@antv/l7-layers 2.9.37-alpha.1 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -23
  3. package/es/Geometry/index.js +0 -105
  4. package/es/Geometry/models/billboard.d.ts +0 -17
  5. package/es/Geometry/models/billboard.js +0 -215
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -36
  9. package/es/Geometry/models/plane.js +0 -406
  10. package/es/Geometry/models/sprite.d.ts +0 -38
  11. package/es/Geometry/models/sprite.js +0 -288
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -14
  19. package/es/canvas/index.js +0 -108
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -8
  25. package/es/citybuliding/building.js +0 -73
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1439
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -490
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -130
  43. package/es/core/triangulation.js +0 -552
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/glsl.d.ts +0 -5
  61. package/es/heatmap/index.d.ts +0 -12
  62. package/es/heatmap/index.js +0 -128
  63. package/es/heatmap/models/grid.d.ts +0 -8
  64. package/es/heatmap/models/grid.js +0 -106
  65. package/es/heatmap/models/grid3d.d.ts +0 -8
  66. package/es/heatmap/models/grid3d.js +0 -140
  67. package/es/heatmap/models/heatmap.d.ts +0 -24
  68. package/es/heatmap/models/heatmap.js +0 -461
  69. package/es/heatmap/models/hexagon.d.ts +0 -8
  70. package/es/heatmap/models/hexagon.js +0 -107
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -12
  73. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  74. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  75. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  76. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  77. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  78. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  79. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  80. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  81. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  82. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  83. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  84. package/es/heatmap/triangulation.d.ts +0 -5
  85. package/es/heatmap/triangulation.js +0 -37
  86. package/es/image/index.d.ts +0 -10
  87. package/es/image/index.js +0 -91
  88. package/es/image/models/dataImage.d.ts +0 -13
  89. package/es/image/models/dataImage.js +0 -186
  90. package/es/image/models/image.d.ts +0 -10
  91. package/es/image/models/image.js +0 -150
  92. package/es/image/models/index.d.ts +0 -5
  93. package/es/image/models/index.js +0 -9
  94. package/es/image/models/tileDataImage.d.ts +0 -10
  95. package/es/image/models/tileDataImage.js +0 -160
  96. package/es/image/shaders/dataImage_frag.glsl +0 -38
  97. package/es/image/shaders/image_frag.glsl +0 -9
  98. package/es/image/shaders/image_vert.glsl +0 -17
  99. package/es/index.d.ts +0 -17
  100. package/es/index.js +0 -107
  101. package/es/line/index.d.ts +0 -34
  102. package/es/line/index.js +0 -127
  103. package/es/line/models/arc.d.ts +0 -17
  104. package/es/line/models/arc.js +0 -356
  105. package/es/line/models/arc_3d.d.ts +0 -17
  106. package/es/line/models/arc_3d.js +0 -333
  107. package/es/line/models/earthArc_3d.d.ts +0 -17
  108. package/es/line/models/earthArc_3d.js +0 -336
  109. package/es/line/models/great_circle.d.ts +0 -12
  110. package/es/line/models/great_circle.js +0 -294
  111. package/es/line/models/half.d.ts +0 -18
  112. package/es/line/models/half.js +0 -281
  113. package/es/line/models/index.d.ts +0 -5
  114. package/es/line/models/index.js +0 -25
  115. package/es/line/models/line.d.ts +0 -21
  116. package/es/line/models/line.js +0 -443
  117. package/es/line/models/linearline.d.ts +0 -11
  118. package/es/line/models/linearline.js +0 -275
  119. package/es/line/models/simpleLine.d.ts +0 -14
  120. package/es/line/models/simpleLine.js +0 -234
  121. package/es/line/models/simpleTileLine.d.ts +0 -9
  122. package/es/line/models/simpleTileLine.js +0 -100
  123. package/es/line/models/tile.d.ts +0 -8
  124. package/es/line/models/tile.js +0 -178
  125. package/es/line/models/wall.d.ts +0 -12
  126. package/es/line/models/wall.js +0 -293
  127. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  128. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  129. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  130. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  131. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  132. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  133. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  134. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  135. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  136. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  137. package/es/line/shaders/line_arc_frag.glsl +0 -88
  138. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  139. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  140. package/es/line/shaders/line_arc_vert.glsl +0 -178
  141. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  142. package/es/line/shaders/line_frag.glsl +0 -99
  143. package/es/line/shaders/line_vert.glsl +0 -192
  144. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  145. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  146. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  147. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  148. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  149. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  150. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  151. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  152. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  153. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  154. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  155. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  156. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  157. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  158. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  159. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  160. package/es/mask/index.d.ts +0 -18
  161. package/es/mask/index.js +0 -147
  162. package/es/mask/models/fill.d.ts +0 -12
  163. package/es/mask/models/fill.js +0 -124
  164. package/es/mask/models/index.d.ts +0 -5
  165. package/es/mask/models/index.js +0 -7
  166. package/es/mask/shaders/mask_vert.glsl +0 -16
  167. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  168. package/es/plugins/DataMappingPlugin.js +0 -413
  169. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  170. package/es/plugins/DataSourcePlugin.js +0 -84
  171. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  172. package/es/plugins/FeatureScalePlugin.js +0 -342
  173. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  174. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  175. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  176. package/es/plugins/LayerModelPlugin.js +0 -72
  177. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  178. package/es/plugins/LayerStylePlugin.js +0 -39
  179. package/es/plugins/LightingPlugin.d.ts +0 -36
  180. package/es/plugins/LightingPlugin.js +0 -104
  181. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  182. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  183. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  184. package/es/plugins/PixelPickingPlugin.js +0 -126
  185. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  186. package/es/plugins/RegisterStyleAttributePlugin.js +0 -151
  187. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  188. package/es/plugins/ShaderUniformPlugin.js +0 -106
  189. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  190. package/es/plugins/UpdateModelPlugin.js +0 -31
  191. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  192. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  193. package/es/point/index.d.ts +0 -31
  194. package/es/point/index.js +0 -216
  195. package/es/point/models/earthExtrude.d.ts +0 -24
  196. package/es/point/models/earthExtrude.js +0 -274
