@antv/l7-layers 2.9.37-alpha.1 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -23
  3. package/es/Geometry/index.js +0 -105
  4. package/es/Geometry/models/billboard.d.ts +0 -17
  5. package/es/Geometry/models/billboard.js +0 -215
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -36
  9. package/es/Geometry/models/plane.js +0 -406
  10. package/es/Geometry/models/sprite.d.ts +0 -38
  11. package/es/Geometry/models/sprite.js +0 -288
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -14
  19. package/es/canvas/index.js +0 -108
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -8
  25. package/es/citybuliding/building.js +0 -73
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1439
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -490
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -130
  43. package/es/core/triangulation.js +0 -552
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/glsl.d.ts +0 -5
  61. package/es/heatmap/index.d.ts +0 -12
  62. package/es/heatmap/index.js +0 -128
  63. package/es/heatmap/models/grid.d.ts +0 -8
  64. package/es/heatmap/models/grid.js +0 -106
  65. package/es/heatmap/models/grid3d.d.ts +0 -8
  66. package/es/heatmap/models/grid3d.js +0 -140
  67. package/es/heatmap/models/heatmap.d.ts +0 -24
  68. package/es/heatmap/models/heatmap.js +0 -461
  69. package/es/heatmap/models/hexagon.d.ts +0 -8
  70. package/es/heatmap/models/hexagon.js +0 -107
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -12
  73. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  74. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  75. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  76. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  77. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  78. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  79. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  80. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  81. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  82. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  83. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  84. package/es/heatmap/triangulation.d.ts +0 -5
  85. package/es/heatmap/triangulation.js +0 -37
  86. package/es/image/index.d.ts +0 -10
  87. package/es/image/index.js +0 -91
  88. package/es/image/models/dataImage.d.ts +0 -13
  89. package/es/image/models/dataImage.js +0 -186
  90. package/es/image/models/image.d.ts +0 -10
  91. package/es/image/models/image.js +0 -150
  92. package/es/image/models/index.d.ts +0 -5
  93. package/es/image/models/index.js +0 -9
  94. package/es/image/models/tileDataImage.d.ts +0 -10
  95. package/es/image/models/tileDataImage.js +0 -160
  96. package/es/image/shaders/dataImage_frag.glsl +0 -38
  97. package/es/image/shaders/image_frag.glsl +0 -9
  98. package/es/image/shaders/image_vert.glsl +0 -17
  99. package/es/index.d.ts +0 -17
  100. package/es/index.js +0 -107
  101. package/es/line/index.d.ts +0 -34
  102. package/es/line/index.js +0 -127
  103. package/es/line/models/arc.d.ts +0 -17
  104. package/es/line/models/arc.js +0 -356
  105. package/es/line/models/arc_3d.d.ts +0 -17
  106. package/es/line/models/arc_3d.js +0 -333
  107. package/es/line/models/earthArc_3d.d.ts +0 -17
  108. package/es/line/models/earthArc_3d.js +0 -336
  109. package/es/line/models/great_circle.d.ts +0 -12
  110. package/es/line/models/great_circle.js +0 -294
  111. package/es/line/models/half.d.ts +0 -18
  112. package/es/line/models/half.js +0 -281
  113. package/es/line/models/index.d.ts +0 -5
  114. package/es/line/models/index.js +0 -25
  115. package/es/line/models/line.d.ts +0 -21
  116. package/es/line/models/line.js +0 -443
  117. package/es/line/models/linearline.d.ts +0 -11
  118. package/es/line/models/linearline.js +0 -275
  119. package/es/line/models/simpleLine.d.ts +0 -14
  120. package/es/line/models/simpleLine.js +0 -234
  121. package/es/line/models/simpleTileLine.d.ts +0 -9
  122. package/es/line/models/simpleTileLine.js +0 -100
  123. package/es/line/models/tile.d.ts +0 -8
  124. package/es/line/models/tile.js +0 -178
  125. package/es/line/models/wall.d.ts +0 -12
  126. package/es/line/models/wall.js +0 -293
  127. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  128. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  129. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  130. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  131. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  132. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  133. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  134. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  135. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  136. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  137. package/es/line/shaders/line_arc_frag.glsl +0 -88
