@antv/l7-layers 2.9.37-alpha.1 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -23
  3. package/es/Geometry/index.js +0 -105
  4. package/es/Geometry/models/billboard.d.ts +0 -17
  5. package/es/Geometry/models/billboard.js +0 -215
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -36
  9. package/es/Geometry/models/plane.js +0 -406
  10. package/es/Geometry/models/sprite.d.ts +0 -38
  11. package/es/Geometry/models/sprite.js +0 -288
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -14
  19. package/es/canvas/index.js +0 -108
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -8
  25. package/es/citybuliding/building.js +0 -73
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1439
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -490
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -130
  43. package/es/core/triangulation.js +0 -552
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/glsl.d.ts +0 -5
  61. package/es/heatmap/index.d.ts +0 -12
  62. package/es/heatmap/index.js +0 -128
  63. package/es/heatmap/models/grid.d.ts +0 -8
  64. package/es/heatmap/models/grid.js +0 -106
  65. package/es/heatmap/models/grid3d.d.ts +0 -8
  66. package/es/heatmap/models/grid3d.js +0 -140
  67. package/es/heatmap/models/heatmap.d.ts +0 -24
  68. package/es/heatmap/models/heatmap.js +0 -461
  69. package/es/heatmap/models/hexagon.d.ts +0 -8
  70. package/es/heatmap/models/hexagon.js +0 -107
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -12
  73. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  74. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  75. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  76. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  77. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  78. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  79. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  80. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  81. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  82. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  83. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  84. package/es/heatmap/triangulation.d.ts +0 -5
  85. package/es/heatmap/triangulation.js +0 -37
  86. package/es/image/index.d.ts +0 -10
  87. package/es/image/index.js +0 -91
  88. package/es/image/models/dataImage.d.ts +0 -13
  89. package/es/image/models/dataImage.js +0 -186
  90. package/es/image/models/image.d.ts +0 -10
  91. package/es/image/models/image.js +0 -150
  92. package/es/image/models/index.d.ts +0 -5
  93. package/es/image/models/index.js +0 -9
  94. package/es/image/models/tileDataImage.d.ts +0 -10
  95. package/es/image/models/tileDataImage.js +0 -160
  96. package/es/image/shaders/dataImage_frag.glsl +0 -38
  97. package/es/image/shaders/image_frag.glsl +0 -9
  98. package/es/image/shaders/image_vert.glsl +0 -17
  99. package/es/index.d.ts +0 -17
  100. package/es/index.js +0 -107
  101. package/es/line/index.d.ts +0 -34
  102. package/es/line/index.js +0 -127
  103. package/es/line/models/arc.d.ts +0 -17
  104. package/es/line/models/arc.js +0 -356
  105. package/es/line/models/arc_3d.d.ts +0 -17
  106. package/es/line/models/arc_3d.js +0 -333
  107. package/es/line/models/earthArc_3d.d.ts +0 -17
  108. package/es/line/models/earthArc_3d.js +0 -336
  109. package/es/line/models/great_circle.d.ts +0 -12
  110. package/es/line/models/great_circle.js +0 -294
  111. package/es/line/models/half.d.ts +0 -18
  112. package/es/line/models/half.js +0 -281
  113. package/es/line/models/index.d.ts +0 -5
  114. package/es/line/models/index.js +0 -25
  115. package/es/line/models/line.d.ts +0 -21
  116. package/es/line/models/line.js +0 -443
  117. package/es/line/models/linearline.d.ts +0 -11
  118. package/es/line/models/linearline.js +0 -275
  119. package/es/line/models/simpleLine.d.ts +0 -14
  120. package/es/line/models/simpleLine.js +0 -234
  121. package/es/line/models/simpleTileLine.d.ts +0 -9
  122. package/es/line/models/simpleTileLine.js +0 -100
  123. package/es/line/models/tile.d.ts +0 -8
  124. package/es/line/models/tile.js +0 -178
