@antv/l7-layers 2.9.37-alpha.1 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -23
  3. package/es/Geometry/index.js +0 -105
  4. package/es/Geometry/models/billboard.d.ts +0 -17
  5. package/es/Geometry/models/billboard.js +0 -215
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -36
  9. package/es/Geometry/models/plane.js +0 -406
  10. package/es/Geometry/models/sprite.d.ts +0 -38
  11. package/es/Geometry/models/sprite.js +0 -288
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -14
  19. package/es/canvas/index.js +0 -108
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -8
  25. package/es/citybuliding/building.js +0 -73
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1439
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -490
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -130
  43. package/es/core/triangulation.js +0 -552
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/glsl.d.ts +0 -5
  61. package/es/heatmap/index.d.ts +0 -12
  62. package/es/heatmap/index.js +0 -128
  63. package/es/heatmap/models/grid.d.ts +0 -8
  64. package/es/heatmap/models/grid.js +0 -106
  65. package/es/heatmap/models/grid3d.d.ts +0 -8
  66. package/es/heatmap/models/grid3d.js +0 -140
  67. package/es/heatmap/models/heatmap.d.ts +0 -24
  68. package/es/heatmap/models/heatmap.js +0 -461
  69. package/es/heatmap/models/hexagon.d.ts +0 -8
  70. package/es/heatmap/models/hexagon.js +0 -107
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -12
  73. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  74. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  75. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  76. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  77. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  78. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  79. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  80. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  81. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  82. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  83. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  84. package/es/heatmap/triangulation.d.ts +0 -5
  85. package/es/heatmap/triangulation.js +0 -37
  86. package/es/image/index.d.ts +0 -10
  87. package/es/image/index.js +0 -91
  88. package/es/image/models/dataImage.d.ts +0 -13
  89. package/es/image/models/dataImage.js +0 -186
  90. package/es/image/models/image.d.ts +0 -10
  91. package/es/image/models/image.js +0 -150
  92. package/es/image/models/index.d.ts +0 -5
  93. package/es/image/models/index.js +0 -9
  94. package/es/image/models/tileDataImage.d.ts +0 -10
  95. package/es/image/models/tileDataImage.js +0 -160
  96. package/es/image/shaders/dataImage_frag.glsl +0 -38
  97. package/es/image/shaders/image_frag.glsl +0 -9
  98. package/es/image/shaders/image_vert.glsl +0 -17
  99. package/es/index.d.ts +0 -17
  100. package/es/index.js +0 -107
  101. package/es/line/index.d.ts +0 -34
  102. package/es/line/index.js +0 -127
  103. package/es/line/models/arc.d.ts +0 -17
  104. package/es/line/models/arc.js +0 -356
  105. package/es/line/models/arc_3d.d.ts +0 -17
  106. package/es/line/models/arc_3d.js +0 -333
  107. package/es/line/models/earthArc_3d.d.ts +0 -17
  108. package/es/line/models/earthArc_3d.js +0 -336
  109. package/es/line/models/great_circle.d.ts +0 -12
  110. package/es/line/models/great_circle.js +0 -294
  111. package/es/line/models/half.d.ts +0 -18
  112. package/es/line/models/half.js +0 -281
  113. package/es/line/models/index.d.ts +0 -5
  114. package/es/line/models/index.js +0 -25
  115. package/es/line/models/line.d.ts +0 -21
  116. package/es/line/models/line.js +0 -443
  117. package/es/line/models/linearline.d.ts +0 -11
  118. package/es/line/models/linearline.js +0 -275
  119. package/es/line/models/simpleLine.d.ts +0 -14
  120. package/es/line/models/simpleLine.js +0 -234
  121. package/es/line/models/simpleTileLine.d.ts +0 -9
  122. package/es/line/models/simpleTileLine.js +0 -100
  123. package/es/line/models/tile.d.ts +0 -8
  124. package/es/line/models/tile.js +0 -178
  125. package/es/line/models/wall.d.ts +0 -12
  126. package/es/line/models/wall.js +0 -293
  127. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  128. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  129. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  130. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  131. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  132. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  133. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  134. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  135. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  136. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  137. package/es/line/shaders/line_arc_frag.glsl +0 -88
  138. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  139. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  140. package/es/line/shaders/line_arc_vert.glsl +0 -178
  141. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  142. package/es/line/shaders/line_frag.glsl +0 -99
  143. package/es/line/shaders/line_vert.glsl +0 -192
  144. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  145. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  146. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  147. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  148. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  149. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  150. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  151. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  152. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  153. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  154. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  155. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  156. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  157. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  158. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  159. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  160. package/es/mask/index.d.ts +0 -18
  161. package/es/mask/index.js +0 -147
  162. package/es/mask/models/fill.d.ts +0 -12
  163. package/es/mask/models/fill.js +0 -124
  164. package/es/mask/models/index.d.ts +0 -5
  165. package/es/mask/models/index.js +0 -7
  166. package/es/mask/shaders/mask_vert.glsl +0 -16
  167. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  168. package/es/plugins/DataMappingPlugin.js +0 -413
  169. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  170. package/es/plugins/DataSourcePlugin.js +0 -84
  171. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  172. package/es/plugins/FeatureScalePlugin.js +0 -342
