@antv/l7-layers 2.9.37-alpha.1 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -23
  3. package/es/Geometry/index.js +0 -105
  4. package/es/Geometry/models/billboard.d.ts +0 -17
  5. package/es/Geometry/models/billboard.js +0 -215
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -36
  9. package/es/Geometry/models/plane.js +0 -406
  10. package/es/Geometry/models/sprite.d.ts +0 -38
  11. package/es/Geometry/models/sprite.js +0 -288
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -14
  19. package/es/canvas/index.js +0 -108
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -8
  25. package/es/citybuliding/building.js +0 -73
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1439
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -490
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -130
  43. package/es/core/triangulation.js +0 -552
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/glsl.d.ts +0 -5
  61. package/es/heatmap/index.d.ts +0 -12
  62. package/es/heatmap/index.js +0 -128
  63. package/es/heatmap/models/grid.d.ts +0 -8
  64. package/es/heatmap/models/grid.js +0 -106
  65. package/es/heatmap/models/grid3d.d.ts +0 -8
  66. package/es/heatmap/models/grid3d.js +0 -140
  67. package/es/heatmap/models/heatmap.d.ts +0 -24
  68. package/es/heatmap/models/heatmap.js +0 -461
  69. package/es/heatmap/models/hexagon.d.ts +0 -8
  70. package/es/heatmap/models/hexagon.js +0 -107
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -12
  73. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  74. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  75. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  76. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  77. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  78. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  79. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  80. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  81. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  82. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  83. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  84. package/es/heatmap/triangulation.d.ts +0 -5
  85. package/es/heatmap/triangulation.js +0 -37
  86. package/es/image/index.d.ts +0 -10
  87. package/es/image/index.js +0 -91
  88. package/es/image/models/dataImage.d.ts +0 -13
  89. package/es/image/models/dataImage.js +0 -186
  90. package/es/image/models/image.d.ts +0 -10
  91. package/es/image/models/image.js +0 -150
  92. package/es/image/models/index.d.ts +0 -5
  93. package/es/image/models/index.js +0 -9
  94. package/es/image/models/tileDataImage.d.ts +0 -10
  95. package/es/image/models/tileDataImage.js +0 -160
  96. package/es/image/shaders/dataImage_frag.glsl +0 -38
  97. package/es/image/shaders/image_frag.glsl +0 -9
  98. package/es/image/shaders/image_vert.glsl +0 -17
  99. package/es/index.d.ts +0 -17
  100. package/es/index.js +0 -107
  101. package/es/line/index.d.ts +0 -34
  102. package/es/line/index.js +0 -127
  103. package/es/line/models/arc.d.ts +0 -17
  104. package/es/line/models/arc.js +0 -356
  105. package/es/line/models/arc_3d.d.ts +0 -17
  106. package/es/line/models/arc_3d.js +0 -333
  107. package/es/line/models/earthArc_3d.d.ts +0 -17
  108. package/es/line/models/earthArc_3d.js +0 -336
  109. package/es/line/models/great_circle.d.ts +0 -12
  110. package/es/line/models/great_circle.js +0 -294
  111. package/es/line/models/half.d.ts +0 -18
  112. package/es/line/models/half.js +0 -281
  113. package/es/line/models/index.d.ts +0 -5
  114. package/es/line/models/index.js +0 -25
  115. package/es/line/models/line.d.ts +0 -21
  116. package/es/line/models/line.js +0 -443
  117. package/es/line/models/linearline.d.ts +0 -11
  118. package/es/line/models/linearline.js +0 -275
  119. package/es/line/models/simpleLine.d.ts +0 -14
  120. package/es/line/models/simpleLine.js +0 -234
  121. package/es/line/models/simpleTileLine.d.ts +0 -9
  122. package/es/line/models/simpleTileLine.js +0 -100
  123. package/es/line/models/tile.d.ts +0 -8
  124. package/es/line/models/tile.js +0 -178
  125. package/es/line/models/wall.d.ts +0 -12
  126. package/es/line/models/wall.js +0 -293
  127. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  128. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  129. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  130. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  131. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  132. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  133. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  134. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  135. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  136. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  137. package/es/line/shaders/line_arc_frag.glsl +0 -88
