types/ts3.4/commands/DescribeGameServerGroupCommand.d.ts +0 -63
  1293. package/dist/types/ts3.4/commands/DescribeGameServerInstancesCommand.d.ts +0 -73
  1294. package/dist/types/ts3.4/commands/DescribeGameSessionDetailsCommand.d.ts +0 -83
  1295. package/dist/types/ts3.4/commands/DescribeGameSessionPlacementCommand.d.ts +0 -52
  1296. package/dist/types/ts3.4/commands/DescribeGameSessionQueuesCommand.d.ts +0 -56
  1297. package/dist/types/ts3.4/commands/DescribeGameSessionsCommand.d.ts +0 -85
  1298. package/dist/types/ts3.4/commands/DescribeInstancesCommand.d.ts +0 -73
  1299. package/dist/types/ts3.4/commands/DescribeMatchmakingCommand.d.ts +0 -69
  1300. package/dist/types/ts3.4/commands/DescribeMatchmakingConfigurationsCommand.d.ts +0 -62
  1301. package/dist/types/ts3.4/commands/DescribeMatchmakingRuleSetsCommand.d.ts +0 -63
  1302. package/dist/types/ts3.4/commands/DescribePlayerSessionsCommand.d.ts +0 -69
  1303. package/dist/types/ts3.4/commands/DescribeRuntimeConfigurationCommand.d.ts +0 -67
  1304. package/dist/types/ts3.4/commands/DescribeScalingPoliciesCommand.d.ts +0 -57
  1305. package/dist/types/ts3.4/commands/DescribeScriptCommand.d.ts +0 -54
  1306. package/dist/types/ts3.4/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +0 -49
  1307. package/dist/types/ts3.4/commands/DescribeVpcPeeringConnectionsCommand.d.ts +0 -53
  1308. package/dist/types/ts3.4/commands/GetGameSessionLogUrlCommand.d.ts +0 -57
  1309. package/dist/types/ts3.4/commands/GetInstanceAccessCommand.d.ts +0 -69
  1310. package/dist/types/ts3.4/commands/ListAliasesCommand.d.ts +0 -52
  1311. package/dist/types/ts3.4/commands/ListBuildsCommand.d.ts +0 -59
  1312. package/dist/types/ts3.4/commands/ListFleetsCommand.d.ts +0 -81
  1313. package/dist/types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +0 -60
  1314. package/dist/types/ts3.4/commands/ListGameServersCommand.d.ts +0 -58
  1315. package/dist/types/ts3.4/commands/ListScriptsCommand.d.ts +0 -52
  1316. package/dist/types/ts3.4/commands/ListTagsForResourceCommand.d.ts +0 -83
  1317. package/dist/types/ts3.4/commands/PutScalingPolicyCommand.d.ts +0 -111
  1318. package/dist/types/ts3.4/commands/RegisterGameServerCommand.d.ts +0 -69
  1319. package/dist/types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +0 -58
  1320. package/dist/types/ts3.4/commands/ResolveAliasCommand.d.ts +0 -47
  1321. package/dist/types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +0 -66
  1322. package/dist/types/ts3.4/commands/SearchGameSessionsCommand.d.ts +0 -131
  1323. package/dist/types/ts3.4/commands/StartFleetActionsCommand.d.ts +0 -72
  1324. package/dist/types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +0 -89
  1325. package/dist/types/ts3.4/commands/StartMatchBackfillCommand.d.ts +0 -81
  1326. package/dist/types/ts3.4/commands/StartMatchmakingCommand.d.ts +0 -75
  1327. package/dist/types/ts3.4/commands/StopFleetActionsCommand.d.ts +0 -77
  1328. package/dist/types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +0 -52
  1329. package/dist/types/ts3.4/commands/StopMatchmakingCommand.d.ts +0 -64
  1330. package/dist/types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +0 -76
  1331. package/dist/types/ts3.4/commands/TagResourceCommand.d.ts +0 -85
  1332. package/dist/types/ts3.4/commands/UntagResourceCommand.d.ts +0 -85
  1333. package/dist/types/ts3.4/commands/UpdateAliasCommand.d.ts +0 -50
  1334. package/dist/types/ts3.4/commands/UpdateBuildCommand.d.ts +0 -55
  1335. package/dist/types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +0 -62
  1336. package/dist/types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +0 -95
  1337. package/dist/types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +0 -68
  1338. package/dist/types/ts3.4/commands/UpdateGameServerCommand.d.ts +0 -80
  1339. package/dist/types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +0 -64
  1340. package/dist/types/ts3.4/commands/UpdateGameSessionCommand.d.ts +0 -53
  1341. package/dist/types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +0 -55
  1342. package/dist/types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +0 -58
  1343. package/dist/types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +0 -69
  1344. package/dist/types/ts3.4/commands/UpdateScriptCommand.d.ts +0 -61
  1345. package/dist/types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +0 -62
  1346. package/dist/types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +0 -4
  1347. package/dist/types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +0 -4
  1348. package/dist/types/ts3.4/pagination/DescribeFleetEventsPaginator.d.ts +0 -4
  1349. package/dist/types/ts3.4/pagination/DescribeFleetLocationAttributesPaginator.d.ts +0 -4
  1350. package/dist/types/ts3.4/pagination/DescribeFleetUtilizationPaginator.d.ts +0 -4
  1351. package/dist/types/ts3.4/pagination/DescribeGameServerInstancesPaginator.d.ts +0 -4
  1352. package/dist/types/ts3.4/pagination/DescribeGameSessionDetailsPaginator.d.ts +0 -4
  1353. package/dist/types/ts3.4/pagination/DescribeGameSessionQueuesPaginator.d.ts +0 -4
  1354. package/dist/types/ts3.4/pagination/DescribeGameSessionsPaginator.d.ts +0 -4
  1355. package/dist/types/ts3.4/pagination/DescribeInstancesPaginator.d.ts +0 -4
  1356. package/dist/types/ts3.4/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +0 -4
  1357. package/dist/types/ts3.4/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +0 -4
  1358. package/dist/types/ts3.4/pagination/DescribePlayerSessionsPaginator.d.ts +0 -4
  1359. package/dist/types/ts3.4/pagination/DescribeScalingPoliciesPaginator.d.ts +0 -4
  1360. package/dist/types/ts3.4/pagination/Interfaces.d.ts +0 -6
  1361. package/dist/types/ts3.4/pagination/ListAliasesPaginator.d.ts +0 -4
  1362. package/dist/types/ts3.4/pagination/ListBuildsPaginator.d.ts +0 -4
  1363. package/dist/types/ts3.4/pagination/ListFleetsPaginator.d.ts +0 -4
  1364. package/dist/types/ts3.4/pagination/ListGameServerGroupsPaginator.d.ts +0 -4
  1365. package/dist/types/ts3.4/pagination/ListGameServersPaginator.d.ts +0 -4
  1366. package/dist/types/ts3.4/pagination/ListScriptsPaginator.d.ts +0 -4
  1367. package/dist/types/ts3.4/pagination/SearchGameSessionsPaginator.d.ts +0 -4
  1368. package/dist/types/ts3.4/protocols/Aws_json1_1.d.ts +0 -287
  1369. package/dist/types/ts3.4/runtimeConfig.browser.d.ts +0 -36
  1370. package/dist/types/ts3.4/runtimeConfig.d.ts +0 -36
  1371. package/dist/types/ts3.4/runtimeConfig.native.d.ts +0 -35
  1372. package/endpoints.ts +0 -57
  1373. package/jest.config.js +0 -4
  1374. package/models/models_0.ts +0 -10260
  1375. package/pagination/DescribeFleetAttributesPaginator.ts +0 -58
  1376. package/pagination/DescribeFleetCapacityPaginator.ts +0 -58
  1377. package/pagination/DescribeFleetEventsPaginator.ts +0 -58
  1378. package/pagination/DescribeFleetLocationAttributesPaginator.ts +0 -58
  1379. package/pagination/DescribeFleetUtilizationPaginator.ts +0 -58
  1380. package/pagination/DescribeGameServerInstancesPaginator.ts +0 -58
  1381. package/pagination/DescribeGameSessionDetailsPaginator.ts +0 -58
  1382. package/pagination/DescribeGameSessionQueuesPaginator.ts +0 -58
  1383. package/pagination/DescribeGameSessionsPaginator.ts +0 -58
  1384. package/pagination/DescribeInstancesPaginator.ts +0 -58
  1385. package/pagination/DescribeMatchmakingConfigurationsPaginator.ts +0 -58
  1386. package/pagination/DescribeMatchmakingRuleSetsPaginator.ts +0 -58
  1387. package/pagination/DescribePlayerSessionsPaginator.ts +0 -58
  1388. package/pagination/DescribeScalingPoliciesPaginator.ts +0 -58
  1389. package/pagination/Interfaces.ts +0 -7
  1390. package/pagination/ListAliasesPaginator.ts +0 -54
  1391. package/pagination/ListBuildsPaginator.ts +0 -54
  1392. package/pagination/ListFleetsPaginator.ts +0 -54
  1393. package/pagination/ListGameServerGroupsPaginator.ts +0 -58
  1394. package/pagination/ListGameServersPaginator.ts +0 -58
  1395. package/pagination/ListScriptsPaginator.ts +0 -54
  1396. package/pagination/SearchGameSessionsPaginator.ts +0 -58
  1397. package/protocols/Aws_json1_1.ts +0 -14013
  1398. package/runtimeConfig.browser.ts +0 -40
  1399. package/runtimeConfig.native.ts +0 -16
  1400. package/runtimeConfig.shared.ts +0 -16
  1401. package/runtimeConfig.ts +0 -45
  1402. package/tsconfig.es.json +0 -12
  1403. package/tsconfig.json +0 -32
@@ -0,0 +1,3902 @@
1
+ import { HttpHandlerOptions as __HttpHandlerOptions } from "@aws-sdk/types";
2
+ import { AcceptMatchCommandInput, AcceptMatchCommandOutput } from "./commands/AcceptMatchCommand";
3
+ import { ClaimGameServerCommandInput, ClaimGameServerCommandOutput } from "./commands/ClaimGameServerCommand";
4
+ import { CreateAliasCommandInput, CreateAliasCommandOutput } from "./commands/CreateAliasCommand";
5
+ import { CreateBuildCommandInput, CreateBuildCommandOutput } from "./commands/CreateBuildCommand";
6
+ import { CreateFleetCommandInput, CreateFleetCommandOutput } from "./commands/CreateFleetCommand";
7
+ import { CreateFleetLocationsCommandInput, CreateFleetLocationsCommandOutput } from "./commands/CreateFleetLocationsCommand";
8
+ import { CreateGameServerGroupCommandInput, CreateGameServerGroupCommandOutput } from "./commands/CreateGameServerGroupCommand";
9
+ import { CreateGameSessionCommandInput, CreateGameSessionCommandOutput } from "./commands/CreateGameSessionCommand";
10
+ import { CreateGameSessionQueueCommandInput, CreateGameSessionQueueCommandOutput } from "./commands/CreateGameSessionQueueCommand";
11
+ import { CreateMatchmakingConfigurationCommandInput, CreateMatchmakingConfigurationCommandOutput } from "./commands/CreateMatchmakingConfigurationCommand";
12
+ import { CreateMatchmakingRuleSetCommandInput, CreateMatchmakingRuleSetCommandOutput } from "./commands/CreateMatchmakingRuleSetCommand";
13
+ import { CreatePlayerSessionCommandInput, CreatePlayerSessionCommandOutput } from "./commands/CreatePlayerSessionCommand";
14
+ import { CreatePlayerSessionsCommandInput, CreatePlayerSessionsCommandOutput } from "./commands/CreatePlayerSessionsCommand";
15
+ import { CreateScriptCommandInput, CreateScriptCommandOutput } from "./commands/CreateScriptCommand";
16
+ import { CreateVpcPeeringAuthorizationCommandInput, CreateVpcPeeringAuthorizationCommandOutput } from "./commands/CreateVpcPeeringAuthorizationCommand";
17
+ import { CreateVpcPeeringConnectionCommandInput, CreateVpcPeeringConnectionCommandOutput } from "./commands/CreateVpcPeeringConnectionCommand";
18
+ import { DeleteAliasCommandInput, DeleteAliasCommandOutput } from "./commands/DeleteAliasCommand";
19
+ import { DeleteBuildCommandInput, DeleteBuildCommandOutput } from "./commands/DeleteBuildCommand";
20
+ import { DeleteFleetCommandInput, DeleteFleetCommandOutput } from "./commands/DeleteFleetCommand";
21
+ import { DeleteFleetLocationsCommandInput, DeleteFleetLocationsCommandOutput } from "./commands/DeleteFleetLocationsCommand";
22
+ import { DeleteGameServerGroupCommandInput, DeleteGameServerGroupCommandOutput } from "./commands/DeleteGameServerGroupCommand";
23
+ import { DeleteGameSessionQueueCommandInput, DeleteGameSessionQueueCommandOutput } from "./commands/DeleteGameSessionQueueCommand";
24
+ import { DeleteMatchmakingConfigurationCommandInput, DeleteMatchmakingConfigurationCommandOutput } from "./commands/DeleteMatchmakingConfigurationCommand";
25
+ import { DeleteMatchmakingRuleSetCommandInput, DeleteMatchmakingRuleSetCommandOutput } from "./commands/DeleteMatchmakingRuleSetCommand";
26
+ import { DeleteScalingPolicyCommandInput, DeleteScalingPolicyCommandOutput } from "./commands/DeleteScalingPolicyCommand";
27
+ import { DeleteScriptCommandInput, DeleteScriptCommandOutput } from "./commands/DeleteScriptCommand";
28
+ import { DeleteVpcPeeringAuthorizationCommandInput, DeleteVpcPeeringAuthorizationCommandOutput } from "./commands/DeleteVpcPeeringAuthorizationCommand";
29
+ import { DeleteVpcPeeringConnectionCommandInput, DeleteVpcPeeringConnectionCommandOutput } from "./commands/DeleteVpcPeeringConnectionCommand";
30
+ import { DeregisterGameServerCommandInput, DeregisterGameServerCommandOutput } from "./commands/DeregisterGameServerCommand";
31
+ import { DescribeAliasCommandInput, DescribeAliasCommandOutput } from "./commands/DescribeAliasCommand";
32
+ import { DescribeBuildCommandInput, DescribeBuildCommandOutput } from "./commands/DescribeBuildCommand";
33
+ import { DescribeEC2InstanceLimitsCommandInput, DescribeEC2InstanceLimitsCommandOutput } from "./commands/DescribeEC2InstanceLimitsCommand";
34
+ import { DescribeFleetAttributesCommandInput, DescribeFleetAttributesCommandOutput } from "./commands/DescribeFleetAttributesCommand";
35
+ import { DescribeFleetCapacityCommandInput, DescribeFleetCapacityCommandOutput } from "./commands/DescribeFleetCapacityCommand";
36
+ import { DescribeFleetEventsCommandInput, DescribeFleetEventsCommandOutput } from "./commands/DescribeFleetEventsCommand";
37
+ import { DescribeFleetLocationAttributesCommandInput, DescribeFleetLocationAttributesCommandOutput } from "./commands/DescribeFleetLocationAttributesCommand";
38
+ import { DescribeFleetLocationCapacityCommandInput, DescribeFleetLocationCapacityCommandOutput } from "./commands/DescribeFleetLocationCapacityCommand";
39
+ import { DescribeFleetLocationUtilizationCommandInput, DescribeFleetLocationUtilizationCommandOutput } from "./commands/DescribeFleetLocationUtilizationCommand";
40
+ import { DescribeFleetPortSettingsCommandInput, DescribeFleetPortSettingsCommandOutput } from "./commands/DescribeFleetPortSettingsCommand";
41
+ import { DescribeFleetUtilizationCommandInput, DescribeFleetUtilizationCommandOutput } from "./commands/DescribeFleetUtilizationCommand";
42
+ import { DescribeGameServerCommandInput, DescribeGameServerCommandOutput } from "./commands/DescribeGameServerCommand";
43
+ import { DescribeGameServerGroupCommandInput, DescribeGameServerGroupCommandOutput } from "./commands/DescribeGameServerGroupCommand";
44
+ import { DescribeGameServerInstancesCommandInput, DescribeGameServerInstancesCommandOutput } from "./commands/DescribeGameServerInstancesCommand";
45
+ import { DescribeGameSessionDetailsCommandInput, DescribeGameSessionDetailsCommandOutput } from "./commands/DescribeGameSessionDetailsCommand";
46
+ import { DescribeGameSessionPlacementCommandInput, DescribeGameSessionPlacementCommandOutput } from "./commands/DescribeGameSessionPlacementCommand";
47
+ import { DescribeGameSessionQueuesCommandInput, DescribeGameSessionQueuesCommandOutput } from "./commands/DescribeGameSessionQueuesCommand";
48
+ import { DescribeGameSessionsCommandInput, DescribeGameSessionsCommandOutput } from "./commands/DescribeGameSessionsCommand";
49
+ import { DescribeInstancesCommandInput, DescribeInstancesCommandOutput } from "./commands/DescribeInstancesCommand";
50
+ import { DescribeMatchmakingCommandInput, DescribeMatchmakingCommandOutput } from "./commands/DescribeMatchmakingCommand";
51
+ import { DescribeMatchmakingConfigurationsCommandInput, DescribeMatchmakingConfigurationsCommandOutput } from "./commands/DescribeMatchmakingConfigurationsCommand";
52
+ import { DescribeMatchmakingRuleSetsCommandInput, DescribeMatchmakingRuleSetsCommandOutput } from "./commands/DescribeMatchmakingRuleSetsCommand";
53
+ import { DescribePlayerSessionsCommandInput, DescribePlayerSessionsCommandOutput } from "./commands/DescribePlayerSessionsCommand";
54
+ import { DescribeRuntimeConfigurationCommandInput, DescribeRuntimeConfigurationCommandOutput } from "./commands/DescribeRuntimeConfigurationCommand";
55
+ import { DescribeScalingPoliciesCommandInput, DescribeScalingPoliciesCommandOutput } from "./commands/DescribeScalingPoliciesCommand";
56
+ import { DescribeScriptCommandInput, DescribeScriptCommandOutput } from "./commands/DescribeScriptCommand";
57
+ import { DescribeVpcPeeringAuthorizationsCommandInput, DescribeVpcPeeringAuthorizationsCommandOutput } from "./commands/DescribeVpcPeeringAuthorizationsCommand";
58
+ import { DescribeVpcPeeringConnectionsCommandInput, DescribeVpcPeeringConnectionsCommandOutput } from "./commands/DescribeVpcPeeringConnectionsCommand";
59
+ import { GetGameSessionLogUrlCommandInput, GetGameSessionLogUrlCommandOutput } from "./commands/GetGameSessionLogUrlCommand";
60
+ import { GetInstanceAccessCommandInput, GetInstanceAccessCommandOutput } from "./commands/GetInstanceAccessCommand";
61
+ import { ListAliasesCommandInput, ListAliasesCommandOutput } from "./commands/ListAliasesCommand";
62
+ import { ListBuildsCommandInput, ListBuildsCommandOutput } from "./commands/ListBuildsCommand";
63
+ import { ListFleetsCommandInput, ListFleetsCommandOutput } from "./commands/ListFleetsCommand";
64
+ import { ListGameServerGroupsCommandInput, ListGameServerGroupsCommandOutput } from "./commands/ListGameServerGroupsCommand";
65
+ import { ListGameServersCommandInput, ListGameServersCommandOutput } from "./commands/ListGameServersCommand";
66
+ import { ListScriptsCommandInput, ListScriptsCommandOutput } from "./commands/ListScriptsCommand";
67
+ import { ListTagsForResourceCommandInput, ListTagsForResourceCommandOutput } from "./commands/ListTagsForResourceCommand";
68
+ import { PutScalingPolicyCommandInput, PutScalingPolicyCommandOutput } from "./commands/PutScalingPolicyCommand";
69
+ import { RegisterGameServerCommandInput, RegisterGameServerCommandOutput } from "./commands/RegisterGameServerCommand";
70
+ import { RequestUploadCredentialsCommandInput, RequestUploadCredentialsCommandOutput } from "./commands/RequestUploadCredentialsCommand";
71
+ import { ResolveAliasCommandInput, ResolveAliasCommandOutput } from "./commands/ResolveAliasCommand";
72
+ import { ResumeGameServerGroupCommandInput, ResumeGameServerGroupCommandOutput } from "./commands/ResumeGameServerGroupCommand";
73
+ import { SearchGameSessionsCommandInput, SearchGameSessionsCommandOutput } from "./commands/SearchGameSessionsCommand";
74
+ import { StartFleetActionsCommandInput, StartFleetActionsCommandOutput } from "./commands/StartFleetActionsCommand";
75
+ import { StartGameSessionPlacementCommandInput, StartGameSessionPlacementCommandOutput } from "./commands/StartGameSessionPlacementCommand";
76
+ import { StartMatchBackfillCommandInput, StartMatchBackfillCommandOutput } from "./commands/StartMatchBackfillCommand";
77
+ import { StartMatchmakingCommandInput, StartMatchmakingCommandOutput } from "./commands/StartMatchmakingCommand";
78
+ import { StopFleetActionsCommandInput, StopFleetActionsCommandOutput } from "./commands/StopFleetActionsCommand";
79
+ import { StopGameSessionPlacementCommandInput, StopGameSessionPlacementCommandOutput } from "./commands/StopGameSessionPlacementCommand";
80
+ import { StopMatchmakingCommandInput, StopMatchmakingCommandOutput } from "./commands/StopMatchmakingCommand";
81
+ import { SuspendGameServerGroupCommandInput, SuspendGameServerGroupCommandOutput } from "./commands/SuspendGameServerGroupCommand";
82
+ import { TagResourceCommandInput, TagResourceCommandOutput } from "./commands/TagResourceCommand";
83
+ import { UntagResourceCommandInput, UntagResourceCommandOutput } from "./commands/UntagResourceCommand";
84
+ import { UpdateAliasCommandInput, UpdateAliasCommandOutput } from "./commands/UpdateAliasCommand";
85
+ import { UpdateBuildCommandInput, UpdateBuildCommandOutput } from "./commands/UpdateBuildCommand";
86
+ import { UpdateFleetAttributesCommandInput, UpdateFleetAttributesCommandOutput } from "./commands/UpdateFleetAttributesCommand";
87
+ import { UpdateFleetCapacityCommandInput, UpdateFleetCapacityCommandOutput } from "./commands/UpdateFleetCapacityCommand";
88
+ import { UpdateFleetPortSettingsCommandInput, UpdateFleetPortSettingsCommandOutput } from "./commands/UpdateFleetPortSettingsCommand";
89
+ import { UpdateGameServerCommandInput, UpdateGameServerCommandOutput } from "./commands/UpdateGameServerCommand";
90
+ import { UpdateGameServerGroupCommandInput, UpdateGameServerGroupCommandOutput } from "./commands/UpdateGameServerGroupCommand";
91
+ import { UpdateGameSessionCommandInput, UpdateGameSessionCommandOutput } from "./commands/UpdateGameSessionCommand";
92
+ import { UpdateGameSessionQueueCommandInput, UpdateGameSessionQueueCommandOutput } from "./commands/UpdateGameSessionQueueCommand";
93
+ import { UpdateMatchmakingConfigurationCommandInput, UpdateMatchmakingConfigurationCommandOutput } from "./commands/UpdateMatchmakingConfigurationCommand";
94
+ import { UpdateRuntimeConfigurationCommandInput, UpdateRuntimeConfigurationCommandOutput } from "./commands/UpdateRuntimeConfigurationCommand";
95
+ import { UpdateScriptCommandInput, UpdateScriptCommandOutput } from "./commands/UpdateScriptCommand";
96
+ import { ValidateMatchmakingRuleSetCommandInput, ValidateMatchmakingRuleSetCommandOutput } from "./commands/ValidateMatchmakingRuleSetCommand";
97
+ import { GameLiftClient } from "./GameLiftClient";
98
+ /**
99
+ * <fullname>Amazon GameLift Service</fullname>
100
+ * <p>GameLift provides solutions for hosting session-based multiplayer game servers in the
101
+ * cloud, including tools for deploying, operating, and scaling game servers. Built on AWS
102
+ * global computing infrastructure, GameLift helps you deliver high-performance,
103
+ * high-reliability, low-cost game servers while dynamically scaling your resource usage to
104
+ * meet player demand. </p>
105
+ * <p>
106
+ * <b>About GameLift solutions</b>
107
+ * </p>
108
+ * <p>Get more information on these GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">GameLift Developer Guide</a>.</p>
109
+ * <ul>
110
+ * <li>
111
+ * <p>GameLift managed hosting -- GameLift offers a fully managed service to set up and maintain
112
+ * computing machines for hosting, manage game session and player session life
113
+ * cycle, and handle security, storage, and performance tracking. You can use
114
+ * automatic scaling tools to balance player demand and hosting costs, configure
115
+ * your game session management to minimize player latency, and add FlexMatch for
116
+ * matchmaking.</p>
117
+ * </li>
118
+ * <li>
119
+ * <p>Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure and set up
120
+ * ready-to-go game servers for your game. Realtime Servers provides a game server framework
121
+ * with core GameLift infrastructure already built in. Then use the full range of
122
+ * GameLift managed hosting features, including FlexMatch, for your game.</p>
123
+ * </li>
124
+ * <li>
125
+ * <p>GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and
126
+ * Auto Scaling groups. GameLift FleetIQ provides optimizations for game hosting, including
127
+ * boosting the viability of low-cost Spot Instances gaming. For a complete
128
+ * solution, pair the GameLift FleetIQ and FlexMatch standalone services.</p>
129
+ * </li>
130
+ * <li>
131
+ * <p>GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
132
+ * customizable matchmaking service for multiplayer games. Use FlexMatch as
133
+ * integrated with GameLift managed hosting or incorporate FlexMatch as a standalone
134
+ * service into your own hosting solution.</p>
135
+ * </li>
136
+ * </ul>
137
+ * <p>
138
+ * <b>About this API Reference</b>
139
+ * </p>
140
+ * <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
141
+ * in this guide, you can find links to language-specific SDK guides and the AWS CLI
142
+ * reference. Useful links:</p>
143
+ * <ul>
144
+ * <li>
145
+ * <p>
146
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">GameLift API
147
+ * operations listed by tasks</a>
148
+ * </p>
149
+ * </li>
150
+ * <li>
151
+ * <p>
152
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> GameLift tools
153
+ * and resources</a>
154
+ * </p>
155
+ * </li>
156
+ * </ul>
157
+ */
158
+ export declare class GameLift extends GameLiftClient {
159
+ /**
160
+ * <p>Registers a player's acceptance or rejection of a proposed FlexMatch match. A
161
+ * matchmaking configuration may require player acceptance; if so, then matches built with
162
+ * that configuration cannot be completed unless all players accept the proposed match
163
+ * within a specified time limit. </p>
164
+ * <p>When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
165
+ * match are placed into status <code>REQUIRES_ACCEPTANCE</code>. This is a trigger for
166
+ * your game to get acceptance from all players in the ticket. Acceptances are only valid
167
+ * for tickets when they are in this status; all other acceptances result in an
168
+ * error.</p>
169
+ * <p>To register acceptance, specify the ticket ID, a response, and one or more players.
