@antv/l7-layers 2.9.37-alpha.1 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -23
  3. package/es/Geometry/index.js +0 -105
  4. package/es/Geometry/models/billboard.d.ts +0 -17
  5. package/es/Geometry/models/billboard.js +0 -215
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -36
  9. package/es/Geometry/models/plane.js +0 -406
  10. package/es/Geometry/models/sprite.d.ts +0 -38
  11. package/es/Geometry/models/sprite.js +0 -288
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -14
  19. package/es/canvas/index.js +0 -108
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -8
  25. package/es/citybuliding/building.js +0 -73
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1439
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -490
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -130
  43. package/es/core/triangulation.js +0 -552
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/glsl.d.ts +0 -5
  61. package/es/heatmap/index.d.ts +0 -12
  62. package/es/heatmap/index.js +0 -128
  63. package/es/heatmap/models/grid.d.ts +0 -8
  64. package/es/heatmap/models/grid.js +0 -106
  65. package/es/heatmap/models/grid3d.d.ts +0 -8
  66. package/es/heatmap/models/grid3d.js +0 -140
  67. package/es/heatmap/models/heatmap.d.ts +0 -24
  68. package/es/heatmap/models/heatmap.js +0 -461
  69. package/es/heatmap/models/hexagon.d.ts +0 -8
  70. package/es/heatmap/models/hexagon.js +0 -107
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -12
  73. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  74. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  75. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  76. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  77. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  78. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  79. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  80. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  81. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  82. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  83. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  84. package/es/heatmap/triangulation.d.ts +0 -5
  85. package/es/heatmap/triangulation.js +0 -37
  86. package/es/image/index.d.ts +0 -10
  87. package/es/image/index.js +0 -91
  88. package/es/image/models/dataImage.d.ts +0 -13
  89. package/es/image/models/dataImage.js +0 -186
  90. package/es/image/models/image.d.ts +0 -10
  91. package/es/image/models/image.js +0 -150
  92. package/es/image/models/index.d.ts +0 -5
  93. package/es/image/models/index.js +0 -9
  94. package/es/image/models/tileDataImage.d.ts +0 -10
  95. package/es/image/models/tileDataImage.js +0 -160
  96. package/es/image/shaders/dataImage_frag.glsl +0 -38
  97. package/es/image/shaders/image_frag.glsl +0 -9
  98. package/es/image/shaders/image_vert.glsl +0 -17
  99. package/es/index.d.ts +0 -17
  100. package/es/index.js +0 -107
  101. package/es/line/index.d.ts +0 -34
  102. package/es/line/index.js +0 -127
  103. package/es/line/models/arc.d.ts +0 -17
  104. package/es/line/models/arc.js +0 -356
  105. package/es/line/models/arc_3d.d.ts +0 -17
  106. package/es/line/models/arc_3d.js +0 -333
  107. package/es/line/models/earthArc_3d.d.ts +0 -17
  108. package/es/line/models/earthArc_3d.js +0 -336
  109. package/es/line/models/great_circle.d.ts +0 -12
  110. package/es/line/models/great_circle.js +0 -294
  111. package/es/line/models/half.d.ts +0 -18
  112. package/es/line/models/half.js +0 -281
  113. package/es/line/models/index.d.ts +0 -5
  114. package/es/line/models/index.js +0 -25
  115. package/es/line/models/line.d.ts +0 -21
  116. package/es/line/models/line.js +0 -443
  117. package/es/line/models/linearline.d.ts +0 -11
  118. package/es/line/models/linearline.js +0 -275
  119. package/es/line/models/simpleLine.d.ts +0 -14
  120. package/es/line/models/simpleLine.js +0 -234
  121. package/es/line/models/simpleTileLine.d.ts +0 -9
  122. package/es/line/models/simpleTileLine.js +0 -100
  123. package/es/line/models/tile.d.ts +0 -8
  124. package/es/line/models/tile.js +0 -178
  125. package/es/line/models/wall.d.ts +0 -12
  126. package/es/line/models/wall.js +0 -293
  127. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  128. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  129. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  130. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  131. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  132. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  133. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  134. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  135. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  136. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  137. package/es/line/shaders/line_arc_frag.glsl +0 -88
