@antv/l7-layers 2.9.37-alpha.1 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -23
  3. package/es/Geometry/index.js +0 -105
  4. package/es/Geometry/models/billboard.d.ts +0 -17
  5. package/es/Geometry/models/billboard.js +0 -215
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -36
  9. package/es/Geometry/models/plane.js +0 -406
  10. package/es/Geometry/models/sprite.d.ts +0 -38
  11. package/es/Geometry/models/sprite.js +0 -288
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -14
  19. package/es/canvas/index.js +0 -108
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -8
  25. package/es/citybuliding/building.js +0 -73
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1439
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -490
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -130
  43. package/es/core/triangulation.js +0 -552
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/glsl.d.ts +0 -5
  61. package/es/heatmap/index.d.ts +0 -12
  62. package/es/heatmap/index.js +0 -128
  63. package/es/heatmap/models/grid.d.ts +0 -8
  64. package/es/heatmap/models/grid.js +0 -106
  65. package/es/heatmap/models/grid3d.d.ts +0 -8
  66. package/es/heatmap/models/grid3d.js +0 -140
  67. package/es/heatmap/models/heatmap.d.ts +0 -24
  68. package/es/heatmap/models/heatmap.js +0 -461
  69. package/es/heatmap/models/hexagon.d.ts +0 -8
  70. package/es/heatmap/models/hexagon.js +0 -107
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -12
  73. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  74. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  75. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  76. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  77. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  78. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  79. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  80. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  81. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  82. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  83. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  84. package/es/heatmap/triangulation.d.ts +0 -5
  85. package/es/heatmap/triangulation.js +0 -37
  86. package/es/image/index.d.ts +0 -10
  87. package/es/image/index.js +0 -91
  88. package/es/image/models/dataImage.d.ts +0 -13
  89. package/es/image/models/dataImage.js +0 -186
  90. package/es/image/models/image.d.ts +0 -10
  91. package/es/image/models/image.js +0 -150
  92. package/es/image/models/index.d.ts +0 -5
  93. package/es/image/models/index.js +0 -9
  94. package/es/image/models/tileDataImage.d.ts +0 -10
  95. package/es/image/models/tileDataImage.js +0 -160
  96. package/es/image/shaders/dataImage_frag.glsl +0 -38
  97. package/es/image/shaders/image_frag.glsl +0 -9
  98. package/es/image/shaders/image_vert.glsl +0 -17
  99. package/es/index.d.ts +0 -17
  100. package/es/index.js +0 -107
  101. package/es/line/index.d.ts +0 -34
  102. package/es/line/index.js +0 -127
  103. package/es/line/models/arc.d.ts +0 -17
  104. package/es/line/models/arc.js +0 -356
  105. package/es/line/models/arc_3d.d.ts +0 -17
  106. package/es/line/models/arc_3d.js +0 -333
  107. package/es/line/models/earthArc_3d.d.ts +0 -17
  108. package/es/line/models/earthArc_3d.js +0 -336
  109. package/es/line/models/great_circle.d.ts +0 -12
  110. package/es/line/models/great_circle.js +0 -294
  111. package/es/line/models/half.d.ts +0 -18
  112. package/es/line/models/half.js +0 -281
  113. package/es/line/models/index.d.ts +0 -5
  114. package/es/line/models/index.js +0 -25
  115. package/es/line/models/line.d.ts +0 -21
  116. package/es/line/models/line.js +0 -443
  117. package/es/line/models/linearline.d.ts +0 -11
  118. package/es/line/models/linearline.js +0 -275
  119. package/es/line/models/simpleLine.d.ts +0 -14
  120. package/es/line/models/simpleLine.js +0 -234
  121. package/es/line/models/simpleTileLine.d.ts +0 -9
  122. package/es/line/models/simpleTileLine.js +0 -100
  123. package/es/line/models/tile.d.ts +0 -8
  124. package/es/line/models/tile.js +0 -178
  125. package/es/line/models/wall.d.ts +0 -12
  126. package/es/line/models/wall.js +0 -293
  127. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  128. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  129. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  130. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  131. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  132. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  133. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  134. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  135. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  136. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  137. package/es/line/shaders/line_arc_frag.glsl +0 -88
  138. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  139. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  140. package/es/line/shaders/line_arc_vert.glsl +0 -178
  141. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  142. package/es/line/shaders/line_frag.glsl +0 -99