  173. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  174. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  175. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  176. package/es/plugins/LayerModelPlugin.js +0 -72
  177. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  178. package/es/plugins/LayerStylePlugin.js +0 -39
  179. package/es/plugins/LightingPlugin.d.ts +0 -36
  180. package/es/plugins/LightingPlugin.js +0 -104
  181. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  182. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  183. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  184. package/es/plugins/PixelPickingPlugin.js +0 -126
  185. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  186. package/es/plugins/RegisterStyleAttributePlugin.js +0 -151
  187. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  188. package/es/plugins/ShaderUniformPlugin.js +0 -106
  189. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  190. package/es/plugins/UpdateModelPlugin.js +0 -31
  191. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  192. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  193. package/es/point/index.d.ts +0 -31
  194. package/es/point/index.js +0 -216
  195. package/es/point/models/earthExtrude.d.ts +0 -24
  196. package/es/point/models/earthExtrude.js +0 -274
  197. package/es/point/models/earthFill.d.ts +0 -11
  198. package/es/point/models/earthFill.js +0 -258
  199. package/es/point/models/extrude.d.ts +0 -24
  200. package/es/point/models/extrude.js +0 -295
  201. package/es/point/models/fill.d.ts +0 -40
  202. package/es/point/models/fill.js +0 -403
  203. package/es/point/models/fillmage.d.ts +0 -25
  204. package/es/point/models/fillmage.js +0 -366
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -239
  207. package/es/point/models/index.d.ts +0 -5
  208. package/es/point/models/index.js +0 -30
  209. package/es/point/models/normal.d.ts +0 -16
  210. package/es/point/models/normal.js +0 -124
  211. package/es/point/models/radar.d.ts +0 -24
  212. package/es/point/models/radar.js +0 -232
  213. package/es/point/models/simplePoint.d.ts +0 -16
  214. package/es/point/models/simplePoint.js +0 -179
  215. package/es/point/models/text.d.ts +0 -57
  216. package/es/point/models/text.js +0 -619
  217. package/es/point/models/tile.d.ts +0 -15
  218. package/es/point/models/tile.js +0 -175
  219. package/es/point/models/tileText.d.ts +0 -52
  220. package/es/point/models/tileText.js +0 -509
  221. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  222. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  223. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  224. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  225. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  226. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  227. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  228. package/es/point/shaders/fill_frag.glsl +0 -84
  229. package/es/point/shaders/fill_vert.glsl +0 -188
  230. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  231. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  232. package/es/point/shaders/image_frag.glsl +0 -39
  233. package/es/point/shaders/image_vert.glsl +0 -90
  234. package/es/point/shaders/normal_frag.glsl +0 -6
  235. package/es/point/shaders/normal_vert.glsl +0 -24
  236. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  237. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  238. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  239. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  240. package/es/point/shaders/text_frag.glsl +0 -48
  241. package/es/point/shaders/text_vert.glsl +0 -131
  242. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  243. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  244. package/es/point/shaders/tile/text_frag.glsl +0 -33
  245. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  246. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  247. package/es/point/shaders/tile/text_vert.glsl +0 -48
  248. package/es/point/shape/extrude.d.ts +0 -15
  249. package/es/point/shape/extrude.js +0 -63
  250. package/es/polygon/index.d.ts +0 -18
  251. package/es/polygon/index.js +0 -133
  252. package/es/polygon/models/extrude.d.ts +0 -28
  253. package/es/polygon/models/extrude.js +0 -302
  254. package/es/polygon/models/fill.d.ts +0 -17
  255. package/es/polygon/models/fill.js +0 -210
  256. package/es/polygon/models/index.d.ts +0 -5
  257. package/es/polygon/models/index.js +0 -28
  258. package/es/polygon/models/ocean.d.ts +0 -21
  259. package/es/polygon/models/ocean.js +0 -201
  260. package/es/polygon/models/tile.d.ts +0 -12
  261. package/es/polygon/models/tile.js +0 -101
  262. package/es/polygon/models/water.d.ts +0 -16
  263. package/es/polygon/models/water.js +0 -178
  264. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  266. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  267. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  269. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  270. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  271. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  272. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  273. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  274. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  275. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  276. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  277. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  278. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  279. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  280. package/es/raster/buffers/triangulation.d.ts +0 -6
  281. package/es/raster/buffers/triangulation.js +0 -25
  282. package/es/raster/index.d.ts +0 -10
  283. package/es/raster/index.js +0 -94
  284. package/es/raster/models/index.d.ts +0 -5
  285. package/es/raster/models/index.js +0 -10
  286. package/es/raster/models/raster.d.ts +0 -22
  287. package/es/raster/models/raster.js +0 -241
  288. package/es/raster/models/rasterRgb.d.ts +0 -20
  289. package/es/raster/models/rasterRgb.js +0 -225
  290. package/es/raster/models/rasterTile.d.ts +0 -18
  291. package/es/raster/models/rasterTile.js +0 -139
  292. package/es/raster/raster.d.ts +0 -21
  293. package/es/raster/raster.js +0 -161
  294. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  295. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  296. package/es/raster/shaders/raster_frag.glsl +0 -9
  297. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  298. package/es/raster/shaders/raster_vert.glsl +0 -44
  299. package/es/shader/minify_frag.glsl +0 -7
  300. package/es/shader/minify_picking_frag.glsl +0 -10
  301. package/es/tile/interaction/TilePickService.d.ts +0 -16
  302. package/es/tile/interaction/TilePickService.js +0 -129