  138. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  139. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  140. package/es/line/shaders/line_arc_vert.glsl +0 -178
  141. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  142. package/es/line/shaders/line_frag.glsl +0 -99
  143. package/es/line/shaders/line_vert.glsl +0 -192
  144. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  145. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  146. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  147. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  148. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  149. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  150. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  151. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  152. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  153. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  154. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  155. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  156. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  157. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  158. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  159. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  160. package/es/mask/index.d.ts +0 -18
  161. package/es/mask/index.js +0 -147
  162. package/es/mask/models/fill.d.ts +0 -12
  163. package/es/mask/models/fill.js +0 -124
  164. package/es/mask/models/index.d.ts +0 -5
  165. package/es/mask/models/index.js +0 -7
  166. package/es/mask/shaders/mask_vert.glsl +0 -16
  167. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  168. package/es/plugins/DataMappingPlugin.js +0 -413
  169. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  170. package/es/plugins/DataSourcePlugin.js +0 -84
  171. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  172. package/es/plugins/FeatureScalePlugin.js +0 -342
  173. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  174. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  175. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  176. package/es/plugins/LayerModelPlugin.js +0 -72
  177. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  178. package/es/plugins/LayerStylePlugin.js +0 -39
  179. package/es/plugins/LightingPlugin.d.ts +0 -36
  180. package/es/plugins/LightingPlugin.js +0 -104
  181. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  182. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  183. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  184. package/es/plugins/PixelPickingPlugin.js +0 -126
  185. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  186. package/es/plugins/RegisterStyleAttributePlugin.js +0 -151
  187. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  188. package/es/plugins/ShaderUniformPlugin.js +0 -106
  189. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  190. package/es/plugins/UpdateModelPlugin.js +0 -31
  191. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  192. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  193. package/es/point/index.d.ts +0 -31
  194. package/es/point/index.js +0 -216
  195. package/es/point/models/earthExtrude.d.ts +0 -24
  196. package/es/point/models/earthExtrude.js +0 -274
  197. package/es/point/models/earthFill.d.ts +0 -11
  198. package/es/point/models/earthFill.js +0 -258
  199. package/es/point/models/extrude.d.ts +0 -24
  200. package/es/point/models/extrude.js +0 -295
  201. package/es/point/models/fill.d.ts +0 -40
  202. package/es/point/models/fill.js +0 -403
  203. package/es/point/models/fillmage.d.ts +0 -25
  204. package/es/point/models/fillmage.js +0 -366
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -239
  207. package/es/point/models/index.d.ts +0 -5
  208. package/es/point/models/index.js +0 -30
  209. package/es/point/models/normal.d.ts +0 -16
  210. package/es/point/models/normal.js +0 -124
  211. package/es/point/models/radar.d.ts +0 -24
  212. package/es/point/models/radar.js +0 -232
  213. package/es/point/models/simplePoint.d.ts +0 -16
  214. package/es/point/models/simplePoint.js +0 -179
  215. package/es/point/models/text.d.ts +0 -57
  216. package/es/point/models/text.js +0 -619
  217. package/es/point/models/tile.d.ts +0 -15
  218. package/es/point/models/tile.js +0 -175
  219. package/es/point/models/tileText.d.ts +0 -52
  220. package/es/point/models/tileText.js +0 -509