  143. package/es/line/shaders/line_vert.glsl +0 -192
  144. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  145. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  146. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  147. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  148. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  149. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  150. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  151. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  152. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  153. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  154. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  155. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  156. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  157. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  158. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  159. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  160. package/es/mask/index.d.ts +0 -18
  161. package/es/mask/index.js +0 -147
  162. package/es/mask/models/fill.d.ts +0 -12
  163. package/es/mask/models/fill.js +0 -124
  164. package/es/mask/models/index.d.ts +0 -5
  165. package/es/mask/models/index.js +0 -7
  166. package/es/mask/shaders/mask_vert.glsl +0 -16
  167. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  168. package/es/plugins/DataMappingPlugin.js +0 -413
  169. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  170. package/es/plugins/DataSourcePlugin.js +0 -84
  171. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  172. package/es/plugins/FeatureScalePlugin.js +0 -342
  173. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  174. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  175. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  176. package/es/plugins/LayerModelPlugin.js +0 -72
  177. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  178. package/es/plugins/LayerStylePlugin.js +0 -39
  179. package/es/plugins/LightingPlugin.d.ts +0 -36
  180. package/es/plugins/LightingPlugin.js +0 -104
  181. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  182. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  183. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  184. package/es/plugins/PixelPickingPlugin.js +0 -126
  185. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  186. package/es/plugins/RegisterStyleAttributePlugin.js +0 -151
  187. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  188. package/es/plugins/ShaderUniformPlugin.js +0 -106
  189. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  190. package/es/plugins/UpdateModelPlugin.js +0 -31
  191. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  192. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  193. package/es/point/index.d.ts +0 -31
  194. package/es/point/index.js +0 -216
  195. package/es/point/models/earthExtrude.d.ts +0 -24
  196. package/es/point/models/earthExtrude.js +0 -274
  197. package/es/point/models/earthFill.d.ts +0 -11
  198. package/es/point/models/earthFill.js +0 -258
  199. package/es/point/models/extrude.d.ts +0 -24
  200. package/es/point/models/extrude.js +0 -295
  201. package/es/point/models/fill.d.ts +0 -40
  202. package/es/point/models/fill.js +0 -403
  203. package/es/point/models/fillmage.d.ts +0 -25
  204. package/es/point/models/fillmage.js +0 -366
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -239
  207. package/es/point/models/index.d.ts +0 -5
  208. package/es/point/models/index.js +0 -30
  209. package/es/point/models/normal.d.ts +0 -16
  210. package/es/point/models/normal.js +0 -124
  211. package/es/point/models/radar.d.ts +0 -24
  212. package/es/point/models/radar.js +0 -232
  213. package/es/point/models/simplePoint.d.ts +0 -16
  214. package/es/point/models/simplePoint.js +0 -179
  215. package/es/point/models/text.d.ts +0 -57
  216. package/es/point/models/text.js +0 -619
  217. package/es/point/models/tile.d.ts +0 -15
  218. package/es/point/models/tile.js +0 -175
  219. package/es/point/models/tileText.d.ts +0 -52
  220. package/es/point/models/tileText.js +0 -509
  221. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  222. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  223. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  224. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  225. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  226. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  227. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  228. package/es/point/shaders/fill_frag.glsl +0 -84
  229. package/es/point/shaders/fill_vert.glsl +0 -188
  230. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  231. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  232. package/es/point/shaders/image_frag.glsl +0 -39
  233. package/es/point/shaders/image_vert.glsl +0 -90
  234. package/es/point/shaders/normal_frag.glsl +0 -6
  235. package/es/point/shaders/normal_vert.glsl +0 -24
