@antv/l7-layers 2.9.37-alpha.1 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -23
  3. package/es/Geometry/index.js +0 -105
  4. package/es/Geometry/models/billboard.d.ts +0 -17
  5. package/es/Geometry/models/billboard.js +0 -215
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -36
  9. package/es/Geometry/models/plane.js +0 -406
  10. package/es/Geometry/models/sprite.d.ts +0 -38
  11. package/es/Geometry/models/sprite.js +0 -288
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -14
  19. package/es/canvas/index.js +0 -108
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -8
  25. package/es/citybuliding/building.js +0 -73
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1439
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -490
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -130
  43. package/es/core/triangulation.js +0 -552
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/glsl.d.ts +0 -5
  61. package/es/heatmap/index.d.ts +0 -12
  62. package/es/heatmap/index.js +0 -128
  63. package/es/heatmap/models/grid.d.ts +0 -8
  64. package/es/heatmap/models/grid.js +0 -106
  65. package/es/heatmap/models/grid3d.d.ts +0 -8
  66. package/es/heatmap/models/grid3d.js +0 -140
  67. package/es/heatmap/models/heatmap.d.ts +0 -24
  68. package/es/heatmap/models/heatmap.js +0 -461
  69. package/es/heatmap/models/hexagon.d.ts +0 -8
  70. package/es/heatmap/models/hexagon.js +0 -107
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -12
  73. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  74. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  75. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  76. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  77. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  78. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  79. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  80. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  81. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  82. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  83. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  84. package/es/heatmap/triangulation.d.ts +0 -5
  85. package/es/heatmap/triangulation.js +0 -37
  86. package/es/image/index.d.ts +0 -10
  87. package/es/image/index.js +0 -91
  88. package/es/image/models/dataImage.d.ts +0 -13
  89. package/es/image/models/dataImage.js +0 -186
  90. package/es/image/models/image.d.ts +0 -10
  91. package/es/image/models/image.js +0 -150
  92. package/es/image/models/index.d.ts +0 -5
  93. package/es/image/models/index.js +0 -9
  94. package/es/image/models/tileDataImage.d.ts +0 -10
  95. package/es/image/models/tileDataImage.js +0 -160
  96. package/es/image/shaders/dataImage_frag.glsl +0 -38
  97. package/es/image/shaders/image_frag.glsl +0 -9
  98. package/es/image/shaders/image_vert.glsl +0 -17
  99. package/es/index.d.ts +0 -17
  100. package/es/index.js +0 -107
  101. package/es/line/index.d.ts +0 -34
  102. package/es/line/index.js +0 -127
  103. package/es/line/models/arc.d.ts +0 -17
  104. package/es/line/models/arc.js +0 -356
  105. package/es/line/models/arc_3d.d.ts +0 -17
  106. package/es/line/models/arc_3d.js +0 -333
  107. package/es/line/models/earthArc_3d.d.ts +0 -17
  108. package/es/line/models/earthArc_3d.js +0 -336
  109. package/es/line/models/great_circle.d.ts +0 -12
  110. package/es/line/models/great_circle.js +0 -294
  111. package/es/line/models/half.d.ts +0 -18
  112. package/es/line/models/half.js +0 -281
  113. package/es/line/models/index.d.ts +0 -5
  114. package/es/line/models/index.js +0 -25
  115. package/es/line/models/line.d.ts +0 -21
  116. package/es/line/models/line.js +0 -443
  117. package/es/line/models/linearline.d.ts +0 -11
  118. package/es/line/models/linearline.js +0 -275
  119. package/es/line/models/simpleLine.d.ts +0 -14
  120. package/es/line/models/simpleLine.js +0 -234
  121. package/es/line/models/simpleTileLine.d.ts +0 -9
  122. package/es/line/models/simpleTileLine.js +0 -100
  123. package/es/line/models/tile.d.ts +0 -8
  124. package/es/line/models/tile.js +0 -178
  125. package/es/line/models/wall.d.ts +0 -12
  126. package/es/line/models/wall.js +0 -293
  127. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  128. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  129. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  130. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  131. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  132. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  133. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  134. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  135. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  136. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  137. package/es/line/shaders/line_arc_frag.glsl +0 -88