  138. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  139. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  140. package/es/line/shaders/line_arc_vert.glsl +0 -178
  141. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  142. package/es/line/shaders/line_frag.glsl +0 -99
  143. package/es/line/shaders/line_vert.glsl +0 -192
  144. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  145. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  146. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  147. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  148. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  149. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  150. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  151. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  152. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  153. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  154. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  155. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  156. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  157. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  158. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  159. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  160. package/es/mask/index.d.ts +0 -18
  161. package/es/mask/index.js +0 -147
  162. package/es/mask/models/fill.d.ts +0 -12
  163. package/es/mask/models/fill.js +0 -124
  164. package/es/mask/models/index.d.ts +0 -5
  165. package/es/mask/models/index.js +0 -7
  166. package/es/mask/shaders/mask_vert.glsl +0 -16
  167. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  168. package/es/plugins/DataMappingPlugin.js +0 -413
  169. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  170. package/es/plugins/DataSourcePlugin.js +0 -84
  171. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  172. package/es/plugins/FeatureScalePlugin.js +0 -342
  173. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  174. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  175. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  176. package/es/plugins/LayerModelPlugin.js +0 -72
  177. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  178. package/es/plugins/LayerStylePlugin.js +0 -39
  179. package/es/plugins/LightingPlugin.d.ts +0 -36
  180. package/es/plugins/LightingPlugin.js +0 -104
  181. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  182. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  183. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  184. package/es/plugins/PixelPickingPlugin.js +0 -126
  185. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  186. package/es/plugins/RegisterStyleAttributePlugin.js +0 -151
  187. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  188. package/es/plugins/ShaderUniformPlugin.js +0 -106
  189. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  190. package/es/plugins/UpdateModelPlugin.js +0 -31
  191. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  192. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  193. package/es/point/index.d.ts +0 -31
  194. package/es/point/index.js +0 -216
  195. package/es/point/models/earthExtrude.d.ts +0 -24
  196. package/es/point/models/earthExtrude.js +0 -274
  197. package/es/point/models/earthFill.d.ts +0 -11
  198. package/es/point/models/earthFill.js +0 -258
  199. package/es/point/models/extrude.d.ts +0 -24
  200. package/es/point/models/extrude.js +0 -295
  201. package/es/point/models/fill.d.ts +0 -40
  202. package/es/point/models/fill.js +0 -403
  203. package/es/point/models/fillmage.d.ts +0 -25
  204. package/es/point/models/fillmage.js +0 -366
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -239
  207. package/es/point/models/index.d.ts +0 -5
  208. package/es/point/models/index.js +0 -30
  209. package/es/point/models/normal.d.ts +0 -16
  210. package/es/point/models/normal.js +0 -124
  211. package/es/point/models/radar.d.ts +0 -24
  212. package/es/point/models/radar.js +0 -232
  213. package/es/point/models/simplePoint.d.ts +0 -16
  214. package/es/point/models/simplePoint.js +0 -179
  215. package/es/point/models/text.d.ts +0 -57