  197. package/es/point/models/earthFill.d.ts +0 -11
  198. package/es/point/models/earthFill.js +0 -258
  199. package/es/point/models/extrude.d.ts +0 -24
  200. package/es/point/models/extrude.js +0 -295
  201. package/es/point/models/fill.d.ts +0 -40
  202. package/es/point/models/fill.js +0 -403
  203. package/es/point/models/fillmage.d.ts +0 -25
  204. package/es/point/models/fillmage.js +0 -366
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -239
  207. package/es/point/models/index.d.ts +0 -5
  208. package/es/point/models/index.js +0 -30
  209. package/es/point/models/normal.d.ts +0 -16
  210. package/es/point/models/normal.js +0 -124
  211. package/es/point/models/radar.d.ts +0 -24
  212. package/es/point/models/radar.js +0 -232
  213. package/es/point/models/simplePoint.d.ts +0 -16
  214. package/es/point/models/simplePoint.js +0 -179
  215. package/es/point/models/text.d.ts +0 -57
  216. package/es/point/models/text.js +0 -619
  217. package/es/point/models/tile.d.ts +0 -15
  218. package/es/point/models/tile.js +0 -175
  219. package/es/point/models/tileText.d.ts +0 -52
  220. package/es/point/models/tileText.js +0 -509
  221. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  222. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  223. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  224. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  225. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  226. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  227. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  228. package/es/point/shaders/fill_frag.glsl +0 -84
  229. package/es/point/shaders/fill_vert.glsl +0 -188
  230. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  231. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  232. package/es/point/shaders/image_frag.glsl +0 -39
  233. package/es/point/shaders/image_vert.glsl +0 -90
  234. package/es/point/shaders/normal_frag.glsl +0 -6
  235. package/es/point/shaders/normal_vert.glsl +0 -24
  236. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  237. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  238. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  239. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  240. package/es/point/shaders/text_frag.glsl +0 -48
  241. package/es/point/shaders/text_vert.glsl +0 -131
  242. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  243. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  244. package/es/point/shaders/tile/text_frag.glsl +0 -33
  245. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  246. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  247. package/es/point/shaders/tile/text_vert.glsl +0 -48
  248. package/es/point/shape/extrude.d.ts +0 -15
  249. package/es/point/shape/extrude.js +0 -63
  250. package/es/polygon/index.d.ts +0 -18
  251. package/es/polygon/index.js +0 -133
  252. package/es/polygon/models/extrude.d.ts +0 -28
  253. package/es/polygon/models/extrude.js +0 -302
  254. package/es/polygon/models/fill.d.ts +0 -17
  255. package/es/polygon/models/fill.js +0 -210
  256. package/es/polygon/models/index.d.ts +0 -5
  257. package/es/polygon/models/index.js +0 -28
  258. package/es/polygon/models/ocean.d.ts +0 -21
  259. package/es/polygon/models/ocean.js +0 -201
  260. package/es/polygon/models/tile.d.ts +0 -12
  261. package/es/polygon/models/tile.js +0 -101
  262. package/es/polygon/models/water.d.ts +0 -16
  263. package/es/polygon/models/water.js +0 -178
  264. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  266. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  267. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  269. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  270. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  271. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  272. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  273. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  274. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  275. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  276. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  277. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  278. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  279. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  280. package/es/raster/buffers/triangulation.d.ts +0 -6
  281. package/es/raster/buffers/triangulation.js +0 -25
  282. package/es/raster/index.d.ts +0 -10
  283. package/es/raster/index.js +0 -94
  284. package/es/raster/models/index.d.ts +0 -5
  285. package/es/raster/models/index.js +0 -10
  286. package/es/raster/models/raster.d.ts +0 -22
  287. package/es/raster/models/raster.js +0 -241
  288. package/es/raster/models/rasterRgb.d.ts +0 -20
  289. package/es/raster/models/rasterRgb.js +0 -225
  290. package/es/raster/models/rasterTile.d.ts +0 -18
  291. package/es/raster/models/rasterTile.js +0 -139
  292. package/es/raster/raster.d.ts +0 -21
  293. package/es/raster/raster.js +0 -161
  294. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  295. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  296. package/es/raster/shaders/raster_frag.glsl +0 -9
  297. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  298. package/es/raster/shaders/raster_vert.glsl +0 -44
  299. package/es/shader/minify_frag.glsl +0 -7
  300. package/es/shader/minify_picking_frag.glsl +0 -10
  301. package/es/tile/interaction/TilePickService.d.ts +0 -16
  302. package/es/tile/interaction/TilePickService.js +0 -129
  303. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  304. package/es/tile/interaction/getFeatureData.js +0 -0
  305. package/es/tile/interaction/getRasterData.d.ts +0 -4
  306. package/es/tile/interaction/getRasterData.js +0 -70
  307. package/es/tile/interaction/utils.d.ts +0 -11
  308. package/es/tile/interaction/utils.js +0 -97
  309. package/es/tile/interface.d.ts +0 -28
  310. package/es/tile/interface.js +0 -1
  311. package/es/tile/manager/base.d.ts +0 -30
  312. package/es/tile/manager/base.js +0 -146
  313. package/es/tile/manager/layerManager.d.ts +0 -19
  314. package/es/tile/manager/layerManager.js +0 -254
  315. package/es/tile/manager/mapLayerManager.d.ts +0 -7
  316. package/es/tile/manager/mapLayerManager.js +0 -119
  317. package/es/tile/models/tileModel.d.ts +0 -10
  318. package/es/tile/models/tileModel.js +0 -81
  319. package/es/tile/render/TileRenderService.d.ts +0 -10
  320. package/es/tile/render/TileRenderService.js +0 -68
  321. package/es/tile/style/TileStyleService.d.ts +0 -17
  322. package/es/tile/style/TileStyleService.js +0 -118
  323. package/es/tile/style/constants.d.ts +0 -13
  324. package/es/tile/style/constants.js +0 -17
  325. package/es/tile/style/utils.d.ts +0 -9
  326. package/es/tile/style/utils.js +0 -139
  327. package/es/tile/tileFactory/base.d.ts +0 -45
  328. package/es/tile/tileFactory/base.js +0 -403
  329. package/es/tile/tileFactory/index.d.ts +0 -5
  330. package/es/tile/tileFactory/index.js +0 -38
  331. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +0 -11
  332. package/es/tile/tileFactory/layers/rasterDataLayer.js +0 -77
  333. package/es/tile/tileFactory/layers/tileTest.d.ts +0 -15
  334. package/es/tile/tileFactory/layers/tileTest.js +0 -62
  335. package/es/tile/tileFactory/layers/vectorLayer.d.ts +0 -30
  336. package/es/tile/tileFactory/layers/vectorLayer.js +0 -253
  337. package/es/tile/tileFactory/line.d.ts +0 -12
  338. package/es/tile/tileFactory/line.js +0 -59
  339. package/es/tile/tileFactory/mask.d.ts +0 -12
  340. package/es/tile/tileFactory/mask.js +0 -60
  341. package/es/tile/tileFactory/point.d.ts +0 -12
  342. package/es/tile/tileFactory/point.js +0 -60
  343. package/es/tile/tileFactory/polygon.d.ts +0 -12
  344. package/es/tile/tileFactory/polygon.js +0 -59
  345. package/es/tile/tileFactory/raster.d.ts +0 -12
  346. package/es/tile/tileFactory/raster.js +0 -55
  347. package/es/tile/tileFactory/rasterData.d.ts +0 -12
  348. package/es/tile/tileFactory/rasterData.js +0 -81
  349. package/es/tile/tileFactory/test.d.ts +0 -12
  350. package/es/tile/tileFactory/test.js +0 -94