  125. package/es/line/models/wall.d.ts +0 -12
  126. package/es/line/models/wall.js +0 -293
  127. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  128. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  129. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  130. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  131. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  132. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  133. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  134. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  135. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  136. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  137. package/es/line/shaders/line_arc_frag.glsl +0 -88
  138. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  139. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  140. package/es/line/shaders/line_arc_vert.glsl +0 -178
  141. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  142. package/es/line/shaders/line_frag.glsl +0 -99
  143. package/es/line/shaders/line_vert.glsl +0 -192
  144. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  145. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  146. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  147. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  148. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  149. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  150. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  151. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  152. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  153. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  154. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  155. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  156. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  157. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  158. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  159. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  160. package/es/mask/index.d.ts +0 -18
  161. package/es/mask/index.js +0 -147
  162. package/es/mask/models/fill.d.ts +0 -12
  163. package/es/mask/models/fill.js +0 -124
  164. package/es/mask/models/index.d.ts +0 -5
  165. package/es/mask/models/index.js +0 -7
  166. package/es/mask/shaders/mask_vert.glsl +0 -16
  167. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  168. package/es/plugins/DataMappingPlugin.js +0 -413
  169. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  170. package/es/plugins/DataSourcePlugin.js +0 -84
  171. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  172. package/es/plugins/FeatureScalePlugin.js +0 -342
  173. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  174. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  175. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  176. package/es/plugins/LayerModelPlugin.js +0 -72
  177. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  178. package/es/plugins/LayerStylePlugin.js +0 -39
  179. package/es/plugins/LightingPlugin.d.ts +0 -36
  180. package/es/plugins/LightingPlugin.js +0 -104
  181. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  182. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  183. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  184. package/es/plugins/PixelPickingPlugin.js +0 -126
  185. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  186. package/es/plugins/RegisterStyleAttributePlugin.js +0 -151
  187. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  188. package/es/plugins/ShaderUniformPlugin.js +0 -106
  189. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  190. package/es/plugins/UpdateModelPlugin.js +0 -31
  191. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  192. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  193. package/es/point/index.d.ts +0 -31
  194. package/es/point/index.js +0 -216
  195. package/es/point/models/earthExtrude.d.ts +0 -24
  196. package/es/point/models/earthExtrude.js +0 -274
  197. package/es/point/models/earthFill.d.ts +0 -11
  198. package/es/point/models/earthFill.js +0 -258
