@antv/l7-layers 2.9.37-alpha.1 → 2.9.37-alpha.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (648) hide show
  1. package/package.json +6 -6
  2. package/es/Geometry/index.d.ts +0 -23
  3. package/es/Geometry/index.js +0 -105
  4. package/es/Geometry/models/billboard.d.ts +0 -17
  5. package/es/Geometry/models/billboard.js +0 -215
  6. package/es/Geometry/models/index.d.ts +0 -5
  7. package/es/Geometry/models/index.js +0 -9
  8. package/es/Geometry/models/plane.d.ts +0 -36
  9. package/es/Geometry/models/plane.js +0 -406
  10. package/es/Geometry/models/sprite.d.ts +0 -38
  11. package/es/Geometry/models/sprite.js +0 -288
  12. package/es/Geometry/shaders/billboard_frag.glsl +0 -13
  13. package/es/Geometry/shaders/billboard_vert.glsl +0 -50
  14. package/es/Geometry/shaders/plane_frag.glsl +0 -22
  15. package/es/Geometry/shaders/plane_vert.glsl +0 -53
  16. package/es/Geometry/shaders/sprite_frag.glsl +0 -21
  17. package/es/Geometry/shaders/sprite_vert.glsl +0 -28
  18. package/es/canvas/index.d.ts +0 -14
  19. package/es/canvas/index.js +0 -108
  20. package/es/canvas/models/canvas.d.ts +0 -18
  21. package/es/canvas/models/canvas.js +0 -212
  22. package/es/canvas/models/index.d.ts +0 -5
  23. package/es/canvas/models/index.js +0 -5
  24. package/es/citybuliding/building.d.ts +0 -8
  25. package/es/citybuliding/building.js +0 -73
  26. package/es/citybuliding/models/build.d.ts +0 -22
  27. package/es/citybuliding/models/build.js +0 -187
  28. package/es/citybuliding/shaders/build_frag.glsl +0 -117
  29. package/es/citybuliding/shaders/build_vert.glsl +0 -54
  30. package/es/core/BaseLayer.d.ts +0 -225
  31. package/es/core/BaseLayer.js +0 -1439
  32. package/es/core/BaseModel.d.ts +0 -140
  33. package/es/core/BaseModel.js +0 -490
  34. package/es/core/interface.d.ts +0 -225
  35. package/es/core/interface.js +0 -30
  36. package/es/core/schema.d.ts +0 -27
  37. package/es/core/schema.js +0 -25
  38. package/es/core/shape/Path.d.ts +0 -39
  39. package/es/core/shape/Path.js +0 -62
  40. package/es/core/shape/extrude.d.ts +0 -17
  41. package/es/core/shape/extrude.js +0 -148
  42. package/es/core/triangulation.d.ts +0 -130
  43. package/es/core/triangulation.js +0 -552
  44. package/es/earth/index.d.ts +0 -22
  45. package/es/earth/index.js +0 -98
  46. package/es/earth/models/atmosphere.d.ts +0 -9
  47. package/es/earth/models/atmosphere.js +0 -135
  48. package/es/earth/models/base.d.ts +0 -16
  49. package/es/earth/models/base.js +0 -206
  50. package/es/earth/models/bloomsphere.d.ts +0 -9
  51. package/es/earth/models/bloomsphere.js +0 -134
  52. package/es/earth/shaders/atmosphere_frag.glsl +0 -17
  53. package/es/earth/shaders/atmosphere_vert.glsl +0 -26
  54. package/es/earth/shaders/base_frag.glsl +0 -13
  55. package/es/earth/shaders/base_vert.glsl +0 -52
  56. package/es/earth/shaders/bloomsphere_frag.glsl +0 -15
  57. package/es/earth/shaders/bloomsphere_vert.glsl +0 -20
  58. package/es/earth/utils.d.ts +0 -26
  59. package/es/earth/utils.js +0 -104
  60. package/es/glsl.d.ts +0 -5
  61. package/es/heatmap/index.d.ts +0 -12
  62. package/es/heatmap/index.js +0 -128
  63. package/es/heatmap/models/grid.d.ts +0 -8
  64. package/es/heatmap/models/grid.js +0 -106
  65. package/es/heatmap/models/grid3d.d.ts +0 -8
  66. package/es/heatmap/models/grid3d.js +0 -140
  67. package/es/heatmap/models/heatmap.d.ts +0 -24
  68. package/es/heatmap/models/heatmap.js +0 -461
  69. package/es/heatmap/models/hexagon.d.ts +0 -8
  70. package/es/heatmap/models/hexagon.js +0 -107
  71. package/es/heatmap/models/index.d.ts +0 -5
  72. package/es/heatmap/models/index.js +0 -12
  73. package/es/heatmap/shaders/grid_vert.glsl +0 -42
  74. package/es/heatmap/shaders/heatmap_3d_frag.glsl +0 -14
  75. package/es/heatmap/shaders/heatmap_3d_vert.glsl +0 -46
  76. package/es/heatmap/shaders/heatmap_frag.glsl +0 -47
  77. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +0 -10
  78. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +0 -35
  79. package/es/heatmap/shaders/heatmap_vert.glsl +0 -10
  80. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  81. package/es/heatmap/shaders/hexagon_3d_vert.glsl +0 -64
  82. package/es/heatmap/shaders/hexagon_frag.glsl +0 -12
  83. package/es/heatmap/shaders/hexagon_vert.glsl +0 -41
  84. package/es/heatmap/triangulation.d.ts +0 -5
  85. package/es/heatmap/triangulation.js +0 -37
  86. package/es/image/index.d.ts +0 -10
  87. package/es/image/index.js +0 -91
  88. package/es/image/models/dataImage.d.ts +0 -13
  89. package/es/image/models/dataImage.js +0 -186
  90. package/es/image/models/image.d.ts +0 -10
  91. package/es/image/models/image.js +0 -150
  92. package/es/image/models/index.d.ts +0 -5
  93. package/es/image/models/index.js +0 -9
  94. package/es/image/models/tileDataImage.d.ts +0 -10
  95. package/es/image/models/tileDataImage.js +0 -160
  96. package/es/image/shaders/dataImage_frag.glsl +0 -38
  97. package/es/image/shaders/image_frag.glsl +0 -9
  98. package/es/image/shaders/image_vert.glsl +0 -17
  99. package/es/index.d.ts +0 -17
  100. package/es/index.js +0 -107
  101. package/es/line/index.d.ts +0 -34
  102. package/es/line/index.js +0 -127
  103. package/es/line/models/arc.d.ts +0 -17