  138. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  139. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  140. package/es/line/shaders/line_arc_vert.glsl +0 -178
  141. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  142. package/es/line/shaders/line_frag.glsl +0 -99
  143. package/es/line/shaders/line_vert.glsl +0 -192
  144. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  145. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  146. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  147. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  148. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  149. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  150. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  151. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  152. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  153. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  154. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  155. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  156. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  157. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  158. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  159. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  160. package/es/mask/index.d.ts +0 -18
  161. package/es/mask/index.js +0 -147
  162. package/es/mask/models/fill.d.ts +0 -12
  163. package/es/mask/models/fill.js +0 -124
  164. package/es/mask/models/index.d.ts +0 -5
  165. package/es/mask/models/index.js +0 -7
  166. package/es/mask/shaders/mask_vert.glsl +0 -16
  167. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  168. package/es/plugins/DataMappingPlugin.js +0 -413
  169. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  170. package/es/plugins/DataSourcePlugin.js +0 -84
  171. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  172. package/es/plugins/FeatureScalePlugin.js +0 -342
  173. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  174. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  175. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  176. package/es/plugins/LayerModelPlugin.js +0 -72
  177. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  178. package/es/plugins/LayerStylePlugin.js +0 -39
  179. package/es/plugins/LightingPlugin.d.ts +0 -36
  180. package/es/plugins/LightingPlugin.js +0 -104
  181. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  182. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  183. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  184. package/es/plugins/PixelPickingPlugin.js +0 -126
  185. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  186. package/es/plugins/RegisterStyleAttributePlugin.js +0 -151
  187. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  188. package/es/plugins/ShaderUniformPlugin.js +0 -106
  189. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  190. package/es/plugins/UpdateModelPlugin.js +0 -31
  191. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  192. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  193. package/es/point/index.d.ts +0 -31
  194. package/es/point/index.js +0 -216
  195. package/es/point/models/earthExtrude.d.ts +0 -24
  196. package/es/point/models/earthExtrude.js +0 -274
  197. package/es/point/models/earthFill.d.ts +0 -11
  198. package/es/point/models/earthFill.js +0 -258
  199. package/es/point/models/extrude.d.ts +0 -24
  200. package/es/point/models/extrude.js +0 -295
  201. package/es/point/models/fill.d.ts +0 -40
  202. package/es/point/models/fill.js +0 -403
  203. package/es/point/models/fillmage.d.ts +0 -25
  204. package/es/point/models/fillmage.js +0 -366
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -239
  207. package/es/point/models/index.d.ts +0 -5
  208. package/es/point/models/index.js +0 -30
  209. package/es/point/models/normal.d.ts +0 -16
  210. package/es/point/models/normal.js +0 -124
  211. package/es/point/models/radar.d.ts +0 -24
  212. package/es/point/models/radar.js +0 -232
  213. package/es/point/models/simplePoint.d.ts +0 -16
  214. package/es/point/models/simplePoint.js +0 -179
  215. package/es/point/models/text.d.ts +0 -57
  216. package/es/point/models/text.js +0 -619
  217. package/es/point/models/tile.d.ts +0 -15
  218. package/es/point/models/tile.js +0 -175
  219. package/es/point/models/tileText.d.ts +0 -52
  220. package/es/point/models/tileText.js +0 -509
  221. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  222. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  223. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  224. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  225. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  226. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  227. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  228. package/es/point/shaders/fill_frag.glsl +0 -84
  229. package/es/point/shaders/fill_vert.glsl +0 -188