170
+ * Once all players have registered acceptance, the matchmaking tickets advance to status
171
+ * <code>PLACING</code>, where a new game session is created for the match. </p>
172
+ * <p>If any player rejects the match, or if acceptances are not received before a specified
173
+ * timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
174
+ * of two ways: For tickets where one or more players rejected the match, the ticket status
175
+ * is returned to <code>SEARCHING</code> to find a new match. For tickets where one or more
176
+ * players failed to respond, the ticket status is set to <code>CANCELLED</code>, and
177
+ * processing is terminated. A new matchmaking request for these players can be submitted
178
+ * as needed. </p>
179
+ * <p>
180
+ * <b>Learn more</b>
181
+ * </p>
182
+ * <p>
183
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
184
+ * Add FlexMatch to a game client</a>
185
+ * </p>
186
+ * <p>
187
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html"> FlexMatch events</a> (reference)</p>
188
+ * <p>
189
+ * <b>Related actions</b>
190
+ * </p>
191
+ * <p>
192
+ * <a>StartMatchmaking</a> |
193
+ * <a>DescribeMatchmaking</a> |
194
+ * <a>StopMatchmaking</a> |
195
+ * <a>AcceptMatch</a> |
196
+ * <a>StartMatchBackfill</a> |
197
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
198
+ * </p>
199
+ */
200
+ acceptMatch(args: AcceptMatchCommandInput, options?: __HttpHandlerOptions): Promise<AcceptMatchCommandOutput>;
201
+ acceptMatch(args: AcceptMatchCommandInput, cb: (err: any, data?: AcceptMatchCommandOutput) => void): void;
202
+ acceptMatch(args: AcceptMatchCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: AcceptMatchCommandOutput) => void): void;
203
+ /**
204
+ * <p>
205
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
206
+ * </p>
207
+ * <p>Locates an available game server and temporarily reserves it to host gameplay and
208
+ * players. This operation is called from a game client or client service (such as a
209
+ * matchmaker) to request hosting resources for a new game session. In response, GameLift FleetIQ
210
+ * locates an available game server, places it in <code>CLAIMED</code> status for 60
211
+ * seconds, and returns connection information that players can use to connect to the game
212
+ * server. </p>
213
+ * <p>To claim a game server, identify a game server group. You can also specify a game
214
+ * server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally,
215
+ * include game data to pass to the game server at the start of a game session, such as a
216
+ * game map or player information. </p>
217
+ * <p>When a game server is successfully claimed, connection information is returned. A
218
+ * claimed game server's utilization status remains <code>AVAILABLE</code> while the claim
219
+ * status is set to <code>CLAIMED</code> for up to 60 seconds. This time period gives the
220
+ * game server time to update its status to <code>UTILIZED</code> (using <a>UpdateGameServer</a>) once players join. If the game server's status is not
221
+ * updated within 60 seconds, the game server reverts to unclaimed status and is available
222
+ * to be claimed by another request. The claim time period is a fixed value and is not
223
+ * configurable.</p>
224
+ * <p>If you try to claim a specific game server, this request will fail in the following
225
+ * cases:</p>
226
+ * <ul>
227
+ * <li>
228
+ * <p>If the game server utilization status is <code>UTILIZED</code>.</p>
229
+ * </li>
230
+ * <li>
231
+ * <p>If the game server claim status is <code>CLAIMED</code>.</p>
232
+ * </li>
233
+ * </ul>
234
+ * <note>
235
+ * <p>When claiming a specific game server, this request will succeed even if the game
236
+ * server is running on an instance in <code>DRAINING</code> status. To avoid this,
237
+ * first check the instance status by calling <a>DescribeGameServerInstances</a>.</p>
238
+ * </note>
239
+ * <p>
240
+ * <b>Learn more</b>
241
+ * </p>
242
+ * <p>
243
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
244
+ * </p>
245
+ * <p>
246
+ * <b>Related actions</b>
247
+ * </p>
248
+ * <p>
249
+ * <a>RegisterGameServer</a> |
250
+ * <a>ListGameServers</a> |
251
+ * <a>ClaimGameServer</a> |
252
+ * <a>DescribeGameServer</a> |
253
+ * <a>UpdateGameServer</a> |
254
+ * <a>DeregisterGameServer</a> |
255
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
256
+ * </p>
257
+ */
258
+ claimGameServer(args: ClaimGameServerCommandInput, options?: __HttpHandlerOptions): Promise<ClaimGameServerCommandOutput>;
259
+ claimGameServer(args: ClaimGameServerCommandInput, cb: (err: any, data?: ClaimGameServerCommandOutput) => void): void;
260
+ claimGameServer(args: ClaimGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ClaimGameServerCommandOutput) => void): void;
261
+ /**
262
+ * <p>Creates an alias for a fleet. In most situations, you can use an alias ID in place of
263
+ * a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
264
+ * redirecting player traffic from one fleet to another, such as when updating your game
265
+ * build. </p>
266
+ * <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
267
+ * simple alias points to an active fleet. A terminal alias is used to display messaging or
268
+ * link to a URL instead of routing players to an active fleet. For example, you might use
269
+ * a terminal alias when a game version is no longer supported and you want to direct
270
+ * players to an upgrade site. </p>
271
+ * <p>To create a fleet alias, specify an alias name, routing strategy, and optional
272
+ * description. Each simple alias can point to only one fleet, but a fleet can have
273
+ * multiple aliases. If successful, a new alias record is returned, including an alias ID
274
+ * and an ARN. You can reassign an alias to another fleet by calling
275
+ * <code>UpdateAlias</code>.</p>
276
+ * <p>
277
+ * <b>Related actions</b>
278
+ * </p>
279
+ * <p>
280
+ * <a>CreateAlias</a> |
281
+ * <a>ListAliases</a> |
282
+ * <a>DescribeAlias</a> |
283
+ * <a>UpdateAlias</a> |
284
+ * <a>DeleteAlias</a> |
285
+ * <a>ResolveAlias</a> |
286
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
287
+ * </p>
288
+ */
289
+ createAlias(args: CreateAliasCommandInput, options?: __HttpHandlerOptions): Promise<CreateAliasCommandOutput>;
290
+ createAlias(args: CreateAliasCommandInput, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
291
+ createAlias(args: CreateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
292
+ /**
293
+ * <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
294
+ * binaries must be combined into a zip file for use with Amazon GameLift. </p>
295
+ * <important>
296
+ * <p>When setting up a new game build for GameLift, we recommend using the AWS CLI
297
+ * command <b>
298
+ * <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
299
+ * </b>. This helper command combines two tasks: (1) it
300
+ * uploads your build files from a file directory to a GameLift Amazon S3 location, and (2)
301
+ * it creates a new build resource. </p>
302
+ * </important>
303
+ * <p>The <code>CreateBuild</code> operation can used in the following scenarios:</p>
304
+ * <ul>
305
+ * <li>
306
+ * <p>To create a new game build with build files that are in an Amazon S3 location under
307
+ * an AWS account that you control. To use this option, you must first give Amazon GameLift
308
+ * access to the Amazon S3 bucket. With permissions in place, call
309
+ * <code>CreateBuild</code> and specify a build name, operating system, and the
310
+ * Amazon S3 storage location of your game build.</p>
311
+ * </li>
312
+ * <li>
313
+ * <p>To directly upload your build files to a GameLift Amazon S3 location. To use this
314
+ * option, first call <code>CreateBuild</code> and specify a build name and
315
+ * operating system. This operation creates a new build resource and also returns an
316
+ * Amazon S3 location with temporary access credentials. Use the credentials to manually
317
+ * upload your build files to the specified Amazon S3 location. For more information,
318
+ * see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in the <i>Amazon S3 Developer
319
+ * Guide</i>. Build files can be uploaded to the GameLift Amazon S3 location
320
+ * once only; that can't be updated. </p>
321
+ * </li>
322
+ * </ul>
323
+ * <p>If successful, this operation creates a new build resource with a unique build ID and
324
+ * places it in <code>INITIALIZED</code> status. A build must be in <code>READY</code>
325
+ * status before you can create fleets with it.</p>
326
+ * <p>
327
+ * <b>Learn more</b>
328
+ * </p>
329
+ * <p>
330
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">Uploading Your
331
+ * Game</a>
332
+ * </p>
333
+ * <p>
334
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build"> Create a Build with Files in Amazon S3</a>
335
+ * </p>
336
+ * <p>
337
+ * <b>Related actions</b>
338
+ * </p>
339
+ * <p>
340
+ * <a>CreateBuild</a> |
341
+ * <a>ListBuilds</a> |
342
+ * <a>DescribeBuild</a> |
343
+ * <a>UpdateBuild</a> |
344
+ * <a>DeleteBuild</a> |
345
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
346
+ * </p>
347
+ */
348
+ createBuild(args: CreateBuildCommandInput, options?: __HttpHandlerOptions): Promise<CreateBuildCommandOutput>;
349
+ createBuild(args: CreateBuildCommandInput, cb: (err: any, data?: CreateBuildCommandOutput) => void): void;
350
+ createBuild(args: CreateBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateBuildCommandOutput) => void): void;
351
+ /**
352
+ * <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your
353
+ * custom game server or Realtime Servers. Use this operation to configure the computing resources for
354
+ * your fleet and provide instructions for running game servers on each instance.</p>
355
+ * <p>Most GameLift fleets can deploy instances to multiple locations, including the home
356
+ * Region (where the fleet is created) and an optional set of remote locations. Fleets that
357
+ * are created in the following AWS Regions support multiple locations: us-east-1 (N.
358
+ * Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
359
+ * ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that
360
+ * are created in other GameLift Regions can deploy instances in the fleet's home Region
361
+ * only. All fleet instances use the same configuration regardless of location; however,
362
+ * you can adjust capacity settings and turn auto-scaling on/off for each location.</p>
363
+ * <p>To create a fleet, choose the hardware for your instances, specify a game server build
364
+ * or Realtime script to deploy, and provide a runtime configuration to direct GameLift how
365
+ * to start and run game servers on each instance in the fleet. Set permissions for inbound
366
+ * traffic to your game servers, and enable optional features as needed. When creating a
367
+ * multi-location fleet, provide a list of additional remote locations.</p>
368
+ *
369
+ * <p>If successful, this operation creates a new Fleet resource and places it in
370
+ * <code>NEW</code> status, which prompts GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html">fleet creation
371
+ * workflow</a>. You can track fleet creation by checking fleet status using <a>DescribeFleetAttributes</a> and <a>DescribeFleetLocationAttributes</a>/, or by monitoring fleet creation events
372
+ * using <a>DescribeFleetEvents</a>. As soon as the fleet status changes to
373
+ * <code>ACTIVE</code>, you can enable automatic scaling for the fleet with <a>PutScalingPolicy</a> and set capacity for the home Region with <a>UpdateFleetCapacity</a>. When the status of each remote location reaches
374
+ * <code>ACTIVE</code>, you can set capacity by location using <a>UpdateFleetCapacity</a>.</p>
375
+ *
376
+ *
377
+ * <p>
378
+ * <b>Learn more</b>
379
+ * </p>
380
+ * <p>
381
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up fleets</a>
382
+ * </p>
383
+ * <p>
384
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug fleet creation issues</a>
385
+ * </p>
386
+ * <p>
387
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
388
+ * </p>
389
+ * <p>
390
+ * <b>Related actions</b>
391
+ * </p>
392
+ * <p>
393
+ * <a>CreateFleet</a> |
394
+ * <a>UpdateFleetCapacity</a> |
395
+ * <a>PutScalingPolicy</a> |
396
+ * <a>DescribeEC2InstanceLimits</a> |
397
+ * <a>DescribeFleetAttributes</a> |
398
+ * <a>DescribeFleetLocationAttributes</a> |
399
+ * <a>UpdateFleetAttributes</a> |
400
+ * <a>StopFleetActions</a> |
401
+ * <a>DeleteFleet</a> |
402
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
403
+ * </p>
404
+ */
405
+ createFleet(args: CreateFleetCommandInput, options?: __HttpHandlerOptions): Promise<CreateFleetCommandOutput>;
406
+ createFleet(args: CreateFleetCommandInput, cb: (err: any, data?: CreateFleetCommandOutput) => void): void;
407
+ createFleet(args: CreateFleetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateFleetCommandOutput) => void): void;
408
+ /**
409
+ * <p>Adds remote locations to a fleet and begins populating the new locations with EC2
410
+ * instances. The new instances conform to the fleet's instance type, auto-scaling, and
411
+ * other configuration settings. </p>
412
+ * <note>
413
+ * <p>This operation cannot be used with fleets that don't support remote locations. Fleets
414
+ * can have multiple locations only if they reside in AWS Regions that support this
415
+ * feature (see <a>CreateFleet</a> for the complete list) and were created
416
+ * after the feature was released in March 2021.</p>
417
+ * </note>
418
+ * <p>To add fleet locations, specify the fleet to be updated and provide a list of one or
419
+ * more locations. </p>
420
+ * <p>If successful, this operation returns the list of added locations with their status set
421
+ * to <code>NEW</code>. GameLift initiates the process of starting an instance in each added
422
+ * location. You can track the status of each new location by monitoring location creation
423
+ * events using <a>DescribeFleetEvents</a>. Alternatively, you can poll location
424
+ * status by calling <a>DescribeFleetLocationAttributes</a>. After a location
425
+ * status becomes <code>ACTIVE</code>, you can adjust the location's capacity as needed
426
+ * with <a>UpdateFleetCapacity</a>.</p>
427
+ * <p>
428
+ * <b>Learn more</b>
429
+ * </p>
430
+ * <p>
431
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up fleets</a>
432
+ * </p>
433
+ * <p>
434
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
435
+ * </p>
436
+ * <p>
437
+ * <b>Related actions</b>
438
+ * </p>
439
+ * <p>
440
+ * <a>CreateFleetLocations</a> |
441
+ * <a>DescribeFleetLocationAttributes</a> |
442
+ * <a>DescribeFleetLocationCapacity</a> |
443
+ * <a>DescribeFleetLocationUtilization</a> |
444
+ * <a>DescribeFleetAttributes</a> |
445
+ * <a>DescribeFleetCapacity</a> |
446
+ * <a>DescribeFleetUtilization</a> |
447
+ * <a>UpdateFleetCapacity</a> |
448
+ * <a>StopFleetActions</a> |
449
+ * <a>DeleteFleetLocations</a> |
450
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
451
+ * </p>
452
+ */
453
+ createFleetLocations(args: CreateFleetLocationsCommandInput, options?: __HttpHandlerOptions): Promise<CreateFleetLocationsCommandOutput>;
454
+ createFleetLocations(args: CreateFleetLocationsCommandInput, cb: (err: any, data?: CreateFleetLocationsCommandOutput) => void): void;
455
+ createFleetLocations(args: CreateFleetLocationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateFleetLocationsCommandOutput) => void): void;
456
+ /**
457
+ * <p>
458
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
459
+ * </p>
460
+ * <p>Creates a GameLift FleetIQ game server group for managing game hosting on a collection of
461
+ * Amazon EC2 instances for game hosting. This operation creates the game server group,
462
+ * creates an Auto Scaling group in your AWS account, and establishes a link between the
463
+ * two groups. You can view the status of your game server groups in the GameLift console.
464
+ * Game server group metrics and events are emitted to Amazon CloudWatch.</p>
465
+ * <p>Before creating a new game server group, you must have the following: </p>
466
+ * <ul>
467
+ * <li>
468
+ * <p>An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances
469
+ * with your game server build. For more information, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html"> Launching an Instance from a Launch Template</a> in the
470
+ * <i>Amazon EC2 User Guide</i>. </p>
471
+ * </li>
472
+ * <li>
473
+ * <p>An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and
474
+ * interact with the Auto Scaling group. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create IAM roles for cross-service interaction</a> in the <i>GameLift FleetIQ Developer
475
+ * Guide</i>.</p>
476
+ * </li>
477
+ * </ul>
478
+ * <p>To create a new game server group, specify a unique group name, IAM role and Amazon EC2
479
+ * launch template, and provide a list of instance types that can be used in the group. You
480
+ * must also set initial maximum and minimum limits on the group's instance count. You can
481
+ * optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ
482
+ * metric.</p>
483
+ * <p>Once the game server group and corresponding Auto Scaling group are created, you have
484
+ * full access to change the Auto Scaling group's configuration as needed. Several
485
+ * properties that are set when creating a game server group, including maximum/minimum
486
+ * size and auto-scaling policy settings, must be updated directly in the Auto Scaling
487
+ * group. Keep in mind that some Auto Scaling group properties are periodically updated by
488
+ * GameLift FleetIQ as part of its balancing activities to optimize for availability and
489
+ * cost.</p>
490
+ * <p>
491
+ * <b>Learn more</b>
492
+ * </p>
493
+ * <p>
494
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
495
+ * </p>
496
+ *
497
+ * <p>
498
+ * <b>Related actions</b>
499
+ * </p>
500
+ * <p>
501
+ * <a>CreateGameServerGroup</a> |
502
+ * <a>ListGameServerGroups</a> |
503
+ * <a>DescribeGameServerGroup</a> |
504
+ * <a>UpdateGameServerGroup</a> |
505
+ * <a>DeleteGameServerGroup</a> |
506
+ * <a>ResumeGameServerGroup</a> |
507
+ * <a>SuspendGameServerGroup</a> |
508
+ * <a>DescribeGameServerInstances</a> |
509
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
510
+ * </p>
511
+ */
512
+ createGameServerGroup(args: CreateGameServerGroupCommandInput, options?: __HttpHandlerOptions): Promise<CreateGameServerGroupCommandOutput>;
513
+ createGameServerGroup(args: CreateGameServerGroupCommandInput, cb: (err: any, data?: CreateGameServerGroupCommandOutput) => void): void;
514
+ createGameServerGroup(args: CreateGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateGameServerGroupCommandOutput) => void): void;
515
+ /**
516
+ * <p>Creates a multiplayer game session for players in a specific fleet location. This
517
+ * operation prompts an available server process to start a game session and retrieves
518
+ * connection information for the new game session. As an alternative, consider using the
519
+ * GameLift game session placement feature with </p>
520
+ * <p>with <a>StartGameSessionPlacement</a>, which uses FleetIQ algorithms and
521
+ * queues to optimize the placement process.</p>
522
+ * <p>When creating a game session, you specify exactly where you want to place it and
523
+ * provide a set of game session configuration settings. The fleet must be in
524
+ * <code>ACTIVE</code> status before a game session can be created in it. </p>
525
+ * <p>This operation can be used in the following ways: </p>
526
+ * <ul>
527
+ * <li>
528
+ * <p>To create a game session on an instance in a fleet's home Region, provide a
529
+ * fleet or alias ID along with your game session configuration. </p>
530
+ * </li>
531
+ * <li>
532
+ * <p>To create a game session on an instance in a fleet's remote location, provide
533
+ * a fleet or alias ID and a location name, along with your game session
534
+ * configuration. </p>
535
+ * </li>
536
+ * </ul>
537
+ * <p>If successful, a workflow is initiated to start a new game session. A
538
+ * <code>GameSession</code> object is returned containing the game session
539
+ * configuration and status. When the status is <code>ACTIVE</code>, game session
540
+ * connection information is provided and player sessions can be created for the game
541
+ * session. By default, newly created game sessions are open to new players. You can
542
+ * restrict new player access by using <a>UpdateGameSession</a> to change the
543
+ * game session's player session creation policy.</p>
544
+ * <p>Game session logs are retained for all active game sessions for 14 days. To access the
545
+ * logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
546
+ * <p>
547
+ * <i>Available in GameLift Local.</i>
548
+ * </p>
549
+ * <p>
550
+ * <b>Learn more</b>
551
+ * </p>
552
+ * <p>
553
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>
554
+ * </p>
555
+ * <p>
556
+ * <b>Related actions</b>
557
+ * </p>
558
+ * <p>
559
+ * <a>CreateGameSession</a> |
560
+ * <a>DescribeGameSessions</a> |
561
+ * <a>DescribeGameSessionDetails</a> |
562
+ * <a>SearchGameSessions</a> |
563
+ * <a>UpdateGameSession</a> |
564
+ * <a>GetGameSessionLogUrl</a> |
565
+ * <a>StartGameSessionPlacement</a> |
566
+ * <a>DescribeGameSessionPlacement</a> |
567
+ * <a>StopGameSessionPlacement</a> |
568
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
569
+ * </p>
570
+ */
571
+ createGameSession(args: CreateGameSessionCommandInput, options?: __HttpHandlerOptions): Promise<CreateGameSessionCommandOutput>;
572
+ createGameSession(args: CreateGameSessionCommandInput, cb: (err: any, data?: CreateGameSessionCommandOutput) => void): void;
573
+ createGameSession(args: CreateGameSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateGameSessionCommandOutput) => void): void;
574
+ /**
575
+ * <p>Creates a placement queue that processes requests for new game sessions. A queue uses
576
+ * FleetIQ algorithms to determine the best placement locations and find an
577
+ * available game server there, then prompts the game server process to start a new game
578
+ * session. </p>
579
+ * <p>A game session queue is configured with a set of destinations (GameLift fleets or
580
+ * aliases), which determine the locations where the queue can place new game sessions.
581
+ * These destinations can span multiple fleet types (Spot and On-Demand), instance types,
582
+ * and AWS Regions. If the queue includes multi-location fleets, the queue is able to place
583
+ * game sessions in all of a fleet's remote locations. You can opt to filter out individual
584
+ * locations if needed.</p>
585
+ * <p>The queue configuration also determines how FleetIQ selects the best available placement
586
+ * for a new game session. Before searching for an available game server, FleetIQ first
587
+ * prioritizes the queue's destinations and locations, with the best placement locations on
588
+ * top. You can set up the queue to use the FleetIQ default prioritization or provide an
589
+ * alternate set of priorities.</p>
590
+ * <p>To create a new queue, provide a name, timeout value, and a list of destinations.
591
+ * Optionally, specify a sort configuration and/or a filter, and define a set of latency
592
+ * cap policies. You can also include the ARN for an Amazon Simple Notification Service
593
+ * (SNS) topic to receive notifications of game session placement activity. Notifications
594
+ * using SNS or CloudWatch events is the preferred way to track placement activity.</p>
595
+ * <p>If successful, a new <code>GameSessionQueue</code> object is returned with an assigned
596
+ * queue ARN. New game session requests, which are submitted to the queue with <a>StartGameSessionPlacement</a> or <a>StartMatchmaking</a>,
597
+ * reference a queue's name or ARN. </p>
598
+ * <p>
599
+ * <b>Learn more</b>
600
+ * </p>
601
+ * <p>
602
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-design.html">
603
+ * Design a game session queue</a>
604
+ * </p>
605
+ * <p>
606
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-creating.html">
607
+ * Create a game session queue</a>
608
+ * </p>
609
+ * <p>
610
+ * <b>Related actions</b>
611
+ * </p>
612
+ * <p>
613
+ * <a>CreateGameSessionQueue</a> |
614
+ * <a>DescribeGameSessionQueues</a> |
615
+ * <a>UpdateGameSessionQueue</a> |
616
+ * <a>DeleteGameSessionQueue</a> |
617
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
618
+ * </p>
619
+ */
620
+ createGameSessionQueue(args: CreateGameSessionQueueCommandInput, options?: __HttpHandlerOptions): Promise<CreateGameSessionQueueCommandOutput>;
621
+ createGameSessionQueue(args: CreateGameSessionQueueCommandInput, cb: (err: any, data?: CreateGameSessionQueueCommandOutput) => void): void;
622
+ createGameSessionQueue(args: CreateGameSessionQueueCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateGameSessionQueueCommandOutput) => void): void;
623
+ /**
624
+ * <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
625
+ * FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking
626
+ * configuration sets out rules for matching players and forming teams. If you're also
627
+ * using GameLift hosting, it defines how to start game sessions for each match. Your
628
+ * matchmaking system can use multiple configurations to handle different game scenarios.
629
+ * All matchmaking requests (<a>StartMatchmaking</a> or <a>StartMatchBackfill</a>) identify the matchmaking configuration to use and
630
+ * provide player attributes consistent with that configuration. </p>
631
+ * <p>To create a matchmaking configuration, you must provide the following: configuration
632
+ * name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how
633
+ * to evaluate players and find acceptable matches; whether player acceptance is required;
634
+ * and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift
635
+ * hosting, you also need to identify the game session queue to use when starting a game
636
+ * session for the match.</p>
637
+ * <p>In addition, you must set up an Amazon Simple Notification Service (SNS) topic to receive matchmaking notifications.
638
+ * Provide the topic ARN in the matchmaking configuration. An alternative method,
639
+ * continuously polling ticket status with <a>DescribeMatchmaking</a>, is only
640
+ * suitable for games in development with low matchmaking usage.</p>
641
+ * <p>
642
+ * <b>Learn more</b>
643
+ * </p>
644
+ * <p>
645
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">
646
+ * Design a FlexMatch matchmaker</a>
647
+ * </p>
648
+ * <p>
649
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
650
+ * Set up FlexMatch event notification</a>
651
+ * </p>
652
+ * <p>
653
+ * <b>Related actions</b>
654
+ * </p>
655
+ * <p>
656
+ * <a>CreateMatchmakingConfiguration</a> |
657
+ * <a>DescribeMatchmakingConfigurations</a> |
658
+ * <a>UpdateMatchmakingConfiguration</a> |
659
+ * <a>DeleteMatchmakingConfiguration</a> |
660
+ * <a>CreateMatchmakingRuleSet</a> |
661
+ * <a>DescribeMatchmakingRuleSets</a> |
662
+ * <a>ValidateMatchmakingRuleSet</a> |
663
+ * <a>DeleteMatchmakingRuleSet</a> |
664
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
665
+ * </p>
666
+ */
667
+ createMatchmakingConfiguration(args: CreateMatchmakingConfigurationCommandInput, options?: __HttpHandlerOptions): Promise<CreateMatchmakingConfigurationCommandOutput>;
668
+ createMatchmakingConfiguration(args: CreateMatchmakingConfigurationCommandInput, cb: (err: any, data?: CreateMatchmakingConfigurationCommandOutput) => void): void;
669
+ createMatchmakingConfiguration(args: CreateMatchmakingConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateMatchmakingConfigurationCommandOutput) => void): void;
670
+ /**
671
+ * <p>Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match
672
+ * to create, such as the number and size of teams. It also sets the parameters for
673
+ * acceptable player matches, such as minimum skill level or character type. A rule set is
674
+ * used by a <a>MatchmakingConfiguration</a>. </p>
675
+ * <p>To create a matchmaking rule set, provide unique rule set name and the rule set body
676
+ * in JSON format. Rule sets must be defined in the same Region as the matchmaking
677
+ * configuration they are used with.</p>
678
+ * <p>Since matchmaking rule sets cannot be edited, it is a good idea to check the rule
679
+ * set syntax using <a>ValidateMatchmakingRuleSet</a> before creating a new rule
680
+ * set.</p>
681
+ * <p>
682
+ * <b>Learn more</b>
683
+ * </p>
684
+ * <ul>
685
+ * <li>
686
+ * <p>
687
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build a rule
688
+ * set</a>
689
+ * </p>
690
+ * </li>
691
+ * <li>
692
+ * <p>
693
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">Design a
694
+ * matchmaker</a>
695
+ * </p>
696
+ * </li>
697
+ * <li>
698
+ * <p>
699
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html">Matchmaking with
700
+ * FlexMatch</a>
701
+ * </p>
702
+ * </li>
703
+ * </ul>
704
+ * <p>
705
+ * <b>Related actions</b>
706
+ * </p>
707
+ * <p>
708
+ * <a>CreateMatchmakingConfiguration</a> |
709
+ * <a>DescribeMatchmakingConfigurations</a> |
710
+ * <a>UpdateMatchmakingConfiguration</a> |
711
+ * <a>DeleteMatchmakingConfiguration</a> |
712
+ * <a>CreateMatchmakingRuleSet</a> |
713
+ * <a>DescribeMatchmakingRuleSets</a> |
714
+ * <a>ValidateMatchmakingRuleSet</a> |
715
+ * <a>DeleteMatchmakingRuleSet</a> |
716
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
717
+ * </p>
718
+ */
719
+ createMatchmakingRuleSet(args: CreateMatchmakingRuleSetCommandInput, options?: __HttpHandlerOptions): Promise<CreateMatchmakingRuleSetCommandOutput>;
720
+ createMatchmakingRuleSet(args: CreateMatchmakingRuleSetCommandInput, cb: (err: any, data?: CreateMatchmakingRuleSetCommandOutput) => void): void;
721
+ createMatchmakingRuleSet(args: CreateMatchmakingRuleSetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateMatchmakingRuleSetCommandOutput) => void): void;
722
+ /**
723
+ * <p>Reserves an open player slot in a game session for a player. New player sessions can be
724
+ * created in any game session with an open slot that is in <code>ACTIVE</code> status and
725
+ * has a player creation policy of <code>ACCEPT_ALL</code>. You can add a group of players
726
+ * to a game session with <a>CreatePlayerSessions</a>. </p>
727
+ * <p>To create a player session, specify a game session ID, player ID, and optionally a set of
728
+ * player data. </p>
729
+ * <p>If successful, a slot is reserved in the game session for the player and a new <a>PlayerSession</a> object is returned with a player session ID. The player
730
+ * references the player session ID when sending a connection request to the game session,
731
+ * and the game server can use it to validate the player reservation with the GameLift service. Player
732
+ * sessions cannot be updated. </p>
733
+ * <p>
734
+ * <i>Available in Amazon GameLift Local.</i>
735
+ * </p>
736
+ * <p>
737
+ * <b>Related actions</b>
738
+ * </p>
739
+ * <p>
740
+ * <a>CreatePlayerSession</a> |
741
+ * <a>CreatePlayerSessions</a> |
742
+ * <a>DescribePlayerSessions</a> |
743
+ * <a>StartGameSessionPlacement</a> |
744
+ * <a>DescribeGameSessionPlacement</a> |
745
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
746
+ * </p>
747
+ */
748
+ createPlayerSession(args: CreatePlayerSessionCommandInput, options?: __HttpHandlerOptions): Promise<CreatePlayerSessionCommandOutput>;
749
+ createPlayerSession(args: CreatePlayerSessionCommandInput, cb: (err: any, data?: CreatePlayerSessionCommandOutput) => void): void;
750
+ createPlayerSession(args: CreatePlayerSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreatePlayerSessionCommandOutput) => void): void;
751
+ /**
752
+ * <p>Reserves open slots in a game session for a group of players. New player sessions can be
753
+ * created in any game session with an open slot that is in <code>ACTIVE</code> status and
754
+ * has a player creation policy of <code>ACCEPT_ALL</code>. To add a single player to a
755
+ * game session, use <a>CreatePlayerSession</a>. </p>
756
+ * <p>To create player sessions, specify a game session ID and a list of player IDs. Optionally,
757
+ * provide a set of player data for each player ID. </p>
758
+ * <p>If successful, a slot is reserved in the game session for each player, and new <a>PlayerSession</a> objects are returned with player session IDs. Each player
759
+ * references their player session ID when sending a connection request to the game
760
+ * session, and the game server can use it to validate the player reservation with the
761
+ * GameLift service. Player sessions cannot be updated.</p>
762
+ * <p>
763
+ * <i>Available in Amazon GameLift Local.</i>
764
+ * </p>
765
+ * <p>
766
+ * <b>Related actions</b>
767
+ * </p>
768
+ * <p>
769
+ * <a>CreatePlayerSession</a> |
770
+ * <a>CreatePlayerSessions</a> |
771
+ * <a>DescribePlayerSessions</a> |
772
+ * <a>StartGameSessionPlacement</a> |
773
+ * <a>DescribeGameSessionPlacement</a> |
774
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
775
+ * </p>
776
+ */
777
+ createPlayerSessions(args: CreatePlayerSessionsCommandInput, options?: __HttpHandlerOptions): Promise<CreatePlayerSessionsCommandOutput>;
778
+ createPlayerSessions(args: CreatePlayerSessionsCommandInput, cb: (err: any, data?: CreatePlayerSessionsCommandOutput) => void): void;
779
+ createPlayerSessions(args: CreatePlayerSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreatePlayerSessionsCommandOutput) => void): void;
780
+ /**
781
+ * <p>Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that
782
+ * provide configuration settings and optional custom game logic for your game. The script
783
+ * is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is
784
+ * executed during an active game session. </p>
785
+ * <p>To create a new script record, specify a script name and provide the script file(s).
