@aws-sdk/client-gamelift 3.32.0 → 3.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +44 -0
- package/dist-cjs/GameLift.js +1492 -0
- package/dist-cjs/GameLiftClient.js +100 -0
- package/dist-cjs/commands/AcceptMatchCommand.js +98 -0
- package/dist-cjs/commands/ClaimGameServerCommand.js +112 -0
- package/dist-cjs/commands/CreateAliasCommand.js +85 -0
- package/dist-cjs/commands/CreateBuildCommand.js +113 -0
- package/dist-cjs/commands/CreateFleetCommand.js +111 -0
- package/dist-cjs/commands/CreateFleetLocationsCommand.js +102 -0
- package/dist-cjs/commands/CreateGameServerGroupCommand.js +113 -0
- package/dist-cjs/commands/CreateGameSessionCommand.js +113 -0
- package/dist-cjs/commands/CreateGameSessionQueueCommand.js +103 -0
- package/dist-cjs/commands/CreateMatchmakingConfigurationCommand.js +101 -0
- package/dist-cjs/commands/CreateMatchmakingRuleSetCommand.js +106 -0
- package/dist-cjs/commands/CreatePlayerSessionCommand.js +83 -0
- package/dist-cjs/commands/CreatePlayerSessionsCommand.js +83 -0
- package/dist-cjs/commands/CreateScriptCommand.js +103 -0
- package/dist-cjs/commands/CreateVpcPeeringAuthorizationCommand.js +93 -0
- package/dist-cjs/commands/CreateVpcPeeringConnectionCommand.js +90 -0
- package/dist-cjs/commands/DeleteAliasCommand.js +74 -0
- package/dist-cjs/commands/DeleteBuildCommand.js +81 -0
- package/dist-cjs/commands/DeleteFleetCommand.js +94 -0
- package/dist-cjs/commands/DeleteFleetLocationsCommand.js +88 -0
- package/dist-cjs/commands/DeleteGameServerGroupCommand.js +107 -0
- package/dist-cjs/commands/DeleteGameSessionQueueCommand.js +78 -0
- package/dist-cjs/commands/DeleteMatchmakingConfigurationCommand.js +76 -0
- package/dist-cjs/commands/DeleteMatchmakingRuleSetCommand.js +87 -0
- package/dist-cjs/commands/DeleteScalingPolicyCommand.js +78 -0
- package/dist-cjs/commands/DeleteScriptCommand.js +83 -0
- package/dist-cjs/commands/DeleteVpcPeeringAuthorizationCommand.js +73 -0
- package/dist-cjs/commands/DeleteVpcPeeringConnectionCommand.js +78 -0
- package/dist-cjs/commands/DeregisterGameServerCommand.js +86 -0
- package/dist-cjs/commands/DescribeAliasCommand.js +75 -0
- package/dist-cjs/commands/DescribeBuildCommand.js +79 -0
- package/dist-cjs/commands/DescribeEC2InstanceLimitsCommand.js +130 -0
- package/dist-cjs/commands/DescribeFleetAttributesCommand.js +102 -0
- package/dist-cjs/commands/DescribeFleetCapacityCommand.js +109 -0
- package/dist-cjs/commands/DescribeFleetEventsCommand.js +89 -0
- package/dist-cjs/commands/DescribeFleetLocationAttributesCommand.js +100 -0
- package/dist-cjs/commands/DescribeFleetLocationCapacityCommand.js +92 -0
- package/dist-cjs/commands/DescribeFleetLocationUtilizationCommand.js +92 -0
- package/dist-cjs/commands/DescribeFleetPortSettingsCommand.js +100 -0
- package/dist-cjs/commands/DescribeFleetUtilizationCommand.js +110 -0
- package/dist-cjs/commands/DescribeGameServerCommand.js +84 -0
- package/dist-cjs/commands/DescribeGameServerGroupCommand.js +88 -0
- package/dist-cjs/commands/DescribeGameServerInstancesCommand.js +98 -0
- package/dist-cjs/commands/DescribeGameSessionDetailsCommand.js +108 -0
- package/dist-cjs/commands/DescribeGameSessionPlacementCommand.js +77 -0
- package/dist-cjs/commands/DescribeGameSessionQueuesCommand.js +81 -0
- package/dist-cjs/commands/DescribeGameSessionsCommand.js +110 -0
- package/dist-cjs/commands/DescribeInstancesCommand.js +98 -0
- package/dist-cjs/commands/DescribeMatchmakingCommand.js +94 -0
- package/dist-cjs/commands/DescribeMatchmakingConfigurationsCommand.js +87 -0
- package/dist-cjs/commands/DescribeMatchmakingRuleSetsCommand.js +88 -0
- package/dist-cjs/commands/DescribePlayerSessionsCommand.js +94 -0
- package/dist-cjs/commands/DescribeRuntimeConfigurationCommand.js +92 -0
- package/dist-cjs/commands/DescribeScalingPoliciesCommand.js +82 -0
- package/dist-cjs/commands/DescribeScriptCommand.js +79 -0
- package/dist-cjs/commands/DescribeVpcPeeringAuthorizationsCommand.js +74 -0
- package/dist-cjs/commands/DescribeVpcPeeringConnectionsCommand.js +78 -0
- package/dist-cjs/commands/GetGameSessionLogUrlCommand.js +82 -0
- package/dist-cjs/commands/GetInstanceAccessCommand.js +94 -0
- package/dist-cjs/commands/ListAliasesCommand.js +77 -0
- package/dist-cjs/commands/ListBuildsCommand.js +84 -0
- package/dist-cjs/commands/ListFleetsCommand.js +106 -0
- package/dist-cjs/commands/ListGameServerGroupsCommand.js +85 -0
- package/dist-cjs/commands/ListGameServersCommand.js +83 -0
- package/dist-cjs/commands/ListScriptsCommand.js +77 -0
- package/dist-cjs/commands/ListTagsForResourceCommand.js +108 -0
- package/dist-cjs/commands/PutScalingPolicyCommand.js +136 -0
- package/dist-cjs/commands/RegisterGameServerCommand.js +94 -0
- package/dist-cjs/commands/RequestUploadCredentialsCommand.js +83 -0
- package/dist-cjs/commands/ResolveAliasCommand.js +72 -0
- package/dist-cjs/commands/ResumeGameServerGroupCommand.js +91 -0
- package/dist-cjs/commands/SearchGameSessionsCommand.js +156 -0
- package/dist-cjs/commands/StartFleetActionsCommand.js +97 -0
- package/dist-cjs/commands/StartGameSessionPlacementCommand.js +114 -0
- package/dist-cjs/commands/StartMatchBackfillCommand.js +106 -0
- package/dist-cjs/commands/StartMatchmakingCommand.js +100 -0
- package/dist-cjs/commands/StopFleetActionsCommand.js +102 -0
- package/dist-cjs/commands/StopGameSessionPlacementCommand.js +77 -0
- package/dist-cjs/commands/StopMatchmakingCommand.js +89 -0
- package/dist-cjs/commands/SuspendGameServerGroupCommand.js +101 -0
- package/dist-cjs/commands/TagResourceCommand.js +110 -0
- package/dist-cjs/commands/UntagResourceCommand.js +110 -0
- package/dist-cjs/commands/UpdateAliasCommand.js +75 -0
- package/dist-cjs/commands/UpdateBuildCommand.js +80 -0
- package/dist-cjs/commands/UpdateFleetAttributesCommand.js +87 -0
- package/dist-cjs/commands/UpdateFleetCapacityCommand.js +120 -0
- package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +93 -0
- package/dist-cjs/commands/UpdateGameServerCommand.js +105 -0
- package/dist-cjs/commands/UpdateGameServerGroupCommand.js +89 -0
- package/dist-cjs/commands/UpdateGameSessionCommand.js +78 -0
- package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +80 -0
- package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +83 -0
- package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +94 -0
- package/dist-cjs/commands/UpdateScriptCommand.js +86 -0
- package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +87 -0
- package/dist-cjs/endpoints.js +56 -0
- package/dist-cjs/index.js +123 -0
- package/dist-cjs/models/index.js +4 -0
- package/dist-cjs/models/models_0.js +2539 -0
- package/dist-cjs/pagination/DescribeFleetAttributesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetCapacityPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetEventsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetLocationAttributesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeFleetUtilizationPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameServerInstancesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionDetailsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionQueuesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeGameSessionsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeInstancesPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeMatchmakingConfigurationsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeMatchmakingRuleSetsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribePlayerSessionsPaginator.js +45 -0
- package/dist-cjs/pagination/DescribeScalingPoliciesPaginator.js +45 -0
- package/dist-cjs/pagination/Interfaces.js +2 -0
- package/dist-cjs/pagination/ListAliasesPaginator.js +45 -0
- package/dist-cjs/pagination/ListBuildsPaginator.js +45 -0
- package/dist-cjs/pagination/ListFleetsPaginator.js +45 -0
- package/dist-cjs/pagination/ListGameServerGroupsPaginator.js +45 -0