  199. package/es/point/models/extrude.d.ts +0 -24
  200. package/es/point/models/extrude.js +0 -295
  201. package/es/point/models/fill.d.ts +0 -40
  202. package/es/point/models/fill.js +0 -403
  203. package/es/point/models/fillmage.d.ts +0 -25
  204. package/es/point/models/fillmage.js +0 -366
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -239
  207. package/es/point/models/index.d.ts +0 -5
  208. package/es/point/models/index.js +0 -30
  209. package/es/point/models/normal.d.ts +0 -16
  210. package/es/point/models/normal.js +0 -124
  211. package/es/point/models/radar.d.ts +0 -24
  212. package/es/point/models/radar.js +0 -232
  213. package/es/point/models/simplePoint.d.ts +0 -16
  214. package/es/point/models/simplePoint.js +0 -179
  215. package/es/point/models/text.d.ts +0 -57
  216. package/es/point/models/text.js +0 -619
  217. package/es/point/models/tile.d.ts +0 -15
  218. package/es/point/models/tile.js +0 -175
  219. package/es/point/models/tileText.d.ts +0 -52
  220. package/es/point/models/tileText.js +0 -509
  221. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  222. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  223. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  224. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  225. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  226. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  227. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  228. package/es/point/shaders/fill_frag.glsl +0 -84
  229. package/es/point/shaders/fill_vert.glsl +0 -188
  230. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  231. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  232. package/es/point/shaders/image_frag.glsl +0 -39
  233. package/es/point/shaders/image_vert.glsl +0 -90
  234. package/es/point/shaders/normal_frag.glsl +0 -6
  235. package/es/point/shaders/normal_vert.glsl +0 -24
  236. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  237. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  238. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  239. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  240. package/es/point/shaders/text_frag.glsl +0 -48
  241. package/es/point/shaders/text_vert.glsl +0 -131
  242. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  243. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  244. package/es/point/shaders/tile/text_frag.glsl +0 -33
  245. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  246. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  247. package/es/point/shaders/tile/text_vert.glsl +0 -48
  248. package/es/point/shape/extrude.d.ts +0 -15
  249. package/es/point/shape/extrude.js +0 -63
  250. package/es/polygon/index.d.ts +0 -18
  251. package/es/polygon/index.js +0 -133
  252. package/es/polygon/models/extrude.d.ts +0 -28
  253. package/es/polygon/models/extrude.js +0 -302
  254. package/es/polygon/models/fill.d.ts +0 -17
  255. package/es/polygon/models/fill.js +0 -210
  256. package/es/polygon/models/index.d.ts +0 -5
  257. package/es/polygon/models/index.js +0 -28
  258. package/es/polygon/models/ocean.d.ts +0 -21
  259. package/es/polygon/models/ocean.js +0 -201
  260. package/es/polygon/models/tile.d.ts +0 -12
  261. package/es/polygon/models/tile.js +0 -101
  262. package/es/polygon/models/water.d.ts +0 -16
  263. package/es/polygon/models/water.js +0 -178
  264. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  266. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  267. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  269. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  270. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  271. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  272. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  273. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  274. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  275. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  276. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  277. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  278. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  279. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  280. package/es/raster/buffers/triangulation.d.ts +0 -6
