@aws-sdk/client-gamelift 3.32.0 → 3.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +44 -0
- package/dist-cjs/GameLift.js +1492 -0
- package/dist-cjs/GameLiftClient.js +100 -0
- package/dist-cjs/commands/AcceptMatchCommand.js +98 -0
- package/dist-cjs/commands/ClaimGameServerCommand.js +112 -0
- package/dist-cjs/commands/CreateAliasCommand.js +85 -0
- package/dist-cjs/commands/CreateBuildCommand.js +113 -0
- package/dist-cjs/commands/CreateFleetCommand.js +111 -0
- package/dist-cjs/commands/CreateFleetLocationsCommand.js +102 -0
- package/dist-cjs/commands/CreateGameServerGroupCommand.js +113 -0
- package/dist-cjs/commands/CreateGameSessionCommand.js +113 -0
- package/dist-cjs/commands/CreateGameSessionQueueCommand.js +103 -0
- package/dist-cjs/commands/CreateMatchmakingConfigurationCommand.js +101 -0
- package/dist-cjs/commands/CreateMatchmakingRuleSetCommand.js +106 -0
- package/dist-cjs/commands/CreatePlayerSessionCommand.js +83 -0
- package/dist-cjs/commands/CreatePlayerSessionsCommand.js +83 -0
- package/dist-cjs/commands/CreateScriptCommand.js +103 -0
- package/dist-cjs/commands/CreateVpcPeeringAuthorizationCommand.js +93 -0
- package/dist-cjs/commands/CreateVpcPeeringConnectionCommand.js +90 -0
- package/dist-cjs/commands/DeleteAliasCommand.js +74 -0
- package/dist-cjs/commands/DeleteBuildCommand.js +81 -0
- package/dist-cjs/commands/DeleteFleetCommand.js +94 -0
- package/dist-cjs/commands/DeleteFleetLocationsCommand.js +88 -0
- package/dist-cjs/commands/DeleteGameServerGroupCommand.js +107 -0
- package/dist-cjs/commands/DeleteGameSessionQueueCommand.js +78 -0
- package/dist-cjs/commands/DeleteMatchmakingConfigurationCommand.js +76 -0
- package/dist-cjs/commands/DeleteMatchmakingRuleSetCommand.js +87 -0
- package/dist-cjs/commands/DeleteScalingPolicyCommand.js +78 -0
- package/dist-cjs/commands/DeleteScriptCommand.js +83 -0
- package/dist-cjs/commands/DeleteVpcPeeringAuthorizationCommand.js +73 -0
- package/dist-cjs/commands/DeleteVpcPeeringConnectionCommand.js +78 -0
- package/dist-cjs/commands/DeregisterGameServerCommand.js +86 -0
- package/dist-cjs/commands/DescribeAliasCommand.js +75 -0
- package/dist-cjs/commands/DescribeBuildCommand.js +79 -0
- package/dist-cjs/commands/DescribeEC2InstanceLimitsCommand.js +130 -0
- package/dist-cjs/commands/DescribeFleetAttributesCommand.js +102 -0
- package/dist-cjs/commands/DescribeFleetCapacityCommand.js +109 -0
- package/dist-cjs/commands/DescribeFleetEventsCommand.js +89 -0
- package/dist-cjs/commands/DescribeFleetLocationAttributesCommand.js +100 -0
- package/dist-cjs/commands/DescribeFleetLocationCapacityCommand.js +92 -0
- package/dist-cjs/commands/DescribeFleetLocationUtilizationCommand.js +92 -0
- package/dist-cjs/commands/DescribeFleetPortSettingsCommand.js +100 -0
- package/dist-cjs/commands/DescribeFleetUtilizationCommand.js +110 -0
- package/dist-cjs/commands/DescribeGameServerCommand.js +84 -0
- package/dist-cjs/commands/DescribeGameServerGroupCommand.js +88 -0
- package/dist-cjs/commands/DescribeGameServerInstancesCommand.js +98 -0
- package/dist-cjs/commands/DescribeGameSessionDetailsCommand.js +108 -0
- package/dist-cjs/commands/DescribeGameSessionPlacementCommand.js +77 -0
- package/dist-cjs/commands/DescribeGameSessionQueuesCommand.js +81 -0
- package/dist-cjs/commands/DescribeGameSessionsCommand.js +110 -0
- package/dist-cjs/commands/DescribeInstancesCommand.js +98 -0
- package/dist-cjs/commands/DescribeMatchmakingCommand.js +94 -0
- package/dist-cjs/commands/DescribeMatchmakingConfigurationsCommand.js +87 -0
- package/dist-cjs/commands/DescribeMatchmakingRuleSetsCommand.js +88 -0
- package/dist-cjs/commands/DescribePlayerSessionsCommand.js +94 -0
- package/dist-cjs/commands/DescribeRuntimeConfigurationCommand.js +92 -0
- package/dist-cjs/commands/DescribeScalingPoliciesCommand.js +82 -0
- package/dist-cjs/commands/DescribeScriptCommand.js +79 -0
- package/dist-cjs/commands/DescribeVpcPeeringAuthorizationsCommand.js +74 -0
- package/dist-cjs/commands/DescribeVpcPeeringConnectionsCommand.js +78 -0
- package/dist-cjs/commands/GetGameSessionLogUrlCommand.js +82 -0
- package/dist-cjs/commands/GetInstanceAccessCommand.js +94 -0
- package/dist-cjs/commands/ListAliasesCommand.js +77 -0
- package/dist-cjs/commands/ListBuildsCommand.js +84 -0
- package/dist-cjs/commands/ListFleetsCommand.js +106 -0
- package/dist-cjs/commands/ListGameServerGroupsCommand.js +85 -0
- package/dist-cjs/commands/ListGameServersCommand.js +83 -0
- package/dist-cjs/commands/ListScriptsCommand.js +77 -0
- package/dist-cjs/commands/ListTagsForResourceCommand.js +108 -0
- package/dist-cjs/commands/PutScalingPolicyCommand.js +136 -0
- package/dist-cjs/commands/RegisterGameServerCommand.js +94 -0
- package/dist-cjs/commands/RequestUploadCredentialsCommand.js +83 -0
- package/dist-cjs/commands/ResolveAliasCommand.js +72 -0
- package/dist-cjs/commands/ResumeGameServerGroupCommand.js +91 -0
- package/dist-cjs/commands/SearchGameSessionsCommand.js +156 -0
- package/dist-cjs/commands/StartFleetActionsCommand.js +97 -0
- package/dist-cjs/commands/StartGameSessionPlacementCommand.js +114 -0
- package/dist-cjs/commands/StartMatchBackfillCommand.js +106 -0
- package/dist-cjs/commands/StartMatchmakingCommand.js +100 -0
- package/dist-cjs/commands/StopFleetActionsCommand.js +102 -0
- package/dist-cjs/commands/StopGameSessionPlacementCommand.js +77 -0
- package/dist-cjs/commands/StopMatchmakingCommand.js +89 -0
- package/dist-cjs/commands/SuspendGameServerGroupCommand.js +101 -0
- package/dist-cjs/commands/TagResourceCommand.js +110 -0
- package/dist-cjs/commands/UntagResourceCommand.js +110 -0
- package/dist-cjs/commands/UpdateAliasCommand.js +75 -0
- package/dist-cjs/commands/UpdateBuildCommand.js +80 -0
- package/dist-cjs/commands/UpdateFleetAttributesCommand.js +87 -0
- package/dist-cjs/commands/UpdateFleetCapacityCommand.js +120 -0
- package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +93 -0
- package/dist-cjs/commands/UpdateGameServerCommand.js +105 -0
- package/dist-cjs/commands/UpdateGameServerGroupCommand.js +89 -0
- package/dist-cjs/commands/UpdateGameSessionCommand.js +78 -0
- package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +80 -0
- package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +83 -0
- package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +94 -0
- package/dist-cjs/commands/UpdateScriptCommand.js +86 -0
- package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +87 -0
- package/dist-cjs/endpoints.js +56 -0
- package/dist-cjs/index.js +123 -0
- package/dist-cjs/models/index.js +4 -0
- package/dist-cjs/models/models_0.js +2539 -0
- package/dist-cjs/pagination/DescribeFleetAttributesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetCapacityPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetEventsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetLocationAttributesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetUtilizationPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameServerInstancesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionDetailsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionQueuesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeInstancesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeMatchmakingConfigurationsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeMatchmakingRuleSetsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribePlayerSessionsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeScalingPoliciesPaginator.js +45 -0
- package/dist-cjs/pagination/Interfaces.js +2 -0
- package/dist-cjs/pagination/ListAliasesPaginator.js +45 -0
- package/dist-cjs/pagination/ListBuildsPaginator.js +45 -0
- package/dist-cjs/pagination/ListFleetsPaginator.js +45 -0
- package/dist-cjs/pagination/ListGameServerGroupsPaginator.js +45 -0
- package/dist-cjs/pagination/ListGameServersPaginator.js +45 -0
- package/dist-cjs/pagination/ListScriptsPaginator.js +45 -0
- package/dist-cjs/pagination/SearchGameSessionsPaginator.js +45 -0