  230. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  231. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  232. package/es/point/shaders/image_frag.glsl +0 -39
  233. package/es/point/shaders/image_vert.glsl +0 -90
  234. package/es/point/shaders/normal_frag.glsl +0 -6
  235. package/es/point/shaders/normal_vert.glsl +0 -24
  236. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  237. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  238. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  239. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  240. package/es/point/shaders/text_frag.glsl +0 -48
  241. package/es/point/shaders/text_vert.glsl +0 -131
  242. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  243. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  244. package/es/point/shaders/tile/text_frag.glsl +0 -33
  245. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  246. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  247. package/es/point/shaders/tile/text_vert.glsl +0 -48
  248. package/es/point/shape/extrude.d.ts +0 -15
  249. package/es/point/shape/extrude.js +0 -63
  250. package/es/polygon/index.d.ts +0 -18
  251. package/es/polygon/index.js +0 -133
  252. package/es/polygon/models/extrude.d.ts +0 -28
  253. package/es/polygon/models/extrude.js +0 -302
  254. package/es/polygon/models/fill.d.ts +0 -17
  255. package/es/polygon/models/fill.js +0 -210
  256. package/es/polygon/models/index.d.ts +0 -5
  257. package/es/polygon/models/index.js +0 -28
  258. package/es/polygon/models/ocean.d.ts +0 -21
  259. package/es/polygon/models/ocean.js +0 -201
  260. package/es/polygon/models/tile.d.ts +0 -12
  261. package/es/polygon/models/tile.js +0 -101
  262. package/es/polygon/models/water.d.ts +0 -16
  263. package/es/polygon/models/water.js +0 -178
  264. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  266. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  267. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  269. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  270. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  271. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  272. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  273. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  274. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  275. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  276. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  277. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  278. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  279. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  280. package/es/raster/buffers/triangulation.d.ts +0 -6
  281. package/es/raster/buffers/triangulation.js +0 -25
  282. package/es/raster/index.d.ts +0 -10
  283. package/es/raster/index.js +0 -94
  284. package/es/raster/models/index.d.ts +0 -5
  285. package/es/raster/models/index.js +0 -10
  286. package/es/raster/models/raster.d.ts +0 -22
  287. package/es/raster/models/raster.js +0 -241
  288. package/es/raster/models/rasterRgb.d.ts +0 -20
  289. package/es/raster/models/rasterRgb.js +0 -225
  290. package/es/raster/models/rasterTile.d.ts +0 -18
  291. package/es/raster/models/rasterTile.js +0 -139
  292. package/es/raster/raster.d.ts +0 -21
  293. package/es/raster/raster.js +0 -161
  294. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  295. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  296. package/es/raster/shaders/raster_frag.glsl +0 -9
  297. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  298. package/es/raster/shaders/raster_vert.glsl +0 -44
  299. package/es/shader/minify_frag.glsl +0 -7
  300. package/es/shader/minify_picking_frag.glsl +0 -10
  301. package/es/tile/interaction/TilePickService.d.ts +0 -16
  302. package/es/tile/interaction/TilePickService.js +0 -129
  303. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  304. package/es/tile/interaction/getFeatureData.js +0 -0
  305. package/es/tile/interaction/getRasterData.d.ts +0 -4
  306. package/es/tile/interaction/getRasterData.js +0 -70
  307. package/es/tile/interaction/utils.d.ts +0 -11
  308. package/es/tile/interaction/utils.js +0 -97
  309. package/es/tile/interface.d.ts +0 -28
  310. package/es/tile/interface.js +0 -1
  311. package/es/tile/manager/base.d.ts +0 -30
  312. package/es/tile/manager/base.js +0 -146
  313. package/es/tile/manager/layerManager.d.ts +0 -19
  314. package/es/tile/manager/layerManager.js +0 -254
  315. package/es/tile/manager/mapLayerManager.d.ts +0 -7
  316. package/es/tile/manager/mapLayerManager.js +0 -119
  317. package/es/tile/models/tileModel.d.ts +0 -10
  318. package/es/tile/models/tileModel.js +0 -81
  319. package/es/tile/render/TileRenderService.d.ts +0 -10
  320. package/es/tile/render/TileRenderService.js +0 -68
  321. package/es/tile/style/TileStyleService.d.ts +0 -17
  322. package/es/tile/style/TileStyleService.js +0 -118
