@antv/l7-layers 2.9.26-alpha.0 → 2.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +212 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +17 -0
  96. package/es/index.js +107 -0
  97. package/es/line/index.d.ts +42 -0
  98. package/es/line/index.js +140 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +26 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +83 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +26 -0
  165. package/es/plugins/FeatureScalePlugin.js +380 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +40 -0
  187. package/es/point/index.js +234 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +30 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/models/tileText.d.ts +56 -0
  213. package/es/point/models/tileText.js +598 -0
  214. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  215. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  216. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  217. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  218. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  219. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  220. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  221. package/es/point/shaders/fill_frag.glsl +84 -0
  222. package/es/point/shaders/fill_vert.glsl +189 -0
  223. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  224. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  225. package/es/point/shaders/image_frag.glsl +39 -0
  226. package/es/point/shaders/image_vert.glsl +90 -0
  227. package/es/point/shaders/normal_frag.glsl +15 -0
  228. package/es/point/shaders/normal_vert.glsl +79 -0
  229. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  230. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  231. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  232. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  233. package/es/point/shaders/text_frag.glsl +48 -0
  234. package/es/point/shaders/text_vert.glsl +131 -0
  235. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  236. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  237. package/es/point/shape/extrude.d.ts +15 -0
  238. package/es/point/shape/extrude.js +63 -0
  239. package/es/polygon/index.d.ts +27 -0
  240. package/es/polygon/index.js +148 -0
  241. package/es/polygon/models/extrude.d.ts +28 -0
  242. package/es/polygon/models/extrude.js +306 -0
  243. package/es/polygon/models/fill.d.ts +17 -0
  244. package/es/polygon/models/fill.js +211 -0
  245. package/es/polygon/models/index.d.ts +5 -0
  246. package/es/polygon/models/index.js +28 -0
  247. package/es/polygon/models/ocean.d.ts +23 -0
  248. package/es/polygon/models/ocean.js +236 -0
  249. package/es/polygon/models/tile.d.ts +15 -0
  250. package/es/polygon/models/tile.js +133 -0
  251. package/es/polygon/models/water.d.ts +18 -0
  252. package/es/polygon/models/water.js +213 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  255. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  256. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  258. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  259. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  260. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  261. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  262. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  263. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  264. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  265. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  266. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  267. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  268. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  269. package/es/raster/buffers/triangulation.d.ts +6 -0
  270. package/es/raster/buffers/triangulation.js +28 -0
  271. package/es/raster/index.d.ts +19 -0
  272. package/es/raster/index.js +106 -0
  273. package/es/raster/models/index.d.ts +5 -0
  274. package/es/raster/models/index.js +8 -0
  275. package/es/raster/models/raster.d.ts +21 -0
  276. package/es/raster/models/raster.js +167 -0
  277. package/es/raster/raster.d.ts +30 -0
  278. package/es/raster/raster.js +174 -0
  279. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  280. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  281. package/es/raster/shaders/raster_frag.glsl +9 -0