  216. package/es/point/models/text.js +0 -619
  217. package/es/point/models/tile.d.ts +0 -15
  218. package/es/point/models/tile.js +0 -175
  219. package/es/point/models/tileText.d.ts +0 -52
  220. package/es/point/models/tileText.js +0 -509
  221. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  222. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  223. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  224. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  225. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  226. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  227. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  228. package/es/point/shaders/fill_frag.glsl +0 -84
  229. package/es/point/shaders/fill_vert.glsl +0 -188
  230. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  231. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  232. package/es/point/shaders/image_frag.glsl +0 -39
  233. package/es/point/shaders/image_vert.glsl +0 -90
  234. package/es/point/shaders/normal_frag.glsl +0 -6
  235. package/es/point/shaders/normal_vert.glsl +0 -24
  236. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  237. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  238. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  239. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  240. package/es/point/shaders/text_frag.glsl +0 -48
  241. package/es/point/shaders/text_vert.glsl +0 -131
  242. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  243. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  244. package/es/point/shaders/tile/text_frag.glsl +0 -33
  245. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  246. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  247. package/es/point/shaders/tile/text_vert.glsl +0 -48
  248. package/es/point/shape/extrude.d.ts +0 -15
  249. package/es/point/shape/extrude.js +0 -63
  250. package/es/polygon/index.d.ts +0 -18
  251. package/es/polygon/index.js +0 -133
  252. package/es/polygon/models/extrude.d.ts +0 -28
  253. package/es/polygon/models/extrude.js +0 -302
  254. package/es/polygon/models/fill.d.ts +0 -17
  255. package/es/polygon/models/fill.js +0 -210
  256. package/es/polygon/models/index.d.ts +0 -5
  257. package/es/polygon/models/index.js +0 -28
  258. package/es/polygon/models/ocean.d.ts +0 -21
  259. package/es/polygon/models/ocean.js +0 -201
  260. package/es/polygon/models/tile.d.ts +0 -12
  261. package/es/polygon/models/tile.js +0 -101
  262. package/es/polygon/models/water.d.ts +0 -16
  263. package/es/polygon/models/water.js +0 -178
  264. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  266. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  267. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  269. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  270. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  271. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  272. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  273. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  274. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  275. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  276. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  277. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  278. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  279. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  280. package/es/raster/buffers/triangulation.d.ts +0 -6
  281. package/es/raster/buffers/triangulation.js +0 -25
  282. package/es/raster/index.d.ts +0 -10
  283. package/es/raster/index.js +0 -94
  284. package/es/raster/models/index.d.ts +0 -5
  285. package/es/raster/models/index.js +0 -10
  286. package/es/raster/models/raster.d.ts +0 -22
  287. package/es/raster/models/raster.js +0 -241
  288. package/es/raster/models/rasterRgb.d.ts +0 -20
  289. package/es/raster/models/rasterRgb.js +0 -225
  290. package/es/raster/models/rasterTile.d.ts +0 -18
  291. package/es/raster/models/rasterTile.js +0 -139
  292. package/es/raster/raster.d.ts +0 -21
  293. package/es/raster/raster.js +0 -161
  294. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  295. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  296. package/es/raster/shaders/raster_frag.glsl +0 -9
  297. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  298. package/es/raster/shaders/raster_vert.glsl +0 -44
  299. package/es/shader/minify_frag.glsl +0 -7
  300. package/es/shader/minify_picking_frag.glsl +0 -10
  301. package/es/tile/interaction/TilePickService.d.ts +0 -16