- package/dist-cjs/pagination/ListGameServersPaginator.js +45 -0
- package/dist-cjs/pagination/ListScriptsPaginator.js +45 -0
- package/dist-cjs/pagination/SearchGameSessionsPaginator.js +45 -0
- package/dist-cjs/protocols/Aws_json1_1.js +11485 -0
- package/dist-cjs/runtimeConfig.browser.js +41 -0
- package/dist-cjs/runtimeConfig.js +46 -0
- package/dist-cjs/runtimeConfig.native.js +19 -0
- package/dist-cjs/runtimeConfig.shared.js +20 -0
- package/dist-es/GameLift.js +1435 -0
- package/dist-es/GameLiftClient.js +37 -0
- package/dist-es/commands/AcceptMatchCommand.js +39 -0
- package/dist-es/commands/ClaimGameServerCommand.js +39 -0
- package/dist-es/commands/CreateAliasCommand.js +39 -0
- package/dist-es/commands/CreateBuildCommand.js +39 -0
- package/dist-es/commands/CreateFleetCommand.js +39 -0
- package/dist-es/commands/CreateFleetLocationsCommand.js +39 -0
- package/dist-es/commands/CreateGameServerGroupCommand.js +39 -0
- package/dist-es/commands/CreateGameSessionCommand.js +39 -0
- package/dist-es/commands/CreateGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/CreateMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/CreateMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/commands/CreatePlayerSessionCommand.js +39 -0
- package/dist-es/commands/CreatePlayerSessionsCommand.js +39 -0
- package/dist-es/commands/CreateScriptCommand.js +39 -0
- package/dist-es/commands/CreateVpcPeeringAuthorizationCommand.js +39 -0
- package/dist-es/commands/CreateVpcPeeringConnectionCommand.js +39 -0
- package/dist-es/commands/DeleteAliasCommand.js +39 -0
- package/dist-es/commands/DeleteBuildCommand.js +39 -0
- package/dist-es/commands/DeleteFleetCommand.js +39 -0
- package/dist-es/commands/DeleteFleetLocationsCommand.js +39 -0
- package/dist-es/commands/DeleteGameServerGroupCommand.js +39 -0
- package/dist-es/commands/DeleteGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/DeleteMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/DeleteMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/commands/DeleteScalingPolicyCommand.js +39 -0
- package/dist-es/commands/DeleteScriptCommand.js +39 -0
- package/dist-es/commands/DeleteVpcPeeringAuthorizationCommand.js +39 -0
- package/dist-es/commands/DeleteVpcPeeringConnectionCommand.js +39 -0
- package/dist-es/commands/DeregisterGameServerCommand.js +39 -0
- package/dist-es/commands/DescribeAliasCommand.js +39 -0
- package/dist-es/commands/DescribeBuildCommand.js +39 -0
- package/dist-es/commands/DescribeEC2InstanceLimitsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetAttributesCommand.js +39 -0
- package/dist-es/commands/DescribeFleetCapacityCommand.js +39 -0
- package/dist-es/commands/DescribeFleetEventsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationAttributesCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationCapacityCommand.js +39 -0
- package/dist-es/commands/DescribeFleetLocationUtilizationCommand.js +39 -0
- package/dist-es/commands/DescribeFleetPortSettingsCommand.js +39 -0
- package/dist-es/commands/DescribeFleetUtilizationCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerGroupCommand.js +39 -0
- package/dist-es/commands/DescribeGameServerInstancesCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionDetailsCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionQueuesCommand.js +39 -0
- package/dist-es/commands/DescribeGameSessionsCommand.js +39 -0
- package/dist-es/commands/DescribeInstancesCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingConfigurationsCommand.js +39 -0
- package/dist-es/commands/DescribeMatchmakingRuleSetsCommand.js +39 -0
- package/dist-es/commands/DescribePlayerSessionsCommand.js +39 -0
- package/dist-es/commands/DescribeRuntimeConfigurationCommand.js +39 -0
- package/dist-es/commands/DescribeScalingPoliciesCommand.js +39 -0
- package/dist-es/commands/DescribeScriptCommand.js +39 -0
- package/dist-es/commands/DescribeVpcPeeringAuthorizationsCommand.js +39 -0
- package/dist-es/commands/DescribeVpcPeeringConnectionsCommand.js +39 -0
- package/dist-es/commands/GetGameSessionLogUrlCommand.js +39 -0
- package/dist-es/commands/GetInstanceAccessCommand.js +39 -0
- package/dist-es/commands/ListAliasesCommand.js +39 -0
- package/dist-es/commands/ListBuildsCommand.js +39 -0
- package/dist-es/commands/ListFleetsCommand.js +39 -0
- package/dist-es/commands/ListGameServerGroupsCommand.js +39 -0
- package/dist-es/commands/ListGameServersCommand.js +39 -0
- package/dist-es/commands/ListScriptsCommand.js +39 -0
- package/dist-es/commands/ListTagsForResourceCommand.js +39 -0
- package/dist-es/commands/PutScalingPolicyCommand.js +39 -0
- package/dist-es/commands/RegisterGameServerCommand.js +39 -0
- package/dist-es/commands/RequestUploadCredentialsCommand.js +39 -0
- package/dist-es/commands/ResolveAliasCommand.js +39 -0
- package/dist-es/commands/ResumeGameServerGroupCommand.js +39 -0
- package/dist-es/commands/SearchGameSessionsCommand.js +39 -0
- package/dist-es/commands/StartFleetActionsCommand.js +39 -0
- package/dist-es/commands/StartGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/StartMatchBackfillCommand.js +39 -0
- package/dist-es/commands/StartMatchmakingCommand.js +39 -0
- package/dist-es/commands/StopFleetActionsCommand.js +39 -0
- package/dist-es/commands/StopGameSessionPlacementCommand.js +39 -0
- package/dist-es/commands/StopMatchmakingCommand.js +39 -0
- package/dist-es/commands/SuspendGameServerGroupCommand.js +39 -0
- package/dist-es/commands/TagResourceCommand.js +39 -0
- package/dist-es/commands/UntagResourceCommand.js +39 -0
- package/dist-es/commands/UpdateAliasCommand.js +39 -0
- package/dist-es/commands/UpdateBuildCommand.js +39 -0
- package/dist-es/commands/UpdateFleetAttributesCommand.js +39 -0
- package/dist-es/commands/UpdateFleetCapacityCommand.js +39 -0
- package/dist-es/commands/UpdateFleetPortSettingsCommand.js +39 -0
- package/dist-es/commands/UpdateGameServerCommand.js +39 -0
- package/dist-es/commands/UpdateGameServerGroupCommand.js +39 -0
- package/dist-es/commands/UpdateGameSessionCommand.js +39 -0
- package/dist-es/commands/UpdateGameSessionQueueCommand.js +39 -0
- package/dist-es/commands/UpdateMatchmakingConfigurationCommand.js +39 -0
- package/dist-es/commands/UpdateRuntimeConfigurationCommand.js +39 -0
- package/dist-es/commands/UpdateScriptCommand.js +39 -0
- package/dist-es/commands/ValidateMatchmakingRuleSetCommand.js +39 -0
- package/dist-es/endpoints.js +52 -0
- package/{dist/types/index.d.ts → dist-es/index.js} +0 -0
- package/{dist/types/models/index.d.ts → dist-es/models/index.js} +0 -0
- package/dist-es/models/models_0.js +1253 -0
- package/dist-es/pagination/DescribeFleetAttributesPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetCapacityPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetEventsPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +74 -0
- package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +74 -0
- package/dist-es/pagination/DescribeGameSessionsPaginator.js +74 -0
- package/dist-es/pagination/DescribeInstancesPaginator.js +74 -0
- package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +74 -0
- package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +74 -0
- package/dist-es/pagination/DescribePlayerSessionsPaginator.js +74 -0
- package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +74 -0
- package/dist-es/pagination/Interfaces.js +1 -0
- package/dist-es/pagination/ListAliasesPaginator.js +74 -0
- package/dist-es/pagination/ListBuildsPaginator.js +74 -0
- package/dist-es/pagination/ListFleetsPaginator.js +74 -0
- package/dist-es/pagination/ListGameServerGroupsPaginator.js +74 -0
- package/dist-es/pagination/ListGameServersPaginator.js +74 -0
- package/dist-es/pagination/ListScriptsPaginator.js +74 -0
- package/dist-es/pagination/SearchGameSessionsPaginator.js +74 -0
- package/dist-es/protocols/Aws_json1_1.js +11904 -0
