@aws-sdk/client-gamelift 3.32.0 → 3.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +44 -0
- package/dist-cjs/GameLift.js +1492 -0
- package/dist-cjs/GameLiftClient.js +100 -0
- package/dist-cjs/commands/AcceptMatchCommand.js +98 -0
- package/dist-cjs/commands/ClaimGameServerCommand.js +112 -0
- package/dist-cjs/commands/CreateAliasCommand.js +85 -0
- package/dist-cjs/commands/CreateBuildCommand.js +113 -0
- package/dist-cjs/commands/CreateFleetCommand.js +111 -0
- package/dist-cjs/commands/CreateFleetLocationsCommand.js +102 -0
- package/dist-cjs/commands/CreateGameServerGroupCommand.js +113 -0
- package/dist-cjs/commands/CreateGameSessionCommand.js +113 -0
- package/dist-cjs/commands/CreateGameSessionQueueCommand.js +103 -0
- package/dist-cjs/commands/CreateMatchmakingConfigurationCommand.js +101 -0
- package/dist-cjs/commands/CreateMatchmakingRuleSetCommand.js +106 -0
- package/dist-cjs/commands/CreatePlayerSessionCommand.js +83 -0
- package/dist-cjs/commands/CreatePlayerSessionsCommand.js +83 -0
- package/dist-cjs/commands/CreateScriptCommand.js +103 -0
- package/dist-cjs/commands/CreateVpcPeeringAuthorizationCommand.js +93 -0
- package/dist-cjs/commands/CreateVpcPeeringConnectionCommand.js +90 -0
- package/dist-cjs/commands/DeleteAliasCommand.js +74 -0
- package/dist-cjs/commands/DeleteBuildCommand.js +81 -0
- package/dist-cjs/commands/DeleteFleetCommand.js +94 -0
- package/dist-cjs/commands/DeleteFleetLocationsCommand.js +88 -0
- package/dist-cjs/commands/DeleteGameServerGroupCommand.js +107 -0
- package/dist-cjs/commands/DeleteGameSessionQueueCommand.js +78 -0
- package/dist-cjs/commands/DeleteMatchmakingConfigurationCommand.js +76 -0
- package/dist-cjs/commands/DeleteMatchmakingRuleSetCommand.js +87 -0
- package/dist-cjs/commands/DeleteScalingPolicyCommand.js +78 -0
- package/dist-cjs/commands/DeleteScriptCommand.js +83 -0
- package/dist-cjs/commands/DeleteVpcPeeringAuthorizationCommand.js +73 -0
- package/dist-cjs/commands/DeleteVpcPeeringConnectionCommand.js +78 -0
- package/dist-cjs/commands/DeregisterGameServerCommand.js +86 -0
- package/dist-cjs/commands/DescribeAliasCommand.js +75 -0
- package/dist-cjs/commands/DescribeBuildCommand.js +79 -0
- package/dist-cjs/commands/DescribeEC2InstanceLimitsCommand.js +130 -0
- package/dist-cjs/commands/DescribeFleetAttributesCommand.js +102 -0
- package/dist-cjs/commands/DescribeFleetCapacityCommand.js +109 -0
- package/dist-cjs/commands/DescribeFleetEventsCommand.js +89 -0
- package/dist-cjs/commands/DescribeFleetLocationAttributesCommand.js +100 -0
- package/dist-cjs/commands/DescribeFleetLocationCapacityCommand.js +92 -0
- package/dist-cjs/commands/DescribeFleetLocationUtilizationCommand.js +92 -0
- package/dist-cjs/commands/DescribeFleetPortSettingsCommand.js +100 -0
- package/dist-cjs/commands/DescribeFleetUtilizationCommand.js +110 -0
- package/dist-cjs/commands/DescribeGameServerCommand.js +84 -0
- package/dist-cjs/commands/DescribeGameServerGroupCommand.js +88 -0
- package/dist-cjs/commands/DescribeGameServerInstancesCommand.js +98 -0
- package/dist-cjs/commands/DescribeGameSessionDetailsCommand.js +108 -0
- package/dist-cjs/commands/DescribeGameSessionPlacementCommand.js +77 -0
- package/dist-cjs/commands/DescribeGameSessionQueuesCommand.js +81 -0
- package/dist-cjs/commands/DescribeGameSessionsCommand.js +110 -0
- package/dist-cjs/commands/DescribeInstancesCommand.js +98 -0
- package/dist-cjs/commands/DescribeMatchmakingCommand.js +94 -0
- package/dist-cjs/commands/DescribeMatchmakingConfigurationsCommand.js +87 -0
- package/dist-cjs/commands/DescribeMatchmakingRuleSetsCommand.js +88 -0
- package/dist-cjs/commands/DescribePlayerSessionsCommand.js +94 -0
- package/dist-cjs/commands/DescribeRuntimeConfigurationCommand.js +92 -0
- package/dist-cjs/commands/DescribeScalingPoliciesCommand.js +82 -0
- package/dist-cjs/commands/DescribeScriptCommand.js +79 -0
- package/dist-cjs/commands/DescribeVpcPeeringAuthorizationsCommand.js +74 -0
- package/dist-cjs/commands/DescribeVpcPeeringConnectionsCommand.js +78 -0
- package/dist-cjs/commands/GetGameSessionLogUrlCommand.js +82 -0
- package/dist-cjs/commands/GetInstanceAccessCommand.js +94 -0
- package/dist-cjs/commands/ListAliasesCommand.js +77 -0
- package/dist-cjs/commands/ListBuildsCommand.js +84 -0
- package/dist-cjs/commands/ListFleetsCommand.js +106 -0
- package/dist-cjs/commands/ListGameServerGroupsCommand.js +85 -0
- package/dist-cjs/commands/ListGameServersCommand.js +83 -0
- package/dist-cjs/commands/ListScriptsCommand.js +77 -0
- package/dist-cjs/commands/ListTagsForResourceCommand.js +108 -0
- package/dist-cjs/commands/PutScalingPolicyCommand.js +136 -0
- package/dist-cjs/commands/RegisterGameServerCommand.js +94 -0
- package/dist-cjs/commands/RequestUploadCredentialsCommand.js +83 -0
- package/dist-cjs/commands/ResolveAliasCommand.js +72 -0
- package/dist-cjs/commands/ResumeGameServerGroupCommand.js +91 -0
- package/dist-cjs/commands/SearchGameSessionsCommand.js +156 -0
- package/dist-cjs/commands/StartFleetActionsCommand.js +97 -0
- package/dist-cjs/commands/StartGameSessionPlacementCommand.js +114 -0
- package/dist-cjs/commands/StartMatchBackfillCommand.js +106 -0
- package/dist-cjs/commands/StartMatchmakingCommand.js +100 -0
- package/dist-cjs/commands/StopFleetActionsCommand.js +102 -0
- package/dist-cjs/commands/StopGameSessionPlacementCommand.js +77 -0
- package/dist-cjs/commands/StopMatchmakingCommand.js +89 -0
- package/dist-cjs/commands/SuspendGameServerGroupCommand.js +101 -0
- package/dist-cjs/commands/TagResourceCommand.js +110 -0
- package/dist-cjs/commands/UntagResourceCommand.js +110 -0
- package/dist-cjs/commands/UpdateAliasCommand.js +75 -0
- package/dist-cjs/commands/UpdateBuildCommand.js +80 -0
- package/dist-cjs/commands/UpdateFleetAttributesCommand.js +87 -0
- package/dist-cjs/commands/UpdateFleetCapacityCommand.js +120 -0
- package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +93 -0
- package/dist-cjs/commands/UpdateGameServerCommand.js +105 -0
- package/dist-cjs/commands/UpdateGameServerGroupCommand.js +89 -0
- package/dist-cjs/commands/UpdateGameSessionCommand.js +78 -0
- package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +80 -0
- package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +83 -0
- package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +94 -0
- package/dist-cjs/commands/UpdateScriptCommand.js +86 -0
- package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +87 -0
- package/dist-cjs/endpoints.js +56 -0
- package/dist-cjs/index.js +123 -0
- package/dist-cjs/models/index.js +4 -0
- package/dist-cjs/models/models_0.js +2539 -0
- package/dist-cjs/pagination/DescribeFleetAttributesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetCapacityPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetEventsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetLocationAttributesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetUtilizationPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameServerInstancesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionDetailsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionQueuesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeInstancesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeMatchmakingConfigurationsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeMatchmakingRuleSetsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribePlayerSessionsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeScalingPoliciesPaginator.js +45 -0
- package/dist-cjs/pagination/Interfaces.js +2 -0
- package/dist-cjs/pagination/ListAliasesPaginator.js +45 -0
- package/dist-cjs/pagination/ListBuildsPaginator.js +45 -0
- package/dist-cjs/pagination/ListFleetsPaginator.js +45 -0
- package/dist-cjs/pagination/ListGameServerGroupsPaginator.js +45 -0
- package/dist-cjs/pagination/ListGameServersPaginator.js +45 -0
- package/dist-cjs/pagination/ListScriptsPaginator.js +45 -0
- package/dist-cjs/pagination/SearchGameSessionsPaginator.js +45 -0
- package/dist-cjs/protocols/Aws_json1_1.js +11485 -0
- package/dist-cjs/runtimeConfig.browser.js +41 -0
- package/dist-cjs/runtimeConfig.js +46 -0
- package/dist-cjs/runtimeConfig.native.js +19 -0
- package/dist-cjs/runtimeConfig.shared.js +20 -0
- package/dist-es/GameLift.js +1435 -0
- package/dist-es/GameLiftClient.js +37 -0
- package/dist-es/commands/AcceptMatchCommand.js +39 -0
- package/dist-es/commands/ClaimGameServerCommand.js +39 -0
- package/dist-es/commands/CreateAliasCommand.js +39 -0
- package/dist-es/commands/CreateBuildCommand.js +39 -0
- package/dist-es/commands/CreateFleetCommand.js +39 -0
- package/dist-es/commands/CreateFleetLocationsCommand.js +39 -0
- package/dist-es/commands/CreateGameServerGroupCommand.js +39 -0
- package/dist-es/commands/CreateGameSessionCommand.js +39 -0