  221. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  222. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  223. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  224. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  225. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  226. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  227. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  228. package/es/point/shaders/fill_frag.glsl +0 -84
  229. package/es/point/shaders/fill_vert.glsl +0 -188
  230. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  231. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  232. package/es/point/shaders/image_frag.glsl +0 -39
  233. package/es/point/shaders/image_vert.glsl +0 -90
  234. package/es/point/shaders/normal_frag.glsl +0 -6
  235. package/es/point/shaders/normal_vert.glsl +0 -24
  236. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  237. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  238. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  239. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  240. package/es/point/shaders/text_frag.glsl +0 -48
  241. package/es/point/shaders/text_vert.glsl +0 -131
  242. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  243. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  244. package/es/point/shaders/tile/text_frag.glsl +0 -33
  245. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  246. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  247. package/es/point/shaders/tile/text_vert.glsl +0 -48
  248. package/es/point/shape/extrude.d.ts +0 -15
  249. package/es/point/shape/extrude.js +0 -63
  250. package/es/polygon/index.d.ts +0 -18
  251. package/es/polygon/index.js +0 -133
  252. package/es/polygon/models/extrude.d.ts +0 -28
  253. package/es/polygon/models/extrude.js +0 -302
  254. package/es/polygon/models/fill.d.ts +0 -17
  255. package/es/polygon/models/fill.js +0 -210
  256. package/es/polygon/models/index.d.ts +0 -5
  257. package/es/polygon/models/index.js +0 -28
  258. package/es/polygon/models/ocean.d.ts +0 -21
  259. package/es/polygon/models/ocean.js +0 -201
  260. package/es/polygon/models/tile.d.ts +0 -12
  261. package/es/polygon/models/tile.js +0 -101
  262. package/es/polygon/models/water.d.ts +0 -16
  263. package/es/polygon/models/water.js +0 -178
  264. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  266. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  267. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  269. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  270. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  271. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  272. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  273. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  274. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  275. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  276. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  277. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  278. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  279. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  280. package/es/raster/buffers/triangulation.d.ts +0 -6
  281. package/es/raster/buffers/triangulation.js +0 -25
  282. package/es/raster/index.d.ts +0 -10
  283. package/es/raster/index.js +0 -94
  284. package/es/raster/models/index.d.ts +0 -5
  285. package/es/raster/models/index.js +0 -10
  286. package/es/raster/models/raster.d.ts +0 -22
  287. package/es/raster/models/raster.js +0 -241
  288. package/es/raster/models/rasterRgb.d.ts +0 -20
  289. package/es/raster/models/rasterRgb.js +0 -225
  290. package/es/raster/models/rasterTile.d.ts +0 -18
  291. package/es/raster/models/rasterTile.js +0 -139
  292. package/es/raster/raster.d.ts +0 -21
  293. package/es/raster/raster.js +0 -161
  294. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  295. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  296. package/es/raster/shaders/raster_frag.glsl +0 -9
  297. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  298. package/es/raster/shaders/raster_vert.glsl +0 -44
  299. package/es/shader/minify_frag.glsl +0 -7
  300. package/es/shader/minify_picking_frag.glsl +0 -10
  301. package/es/tile/interaction/TilePickService.d.ts +0 -16
  302. package/es/tile/interaction/TilePickService.js +0 -129
  303. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  304. package/es/tile/interaction/getFeatureData.js +0 -0
  305. package/es/tile/interaction/getRasterData.d.ts +0 -4
  306. package/es/tile/interaction/getRasterData.js +0 -70
  307. package/es/tile/interaction/utils.d.ts +0 -11
  308. package/es/tile/interaction/utils.js +0 -97
  309. package/es/tile/interface.d.ts +0 -28
  310. package/es/tile/interface.js +0 -1