  104. package/es/line/models/arc.js +0 -356
  105. package/es/line/models/arc_3d.d.ts +0 -17
  106. package/es/line/models/arc_3d.js +0 -333
  107. package/es/line/models/earthArc_3d.d.ts +0 -17
  108. package/es/line/models/earthArc_3d.js +0 -336
  109. package/es/line/models/great_circle.d.ts +0 -12
  110. package/es/line/models/great_circle.js +0 -294
  111. package/es/line/models/half.d.ts +0 -18
  112. package/es/line/models/half.js +0 -281
  113. package/es/line/models/index.d.ts +0 -5
  114. package/es/line/models/index.js +0 -25
  115. package/es/line/models/line.d.ts +0 -21
  116. package/es/line/models/line.js +0 -443
  117. package/es/line/models/linearline.d.ts +0 -11
  118. package/es/line/models/linearline.js +0 -275
  119. package/es/line/models/simpleLine.d.ts +0 -14
  120. package/es/line/models/simpleLine.js +0 -234
  121. package/es/line/models/simpleTileLine.d.ts +0 -9
  122. package/es/line/models/simpleTileLine.js +0 -100
  123. package/es/line/models/tile.d.ts +0 -8
  124. package/es/line/models/tile.js +0 -178
  125. package/es/line/models/wall.d.ts +0 -12
  126. package/es/line/models/wall.js +0 -293
  127. package/es/line/shaders/arc_chunks.vert.glsl +0 -21
  128. package/es/line/shaders/dash/arc_dash_frag.glsl +0 -28
  129. package/es/line/shaders/dash/arc_dash_vert.glsl +0 -150
  130. package/es/line/shaders/dash/line_dash_frag.glsl +0 -31
  131. package/es/line/shaders/dash/line_dash_vert.glsl +0 -93
  132. package/es/line/shaders/half/line_half_frag.glsl +0 -53
  133. package/es/line/shaders/half/line_half_vert.glsl +0 -169
  134. package/es/line/shaders/line_arc2d_vert.glsl +0 -114
  135. package/es/line/shaders/line_arc_3d_frag.glsl +0 -103
  136. package/es/line/shaders/line_arc_3d_vert.glsl +0 -206
  137. package/es/line/shaders/line_arc_frag.glsl +0 -88
  138. package/es/line/shaders/line_arc_great_circle_frag.glsl +0 -101
  139. package/es/line/shaders/line_arc_great_circle_vert.glsl +0 -214
  140. package/es/line/shaders/line_arc_vert.glsl +0 -178
  141. package/es/line/shaders/line_bezier_vert.glsl +0 -85
  142. package/es/line/shaders/line_frag.glsl +0 -99
  143. package/es/line/shaders/line_vert.glsl +0 -192
  144. package/es/line/shaders/linear/arc3d_linear_frag.glsl +0 -46
  145. package/es/line/shaders/linear/arc3d_linear_vert.glsl +0 -206
  146. package/es/line/shaders/linear/arc_linear_frag.glsl +0 -38
  147. package/es/line/shaders/linear/arc_linear_vert.glsl +0 -138
  148. package/es/line/shaders/linear/line_linear_frag.glsl +0 -27
  149. package/es/line/shaders/linearLine/line_linear_frag.glsl +0 -20
  150. package/es/line/shaders/linearLine/line_linear_vert.glsl +0 -112
  151. package/es/line/shaders/simple/simpleline_frag.glsl +0 -10
  152. package/es/line/shaders/simple/simpleline_linear_frag.glsl +0 -11
  153. package/es/line/shaders/simple/simpleline_vert.glsl +0 -79
  154. package/es/line/shaders/tile/line_tile_map_vert.glsl +0 -25
  155. package/es/line/shaders/tile/line_tile_vert.glsl +0 -52
  156. package/es/line/shaders/tile/simpleline_map_vert.glsl +0 -15
  157. package/es/line/shaders/tile/simpleline_vert.glsl +0 -21
  158. package/es/line/shaders/wall/wall_frag.glsl +0 -89
  159. package/es/line/shaders/wall/wall_vert.glsl +0 -77
  160. package/es/mask/index.d.ts +0 -18
  161. package/es/mask/index.js +0 -147
  162. package/es/mask/models/fill.d.ts +0 -12
  163. package/es/mask/models/fill.js +0 -124
  164. package/es/mask/models/index.d.ts +0 -5
  165. package/es/mask/models/index.js +0 -7
  166. package/es/mask/shaders/mask_vert.glsl +0 -16
  167. package/es/plugins/DataMappingPlugin.d.ts +0 -18
  168. package/es/plugins/DataMappingPlugin.js +0 -413
  169. package/es/plugins/DataSourcePlugin.d.ts +0 -7
  170. package/es/plugins/DataSourcePlugin.js +0 -84
  171. package/es/plugins/FeatureScalePlugin.d.ts +0 -24
  172. package/es/plugins/FeatureScalePlugin.js +0 -342
  173. package/es/plugins/LayerAnimateStylePlugin.d.ts +0 -5
  174. package/es/plugins/LayerAnimateStylePlugin.js +0 -29
  175. package/es/plugins/LayerModelPlugin.d.ts +0 -10
  176. package/es/plugins/LayerModelPlugin.js +0 -72
  177. package/es/plugins/LayerStylePlugin.d.ts +0 -8
  178. package/es/plugins/LayerStylePlugin.js +0 -39
  179. package/es/plugins/LightingPlugin.d.ts +0 -36
  180. package/es/plugins/LightingPlugin.js +0 -104
  181. package/es/plugins/MultiPassRendererPlugin.d.ts +0 -23
  182. package/es/plugins/MultiPassRendererPlugin.js +0 -65
  183. package/es/plugins/PixelPickingPlugin.d.ts +0 -8
  184. package/es/plugins/PixelPickingPlugin.js +0 -126
  185. package/es/plugins/RegisterStyleAttributePlugin.d.ts +0 -15
  186. package/es/plugins/RegisterStyleAttributePlugin.js +0 -151
  187. package/es/plugins/ShaderUniformPlugin.d.ts +0 -21
  188. package/es/plugins/ShaderUniformPlugin.js +0 -106
  189. package/es/plugins/UpdateModelPlugin.d.ts +0 -8
  190. package/es/plugins/UpdateModelPlugin.js +0 -31
  191. package/es/plugins/UpdateStyleAttributePlugin.d.ts +0 -12
  192. package/es/plugins/UpdateStyleAttributePlugin.js +0 -83
  193. package/es/point/index.d.ts +0 -31
  194. package/es/point/index.js +0 -216
  195. package/es/point/models/earthExtrude.d.ts +0 -24
  196. package/es/point/models/earthExtrude.js +0 -274
  197. package/es/point/models/earthFill.d.ts +0 -11