- package/dist-es/commands/CreateGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/CreateMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/CreateMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/commands/CreatePlayerSessionCommand.js +39 -0
- package/dist-es/commands/CreatePlayerSessionsCommand.js +39 -0
- package/dist-es/commands/CreateScriptCommand.js +39 -0
- package/dist-es/commands/CreateVpcPeeringAuthorizationCommand.js +39 -0
- package/dist-es/commands/CreateVpcPeeringConnectionCommand.js +39 -0
- package/dist-es/commands/DeleteAliasCommand.js +39 -0
- package/dist-es/commands/DeleteBuildCommand.js +39 -0
- package/dist-es/commands/DeleteFleetCommand.js +39 -0
- package/dist-es/commands/DeleteFleetLocationsCommand.js +39 -0
- package/dist-es/commands/DeleteGameServerGroupCommand.js +39 -0
- package/dist-es/commands/DeleteGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/DeleteMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/DeleteMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/commands/DeleteScalingPolicyCommand.js +39 -0
- package/dist-es/commands/DeleteScriptCommand.js +39 -0
- package/dist-es/commands/DeleteVpcPeeringAuthorizationCommand.js +39 -0
- package/dist-es/commands/DeleteVpcPeeringConnectionCommand.js +39 -0
- package/dist-es/commands/DeregisterGameServerCommand.js +39 -0
- package/dist-es/commands/DescribeAliasCommand.js +39 -0
- package/dist-es/commands/DescribeBuildCommand.js +39 -0
- package/dist-es/commands/DescribeEC2InstanceLimitsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetAttributesCommand.js +39 -0
- package/dist-es/commands/DescribeFleetCapacityCommand.js +39 -0
- package/dist-es/commands/DescribeFleetEventsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationAttributesCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationCapacityCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationUtilizationCommand.js +39 -0
- package/dist-es/commands/DescribeFleetPortSettingsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetUtilizationCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerGroupCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerInstancesCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionDetailsCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionQueuesCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionsCommand.js +39 -0
- package/dist-es/commands/DescribeInstancesCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingConfigurationsCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingRuleSetsCommand.js +39 -0
- package/dist-es/commands/DescribePlayerSessionsCommand.js +39 -0
- package/dist-es/commands/DescribeRuntimeConfigurationCommand.js +39 -0
- package/dist-es/commands/DescribeScalingPoliciesCommand.js +39 -0
- package/dist-es/commands/DescribeScriptCommand.js +39 -0
- package/dist-es/commands/DescribeVpcPeeringAuthorizationsCommand.js +39 -0
- package/dist-es/commands/DescribeVpcPeeringConnectionsCommand.js +39 -0
- package/dist-es/commands/GetGameSessionLogUrlCommand.js +39 -0
- package/dist-es/commands/GetInstanceAccessCommand.js +39 -0
- package/dist-es/commands/ListAliasesCommand.js +39 -0
- package/dist-es/commands/ListBuildsCommand.js +39 -0
- package/dist-es/commands/ListFleetsCommand.js +39 -0
- package/dist-es/commands/ListGameServerGroupsCommand.js +39 -0
- package/dist-es/commands/ListGameServersCommand.js +39 -0
- package/dist-es/commands/ListScriptsCommand.js +39 -0
- package/dist-es/commands/ListTagsForResourceCommand.js +39 -0
- package/dist-es/commands/PutScalingPolicyCommand.js +39 -0
- package/dist-es/commands/RegisterGameServerCommand.js +39 -0
- package/dist-es/commands/RequestUploadCredentialsCommand.js +39 -0
- package/dist-es/commands/ResolveAliasCommand.js +39 -0
- package/dist-es/commands/ResumeGameServerGroupCommand.js +39 -0
- package/dist-es/commands/SearchGameSessionsCommand.js +39 -0
- package/dist-es/commands/StartFleetActionsCommand.js +39 -0
- package/dist-es/commands/StartGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/StartMatchBackfillCommand.js +39 -0
- package/dist-es/commands/StartMatchmakingCommand.js +39 -0
- package/dist-es/commands/StopFleetActionsCommand.js +39 -0
- package/dist-es/commands/StopGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/StopMatchmakingCommand.js +39 -0
- package/dist-es/commands/SuspendGameServerGroupCommand.js +39 -0
- package/dist-es/commands/TagResourceCommand.js +39 -0
- package/dist-es/commands/UntagResourceCommand.js +39 -0
- package/dist-es/commands/UpdateAliasCommand.js +39 -0
- package/dist-es/commands/UpdateBuildCommand.js +39 -0
- package/dist-es/commands/UpdateFleetAttributesCommand.js +39 -0
- package/dist-es/commands/UpdateFleetCapacityCommand.js +39 -0
- package/dist-es/commands/UpdateFleetPortSettingsCommand.js +39 -0
- package/dist-es/commands/UpdateGameServerCommand.js +39 -0
- package/dist-es/commands/UpdateGameServerGroupCommand.js +39 -0
- package/dist-es/commands/UpdateGameSessionCommand.js +39 -0
- package/dist-es/commands/UpdateGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +39 -0
- package/dist-es/commands/UpdateScriptCommand.js +39 -0
- package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/endpoints.js +52 -0
- package/{dist/types/index.d.ts → dist-es/index.js} +0 -0
- package/{dist/types/models/index.d.ts → dist-es/models/index.js} +0 -0
- package/dist-es/models/models_0.js +1253 -0
- package/dist-es/pagination/DescribeFleetAttributesPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetCapacityPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetEventsPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionsPaginator.js +74 -0
- package/dist-es/pagination/DescribeInstancesPaginator.js +74 -0
- package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +74 -0
- package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +74 -0
- package/dist-es/pagination/DescribePlayerSessionsPaginator.js +74 -0
- package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +74 -0
- package/dist-es/pagination/Interfaces.js +1 -0
- package/dist-es/pagination/ListAliasesPaginator.js +74 -0
- package/dist-es/pagination/ListBuildsPaginator.js +74 -0
- package/dist-es/pagination/ListFleetsPaginator.js +74 -0
- package/dist-es/pagination/ListGameServerGroupsPaginator.js +74 -0
- package/dist-es/pagination/ListGameServersPaginator.js +74 -0
- package/dist-es/pagination/ListScriptsPaginator.js +74 -0
- package/dist-es/pagination/SearchGameSessionsPaginator.js +74 -0
- package/dist-es/protocols/Aws_json1_1.js +11904 -0
- package/dist-es/runtimeConfig.browser.js +16 -0
- package/dist-es/runtimeConfig.js +21 -0
- package/dist-es/runtimeConfig.native.js +8 -0
- package/dist-es/runtimeConfig.shared.js +13 -0
- package/dist-types/GameLift.d.ts +3902 -0
- package/dist-types/GameLiftClient.d.ts +284 -0
- package/dist-types/commands/AcceptMatchCommand.d.ts +73 -0
- package/dist-types/commands/ClaimGameServerCommand.d.ts +87 -0
- package/dist-types/commands/CreateAliasCommand.d.ts +60 -0
- package/dist-types/commands/CreateBuildCommand.d.ts +88 -0
- package/dist-types/commands/CreateFleetCommand.d.ts +86 -0
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +77 -0
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +88 -0
- package/dist-types/commands/CreateGameSessionCommand.d.ts +88 -0
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +78 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +76 -0
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +81 -0
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +58 -0
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +58 -0
- package/dist-types/commands/CreateScriptCommand.d.ts +78 -0
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +68 -0
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +65 -0
- package/dist-types/commands/DeleteAliasCommand.d.ts +49 -0
- package/dist-types/commands/DeleteBuildCommand.d.ts +56 -0
- package/dist-types/commands/DeleteFleetCommand.d.ts +69 -0
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +63 -0
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +82 -0
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +53 -0
- package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +51 -0
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +62 -0
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +53 -0
- package/dist-types/commands/DeleteScriptCommand.d.ts +58 -0
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +48 -0
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +53 -0
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +61 -0
- package/dist-types/commands/DescribeAliasCommand.d.ts +50 -0
- package/dist-types/commands/DescribeBuildCommand.d.ts +54 -0
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +105 -0
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +77 -0
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +84 -0
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +64 -0
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +75 -0