  281. package/es/raster/buffers/triangulation.js +0 -25
  282. package/es/raster/index.d.ts +0 -10
  283. package/es/raster/index.js +0 -94
  284. package/es/raster/models/index.d.ts +0 -5
  285. package/es/raster/models/index.js +0 -10
  286. package/es/raster/models/raster.d.ts +0 -22
  287. package/es/raster/models/raster.js +0 -241
  288. package/es/raster/models/rasterRgb.d.ts +0 -20
  289. package/es/raster/models/rasterRgb.js +0 -225
  290. package/es/raster/models/rasterTile.d.ts +0 -18
  291. package/es/raster/models/rasterTile.js +0 -139
  292. package/es/raster/raster.d.ts +0 -21
  293. package/es/raster/raster.js +0 -161
  294. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  295. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  296. package/es/raster/shaders/raster_frag.glsl +0 -9
  297. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  298. package/es/raster/shaders/raster_vert.glsl +0 -44
  299. package/es/shader/minify_frag.glsl +0 -7
  300. package/es/shader/minify_picking_frag.glsl +0 -10
  301. package/es/tile/interaction/TilePickService.d.ts +0 -16
  302. package/es/tile/interaction/TilePickService.js +0 -129
  303. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  304. package/es/tile/interaction/getFeatureData.js +0 -0
  305. package/es/tile/interaction/getRasterData.d.ts +0 -4
  306. package/es/tile/interaction/getRasterData.js +0 -70
  307. package/es/tile/interaction/utils.d.ts +0 -11
  308. package/es/tile/interaction/utils.js +0 -97
  309. package/es/tile/interface.d.ts +0 -28
  310. package/es/tile/interface.js +0 -1
  311. package/es/tile/manager/base.d.ts +0 -30
  312. package/es/tile/manager/base.js +0 -146
  313. package/es/tile/manager/layerManager.d.ts +0 -19
  314. package/es/tile/manager/layerManager.js +0 -254
  315. package/es/tile/manager/mapLayerManager.d.ts +0 -7
  316. package/es/tile/manager/mapLayerManager.js +0 -119
  317. package/es/tile/models/tileModel.d.ts +0 -10
  318. package/es/tile/models/tileModel.js +0 -81
  319. package/es/tile/render/TileRenderService.d.ts +0 -10
  320. package/es/tile/render/TileRenderService.js +0 -68
  321. package/es/tile/style/TileStyleService.d.ts +0 -17
  322. package/es/tile/style/TileStyleService.js +0 -118
  323. package/es/tile/style/constants.d.ts +0 -13
  324. package/es/tile/style/constants.js +0 -17
  325. package/es/tile/style/utils.d.ts +0 -9
  326. package/es/tile/style/utils.js +0 -139
  327. package/es/tile/tileFactory/base.d.ts +0 -45
  328. package/es/tile/tileFactory/base.js +0 -403
  329. package/es/tile/tileFactory/index.d.ts +0 -5
  330. package/es/tile/tileFactory/index.js +0 -38
  331. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +0 -11
  332. package/es/tile/tileFactory/layers/rasterDataLayer.js +0 -77
  333. package/es/tile/tileFactory/layers/tileTest.d.ts +0 -15
  334. package/es/tile/tileFactory/layers/tileTest.js +0 -62
  335. package/es/tile/tileFactory/layers/vectorLayer.d.ts +0 -30
  336. package/es/tile/tileFactory/layers/vectorLayer.js +0 -253
  337. package/es/tile/tileFactory/line.d.ts +0 -12
  338. package/es/tile/tileFactory/line.js +0 -59
  339. package/es/tile/tileFactory/mask.d.ts +0 -12
  340. package/es/tile/tileFactory/mask.js +0 -60
  341. package/es/tile/tileFactory/point.d.ts +0 -12
  342. package/es/tile/tileFactory/point.js +0 -60
  343. package/es/tile/tileFactory/polygon.d.ts +0 -12
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- } // @ts-ignore
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-
70
-
71
- program.vertexShader = vertexShader; // @ts-ignore
72
-
73
- program.fragmentShader = fragmentShader;
74
- return program;
75
- }
76
-
77
- function loadShader(gl, type, source) {
78
- // Create shader object
79
- var shader = gl.createShader(type); // 生成着色器对象
80
-
81
- if (shader == null) {
82
- console.warn('unable to create shader');
83
- return null;
84
- } // Set the shader program
85
-
86
-
87