  351. package/es/tile/tileLayer/MapTileLayer.d.ts +0 -6
  352. package/es/tile/tileLayer/MapTileLayer.js +0 -48
  353. package/es/tile/tileLayer/TileLayer.d.ts +0 -22
  354. package/es/tile/tileLayer/TileLayer.js +0 -198
  355. package/es/tile/tileLayer/base.d.ts +0 -33
  356. package/es/tile/tileLayer/base.js +0 -212
  357. package/es/tile/utils.d.ts +0 -22
  358. package/es/tile/utils.js +0 -149
  359. package/es/utils/blend.d.ts +0 -2
  360. package/es/utils/blend.js +0 -54
  361. package/es/utils/collision-index.d.ts +0 -47
  362. package/es/utils/collision-index.js +0 -102
  363. package/es/utils/dataMappingStyle.d.ts +0 -31
  364. package/es/utils/dataMappingStyle.js +0 -147
  365. package/es/utils/extrude_polyline.d.ts +0 -68
  366. package/es/utils/extrude_polyline.js +0 -613
  367. package/es/utils/grid-index.d.ts +0 -28
  368. package/es/utils/grid-index.js +0 -179
  369. package/es/utils/layerData.d.ts +0 -2
  370. package/es/utils/layerData.js +0 -179
  371. package/es/utils/multiPassRender.d.ts +0 -16
  372. package/es/utils/multiPassRender.js +0 -49
  373. package/es/utils/polylineNormal.d.ts +0 -9
  374. package/es/utils/polylineNormal.js +0 -191
  375. package/es/utils/simpleLine.d.ts +0 -23
  376. package/es/utils/simpleLine.js +0 -103
  377. package/es/utils/symbol-layout.d.ts +0 -43
  378. package/es/utils/symbol-layout.js +0 -299
  379. package/es/utils/updateShape.d.ts +0 -2
  380. package/es/utils/updateShape.js +0 -20
  381. package/es/wind/index.d.ts +0 -11
  382. package/es/wind/index.js +0 -85
  383. package/es/wind/models/index.d.ts +0 -5
  384. package/es/wind/models/index.js +0 -5
  385. package/es/wind/models/utils.d.ts +0 -19
  386. package/es/wind/models/utils.js +0 -226
  387. package/es/wind/models/wind.d.ts +0 -24
  388. package/es/wind/models/wind.js +0 -317
  389. package/es/wind/models/windRender.d.ts +0 -104
  390. package/es/wind/models/windRender.js +0 -357
  391. package/es/wind/models/windShader.d.ts +0 -12
  392. package/es/wind/models/windShader.js +0 -12
  393. package/es/wind/shaders/wind_frag.glsl +0 -9
  394. package/es/wind/shaders/wind_vert.glsl +0 -17
  395. package/lib/Geometry/index.js +0 -117
  396. package/lib/Geometry/models/billboard.js +0 -229
  397. package/lib/Geometry/models/index.js +0 -22
  398. package/lib/Geometry/models/plane.js +0 -421
  399. package/lib/Geometry/models/sprite.js +0 -302
  400. package/lib/Geometry/shaders/billboard_frag.glsl +0 -13
  401. package/lib/Geometry/shaders/billboard_vert.glsl +0 -50
  402. package/lib/Geometry/shaders/plane_frag.glsl +0 -22
  403. package/lib/Geometry/shaders/plane_vert.glsl +0 -53
  404. package/lib/Geometry/shaders/sprite_frag.glsl +0 -21
  405. package/lib/Geometry/shaders/sprite_vert.glsl +0 -28
  406. package/lib/canvas/index.js +0 -120
  407. package/lib/canvas/models/canvas.js +0 -221
  408. package/lib/canvas/models/index.js +0 -16
  409. package/lib/citybuliding/building.js +0 -86
  410. package/lib/citybuliding/models/build.js +0 -202
  411. package/lib/citybuliding/shaders/build_frag.glsl +0 -117
  412. package/lib/citybuliding/shaders/build_vert.glsl +0 -54
  413. package/lib/core/BaseLayer.js +0 -1434
  414. package/lib/core/BaseModel.js +0 -507
  415. package/lib/core/interface.js +0 -41
  416. package/lib/core/schema.js +0 -33
  417. package/lib/core/shape/Path.js +0 -88
  418. package/lib/core/shape/extrude.js +0 -180
  419. package/lib/core/triangulation.js +0 -620
  420. package/lib/earth/index.js +0 -113
  421. package/lib/earth/models/atmosphere.js +0 -149
  422. package/lib/earth/models/base.js +0 -216
  423. package/lib/earth/models/bloomsphere.js +0 -148
  424. package/lib/earth/shaders/atmosphere_frag.glsl +0 -17
  425. package/lib/earth/shaders/atmosphere_vert.glsl +0 -26
  426. package/lib/earth/shaders/base_frag.glsl +0 -13
  427. package/lib/earth/shaders/base_vert.glsl +0 -52
  428. package/lib/earth/shaders/bloomsphere_frag.glsl +0 -15
  429. package/lib/earth/shaders/bloomsphere_vert.glsl +0 -20
  430. package/lib/earth/utils.js +0 -136
  431. package/lib/glsl.d.ts +0 -5
  432. package/lib/heatmap/index.js +0 -141
  433. package/lib/heatmap/models/grid.js +0 -120
  434. package/lib/heatmap/models/grid3d.js +0 -154
  435. package/lib/heatmap/models/heatmap.js +0 -484
  436. package/lib/heatmap/models/hexagon.js +0 -121
  437. package/lib/heatmap/models/index.js +0 -26
  438. package/lib/heatmap/shaders/grid_vert.glsl +0 -42
  439. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  440. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  441. package/lib/heatmap/shaders/heatmap_frag.glsl +0 -47
  442. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  443. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  444. package/lib/heatmap/shaders/heatmap_vert.glsl +0 -10
  445. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  446. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  447. package/lib/heatmap/shaders/hexagon_frag.glsl +0 -12
  448. package/lib/heatmap/shaders/hexagon_vert.glsl +0 -41
  449. package/lib/heatmap/triangulation.js +0 -44
  450. package/lib/image/index.js +0 -104
  451. package/lib/image/models/dataImage.js +0 -201
  452. package/lib/image/models/image.js +0 -164
  453. package/lib/image/models/index.js +0 -22
  454. package/lib/image/models/tileDataImage.js +0 -174
  455. package/lib/image/shaders/dataImage_frag.glsl +0 -38
  456. package/lib/image/shaders/image_frag.glsl +0 -9
  457. package/lib/image/shaders/image_vert.glsl +0 -17
  458. package/lib/index.js +0 -275
  459. package/lib/line/index.js +0 -139
  460. package/lib/line/models/arc.js +0 -373
  461. package/lib/line/models/arc_3d.js +0 -351
  462. package/lib/line/models/earthArc_3d.js +0 -354
  463. package/lib/line/models/great_circle.js +0 -310
  464. package/lib/line/models/half.js +0 -298
  465. package/lib/line/models/index.js +0 -46
  466. package/lib/line/models/line.js +0 -460
  467. package/lib/line/models/linearline.js +0 -292
  468. package/lib/line/models/simpleLine.js +0 -249
  469. package/lib/line/models/simpleTileLine.js +0 -115
  470. package/lib/line/models/tile.js +0 -194
  471. package/lib/line/models/wall.js +0 -309
  472. package/lib/line/shaders/arc_chunks.vert.glsl +0 -21
  473. package/lib/line/shaders/dash/arc_dash_frag.glsl +0 -28
  474. package/lib/line/shaders/dash/arc_dash_vert.glsl +0 -150
  475. package/lib/line/shaders/dash/line_dash_frag.glsl +0 -31
  476. package/lib/line/shaders/dash/line_dash_vert.glsl +0 -93
  477. package/lib/line/shaders/half/line_half_frag.glsl +0 -53
  478. package/lib/line/shaders/half/line_half_vert.glsl +0 -169
  479. package/lib/line/shaders/line_arc2d_vert.glsl +0 -114
  480. package/lib/line/shaders/line_arc_3d_frag.glsl +0 -103
  481. package/lib/line/shaders/line_arc_3d_vert.glsl +0 -206
  482. package/lib/line/shaders/line_arc_frag.glsl +0 -88
  483. package/lib/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  484. package/lib/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  485. package/lib/line/shaders/line_arc_vert.glsl +0 -178
  486. package/lib/line/shaders/line_bezier_vert.glsl +0 -85
  487. package/lib/line/shaders/line_frag.glsl +0 -99
  488. package/lib/line/shaders/line_vert.glsl +0 -192
  489. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  490. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  491. package/lib/line/shaders/linear/arc_linear_frag.glsl +0 -38
  492. package/lib/line/shaders/linear/arc_linear_vert.glsl +0 -138
  493. package/lib/line/shaders/linear/line_linear_frag.glsl +0 -27
  494. package/lib/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  495. package/lib/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  496. package/lib/line/shaders/simple/simpleline_frag.glsl +0 -10
  497. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  498. package/lib/line/shaders/simple/simpleline_vert.glsl +0 -79
  499. package/lib/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  500. package/lib/line/shaders/tile/line_tile_vert.glsl +0 -52
  501. package/lib/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  502. package/lib/line/shaders/tile/simpleline_vert.glsl +0 -21