  311. package/es/tile/manager/base.d.ts +0 -30
  312. package/es/tile/manager/base.js +0 -146
  313. package/es/tile/manager/layerManager.d.ts +0 -19
  314. package/es/tile/manager/layerManager.js +0 -254
  315. package/es/tile/manager/mapLayerManager.d.ts +0 -7
  316. package/es/tile/manager/mapLayerManager.js +0 -119
  317. package/es/tile/models/tileModel.d.ts +0 -10
  318. package/es/tile/models/tileModel.js +0 -81
  319. package/es/tile/render/TileRenderService.d.ts +0 -10
  320. package/es/tile/render/TileRenderService.js +0 -68
  321. package/es/tile/style/TileStyleService.d.ts +0 -17
  322. package/es/tile/style/TileStyleService.js +0 -118
  323. package/es/tile/style/constants.d.ts +0 -13
  324. package/es/tile/style/constants.js +0 -17
  325. package/es/tile/style/utils.d.ts +0 -9
  326. package/es/tile/style/utils.js +0 -139
  327. package/es/tile/tileFactory/base.d.ts +0 -45
  328. package/es/tile/tileFactory/base.js +0 -403
  329. package/es/tile/tileFactory/index.d.ts +0 -5
  330. package/es/tile/tileFactory/index.js +0 -38
  331. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +0 -11
  332. package/es/tile/tileFactory/layers/rasterDataLayer.js +0 -77
  333. package/es/tile/tileFactory/layers/tileTest.d.ts +0 -15
  334. package/es/tile/tileFactory/layers/tileTest.js +0 -62
  335. package/es/tile/tileFactory/layers/vectorLayer.d.ts +0 -30
  336. package/es/tile/tileFactory/layers/vectorLayer.js +0 -253
  337. package/es/tile/tileFactory/line.d.ts +0 -12
  338. package/es/tile/tileFactory/line.js +0 -59
  339. package/es/tile/tileFactory/mask.d.ts +0 -12
  340. package/es/tile/tileFactory/mask.js +0 -60
  341. package/es/tile/tileFactory/point.d.ts +0 -12
  342. package/es/tile/tileFactory/point.js +0 -60
  343. package/es/tile/tileFactory/polygon.d.ts +0 -12
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@@ -1,140 +0,0 @@
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- precision highp float;
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-
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- #define pi 3.1415926535
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- #define ambientRatio 0.5
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- #define diffuseRatio 0.3
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- #define specularRatio 0.2
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-
8
- attribute vec3 a_Position;
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- attribute vec3 a_Pos;
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- attribute vec4 a_Color;
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- attribute vec3 a_Size;
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- attribute vec3 a_Normal;
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-
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- uniform float u_heightfixed: 0.0; // 默认不固定
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- uniform float u_globel;
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- uniform float u_r;
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- uniform mat4 u_ModelMatrix;
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- uniform mat4 u_Mvp;
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- varying vec4 v_color;
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-
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- uniform float u_opacity : 1;
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- uniform float u_lightEnable: 1;
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-
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- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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-
26
- #pragma include "styleMapping"
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- #pragma include "styleMappingCalOpacity"
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-
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- #pragma include "projection"
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- #pragma include "light"
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- #pragma include "picking"
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-
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- float getYRadian(float x, float z) {
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- if(x > 0.0 && z > 0.0) {
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- return atan(x/z);
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- } else if(x > 0.0 && z <= 0.0){
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- return atan(-z/x) + pi/2.0;
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- } else if(x <= 0.0 && z <= 0.0) {