786
+ * The script files and all dependencies must be zipped into a single file. You can pull
787
+ * the zip file from either of these locations: </p>
788
+ * <ul>
789
+ * <li>
790
+ * <p>A locally available directory. Use the <i>ZipFile</i> parameter for this
791
+ * option.</p>
792
+ * </li>
793
+ * <li>
794
+ * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the
795
+ * <i>StorageLocation</i> parameter for this option. You'll need
796
+ * to have an Identity Access Management (IAM) role that allows the Amazon GameLift
797
+ * service to access your S3 bucket. </p>
798
+ * </li>
799
+ * </ul>
800
+ * <p>If the call is successful, a new script record is created with a unique script ID. If the
801
+ * script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket
802
+ * and the script record's storage location reflects this location. If the script file is provided
803
+ * as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.</p>
804
+ * <p>
805
+ * <b>Learn more</b>
806
+ * </p>
807
+ *
808
+ * <p>
809
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
810
+ * </p>
811
+ * <p>
812
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
813
+ * </p>
814
+ * <p>
815
+ * <b>Related actions</b>
816
+ * </p>
817
+ * <p>
818
+ * <a>CreateScript</a> |
819
+ * <a>ListScripts</a> |
820
+ * <a>DescribeScript</a> |
821
+ * <a>UpdateScript</a> |
822
+ * <a>DeleteScript</a> |
823
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
824
+ * </p>
825
+ */
826
+ createScript(args: CreateScriptCommandInput, options?: __HttpHandlerOptions): Promise<CreateScriptCommandOutput>;
827
+ createScript(args: CreateScriptCommandInput, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
828
+ createScript(args: CreateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
829
+ /**
830
+ * <p>Requests authorization to create or delete a peer connection between the VPC for
831
+ * your Amazon GameLift fleet and a virtual private cloud (VPC) in your AWS account. VPC peering enables the game
832
+ * servers on your fleet to communicate directly with other AWS resources. Once you've
833
+ * received authorization, call <a>CreateVpcPeeringConnection</a> to establish
834
+ * the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
835
+ * Fleets</a>.</p>
836
+ * <p>You can peer with VPCs that are owned by any AWS account you have access to,
837
+ * including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
838
+ * VPCs that are in different Regions.</p>
839
+ * <p>To request authorization to create a connection, call this operation from the AWS
840
+ * account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to
841
+ * enable your game servers to retrieve data from a DynamoDB table, use the account that
842
+ * manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC
843
+ * that you want to peer with, and (2) the ID of the AWS account that you use to manage
844
+ * Amazon GameLift. If successful, VPC peering is authorized for the specified VPC. </p>
845
+ * <p>To request authorization to delete a connection, call this operation from the AWS
846
+ * account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
847
+ * values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
848
+ * AWS account that you use to manage Amazon GameLift. </p>
849
+ * <p>The authorization remains valid for 24 hours unless it is canceled by a call to
850
+ * <a>DeleteVpcPeeringAuthorization</a>. You must create or delete the
851
+ * peering connection while the authorization is valid. </p>
852
+ * <p>
853
+ * <b>Related actions</b>
854
+ * </p>
855
+ * <p>
856
+ * <a>CreateVpcPeeringAuthorization</a> |
857
+ * <a>DescribeVpcPeeringAuthorizations</a> |
858
+ * <a>DeleteVpcPeeringAuthorization</a> |
859
+ * <a>CreateVpcPeeringConnection</a> |
860
+ * <a>DescribeVpcPeeringConnections</a> |
861
+ * <a>DeleteVpcPeeringConnection</a> |
862
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
863
+ * </p>
864
+ */
865
+ createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, options?: __HttpHandlerOptions): Promise<CreateVpcPeeringAuthorizationCommandOutput>;
866
+ createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
867
+ createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
868
+ /**
869
+ * <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC
870
+ * for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to
871
+ * communicate directly with other AWS resources. You can peer with VPCs in any AWS account
872
+ * that you have access to, including the account that you use to manage your Amazon GameLift
873
+ * fleets. You cannot peer with VPCs that are in different Regions. For more information,
874
+ * see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
875
+ * <p>Before calling this operation to establish the peering connection, you first need
876
+ * to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to
877
+ * peer with. Once the authorization for the specified VPC is issued, you have 24 hours to
878
+ * establish the connection. These two operations handle all tasks necessary to peer the
879
+ * two VPCs, including acceptance, updating routing tables, etc. </p>
880
+ * <p>To establish the connection, call this operation from the AWS account that is used
881
+ * to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet
882
+ * you want to be enable a VPC peering connection for; (2) The AWS account with the VPC
883
+ * that you want to peer with; and (3) The ID of the VPC you want to peer with. This
884
+ * operation is asynchronous. If successful, a <a>VpcPeeringConnection</a>
885
+ * request is created. You can use continuous polling to track the request's status using
886
+ * <a>DescribeVpcPeeringConnections</a>, or by monitoring fleet events for
887
+ * success or failure using <a>DescribeFleetEvents</a>. </p>
888
+ * <p>
889
+ * <b>Related actions</b>
890
+ * </p>
891
+ * <p>
892
+ * <a>CreateVpcPeeringAuthorization</a> |
893
+ * <a>DescribeVpcPeeringAuthorizations</a> |
894
+ * <a>DeleteVpcPeeringAuthorization</a> |
895
+ * <a>CreateVpcPeeringConnection</a> |
896
+ * <a>DescribeVpcPeeringConnections</a> |
897
+ * <a>DeleteVpcPeeringConnection</a> |
898
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
899
+ * </p>
900
+ */
901
+ createVpcPeeringConnection(args: CreateVpcPeeringConnectionCommandInput, options?: __HttpHandlerOptions): Promise<CreateVpcPeeringConnectionCommandOutput>;
902
+ createVpcPeeringConnection(args: CreateVpcPeeringConnectionCommandInput, cb: (err: any, data?: CreateVpcPeeringConnectionCommandOutput) => void): void;
903
+ createVpcPeeringConnection(args: CreateVpcPeeringConnectionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringConnectionCommandOutput) => void): void;
904
+ /**
905
+ * <p>Deletes an alias. This operation removes all record of the alias. Game clients
906
+ * attempting to access a server process using the deleted alias receive an error. To
907
+ * delete an alias, specify the alias ID to be deleted.</p>
908
+ * <p>
909
+ * <b>Related actions</b>
910
+ * </p>
911
+ * <p>
912
+ * <a>CreateAlias</a> |
913
+ * <a>ListAliases</a> |
914
+ * <a>DescribeAlias</a> |
915
+ * <a>UpdateAlias</a> |
916
+ * <a>DeleteAlias</a> |
917
+ * <a>ResolveAlias</a> |
918
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
919
+ * </p>
920
+ */
921
+ deleteAlias(args: DeleteAliasCommandInput, options?: __HttpHandlerOptions): Promise<DeleteAliasCommandOutput>;
922
+ deleteAlias(args: DeleteAliasCommandInput, cb: (err: any, data?: DeleteAliasCommandOutput) => void): void;
923
+ deleteAlias(args: DeleteAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteAliasCommandOutput) => void): void;
924
+ /**
925
+ * <p>Deletes a build. This operation permanently deletes the build resource and any uploaded
926
+ * build files. Deleting a build does not affect the status of any active fleets using the
927
+ * build, but you can no longer create new fleets with the deleted build.</p>
928
+ * <p>To delete a build, specify the build ID. </p>
929
+ * <p>
930
+ * <b>Learn more</b>
931
+ * </p>
932
+ * <p>
933
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">
934
+ * Upload a Custom Server Build</a>
935
+ * </p>
936
+ * <p>
937
+ * <b>Related actions</b>
938
+ * </p>
939
+ * <p>
940
+ * <a>CreateBuild</a> |
941
+ * <a>ListBuilds</a> |
942
+ * <a>DescribeBuild</a> |
943
+ * <a>UpdateBuild</a> |
944
+ * <a>DeleteBuild</a> |
945
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
946
+ * </p>
947
+ */
948
+ deleteBuild(args: DeleteBuildCommandInput, options?: __HttpHandlerOptions): Promise<DeleteBuildCommandOutput>;
949
+ deleteBuild(args: DeleteBuildCommandInput, cb: (err: any, data?: DeleteBuildCommandOutput) => void): void;
950
+ deleteBuild(args: DeleteBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteBuildCommandOutput) => void): void;
951
+ /**
952
+ * <p>Deletes all resources and information related a fleet. Any current fleet instances,
953
+ * including those in remote locations, are shut down. You don't need to call
954
+ * <code>DeleteFleetLocations</code> separately.</p>
955
+ * <note>
956
+ * <p>If the fleet being deleted has a VPC peering connection, you first need to get a
957
+ * valid authorization (good for 24 hours) by calling <a>CreateVpcPeeringAuthorization</a>. You do not need to explicitly delete
958
+ * the VPC peering connection--this is done as part of the delete fleet process.</p>
959
+ * </note>
960
+ * <p>To delete a fleet, specify the fleet ID to be terminated. During the deletion process
961
+ * the fleet status is changed to <code>DELETING</code>. When completed, the status
962
+ * switches to <code>TERMINATED</code> and the fleet event <code>FLEET_DELETED</code> is
963
+ * sent.</p>
964
+ * <p>
965
+ * <b>Learn more</b>
966
+ * </p>
967
+ * <p>
968
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift Fleets</a>
969
+ * </p>
970
+ * <p>
971
+ * <b>Related actions</b>
972
+ * </p>
973
+ * <p>
974
+ * <a>CreateFleetLocations</a> |
975
+ * <a>UpdateFleetAttributes</a> |
976
+ * <a>UpdateFleetCapacity</a> |
977
+ * <a>UpdateFleetPortSettings</a> |
978
+ * <a>UpdateRuntimeConfiguration</a> |
979
+ * <a>StopFleetActions</a> |
980
+ * <a>StartFleetActions</a> |
981
+ * <a>PutScalingPolicy</a> |
982
+ * <a>DeleteFleet</a> |
983
+ * <a>DeleteFleetLocations</a> |
984
+ * <a>DeleteScalingPolicy</a> |
985
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
986
+ * </p>
987
+ */
988
+ deleteFleet(args: DeleteFleetCommandInput, options?: __HttpHandlerOptions): Promise<DeleteFleetCommandOutput>;
989
+ deleteFleet(args: DeleteFleetCommandInput, cb: (err: any, data?: DeleteFleetCommandOutput) => void): void;
990
+ deleteFleet(args: DeleteFleetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteFleetCommandOutput) => void): void;
991
+ /**
992
+ * <p>Removes locations from a multi-location fleet. When deleting a location, all game
993
+ * server process and all instances that are still active in the location are shut down. </p>
994
+ * <p>To delete fleet locations, identify the fleet ID and provide a list of the locations
995
+ * to be deleted. </p>
996
+ * <p>If successful, GameLift sets the location status to <code>DELETING</code>, and begins
997
+ * to shut down existing server processes and terminate instances in each location being
998
+ * deleted. When completed, the location status changes to <code>TERMINATED</code>.</p>
999
+ * <p>
1000
+ * <b>Learn more</b>
1001
+ * </p>
1002
+ * <p>
1003
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
1004
+ * </p>
1005
+ * <p>
1006
+ * <b>Related actions</b>
1007
+ * </p>
1008
+ * <p>
1009
+ * <a>CreateFleetLocations</a> |
1010
+ * <a>DescribeFleetLocationAttributes</a> |
1011
+ * <a>DescribeFleetLocationCapacity</a> |
1012
+ * <a>DescribeFleetLocationUtilization</a> |
1013
+ * <a>DescribeFleetAttributes</a> |
1014
+ * <a>DescribeFleetCapacity</a> |
1015
+ * <a>DescribeFleetUtilization</a> |
1016
+ * <a>UpdateFleetCapacity</a> |
1017
+ * <a>StopFleetActions</a> |
1018
+ * <a>DeleteFleetLocations</a> |
1019
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1020
+ * </p>
1021
+ */
1022
+ deleteFleetLocations(args: DeleteFleetLocationsCommandInput, options?: __HttpHandlerOptions): Promise<DeleteFleetLocationsCommandOutput>;
1023
+ deleteFleetLocations(args: DeleteFleetLocationsCommandInput, cb: (err: any, data?: DeleteFleetLocationsCommandOutput) => void): void;
1024
+ deleteFleetLocations(args: DeleteFleetLocationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteFleetLocationsCommandOutput) => void): void;
1025
+ /**
1026
+ * <p>
1027
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
1028
+ * </p>
1029
+ * <p>Terminates a game server group and permanently deletes the game server group record.
1030
+ * You have several options for how these resources are impacted when deleting the game
1031
+ * server group. Depending on the type of delete operation selected, this operation might
1032
+ * affect these resources:</p>
1033
+ * <ul>
1034
+ * <li>
1035
+ * <p>The game server group</p>
1036
+ * </li>
1037
+ * <li>
1038
+ * <p>The corresponding Auto Scaling group</p>
1039
+ * </li>
1040
+ * <li>
1041
+ * <p>All game servers that are currently running in the group</p>
1042
+ * </li>
1043
+ * </ul>
1044
+ * <p>To delete a game server group, identify the game server group to delete and specify
1045
+ * the type of delete operation to initiate. Game server groups can only be deleted if they
1046
+ * are in <code>ACTIVE</code> or <code>ERROR</code> status.</p>
1047
+ * <p>If the delete request is successful, a series of operations are kicked off. The game
1048
+ * server group status is changed to <code>DELETE_SCHEDULED</code>, which prevents new game
1049
+ * servers from being registered and stops automatic scaling activity. Once all game
1050
+ * servers in the game server group are deregistered, GameLift FleetIQ can begin deleting resources.
1051
+ * If any of the delete operations fail, the game server group is placed in
1052
+ * <code>ERROR</code> status.</p>
1053
+ * <p>GameLift FleetIQ emits delete events to Amazon CloudWatch.</p>
1054
+ * <p>
1055
+ * <b>Learn more</b>
1056
+ * </p>
1057
+ * <p>
1058
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
1059
+ * </p>
1060
+ * <p>
1061
+ * <b>Related actions</b>
1062
+ * </p>
1063
+ * <p>
1064
+ * <a>CreateGameServerGroup</a> |
1065
+ * <a>ListGameServerGroups</a> |
1066
+ * <a>DescribeGameServerGroup</a> |
1067
+ * <a>UpdateGameServerGroup</a> |
1068
+ * <a>DeleteGameServerGroup</a> |
1069
+ * <a>ResumeGameServerGroup</a> |
1070
+ * <a>SuspendGameServerGroup</a> |
1071
+ * <a>DescribeGameServerInstances</a> |
1072
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
1073
+ * </p>
1074
+ */
1075
+ deleteGameServerGroup(args: DeleteGameServerGroupCommandInput, options?: __HttpHandlerOptions): Promise<DeleteGameServerGroupCommandOutput>;
1076
+ deleteGameServerGroup(args: DeleteGameServerGroupCommandInput, cb: (err: any, data?: DeleteGameServerGroupCommandOutput) => void): void;
1077
+ deleteGameServerGroup(args: DeleteGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteGameServerGroupCommandOutput) => void): void;
1078
+ /**
1079
+ * <p>Deletes a game session queue. Once a queue is successfully deleted, unfulfilled <a>StartGameSessionPlacement</a> requests that reference the queue will fail.
1080
+ * To delete a queue, specify the queue name.</p>
1081
+ * <p>
1082
+ * <b>Learn more</b>
1083
+ * </p>
1084
+ * <p>
1085
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">
1086
+ * Using Multi-Region Queues</a>
1087
+ * </p>
1088
+ * <p>
1089
+ * <b>Related actions</b>
1090
+ * </p>
1091
+ * <p>
1092
+ * <a>CreateGameSessionQueue</a> |
1093
+ * <a>DescribeGameSessionQueues</a> |
1094
+ * <a>UpdateGameSessionQueue</a> |
1095
+ * <a>DeleteGameSessionQueue</a> |
1096
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1097
+ * </p>
1098
+ */
1099
+ deleteGameSessionQueue(args: DeleteGameSessionQueueCommandInput, options?: __HttpHandlerOptions): Promise<DeleteGameSessionQueueCommandOutput>;
1100
+ deleteGameSessionQueue(args: DeleteGameSessionQueueCommandInput, cb: (err: any, data?: DeleteGameSessionQueueCommandOutput) => void): void;
1101
+ deleteGameSessionQueue(args: DeleteGameSessionQueueCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteGameSessionQueueCommandOutput) => void): void;
1102
+ /**
1103
+ * <p>Permanently removes a FlexMatch matchmaking configuration. To delete, specify the
1104
+ * configuration name. A matchmaking configuration cannot be deleted if it is being used in
1105
+ * any active matchmaking tickets.</p>
1106
+ * <p>
1107
+ * <b>Related actions</b>
1108
+ * </p>
1109
+ * <p>
1110
+ * <a>CreateMatchmakingConfiguration</a> |
1111
+ * <a>DescribeMatchmakingConfigurations</a> |
1112
+ * <a>UpdateMatchmakingConfiguration</a> |
1113
+ * <a>DeleteMatchmakingConfiguration</a> |
1114
+ * <a>CreateMatchmakingRuleSet</a> |
1115
+ * <a>DescribeMatchmakingRuleSets</a> |
1116
+ * <a>ValidateMatchmakingRuleSet</a> |
1117
+ * <a>DeleteMatchmakingRuleSet</a> |
1118
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1119
+ * </p>
1120
+ */
1121
+ deleteMatchmakingConfiguration(args: DeleteMatchmakingConfigurationCommandInput, options?: __HttpHandlerOptions): Promise<DeleteMatchmakingConfigurationCommandOutput>;
1122
+ deleteMatchmakingConfiguration(args: DeleteMatchmakingConfigurationCommandInput, cb: (err: any, data?: DeleteMatchmakingConfigurationCommandOutput) => void): void;
1123
+ deleteMatchmakingConfiguration(args: DeleteMatchmakingConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteMatchmakingConfigurationCommandOutput) => void): void;
1124
+ /**
1125
+ * <p>Deletes an existing matchmaking rule set. To delete the rule set, provide the rule
1126
+ * set name. Rule sets cannot be deleted if they are currently being used by a matchmaking
1127
+ * configuration. </p>
1128
+ * <p>
1129
+ * <b>Learn more</b>
1130
+ * </p>
1131
+ * <ul>
1132
+ * <li>
1133
+ * <p>
1134
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build a rule
1135
+ * set</a>
1136
+ * </p>
1137
+ * </li>
1138
+ * </ul>
1139
+ * <p>
1140
+ * <b>Related actions</b>
1141
+ * </p>
1142
+ * <p>
1143
+ * <a>CreateMatchmakingConfiguration</a> |
1144
+ * <a>DescribeMatchmakingConfigurations</a> |
1145
+ * <a>UpdateMatchmakingConfiguration</a> |
1146
+ * <a>DeleteMatchmakingConfiguration</a> |
1147
+ * <a>CreateMatchmakingRuleSet</a> |
1148
+ * <a>DescribeMatchmakingRuleSets</a> |
1149
+ * <a>ValidateMatchmakingRuleSet</a> |
1150
+ * <a>DeleteMatchmakingRuleSet</a> |
1151
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1152
+ * </p>
1153
+ */
1154
+ deleteMatchmakingRuleSet(args: DeleteMatchmakingRuleSetCommandInput, options?: __HttpHandlerOptions): Promise<DeleteMatchmakingRuleSetCommandOutput>;
1155
+ deleteMatchmakingRuleSet(args: DeleteMatchmakingRuleSetCommandInput, cb: (err: any, data?: DeleteMatchmakingRuleSetCommandOutput) => void): void;
1156
+ deleteMatchmakingRuleSet(args: DeleteMatchmakingRuleSetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteMatchmakingRuleSetCommandOutput) => void): void;
1157
+ /**
1158
+ * <p>Deletes a fleet scaling policy. Once deleted, the policy is no longer in
1159
+ * force and GameLift removes all record of it. To delete a scaling policy, specify both the scaling
1160
+ * policy name and the fleet ID it is associated with.</p>
1161
+ * <p>To temporarily suspend scaling policies, call <a>StopFleetActions</a>.
1162
+ * This operation suspends all policies for the fleet.</p>
1163
+ * <p>
1164
+ * <b>Related actions</b>
1165
+ * </p>
1166
+ * <p>
1167
+ * <a>DescribeFleetCapacity</a> |
1168
+ * <a>UpdateFleetCapacity</a> |
1169
+ * <a>DescribeEC2InstanceLimits</a> |
1170
+ * <a>PutScalingPolicy</a> |
1171
+ * <a>DescribeScalingPolicies</a> |
1172
+ * <a>DeleteScalingPolicy</a> |
1173
+ * <a>StopFleetActions</a> |
1174
+ * <a>StartFleetActions</a> |
1175
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1176
+ * </p>
1177
+ */
1178
+ deleteScalingPolicy(args: DeleteScalingPolicyCommandInput, options?: __HttpHandlerOptions): Promise<DeleteScalingPolicyCommandOutput>;
1179
+ deleteScalingPolicy(args: DeleteScalingPolicyCommandInput, cb: (err: any, data?: DeleteScalingPolicyCommandOutput) => void): void;
1180
+ deleteScalingPolicy(args: DeleteScalingPolicyCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteScalingPolicyCommandOutput) => void): void;
1181
+ /**
1182
+ * <p>Deletes a Realtime script. This operation permanently deletes the script record. If
1183
+ * script files were uploaded, they are also deleted (files stored in an S3 bucket are not
1184
+ * deleted). </p>
1185
+ * <p>To delete a script, specify the script ID. Before deleting a script, be sure to
1186
+ * terminate all fleets that are deployed with the script being deleted. Fleet instances
1187
+ * periodically check for script updates, and if the script record no longer exists, the
1188
+ * instance will go into an error state and be unable to host game sessions.</p>
1189
+ * <p>
1190
+ * <b>Learn more</b>
1191
+ * </p>
1192
+ * <p>
1193
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
1194
+ * </p>
1195
+ * <p>
1196
+ * <b>Related actions</b>
1197
+ * </p>
1198
+ * <p>
1199
+ * <a>CreateScript</a> |
1200
+ * <a>ListScripts</a> |
1201
+ * <a>DescribeScript</a> |
1202
+ * <a>UpdateScript</a> |
1203
+ * <a>DeleteScript</a> |
1204
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1205
+ * </p>
1206
+ */
1207
+ deleteScript(args: DeleteScriptCommandInput, options?: __HttpHandlerOptions): Promise<DeleteScriptCommandOutput>;
1208
+ deleteScript(args: DeleteScriptCommandInput, cb: (err: any, data?: DeleteScriptCommandOutput) => void): void;
1209
+ deleteScript(args: DeleteScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteScriptCommandOutput) => void): void;
1210
+ /**
1211
+ * <p>Cancels a pending VPC peering authorization for the specified VPC. If you need to
1212
+ * delete an existing VPC peering connection, call <a>DeleteVpcPeeringConnection</a>. </p>
1213
+ * <p>
1214
+ * <b>Related actions</b>
1215
+ * </p>
1216
+ * <p>
1217
+ * <a>CreateVpcPeeringAuthorization</a> |
1218
+ * <a>DescribeVpcPeeringAuthorizations</a> |
1219
+ * <a>DeleteVpcPeeringAuthorization</a> |
1220
+ * <a>CreateVpcPeeringConnection</a> |
1221
+ * <a>DescribeVpcPeeringConnections</a> |
1222
+ * <a>DeleteVpcPeeringConnection</a> |
1223
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1224
+ * </p>
1225
+ */
1226
+ deleteVpcPeeringAuthorization(args: DeleteVpcPeeringAuthorizationCommandInput, options?: __HttpHandlerOptions): Promise<DeleteVpcPeeringAuthorizationCommandOutput>;
1227
+ deleteVpcPeeringAuthorization(args: DeleteVpcPeeringAuthorizationCommandInput, cb: (err: any, data?: DeleteVpcPeeringAuthorizationCommandOutput) => void): void;
1228
+ deleteVpcPeeringAuthorization(args: DeleteVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteVpcPeeringAuthorizationCommandOutput) => void): void;
1229
+ /**
1230
+ * <p>Removes a VPC peering connection. To delete the connection, you must have a valid
1231
+ * authorization for the VPC peering connection that you want to delete. You can check for
1232
+ * an authorization by calling <a>DescribeVpcPeeringAuthorizations</a> or
1233
+ * request a new one using <a>CreateVpcPeeringAuthorization</a>. </p>
1234
+ * <p>Once a valid authorization exists, call this operation from the AWS account that is
1235
+ * used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection
1236
+ * ID and fleet ID. If successful, the connection is removed. </p>
1237
+ * <p>
1238
+ * <b>Related actions</b>
1239
+ * </p>
1240
+ * <p>
1241
+ * <a>CreateVpcPeeringAuthorization</a> |
1242
+ * <a>DescribeVpcPeeringAuthorizations</a> |
1243
+ * <a>DeleteVpcPeeringAuthorization</a> |
1244
+ * <a>CreateVpcPeeringConnection</a> |
1245
+ * <a>DescribeVpcPeeringConnections</a> |
1246
+ * <a>DeleteVpcPeeringConnection</a> |
1247
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1248
+ * </p>
1249
+ */
1250
+ deleteVpcPeeringConnection(args: DeleteVpcPeeringConnectionCommandInput, options?: __HttpHandlerOptions): Promise<DeleteVpcPeeringConnectionCommandOutput>;
1251
+ deleteVpcPeeringConnection(args: DeleteVpcPeeringConnectionCommandInput, cb: (err: any, data?: DeleteVpcPeeringConnectionCommandOutput) => void): void;
1252
+ deleteVpcPeeringConnection(args: DeleteVpcPeeringConnectionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteVpcPeeringConnectionCommandOutput) => void): void;
1253
+ /**
1254
+ * <p>
1255
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
1256
+ * </p>
1257
+ * <p>Removes the game server from a game server group. As a result of this operation, the
1258
+ * deregistered game server can no longer be claimed and will not be returned in a list of
1259
+ * active game servers. </p>
1260
+ * <p>To deregister a game server, specify the game server group and game server ID. If
1261
+ * successful, this operation emits a CloudWatch event with termination timestamp and
1262
+ * reason.</p>
1263
+ * <p>
1264
+ * <b>Learn more</b>
1265
+ * </p>
1266
+ * <p>
1267
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
1268
+ * </p>
1269
+ * <p>
1270
+ * <b>Related actions</b>
1271
+ * </p>
1272
+ * <p>
1273
+ * <a>RegisterGameServer</a> |
1274
+ * <a>ListGameServers</a> |
1275
+ * <a>ClaimGameServer</a> |
1276
+ * <a>DescribeGameServer</a> |
1277
+ * <a>UpdateGameServer</a> |
1278
+ * <a>DeregisterGameServer</a> |
1279
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
1280
+ * </p>
1281
+ */
1282
+ deregisterGameServer(args: DeregisterGameServerCommandInput, options?: __HttpHandlerOptions): Promise<DeregisterGameServerCommandOutput>;
1283
+ deregisterGameServer(args: DeregisterGameServerCommandInput, cb: (err: any, data?: DeregisterGameServerCommandOutput) => void): void;
1284
+ deregisterGameServer(args: DeregisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeregisterGameServerCommandOutput) => void): void;
1285
+ /**
1286
+ * <p>Retrieves properties for an alias. This operation returns all alias metadata and
1287
+ * settings. To get an alias's target fleet ID only, use <code>ResolveAlias</code>. </p>
1288
+ * <p>To get alias properties, specify the alias ID. If successful, the requested alias
1289
+ * record is returned.</p>
1290
+ * <p>
1291
+ * <b>Related actions</b>
1292
+ * </p>
1293
+ * <p>
1294
+ * <a>CreateAlias</a> |
1295
+ * <a>ListAliases</a> |
1296
+ * <a>DescribeAlias</a> |
1297
+ * <a>UpdateAlias</a> |
1298
+ * <a>DeleteAlias</a> |
1299
+ * <a>ResolveAlias</a> |
1300
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1301
+ * </p>
1302
+ */
1303
+ describeAlias(args: DescribeAliasCommandInput, options?: __HttpHandlerOptions): Promise<DescribeAliasCommandOutput>;
1304
+ describeAlias(args: DescribeAliasCommandInput, cb: (err: any, data?: DescribeAliasCommandOutput) => void): void;
1305
+ describeAlias(args: DescribeAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeAliasCommandOutput) => void): void;
1306
+ /**
1307
+ * <p>Retrieves properties for a custom game build. To request a build resource, specify a
1308
+ * build ID. If successful, an object containing the build properties is returned.</p>
1309
+ * <p>
1310
+ * <b>Learn more</b>
1311
+ * </p>
1312
+ * <p>
1313
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">
1314
+ * Upload a Custom Server Build</a>
1315
+ * </p>
1316
+ * <p>
1317
+ * <b>Related actions</b>
1318
+ * </p>
1319
+ * <p>
1320
+ * <a>CreateBuild</a> |
1321
+ * <a>ListBuilds</a> |
1322
+ * <a>DescribeBuild</a> |
1323
+ * <a>UpdateBuild</a> |
1324
+ * <a>DeleteBuild</a> |
1325
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1326
+ * </p>
1327
+ */
1328
+ describeBuild(args: DescribeBuildCommandInput, options?: __HttpHandlerOptions): Promise<DescribeBuildCommandOutput>;
1329
+ describeBuild(args: DescribeBuildCommandInput, cb: (err: any, data?: DescribeBuildCommandOutput) => void): void;
1330
+ describeBuild(args: DescribeBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeBuildCommandOutput) => void): void;
1331
+ /**
1332
+ * <p>The GameLift service limits and current utilization for an AWS Region or location.