  503. package/lib/line/shaders/wall/wall_frag.glsl +0 -89
  504. package/lib/line/shaders/wall/wall_vert.glsl +0 -77
  505. package/lib/mask/index.js +0 -163
  506. package/lib/mask/models/fill.js +0 -141
  507. package/lib/mask/models/index.js +0 -19
  508. package/lib/mask/shaders/mask_vert.glsl +0 -16
  509. package/lib/plugins/DataMappingPlugin.js +0 -427
  510. package/lib/plugins/DataSourcePlugin.js +0 -97
  511. package/lib/plugins/FeatureScalePlugin.js +0 -365
  512. package/lib/plugins/LayerAnimateStylePlugin.js +0 -41
  513. package/lib/plugins/LayerModelPlugin.js +0 -83
  514. package/lib/plugins/LayerStylePlugin.js +0 -50
  515. package/lib/plugins/LightingPlugin.js +0 -119
  516. package/lib/plugins/MultiPassRendererPlugin.js +0 -77
  517. package/lib/plugins/PixelPickingPlugin.js +0 -139
  518. package/lib/plugins/RegisterStyleAttributePlugin.js +0 -164
  519. package/lib/plugins/ShaderUniformPlugin.js +0 -119
  520. package/lib/plugins/UpdateModelPlugin.js +0 -42
  521. package/lib/plugins/UpdateStyleAttributePlugin.js +0 -94
  522. package/lib/point/index.js +0 -229
  523. package/lib/point/models/earthExtrude.js +0 -290
  524. package/lib/point/models/earthFill.js +0 -293
  525. package/lib/point/models/extrude.js +0 -312
  526. package/lib/point/models/fill.js +0 -419
  527. package/lib/point/models/fillmage.js +0 -382
  528. package/lib/point/models/image.js +0 -255
  529. package/lib/point/models/index.js +0 -53
  530. package/lib/point/models/normal.js +0 -141
  531. package/lib/point/models/radar.js +0 -249
  532. package/lib/point/models/simplePoint.js +0 -196
  533. package/lib/point/models/text.js +0 -634
  534. package/lib/point/models/tile.js +0 -189
  535. package/lib/point/models/tileText.js +0 -524
  536. package/lib/point/shaders/animate/wave_frag.glsl +0 -65
  537. package/lib/point/shaders/earth/extrude_frag.glsl +0 -44
  538. package/lib/point/shaders/earth/extrude_vert.glsl +0 -140
  539. package/lib/point/shaders/earth/fill_frag.glsl +0 -86
  540. package/lib/point/shaders/earth/fill_vert.glsl +0 -125
  541. package/lib/point/shaders/extrude/extrude_frag.glsl +0 -44
  542. package/lib/point/shaders/extrude/extrude_vert.glsl +0 -121
  543. package/lib/point/shaders/fill_frag.glsl +0 -84
  544. package/lib/point/shaders/fill_vert.glsl +0 -188
  545. package/lib/point/shaders/image/fillImage_frag.glsl +0 -20
  546. package/lib/point/shaders/image/fillImage_vert.glsl +0 -116
  547. package/lib/point/shaders/image_frag.glsl +0 -39
  548. package/lib/point/shaders/image_vert.glsl +0 -90
  549. package/lib/point/shaders/normal_frag.glsl +0 -6
  550. package/lib/point/shaders/normal_vert.glsl +0 -24
  551. package/lib/point/shaders/radar/radar_frag.glsl +0 -53
  552. package/lib/point/shaders/radar/radar_vert.glsl +0 -70
  553. package/lib/point/shaders/simplePoint_frag.glsl +0 -53
  554. package/lib/point/shaders/simplePoint_vert.glsl +0 -79
  555. package/lib/point/shaders/text_frag.glsl +0 -48
  556. package/lib/point/shaders/text_vert.glsl +0 -131
  557. package/lib/point/shaders/tile/fill_tile_frag.glsl +0 -76
  558. package/lib/point/shaders/tile/fill_tile_vert.glsl +0 -78
  559. package/lib/point/shaders/tile/text_frag.glsl +0 -33
  560. package/lib/point/shaders/tile/text_map_frag.glsl +0 -31
  561. package/lib/point/shaders/tile/text_map_vert.glsl +0 -38
  562. package/lib/point/shaders/tile/text_vert.glsl +0 -48
  563. package/lib/point/shape/extrude.js +0 -78
  564. package/lib/polygon/index.js +0 -147
  565. package/lib/polygon/models/extrude.js +0 -318
  566. package/lib/polygon/models/fill.js +0 -225
  567. package/lib/polygon/models/index.js +0 -50
  568. package/lib/polygon/models/ocean.js +0 -218
  569. package/lib/polygon/models/tile.js +0 -114
  570. package/lib/polygon/models/water.js +0 -195
  571. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  572. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  573. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  574. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  575. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  576. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  577. package/lib/polygon/shaders/polygon_frag.glsl +0 -12
  578. package/lib/polygon/shaders/polygon_linear_frag.glsl +0 -22
  579. package/lib/polygon/shaders/polygon_linear_vert.glsl +0 -74
  580. package/lib/polygon/shaders/polygon_vert.glsl +0 -66
  581. package/lib/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  582. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  583. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  584. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  585. package/lib/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  586. package/lib/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  587. package/lib/raster/buffers/triangulation.js +0 -35
  588. package/lib/raster/index.js +0 -107
  589. package/lib/raster/models/index.js +0 -23
  590. package/lib/raster/models/raster.js +0 -258
  591. package/lib/raster/models/rasterRgb.js +0 -240
  592. package/lib/raster/models/rasterTile.js +0 -153
  593. package/lib/raster/raster.js +0 -178
  594. package/lib/raster/shaders/raster_2d_frag.glsl +0 -64
  595. package/lib/raster/shaders/raster_2d_vert.glsl +0 -17
  596. package/lib/raster/shaders/raster_frag.glsl +0 -9
  597. package/lib/raster/shaders/raster_rgb_frag.glsl +0 -12
  598. package/lib/raster/shaders/raster_vert.glsl +0 -44
  599. package/lib/shader/minify_frag.glsl +0 -7
  600. package/lib/shader/minify_picking_frag.glsl +0 -10
  601. package/lib/tile/interaction/TilePickService.js +0 -143
  602. package/lib/tile/interaction/getFeatureData.js +0 -1
  603. package/lib/tile/interaction/getRasterData.js +0 -83
  604. package/lib/tile/interaction/utils.js +0 -120
  605. package/lib/tile/interface.js +0 -5
  606. package/lib/tile/manager/base.js +0 -161
  607. package/lib/tile/manager/layerManager.js +0 -275
  608. package/lib/tile/manager/mapLayerManager.js +0 -134
  609. package/lib/tile/models/tileModel.js +0 -94
  610. package/lib/tile/render/TileRenderService.js +0 -78
  611. package/lib/tile/style/TileStyleService.js +0 -133
  612. package/lib/tile/style/constants.js +0 -26
  613. package/lib/tile/style/utils.js +0 -163
  614. package/lib/tile/tileFactory/base.js +0 -427
  615. package/lib/tile/tileFactory/index.js +0 -71
  616. package/lib/tile/tileFactory/layers/rasterDataLayer.js +0 -91
  617. package/lib/tile/tileFactory/layers/tileTest.js +0 -74
  618. package/lib/tile/tileFactory/layers/vectorLayer.js +0 -268
  619. package/lib/tile/tileFactory/line.js +0 -70
  620. package/lib/tile/tileFactory/mask.js +0 -71
  621. package/lib/tile/tileFactory/point.js +0 -71
  622. package/lib/tile/tileFactory/polygon.js +0 -70
  623. package/lib/tile/tileFactory/raster.js +0 -68
  624. package/lib/tile/tileFactory/rasterData.js +0 -93
  625. package/lib/tile/tileFactory/test.js +0 -106
  626. package/lib/tile/tileLayer/MapTileLayer.js +0 -63
  627. package/lib/tile/tileLayer/TileLayer.js +0 -215
  628. package/lib/tile/tileLayer/base.js +0 -225
  629. package/lib/tile/utils.js +0 -181
  630. package/lib/utils/blend.js +0 -65
  631. package/lib/utils/collision-index.js +0 -118
  632. package/lib/utils/dataMappingStyle.js +0 -151
  633. package/lib/utils/extrude_polyline.js +0 -656
  634. package/lib/utils/grid-index.js +0 -188
  635. package/lib/utils/layerData.js +0 -191
  636. package/lib/utils/multiPassRender.js +0 -60
  637. package/lib/utils/polylineNormal.js +0 -230
  638. package/lib/utils/simpleLine.js +0 -116
  639. package/lib/utils/symbol-layout.js +0 -308
  640. package/lib/utils/updateShape.js +0 -27
  641. package/lib/wind/index.js +0 -98
  642. package/lib/wind/models/index.js +0 -16
  643. package/lib/wind/models/utils.js +0 -253
  644. package/lib/wind/models/wind.js +0 -332
  645. package/lib/wind/models/windRender.js +0 -373
  646. package/lib/wind/models/windShader.js +0 -25
  647. package/lib/wind/shaders/wind_frag.glsl +0 -9
  648. package/lib/wind/shaders/wind_vert.glsl +0 -17
@@ -1,294 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import { AttributeType, gl } from '@antv/l7-core';