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- return pi + atan(x/z); //atan(x/z) +
40
- } else {
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- return atan(z/-x) + pi*3.0/2.0;
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- }
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- }
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-
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- float getXRadian(float y, float r) {
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- return atan(y/r);
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- }
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-
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- void main() {
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-
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- // cal style mapping - 数据纹理映射部分的计算
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- styleMappingMat = mat4(
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- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
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- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight
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- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(垂直方向 0 - 1 的值)
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- 0.0, 0.0, 0.0, 0.0
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- );
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-
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- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
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- float columnWidth = 1.0/columnCount; // 列宽
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- float rowHeight = 1.0/rowCount; // 行高
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- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
64
- float id = a_vertexId; // 第n个顶点
65
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
66
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
67
-
68
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
69
- // 按顺序从 cell 中取值、若没有则自动往下取值
70
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
71
-
72
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
73
- styleMappingMat[0][0] = opacityAndOffset.r;
74
- textureOffset = opacityAndOffset.g;
75
- // cal style mapping - 数据纹理映射部分的计算
76
- vec3 size = a_Size * a_Position;
77
-
78
- // a_Position.z 是在构建网格的时候传入的标准值 0 - 1,在插值器插值可以获取 0~1 线性渐变的值
79
- styleMappingMat[2][3] = a_Position.z;
80
-
81
- vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
82
- if(u_heightfixed < 1.0) { // 圆柱体不固定高度
83
-
84
- if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
85
- // P20 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减1
86
- offset = offset * pow(2.0, (19.0 - u_Zoom));
87
- }
88
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
89
- // P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
90
- offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
91
- }
92
- } else {// 圆柱体固定高度 ( 处理 mapbox )
93
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
94
- offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
95
- }
96
- }
97
-
98
-
99
- vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));
100
-
101
- // u_r 控制圆柱的生长
102
- vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
103
-
104
- // 圆柱光照效果
105
- float lightWeight = 1.0;
106
- if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
107
- lightWeight = calc_lighting(pos);
108
- }
109
- styleMappingMat[1][3] = lightWeight;
110
-
111
- v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);
112
-
113
-
114
- // 在地球模式下,将原本垂直于 xy 平面的圆柱调整姿态到适应圆的角度
115
- //旋转矩阵mx,创建绕x轴旋转矩阵
116
- float r = sqrt(a_Pos.z*a_Pos.z + a_Pos.x*a_Pos.x);
117
- float xRadian = getXRadian(a_Pos.y, r);
118
- float xcos = cos(xRadian);//求解旋转角度余弦值
119
- float xsin = sin(xRadian);//求解旋转角度正弦值
120
- mat4 mx = mat4(
121
- 1,0,0,0,
122
- 0,xcos,-xsin,0,
123
- 0,xsin,xcos,0,
124
- 0,0,0,1);
125
-
126
- //旋转矩阵my,创建绕y轴旋转矩阵
127
- float yRadian = getYRadian(a_Pos.x, a_Pos.z);
128
- float ycos = cos(yRadian);//求解旋转角度余弦值
129
- float ysin = sin(yRadian);//求解旋转角度正弦值
130
- mat4 my = mat4(
131
- ycos,0,-ysin,0,
132
- 0,1,0,0,
133
- ysin,0,ycos,0,
134
- 0,0,0,1);
135
-
136
- gl_Position = u_ViewProjectionMatrix * vec4(( my * mx * vec4(a_Position * a_Size, 1.0)).xyz + a_Pos, 1.0);
137
-
138
-
139
- setPickingColor(a_PickingColor);
140
- }
@@ -1,86 +0,0 @@
1
- uniform float u_additive;
2
-
3
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
4
-
5
- varying vec4 v_data;
6
- varying vec4 v_color;
7
- varying float v_radius;
8
-
9
- #pragma include "sdf_2d"
10
- #pragma include "picking"
11
-
12
-
13
- void main() {
14
- int shape = int(floor(v_data.w + 0.5));