- gl.shaderSource(shader, source); // 载入着色器
88
- // Compile the shader
89
-
90
- gl.compileShader(shader); // 编译着色器代码
91
- // Check the result of compilation
92
-
93
- var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功
94
- // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS
95
-
96
- if (!compiled) {
97
- var error = gl.getShaderInfoLog(shader);
98
- console.warn('Failed to compile shader: ' + error);
99
- gl.deleteShader(shader);
100
- return null;
101
- }
102
-
103
- return shader;
104
- }
105
-
106
- function createTexture(gl, filter, data, width, height) {
107
- var texture = gl.createTexture();
108
- gl.bindTexture(gl.TEXTURE_2D, texture);
109
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
110
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
111
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
112
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
113
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
114
- gl.bindTexture(gl.TEXTURE_2D, null);
115
- return texture;
116
- }
117
-
118
- function createDataTexture(gl, filter, data) {
119
- var texture = gl.createTexture();
120
- gl.bindTexture(gl.TEXTURE_2D, texture);
121
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
122
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
123
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
124
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
125
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
126
- gl.bindTexture(gl.TEXTURE_2D, null);
127
- return texture;
128
- }
129
-
130
- function bindTexture(gl, texture, unit) {
131
- gl.activeTexture(gl.TEXTURE0 + unit);
132
- gl.bindTexture(gl.TEXTURE_2D, texture);
133
- }
134
-
135
- function createBuffer(gl, data) {
136
- var buffer = gl.createBuffer();
137
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
138
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
139
- return buffer;
140
- }
141
-
142
- function bindAttriBuffer(gl, attrName, vertices, count, program) {
143
- var buffer = gl.createBuffer();
144
-
145
- if (!buffer) {
146
- console.warn('failed create vertex buffer');
147
- }
148
-
149
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标
150
-
151
- gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据
152
-
153
- var attr = gl.getAttribLocation(program, attrName);
154
- gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);
155
- gl.enableVertexAttribArray(attr);
156
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
157
- return {
158
- buffer: buffer,
159
- attr: attr,
160
- count: count
161
- };
162
- }
163
-
164
- function bindAttriIndicesBuffer(gl, indices) {
165
- var buffer = gl.createBuffer();
166
-
167
- if (!buffer) {
168
- console.warn('failed create vertex buffer');
169
- } else {
170
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
171
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
172
- }
173
-
174
- return buffer;
175
- }
176
-
177
- function bindUnifrom(gl, unifromName, data, program, vec) {
178
- var uniform = gl.getUniformLocation(program, unifromName);
179
-
180
- if (uniform === null || uniform < 0) {
181
- console.warn('无法获取 uniform 变量的存储位置');
182
- } else {
183
- setUnifrom(gl, uniform, data, vec);
184
- }
185
-
186
- return uniform;
187
- }
188
-
189
- function setUnifrom(gl, location, data, vec) {
190
- switch (vec) {
191
- case 'float':
192
- gl.uniform1f(location, data);
193
- break;
194
-
195
- case 'vec2':
196
- gl.uniform2fv(location, data);
197
- break;
198
-
199
- case 'vec3':
200
- gl.uniform3fv(location, data);
201
- break;
202
-
203
- case 'vec4':
204
- gl.uniform4fv(location, data);
205
- break;
206
-
207
- case 'bool':
208
- gl.uniform1i(location, data); // 1 - true 0 - false
209
-
210
- break;
211
-
212
- case 'sampler2d':
213
- break;
214
-
215
- case 'mat4':
216
- gl.uniformMatrix4fv(location, false, data);
217
- break;
218
- }
219
- }
220
-
221
- function initFramebuffer(gl) {
222
- var drawingBufferWidth = gl.drawingBufferWidth,
223
- drawingBufferHeight = gl.drawingBufferHeight;
224
- var OFFER_SCREEN_WIDTH = drawingBufferWidth;
225
- var OFFER_SCREEN_HEIGHT = drawingBufferHeight;
226