1333
+ * Instance limits control the number of instances, per instance type, per location, that
1334
+ * your AWS account can use. Learn more at <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>. The information
1335
+ * returned includes the maximum number of instances allowed and your account's current
1336
+ * usage across all fleets. This information can affect your ability to scale your GameLift
1337
+ * fleets. You can request a limit increase for your account by using the <b>Service limits</b> page in the GameLift console.</p>
1338
+ * <p>Instance limits differ based on whether the instances are deployed in a fleet's home
1339
+ * Region or in a remote location. For remote locations, limits also differ based on the
1340
+ * combination of home Region and remote location. All requests must specify an AWS Region
1341
+ * (either explicitly or as your default settings). To get the limit for a remote location,
1342
+ * you must also specify the location. For example, the following requests all return
1343
+ * different results: </p>
1344
+ * <ul>
1345
+ * <li>
1346
+ * <p>Request specifies the Region <code>ap-northeast-1</code> with no location. The
1347
+ * result is limits and usage data on all instance types that are deployed in
1348
+ * <code>us-east-2</code>, by all of the fleets that reside in
1349
+ * <code>ap-northeast-1</code>. </p>
1350
+ * </li>
1351
+ * <li>
1352
+ * <p>Request specifies the Region <code>us-east-1</code> with location
1353
+ * <code>ca-central-1</code>. The result is limits and usage data on all
1354
+ * instance types that are deployed in <code>ca-central-1</code>, by all of the
1355
+ * fleets that reside in <code>us-east-2</code>. These limits do not affect fleets
1356
+ * in any other Regions that deploy instances to <code>ca-central-1</code>.</p>
1357
+ * </li>
1358
+ * <li>
1359
+ * <p>Request specifies the Region <code>eu-west-1</code> with location
1360
+ * <code>ca-central-1</code>. The result is limits and usage data on all
1361
+ * instance types that are deployed in <code>ca-central-1</code>, by all of the
1362
+ * fleets that reside in <code>eu-west-1</code>.</p>
1363
+ * </li>
1364
+ * </ul>
1365
+ * <p>This operation can be used in the following ways:</p>
1366
+ * <ul>
1367
+ * <li>
1368
+ * <p>To get limit and usage data for all instance types that are deployed in an AWS
1369
+ * Region by fleets that reside in the same Region: Specify the Region only.
1370
+ * Optionally, specify a single instance type to retrieve information for.</p>
1371
+ * </li>
1372
+ * <li>
1373
+ * <p>To get limit and usage data for all instance types that are deployed to a
1374
+ * remote location by fleets that reside in different AWS Region: Provide both the
1375
+ * AWS Region and the remote location. Optionally, specify a single instance type
1376
+ * to retrieve information for.</p>
1377
+ * </li>
1378
+ * </ul>
1379
+ * <p>If successful, an <code>EC2InstanceLimits</code> object is returned with limits and
1380
+ * usage data for each requested instance type.</p>
1381
+ * <p>
1382
+ * <b>Learn more</b>
1383
+ * </p>
1384
+ * <p>
1385
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
1386
+ * </p>
1387
+ *
1388
+ * <p>
1389
+ * <b>Related actions</b>
1390
+ * </p>
1391
+ * <p>
1392
+ * <a>CreateFleet</a> |
1393
+ * <a>UpdateFleetCapacity</a> |
1394
+ * <a>PutScalingPolicy</a> |
1395
+ * <a>DescribeEC2InstanceLimits</a> |
1396
+ * <a>DescribeFleetAttributes</a> |
1397
+ * <a>DescribeFleetLocationAttributes</a> |
1398
+ * <a>UpdateFleetAttributes</a> |
1399
+ * <a>StopFleetActions</a> |
1400
+ * <a>DeleteFleet</a> |
1401
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1402
+ * </p>
1403
+ */
1404
+ describeEC2InstanceLimits(args: DescribeEC2InstanceLimitsCommandInput, options?: __HttpHandlerOptions): Promise<DescribeEC2InstanceLimitsCommandOutput>;
1405
+ describeEC2InstanceLimits(args: DescribeEC2InstanceLimitsCommandInput, cb: (err: any, data?: DescribeEC2InstanceLimitsCommandOutput) => void): void;
1406
+ describeEC2InstanceLimits(args: DescribeEC2InstanceLimitsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeEC2InstanceLimitsCommandOutput) => void): void;
1407
+ /**
1408
+ * <p>Retrieves core fleet-wide properties, including the computing hardware and deployment
1409
+ * configuration for all instances in the fleet.</p>
1410
+ * <p>This operation can be used in the following ways: </p>
1411
+ * <ul>
1412
+ * <li>
1413
+ * <p>To get attributes for one or more specific fleets, provide a list of fleet IDs
1414
+ * or fleet ARNs. </p>
1415
+ * </li>
1416
+ * <li>
1417
+ * <p>To get attributes for all fleets, do not provide a fleet identifier. </p>
1418
+ * </li>
1419
+ * </ul>
1420
+ * <p>When requesting attributes for multiple fleets, use the pagination parameters to
1421
+ * retrieve results as a set of sequential pages. </p>
1422
+ * <p>If successful, a <code>FleetAttributes</code> object is returned for each fleet
1423
+ * requested, unless the fleet identifier is not found. </p>
1424
+ * <note>
1425
+ * <p>Some API operations limit the number of fleet IDs that allowed in one request. If a
1426
+ * request exceeds this limit, the request fails and the error message contains the
1427
+ * maximum allowed number.</p>
1428
+ * </note>
1429
+ * <p>
1430
+ * <b>Learn more</b>
1431
+ * </p>
1432
+ * <p>
1433
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
1434
+ * </p>
1435
+ * <p>
1436
+ * <b>Related actions</b>
1437
+ * </p>
1438
+ * <p>
1439
+ * <a>ListFleets</a> |
1440
+ * <a>DescribeEC2InstanceLimits</a> |
1441
+ * <a>DescribeFleetAttributes</a> |
1442
+ * <a>DescribeFleetCapacity</a> |
1443
+ * <a>DescribeFleetEvents</a> |
1444
+ * <a>DescribeFleetLocationAttributes</a> |
1445
+ * <a>DescribeFleetPortSettings</a> |
1446
+ * <a>DescribeFleetUtilization</a> |
1447
+ * <a>DescribeRuntimeConfiguration</a> |
1448
+ * <a>DescribeScalingPolicies</a> |
1449
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1450
+ * </p>
1451
+ */
1452
+ describeFleetAttributes(args: DescribeFleetAttributesCommandInput, options?: __HttpHandlerOptions): Promise<DescribeFleetAttributesCommandOutput>;
1453
+ describeFleetAttributes(args: DescribeFleetAttributesCommandInput, cb: (err: any, data?: DescribeFleetAttributesCommandOutput) => void): void;
1454
+ describeFleetAttributes(args: DescribeFleetAttributesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetAttributesCommandOutput) => void): void;
1455
+ /**
1456
+ * <p>Retrieves the resource capacity settings for one or more fleets. The data returned
1457
+ * includes the current fleet capacity (number of EC2 instances), and settings that can
1458
+ * control how capacity scaling. For fleets with remote locations, this operation retrieves
1459
+ * data for the fleet's home Region only. See <a>DescribeFleetLocationCapacity</a> to get capacity settings for a fleet's remote locations.</p>
1460
+ * <p>This operation can be used in the following ways: </p>
1461
+ * <ul>
1462
+ * <li>
1463
+ * <p>To get capacity data for one or more specific fleets, provide a list of fleet
1464
+ * IDs or fleet ARNs. </p>
1465
+ * </li>
1466
+ * <li>
1467
+ * <p>To get capacity data for all fleets, do not provide a fleet identifier. </p>
1468
+ * </li>
1469
+ * </ul>
1470
+ * <p>When requesting multiple fleets, use the pagination parameters to retrieve results as
1471
+ * a set of sequential pages. </p>
1472
+ * <p>If successful, a <a>FleetCapacity</a> object is returned for each requested
1473
+ * fleet ID. Each FleetCapacity object includes a <code>Location</code> property, which is
1474
+ * set to the fleet's home Region. When a list of fleet IDs is provided, attribute objects
1475
+ * are returned only for fleets that currently exist.</p>
1476
+ * <note>
1477
+ * <p>Some API operations may limit the number of fleet IDs that are allowed in one
1478
+ * request. If a request exceeds this limit, the request fails and the error message
1479
+ * includes the maximum allowed.</p>
1480
+ * </note>
1481
+ * <p>
1482
+ * <b>Learn more</b>
1483
+ * </p>
1484
+ * <p>
1485
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
1486
+ * </p>
1487
+ * <p>
1488
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift metrics for fleets</a>
1489
+ * </p>
1490
+ * <p>
1491
+ * <b>Related actions</b>
1492
+ * </p>
1493
+ * <p>
1494
+ * <a>ListFleets</a> |
1495
+ * <a>DescribeEC2InstanceLimits</a> |
1496
+ * <a>DescribeFleetAttributes</a> |
1497
+ * <a>DescribeFleetCapacity</a> |
1498
+ * <a>DescribeFleetEvents</a> |
1499
+ * <a>DescribeFleetLocationAttributes</a> |
1500
+ * <a>DescribeFleetPortSettings</a> |
1501
+ * <a>DescribeFleetUtilization</a> |
1502
+ * <a>DescribeRuntimeConfiguration</a> |
1503
+ * <a>DescribeScalingPolicies</a> |
1504
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1505
+ * </p>
1506
+ */
1507
+ describeFleetCapacity(args: DescribeFleetCapacityCommandInput, options?: __HttpHandlerOptions): Promise<DescribeFleetCapacityCommandOutput>;
1508
+ describeFleetCapacity(args: DescribeFleetCapacityCommandInput, cb: (err: any, data?: DescribeFleetCapacityCommandOutput) => void): void;
1509
+ describeFleetCapacity(args: DescribeFleetCapacityCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetCapacityCommandOutput) => void): void;
1510
+ /**
1511
+ * <p>Retrieves entries from a fleet's event log. Fleet events are initiated by changes in
1512
+ * status, such as during fleet creation and termination, changes in capacity, etc. If a
1513
+ * fleet has multiple locations, events are also initiated by changes to status and
1514
+ * capacity in remote locations. </p>
1515
+ * <p>You can specify a time range to limit the result set. Use the pagination parameters to
1516
+ * retrieve results as a set of sequential pages. </p>
1517
+ * <p>If successful, a collection of event log entries matching the request are
1518
+ * returned.</p>
1519
+ * <p>
1520
+ * <b>Learn more</b>
1521
+ * </p>
1522
+ * <p>
1523
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
1524
+ * </p>
1525
+ * <p>
1526
+ * <b>Related actions</b>
1527
+ * </p>
1528
+ * <p>
1529
+ * <a>ListFleets</a> |
1530
+ * <a>DescribeEC2InstanceLimits</a> |
1531
+ * <a>DescribeFleetAttributes</a> |
1532
+ * <a>DescribeFleetCapacity</a> |
1533
+ * <a>DescribeFleetEvents</a> |
1534
+ * <a>DescribeFleetLocationAttributes</a> |
1535
+ * <a>DescribeFleetPortSettings</a> |
1536
+ * <a>DescribeFleetUtilization</a> |
1537
+ * <a>DescribeRuntimeConfiguration</a> |
1538
+ * <a>DescribeScalingPolicies</a> |
1539
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1540
+ * </p>
1541
+ */
1542
+ describeFleetEvents(args: DescribeFleetEventsCommandInput, options?: __HttpHandlerOptions): Promise<DescribeFleetEventsCommandOutput>;
1543
+ describeFleetEvents(args: DescribeFleetEventsCommandInput, cb: (err: any, data?: DescribeFleetEventsCommandOutput) => void): void;
1544
+ describeFleetEvents(args: DescribeFleetEventsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetEventsCommandOutput) => void): void;
1545
+ /**
1546
+ * <p>Retrieves information on a fleet's remote locations, including life-cycle status and
1547
+ * any suspended fleet activity. </p>
1548
+ * <p>This operation can be used in the following ways: </p>
1549
+ * <ul>
1550
+ * <li>
1551
+ * <p>To get data for specific locations, provide a fleet identifier and a list of
1552
+ * locations. Location data is returned in the order that it is requested. </p>
1553
+ * </li>
1554
+ * <li>
1555
+ * <p>To get data for all locations, provide a fleet identifier only. Location data
1556
+ * is returned in no particular order. </p>
1557
+ * </li>
1558
+ * </ul>
1559
+ * <p>When requesting attributes for multiple locations, use the pagination parameters to
1560
+ * retrieve results as a set of sequential pages. </p>
1561
+ * <p>If successful, a <code>LocationAttributes</code> object is returned for each requested
1562
+ * location. If the fleet does not have a requested location, no information is returned.
1563
+ * This operation does not return the home Region. To get information on a fleet's home
1564
+ * Region, call <code>DescribeFleetAttributes</code>.</p>
1565
+ * <p>
1566
+ * <b>Learn more</b>
1567
+ * </p>
1568
+ * <p>
1569
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
1570
+ * </p>
1571
+ * <p>
1572
+ * <b>Related actions</b>
1573
+ * </p>
1574
+ * <p>
1575
+ * <a>CreateFleetLocations</a> |
1576
+ * <a>DescribeFleetLocationAttributes</a> |
1577
+ * <a>DescribeFleetLocationCapacity</a> |
1578
+ * <a>DescribeFleetLocationUtilization</a> |
1579
+ * <a>DescribeFleetAttributes</a> |
1580
+ * <a>DescribeFleetCapacity</a> |
1581
+ * <a>DescribeFleetUtilization</a> |
1582
+ * <a>UpdateFleetCapacity</a> |
1583
+ * <a>StopFleetActions</a> |
1584
+ * <a>DeleteFleetLocations</a> |
1585
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1586
+ * </p>
1587
+ */
1588
+ describeFleetLocationAttributes(args: DescribeFleetLocationAttributesCommandInput, options?: __HttpHandlerOptions): Promise<DescribeFleetLocationAttributesCommandOutput>;
1589
+ describeFleetLocationAttributes(args: DescribeFleetLocationAttributesCommandInput, cb: (err: any, data?: DescribeFleetLocationAttributesCommandOutput) => void): void;
1590
+ describeFleetLocationAttributes(args: DescribeFleetLocationAttributesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetLocationAttributesCommandOutput) => void): void;
1591
+ /**
1592
+ * <p>Retrieves the resource capacity settings for a fleet location. The data returned
1593
+ * includes the current capacity (number of EC2 instances) and some scaling settings for
1594
+ * the requested fleet location. Use this operation to retrieve capacity information for a
1595
+ * fleet's remote location or home Region (you can also retrieve home Region capacity by
1596
+ * calling <code>DescribeFleetCapacity</code>).</p>
1597
+ * <p>To retrieve capacity data, identify a fleet and location. </p>
1598
+ * <p>If successful, a <code>FleetCapacity</code> object is returned for the requested fleet
1599
+ * location. </p>
1600
+ * <p>
1601
+ * <b>Learn more</b>
1602
+ * </p>
1603
+ * <p>
1604
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
1605
+ * </p>
1606
+ * <p>
1607
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift metrics for fleets</a>
1608
+ * </p>
1609
+ * <p>
1610
+ * <b>Related actions</b>
1611
+ * </p>
1612
+ * <p>
1613
+ * <a>CreateFleetLocations</a> |
1614
+ * <a>DescribeFleetLocationAttributes</a> |
1615
+ * <a>DescribeFleetLocationCapacity</a> |
1616
+ * <a>DescribeFleetLocationUtilization</a> |
1617
+ * <a>DescribeFleetAttributes</a> |
1618
+ * <a>DescribeFleetCapacity</a> |
1619
+ * <a>DescribeFleetUtilization</a> |
1620
+ * <a>UpdateFleetCapacity</a> |
1621
+ * <a>StopFleetActions</a> |
1622
+ * <a>DeleteFleetLocations</a> |
1623
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1624
+ * </p>
1625
+ */
1626
+ describeFleetLocationCapacity(args: DescribeFleetLocationCapacityCommandInput, options?: __HttpHandlerOptions): Promise<DescribeFleetLocationCapacityCommandOutput>;
1627
+ describeFleetLocationCapacity(args: DescribeFleetLocationCapacityCommandInput, cb: (err: any, data?: DescribeFleetLocationCapacityCommandOutput) => void): void;
1628
+ describeFleetLocationCapacity(args: DescribeFleetLocationCapacityCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetLocationCapacityCommandOutput) => void): void;
1629
+ /**
1630
+ * <p>Retrieves current usage data for a fleet location. Utilization data provides a
1631
+ * snapshot of current game hosting activity at the requested location. Use this operation
1632
+ * to retrieve utilization information for a fleet's remote location or home Region (you
1633
+ * can also retrieve home Region utilization by calling
1634
+ * <code>DescribeFleetUtilization</code>).</p>
1635
+ * <p>To retrieve utilization data, identify a fleet and location. </p>
1636
+ * <p>If successful, a <code>FleetUtilization</code> object is returned for the requested
1637
+ * fleet location. </p>
1638
+ * <p>
1639
+ * <b>Learn more</b>
1640
+ * </p>
1641
+ * <p>
1642
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
1643
+ * </p>
1644
+ * <p>
1645
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift metrics for fleets</a>
1646
+ * </p>
1647
+ * <p>
1648
+ * <b>Related actions</b>
1649
+ * </p>
1650
+ * <p>
1651
+ * <a>CreateFleetLocations</a> |
1652
+ * <a>DescribeFleetLocationAttributes</a> |
1653
+ * <a>DescribeFleetLocationCapacity</a> |
1654
+ * <a>DescribeFleetLocationUtilization</a> |
1655
+ * <a>DescribeFleetAttributes</a> |
1656
+ * <a>DescribeFleetCapacity</a> |
1657
+ * <a>DescribeFleetUtilization</a> |
1658
+ * <a>UpdateFleetCapacity</a> |
1659
+ * <a>StopFleetActions</a> |
1660
+ * <a>DeleteFleetLocations</a> |
1661
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1662
+ * </p>
1663
+ */
1664
+ describeFleetLocationUtilization(args: DescribeFleetLocationUtilizationCommandInput, options?: __HttpHandlerOptions): Promise<DescribeFleetLocationUtilizationCommandOutput>;
1665
+ describeFleetLocationUtilization(args: DescribeFleetLocationUtilizationCommandInput, cb: (err: any, data?: DescribeFleetLocationUtilizationCommandOutput) => void): void;
1666
+ describeFleetLocationUtilization(args: DescribeFleetLocationUtilizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetLocationUtilizationCommandOutput) => void): void;
1667
+ /**
1668
+ * <p>Retrieves a fleet's inbound connection permissions. Connection permissions specify the
1669
+ * range of IP addresses and port settings that incoming traffic can use to access server
1670
+ * processes in the fleet. Game sessions that are running on instances in the fleet must
1671
+ * use connections that fall in this range.</p>
1672
+ * <p>This operation can be used in the following ways: </p>
1673
+ * <ul>
1674
+ * <li>
1675
+ * <p>To retrieve the inbound connection permissions for a fleet, identify the
1676
+ * fleet's unique identifier. </p>
1677
+ * </li>
1678
+ * <li>
1679
+ * <p>To check the status of recent updates to a fleet remote location, specify
1680
+ * the fleet ID and a location. Port setting updates can take time to
1681
+ * propagate across all locations. </p>
1682
+ * </li>
1683
+ * </ul>
1684
+ * <p>If successful, a set of <a>IpPermission</a> objects is returned for the
1685
+ * requested fleet ID. When a location is specified, a pending status is included. If the
1686
+ * requested fleet has been deleted, the result set is empty.</p>
1687
+ * <p>
1688
+ * <b>Learn more</b>
1689
+ * </p>
1690
+ * <p>
1691
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
1692
+ * </p>
1693
+ * <p>
1694
+ * <b>Related actions</b>
1695
+ * </p>
1696
+ * <p>
1697
+ * <a>ListFleets</a> |
1698
+ * <a>DescribeEC2InstanceLimits</a> |
1699
+ * <a>DescribeFleetAttributes</a> |
1700
+ * <a>DescribeFleetCapacity</a> |
1701
+ * <a>DescribeFleetEvents</a> |
1702
+ * <a>DescribeFleetLocationAttributes</a> |
1703
+ * <a>DescribeFleetPortSettings</a> |
1704
+ * <a>DescribeFleetUtilization</a> |
1705
+ * <a>DescribeRuntimeConfiguration</a> |
1706
+ * <a>DescribeScalingPolicies</a> |
1707
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1708
+ * </p>
1709
+ */
1710
+ describeFleetPortSettings(args: DescribeFleetPortSettingsCommandInput, options?: __HttpHandlerOptions): Promise<DescribeFleetPortSettingsCommandOutput>;
1711
+ describeFleetPortSettings(args: DescribeFleetPortSettingsCommandInput, cb: (err: any, data?: DescribeFleetPortSettingsCommandOutput) => void): void;
1712
+ describeFleetPortSettings(args: DescribeFleetPortSettingsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetPortSettingsCommandOutput) => void): void;
1713
+ /**
1714
+ * <p>Retrieves utilization statistics for one or more fleets. Utilization data provides a
1715
+ * snapshot of how the fleet's hosting resources are currently being used. For fleets with
1716
+ * remote locations, this operation retrieves data for the fleet's home Region only. See <a>DescribeFleetLocationUtilization</a> to get utilization statistics for a
1717
+ * fleet's remote locations.</p>
1718
+ * <p>This operation can be used in the following ways: </p>
1719
+ * <ul>
1720
+ * <li>
1721
+ * <p>To get utilization data for one or more specific fleets, provide a list of
1722
+ * fleet IDs or fleet ARNs. </p>
1723
+ * </li>
1724
+ * <li>
1725
+ * <p>To get utilization data for all fleets, do not provide a fleet identifier.