  138. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  139. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  140. package/es/line/shaders/line_arc_vert.glsl +0 -178
  141. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  142. package/es/line/shaders/line_frag.glsl +0 -99
  143. package/es/line/shaders/line_vert.glsl +0 -192
  144. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  145. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  146. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  147. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  148. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  149. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  150. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  151. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  152. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  153. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  154. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  155. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  156. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  157. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  158. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  159. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  160. package/es/mask/index.d.ts +0 -18
  161. package/es/mask/index.js +0 -147
  162. package/es/mask/models/fill.d.ts +0 -12
  163. package/es/mask/models/fill.js +0 -124
  164. package/es/mask/models/index.d.ts +0 -5
  165. package/es/mask/models/index.js +0 -7
  166. package/es/mask/shaders/mask_vert.glsl +0 -16
  167. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  168. package/es/plugins/DataMappingPlugin.js +0 -413
  169. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  170. package/es/plugins/DataSourcePlugin.js +0 -84
  171. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  172. package/es/plugins/FeatureScalePlugin.js +0 -342
  173. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  174. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  175. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  176. package/es/plugins/LayerModelPlugin.js +0 -72
  177. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  178. package/es/plugins/LayerStylePlugin.js +0 -39
  179. package/es/plugins/LightingPlugin.d.ts +0 -36
  180. package/es/plugins/LightingPlugin.js +0 -104
  181. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  182. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  183. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  184. package/es/plugins/PixelPickingPlugin.js +0 -126
  185. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  186. package/es/plugins/RegisterStyleAttributePlugin.js +0 -151
  187. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  188. package/es/plugins/ShaderUniformPlugin.js +0 -106
  189. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  190. package/es/plugins/UpdateModelPlugin.js +0 -31
  191. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  192. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  193. package/es/point/index.d.ts +0 -31
  194. package/es/point/index.js +0 -216
  195. package/es/point/models/earthExtrude.d.ts +0 -24
  196. package/es/point/models/earthExtrude.js +0 -274
  197. package/es/point/models/earthFill.d.ts +0 -11
  198. package/es/point/models/earthFill.js +0 -258
  199. package/es/point/models/extrude.d.ts +0 -24
  200. package/es/point/models/extrude.js +0 -295
  201. package/es/point/models/fill.d.ts +0 -40
  202. package/es/point/models/fill.js +0 -403
  203. package/es/point/models/fillmage.d.ts +0 -25
  204. package/es/point/models/fillmage.js +0 -366
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -239
  207. package/es/point/models/index.d.ts +0 -5
  208. package/es/point/models/index.js +0 -30
  209. package/es/point/models/normal.d.ts +0 -16
  210. package/es/point/models/normal.js +0 -124
  211. package/es/point/models/radar.d.ts +0 -24
  212. package/es/point/models/radar.js +0 -232
  213. package/es/point/models/simplePoint.d.ts +0 -16
  214. package/es/point/models/simplePoint.js +0 -179
  215. package/es/point/models/text.d.ts +0 -57
  216. package/es/point/models/text.js +0 -619
  217. package/es/point/models/tile.d.ts +0 -15
  218. package/es/point/models/tile.js +0 -175
  219. package/es/point/models/tileText.d.ts +0 -52
  220. package/es/point/models/tileText.js +0 -509
  221. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  222. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  223. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  224. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  225. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  226. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  227. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  228. package/es/point/shaders/fill_frag.glsl +0 -84
  229. package/es/point/shaders/fill_vert.glsl +0 -188