  303. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  304. package/es/tile/interaction/getFeatureData.js +0 -0
  305. package/es/tile/interaction/getRasterData.d.ts +0 -4
  306. package/es/tile/interaction/getRasterData.js +0 -70
  307. package/es/tile/interaction/utils.d.ts +0 -11
  308. package/es/tile/interaction/utils.js +0 -97
  309. package/es/tile/interface.d.ts +0 -28
  310. package/es/tile/interface.js +0 -1
  311. package/es/tile/manager/base.d.ts +0 -30
  312. package/es/tile/manager/base.js +0 -146
  313. package/es/tile/manager/layerManager.d.ts +0 -19
  314. package/es/tile/manager/layerManager.js +0 -254
  315. package/es/tile/manager/mapLayerManager.d.ts +0 -7
  316. package/es/tile/manager/mapLayerManager.js +0 -119
  317. package/es/tile/models/tileModel.d.ts +0 -10
  318. package/es/tile/models/tileModel.js +0 -81
  319. package/es/tile/render/TileRenderService.d.ts +0 -10
  320. package/es/tile/render/TileRenderService.js +0 -68
  321. package/es/tile/style/TileStyleService.d.ts +0 -17
  322. package/es/tile/style/TileStyleService.js +0 -118
  323. package/es/tile/style/constants.d.ts +0 -13
  324. package/es/tile/style/constants.js +0 -17
  325. package/es/tile/style/utils.d.ts +0 -9
  326. package/es/tile/style/utils.js +0 -139
  327. package/es/tile/tileFactory/base.d.ts +0 -45
  328. package/es/tile/tileFactory/base.js +0 -403
  329. package/es/tile/tileFactory/index.d.ts +0 -5
  330. package/es/tile/tileFactory/index.js +0 -38
  331. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +0 -11
  332. package/es/tile/tileFactory/layers/rasterDataLayer.js +0 -77
  333. package/es/tile/tileFactory/layers/tileTest.d.ts +0 -15
  334. package/es/tile/tileFactory/layers/tileTest.js +0 -62
  335. package/es/tile/tileFactory/layers/vectorLayer.d.ts +0 -30
  336. package/es/tile/tileFactory/layers/vectorLayer.js +0 -253
  337. package/es/tile/tileFactory/line.d.ts +0 -12
  338. package/es/tile/tileFactory/line.js +0 -59
  339. package/es/tile/tileFactory/mask.d.ts +0 -12
  340. package/es/tile/tileFactory/mask.js +0 -60
  341. package/es/tile/tileFactory/point.d.ts +0 -12
  342. package/es/tile/tileFactory/point.js +0 -60
  343. package/es/tile/tileFactory/polygon.d.ts +0 -12
  344. package/es/tile/tileFactory/polygon.js +0 -59
  345. package/es/tile/tileFactory/raster.d.ts +0 -12
  346. package/es/tile/tileFactory/raster.js +0 -55
  347. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  348. package/es/tile/tileFactory/rasterData.js +0 -81
  349. package/es/tile/tileFactory/test.d.ts +0 -12
  350. package/es/tile/tileFactory/test.js +0 -94
  351. package/es/tile/tileLayer/MapTileLayer.d.ts +0 -6
  352. package/es/tile/tileLayer/MapTileLayer.js +0 -48
  353. package/es/tile/tileLayer/TileLayer.d.ts +0 -22
  354. package/es/tile/tileLayer/TileLayer.js +0 -198
  355. package/es/tile/tileLayer/base.d.ts +0 -33
  356. package/es/tile/tileLayer/base.js +0 -212
  357. package/es/tile/utils.d.ts +0 -22
  358. package/es/tile/utils.js +0 -149
  359. package/es/utils/blend.d.ts +0 -2
  360. package/es/utils/blend.js +0 -54
  361. package/es/utils/collision-index.d.ts +0 -47
  362. package/es/utils/collision-index.js +0 -102
  363. package/es/utils/dataMappingStyle.d.ts +0 -31
  364. package/es/utils/dataMappingStyle.js +0 -147
  365. package/es/utils/extrude_polyline.d.ts +0 -68
  366. package/es/utils/extrude_polyline.js +0 -613
  367. package/es/utils/grid-index.d.ts +0 -28
  368. package/es/utils/grid-index.js +0 -179
  369. package/es/utils/layerData.d.ts +0 -2
  370. package/es/utils/layerData.js +0 -179
  371. package/es/utils/multiPassRender.d.ts +0 -16
  372. package/es/utils/multiPassRender.js +0 -49
  373. package/es/utils/polylineNormal.d.ts +0 -9
  374. package/es/utils/polylineNormal.js +0 -191
  375. package/es/utils/simpleLine.d.ts +0 -23
  376. package/es/utils/simpleLine.js +0 -103
  377. package/es/utils/symbol-layout.d.ts +0 -43
  378. package/es/utils/symbol-layout.js +0 -299
  379. package/es/utils/updateShape.d.ts +0 -2
  380. package/es/utils/updateShape.js +0 -20
  381. package/es/wind/index.d.ts +0 -11
  382. package/es/wind/index.js +0 -85
  383. package/es/wind/models/index.d.ts +0 -5
  384. package/es/wind/models/index.js +0 -5
  385. package/es/wind/models/utils.d.ts +0 -19
  386. package/es/wind/models/utils.js +0 -226
  387. package/es/wind/models/wind.d.ts +0 -24
  388. package/es/wind/models/wind.js +0 -317
  389. package/es/wind/models/windRender.d.ts +0 -104
  390. package/es/wind/models/windRender.js +0 -357
  391. package/es/wind/models/windShader.d.ts +0 -12
  392. package/es/wind/models/windShader.js +0 -12
  393. package/es/wind/shaders/wind_frag.glsl +0 -9
  394. package/es/wind/shaders/wind_vert.glsl +0 -17
  395. package/lib/Geometry/index.js +0 -117
  396. package/lib/Geometry/models/billboard.js +0 -229
  397. package/lib/Geometry/models/index.js +0 -22
  398. package/lib/Geometry/models/plane.js +0 -421
  399. package/lib/Geometry/models/sprite.js +0 -302
  400. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  401. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  402. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  403. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  404. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  405. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  406. package/lib/canvas/index.js +0 -120
  407. package/lib/canvas/models/canvas.js +0 -221
  408. package/lib/canvas/models/index.js +0 -16
  409. package/lib/citybuliding/building.js +0 -86
  410. package/lib/citybuliding/models/build.js +0 -202
  411. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  412. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  413. package/lib/core/BaseLayer.js +0 -1434
  414. package/lib/core/BaseModel.js +0 -507
  415. package/lib/core/interface.js +0 -41
  416. package/lib/core/schema.js +0 -33
  417. package/lib/core/shape/Path.js +0 -88
  418. package/lib/core/shape/extrude.js +0 -180
  419. package/lib/core/triangulation.js +0 -620
  420. package/lib/earth/index.js +0 -113
  421. package/lib/earth/models/atmosphere.js +0 -149
  422. package/lib/earth/models/base.js +0 -216
  423. package/lib/earth/models/bloomsphere.js +0 -148
  424. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  425. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  426. package/lib/earth/shaders/base_frag.glsl +0 -13
  427. package/lib/earth/shaders/base_vert.glsl +0 -52
  428. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  429. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  430. package/lib/earth/utils.js +0 -136
  431. package/lib/glsl.d.ts +0 -5
  432. package/lib/heatmap/index.js +0 -141
  433. package/lib/heatmap/models/grid.js +0 -120
  434. package/lib/heatmap/models/grid3d.js +0 -154