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +67 -0
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +67 -0
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +75 -0
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +85 -0
- package/dist-types/commands/DescribeGameServerCommand.d.ts +59 -0
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +63 -0
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +73 -0
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +83 -0
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +52 -0
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +56 -0
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +85 -0
- package/dist-types/commands/DescribeInstancesCommand.d.ts +73 -0
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +69 -0
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +62 -0
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +63 -0
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +69 -0
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +67 -0
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +57 -0
- package/dist-types/commands/DescribeScriptCommand.d.ts +54 -0
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +49 -0
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +53 -0
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +57 -0
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +69 -0
- package/dist-types/commands/ListAliasesCommand.d.ts +52 -0
- package/dist-types/commands/ListBuildsCommand.d.ts +59 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +81 -0
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +60 -0
- package/dist-types/commands/ListGameServersCommand.d.ts +58 -0
- package/dist-types/commands/ListScriptsCommand.d.ts +52 -0
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +83 -0
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +111 -0
- package/dist-types/commands/RegisterGameServerCommand.d.ts +69 -0
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +58 -0
- package/dist-types/commands/ResolveAliasCommand.d.ts +47 -0
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +66 -0
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +131 -0
- package/dist-types/commands/StartFleetActionsCommand.d.ts +72 -0
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +89 -0
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +81 -0
- package/dist-types/commands/StartMatchmakingCommand.d.ts +75 -0
- package/dist-types/commands/StopFleetActionsCommand.d.ts +77 -0
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +52 -0
- package/dist-types/commands/StopMatchmakingCommand.d.ts +64 -0
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +76 -0
- package/dist-types/commands/TagResourceCommand.d.ts +85 -0
- package/dist-types/commands/UntagResourceCommand.d.ts +85 -0
- package/dist-types/commands/UpdateAliasCommand.d.ts +50 -0
- package/dist-types/commands/UpdateBuildCommand.d.ts +55 -0
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +62 -0
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- package/dist-types/commands/UpdateScriptCommand.d.ts +61 -0
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
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- package/dist-types/runtimeConfig.native.d.ts +36 -0
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- package/dist-types/ts3.4/GameLiftClient.d.ts +284 -0
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- package/dist-types/ts3.4/commands/ListAliasesCommand.d.ts +52 -0
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- package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
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- package/{dist/types → dist-types}/ts3.4/index.d.ts +0 -0
- package/{dist/types → dist-types}/ts3.4/models/index.d.ts +0 -0
- package/{dist/types → dist-types}/ts3.4/models/models_0.d.ts +0 -0
- package/dist-types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +4 -0
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- package/GameLift.ts +0 -6600
- package/GameLiftClient.ts +0 -748
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- package/commands/DescribeFleetCapacityCommand.ts +0 -143
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- package/dist/types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +0 -89
- package/dist/types/ts3.4/commands/StartMatchBackfillCommand.d.ts +0 -81
- package/dist/types/ts3.4/commands/StartMatchmakingCommand.d.ts +0 -75
- package/dist/types/ts3.4/commands/StopFleetActionsCommand.d.ts +0 -77
- package/dist/types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +0 -52
- package/dist/types/ts3.4/commands/StopMatchmakingCommand.d.ts +0 -64
- package/dist/types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +0 -76
- package/dist/types/ts3.4/commands/TagResourceCommand.d.ts +0 -85
- package/dist/types/ts3.4/commands/UntagResourceCommand.d.ts +0 -85
- package/dist/types/ts3.4/commands/UpdateAliasCommand.d.ts +0 -50
- package/dist/types/ts3.4/commands/UpdateBuildCommand.d.ts +0 -55
- package/dist/types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +0 -62
- package/dist/types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +0 -95
- package/dist/types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +0 -68
- package/dist/types/ts3.4/commands/UpdateGameServerCommand.d.ts +0 -80
- package/dist/types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +0 -64
- package/dist/types/ts3.4/commands/UpdateGameSessionCommand.d.ts +0 -53
- package/dist/types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +0 -55
- package/dist/types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +0 -58
- package/dist/types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +0 -69
- package/dist/types/ts3.4/commands/UpdateScriptCommand.d.ts +0 -61
- package/dist/types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +0 -62
- package/dist/types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetEventsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetLocationAttributesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetUtilizationPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameServerInstancesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionDetailsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionQueuesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeInstancesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribePlayerSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeScalingPoliciesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/Interfaces.d.ts +0 -6
- package/dist/types/ts3.4/pagination/ListAliasesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListBuildsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListFleetsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListGameServerGroupsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListGameServersPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListScriptsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/SearchGameSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/protocols/Aws_json1_1.d.ts +0 -287
- package/dist/types/ts3.4/runtimeConfig.browser.d.ts +0 -36
- package/dist/types/ts3.4/runtimeConfig.d.ts +0 -36
- package/dist/types/ts3.4/runtimeConfig.native.d.ts +0 -35
- package/endpoints.ts +0 -57
- package/jest.config.js +0 -4
- package/models/models_0.ts +0 -10260
- package/pagination/DescribeFleetAttributesPaginator.ts +0 -58
- package/pagination/DescribeFleetCapacityPaginator.ts +0 -58
- package/pagination/DescribeFleetEventsPaginator.ts +0 -58
- package/pagination/DescribeFleetLocationAttributesPaginator.ts +0 -58
- package/pagination/DescribeFleetUtilizationPaginator.ts +0 -58
- package/pagination/DescribeGameServerInstancesPaginator.ts +0 -58
- package/pagination/DescribeGameSessionDetailsPaginator.ts +0 -58
- package/pagination/DescribeGameSessionQueuesPaginator.ts +0 -58
- package/pagination/DescribeGameSessionsPaginator.ts +0 -58
- package/pagination/DescribeInstancesPaginator.ts +0 -58
- package/pagination/DescribeMatchmakingConfigurationsPaginator.ts +0 -58
- package/pagination/DescribeMatchmakingRuleSetsPaginator.ts +0 -58
- package/pagination/DescribePlayerSessionsPaginator.ts +0 -58
- package/pagination/DescribeScalingPoliciesPaginator.ts +0 -58
- package/pagination/Interfaces.ts +0 -7
- package/pagination/ListAliasesPaginator.ts +0 -54
- package/pagination/ListBuildsPaginator.ts +0 -54
- package/pagination/ListFleetsPaginator.ts +0 -54
- package/pagination/ListGameServerGroupsPaginator.ts +0 -58
- package/pagination/ListGameServersPaginator.ts +0 -58
- package/pagination/ListScriptsPaginator.ts +0 -54
- package/pagination/SearchGameSessionsPaginator.ts +0 -58
- package/protocols/Aws_json1_1.ts +0 -14013
- package/runtimeConfig.browser.ts +0 -40
- package/runtimeConfig.native.ts +0 -16
- package/runtimeConfig.shared.ts +0 -16
- package/runtimeConfig.ts +0 -45