  236. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  237. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  238. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  239. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  240. package/es/point/shaders/text_frag.glsl +0 -48
  241. package/es/point/shaders/text_vert.glsl +0 -131
  242. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  243. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  244. package/es/point/shaders/tile/text_frag.glsl +0 -33
  245. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  246. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  247. package/es/point/shaders/tile/text_vert.glsl +0 -48
  248. package/es/point/shape/extrude.d.ts +0 -15
  249. package/es/point/shape/extrude.js +0 -63
  250. package/es/polygon/index.d.ts +0 -18
  251. package/es/polygon/index.js +0 -133
  252. package/es/polygon/models/extrude.d.ts +0 -28
  253. package/es/polygon/models/extrude.js +0 -302
  254. package/es/polygon/models/fill.d.ts +0 -17
  255. package/es/polygon/models/fill.js +0 -210
  256. package/es/polygon/models/index.d.ts +0 -5
  257. package/es/polygon/models/index.js +0 -28
  258. package/es/polygon/models/ocean.d.ts +0 -21
  259. package/es/polygon/models/ocean.js +0 -201
  260. package/es/polygon/models/tile.d.ts +0 -12
  261. package/es/polygon/models/tile.js +0 -101
  262. package/es/polygon/models/water.d.ts +0 -16
  263. package/es/polygon/models/water.js +0 -178
  264. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  266. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  267. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  269. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  270. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  271. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  272. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  273. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  274. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  275. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  276. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  277. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  278. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  279. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  280. package/es/raster/buffers/triangulation.d.ts +0 -6
  281. package/es/raster/buffers/triangulation.js +0 -25
  282. package/es/raster/index.d.ts +0 -10
  283. package/es/raster/index.js +0 -94
  284. package/es/raster/models/index.d.ts +0 -5
  285. package/es/raster/models/index.js +0 -10
  286. package/es/raster/models/raster.d.ts +0 -22
  287. package/es/raster/models/raster.js +0 -241
  288. package/es/raster/models/rasterRgb.d.ts +0 -20
  289. package/es/raster/models/rasterRgb.js +0 -225
  290. package/es/raster/models/rasterTile.d.ts +0 -18
  291. package/es/raster/models/rasterTile.js +0 -139
  292. package/es/raster/raster.d.ts +0 -21
  293. package/es/raster/raster.js +0 -161
  294. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  295. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  296. package/es/raster/shaders/raster_frag.glsl +0 -9
  297. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  298. package/es/raster/shaders/raster_vert.glsl +0 -44
  299. package/es/shader/minify_frag.glsl +0 -7
  300. package/es/shader/minify_picking_frag.glsl +0 -10
  301. package/es/tile/interaction/TilePickService.d.ts +0 -16
  302. package/es/tile/interaction/TilePickService.js +0 -129
  303. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  304. package/es/tile/interaction/getFeatureData.js +0 -0
  305. package/es/tile/interaction/getRasterData.d.ts +0 -4
  306. package/es/tile/interaction/getRasterData.js +0 -70
  307. package/es/tile/interaction/utils.d.ts +0 -11
  308. package/es/tile/interaction/utils.js +0 -97
  309. package/es/tile/interface.d.ts +0 -28
  310. package/es/tile/interface.js +0 -1
  311. package/es/tile/manager/base.d.ts +0 -30
  312. package/es/tile/manager/base.js +0 -146
  313. package/es/tile/manager/layerManager.d.ts +0 -19
  314. package/es/tile/manager/layerManager.js +0 -254
  315. package/es/tile/manager/mapLayerManager.d.ts +0 -7
  316. package/es/tile/manager/mapLayerManager.js +0 -119
  317. package/es/tile/models/tileModel.d.ts +0 -10
  318. package/es/tile/models/tileModel.js +0 -81
  319. package/es/tile/render/TileRenderService.d.ts +0 -10
  320. package/es/tile/render/TileRenderService.js +0 -68
  321. package/es/tile/style/TileStyleService.d.ts +0 -17
  322. package/es/tile/style/TileStyleService.js +0 -118
  323. package/es/tile/style/constants.d.ts +0 -13
  324. package/es/tile/style/constants.js +0 -17
  325. package/es/tile/style/utils.d.ts +0 -9
  326. package/es/tile/style/utils.js +0 -139
  327. package/es/tile/tileFactory/base.d.ts +0 -45
  328. package/es/tile/tileFactory/base.js +0 -403
  329. package/es/tile/tileFactory/index.d.ts +0 -5
  330. package/es/tile/tileFactory/index.js +0 -38
  331. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +0 -11
  332. package/es/tile/tileFactory/layers/rasterDataLayer.js +0 -77
  333. package/es/tile/tileFactory/layers/tileTest.d.ts +0 -15