- package/dist-cjs/protocols/Aws_json1_1.js +11485 -0
- package/dist-cjs/runtimeConfig.browser.js +41 -0
- package/dist-cjs/runtimeConfig.js +46 -0
- package/dist-cjs/runtimeConfig.native.js +19 -0
- package/dist-cjs/runtimeConfig.shared.js +20 -0
- package/dist-es/GameLift.js +1435 -0
- package/dist-es/GameLiftClient.js +37 -0
- package/dist-es/commands/AcceptMatchCommand.js +39 -0
- package/dist-es/commands/ClaimGameServerCommand.js +39 -0
- package/dist-es/commands/CreateAliasCommand.js +39 -0
- package/dist-es/commands/CreateBuildCommand.js +39 -0
- package/dist-es/commands/CreateFleetCommand.js +39 -0
- package/dist-es/commands/CreateFleetLocationsCommand.js +39 -0
- package/dist-es/commands/CreateGameServerGroupCommand.js +39 -0
- package/dist-es/commands/CreateGameSessionCommand.js +39 -0
- package/dist-es/commands/CreateGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/CreateMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/CreateMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/commands/CreatePlayerSessionCommand.js +39 -0
- package/dist-es/commands/CreatePlayerSessionsCommand.js +39 -0
- package/dist-es/commands/CreateScriptCommand.js +39 -0
- package/dist-es/commands/CreateVpcPeeringAuthorizationCommand.js +39 -0
- package/dist-es/commands/CreateVpcPeeringConnectionCommand.js +39 -0
- package/dist-es/commands/DeleteAliasCommand.js +39 -0
- package/dist-es/commands/DeleteBuildCommand.js +39 -0
- package/dist-es/commands/DeleteFleetCommand.js +39 -0
- package/dist-es/commands/DeleteFleetLocationsCommand.js +39 -0
- package/dist-es/commands/DeleteGameServerGroupCommand.js +39 -0
- package/dist-es/commands/DeleteGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/DeleteMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/DeleteMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/commands/DeleteScalingPolicyCommand.js +39 -0
- package/dist-es/commands/DeleteScriptCommand.js +39 -0
- package/dist-es/commands/DeleteVpcPeeringAuthorizationCommand.js +39 -0
- package/dist-es/commands/DeleteVpcPeeringConnectionCommand.js +39 -0
- package/dist-es/commands/DeregisterGameServerCommand.js +39 -0
- package/dist-es/commands/DescribeAliasCommand.js +39 -0
- package/dist-es/commands/DescribeBuildCommand.js +39 -0
- package/dist-es/commands/DescribeEC2InstanceLimitsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetAttributesCommand.js +39 -0
- package/dist-es/commands/DescribeFleetCapacityCommand.js +39 -0
- package/dist-es/commands/DescribeFleetEventsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationAttributesCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationCapacityCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationUtilizationCommand.js +39 -0
- package/dist-es/commands/DescribeFleetPortSettingsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetUtilizationCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerGroupCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerInstancesCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionDetailsCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionQueuesCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionsCommand.js +39 -0
- package/dist-es/commands/DescribeInstancesCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingConfigurationsCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingRuleSetsCommand.js +39 -0
- package/dist-es/commands/DescribePlayerSessionsCommand.js +39 -0
- package/dist-es/commands/DescribeRuntimeConfigurationCommand.js +39 -0
- package/dist-es/commands/DescribeScalingPoliciesCommand.js +39 -0
- package/dist-es/commands/DescribeScriptCommand.js +39 -0
- package/dist-es/commands/DescribeVpcPeeringAuthorizationsCommand.js +39 -0
- package/dist-es/commands/DescribeVpcPeeringConnectionsCommand.js +39 -0
- package/dist-es/commands/GetGameSessionLogUrlCommand.js +39 -0
- package/dist-es/commands/GetInstanceAccessCommand.js +39 -0
- package/dist-es/commands/ListAliasesCommand.js +39 -0
- package/dist-es/commands/ListBuildsCommand.js +39 -0
- package/dist-es/commands/ListFleetsCommand.js +39 -0
- package/dist-es/commands/ListGameServerGroupsCommand.js +39 -0
- package/dist-es/commands/ListGameServersCommand.js +39 -0
- package/dist-es/commands/ListScriptsCommand.js +39 -0
- package/dist-es/commands/ListTagsForResourceCommand.js +39 -0
- package/dist-es/commands/PutScalingPolicyCommand.js +39 -0
- package/dist-es/commands/RegisterGameServerCommand.js +39 -0
- package/dist-es/commands/RequestUploadCredentialsCommand.js +39 -0
- package/dist-es/commands/ResolveAliasCommand.js +39 -0
- package/dist-es/commands/ResumeGameServerGroupCommand.js +39 -0
- package/dist-es/commands/SearchGameSessionsCommand.js +39 -0
- package/dist-es/commands/StartFleetActionsCommand.js +39 -0
- package/dist-es/commands/StartGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/StartMatchBackfillCommand.js +39 -0
- package/dist-es/commands/StartMatchmakingCommand.js +39 -0
- package/dist-es/commands/StopFleetActionsCommand.js +39 -0
- package/dist-es/commands/StopGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/StopMatchmakingCommand.js +39 -0
- package/dist-es/commands/SuspendGameServerGroupCommand.js +39 -0
- package/dist-es/commands/TagResourceCommand.js +39 -0
- package/dist-es/commands/UntagResourceCommand.js +39 -0
- package/dist-es/commands/UpdateAliasCommand.js +39 -0
- package/dist-es/commands/UpdateBuildCommand.js +39 -0
- package/dist-es/commands/UpdateFleetAttributesCommand.js +39 -0
- package/dist-es/commands/UpdateFleetCapacityCommand.js +39 -0
- package/dist-es/commands/UpdateFleetPortSettingsCommand.js +39 -0
- package/dist-es/commands/UpdateGameServerCommand.js +39 -0
- package/dist-es/commands/UpdateGameServerGroupCommand.js +39 -0
- package/dist-es/commands/UpdateGameSessionCommand.js +39 -0
- package/dist-es/commands/UpdateGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +39 -0
- package/dist-es/commands/UpdateScriptCommand.js +39 -0
- package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/endpoints.js +52 -0
- package/{dist/types/index.d.ts → dist-es/index.js} +0 -0
- package/{dist/types/models/index.d.ts → dist-es/models/index.js} +0 -0
- package/dist-es/models/models_0.js +1253 -0
- package/dist-es/pagination/DescribeFleetAttributesPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetCapacityPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetEventsPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionsPaginator.js +74 -0
- package/dist-es/pagination/DescribeInstancesPaginator.js +74 -0
- package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +74 -0
- package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +74 -0
- package/dist-es/pagination/DescribePlayerSessionsPaginator.js +74 -0
- package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +74 -0
- package/dist-es/pagination/Interfaces.js +1 -0
- package/dist-es/pagination/ListAliasesPaginator.js +74 -0
- package/dist-es/pagination/ListBuildsPaginator.js +74 -0
- package/dist-es/pagination/ListFleetsPaginator.js +74 -0
- package/dist-es/pagination/ListGameServerGroupsPaginator.js +74 -0
- package/dist-es/pagination/ListGameServersPaginator.js +74 -0
- package/dist-es/pagination/ListScriptsPaginator.js +74 -0
- package/dist-es/pagination/SearchGameSessionsPaginator.js +74 -0
- package/dist-es/protocols/Aws_json1_1.js +11904 -0
- package/dist-es/runtimeConfig.browser.js +16 -0
- package/dist-es/runtimeConfig.js +21 -0
- package/dist-es/runtimeConfig.native.js +8 -0
- package/dist-es/runtimeConfig.shared.js +13 -0
- package/dist-types/GameLift.d.ts +3902 -0
- package/dist-types/GameLiftClient.d.ts +284 -0
- package/dist-types/commands/AcceptMatchCommand.d.ts +73 -0
- package/dist-types/commands/ClaimGameServerCommand.d.ts +87 -0
- package/dist-types/commands/CreateAliasCommand.d.ts +60 -0
- package/dist-types/commands/CreateBuildCommand.d.ts +88 -0
- package/dist-types/commands/CreateFleetCommand.d.ts +86 -0
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +77 -0