- package/tsconfig.es.json +0 -12
- package/tsconfig.json +0 -32
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GameLiftClient = void 0;
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const config_resolver_1 = require("@aws-sdk/config-resolver");
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const middleware_content_length_1 = require("@aws-sdk/middleware-content-length");
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const middleware_host_header_1 = require("@aws-sdk/middleware-host-header");
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const middleware_logger_1 = require("@aws-sdk/middleware-logger");
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const middleware_retry_1 = require("@aws-sdk/middleware-retry");
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const middleware_signing_1 = require("@aws-sdk/middleware-signing");
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const middleware_user_agent_1 = require("@aws-sdk/middleware-user-agent");
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const smithy_client_1 = require("@aws-sdk/smithy-client");
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const runtimeConfig_1 = require("./runtimeConfig");
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/**
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* <fullname>Amazon GameLift Service</fullname>
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* <p>GameLift provides solutions for hosting session-based multiplayer game servers in the
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* cloud, including tools for deploying, operating, and scaling game servers. Built on AWS
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* global computing infrastructure, GameLift helps you deliver high-performance,
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* high-reliability, low-cost game servers while dynamically scaling your resource usage to
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* meet player demand. </p>
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* <p>
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* <b>About GameLift solutions</b>
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* </p>
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* <p>Get more information on these GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">GameLift Developer Guide</a>.</p>
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* <ul>
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* <li>
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* <p>GameLift managed hosting -- GameLift offers a fully managed service to set up and maintain
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* computing machines for hosting, manage game session and player session life
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* cycle, and handle security, storage, and performance tracking. You can use
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* automatic scaling tools to balance player demand and hosting costs, configure
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* your game session management to minimize player latency, and add FlexMatch for
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* matchmaking.</p>
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* </li>
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* <li>
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* <p>Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure and set up
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* ready-to-go game servers for your game. Realtime Servers provides a game server framework
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* with core GameLift infrastructure already built in. Then use the full range of
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* GameLift managed hosting features, including FlexMatch, for your game.</p>
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* </li>
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* <li>
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* <p>GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2 instances and
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* Auto Scaling groups. GameLift FleetIQ provides optimizations for game hosting, including
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* boosting the viability of low-cost Spot Instances gaming. For a complete
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* solution, pair the GameLift FleetIQ and FlexMatch standalone services.</p>
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* </li>
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* <li>
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* <p>GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
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* customizable matchmaking service for multiplayer games. Use FlexMatch as
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* integrated with GameLift managed hosting or incorporate FlexMatch as a standalone
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* service into your own hosting solution.</p>
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* </li>
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* </ul>
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* <p>
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* <b>About this API Reference</b>
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* </p>
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* <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
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* in this guide, you can find links to language-specific SDK guides and the AWS CLI
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* reference. Useful links:</p>
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* <ul>
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* <li>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">GameLift API
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* operations listed by tasks</a>
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* </p>
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* </li>
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* <li>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> GameLift tools
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* and resources</a>
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* </p>
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* </li>
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* </ul>
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*/
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class GameLiftClient extends smithy_client_1.Client {
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constructor(configuration) {
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const _config_0 = runtimeConfig_1.getRuntimeConfig(configuration);
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const _config_1 = config_resolver_1.resolveRegionConfig(_config_0);
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const _config_2 = config_resolver_1.resolveEndpointsConfig(_config_1);
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const _config_3 = middleware_retry_1.resolveRetryConfig(_config_2);
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const _config_4 = middleware_host_header_1.resolveHostHeaderConfig(_config_3);
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const _config_5 = middleware_signing_1.resolveAwsAuthConfig(_config_4);
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const _config_6 = middleware_user_agent_1.resolveUserAgentConfig(_config_5);
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super(_config_6);
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this.config = _config_6;
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this.middlewareStack.use(middleware_retry_1.getRetryPlugin(this.config));
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this.middlewareStack.use(middleware_content_length_1.getContentLengthPlugin(this.config));
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this.middlewareStack.use(middleware_host_header_1.getHostHeaderPlugin(this.config));
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this.middlewareStack.use(middleware_logger_1.getLoggerPlugin(this.config));
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this.middlewareStack.use(middleware_signing_1.getAwsAuthPlugin(this.config));
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this.middlewareStack.use(middleware_user_agent_1.getUserAgentPlugin(this.config));
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}
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/**
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* Destroy underlying resources, like sockets. It's usually not necessary to do this.