  435. package/lib/heatmap/models/heatmap.js +0 -484
  436. package/lib/heatmap/models/hexagon.js +0 -121
  437. package/lib/heatmap/models/index.js +0 -26
  438. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  439. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  440. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  441. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  442. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  443. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  444. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  445. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  446. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  447. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  448. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  449. package/lib/heatmap/triangulation.js +0 -44
  450. package/lib/image/index.js +0 -104
  451. package/lib/image/models/dataImage.js +0 -201
  452. package/lib/image/models/image.js +0 -164
  453. package/lib/image/models/index.js +0 -22
  454. package/lib/image/models/tileDataImage.js +0 -174
  455. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  456. package/lib/image/shaders/image_frag.glsl +0 -9
  457. package/lib/image/shaders/image_vert.glsl +0 -17
  458. package/lib/index.js +0 -275
  459. package/lib/line/index.js +0 -139
  460. package/lib/line/models/arc.js +0 -373
  461. package/lib/line/models/arc_3d.js +0 -351
  462. package/lib/line/models/earthArc_3d.js +0 -354
  463. package/lib/line/models/great_circle.js +0 -310
  464. package/lib/line/models/half.js +0 -298
  465. package/lib/line/models/index.js +0 -46
  466. package/lib/line/models/line.js +0 -460
  467. package/lib/line/models/linearline.js +0 -292
  468. package/lib/line/models/simpleLine.js +0 -249
  469. package/lib/line/models/simpleTileLine.js +0 -115
  470. package/lib/line/models/tile.js +0 -194
  471. package/lib/line/models/wall.js +0 -309
  472. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  473. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  474. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -150
  475. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  476. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  477. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  478. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  479. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  480. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  481. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -206
  482. package/lib/line/shaders/line_arc_frag.glsl +0 -88
  483. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  484. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  485. package/lib/line/shaders/line_arc_vert.glsl +0 -178
  486. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  487. package/lib/line/shaders/line_frag.glsl +0 -99
  488. package/lib/line/shaders/line_vert.glsl +0 -192
  489. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  490. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  491. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  492. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  493. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  494. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  495. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  496. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  497. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  498. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  499. package/lib/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  500. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -52
  501. package/lib/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  502. package/lib/line/shaders/tile/simpleline_vert.glsl +0 -21
  503. package/lib/line/shaders/wall/wall_frag.glsl +0 -89
  504. package/lib/line/shaders/wall/wall_vert.glsl +0 -77
  505. package/lib/mask/index.js +0 -163
  506. package/lib/mask/models/fill.js +0 -141
  507. package/lib/mask/models/index.js +0 -19
  508. package/lib/mask/shaders/mask_vert.glsl +0 -16
  509. package/lib/plugins/DataMappingPlugin.js +0 -427
  510. package/lib/plugins/DataSourcePlugin.js +0 -97
  511. package/lib/plugins/FeatureScalePlugin.js +0 -365
  512. package/lib/plugins/LayerAnimateStylePlugin.js +0 -41
  513. package/lib/plugins/LayerModelPlugin.js +0 -83
  514. package/lib/plugins/LayerStylePlugin.js +0 -50
  515. package/lib/plugins/LightingPlugin.js +0 -119
  516. package/lib/plugins/MultiPassRendererPlugin.js +0 -77
  517. package/lib/plugins/PixelPickingPlugin.js +0 -139
  518. package/lib/plugins/RegisterStyleAttributePlugin.js +0 -164
  519. package/lib/plugins/ShaderUniformPlugin.js +0 -119
  520. package/lib/plugins/UpdateModelPlugin.js +0 -42
  521. package/lib/plugins/UpdateStyleAttributePlugin.js +0 -94
  522. package/lib/point/index.js +0 -229
  523. package/lib/point/models/earthExtrude.js +0 -290
  524. package/lib/point/models/earthFill.js +0 -293
  525. package/lib/point/models/extrude.js +0 -312
  526. package/lib/point/models/fill.js +0 -419
  527. package/lib/point/models/fillmage.js +0 -382
  528. package/lib/point/models/image.js +0 -255
  529. package/lib/point/models/index.js +0 -53
  530. package/lib/point/models/normal.js +0 -141
  531. package/lib/point/models/radar.js +0 -249
  532. package/lib/point/models/simplePoint.js +0 -196
  533. package/lib/point/models/text.js +0 -634
  534. package/lib/point/models/tile.js +0 -189
  535. package/lib/point/models/tileText.js +0 -524
  536. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  537. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  538. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  539. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  540. package/lib/point/shaders/earth/fill_vert.glsl +0 -125
  541. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
  542. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
  543. package/lib/point/shaders/fill_frag.glsl +0 -84
  544. package/lib/point/shaders/fill_vert.glsl +0 -188
  545. package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
  546. package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
  547. package/lib/point/shaders/image_frag.glsl +0 -39
  548. package/lib/point/shaders/image_vert.glsl +0 -90
  549. package/lib/point/shaders/normal_frag.glsl +0 -6
  550. package/lib/point/shaders/normal_vert.glsl +0 -24
  551. package/lib/point/shaders/radar/radar_frag.glsl +0 -53
  552. package/lib/point/shaders/radar/radar_vert.glsl +0 -70
  553. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
  554. package/lib/point/shaders/simplePoint_vert.glsl +0 -79
  555. package/lib/point/shaders/text_frag.glsl +0 -48
  556. package/lib/point/shaders/text_vert.glsl +0 -131