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +88 -0
- package/dist-types/commands/CreateGameSessionCommand.d.ts +88 -0
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +78 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +76 -0
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +81 -0
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +58 -0
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +58 -0
- package/dist-types/commands/CreateScriptCommand.d.ts +78 -0
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +68 -0
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +65 -0
- package/dist-types/commands/DeleteAliasCommand.d.ts +49 -0
- package/dist-types/commands/DeleteBuildCommand.d.ts +56 -0
- package/dist-types/commands/DeleteFleetCommand.d.ts +69 -0
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +63 -0
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +82 -0
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +53 -0
- package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +51 -0
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +62 -0
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +53 -0
- package/dist-types/commands/DeleteScriptCommand.d.ts +58 -0
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +48 -0
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +53 -0
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +61 -0
- package/dist-types/commands/DescribeAliasCommand.d.ts +50 -0
- package/dist-types/commands/DescribeBuildCommand.d.ts +54 -0
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +105 -0
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +77 -0
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +84 -0
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +64 -0
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +75 -0
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +67 -0
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +67 -0
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +75 -0
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +85 -0
- package/dist-types/commands/DescribeGameServerCommand.d.ts +59 -0
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +63 -0
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +73 -0
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +83 -0
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +52 -0
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +56 -0
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +85 -0
- package/dist-types/commands/DescribeInstancesCommand.d.ts +73 -0
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +69 -0
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +62 -0
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +63 -0
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +69 -0
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +67 -0
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +57 -0
- package/dist-types/commands/DescribeScriptCommand.d.ts +54 -0
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +49 -0
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +53 -0
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +57 -0
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +69 -0
- package/dist-types/commands/ListAliasesCommand.d.ts +52 -0
- package/dist-types/commands/ListBuildsCommand.d.ts +59 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +81 -0
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +60 -0
- package/dist-types/commands/ListGameServersCommand.d.ts +58 -0
- package/dist-types/commands/ListScriptsCommand.d.ts +52 -0
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +83 -0
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +111 -0
- package/dist-types/commands/RegisterGameServerCommand.d.ts +69 -0
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +58 -0
- package/dist-types/commands/ResolveAliasCommand.d.ts +47 -0
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +66 -0
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +131 -0
- package/dist-types/commands/StartFleetActionsCommand.d.ts +72 -0
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +89 -0
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +81 -0
- package/dist-types/commands/StartMatchmakingCommand.d.ts +75 -0
- package/dist-types/commands/StopFleetActionsCommand.d.ts +77 -0
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +52 -0
- package/dist-types/commands/StopMatchmakingCommand.d.ts +64 -0
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +76 -0
- package/dist-types/commands/TagResourceCommand.d.ts +85 -0
- package/dist-types/commands/UntagResourceCommand.d.ts +85 -0
- package/dist-types/commands/UpdateAliasCommand.d.ts +50 -0
- package/dist-types/commands/UpdateBuildCommand.d.ts +55 -0
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +62 -0
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- package/dist-types/commands/UpdateScriptCommand.d.ts +61 -0
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
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- package/dist-types/runtimeConfig.native.d.ts +36 -0
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- package/dist-types/ts3.4/GameLiftClient.d.ts +284 -0
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- package/dist-types/ts3.4/commands/ListAliasesCommand.d.ts +52 -0
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- package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
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- package/{dist/types → dist-types}/ts3.4/index.d.ts +0 -0
- package/{dist/types → dist-types}/ts3.4/models/index.d.ts +0 -0
- package/{dist/types → dist-types}/ts3.4/models/models_0.d.ts +0 -0
- package/dist-types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +4 -0
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- package/GameLift.ts +0 -6600
- package/GameLiftClient.ts +0 -748
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- package/commands/DescribeFleetCapacityCommand.ts +0 -143
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- package/dist/types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +0 -89
- package/dist/types/ts3.4/commands/StartMatchBackfillCommand.d.ts +0 -81
- package/dist/types/ts3.4/commands/StartMatchmakingCommand.d.ts +0 -75
- package/dist/types/ts3.4/commands/StopFleetActionsCommand.d.ts +0 -77
- package/dist/types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +0 -52
- package/dist/types/ts3.4/commands/StopMatchmakingCommand.d.ts +0 -64
- package/dist/types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +0 -76
- package/dist/types/ts3.4/commands/TagResourceCommand.d.ts +0 -85
- package/dist/types/ts3.4/commands/UntagResourceCommand.d.ts +0 -85
- package/dist/types/ts3.4/commands/UpdateAliasCommand.d.ts +0 -50
- package/dist/types/ts3.4/commands/UpdateBuildCommand.d.ts +0 -55
- package/dist/types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +0 -62
- package/dist/types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +0 -95
- package/dist/types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +0 -68
- package/dist/types/ts3.4/commands/UpdateGameServerCommand.d.ts +0 -80
- package/dist/types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +0 -64
- package/dist/types/ts3.4/commands/UpdateGameSessionCommand.d.ts +0 -53
- package/dist/types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +0 -55
- package/dist/types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +0 -58
- package/dist/types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +0 -69
- package/dist/types/ts3.4/commands/UpdateScriptCommand.d.ts +0 -61
- package/dist/types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +0 -62