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* However in Node.js, it's best to explicitly shut down the client's agent when it is no longer needed.
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* Otherwise, sockets might stay open for quite a long time before the server terminates them.
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*/
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destroy() {
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super.destroy();
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}
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}
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exports.GameLiftClient = GameLiftClient;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.AcceptMatchCommand = void 0;
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const middleware_serde_1 = require("@aws-sdk/middleware-serde");
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const smithy_client_1 = require("@aws-sdk/smithy-client");
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const models_0_1 = require("../models/models_0");
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const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
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/**
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* <p>Registers a player's acceptance or rejection of a proposed FlexMatch match. A
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* matchmaking configuration may require player acceptance; if so, then matches built with
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* that configuration cannot be completed unless all players accept the proposed match
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* within a specified time limit. </p>
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* <p>When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
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* match are placed into status <code>REQUIRES_ACCEPTANCE</code>. This is a trigger for
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* your game to get acceptance from all players in the ticket. Acceptances are only valid
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* for tickets when they are in this status; all other acceptances result in an
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* error.</p>
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* <p>To register acceptance, specify the ticket ID, a response, and one or more players.
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* Once all players have registered acceptance, the matchmaking tickets advance to status
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* <code>PLACING</code>, where a new game session is created for the match. </p>
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* <p>If any player rejects the match, or if acceptances are not received before a specified
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* timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
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* of two ways: For tickets where one or more players rejected the match, the ticket status
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* is returned to <code>SEARCHING</code> to find a new match. For tickets where one or more
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* players failed to respond, the ticket status is set to <code>CANCELLED</code>, and
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* processing is terminated. A new matchmaking request for these players can be submitted
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* as needed. </p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
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* Add FlexMatch to a game client</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html"> FlexMatch events</a> (reference)</p>
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>StartMatchmaking</a> |
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* <a>DescribeMatchmaking</a> |
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* <a>StopMatchmaking</a> |
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* <a>AcceptMatch</a> |
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* <a>StartMatchBackfill</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, AcceptMatchCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, AcceptMatchCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new AcceptMatchCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link AcceptMatchCommandInput} for command's `input` shape.
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* @see {@link AcceptMatchCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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class AcceptMatchCommand extends smithy_client_1.Command {
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// Start section: command_properties
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// End section: command_properties
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constructor(input) {
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// Start section: command_constructor
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super();
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this.input = input;
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// End section: command_constructor
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}
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/**
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* @internal
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*/
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resolveMiddleware(clientStack, configuration, options) {
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this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
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const stack = clientStack.concat(this.middlewareStack);
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const { logger } = configuration;
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const clientName = "GameLiftClient";
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const commandName = "AcceptMatchCommand";
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const handlerExecutionContext = {
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logger,
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clientName,
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commandName,
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inputFilterSensitiveLog: models_0_1.AcceptMatchInput.filterSensitiveLog,
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outputFilterSensitiveLog: models_0_1.AcceptMatchOutput.filterSensitiveLog,
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};
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const { requestHandler } = configuration;
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return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
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}
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serialize(input, context) {
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return Aws_json1_1_1.serializeAws_json1_1AcceptMatchCommand(input, context);
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}
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deserialize(output, context) {
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return Aws_json1_1_1.deserializeAws_json1_1AcceptMatchCommand(output, context);
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}
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}
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exports.AcceptMatchCommand = AcceptMatchCommand;
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@@ -0,0 +1,112 @@
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"use strict";
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2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.ClaimGameServerCommand = void 0;
|
|
4
|
+
const middleware_serde_1 = require("@aws-sdk/middleware-serde");
|
|
5
|
+
const smithy_client_1 = require("@aws-sdk/smithy-client");
|
|
6
|
+
const models_0_1 = require("../models/models_0");
|
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|
+
const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
|
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8
|
+
/**
|
|
9
|
+
* <p>
|
|
10
|
+
* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
|
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11
|
+
* </p>
|
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12
|
+
* <p>Locates an available game server and temporarily reserves it to host gameplay and
|
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13
|
+
* players. This operation is called from a game client or client service (such as a
|
|
14
|
+
* matchmaker) to request hosting resources for a new game session. In response, GameLift FleetIQ
|
|
15
|
+
* locates an available game server, places it in <code>CLAIMED</code> status for 60
|
|
16
|
+
* seconds, and returns connection information that players can use to connect to the game
|
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17
|
+
* server. </p>
|
|
18
|
+
* <p>To claim a game server, identify a game server group. You can also specify a game
|
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19
|
+
* server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally,
|
|
20
|
+
* include game data to pass to the game server at the start of a game session, such as a
|
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* game map or player information. </p>
|
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+
* <p>When a game server is successfully claimed, connection information is returned. A
|
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|
+
* claimed game server's utilization status remains <code>AVAILABLE</code> while the claim
|
|
24
|
+
* status is set to <code>CLAIMED</code> for up to 60 seconds. This time period gives the
|
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25
|
+
* game server time to update its status to <code>UTILIZED</code> (using <a>UpdateGameServer</a>) once players join. If the game server's status is not
|
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|
+
* updated within 60 seconds, the game server reverts to unclaimed status and is available
|
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|
+
* to be claimed by another request. The claim time period is a fixed value and is not
|
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|
+
* configurable.</p>
|
|
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|
+
* <p>If you try to claim a specific game server, this request will fail in the following
|
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30
|
+
* cases:</p>
|
|
31
|
+
* <ul>
|
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|
+
* <li>
|
|
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|
+
* <p>If the game server utilization status is <code>UTILIZED</code>.</p>
|
|
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|
+
* </li>
|
|
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|
+
* <li>
|
|
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|
+
* <p>If the game server claim status is <code>CLAIMED</code>.</p>
|
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|
+
* </li>
|
|
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|
+
* </ul>
|
|
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|
+
* <note>
|
|
40
|
+
* <p>When claiming a specific game server, this request will succeed even if the game
|
|
41
|
+
* server is running on an instance in <code>DRAINING</code> status. To avoid this,
|
|
42
|
+
* first check the instance status by calling <a>DescribeGameServerInstances</a>.</p>
|
|
43
|
+
* </note>
|
|
44
|
+
* <p>
|
|
45
|
+
* <b>Learn more</b>
|
|
46
|
+
* </p>
|
|
47
|
+
* <p>
|
|
48
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
|
|
49
|
+
* </p>
|
|
50
|
+
* <p>
|
|
51
|
+
* <b>Related actions</b>
|
|
52
|
+
* </p>
|
|
53
|
+
* <p>
|
|
54
|
+
* <a>RegisterGameServer</a> |
|
|
55
|
+
* <a>ListGameServers</a> |
|
|
56
|
+
* <a>ClaimGameServer</a> |
|
|
57
|
+
* <a>DescribeGameServer</a> |
|
|
58
|
+
* <a>UpdateGameServer</a> |
|
|
59
|
+
* <a>DeregisterGameServer</a> |
|
|
60
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
|
|
61
|
+
* </p>
|
|
62
|
+
* @example
|
|
63
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
64
|
+
* ```javascript
|
|
65
|
+
* import { GameLiftClient, ClaimGameServerCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
66
|
+
* // const { GameLiftClient, ClaimGameServerCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
67
|
+
* const client = new GameLiftClient(config);
|
|
68
|
+
* const command = new ClaimGameServerCommand(input);
|
|
69
|
+
* const response = await client.send(command);
|
|
70
|
+
* ```
|
|
71
|
+
*
|
|
72
|
+
* @see {@link ClaimGameServerCommandInput} for command's `input` shape.