  334. package/es/tile/tileFactory/layers/tileTest.js +0 -62
  335. package/es/tile/tileFactory/layers/vectorLayer.d.ts +0 -30
  336. package/es/tile/tileFactory/layers/vectorLayer.js +0 -253
  337. package/es/tile/tileFactory/line.d.ts +0 -12
  338. package/es/tile/tileFactory/line.js +0 -59
  339. package/es/tile/tileFactory/mask.d.ts +0 -12
  340. package/es/tile/tileFactory/mask.js +0 -60
  341. package/es/tile/tileFactory/point.d.ts +0 -12
  342. package/es/tile/tileFactory/point.js +0 -60
  343. package/es/tile/tileFactory/polygon.d.ts +0 -12
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- export function createProgram(gl, vshader, fshader) {
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- // Create shader object
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- var vertexShader = loadShader(gl, gl.VERTEX_SHADER, vshader); // 创建顶点着色器对象
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-
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- var fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fshader); // 创建片元着色器对象
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-
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- if (!vertexShader || !fragmentShader) {
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- return null;
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- } // Create a program object
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-
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-
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- var program = gl.createProgram(); // 创建程序对象
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-
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- if (!program) {
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- return null;
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- } // Attach the shader objects
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-
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-
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- gl.attachShader(program, vertexShader); // 绑定着色器对象
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-
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- gl.attachShader(program, fragmentShader); // Link the program object
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-
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- gl.linkProgram(program); // 链接着色器对象
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- // Check the result of linking
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-
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- var linked = gl.getProgramParameter(program, gl.LINK_STATUS); // 判断着色器对象是否链接成功
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-
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- if (!linked) {
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- var error = gl.getProgramInfoLog(program);
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- console.warn('Failed to link program: ' + error);
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- gl.deleteProgram(program);
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- gl.deleteShader(fragmentShader);
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- gl.deleteShader(vertexShader);
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- return null;
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- }
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-
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- var numAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
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-
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- for (var i = 0; i < numAttributes; i++) {
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- var attribute = gl.getActiveAttrib(program, i); // @ts-ignore
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-
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- program[attribute.name] = gl.getAttribLocation(program, attribute.name);
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- }
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-
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- var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
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-
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- for (var i$1 = 0; i$1 < numUniforms; i$1++) {
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- var uniform = gl.getActiveUniform(program, i$1); // @ts-ignore
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-
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- program[uniform.name] = gl.getUniformLocation(program, uniform.name);
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- } // @ts-ignore
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- program.vertexShader = vertexShader; // @ts-ignore
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-
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- program.fragmentShader = fragmentShader;
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- return program;