14
- import { getMask, rgb2arr } from '@antv/l7-utils';
15
- import { isNumber } from 'lodash';
16
- import BaseModel from "../../core/BaseModel";
17
- import { LineArcTriangulation } from "../../core/triangulation";
18
-
19
- /* babel-plugin-inline-import '../shaders/line_arc_great_circle_frag.glsl' */
20
- var line_arc_frag = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity;\nuniform float u_textureBlend;\nuniform float u_blur : 0.9;\nuniform float u_line_type: 0.0;\n// varying vec2 v_normal;\nvarying vec4 v_dash_array;\nvarying float v_distance_ratio;\nvarying vec4 v_color;\n\nuniform float u_time;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\n\nuniform float u_line_texture: 0.0;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\nuniform float segmentNumber;\n\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\n\n#pragma include \"picking\"\n#pragma include \"project\"\n#pragma include \"projection\"\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0;\n float d_segmentIndex = styleMappingMat[3].g;\n \n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u5E95\u8272\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_segmentIndex/segmentNumber);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n // float blur = 1.- smoothstep(u_blur, 1., length(v_normal.xy));\n // float blur = smoothstep(1.0, u_blur, length(v_normal.xy));\n gl_FragColor.a *= opacity;\n if(u_line_type == LineTypeDash) {\n float dashLength = mod(v_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);\n if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {\n // \u5B9E\u7EBF\u90E8\u5206\n } else {\n // \u865A\u7EBF\u90E8\u5206\n discard;\n };\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u52A8\u753B\u6A21\u5F0F\n if(u_animate.x == Animate) {\n animateSpeed = u_time / u_animate.y;\n float alpha =1.0 - fract( mod(1.0- v_distance_ratio, u_animate.z)* (1.0/ u_animate.z) + u_time / u_animate.y);\n alpha = (alpha + u_animate.w -1.0) / u_animate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n // \u8BBE\u7F6E\u5F27\u7EBF\u7684\u8D34\u56FE\n if(LineTexture == u_line_texture && u_line_type != LineTypeDash) { \n float arcRadio = smoothstep( 0.0, 1.0, (d_segmentIndex / (segmentNumber - 1.0)));\n // float arcRadio = d_segmentIndex / (segmentNumber - 1.0);\n float count = styleMappingMat[3].b; // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n float u = fract(arcRadio * count - animateSpeed * count);\n // float u = fract(arcRadio * count - animateSpeed);\n if(u_animate.x == Animate) {\n u = gl_FragColor.a/opacity;\n }\n\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n \n // \u8BBE\u7F6E\u8D34\u56FE\u548C\u5E95\u8272\u7684\u53E0\u52A0\u6A21\u5F0F\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n } else {\n gl_FragColor = filterColor(gl_FragColor);\n }\n\n // gl_FragColor = filterColor(gl_FragColor);\n}";
21
-
22
- /* babel-plugin-inline-import '../shaders/line_arc_great_circle_vert.glsl' */
23
- var line_arc2d_vert = "#define LineTypeSolid 0.0\n#define LineTypeDash 1.0\n#define Animate 0.0\n#define LineTexture 1.0\n\nattribute vec4 a_Color;\nattribute vec3 a_Position;\nattribute vec4 a_Instance;\nattribute float a_Size;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float segmentNumber;\nuniform vec4 u_animate: [ 1., 2., 1.0, 0.2 ];\nvarying vec4 v_color;\n\nvarying float v_distance_ratio;\nuniform float u_line_type: 0.0;\nuniform vec4 u_dash_array: [10.0, 5., 0, 0];\nvarying vec4 v_dash_array;\n\nuniform float u_icon_step: 100;\nuniform float u_line_texture: 0.0;\n\nattribute vec2 a_iconMapUV;\nvarying vec2 v_iconMapUV;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"project\"\n#pragma include \"picking\"\n\nfloat maps (float value, float start1, float stop1, float start2, float stop2) {\n return start2 + (stop2 - start2) * ((value - start1) / (stop1 - start1));\n}\n\nfloat getSegmentRatio(float index) {\n return index / (segmentNumber - 1.);\n}\n\nfloat paraboloid(vec2 source, vec2 target, float ratio) {\n vec2 x = mix(source, target, ratio);\n vec2 center = mix(source, target, 0.5);\n float dSourceCenter = distance(source, center);\n float dXCenter = distance(x, center);\n return (dSourceCenter + dXCenter) * (dSourceCenter - dXCenter);\n}\n\nvec3 getPos(vec2 source, vec2 target, float segmentRatio) {\n float vertex_height = paraboloid(source, target, segmentRatio);\n\n return vec3(\n mix(source, target, segmentRatio),\n sqrt(max(0.0, vertex_height))\n );\n}\nvec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size)/ 2.0;\n return offset;\n}\nvec2 getNormal(vec2 line_clipspace, float offset_direction) {\n // normalized direction of the line\n vec2 dir_screenspace = normalize(line_clipspace);\n // rotate by 90 degrees\n dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);\n return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);\n}\nfloat getAngularDist (vec2 source, vec2 target) {\n vec2 delta = source - target;\n vec2 sin_half_delta = sin(delta / 2.0);\n float a =\n sin_half_delta.y * sin_half_delta.y +\n cos(source.y) * cos(target.y) *\n sin_half_delta.x * sin_half_delta.x;\n return 2.0 * atan(sqrt(a), sqrt(1.0 - a));\n}\n\nvec2 midPoint(vec2 source, vec2 target) {\n vec2 center = target - source;\n float r = length(center);\n float theta = atan(center.y, center.x);\n float thetaOffset = 0.314;\n float r2 = r / 2.0 / cos(thetaOffset);\n float theta2 = theta + thetaOffset;\n vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);\n return mid;\n}\nfloat bezier3(vec3 arr, float t) {\n float ut = 1. - t;\n return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;\n}\n\nvec2 interpolate (vec2 source, vec2 target, float angularDist, float t) {\n // if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 mid = midPoint(source, target);\n vec3 x = vec3(source.x, mid.x, target.x);\n vec3 y = vec3(source.y, mid.y, target.y);\n return vec2(bezier3(x ,t), bezier3(y,t));\n }else {\n if(abs(angularDist - PI) < 0.001) {\n return (1.0 - t) * source + t * target;\n }\n float a = sin((1.0 - t) * angularDist) / sin(angularDist);\n float b = sin(t * angularDist) / sin(angularDist);\n vec2 sin_source = sin(source);\n vec2 cos_source = cos(source);\n vec2 sin_target = sin(target);\n vec2 cos_target = cos(target);\n float x = a * cos_source.y * cos_source.x + b * cos_target.y * cos_target.x;\n float y = a * cos_source.y * sin_source.x + b * cos_target.y * sin_target.x;\n float z = a * sin_source.y + b * sin_target.y;\n return vec2(atan(y, x), atan(z, sqrt(x * x + y * y)));\n }\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // dataset \u6570\u636E\u96C6\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n v_color = a_Color;\n vec2 source = radians(a_Instance.rg);\n vec2 target = radians(a_Instance.ba);\n float angularDist = getAngularDist(source, target);\n float segmentIndex = a_Position.x;\n float segmentRatio = getSegmentRatio(segmentIndex);\n float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));\n\n if(u_line_type == LineTypeDash) {\n v_distance_ratio = segmentIndex / segmentNumber;\n vec2 s = source;\n vec2 t = target;\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n s = unProjCustomCoord(source);\n t = unProjCustomCoord(target);\n }\n float total_Distance = pixelDistance(s, t) / 2.0 * PI;\n total_Distance = total_Distance*16.0; // total_Distance*16.0 \u8C03\u6574\u9ED8\u8BA4\u7684\u6548\u679C\n v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;\n }\n\n if(u_animate.x == Animate) {\n v_distance_ratio = segmentIndex / segmentNumber;\n }\n\n float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);\n v_distance_ratio = segmentIndex / segmentNumber;\n vec4 curr = project_position(vec4(degrees(interpolate(source, target, angularDist, segmentRatio)), 0.0, 1.0));\n vec4 next = project_position(vec4(degrees(interpolate(source, target, angularDist, nextSegmentRatio)), 0.0, 1.0));\n // v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);\n vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));\n // vec4 project_pos = project_position(vec4(curr.xy, 0, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n\n styleMappingMat[3].g = a_Position.x; // \u8BE5\u9876\u70B9\u5728\u5F27\u7EBF\u4E0A\u7684\u5206\u6BB5\u6392\u5E8F\n if(LineTexture == u_line_texture) { // \u5F00\u542F\u8D34\u56FE\u6A21\u5F0F \n // float mapZoomScale = u_CoordinateSystem !