  557. package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -76
  558. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -78
  559. package/lib/point/shaders/tile/text_frag.glsl +0 -33
  560. package/lib/point/shaders/tile/text_map_frag.glsl +0 -31
  561. package/lib/point/shaders/tile/text_map_vert.glsl +0 -38
  562. package/lib/point/shaders/tile/text_vert.glsl +0 -48
  563. package/lib/point/shape/extrude.js +0 -78
  564. package/lib/polygon/index.js +0 -147
  565. package/lib/polygon/models/extrude.js +0 -318
  566. package/lib/polygon/models/fill.js +0 -225
  567. package/lib/polygon/models/index.js +0 -50
  568. package/lib/polygon/models/ocean.js +0 -218
  569. package/lib/polygon/models/tile.js +0 -114
  570. package/lib/polygon/models/water.js +0 -195
  571. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  572. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  573. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  574. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  575. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  576. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  577. package/lib/polygon/shaders/polygon_frag.glsl +0 -12
  578. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
  579. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
  580. package/lib/polygon/shaders/polygon_vert.glsl +0 -66
  581. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  582. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  583. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  584. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  585. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  586. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  587. package/lib/raster/buffers/triangulation.js +0 -35
  588. package/lib/raster/index.js +0 -107
  589. package/lib/raster/models/index.js +0 -23
  590. package/lib/raster/models/raster.js +0 -258
  591. package/lib/raster/models/rasterRgb.js +0 -240
  592. package/lib/raster/models/rasterTile.js +0 -153
  593. package/lib/raster/raster.js +0 -178
  594. package/lib/raster/shaders/raster_2d_frag.glsl +0 -64
  595. package/lib/raster/shaders/raster_2d_vert.glsl +0 -17
  596. package/lib/raster/shaders/raster_frag.glsl +0 -9
  597. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -12
  598. package/lib/raster/shaders/raster_vert.glsl +0 -44
  599. package/lib/shader/minify_frag.glsl +0 -7
  600. package/lib/shader/minify_picking_frag.glsl +0 -10
  601. package/lib/tile/interaction/TilePickService.js +0 -143
  602. package/lib/tile/interaction/getFeatureData.js +0 -1
  603. package/lib/tile/interaction/getRasterData.js +0 -83
  604. package/lib/tile/interaction/utils.js +0 -120
  605. package/lib/tile/interface.js +0 -5
  606. package/lib/tile/manager/base.js +0 -161
  607. package/lib/tile/manager/layerManager.js +0 -275
  608. package/lib/tile/manager/mapLayerManager.js +0 -134
  609. package/lib/tile/models/tileModel.js +0 -94
  610. package/lib/tile/render/TileRenderService.js +0 -78
  611. package/lib/tile/style/TileStyleService.js +0 -133
  612. package/lib/tile/style/constants.js +0 -26
  613. package/lib/tile/style/utils.js +0 -163
  614. package/lib/tile/tileFactory/base.js +0 -427
  615. package/lib/tile/tileFactory/index.js +0 -71
  616. package/lib/tile/tileFactory/layers/rasterDataLayer.js +0 -91
  617. package/lib/tile/tileFactory/layers/tileTest.js +0 -74
  618. package/lib/tile/tileFactory/layers/vectorLayer.js +0 -268
  619. package/lib/tile/tileFactory/line.js +0 -70
  620. package/lib/tile/tileFactory/mask.js +0 -71
  621. package/lib/tile/tileFactory/point.js +0 -71
  622. package/lib/tile/tileFactory/polygon.js +0 -70
  623. package/lib/tile/tileFactory/raster.js +0 -68
  624. package/lib/tile/tileFactory/rasterData.js +0 -93
  625. package/lib/tile/tileFactory/test.js +0 -106
  626. package/lib/tile/tileLayer/MapTileLayer.js +0 -63
  627. package/lib/tile/tileLayer/TileLayer.js +0 -215
  628. package/lib/tile/tileLayer/base.js +0 -225
  629. package/lib/tile/utils.js +0 -181
  630. package/lib/utils/blend.js +0 -65
  631. package/lib/utils/collision-index.js +0 -118
  632. package/lib/utils/dataMappingStyle.js +0 -151
  633. package/lib/utils/extrude_polyline.js +0 -656
  634. package/lib/utils/grid-index.js +0 -188
  635. package/lib/utils/layerData.js +0 -191
  636. package/lib/utils/multiPassRender.js +0 -60
  637. package/lib/utils/polylineNormal.js +0 -230
  638. package/lib/utils/simpleLine.js +0 -116
  639. package/lib/utils/symbol-layout.js +0 -308
  640. package/lib/utils/updateShape.js +0 -27
  641. package/lib/wind/index.js +0 -98
  642. package/lib/wind/models/index.js +0 -16
  643. package/lib/wind/models/utils.js +0 -253
  644. package/lib/wind/models/wind.js +0 -332
  645. package/lib/wind/models/windRender.js +0 -373
  646. package/lib/wind/models/windShader.js +0 -25
  647. package/lib/wind/shaders/wind_frag.glsl +0 -9
  648. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,192 +0,0 @@
1
-
2
- #define Animate 0.0
3
-
4
- attribute float a_Miter;
5
- attribute vec4 a_Color;
6
- attribute vec2 a_Size;
7
- attribute vec3 a_Normal;
8
- attribute vec3 a_Position;
9
-
10
- attribute vec2 a_iconMapUV;
11
-
12
- // dash line
13
- attribute float a_Total_Distance;
14
- attribute vec2 a_DistanceAndIndex;
15
-
16
- uniform mat4 u_ModelMatrix;
17
- uniform mat4 u_Mvp;
18
- uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
19
- uniform float u_icon_step: 100;
20
-
21
- uniform float u_heightfixed: 0.0;
22
- uniform float u_vertexScale: 1.0;
23
- uniform float u_raisingHeight: 0.0;
24
-
25
- #pragma include "projection"
26
- #pragma include "picking"
27
-
28
- varying vec4 v_color;
29
-
30
- // texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
31
- varying vec2 v_iconMapUV;
32
-
33
-
34
- uniform float u_linearColor: 0;
35
- uniform float u_arrow: 0.0;
36
- uniform float u_arrowHeight: 3.0;
37
- uniform float u_arrowWidth: 2.0;
38
- uniform float u_tailWidth: 1.0;
39
-
40
- uniform float u_opacity: 1.0;
41
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
42
-
43
- #pragma include "styleMapping"
44
- #pragma include "styleMappingCalOpacity"
45
-
46
- vec2 calculateArrow(vec2 offset) {
47
- /*
48
- * 在支持箭头的时候,第二、第三组顶点是额外插入用于构建顶点的
49
- */
50
- float arrowFlag = -1.0;
51
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
52
- // 高德 2.0 的旋转角度不同
53
- arrowFlag = 1.0;
54
- }
55
- float pi = arrowFlag * 3.1415926/2.;
56
- if(a_Miter < 0.) {
57
- // 根据线的两侧偏移不同、旋转的方向相反
58
- pi = -pi;
59
- }
60
- highp float angle_sin = sin(pi);
61
- highp float angle_cos = cos(pi);
62
- // 计算垂直与线方向的旋转矩阵
63
- mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
64
- float arrowWidth = u_arrowWidth;
65
- float arrowHeight = u_arrowHeight;
66
-
67
- vec2 arrowOffset = vec2(0.0);