  302. package/es/tile/interaction/TilePickService.js +0 -129
  303. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  304. package/es/tile/interaction/getFeatureData.js +0 -0
  305. package/es/tile/interaction/getRasterData.d.ts +0 -4
  306. package/es/tile/interaction/getRasterData.js +0 -70
  307. package/es/tile/interaction/utils.d.ts +0 -11
  308. package/es/tile/interaction/utils.js +0 -97
  309. package/es/tile/interface.d.ts +0 -28
  310. package/es/tile/interface.js +0 -1
  311. package/es/tile/manager/base.d.ts +0 -30
  312. package/es/tile/manager/base.js +0 -146
  313. package/es/tile/manager/layerManager.d.ts +0 -19
  314. package/es/tile/manager/layerManager.js +0 -254
  315. package/es/tile/manager/mapLayerManager.d.ts +0 -7
  316. package/es/tile/manager/mapLayerManager.js +0 -119
  317. package/es/tile/models/tileModel.d.ts +0 -10
  318. package/es/tile/models/tileModel.js +0 -81
  319. package/es/tile/render/TileRenderService.d.ts +0 -10
  320. package/es/tile/render/TileRenderService.js +0 -68
  321. package/es/tile/style/TileStyleService.d.ts +0 -17
  322. package/es/tile/style/TileStyleService.js +0 -118
  323. package/es/tile/style/constants.d.ts +0 -13
  324. package/es/tile/style/constants.js +0 -17
  325. package/es/tile/style/utils.d.ts +0 -9
  326. package/es/tile/style/utils.js +0 -139
  327. package/es/tile/tileFactory/base.d.ts +0 -45
  328. package/es/tile/tileFactory/base.js +0 -403
  329. package/es/tile/tileFactory/index.d.ts +0 -5
  330. package/es/tile/tileFactory/index.js +0 -38
  331. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +0 -11
  332. package/es/tile/tileFactory/layers/rasterDataLayer.js +0 -77
  333. package/es/tile/tileFactory/layers/tileTest.d.ts +0 -15
  334. package/es/tile/tileFactory/layers/tileTest.js +0 -62
  335. package/es/tile/tileFactory/layers/vectorLayer.d.ts +0 -30
  336. package/es/tile/tileFactory/layers/vectorLayer.js +0 -253
  337. package/es/tile/tileFactory/line.d.ts +0 -12
  338. package/es/tile/tileFactory/line.js +0 -59
  339. package/es/tile/tileFactory/mask.d.ts +0 -12
  340. package/es/tile/tileFactory/mask.js +0 -60
  341. package/es/tile/tileFactory/point.d.ts +0 -12
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  343. package/es/tile/tileFactory/polygon.d.ts +0 -12
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- /* babel-plugin-inline-import '../shaders/water/polygon_water_frag.glsl' */
39
- var water_frag = "uniform sampler2D u_texture;\nuniform float u_time: 0.0;\nuniform float u_speed: 1.0;\nuniform float u_opacity: 1.0;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\n\nfloat rand(vec2 n) { return 0.5 + 0.5 * fract(sin(dot(n.xy, vec2(12.9898, 78.233)))* 43758.5453); }\n\nfloat water(vec3 p) {\n float t = u_time * u_speed;\n p.z += t * 2.; p.x += t * 2.;\n vec3 c1 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 3.; p.x += t * 0.52;\n vec3 c2 = texture2D(u_texture, p.xz / 30.).xyz;\n p.z += t * 4.; p.x += t * 0.8;\n vec3 c3 = texture2D(u_texture, p.xz / 30.).xyz;\n c1 += c2 - c3;\n float z = (c1.x + c1.y + c1.z) / 3.;\n return p.y + z / 4.;\n}\n\nfloat map(vec3 p) {\n float d = 100.0;\n d = water(p);\n return d;\n}\n\nfloat intersect(vec3 ro, vec3 rd) {\n float d = 0.0;\n for (int i = 0; i <= 100; i++) {\n float h = map(ro + rd * d);\n if (h < 0.1) return d;\n d += h;\n }\n return 0.0;\n}\n\nvec3 norm(vec3 p) {\n float eps = .1;\n return normalize(vec3(\n map(p + vec3(eps, 0, 0)) - map(p + vec3(-eps, 0, 0)),\n map(p + vec3(0, eps, 0)) - map(p + vec3(0, -eps, 0)),\n map(p + vec3(0, 0, eps)) - map(p + vec3(0, 0, -eps))\n ));\n} \n\nfloat calSpc() {\n vec3 l1 = normalize(vec3(1, 1, 1));\n vec3 ro = vec3(-3, 20, -8);\n vec3 rc = vec3(0, 0, 0);\n vec3 ww = normalize(rc - ro);\n vec3 uu = normalize(cross(vec3(0,1,0), ww));\n vec3 vv = normalize(cross(rc - ro, uu));\n vec3 rd = normalize(uu * v_uv.x + vv * v_uv.y + ww);\n float d = intersect(ro, rd);\n vec3 p = ro + rd * d;\n vec3 n = norm(p);\n float spc = pow(max(0.0, dot(reflect(l1, n), rd)), 30.0);\n return spc;\n}\n\nvoid main() {\n float opacity = u_opacity;\n gl_FragColor = v_Color;\n gl_FragColor.a *= opacity;\n\n float spc = calSpc();\n gl_FragColor += spc * 0.4;\n}\n";
40
-
41
- /* babel-plugin-inline-import '../shaders/water/polygon_water_vert.glsl' */
42
- var water_vert = "attribute vec4 a_Color;\nattribute vec2 a_uv;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\nvarying vec2 v_uv;\nuniform float u_opacity: 1.0;\n\n\n#pragma include \"projection\"\n\nvoid main() {\n v_uv = a_uv;\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n}\n\n";