== COORDINATE_SYSTEM_P20_2?10000000.0:1.0;\n float d_arcDistrance = length(source - target);\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20) { // amap\n d_arcDistrance = d_arcDistrance * 1000000.0;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) { // mapbox\n d_arcDistrance = project_pixel_allmap(d_arcDistrance);\n }\n float d_pixelLen = project_pixel(u_icon_step)/8.0;\n styleMappingMat[3].b = floor(d_arcDistrance/d_pixelLen); // \u8D34\u56FE\u5728\u5F27\u7EBF\u4E0A\u91CD\u590D\u7684\u6570\u91CF\n\n float lineOffsetWidth = length(offset + offset * sign(a_Position.y)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\n float linePixelSize = project_pixel(a_Size); // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB\n styleMappingMat[3].a = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n v_iconMapUV = a_iconMapUV;\n }\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(curr.xy + offset, curr.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, curr.z, 1.0));\n }\n setPickingColor(a_PickingColor);\n}\n\n";
24
- var lineStyleObj = {
25
- solid: 0.0,
26
- dash: 1.0
27
- };
28
-
29
- var GreatCircleModel = /*#__PURE__*/function (_BaseModel) {
30
- _inherits(GreatCircleModel, _BaseModel);
31
-
32
- var _super = _createSuper(GreatCircleModel);
33
-
34
- function GreatCircleModel() {
35
- var _this;
36
-
37
- _classCallCheck(this, GreatCircleModel);
38
-
39
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
40
- args[_key] = arguments[_key];
41
- }
42
-
43
- _this = _super.call.apply(_super, [this].concat(args));
44
-
45
- _defineProperty(_assertThisInitialized(_this), "updateTexture", function () {
46
- var createTexture2D = _this.rendererService.createTexture2D;
47
-
48
- if (_this.texture) {
49
- _this.texture.update({
50
- data: _this.iconService.getCanvas()
51
- });
52
-
53
- _this.layer.render();
54
-
55
- return;
56
- }
57
-
58
- _this.texture = createTexture2D({
59
- data: _this.iconService.getCanvas(),
60
- mag: gl.NEAREST,
61
- min: gl.NEAREST,
62
- premultiplyAlpha: false,
63
- width: 1024,
64
- height: _this.iconService.canvasHeight || 128
65
- });
66
- });
67
-
68
- return _this;
69
- }
70
-
71
- _createClass(GreatCircleModel, [{
72
- key: "getUninforms",
73
- value: function getUninforms() {
74
- var _ref = this.layer.getLayerConfig(),
75
- _ref$opacity = _ref.opacity,
76
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
77
- sourceColor = _ref.sourceColor,
78
- targetColor = _ref.targetColor,
79
- _ref$textureBlend = _ref.textureBlend,
80
- textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
81
- _ref$lineType = _ref.lineType,
82
- lineType = _ref$lineType === void 0 ? 'solid' : _ref$lineType,
83
- _ref$dashArray = _ref.dashArray,
84
- dashArray = _ref$dashArray === void 0 ? [10, 5] : _ref$dashArray,
85
- _ref$lineTexture = _ref.lineTexture,
86
- lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
87
- _ref$iconStep = _ref.iconStep,
88
- iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
89
- _ref$segmentNumber = _ref.segmentNumber,
90
- segmentNumber = _ref$segmentNumber === void 0 ? 30 : _ref$segmentNumber;
91
-
92
- if (dashArray.length === 2) {
93
- dashArray.push(0, 0);
94
- }
95
-
96
- if (this.rendererService.getDirty()) {
97
- this.texture.bind();
98
- } // 转化渐变色
99
-
100
-
101
- var useLinearColor = 0; // 默认不生效
102
-
103
- var sourceColorArr = [0, 0, 0, 0];
104
- var targetColorArr = [0, 0, 0, 0];
105
-
106
- if (sourceColor && targetColor) {
107
- sourceColorArr = rgb2arr(sourceColor);
108
- targetColorArr = rgb2arr(targetColor);
109
- useLinearColor = 1;
110
- }
111
-
112
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
113
- opacity: opacity
114
- })) {
115
- this.judgeStyleAttributes({
116
- opacity: opacity
117
- });
118
- var encodeData = this.layer.getEncodedData();
119
-
120
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
121
- data = _this$calDataFrame.data,
122
- width = _this$calDataFrame.width,
123
- height = _this$calDataFrame.height;
124
-
125
- this.rowCount = height; // 当前数据纹理有多少行
126
-
127
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
128
- flipY: true,
129
- data: data,
130
- format: gl.LUMINANCE,
131
- type: gl.FLOAT,
132
- width: width,
133
- height: height
134
- }) : this.createTexture2D({
135
- flipY: true,
136
- data: [1],
137
- format: gl.LUMINANCE,
138
- type: gl.FLOAT,
139
- width: 1,
140
- height: 1
141
- });
142
- }
143
-
144
- return {
145
- u_dataTexture: this.dataTexture,
146
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
147
- u_cellTypeLayout: this.getCellTypeLayout(),
148
- u_opacity: isNumber(opacity) ? opacity : 1.0,
149
- u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
150
- segmentNumber: segmentNumber,
151
- u_line_type: lineStyleObj[lineType] || 0.0,
152
- u_dash_array: dashArray,
153
- // 纹理支持参数
154
- u_texture: this.texture,
155
- // 贴图
156
- u_line_texture: lineTexture ? 1.0 : 0.0,
157
- // 传入线的标识
158
- u_icon_step: iconStep,
159
- u_textSize: [1024, this.iconService.canvasHeight || 128],
160
- // 渐变色支持参数
161
- u_linearColor: useLinearColor,
162
- u_sourceColor: sourceColorArr,
163
- u_targetColor: targetColorArr
164
- };
165
- }
166
- }, {
167
- key: "getAnimateUniforms",
168
- value: function getAnimateUniforms() {
169
- var _ref2 = this.layer.getLayerConfig(),
170
- animateOption = _ref2.animateOption;
171
-
172
- return {
173
- u_animate: this.animateOption2Array(animateOption),
174
- u_time: this.layer.getLayerAnimateTime()
175
- };
176
- }
177
- }, {
178
- key: "initModels",
179
- value: function initModels(callbackModel) {
180
- this.updateTexture();
181
- this.iconService.on('imageUpdate', this.updateTexture);
182
- this.buildModels(callbackModel);
183
- }
184
- }, {
185
- key: "clearModels",
186
- value: function clearModels() {
187
- var _this$texture, _this$dataTexture;
188
-
189
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
190
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
191
- this.iconService.off('imageUpdate', this.updateTexture);
192
- }
193
- }, {
194
- key: "buildModels",
195
- value: function buildModels(callbackModel) {
196
- var _ref3 = this.layer.getLayerConfig(),
197
- _ref3$mask = _ref3.mask,
198
- mask = _ref3$mask === void 0 ? false : _ref3$mask,
199
- _ref3$maskInside = _ref3.maskInside,
200
- maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
201
-
202
- this.layer.buildLayerModel({
203
- moduleName: 'lineGreatCircle',
204
- vertexShader: line_arc2d_vert,
205
- fragmentShader: line_arc_frag,
206
- triangulation: LineArcTriangulation,
207
- depth: {
208
- enable: false
209
- },
210
- blend: this.getBlend(),
211
- stencil: getMask(mask, maskInside)
212
- }).then(function (model) {
213
- callbackModel([model]);
214
- }).catch(function (err) {
215
- console.warn(err);
216
- callbackModel([]);
217
- });
218
- }
219
- }, {
220
- key: "registerBuiltinAttributes",
221
- value: function registerBuiltinAttributes() {
222
- var _this2 = this;
223
-
224
- this.styleAttributeService.registerStyleAttribute({
225
- name: 'size',
226
- type: AttributeType.Attribute,
227
- descriptor: {
228
- name: 'a_Size',
229
- buffer: {
230
- // give the WebGL driver a hint that this buffer may change
231
- usage: gl.DYNAMIC_DRAW,
232
- data: [],
233
- type: gl.FLOAT
234
- },
235
- size: 1,
236
- update: function update(feature) {
237
- var _feature$size = feature.size,
238
- size = _feature$size === void 0 ? 1 : _feature$size;
239
- return Array.isArray(size) ? [size[0]] : [size];
240
- }
241
- }
242
- });
243
- this.styleAttributeService.registerStyleAttribute({
244
- name: 'instance',
245
- // 弧线起始点信息
246
- type: AttributeType.Attribute,
247
- descriptor: {
248
- name: 'a_Instance',
249
- buffer: {
250
- usage: gl.STATIC_DRAW,
251
- data: [],
252
- type: gl.FLOAT
253
- },
254
- size: 4,
255
- update: function update(feature, featureIdx, vertex) {
256
- return [vertex[3], vertex[4], vertex[5], vertex[6]];
257
- }
258
- }
259
- });
260