  198. package/es/point/models/earthFill.js +0 -258
  199. package/es/point/models/extrude.d.ts +0 -24
  200. package/es/point/models/extrude.js +0 -295
  201. package/es/point/models/fill.d.ts +0 -40
  202. package/es/point/models/fill.js +0 -403
  203. package/es/point/models/fillmage.d.ts +0 -25
  204. package/es/point/models/fillmage.js +0 -366
  205. package/es/point/models/image.d.ts +0 -11
  206. package/es/point/models/image.js +0 -239
  207. package/es/point/models/index.d.ts +0 -5
  208. package/es/point/models/index.js +0 -30
  209. package/es/point/models/normal.d.ts +0 -16
  210. package/es/point/models/normal.js +0 -124
  211. package/es/point/models/radar.d.ts +0 -24
  212. package/es/point/models/radar.js +0 -232
  213. package/es/point/models/simplePoint.d.ts +0 -16
  214. package/es/point/models/simplePoint.js +0 -179
  215. package/es/point/models/text.d.ts +0 -57
  216. package/es/point/models/text.js +0 -619
  217. package/es/point/models/tile.d.ts +0 -15
  218. package/es/point/models/tile.js +0 -175
  219. package/es/point/models/tileText.d.ts +0 -52
  220. package/es/point/models/tileText.js +0 -509
  221. package/es/point/shaders/animate/wave_frag.glsl +0 -65
  222. package/es/point/shaders/earth/extrude_frag.glsl +0 -44
  223. package/es/point/shaders/earth/extrude_vert.glsl +0 -140
  224. package/es/point/shaders/earth/fill_frag.glsl +0 -86
  225. package/es/point/shaders/earth/fill_vert.glsl +0 -125
  226. package/es/point/shaders/extrude/extrude_frag.glsl +0 -44
  227. package/es/point/shaders/extrude/extrude_vert.glsl +0 -121
  228. package/es/point/shaders/fill_frag.glsl +0 -84
  229. package/es/point/shaders/fill_vert.glsl +0 -188
  230. package/es/point/shaders/image/fillImage_frag.glsl +0 -20
  231. package/es/point/shaders/image/fillImage_vert.glsl +0 -116
  232. package/es/point/shaders/image_frag.glsl +0 -39
  233. package/es/point/shaders/image_vert.glsl +0 -90
  234. package/es/point/shaders/normal_frag.glsl +0 -6
  235. package/es/point/shaders/normal_vert.glsl +0 -24
  236. package/es/point/shaders/radar/radar_frag.glsl +0 -53
  237. package/es/point/shaders/radar/radar_vert.glsl +0 -70
  238. package/es/point/shaders/simplePoint_frag.glsl +0 -53
  239. package/es/point/shaders/simplePoint_vert.glsl +0 -79
  240. package/es/point/shaders/text_frag.glsl +0 -48
  241. package/es/point/shaders/text_vert.glsl +0 -131
  242. package/es/point/shaders/tile/fill_tile_frag.glsl +0 -76
  243. package/es/point/shaders/tile/fill_tile_vert.glsl +0 -78
  244. package/es/point/shaders/tile/text_frag.glsl +0 -33
  245. package/es/point/shaders/tile/text_map_frag.glsl +0 -31
  246. package/es/point/shaders/tile/text_map_vert.glsl +0 -38
  247. package/es/point/shaders/tile/text_vert.glsl +0 -48
  248. package/es/point/shape/extrude.d.ts +0 -15
  249. package/es/point/shape/extrude.js +0 -63
  250. package/es/polygon/index.d.ts +0 -18
  251. package/es/polygon/index.js +0 -133
  252. package/es/polygon/models/extrude.d.ts +0 -28
  253. package/es/polygon/models/extrude.js +0 -302
  254. package/es/polygon/models/fill.d.ts +0 -17
  255. package/es/polygon/models/fill.js +0 -210
  256. package/es/polygon/models/index.d.ts +0 -5
  257. package/es/polygon/models/index.js +0 -28
  258. package/es/polygon/models/ocean.d.ts +0 -21
  259. package/es/polygon/models/ocean.js +0 -201
  260. package/es/polygon/models/tile.d.ts +0 -12
  261. package/es/polygon/models/tile.js +0 -101
  262. package/es/polygon/models/water.d.ts +0 -16
  263. package/es/polygon/models/water.js +0 -178
  264. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +0 -44
  265. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +0 -44
  266. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +0 -85
  267. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +0 -90
  268. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +0 -48
  269. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +0 -93
  270. package/es/polygon/shaders/polygon_frag.glsl +0 -12
  271. package/es/polygon/shaders/polygon_linear_frag.glsl +0 -22
  272. package/es/polygon/shaders/polygon_linear_vert.glsl +0 -74
  273. package/es/polygon/shaders/polygon_vert.glsl +0 -66
  274. package/es/polygon/shaders/tile/polygon_tile_map_vert.glsl +0 -16
  275. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +0 -42
  276. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +0 -247
  277. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +0 -21
  278. package/es/polygon/shaders/water/polygon_water_frag.glsl +0 -71
  279. package/es/polygon/shaders/water/polygon_water_vert.glsl +0 -26
  280. package/es/raster/buffers/triangulation.d.ts +0 -6
  281. package/es/raster/buffers/triangulation.js +0 -25
  282. package/es/raster/index.d.ts +0 -10
  283. package/es/raster/index.js +0 -94
  284. package/es/raster/models/index.d.ts +0 -5
  285. package/es/raster/models/index.js +0 -10
  286. package/es/raster/models/raster.d.ts +0 -22
  287. package/es/raster/models/raster.js +0 -241
  288. package/es/raster/models/rasterRgb.d.ts +0 -20
  289. package/es/raster/models/rasterRgb.js +0 -225
  290. package/es/raster/models/rasterTile.d.ts +0 -18
  291. package/es/raster/models/rasterTile.js +0 -139