- package/dist-es/runtimeConfig.browser.js +16 -0
- package/dist-es/runtimeConfig.js +21 -0
- package/dist-es/runtimeConfig.native.js +8 -0
- package/dist-es/runtimeConfig.shared.js +13 -0
- package/dist-types/GameLift.d.ts +3902 -0
- package/dist-types/GameLiftClient.d.ts +284 -0
- package/dist-types/commands/AcceptMatchCommand.d.ts +73 -0
- package/dist-types/commands/ClaimGameServerCommand.d.ts +87 -0
- package/dist-types/commands/CreateAliasCommand.d.ts +60 -0
- package/dist-types/commands/CreateBuildCommand.d.ts +88 -0
- package/dist-types/commands/CreateFleetCommand.d.ts +86 -0
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +77 -0
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +88 -0
- package/dist-types/commands/CreateGameSessionCommand.d.ts +88 -0
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +78 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +76 -0
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +81 -0
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +58 -0
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +58 -0
- package/dist-types/commands/CreateScriptCommand.d.ts +78 -0
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +68 -0
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +65 -0
- package/dist-types/commands/DeleteAliasCommand.d.ts +49 -0
- package/dist-types/commands/DeleteBuildCommand.d.ts +56 -0
- package/dist-types/commands/DeleteFleetCommand.d.ts +69 -0
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +63 -0
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +82 -0
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +53 -0
- package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +51 -0
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +62 -0
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +53 -0
- package/dist-types/commands/DeleteScriptCommand.d.ts +58 -0
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +48 -0
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +53 -0
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +61 -0
- package/dist-types/commands/DescribeAliasCommand.d.ts +50 -0
- package/dist-types/commands/DescribeBuildCommand.d.ts +54 -0
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +105 -0
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +77 -0
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +84 -0
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +64 -0
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +75 -0
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +67 -0
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +67 -0
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +75 -0
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +85 -0
- package/dist-types/commands/DescribeGameServerCommand.d.ts +59 -0
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +63 -0
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +73 -0
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +83 -0
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +52 -0
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +56 -0
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +85 -0
- package/dist-types/commands/DescribeInstancesCommand.d.ts +73 -0
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +69 -0
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +62 -0
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +63 -0
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +69 -0
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +67 -0
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +57 -0
- package/dist-types/commands/DescribeScriptCommand.d.ts +54 -0
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +49 -0
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +53 -0
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +57 -0
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +69 -0
- package/dist-types/commands/ListAliasesCommand.d.ts +52 -0
- package/dist-types/commands/ListBuildsCommand.d.ts +59 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +81 -0
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +60 -0
- package/dist-types/commands/ListGameServersCommand.d.ts +58 -0
- package/dist-types/commands/ListScriptsCommand.d.ts +52 -0
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +83 -0
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +111 -0
- package/dist-types/commands/RegisterGameServerCommand.d.ts +69 -0
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +58 -0
- package/dist-types/commands/ResolveAliasCommand.d.ts +47 -0
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +66 -0
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +131 -0
- package/dist-types/commands/StartFleetActionsCommand.d.ts +72 -0
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +89 -0
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +81 -0
- package/dist-types/commands/StartMatchmakingCommand.d.ts +75 -0
- package/dist-types/commands/StopFleetActionsCommand.d.ts +77 -0
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +52 -0
- package/dist-types/commands/StopMatchmakingCommand.d.ts +64 -0
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +76 -0
- package/dist-types/commands/TagResourceCommand.d.ts +85 -0
- package/dist-types/commands/UntagResourceCommand.d.ts +85 -0
- package/dist-types/commands/UpdateAliasCommand.d.ts +50 -0
- package/dist-types/commands/UpdateBuildCommand.d.ts +55 -0
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +62 -0
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- package/dist-types/commands/UpdateScriptCommand.d.ts +61 -0
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
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- package/dist-types/runtimeConfig.native.d.ts +36 -0
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- package/dist-types/ts3.4/GameLiftClient.d.ts +284 -0
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- package/dist-types/ts3.4/commands/ListAliasesCommand.d.ts +52 -0
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- package/dist-types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +62 -0
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- package/{dist/types → dist-types}/ts3.4/index.d.ts +0 -0
- package/{dist/types → dist-types}/ts3.4/models/index.d.ts +0 -0
- package/{dist/types → dist-types}/ts3.4/models/models_0.d.ts +0 -0
- package/dist-types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +4 -0
- package/dist-types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +4 -0
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- package/GameLift.ts +0 -6600
- package/GameLiftClient.ts +0 -748
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- package/commands/DescribeFleetCapacityCommand.ts +0 -143
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- package/dist/types/ts3.4/commands/StartGameSessionPlacementCommand.d.ts +0 -89
- package/dist/types/ts3.4/commands/StartMatchBackfillCommand.d.ts +0 -81
- package/dist/types/ts3.4/commands/StartMatchmakingCommand.d.ts +0 -75
- package/dist/types/ts3.4/commands/StopFleetActionsCommand.d.ts +0 -77
- package/dist/types/ts3.4/commands/StopGameSessionPlacementCommand.d.ts +0 -52
- package/dist/types/ts3.4/commands/StopMatchmakingCommand.d.ts +0 -64
- package/dist/types/ts3.4/commands/SuspendGameServerGroupCommand.d.ts +0 -76
- package/dist/types/ts3.4/commands/TagResourceCommand.d.ts +0 -85
- package/dist/types/ts3.4/commands/UntagResourceCommand.d.ts +0 -85
- package/dist/types/ts3.4/commands/UpdateAliasCommand.d.ts +0 -50
- package/dist/types/ts3.4/commands/UpdateBuildCommand.d.ts +0 -55
- package/dist/types/ts3.4/commands/UpdateFleetAttributesCommand.d.ts +0 -62
- package/dist/types/ts3.4/commands/UpdateFleetCapacityCommand.d.ts +0 -95
- package/dist/types/ts3.4/commands/UpdateFleetPortSettingsCommand.d.ts +0 -68
- package/dist/types/ts3.4/commands/UpdateGameServerCommand.d.ts +0 -80