43
-
44
- var WaterModel = /*#__PURE__*/function (_BaseModel) {
45
- (0, _inherits2.default)(WaterModel, _BaseModel);
46
-
47
- var _super = _createSuper(WaterModel);
48
-
49
- function WaterModel() {
50
- (0, _classCallCheck2.default)(this, WaterModel);
51
- return _super.apply(this, arguments);
52
- }
53
-
54
- (0, _createClass2.default)(WaterModel, [{
55
- key: "getUninforms",
56
- value: function getUninforms() {
57
- var _ref = this.layer.getLayerConfig(),
58
- _ref$opacity = _ref.opacity,
59
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
60
- _ref$speed = _ref.speed,
61
- speed = _ref$speed === void 0 ? 0.5 : _ref$speed;
62
-
63
- return {
64
- u_texture: this.texture,
65
- u_speed: speed,
66
- u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0
67
- };
68
- }
69
- }, {
70
- key: "getAnimateUniforms",
71
- value: function getAnimateUniforms() {
72
- return {
73
- u_time: this.layer.getLayerAnimateTime()
74
- };
75
- }
76
- }, {
77
- key: "initModels",
78
- value: function initModels(callbackModel) {
79
- this.loadTexture();
80
- this.buildModels(callbackModel);
81
- }
82
- }, {
83
- key: "buildModels",
84
- value: function buildModels(callbackModel) {
85
- var _ref2 = this.layer.getLayerConfig(),
86
- _ref2$mask = _ref2.mask,
87
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
88
- _ref2$maskInside = _ref2.maskInside,
89
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
90
-
91
- this.layer.buildLayerModel({
92
- moduleName: 'polygonWater',
93
- vertexShader: water_vert,
94
- fragmentShader: water_frag,
95
- triangulation: _triangulation.polygonTriangulation,
96
- primitive: _l7Core.gl.TRIANGLES,
97
- depth: {
98
- enable: false
99
- },
100
- stencil: (0, _l7Utils.getMask)(mask, maskInside)
101
- }).then(function (model) {
102
- callbackModel([model]);
103
- }).catch(function (err) {
104
- console.warn(err);
105
- callbackModel([]);
106
- });
107
- }
108
- }, {
109
- key: "clearModels",
110
- value: function clearModels() {
111
- var _this$texture;
112
-
113
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
114
- }
115
- }, {
116
- key: "registerBuiltinAttributes",
117
- value: function registerBuiltinAttributes() {
118
- var bbox = this.layer.getSource().extent;
119
-
120
- var _bbox = (0, _slicedToArray2.default)(bbox, 4),
121
- minLng = _bbox[0],
122
- minLat = _bbox[1],
123
- maxLng = _bbox[2],
124
- maxLat = _bbox[3];
125
-
126
- var lngLen = maxLng - minLng;
127
- var latLen = maxLat - minLat;
128
- this.styleAttributeService.registerStyleAttribute({
129
- name: 'waterUv',
130
- type: _l7Core.AttributeType.Attribute,
131
- descriptor: {
132
- name: 'a_uv',
133
- buffer: {
134
- // give the WebGL driver a hint that this buffer may change
135
- usage: _l7Core.gl.STATIC_DRAW,
136
- data: [],
137
- type: _l7Core.gl.FLOAT
138
- },
139
- size: 2,
140
- update: function update(feature, featureIdx, vertex, attributeIdx) {
141
- var v = feature.version === _l7Maps.Version['GAODE2.x'] ? feature.originCoordinates[0][attributeIdx] : vertex;
142
-
143
- var _v = (0, _slicedToArray2.default)(v, 2),
144
- lng = _v[0],
145
- lat = _v[1];
146
-
147
- return [(lng - minLng) / lngLen, (lat - minLat) / latLen];
148
- }
149
- }
150
- });
151
- }
152
- }, {
153
- key: "loadTexture",
154
- value: function loadTexture() {
155
- var _this = this;
156
-
157
- var _ref3 = this.layer.getLayerConfig(),
158
- waterTexture = _ref3.waterTexture;
159
-
160
- var createTexture2D = this.rendererService.createTexture2D;
161
- this.texture = createTexture2D({
162
- height: 0,
163
- width: 0
164
- });
165
- var image = new Image();
166
- image.crossOrigin = '';
167
-
168
- if (waterTexture) {
169
- // custom texture
170
- console.warn('L7 recommend:https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ');
171
- image.src = waterTexture;
172
- } else {
173
- // default texture
174
- image.src = 'https://gw.alipayobjects.com/mdn/rms_816329/afts/img/A*EojwT4VzSiYAAAAAAAAAAAAAARQnAQ';
175
- }
176
-
177
- image.onload = function () {
178
- _this.texture = createTexture2D({
179
- data: image,
180
- width: image.width,
181
- height: image.height,
182
- wrapS: _l7Core.gl.MIRRORED_REPEAT,
183
- wrapT: _l7Core.gl.MIRRORED_REPEAT,
184
- min: _l7Core.gl.LINEAR,
185
- mag: _l7Core.gl.LINEAR
186
- });
187
-
188
- _this.layerService.reRender();
189
- };
190
- }
191
- }]);
192
- return WaterModel;
193
- }(_BaseModel2.default);
194
-
195
- exports.default = WaterModel;