68
- /*
69
- * a_DistanceAndIndex.y 用于标记当前顶点属于哪一组(两个顶点一组,构成线的其实是矩形,最简需要四个顶点、两组顶点构成)
70
- */
71
- if(a_DistanceAndIndex.y == 0.0) {
72
- // 箭头尖部
73
- offset = vec2(0.0);
74
- } else if(a_DistanceAndIndex.y == 1.0) {
75
- // 箭头两侧
76
- arrowOffset = rotation_matrix*(offset * arrowHeight);
77
- offset += arrowOffset; // 沿线偏移
78
- offset = offset * arrowWidth; // 垂直线向外偏移(是构建箭头两侧的顶点)
79
- } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {
80
- // 偏移其余的点位(将长度让位给箭头)
81
- arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;
82
- offset += arrowOffset;// 沿线偏移
83
- }
84
-
85
- return offset;
86
- }
87
-
88
- void main() {
89
- // cal style mapping - 数据纹理映射部分的计算
90
- styleMappingMat = mat4(
91
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
92
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
93
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
94
- 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
95
- );
96
-
97
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
98
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
99
- float columnWidth = 1.0/columnCount; // 列宽
100
- float rowHeight = 1.0/rowCount; // 行高
101
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
102
- float id = a_vertexId; // 第n个顶点
103
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
104
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
105
-
106
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
107
- // 按顺序从 cell 中取值、若没有则自动往下取值
108
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
109
-
110
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
111
- styleMappingMat[0][0] = opacityAndOffset.r;
112
- textureOffset = opacityAndOffset.g;
113
- // cal style mapping - 数据纹理映射部分的计算
114
-
115
- float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
116
-
117
- v_iconMapUV = a_iconMapUV;
118
- d_texPixelLen = project_float_pixel(u_icon_step);
119
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
120
- d_texPixelLen *= 10.0;
121
- }
122
-
123
- v_color = a_Color;
124
-
125
- vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
126
-
127
- vec2 offset = project_pixel(size.xy);
128
-
129
- float lineDistance = a_DistanceAndIndex.x;
130
- float currentLinePointRatio = lineDistance / a_Total_Distance;
131
-
132
- if(u_arrow > 0.0) {
133
- // 计算箭头
134
- offset = calculateArrow(offset);
135
-
136
- if(a_DistanceAndIndex.y > 4.0) {
137
- offset *= mix(1.0, u_tailWidth, currentLinePointRatio);
138
- }
139
- }
140
-
141
- float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // 线横向偏移的距离(向两侧偏移的和)
142
- float linePixelSize = project_pixel(a_Size.x) * 2.0; // 定点位置偏移,按地图等级缩放后的距离 单侧 * 2
143
- float texV = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
144
-
145
- // 设置数据集的参数
146
- styleMappingMat[3][0] = currentLinePointRatio; // 当前点位距离占线总长的比例
147
- styleMappingMat[3][1] = lineDistance; // 当前顶点的距离
148
- styleMappingMat[3][2] = d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
149
- styleMappingMat[3][3] = texV; // 线图层贴图部分的 v 坐标值
150
-
151
- vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
152
-
153
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
154
-
155
- float h = float(a_Position.z) * u_vertexScale; // 线顶点的高度 - 兼容不存在第三个数值的情况 vertex height
156
- float lineHeight = a_Size.y; // size 第二个参数代表的高度 [linewidth, lineheight]
157
-
158
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
159
- lineHeight *= 0.2; // 保持和 amap/mapbox 一致的效果
160
- h *= 0.2;
161
- if(u_heightfixed < 1.0) {
162
- lineHeight = project_pixel(a_Size.y);
163
- }
164
- gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));
165
- } else {
166
- // mapbox - amap
167
-
168
- // 兼容 mapbox 在线高度上的效果表现基本一致
169
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
170
- // mapbox
171
- // 保持高度相对不变
172
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
173
- h *= mapboxZoomScale;
174
- h += u_raisingHeight * mapboxZoomScale;
175
- if(u_heightfixed > 0.0) {
176
- lineHeight *= mapboxZoomScale;
177
- }
178
-
179
- } else {
180
- // amap
181
- h += u_raisingHeight;
182
- // lineHeight 顶点偏移高度
183
- if(u_heightfixed < 1.0) {
184
- lineHeight *= pow(2.0, 20.0 - u_Zoom);
185
- }
186
- }
187
-
188
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));
189
- }
190
-
191
- setPickingColor(a_PickingColor);
192
- }
@@ -1,46 +0,0 @@
1
-
2
- #define Animate 0.0
3
-
4
- uniform float u_opacity;
5
- uniform float u_blur : 0.9;
6
- varying float v_segmentIndex;
7
- uniform float segmentNumber;
8
-
9
- uniform float u_time;
10
- uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
11
-
12
- uniform float u_linearColor: 0;
13
- uniform vec4 u_sourceColor;
14
- uniform vec4 u_targetColor;
15
-
16
- varying mat4 styleMappingMat;
17
-
18
- #pragma include "picking"
19
-
20
- void main() {
21
- float opacity = styleMappingMat[0][0];
22
- float animateSpeed = 0.0; // 运动速度
23
- float d_distance_ratio = styleMappingMat[3].g; // 当前点位距离占线总长的比例
24
-
25
- gl_FragColor = mix(u_sourceColor, u_targetColor, v_segmentIndex/segmentNumber);
26
-
27
- gl_FragColor.a *= opacity;
28
-
29
- if(u_animate.x == Animate) {
30
- animateSpeed = u_time / u_animate.y;
31
- float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);
32
-
33
- alpha = (alpha + u_animate.w -1.0) / u_animate.w;
34
- // alpha = smoothstep(0., 1., alpha);
35
- alpha = clamp(alpha, 0.0, 1.0);
36
- gl_FragColor.a *= alpha;
37
-
38
- // u_animate
39
- // x enable
40
- // y duration
41
- // z interval
42
- // w trailLength
43
- }
44
-
45
- gl_FragColor = filterColor(gl_FragColor);
46
- }
@@ -1,206 +0,0 @@
1
- #define LineTypeSolid 0.0
2
- #define LineTypeDash 1.0
3
- #define Animate 0.0
4
- #define LineTexture 1.0
5
- attribute vec3 a_Position;
6
- attribute vec4 a_Instance;
7
- attribute vec4 a_Color;
8
- attribute float a_Size;
9
- attribute vec2 a_iconMapUV;
10
-
11
- uniform float u_globel;
12
- uniform float u_globel_radius;
13
- uniform float u_global_height: 10;
14
- uniform mat4 u_ModelMatrix;
15
- uniform mat4 u_Mvp;
16
- uniform float segmentNumber;
17
- uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
18
-
19
- uniform float u_line_type: 0.0;
20
- uniform vec4 u_dash_array: [10.0, 5., 0, 0];
21
- uniform float u_icon_step: 100;
22
- uniform float u_line_texture: 0.0;
23
- uniform float u_opacity: 1.0;
24
-
25
- varying vec4 v_dash_array;
26
- varying vec4 v_color;
27
- varying float v_segmentIndex;
28
- varying vec2 v_iconMapUV;
29
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
30
-
31
-
32
- #pragma include "styleMapping"
33
- #pragma include "styleMappingCalOpacity"
34
-
35
- #pragma include "projection"
36
- #pragma include "project"
37
- #pragma include "picking"
38
-
39
- float maps (float value, float start1, float stop1, float start2, float stop2) {
40
- return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));
41
- }
42
-
43
- float getSegmentRatio(float index) {