- package/dist/types/ts3.4/commands/UpdateGameServerGroupCommand.d.ts +0 -64
- package/dist/types/ts3.4/commands/UpdateGameSessionCommand.d.ts +0 -53
- package/dist/types/ts3.4/commands/UpdateGameSessionQueueCommand.d.ts +0 -55
- package/dist/types/ts3.4/commands/UpdateMatchmakingConfigurationCommand.d.ts +0 -58
- package/dist/types/ts3.4/commands/UpdateRuntimeConfigurationCommand.d.ts +0 -69
- package/dist/types/ts3.4/commands/UpdateScriptCommand.d.ts +0 -61
- package/dist/types/ts3.4/commands/ValidateMatchmakingRuleSetCommand.d.ts +0 -62
- package/dist/types/ts3.4/pagination/DescribeFleetAttributesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetCapacityPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetEventsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetLocationAttributesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeFleetUtilizationPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameServerInstancesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionDetailsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionQueuesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeGameSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeInstancesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribePlayerSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/DescribeScalingPoliciesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/Interfaces.d.ts +0 -6
- package/dist/types/ts3.4/pagination/ListAliasesPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListBuildsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListFleetsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListGameServerGroupsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListGameServersPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/ListScriptsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/pagination/SearchGameSessionsPaginator.d.ts +0 -4
- package/dist/types/ts3.4/protocols/Aws_json1_1.d.ts +0 -287
- package/dist/types/ts3.4/runtimeConfig.browser.d.ts +0 -36
- package/dist/types/ts3.4/runtimeConfig.d.ts +0 -36
- package/dist/types/ts3.4/runtimeConfig.native.d.ts +0 -35
- package/endpoints.ts +0 -57
- package/jest.config.js +0 -4
- package/models/models_0.ts +0 -10260
- package/pagination/DescribeFleetAttributesPaginator.ts +0 -58
- package/pagination/DescribeFleetCapacityPaginator.ts +0 -58
- package/pagination/DescribeFleetEventsPaginator.ts +0 -58
- package/pagination/DescribeFleetLocationAttributesPaginator.ts +0 -58
- package/pagination/DescribeFleetUtilizationPaginator.ts +0 -58
- package/pagination/DescribeGameServerInstancesPaginator.ts +0 -58
- package/pagination/DescribeGameSessionDetailsPaginator.ts +0 -58
- package/pagination/DescribeGameSessionQueuesPaginator.ts +0 -58
- package/pagination/DescribeGameSessionsPaginator.ts +0 -58
- package/pagination/DescribeInstancesPaginator.ts +0 -58
- package/pagination/DescribeMatchmakingConfigurationsPaginator.ts +0 -58
- package/pagination/DescribeMatchmakingRuleSetsPaginator.ts +0 -58
- package/pagination/DescribePlayerSessionsPaginator.ts +0 -58
- package/pagination/DescribeScalingPoliciesPaginator.ts +0 -58
- package/pagination/Interfaces.ts +0 -7
- package/pagination/ListAliasesPaginator.ts +0 -54
- package/pagination/ListBuildsPaginator.ts +0 -54
- package/pagination/ListFleetsPaginator.ts +0 -54
- package/pagination/ListGameServerGroupsPaginator.ts +0 -58
- package/pagination/ListGameServersPaginator.ts +0 -58
- package/pagination/ListScriptsPaginator.ts +0 -54
- package/pagination/SearchGameSessionsPaginator.ts +0 -58
- package/protocols/Aws_json1_1.ts +0 -14013
- package/runtimeConfig.browser.ts +0 -40
- package/runtimeConfig.native.ts +0 -16
- package/runtimeConfig.shared.ts +0 -16
- package/runtimeConfig.ts +0 -45
- package/tsconfig.es.json +0 -12
- package/tsconfig.json +0 -32
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.CreateFleetLocationsCommand = void 0;
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const middleware_serde_1 = require("@aws-sdk/middleware-serde");
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const smithy_client_1 = require("@aws-sdk/smithy-client");
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const models_0_1 = require("../models/models_0");
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const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
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/**
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* <p>Adds remote locations to a fleet and begins populating the new locations with EC2
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* instances. The new instances conform to the fleet's instance type, auto-scaling, and
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* other configuration settings. </p>
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* <note>
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* <p>This operation cannot be used with fleets that don't support remote locations. Fleets
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* can have multiple locations only if they reside in AWS Regions that support this
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* feature (see <a>CreateFleet</a> for the complete list) and were created
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* after the feature was released in March 2021.</p>
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* </note>
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* <p>To add fleet locations, specify the fleet to be updated and provide a list of one or
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* more locations. </p>
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* <p>If successful, this operation returns the list of added locations with their status set
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* to <code>NEW</code>. GameLift initiates the process of starting an instance in each added
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* location. You can track the status of each new location by monitoring location creation
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* events using <a>DescribeFleetEvents</a>. Alternatively, you can poll location
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* status by calling <a>DescribeFleetLocationAttributes</a>. After a location
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* status becomes <code>ACTIVE</code>, you can adjust the location's capacity as needed
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* with <a>UpdateFleetCapacity</a>.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up fleets</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>CreateFleetLocations</a> |
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* <a>DescribeFleetLocationAttributes</a> |
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* <a>DescribeFleetLocationCapacity</a> |
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* <a>DescribeFleetLocationUtilization</a> |
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* <a>DescribeFleetAttributes</a> |
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* <a>DescribeFleetCapacity</a> |
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* <a>DescribeFleetUtilization</a> |
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* <a>UpdateFleetCapacity</a> |
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* <a>StopFleetActions</a> |
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* <a>DeleteFleetLocations</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, CreateFleetLocationsCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, CreateFleetLocationsCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new CreateFleetLocationsCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link CreateFleetLocationsCommandInput} for command's `input` shape.