  230. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  231. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  232. package/es/point/shaders/image_frag.glsl +0 -39
  233. package/es/point/shaders/image_vert.glsl +0 -90
  234. package/es/point/shaders/normal_frag.glsl +0 -6
  235. package/es/point/shaders/normal_vert.glsl +0 -24
  236. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  237. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  238. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  239. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  240. package/es/point/shaders/text_frag.glsl +0 -48
  241. package/es/point/shaders/text_vert.glsl +0 -131
  242. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  243. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  244. package/es/point/shaders/tile/text_frag.glsl +0 -33
  245. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  246. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  247. package/es/point/shaders/tile/text_vert.glsl +0 -48
  248. package/es/point/shape/extrude.d.ts +0 -15
  249. package/es/point/shape/extrude.js +0 -63
  250. package/es/polygon/index.d.ts +0 -18
  251. package/es/polygon/index.js +0 -133
  252. package/es/polygon/models/extrude.d.ts +0 -28
  253. package/es/polygon/models/extrude.js +0 -302
  254. package/es/polygon/models/fill.d.ts +0 -17
  255. package/es/polygon/models/fill.js +0 -210
  256. package/es/polygon/models/index.d.ts +0 -5
  257. package/es/polygon/models/index.js +0 -28
  258. package/es/polygon/models/ocean.d.ts +0 -21
  259. package/es/polygon/models/ocean.js +0 -201
  260. package/es/polygon/models/tile.d.ts +0 -12
  261. package/es/polygon/models/tile.js +0 -101
  262. package/es/polygon/models/water.d.ts +0 -16
  263. package/es/polygon/models/water.js +0 -178
  264. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  266. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  267. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  269. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  270. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  271. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  272. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  273. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  274. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  275. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  276. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  277. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  278. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  279. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  280. package/es/raster/buffers/triangulation.d.ts +0 -6
  281. package/es/raster/buffers/triangulation.js +0 -25
  282. package/es/raster/index.d.ts +0 -10
  283. package/es/raster/index.js +0 -94
  284. package/es/raster/models/index.d.ts +0 -5
  285. package/es/raster/models/index.js +0 -10
  286. package/es/raster/models/raster.d.ts +0 -22
  287. package/es/raster/models/raster.js +0 -241
  288. package/es/raster/models/rasterRgb.d.ts +0 -20
  289. package/es/raster/models/rasterRgb.js +0 -225
  290. package/es/raster/models/rasterTile.d.ts +0 -18
  291. package/es/raster/models/rasterTile.js +0 -139
  292. package/es/raster/raster.d.ts +0 -21
  293. package/es/raster/raster.js +0 -161
  294. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  295. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  296. package/es/raster/shaders/raster_frag.glsl +0 -9
  297. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  298. package/es/raster/shaders/raster_vert.glsl +0 -44
  299. package/es/shader/minify_frag.glsl +0 -7
  300. package/es/shader/minify_picking_frag.glsl +0 -10
  301. package/es/tile/interaction/TilePickService.d.ts +0 -16
  302. package/es/tile/interaction/TilePickService.js +0 -129
  303. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  304. package/es/tile/interaction/getFeatureData.js +0 -0
  305. package/es/tile/interaction/getRasterData.d.ts +0 -4
  306. package/es/tile/interaction/getRasterData.js +0 -70
  307. package/es/tile/interaction/utils.d.ts +0 -11
  308. package/es/tile/interaction/utils.js +0 -97
  309. package/es/tile/interface.d.ts +0 -28
  310. package/es/tile/interface.js +0 -1
  311. package/es/tile/manager/base.d.ts +0 -30
  312. package/es/tile/manager/base.js +0 -146
  313. package/es/tile/manager/layerManager.d.ts +0 -19
  314. package/es/tile/manager/layerManager.js +0 -254
  315. package/es/tile/manager/mapLayerManager.d.ts +0 -7
  316. package/es/tile/manager/mapLayerManager.js +0 -119
  317. package/es/tile/models/tileModel.d.ts +0 -10
  318. package/es/tile/models/tileModel.js +0 -81
  319. package/es/tile/render/TileRenderService.d.ts +0 -10
  320. package/es/tile/render/TileRenderService.js +0 -68
  321. package/es/tile/style/TileStyleService.d.ts +0 -17