  282. package/es/raster/shaders/raster_vert.glsl +44 -0
  283. package/es/tile/interface.d.ts +28 -0
  284. package/es/tile/interface.js +1 -0
  285. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  286. package/es/tile/manager/tileConfigManager.js +121 -0
  287. package/es/tile/manager/tileLayerManager.d.ts +37 -0
  288. package/es/tile/manager/tileLayerManager.js +323 -0
  289. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  290. package/es/tile/manager/tilePickerManager.js +190 -0
  291. package/es/tile/models/tileModel.d.ts +8 -0
  292. package/es/tile/models/tileModel.js +62 -0
  293. package/es/tile/tileFactory/base.d.ts +44 -0
  294. package/es/tile/tileFactory/base.js +444 -0
  295. package/es/tile/tileFactory/index.d.ts +5 -0
  296. package/es/tile/tileFactory/index.js +33 -0
  297. package/es/tile/tileFactory/line.d.ts +12 -0
  298. package/es/tile/tileFactory/line.js +59 -0
  299. package/es/tile/tileFactory/point.d.ts +12 -0
  300. package/es/tile/tileFactory/point.js +59 -0
  301. package/es/tile/tileFactory/polygon.d.ts +12 -0
  302. package/es/tile/tileFactory/polygon.js +59 -0
  303. package/es/tile/tileFactory/raster.d.ts +12 -0
  304. package/es/tile/tileFactory/raster.js +55 -0
  305. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  306. package/es/tile/tileFactory/rasterData.js +80 -0
  307. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  308. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  309. package/es/tile/tileFactory/test.d.ts +12 -0
  310. package/es/tile/tileFactory/test.js +82 -0
  311. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  312. package/es/tile/tileFactory/vectorLayer.js +161 -0
  313. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  314. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  315. package/es/tile/tileTest.d.ts +14 -0
  316. package/es/tile/tileTest.js +63 -0
  317. package/es/tile/tmsTileLayer.d.ts +7 -0
  318. package/es/tile/tmsTileLayer.js +101 -0
  319. package/es/tile/utils.d.ts +13 -0
  320. package/es/tile/utils.js +131 -0
  321. package/es/utils/blend.d.ts +2 -0
  322. package/es/utils/blend.js +54 -0
  323. package/es/utils/collision-index.d.ts +47 -0
  324. package/es/utils/collision-index.js +102 -0
  325. package/es/utils/dataMappingStyle.d.ts +31 -0
  326. package/es/utils/dataMappingStyle.js +147 -0
  327. package/es/utils/extrude_polyline.d.ts +67 -0
  328. package/es/utils/extrude_polyline.js +611 -0
  329. package/es/utils/grid-index.d.ts +28 -0
  330. package/es/utils/grid-index.js +179 -0
  331. package/es/utils/layerData.d.ts +2 -0
  332. package/es/utils/layerData.js +176 -0
  333. package/es/utils/multiPassRender.d.ts +16 -0
  334. package/es/utils/multiPassRender.js +50 -0
  335. package/es/utils/polylineNormal.d.ts +9 -0
  336. package/es/utils/polylineNormal.js +191 -0
  337. package/es/utils/simpleLine.d.ts +23 -0
  338. package/es/utils/simpleLine.js +103 -0
  339. package/es/utils/symbol-layout.d.ts +43 -0
  340. package/es/utils/symbol-layout.js +299 -0
  341. package/es/utils/updateShape.d.ts +2 -0
  342. package/es/utils/updateShape.js +20 -0
  343. package/es/wind/index.d.ts +20 -0
  344. package/es/wind/index.js +100 -0
  345. package/es/wind/models/index.d.ts +5 -0
  346. package/es/wind/models/index.js +5 -0
  347. package/es/wind/models/utils.d.ts +19 -0
  348. package/es/wind/models/utils.js +226 -0
  349. package/es/wind/models/wind.d.ts +33 -0
  350. package/es/wind/models/wind.js +331 -0
  351. package/es/wind/models/windRender.d.ts +104 -0
  352. package/es/wind/models/windRender.js +357 -0
  353. package/es/wind/models/windShader.d.ts +12 -0
  354. package/es/wind/models/windShader.js +12 -0
  355. package/es/wind/shaders/wind_frag.glsl +9 -0
  356. package/es/wind/shaders/wind_vert.glsl +17 -0
  357. package/lib/Geometry/index.js +119 -0
  358. package/lib/Geometry/models/billboard.js +246 -0
  359. package/lib/Geometry/models/index.js +22 -0
  360. package/lib/Geometry/models/plane.js +436 -0
  361. package/lib/Geometry/models/sprite.js +318 -0
  362. package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
  363. package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
  364. package/lib/Geometry/shaders/plane_frag.glsl +22 -0
  365. package/lib/Geometry/shaders/plane_vert.glsl +53 -0
  366. package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