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* @see {@link CreateFleetLocationsCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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class CreateFleetLocationsCommand extends smithy_client_1.Command {
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// Start section: command_properties
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// End section: command_properties
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constructor(input) {
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// Start section: command_constructor
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super();
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this.input = input;
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// End section: command_constructor
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}
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/**
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* @internal
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*/
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resolveMiddleware(clientStack, configuration, options) {
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this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
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const stack = clientStack.concat(this.middlewareStack);
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const { logger } = configuration;
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const clientName = "GameLiftClient";
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const commandName = "CreateFleetLocationsCommand";
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const handlerExecutionContext = {
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logger,
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clientName,
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commandName,
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inputFilterSensitiveLog: models_0_1.CreateFleetLocationsInput.filterSensitiveLog,
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outputFilterSensitiveLog: models_0_1.CreateFleetLocationsOutput.filterSensitiveLog,
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};
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const { requestHandler } = configuration;
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return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
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}
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serialize(input, context) {
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return Aws_json1_1_1.serializeAws_json1_1CreateFleetLocationsCommand(input, context);
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}
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deserialize(output, context) {
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return Aws_json1_1_1.deserializeAws_json1_1CreateFleetLocationsCommand(output, context);
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}
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}
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exports.CreateFleetLocationsCommand = CreateFleetLocationsCommand;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.CreateGameServerGroupCommand = void 0;
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const middleware_serde_1 = require("@aws-sdk/middleware-serde");
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const smithy_client_1 = require("@aws-sdk/smithy-client");
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const models_0_1 = require("../models/models_0");
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const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
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/**
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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* <p>Creates a GameLift FleetIQ game server group for managing game hosting on a collection of
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* Amazon EC2 instances for game hosting. This operation creates the game server group,
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* creates an Auto Scaling group in your AWS account, and establishes a link between the
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* two groups. You can view the status of your game server groups in the GameLift console.
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* Game server group metrics and events are emitted to Amazon CloudWatch.</p>
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* <p>Before creating a new game server group, you must have the following: </p>
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* <ul>
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* <li>
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* <p>An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances
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* with your game server build. For more information, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html"> Launching an Instance from a Launch Template</a> in the
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* <i>Amazon EC2 User Guide</i>. </p>
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* </li>
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* <li>
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* <p>An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and
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* interact with the Auto Scaling group. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create IAM roles for cross-service interaction</a> in the <i>GameLift FleetIQ Developer
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* Guide</i>.</p>
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* </li>
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* </ul>
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* <p>To create a new game server group, specify a unique group name, IAM role and Amazon EC2
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* launch template, and provide a list of instance types that can be used in the group. You
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* must also set initial maximum and minimum limits on the group's instance count. You can
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* optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ
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* metric.</p>
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* <p>Once the game server group and corresponding Auto Scaling group are created, you have
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* full access to change the Auto Scaling group's configuration as needed. Several
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* properties that are set when creating a game server group, including maximum/minimum
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* size and auto-scaling policy settings, must be updated directly in the Auto Scaling
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* group. Keep in mind that some Auto Scaling group properties are periodically updated by
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* GameLift FleetIQ as part of its balancing activities to optimize for availability and
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* cost.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ Guide</a>
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* </p>
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*
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* <p>
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* <b>Related actions</b>
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* </p>
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* <p>
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* <a>CreateGameServerGroup</a> |
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* <a>ListGameServerGroups</a> |
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* <a>DescribeGameServerGroup</a> |
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* <a>UpdateGameServerGroup</a> |
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* <a>DeleteGameServerGroup</a> |
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* <a>ResumeGameServerGroup</a> |
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* <a>SuspendGameServerGroup</a> |
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* <a>DescribeGameServerInstances</a> |
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/reference-awssdk-fleetiq.html">All APIs by task</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, CreateGameServerGroupCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, CreateGameServerGroupCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* const client = new GameLiftClient(config);
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* const command = new CreateGameServerGroupCommand(input);
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* const response = await client.send(command);
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* ```
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*
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* @see {@link CreateGameServerGroupCommandInput} for command's `input` shape.
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* @see {@link CreateGameServerGroupCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
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*
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*/
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class CreateGameServerGroupCommand extends smithy_client_1.Command {
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// Start section: command_properties
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// End section: command_properties
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constructor(input) {
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// Start section: command_constructor
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super();
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this.input = input;
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// End section: command_constructor
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}
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/**
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* @internal
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*/
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resolveMiddleware(clientStack, configuration, options) {
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this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
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const stack = clientStack.concat(this.middlewareStack);
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const { logger } = configuration;
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const clientName = "GameLiftClient";
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const commandName = "CreateGameServerGroupCommand";
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const handlerExecutionContext = {
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logger,
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clientName,
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commandName,
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inputFilterSensitiveLog: models_0_1.CreateGameServerGroupInput.filterSensitiveLog,
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outputFilterSensitiveLog: models_0_1.CreateGameServerGroupOutput.filterSensitiveLog,
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};
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const { requestHandler } = configuration;
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return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
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}
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serialize(input, context) {
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return Aws_json1_1_1.serializeAws_json1_1CreateGameServerGroupCommand(input, context);
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}
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deserialize(output, context) {
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return Aws_json1_1_1.deserializeAws_json1_1CreateGameServerGroupCommand(output, context);
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}
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}
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exports.CreateGameServerGroupCommand = CreateGameServerGroupCommand;
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"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.CreateGameSessionCommand = void 0;
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const middleware_serde_1 = require("@aws-sdk/middleware-serde");
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const smithy_client_1 = require("@aws-sdk/smithy-client");
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const models_0_1 = require("../models/models_0");
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const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
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/**
|
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* <p>Creates a multiplayer game session for players in a specific fleet location. This
|
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* operation prompts an available server process to start a game session and retrieves
|
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* connection information for the new game session. As an alternative, consider using the
|
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* GameLift game session placement feature with </p>
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* <p>with <a>StartGameSessionPlacement</a>, which uses FleetIQ algorithms and
|
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* queues to optimize the placement process.</p>
|
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* <p>When creating a game session, you specify exactly where you want to place it and
|
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* provide a set of game session configuration settings. The fleet must be in
|
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* <code>ACTIVE</code> status before a game session can be created in it. </p>
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* <p>This operation can be used in the following ways: </p>
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* <ul>
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* <li>
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* <p>To create a game session on an instance in a fleet's home Region, provide a
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* fleet or alias ID along with your game session configuration. </p>
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* </li>
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* <li>
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* <p>To create a game session on an instance in a fleet's remote location, provide
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* a fleet or alias ID and a location name, along with your game session
|
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* configuration. </p>
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* </li>
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* </ul>
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* <p>If successful, a workflow is initiated to start a new game session. A
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* <code>GameSession</code> object is returned containing the game session
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* configuration and status. When the status is <code>ACTIVE</code>, game session
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* connection information is provided and player sessions can be created for the game
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* session. By default, newly created game sessions are open to new players. You can
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* restrict new player access by using <a>UpdateGameSession</a> to change the
|
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* game session's player session creation policy.</p>
|
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* <p>Game session logs are retained for all active game sessions for 14 days. To access the
|
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* logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
|
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* <p>
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* <i>Available in GameLift Local.</i>
|
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* </p>
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* <p>
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* <b>Learn more</b>
|
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* </p>
|
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>
|
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* </p>
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* <p>
|
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* <b>Related actions</b>
|
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* </p>
|
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* <p>
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* <a>CreateGameSession</a> |
|
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* <a>DescribeGameSessions</a> |
|
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* <a>DescribeGameSessionDetails</a> |
|
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* <a>SearchGameSessions</a> |
|
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* <a>UpdateGameSession</a> |
|
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* <a>GetGameSessionLogUrl</a> |
|
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* <a>StartGameSessionPlacement</a> |
|
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* <a>DescribeGameSessionPlacement</a> |
|
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* <a>StopGameSessionPlacement</a> |
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
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|
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* </p>
|
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|
+
* @example
|
|
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|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
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|
+
* ```javascript
|
|
66
|
+
* import { GameLiftClient, CreateGameSessionCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
67
|
+
* // const { GameLiftClient, CreateGameSessionCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
68
|
+
* const client = new GameLiftClient(config);
|
|
69
|
+
* const command = new CreateGameSessionCommand(input);
|
|
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|
+
* const response = await client.send(command);
|
|
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|
+
* ```
|
|
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|
+
*
|
|
73
|
+
* @see {@link CreateGameSessionCommandInput} for command's `input` shape.