- package/dist/types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetEventsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetLocationAttributesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetUtilizationPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameServerInstancesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionDetailsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionQueuesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeInstancesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribePlayerSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeScalingPoliciesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/Interfaces.d.ts +0 -6
- package/dist/types/ts3.4/pagination/ListAliasesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListBuildsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListFleetsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListGameServerGroupsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListGameServersPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListScriptsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/SearchGameSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/protocols/Aws_json1_1.d.ts +0 -287
- package/dist/types/ts3.4/runtimeConfig.browser.d.ts +0 -36
- package/dist/types/ts3.4/runtimeConfig.d.ts +0 -36
- package/dist/types/ts3.4/runtimeConfig.native.d.ts +0 -35
- package/endpoints.ts +0 -57
- package/jest.config.js +0 -4
- package/models/models_0.ts +0 -10260
- package/pagination/DescribeFleetAttributesPaginator.ts +0 -58
- package/pagination/DescribeFleetCapacityPaginator.ts +0 -58
- package/pagination/DescribeFleetEventsPaginator.ts +0 -58
- package/pagination/DescribeFleetLocationAttributesPaginator.ts +0 -58
- package/pagination/DescribeFleetUtilizationPaginator.ts +0 -58
- package/pagination/DescribeGameServerInstancesPaginator.ts +0 -58
- package/pagination/DescribeGameSessionDetailsPaginator.ts +0 -58
- package/pagination/DescribeGameSessionQueuesPaginator.ts +0 -58
- package/pagination/DescribeGameSessionsPaginator.ts +0 -58
- package/pagination/DescribeInstancesPaginator.ts +0 -58
- package/pagination/DescribeMatchmakingConfigurationsPaginator.ts +0 -58
- package/pagination/DescribeMatchmakingRuleSetsPaginator.ts +0 -58
- package/pagination/DescribePlayerSessionsPaginator.ts +0 -58
- package/pagination/DescribeScalingPoliciesPaginator.ts +0 -58
- package/pagination/Interfaces.ts +0 -7
- package/pagination/ListAliasesPaginator.ts +0 -54
- package/pagination/ListBuildsPaginator.ts +0 -54
- package/pagination/ListFleetsPaginator.ts +0 -54
- package/pagination/ListGameServerGroupsPaginator.ts +0 -58
- package/pagination/ListGameServersPaginator.ts +0 -58
- package/pagination/ListScriptsPaginator.ts +0 -54
- package/pagination/SearchGameSessionsPaginator.ts +0 -58
- package/protocols/Aws_json1_1.ts +0 -14013
- package/runtimeConfig.browser.ts +0 -40
- package/runtimeConfig.native.ts +0 -16
- package/runtimeConfig.shared.ts +0 -16
- package/runtimeConfig.ts +0 -45
- package/tsconfig.es.json +0 -12
- package/tsconfig.json +0 -32
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { CreateFleetInput, CreateFleetOutput } from "../models/models_0";
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export interface CreateFleetCommandInput extends CreateFleetInput {
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}
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export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataBearer {
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}
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/**
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* <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your
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* custom game server or Realtime Servers. Use this operation to configure the computing resources for
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* your fleet and provide instructions for running game servers on each instance.</p>
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* <p>Most GameLift fleets can deploy instances to multiple locations, including the home
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* Region (where the fleet is created) and an optional set of remote locations. Fleets that
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* are created in the following AWS Regions support multiple locations: us-east-1 (N.
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* Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
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* ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that
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* are created in other GameLift Regions can deploy instances in the fleet's home Region
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* only. All fleet instances use the same configuration regardless of location; however,
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* you can adjust capacity settings and turn auto-scaling on/off for each location.</p>
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* <p>To create a fleet, choose the hardware for your instances, specify a game server build
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* or Realtime script to deploy, and provide a runtime configuration to direct GameLift how
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* to start and run game servers on each instance in the fleet. Set permissions for inbound
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* traffic to your game servers, and enable optional features as needed. When creating a
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* multi-location fleet, provide a list of additional remote locations.</p>
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*
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* <p>If successful, this operation creates a new Fleet resource and places it in
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* <code>NEW</code> status, which prompts GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html">fleet creation
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* workflow</a>. You can track fleet creation by checking fleet status using <a>DescribeFleetAttributes</a> and <a>DescribeFleetLocationAttributes</a>/, or by monitoring fleet creation events
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* using <a>DescribeFleetEvents</a>. As soon as the fleet status changes to
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* <code>ACTIVE</code>, you can enable automatic scaling for the fleet with <a>PutScalingPolicy</a> and set capacity for the home Region with <a>UpdateFleetCapacity</a>. When the status of each remote location reaches
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* <code>ACTIVE</code>, you can set capacity by location using <a>UpdateFleetCapacity</a>.</p>
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*
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*
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up fleets</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug fleet creation issues</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>CreateFleet</a> |
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* <a>UpdateFleetCapacity</a> |
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* <a>PutScalingPolicy</a> |
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* <a>DescribeEC2InstanceLimits</a> |
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* <a>DescribeFleetAttributes</a> |
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* <a>DescribeFleetLocationAttributes</a> |
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* <a>UpdateFleetAttributes</a> |
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* <a>StopFleetActions</a> |
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* <a>DeleteFleet</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, CreateFleetCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, CreateFleetCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new CreateFleetCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link CreateFleetCommandInput} for command's `input` shape.