- this.styleAttributeService.registerStyleAttribute({
261
- name: 'uv',
262
- type: AttributeType.Attribute,
263
- descriptor: {
264
- name: 'a_iconMapUV',
265
- buffer: {
266
- // give the WebGL driver a hint that this buffer may change
267
- usage: gl.DYNAMIC_DRAW,
268
- data: [],
269
- type: gl.FLOAT
270
- },
271
- size: 2,
272
- update: function update(feature) {
273
- var iconMap = _this2.iconService.getIconMap();
274
-
275
- var texture = feature.texture; // console.log('icon feature', feature)
276
-
277
- var _ref4 = iconMap[texture] || {
278
- x: 0,
279
- y: 0
280
- },
281
- x = _ref4.x,
282
- y = _ref4.y;
283
-
284
- return [x, y];
285
- }
286
- }
287
- });
288
- }
289
- }]);
290
-
291
- return GreatCircleModel;
292
- }(BaseModel);
293
-
294
- export { GreatCircleModel as default };
@@ -1,18 +0,0 @@
1
- import { IModel, IModelUniform } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class LineModel extends BaseModel {
4
- getUninforms(): IModelUniform;
5
- initModels(callbackModel: (models: IModel[]) => void): void;
6
- clearModels(): void;
7
- buildModels(callbackModel: (models: IModel[]) => void): Promise<void>;
8
- /**
9
- * 根据参数获取不同的 shader 代码
10
- * @returns
11
- */
12
- getShaders(): {
13
- frag: string;
14
- vert: string;
15
- type: string;
16
- };
17
- protected registerBuiltinAttributes(): void;
18
- }
@@ -1,281 +0,0 @@
1
- import _asyncToGenerator from "@babel/runtime/helpers/asyncToGenerator";
2
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
3
- import _createClass from "@babel/runtime/helpers/createClass";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _regeneratorRuntime from "@babel/runtime/regenerator";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import { AttributeType, gl } from '@antv/l7-core';
14
- import { getMask, rgb2arr } from '@antv/l7-utils';
15
- import { isNumber } from 'lodash';
16
- import BaseModel from "../../core/BaseModel";
17
- import { LineTriangulation } from "../../core/triangulation";
18
-
19
- /* babel-plugin-inline-import '../shaders/half/line_half_frag.glsl' */
20
- var line_half_frag = "#define COORDINATE_SYSTEM_LNGLAT 1.0 // mapbox\n#define COORDINATE_SYSTEM_LNGLAT_OFFSET 2.0 // mapbox offset\n#define COORDINATE_SYSTEM_VECTOR_TILE 3.0\n#define COORDINATE_SYSTEM_IDENTITY 4.0\n#define COORDINATE_SYSTEM_P20 5.0 // amap\n#define COORDINATE_SYSTEM_P20_OFFSET 6.0 // amap offset\n#define COORDINATE_SYSTEM_METER_OFFSET 7.0\n\n#define COORDINATE_SYSTEM_P20_2 8.0 // amap2.0\nuniform float u_CoordinateSystem;\nvarying vec4 v_color;\nuniform float u_arrow: 0.0;\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float distanceAndIndex = styleMappingMat[0][3];\n float miter = styleMappingMat[0][2];\n\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n\n if(u_arrow > 0.0 && distanceAndIndex < 2.0) { // arrow\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) { \n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z < 0.0) { // amap\n discard;\n }\n } else { // amap2 mapbox map\n if(cross(vec3(styleMappingMat[1].rg, 0.0), vec3(styleMappingMat[1].ba, 0.0)).z > 0.0) { \n discard;\n }\n }\n } else { // line body\n if(miter < 0.0) {\n discard;\n }\n }\n\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, d_distance_ratio);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
21
-
22
- /* babel-plugin-inline-import '../shaders/half/line_half_vert.glsl' */
23
- var line_half_vert = "attribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute vec4 a_dirPoints;\nattribute vec3 a_DistanceAndIndex;\n\nuniform vec4 u_lineDir;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\n\nuniform float u_linearColor: 0;\nuniform float u_arrow: 0.0;\nuniform float u_arrowHeight: 3.0;\nuniform float u_arrowWidth: 2.0;\nuniform float u_tailWidth: 1.0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvec2 calculateArrow(vec2 offset) {\n /*\n * \u5728\u652F\u6301\u7BAD\u5934\u7684\u65F6\u5019\uFF0C\u7B2C\u4E8C\u3001\u7B2C\u4E09\u7EC4\u9876\u70B9\u662F\u989D\u5916\u63D2\u5165\u7528\u4E8E\u6784\u5EFA\u9876\u70B9\u7684\n */\n float arrowFlag = -1.0;\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n // \u9AD8\u5FB7 2.0 \u7684\u65CB\u8F6C\u89D2\u5EA6\u4E0D\u540C\n arrowFlag = 1.0;\n }\n float pi = arrowFlag * 3.1415926/2.;\n if(a_Miter < 0.) {\n // \u6839\u636E\u7EBF\u7684\u4E24\u4FA7\u504F\u79FB\u4E0D\u540C\u3001\u65CB\u8F6C\u7684\u65B9\u5411\u76F8\u53CD\n pi = -pi;\n }\n highp float angle_sin = sin(pi);\n highp float angle_cos = cos(pi);\n // \u8BA1\u7B97\u5782\u76F4\u4E0E\u7EBF\u65B9\u5411\u7684\u65CB\u8F6C\u77E9\u9635\n mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);\n float arrowWidth = u_arrowWidth;\n float arrowHeight = u_arrowHeight;\n\n vec2 arrowOffset = vec2(0.0);\n /*\n * a_DistanceAndIndex.y \u7528\u4E8E\u6807\u8BB0\u5F53\u524D\u9876\u70B9\u5C5E\u4E8E\u54EA\u4E00\u7EC4\uFF08\u4E24\u4E2A\u9876\u70B9\u4E00\u7EC4\uFF0C\u6784\u6210\u7EBF\u7684\u5176\u5B9E\u662F\u77E9\u5F62\uFF0C\u6700\u7B80\u9700\u8981\u56DB\u4E2A\u9876\u70B9\u3001\u4E24\u7EC4\u9876\u70B9\u6784\u6210\uFF09\n */\n if(a_DistanceAndIndex.y == 0.0) {\n // \u7BAD\u5934\u5C16\u90E8\n offset = vec2(0.0);\n } else if(a_DistanceAndIndex.y == 1.0) {\n // \u7BAD\u5934\u4E24\u4FA7\n arrowOffset = rotation_matrix*(offset * arrowHeight);\n offset += arrowOffset; // \u6CBF\u7EBF\u504F\u79FB\n offset = offset * arrowWidth; // \u5782\u76F4\u7EBF\u5411\u5916\u504F\u79FB\uFF08\u662F\u6784\u5EFA\u7BAD\u5934\u4E24\u4FA7\u7684\u9876\u70B9\uFF09\n } else if(a_DistanceAndIndex.y == 2.0 || a_DistanceAndIndex.y == 3.0 || a_DistanceAndIndex.y == 4.0) {\n // \u504F\u79FB\u5176\u4F59\u7684\u70B9\u4F4D\uFF08\u5C06\u957F\u5EA6\u8BA9\u4F4D\u7ED9\u7BAD\u5934\uFF09\n arrowOffset = rotation_matrix*(offset * arrowHeight) * arrowWidth;\n offset += arrowOffset;// \u6CBF\u7EBF\u504F\u79FB\n }\n\n return offset;\n}\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - a_Miter - a_DistanceAndIndex\n 0.0, 0.0, 0.0, 0.0, // originX - originY - vectorX - vectorY\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n styleMappingMat[0][3] = a_DistanceAndIndex.y;\n styleMappingMat[0][2] = a_Miter;\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n\n v_color = a_Color;\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n // styleMappingMat[1].rg = a_Position.xy + offset;\n\n vec2 copyOffset = vec2(offset.x, offset.y);\n\n float lineDistance = a_DistanceAndIndex.x;\n float total_Distance = a_DistanceAndIndex.z;\n float currentLinePointRatio = lineDistance / total_Distance;\n \n if(u_arrow > 0.0) {\n // \u8BA1\u7B97\u7BAD\u5934\n offset = calculateArrow(offset);\n\n if(a_DistanceAndIndex.y > 4.0) {\n offset *= mix(1.0, u_tailWidth, currentLinePointRatio);\n }\n }\n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = lineDistance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z); // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));\n }\n \n if(u_arrow > 0.0 && a_DistanceAndIndex.y < 2.0) {\n vec2 startPoint = a_dirPoints.rg;\n vec2 endPoint = a_dirPoints.ba;\n vec4 t1 = project_position(vec4(startPoint, 0, 1.0));\n vec4 t2 = project_position(vec4(endPoint, 0, 1.0));\n // TODO\uFF1A \u540E\u7EED\u4F18\u5316\u53EF\u4EE5\u628A\u4F4D\u7F6E\u8BA1\u7B97\u653E\u5728 cpu \u4E2D\u5B8C\u6210\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n vec2 p1 = (u_Mvp * vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = (u_Mvp * vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n } else {\n vec2 p1 = project_common_position_to_clipspace(vec4(t1.xy, 0.0, 1.0)).xy;\n vec2 p2 = project_common_position_to_clipspace(vec4(t2.xy, 0.0, 1.0)).xy;\n styleMappingMat[1].rg = normalize(p1 - p2);\n styleMappingMat[1].ba = normalize(gl_Position.xy - p2);\n }\n }\n\n setPickingColor(a_PickingColor);\n}\n";
24
-
25
- var LineModel = /*#__PURE__*/function (_BaseModel) {
26
- _inherits(LineModel, _BaseModel);
27
-
28
- var _super = _createSuper(LineModel);
29
-
30
- function LineModel() {
31
- _classCallCheck(this, LineModel);
32
-
33
- return _super.apply(this, arguments);
34
- }
35
-
36
- _createClass(LineModel, [{
37
- key: "getUninforms",
38
- value: function getUninforms() {
39
- var _ref = this.layer.getLayerConfig(),
40