|
|
74
|
+
* @see {@link CreateGameSessionCommandOutput} for command's `response` shape.
|
|
75
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
76
|
+
*
|
|
77
|
+
*/
|
|
78
|
+
class CreateGameSessionCommand extends smithy_client_1.Command {
|
|
79
|
+
// Start section: command_properties
|
|
80
|
+
// End section: command_properties
|
|
81
|
+
constructor(input) {
|
|
82
|
+
// Start section: command_constructor
|
|
83
|
+
super();
|
|
84
|
+
this.input = input;
|
|
85
|
+
// End section: command_constructor
|
|
86
|
+
}
|
|
87
|
+
/**
|
|
88
|
+
* @internal
|
|
89
|
+
*/
|
|
90
|
+
resolveMiddleware(clientStack, configuration, options) {
|
|
91
|
+
this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
|
|
92
|
+
const stack = clientStack.concat(this.middlewareStack);
|
|
93
|
+
const { logger } = configuration;
|
|
94
|
+
const clientName = "GameLiftClient";
|
|
95
|
+
const commandName = "CreateGameSessionCommand";
|
|
96
|
+
const handlerExecutionContext = {
|
|
97
|
+
logger,
|
|
98
|
+
clientName,
|
|
99
|
+
commandName,
|
|
100
|
+
inputFilterSensitiveLog: models_0_1.CreateGameSessionInput.filterSensitiveLog,
|
|
101
|
+
outputFilterSensitiveLog: models_0_1.CreateGameSessionOutput.filterSensitiveLog,
|
|
102
|
+
};
|
|
103
|
+
const { requestHandler } = configuration;
|
|
104
|
+
return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
|
|
105
|
+
}
|
|
106
|
+
serialize(input, context) {
|
|
107
|
+
return Aws_json1_1_1.serializeAws_json1_1CreateGameSessionCommand(input, context);
|
|
108
|
+
}
|
|
109
|
+
deserialize(output, context) {
|
|
110
|
+
return Aws_json1_1_1.deserializeAws_json1_1CreateGameSessionCommand(output, context);
|
|
111
|
+
}
|
|
112
|
+
}
|
|
113
|
+
exports.CreateGameSessionCommand = CreateGameSessionCommand;
|
|
@@ -0,0 +1,103 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.CreateGameSessionQueueCommand = void 0;
|
|
4
|
+
const middleware_serde_1 = require("@aws-sdk/middleware-serde");
|
|
5
|
+
const smithy_client_1 = require("@aws-sdk/smithy-client");
|
|
6
|
+
const models_0_1 = require("../models/models_0");
|
|
7
|
+
const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
|
|
8
|
+
/**
|
|
9
|
+
* <p>Creates a placement queue that processes requests for new game sessions. A queue uses
|
|
10
|
+
* FleetIQ algorithms to determine the best placement locations and find an
|
|
11
|
+
* available game server there, then prompts the game server process to start a new game
|
|
12
|
+
* session. </p>
|
|
13
|
+
* <p>A game session queue is configured with a set of destinations (GameLift fleets or
|
|
14
|
+
* aliases), which determine the locations where the queue can place new game sessions.
|
|
15
|
+
* These destinations can span multiple fleet types (Spot and On-Demand), instance types,
|
|
16
|
+
* and AWS Regions. If the queue includes multi-location fleets, the queue is able to place
|
|
17
|
+
* game sessions in all of a fleet's remote locations. You can opt to filter out individual
|
|
18
|
+
* locations if needed.</p>
|
|
19
|
+
* <p>The queue configuration also determines how FleetIQ selects the best available placement
|
|
20
|
+
* for a new game session. Before searching for an available game server, FleetIQ first
|
|
21
|
+
* prioritizes the queue's destinations and locations, with the best placement locations on
|
|
22
|
+
* top. You can set up the queue to use the FleetIQ default prioritization or provide an
|
|
23
|
+
* alternate set of priorities.</p>
|
|
24
|
+
* <p>To create a new queue, provide a name, timeout value, and a list of destinations.
|
|
25
|
+
* Optionally, specify a sort configuration and/or a filter, and define a set of latency
|
|
26
|
+
* cap policies. You can also include the ARN for an Amazon Simple Notification Service
|
|
27
|
+
* (SNS) topic to receive notifications of game session placement activity. Notifications
|
|
28
|
+
* using SNS or CloudWatch events is the preferred way to track placement activity.</p>
|
|
29
|
+
* <p>If successful, a new <code>GameSessionQueue</code> object is returned with an assigned
|
|
30
|
+
* queue ARN. New game session requests, which are submitted to the queue with <a>StartGameSessionPlacement</a> or <a>StartMatchmaking</a>,
|
|
31
|
+
* reference a queue's name or ARN. </p>
|
|
32
|
+
* <p>
|
|
33
|
+
* <b>Learn more</b>
|
|
34
|
+
* </p>
|
|
35
|
+
* <p>
|
|
36
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-design.html">
|
|
37
|
+
* Design a game session queue</a>
|
|
38
|
+
* </p>
|
|
39
|
+
* <p>
|
|
40
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-creating.html">
|
|
41
|
+
* Create a game session queue</a>
|
|
42
|
+
* </p>
|
|
43
|
+
* <p>
|
|
44
|
+
* <b>Related actions</b>
|
|
45
|
+
* </p>
|
|
46
|
+
* <p>
|
|
47
|
+
* <a>CreateGameSessionQueue</a> |
|
|
48
|
+
* <a>DescribeGameSessionQueues</a> |
|
|
49
|
+
* <a>UpdateGameSessionQueue</a> |
|
|
50
|
+
* <a>DeleteGameSessionQueue</a> |
|
|
51
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
52
|
+
* </p>
|
|
53
|
+
* @example
|
|
54
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
55
|
+
* ```javascript
|
|
56
|
+
* import { GameLiftClient, CreateGameSessionQueueCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
57
|
+
* // const { GameLiftClient, CreateGameSessionQueueCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
58
|
+
* const client = new GameLiftClient(config);
|
|
59
|
+
* const command = new CreateGameSessionQueueCommand(input);
|
|
60
|
+
* const response = await client.send(command);
|
|
61
|
+
* ```
|
|
62
|
+
*
|
|
63
|
+
* @see {@link CreateGameSessionQueueCommandInput} for command's `input` shape.
|
|
64
|
+
* @see {@link CreateGameSessionQueueCommandOutput} for command's `response` shape.