  323. package/es/tile/style/constants.d.ts +0 -13
  324. package/es/tile/style/constants.js +0 -17
  325. package/es/tile/style/utils.d.ts +0 -9
  326. package/es/tile/style/utils.js +0 -139
  327. package/es/tile/tileFactory/base.d.ts +0 -45
  328. package/es/tile/tileFactory/base.js +0 -403
  329. package/es/tile/tileFactory/index.d.ts +0 -5
  330. package/es/tile/tileFactory/index.js +0 -38
  331. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +0 -11
  332. package/es/tile/tileFactory/layers/rasterDataLayer.js +0 -77
  333. package/es/tile/tileFactory/layers/tileTest.d.ts +0 -15
  334. package/es/tile/tileFactory/layers/tileTest.js +0 -62
  335. package/es/tile/tileFactory/layers/vectorLayer.d.ts +0 -30
  336. package/es/tile/tileFactory/layers/vectorLayer.js +0 -253
  337. package/es/tile/tileFactory/line.d.ts +0 -12
  338. package/es/tile/tileFactory/line.js +0 -59
  339. package/es/tile/tileFactory/mask.d.ts +0 -12
  340. package/es/tile/tileFactory/mask.js +0 -60
  341. package/es/tile/tileFactory/point.d.ts +0 -12
  342. package/es/tile/tileFactory/point.js +0 -60
  343. package/es/tile/tileFactory/polygon.d.ts +0 -12
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@@ -1,188 +0,0 @@
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- attribute vec4 a_Color;
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- attribute vec3 a_Position;
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- attribute vec3 a_Extrude;
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- attribute float a_Size;
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- attribute float a_Shape;
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-
7
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
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-
9
- uniform mat4 u_ModelMatrix;
10
- uniform mat4 u_Mvp;
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- uniform float u_meter2coord;
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- uniform float u_meteryScale;
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- uniform float u_isMeter;
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-
15
- varying vec4 v_data;
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- varying vec4 v_color;
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- varying float v_radius;
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-
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- uniform float u_opacity : 1;
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- uniform float u_stroke_opacity : 1;
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- uniform float u_stroke_width : 2;
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- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
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- uniform vec2 u_offsets;
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-
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- uniform float u_blur : 0.0;
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- uniform float u_raisingHeight: 0.0;
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- uniform float u_heightfixed: 0.0;
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-
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- #pragma include "styleMapping"
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- #pragma include "styleMappingCalOpacity"
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- #pragma include "styleMappingCalStrokeOpacity"
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- #pragma include "styleMappingCalStrokeWidth"
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-
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- #pragma include "projection"
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- #pragma include "picking"
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-
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-
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- void main() {
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- vec3 extrude = a_Extrude;
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- float shape_type = a_Shape;
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- /*
42
- * setPickingSize 设置拾取大小
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- * u_meter2coord 在等面积大小的时候设置单位
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- */
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- float newSize = setPickingSize(a_Size) * u_meter2coord;
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- // float newSize = setPickingSize(a_Size) * 0.00001038445708445579;
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-
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- // cal style mapping - 数据纹理映射部分的计算
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- styleMappingMat = mat4(
50
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