  322. package/es/tile/style/TileStyleService.js +0 -118
  323. package/es/tile/style/constants.d.ts +0 -13
  324. package/es/tile/style/constants.js +0 -17
  325. package/es/tile/style/utils.d.ts +0 -9
  326. package/es/tile/style/utils.js +0 -139
  327. package/es/tile/tileFactory/base.d.ts +0 -45
  328. package/es/tile/tileFactory/base.js +0 -403
  329. package/es/tile/tileFactory/index.d.ts +0 -5
  330. package/es/tile/tileFactory/index.js +0 -38
  331. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +0 -11
  332. package/es/tile/tileFactory/layers/rasterDataLayer.js +0 -77
  333. package/es/tile/tileFactory/layers/tileTest.d.ts +0 -15
  334. package/es/tile/tileFactory/layers/tileTest.js +0 -62
  335. package/es/tile/tileFactory/layers/vectorLayer.d.ts +0 -30
  336. package/es/tile/tileFactory/layers/vectorLayer.js +0 -253
  337. package/es/tile/tileFactory/line.d.ts +0 -12
  338. package/es/tile/tileFactory/line.js +0 -59
  339. package/es/tile/tileFactory/mask.d.ts +0 -12
  340. package/es/tile/tileFactory/mask.js +0 -60
  341. package/es/tile/tileFactory/point.d.ts +0 -12
  342. package/es/tile/tileFactory/point.js +0 -60
  343. package/es/tile/tileFactory/polygon.d.ts +0 -12
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@@ -1,79 +0,0 @@
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-
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- attribute vec3 a_Position;
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- uniform mat4 u_ModelMatrix;
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- uniform mat4 u_Mvp;
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- attribute float a_Size;
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- attribute vec4 a_Color;
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- varying vec4 v_color;
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-
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- uniform float u_opacity : 1;
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- uniform vec2 u_offsets;
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- uniform float u_stroke_width;
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-
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- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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- varying float v_blur;
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- varying float v_innerRadius;
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-
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- #pragma include "styleMapping"
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- #pragma include "styleMappingCalOpacity"
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-
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- #pragma include "projection"
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- #pragma include "picking"
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- #pragma include "project"
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- void main() {
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- v_color = a_Color;
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- v_blur = 1.0 - max(2.0/a_Size, 0.05);
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- v_innerRadius = max((a_Size - u_stroke_width) / a_Size, 0.0);
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-
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- // cal style mapping - 数据纹理映射部分的计算
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- styleMappingMat = mat4(
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- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
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- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
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- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
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- 0.0, 0.0, 0.0, 0.0
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- );
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-
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- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
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- float columnWidth = 1.0/columnCount; // 列宽
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- float rowHeight = 1.0/rowCount; // 行高
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- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
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- float id = a_vertexId; // 第n个顶点
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- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
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- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
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-