- var FRAMEBUFFER = gl.createFramebuffer();
227
- gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);
228
- var depthbuffer = gl.createRenderbuffer();
229
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);
230
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
231
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
232
- var texture = gl.createTexture(); // @ts-ignore
233
-
234
- FRAMEBUFFER.texture = texture; // @ts-ignore
235
-
236
- FRAMEBUFFER.width = OFFER_SCREEN_WIDTH; // @ts-ignore
237
-
238
- FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
239
- gl.bindTexture(gl.TEXTURE_2D, texture);
240
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
241
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
242
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
243
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
244
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
245
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
246
- gl.bindTexture(gl.TEXTURE_2D, null);
247
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
248
- return {
249
- FRAMEBUFFER: FRAMEBUFFER,
250
- OFFER_SCREEN_WIDTH: OFFER_SCREEN_WIDTH,
251
- OFFER_SCREEN_HEIGHT: OFFER_SCREEN_HEIGHT
252
- };
253
- }
@@ -1,332 +0,0 @@
1
- "use strict";
2
-
3
- var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
-
5
- Object.defineProperty(exports, "__esModule", {
6
- value: true
7
- });
8
- exports.default = void 0;
9
-
10
- var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
-
12
- var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
-
14
- var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
-
16
- var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
-
18
- var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
-
20
- var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
-
22
- var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
-
24
- var _l7Core = require("@antv/l7-core");
25
-
26
- var _l7Utils = require("@antv/l7-utils");
27
-
28
- var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
29
-
30
- var _triangulation = require("../../core/triangulation");
31
-
32
- var _windRender = require("./windRender");
33
-
34
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
35
-
36
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
37
-
38
- /* babel-plugin-inline-import '../shaders/wind_frag.glsl' */
39
- var WindFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
40
-
41
- /* babel-plugin-inline-import '../shaders/wind_vert.glsl' */
42
- var WindVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
43
- var defaultRampColors = {
44
- 0.0: '#3288bd',
45
- 0.1: '#66c2a5',
46
- 0.2: '#abdda4',
47
- 0.3: '#e6f598',
48
- 0.4: '#fee08b',
49
- 0.5: '#fdae61',
50
- 0.6: '#f46d43',
51
- 1.0: '#d53e4f'
52
- };
53
-
54
- var WindModel = /*#__PURE__*/function (_BaseModel) {
55
- (0, _inherits2.default)(WindModel, _BaseModel);
56
-
57
- var _super = _createSuper(WindModel);
58
-
59
- function WindModel() {
60
- var _this;
61
-
62
- (0, _classCallCheck2.default)(this, WindModel);
63
-
64
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
65
- args[_key] = arguments[_key];
66
- }
67
-
68
- _this = _super.call.apply(_super, [this].concat(args));
69
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "sizeScale", 0.5);
70
- (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "frequency", new _l7Utils.FrequencyController(7.2));
71
- return _this;
72
- }
73
-
74
- (0, _createClass2.default)(WindModel, [{
75
- key: "render",
76
- value: function render() {
77
- var _this2 = this;
78
-
79
- // Tip: 控制风场的平均更新频率
80
- this.frequency.run(function () {
81
- _this2.drawWind();
82
- });
83
- this.drawColorMode();
84
- }
85
- }, {
86
- key: "getUninforms",
87
- value: function getUninforms() {
88
- throw new Error('Method not implemented.');
89
- }
90
- }, {
91
- key: "initModels",
92
- value: function initModels(callbackModel) {
93
- var _source$data,
94
- _source$data2,
95
- _source$data2$images,
96
- _this3 = this;
97
-
98
- var _ref = this.layer.getLayerConfig(),
99
- _ref$uMin = _ref.uMin,
100
- uMin = _ref$uMin === void 0 ? -21.32 : _ref$uMin,