|
|
65
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
66
|
+
*
|
|
67
|
+
*/
|
|
68
|
+
class CreateGameSessionQueueCommand extends smithy_client_1.Command {
|
|
69
|
+
// Start section: command_properties
|
|
70
|
+
// End section: command_properties
|
|
71
|
+
constructor(input) {
|
|
72
|
+
// Start section: command_constructor
|
|
73
|
+
super();
|
|
74
|
+
this.input = input;
|
|
75
|
+
// End section: command_constructor
|
|
76
|
+
}
|
|
77
|
+
/**
|
|
78
|
+
* @internal
|
|
79
|
+
*/
|
|
80
|
+
resolveMiddleware(clientStack, configuration, options) {
|
|
81
|
+
this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
|
|
82
|
+
const stack = clientStack.concat(this.middlewareStack);
|
|
83
|
+
const { logger } = configuration;
|
|
84
|
+
const clientName = "GameLiftClient";
|
|
85
|
+
const commandName = "CreateGameSessionQueueCommand";
|
|
86
|
+
const handlerExecutionContext = {
|
|
87
|
+
logger,
|
|
88
|
+
clientName,
|
|
89
|
+
commandName,
|
|
90
|
+
inputFilterSensitiveLog: models_0_1.CreateGameSessionQueueInput.filterSensitiveLog,
|
|
91
|
+
outputFilterSensitiveLog: models_0_1.CreateGameSessionQueueOutput.filterSensitiveLog,
|
|
92
|
+
};
|
|
93
|
+
const { requestHandler } = configuration;
|
|
94
|
+
return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
|
|
95
|
+
}
|
|
96
|
+
serialize(input, context) {
|
|
97
|
+
return Aws_json1_1_1.serializeAws_json1_1CreateGameSessionQueueCommand(input, context);
|
|
98
|
+
}
|
|
99
|
+
deserialize(output, context) {
|
|
100
|
+
return Aws_json1_1_1.deserializeAws_json1_1CreateGameSessionQueueCommand(output, context);
|
|
101
|
+
}
|
|
102
|
+
}
|
|
103
|
+
exports.CreateGameSessionQueueCommand = CreateGameSessionQueueCommand;
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.CreateMatchmakingConfigurationCommand = void 0;
|
|
4
|
+
const middleware_serde_1 = require("@aws-sdk/middleware-serde");
|
|
5
|
+
const smithy_client_1 = require("@aws-sdk/smithy-client");
|
|
6
|
+
const models_0_1 = require("../models/models_0");
|
|
7
|
+
const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
|
|
8
|
+
/**
|
|
9
|
+
* <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
|
|
10
|
+
* FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking
|
|
11
|
+
* configuration sets out rules for matching players and forming teams. If you're also
|
|
12
|
+
* using GameLift hosting, it defines how to start game sessions for each match. Your
|
|
13
|
+
* matchmaking system can use multiple configurations to handle different game scenarios.
|
|
14
|
+
* All matchmaking requests (<a>StartMatchmaking</a> or <a>StartMatchBackfill</a>) identify the matchmaking configuration to use and
|
|
15
|
+
* provide player attributes consistent with that configuration. </p>
|
|
16
|
+
* <p>To create a matchmaking configuration, you must provide the following: configuration
|
|
17
|
+
* name and FlexMatch mode (with or without GameLift hosting); a rule set that specifies how
|
|
18
|
+
* to evaluate players and find acceptable matches; whether player acceptance is required;
|
|
19
|
+
* and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift
|
|
20
|
+
* hosting, you also need to identify the game session queue to use when starting a game
|
|
21
|
+
* session for the match.</p>
|
|
22
|
+
* <p>In addition, you must set up an Amazon Simple Notification Service (SNS) topic to receive matchmaking notifications.
|
|
23
|
+
* Provide the topic ARN in the matchmaking configuration. An alternative method,
|
|
24
|
+
* continuously polling ticket status with <a>DescribeMatchmaking</a>, is only
|
|
25
|
+
* suitable for games in development with low matchmaking usage.</p>
|
|
26
|
+
* <p>
|
|
27
|
+
* <b>Learn more</b>
|
|
28
|
+
* </p>
|
|
29
|
+
* <p>
|
|
30
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">
|
|
31
|
+
* Design a FlexMatch matchmaker</a>
|
|
32
|
+
* </p>
|
|
33
|
+
* <p>
|
|
34
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html">
|
|
35
|
+
* Set up FlexMatch event notification</a>
|
|
36
|
+
* </p>
|
|
37
|
+
* <p>
|
|
38
|
+
* <b>Related actions</b>
|
|
39
|
+
* </p>
|
|
40
|
+
* <p>
|
|
41
|
+
* <a>CreateMatchmakingConfiguration</a> |
|
|
42
|
+
* <a>DescribeMatchmakingConfigurations</a> |
|
|
43
|
+
* <a>UpdateMatchmakingConfiguration</a> |
|
|
44
|
+
* <a>DeleteMatchmakingConfiguration</a> |
|
|
45
|
+
* <a>CreateMatchmakingRuleSet</a> |
|
|
46
|
+
* <a>DescribeMatchmakingRuleSets</a> |
|
|
47
|
+
* <a>ValidateMatchmakingRuleSet</a> |
|
|
48
|
+
* <a>DeleteMatchmakingRuleSet</a> |
|
|
49
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
50
|
+
* </p>
|
|
51
|
+
* @example
|
|
52
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
53
|
+
* ```javascript
|
|
54
|
+
* import { GameLiftClient, CreateMatchmakingConfigurationCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
55
|
+
* // const { GameLiftClient, CreateMatchmakingConfigurationCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
56
|
+
* const client = new GameLiftClient(config);
|
|
57
|
+
* const command = new CreateMatchmakingConfigurationCommand(input);
|
|
58
|
+
* const response = await client.send(command);
|
|
59
|
+
* ```
|
|
60
|
+
*
|
|
61
|
+
* @see {@link CreateMatchmakingConfigurationCommandInput} for command's `input` shape.
|
|
62
|
+
* @see {@link CreateMatchmakingConfigurationCommandOutput} for command's `response` shape.