  292. package/es/raster/raster.d.ts +0 -21
  293. package/es/raster/raster.js +0 -161
  294. package/es/raster/shaders/raster_2d_frag.glsl +0 -64
  295. package/es/raster/shaders/raster_2d_vert.glsl +0 -17
  296. package/es/raster/shaders/raster_frag.glsl +0 -9
  297. package/es/raster/shaders/raster_rgb_frag.glsl +0 -12
  298. package/es/raster/shaders/raster_vert.glsl +0 -44
  299. package/es/shader/minify_frag.glsl +0 -7
  300. package/es/shader/minify_picking_frag.glsl +0 -10
  301. package/es/tile/interaction/TilePickService.d.ts +0 -16
  302. package/es/tile/interaction/TilePickService.js +0 -129
  303. package/es/tile/interaction/getFeatureData.d.ts +0 -0
  304. package/es/tile/interaction/getFeatureData.js +0 -0
  305. package/es/tile/interaction/getRasterData.d.ts +0 -4
  306. package/es/tile/interaction/getRasterData.js +0 -70
  307. package/es/tile/interaction/utils.d.ts +0 -11
  308. package/es/tile/interaction/utils.js +0 -97
  309. package/es/tile/interface.d.ts +0 -28
  310. package/es/tile/interface.js +0 -1
  311. package/es/tile/manager/base.d.ts +0 -30
  312. package/es/tile/manager/base.js +0 -146
  313. package/es/tile/manager/layerManager.d.ts +0 -19
  314. package/es/tile/manager/layerManager.js +0 -254
  315. package/es/tile/manager/mapLayerManager.d.ts +0 -7
  316. package/es/tile/manager/mapLayerManager.js +0 -119
  317. package/es/tile/models/tileModel.d.ts +0 -10
  318. package/es/tile/models/tileModel.js +0 -81
  319. package/es/tile/render/TileRenderService.d.ts +0 -10
  320. package/es/tile/render/TileRenderService.js +0 -68
  321. package/es/tile/style/TileStyleService.d.ts +0 -17
  322. package/es/tile/style/TileStyleService.js +0 -118
  323. package/es/tile/style/constants.d.ts +0 -13
  324. package/es/tile/style/constants.js +0 -17
  325. package/es/tile/style/utils.d.ts +0 -9
  326. package/es/tile/style/utils.js +0 -139
  327. package/es/tile/tileFactory/base.d.ts +0 -45
  328. package/es/tile/tileFactory/base.js +0 -403
  329. package/es/tile/tileFactory/index.d.ts +0 -5
  330. package/es/tile/tileFactory/index.js +0 -38
  331. package/es/tile/tileFactory/layers/rasterDataLayer.d.ts +0 -11
  332. package/es/tile/tileFactory/layers/rasterDataLayer.js +0 -77
  333. package/es/tile/tileFactory/layers/tileTest.d.ts +0 -15
  334. package/es/tile/tileFactory/layers/tileTest.js +0 -62
  335. package/es/tile/tileFactory/layers/vectorLayer.d.ts +0 -30
  336. package/es/tile/tileFactory/layers/vectorLayer.js +0 -253
  337. package/es/tile/tileFactory/line.d.ts +0 -12
  338. package/es/tile/tileFactory/line.js +0 -59
  339. package/es/tile/tileFactory/mask.d.ts +0 -12
  340. package/es/tile/tileFactory/mask.js +0 -60
  341. package/es/tile/tileFactory/point.d.ts +0 -12
  342. package/es/tile/tileFactory/point.js +0 -60
  343. package/es/tile/tileFactory/polygon.d.ts +0 -12
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@@ -1,46 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
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- attribute vec2 a_Uv;
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- uniform sampler2D u_texture;
5
- varying vec2 v_texCoord;
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- uniform mat4 u_ModelMatrix;
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- uniform mat4 u_InverseViewProjectionMatrix;
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- uniform mat4 u_ViewProjectionMatrixUncentered;
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- varying float v_intensity;
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-
11
-
12
- vec2 toBezier(float t, vec2 P0, vec2 P1, vec2 P2, vec2 P3) {
13
- float t2 = t * t;
14
- float one_minus_t = 1.0 - t;
15
- float one_minus_t2 = one_minus_t * one_minus_t;
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- return (P0 * one_minus_t2 * one_minus_t + P1 * 3.0 * t * one_minus_t2 + P2 * 3.0 * t2 * one_minus_t + P3 * t2 * t);
17
- }
18
- vec2 toBezier(float t, vec4 p){
19
- return toBezier(t, vec2(0.0, 0.0), vec2(p.x, p.y), vec2(p.z, p.w), vec2(1.0, 1.0));
20
- }
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- #pragma include "projection"
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- void main() {
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- v_texCoord = a_Uv;
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-
25
- vec2 pos = a_Uv * vec2(2.0) - vec2(1.0); // 将原本 0 -> 1 的 uv 转换为 -1 -> 1 的标准坐标空间(NDC)
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-
27
- vec4 p1 = vec4(pos, 0.0, 1.0); // x/y 平面上的点(z == 0)可以认为是三维上的点被投影到平面后的点
28
- vec4 p2 = vec4(pos, 1.0, 1.0); // 平行于x/y平面、z==1 的平面上的点
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-
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- vec4 inverseP1 = u_InverseViewProjectionMatrix * p1; // 根据视图投影矩阵的逆矩阵平面上的反算出三维空间中的点(p1平面上的点)
31
- vec4 inverseP2 = u_InverseViewProjectionMatrix * p2;
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-
33
- inverseP1 = inverseP1 / inverseP1.w; // 归一化操作(归一化后为世界坐标)
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- inverseP2 = inverseP2 / inverseP2.w;
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-
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- float zPos = (0.0 - inverseP1.z) / (inverseP2.z - inverseP1.z); // ??