@@ -1,44 +0,0 @@
1
- uniform float u_opacity: 1.0;
2
- uniform vec4 u_sourceColor;
3
- uniform vec4 u_targetColor;
4
- uniform float u_linearColor: 0;
5
-
6
- uniform float u_topsurface: 1.0;
7
- uniform float u_sidesurface: 1.0;
8
-
9
- varying vec4 v_Color;
10
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
11
- #pragma include "picking"
12
-
13
- void main() {
14
- float opacity = styleMappingMat[0][0];
15
- float isSide = styleMappingMat[0][3];
16
- float sidey = styleMappingMat[3][0];
17
- float lightWeight = styleMappingMat[3][1];
18
-
19
- if(isSide < 1.0) {
20
- // side face
21
- if(u_sidesurface < 1.0) {
22
- discard;
23
- }
24
-
25
- if(u_linearColor == 1.0) {
26
- vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);
27
- linearColor.rgb *= lightWeight;
28
- gl_FragColor = linearColor;
29
- } else {
30
- gl_FragColor = v_Color;
31
- }
32
-
33
- } else {
34
- // top face
35
- if(u_topsurface < 1.0) {
36
- discard;
37
- }
38
-
39
- gl_FragColor = v_Color;
40
- }
41
-
42
- gl_FragColor.a *= opacity;
43
- gl_FragColor = filterColor(gl_FragColor);
44
- }
@@ -1,44 +0,0 @@
1
- uniform float u_opacity: 1.0;
2
- uniform vec4 u_sourceColor;
3
- uniform vec4 u_targetColor;
4
- uniform float u_linearColor: 0;
5
-
6
- uniform float u_topsurface: 1.0;
7
- uniform float u_sidesurface: 1.0;
8
-
9
- varying vec4 v_Color;
10
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
11
- #pragma include "picking"
12
-
13
- void main() {
14
- float opacity = styleMappingMat[0][0];
15
- float isSide = styleMappingMat[0][3];
16
- float sidey = styleMappingMat[3][0];
17
- float lightWeight = styleMappingMat[3][1];
18
-
19
- if(isSide < 1.0) {
20
- // side face
21
- if(u_sidesurface < 1.0) {
22
- discard;
23
- }
24
-
25
- if( u_linearColor == 1.0) {
26
- // side use linear
27
- vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);
28
- linearColor.rgb *= lightWeight;
29
- gl_FragColor = linearColor;
30
- } else {
31
- // side notuse linear
32
- gl_FragColor = v_Color;
33
- }
34
- } else {
35
- // top face
36
- if(u_topsurface < 1.0) {
37
- discard;
38
- }
39
- gl_FragColor = v_Color;
40
- }
41
-
42
- gl_FragColor.a *= opacity;
43
- gl_FragColor = filterColorAlpha(gl_FragColor, lightWeight);
44
- }
@@ -1,85 +0,0 @@
1
- precision highp float;
2
-
3
- #define ambientRatio 0.5
4
- #define diffuseRatio 0.3
5
- #define specularRatio 0.2
6
-
7
- attribute vec4 a_Color;
8
- attribute vec3 a_Position;
9
- attribute vec3 a_Normal;
10
- attribute float a_Size;
11
- attribute vec3 a_uvs;
12
- uniform mat4 u_ModelMatrix;
13
- uniform mat4 u_Mvp;
14
-
15
- varying vec4 v_Color;
16
- uniform float u_heightfixed: 0.0; // 默认不固定
17
- uniform float u_raisingHeight: 0.0;
18
- uniform float u_opacity: 1.0;
19
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
20
-
21
- #pragma include "styleMapping"
22
- #pragma include "styleMappingCalOpacity"
23
-
24
- #pragma include "projection"
25
- #pragma include "light"
26
- #pragma include "picking"
27
-
28
- void main() {
29
- // cal style mapping - 数据纹理映射部分的计算
30
- styleMappingMat = mat4(
31
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - isSide
32
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
33
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
34
- 0.0, 0.0, 0.0, 0.0 // sidey
35
- );
36
- styleMappingMat[0][3] = a_Position.z;
37
- styleMappingMat[3][0] = a_uvs[2];
38
-
39
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
40
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
41
- float columnWidth = 1.0/columnCount; // 列宽
42
- float rowHeight = 1.0/rowCount; // 行高
43
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
44
- float id = a_vertexId; // 第n个顶点
45
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
46
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
47
-
48
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
49
- // 按顺序从 cell 中取值、若没有则自动往下取值
50
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
51
-
52
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
53
- styleMappingMat[0][0] = opacityAndOffset.r;
54
- textureOffset = opacityAndOffset.g;
55
- // cal style mapping - 数据纹理映射部分的计算
56
- vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
57
- vec4 project_pos = project_position(pos);
58
-
59
- if(u_heightfixed > 0.0) { // 判断几何体是否固定高度
60
- project_pos.z = a_Position.z * a_Size;
61
- project_pos.z += u_raisingHeight;
62
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
63
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
64
- project_pos.z *= mapboxZoomScale;
65