1726
+ * </p>
1727
+ * </li>
1728
+ * </ul>
1729
+ * <p>When requesting multiple fleets, use the pagination parameters to retrieve results as
1730
+ * a set of sequential pages. </p>
1731
+ * <p>If successful, a <a>FleetUtilization</a> object is returned for each
1732
+ * requested fleet ID, unless the fleet identifier is not found. Each fleet utilization
1733
+ * object includes a <code>Location</code> property, which is set to the fleet's home
1734
+ * Region. </p>
1735
+ * <note>
1736
+ * <p>Some API operations may limit the number of fleet IDs allowed in one request. If a
1737
+ * request exceeds this limit, the request fails and the error message includes the
1738
+ * maximum allowed.</p>
1739
+ * </note>
1740
+ * <p>
1741
+ * <b>Learn more</b>
1742
+ * </p>
1743
+ * <p>
1744
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift Fleets</a>
1745
+ * </p>
1746
+ * <p>
1747
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift Metrics for Fleets</a>
1748
+ * </p>
1749
+ * <p>
1750
+ * <b>Related actions</b>
1751
+ * </p>
1752
+ * <p>
1753
+ * <a>ListFleets</a> |
1754
+ * <a>DescribeEC2InstanceLimits</a> |
1755
+ * <a>DescribeFleetAttributes</a> |
1756
+ * <a>DescribeFleetCapacity</a> |
1757
+ * <a>DescribeFleetEvents</a> |
1758
+ * <a>DescribeFleetLocationAttributes</a> |
1759
+ * <a>DescribeFleetPortSettings</a> |
1760
+ * <a>DescribeFleetUtilization</a> |
1761
+ * <a>DescribeRuntimeConfiguration</a> |
1762
+ * <a>DescribeScalingPolicies</a> |
1763
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1764
+ * </p>
1765
+ */
1766
+ describeFleetUtilization(args: DescribeFleetUtilizationCommandInput, options?: __HttpHandlerOptions): Promise<DescribeFleetUtilizationCommandOutput>;
1767
+ describeFleetUtilization(args: DescribeFleetUtilizationCommandInput, cb: (err: any, data?: DescribeFleetUtilizationCommandOutput) => void): void;
1768
+ describeFleetUtilization(args: DescribeFleetUtilizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetUtilizationCommandOutput) => void): void;
1769
+ /**
1770
+ * <p>
1771
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
1772
+ * </p>
1773
+ * <p>Retrieves information for a registered game server. Information includes game server
1774
+ * status, health check info, and the instance that the game server is running on. </p>
1775
+ * <p>To retrieve game server information, specify the game server ID. If successful, the
1776
+ * requested game server object is returned. </p>
1777
+ * <p>
1778
+ * <b>Learn more</b>
1779
+ * </p>
1780
+ * <p>
1781
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
1782
+ * </p>
1783
+ * <p>
1784
+ * <b>Related actions</b>
1785
+ * </p>
1786
+ * <p>
1787
+ * <a>RegisterGameServer</a> |
1788
+ * <a>ListGameServers</a> |
1789
+ * <a>ClaimGameServer</a> |
1790
+ * <a>DescribeGameServer</a> |
1791
+ * <a>UpdateGameServer</a> |
1792
+ * <a>DeregisterGameServer</a> |
1793
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
1794
+ * </p>
1795
+ */
1796
+ describeGameServer(args: DescribeGameServerCommandInput, options?: __HttpHandlerOptions): Promise<DescribeGameServerCommandOutput>;
1797
+ describeGameServer(args: DescribeGameServerCommandInput, cb: (err: any, data?: DescribeGameServerCommandOutput) => void): void;
1798
+ describeGameServer(args: DescribeGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameServerCommandOutput) => void): void;
1799
+ /**
1800
+ * <p>
1801
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
1802
+ * </p>
1803
+ * <p>Retrieves information on a game server group. This operation returns only properties
1804
+ * related to GameLift FleetIQ. To view or update properties for the corresponding Auto Scaling group,
1805
+ * such as launch template, auto scaling policies, and maximum/minimum group size, access
1806
+ * the Auto Scaling group directly.</p>
1807
+ * <p>To get attributes for a game server group, provide a group name or ARN value. If
1808
+ * successful, a <a>GameServerGroup</a> object is returned.</p>
1809
+ * <p>
1810
+ * <b>Learn more</b>
1811
+ * </p>
1812
+ * <p>
1813
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
1814
+ * </p>
1815
+ * <p>
1816
+ * <b>Related actions</b>
1817
+ * </p>
1818
+ * <p>
1819
+ * <a>CreateGameServerGroup</a> |
1820
+ * <a>ListGameServerGroups</a> |
1821
+ * <a>DescribeGameServerGroup</a> |
1822
+ * <a>UpdateGameServerGroup</a> |
1823
+ * <a>DeleteGameServerGroup</a> |
1824
+ * <a>ResumeGameServerGroup</a> |
1825
+ * <a>SuspendGameServerGroup</a> |
1826
+ * <a>DescribeGameServerInstances</a> |
1827
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
1828
+ * </p>
1829
+ */
1830
+ describeGameServerGroup(args: DescribeGameServerGroupCommandInput, options?: __HttpHandlerOptions): Promise<DescribeGameServerGroupCommandOutput>;
1831
+ describeGameServerGroup(args: DescribeGameServerGroupCommandInput, cb: (err: any, data?: DescribeGameServerGroupCommandOutput) => void): void;
1832
+ describeGameServerGroup(args: DescribeGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameServerGroupCommandOutput) => void): void;
1833
+ /**
1834
+ * <p>
1835
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
1836
+ * </p>
1837
+ * <p>Retrieves status information about the Amazon EC2 instances associated with a GameLift FleetIQ
1838
+ * game server group. Use this operation to detect when instances are active or not
1839
+ * available to host new game servers. If you are looking for instance configuration
1840
+ * information, call <a>DescribeGameServerGroup</a> or access the corresponding
1841
+ * Auto Scaling group properties.</p>
1842
+ * <p>To request status for all instances in the game server group, provide a game server
1843
+ * group ID only. To request status for specific instances, provide the game server group
1844
+ * ID and one or more instance IDs. Use the pagination parameters to retrieve results in
1845
+ * sequential segments. If successful, a collection of <code>GameServerInstance</code>
1846
+ * objects is returned.
1847
+ *
1848
+ * </p>
1849
+ * <p>This operation is not designed to be called with every game server claim request; this
1850
+ * practice can cause you to exceed your API limit, which results in errors. Instead, as a
1851
+ * best practice, cache the results and refresh your cache no more than once every 10
1852
+ * seconds.</p>
1853
+ * <p>
1854
+ * <b>Learn more</b>
1855
+ * </p>
1856
+ * <p>
1857
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
1858
+ * </p>
1859
+ * <p>
1860
+ * <b>Related actions</b>
1861
+ * </p>
1862
+ * <p>
1863
+ * <a>CreateGameServerGroup</a> |
1864
+ * <a>ListGameServerGroups</a> |
1865
+ * <a>DescribeGameServerGroup</a> |
1866
+ * <a>UpdateGameServerGroup</a> |
1867
+ * <a>DeleteGameServerGroup</a> |
1868
+ * <a>ResumeGameServerGroup</a> |
1869
+ * <a>SuspendGameServerGroup</a> |
1870
+ * <a>DescribeGameServerInstances</a> |
1871
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
1872
+ * </p>
1873
+ */
1874
+ describeGameServerInstances(args: DescribeGameServerInstancesCommandInput, options?: __HttpHandlerOptions): Promise<DescribeGameServerInstancesCommandOutput>;
1875
+ describeGameServerInstances(args: DescribeGameServerInstancesCommandInput, cb: (err: any, data?: DescribeGameServerInstancesCommandOutput) => void): void;
1876
+ describeGameServerInstances(args: DescribeGameServerInstancesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameServerInstancesCommandOutput) => void): void;
1877
+ /**
1878
+ * <p>Retrieves additional game session properties, including the game session protection
1879
+ * policy in force, a set of one or more game sessions in a specific fleet location. You
1880
+ * can optionally filter the results by current game session status. Alternatively, use
1881
+ * <a>SearchGameSessions</a> to request a set of active game sessions that
1882
+ * are filtered by certain criteria. To retrieve all game session properties, use <a>DescribeGameSessions</a>. </p>
1883
+ * <p>This operation can be used in the following ways: </p>
1884
+ * <ul>
1885
+ * <li>
1886
+ * <p>To retrieve details for all game sessions that are currently running on all
1887
+ * locations in a fleet, provide a fleet or alias ID, with an optional status
1888
+ * filter. This approach returns details from the fleet's home Region and all
1889
+ * remote locations.</p>
1890
+ * </li>
1891
+ * <li>
1892
+ * <p>To retrieve details for all game sessions that are currently running on a
1893
+ * specific fleet location, provide a fleet or alias ID and a location name, with
1894
+ * optional status filter. The location can be the fleet's home Region or any
1895
+ * remote location.</p>
1896
+ * </li>
1897
+ * <li>
1898
+ * <p>To retrieve details for a specific game session, provide the game session ID.
1899
+ * This approach looks for the game session ID in all fleets that reside in the AWS
1900
+ * Region defined in the request.</p>
1901
+ * </li>
1902
+ * </ul>
1903
+ * <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
1904
+ * <p>If successful, a <code>GameSessionDetail</code> object is returned for each game
1905
+ * session that matches the request.</p>
1906
+ * <p>
1907
+ * <b>Learn more</b>
1908
+ * </p>
1909
+ * <p>
1910
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find">Find a game session</a>
1911
+ * </p>
1912
+ * <p>
1913
+ * <b>Related actions</b>
1914
+ * </p>
1915
+ * <p>
1916
+ * <a>CreateGameSession</a> |
1917
+ * <a>DescribeGameSessions</a> |
1918
+ * <a>DescribeGameSessionDetails</a> |
1919
+ * <a>SearchGameSessions</a> |
1920
+ * <a>UpdateGameSession</a> |
1921
+ * <a>GetGameSessionLogUrl</a> |
1922
+ * <a>StartGameSessionPlacement</a> |
1923
+ * <a>DescribeGameSessionPlacement</a> |
1924
+ * <a>StopGameSessionPlacement</a> |
1925
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1926
+ * </p>
1927
+ */
1928
+ describeGameSessionDetails(args: DescribeGameSessionDetailsCommandInput, options?: __HttpHandlerOptions): Promise<DescribeGameSessionDetailsCommandOutput>;
1929
+ describeGameSessionDetails(args: DescribeGameSessionDetailsCommandInput, cb: (err: any, data?: DescribeGameSessionDetailsCommandOutput) => void): void;
1930
+ describeGameSessionDetails(args: DescribeGameSessionDetailsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionDetailsCommandOutput) => void): void;
1931
+ /**
1932
+ * <p>Retrieves information, including current status, about a game session placement request. </p>
1933
+ * <p>To get game session placement details, specify the placement ID.</p>
1934
+ * <p>If successful, a <a>GameSessionPlacement</a> object is returned.</p>
1935
+ * <p>
1936
+ * <b>Related actions</b>
1937
+ * </p>
1938
+ * <p>
1939
+ * <a>CreateGameSession</a> |
1940
+ * <a>DescribeGameSessions</a> |
1941
+ * <a>DescribeGameSessionDetails</a> |
1942
+ * <a>SearchGameSessions</a> |
1943
+ * <a>UpdateGameSession</a> |
1944
+ * <a>GetGameSessionLogUrl</a> |
1945
+ * <a>StartGameSessionPlacement</a> |
1946
+ * <a>DescribeGameSessionPlacement</a> |
1947
+ * <a>StopGameSessionPlacement</a> |
1948
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1949
+ * </p>
1950
+ */
1951
+ describeGameSessionPlacement(args: DescribeGameSessionPlacementCommandInput, options?: __HttpHandlerOptions): Promise<DescribeGameSessionPlacementCommandOutput>;
1952
+ describeGameSessionPlacement(args: DescribeGameSessionPlacementCommandInput, cb: (err: any, data?: DescribeGameSessionPlacementCommandOutput) => void): void;
1953
+ describeGameSessionPlacement(args: DescribeGameSessionPlacementCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionPlacementCommandOutput) => void): void;
1954
+ /**
1955
+ * <p>Retrieves the properties for one or more game session queues. When requesting
1956
+ * multiple queues, use the pagination parameters to retrieve results as a set of
1957
+ * sequential pages. If successful, a <a>GameSessionQueue</a> object is returned
1958
+ * for each requested queue. When specifying a list of queues, objects are returned only
1959
+ * for queues that currently exist in the Region.</p>
1960
+ * <p>
1961
+ * <b>Learn more</b>
1962
+ * </p>
1963
+ * <p>
1964
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-console.html">
1965
+ * View Your Queues</a>
1966
+ * </p>
1967
+ * <p>
1968
+ * <b>Related actions</b>
1969
+ * </p>
1970
+ * <p>
1971
+ * <a>CreateGameSessionQueue</a> |
1972
+ * <a>DescribeGameSessionQueues</a> |
1973
+ * <a>UpdateGameSessionQueue</a> |
1974
+ * <a>DeleteGameSessionQueue</a> |
1975
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1976
+ * </p>
1977
+ */
1978
+ describeGameSessionQueues(args: DescribeGameSessionQueuesCommandInput, options?: __HttpHandlerOptions): Promise<DescribeGameSessionQueuesCommandOutput>;
1979
+ describeGameSessionQueues(args: DescribeGameSessionQueuesCommandInput, cb: (err: any, data?: DescribeGameSessionQueuesCommandOutput) => void): void;
1980
+ describeGameSessionQueues(args: DescribeGameSessionQueuesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionQueuesCommandOutput) => void): void;
1981
+ /**
1982
+ * <p>Retrieves a set of one or more game sessions in a specific fleet location. You can
1983
+ * optionally filter the results by current game session status. Alternatively, use <a>SearchGameSessions</a> to request a set of active game sessions that are
1984
+ * filtered by certain criteria. To retrieve the protection policy for game sessions, use
1985
+ * <a>DescribeGameSessionDetails</a>.</p>
1986
+ * <p>This operation can be used in the following ways: </p>
1987
+ * <ul>
1988
+ * <li>
1989
+ * <p>To retrieve all game sessions that are currently running on all locations in a
1990
+ * fleet, provide a fleet or alias ID, with an optional status filter. This
1991
+ * approach returns all game sessions in the fleet's home Region and all remote
1992
+ * locations.</p>
1993
+ * </li>
1994
+ * <li>
1995
+ * <p>To retrieve all game sessions that are currently running on a specific fleet
1996
+ * location, provide a fleet or alias ID and a location name, with optional status
1997
+ * filter. The location can be the fleet's home Region or any remote
1998
+ * location.</p>
1999
+ * </li>
2000
+ * <li>
2001
+ * <p>To retrieve a specific game session, provide the game session ID. This
2002
+ * approach looks for the game session ID in all fleets that reside in the AWS
2003
+ * Region defined in the request.</p>
2004
+ * </li>
2005
+ * </ul>
2006
+ * <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
2007
+ * <p>If successful, a <code>GameSession</code> object is returned for each game session
2008
+ * that matches the request.</p>
2009
+ * <p>
2010
+ * <i>Available in GameLift Local.</i>
2011
+ * </p>
2012
+ * <p>
2013
+ * <b>Learn more</b>
2014
+ * </p>
2015
+ * <p>
2016
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find">Find a game session</a>
2017
+ * </p>
2018
+ * <p>
2019
+ * <b>Related actions</b>
2020
+ * </p>
2021
+ * <p>
2022
+ * <a>CreateGameSession</a> |
2023
+ * <a>DescribeGameSessions</a> |
2024
+ * <a>DescribeGameSessionDetails</a> |
2025
+ * <a>SearchGameSessions</a> |
2026
+ * <a>UpdateGameSession</a> |
2027
+ * <a>GetGameSessionLogUrl</a> |
2028
+ * <a>StartGameSessionPlacement</a> |
2029
+ * <a>DescribeGameSessionPlacement</a> |
2030
+ * <a>StopGameSessionPlacement</a> |
2031
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2032
+ * </p>
2033
+ */
2034
+ describeGameSessions(args: DescribeGameSessionsCommandInput, options?: __HttpHandlerOptions): Promise<DescribeGameSessionsCommandOutput>;
2035
+ describeGameSessions(args: DescribeGameSessionsCommandInput, cb: (err: any, data?: DescribeGameSessionsCommandOutput) => void): void;
2036
+ describeGameSessions(args: DescribeGameSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionsCommandOutput) => void): void;
2037
+ /**
2038
+ * <p>Retrieves information about a fleet's instances, including instance IDs, connection
2039
+ * data, and status. </p>
2040
+ * <p>This operation can be used in the following ways:</p>
2041
+ * <ul>
2042
+ * <li>
2043
+ * <p>To get information on all instances that are deployed to a fleet's home
2044
+ * Region, provide the fleet ID.</p>
2045
+ * </li>
2046
+ * <li>
2047
+ * <p>To get information on all instances that are deployed to a fleet's remote
2048
+ * location, provide the fleet ID and location name.</p>
2049
+ * </li>
2050
+ * <li>
2051
+ * <p>To get information on a specific instance in a fleet, provide the fleet ID and
2052
+ * instance ID.</p>
2053
+ * </li>
2054
+ * </ul>
2055
+ * <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
2056
+ * <p>If successful, an <code>Instance</code> object is returned for each requested
2057
+ * instance. Instances are not returned in any particular order. </p>
2058
+ * <p>
2059
+ * <b>Learn more</b>
2060
+ * </p>
2061
+ * <p>
2062
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely Access Fleet Instances</a>
2063
+ * </p>
2064
+ * <p>
2065
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug Fleet Issues</a>
2066
+ * </p>
2067
+ *
2068
+ * <p>
2069
+ * <b>Related actions</b>
2070
+ * </p>
2071
+ * <p>
2072
+ * <a>DescribeInstances</a> |
2073
+ * <a>GetInstanceAccess</a> |
2074
+ * <a>DescribeEC2InstanceLimits</a> |
2075
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2076
+ * </p>
2077
+ */
2078
+ describeInstances(args: DescribeInstancesCommandInput, options?: __HttpHandlerOptions): Promise<DescribeInstancesCommandOutput>;
2079
+ describeInstances(args: DescribeInstancesCommandInput, cb: (err: any, data?: DescribeInstancesCommandOutput) => void): void;
2080
+ describeInstances(args: DescribeInstancesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeInstancesCommandOutput) => void): void;
2081
+ /**
2082
+ * <p>Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket
2083
+ * information, including--after a successful match is made--connection information for the
2084
+ * resulting new game session. </p>
2085
+ * <p>To request matchmaking tickets, provide a list of up to 10 ticket IDs. If the
2086
+ * request is successful, a ticket object is returned for each requested ID that currently
2087
+ * exists.</p>
2088
+ * <p>This operation is not designed to be continually called to track matchmaking ticket
2089
+ * status. This practice can cause you to exceed your API limit, which results in errors.
2090
+ * Instead, as a best practice, set up an Amazon Simple Notification Service (SNS) to receive notifications, and provide
2091
+ * the topic ARN in the matchmaking configuration. Continuously poling ticket status with
2092
+ * <a>DescribeMatchmaking</a> should only be used for games in development
2093
+ * with low matchmaking usage.</p>
2094
+ * <p></p>
2095
+ * <p>
2096
+ * <b>Learn more</b>
2097
+ * </p>
2098
+ * <p>
2099
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
2100
+ * Add FlexMatch to a game client</a>
2101
+ * </p>
2102
+ * <p>
2103
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
2104
+ * Set Up FlexMatch event notification</a>
2105
+ * </p>
2106
+ * <p>
2107
+ * <b>Related actions</b>
2108
+ * </p>
2109
+ * <p>
2110
+ * <a>StartMatchmaking</a> |
2111
+ * <a>DescribeMatchmaking</a> |
2112
+ * <a>StopMatchmaking</a> |
2113
+ * <a>AcceptMatch</a> |
2114
+ * <a>StartMatchBackfill</a> |
2115
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2116
+ * </p>
2117
+ */
2118
+ describeMatchmaking(args: DescribeMatchmakingCommandInput, options?: __HttpHandlerOptions): Promise<DescribeMatchmakingCommandOutput>;
2119
+ describeMatchmaking(args: DescribeMatchmakingCommandInput, cb: (err: any, data?: DescribeMatchmakingCommandOutput) => void): void;
2120
+ describeMatchmaking(args: DescribeMatchmakingCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeMatchmakingCommandOutput) => void): void;
2121
+ /**
2122
+ * <p>Retrieves the details of FlexMatch matchmaking configurations. </p>
2123
+ * <p>This operation offers the following options: (1) retrieve all matchmaking
2124
+ * configurations, (2) retrieve configurations for a specified list, or (3) retrieve all
2125
+ * configurations that use a specified rule set name. When requesting multiple items, use
2126
+ * the pagination parameters to retrieve results as a set of sequential pages. </p>
2127
+ * <p>If successful, a configuration is returned for each requested name. When specifying a
2128
+ * list of names, only configurations that currently exist are returned. </p>
2129
+ * <p>
2130
+ * <b>Learn more</b>
2131
+ * </p>
2132
+ * <p>
2133
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/matchmaker-build.html"> Setting up FlexMatch
2134
+ * matchmakers</a>
2135
+ * </p>
2136
+ * <p>
2137
+ * <b>Related actions</b>
2138
+ * </p>
2139
+ * <p>
2140
+ * <a>CreateMatchmakingConfiguration</a> |
2141
+ * <a>DescribeMatchmakingConfigurations</a> |
2142
+ * <a>UpdateMatchmakingConfiguration</a> |
2143
+ * <a>DeleteMatchmakingConfiguration</a> |
2144
+ * <a>CreateMatchmakingRuleSet</a> |
2145
+ * <a>DescribeMatchmakingRuleSets</a> |
2146
+ * <a>ValidateMatchmakingRuleSet</a> |
2147
+ * <a>DeleteMatchmakingRuleSet</a> |
2148
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2149
+ * </p>
2150
+ */
2151
+ describeMatchmakingConfigurations(args: DescribeMatchmakingConfigurationsCommandInput, options?: __HttpHandlerOptions): Promise<DescribeMatchmakingConfigurationsCommandOutput>;
2152
+ describeMatchmakingConfigurations(args: DescribeMatchmakingConfigurationsCommandInput, cb: (err: any, data?: DescribeMatchmakingConfigurationsCommandOutput) => void): void;
2153
+ describeMatchmakingConfigurations(args: DescribeMatchmakingConfigurationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeMatchmakingConfigurationsCommandOutput) => void): void;
2154
+ /**
2155
+ * <p>Retrieves the details for FlexMatch matchmaking rule sets. You can request all
2156
+ * existing rule sets for the Region, or provide a list of one or more rule set names. When
2157
+ * requesting multiple items, use the pagination parameters to retrieve results as a set of
2158
+ * sequential pages. If successful, a rule set is returned for each requested name. </p>
2159
+ * <p>
2160
+ * <b>Learn more</b>
2161
+ * </p>
2162
+ * <ul>
2163
+ * <li>
2164
+ * <p>
2165
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build a rule
2166
+ * set</a>
2167
+ * </p>
2168
+ * </li>
2169
+ * </ul>
2170
+ * <p>
2171
+ * <b>Related actions</b>
2172
+ * </p>
2173
+ * <p>
2174
+ * <a>CreateMatchmakingConfiguration</a> |
2175
+ * <a>DescribeMatchmakingConfigurations</a> |
2176
+ * <a>UpdateMatchmakingConfiguration</a> |
2177
+ * <a>DeleteMatchmakingConfiguration</a> |
2178
+ * <a>CreateMatchmakingRuleSet</a> |
2179
+ * <a>DescribeMatchmakingRuleSets</a> |
2180
+ * <a>ValidateMatchmakingRuleSet</a> |
2181
+ * <a>DeleteMatchmakingRuleSet</a> |
2182
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2183
+ * </p>
2184
+ */
2185
+ describeMatchmakingRuleSets(args: DescribeMatchmakingRuleSetsCommandInput, options?: __HttpHandlerOptions): Promise<DescribeMatchmakingRuleSetsCommandOutput>;
2186
+ describeMatchmakingRuleSets(args: DescribeMatchmakingRuleSetsCommandInput, cb: (err: any, data?: DescribeMatchmakingRuleSetsCommandOutput) => void): void;
2187
+ describeMatchmakingRuleSets(args: DescribeMatchmakingRuleSetsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeMatchmakingRuleSetsCommandOutput) => void): void;
2188
+ /**
2189
+ * <p>Retrieves properties for one or more player sessions. </p>
2190
+ * <p>This action can be used in the following ways: </p>
2191
+ * <ul>
2192
+ * <li>
2193
+ * <p>To retrieve a specific player session, provide the player session ID
2194
+ * only.</p>
2195
+ * </li>
2196
+ * <li>
2197
+ * <p>To retrieve all player sessions in a game session, provide the game session ID
2198
+ * only.</p>
2199
+ * </li>
2200
+ * <li>
2201
+ * <p>To retrieve all player sessions for a specific player, provide a player ID
2202
+ * only.</p>
2203
+ * </li>
2204
+ * </ul>
2205
+ * <p>To request player sessions, specify either a player session ID, game session ID, or player
2206
+ * ID. You can filter this request by player session status. Use the pagination parameters
2207
+ * to retrieve results as a set of sequential pages. </p>
2208
+ * <p>If successful, a <code>PlayerSession</code> object is returned for each session that
2209
+ * matches the request.</p>
2210
+ * <p>
2211
+ * <i>Available in Amazon GameLift Local.</i>
2212
+ * </p>
2213
+ * <p>
2214
+ * <b>Related actions</b>
2215
+ * </p>
2216
+ * <p>
2217
+ * <a>CreatePlayerSession</a> |
2218
+ * <a>CreatePlayerSessions</a> |
2219
+ * <a>DescribePlayerSessions</a> |
2220
+ * <a>StartGameSessionPlacement</a> |
2221
+ * <a>DescribeGameSessionPlacement</a> |
2222
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2223
+ * </p>
2224
+ */
2225
+ describePlayerSessions(args: DescribePlayerSessionsCommandInput, options?: __HttpHandlerOptions): Promise<DescribePlayerSessionsCommandOutput>;
2226
+ describePlayerSessions(args: DescribePlayerSessionsCommandInput, cb: (err: any, data?: DescribePlayerSessionsCommandOutput) => void): void;
2227
+ describePlayerSessions(args: DescribePlayerSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribePlayerSessionsCommandOutput) => void): void;
2228
+ /**
2229
+ * <p>Retrieves a fleet's runtime configuration settings. The runtime configuration tells
2230
+ * GameLift which server processes to run (and how) on each instance in the fleet.</p>
2231
+ * <p>To get the runtime configuration that is currently in forces for a fleet, provide the
2232
+ * fleet ID. </p>
2233
+ * <p>If successful, a <a>RuntimeConfiguration</a> object is returned for the
2234
+ * requested fleet. If the requested fleet has been deleted, the result set is
2235
+ * empty.</p>
2236
+ * <p>
2237
+ * <b>Learn more</b>
2238
+ * </p>
2239
+ * <p>
2240
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
2241
+ * </p>
2242
+ * <p>
2243
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html">Running multiple
2244
+ * processes on a fleet</a>
2245
+ * </p>
2246
+ * <p>
2247
+ * <b>Related actions</b>
2248
+ * </p>
2249
+ * <p>
2250
+ * <a>ListFleets</a> |
2251
+ * <a>DescribeEC2InstanceLimits</a> |
2252
+ * <a>DescribeFleetAttributes</a> |
2253
+ * <a>DescribeFleetCapacity</a> |
2254
+ * <a>DescribeFleetEvents</a> |
2255
+ * <a>DescribeFleetLocationAttributes</a> |
2256
+ * <a>DescribeFleetPortSettings</a> |
2257
+ * <a>DescribeFleetUtilization</a> |
2258
+ * <a>DescribeRuntimeConfiguration</a> |
2259
+ * <a>DescribeScalingPolicies</a> |
2260
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2261
+ * </p>
2262
+ */
2263
+ describeRuntimeConfiguration(args: DescribeRuntimeConfigurationCommandInput, options?: __HttpHandlerOptions): Promise<DescribeRuntimeConfigurationCommandOutput>;
2264
+ describeRuntimeConfiguration(args: DescribeRuntimeConfigurationCommandInput, cb: (err: any, data?: DescribeRuntimeConfigurationCommandOutput) => void): void;
2265
+ describeRuntimeConfiguration(args: DescribeRuntimeConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeRuntimeConfigurationCommandOutput) => void): void;
2266
+ /**
2267
+ * <p>Retrieves all scaling policies applied to a fleet.</p>
2268
+ * <p>To get a fleet's scaling policies, specify the fleet ID. You can filter this
2269
+ * request by policy status, such as to retrieve only active scaling policies. Use the
2270
+ * pagination parameters to retrieve results as a set of sequential pages. If successful,
2271
+ * set of <a>ScalingPolicy</a> objects is returned for the fleet.</p>
2272
+ * <p>A fleet may have all of its scaling policies suspended (<a>StopFleetActions</a>). This operation does not affect the status of the scaling
2273
+ * policies, which remains ACTIVE. To see whether a fleet's scaling policies are in force
2274
+ * or suspended, call <a>DescribeFleetAttributes</a> and check the stopped
2275
+ * actions.</p>
2276
+ * <p>
2277
+ * <b>Related actions</b>
2278
+ * </p>
2279
+ * <p>
2280
+ * <a>DescribeFleetCapacity</a> |
2281
+ * <a>UpdateFleetCapacity</a> |
2282
+ * <a>DescribeEC2InstanceLimits</a> |
2283
+ * <a>PutScalingPolicy</a> |
2284
+ * <a>DescribeScalingPolicies</a> |
2285
+ * <a>DeleteScalingPolicy</a> |
2286
+ * <a>StopFleetActions</a> |
2287
+ * <a>StartFleetActions</a> |
2288
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2289
+ * </p>
2290
+ */
2291
+ describeScalingPolicies(args: DescribeScalingPoliciesCommandInput, options?: __HttpHandlerOptions): Promise<DescribeScalingPoliciesCommandOutput>;
2292
+ describeScalingPolicies(args: DescribeScalingPoliciesCommandInput, cb: (err: any, data?: DescribeScalingPoliciesCommandOutput) => void): void;
2293
+ describeScalingPolicies(args: DescribeScalingPoliciesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeScalingPoliciesCommandOutput) => void): void;
2294
+ /**
2295
+ * <p>Retrieves properties for a Realtime script. </p>
2296
+ * <p>To request a script record, specify the script ID. If successful, an object containing the script properties
2297
+ * is returned.</p>
2298
+ * <p>
2299
+ * <b>Learn more</b>
2300
+ * </p>
2301
+ * <p>
2302
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
2303
+ * </p>
2304
+ * <p>
2305
+ * <b>Related actions</b>
2306
+ * </p>
2307
+ * <p>
2308
+ * <a>CreateScript</a> |
2309
+ * <a>ListScripts</a> |
2310
+ * <a>DescribeScript</a> |
2311
+ * <a>UpdateScript</a> |
2312
+ * <a>DeleteScript</a> |
2313
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2314
+ * </p>
2315
+ */
2316
+ describeScript(args: DescribeScriptCommandInput, options?: __HttpHandlerOptions): Promise<DescribeScriptCommandOutput>;
2317
+ describeScript(args: DescribeScriptCommandInput, cb: (err: any, data?: DescribeScriptCommandOutput) => void): void;
2318
+ describeScript(args: DescribeScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeScriptCommandOutput) => void): void;
2319
+ /**
2320
+ * <p>Retrieves valid VPC peering authorizations that are pending for the AWS account.