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- vec4 position = inverseP1 + zPos * (inverseP2 - inverseP1);
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-
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- vec4 b= vec4(0.5000, 0.0, 1.0, 0.5000);
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- float fh;
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-
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- v_intensity = texture2D(u_texture, v_texCoord).r;
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- fh = toBezier(v_intensity, b).y;
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- gl_Position = u_ViewProjectionMatrixUncentered * vec4(position.xy, fh * project_pixel(50.), 1.0);
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-
46
- }
@@ -1,47 +0,0 @@
1
- uniform sampler2D u_texture; // 热力强度图
2
- uniform sampler2D u_colorTexture; // 根据强度分布的色带
3
- uniform float u_opacity;
4
- varying vec2 v_texCoord;
5
-
6
- uniform vec2 u_ViewportSize;
7
-
8
- float getBlurIndusty() {
9
- float vW = 2.0/u_ViewportSize.x;
10
- float vH = 2.0/u_ViewportSize.y;
11
- vec2 vUv = v_texCoord;
12
- float i11 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y + 1.0 * vH) ).r;
13
- float i12 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y + 1.0 * vH) ).r;
14
- float i13 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y + 1.0 * vH) ).r;
15
-
16
- float i21 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y) ).r;
17
- float i22 = texture2D( u_texture, vec2( vUv.x , vUv.y) ).r;
18
- float i23 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y) ).r;
19
-
20
- float i31 = texture2D( u_texture, vec2( vUv.x - 1.0 * vW, vUv.y-1.0*vH) ).r;
21
- float i32 = texture2D( u_texture, vec2( vUv.x - 0.0 * vW, vUv.y-1.0*vH) ).r;
22
- float i33 = texture2D( u_texture, vec2( vUv.x + 1.0 * vW, vUv.y-1.0*vH) ).r;
23
-
24
- return(
25
- i11 +
26
- i12 +
27
- i13 +
28
- i21 +
29
- i21 +
30
- i22 +
31
- i23 +
32
- i31 +
33
- i32 +
34
- i33
35
- )/9.0;
36
- }
37
-
38
-
39
- void main(){
40
- // float intensity = texture2D(u_texture, v_texCoord).r;
41
- float intensity = getBlurIndusty();
42
- vec4 color = texture2D(u_colorTexture, vec2(intensity, 0.0));
43
-
44
- gl_FragColor =color;
45
- gl_FragColor.a = color.a * smoothstep(0.,0.1,intensity) * u_opacity;
46
-
47
- }
@@ -1,10 +0,0 @@
1
- precision highp float;
2
- uniform float u_intensity;
3
- varying float v_weight;
4
- varying vec2 v_extrude;
5
- #define GAUSS_COEF 0.3989422804014327
6
- void main(){
7
- float d = -0.5 * 3.0 * 3.0 * dot(v_extrude, v_extrude);
8
- float val = v_weight * u_intensity * GAUSS_COEF * exp(d);
9
- gl_FragColor = vec4(val, 1., 1., 1.);
10
- }
@@ -1,35 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute float a_Size;
4
- attribute vec2 a_Dir;
5
- uniform float u_intensity;
6
- uniform float u_radius;
7
- varying vec2 v_extrude;
8
- varying float v_weight;
9
- uniform mat4 u_ModelMatrix;
10
- uniform mat4 u_Mvp;
11
-
12
- #define GAUSS_COEF 0.3989422804014327
13
-
14
- #pragma include "projection"
15
-
16
- void main(){
17
- v_weight = a_Size;
18
- float ZERO = 1.0 / 255.0 / 16.0;
19
- float extrude_x = a_Dir.x * 2.0 -1.0;
20
- float extrude_y = a_Dir.y * 2.0 -1.0;
21
- vec2 extrude_dir = normalize(vec2(extrude_x,extrude_y));
22
- float S = sqrt(-2.0 * log(ZERO / a_Size / u_intensity / GAUSS_COEF)) / 2.5;
23
- v_extrude = extrude_dir * S;
24
-
25
- vec2 offset = project_pixel(v_extrude * u_radius);
26
- vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
27
-
28
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
29
-
30
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
- gl_Position = u_Mvp * (vec4(project_pos.xy + offset, 0.0, 1.0));
32
- } else {
33
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, 0.0, 1.0));
34
- }
35
- }
@@ -1,10 +0,0 @@
1
- precision highp float;
2
- attribute vec3 a_Position;
3
- attribute vec2 a_Uv;
4
- varying vec2 v_texCoord;
5
-
6
- void main() {
7
- v_texCoord = a_Uv;
8
-
9
- gl_Position = vec4(a_Position.xy, 0, 1.);
10
- }
File without changes
@@ -1,64 +0,0 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
-
7
- attribute vec3 a_Normal;
8
- attribute float a_Size;
9
- attribute vec4 a_Color;
10
- uniform vec2 u_radius;
11
- uniform float u_coverage: 0.9;
12
- uniform float u_angle: 0;
13
- uniform mat4 u_ModelMatrix;
14
- uniform mat4 u_Mvp;
15
- varying vec4 v_color;
16
-
17
- uniform vec2 u_SceneCenterMKT;
18
-
19
- #pragma include "projection"
20
- #pragma include "project"
21
- #pragma include "light"
22
- #pragma include "picking"
23
-
24
-
25
- void main() {
26
- mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
27
- vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
28
- // vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
29
- // vec2 lnglat = (a_Pos.xy + offset);
30
- // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
31
- // gl_Position = project_common_position_to_clipspace(project_pos);
32
- // float lightWeight = calc_lighting(project_pos);
33
- // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
34
-
35
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
36
- // vec2 lnglat = (a_Pos.xy + offset);
37
- // vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
38
-