|
|
73
|
+
* @see {@link ClaimGameServerCommandOutput} for command's `response` shape.
|
|
74
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
75
|
+
*
|
|
76
|
+
*/
|
|
77
|
+
class ClaimGameServerCommand extends smithy_client_1.Command {
|
|
78
|
+
// Start section: command_properties
|
|
79
|
+
// End section: command_properties
|
|
80
|
+
constructor(input) {
|
|
81
|
+
// Start section: command_constructor
|
|
82
|
+
super();
|
|
83
|
+
this.input = input;
|
|
84
|
+
// End section: command_constructor
|
|
85
|
+
}
|
|
86
|
+
/**
|
|
87
|
+
* @internal
|
|
88
|
+
*/
|
|
89
|
+
resolveMiddleware(clientStack, configuration, options) {
|
|
90
|
+
this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
|
|
91
|
+
const stack = clientStack.concat(this.middlewareStack);
|
|
92
|
+
const { logger } = configuration;
|
|
93
|
+
const clientName = "GameLiftClient";
|
|
94
|
+
const commandName = "ClaimGameServerCommand";
|
|
95
|
+
const handlerExecutionContext = {
|
|
96
|
+
logger,
|
|
97
|
+
clientName,
|
|
98
|
+
commandName,
|
|
99
|
+
inputFilterSensitiveLog: models_0_1.ClaimGameServerInput.filterSensitiveLog,
|
|
100
|
+
outputFilterSensitiveLog: models_0_1.ClaimGameServerOutput.filterSensitiveLog,
|
|
101
|
+
};
|
|
102
|
+
const { requestHandler } = configuration;
|
|
103
|
+
return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
|
|
104
|
+
}
|
|
105
|
+
serialize(input, context) {
|
|
106
|
+
return Aws_json1_1_1.serializeAws_json1_1ClaimGameServerCommand(input, context);
|
|
107
|
+
}
|
|
108
|
+
deserialize(output, context) {
|
|
109
|
+
return Aws_json1_1_1.deserializeAws_json1_1ClaimGameServerCommand(output, context);
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
exports.ClaimGameServerCommand = ClaimGameServerCommand;
|
|
@@ -0,0 +1,85 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.CreateAliasCommand = void 0;
|
|
4
|
+
const middleware_serde_1 = require("@aws-sdk/middleware-serde");
|
|
5
|
+
const smithy_client_1 = require("@aws-sdk/smithy-client");
|
|
6
|
+
const models_0_1 = require("../models/models_0");
|
|
7
|
+
const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
|
|
8
|
+
/**
|
|
9
|
+
* <p>Creates an alias for a fleet. In most situations, you can use an alias ID in place of
|
|
10
|
+
* a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
|
|
11
|
+
* redirecting player traffic from one fleet to another, such as when updating your game
|
|
12
|
+
* build. </p>
|
|
13
|
+
* <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
|
|
14
|
+
* simple alias points to an active fleet. A terminal alias is used to display messaging or
|
|
15
|
+
* link to a URL instead of routing players to an active fleet. For example, you might use
|
|
16
|
+
* a terminal alias when a game version is no longer supported and you want to direct
|
|
17
|
+
* players to an upgrade site. </p>
|
|
18
|
+
* <p>To create a fleet alias, specify an alias name, routing strategy, and optional
|
|
19
|
+
* description. Each simple alias can point to only one fleet, but a fleet can have
|
|
20
|
+
* multiple aliases. If successful, a new alias record is returned, including an alias ID
|
|
21
|
+
* and an ARN. You can reassign an alias to another fleet by calling
|
|
22
|
+
* <code>UpdateAlias</code>.</p>
|
|
23
|
+
* <p>
|
|
24
|
+
* <b>Related actions</b>
|
|
25
|
+
* </p>
|
|
26
|
+
* <p>
|
|
27
|
+
* <a>CreateAlias</a> |
|
|
28
|
+
* <a>ListAliases</a> |
|
|
29
|
+
* <a>DescribeAlias</a> |
|
|
30
|
+
* <a>UpdateAlias</a> |
|
|
31
|
+
* <a>DeleteAlias</a> |
|
|
32
|
+
* <a>ResolveAlias</a> |
|
|
33
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
34
|
+
* </p>
|
|
35
|
+
* @example
|
|
36
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
37
|
+
* ```javascript
|
|
38
|
+
* import { GameLiftClient, CreateAliasCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
39
|
+
* // const { GameLiftClient, CreateAliasCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
40
|
+
* const client = new GameLiftClient(config);
|
|
41
|
+
* const command = new CreateAliasCommand(input);
|
|
42
|
+
* const response = await client.send(command);
|
|
43
|
+
* ```
|
|
44
|
+
*
|
|
45
|
+
* @see {@link CreateAliasCommandInput} for command's `input` shape.
|
|
46
|
+
* @see {@link CreateAliasCommandOutput} for command's `response` shape.