2321
+ * This operation returns all VPC peering authorizations and requests for peering. This
2322
+ * includes those initiated and received by this account. </p>
2323
+ * <p>
2324
+ * <b>Related actions</b>
2325
+ * </p>
2326
+ * <p>
2327
+ * <a>CreateVpcPeeringAuthorization</a> |
2328
+ * <a>DescribeVpcPeeringAuthorizations</a> |
2329
+ * <a>DeleteVpcPeeringAuthorization</a> |
2330
+ * <a>CreateVpcPeeringConnection</a> |
2331
+ * <a>DescribeVpcPeeringConnections</a> |
2332
+ * <a>DeleteVpcPeeringConnection</a> |
2333
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2334
+ * </p>
2335
+ */
2336
+ describeVpcPeeringAuthorizations(args: DescribeVpcPeeringAuthorizationsCommandInput, options?: __HttpHandlerOptions): Promise<DescribeVpcPeeringAuthorizationsCommandOutput>;
2337
+ describeVpcPeeringAuthorizations(args: DescribeVpcPeeringAuthorizationsCommandInput, cb: (err: any, data?: DescribeVpcPeeringAuthorizationsCommandOutput) => void): void;
2338
+ describeVpcPeeringAuthorizations(args: DescribeVpcPeeringAuthorizationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeVpcPeeringAuthorizationsCommandOutput) => void): void;
2339
+ /**
2340
+ * <p>Retrieves information on VPC peering connections. Use this operation to get peering
2341
+ * information for all fleets or for one specific fleet ID. </p>
2342
+ * <p>To retrieve connection information, call this operation from the AWS account that
2343
+ * is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty
2344
+ * to retrieve all connection records. If successful, the retrieved information includes
2345
+ * both active and pending connections. Active connections identify the IpV4 CIDR block
2346
+ * that the VPC uses to connect. </p>
2347
+ * <p>
2348
+ * <b>Related actions</b>
2349
+ * </p>
2350
+ * <p>
2351
+ * <a>CreateVpcPeeringAuthorization</a> |
2352
+ * <a>DescribeVpcPeeringAuthorizations</a> |
2353
+ * <a>DeleteVpcPeeringAuthorization</a> |
2354
+ * <a>CreateVpcPeeringConnection</a> |
2355
+ * <a>DescribeVpcPeeringConnections</a> |
2356
+ * <a>DeleteVpcPeeringConnection</a> |
2357
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2358
+ * </p>
2359
+ */
2360
+ describeVpcPeeringConnections(args: DescribeVpcPeeringConnectionsCommandInput, options?: __HttpHandlerOptions): Promise<DescribeVpcPeeringConnectionsCommandOutput>;
2361
+ describeVpcPeeringConnections(args: DescribeVpcPeeringConnectionsCommandInput, cb: (err: any, data?: DescribeVpcPeeringConnectionsCommandOutput) => void): void;
2362
+ describeVpcPeeringConnections(args: DescribeVpcPeeringConnectionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeVpcPeeringConnectionsCommandOutput) => void): void;
2363
+ /**
2364
+ * <p>Retrieves the location of stored game session logs for a specified game session.
2365
+ * When a game session is terminated, GameLift automatically stores the logs in Amazon S3 and
2366
+ * retains them for 14 days. Use this URL to download the logs.</p>
2367
+ * <note>
2368
+ * <p>See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">AWS Service
2369
+ * Limits</a> page for maximum log file sizes. Log files that exceed this limit
2370
+ * are not saved.</p>
2371
+ * </note>
2372
+ * <p>
2373
+ * <b>Related actions</b>
2374
+ * </p>
2375
+ * <p>
2376
+ * <a>CreateGameSession</a> |
2377
+ * <a>DescribeGameSessions</a> |
2378
+ * <a>DescribeGameSessionDetails</a> |
2379
+ * <a>SearchGameSessions</a> |
2380
+ * <a>UpdateGameSession</a> |
2381
+ * <a>GetGameSessionLogUrl</a> |
2382
+ * <a>StartGameSessionPlacement</a> |
2383
+ * <a>DescribeGameSessionPlacement</a> |
2384
+ * <a>StopGameSessionPlacement</a> |
2385
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2386
+ * </p>
2387
+ */
2388
+ getGameSessionLogUrl(args: GetGameSessionLogUrlCommandInput, options?: __HttpHandlerOptions): Promise<GetGameSessionLogUrlCommandOutput>;
2389
+ getGameSessionLogUrl(args: GetGameSessionLogUrlCommandInput, cb: (err: any, data?: GetGameSessionLogUrlCommandOutput) => void): void;
2390
+ getGameSessionLogUrl(args: GetGameSessionLogUrlCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetGameSessionLogUrlCommandOutput) => void): void;
2391
+ /**
2392
+ * <p>Requests remote access to a fleet instance. Remote access is useful for debugging,
2393
+ * gathering benchmarking data, or observing activity in real time. </p>
2394
+ * <p>To remotely access an instance, you need credentials that match the operating system
2395
+ * of the instance. For a Windows instance, GameLift returns a user name and password as
2396
+ * strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift
2397
+ * returns a user name and RSA private key, also as strings, for use with an SSH client.
2398
+ * The private key must be saved in the proper format to a <code>.pem</code> file before
2399
+ * using. If you're making this request using the AWS CLI, saving the secret can be handled
2400
+ * as part of the <code>GetInstanceAccess</code> request, as shown in one of the examples
2401
+ * for this operation. </p>
2402
+ * <p>To request access to a specific instance, specify the IDs of both the instance and the
2403
+ * fleet it belongs to. You can retrieve a fleet's instance IDs by calling <a>DescribeInstances</a>. If successful, an <a>InstanceAccess</a>
2404
+ * object is returned that contains the instance's IP address and a set of
2405
+ * credentials.</p>
2406
+ * <p>
2407
+ * <b>Learn more</b>
2408
+ * </p>
2409
+ * <p>
2410
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely Access Fleet
2411
+ * Instances</a>
2412
+ * </p>
2413
+ * <p>
2414
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug Fleet
2415
+ * Issues</a>
2416
+ * </p>
2417
+ *
2418
+ * <p>
2419
+ * <b>Related actions</b>
2420
+ * </p>
2421
+ * <p>
2422
+ * <a>DescribeInstances</a> |
2423
+ * <a>GetInstanceAccess</a> |
2424
+ * <a>DescribeEC2InstanceLimits</a> |
2425
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2426
+ * </p>
2427
+ */
2428
+ getInstanceAccess(args: GetInstanceAccessCommandInput, options?: __HttpHandlerOptions): Promise<GetInstanceAccessCommandOutput>;
2429
+ getInstanceAccess(args: GetInstanceAccessCommandInput, cb: (err: any, data?: GetInstanceAccessCommandOutput) => void): void;
2430
+ getInstanceAccess(args: GetInstanceAccessCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetInstanceAccessCommandOutput) => void): void;
2431
+ /**
2432
+ * <p>Retrieves all aliases for this AWS account. You can filter the result set by
2433
+ * alias name and/or routing strategy type. Use the pagination parameters to retrieve
2434
+ * results in sequential pages.</p>
2435
+ * <note>
2436
+ * <p>Returned aliases are not listed in any particular order.</p>
2437
+ * </note>
2438
+ * <p>
2439
+ * <b>Related actions</b>
2440
+ * </p>
2441
+ * <p>
2442
+ * <a>CreateAlias</a> |
2443
+ * <a>ListAliases</a> |
2444
+ * <a>DescribeAlias</a> |
2445
+ * <a>UpdateAlias</a> |
2446
+ * <a>DeleteAlias</a> |
2447
+ * <a>ResolveAlias</a> |
2448
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2449
+ * </p>
2450
+ */
2451
+ listAliases(args: ListAliasesCommandInput, options?: __HttpHandlerOptions): Promise<ListAliasesCommandOutput>;
2452
+ listAliases(args: ListAliasesCommandInput, cb: (err: any, data?: ListAliasesCommandOutput) => void): void;
2453
+ listAliases(args: ListAliasesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListAliasesCommandOutput) => void): void;
2454
+ /**
2455
+ * <p>Retrieves build resources for all builds associated with the AWS account in use. You
2456
+ * can limit results to builds that are in a specific status by using the
2457
+ * <code>Status</code> parameter. Use the pagination parameters to retrieve results in
2458
+ * a set of sequential pages. </p>
2459
+ * <note>
2460
+ * <p>Build resources are not listed in any particular order.</p>
2461
+ * </note>
2462
+ * <p>
2463
+ * <b>Learn more</b>
2464
+ * </p>
2465
+ * <p>
2466
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">
2467
+ * Upload a Custom Server Build</a>
2468
+ * </p>
2469
+ * <p>
2470
+ * <b>Related actions</b>
2471
+ * </p>
2472
+ * <p>
2473
+ * <a>CreateBuild</a> |
2474
+ * <a>ListBuilds</a> |
2475
+ * <a>DescribeBuild</a> |
2476
+ * <a>UpdateBuild</a> |
2477
+ * <a>DeleteBuild</a> |
2478
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2479
+ * </p>
2480
+ */
2481
+ listBuilds(args: ListBuildsCommandInput, options?: __HttpHandlerOptions): Promise<ListBuildsCommandOutput>;
2482
+ listBuilds(args: ListBuildsCommandInput, cb: (err: any, data?: ListBuildsCommandOutput) => void): void;
2483
+ listBuilds(args: ListBuildsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListBuildsCommandOutput) => void): void;
2484
+ /**
2485
+ * <p>Retrieves a collection of fleet resources in an AWS Region. You can call this operation
2486
+ * to get fleets in a previously selected default Region (see <a href="https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html">https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html</a>or specify a Region in your
2487
+ * request. You can filter the result set to find only those fleets that are deployed with
2488
+ * a specific build or script. For fleets that have multiple locations, this operation
2489
+ * retrieves fleets based on their home Region only.</p>
2490
+ * <p>This operation can be used in the following ways: </p>
2491
+ * <ul>
2492
+ * <li>
2493
+ * <p>To get a list of all fleets in a Region, don't provide a build or script
2494
+ * identifier. </p>
2495
+ * </li>
2496
+ * <li>
2497
+ * <p>To get a list of all fleets where a specific custom game build is deployed,
2498
+ * provide the build ID.</p>
2499
+ * </li>
2500
+ * <li>
2501
+ * <p>To get a list of all Realtime Servers fleets with a specific configuration script,
2502
+ * provide the script ID. </p>
2503
+ * </li>
2504
+ * </ul>
2505
+ * <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
2506
+ * <p>If successful, a list of fleet IDs that match the request parameters is returned. A
2507
+ * NextToken value is also returned if there are more result pages to retrieve.</p>
2508
+ * <note>
2509
+ * <p>Fleet resources are not listed in a particular order.</p>
2510
+ * </note>
2511
+ * <p>
2512
+ * <b>Learn more</b>
2513
+ * </p>
2514
+ * <p>
2515
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
2516
+ * </p>
2517
+ * <p>
2518
+ * <b>Related actions</b>
2519
+ * </p>
2520
+ * <p>
2521
+ * <a>CreateFleet</a> |
2522
+ * <a>UpdateFleetCapacity</a> |
2523
+ * <a>PutScalingPolicy</a> |
2524
+ * <a>DescribeEC2InstanceLimits</a> |
2525
+ * <a>DescribeFleetAttributes</a> |
2526
+ * <a>DescribeFleetLocationAttributes</a> |
2527
+ * <a>UpdateFleetAttributes</a> |
2528
+ * <a>StopFleetActions</a> |
2529
+ * <a>DeleteFleet</a> |
2530
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2531
+ * </p>
2532
+ */
2533
+ listFleets(args: ListFleetsCommandInput, options?: __HttpHandlerOptions): Promise<ListFleetsCommandOutput>;
2534
+ listFleets(args: ListFleetsCommandInput, cb: (err: any, data?: ListFleetsCommandOutput) => void): void;
2535
+ listFleets(args: ListFleetsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListFleetsCommandOutput) => void): void;
2536
+ /**
2537
+ * <p>
2538
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2539
+ * </p>
2540
+ * <p>Retrieves information on all game servers groups that exist in the current AWS
2541
+ * account for the selected Region. Use the pagination parameters to retrieve results in a
2542
+ * set of sequential segments. </p>
2543
+ * <p>
2544
+ * <b>Learn more</b>
2545
+ * </p>
2546
+ * <p>
2547
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
2548
+ * </p>
2549
+ * <p>
2550
+ * <b>Related actions</b>
2551
+ * </p>
2552
+ * <p>
2553
+ * <a>CreateGameServerGroup</a> |
2554
+ * <a>ListGameServerGroups</a> |
2555
+ * <a>DescribeGameServerGroup</a> |
2556
+ * <a>UpdateGameServerGroup</a> |
2557
+ * <a>DeleteGameServerGroup</a> |
2558
+ * <a>ResumeGameServerGroup</a> |
2559
+ * <a>SuspendGameServerGroup</a> |
2560
+ * <a>DescribeGameServerInstances</a> |
2561
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
2562
+ * </p>
2563
+ */
2564
+ listGameServerGroups(args: ListGameServerGroupsCommandInput, options?: __HttpHandlerOptions): Promise<ListGameServerGroupsCommandOutput>;
2565
+ listGameServerGroups(args: ListGameServerGroupsCommandInput, cb: (err: any, data?: ListGameServerGroupsCommandOutput) => void): void;
2566
+ listGameServerGroups(args: ListGameServerGroupsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListGameServerGroupsCommandOutput) => void): void;
2567
+ /**
2568
+ * <p>
2569
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2570
+ * </p>
2571
+ * <p>Retrieves information on all game servers that are currently active in a specified
2572
+ * game server group. You can opt to sort the list by game server age. Use the
2573
+ * pagination parameters to retrieve results in a set of sequential segments. </p>
2574
+ * <p>
2575
+ * <b>Learn more</b>
2576
+ * </p>
2577
+ * <p>
2578
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
2579
+ * </p>
2580
+ * <p>
2581
+ * <b>Related actions</b>
2582
+ * </p>
2583
+ * <p>
2584
+ * <a>RegisterGameServer</a> |
2585
+ * <a>ListGameServers</a> |
2586
+ * <a>ClaimGameServer</a> |
2587
+ * <a>DescribeGameServer</a> |
2588
+ * <a>UpdateGameServer</a> |
2589
+ * <a>DeregisterGameServer</a> |
2590
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
2591
+ * </p>
2592
+ */
2593
+ listGameServers(args: ListGameServersCommandInput, options?: __HttpHandlerOptions): Promise<ListGameServersCommandOutput>;
2594
+ listGameServers(args: ListGameServersCommandInput, cb: (err: any, data?: ListGameServersCommandOutput) => void): void;
2595
+ listGameServers(args: ListGameServersCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListGameServersCommandOutput) => void): void;
2596
+ /**
2597
+ * <p>Retrieves script records for all Realtime scripts that are associated with the AWS account in use. </p>
2598
+ * <p>
2599
+ * <b>Learn more</b>
2600
+ * </p>
2601
+ * <p>
2602
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
2603
+ * </p>
2604
+ * <p>
2605
+ * <b>Related actions</b>
2606
+ * </p>
2607
+ * <p>
2608
+ * <a>CreateScript</a> |
2609
+ * <a>ListScripts</a> |
2610
+ * <a>DescribeScript</a> |
2611
+ * <a>UpdateScript</a> |
2612
+ * <a>DeleteScript</a> |
2613
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2614
+ * </p>
2615
+ */
2616
+ listScripts(args: ListScriptsCommandInput, options?: __HttpHandlerOptions): Promise<ListScriptsCommandOutput>;
2617
+ listScripts(args: ListScriptsCommandInput, cb: (err: any, data?: ListScriptsCommandOutput) => void): void;
2618
+ listScripts(args: ListScriptsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListScriptsCommandOutput) => void): void;
2619
+ /**
2620
+ * <p>
2621
+ * Retrieves all tags that are assigned to a GameLift resource.
2622
+ * Resource tags are used to organize AWS resources for a range of purposes.
2623
+ * This operation handles the permissions necessary to manage tags for the following
2624
+ * GameLift resource types:</p>
2625
+ * <ul>
2626
+ * <li>
2627
+ * <p>Build</p>
2628
+ * </li>
2629
+ * <li>
2630
+ * <p>Script</p>
2631
+ * </li>
2632
+ * <li>
2633
+ * <p>Fleet</p>
2634
+ * </li>
2635
+ * <li>
2636
+ * <p>Alias</p>
2637
+ * </li>
2638
+ * <li>
2639
+ * <p>GameSessionQueue</p>
2640
+ * </li>
2641
+ * <li>
2642
+ * <p>MatchmakingConfiguration</p>
2643
+ * </li>
2644
+ * <li>
2645
+ * <p>MatchmakingRuleSet</p>
2646
+ * </li>
2647
+ * </ul>
2648
+ * <p>To list tags for a resource, specify the unique ARN value for the resource.</p>
2649
+ * <p>
2650
+ * <b>Learn more</b>
2651
+ * </p>
2652
+ * <p>
2653
+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging AWS Resources</a> in the
2654
+ * <i>AWS General Reference</i>
2655
+ * </p>
2656
+ * <p>
2657
+ * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
2658
+ * AWS Tagging Strategies</a>
2659
+ * </p>
2660
+ * <p>
2661
+ * <b>Related actions</b>
2662
+ * </p>
2663
+ * <p>
2664
+ * <a>TagResource</a> |
2665
+ * <a>UntagResource</a> |
2666
+ * <a>ListTagsForResource</a> |
2667
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2668
+ * </p>
2669
+ */
2670
+ listTagsForResource(args: ListTagsForResourceCommandInput, options?: __HttpHandlerOptions): Promise<ListTagsForResourceCommandOutput>;
2671
+ listTagsForResource(args: ListTagsForResourceCommandInput, cb: (err: any, data?: ListTagsForResourceCommandOutput) => void): void;
2672
+ listTagsForResource(args: ListTagsForResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListTagsForResourceCommandOutput) => void): void;
2673
+ /**
2674
+ * <p>Creates or updates a scaling policy for a fleet. Scaling policies are used to
2675
+ * automatically scale a fleet's hosting capacity to meet player demand. An active scaling
2676
+ * policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
2677
+ * capacity when a certain threshold is reached. There are two types of scaling policies:
2678
+ * target-based and rule-based. Use a target-based policy to quickly and efficiently manage
2679
+ * fleet scaling; this option is the most commonly used. Use rule-based policies when you
2680
+ * need to exert fine-grained control over auto-scaling. </p>
2681
+ * <p>Fleets can have multiple scaling policies of each type in force at the same time;
2682
+ * you can have one target-based policy, one or multiple rule-based scaling policies, or
2683
+ * both. We recommend caution, however, because multiple auto-scaling policies can have
2684
+ * unintended consequences.</p>
2685
+ * <p>You can temporarily suspend all scaling policies for a fleet by calling <a>StopFleetActions</a> with the fleet action AUTO_SCALING. To resume scaling
2686
+ * policies, call <a>StartFleetActions</a> with the same fleet action. To stop
2687
+ * just one scaling policy--or to permanently remove it, you must delete the policy with
2688
+ * <a>DeleteScalingPolicy</a>.</p>
2689
+ * <p>Learn more about how to work with auto-scaling in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-autoscaling.html">Set Up Fleet Automatic
2690
+ * Scaling</a>.</p>
2691
+ * <p>
2692
+ * <b>Target-based policy</b>
2693
+ * </p>
2694
+ * <p>A target-based policy tracks a single metric: PercentAvailableGameSessions. This
2695
+ * metric tells us how much of a fleet's hosting capacity is ready to host game sessions
2696
+ * but is not currently in use. This is the fleet's buffer; it measures the additional
2697
+ * player demand that the fleet could handle at current capacity. With a target-based
2698
+ * policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action
2699
+ * is needed to maintain that target. </p>
2700
+ * <p>For example, you might choose to maintain a 10% buffer for a fleet that has the
2701
+ * capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take
2702
+ * action whenever the fleet's available capacity falls below or rises above 10 game
2703
+ * sessions. Amazon GameLift will start new instances or stop unused instances in order to return
2704
+ * to the 10% buffer. </p>
2705
+ * <p>To create or update a target-based policy, specify a fleet ID and name, and set the
2706
+ * policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions)
2707
+ * and reference a <a>TargetConfiguration</a> object with your desired buffer
2708
+ * value. Exclude all other parameters. On a successful request, the policy name is
2709
+ * returned. The scaling policy is automatically in force as soon as it's successfully
2710
+ * created. If the fleet's auto-scaling actions are temporarily suspended, the new policy
2711
+ * will be in force once the fleet actions are restarted.</p>
2712
+ * <p>
2713
+ * <b>Rule-based policy</b>
2714
+ * </p>
2715
+ * <p>A rule-based policy tracks specified fleet metric, sets a threshold value, and
2716
+ * specifies the type of action to initiate when triggered. With a rule-based policy, you
2717
+ * can select from several available fleet metrics. Each policy specifies whether to scale
2718
+ * up or scale down (and by how much), so you need one policy for each type of action. </p>
2719
+ * <p>For example, a policy may make the following statement: "If the percentage of idle
2720
+ * instances is greater than 20% for more than 15 minutes, then reduce the fleet capacity
2721
+ * by 10%."</p>
2722
+ * <p>A policy's rule statement has the following structure:</p>
2723
+ * <p>If <code>[MetricName]</code> is <code>[ComparisonOperator]</code>
2724
+ * <code>[Threshold]</code> for <code>[EvaluationPeriods]</code> minutes, then
2725
+ * <code>[ScalingAdjustmentType]</code> to/by
2726
+ * <code>[ScalingAdjustment]</code>.</p>
2727
+ * <p>To implement the example, the rule statement would look like this:</p>
2728
+ * <p>If <code>[PercentIdleInstances]</code> is <code>[GreaterThanThreshold]</code>
2729
+ * <code>[20]</code> for <code>[15]</code> minutes, then
2730
+ * <code>[PercentChangeInCapacity]</code> to/by <code>[10]</code>.</p>
2731
+ * <p>To create or update a scaling policy, specify a unique combination of name and
2732
+ * fleet ID, and set the policy type to "RuleBased". Specify the parameter values for a
2733
+ * policy rule statement. On a successful request, the policy name is returned. Scaling
2734
+ * policies are automatically in force as soon as they're successfully created. If the
2735
+ * fleet's auto-scaling actions are temporarily suspended, the new policy will be in force
2736
+ * once the fleet actions are restarted.</p>
2737
+ * <p>
2738
+ * <b>Related actions</b>
2739
+ * </p>
2740
+ * <p>
2741
+ * <a>DescribeFleetCapacity</a> |
2742
+ * <a>UpdateFleetCapacity</a> |
2743
+ * <a>DescribeEC2InstanceLimits</a> |
2744
+ * <a>PutScalingPolicy</a> |
2745
+ * <a>DescribeScalingPolicies</a> |
2746
+ * <a>DeleteScalingPolicy</a> |
2747
+ * <a>StopFleetActions</a> |
2748
+ * <a>StartFleetActions</a> |
2749
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2750
+ * </p>
2751
+ */
2752
+ putScalingPolicy(args: PutScalingPolicyCommandInput, options?: __HttpHandlerOptions): Promise<PutScalingPolicyCommandOutput>;
2753
+ putScalingPolicy(args: PutScalingPolicyCommandInput, cb: (err: any, data?: PutScalingPolicyCommandOutput) => void): void;
2754
+ putScalingPolicy(args: PutScalingPolicyCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: PutScalingPolicyCommandOutput) => void): void;
2755
+ /**
2756
+ * <p>
2757
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2758
+ * </p>
2759
+ * <p>Creates a new game server resource and notifies GameLift FleetIQ that the game server is ready to
2760
+ * host gameplay and players. This operation is called by a game server process that is
2761
+ * running on an instance in a game server group. Registering game servers enables GameLift FleetIQ to
2762
+ * track available game servers and enables game clients and services to claim a game
2763
+ * server for a new game session. </p>
2764
+ * <p>To register a game server, identify the game server group and instance where the game
2765
+ * server is running, and provide a unique identifier for the game server. You can also
2766
+ * include connection and game server data. When a game client or service requests a game
2767
+ * server by calling <a>ClaimGameServer</a>, this information is returned in the
2768
+ * response.</p>
2769
+ * <p>Once a game server is successfully registered, it is put in status
2770
+ * <code>AVAILABLE</code>. A request to register a game server may fail if the instance
2771
+ * it is running on is in the process of shutting down as part of instance balancing or
2772
+ * scale-down activity. </p>
2773
+ * <p>
2774
+ * <b>Learn more</b>
2775
+ * </p>
2776
+ * <p>
2777
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
2778
+ * </p>
2779
+ * <p>
2780
+ * <b>Related actions</b>
2781
+ * </p>
2782
+ * <p>
2783
+ * <a>RegisterGameServer</a> |
2784
+ * <a>ListGameServers</a> |
2785
+ * <a>ClaimGameServer</a> |
2786
+ * <a>DescribeGameServer</a> |
2787
+ * <a>UpdateGameServer</a> |
2788
+ * <a>DeregisterGameServer</a> |
2789
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
2790
+ * </p>
2791
+ */
2792
+ registerGameServer(args: RegisterGameServerCommandInput, options?: __HttpHandlerOptions): Promise<RegisterGameServerCommandOutput>;
2793
+ registerGameServer(args: RegisterGameServerCommandInput, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
2794
+ registerGameServer(args: RegisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
2795
+ /**
2796
+ * <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
2797
+ * files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
2798
+ * <a>CreateBuild</a>.</p>
2799
+ * <p>To request new credentials, specify the build ID as returned with an initial
2800
+ * <code>CreateBuild</code> request. If successful, a new set of credentials are
2801
+ * returned, along with the S3 storage location associated with the build ID.</p>
2802
+ * <p>
2803
+ * <b>Learn more</b>
2804
+ * </p>
2805
+ * <p>
2806
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build">
2807
+ * Create a Build with Files in S3</a>
2808
+ * </p>
2809
+ * <p>
2810
+ * <b>Related actions</b>
2811
+ * </p>
2812
+ * <p>
2813
+ * <a>CreateBuild</a> |
2814
+ * <a>ListBuilds</a> |
2815
+ * <a>DescribeBuild</a> |
2816
+ * <a>UpdateBuild</a> |
2817
+ * <a>DeleteBuild</a> |
2818
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2819
+ * </p>
2820
+ */
2821
+ requestUploadCredentials(args: RequestUploadCredentialsCommandInput, options?: __HttpHandlerOptions): Promise<RequestUploadCredentialsCommandOutput>;
2822
+ requestUploadCredentials(args: RequestUploadCredentialsCommandInput, cb: (err: any, data?: RequestUploadCredentialsCommandOutput) => void): void;
2823
+ requestUploadCredentials(args: RequestUploadCredentialsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RequestUploadCredentialsCommandOutput) => void): void;
2824
+ /**
2825
+ * <p>Retrieves the fleet ID that an alias is currently pointing to.</p>
2826
+ * <p>
2827
+ * <b>Related actions</b>
2828
+ * </p>
2829
+ * <p>
2830
+ * <a>CreateAlias</a> |
2831
+ * <a>ListAliases</a> |
2832
+ * <a>DescribeAlias</a> |
2833
+ * <a>UpdateAlias</a> |
2834
+ * <a>DeleteAlias</a> |
2835
+ * <a>ResolveAlias</a> |
2836
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2837
+ * </p>
2838
+ */
2839
+ resolveAlias(args: ResolveAliasCommandInput, options?: __HttpHandlerOptions): Promise<ResolveAliasCommandOutput>;
2840
+ resolveAlias(args: ResolveAliasCommandInput, cb: (err: any, data?: ResolveAliasCommandOutput) => void): void;
2841
+ resolveAlias(args: ResolveAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ResolveAliasCommandOutput) => void): void;
2842
+ /**
2843
+ * <p>
2844
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2845
+ * </p>
2846
+ * <p>Reinstates activity on a game server group after it has been suspended. A game server
2847
+ * group might be suspended by the<a>SuspendGameServerGroup</a> operation, or it
2848
+ * might be suspended involuntarily due to a configuration problem. In the second case, you
2849
+ * can manually resume activity on the group once the configuration problem has been
2850
+ * resolved. Refer to the game server group status and status reason for more information
2851
+ * on why group activity is suspended.</p>
2852
+ * <p>To resume activity, specify a game server group ARN and the type of activity to be
2853
+ * resumed. If successful, a <a>GameServerGroup</a> object is returned showing
2854
+ * that the resumed activity is no longer listed in <code>SuspendedActions</code>. </p>
2855
+ * <p>
2856
+ * <b>Learn more</b>
2857
+ * </p>
2858
+ * <p>
2859
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
2860
+ * </p>
2861
+ * <p>
2862
+ * <b>Related actions</b>
2863
+ * </p>
2864
+ * <p>
2865
+ * <a>CreateGameServerGroup</a> |
2866
+ * <a>ListGameServerGroups</a> |
2867
+ * <a>DescribeGameServerGroup</a> |
2868
+ * <a>UpdateGameServerGroup</a> |
2869
+ * <a>DeleteGameServerGroup</a> |
2870
+ * <a>ResumeGameServerGroup</a> |
2871
+ * <a>SuspendGameServerGroup</a> |
2872
+ * <a>DescribeGameServerInstances</a> |
2873
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
2874
+ * </p>
2875
+ */
2876
+ resumeGameServerGroup(args: ResumeGameServerGroupCommandInput, options?: __HttpHandlerOptions): Promise<ResumeGameServerGroupCommandOutput>;
2877
+ resumeGameServerGroup(args: ResumeGameServerGroupCommandInput, cb: (err: any, data?: ResumeGameServerGroupCommandOutput) => void): void;
2878
+ resumeGameServerGroup(args: ResumeGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ResumeGameServerGroupCommandOutput) => void): void;
2879
+ /**
2880
+ * <p>Retrieves all active game sessions that match a set of search criteria and sorts them
2881
+ * into a specified order. </p>
2882
+ * <p>When searching for game sessions, you specify exactly where you want to search and
2883
+ * provide a search filter expression, a sort expression, or both. A search request can
2884
+ * search only one fleet, but it can search all of a fleet's locations. </p>
2885
+ * <p>This operation can be used in the following ways: </p>
2886
+ * <ul>
2887
+ * <li>
2888
+ * <p>To search all game sessions that are currently running on all locations in a
2889
+ * fleet, provide a fleet or alias ID. This approach returns game sessions in the
2890
+ * fleet's home Region and all remote locations that fit the search
2891
+ * criteria.</p>
2892
+ * </li>
2893
+ * <li>
2894
+ * <p>To search all game sessions that are currently running on a specific fleet
2895
+ * location, provide a fleet or alias ID and a location name. For location, you can
2896
+ * specify a fleet's home Region or any remote location.</p>
2897
+ * </li>
2898
+ * </ul>
2899
+ * <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
2900
+ * <p>If successful, a <code>GameSession</code> object is returned for each game session
2901
+ * that matches the request. Search finds game sessions that are in <code>ACTIVE</code>
2902
+ * status only. To retrieve information on game sessions in other statuses, use <a>DescribeGameSessions</a>.</p>
2903
+ * <p>You can search or sort by the following game session attributes:</p>
2904
+ * <ul>
2905
+ * <li>
2906
+ * <p>
2907
+ * <b>gameSessionId</b> -- A unique identifier for the game session. You can use
2908
+ * either a <code>GameSessionId</code> or <code>GameSessionArn</code> value.