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- }
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- export function loadShader(gl, type, source) {
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- // Create shader object
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- var shader = gl.createShader(type); // 生成着色器对象
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-
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- if (shader == null) {
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- console.warn('unable to create shader');
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- return null;
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- } // Set the shader program
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-
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-
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- gl.shaderSource(shader, source); // 载入着色器
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- // Compile the shader
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-
72
- gl.compileShader(shader); // 编译着色器代码
73
- // Check the result of compilation
74
-
75
- var compiled = gl.getShaderParameter(shader, gl.COMPILE_STATUS); // 判断着色器对象是否生成成功
76
- // gl.SHADER_TYPE、gl.DELETE_STATUS、gl.COMPILE_STATUS
77
-
78
- if (!compiled) {
79
- var error = gl.getShaderInfoLog(shader);
80
- console.warn('Failed to compile shader: ' + error);
81
- gl.deleteShader(shader);
82
- return null;
83
- }
84
-
85
- return shader;
86
- }
87
- export function createTexture(gl, filter, data, width, height) {
88
- var texture = gl.createTexture();
89
- gl.bindTexture(gl.TEXTURE_2D, texture);
90
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
91
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
92
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
93
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
94
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, data);
95
- gl.bindTexture(gl.TEXTURE_2D, null);
96
- return texture;
97
- }
98
- export function createDataTexture(gl, filter, data) {
99
- var texture = gl.createTexture();
100
- gl.bindTexture(gl.TEXTURE_2D, texture);
101
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
102
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
103
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
104
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
105
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, data);
106
- gl.bindTexture(gl.TEXTURE_2D, null);
107
- return texture;
108
- }
109
- export function bindTexture(gl, texture, unit) {
110
- gl.activeTexture(gl.TEXTURE0 + unit);
111
- gl.bindTexture(gl.TEXTURE_2D, texture);
112
- }
113
- export function createBuffer(gl, data) {
114
- var buffer = gl.createBuffer();
115
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer);
116
- gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
117
- return buffer;
118
- }
119
- export function bindAttriBuffer(gl, attrName, vertices, count, program) {
120
- var buffer = gl.createBuffer();
121
-
122
- if (!buffer) {
123
- console.warn('failed create vertex buffer');
124
- }
125
-
126
- gl.bindBuffer(gl.ARRAY_BUFFER, buffer); // 将缓冲区对象绑定到目标
127
-
128
- gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW); // 向缓冲区对象中写入数据
129
-
130
- var attr = gl.getAttribLocation(program, attrName);
131
- gl.vertexAttribPointer(attr, count, gl.FLOAT, false, 0, 0);
132
- gl.enableVertexAttribArray(attr);
133
- gl.bindBuffer(gl.ARRAY_BUFFER, null);
134
- return {
135
- buffer: buffer,
136
- attr: attr,
137
- count: count
138
- };
139
- }
140
- export function bindAttriIndicesBuffer(gl, indices) {
141
- var buffer = gl.createBuffer();
142
-
143
- if (!buffer) {
144
- console.warn('failed create vertex buffer');
145
- } else {
146
- gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, buffer);
147
- gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
148
- }
149
-
150
- return buffer;
151
- }
152
- export function bindUnifrom(gl, unifromName, data, program, vec) {
153
- var uniform = gl.getUniformLocation(program, unifromName);
154
-
155
- if (uniform === null || uniform < 0) {
156
- console.warn('无法获取 uniform 变量的存储位置');
157
- } else {
158
- setUnifrom(gl, uniform, data, vec);
159
- }
160
-
161
- return uniform;
162
- }
163
- export function setUnifrom(gl, location, data, vec) {
164
- switch (vec) {
165
- case 'float':
166
- gl.uniform1f(location, data);
167
- break;
168
-
169
- case 'vec2':
170
- gl.uniform2fv(location, data);
171
- break;
172
-
173
- case 'vec3':
174
- gl.uniform3fv(location, data);
175
- break;
176
-
177
- case 'vec4':
178
- gl.uniform4fv(location, data);
179
- break;
180
-
181
- case 'bool':
182
- gl.uniform1i(location, data); // 1 - true 0 - false
183
-
184
- break;
185
-
186
- case 'sampler2d':
187
- break;
188
-
189
- case 'mat4':
190
- gl.uniformMatrix4fv(location, false, data);
191
- break;
192
- }
193
- }
194
- export function initFramebuffer(gl) {
195
- var drawingBufferWidth = gl.drawingBufferWidth,
196
- drawingBufferHeight = gl.drawingBufferHeight;
197
- var OFFER_SCREEN_WIDTH = drawingBufferWidth;
198