|
|
47
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
48
|
+
*
|
|
49
|
+
*/
|
|
50
|
+
class CreateAliasCommand extends smithy_client_1.Command {
|
|
51
|
+
// Start section: command_properties
|
|
52
|
+
// End section: command_properties
|
|
53
|
+
constructor(input) {
|
|
54
|
+
// Start section: command_constructor
|
|
55
|
+
super();
|
|
56
|
+
this.input = input;
|
|
57
|
+
// End section: command_constructor
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* @internal
|
|
61
|
+
*/
|
|
62
|
+
resolveMiddleware(clientStack, configuration, options) {
|
|
63
|
+
this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
|
|
64
|
+
const stack = clientStack.concat(this.middlewareStack);
|
|
65
|
+
const { logger } = configuration;
|
|
66
|
+
const clientName = "GameLiftClient";
|
|
67
|
+
const commandName = "CreateAliasCommand";
|
|
68
|
+
const handlerExecutionContext = {
|
|
69
|
+
logger,
|
|
70
|
+
clientName,
|
|
71
|
+
commandName,
|
|
72
|
+
inputFilterSensitiveLog: models_0_1.CreateAliasInput.filterSensitiveLog,
|
|
73
|
+
outputFilterSensitiveLog: models_0_1.CreateAliasOutput.filterSensitiveLog,
|
|
74
|
+
};
|
|
75
|
+
const { requestHandler } = configuration;
|
|
76
|
+
return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
|
|
77
|
+
}
|
|
78
|
+
serialize(input, context) {
|
|
79
|
+
return Aws_json1_1_1.serializeAws_json1_1CreateAliasCommand(input, context);
|
|
80
|
+
}
|
|
81
|
+
deserialize(output, context) {
|
|
82
|
+
return Aws_json1_1_1.deserializeAws_json1_1CreateAliasCommand(output, context);
|
|
83
|
+
}
|
|
84
|
+
}
|
|
85
|
+
exports.CreateAliasCommand = CreateAliasCommand;
|
|
@@ -0,0 +1,113 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.CreateBuildCommand = void 0;
|
|
4
|
+
const middleware_serde_1 = require("@aws-sdk/middleware-serde");
|
|
5
|
+
const smithy_client_1 = require("@aws-sdk/smithy-client");
|
|
6
|
+
const models_0_1 = require("../models/models_0");
|
|
7
|
+
const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
|
|
8
|
+
/**
|
|
9
|
+
* <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
|
|
10
|
+
* binaries must be combined into a zip file for use with Amazon GameLift. </p>
|
|
11
|
+
* <important>
|
|
12
|
+
* <p>When setting up a new game build for GameLift, we recommend using the AWS CLI
|
|
13
|
+
* command <b>
|
|
14
|
+
* <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
|
|
15
|
+
* </b>. This helper command combines two tasks: (1) it
|
|
16
|
+
* uploads your build files from a file directory to a GameLift Amazon S3 location, and (2)
|
|
17
|
+
* it creates a new build resource. </p>
|
|
18
|
+
* </important>
|
|
19
|
+
* <p>The <code>CreateBuild</code> operation can used in the following scenarios:</p>
|
|
20
|
+
* <ul>
|
|
21
|
+
* <li>
|
|
22
|
+
* <p>To create a new game build with build files that are in an Amazon S3 location under
|
|
23
|
+
* an AWS account that you control. To use this option, you must first give Amazon GameLift
|
|
24
|
+
* access to the Amazon S3 bucket. With permissions in place, call
|
|
25
|
+
* <code>CreateBuild</code> and specify a build name, operating system, and the
|
|
26
|
+
* Amazon S3 storage location of your game build.</p>
|
|
27
|
+
* </li>
|
|
28
|
+
* <li>
|
|
29
|
+
* <p>To directly upload your build files to a GameLift Amazon S3 location. To use this
|
|
30
|
+
* option, first call <code>CreateBuild</code> and specify a build name and
|
|
31
|
+
* operating system. This operation creates a new build resource and also returns an
|
|
32
|
+
* Amazon S3 location with temporary access credentials. Use the credentials to manually
|
|
33
|
+
* upload your build files to the specified Amazon S3 location. For more information,
|
|
34
|
+
* see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in the <i>Amazon S3 Developer
|
|
35
|
+
* Guide</i>. Build files can be uploaded to the GameLift Amazon S3 location
|
|
36
|
+
* once only; that can't be updated. </p>
|
|
37
|
+
* </li>
|
|
38
|
+
* </ul>
|
|
39
|
+
* <p>If successful, this operation creates a new build resource with a unique build ID and
|
|
40
|
+
* places it in <code>INITIALIZED</code> status. A build must be in <code>READY</code>
|
|
41
|
+
* status before you can create fleets with it.</p>
|
|
42
|
+
* <p>
|
|
43
|
+
* <b>Learn more</b>
|
|
44
|
+
* </p>
|
|
45
|
+
* <p>
|
|
46
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">Uploading Your
|
|
47
|
+
* Game</a>
|
|
48
|
+
* </p>
|
|
49
|
+
* <p>
|
|
50
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build"> Create a Build with Files in Amazon S3</a>
|
|
51
|
+
* </p>
|
|
52
|
+
* <p>
|
|
53
|
+
* <b>Related actions</b>
|
|
54
|
+
* </p>
|
|
55
|
+
* <p>
|
|
56
|
+
* <a>CreateBuild</a> |
|
|
57
|
+
* <a>ListBuilds</a> |
|
|
58
|
+
* <a>DescribeBuild</a> |
|
|
59
|
+
* <a>UpdateBuild</a> |
|
|
60
|
+
* <a>DeleteBuild</a> |
|
|
61
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
62
|
+
* </p>
|
|
63
|
+
* @example
|
|
64
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
65
|
+
* ```javascript
|
|
66
|
+
* import { GameLiftClient, CreateBuildCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
67
|
+
* // const { GameLiftClient, CreateBuildCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
68
|
+
* const client = new GameLiftClient(config);
|
|
69
|
+
* const command = new CreateBuildCommand(input);
|
|
70
|
+
* const response = await client.send(command);
|
|
71
|
+
* ```
|
|
72
|
+
*
|
|
73
|
+
* @see {@link CreateBuildCommandInput} for command's `input` shape.
|
|
74
|
+
* @see {@link CreateBuildCommandOutput} for command's `response` shape.
|
|
75
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
76
|
+
*
|
|
77
|
+
*/
|
|
78
|
+
class CreateBuildCommand extends smithy_client_1.Command {
|
|
79
|
+
// Start section: command_properties
|
|
80
|
+
// End section: command_properties
|
|
81
|
+
constructor(input) {
|
|
82
|
+
// Start section: command_constructor
|
|
83
|
+
super();
|
|
84
|
+
this.input = input;
|
|
85
|
+
// End section: command_constructor
|
|
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|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* @internal
|
|
89
|
+
*/
|
|
90
|
+
resolveMiddleware(clientStack, configuration, options) {
|
|
91
|
+
this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
|
|
92
|
+
const stack = clientStack.concat(this.middlewareStack);
|
|
93
|
+
const { logger } = configuration;
|
|
94
|
+
const clientName = "GameLiftClient";
|
|
95
|
+
const commandName = "CreateBuildCommand";
|
|
96
|
+
const handlerExecutionContext = {
|
|
97
|
+
logger,
|
|
98
|
+
clientName,
|
|
99
|
+
commandName,
|
|
100
|
+
inputFilterSensitiveLog: models_0_1.CreateBuildInput.filterSensitiveLog,
|
|
101
|
+
outputFilterSensitiveLog: models_0_1.CreateBuildOutput.filterSensitiveLog,
|
|
102
|
+
};
|
|
103
|
+
const { requestHandler } = configuration;
|
|
104
|
+
return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
|
|
105
|
+
}
|
|
106
|
+
serialize(input, context) {
|
|
107
|
+
return Aws_json1_1_1.serializeAws_json1_1CreateBuildCommand(input, context);
|
|
108
|
+
}
|
|
109
|
+
deserialize(output, context) {
|
|
110
|
+
return Aws_json1_1_1.deserializeAws_json1_1CreateBuildCommand(output, context);
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
exports.CreateBuildCommand = CreateBuildCommand;
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.CreateFleetCommand = void 0;
|
|
4
|
+
const middleware_serde_1 = require("@aws-sdk/middleware-serde");
|
|
5
|
+
const smithy_client_1 = require("@aws-sdk/smithy-client");
|
|
6
|
+
const models_0_1 = require("../models/models_0");
|
|
7
|
+
const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
|
|
8
|
+
/**
|
|
9
|
+
* <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your
|
|
10
|
+
* custom game server or Realtime Servers. Use this operation to configure the computing resources for
|
|
11
|
+
* your fleet and provide instructions for running game servers on each instance.</p>
|
|
12
|
+
* <p>Most GameLift fleets can deploy instances to multiple locations, including the home
|
|
13
|
+
* Region (where the fleet is created) and an optional set of remote locations. Fleets that
|
|
14
|
+
* are created in the following AWS Regions support multiple locations: us-east-1 (N.