101
- _ref$uMax = _ref.uMax,
102
- uMax = _ref$uMax === void 0 ? 26.8 : _ref$uMax,
103
- _ref$vMin = _ref.vMin,
104
- vMin = _ref$vMin === void 0 ? -21.57 : _ref$vMin,
105
- _ref$vMax = _ref.vMax,
106
- vMax = _ref$vMax === void 0 ? 21.42 : _ref$vMax,
107
- _ref$fadeOpacity = _ref.fadeOpacity,
108
- fadeOpacity = _ref$fadeOpacity === void 0 ? 0.996 : _ref$fadeOpacity,
109
- _ref$speedFactor = _ref.speedFactor,
110
- speedFactor = _ref$speedFactor === void 0 ? 0.25 : _ref$speedFactor,
111
- _ref$dropRate = _ref.dropRate,
112
- dropRate = _ref$dropRate === void 0 ? 0.003 : _ref$dropRate,
113
- _ref$dropRateBump = _ref.dropRateBump,
114
- dropRateBump = _ref$dropRateBump === void 0 ? 0.01 : _ref$dropRateBump,
115
- _ref$rampColors = _ref.rampColors,
116
- rampColors = _ref$rampColors === void 0 ? defaultRampColors : _ref$rampColors,
117
- _ref$sizeScale = _ref.sizeScale,
118
- sizeScale = _ref$sizeScale === void 0 ? 0.5 : _ref$sizeScale,
119
- _ref$mask = _ref.mask,
120
- mask = _ref$mask === void 0 ? false : _ref$mask,
121
- _ref$maskInside = _ref.maskInside,
122
- maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
123
-
124
- var createTexture2D = this.rendererService.createTexture2D;
125
- var source = this.layer.getSource();
126
- this.texture = createTexture2D({
127
- height: 0,
128
- width: 0
129
- });
130
- this.cacheZoom = Math.floor(this.mapService.getZoom());
131
- var glContext = this.rendererService.getGLContext();
132
- this.imageCoords = (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.dataArray[0].coordinates;
133
- (_source$data2 = source.data) === null || _source$data2 === void 0 ? void 0 : (_source$data2$images = _source$data2.images) === null || _source$data2$images === void 0 ? void 0 : _source$data2$images.then(function (imageData) {
134
- var _this3$texture;
135
-
136
- _this3.sizeScale = sizeScale * _this3.getZoomScale();
137
-
138
- var _this3$getWindSize = _this3.getWindSize(),
139
- imageWidth = _this3$getWindSize.imageWidth,
140
- imageHeight = _this3$getWindSize.imageHeight;
141
-
142
- var options = {
143
- glContext: glContext,
144
- imageWidth: imageWidth,
145
- imageHeight: imageHeight,
146
- fadeOpacity: fadeOpacity,
147
- speedFactor: speedFactor,
148
- dropRate: dropRate,
149
- dropRateBump: dropRateBump,
150
- rampColors: rampColors
151
- };
152
- _this3.wind = new _windRender.Wind(options); // imageData[0] 风场图
153
-
154
- _this3.wind.setWind({
155
- uMin: uMin,
156
- uMax: uMax,
157
- vMin: vMin,
158
- vMax: vMax,
159
- image: imageData[0]
160
- });
161
-
162
- (_this3$texture = _this3.texture) === null || _this3$texture === void 0 ? void 0 : _this3$texture.destroy();
163
- _this3.texture = createTexture2D({
164
- width: imageWidth,
165
- height: imageHeight
166
- });
167
-
168
- _this3.layerService.reRender();
169
- });
170
- this.layer.buildLayerModel({
171
- moduleName: 'wind',
172
- vertexShader: WindVert,
173
- fragmentShader: WindFrag,
174
- triangulation: _triangulation.RasterImageTriangulation,
175
- primitive: _l7Core.gl.TRIANGLES,
176
- depth: {
177
- enable: false
178
- },
179
- stencil: (0, _l7Utils.getMask)(mask, maskInside),
180
- blend: this.getBlend()
181
- }).then(function (model) {
182
- _this3.colorModel = model;
183
- callbackModel([model]);
184
- }).catch(function (err) {
185
- console.warn(err);
186
- callbackModel([]);
187
- });
188
- }
189
- }, {
190
- key: "getWindSize",
191
- value: function getWindSize() {
192
- var p1 = this.mapService.lngLatToPixel(this.imageCoords[0]);
193
- var p2 = this.mapService.lngLatToPixel(this.imageCoords[1]);
194
- var imageWidth = Math.min(Math.floor((p2.x - p1.x) * this.sizeScale), 2048);
195
- var imageHeight = Math.min(Math.floor((p1.y - p2.y) * this.sizeScale), 2048);
196
- return {
197
- imageWidth: imageWidth,
198
- imageHeight: imageHeight
199
- };
200
- }
201
- }, {
202
- key: "buildModels",
203
- value: function buildModels(callbackModel) {
204
- this.initModels(callbackModel);
205
- }
206
- }, {
207
- key: "clearModels",
208
- value: function clearModels() {
209
- var _this$texture, _this$wind;
210
-
211