15
-
16
- vec4 textrueStroke = vec4(
17
- styleMappingMat[1][0],
18
- styleMappingMat[1][1],
19
- styleMappingMat[1][2],
20
- styleMappingMat[1][3]
21
- );
22
-
23
- float opacity = styleMappingMat[0][0];
24
- float stroke_opacity = styleMappingMat[0][1];
25
- float strokeWidth = styleMappingMat[0][2];
26
- vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;
27
-
28
- lowp float antialiasblur = v_data.z;
29
- float r = v_radius / (v_radius + strokeWidth);
30
-
31
- float outer_df;
32
- float inner_df;
33
- // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
34
- if (shape == 0) {
35
- outer_df = sdCircle(v_data.xy, 1.0);
36
- inner_df = sdCircle(v_data.xy, r);
37
- } else if (shape == 1) {
38
- outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
39
- inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
40
- } else if (shape == 2) {
41
- outer_df = sdBox(v_data.xy, vec2(1.));
42
- inner_df = sdBox(v_data.xy, vec2(r));
43
- } else if (shape == 3) {
44
- outer_df = sdPentagon(v_data.xy, 0.8);
45
- inner_df = sdPentagon(v_data.xy, r * 0.8);
46
- } else if (shape == 4) {
47
- outer_df = sdHexagon(v_data.xy, 0.8);
48
- inner_df = sdHexagon(v_data.xy, r * 0.8);
49
- } else if (shape == 5) {
50
- outer_df = sdOctogon(v_data.xy, 1.0);
51
- inner_df = sdOctogon(v_data.xy, r);
52
- } else if (shape == 6) {
53
- outer_df = sdHexagram(v_data.xy, 0.52);
54
- inner_df = sdHexagram(v_data.xy, r * 0.52);
55
- } else if (shape == 7) {
56
- outer_df = sdRhombus(v_data.xy, vec2(1.0));
57
- inner_df = sdRhombus(v_data.xy, vec2(r));
58
- } else if (shape == 8) {
59
- outer_df = sdVesica(v_data.xy, 1.1, 0.8);
60
- inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
61
- }
62
-
63
- if(outer_df > antialiasblur + 0.018) discard;
64
-
65
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
66
-
67
- float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
68
- antialiasblur,
69
- 0.0,
70
- inner_df
71
- );
72
-
73
- if(strokeWidth < 0.01) {
74
- gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
75
- } else {
76
- gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
77
- }
78
-
79
- if(u_additive > 0.0) {
80
- gl_FragColor *= opacity_t;
81
- gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
82
- } else {
83
- gl_FragColor.a *= opacity_t;
84
- gl_FragColor = filterColor(gl_FragColor);
85
- }
86
- }
@@ -1,125 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- attribute float a_Shape;
6
-
7
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
8
-
9
- uniform mat4 u_ModelMatrix;
10
- uniform mat4 u_Mvp;
11
-
12
- varying vec4 v_data;
13
- varying vec4 v_color;
14
- varying float v_radius;
15
-
16
- uniform float u_opacity : 1;
17
- uniform float u_stroke_opacity : 1;
18
- uniform float u_stroke_width : 2;
19
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
20
- uniform vec2 u_offsets;
21
-
22
- uniform float u_blur : 0.0;
23
-
24
- #pragma include "styleMapping"
25
- #pragma include "styleMappingCalOpacity"
26
- #pragma include "styleMappingCalStrokeOpacity"
27
- #pragma include "styleMappingCalStrokeWidth"
28
-
29
- #pragma include "projection"
30
- #pragma include "picking"
31
-
32
-
33
- void main() {
34
- vec3 extrude = a_Extrude;
35
- float shape_type = a_Shape;
36
- /*
37
- * setPickingSize 设置拾取大小
38
- */
39
- float newSize = setPickingSize(a_Size);
40
- // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
41
-
42
- // cal style mapping - 数据纹理映射部分的计算
43
- styleMappingMat = mat4(
44
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
45
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
46
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
47
- 0.0, 0.0, 0.0, 0.0
48
- );
49
-
50
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
51
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
52
- float columnWidth = 1.0/columnCount; // 列宽
53
- float rowHeight = 1.0/rowCount; // 行高
54
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
55
- float id = a_vertexId; // 第n个顶点
56
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
57
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
58
-
59
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
60
- // 按顺序从 cell 中取值、若没有则自动往下取值
61
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
62
-
63
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
64
- styleMappingMat[0][0] = opacityAndOffset.r;
65
- textureOffset = opacityAndOffset.g;
66
-
67
- vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
68
- styleMappingMat[0][1] = strokeOpacityAndOffset.r;
69
- textureOffset = strokeOpacityAndOffset.g;
70
-
71
- vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
72
- styleMappingMat[0][2] = strokeWidthAndOffset.r;
73