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- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
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- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
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- 0.0, 0.0, 0.0, 0.0
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- );
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-
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- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
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- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
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- float columnWidth = 1.0/columnCount; // 列宽
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- float rowHeight = 1.0/rowCount; // 行高
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- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
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- float id = a_vertexId; // 第n个顶点
62
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
63
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
64
-
65
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
66
- // 按顺序从 cell 中取值、若没有则自动往下取值
67
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
68
-
69
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
70
- styleMappingMat[0][0] = opacityAndOffset.r;
71
- textureOffset = opacityAndOffset.g;
72
-
73
- vec2 strokeOpacityAndOffset = calStrokeOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
74
- styleMappingMat[0][1] = strokeOpacityAndOffset.r;
75
- textureOffset = strokeOpacityAndOffset.g;
76
-
77
- vec2 strokeWidthAndOffset = calStrokeWidthAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
78
- styleMappingMat[0][2] = strokeWidthAndOffset.r;
79
- textureOffset = strokeWidthAndOffset.g;
80
-
81
- vec4 textrueStroke = vec4(-1.0, -1.0, -1.0, -1.0);
82
- if(hasStroke()) {
83
- vec2 valueRPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
84
- styleMappingMat[1][0] = pos2value(valueRPos, columnWidth, rowHeight); // R
85
- textureOffset += 1.0;
86
-
87
- vec2 valueGPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
88
- styleMappingMat[1][1] = pos2value(valueGPos, columnWidth, rowHeight); // G
89
- textureOffset += 1.0;
90
-
91
- vec2 valueBPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
92
- styleMappingMat[1][2] = pos2value(valueBPos, columnWidth, rowHeight); // B
93
- textureOffset += 1.0;
94
-
95
- vec2 valueAPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
96
- styleMappingMat[1][3] = pos2value(valueAPos, columnWidth, rowHeight); // A
97
- textureOffset += 1.0;
98
- } else {
99
- if(u_stroke_color == vec4(0.0)) {
100
- styleMappingMat[1][0] = v_color.r;
101
- styleMappingMat[1][1] = v_color.g;
102
- styleMappingMat[1][2] = v_color.b;
103
- styleMappingMat[1][3] = v_color.a;
104
- } else {
105
- styleMappingMat[1][0] = u_stroke_color.r;
106
- styleMappingMat[1][1] = u_stroke_color.g;
107
- styleMappingMat[1][2] = u_stroke_color.b;
108
- styleMappingMat[1][3] = u_stroke_color.a;
109
- }
110
- }
111
-
112
- vec2 textrueOffsets = vec2(0.0, 0.0);
113
- if(hasOffsets()) {
114
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
115
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
116
- textureOffset += 1.0;
117
-
118
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
119
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
120
- textureOffset += 1.0;
121
- } else {
122
- textrueOffsets = u_offsets;
123
- }
124
-
125
- // cal style mapping
126
-
127
- // unpack color(vec2)
128
- v_color = a_Color;
129
-
130
- // radius(16-bit)
131
- v_radius = newSize;
132
-
133
- // anti-alias
134
- // float antialiased_blur = -max(u_blur, antialiasblur);
135
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / newSize, u_blur);
136
-
137
- vec2 offset = (extrude.xy * (newSize + u_stroke_width) + textrueOffsets);
138
- vec3 aPosition = a_Position;
139
- if(u_isMeter < 1.0) {
140
- // 不以米为实际单位
141
- offset = project_pixel(offset);
142
- } else {
143
- // 以米为实际单位
144
- if(newSize * pow(2.0, u_Zoom) < 48.0) {
145
- antialiasblur = max(antialiasblur, -0.05);
146
- } else if(newSize * pow(2.0, u_Zoom) < 128.0) {
147
- antialiasblur = max(antialiasblur, -0.6/pow(u_Zoom, 2.0));
148
- } else {
149
- antialiasblur = max(antialiasblur, -0.8/pow(u_Zoom, 2.0));
150
- }
151
-
152
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
153
- aPosition.x += offset.x / u_meteryScale;
154
- aPosition.y += offset.y;
155
- offset = vec2(0.0);
156
- }
157
- }
158
-
159
- // TODP: /abs(extrude.x) 是为了兼容地球模式
160
- v_data = vec4(extrude.x/abs(extrude.x), extrude.y/abs(extrude.y), antialiasblur,shape_type);
161
-
162
-
163
- // vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
164
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
165
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
166
-
167
- float raisingHeight = u_raisingHeight;
168