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
212
- (_this$wind = this.wind) === null || _this$wind === void 0 ? void 0 : _this$wind.destroy();
213
- }
214
- }, {
215
- key: "registerBuiltinAttributes",
216
- value: function registerBuiltinAttributes() {
217
- // point layer size;
218
- this.styleAttributeService.registerStyleAttribute({
219
- name: 'uv',
220
- type: _l7Core.AttributeType.Attribute,
221
- descriptor: {
222
- name: 'a_Uv',
223
- buffer: {
224
- // give the WebGL driver a hint that this buffer may change
225
- usage: _l7Core.gl.DYNAMIC_DRAW,
226
- data: [],
227
- type: _l7Core.gl.FLOAT
228
- },
229
- size: 2,
230
- update: function update(feature, featureIdx, vertex) {
231
- return [vertex[3], vertex[4]];
232
- }
233
- }
234
- });
235
- }
236
- }, {
237
- key: "getZoomScale",
238
- value: function getZoomScale() {
239
- return Math.min((this.cacheZoom + 4) / 30 * 2, 2);
240
- }
241
- }, {
242
- key: "drawWind",
243
- value: function drawWind() {
244
- if (this.wind) {
245
- var _ref2 = this.layer.getLayerConfig(),
246
- _ref2$uMin = _ref2.uMin,
247
- uMin = _ref2$uMin === void 0 ? -21.32 : _ref2$uMin,
248
- _ref2$uMax = _ref2.uMax,
249
- uMax = _ref2$uMax === void 0 ? 26.8 : _ref2$uMax,
250
- _ref2$vMin = _ref2.vMin,
251
- vMin = _ref2$vMin === void 0 ? -21.57 : _ref2$vMin,
252
- _ref2$vMax = _ref2.vMax,
253
- vMax = _ref2$vMax === void 0 ? 21.42 : _ref2$vMax,
254
- _ref2$numParticles = _ref2.numParticles,
255
- numParticles = _ref2$numParticles === void 0 ? 65535 : _ref2$numParticles,
256
- _ref2$fadeOpacity = _ref2.fadeOpacity,
257
- fadeOpacity = _ref2$fadeOpacity === void 0 ? 0.996 : _ref2$fadeOpacity,
258
- _ref2$speedFactor = _ref2.speedFactor,
259
- speedFactor = _ref2$speedFactor === void 0 ? 0.25 : _ref2$speedFactor,
260
- _ref2$dropRate = _ref2.dropRate,
261
- dropRate = _ref2$dropRate === void 0 ? 0.003 : _ref2$dropRate,
262
- _ref2$dropRateBump = _ref2.dropRateBump,
263
- dropRateBump = _ref2$dropRateBump === void 0 ? 0.01 : _ref2$dropRateBump,
264
- _ref2$rampColors = _ref2.rampColors,
265
- rampColors = _ref2$rampColors === void 0 ? defaultRampColors : _ref2$rampColors,
266
- _ref2$sizeScale = _ref2.sizeScale,
267
- sizeScale = _ref2$sizeScale === void 0 ? 0.5 : _ref2$sizeScale;
268
-
269
- var newNumParticles = numParticles;
270
- var currentZoom = Math.floor(this.mapService.getZoom());
271
-
272
- if (typeof sizeScale === 'number' && sizeScale !== this.sizeScale || currentZoom !== this.cacheZoom) {
273
- var zoomScale = this.getZoomScale();
274
- this.sizeScale = sizeScale;
275
- newNumParticles *= zoomScale;
276
-
277
- var _this$getWindSize = this.getWindSize(),
278
- imageWidth = _this$getWindSize.imageWidth,
279
- imageHeight = _this$getWindSize.imageHeight;
280
-
281
- this.wind.reSize(imageWidth, imageHeight);
282
- this.cacheZoom = currentZoom;
283
- }
284
-
285
- this.wind.updateWindDir(uMin, uMax, vMin, vMax);
286
- this.wind.updateParticelNum(newNumParticles);
287
- this.wind.updateColorRampTexture(rampColors);
288
- this.wind.fadeOpacity = fadeOpacity;
289
- this.wind.speedFactor = speedFactor;
290
- this.wind.dropRate = dropRate;
291
- this.wind.dropRateBump = dropRateBump;
292
-
293
- var _this$wind$draw = this.wind.draw(),
294
- d = _this$wind$draw.d,
295
- w = _this$wind$draw.w,
296
- h = _this$wind$draw.h; // 恢复 L7 渲染流程中 gl 状态
297
-
298
-
299
- this.rendererService.setBaseState();
300
- this.texture.update({
301
- data: d,
302
- width: w,
303
- height: h
304
- });
305
- }
306
- }
307
- }, {
308
- key: "drawColorMode",
309
- value: function drawColorMode() {
310
- var _this$colorModel;
311
-
312
- var _ref3 = this.layer.getLayerConfig(),
313
- opacity = _ref3.opacity;
314
-
315
- this.layer.masks.map(function (m) {
316
- m.hooks.beforeRenderData.call();
317
- m.hooks.beforeRender.call();
318
- m.render();
319
- m.hooks.afterRender.call();
320
- });
321
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
322
- uniforms: {
323
- u_opacity: opacity || 1.0,
324
- u_texture: this.texture
325
- }
326
- });
327
- }
328
- }]);
329
- return WindModel;
330
- }(_BaseModel2.default);
331
-
332
- exports.default = WindModel;