2909
+ * </p>
2910
+ * </li>
2911
+ * <li>
2912
+ * <p>
2913
+ * <b>gameSessionName</b> -- Name assigned to a game
2914
+ * session. This value is set when requesting a new game session with <a>CreateGameSession</a> or updating with <a>UpdateGameSession</a>. Game session names do not need to be unique
2915
+ * to a game session.</p>
2916
+ * </li>
2917
+ * <li>
2918
+ * <p>
2919
+ * <b>gameSessionProperties</b> -- Custom data
2920
+ * defined in a game session's <code>GameProperty</code> parameter.
2921
+ * <code>GameProperty</code> values are stored as key:value pairs; the filter
2922
+ * expression must indicate the key and a string to search the data values for. For
2923
+ * example, to search for game sessions with custom data containing the key:value
2924
+ * pair "gameMode:brawl", specify the following:
2925
+ * <code>gameSessionProperties.gameMode = "brawl"</code>. All custom data
2926
+ * values are searched as strings.</p>
2927
+ * </li>
2928
+ * <li>
2929
+ * <p>
2930
+ * <b>maximumSessions</b> -- Maximum number of
2931
+ * player sessions allowed for a game session. This value is set when requesting a
2932
+ * new game session with <a>CreateGameSession</a> or updating with <a>UpdateGameSession</a>.</p>
2933
+ * </li>
2934
+ * <li>
2935
+ * <p>
2936
+ * <b>creationTimeMillis</b> -- Value indicating
2937
+ * when a game session was created. It is expressed in Unix time as
2938
+ * milliseconds.</p>
2939
+ * </li>
2940
+ * <li>
2941
+ * <p>
2942
+ * <b>playerSessionCount</b> -- Number of players
2943
+ * currently connected to a game session. This value changes rapidly as players
2944
+ * join the session or drop out.</p>
2945
+ * </li>
2946
+ * <li>
2947
+ * <p>
2948
+ * <b>hasAvailablePlayerSessions</b> -- Boolean
2949
+ * value indicating whether a game session has reached its maximum number of
2950
+ * players. It is highly recommended that all search requests include this filter
2951
+ * attribute to optimize search performance and return only sessions that players
2952
+ * can join. </p>
2953
+ * </li>
2954
+ * </ul>
2955
+ * <note>
2956
+ * <p>Returned values for <code>playerSessionCount</code> and
2957
+ * <code>hasAvailablePlayerSessions</code> change quickly as players join sessions
2958
+ * and others drop out. Results should be considered a snapshot in time. Be sure to
2959
+ * refresh search results often, and handle sessions that fill up before a player can
2960
+ * join. </p>
2961
+ * </note>
2962
+ * <p>
2963
+ * <b>Related actions</b>
2964
+ * </p>
2965
+ * <p>
2966
+ * <a>CreateGameSession</a> |
2967
+ * <a>DescribeGameSessions</a> |
2968
+ * <a>DescribeGameSessionDetails</a> |
2969
+ * <a>SearchGameSessions</a> |
2970
+ * <a>UpdateGameSession</a> |
2971
+ * <a>GetGameSessionLogUrl</a> |
2972
+ * <a>StartGameSessionPlacement</a> |
2973
+ * <a>DescribeGameSessionPlacement</a> |
2974
+ * <a>StopGameSessionPlacement</a> |
2975
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
2976
+ * </p>
2977
+ */
2978
+ searchGameSessions(args: SearchGameSessionsCommandInput, options?: __HttpHandlerOptions): Promise<SearchGameSessionsCommandOutput>;
2979
+ searchGameSessions(args: SearchGameSessionsCommandInput, cb: (err: any, data?: SearchGameSessionsCommandOutput) => void): void;
2980
+ searchGameSessions(args: SearchGameSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: SearchGameSessionsCommandOutput) => void): void;
2981
+ /**
2982
+ * <p>Resumes certain types of activity on fleet instances that were suspended with <a>StopFleetActions</a>. For multi-location fleets, fleet actions are managed
2983
+ * separately for each location. Currently, this operation is used to restart a fleet's
2984
+ * auto-scaling activity.</p>
2985
+ * <p>This operation can be used in the following ways: </p>
2986
+ * <ul>
2987
+ * <li>
2988
+ * <p>To restart actions on instances in the fleet's home Region, provide a fleet ID
2989
+ * and the type of actions to resume. </p>
2990
+ * </li>
2991
+ * <li>
2992
+ * <p>To restart actions on instances in one of the fleet's remote locations,
2993
+ * provide a fleet ID, a location name, and the type of actions to resume. </p>
2994
+ * </li>
2995
+ * </ul>
2996
+ * <p>If successful, GameLift once again initiates scaling events as triggered by the fleet's
2997
+ * scaling policies. If actions on the fleet location were never stopped, this operation
2998
+ * will have no effect. You can view a fleet's stopped actions using <a>DescribeFleetAttributes</a> or <a>DescribeFleetLocationAttributes</a>.</p>
2999
+ * <p>
3000
+ * <b>Learn more</b>
3001
+ * </p>
3002
+ * <p>
3003
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
3004
+ * </p>
3005
+ * <p>
3006
+ * <b>Related actions</b>
3007
+ * </p>
3008
+ * <p>
3009
+ * <a>CreateFleet</a> |
3010
+ * <a>UpdateFleetCapacity</a> |
3011
+ * <a>PutScalingPolicy</a> |
3012
+ * <a>DescribeEC2InstanceLimits</a> |
3013
+ * <a>DescribeFleetAttributes</a> |
3014
+ * <a>DescribeFleetLocationAttributes</a> |
3015
+ * <a>UpdateFleetAttributes</a> |
3016
+ * <a>StopFleetActions</a> |
3017
+ * <a>DeleteFleet</a> |
3018
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3019
+ * </p>
3020
+ */
3021
+ startFleetActions(args: StartFleetActionsCommandInput, options?: __HttpHandlerOptions): Promise<StartFleetActionsCommandOutput>;
3022
+ startFleetActions(args: StartFleetActionsCommandInput, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
3023
+ startFleetActions(args: StartFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
3024
+ /**
3025
+ * <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
3026
+ * searches for available resources on the queue's destinations, scanning each until it
3027
+ * finds resources or the placement request times out.</p>
3028
+ * <p>A game session placement request can also request player sessions. When a new game
3029
+ * session is successfully created, Amazon GameLift creates a player session for each player
3030
+ * included in the request.</p>
3031
+ * <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
3032
+ * are listed in the queue configuration. Ideally, a queue's destinations are listed in
3033
+ * preference order.</p>
3034
+ * <p>Alternatively, when requesting a game session with players, you can also provide
3035
+ * latency data for each player in relevant Regions. Latency data indicates the performance
3036
+ * lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
3037
+ * data to reorder the list of destinations to place the game session in a Region with
3038
+ * minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
3039
+ * Region's average lag for all players and reorders to get the best game play across all
3040
+ * players. </p>
3041
+ * <p>To place a new game session request, specify the following:</p>
3042
+ * <ul>
3043
+ * <li>
3044
+ * <p>The queue name and a set of game session properties and settings</p>
3045
+ * </li>
3046
+ * <li>
3047
+ * <p>A unique ID (such as a UUID) for the placement. You use this ID to track
3048
+ * the status of the placement request</p>
3049
+ * </li>
3050
+ * <li>
3051
+ * <p>(Optional) A set of player data and a unique player ID for each player that
3052
+ * you are joining to the new game session (player data is optional, but if you
3053
+ * include it, you must also provide a unique ID for each player)</p>
3054
+ * </li>
3055
+ * <li>
3056
+ * <p>Latency data for all players (if you want to optimize game play for the
3057
+ * players)</p>
3058
+ * </li>
3059
+ * </ul>
3060
+ * <p>If successful, a new game session placement is created.</p>
3061
+ * <p>To track the status of a placement request, call <a>DescribeGameSessionPlacement</a> and check the request's status. If the
3062
+ * status is <code>FULFILLED</code>, a new game session has been created and a game session
3063
+ * ARN and Region are referenced. If the placement request times out, you can resubmit the
3064
+ * request or retry it with a different queue. </p>
3065
+ * <p>
3066
+ * <b>Related actions</b>
3067
+ * </p>
3068
+ * <p>
3069
+ * <a>CreateGameSession</a> |
3070
+ * <a>DescribeGameSessions</a> |
3071
+ * <a>DescribeGameSessionDetails</a> |
3072
+ * <a>SearchGameSessions</a> |
3073
+ * <a>UpdateGameSession</a> |
3074
+ * <a>GetGameSessionLogUrl</a> |
3075
+ * <a>StartGameSessionPlacement</a> |
3076
+ * <a>DescribeGameSessionPlacement</a> |
3077
+ * <a>StopGameSessionPlacement</a> |
3078
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3079
+ * </p>
3080
+ */
3081
+ startGameSessionPlacement(args: StartGameSessionPlacementCommandInput, options?: __HttpHandlerOptions): Promise<StartGameSessionPlacementCommandOutput>;
3082
+ startGameSessionPlacement(args: StartGameSessionPlacementCommandInput, cb: (err: any, data?: StartGameSessionPlacementCommandOutput) => void): void;
3083
+ startGameSessionPlacement(args: StartGameSessionPlacementCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartGameSessionPlacementCommandOutput) => void): void;
3084
+ /**
3085
+ * <p>Finds new players to fill open slots in currently running game sessions.
3086
+ * The backfill match process is essentially identical to the process of forming new
3087
+ * matches. Backfill
3088
+ * requests use the same matchmaker that was used to make the original match, and they provide
3089
+ * matchmaking data for all players currently in the game session. FlexMatch uses this information
3090
+ * to select new players so that backfilled match continues to meet the original match requirements. </p>
3091
+ * <p>When using FlexMatch with GameLift managed hosting, you can request a backfill match from
3092
+ * a client service by calling this operation with a <a>GameSession</a>
3093
+ * identifier. You also have the option of making backfill requests directly from your game
3094
+ * server. In response to a request, FlexMatch creates player sessions for the new players,
3095
+ * updates the <code>GameSession</code> resource, and sends updated matchmaking data to the
3096
+ * game server. You can request a backfill match at any point after a game session is
3097
+ * started. Each game session can have only one active backfill request at a time; a
3098
+ * subsequent request automatically replaces the earlier request.</p>
3099
+ * <p>When using FlexMatch as a standalone component, request a backfill match by calling this operation
3100
+ * without a game session identifier. As with newly formed matches, matchmaking results are returned
3101
+ * in a matchmaking event so that your game can update the game session that is being backfilled.</p>
3102
+ * <p>To request a backfill match, specify a unique ticket ID, the original matchmaking
3103
+ * configuration, and matchmaking data for all current players in the game session being
3104
+ * backfilled. Optionally, specify the <code>GameSession</code> ARN. If successful, a match
3105
+ * backfill ticket is created and returned with status set to QUEUED. Track the status of
3106
+ * backfill tickets using the same method for tracking tickets for new matches.</p>
3107
+ * <p>
3108
+ * <b>Learn more</b>
3109
+ * </p>
3110
+ * <p>
3111
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">
3112
+ * Backfill existing games with FlexMatch</a>
3113
+ * </p>
3114
+ * <p>
3115
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html">
3116
+ * Matchmaking events</a> (reference)</p>
3117
+ * <p>
3118
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html">
3119
+ * How GameLift FlexMatch works</a>
3120
+ * </p>
3121
+ * <p>
3122
+ * <b>Related actions</b>
3123
+ * </p>
3124
+ * <p>
3125
+ * <a>StartMatchmaking</a> |
3126
+ * <a>DescribeMatchmaking</a> |
3127
+ * <a>StopMatchmaking</a> |
3128
+ * <a>AcceptMatch</a> |
3129
+ * <a>StartMatchBackfill</a> |
3130
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3131
+ * </p>
3132
+ */
3133
+ startMatchBackfill(args: StartMatchBackfillCommandInput, options?: __HttpHandlerOptions): Promise<StartMatchBackfillCommandOutput>;
3134
+ startMatchBackfill(args: StartMatchBackfillCommandInput, cb: (err: any, data?: StartMatchBackfillCommandOutput) => void): void;
3135
+ startMatchBackfill(args: StartMatchBackfillCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartMatchBackfillCommandOutput) => void): void;
3136
+ /**
3137
+ * <p>Uses FlexMatch to create a game match for a group of players based on custom matchmaking
3138
+ * rules. With games that use GameLift managed hosting, this operation also triggers GameLift
3139
+ * to find hosting resources and start a new game session for the new match. Each
3140
+ * matchmaking request includes information on one or more players and specifies the
3141
+ * FlexMatch matchmaker to use. When a request is for multiple players, FlexMatch attempts to
3142
+ * build a match that includes all players in the request, placing them in the same team
3143
+ * and finding additional players as needed to fill the match. </p>
3144
+ * <p>To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration,
3145
+ * and include the players to be matched. You must also include any player attributes that
3146
+ * are required by the matchmaking configuration's rule set. If successful, a matchmaking
3147
+ * ticket is returned with status set to <code>QUEUED</code>. </p>
3148
+ * <p>Track matchmaking events to respond as needed and acquire game session connection
3149
+ * information for successfully completed matches. Ticket status updates are tracked using
3150
+ * event notification through Amazon Simple Notification Service (SNS), which is defined in the matchmaking
3151
+ * configuration.</p>
3152
+ * <p>
3153
+ * <b>Learn more</b>
3154
+ * </p>
3155
+ * <p>
3156
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
3157
+ * Add FlexMatch to a game client</a>
3158
+ * </p>
3159
+ * <p>
3160
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
3161
+ * Set Up FlexMatch event notification</a>
3162
+ * </p>
3163
+ * <p>
3164
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html">
3165
+ * How GameLift FlexMatch works</a>
3166
+ * </p>
3167
+ * <p>
3168
+ * <b>Related actions</b>
3169
+ * </p>
3170
+ * <p>
3171
+ * <a>StartMatchmaking</a> |
3172
+ * <a>DescribeMatchmaking</a> |
3173
+ * <a>StopMatchmaking</a> |
3174
+ * <a>AcceptMatch</a> |
3175
+ * <a>StartMatchBackfill</a> |
3176
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3177
+ * </p>
3178
+ */
3179
+ startMatchmaking(args: StartMatchmakingCommandInput, options?: __HttpHandlerOptions): Promise<StartMatchmakingCommandOutput>;
3180
+ startMatchmaking(args: StartMatchmakingCommandInput, cb: (err: any, data?: StartMatchmakingCommandOutput) => void): void;
3181
+ startMatchmaking(args: StartMatchmakingCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartMatchmakingCommandOutput) => void): void;
3182
+ /**
3183
+ * <p>Suspends certain types of activity in a fleet location. Currently, this operation is
3184
+ * used to stop auto-scaling activity. For multi-location fleets, fleet actions are managed
3185
+ * separately for each location. </p>
3186
+ * <p>Stopping fleet actions has several potential purposes. It allows you to temporarily
3187
+ * stop auto-scaling activity but retain your scaling policies for use in the future. For
3188
+ * multi-location fleets, you can set up fleet-wide auto-scaling, and then opt out of it
3189
+ * for certain locations. </p>
3190
+ * <p>This operation can be used in the following ways: </p>
3191
+ * <ul>
3192
+ * <li>
3193
+ * <p>To stop actions on instances in the fleet's home Region, provide a fleet ID
3194
+ * and the type of actions to suspend. </p>
3195
+ * </li>
3196
+ * <li>
3197
+ * <p>To stop actions on instances in one of the fleet's remote locations, provide a
3198
+ * fleet ID, a location name, and the type of actions to suspend. </p>
3199
+ * </li>
3200
+ * </ul>
3201
+ * <p>If successful, GameLift no longer initiates scaling events except in response to manual
3202
+ * changes using <a>UpdateFleetCapacity</a>. You can view a fleet's stopped
3203
+ * actions using <a>DescribeFleetAttributes</a> or <a>DescribeFleetLocationAttributes</a>. Suspended activity can be restarted
3204
+ * using <a>StartFleetActions</a>.</p>
3205
+ * <p>
3206
+ * <b>Learn more</b>
3207
+ * </p>
3208
+ * <p>
3209
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift Fleets</a>
3210
+ * </p>
3211
+ * <p>
3212
+ * <b>Related actions</b>
3213
+ * </p>
3214
+ * <p>
3215
+ * <a>CreateFleet</a> |
3216
+ * <a>UpdateFleetCapacity</a> |
3217
+ * <a>PutScalingPolicy</a> |
3218
+ * <a>DescribeEC2InstanceLimits</a> |
3219
+ * <a>DescribeFleetAttributes</a> |
3220
+ * <a>DescribeFleetLocationAttributes</a> |
3221
+ * <a>UpdateFleetAttributes</a> |
3222
+ * <a>StopFleetActions</a> |
3223
+ * <a>DeleteFleet</a> |
3224
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3225
+ * </p>
3226
+ */
3227
+ stopFleetActions(args: StopFleetActionsCommandInput, options?: __HttpHandlerOptions): Promise<StopFleetActionsCommandOutput>;
3228
+ stopFleetActions(args: StopFleetActionsCommandInput, cb: (err: any, data?: StopFleetActionsCommandOutput) => void): void;
3229
+ stopFleetActions(args: StopFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StopFleetActionsCommandOutput) => void): void;
3230
+ /**
3231
+ * <p>Cancels a game session placement that is in <code>PENDING</code> status. To stop a
3232
+ * placement, provide the placement ID values. If successful, the placement is moved to
3233
+ * <code>CANCELLED</code> status.</p>
3234
+ * <p>
3235
+ * <b>Related actions</b>
3236
+ * </p>
3237
+ * <p>
3238
+ * <a>CreateGameSession</a> |
3239
+ * <a>DescribeGameSessions</a> |
3240
+ * <a>DescribeGameSessionDetails</a> |
3241
+ * <a>SearchGameSessions</a> |
3242
+ * <a>UpdateGameSession</a> |
3243
+ * <a>GetGameSessionLogUrl</a> |
3244
+ * <a>StartGameSessionPlacement</a> |
3245
+ * <a>DescribeGameSessionPlacement</a> |
3246
+ * <a>StopGameSessionPlacement</a> |
3247
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3248
+ * </p>
3249
+ */
3250
+ stopGameSessionPlacement(args: StopGameSessionPlacementCommandInput, options?: __HttpHandlerOptions): Promise<StopGameSessionPlacementCommandOutput>;
3251
+ stopGameSessionPlacement(args: StopGameSessionPlacementCommandInput, cb: (err: any, data?: StopGameSessionPlacementCommandOutput) => void): void;
3252
+ stopGameSessionPlacement(args: StopGameSessionPlacementCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StopGameSessionPlacementCommandOutput) => void): void;
3253
+ /**
3254
+ * <p>Cancels a matchmaking ticket or match backfill ticket that is currently being
3255
+ * processed. To stop the matchmaking operation, specify the ticket ID. If successful, work
3256
+ * on the ticket is stopped, and the ticket status is changed to
3257
+ * <code>CANCELLED</code>.</p>
3258
+ * <p>This call is also used to turn off automatic backfill for an individual game session.
3259
+ * This is for game sessions that are created with a matchmaking configuration that has
3260
+ * automatic backfill enabled. The ticket ID is included in the <code>MatchmakerData</code>
3261
+ * of an updated game session object, which is provided to the game server.</p>
3262
+ * <note>
3263
+ * <p>If the operation is successful, the service sends back an empty JSON struct with the HTTP 200 response
3264
+ * (not an empty HTTP body).</p>
3265
+ * </note>
3266
+ * <p>
3267
+ * <b>Learn more</b>
3268
+ * </p>
3269
+ * <p>
3270
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
3271
+ * Add FlexMatch to a game client</a>
3272
+ * </p>
3273
+ * <p>
3274
+ * <b>Related actions</b>
3275
+ * </p>
3276
+ * <p>
3277
+ * <a>StartMatchmaking</a> |
3278
+ * <a>DescribeMatchmaking</a> |
3279
+ * <a>StopMatchmaking</a> |
3280
+ * <a>AcceptMatch</a> |
3281
+ * <a>StartMatchBackfill</a> |
3282
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3283
+ * </p>
3284
+ */
3285
+ stopMatchmaking(args: StopMatchmakingCommandInput, options?: __HttpHandlerOptions): Promise<StopMatchmakingCommandOutput>;
3286
+ stopMatchmaking(args: StopMatchmakingCommandInput, cb: (err: any, data?: StopMatchmakingCommandOutput) => void): void;
3287
+ stopMatchmaking(args: StopMatchmakingCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StopMatchmakingCommandOutput) => void): void;
3288
+ /**
3289
+ * <p>
3290
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
3291
+ * </p>
3292
+ * <p>Temporarily stops activity on a game server group without terminating instances or the
3293
+ * game server group. You can restart activity by calling <a>ResumeGameServerGroup</a>. You can suspend the following activity:</p>
3294
+ * <ul>
3295
+ * <li>
3296
+ * <p>
3297
+ * <b>Instance type replacement</b> - This activity
3298
+ * evaluates the current game hosting viability of all Spot instance types that are
3299
+ * defined for the game server group. It updates the Auto Scaling group to remove
3300
+ * nonviable Spot Instance types, which have a higher chance of game server
3301
+ * interruptions. It then balances capacity across the remaining viable Spot
3302
+ * Instance types. When this activity is suspended, the Auto Scaling group
3303
+ * continues with its current balance, regardless of viability. Instance
3304
+ * protection, utilization metrics, and capacity scaling activities continue to be
3305
+ * active. </p>
3306
+ * </li>
3307
+ * </ul>
3308
+ * <p>To suspend activity, specify a game server group ARN and the type of activity to be
3309
+ * suspended. If successful, a <a>GameServerGroup</a> object is returned showing
3310
+ * that the activity is listed in <code>SuspendedActions</code>.</p>
3311
+ * <p>
3312
+ * <b>Learn more</b>
3313
+ * </p>
3314
+ * <p>
3315
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
3316
+ * </p>
3317
+ * <p>
3318
+ * <b>Related actions</b>
3319
+ * </p>
3320
+ * <p>
3321
+ * <a>CreateGameServerGroup</a> |
3322
+ * <a>ListGameServerGroups</a> |
3323
+ * <a>DescribeGameServerGroup</a> |
3324
+ * <a>UpdateGameServerGroup</a> |
3325
+ * <a>DeleteGameServerGroup</a> |
3326
+ * <a>ResumeGameServerGroup</a> |
3327
+ * <a>SuspendGameServerGroup</a> |
3328
+ * <a>DescribeGameServerInstances</a> |
3329
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
3330
+ * </p>
3331
+ */
3332
+ suspendGameServerGroup(args: SuspendGameServerGroupCommandInput, options?: __HttpHandlerOptions): Promise<SuspendGameServerGroupCommandOutput>;
3333
+ suspendGameServerGroup(args: SuspendGameServerGroupCommandInput, cb: (err: any, data?: SuspendGameServerGroupCommandOutput) => void): void;
3334
+ suspendGameServerGroup(args: SuspendGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: SuspendGameServerGroupCommandOutput) => void): void;
3335
+ /**
3336
+ * <p> Assigns a tag to a GameLift resource. AWS resource tags provide an additional
3337
+ * management tool set. You can use tags to organize resources, create IAM permissions
3338
+ * policies to manage access to groups of resources, customize AWS cost breakdowns, etc.