- project_pos.z += u_raisingHeight * mapboxZoomScale;
66
- }
67
- }
68
-
69
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
70
-
71
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
72
- // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));
73
- gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
74
- } else {
75
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
76
- }
77
-
78
- float lightWeight = calc_lighting(pos);
79
- // v_Color = a_Color;
80
- v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
81
-
82
- styleMappingMat[3][1] = lightWeight;
83
-
84
- setPickingColor(a_PickingColor);
85
- }
@@ -1,90 +0,0 @@
1
- precision highp float;
2
-
3
- #define ambientRatio 0.5
4
- #define diffuseRatio 0.3
5
- #define specularRatio 0.2
6
-
7
- attribute vec4 a_Color;
8
- attribute vec3 a_Position;
9
- attribute vec3 a_Normal;
10
- attribute float a_Size;
11
- attribute vec3 a_uvs;
12
- uniform mat4 u_ModelMatrix;
13
- uniform mat4 u_Mvp;
14
-
15
- varying vec4 v_Color;
16
- uniform float u_heightfixed: 0.0; // 默认不固定
17
- uniform float u_raisingHeight: 0.0;
18
- uniform float u_opacity: 1.0;
19
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
20
-
21
- #pragma include "styleMapping"
22
- #pragma include "styleMappingCalOpacity"
23
-
24
- #pragma include "projection"
25
- #pragma include "light"
26
- #pragma include "picking"
27
-
28
- void main() {
29
- // cal style mapping - 数据纹理映射部分的计算
30
- styleMappingMat = mat4(
31
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - isSide
32
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
33
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
34
- 0.0, 0.0, 0.0, 0.0 // sidey
35
- );
36
- styleMappingMat[0][3] = a_Position.z;
37
- styleMappingMat[3][0] = a_uvs[2];
38
-
39
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
40
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
41
- float columnWidth = 1.0/columnCount; // 列宽
42
- float rowHeight = 1.0/rowCount; // 行高
43
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
44
- float id = a_vertexId; // 第n个顶点
45
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
46
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
47
-
48
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
49
- // 按顺序从 cell 中取值、若没有则自动往下取值
50
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
51
-
52
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
53
- styleMappingMat[0][0] = opacityAndOffset.r;
54
- textureOffset = opacityAndOffset.g;
55
- // cal style mapping - 数据纹理映射部分的计算
56
-
57
- vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
58
- vec4 project_pos = project_position(pos);
59
-
60
- if(u_heightfixed > 0.0) { // 判断几何体是否固定高度
61
- project_pos.z = a_Position.z * a_Size;
62
- project_pos.z += u_raisingHeight;
63
-
64
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
65
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
66
- project_pos.z *= mapboxZoomScale;
67
- project_pos.z += u_raisingHeight * mapboxZoomScale;
68
- }
69
- }
70
-
71
- // project_pos.z += 500000.0; // amap1
72
-
73
- // project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox
74
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
75
-
76
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
77
- // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));
78
- gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
79
- } else {
80
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
81
- }
82
-
83
- float lightWeight = calc_lighting(pos);
84
- // v_Color = a_Color;
85
- v_Color = vec4(a_Color.rgb * lightWeight, a_Color.w);
86
-
87
- styleMappingMat[3][1] = lightWeight;
88
-
89
- setPickingColor(a_PickingColor);
90
- }
@@ -1,48 +0,0 @@
1
- uniform sampler2D u_texture;
2
- uniform float u_opacity: 1.0;
3
- uniform vec4 u_sourceColor;
4
- uniform vec4 u_targetColor;
5
- uniform float u_linearColor: 0;
6
-
7
- uniform float u_topsurface: 1.0;
8
- uniform float u_sidesurface: 1.0;
9
-
10
- varying vec4 v_Color;
11
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
12
- #pragma include "picking"
13
-
14
- void main() {
15
- float opacity = styleMappingMat[0][0];
16
- float isSide = styleMappingMat[0][3];
17
- float lightWeight = styleMappingMat[3][1];
18
- float topU = styleMappingMat[2][2];
19
- float topV = styleMappingMat[2][3];
20
-
21
- float sidey = styleMappingMat[3][0];
22
- if(isSide < 1.0) {
23
- // side face
24
- if(u_sidesurface < 1.0) {
25
- discard;
26
- }
27
-
28
- if(u_linearColor == 1.0) {
29
- vec4 linearColor = mix(u_targetColor, u_sourceColor, sidey);