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- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
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- // 按顺序从 cell 中取值、若没有则自动往下取值
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- float textureOffset = 0.0; // 在 cell 中取值的偏移量
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-
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- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
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- styleMappingMat[0][0] = opacityAndOffset.r;
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- textureOffset = opacityAndOffset.g;
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-
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- vec2 textrueOffsets = vec2(0.0, 0.0);
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- if(hasOffsets()) {
55
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
56
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
57
- textureOffset += 1.0;
58
-
59
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
60
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
61
- textureOffset += 1.0;
62
- } else {
63
- textrueOffsets = u_offsets;
64
- }
65
-
66
- // cal style mapping
67
-
68
- vec2 offset = project_pixel(textrueOffsets);
69
-
70
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
71
- gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);
72
- } else { // else
73
- vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
74
- gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));
75
- }
76
-
77
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
78
- setPickingColor(a_PickingColor);
79
- }
@@ -1,48 +0,0 @@
1
- #define SDF_PX 8.0
2
- #define EDGE_GAMMA 0.105
3
- #define FONT_SIZE 48.0
4
- uniform sampler2D u_sdf_map;
5
- uniform float u_gamma_scale : 0.5;
6
- // uniform float u_font_size : 24.0;
7
- uniform float u_opacity : 1.0;
8
- uniform vec4 u_stroke_color : [0, 0, 0, 1];
9
- uniform float u_stroke_width : 2.0;
10
- uniform float u_halo_blur : 0.5;
11
- uniform float u_DevicePixelRatio;
12
-
13
- varying vec4 v_color;
14
- varying vec2 v_uv;
15
- varying float v_gamma_scale;
16
- varying float v_fontScale;
17
-
18
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
19
-
20
- #pragma include "picking"
21
- void main() {
22
- // get style data mapping
23
- float opacity = styleMappingMat[0][0];
24
- float strokeWidth = styleMappingMat[0][2];
25
- vec4 textrueStroke = vec4(
26
- styleMappingMat[1][0],
27
- styleMappingMat[1][1],
28
- styleMappingMat[1][2],
29
- styleMappingMat[1][3]
30
- );
31
-
32
- // get sdf from atlas
33
- float dist = texture2D(u_sdf_map, v_uv).a;
34
-
35
- // float fontScale = u_font_size / FONT_SIZE;
36
-
37
- // lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;
38
- lowp float buff = (6.0 - strokeWidth / v_fontScale) / SDF_PX;
39
- highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;
40
-
41
- highp float gamma_scaled = gamma * v_gamma_scale;
42
-
43
- highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
44
- // gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));
45
- gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), vec4(textrueStroke.rgb, textrueStroke.a * opacity), smoothstep(0., 0.5, 1. - dist));
46
- gl_FragColor.a= gl_FragColor.a * alpha;
47
- gl_FragColor = filterColor(gl_FragColor);
48
- }
@@ -1,131 +0,0 @@
1
- #define SDF_PX 8.0
2
- #define EDGE_GAMMA 0.105
3
- #define FONT_SIZE 24.0
4
- attribute vec3 a_Position;
5
- attribute vec2 a_tex;
6
- attribute vec2 a_textOffsets;
7
- attribute vec4 a_Color;
8
- attribute float a_Size;
9
- attribute float a_Rotate;
10
-
11
- uniform vec2 u_sdf_map_size;
12
- uniform mat4 u_ModelMatrix;
13
- uniform mat4 u_Mvp;
14
- uniform float u_raisingHeight: 0.0;
15
-
16
- varying vec2 v_uv;
17
- varying float v_gamma_scale;
18
- varying vec4 v_color;
19
- varying float v_fontScale;
20
-
21
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
22
-
23
- uniform float u_opacity : 1;
24
- uniform float u_stroke_width : 2;
25
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
26
-
27
- #pragma include "styleMapping"
28
- #pragma include "styleMappingCalOpacity"
29
- #pragma include "styleMappingCalStrokeWidth"
30
-
31
- #pragma include "projection"
32
- #pragma include "picking"
33
-
34
- void main() {
35
- // cal style mapping - 数据纹理映射部分的计算
36
- styleMappingMat = mat4(
37
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
38
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
39
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
40
- 0.0, 0.0, 0.0, 0.0
41
- );
42
-
43
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
44
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
45
- float columnWidth = 1.0/columnCount; // 列宽
46
- float rowHeight = 1.0/rowCount; // 行高
47
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
48
- float id = a_vertexId; // 第n个顶点
49
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