  367. package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
  368. package/lib/canvas/index.js +104 -0
  369. package/lib/canvas/models/canvas.js +221 -0
  370. package/lib/canvas/models/index.js +16 -0
  371. package/lib/citybuliding/building.js +101 -0
  372. package/lib/citybuliding/models/build.js +203 -0
  373. package/lib/citybuliding/shaders/build_frag.glsl +117 -0
  374. package/lib/citybuliding/shaders/build_vert.glsl +54 -0
  375. package/lib/core/BaseLayer.js +1408 -0
  376. package/lib/core/BaseModel.js +503 -0
  377. package/lib/core/interface.js +41 -0
  378. package/lib/core/schema.js +33 -0
  379. package/lib/core/shape/Path.js +88 -0
  380. package/lib/core/shape/extrude.js +180 -0
  381. package/lib/core/triangulation.js +555 -0
  382. package/lib/earth/index.js +107 -0
  383. package/lib/earth/models/atmosphere.js +152 -0
  384. package/lib/earth/models/base.js +222 -0
  385. package/lib/earth/models/bloomsphere.js +152 -0
  386. package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
  387. package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
  388. package/lib/earth/shaders/base_frag.glsl +13 -0
  389. package/lib/earth/shaders/base_vert.glsl +52 -0
  390. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
  391. package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
  392. package/lib/earth/utils.js +136 -0
  393. package/lib/heatmap/index.js +158 -0
  394. package/lib/heatmap/models/grid.js +122 -0
  395. package/lib/heatmap/models/grid3d.js +161 -0
  396. package/lib/heatmap/models/heatmap.js +487 -0
  397. package/lib/heatmap/models/hexagon.js +125 -0
  398. package/lib/heatmap/models/index.js +26 -0
  399. package/lib/heatmap/shaders/grid_vert.glsl +42 -0
  400. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  401. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  402. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  403. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  404. package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  405. package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
  406. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  407. package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  408. package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
  409. package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
  410. package/lib/heatmap/triangulation.js +45 -0
  411. package/lib/image/index.js +116 -0
  412. package/lib/image/models/dataImage.js +240 -0
  413. package/lib/image/models/image.js +183 -0
  414. package/lib/image/models/index.js +19 -0
  415. package/lib/image/shaders/dataImage_frag.glsl +38 -0
  416. package/lib/image/shaders/image_frag.glsl +9 -0
  417. package/lib/image/shaders/image_vert.glsl +17 -0
  418. package/lib/index.js +275 -0
  419. package/lib/line/index.js +153 -0
  420. package/lib/line/models/arc.js +373 -0
  421. package/lib/line/models/arc_3d.js +353 -0
  422. package/lib/line/models/earthArc_3d.js +356 -0
  423. package/lib/line/models/great_circle.js +310 -0
  424. package/lib/line/models/half.js +299 -0
  425. package/lib/line/models/index.js +46 -0
  426. package/lib/line/models/line.js +459 -0
  427. package/lib/line/models/linearline.js +293 -0
  428. package/lib/line/models/simpleLine.js +248 -0
  429. package/lib/line/models/tile.js +368 -0
  430. package/lib/line/models/wall.js +345 -0
  431. package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
  432. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
  433. package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
  434. package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
  435. package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
  436. package/lib/line/shaders/half/line_half_frag.glsl +53 -0
  437. package/lib/line/shaders/half/line_half_vert.glsl +169 -0
  438. package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
  439. package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
  440. package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
  441. package/lib/line/shaders/line_arc_frag.glsl +89 -0
  442. package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  443. package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  444. package/lib/line/shaders/line_arc_vert.glsl +176 -0