- textureOffset = strokeWidthAndOffset.g;
74
-
75
- vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
76
- if(hasStroke()) {
77
- vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
78
- styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
79
- textureOffset += 1.0;
80
-
81
- vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
82
- styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
83
- textureOffset += 1.0;
84
-
85
- vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
86
- styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
87
- textureOffset += 1.0;
88
-
89
- vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
90
- styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
91
- textureOffset += 1.0;
92
- } else {
93
- if(u_stroke_color == vec4(0.0)) {
94
- styleMappingMat[1][0] = v_color.r;
95
- styleMappingMat[1][1] = v_color.g;
96
- styleMappingMat[1][2] = v_color.b;
97
- styleMappingMat[1][3] = v_color.a;
98
- } else {
99
- styleMappingMat[1][0] = u_stroke_color.r;
100
- styleMappingMat[1][1] = u_stroke_color.g;
101
- styleMappingMat[1][2] = u_stroke_color.b;
102
- styleMappingMat[1][3] = u_stroke_color.a;
103
- }
104
- }
105
-
106
- // cal style mapping
107
-
108
- // unpack color(vec2)
109
- v_color = a_Color;
110
-
111
- // radius(16-bit)
112
- v_radius = newSize;
113
-
114
- // anti-alias
115
- // float antialiased_blur = -max(u_blur, antialiasblur);
116
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);
117
-
118
- // TODP: /abs(extrude.x) 是为了兼容地球模式
119
- v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
120
-
121
-
122
- gl_Position = u_ViewProjectionMatrix * vec4(a_Position + extrude * newSize * 0.1, 1.0);
123
-
124
- setPickingColor(a_PickingColor);
125
- }
@@ -1,44 +0,0 @@
1
- varying vec4 v_color;
2
- uniform float u_opacity: 1.0;
3
-
4
- uniform float u_pickLight: 0.0;
5
-
6
- #pragma include "picking"
7
-
8
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
-
10
- uniform float u_linearColor: 0;
11
- uniform vec4 u_sourceColor;
12
- uniform vec4 u_targetColor;
13
-
14
- uniform float u_opacitylinear: 0.0;
15
- uniform float u_opacitylinear_dir: 1.0;
16
-
17
- void main() {
18
- float opacity = styleMappingMat[0][0];
19
- float lightWeight = styleMappingMat[1][3];
20
- float barLinearZ = styleMappingMat[2][3];
21
-
22
- // 设置圆柱的底色
23
- if(u_linearColor == 1.0) { // 使用渐变颜色
24
- gl_FragColor = mix(u_sourceColor, u_targetColor, barLinearZ);
25
- gl_FragColor.rgb *= lightWeight;
26
- } else { // 使用 color 方法传入的颜色
27
- gl_FragColor = v_color;
28
- }
29
-
30
- // 应用透明度
31
- gl_FragColor.a *= opacity;
32
-
33
- // 开启透明度渐变
34
- if(u_opacitylinear > 0.0) {
35
- gl_FragColor.a *= u_opacitylinear_dir > 0.0 ? (1.0 - barLinearZ): barLinearZ;
36
- }
37
-
38
- // picking
39
- if(u_pickLight > 0.0) {
40
- gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
41
- } else {
42
- gl_FragColor = filterColor(gl_FragColor);
43
- }
44
- }
@@ -1,121 +0,0 @@
1
- precision highp float;
2
-
3
- #define pi 3.1415926535
4
- #define ambientRatio 0.5
5
- #define diffuseRatio 0.3
6
- #define specularRatio 0.2
7
-
8
- attribute vec3 a_Position;
9
- attribute vec3 a_Pos;
10
- attribute vec4 a_Color;
11
- attribute vec3 a_Size;
12
- attribute vec3 a_Normal;
13
-
14
- uniform float u_heightfixed: 0.0; // 默认不固定
15
- uniform float u_r;
16
- uniform mat4 u_ModelMatrix;
17
- uniform mat4 u_Mvp;
18
- varying vec4 v_color;
19
-
20
- uniform float u_opacity : 1;
21
- uniform float u_lightEnable: 1;
22
-
23
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
24
-
25
- #pragma include "styleMapping"
26
- #pragma include "styleMappingCalOpacity"
27
-
28
- #pragma include "projection"
29
- #pragma include "light"
30
- #pragma include "picking"
31
-
32
- float getYRadian(float x, float z) {
33
- if(x > 0.0 && z > 0.0) {
34
- return atan(x/z);
35
- } else if(x > 0.0 && z <= 0.0){
36
- return atan(-z/x) + pi/2.0;
37
- } else if(x <= 0.0 && z <= 0.0) {
38
- return pi + atan(x/z); //atan(x/z) +
39
- } else {
40
- return atan(z/-x) + pi*3.0/2.0;
41
- }
42
- }
43
-
44
- float getXRadian(float y, float r) {
45
- return atan(y/r);
46
- }
47
-
48
- void main() {
49
-
50
- // cal style mapping - 数据纹理映射部分的计算
51
- styleMappingMat = mat4(
52
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
53
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA - lightWeight
54
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - linearZ(垂直方向 0 - 1 的值)
55
- 0.0, 0.0, 0.0, 0.0
56
- );
57
-
58
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
59
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
60
- float columnWidth = 1.0/columnCount; // 列宽
61
- float rowHeight = 1.0/rowCount; // 行高
62
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