50
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
51
-
52
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
53
- // 按顺序从 cell 中取值、若没有则自动往下取值
54
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
55
-
56
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
57
- styleMappingMat[0][0] = opacityAndOffset.r;
58
- textureOffset = opacityAndOffset.g;
59
-
60
- vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
61
- styleMappingMat[0][2] = strokeWidthAndOffset.r;
62
- textureOffset = strokeWidthAndOffset.g;
63
-
64
- vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
65
- if(hasStroke()) {
66
- vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
67
- styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
68
- textureOffset += 1.0;
69
-
70
- vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
71
- styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
72
- textureOffset += 1.0;
73
-
74
- vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
75
- styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
76
- textureOffset += 1.0;
77
-
78
- vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
79
- styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
80
- textureOffset += 1.0;
81
- } else {
82
- if(u_stroke_color == vec4(0.0)) {
83
- styleMappingMat[1][0] = v_color.r;
84
- styleMappingMat[1][1] = v_color.g;
85
- styleMappingMat[1][2] = v_color.b;
86
- styleMappingMat[1][3] = v_color.a;
87
- } else {
88
- styleMappingMat[1][0] = u_stroke_color.r;
89
- styleMappingMat[1][1] = u_stroke_color.g;
90
- styleMappingMat[1][2] = u_stroke_color.b;
91
- styleMappingMat[1][3] = u_stroke_color.a;
92
- }
93
- }
94
-
95
- // cal style mapping - 数据纹理映射部分的计算
96
-
97
- v_color = a_Color;
98
- v_uv = a_tex / u_sdf_map_size;
99
-
100
- // 文本缩放比例
101
- float fontScale = a_Size / FONT_SIZE;
102
- v_fontScale = fontScale;
103
-
104
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
105
- // vec4 projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
106
-
107
- highp float angle_sin = sin(a_Rotate);
108
- highp float angle_cos = cos(a_Rotate);
109
- mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
110
-
111
- // gl_Position = vec4(projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
112
-
113
- float raiseHeight = u_raisingHeight;
114
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
115
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
116
- raiseHeight = u_raisingHeight * mapboxZoomScale;
117
- }
118
-
119
- vec4 projected_position;
120
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
121
- projected_position = u_Mvp * (vec4(a_Position.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));
122
- } else { // else
123
- projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz + vec3(0.0, 0.0, raiseHeight), 1.0));
124
- }
125
-
126
- gl_Position = vec4(
127
- projected_position.xy / projected_position.w + rotation_matrix * a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
128
- v_gamma_scale = gl_Position.w;
129
- setPickingColor(a_PickingColor);
130
-
131
- }
@@ -1,76 +0,0 @@
1
- uniform float u_additive;
2
-
3
- uniform float u_opacity : 1;
4
- uniform float u_stroke_opacity : 1;
5
- uniform float u_stroke_width : 2;
6
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
7
-
8
- varying vec4 v_data;
9
- varying vec4 v_color;
10
- varying float v_radius;
11
-
12
- #pragma include "sdf_2d"
13
- #pragma include "picking"
14
-
15
- void main() {
16
- int shape = int(floor(v_data.w + 0.5));
17
-
18
-
19
- lowp float antialiasblur = v_data.z;
20
- float r = v_radius / (v_radius + u_stroke_width);
21
-
22
- float outer_df;
23
- float inner_df;
24
- // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
25
- if (shape == 0) {
26
- outer_df = sdCircle(v_data.xy, 1.0);
27
- inner_df = sdCircle(v_data.xy, r);
28
- } else if (shape == 1) {
29
- outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
30
- inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
31
- } else if (shape == 2) {
32
- outer_df = sdBox(v_data.xy, vec2(1.));
33
- inner_df = sdBox(v_data.xy, vec2(r));
34
- } else if (shape == 3) {
35
- outer_df = sdPentagon(v_data.xy, 0.8);
36
- inner_df = sdPentagon(v_data.xy, r * 0.8);
37
- } else if (shape == 4) {
38
- outer_df = sdHexagon(v_data.xy, 0.8);
39
- inner_df = sdHexagon(v_data.xy, r * 0.8);
40
- } else if (shape == 5) {
41
- outer_df = sdOctogon(v_data.xy, 1.0);
42
- inner_df = sdOctogon(v_data.xy, r);
43
- } else if (shape == 6) {
44
- outer_df = sdHexagram(v_data.xy, 0.52);
45
- inner_df = sdHexagram(v_data.xy, r * 0.52);
46
- } else if (shape == 7) {
47
- outer_df = sdRhombus(v_data.xy, vec2(1.0));
48
- inner_df = sdRhombus(v_data.xy, vec2(r));
49
- } else if (shape == 8) {
50
- outer_df = sdVesica(v_data.xy, 1.1, 0.8);
51
- inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
52
- }
53
-
54
-
55
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