30
- linearColor.rgb *= lightWeight;
31
- gl_FragColor = linearColor;
32
- } else {
33
- gl_FragColor = v_Color;
34
- }
35
- } else {
36
-
37
- // top face
38
- if(u_topsurface < 1.0) {
39
- discard;
40
- }
41
-
42
- gl_FragColor = texture2D(u_texture, vec2(topU, topV));
43
- }
44
-
45
-
46
- gl_FragColor.a *= opacity;
47
- gl_FragColor = filterColor(gl_FragColor);
48
- }
@@ -1,93 +0,0 @@
1
- precision highp float;
2
-
3
- #define ambientRatio 0.5
4
- #define diffuseRatio 0.3
5
- #define specularRatio 0.2
6
-
7
- attribute vec4 a_Color;
8
- attribute vec3 a_Position;
9
- attribute vec3 a_Normal;
10
- attribute float a_Size;
11
- attribute vec3 a_uvs;
12
- uniform mat4 u_ModelMatrix;
13
- uniform mat4 u_Mvp;
14
-
15
- varying vec4 v_Color;
16
- uniform float u_heightfixed: 0.0; // 默认不固定
17
- uniform float u_raisingHeight: 0.0;
18
- uniform float u_opacity: 1.0;
19
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
20
-
21
- #pragma include "styleMapping"
22
- #pragma include "styleMappingCalOpacity"
23
-
24
- #pragma include "projection"
25
- #pragma include "light"
26
- #pragma include "picking"
27
-
28
- void main() {
29
- v_Color = a_Color;
30
-
31
- // cal style mapping - 数据纹理映射部分的计算
32
- styleMappingMat = mat4(
33
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - a_Position.z(judge side by a_Position.z)
34
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
35
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1] - u - v
36
- 0.0, 0.0, 0.0, 0.0 // sidey
37
- );
38
-
39
- styleMappingMat[0][3] = a_Position.z;
40
- styleMappingMat[2][2] = a_uvs[0];
41
- styleMappingMat[2][3] = 1.0 - a_uvs[1];
42
- styleMappingMat[3][0] = a_uvs[2];
43
-
44
-
45
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
46
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
47
- float columnWidth = 1.0/columnCount; // 列宽
48
- float rowHeight = 1.0/rowCount; // 行高
49
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
50
- float id = a_vertexId; // 第n个顶点
51
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
52
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
53
-
54
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
55
- // 按顺序从 cell 中取值、若没有则自动往下取值
56
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
57
-
58
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
59
- styleMappingMat[0][0] = opacityAndOffset.r;
60
- textureOffset = opacityAndOffset.g;
61
- // cal style mapping - 数据纹理映射部分的计算
62
-
63
- vec4 pos = vec4(a_Position.xy, a_Position.z * a_Size, 1.0);
64
- vec4 project_pos = project_position(pos);
65
-
66
- if(u_heightfixed > 0.0) { // 判断几何体是否固定高度
67
- project_pos.z = a_Position.z * a_Size;
68
- project_pos.z += u_raisingHeight;
69
-
70
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
71
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
72
- project_pos.z *= mapboxZoomScale;
73
- project_pos.z += u_raisingHeight * mapboxZoomScale;
74
- }
75
- }
76
-
77
- // project_pos.z += 500000.0; // amap1
78
-
79
- // project_pos.z += (500000.0 * 4.0)/pow(2.0, 21.0 - u_Zoom); // mapbox
80
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
81
-
82
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
83
- // gl_Position = u_Mvp * (vec4(project_pos.xyz * vec3(1.0, 1.0, -1.0), 1.0));
84
- gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
85
- } else {
86
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
87
- }
88
-
89
- float lightWeight = calc_lighting(pos);
90
- styleMappingMat[3][1] = lightWeight;
91
-
92
- setPickingColor(a_PickingColor);
93
- }
@@ -1,12 +0,0 @@
1
- uniform float u_opacity: 1.0;
2
- varying vec4 v_color;
3
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
4
-
5
- #pragma include "picking"
6
-
7
- void main() {
8
- float opacity = styleMappingMat[0][0];
9
- gl_FragColor = v_color;
10
- gl_FragColor.a *= opacity;
11
- gl_FragColor = filterColor(gl_FragColor);
12
- }
@@ -1,22 +0,0 @@
1
- uniform float u_opacity: 1.0;
2
- varying vec4 v_Color;
3
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
4
-
5
- #pragma include "picking"
6
- uniform float u_opacitylinear: 0.0;
7
- uniform float u_dir: 1.0;
8
- varying vec3 v_linear;
9
- varying vec2 v_pos;
10
-
11
-
12
- void main() {
13
- float opacity = styleMappingMat[0][0];
14
- gl_FragColor = v_Color;
15
-
16
- if(u_opacitylinear > 0.0) {
17
- gl_FragColor.a *= u_dir == 1.0 ? 1.0 - length(v_pos - v_linear.xy)/v_linear.z : length(v_pos - v_linear.xy)/v_linear.z;
18
- }
19
-
20
- gl_FragColor.a *= opacity;
21
- gl_FragColor = filterColor(gl_FragColor);
22
- }