  445. package/lib/line/shaders/line_bezier_vert.glsl +85 -0
  446. package/lib/line/shaders/line_frag.glsl +100 -0
  447. package/lib/line/shaders/line_vert.glsl +192 -0
  448. package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  449. package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  450. package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
  451. package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
  452. package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
  453. package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  454. package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  455. package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
  456. package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  457. package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
  458. package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
  459. package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
  460. package/lib/line/shaders/wall_frag.glsl +93 -0
  461. package/lib/line/shaders/wall_vert.glsl +111 -0
  462. package/lib/mask/index.js +95 -0
  463. package/lib/mask/models/fill.js +137 -0
  464. package/lib/mask/models/index.js +16 -0
  465. package/lib/mask/shaders/mask_frag.glsl +7 -0
  466. package/lib/mask/shaders/mask_vert.glsl +22 -0
  467. package/lib/plugins/DataMappingPlugin.js +360 -0
  468. package/lib/plugins/DataSourcePlugin.js +96 -0
  469. package/lib/plugins/FeatureScalePlugin.js +404 -0
  470. package/lib/plugins/LayerAnimateStylePlugin.js +64 -0
  471. package/lib/plugins/LayerModelPlugin.js +82 -0
  472. package/lib/plugins/LayerStylePlugin.js +50 -0
  473. package/lib/plugins/LightingPlugin.js +125 -0
  474. package/lib/plugins/MultiPassRendererPlugin.js +93 -0
  475. package/lib/plugins/PixelPickingPlugin.js +159 -0
  476. package/lib/plugins/RegisterStyleAttributePlugin.js +117 -0
  477. package/lib/plugins/ShaderUniformPlugin.js +120 -0
  478. package/lib/plugins/UpdateModelPlugin.js +42 -0
  479. package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
  480. package/lib/point/index.js +247 -0
  481. package/lib/point/models/earthExtrude.js +295 -0
  482. package/lib/point/models/earthFill.js +293 -0
  483. package/lib/point/models/extrude.js +315 -0
  484. package/lib/point/models/fill.js +420 -0
  485. package/lib/point/models/fillmage.js +383 -0
  486. package/lib/point/models/image.js +255 -0
  487. package/lib/point/models/index.js +53 -0
  488. package/lib/point/models/normal.js +194 -0
  489. package/lib/point/models/radar.js +314 -0
  490. package/lib/point/models/simplePoint.js +205 -0
  491. package/lib/point/models/text.js +637 -0
  492. package/lib/point/models/tile.js +325 -0
  493. package/lib/point/models/tileText.js +613 -0
  494. package/lib/point/shaders/animate/wave_frag.glsl +65 -0
  495. package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
  496. package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
  497. package/lib/point/shaders/earth/fill_frag.glsl +86 -0
  498. package/lib/point/shaders/earth/fill_vert.glsl +126 -0
  499. package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
  500. package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
  501. package/lib/point/shaders/fill_frag.glsl +84 -0
  502. package/lib/point/shaders/fill_vert.glsl +189 -0
  503. package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
  504. package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
  505. package/lib/point/shaders/image_frag.glsl +39 -0
  506. package/lib/point/shaders/image_vert.glsl +90 -0
  507. package/lib/point/shaders/normal_frag.glsl +15 -0
  508. package/lib/point/shaders/normal_vert.glsl +79 -0
  509. package/lib/point/shaders/radar/radar_frag.glsl +64 -0
  510. package/lib/point/shaders/radar/radar_vert.glsl +120 -0
  511. package/lib/point/shaders/simplePoint_frag.glsl +53 -0
  512. package/lib/point/shaders/simplePoint_vert.glsl +79 -0
  513. package/lib/point/shaders/text_frag.glsl +48 -0
  514. package/lib/point/shaders/text_vert.glsl +131 -0
  515. package/lib/point/shaders/tile/fill_tile_frag.glsl +83 -0
  516. package/lib/point/shaders/tile/fill_tile_vert.glsl +181 -0
  517. package/lib/point/shape/extrude.js +78 -0
  518. package/lib/polygon/index.js +162 -0
  519. package/lib/polygon/models/extrude.js +322 -0