56
-
57
- float color_t = u_stroke_width < 0.01 ? 0.0 : smoothstep(
58
- antialiasblur,
59
- 0.0,
60
- inner_df
61
- );
62
-
63
- if(u_stroke_width < 0.01) {
64
- gl_FragColor = vec4(v_color.rgb, v_color.a * u_opacity);
65
- } else {
66
- gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), u_stroke_color * u_stroke_opacity, color_t);
67
- }
68
-
69
- if(u_additive > 0.0) {
70
- gl_FragColor *= opacity_t;
71
- gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
72
- } else {
73
- gl_FragColor.a *= opacity_t;
74
- gl_FragColor = filterColor(gl_FragColor);
75
- }
76
- }
@@ -1,78 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- attribute float a_Shape;
6
-
7
- uniform mat4 u_ModelMatrix;
8
- uniform mat4 u_Mvp;
9
-
10
- // uniform vec2 u_tileOrigin;
11
- // uniform float u_coord;
12
-
13
- varying vec4 v_data;
14
- varying vec4 v_color;
15
- varying float v_radius;
16
-
17
- uniform float u_opacity : 1;
18
- uniform float u_stroke_opacity : 1;
19
- uniform float u_stroke_width : 2;
20
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
21
-
22
- #pragma include "projection"
23
- #pragma include "picking"
24
-
25
- void main() {
26
- vec3 extrude = a_Extrude;
27
- float shape_type = a_Shape;
28
- float newSize = setPickingSize(a_Size);
29
-
30
- // cal style mapping
31
-
32
- v_color = a_Color;
33
- v_radius = newSize;
34
-
35
- // anti-alias
36
- // float antialiased_blur = -max(u_blur, antialiasblur);
37
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, 0.0);
38
-
39
- vec2 offset = (extrude.xy * (newSize + u_stroke_width));
40
- offset = project_pixel(offset);
41
-
42
- v_data = vec4(extrude.x, extrude.y, antialiasblur,shape_type);
43
-
44
- vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
45
-
46
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
47
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
48
- }
49
-
50
- // if(u_coord > 0.0) {
51
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
52
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
53
- } else {
54
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
55
- }
56
- // } else {
57
-
58
- // vec2 pointPos = a_Position.xy;
59
- // vec4 world = vec4(project_mvt_offset_position(vec4(u_tileOrigin, 0.0, 1.0)).xyz, 1.0); // 瓦片起始点的世界坐标
60
-
61
- // vec2 pointOffset = pointPos * pow(2.0, u_Zoom); // 瓦片内的点的偏移坐标
62
-
63
- // world.xy += offset;
64
- // world.xy += pointOffset;
65
-
66
- // if (u_CoordinateSystem == COORDINATE_SYSTEM_METER_OFFSET || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
67
- // // Needs to be divided with project_uCommonUnitsPerMeter
68
- // world.w *= u_PixelsPerMeter.z;
69
- // }
70
-
71
- // gl_Position = u_ViewProjectionMatrix * world + u_ViewportCenterProjection;
72
- // }
73
-
74
-
75
- setPickingColor(a_PickingColor);
76
-
77
-
78
- }
@@ -1,33 +0,0 @@
1
- #define SDF_PX 8.0
2
- #define EDGE_GAMMA 0.105
3
- #define FONT_SIZE 48.0
4
- uniform sampler2D u_sdf_map;
5
- uniform float u_gamma_scale : 0.5;
6
- // uniform float u_font_size : 24.0;
7
- uniform float u_opacity : 1.0;
8
- uniform vec4 u_stroke_color : [0, 0, 0, 1];
9
- uniform float u_stroke_width : 2.0;
10
- uniform float u_halo_blur : 0.5;
11
- uniform float u_DevicePixelRatio;
12
-
13
- varying vec4 v_color;
14
- varying vec2 v_uv;
15
- varying float v_gamma_scale;
16
- varying float v_fontScale;
17
-
18
- #pragma include "picking"
19
- void main() {
20
- // get sdf from atlas
21
- float dist = texture2D(u_sdf_map, v_uv).a;
22
-
23
- lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;
24
- highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;
25
-
26
- highp float gamma_scaled = gamma * v_gamma_scale;
27
-
28
- highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
29
-
30
- gl_FragColor = mix(vec4(v_color.rgb, v_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));
31
- gl_FragColor.a= gl_FragColor.a * alpha;
32
- gl_FragColor = filterColor(gl_FragColor);
33
- }
@@ -1,31 +0,0 @@
1
- #define SDF_PX 8.0
2
- #define EDGE_GAMMA 0.105
3
- #define FONT_SIZE 48.0
4
- uniform sampler2D u_sdf_map;
5
- uniform float u_gamma_scale : 0.5;
6
-
7
- uniform float u_opacity : 1.0;
8
- uniform vec4 u_stroke_color : [0, 0, 0, 1];
9
- uniform float u_stroke_width : 2.0;
10
- uniform float u_halo_blur : 0.5;
11
- uniform float u_DevicePixelRatio;
12
-
13
- varying vec2 v_uv;
14
- varying float v_gamma_scale;
15
- varying float v_fontScale;
16
- uniform vec4 u_color;
17
-
18
- void main() {
19
- // get sdf from atlas
20
- float dist = texture2D(u_sdf_map, v_uv).a;
21
-
22
- lowp float buff = (6.0 - u_stroke_width / v_fontScale) / SDF_PX;
23
- highp float gamma = (u_halo_blur * 1.19 / SDF_PX + EDGE_GAMMA) / (v_fontScale * u_gamma_scale) / 1.0;
24
-
25
- highp float gamma_scaled = gamma * v_gamma_scale;
26
-
27
- highp float alpha = smoothstep(buff - gamma_scaled, buff + gamma_scaled, dist);
28
-
29