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* @see {@link CreateFleetCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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export declare class CreateFleetCommand extends $Command<CreateFleetCommandInput, CreateFleetCommandOutput, GameLiftClientResolvedConfig> {
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readonly input: CreateFleetCommandInput;
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constructor(input: CreateFleetCommandInput);
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/**
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* @internal
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*/
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resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<CreateFleetCommandInput, CreateFleetCommandOutput>;
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private serialize;
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private deserialize;
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}
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { CreateFleetLocationsInput, CreateFleetLocationsOutput } from "../models/models_0";
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export interface CreateFleetLocationsCommandInput extends CreateFleetLocationsInput {
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}
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export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsOutput, __MetadataBearer {
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}
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/**
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* <p>Adds remote locations to a fleet and begins populating the new locations with EC2
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* instances. The new instances conform to the fleet's instance type, auto-scaling, and
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* other configuration settings. </p>
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* <note>
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* <p>This operation cannot be used with fleets that don't support remote locations. Fleets
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* can have multiple locations only if they reside in AWS Regions that support this
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* feature (see <a>CreateFleet</a> for the complete list) and were created
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* after the feature was released in March 2021.</p>
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* </note>
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* <p>To add fleet locations, specify the fleet to be updated and provide a list of one or
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* more locations. </p>
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* <p>If successful, this operation returns the list of added locations with their status set
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* to <code>NEW</code>. GameLift initiates the process of starting an instance in each added
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* location. You can track the status of each new location by monitoring location creation
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* events using <a>DescribeFleetEvents</a>. Alternatively, you can poll location
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* status by calling <a>DescribeFleetLocationAttributes</a>. After a location
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* status becomes <code>ACTIVE</code>, you can adjust the location's capacity as needed
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* with <a>UpdateFleetCapacity</a>.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up fleets</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>CreateFleetLocations</a> |
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* <a>DescribeFleetLocationAttributes</a> |
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* <a>DescribeFleetLocationCapacity</a> |
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* <a>DescribeFleetLocationUtilization</a> |
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* <a>DescribeFleetAttributes</a> |
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* <a>DescribeFleetCapacity</a> |
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* <a>DescribeFleetUtilization</a> |
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* <a>UpdateFleetCapacity</a> |
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* <a>StopFleetActions</a> |
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* <a>DeleteFleetLocations</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, CreateFleetLocationsCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, CreateFleetLocationsCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new CreateFleetLocationsCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link CreateFleetLocationsCommandInput} for command's `input` shape.
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* @see {@link CreateFleetLocationsCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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export declare class CreateFleetLocationsCommand extends $Command<CreateFleetLocationsCommandInput, CreateFleetLocationsCommandOutput, GameLiftClientResolvedConfig> {
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readonly input: CreateFleetLocationsCommandInput;
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constructor(input: CreateFleetLocationsCommandInput);
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/**
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* @internal
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*/
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resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<CreateFleetLocationsCommandInput, CreateFleetLocationsCommandOutput>;
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private serialize;
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private deserialize;
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}
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { CreateGameServerGroupInput, CreateGameServerGroupOutput } from "../models/models_0";
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export interface CreateGameServerGroupCommandInput extends CreateGameServerGroupInput {
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}
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export interface CreateGameServerGroupCommandOutput extends CreateGameServerGroupOutput, __MetadataBearer {
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}
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/**
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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* <p>Creates a GameLift FleetIQ game server group for managing game hosting on a collection of
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* Amazon EC2 instances for game hosting. This operation creates the game server group,
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* creates an Auto Scaling group in your AWS account, and establishes a link between the
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* two groups. You can view the status of your game server groups in the GameLift console.
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* Game server group metrics and events are emitted to Amazon CloudWatch.</p>
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* <p>Before creating a new game server group, you must have the following: </p>
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* <ul>
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* <li>
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* <p>An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances
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* with your game server build. For more information, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html"> Launching an Instance from a Launch Template</a> in the
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* <i>Amazon EC2 User Guide</i>. </p>
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* <p>An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and
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* interact with the Auto Scaling group. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create IAM roles for cross-service interaction</a> in the <i>GameLift FleetIQ Developer
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* Guide</i>.</p>
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* </ul>
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* optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ
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* metric.</p>
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* <p>Once the game server group and corresponding Auto Scaling group are created, you have
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* full access to change the Auto Scaling group's configuration as needed. Several
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* properties that are set when creating a game server group, including maximum/minimum
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* size and auto-scaling policy settings, must be updated directly in the Auto Scaling
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* group. Keep in mind that some Auto Scaling group properties are periodically updated by
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* cost.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
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* </p>
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*
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* <b>Related actions</b>
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* </p>
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* <a>CreateGameServerGroup</a> |
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, CreateGameServerGroupCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, CreateGameServerGroupCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new CreateGameServerGroupCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link CreateGameServerGroupCommandInput} for command's `input` shape.