- var OFFER_SCREEN_HEIGHT = drawingBufferHeight;
199
- var FRAMEBUFFER = gl.createFramebuffer();
200
- gl.bindFramebuffer(gl.FRAMEBUFFER, FRAMEBUFFER);
201
- var depthbuffer = gl.createRenderbuffer();
202
- gl.bindRenderbuffer(gl.RENDERBUFFER, depthbuffer);
203
- gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT);
204
- gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthbuffer);
205
- var texture = gl.createTexture(); // @ts-ignore
206
-
207
- FRAMEBUFFER.texture = texture; // @ts-ignore
208
-
209
- FRAMEBUFFER.width = OFFER_SCREEN_WIDTH; // @ts-ignore
210
-
211
- FRAMEBUFFER.height = OFFER_SCREEN_HEIGHT;
212
- gl.bindTexture(gl.TEXTURE_2D, texture);
213
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
214
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
215
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
216
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
217
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, OFFER_SCREEN_WIDTH, OFFER_SCREEN_HEIGHT, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
218
- gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
219
- gl.bindTexture(gl.TEXTURE_2D, null);
220
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
221
- return {
222
- FRAMEBUFFER: FRAMEBUFFER,
223
- OFFER_SCREEN_WIDTH: OFFER_SCREEN_WIDTH,
224
- OFFER_SCREEN_HEIGHT: OFFER_SCREEN_HEIGHT
225
- };
226
- }
@@ -1,24 +0,0 @@
1
- import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class WindModel extends BaseModel {
4
- protected texture: ITexture2D;
5
- private colorModel;
6
- private wind;
7
- private imageCoords;
8
- private sizeScale;
9
- private frequency;
10
- private cacheZoom;
11
- render(): void;
12
- getUninforms(): IModelUniform;
13
- initModels(callbackModel: (models: IModel[]) => void): void;
14
- getWindSize(): {
15
- imageWidth: number;
16
- imageHeight: number;
17
- };
18
- buildModels(callbackModel: (models: IModel[]) => void): void;
19
- clearModels(): void;
20
- protected registerBuiltinAttributes(): void;
21
- private getZoomScale;
22
- private drawWind;
23
- private drawColorMode;
24
- }
@@ -1,317 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import { AttributeType, gl } from '@antv/l7-core';
14
- import { FrequencyController, getMask } from '@antv/l7-utils';
15
- import BaseModel from "../../core/BaseModel";
16
- import { RasterImageTriangulation } from "../../core/triangulation";
17
-
18
- /* babel-plugin-inline-import '../shaders/wind_frag.glsl' */
19
- var WindFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\nuniform sampler2D u_texture;\nvarying vec2 v_texCoord;\nvoid main() {\n vec4 color = texture2D(u_texture,vec2(v_texCoord.x,v_texCoord.y));\n gl_FragColor = color;\n gl_FragColor.a *= u_opacity;\n}\n";
20
-
21
- /* babel-plugin-inline-import '../shaders/wind_vert.glsl' */
22
- var WindVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
23
- import { Wind } from "./windRender";
24
- var defaultRampColors = {
25
- 0.0: '#3288bd',
26
- 0.1: '#66c2a5',
27
- 0.2: '#abdda4',
28
- 0.3: '#e6f598',
29
- 0.4: '#fee08b',
30
- 0.5: '#fdae61',
31
- 0.6: '#f46d43',
32
- 1.0: '#d53e4f'
33
- };
34
-
35
- var WindModel = /*#__PURE__*/function (_BaseModel) {
36
- _inherits(WindModel, _BaseModel);
37
-
38
- var _super = _createSuper(WindModel);
39
-
40
- function WindModel() {
41
- var _this;
42
-
43
- _classCallCheck(this, WindModel);
44
-
45
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
46
- args[_key] = arguments[_key];
47
- }
48
-
49
- _this = _super.call.apply(_super, [this].concat(args));
50
-
51
- _defineProperty(_assertThisInitialized(_this), "sizeScale", 0.5);
52
-
53
- _defineProperty(_assertThisInitialized(_this), "frequency", new FrequencyController(7.2));
54
-
55
- return _this;
56
- }
57
-
58
- _createClass(WindModel, [{
59
- key: "render",
60
- value: function render() {
61
- var _this2 = this;
62
-
63
- // Tip: 控制风场的平均更新频率
64
- this.frequency.run(function () {
65
- _this2.drawWind();
66
- });
67
- this.drawColorMode();
68
- }
69
- }, {
70
- key: "getUninforms",
71
- value: function getUninforms() {
72
- throw new Error('Method not implemented.');
73
- }
74
- }, {
75
- key: "initModels",
76
- value: function initModels(callbackModel) {
77
- var _source$data,
78
- _source$data2,
79
- _source$data2$images,
80
- _this3 = this;
81
-
82
- var _ref = this.layer.getLayerConfig(),
83
- _ref$uMin = _ref.uMin,
84
- uMin = _ref$uMin === void 0 ? -21.32 : _ref$uMin,
85
- _ref$uMax = _ref.uMax,
86
- uMax = _ref$uMax === void 0 ? 26.8 : _ref$uMax,
87
- _ref$vMin = _ref.vMin,
88
- vMin = _ref$vMin === void 0 ? -21.57 : _ref$vMin,
89
- _ref$vMax = _ref.vMax,
90
- vMax = _ref$vMax === void 0 ? 21.42 : _ref$vMax,
91
- _ref$fadeOpacity = _ref.fadeOpacity,
92
- fadeOpacity = _ref$fadeOpacity === void 0 ? 0.996 : _ref$fadeOpacity,
93
- _ref$speedFactor = _ref.speedFactor,
94
- speedFactor = _ref$speedFactor === void 0 ? 0.25 : _ref$speedFactor,
95
- _ref$dropRate = _ref.dropRate,
96
- dropRate = _ref$dropRate === void 0 ? 0.003 : _ref$dropRate,
97
- _ref$dropRateBump = _ref.dropRateBump,
98
- dropRateBump = _ref$dropRateBump === void 0 ? 0.01 : _ref$dropRateBump,