39
- // float lightWeight = calc_lighting(project_pos);
40
- // v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
41
-
42
- // gl_Position = u_Mvp * vec4(lnglat , a_Position.z * a_Size, 1.0);
43
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 经纬度
44
- vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT; // 将经纬度转换为高德2.0需要的平面坐标
45
- vec4 project_pos = project_position(vec4(customLnglat, a_Position.z * a_Size, 1.0));
46
-
47
- float lightWeight = calc_lighting(project_pos);
48
- v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
49
-
50
- gl_Position = u_Mvp * vec4(customLnglat , a_Position.z * a_Size, 1.0);
51
- } else {
52
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset); // 实际的经纬度
53
- vec4 project_pos = project_position(vec4(lnglat, a_Position.z * a_Size, 1.0));
54
-
55
- float lightWeight = calc_lighting(project_pos);
56
- v_color =vec4(a_Color.rgb*lightWeight, a_Color.w);
57
-
58
- gl_Position = project_common_position_to_clipspace(project_pos);
59
- }
60
-
61
-
62
-
63
- setPickingColor(a_PickingColor);
64
- }
@@ -1,12 +0,0 @@
1
- precision highp float;
2
- varying vec4 v_color;
3
- uniform float u_opacity: 1;
4
-
5
- #pragma include "picking"
6
-
7
- void main() {
8
- gl_FragColor = v_color;
9
- gl_FragColor.a *= u_opacity;
10
-
11
- gl_FragColor = filterColor(gl_FragColor);
12
- }
@@ -1,41 +0,0 @@
1
- precision highp float;
2
- // 多边形顶点坐标
3
- attribute vec3 a_Position;
4
- // 多边形经纬度坐标
5
- attribute vec3 a_Pos;
6
- attribute float a_Size;
7
- attribute vec4 a_Color;
8
- uniform vec2 u_radius;
9
- uniform float u_coverage: 0.9;
10
- uniform float u_angle: 0;
11
- uniform mat4 u_ModelMatrix;
12
- uniform mat4 u_Mvp;
13
- varying vec4 v_color;
14
-
15
- uniform vec2 u_SceneCenterMKT;
16
-
17
- #pragma include "projection"
18
- #pragma include "project"
19
- #pragma include "picking"
20
-
21
- void main() {
22
- v_color = a_Color;
23
-
24
- mat2 rotationMatrix = mat2(cos(u_angle), sin(u_angle), -sin(u_angle), cos(u_angle));
25
- vec2 offset =(vec2(a_Position.xy * u_radius * rotationMatrix * u_coverage));
26
- vec2 lnglat = unProjectFlat(a_Pos.xy + offset);
27
-
28
- // vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
29
- // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
30
- if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
31
- // gl_Position = u_Mvp * (vec4(project_pos.xy, 0., 1.0));
32
- // gl_Position = u_Mvp * (vec4(a_Pos.xy + offset, 0., 1.0));
33
- vec2 customLnglat = customProject(lnglat) - u_SceneCenterMKT;
34
- vec4 project_pos = project_position(vec4(customLnglat, 0, 1.0));
35
- gl_Position = u_Mvp * vec4(project_pos.xy, 0.0, 1.0);
36
- } else {
37
- vec4 project_pos = project_position(vec4(lnglat, 0, 1.0));
38
- gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, 0., 1.0));
39
- }
40
- setPickingColor(a_PickingColor);
41
- }
@@ -1,5 +0,0 @@
1
- export declare function heatMap3DTriangulation(width: number, height: number): {
2
- vertices: number[];
3
- indices: number[];
4
- uvs: number[];
5
- };
@@ -1,37 +0,0 @@
1
- export function heatMap3DTriangulation(width, height) {
2
- var indices = [];
3
- var vertices = [];
4
- var uvs = [];
5
- var gridX1 = width + 1;
6
- var gridY1 = height + 1;
7
- var widthHalf = width / 2;
8
- var heightHalf = height / 2;
9
-
10
- for (var iy = 0; iy < gridY1; iy++) {
11
- var y = iy - heightHalf;
12
-
13
- for (var ix = 0; ix < gridX1; ix++) {
14
- var x = ix - widthHalf;
15
- vertices.push(x / widthHalf, -y / heightHalf, 0);
16
- uvs.push(ix / width);
17
- uvs.push(1 - iy / height);
18
- }
19
- }
20
-
21
- for (var _iy = 0; _iy < height; _iy++) {
22
- for (var _ix = 0; _ix < width; _ix++) {
23
- var a = _ix + gridX1 * _iy;
24
- var b = _ix + gridX1 * (_iy + 1);
25
- var c = _ix + 1 + gridX1 * (_iy + 1);
26
- var d = _ix + 1 + gridX1 * _iy;
27
- indices.push(a, b, d);
28
- indices.push(b, c, d);
29
- }
30
- }
31
-
32
- return {
33
- vertices: vertices,
34
- indices: indices,
35
- uvs: uvs
36
- };
37
- }
@@ -1,10 +0,0 @@
1
- import BaseLayer from '../core/BaseLayer';
2
- import { IImageLayerStyleOptions } from '../core/interface';
3
- import { ImageModelType } from './models/index';
4
- export default class ImageLayer extends BaseLayer<IImageLayerStyleOptions> {
5
- type: string;
6
- buildModels(): void;
7
- rebuildModels(): void;
8
- protected getDefaultConfig(): {} | {} | {};
9
- protected getModelType(): ImageModelType;
10
- }
package/es/image/index.js DELETED
@@ -1,91 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
- import _inherits from "@babel/runtime/helpers/inherits";
5
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
- import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
-
9
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
-
11
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
-
13
- import BaseLayer from "../core/BaseLayer";
14
- import ImageModels from "./models/index";
15
-
16
- var ImageLayer = /*#__PURE__*/function (_BaseLayer) {
17
- _inherits(ImageLayer, _BaseLayer);
18
-
19
- var _super = _createSuper(ImageLayer);
20
-
21
- function ImageLayer() {
22
- var _this;
23
-
24
- _classCallCheck(this, ImageLayer);
25
-
26
- for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
27
- args[_key] = arguments[_key];
28
- }