-
169
- if(u_heightfixed < 1.0) { // false
170
- raisingHeight = project_pixel(u_raisingHeight);
171
- } else {
172
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
173
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
174
- raisingHeight = u_raisingHeight * mapboxZoomScale;
175
- }
176
- }
177
-
178
-
179
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
180
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
181
- } else {
182
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
183
- }
184
-
185
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
186
-
187
- setPickingColor(a_PickingColor);
188
- }
@@ -1,20 +0,0 @@
1
- uniform sampler2D u_texture;
2
- uniform vec2 u_textSize;
3
-
4
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
5
-
6
- #pragma include "sdf_2d"
7
- #pragma include "picking"
8
- varying vec2 v_uv; // 本身的 uv 坐标
9
- varying vec2 v_Iconuv;
10
-
11
- void main() {
12
-
13
- float opacity = styleMappingMat[0][0];
14
-
15
- vec2 pos = v_Iconuv / u_textSize + v_uv / u_textSize * 64.;
16
- gl_FragColor = texture2D(u_texture, pos);
17
- gl_FragColor.a *= opacity;
18
-
19
- gl_FragColor = filterColor(gl_FragColor);
20
- }
@@ -1,116 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- attribute vec2 a_Uv;
6
- attribute float a_Rotate;
7
-
8
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
9
-
10
- uniform mat4 u_ModelMatrix;
11
- uniform mat4 u_Mvp;
12
- uniform mat2 u_RotateMatrix;
13
- uniform float u_isMeter;
14
-
15
- varying vec2 v_uv; // 本身的 uv 坐标
16
- varying vec2 v_Iconuv; // icon 贴图的 uv 坐标
17
-
18
- uniform float u_raisingHeight: 0.0;
19
- uniform float u_heightfixed: 0.0;
20
- uniform float u_opacity : 1;
21
- uniform vec2 u_offsets;
22
-
23
- #pragma include "styleMapping"
24
- #pragma include "styleMappingCalOpacity"
25
-
26
- #pragma include "projection"
27
- #pragma include "picking"
28
-
29
- void main() {
30
- vec3 extrude = a_Extrude;
31
-
32
- v_uv = (a_Extrude.xy + 1.0)/2.0;
33
- v_uv.y = 1.0 - v_uv.y;
34
- v_Iconuv = a_Uv;
35
-
36
- // cal style mapping - 数据纹理映射部分的计算
37
- styleMappingMat = mat4(
38
- 0.0, 0.0, 0.0, 0.0, // opacity - empty - empty - empty
39
- 0.0, 0.0, 0.0, 0.0, // empty - empty - empty - empty
40
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
41
- 0.0, 0.0, 0.0, 0.0
42
- );
43
-
44
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
45
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
46
- float columnWidth = 1.0/columnCount; // 列宽
47
- float rowHeight = 1.0/rowCount; // 行高
48
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
49
- float id = a_vertexId; // 第n个顶点
50
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
51
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
52
-
53
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
54
- // 按顺序从 cell 中取值、若没有则自动往下取值
55
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
56
-
57
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
58
- styleMappingMat[0][0] = opacityAndOffset.r;
59
- textureOffset = opacityAndOffset.g;
60
-
61
- vec2 textrueOffsets = vec2(0.0, 0.0);
62
- if(hasOffsets()) {
63
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
64
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
65
- textureOffset += 1.0;
66
-
67
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
68
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
69
- textureOffset += 1.0;
70
- } else {
71
- textrueOffsets = u_offsets;
72
- }
73
-
74
- // cal style mapping
75
-
76
- highp float angle_sin = sin(a_Rotate);
77
- highp float angle_cos = cos(a_Rotate);
78
- mat2 rotation_matrix = mat2(angle_cos, -1.0 * angle_sin, angle_sin, angle_cos);
79
-
80
- // vec2 offset = (u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);
81
- vec2 offset = (rotation_matrix * u_RotateMatrix * extrude.xy * (a_Size) + textrueOffsets);
82
- vec3 aPosition = a_Position;
83
- if(u_isMeter < 1.0) {
84
- // 不以米为实际单位
85
- offset = project_pixel(offset);
86
- } else {
87
- // 以米为实际单位
88
-
89
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
90
- aPosition.xy += offset;
91
- offset.x = 0.0;
92
- offset.y = 0.0;
93
- }
94
- }
95
-
96
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
97
- float raisingHeight = u_raisingHeight;
98
- if(u_heightfixed < 1.0) { // height fixed
99
- raisingHeight = project_pixel(u_raisingHeight);
100
- } else {
101
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
102
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
103
- raisingHeight = u_raisingHeight * mapboxZoomScale;
104
- }
105
- }
106
-
107
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
108
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
109
- } else {
110
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
111
- }
112
-
113
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
114
-
115
- setPickingColor(a_PickingColor);
116
- }
@@ -1,39 +0,0 @@
1
-
2
- uniform sampler2D u_texture;
3
- varying vec4 v_color;