|
|
63
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
64
|
+
*
|
|
65
|
+
*/
|
|
66
|
+
class CreateMatchmakingConfigurationCommand extends smithy_client_1.Command {
|
|
67
|
+
// Start section: command_properties
|
|
68
|
+
// End section: command_properties
|
|
69
|
+
constructor(input) {
|
|
70
|
+
// Start section: command_constructor
|
|
71
|
+
super();
|
|
72
|
+
this.input = input;
|
|
73
|
+
// End section: command_constructor
|
|
74
|
+
}
|
|
75
|
+
/**
|
|
76
|
+
* @internal
|
|
77
|
+
*/
|
|
78
|
+
resolveMiddleware(clientStack, configuration, options) {
|
|
79
|
+
this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
|
|
80
|
+
const stack = clientStack.concat(this.middlewareStack);
|
|
81
|
+
const { logger } = configuration;
|
|
82
|
+
const clientName = "GameLiftClient";
|
|
83
|
+
const commandName = "CreateMatchmakingConfigurationCommand";
|
|
84
|
+
const handlerExecutionContext = {
|
|
85
|
+
logger,
|
|
86
|
+
clientName,
|
|
87
|
+
commandName,
|
|
88
|
+
inputFilterSensitiveLog: models_0_1.CreateMatchmakingConfigurationInput.filterSensitiveLog,
|
|
89
|
+
outputFilterSensitiveLog: models_0_1.CreateMatchmakingConfigurationOutput.filterSensitiveLog,
|
|
90
|
+
};
|
|
91
|
+
const { requestHandler } = configuration;
|
|
92
|
+
return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
|
|
93
|
+
}
|
|
94
|
+
serialize(input, context) {
|
|
95
|
+
return Aws_json1_1_1.serializeAws_json1_1CreateMatchmakingConfigurationCommand(input, context);
|
|
96
|
+
}
|
|
97
|
+
deserialize(output, context) {
|
|
98
|
+
return Aws_json1_1_1.deserializeAws_json1_1CreateMatchmakingConfigurationCommand(output, context);
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
exports.CreateMatchmakingConfigurationCommand = CreateMatchmakingConfigurationCommand;
|
|
@@ -0,0 +1,106 @@
|
|
|
1
|
+
"use strict";
|
|
2
|
+
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
|
+
exports.CreateMatchmakingRuleSetCommand = void 0;
|
|
4
|
+
const middleware_serde_1 = require("@aws-sdk/middleware-serde");
|
|
5
|
+
const smithy_client_1 = require("@aws-sdk/smithy-client");
|
|
6
|
+
const models_0_1 = require("../models/models_0");
|
|
7
|
+
const Aws_json1_1_1 = require("../protocols/Aws_json1_1");
|
|
8
|
+
/**
|
|
9
|
+
* <p>Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match
|
|
10
|
+
* to create, such as the number and size of teams. It also sets the parameters for
|
|
11
|
+
* acceptable player matches, such as minimum skill level or character type. A rule set is
|
|
12
|
+
* used by a <a>MatchmakingConfiguration</a>. </p>
|
|
13
|
+
* <p>To create a matchmaking rule set, provide unique rule set name and the rule set body
|
|
14
|
+
* in JSON format. Rule sets must be defined in the same Region as the matchmaking
|
|
15
|
+
* configuration they are used with.</p>
|
|
16
|
+
* <p>Since matchmaking rule sets cannot be edited, it is a good idea to check the rule
|
|
17
|
+
* set syntax using <a>ValidateMatchmakingRuleSet</a> before creating a new rule
|
|
18
|
+
* set.</p>
|
|
19
|
+
* <p>
|
|
20
|
+
* <b>Learn more</b>
|
|
21
|
+
* </p>
|
|
22
|
+
* <ul>
|
|
23
|
+
* <li>
|
|
24
|
+
* <p>
|
|
25
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-rulesets.html">Build a rule
|
|
26
|
+
* set</a>
|
|
27
|
+
* </p>
|
|
28
|
+
* </li>
|
|
29
|
+
* <li>
|
|
30
|
+
* <p>
|
|
31
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html">Design a
|
|
32
|
+
* matchmaker</a>
|
|
33
|
+
* </p>
|
|
34
|
+
* </li>
|
|
35
|
+
* <li>
|
|
36
|
+
* <p>
|
|
37
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-intro.html">Matchmaking with
|
|
38
|
+
* FlexMatch</a>
|
|
39
|
+
* </p>
|
|
40
|
+
* </li>
|
|
41
|
+
* </ul>
|
|
42
|
+
* <p>
|
|
43
|
+
* <b>Related actions</b>
|
|
44
|
+
* </p>
|
|
45
|
+
* <p>
|
|
46
|
+
* <a>CreateMatchmakingConfiguration</a> |
|
|
47
|
+
* <a>DescribeMatchmakingConfigurations</a> |
|
|
48
|
+
* <a>UpdateMatchmakingConfiguration</a> |
|
|
49
|
+
* <a>DeleteMatchmakingConfiguration</a> |
|
|
50
|
+
* <a>CreateMatchmakingRuleSet</a> |
|
|
51
|
+
* <a>DescribeMatchmakingRuleSets</a> |
|
|
52
|
+
* <a>ValidateMatchmakingRuleSet</a> |
|
|
53
|
+
* <a>DeleteMatchmakingRuleSet</a> |
|
|
54
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
55
|
+
* </p>
|
|
56
|
+
* @example
|
|
57
|
+
* Use a bare-bones client and the command you need to make an API call.
|
|
58
|
+
* ```javascript
|
|
59
|
+
* import { GameLiftClient, CreateMatchmakingRuleSetCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
|
|
60
|
+
* // const { GameLiftClient, CreateMatchmakingRuleSetCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
|
|
61
|
+
* const client = new GameLiftClient(config);
|
|
62
|
+
* const command = new CreateMatchmakingRuleSetCommand(input);
|
|
63
|
+
* const response = await client.send(command);
|
|
64
|
+
* ```
|
|
65
|
+
*
|
|
66
|
+
* @see {@link CreateMatchmakingRuleSetCommandInput} for command's `input` shape.
|
|
67
|
+
* @see {@link CreateMatchmakingRuleSetCommandOutput} for command's `response` shape.
|
|
68
|
+
* @see {@link GameLiftClientResolvedConfig | config} for command's `input` shape.
|
|
69
|
+
*
|
|
70
|
+
*/
|
|
71
|
+
class CreateMatchmakingRuleSetCommand extends smithy_client_1.Command {
|
|
72
|
+
// Start section: command_properties
|
|
73
|
+
// End section: command_properties
|
|
74
|
+
constructor(input) {
|
|
75
|
+
// Start section: command_constructor
|
|
76
|
+
super();
|
|
77
|
+
this.input = input;
|
|
78
|
+
// End section: command_constructor
|
|
79
|
+
}
|
|
80
|
+
/**
|
|
81
|
+
* @internal
|
|
82
|
+
*/
|
|
83
|
+
resolveMiddleware(clientStack, configuration, options) {
|
|
84
|
+
this.middlewareStack.use(middleware_serde_1.getSerdePlugin(configuration, this.serialize, this.deserialize));
|
|
85
|
+
const stack = clientStack.concat(this.middlewareStack);
|
|
86
|
+
const { logger } = configuration;
|
|
87
|
+
const clientName = "GameLiftClient";
|
|
88
|
+
const commandName = "CreateMatchmakingRuleSetCommand";
|
|
89
|
+
const handlerExecutionContext = {
|
|
90
|
+
logger,
|
|
91
|
+
clientName,
|
|
92
|
+
commandName,
|
|
93
|
+
inputFilterSensitiveLog: models_0_1.CreateMatchmakingRuleSetInput.filterSensitiveLog,
|
|
94
|
+
outputFilterSensitiveLog: models_0_1.CreateMatchmakingRuleSetOutput.filterSensitiveLog,
|
|
95
|
+
};
|
|
96
|
+
const { requestHandler } = configuration;
|
|
97
|
+
return stack.resolve((request) => requestHandler.handle(request.request, options || {}), handlerExecutionContext);
|
|
98
|
+
}
|
|
99
|
+
serialize(input, context) {
|
|
100
|
+
return Aws_json1_1_1.serializeAws_json1_1CreateMatchmakingRuleSetCommand(input, context);
|
|
101
|
+
}
|
|
102
|
+
deserialize(output, context) {
|
|
103
|
+
return Aws_json1_1_1.deserializeAws_json1_1CreateMatchmakingRuleSetCommand(output, context);
|
|
104
|
+
}
|
|
105
|
+
}
|
|
106
|
+
exports.CreateMatchmakingRuleSetCommand = CreateMatchmakingRuleSetCommand;
|