|
|
15
|
+
* Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
|
|
16
|
+
* ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that
|
|
17
|
+
* are created in other GameLift Regions can deploy instances in the fleet's home Region
|
|
18
|
+
* only. All fleet instances use the same configuration regardless of location; however,
|
|
19
|
+
* you can adjust capacity settings and turn auto-scaling on/off for each location.</p>
|
|
20
|
+
* <p>To create a fleet, choose the hardware for your instances, specify a game server build
|
|
21
|
+
* or Realtime script to deploy, and provide a runtime configuration to direct GameLift how
|
|
22
|
+
* to start and run game servers on each instance in the fleet. Set permissions for inbound
|
|
23
|
+
* traffic to your game servers, and enable optional features as needed. When creating a
|
|
24
|
+
* multi-location fleet, provide a list of additional remote locations.</p>
|
|
25
|
+
*
|
|
26
|
+
* <p>If successful, this operation creates a new Fleet resource and places it in
|
|
27
|
+
* <code>NEW</code> status, which prompts GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html">fleet creation
|
|
28
|
+
* workflow</a>. You can track fleet creation by checking fleet status using <a>DescribeFleetAttributes</a> and <a>DescribeFleetLocationAttributes</a>/, or by monitoring fleet creation events
|
|
29
|
+
* using <a>DescribeFleetEvents</a>. As soon as the fleet status changes to
|
|
30
|
+
* <code>ACTIVE</code>, you can enable automatic scaling for the fleet with <a>PutScalingPolicy</a> and set capacity for the home Region with <a>UpdateFleetCapacity</a>. When the status of each remote location reaches
|
|
31
|
+
* <code>ACTIVE</code>, you can set capacity by location using <a>UpdateFleetCapacity</a>.</p>
|
|
32
|
+
*
|
|
33
|
+
*
|
|
34
|
+
* <p>
|
|
35
|
+
* <b>Learn more</b>
|
|
36
|
+
* </p>
|
|
37
|
+
* <p>
|
|
38
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up fleets</a>
|
|
39
|
+
* </p>
|
|
40
|
+
* <p>
|
|
41
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug fleet creation issues</a>
|
|
42
|
+
* </p>
|
|
43
|
+
* <p>
|
|
44
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
|
|
45
|
+
* </p>
|
|
46
|
+
* <p>
|
|
47
|
+
* <b>Related actions</b>
|
|
48
|
+
* </p>
|
|
49
|
+
* <p>
|
|
50
|
+
* <a>CreateFleet</a> |
|
|
51
|
+
* <a>UpdateFleetCapacity</a> |
|
|
52
|
+
* <a>PutScalingPolicy</a> |
|
|
53
|
+
* <a>DescribeEC2InstanceLimits</a> |
|
|
54
|
+
* <a>DescribeFleetAttributes</a> |
|
|
55
|
+
* <a>DescribeFleetLocationAttributes</a> |
|
|
56
|
+
* <a>UpdateFleetAttributes</a> |
|
|
57
|
+
* <a>StopFleetActions</a> |
|
|
58
|
+
* <a>DeleteFleet</a> |
|
|
59
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
60
|
+
* </p>
|
|
61
|
+
* @example
|
|
62
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
63
|
+
* ```javascript
|
|
64
|
+
* import { GameLiftClient, CreateFleetCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
65
|
+
* // const { GameLiftClient, CreateFleetCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
66
|
+
* const client = new GameLiftClient(config);
|
|
67
|
+
* const command = new CreateFleetCommand(input);
|
|
68
|
+
* const response = await client.send(command);
|
|
69
|
+
* ```
|
|
70
|
+
*
|
|
71
|
+
* @see {@link CreateFleetCommandInput} for command's `input` shape.
|
|
72
|
+
* @see {@link CreateFleetCommandOutput} for command's `response` shape.
|
|
73
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
74
|
+
*
|
|
75
|
+
*/
|
|
76
|
+
class CreateFleetCommand extends smithy_client_1.Command {
|
|
77
|
+
// Start section: command_properties
|
|
78
|
+
// End section: command_properties
|
|
79
|
+
constructor(input) {
|
|
80
|
+
// Start section: command_constructor
|
|
81
|
+
super();
|
|
82
|
+
this.input = input;
|
|
83
|
+
// End section: command_constructor
|
|
84
|
+
}
|
|
85
|
+
/**
|
|
86
|
+
* @internal
|
|
87
|
+
*/
|
|
88
|
+
resolveMiddleware(clientStack, configuration, options) {
|
|
89
|
+
this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
|
|
90
|
+
const stack = clientStack.concat(this.middlewareStack);
|
|
91
|
+
const { logger } = configuration;
|
|
92
|
+
const clientName = "GameLiftClient";
|
|
93
|
+
const commandName = "CreateFleetCommand";
|
|
94
|
+
const handlerExecutionContext = {
|
|
95
|
+
logger,
|
|
96
|
+
clientName,
|
|
97
|
+
commandName,
|
|
98
|
+
inputFilterSensitiveLog: models_0_1.CreateFleetInput.filterSensitiveLog,
|
|
99
|
+
outputFilterSensitiveLog: models_0_1.CreateFleetOutput.filterSensitiveLog,
|
|
100
|
+
};
|
|
101
|
+
const { requestHandler } = configuration;
|
|
102
|
+
return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
|
|
103
|
+
}
|
|
104
|
+
serialize(input, context) {
|
|
105
|
+
return Aws_json1_1_1.serializeAws_json1_1CreateFleetCommand(input, context);
|
|
106
|
+
}
|
|
107
|
+
deserialize(output, context) {
|
|
108
|
+
return Aws_json1_1_1.deserializeAws_json1_1CreateFleetCommand(output, context);
|
|
109
|
+
}
|
|
110
|
+
}
|
|
111
|
+
exports.CreateFleetCommand = CreateFleetCommand;
|