3339
+ * This operation handles the permissions necessary to manage tags for the following GameLift
3340
+ * resource types:</p>
3341
+ * <ul>
3342
+ * <li>
3343
+ * <p>Build</p>
3344
+ * </li>
3345
+ * <li>
3346
+ * <p>Script</p>
3347
+ * </li>
3348
+ * <li>
3349
+ * <p>Fleet</p>
3350
+ * </li>
3351
+ * <li>
3352
+ * <p>Alias</p>
3353
+ * </li>
3354
+ * <li>
3355
+ * <p>GameSessionQueue</p>
3356
+ * </li>
3357
+ * <li>
3358
+ * <p>MatchmakingConfiguration</p>
3359
+ * </li>
3360
+ * <li>
3361
+ * <p>MatchmakingRuleSet</p>
3362
+ * </li>
3363
+ * </ul>
3364
+ * <p>To add a tag to a resource, specify the unique ARN value for the resource and provide
3365
+ * a tag list containing one or more tags. The operation succeeds even if the list includes
3366
+ * tags that are already assigned to the specified resource. </p>
3367
+ * <p>
3368
+ * <b>Learn more</b>
3369
+ * </p>
3370
+ * <p>
3371
+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging AWS Resources</a> in the
3372
+ * <i>AWS General Reference</i>
3373
+ * </p>
3374
+ * <p>
3375
+ * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
3376
+ * AWS Tagging Strategies</a>
3377
+ * </p>
3378
+ * <p>
3379
+ * <b>Related actions</b>
3380
+ * </p>
3381
+ * <p>
3382
+ * <a>TagResource</a> |
3383
+ * <a>UntagResource</a> |
3384
+ * <a>ListTagsForResource</a> |
3385
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3386
+ * </p>
3387
+ */
3388
+ tagResource(args: TagResourceCommandInput, options?: __HttpHandlerOptions): Promise<TagResourceCommandOutput>;
3389
+ tagResource(args: TagResourceCommandInput, cb: (err: any, data?: TagResourceCommandOutput) => void): void;
3390
+ tagResource(args: TagResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: TagResourceCommandOutput) => void): void;
3391
+ /**
3392
+ * <p>Removes a tag that is assigned to a GameLift resource.
3393
+ * Resource tags are used to organize AWS resources for a range of purposes.
3394
+ * This operation handles the permissions necessary to manage tags for the following
3395
+ * GameLift resource types:</p>
3396
+ * <ul>
3397
+ * <li>
3398
+ * <p>Build</p>
3399
+ * </li>
3400
+ * <li>
3401
+ * <p>Script</p>
3402
+ * </li>
3403
+ * <li>
3404
+ * <p>Fleet</p>
3405
+ * </li>
3406
+ * <li>
3407
+ * <p>Alias</p>
3408
+ * </li>
3409
+ * <li>
3410
+ * <p>GameSessionQueue</p>
3411
+ * </li>
3412
+ * <li>
3413
+ * <p>MatchmakingConfiguration</p>
3414
+ * </li>
3415
+ * <li>
3416
+ * <p>MatchmakingRuleSet</p>
3417
+ * </li>
3418
+ * </ul>
3419
+ * <p>To remove a tag from a resource, specify the unique ARN value for the resource and provide
3420
+ * a string list containing one or more tags to be removed.
3421
+ * This operation succeeds even if the list includes tags that are not currently assigned to the
3422
+ * specified resource.</p>
3423
+ * <p>
3424
+ * <b>Learn more</b>
3425
+ * </p>
3426
+ * <p>
3427
+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging AWS Resources</a> in the
3428
+ * <i>AWS General Reference</i>
3429
+ * </p>
3430
+ * <p>
3431
+ * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
3432
+ * AWS Tagging Strategies</a>
3433
+ * </p>
3434
+ * <p>
3435
+ * <b>Related actions</b>
3436
+ * </p>
3437
+ * <p>
3438
+ * <a>TagResource</a> |
3439
+ * <a>UntagResource</a> |
3440
+ * <a>ListTagsForResource</a> |
3441
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3442
+ * </p>
3443
+ */
3444
+ untagResource(args: UntagResourceCommandInput, options?: __HttpHandlerOptions): Promise<UntagResourceCommandOutput>;
3445
+ untagResource(args: UntagResourceCommandInput, cb: (err: any, data?: UntagResourceCommandOutput) => void): void;
3446
+ untagResource(args: UntagResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UntagResourceCommandOutput) => void): void;
3447
+ /**
3448
+ * <p>Updates properties for an alias. To update properties, specify the alias ID to be
3449
+ * updated and provide the information to be changed. To reassign an alias to another
3450
+ * fleet, provide an updated routing strategy. If successful, the updated alias record is
3451
+ * returned.</p>
3452
+ * <p>
3453
+ * <b>Related actions</b>
3454
+ * </p>
3455
+ * <p>
3456
+ * <a>CreateAlias</a> |
3457
+ * <a>ListAliases</a> |
3458
+ * <a>DescribeAlias</a> |
3459
+ * <a>UpdateAlias</a> |
3460
+ * <a>DeleteAlias</a> |
3461
+ * <a>ResolveAlias</a> |
3462
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3463
+ * </p>
3464
+ */
3465
+ updateAlias(args: UpdateAliasCommandInput, options?: __HttpHandlerOptions): Promise<UpdateAliasCommandOutput>;
3466
+ updateAlias(args: UpdateAliasCommandInput, cb: (err: any, data?: UpdateAliasCommandOutput) => void): void;
3467
+ updateAlias(args: UpdateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateAliasCommandOutput) => void): void;
3468
+ /**
3469
+ * <p>Updates metadata in a build resource, including the build name and version. To update
3470
+ * the metadata, specify the build ID to update and provide the new values. If successful,
3471
+ * a build object containing the updated metadata is returned.</p>
3472
+ * <p>
3473
+ * <b>Learn more</b>
3474
+ * </p>
3475
+ * <p>
3476
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">
3477
+ * Upload a Custom Server Build</a>
3478
+ * </p>
3479
+ * <p>
3480
+ * <b>Related actions</b>
3481
+ * </p>
3482
+ * <p>
3483
+ * <a>CreateBuild</a> |
3484
+ * <a>ListBuilds</a> |
3485
+ * <a>DescribeBuild</a> |
3486
+ * <a>UpdateBuild</a> |
3487
+ * <a>DeleteBuild</a> |
3488
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3489
+ * </p>
3490
+ */
3491
+ updateBuild(args: UpdateBuildCommandInput, options?: __HttpHandlerOptions): Promise<UpdateBuildCommandOutput>;
3492
+ updateBuild(args: UpdateBuildCommandInput, cb: (err: any, data?: UpdateBuildCommandOutput) => void): void;
3493
+ updateBuild(args: UpdateBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateBuildCommandOutput) => void): void;
3494
+ /**
3495
+ * <p>Updates a fleet's mutable attributes, including game session protection and resource
3496
+ * creation limits.</p>
3497
+ * <p>To update fleet attributes, specify the fleet ID and the property values that you want
3498
+ * to change. </p>
3499
+ * <p>If successful, an updated <code>FleetAttributes</code> object is returned.</p>
3500
+ * <p>
3501
+ * <b>Learn more</b>
3502
+ * </p>
3503
+ * <p>
3504
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
3505
+ * </p>
3506
+ * <p>
3507
+ * <b>Related actions</b>
3508
+ * </p>
3509
+ * <p>
3510
+ * <a>CreateFleetLocations</a> |
3511
+ * <a>UpdateFleetAttributes</a> |
3512
+ * <a>UpdateFleetCapacity</a> |
3513
+ * <a>UpdateFleetPortSettings</a> |
3514
+ * <a>UpdateRuntimeConfiguration</a> |
3515
+ * <a>StopFleetActions</a> |
3516
+ * <a>StartFleetActions</a> |
3517
+ * <a>PutScalingPolicy</a> |
3518
+ * <a>DeleteFleet</a> |
3519
+ * <a>DeleteFleetLocations</a> |
3520
+ * <a>DeleteScalingPolicy</a> |
3521
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3522
+ * </p>
3523
+ */
3524
+ updateFleetAttributes(args: UpdateFleetAttributesCommandInput, options?: __HttpHandlerOptions): Promise<UpdateFleetAttributesCommandOutput>;
3525
+ updateFleetAttributes(args: UpdateFleetAttributesCommandInput, cb: (err: any, data?: UpdateFleetAttributesCommandOutput) => void): void;
3526
+ updateFleetAttributes(args: UpdateFleetAttributesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateFleetAttributesCommandOutput) => void): void;
3527
+ /**
3528
+ * <p>Updates capacity settings for a fleet. For fleets with multiple locations, use this
3529
+ * operation to manage capacity settings in each location individually. Fleet capacity
3530
+ * determines the number of game sessions and players that can be hosted based on the fleet
3531
+ * configuration. Use this operation to set the following fleet capacity properties: </p>
3532
+ * <ul>
3533
+ * <li>
3534
+ * <p>Minimum/maximum size: Set hard limits on fleet capacity. GameLift cannot set
3535
+ * the fleet's capacity to a value outside of this range, whether the capacity is
3536
+ * changed manually or through automatic scaling. </p>
3537
+ * </li>
3538
+ * <li>
3539
+ * <p>Desired capacity: Manually set the number of EC2 instances to be maintained
3540
+ * in a fleet location. Before changing a fleet's desired capacity, you may want to
3541
+ * call <a>DescribeEC2InstanceLimits</a> to get the maximum capacity of
3542
+ * the fleet's EC2 instance type. Alternatively, consider using automatic scaling
3543
+ * to adjust capacity based on player demand.</p>
3544
+ * </li>
3545
+ * </ul>
3546
+ * <p>This operation can be used in the following ways: </p>
3547
+ * <ul>
3548
+ * <li>
3549
+ * <p>To update capacity for a fleet's home Region, or if the fleet has no remote
3550
+ * locations, omit the <code>Location</code> parameter. The fleet must be in
3551
+ * <code>ACTIVE</code> status. </p>
3552
+ * </li>
3553
+ * <li>
3554
+ * <p>To update capacity for a fleet's remote location, include the
3555
+ * <code>Location</code> parameter set to the location to be updated. The
3556
+ * location must be in <code>ACTIVE</code> status.</p>
3557
+ * </li>
3558
+ * </ul>
3559
+ * <p>If successful, capacity settings are updated immediately. In response a change in
3560
+ * desired capacity, GameLift initiates steps to start new instances or terminate existing
3561
+ * instances in the requested fleet location. This continues until the location's active
3562
+ * instance count matches the new desired instance count. You can track a fleet's current
3563
+ * capacity by calling <a>DescribeFleetCapacity</a> or <a>DescribeFleetLocationCapacity</a>. If the requested desired instance count
3564
+ * is higher than the instance type's limit, the <code>LimitExceeded</code> exception
3565
+ * occurs.</p>
3566
+ * <p>
3567
+ * <b>Learn more</b>
3568
+ * </p>
3569
+ * <p>
3570
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html">Scaling fleet capacity</a>
3571
+ * </p>
3572
+ * <p>
3573
+ * <b>Related actions</b>
3574
+ * </p>
3575
+ * <p>
3576
+ * <a>CreateFleetLocations</a> |
3577
+ * <a>UpdateFleetAttributes</a> |
3578
+ * <a>UpdateFleetCapacity</a> |
3579
+ * <a>UpdateFleetPortSettings</a> |
3580
+ * <a>UpdateRuntimeConfiguration</a> |
3581
+ * <a>StopFleetActions</a> |
3582
+ * <a>StartFleetActions</a> |
3583
+ * <a>PutScalingPolicy</a> |
3584
+ * <a>DeleteFleet</a> |
3585
+ * <a>DeleteFleetLocations</a> |
3586
+ * <a>DeleteScalingPolicy</a> |
3587
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3588
+ * </p>
3589
+ */
3590
+ updateFleetCapacity(args: UpdateFleetCapacityCommandInput, options?: __HttpHandlerOptions): Promise<UpdateFleetCapacityCommandOutput>;
3591
+ updateFleetCapacity(args: UpdateFleetCapacityCommandInput, cb: (err: any, data?: UpdateFleetCapacityCommandOutput) => void): void;
3592
+ updateFleetCapacity(args: UpdateFleetCapacityCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateFleetCapacityCommandOutput) => void): void;
3593
+ /**
3594
+ * <p>Updates permissions that allow inbound traffic to connect to game sessions that are
3595
+ * being hosted on instances in the fleet. </p>
3596
+ * <p>To update settings, specify the fleet ID to be updated and specify the changes to be
3597
+ * made. List the permissions you want to add in
3598
+ * <code>InboundPermissionAuthorizations</code>, and permissions you want to remove in
3599
+ * <code>InboundPermissionRevocations</code>. Permissions to be removed must match
3600
+ * existing fleet permissions. </p>
3601
+ * <p>If successful, the fleet ID for the updated fleet is returned. For fleets with remote
3602
+ * locations, port setting updates can take time to propagate across all locations. You can
3603
+ * check the status of updates in each location by calling
3604
+ * <code>DescribeFleetPortSettings</code> with a location name.</p>
3605
+ * <p>
3606
+ * <b>Learn more</b>
3607
+ * </p>
3608
+ * <p>
3609
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
3610
+ * </p>
3611
+ * <p>
3612
+ * <b>Related actions</b>
3613
+ * </p>
3614
+ * <p>
3615
+ * <a>CreateFleetLocations</a> |
3616
+ * <a>UpdateFleetAttributes</a> |
3617
+ * <a>UpdateFleetCapacity</a> |
3618
+ * <a>UpdateFleetPortSettings</a> |
3619
+ * <a>UpdateRuntimeConfiguration</a> |
3620
+ * <a>StopFleetActions</a> |
3621
+ * <a>StartFleetActions</a> |
3622
+ * <a>PutScalingPolicy</a> |
3623
+ * <a>DeleteFleet</a> |
3624
+ * <a>DeleteFleetLocations</a> |
3625
+ * <a>DeleteScalingPolicy</a> |
3626
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3627
+ * </p>
3628
+ */
3629
+ updateFleetPortSettings(args: UpdateFleetPortSettingsCommandInput, options?: __HttpHandlerOptions): Promise<UpdateFleetPortSettingsCommandOutput>;
3630
+ updateFleetPortSettings(args: UpdateFleetPortSettingsCommandInput, cb: (err: any, data?: UpdateFleetPortSettingsCommandOutput) => void): void;
3631
+ updateFleetPortSettings(args: UpdateFleetPortSettingsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateFleetPortSettingsCommandOutput) => void): void;
3632
+ /**
3633
+ * <p>
3634
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
3635
+ * </p>
3636
+ * <p>Updates information about a registered game server to help GameLift FleetIQ to track game server
3637
+ * availability. This operation is called by a game server process that is running on an
3638
+ * instance in a game server group. </p>
3639
+ * <p>Use this operation to update the following types of game server information. You can
3640
+ * make all three types of updates in the same request:</p>
3641
+ * <ul>
3642
+ * <li>
3643
+ * <p>To update the game server's utilization status, identify the game server and game server group
3644
+ * and specify the current utilization status. Use this status to identify when
3645
+ * game servers are currently hosting games and when they are available to be
3646
+ * claimed.</p>
3647
+ * </li>
3648
+ * <li>
3649
+ * <p>To report health status, identify the game server and game server group and set health check
3650
+ * to <code>HEALTHY</code>. If a game server does not report health status for a
3651
+ * certain length of time, the game server is no longer considered healthy. As a
3652
+ * result, it will be eventually deregistered from the game server group to avoid
3653
+ * affecting utilization metrics. The best practice is to report health every 60
3654
+ * seconds.</p>
3655
+ * </li>
3656
+ * <li>
3657
+ * <p>To change game server metadata, provide updated game server data.</p>
3658
+ * </li>
3659
+ * </ul>
3660
+ * <p>Once a game server is successfully updated, the relevant statuses and timestamps are updated.</p>
3661
+ * <p>
3662
+ * <b>Learn more</b>
3663
+ * </p>
3664
+ * <p>
3665
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
3666
+ * </p>
3667
+ * <p>
3668
+ * <b>Related actions</b>
3669
+ * </p>
3670
+ * <p>
3671
+ * <a>RegisterGameServer</a> |
3672
+ * <a>ListGameServers</a> |
3673
+ * <a>ClaimGameServer</a> |
3674
+ * <a>DescribeGameServer</a> |
3675
+ * <a>UpdateGameServer</a> |
3676
+ * <a>DeregisterGameServer</a> |
3677
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
3678
+ * </p>
3679
+ */
3680
+ updateGameServer(args: UpdateGameServerCommandInput, options?: __HttpHandlerOptions): Promise<UpdateGameServerCommandOutput>;
3681
+ updateGameServer(args: UpdateGameServerCommandInput, cb: (err: any, data?: UpdateGameServerCommandOutput) => void): void;
3682
+ updateGameServer(args: UpdateGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameServerCommandOutput) => void): void;
3683
+ /**
3684
+ * <p>
3685
+ * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
3686
+ * </p>
3687
+ * <p>Updates GameLift FleetIQ-specific properties for a game server group. Many Auto Scaling group
3688
+ * properties are updated on the Auto Scaling group directly, including the launch
3689
+ * template, Auto Scaling policies, and maximum/minimum/desired instance counts.</p>
3690
+ * <p>To update the game server group, specify the game server group ID and provide the
3691
+ * updated values. Before applying the updates, the new values are validated to ensure that
3692
+ * GameLift FleetIQ can continue to perform instance balancing activity. If successful, a <a>GameServerGroup</a> object is returned.</p>
3693
+ * <p>
3694
+ * <b>Learn more</b>
3695
+ * </p>
3696
+ * <p>
3697
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
3698
+ * </p>
3699
+ *
3700
+ * <p>
3701
+ * <b>Related actions</b>
3702
+ * </p>
3703
+ * <p>
3704
+ * <a>CreateGameServerGroup</a> |
3705
+ * <a>ListGameServerGroups</a> |
3706
+ * <a>DescribeGameServerGroup</a> |
3707
+ * <a>UpdateGameServerGroup</a> |
3708
+ * <a>DeleteGameServerGroup</a> |
3709
+ * <a>ResumeGameServerGroup</a> |
3710
+ * <a>SuspendGameServerGroup</a> |
3711
+ * <a>DescribeGameServerInstances</a> |
3712
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
3713
+ * </p>
3714
+ */
3715
+ updateGameServerGroup(args: UpdateGameServerGroupCommandInput, options?: __HttpHandlerOptions): Promise<UpdateGameServerGroupCommandOutput>;
3716
+ updateGameServerGroup(args: UpdateGameServerGroupCommandInput, cb: (err: any, data?: UpdateGameServerGroupCommandOutput) => void): void;
3717
+ updateGameServerGroup(args: UpdateGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameServerGroupCommandOutput) => void): void;
3718
+ /**
3719
+ * <p>Updates the mutable properties of a game session. </p>
3720
+ * <p>To update a game session, specify the game session ID and the values you want to
3721
+ * change. </p>
3722
+ * <p>If successful, the updated <code>GameSession</code> object is returned. </p>
3723
+ * <p>
3724
+ * <b>Related actions</b>
3725
+ * </p>
3726
+ * <p>
3727
+ * <a>CreateGameSession</a> |
3728
+ * <a>DescribeGameSessions</a> |
3729
+ * <a>DescribeGameSessionDetails</a> |
3730
+ * <a>SearchGameSessions</a> |
3731
+ * <a>UpdateGameSession</a> |
3732
+ * <a>GetGameSessionLogUrl</a> |
3733
+ * <a>StartGameSessionPlacement</a> |
3734
+ * <a>DescribeGameSessionPlacement</a> |
3735
+ * <a>StopGameSessionPlacement</a> |
3736
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3737
+ * </p>
3738
+ */
3739
+ updateGameSession(args: UpdateGameSessionCommandInput, options?: __HttpHandlerOptions): Promise<UpdateGameSessionCommandOutput>;
3740
+ updateGameSession(args: UpdateGameSessionCommandInput, cb: (err: any, data?: UpdateGameSessionCommandOutput) => void): void;
3741
+ updateGameSession(args: UpdateGameSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameSessionCommandOutput) => void): void;
3742
+ /**
3743
+ * <p>Updates the configuration of a game session queue, which determines how the queue
3744
+ * processes new game session requests. To update settings, specify the queue name to be
3745
+ * updated and provide the new settings. When updating destinations, provide a complete
3746
+ * list of destinations. </p>
3747
+ * <p>
3748
+ * <b>Learn more</b>
3749
+ * </p>
3750
+ * <p>
3751
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">
3752
+ * Using Multi-Region Queues</a>
3753
+ * </p>
3754
+ * <p>
3755
+ * <b>Related actions</b>
3756
+ * </p>
3757
+ * <p>
3758
+ * <a>CreateGameSessionQueue</a> |
3759
+ * <a>DescribeGameSessionQueues</a> |
3760
+ * <a>UpdateGameSessionQueue</a> |
3761
+ * <a>DeleteGameSessionQueue</a> |
3762
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3763
+ * </p>
3764
+ */
3765
+ updateGameSessionQueue(args: UpdateGameSessionQueueCommandInput, options?: __HttpHandlerOptions): Promise<UpdateGameSessionQueueCommandOutput>;
3766
+ updateGameSessionQueue(args: UpdateGameSessionQueueCommandInput, cb: (err: any, data?: UpdateGameSessionQueueCommandOutput) => void): void;
3767
+ updateGameSessionQueue(args: UpdateGameSessionQueueCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameSessionQueueCommandOutput) => void): void;
3768
+ /**
3769
+ * <p>Updates settings for a FlexMatch matchmaking configuration. These changes affect all matches and game sessions
3770
+ * that are created after the update. To update settings,
3771
+ * specify the configuration name to be updated and provide the new settings. </p>
3772
+ * <p>
3773
+ * <b>Learn more</b>
3774
+ * </p>
3775
+ * <p>
3776
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">
3777
+ * Design a FlexMatch matchmaker</a>
3778
+ * </p>
3779
+ * <p>
3780
+ * <b>Related actions</b>
3781
+ * </p>
3782
+ * <p>
3783
+ * <a>CreateMatchmakingConfiguration</a> |
3784
+ * <a>DescribeMatchmakingConfigurations</a> |
3785
+ * <a>UpdateMatchmakingConfiguration</a> |
3786
+ * <a>DeleteMatchmakingConfiguration</a> |
3787
+ * <a>CreateMatchmakingRuleSet</a> |
3788
+ * <a>DescribeMatchmakingRuleSets</a> |
3789
+ * <a>ValidateMatchmakingRuleSet</a> |
3790
+ * <a>DeleteMatchmakingRuleSet</a> |
3791
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3792
+ * </p>
3793
+ */
3794
+ updateMatchmakingConfiguration(args: UpdateMatchmakingConfigurationCommandInput, options?: __HttpHandlerOptions): Promise<UpdateMatchmakingConfigurationCommandOutput>;
3795
+ updateMatchmakingConfiguration(args: UpdateMatchmakingConfigurationCommandInput, cb: (err: any, data?: UpdateMatchmakingConfigurationCommandOutput) => void): void;
3796
+ updateMatchmakingConfiguration(args: UpdateMatchmakingConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateMatchmakingConfigurationCommandOutput) => void): void;
3797
+ /**
3798
+ * <p>Updates the current runtime configuration for the specified fleet, which tells GameLift
3799
+ * how to launch server processes on all instances in the fleet. You can update a fleet's
3800
+ * runtime configuration at any time after the fleet is created; it does not need to be in
3801
+ * <code>ACTIVE</code> status.</p>
3802
+ * <p>To update runtime configuration, specify the fleet ID and provide a
3803
+ * <code>RuntimeConfiguration</code> with an updated set of server process
3804
+ * configurations.</p>
3805
+ * <p>If successful, the fleet's runtime configuration settings are updated. Each instance
3806
+ * in the fleet regularly checks for and retrieves updated runtime configurations.
3807
+ * Instances immediately begin complying with the new configuration by launching new server
3808
+ * processes or not replacing existing processes when they shut down. Updating a fleet's
3809
+ * runtime configuration never affects existing server processes.</p>
3810
+ * <p>
3811
+ * <b>Learn more</b>
3812
+ * </p>
3813
+ * <p>
3814
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift fleets</a>
3815
+ * </p>
3816
+ * <p>
3817
+ * <b>Related actions</b>
3818
+ * </p>
3819
+ * <p>
3820
+ * <a>CreateFleetLocations</a> |
3821
+ * <a>UpdateFleetAttributes</a> |
3822
+ * <a>UpdateFleetCapacity</a> |
3823
+ * <a>UpdateFleetPortSettings</a> |
3824
+ * <a>UpdateRuntimeConfiguration</a> |
3825
+ * <a>StopFleetActions</a> |
3826
+ * <a>StartFleetActions</a> |
3827
+ * <a>PutScalingPolicy</a> |
3828
+ * <a>DeleteFleet</a> |
3829
+ * <a>DeleteFleetLocations</a> |
3830
+ * <a>DeleteScalingPolicy</a> |
3831
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3832
+ * </p>
3833
+ */
3834
+ updateRuntimeConfiguration(args: UpdateRuntimeConfigurationCommandInput, options?: __HttpHandlerOptions): Promise<UpdateRuntimeConfigurationCommandOutput>;
3835
+ updateRuntimeConfiguration(args: UpdateRuntimeConfigurationCommandInput, cb: (err: any, data?: UpdateRuntimeConfigurationCommandOutput) => void): void;
3836
+ updateRuntimeConfiguration(args: UpdateRuntimeConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateRuntimeConfigurationCommandOutput) => void): void;
3837
+ /**
3838
+ * <p>Updates Realtime script metadata and content.</p>
3839
+ * <p>To update script metadata, specify the script ID and provide updated name and/or
3840
+ * version values. </p>
3841
+ * <p>To update script content, provide an updated zip file by pointing to either a local
3842
+ * file or an Amazon S3 bucket location. You can use either method regardless of how the
3843
+ * original script was uploaded. Use the <i>Version</i> parameter to track
3844
+ * updates to the script.</p>
3845
+ * <p>If the call is successful, the updated metadata is stored in the script record and a
3846
+ * revised script is uploaded to the Amazon GameLift service. Once the script is updated and
3847
+ * acquired by a fleet instance, the new version is used for all new game sessions. </p>
3848
+ * <p>
3849
+ * <b>Learn more</b>
3850
+ * </p>
3851
+ * <p>
3852
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
3853
+ * </p>
3854
+ * <p>
3855
+ * <b>Related actions</b>
3856
+ * </p>
3857
+ * <p>
3858
+ * <a>CreateScript</a> |
3859
+ * <a>ListScripts</a> |
3860
+ * <a>DescribeScript</a> |
3861
+ * <a>UpdateScript</a> |
3862
+ * <a>DeleteScript</a> |
3863
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3864
+ * </p>
3865
+ */
3866
+ updateScript(args: UpdateScriptCommandInput, options?: __HttpHandlerOptions): Promise<UpdateScriptCommandOutput>;
3867
+ updateScript(args: UpdateScriptCommandInput, cb: (err: any, data?: UpdateScriptCommandOutput) => void): void;
3868
+ updateScript(args: UpdateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateScriptCommandOutput) => void): void;
3869
+ /**
3870
+ * <p>Validates the syntax of a matchmaking rule or rule set. This operation checks that
3871
+ * the rule set is using syntactically correct JSON and that it conforms to allowed
3872
+ * property expressions. To validate syntax, provide a rule set JSON string.</p>
3873
+ * <p>
3874
+ * <b>Learn more</b>
3875
+ * </p>
3876
+ * <ul>
3877
+ * <li>
3878
+ * <p>
3879
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build a rule
3880
+ * set</a>
3881
+ * </p>
3882
+ * </li>
3883
+ * </ul>
3884
+ * <p>
3885
+ * <b>Related actions</b>
3886
+ * </p>
3887
+ * <p>
3888
+ * <a>CreateMatchmakingConfiguration</a> |
3889
+ * <a>DescribeMatchmakingConfigurations</a> |
3890
+ * <a>UpdateMatchmakingConfiguration</a> |
3891
+ * <a>DeleteMatchmakingConfiguration</a> |
3892
+ * <a>CreateMatchmakingRuleSet</a> |
3893
+ * <a>DescribeMatchmakingRuleSets</a> |
3894
+ * <a>ValidateMatchmakingRuleSet</a> |
3895
+ * <a>DeleteMatchmakingRuleSet</a> |
3896
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3897
+ * </p>
3898
+ */
3899
+ validateMatchmakingRuleSet(args: ValidateMatchmakingRuleSetCommandInput, options?: __HttpHandlerOptions): Promise<ValidateMatchmakingRuleSetCommandOutput>;
3900
+ validateMatchmakingRuleSet(args: ValidateMatchmakingRuleSetCommandInput, cb: (err: any, data?: ValidateMatchmakingRuleSetCommandOutput) => void): void;
3901
+ validateMatchmakingRuleSet(args: ValidateMatchmakingRuleSetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ValidateMatchmakingRuleSetCommandOutput) => void): void;
3902
+ }