29
-
30
- _this = _super.call.apply(_super, [this].concat(args));
31
-
32
- _defineProperty(_assertThisInitialized(_this), "type", 'ImageLayer');
33
-
34
- return _this;
35
- }
36
-
37
- _createClass(ImageLayer, [{
38
- key: "buildModels",
39
- value: function buildModels() {
40
- var _this2 = this;
41
-
42
- var modelType = this.getModelType();
43
- this.layerModel = new ImageModels[modelType](this);
44
- this.layerModel.initModels(function (models) {
45
- _this2.dispatchModelLoad(models);
46
- });
47
- }
48
- }, {
49
- key: "rebuildModels",
50
- value: function rebuildModels() {
51
- var _this3 = this;
52
-
53
- this.layerModel.buildModels(function (models) {
54
- _this3.dispatchModelLoad(models);
55
- });
56
- }
57
- }, {
58
- key: "getDefaultConfig",
59
- value: function getDefaultConfig() {
60
- var type = this.getModelType();
61
- var defaultConfig = {
62
- image: {},
63
- dataImage: {},
64
- tileDataImage: {}
65
- };
66
- return defaultConfig[type];
67
- }
68
- }, {
69
- key: "getModelType",
70
- value: function getModelType() {
71
- var _shapeAttribute$scale;
72
-
73
- var shapeAttribute = this.styleAttributeService.getLayerStyleAttribute('shape');
74
- var shape = shapeAttribute === null || shapeAttribute === void 0 ? void 0 : (_shapeAttribute$scale = shapeAttribute.scale) === null || _shapeAttribute$scale === void 0 ? void 0 : _shapeAttribute$scale.field;
75
-
76
- if (shape === 'dataImage') {
77
- return 'dataImage';
78
- } else if (shape === 'image') {
79
- return 'image';
80
- } else if (shape === 'tileDataImage') {
81
- return 'tileDataImage';
82
- } else {
83
- return 'image';
84
- }
85
- }
86
- }]);
87
-
88
- return ImageLayer;
89
- }(BaseLayer);
90
-
91
- export { ImageLayer as default };
@@ -1,13 +0,0 @@
1
- import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class ImageDataModel extends BaseModel {
4
- protected texture: ITexture2D;
5
- protected colorTexture: ITexture2D;
6
- private rampColors;
7
- getUninforms(): IModelUniform;
8
- initModels(callbackModel: (models: IModel[]) => void): void;
9
- clearModels(): void;
10
- buildModels(callbackModel: (models: IModel[]) => void): void;
11
- protected registerBuiltinAttributes(): void;
12
- private updateColorTexture;
13
- }
@@ -1,186 +0,0 @@
1
- import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
- import _createClass from "@babel/runtime/helpers/createClass";
3
- import _inherits from "@babel/runtime/helpers/inherits";
4
- import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
5
- import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
6
-
7
- function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
8
-
9
- function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
10
-
11
- import { AttributeType, gl } from '@antv/l7-core';
12
- import { generateColorRamp, getMask } from '@antv/l7-utils';
13
- import { isEqual } from 'lodash';
14
- import BaseModel from "../../core/BaseModel";
15
- import { RasterImageTriangulation } from "../../core/triangulation";
16
-
17
- /* babel-plugin-inline-import '../shaders/dataImage_frag.glsl' */
18
- var ImageFrag = "precision mediump float;\nuniform float u_opacity: 1.0;\n\nuniform sampler2D u_texture;\nuniform sampler2D u_colorTexture;\n\nvarying vec2 v_texCoord;\n\nuniform vec2 u_domain;\nuniform float u_noDataValue;\nuniform bool u_clampLow: true;\nuniform bool u_clampHigh: true;\n\nuniform float u_pixelConstant;\nuniform float u_pixelConstantR;\nuniform float u_pixelConstantG;\nuniform float u_pixelConstantB;\nuniform float u_pixelConstantRGB;\n\nvoid main() {\n vec4 baseColor = texture2D(u_texture, vec2(v_texCoord.x, v_texCoord.y));\n\n float r = baseColor.r;\n float g = baseColor.g;\n float b = baseColor.b;\n\n float value = u_pixelConstant + ((r * u_pixelConstantR + g * u_pixelConstantG + b * u_pixelConstantB) * u_pixelConstantRGB);\n if (value == u_noDataValue) {\n gl_FragColor = vec4(0.0, 0, 0, 0.0);\n } else if ((!u_clampLow && value < u_domain[0]) || (!u_clampHigh && value > u_domain[1])) {\n gl_FragColor = vec4(0, 0, 0, 0);\n } else {\n float normalisedValue =(value - u_domain[0]) / (u_domain[1] - u_domain[0]);\n vec4 color = texture2D(u_colorTexture, vec2(normalisedValue, 0));\n gl_FragColor = color;\n gl_FragColor.a = gl_FragColor.a * u_opacity ;\n }\n}\n";
19
-
20
- /* babel-plugin-inline-import '../shaders/image_vert.glsl' */
21
- var ImageVert = "precision highp float;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute vec3 a_Position;\nattribute vec2 a_Uv;\nvarying vec2 v_texCoord;\n#pragma include \"projection\"\nvoid main() {\n v_texCoord = a_Uv;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy,0., 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));\n }\n}\n";
22
-
23
- var ImageDataModel = /*#__PURE__*/function (_BaseModel) {
24
- _inherits(ImageDataModel, _BaseModel);
25
-
26
- var _super = _createSuper(ImageDataModel);
27
-
28
- function ImageDataModel() {
29
- _classCallCheck(this, ImageDataModel);
30
-
31
- return _super.apply(this, arguments);
32
- }
33
-
34
- _createClass(ImageDataModel, [{
35
- key: "getUninforms",
36
- value: function getUninforms() {
37
- var _ref = this.layer.getLayerConfig(),
38
- opacity = _ref.opacity,
39
- _ref$clampLow = _ref.clampLow,
40