- gl_FragColor = mix(vec4(u_color.rgb, u_color.a * u_opacity), vec4(u_stroke_color.rgb, u_stroke_color.a * u_opacity), smoothstep(0., 0.5, 1. - dist));
30
- gl_FragColor.a= gl_FragColor.a * alpha;
31
- }
@@ -1,38 +0,0 @@
1
- #define FONT_SIZE 24.0
2
- attribute vec3 a_Position;
3
- attribute vec2 a_tex;
4
- attribute vec2 a_textOffsets;
5
-
6
- uniform vec2 u_sdf_map_size;
7
- uniform mat4 u_ModelMatrix;
8
- uniform mat4 u_Mvp;
9
-
10
- uniform float u_size;
11
-
12
- varying vec2 v_uv;
13
- varying float v_gamma_scale;
14
- varying float v_fontScale;
15
-
16
- #pragma include "projection"
17
-
18
- void main() {
19
- v_uv = a_tex / u_sdf_map_size;
20
-
21
- // 文本缩放比例
22
- float fontScale = u_size / FONT_SIZE;
23
- v_fontScale = fontScale;
24
-
25
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
26
-
27
- vec4 projected_position;
28
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
29
- projected_position = u_Mvp * (vec4(a_Position.xyz, 1.0));
30
- } else { // else
31
- projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
32
- }
33
-
34
- gl_Position = vec4(
35
- projected_position.xy / projected_position.w + a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
36
- v_gamma_scale = gl_Position.w;
37
-
38
- }
@@ -1,48 +0,0 @@
1
- #define SDF_PX 8.0
2
- #define EDGE_GAMMA 0.105
3
- #define FONT_SIZE 24.0
4
- attribute vec3 a_Position;
5
- attribute vec2 a_tex;
6
- attribute vec2 a_textOffsets;
7
- attribute vec4 a_Color;
8
- attribute float a_Size;
9
-
10
- uniform vec2 u_sdf_map_size;
11
- uniform mat4 u_ModelMatrix;
12
- uniform mat4 u_Mvp;
13
-
14
- varying vec2 v_uv;
15
- varying float v_gamma_scale;
16
- varying vec4 v_color;
17
- varying float v_fontScale;
18
-
19
- uniform float u_opacity : 1;
20
- uniform float u_stroke_width : 2;
21
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
22
-
23
- #pragma include "projection"
24
- #pragma include "picking"
25
-
26
- void main() {
27
- v_color = a_Color;
28
- v_uv = a_tex / u_sdf_map_size;
29
-
30
- // 文本缩放比例
31
- float fontScale = a_Size / FONT_SIZE;
32
- v_fontScale = fontScale;
33
-
34
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
35
-
36
- vec4 projected_position;
37
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
38
- projected_position = u_Mvp * (vec4(a_Position.xyz, 1.0));
39
- } else { // else
40
- projected_position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
41
- }
42
-
43
- gl_Position = vec4(
44
- projected_position.xy / projected_position.w + a_textOffsets * fontScale / u_ViewportSize * 2.0 * u_DevicePixelRatio, 0.0, 1.0);
45
- v_gamma_scale = gl_Position.w;
46
- setPickingColor(a_PickingColor);
47
-
48
- }
@@ -1,78 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.default = extrudePolygon;
9
- exports.fillPolygon = fillPolygon;
10
-
11
- var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
12
-
13
- var _earcut = _interopRequireDefault(require("earcut"));
14
-
15
- /**
16
- * 拉伸多边形顶点,返回拉伸后的顶点信息
17
- * @param paths 路径数据组
18
- * @param extrude 是否拉伸
19
- */
20
- function extrudePolygon(path) {
21
- var p1 = path[0][0];
22
- var p2 = path[0][path[0].length - 1];
23
-
24
- if (p1[0] === p2[0] && p1[1] === p2[1]) {
25
- path[0] = path[0].slice(0, path[0].length - 1);
26
- }
27
-
28
- var n = path[0].length;
29
-
30
- var flattengeo = _earcut.default.flatten(path);
31
-
32
- var positions = [];
33
- var indexArray = [];
34
- var normals = []; // 设置顶部z值
35
-
36
- for (var j = 0; j < flattengeo.vertices.length / 3; j++) {
37
- flattengeo.vertices[j * 3 + 2] = 1;
38
- normals.push(0, 0, 1);
39
- }
40
-
41
- positions.push.apply(positions, (0, _toConsumableArray2.default)(flattengeo.vertices));
42
- var triangles = (0, _earcut.default)(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
43
- indexArray.push.apply(indexArray, (0, _toConsumableArray2.default)(triangles));
44
-
45
- var _loop = function _loop(i) {
46
- var prePoint = flattengeo.vertices.slice(i * 3, i * 3 + 3);
47
- var nextPoint = flattengeo.vertices.slice(i * 3 + 3, i * 3 + 6);
48
-
49
- if (nextPoint.length === 0) {
50
- nextPoint = flattengeo.vertices.slice(0, 3);
51
- }
52
-
53
- var indexOffset = positions.length / 3;
54
- positions.push(prePoint[0], prePoint[1], 1, nextPoint[0], nextPoint[1], 1, prePoint[0], prePoint[1], 0, nextPoint[0], nextPoint[1], 0);
55
- indexArray.push.apply(indexArray, (0, _toConsumableArray2.default)([1, 2, 0, 3, 2, 1].map(function (v) {
56
- return v + indexOffset;
57
- })));
58
- };
59
-
60
- for (var i = 0; i < n; i++) {
61
- _loop(i);
62
- }
63
-
64
- return {
65
- positions: positions,
66
- index: indexArray
67
- };
68
- }
69
-
70
- function fillPolygon(points) {
71
- var flattengeo = _earcut.default.flatten(points);
72
-
73
- var triangles = (0, _earcut.default)(flattengeo.vertices, flattengeo.holes, flattengeo.dimensions);
74
- return {
75
- positions: flattengeo.vertices,
76
- index: triangles
77
- };
78
- }