44
- return smoothstep(0.0, 1.0, index / (segmentNumber - 1.0));
45
- }
46
-
47
- float paraboloid(vec2 source, vec2 target, float ratio) {
48
- vec2 x = mix(source, target, ratio);
49
- vec2 center = mix(source, target, 0.5);
50
- float dSourceCenter = distance(source, center);
51
- float dXCenter = distance(x, center);
52
- return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);
53
- }
54
-
55
- vec3 getPos(vec2 source, vec2 target, float segmentRatio) {
56
- float vertex_height = paraboloid(source, target, segmentRatio);
57
-
58
- return vec3(
59
- mix(source, target, segmentRatio),
60
- sqrt(max(0.0, vertex_height))
61
- );
62
- }
63
- vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
64
- // normalized direction of the line
65
- vec2 dir_screenspace = normalize(line_clipspace);
66
- // rotate by 90 degrees
67
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
68
-
69
- vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
70
-
71
- return offset;
72
- }
73
- vec2 getNormal(vec2 line_clipspace, float offset_direction) {
74
- // normalized direction of the line
75
- vec2 dir_screenspace = normalize(line_clipspace);
76
- // rotate by 90 degrees
77
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
78
- return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
79
- }
80
-
81
- float torad(float deg) {
82
- return (deg / 180.0) * acos(-1.0);
83
- }
84
-
85
- vec3 lglt2xyz(vec2 lnglat) {
86
- float pi = 3.1415926;
87
- // + Math.PI/2 是为了对齐坐标
88
- float lng = torad(lnglat.x) + pi / 2.0;
89
- float lat = torad(lnglat.y);
90
-
91
- // 手动增加一些偏移,减轻面的冲突
92
- float radius = u_globel_radius;
93
-
94
- float z = radius * cos(lat) * cos(lng);
95
- float x = radius * cos(lat) * sin(lng);
96
- float y = radius * sin(lat);
97
- return vec3(x, y, z);
98
- }
99
-
100
- void main() {
101
- // cal style mapping - 数据纹理映射部分的计算
102
- styleMappingMat = mat4(
103
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
104
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
105
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
106
- 0.0, 0.0, 0.0, 0.0 // dataset 数据集
107
- );
108
-
109
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
110
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
111
- float columnWidth = 1.0/columnCount; // 列宽
112
- float rowHeight = 1.0/rowCount; // 行高
113
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
114
- float id = a_vertexId; // 第n个顶点
115
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
116
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
117
-
118
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
119
- // 按顺序从 cell 中取值、若没有则自动往下取值
120
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
121
-
122
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
123
- styleMappingMat[0][0] = opacityAndOffset.r;
124
- textureOffset = opacityAndOffset.g;
125
- // cal style mapping - 数据纹理映射部分的计算
126
-
127
- v_color = a_Color;
128
- vec2 source = project_position(vec4(a_Instance.rg, 0, 0)).xy;
129
- vec2 target = project_position(vec4(a_Instance.ba, 0, 0)).xy;
130
- float segmentIndex = a_Position.x;
131
- float segmentRatio = getSegmentRatio(segmentIndex);
132
- float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
133
-
134
- float d_distance_ratio;
135
- if(u_line_type == LineTypeDash) {
136
- d_distance_ratio = segmentIndex / segmentNumber;
137
- // float total_Distance = pixelDistance(a_Instance.rg, a_Instance.ba) / 2.0 * PI;
138
- vec2 s = source;
139
- vec2 t = target;
140
-
141
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
142
- s = unProjCustomCoord(source);
143
- t = unProjCustomCoord(target);
144
- }
145
- float total_Distance = pixelDistance(s, t) / 2.0 * PI;
146
- v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / (total_Distance / segmentNumber * segmentIndex);
147
- }
148
- if(u_animate.x == Animate) {
149
- d_distance_ratio = segmentIndex / segmentNumber;
150
- }
151
- styleMappingMat[3].g = d_distance_ratio; // 当前点位距离占线总长的比例
152
-
153
- float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
154
- vec3 curr = getPos(source, target, segmentRatio);
155
- vec3 next = getPos(source, target, nextSegmentRatio);
156
- vec2 offset = getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y);
157
- // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
158
-
159
-
160
- v_segmentIndex = a_Position.x;
161
- if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { // 开启贴图模式
162
-
163
- float arcDistrance = length(source - target);
164
- float pixelLen = project_pixel_texture(u_icon_step);
165
- styleMappingMat[3].b = floor(arcDistrance/pixelLen); // 贴图在弧线上重复的数量
166
-
167
- vec2 projectOffset = project_pixel(offset);
168
- float lineOffsetWidth = length(projectOffset + projectOffset * sign(a_Position.y)); // 线横向偏移的距离
169
- float linePixelSize = project_pixel(a_Size); // 定点位置偏移,按地图等级缩放后的距离
170
- styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // 线图层贴图部分的 v 坐标值
171
-
172
- v_iconMapUV = a_iconMapUV;
173
- }
174
-
175
-
176
- // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
177
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
178
- gl_Position = u_Mvp * (vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
179
- } else {
180
- gl_Position = project_common_position_to_clipspace(vec4(curr.xy + project_pixel(offset), curr.z, 1.0));
181
- }
182
-
183
- // 地球模式
184
- if(u_globel > 0.0) {
185
- vec3 startLngLat = lglt2xyz(a_Instance.rg);
186
- vec3 endLngLat = lglt2xyz(a_Instance.ba);
187
- float globalRadius = length(startLngLat);
188
-
189
- vec3 lineDir = normalize(endLngLat - startLngLat);
190
- vec3 midPointDir = normalize((startLngLat + endLngLat)/2.0);
191
-
192
- // 线的偏移
193
- vec3 lnglatOffset = cross(lineDir, midPointDir) * a_Position.y;
194
- // 计算起始点和终止点的距离
195
- float lnglatLength = length(a_Instance.rg - a_Instance.ba)/50.0;
196
- // 计算飞线各个节点相应的高度
197
- float lineHeight = u_global_height * (-4.0*segmentRatio*segmentRatio + 4.0 * segmentRatio) * lnglatLength;
198
- // 地球点位
199
- vec3 globalPoint = normalize(mix(startLngLat, endLngLat, segmentRatio)) * (globalRadius + lineHeight) + lnglatOffset * a_Size;
200
-
201
- gl_Position = u_ViewProjectionMatrix * vec4(globalPoint, 1.0);
202
- }
203
-
204
-
205
- setPickingColor(a_PickingColor);
206
- }
@@ -1,38 +0,0 @@
1
- #define Animate 0.0
2
- #define LineTexture 1.0
3
-
4
- uniform float u_opacity;
5
- uniform float u_textureBlend;
6
- uniform float u_blur : 0.9;
7
- uniform float u_line_type: 0.0;
8
- // varying vec2 v_normal;
9
- varying vec4 v_dash_array;
10
- varying vec4 v_color;
11
-
12
- uniform float u_time;
13
- uniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];
14
-
15
- uniform float u_line_texture;
16
- uniform sampler2D u_texture;
17
- uniform vec2 u_textSize;
18
-
19
- uniform float segmentNumber;
20
- varying vec2 v_iconMapUV;
21
-
22