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* @see {@link CreateGameServerGroupCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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export declare class CreateGameServerGroupCommand extends $Command<CreateGameServerGroupCommandInput, CreateGameServerGroupCommandOutput, GameLiftClientResolvedConfig> {
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readonly input: CreateGameServerGroupCommandInput;
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constructor(input: CreateGameServerGroupCommandInput);
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/**
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* @internal
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*/
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resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<CreateGameServerGroupCommandInput, CreateGameServerGroupCommandOutput>;
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private serialize;
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private deserialize;
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}
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { CreateGameSessionInput, CreateGameSessionOutput } from "../models/models_0";
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export interface CreateGameSessionCommandInput extends CreateGameSessionInput {
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}
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export interface CreateGameSessionCommandOutput extends CreateGameSessionOutput, __MetadataBearer {
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}
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/**
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* <p>Creates a multiplayer game session for players in a specific fleet location. This
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* operation prompts an available server process to start a game session and retrieves
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* connection information for the new game session. As an alternative, consider using the
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* GameLift game session placement feature with </p>
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* <p>with <a>StartGameSessionPlacement</a>, which uses FleetIQ algorithms and
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* queues to optimize the placement process.</p>
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* <p>When creating a game session, you specify exactly where you want to place it and
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* provide a set of game session configuration settings. The fleet must be in
|
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* <code>ACTIVE</code> status before a game session can be created in it. </p>
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* <p>This operation can be used in the following ways: </p>
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* <ul>
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* <li>
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* <p>To create a game session on an instance in a fleet's home Region, provide a
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* fleet or alias ID along with your game session configuration. </p>
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* </li>
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* <li>
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* <p>To create a game session on an instance in a fleet's remote location, provide
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* a fleet or alias ID and a location name, along with your game session
|
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* configuration. </p>
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* </li>
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* </ul>
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* <p>If successful, a workflow is initiated to start a new game session. A
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* <code>GameSession</code> object is returned containing the game session
|
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* configuration and status. When the status is <code>ACTIVE</code>, game session
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* connection information is provided and player sessions can be created for the game
|
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* session. By default, newly created game sessions are open to new players. You can
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* restrict new player access by using <a>UpdateGameSession</a> to change the
|
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* game session's player session creation policy.</p>
|
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|
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* <p>Game session logs are retained for all active game sessions for 14 days. To access the
|
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|
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* logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
|
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|
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* <p>
|
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* <i>Available in GameLift Local.</i>
|
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* </p>
|
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* <p>
|
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* <b>Learn more</b>
|
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* </p>
|
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* <p>
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>
|
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|
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* </p>
|
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* <p>
|
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|
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* <b>Related actions</b>
|
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* </p>
|
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* <p>
|
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* <a>CreateGameSession</a> |
|
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* <a>DescribeGameSessions</a> |
|
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|
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* <a>DescribeGameSessionDetails</a> |
|
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* <a>SearchGameSessions</a> |
|
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* <a>UpdateGameSession</a> |
|
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* <a>GetGameSessionLogUrl</a> |
|
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* <a>StartGameSessionPlacement</a> |
|
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* <a>DescribeGameSessionPlacement</a> |
|
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* <a>StopGameSessionPlacement</a> |
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
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* </p>
|
|
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|
+
* @example
|
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|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
66
|
+
* ```javascript
|
|
67
|
+
* import { GameLiftClient, CreateGameSessionCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
68
|
+
* // const { GameLiftClient, CreateGameSessionCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
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|
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* const client = new GameLiftClient(config);
|
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|
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* const command = new CreateGameSessionCommand(input);
|
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|
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* const response = await client.send(command);
|
|
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|
+
* ```
|
|
73
|
+
*
|
|
74
|
+
* @see {@link CreateGameSessionCommandInput} for command's `input` shape.
|
|
75
|
+
* @see {@link CreateGameSessionCommandOutput} for command's `response` shape.
|
|
76
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
77
|
+
*
|
|
78
|
+
*/
|
|
79
|
+
export declare class CreateGameSessionCommand extends $Command<CreateGameSessionCommandInput, CreateGameSessionCommandOutput, GameLiftClientResolvedConfig> {
|
|
80
|
+
readonly input: CreateGameSessionCommandInput;
|
|
81
|
+
constructor(input: CreateGameSessionCommandInput);
|
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|
+
/**
|
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83
|
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* @internal
|
|
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|
+
*/
|
|
85
|
+
resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<CreateGameSessionCommandInput, CreateGameSessionCommandOutput>;
|
|
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|
+
private serialize;
|
|
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|
+
private deserialize;
|
|
88
|
+
}
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
import { Command as $Command } from "@aws-sdk/smithy-client";
|
|
2
|
+
import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
|
|
3
|
+
import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
|
|
4
|
+
import { CreateGameSessionQueueInput, CreateGameSessionQueueOutput } from "../models/models_0";
|
|
5
|
+
export interface CreateGameSessionQueueCommandInput extends CreateGameSessionQueueInput {
|
|
6
|
+
}
|
|
7
|
+
export interface CreateGameSessionQueueCommandOutput extends CreateGameSessionQueueOutput, __MetadataBearer {
|
|
8
|
+
}
|
|
9
|
+
/**
|
|
10
|
+
* <p>Creates a placement queue that processes requests for new game sessions. A queue uses
|
|
11
|
+
* FleetIQ algorithms to determine the best placement locations and find an
|
|
12
|
+
* available game server there, then prompts the game server process to start a new game
|
|
13
|
+
* session. </p>
|
|
14
|
+
* <p>A game session queue is configured with a set of destinations (GameLift fleets or
|
|
15
|
+
* aliases), which determine the locations where the queue can place new game sessions.
|
|
16
|
+
* These destinations can span multiple fleet types (Spot and On-Demand), instance types,
|
|
17
|
+
* and AWS Regions. If the queue includes multi-location fleets, the queue is able to place
|
|
18
|
+
* game sessions in all of a fleet's remote locations. You can opt to filter out individual
|
|
19
|
+
* locations if needed.</p>
|
|
20
|
+
* <p>The queue configuration also determines how FleetIQ selects the best available placement
|
|
21
|
+
* for a new game session. Before searching for an available game server, FleetIQ first
|
|
22
|
+
* prioritizes the queue's destinations and locations, with the best placement locations on
|
|
23
|
+
* top. You can set up the queue to use the FleetIQ default prioritization or provide an
|
|
24
|
+
* alternate set of priorities.</p>
|
|
25
|
+
* <p>To create a new queue, provide a name, timeout value, and a list of destinations.
|
|
26
|
+
* Optionally, specify a sort configuration and/or a filter, and define a set of latency
|
|
27
|
+
* cap policies. You can also include the ARN for an Amazon Simple Notification Service
|
|
28
|
+
* (SNS) topic to receive notifications of game session placement activity. Notifications
|
|
29
|
+
* using SNS or CloudWatch events is the preferred way to track placement activity.</p>
|
|
30
|
+
* <p>If successful, a new <code>GameSessionQueue</code> object is returned with an assigned
|
|
31
|
+
* queue ARN. New game session requests, which are submitted to the queue with <a>StartGameSessionPlacement</a> or <a>StartMatchmaking</a>,
|
|
32
|
+
* reference a queue's name or ARN. </p>
|
|
33
|
+
* <p>
|
|
34
|
+
* <b>Learn more</b>
|
|
35
|
+
* </p>
|
|
36
|
+
* <p>
|
|
37
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-design.html">
|
|
38
|
+
* Design a game session queue</a>
|
|
39
|
+
* </p>
|
|
40
|
+
* <p>
|
|
41
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-creating.html">
|
|
42
|
+
* Create a game session queue</a>
|
|
43
|
+
* </p>
|
|
44
|
+
* <p>
|
|
45
|
+
* <b>Related actions</b>
|
|
46
|
+
* </p>
|
|
47
|
+
* <p>
|
|
48
|
+
* <a>CreateGameSessionQueue</a> |
|
|
49
|
+
* <a>DescribeGameSessionQueues</a> |
|
|
50
|
+
* <a>UpdateGameSessionQueue</a> |
|
|
51
|
+
* <a>DeleteGameSessionQueue</a> |
|
|
52
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
53
|
+
* </p>
|
|
54
|
+
* @example
|
|
55
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
56
|
+
* ```javascript
|
|
57
|
+
* import { GameLiftClient, CreateGameSessionQueueCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
58
|
+
* // const { GameLiftClient, CreateGameSessionQueueCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
59
|
+
* const client = new GameLiftClient(config);
|
|
60
|
+
* const command = new CreateGameSessionQueueCommand(input);
|
|
61
|
+
* const response = await client.send(command);
|
|
62
|
+
* ```
|
|
63
|
+
*
|
|
64
|
+
* @see {@link CreateGameSessionQueueCommandInput} for command's `input` shape.