4
- varying vec2 v_uv;
5
- uniform vec2 u_textSize;
6
- uniform float u_opacity : 1;
7
-
8
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
9
-
10
- #pragma include "picking"
11
-
12
- void main(){
13
- float opacity = styleMappingMat[0][0];
14
- float size = styleMappingMat[1][0];
15
- vec2 pos = v_uv / u_textSize + gl_PointCoord / u_textSize * 64.;
16
- vec4 textureColor;
17
-
18
- // Y = 0.299R + 0.587G + 0.114B // 亮度提取
19
-
20
- textureColor = texture2D(u_texture, pos);
21
-
22
- // Tip: 去除边缘部分 mipmap 导致的混合变暗
23
- float fragmengTocenter = distance(vec2(0.5), gl_PointCoord);
24
- if(fragmengTocenter >= 0.5) {
25
- float luma = 0.299 * textureColor.r + 0.587 * textureColor.g + 0.114 * textureColor.b;
26
- textureColor.a *= luma;
27
- }
28
-
29
-
30
-
31
- if(all(lessThan(v_color, vec4(1.0+0.00001))) && all(greaterThan(v_color, vec4(1.0-0.00001))) || v_color==vec4(1.0)){
32
- gl_FragColor= textureColor;
33
- }else {
34
- gl_FragColor= step(0.01, textureColor.z) * v_color;
35
- }
36
-
37
- gl_FragColor.a = gl_FragColor.a * opacity;
38
- gl_FragColor = filterColor(gl_FragColor);
39
- }
@@ -1,90 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec4 a_Color;
4
- attribute vec2 a_Uv;
5
- attribute float a_Size;
6
- varying vec4 v_color;
7
- varying vec2 v_uv;
8
- uniform mat4 u_ModelMatrix;
9
- uniform mat4 u_Mvp;
10
- uniform vec2 u_offsets;
11
-
12
- uniform float u_opacity : 1;
13
- uniform float u_raisingHeight: 0.0;
14
- uniform float u_heightfixed: 0.0;
15
-
16
- varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
17
-
18
- #pragma include "styleMapping"
19
- #pragma include "styleMappingCalOpacity"
20
-
21
- #pragma include "projection"
22
- #pragma include "picking"
23
-
24
- void main() {
25
- // cal style mapping - 数据纹理映射部分的计算
26
- styleMappingMat = mat4(
27
- 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
28
- 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
29
- 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
30
- 0.0, 0.0, 0.0, 0.0
31
- );
32
-
33
- float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
34
- float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
35
- float columnWidth = 1.0/columnCount; // 列宽
36
- float rowHeight = 1.0/rowCount; // 行高
37
- float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
38
- float id = a_vertexId; // 第n个顶点
39
- float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
40
- float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
41
-
42
- // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
43
- // 按顺序从 cell 中取值、若没有则自动往下取值
44
- float textureOffset = 0.0; // 在 cell 中取值的偏移量
45
-
46
- vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
47
- styleMappingMat[0][0] = opacityAndOffset.r;
48
- textureOffset = opacityAndOffset.g;
49
-
50
- styleMappingMat[1][0] = a_Size;
51
-
52
- vec2 textrueOffsets = vec2(0.0, 0.0);
53
- if(hasOffsets()) {
54
- vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
55
- textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x
56
- textureOffset += 1.0;
57
-
58
- vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);
59
- textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x
60
- textureOffset += 1.0;
61
- } else {
62
- textrueOffsets = u_offsets;
63
- }
64
-
65
- // cal style mapping - 数据纹理映射部分的计算
66
- v_color = a_Color;
67
- v_uv = a_Uv;
68
- vec4 project_pos = project_position(vec4(a_Position, 1.0));
69
-
70
- vec2 offset = project_pixel(textrueOffsets);
71
-
72
- float raisingHeight = u_raisingHeight;
73
- if(u_heightfixed < 1.0) { // false
74
- raisingHeight = project_pixel(u_raisingHeight);
75
- } else {
76
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
77
- float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
78
- raisingHeight = u_raisingHeight * mapboxZoomScale;
79
- }
80
- }
81
-
82
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
83
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, raisingHeight, 1.0);
84
- } else {
85
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, raisingHeight, 1.0));
86
- }
87
-
88
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
89
- setPickingColor(a_PickingColor);
90
- }
@@ -1,6 +0,0 @@
1
- uniform float u_opacity : 1;
2
- varying vec4 v_color;
3
- void main() {
4
- gl_FragColor = v_color;
5
- gl_FragColor.a *= u_opacity;
6
- }
@@ -1,24 +0,0 @@
1
-
2
- attribute vec3 a_Position;
3
- uniform mat4 u_ModelMatrix;
4
- uniform mat4 u_Mvp;
5
- attribute float a_Size;
6
- attribute vec4 a_Color;
7
-
8
- varying vec4 v_color;
9
-
10
- #pragma include "projection"
11
- #pragma include "project"
12
-
13
- void main() {
14
- v_color = a_Color;
15
-
16
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
17
- gl_Position = u_Mvp * vec4(a_Position.xy, a_Position.z, 1.0);
18
- } else {
19
- vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);
20
- gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy),project_pos.z,project_pos.w));
21
- }