- clampLow = _ref$clampLow === void 0 ? true : _ref$clampLow,
41
- _ref$clampHigh = _ref.clampHigh,
42
- clampHigh = _ref$clampHigh === void 0 ? true : _ref$clampHigh,
43
- _ref$noDataValue = _ref.noDataValue,
44
- noDataValue = _ref$noDataValue === void 0 ? -9999999 : _ref$noDataValue,
45
- _ref$domain = _ref.domain,
46
- domain = _ref$domain === void 0 ? [0, 1] : _ref$domain,
47
- rampColors = _ref.rampColors,
48
- _ref$pixelConstant = _ref.pixelConstant,
49
- pixelConstant = _ref$pixelConstant === void 0 ? 0.0 : _ref$pixelConstant,
50
- _ref$pixelConstantR = _ref.pixelConstantR,
51
- pixelConstantR = _ref$pixelConstantR === void 0 ? 256 * 256 : _ref$pixelConstantR,
52
- _ref$pixelConstantG = _ref.pixelConstantG,
53
- pixelConstantG = _ref$pixelConstantG === void 0 ? 256 : _ref$pixelConstantG,
54
- _ref$pixelConstantB = _ref.pixelConstantB,
55
- pixelConstantB = _ref$pixelConstantB === void 0 ? 1 : _ref$pixelConstantB,
56
- _ref$pixelConstantRGB = _ref.pixelConstantRGB,
57
- pixelConstantRGB = _ref$pixelConstantRGB === void 0 ? 0.1 : _ref$pixelConstantRGB;
58
-
59
- if (!isEqual(this.rampColors, rampColors)) {
60
- this.updateColorTexture();
61
- this.rampColors = rampColors;
62
- }
63
-
64
- return {
65
- u_opacity: opacity || 1,
66
- u_texture: this.texture,
67
- u_pixelConstant: pixelConstant,
68
- u_pixelConstantR: pixelConstantR,
69
- u_pixelConstantG: pixelConstantG,
70
- u_pixelConstantB: pixelConstantB,
71
- u_pixelConstantRGB: pixelConstantRGB,
72
- u_domain: domain,
73
- u_clampLow: clampLow,
74
- u_clampHigh: typeof clampHigh !== 'undefined' ? clampHigh : clampLow,
75
- u_noDataValue: noDataValue,
76
- u_colorTexture: this.colorTexture
77
- };
78
- }
79
- }, {
80
- key: "initModels",
81
- value: function initModels(callbackModel) {
82
- var _this = this;
83
-
84
- var _ref2 = this.layer.getLayerConfig(),
85
- _ref2$mask = _ref2.mask,
86
- mask = _ref2$mask === void 0 ? false : _ref2$mask,
87
- _ref2$maskInside = _ref2.maskInside,
88
- maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside,
89
- rampColorsData = _ref2.rampColorsData,
90
- rampColors = _ref2.rampColors;
91
-
92
- var source = this.layer.getSource();
93
- var createTexture2D = this.rendererService.createTexture2D;
94
- this.texture = createTexture2D({
95
- height: 0,
96
- width: 0
97
- });
98
- source.data.images.then(function (imageData) {
99
- _this.texture = createTexture2D({
100
- data: imageData[0],
101
- width: imageData[0].width,
102
- height: imageData[0].height
103
- });
104
-
105
- _this.layerService.reRender();
106
- });
107
- var rampImageData = rampColorsData ? rampColorsData : generateColorRamp(rampColors);
108
- this.colorTexture = createTexture2D({
109
- data: rampImageData.data,
110
- width: rampImageData.width,
111
- height: rampImageData.height,
112
- flipY: false
113
- });
114
- this.layer.buildLayerModel({
115
- moduleName: 'RasterImage',
116
- vertexShader: ImageVert,
117
- fragmentShader: ImageFrag,
118
- triangulation: RasterImageTriangulation,
119
- primitive: gl.TRIANGLES,
120
- depth: {
121
- enable: false
122
- },
123
- blend: this.getBlend(),
124
- stencil: getMask(mask, maskInside)
125
- }).then(function (model) {
126
- callbackModel([model]);
127
- }).catch(function (err) {
128
- console.warn(err);
129
- callbackModel([]);
130
- });
131
- }
132
- }, {
133
- key: "clearModels",
134
- value: function clearModels() {
135
- var _this$texture, _this$colorTexture;
136
-
137
- (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
138
- (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
139
- }
140
- }, {
141
- key: "buildModels",
142
- value: function buildModels(callbackModel) {
143
- this.initModels(callbackModel);
144
- }
145
- }, {
146
- key: "registerBuiltinAttributes",
147
- value: function registerBuiltinAttributes() {
148
- this.styleAttributeService.registerStyleAttribute({
149
- name: 'uv',
150
- type: AttributeType.Attribute,
151
- descriptor: {
152
- name: 'a_Uv',
153
- buffer: {
154
- usage: gl.DYNAMIC_DRAW,
155
- data: [],
156
- type: gl.FLOAT
157
- },
158
- size: 2,
159
- update: function update(feature, featureIdx, vertex) {
160
- return [vertex[3], vertex[4]];
161
- }
162
- }
163
- });
164
- }
165
- }, {
166
- key: "updateColorTexture",
167
- value: function updateColorTexture() {
168
- var createTexture2D = this.rendererService.createTexture2D;
169
-
170
- var _ref3 = this.layer.getLayerConfig(),
171
- rampColors = _ref3.rampColors;
172
-
173
- var imageData = generateColorRamp(rampColors);
174
- this.colorTexture = createTexture2D({
175
- data: imageData.data,
176
- width: imageData.width,
177
- height: imageData.height,
178
- flipY: false
179
- });
180
- }
181
- }]);
182
-
183
- return ImageDataModel;
184
- }(BaseModel);
185
-
186
- export { ImageDataModel as default };
@@ -1,10 +0,0 @@
1
- import { IModel, IModelUniform, ITexture2D } from '@antv/l7-core';
2
- import BaseModel from '../../core/BaseModel';
3
- export default class ImageModel extends BaseModel {
4
- protected texture: ITexture2D;
5
- getUninforms(): IModelUniform;
6
- initModels(callbackModel: (models: IModel[]) => void): void;
7
- clearModels(): void;
8
- buildModels(callbackModel: (models: IModel[]) => void): void;
9
- protected registerBuiltinAttributes(): void;
10
- }