- _ref$opacity = _ref.opacity,
41
- opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
42
- sourceColor = _ref.sourceColor,
43
- targetColor = _ref.targetColor,
44
- _ref$arrow = _ref.arrow,
45
- arrow = _ref$arrow === void 0 ? {
46
- enable: false,
47
- arrowWidth: 2,
48
- arrowHeight: 3,
49
- tailWidth: 1
50
- } : _ref$arrow; // 转化渐变色
51
-
52
-
53
- var useLinearColor = 0; // 默认不生效
54
-
55
- var sourceColorArr = [0, 0, 0, 0];
56
- var targetColorArr = [0, 0, 0, 0];
57
-
58
- if (sourceColor && targetColor) {
59
- sourceColorArr = rgb2arr(sourceColor);
60
- targetColorArr = rgb2arr(targetColor);
61
- useLinearColor = 1;
62
- }
63
-
64
- if (this.dataTextureTest && this.dataTextureNeedUpdate({
65
- opacity: opacity
66
- })) {
67
- this.judgeStyleAttributes({
68
- opacity: opacity
69
- });
70
- var encodeData = this.layer.getEncodedData();
71
-
72
- var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
73
- data = _this$calDataFrame.data,
74
- width = _this$calDataFrame.width,
75
- height = _this$calDataFrame.height;
76
-
77
- this.rowCount = height; // 当前数据纹理有多少行
78
-
79
- this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
80
- flipY: true,
81
- data: data,
82
- format: gl.LUMINANCE,
83
- type: gl.FLOAT,
84
- width: width,
85
- height: height
86
- }) : this.createTexture2D({
87
- flipY: true,
88
- data: [1],
89
- format: gl.LUMINANCE,
90
- type: gl.FLOAT,
91
- width: 1,
92
- height: 1
93
- });
94
- }
95
-
96
- return {
97
- u_dataTexture: this.dataTexture,
98
- // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
99
- u_cellTypeLayout: this.getCellTypeLayout(),
100
- u_opacity: isNumber(opacity) ? opacity : 1.0,
101
- // 渐变色支持参数
102
- u_linearColor: useLinearColor,
103
- u_sourceColor: sourceColorArr,
104
- u_targetColor: targetColorArr,
105
- // arrow
106
- u_arrow: Number(arrow.enable),
107
- u_arrowHeight: arrow.arrowHeight || 3,
108
- u_arrowWidth: arrow.arrowWidth || 2,
109
- u_tailWidth: arrow.tailWidth === undefined ? 1 : arrow.tailWidth
110
- };
111
- }
112
- }, {
113
- key: "initModels",
114
- value: function initModels(callbackModel) {
115
- this.buildModels(callbackModel);
116
- }
117
- }, {
118
- key: "clearModels",
119
- value: function clearModels() {
120
- var _this$dataTexture;
121
-
122
- (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
123
- }
124
- }, {
125
- key: "buildModels",
126
- value: function () {
127
- var _buildModels = _asyncToGenerator( /*#__PURE__*/_regeneratorRuntime.mark(function _callee(callbackModel) {
128
- var _ref2, _ref2$mask, mask, _ref2$maskInside, maskInside, _ref2$depth, depth, _this$getShaders, frag, vert;
129
-
130
- return _regeneratorRuntime.wrap(function _callee$(_context) {
131
- while (1) {
132
- switch (_context.prev = _context.next) {
133
- case 0:
134
- _ref2 = this.layer.getLayerConfig(), _ref2$mask = _ref2.mask, mask = _ref2$mask === void 0 ? false : _ref2$mask, _ref2$maskInside = _ref2.maskInside, maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside, _ref2$depth = _ref2.depth, depth = _ref2$depth === void 0 ? false : _ref2$depth;
135
- _this$getShaders = this.getShaders(), frag = _this$getShaders.frag, vert = _this$getShaders.vert;
136
- this.layer.triangulation = LineTriangulation;
137
- this.layer.buildLayerModel({
138
- moduleName: 'lineHalf',
139
- vertexShader: vert,
140
- fragmentShader: frag,
141
- triangulation: LineTriangulation,
142
- depth: {
143
- enable: depth
144
- },
145
- blend: this.getBlend(),
146
- stencil: getMask(mask, maskInside)
147
- }).then(function (model) {
148
- callbackModel([model]);
149
- }).catch(function (err) {
150
- console.warn(err);
151
- callbackModel([]);
152
- });
153
-
154
- case 4:
155
- case "end":
156
- return _context.stop();
157
- }
158
- }
159
- }, _callee, this);
160
- }));
161
-
162
- function buildModels(_x) {
163
- return _buildModels.apply(this, arguments);
164
- }
165
-
166
- return buildModels;
167
- }()
168
- /**
169
- * 根据参数获取不同的 shader 代码
170
- * @returns
171
- */
172
-
173
- }, {
174
- key: "getShaders",
175
- value: function getShaders() {
176
- return {
177
- frag: line_half_frag,
178
- vert: line_half_vert,
179
- type: 'normal'
180
- };
181
- }
182
- }, {
183
- key: "registerBuiltinAttributes",
184
- value: function registerBuiltinAttributes() {
185
- this.styleAttributeService.registerStyleAttribute({
186
- name: 'distanceAndIndex',
187
- type: AttributeType.Attribute,
188
- descriptor: {
189
- name: 'a_DistanceAndIndex',
190
- buffer: {
191
- // give the WebGL driver a hint that this buffer may change
192
- usage: gl.STATIC_DRAW,
193
- data: [],
194
- type: gl.FLOAT
195
- },
196
- size: 3,
197
- update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
198
- return vertexIndex === undefined ? [vertex[3], 10, vertex[5]] : [vertex[3], vertexIndex, vertex[5]];
199
- }
200
- }
201
- });
202
- this.styleAttributeService.registerStyleAttribute({
203
- name: 'dirPoints',
204
- type: AttributeType.Attribute,
205
- descriptor: {
206
- name: 'a_dirPoints',
207
- buffer: {
208
- // give the WebGL driver a hint that this buffer may change
209
- usage: gl.STATIC_DRAW,
210
- data: [],
211
- type: gl.FLOAT
212
- },
213
- size: 4,
214
- update: function update(feature) {
215
- var startPoint = feature.coordinates[0] || [0, 0];
216
- var endPoint = feature.coordinates[3] || [0, 0];
217
- return [startPoint[0], startPoint[1], endPoint[0], endPoint[1]];
218
- }
219
- }
220
- });
221
- this.styleAttributeService.registerStyleAttribute({
222
- name: 'size',
223
- type: AttributeType.Attribute,
224
- descriptor: {
225
- name: 'a_Size',
226
- buffer: {
227
- // give the WebGL driver a hint that this buffer may change
228
- usage: gl.DYNAMIC_DRAW,
229
- data: [],
230
- type: gl.FLOAT
231
- },
232
- size: 2,
233
- update: function update(feature) {
234
- var _feature$size = feature.size,
235
- size = _feature$size === void 0 ? 1 : _feature$size;
236
- return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
237
- }
238
- }
239
- }); // point layer size;
240
-
241
- this.styleAttributeService.registerStyleAttribute({
242
- name: 'normal',
243
- type: AttributeType.Attribute,
244
- descriptor: {
245
- name: 'a_Normal',
246
- buffer: {
247
- // give the WebGL driver a hint that this buffer may change
248
- usage: gl.STATIC_DRAW,
249
- data: [],
250
- type: gl.FLOAT
251
- },
252
- size: 3,
253
- update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
254
- return normal;
255
- }
256
- }
257
- });
258
- this.styleAttributeService.registerStyleAttribute({
259
- name: 'miter',
260
- type: AttributeType.Attribute,
261
- descriptor: {
262
- name: 'a_Miter',
263
- buffer: {
264
- // give the WebGL driver a hint that this buffer may change
265
- usage: gl.STATIC_DRAW,
266
- data: [],
267
- type: gl.FLOAT
268
- },
269
- size: 1,
270
- update: function update(feature, featureIdx, vertex) {
271
- return [vertex[4]];
272
- }
273
- }
274
- });
275
- }
276
- }]);
277
-
278
- return LineModel;
279
- }(BaseModel);
280
-
281
- export { LineModel as default };
@@ -1,5 +0,0 @@
1
- export declare type LineModelType = 'arc' | 'arc3d' | 'greatcircle' | 'wall' | 'simple' | 'line' | 'halfLine' | 'linearline' | 'vectorline' | 'tileLine' | 'earthArc3d';
2
- declare const LineModels: {
3
- [key in LineModelType]: any;
4
- };
5
- export default LineModels;
@@ -1,25 +0,0 @@
1
- import LineTileModel from "../../tile/models/tileModel";
2
- import ArcModel from "./arc";
3
- import Arc3DModel from "./arc_3d";
4
- import EarthArc3DModel from "./earthArc_3d";
5
- import GreatCircleModel from "./great_circle";
6
- import LineHalfModel from "./half";
7
- import LineModel from "./line";
8
- import LinearLine from "./linearline";
9
- import SimpleLineModel from "./simpleLine";
10
- import TileLineModel from "./tile";
11
- import LineWallModel from "./wall";
12
- var LineModels = {
13
- arc: ArcModel,
14
- arc3d: Arc3DModel,
15
- greatcircle: GreatCircleModel,
16
- wall: LineWallModel,
17
- line: LineModel,
18
- halfLine: LineHalfModel,
19
- simple: SimpleLineModel,
20
- linearline: LinearLine,
21
- vectorline: LineTileModel,
22
- tileLine: TileLineModel,
23
- earthArc3d: EarthArc3DModel
24
- };
25
- export default LineModels;