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
23
-
24
- uniform float u_linearColor: 0;
25
- uniform vec4 u_sourceColor;
26
- uniform vec4 u_targetColor;
27
-
28
- #pragma include "picking"
29
-
30
- void main() {
31
- float opacity = styleMappingMat[0][0];
32
- float d_segmentIndex = styleMappingMat[3].r; // 当前顶点在弧线中所处的分段位置
33
-
34
- // 设置弧线的底色
35
- gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);
36
- gl_FragColor.a *= opacity;
37
- gl_FragColor = filterColor(gl_FragColor);
38
- }
@@ -1,138 +0,0 @@
1
-
2
- attribute vec4 a_Color;
3
- attribute vec3 a_Position;
4
- attribute vec4 a_Instance;
5
- attribute float a_Size;
6
- uniform mat4 u_ModelMatrix;
7
- uniform mat4 u_Mvp;
8
- uniform float segmentNumber;
9
- varying vec4 v_color;
10
-
11
- uniform float u_lineDir: 1.0;
12
-
13
- uniform float u_thetaOffset: 0.314;
14
-
15
- uniform float u_opacity: 1.0;
16
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
17
-
18
- #pragma include "styleMapping"
19
- #pragma include "styleMappingCalOpacity"
20
- #pragma include "styleMappingCalThetaOffset"
21
-
22
- #pragma include "projection"
23
- #pragma include "project"
24
- #pragma include "picking"
25
-
26
- float bezier3(vec3 arr, float t) {
27
- float ut = 1. - t;
28
- return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
29
- }
30
- vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
31
- vec2 center = target - source;
32
- float r = length(center);
33
- float theta = atan(center.y, center.x);
34
- float thetaOffset = arcThetaOffset;
35
- float r2 = r / 2.0 / cos(thetaOffset);
36
- float theta2 = theta + thetaOffset;
37
- vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
38
- if(u_lineDir == 1.0) { // 正向
39
- return mid;
40
- } else { // 逆向
41
- // (mid + vmin)/2 = (s + t)/2
42
- vec2 vmid = source + target - mid;
43
- return vmid;
44
- }
45
- // return mid;
46
- }
47
- float getSegmentRatio(float index) {
48
- return smoothstep(0.0, 1.0, index / (segmentNumber - 1.));
49
- }
50
- vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
51
- // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
52
- vec2 mid = midPoint(source, target, arcThetaOffset);
53
- vec3 x = vec3(source.x, mid.x, target.x);
54
- vec3 y = vec3(source.y, mid.y, target.y);
55
- return vec2(bezier3(x ,t), bezier3(y,t));
56
- }
57
- vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
58
- // normalized direction of the line
59
- vec2 dir_screenspace = normalize(line_clipspace);
60
- // rotate by 90 degrees
61
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
62
- vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
63
- return offset;
64
- }
65
- vec2 getNormal(vec2 line_clipspace, float offset_direction) {
66
- // normalized direction of the line
67
- vec2 dir_screenspace = normalize(line_clipspace);
68
- // rotate by 90 degrees
69
- dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
70
- return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
71
- }
72
-
73
- void main() {
74
- v_color = a_Color;
75
-
76
- // cal style mapping - 数据纹理映射部分的计算
77
- styleMappingMat = mat4(
78
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
79
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
80
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
81
- 0.0, 0.0, 0.0, 0.0 // dataset 数据集
82
- );
83
-
84
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
85
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
86
- float columnWidth = 1.0/columnCount; // 列宽
87
- float rowHeight = 1.0/rowCount; // 行高
88
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
89
- float id = a_vertexId; // 第n个顶点
90
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
91
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
92
-
93
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset...
94
- // 按顺序从 cell 中取值、若没有则自动往下取值
95
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
96
-
97
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
98
- styleMappingMat[0][0] = opacityAndOffset.r;
99
- textureOffset = opacityAndOffset.g;
100
-
101
- vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
102
- styleMappingMat[0][1] = thetaOffsetAndOffset.r;
103
- textureOffset = thetaOffsetAndOffset.g;
104
- // cal style mapping - 数据纹理映射部分的计算
105
-
106
-
107
- vec2 source = a_Instance.rg; // 起始点
108
- vec2 target = a_Instance.ba; // 终点
109
- float segmentIndex = a_Position.x;
110
- float segmentRatio = getSegmentRatio(segmentIndex);
111
-
112
- float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
113
- float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
114
- float d_distance_ratio;
115
-
116
- styleMappingMat[3].b = d_distance_ratio;
117
-
118
- // styleMappingMat[0][1] - arcThetaOffset
119
- vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
120
- vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
121
- // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
122
- //unProjCustomCoord
123
-
124
- vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
125
-
126
-
127
- float d_segmentIndex = a_Position.x + 1.0; // 当前顶点在弧线中所处的分段位置
128
- styleMappingMat[3].r = d_segmentIndex;
129
-
130
- // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
131
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
132
- // gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
133
- gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
134
- } else {
135
- gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
136
- }
137
- setPickingColor(a_PickingColor);
138
- }
@@ -1,27 +0,0 @@
1
- varying vec4 v_color;
2
- uniform float u_linearDir: 1.0;
3
- uniform float u_linearColor: 0;
4
- uniform vec4 u_sourceColor;
5
- uniform vec4 u_targetColor;
6
-
7
- #pragma include "picking"
8
-
9
-
10
- varying mat4 styleMappingMat;
11
-
12
- void main() {
13
- float opacity = styleMappingMat[0][0];
14
- float linearRadio = styleMappingMat[3][0]; // 当前点位距离占线总长的比例
15
- if(u_linearDir < 1.0) {
16
- linearRadio = styleMappingMat[3][3];
17
- }
18
-
19
- if(u_linearColor == 1.0) { // 使用渐变颜色
20
- gl_FragColor = mix(u_sourceColor, u_targetColor, linearRadio);
21
- } else { // 使用 color 方法传入的颜色
22
- gl_FragColor = v_color;
23
- }
24
-
25
- gl_FragColor.a *= opacity; // 全局透明度
26
- gl_FragColor = filterColor(gl_FragColor);
27
- }
@@ -1,20 +0,0 @@
1
- uniform float u_opacity : 1.0;
2
- uniform sampler2D u_texture;
3
- uniform float u_linearDir: 1.0;
4
-
5
- #pragma include "picking"
6
-
7
- varying mat4 styleMappingMat;
8
-
9
- void main() {
10
- float opacity = styleMappingMat[0][0];
11
- float linearRadio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
12
- if(u_linearDir < 1.0) {
13
- linearRadio = styleMappingMat[3][3];
14
- }
15
-
16
- gl_FragColor = texture2D(u_texture, vec2(linearRadio, 0.5));
17
-
18
- gl_FragColor.a *= opacity; // 全局透明度
19
- gl_FragColor = filterColor(gl_FragColor);
20
- }