22
-
23
- gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;
24
- }
@@ -1,53 +0,0 @@
1
-
2
- uniform float u_additive;
3
- uniform float u_opacity: 1.0;
4
-
5
- varying vec4 v_data;
6
- varying vec4 v_color;
7
- varying float v_radius;
8
- varying vec2 v_exteude;
9
- #pragma include "sdf_2d"
10
- #pragma include "picking"
11
-
12
- void main() {
13
-
14
- lowp float antialiasblur = v_data.z;
15
- float r = v_radius / (v_radius);
16
-
17
- float outer_df = sdCircle(v_data.xy, 1.0);
18
- float inner_df = sdCircle(v_data.xy, r);
19
-
20
- float opacity_t = smoothstep(0.0, antialiasblur, outer_df);
21
-
22
- gl_FragColor = vec4(v_color.rgb, v_color.a * u_opacity);
23
-
24
- if(u_additive > 0.0) {
25
- gl_FragColor *= opacity_t;
26
- } else {
27
- gl_FragColor.a *= opacity_t;
28
- }
29
-
30
- if(gl_FragColor.a > 0.0) {
31
- gl_FragColor = filterColor(gl_FragColor);
32
- }
33
-
34
- vec2 extrude = v_exteude;
35
- vec2 dir = normalize(extrude);
36
- vec2 baseDir = vec2(1.0, 0.0);
37
- float pi = 3.14159265359;
38
- // full circle
39
- // float rades = dot(dir, baseDir);
40
- // float flag = sign(dir.y);
41
- // float radar_v = (flag - 1.0) * -0.5 + flag * acos(rades)/pi/2.0;
42
-
43
- // half circle
44
- float flag = sign(dir.y);
45
- float rades = dot(dir, baseDir);
46
- float radar_v = (flag - 1.0) * -0.5 * acos(rades)/pi;
47
- // simple AA
48
- if(radar_v > 0.99) {
49
- radar_v = 1.0 - (radar_v - 0.99)/0.01;
50
- }
51
-
52
- gl_FragColor.a *= radar_v;
53
- }
@@ -1,70 +0,0 @@
1
- attribute vec4 a_Color;
2
- attribute vec3 a_Position;
3
- attribute vec3 a_Extrude;
4
- attribute float a_Size;
5
- uniform float u_speed: 1.0;
6
- uniform float u_time;
7
-
8
- uniform mat4 u_ModelMatrix;
9
- uniform mat4 u_Mvp;
10
- uniform float u_isMeter;
11
-
12
- varying vec4 v_data;
13
- varying vec4 v_color;
14
- varying float v_radius;
15
- varying vec2 v_exteude;
16
-
17
- #pragma include "projection"
18
- #pragma include "picking"
19
-
20
- void main() {
21
- vec3 extrude = a_Extrude;
22
- float newSize = setPickingSize(a_Size);
23
-
24
- float time = u_time * u_speed;
25
- mat2 rotateMatrix = mat2(
26
- cos(time), sin(time),
27
- -sin(time), cos(time)
28
- );
29
- v_exteude = rotateMatrix * a_Extrude.xy;
30
-
31
- // unpack color(vec2)
32
- v_color = a_Color;
33
-
34
- // radius(16-bit)
35
- v_radius = newSize;
36
-
37
- // anti-alias
38
- float blur = 0.0;
39
- float antialiasblur = -max(2.0 / u_DevicePixelRatio / a_Size, blur);
40
-
41
- vec2 offset = (extrude.xy * (newSize));
42
- vec3 aPosition = a_Position;
43
- if(u_isMeter < 1.0) {
44
- // 不以米为实际单位
45
- offset = project_pixel(offset);
46
- } else {
47
- // 以米为实际单位
48
- antialiasblur *= pow(19.0 - u_Zoom, 2.0);
49
- antialiasblur = max(antialiasblur, -0.01);
50
- // offset *= 0.5;
51
-
52
- if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
53
- aPosition.xy += offset;
54
- offset.x = 0.0;
55
- offset.y = 0.0;
56
- }
57
- }
58
-
59
- v_data = vec4(extrude.x, extrude.y, antialiasblur, -1.0);
60
-
61
- vec4 project_pos = project_position(vec4(aPosition.xy, 0.0, 1.0));
62
-
63
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
64
- gl_Position = u_Mvp * vec4(project_pos.xy + offset, 0.0, 1.0);
65
- } else {
66
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, project_pixel(setPickingOrder(0.0)), 1.0));
67
- }
68
-
69
- setPickingColor(a_PickingColor);
70
- }
@@ -1,53 +0,0 @@
1
-
2
- uniform float u_opacity : 1;
3
- uniform vec2 u_offsets;
4
- uniform float u_additive;
5
-
6
- uniform float u_stroke_opacity : 1;
7
-
8
- uniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];
9
-
10
- varying vec4 v_color;
11
- varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
12
- varying float v_blur;
13
- varying float v_innerRadius;
14
-
15
- #pragma include "picking"
16
- void main() {
17
- vec2 center = vec2(0.5);
18
-
19
- float opacity = styleMappingMat[0][0];
20
- // Tip: 片元到中心点的距离 0 - 1
21
- float fragmengTocenter = distance(center, gl_PointCoord) * 2.0;
22
- // Tip: 片元的剪切成圆形
23
- float circleClipOpacity = 1.0 - smoothstep(v_blur, 1.0, fragmengTocenter);
24
-
25
-
26
- if(v_innerRadius < 0.99) {
27
- // 当存在 stroke 且 stroke > 0.01
28
- float blurWidth = (1.0 - v_blur)/2.0;
29
- vec4 stroke = vec4(u_stroke_color.rgb, u_stroke_opacity);
30
- if(fragmengTocenter > v_innerRadius + blurWidth) {
31
- gl_FragColor = stroke;
32
- } else if(fragmengTocenter > v_innerRadius - blurWidth){
33
- float mixR = (fragmengTocenter - (v_innerRadius - blurWidth)) / (blurWidth * 2.0);
34
- gl_FragColor = mix(v_color, stroke, mixR);
35
- } else {
36
- gl_FragColor = v_color;
37
- }
38
- } else {
39
- // 当不存在 stroke 或 stroke <= 0.01
40
- gl_FragColor = v_color;
41
- }
42
-
43
- gl_FragColor.a *= opacity;
44
-
45
- gl_FragColor = filterColor(gl_FragColor);
46
-
47
- if(u_additive > 0.0) {
48
- gl_FragColor *= circleClipOpacity;
49
- } else {
50
- gl_FragColor.a *= circleClipOpacity;
51
- }
52
-
53
- }