|
|
65
|
+
* @see {@link CreateGameSessionQueueCommandOutput} for command's `response` shape.
|
|
66
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
67
|
+
*
|
|
68
|
+
*/
|
|
69
|
+
export declare class CreateGameSessionQueueCommand extends $Command<CreateGameSessionQueueCommandInput, CreateGameSessionQueueCommandOutput, GameLiftClientResolvedConfig> {
|
|
70
|
+
readonly input: CreateGameSessionQueueCommandInput;
|
|
71
|
+
constructor(input: CreateGameSessionQueueCommandInput);
|
|
72
|
+
/**
|
|
73
|
+
* @internal
|
|
74
|
+
*/
|
|
75
|
+
resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<CreateGameSessionQueueCommandInput, CreateGameSessionQueueCommandOutput>;
|
|
76
|
+
private serialize;
|
|
77
|
+
private deserialize;
|
|
78
|
+
}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import { Command as $Command } from "@aws-sdk/smithy-client";
|
|
2
|
+
import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
|
|
3
|
+
import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
|
|
4
|
+
import { CreateMatchmakingConfigurationInput, CreateMatchmakingConfigurationOutput } from "../models/models_0";
|
|
5
|
+
export interface CreateMatchmakingConfigurationCommandInput extends CreateMatchmakingConfigurationInput {
|
|
6
|
+
}
|
|
7
|
+
export interface CreateMatchmakingConfigurationCommandOutput extends CreateMatchmakingConfigurationOutput, __MetadataBearer {
|
|
8
|
+
}
|
|
9
|
+
/**
|
|
10
|
+
* <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
|
|
11
|
+
* FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking
|
|
12
|
+
* configuration sets out rules for matching players and forming teams. If you're also
|
|
13
|
+
* using GameLift hosting, it defines how to start game sessions for each match. Your
|
|
14
|
+
* matchmaking system can use multiple configurations to handle different game scenarios.
|
|
15
|
+
* All matchmaking requests (<a>StartMatchmaking</a> or <a>StartMatchBackfill</a>) identify the matchmaking configuration to use and
|
|
16
|
+
* provide player attributes consistent with that configuration. </p>
|
|
17
|
+
* <p>To create a matchmaking configuration, you must provide the following: configuration
|
|
18
|
+
* name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how
|
|
19
|
+
* to evaluate players and find acceptable matches; whether player acceptance is required;
|
|
20
|
+
* and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift
|
|
21
|
+
* hosting, you also need to identify the game session queue to use when starting a game
|
|
22
|
+
* session for the match.</p>
|
|
23
|
+
* <p>In addition, you must set up an Amazon Simple Notification Service (SNS) topic to receive matchmaking notifications.
|
|
24
|
+
* Provide the topic ARN in the matchmaking configuration. An alternative method,
|
|
25
|
+
* continuously polling ticket status with <a>DescribeMatchmaking</a>, is only
|
|
26
|
+
* suitable for games in development with low matchmaking usage.</p>
|
|
27
|
+
* <p>
|
|
28
|
+
* <b>Learn more</b>
|
|
29
|
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">
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* Design a FlexMatch matchmaker</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
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* Set up FlexMatch event notification</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>CreateMatchmakingConfiguration</a> |
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* <a>DescribeMatchmakingConfigurations</a> |
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* <a>UpdateMatchmakingConfiguration</a> |
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* <a>DeleteMatchmakingConfiguration</a> |
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* <a>CreateMatchmakingRuleSet</a> |
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* <a>DescribeMatchmakingRuleSets</a> |
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* <a>ValidateMatchmakingRuleSet</a> |
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* <a>DeleteMatchmakingRuleSet</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, CreateMatchmakingConfigurationCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, CreateMatchmakingConfigurationCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new CreateMatchmakingConfigurationCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link CreateMatchmakingConfigurationCommandInput} for command's `input` shape.
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* @see {@link CreateMatchmakingConfigurationCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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export declare class CreateMatchmakingConfigurationCommand extends $Command<CreateMatchmakingConfigurationCommandInput, CreateMatchmakingConfigurationCommandOutput, GameLiftClientResolvedConfig> {
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readonly input: CreateMatchmakingConfigurationCommandInput;
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constructor(input: CreateMatchmakingConfigurationCommandInput);
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/**
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* @internal
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*/
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resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<CreateMatchmakingConfigurationCommandInput, CreateMatchmakingConfigurationCommandOutput>;
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private serialize;
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private deserialize;
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}
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@@ -0,0 +1,81 @@
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import { Command as $Command } from "@aws-sdk/smithy-client";
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import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { CreateMatchmakingRuleSetInput, CreateMatchmakingRuleSetOutput } from "../models/models_0";
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export interface CreateMatchmakingRuleSetCommandInput extends CreateMatchmakingRuleSetInput {
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}
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export interface CreateMatchmakingRuleSetCommandOutput extends CreateMatchmakingRuleSetOutput, __MetadataBearer {
|
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}
|
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/**
|
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* <p>Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match
|
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* to create, such as the number and size of teams. It also sets the parameters for
|
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* acceptable player matches, such as minimum skill level or character type. A rule set is
|
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* used by a <a>MatchmakingConfiguration</a>. </p>
|
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* <p>To create a matchmaking rule set, provide unique rule set name and the rule set body
|
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* in JSON format. Rule sets must be defined in the same Region as the matchmaking
|
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* configuration they are used with.</p>
|
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* <p>Since matchmaking rule sets cannot be edited, it is a good idea to check the rule
|
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* set syntax using <a>ValidateMatchmakingRuleSet</a> before creating a new rule
|
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* set.</p>
|
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* <p>
|
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* <b>Learn more</b>
|
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* </p>
|
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* <ul>
|
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|
+
* <li>
|
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|
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* <p>
|
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|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build a rule
|
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|
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* set</a>
|
|
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|
+
* </p>
|
|
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|
+
* </li>
|
|
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|
+
* <li>
|
|
31
|
+
* <p>
|
|
32
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">Design a
|
|
33
|
+
* matchmaker</a>
|
|
34
|
+
* </p>
|
|
35
|
+
* </li>
|
|
36
|
+
* <li>
|
|
37
|
+
* <p>
|
|
38
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html">Matchmaking with
|
|
39
|
+
* FlexMatch</a>
|
|
40
|
+
* </p>
|
|
41
|
+
* </li>
|
|
42
|
+
* </ul>
|
|
43
|
+
* <p>
|
|
44
|
+
* <b>Related actions</b>
|
|
45
|
+
* </p>
|
|
46
|
+
* <p>
|
|
47
|
+
* <a>CreateMatchmakingConfiguration</a> |
|
|
48
|
+
* <a>DescribeMatchmakingConfigurations</a> |
|
|
49
|
+
* <a>UpdateMatchmakingConfiguration</a> |
|
|
50
|
+
* <a>DeleteMatchmakingConfiguration</a> |
|
|
51
|
+
* <a>CreateMatchmakingRuleSet</a> |
|
|
52
|
+
* <a>DescribeMatchmakingRuleSets</a> |
|
|
53
|
+
* <a>ValidateMatchmakingRuleSet</a> |
|
|
54
|
+
* <a>DeleteMatchmakingRuleSet</a> |
|
|
55
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
56
|
+
* </p>
|
|
57
|
+
* @example
|
|
58
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
59
|
+
* ```javascript
|
|
60
|
+
* import { GameLiftClient, CreateMatchmakingRuleSetCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
61
|
+
* // const { GameLiftClient, CreateMatchmakingRuleSetCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
62
|
+
* const client = new GameLiftClient(config);
|
|
63
|
+
* const command = new CreateMatchmakingRuleSetCommand(input);
|
|
64
|
+
* const response = await client.send(command);
|
|
65
|
+
* ```
|
|
66
|
+
*
|
|
67
|
+
* @see {@link CreateMatchmakingRuleSetCommandInput} for command's `input` shape.