99
- _ref$rampColors = _ref.rampColors,
100
- rampColors = _ref$rampColors === void 0 ? defaultRampColors : _ref$rampColors,
101
- _ref$sizeScale = _ref.sizeScale,
102
- sizeScale = _ref$sizeScale === void 0 ? 0.5 : _ref$sizeScale,
103
- _ref$mask = _ref.mask,
104
- mask = _ref$mask === void 0 ? false : _ref$mask,
105
- _ref$maskInside = _ref.maskInside,
106
- maskInside = _ref$maskInside === void 0 ? true : _ref$maskInside;
107
-
108
- var createTexture2D = this.rendererService.createTexture2D;
109
- var source = this.layer.getSource();
110
- this.texture = createTexture2D({
111
- height: 0,
112
- width: 0
113
- });
114
- this.cacheZoom = Math.floor(this.mapService.getZoom());
115
- var glContext = this.rendererService.getGLContext();
116
- this.imageCoords = (_source$data = source.data) === null || _source$data === void 0 ? void 0 : _source$data.dataArray[0].coordinates;
117
- (_source$data2 = source.data) === null || _source$data2 === void 0 ? void 0 : (_source$data2$images = _source$data2.images) === null || _source$data2$images === void 0 ? void 0 : _source$data2$images.then(function (imageData) {
118
- var _this3$texture;
119
-
120
- _this3.sizeScale = sizeScale * _this3.getZoomScale();
121
-
122
- var _this3$getWindSize = _this3.getWindSize(),
123
- imageWidth = _this3$getWindSize.imageWidth,
124
- imageHeight = _this3$getWindSize.imageHeight;
125
-
126
- var options = {
127
- glContext: glContext,
128
- imageWidth: imageWidth,
129
- imageHeight: imageHeight,
130
- fadeOpacity: fadeOpacity,
131
- speedFactor: speedFactor,
132
- dropRate: dropRate,
133
- dropRateBump: dropRateBump,
134
- rampColors: rampColors
135
- };
136
- _this3.wind = new Wind(options); // imageData[0] 风场图
137
-
138
- _this3.wind.setWind({
139
- uMin: uMin,
140
- uMax: uMax,
141
- vMin: vMin,
142
- vMax: vMax,
143
- image: imageData[0]
144
- });
145
-
146
- (_this3$texture = _this3.texture) === null || _this3$texture === void 0 ? void 0 : _this3$texture.destroy();
147
- _this3.texture = createTexture2D({
148
- width: imageWidth,
149
- height: imageHeight
150
- });
151
-
152
- _this3.layerService.reRender();
153
- });
154
- this.layer.buildLayerModel({
155
- moduleName: 'wind',
156
- vertexShader: WindVert,
157
- fragmentShader: WindFrag,
158
- triangulation: RasterImageTriangulation,
159
- primitive: gl.TRIANGLES,
160
- depth: {
161
- enable: false
162
- },
163
- stencil: getMask(mask, maskInside),
164
- blend: this.getBlend()
165
- }).then(function (model) {
166
- _this3.colorModel = model;
167
- callbackModel([model]);
168
- }).catch(function (err) {
169
- console.warn(err);
170
- callbackModel([]);
171
- });
172
- }
173
- }, {
174
- key: "getWindSize",
175
- value: function getWindSize() {
176
- var p1 = this.mapService.lngLatToPixel(this.imageCoords[0]);
177
- var p2 = this.mapService.lngLatToPixel(this.imageCoords[1]);
178
- var imageWidth = Math.min(Math.floor((p2.x - p1.x) * this.sizeScale), 2048);
179
- var imageHeight = Math.min(Math.floor((p1.y - p2.y) * this.sizeScale), 2048);
180
- return {
181
- imageWidth: imageWidth,
182
- imageHeight: imageHeight
183
- };
184
- }
185
- }, {
186
- key: "buildModels",
187
- value: function buildModels(callbackModel) {
188
- this.initModels(callbackModel);
189
- }
190
- }, {
191
- key: "clearModels",
192
- value: function clearModels() {
193
- var _this$texture, _this$wind;
194
-
195
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
196
- (_this$wind = this.wind) === null || _this$wind === void 0 ? void 0 : _this$wind.destroy();
197
- }
198
- }, {
199
- key: "registerBuiltinAttributes",
200
- value: function registerBuiltinAttributes() {
201
- // point layer size;
202
- this.styleAttributeService.registerStyleAttribute({
203
- name: 'uv',
204
- type: AttributeType.Attribute,
205
- descriptor: {
206
- name: 'a_Uv',
207
- buffer: {
208
- // give the WebGL driver a hint that this buffer may change
209
- usage: gl.DYNAMIC_DRAW,
210
- data: [],
211
- type: gl.FLOAT
212
- },
213
- size: 2,
214
- update: function update(feature, featureIdx, vertex) {
215
- return [vertex[3], vertex[4]];
216
- }
217
- }
218
- });
219
- }
220
- }, {
221
- key: "getZoomScale",
222
- value: function getZoomScale() {
223
- return Math.min((this.cacheZoom + 4) / 30 * 2, 2);
224
- }
225
- }, {
226
- key: "drawWind",
227
- value: function drawWind() {
228
- if (this.wind) {
229
- var _ref2 = this.layer.getLayerConfig(),
230
- _ref2$uMin = _ref2.uMin,
231
- uMin = _ref2$uMin === void 0 ? -21.32 : _ref2$uMin,
232
- _ref2$uMax = _ref2.uMax,
233
- uMax = _ref2$uMax === void 0 ? 26.8 : _ref2$uMax,
234
- _ref2$vMin = _ref2.vMin,
235
- vMin = _ref2$vMin === void 0 ? -21.57 : _ref2$vMin,
236
- _ref2$vMax = _ref2.vMax,
237
- vMax = _ref2$vMax === void 0 ? 21.42 : _ref2$vMax,
238
- _ref2$numParticles = _ref2.numParticles,
239
- numParticles = _ref2$numParticles === void 0 ? 65535 : _ref2$numParticles,
240
- _ref2$fadeOpacity = _ref2.fadeOpacity,
241
- fadeOpacity = _ref2$fadeOpacity === void 0 ? 0.996 : _ref2$fadeOpacity,
242
- _ref2$speedFactor = _ref2.speedFactor,
243
- speedFactor = _ref2$speedFactor === void 0 ? 0.25 : _ref2$speedFactor,