63
- float id = a_vertexId; // 第n个顶点
64
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
65
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
66
-
67
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
68
- // 按顺序从 cell 中取值、若没有则自动往下取值
69
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
70
-
71
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
72
- styleMappingMat[0][0] = opacityAndOffset.r;
73
- textureOffset = opacityAndOffset.g;
74
- // cal style mapping - 数据纹理映射部分的计算
75
- vec3 size = a_Size * a_Position;
76
-
77
- // a_Position.z 是在构建网格的时候传入的标准值 0 - 1,在插值器插值可以获取 0~1 线性渐变的值
78
- styleMappingMat[2][3] = a_Position.z;
79
-
80
- vec3 offset = size; // 控制圆柱体的大小 - 从标准单位圆柱体进行偏移
81
- if(u_heightfixed < 1.0) { // 圆柱体不固定高度
82
-
83
- if (u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
84
- // P20 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减1
85
- offset = offset * pow(2.0, (19.0 - u_Zoom));
86
- }
87
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
88
- // P20_2 坐标系下,为了和 Web 墨卡托坐标系统一,zoom 默认减3
89
- offset = offset * pow(2.0, (19.0 - 3.0 - u_Zoom));
90
- }
91
- } else {// 圆柱体固定高度 ( 处理 mapbox )
92
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
93
- offset *= 4.0/pow(2.0, 21.0 - u_Zoom);
94
- }
95
- }
96
-
97
-
98
- vec4 project_pos = project_position(vec4(a_Pos.xy, 0., 1.0));
99
-
100
- // u_r 控制圆柱的生长
101
- vec4 pos = vec4(project_pos.xy + offset.xy, offset.z * u_r, 1.0);
102
-
103
- // 圆柱光照效果
104
- float lightWeight = 1.0;
105
- if(u_lightEnable > 0.0) { // 取消三元表达式,增强健壮性
106
- lightWeight = calc_lighting(pos);
107
- }
108
- styleMappingMat[1][3] = lightWeight;
109
-
110
- v_color =vec4(a_Color.rgb * lightWeight, a_Color.w);
111
-
112
- // gl_Position = project_common_position_to_clipspace(pos);
113
-
114
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
115
- gl_Position = u_Mvp * pos;
116
- } else {
117
- gl_Position = project_common_position_to_clipspace(pos);
118
- }
119
-
120
- setPickingColor(a_PickingColor);
121
- }
@@ -1,84 +0,0 @@
1
- uniform float u_additive;
2
-
3
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
4
-
5
- varying vec4 v_data;
6
- varying vec4 v_color;
7
- varying float v_radius;
8
-
9
- #pragma include "sdf_2d"
10
- #pragma include "picking"
11
-
12
-
13
- void main() {
14
- int shape = int(floor(v_data.w + 0.5));
15
-
16
- vec4 textrueStroke = vec4(
17
- styleMappingMat[1][0],
18
- styleMappingMat[1][1],
19
- styleMappingMat[1][2],
20
- styleMappingMat[1][3]
21
- );
22
-
23
- float opacity = styleMappingMat[0][0];
24
- float stroke_opacity = styleMappingMat[0][1];
25
- float strokeWidth = styleMappingMat[0][2];
26
- vec4 strokeColor = textrueStroke == vec4(0) ? v_color : textrueStroke;
27
-
28
- lowp float antialiasblur = v_data.z;
29
- float r = v_radius / (v_radius + strokeWidth);
30
-
31
- float outer_df;
32
- float inner_df;
33
- // 'circle', 'triangle', 'square', 'pentagon', 'hexagon', 'octogon', 'hexagram', 'rhombus', 'vesica'
34
- if (shape == 0) {
35
- outer_df = sdCircle(v_data.xy, 1.0);
36
- inner_df = sdCircle(v_data.xy, r);
37
- } else if (shape == 1) {
38
- outer_df = sdEquilateralTriangle(1.1 * v_data.xy);
39
- inner_df = sdEquilateralTriangle(1.1 / r * v_data.xy);
40
- } else if (shape == 2) {
41
- outer_df = sdBox(v_data.xy, vec2(1.));
42
- inner_df = sdBox(v_data.xy, vec2(r));
43
- } else if (shape == 3) {
44
- outer_df = sdPentagon(v_data.xy, 0.8);
45
- inner_df = sdPentagon(v_data.xy, r * 0.8);
46
- } else if (shape == 4) {
47
- outer_df = sdHexagon(v_data.xy, 0.8);
48
- inner_df = sdHexagon(v_data.xy, r * 0.8);
49
- } else if (shape == 5) {
50
- outer_df = sdOctogon(v_data.xy, 1.0);
51
- inner_df = sdOctogon(v_data.xy, r);
52
- } else if (shape == 6) {
53
- outer_df = sdHexagram(v_data.xy, 0.52);
54
- inner_df = sdHexagram(v_data.xy, r * 0.52);
55
- } else if (shape == 7) {
56
- outer_df = sdRhombus(v_data.xy, vec2(1.0));
57
- inner_df = sdRhombus(v_data.xy, vec2(r));
58
- } else if (shape == 8) {
59
- outer_df = sdVesica(v_data.xy, 1.1, 0.8);
60
- inner_df = sdVesica(v_data.xy, r * 1.1, r * 0.8);
61
- }
62
-
63
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
64
-
65
- float color_t = strokeWidth < 0.01 ? 0.0 : smoothstep(
66
- antialiasblur,
67
- 0.0,
68
- inner_df
69
- );
70
-
71
- if(strokeWidth < 0.01) {
72
- gl_FragColor = vec4(v_color.rgb, v_color.a * opacity);
73
- } else {
74
- gl_FragColor = mix(vec4(v_color.rgb, v_color.a * opacity), strokeColor * stroke_opacity, color_t);
75
- }
76
-
77
- if(u_additive > 0.0) {
78
- gl_FragColor *= opacity_t;
79
- gl_FragColor = filterColorAlpha(gl_FragColor, gl_FragColor.a);
80
- } else {
81
- gl_FragColor.a *= opacity_t;
82
- gl_FragColor = filterColor(gl_FragColor);
83
- }
84
- }