|
|
68
|
+
* @see {@link CreateMatchmakingRuleSetCommandOutput} for command's `response` shape.
|
|
69
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
70
|
+
*
|
|
71
|
+
*/
|
|
72
|
+
export declare class CreateMatchmakingRuleSetCommand extends $Command<CreateMatchmakingRuleSetCommandInput, CreateMatchmakingRuleSetCommandOutput, GameLiftClientResolvedConfig> {
|
|
73
|
+
readonly input: CreateMatchmakingRuleSetCommandInput;
|
|
74
|
+
constructor(input: CreateMatchmakingRuleSetCommandInput);
|
|
75
|
+
/**
|
|
76
|
+
* @internal
|
|
77
|
+
*/
|
|
78
|
+
resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<CreateMatchmakingRuleSetCommandInput, CreateMatchmakingRuleSetCommandOutput>;
|
|
79
|
+
private serialize;
|
|
80
|
+
private deserialize;
|
|
81
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { Command as $Command } from "@aws-sdk/smithy-client";
|
|
2
|
+
import { Handler, HttpHandlerOptions as __HttpHandlerOptions, MetadataBearer as __MetadataBearer, MiddlewareStack } from "@aws-sdk/types";
|
|
3
|
+
import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
|
|
4
|
+
import { CreatePlayerSessionInput, CreatePlayerSessionOutput } from "../models/models_0";
|
|
5
|
+
export interface CreatePlayerSessionCommandInput extends CreatePlayerSessionInput {
|
|
6
|
+
}
|
|
7
|
+
export interface CreatePlayerSessionCommandOutput extends CreatePlayerSessionOutput, __MetadataBearer {
|
|
8
|
+
}
|
|
9
|
+
/**
|
|
10
|
+
* <p>Reserves an open player slot in a game session for a player. New player sessions can be
|
|
11
|
+
* created in any game session with an open slot that is in <code>ACTIVE</code> status and
|
|
12
|
+
* has a player creation policy of <code>ACCEPT_ALL</code>. You can add a group of players
|
|
13
|
+
* to a game session with <a>CreatePlayerSessions</a>. </p>
|
|
14
|
+
* <p>To create a player session, specify a game session ID, player ID, and optionally a set of
|
|
15
|
+
* player data. </p>
|
|
16
|
+
* <p>If successful, a slot is reserved in the game session for the player and a new <a>PlayerSession</a> object is returned with a player session ID. The player
|
|
17
|
+
* references the player session ID when sending a connection request to the game session,
|
|
18
|
+
* and the game server can use it to validate the player reservation with the GameLift service. Player
|
|
19
|
+
* sessions cannot be updated. </p>
|
|
20
|
+
* <p>
|
|
21
|
+
* <i>Available in Amazon GameLift Local.</i>
|
|
22
|
+
* </p>
|
|
23
|
+
* <p>
|
|
24
|
+
* <b>Related actions</b>
|
|
25
|
+
* </p>
|
|
26
|
+
* <p>
|
|
27
|
+
* <a>CreatePlayerSession</a> |
|
|
28
|
+
* <a>CreatePlayerSessions</a> |
|
|
29
|
+
* <a>DescribePlayerSessions</a> |
|
|
30
|
+
* <a>StartGameSessionPlacement</a> |
|
|
31
|
+
* <a>DescribeGameSessionPlacement</a> |
|
|
32
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
33
|
+
* </p>
|
|
34
|
+
* @example
|
|
35
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
36
|
+
* ```javascript
|
|
37
|
+
* import { GameLiftClient, CreatePlayerSessionCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
38
|
+
* // const { GameLiftClient, CreatePlayerSessionCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
39
|
+
* const client = new GameLiftClient(config);
|
|
40
|
+
* const command = new CreatePlayerSessionCommand(input);
|
|
41
|
+
* const response = await client.send(command);
|
|
42
|
+
* ```
|
|
43
|
+
*
|
|
44
|
+
* @see {@link CreatePlayerSessionCommandInput} for command's `input` shape.
|
|
45
|
+
* @see {@link CreatePlayerSessionCommandOutput} for command's `response` shape.
|
|
46
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
47
|
+
*
|
|
48
|
+
*/
|
|
49
|
+
export declare class CreatePlayerSessionCommand extends $Command<CreatePlayerSessionCommandInput, CreatePlayerSessionCommandOutput, GameLiftClientResolvedConfig> {
|
|
50
|
+
readonly input: CreatePlayerSessionCommandInput;
|
|
51
|
+
constructor(input: CreatePlayerSessionCommandInput);
|
|
52
|
+
/**
|
|
53
|
+
* @internal
|
|
54
|
+
*/
|
|
55
|
+
resolveMiddleware(clientStack: MiddlewareStack<ServiceInputTypes, ServiceOutputTypes>, configuration: GameLiftClientResolvedConfig, options?: __HttpHandlerOptions): Handler<CreatePlayerSessionCommandInput, CreatePlayerSessionCommandOutput>;
|
|
56
|
+
private serialize;
|
|
57
|
+
private deserialize;
|
|
58
|
+
}
|