244
- _ref2$dropRate = _ref2.dropRate,
245
- dropRate = _ref2$dropRate === void 0 ? 0.003 : _ref2$dropRate,
246
- _ref2$dropRateBump = _ref2.dropRateBump,
247
- dropRateBump = _ref2$dropRateBump === void 0 ? 0.01 : _ref2$dropRateBump,
248
- _ref2$rampColors = _ref2.rampColors,
249
- rampColors = _ref2$rampColors === void 0 ? defaultRampColors : _ref2$rampColors,
250
- _ref2$sizeScale = _ref2.sizeScale,
251
- sizeScale = _ref2$sizeScale === void 0 ? 0.5 : _ref2$sizeScale;
252
-
253
- var newNumParticles = numParticles;
254
- var currentZoom = Math.floor(this.mapService.getZoom());
255
-
256
- if (typeof sizeScale === 'number' && sizeScale !== this.sizeScale || currentZoom !== this.cacheZoom) {
257
- var zoomScale = this.getZoomScale();
258
- this.sizeScale = sizeScale;
259
- newNumParticles *= zoomScale;
260
-
261
- var _this$getWindSize = this.getWindSize(),
262
- imageWidth = _this$getWindSize.imageWidth,
263
- imageHeight = _this$getWindSize.imageHeight;
264
-
265
- this.wind.reSize(imageWidth, imageHeight);
266
- this.cacheZoom = currentZoom;
267
- }
268
-
269
- this.wind.updateWindDir(uMin, uMax, vMin, vMax);
270
- this.wind.updateParticelNum(newNumParticles);
271
- this.wind.updateColorRampTexture(rampColors);
272
- this.wind.fadeOpacity = fadeOpacity;
273
- this.wind.speedFactor = speedFactor;
274
- this.wind.dropRate = dropRate;
275
- this.wind.dropRateBump = dropRateBump;
276
-
277
- var _this$wind$draw = this.wind.draw(),
278
- d = _this$wind$draw.d,
279
- w = _this$wind$draw.w,
280
- h = _this$wind$draw.h; // 恢复 L7 渲染流程中 gl 状态
281
-
282
-
283
- this.rendererService.setBaseState();
284
- this.texture.update({
285
- data: d,
286
- width: w,
287
- height: h
288
- });
289
- }
290
- }
291
- }, {
292
- key: "drawColorMode",
293
- value: function drawColorMode() {
294
- var _this$colorModel;
295
-
296
- var _ref3 = this.layer.getLayerConfig(),
297
- opacity = _ref3.opacity;
298
-
299
- this.layer.masks.map(function (m) {
300
- m.hooks.beforeRenderData.call();
301
- m.hooks.beforeRender.call();
302
- m.render();
303
- m.hooks.afterRender.call();
304
- });
305
- (_this$colorModel = this.colorModel) === null || _this$colorModel === void 0 ? void 0 : _this$colorModel.draw({
306
- uniforms: {
307
- u_opacity: opacity || 1.0,
308
- u_texture: this.texture
309
- }
310
- });
311
- }
312
- }]);
313
-
314
- return WindModel;
315
- }(BaseModel);
316
-
317
- export { WindModel as default };
@@ -1,104 +0,0 @@
1
- export interface IWindData {
2
- uMin: number;
3
- uMax: number;
4
- vMin: number;
5
- vMax: number;
6
- image: HTMLImageElement;
7
- }
8
- export interface IWind {
9
- width: number;
10
- height: number;
11
- fadeOpacity: number;
12
- speedFactor: number;
13
- dropRate: number;
14
- dropRateBump: number;
15
- setWind: (windData: IWindData) => void;
16
- draw: () => {
17
- d: Uint8Array;
18
- w: number;
19
- h: number;
20
- };
21
- updateParticelNum: (num: number) => void;
22
- updateWindDir: (uMin: number, uMax: number, vMin: number, vMax: number) => void;
23
- updateColorRampTexture: (rampColors: {
24
- [key: number]: string;
25
- }) => void;
26
- reSize: (width: number, height: number) => void;
27
- destroy: () => void;
28
- }
29
- export interface IWindProps {
30
- glContext: WebGLRenderingContext;
31
- imageWidth: number;
32
- imageHeight: number;
33
- fadeOpacity: number;
34
- speedFactor: number;
35
- dropRate: number;
36
- dropRateBump: number;
37
- rampColors: {
38
- [key: number]: string;
39
- };
40
- }
41
- export declare class Wind {
42
- width: number;
43
- height: number;
44
- pixels: Uint8Array;
45
- fadeOpacity: number;
46
- speedFactor: number;
47
- dropRate: number;
48
- dropRateBump: number;
49
- private gl;
50
- private drawProgram;
51
- private fullScreenProgram;
52
- private updateProgram;
53
- private rampColors;
54
- private numParticles;
55
- private numParticlesSize;
56
- private particleStateResolution;
57
- private quadBuffer;
58
- private particleIndexBuffer;
59
- private framebuffer;
60
- private colorRampTexture;
61
- private backgroundTexture;
62
- private screenTexture;
63
- private particleStateTexture0;
64
- private particleStateTexture1;
65
- private windTexture;
66
- private windData;
67
- constructor(options: IWindProps);
68
- init(): void;
69
- setWind(windData: IWindData): void;
70
- /**
71
- * 更新风场粒子数量
72
- * @param num
73
- */
74
- updateParticelNum(num: number): void;
75
- /**
76
- * 更新风场风向风速
77
- * @param uMin
78
- * @param uMax
79
- * @param vMin
80
- * @param vMax
81
- */
82
- updateWindDir(uMin: number, uMax: number, vMin: number, vMax: number): void;
83
- /**
84
- * update rampColors
85
- * @param rampColors
86
- */
87
- updateColorRampTexture(rampColors: {
88
- [key: number]: string;
89
- }): void;
90
- isColorChanged(rampColors: {
91
- [key: number]: string;
92
- }): boolean;
93
- reSize(width: number, height: number): void;
94
- draw(): {
95
- d: Uint8Array;
96
- w: number;
97
- h: number;
98
- };
99
- drawScreen(): void;
100
- drawFullTexture(texture: any, opacity: number): void;
101
- drawParticles(): void;
102
- updateParticles(): void;
103
- destroy(): void;
104
- }