  520. package/lib/polygon/models/fill.js +226 -0
  521. package/lib/polygon/models/index.js +50 -0
  522. package/lib/polygon/models/ocean.js +252 -0
  523. package/lib/polygon/models/tile.js +147 -0
  524. package/lib/polygon/models/water.js +229 -0
  525. package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  526. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  527. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  528. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  529. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  530. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  531. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  532. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  533. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
  534. package/lib/polygon/shaders/polygon_vert.glsl +66 -0
  535. package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  536. package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  537. package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  538. package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  539. package/lib/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  540. package/lib/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  541. package/lib/raster/buffers/triangulation.js +38 -0
  542. package/lib/raster/index.js +119 -0
  543. package/lib/raster/models/index.js +20 -0
  544. package/lib/raster/models/raster.js +182 -0
  545. package/lib/raster/raster.js +191 -0
  546. package/lib/raster/shaders/raster_2d_frag.glsl +28 -0
  547. package/lib/raster/shaders/raster_2d_vert.glsl +18 -0
  548. package/lib/raster/shaders/raster_frag.glsl +9 -0
  549. package/lib/raster/shaders/raster_vert.glsl +44 -0
  550. package/lib/tile/interface.js +5 -0
  551. package/lib/tile/manager/tileConfigManager.js +133 -0
  552. package/lib/tile/manager/tileLayerManager.js +341 -0
  553. package/lib/tile/manager/tilePickerManager.js +201 -0
  554. package/lib/tile/models/tileModel.js +74 -0
  555. package/lib/tile/tileFactory/base.js +466 -0
  556. package/lib/tile/tileFactory/index.js +64 -0
  557. package/lib/tile/tileFactory/line.js +70 -0
  558. package/lib/tile/tileFactory/point.js +70 -0
  559. package/lib/tile/tileFactory/polygon.js +70 -0
  560. package/lib/tile/tileFactory/raster.js +68 -0
  561. package/lib/tile/tileFactory/rasterData.js +93 -0
  562. package/lib/tile/tileFactory/rasterDataLayer.js +100 -0
  563. package/lib/tile/tileFactory/test.js +95 -0
  564. package/lib/tile/tileFactory/vectorLayer.js +176 -0
  565. package/lib/tile/tileLayer/baseTileLayer.js +447 -0
  566. package/lib/tile/tileTest.js +75 -0
  567. package/lib/tile/tmsTileLayer.js +117 -0
  568. package/lib/tile/utils.js +158 -0
  569. package/lib/utils/blend.js +65 -0
  570. package/lib/utils/collision-index.js +118 -0
  571. package/lib/utils/dataMappingStyle.js +151 -0
  572. package/lib/utils/extrude_polyline.js +653 -0
  573. package/lib/utils/grid-index.js +188 -0
  574. package/lib/utils/layerData.js +187 -0
  575. package/lib/utils/multiPassRender.js +61 -0
  576. package/lib/utils/polylineNormal.js +230 -0
  577. package/lib/utils/simpleLine.js +116 -0
  578. package/lib/utils/symbol-layout.js +308 -0
  579. package/lib/utils/updateShape.js +27 -0
  580. package/lib/wind/index.js +113 -0
  581. package/lib/wind/models/index.js +16 -0
  582. package/lib/wind/models/utils.js +253 -0
  583. package/lib/wind/models/wind.js +346 -0
  584. package/lib/wind/models/windRender.js +373 -0
  585. package/lib/wind/models/windShader.js +25 -0
  586. package/lib/wind/shaders/wind_frag.glsl +9 -0
  587. package/lib/wind/shaders/wind_vert.glsl +17 -0
  588. package/package.json +6 -7
@@ -0,0 +1,93 @@
1
+ #define Animate 0.0
2
+ #define LineTexture 1.0
3
+
4
+ uniform float u_opacity : 1.0;
5
+ uniform float u_textureBlend;
6
+ uniform float u_iconStepCount;
7
+
8
+ varying vec4 v_color;
9
+
10
+ // line texture
11
+ uniform float u_line_texture;
12
+ uniform sampler2D u_texture;
13
+ uniform vec2 u_textSize;
14
+
15
+ varying vec2 v_iconMapUV;
16
+ varying float v_blur;
17
+
18
+ uniform float u_linearColor: 0;
19
+ uniform vec4 u_sourceColor;
20
+ uniform vec4 u_targetColor;
21
+
22
+ #pragma include "picking"
23
+
24
+ uniform float u_time;
25
+ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // 控制运动
26
+
27
+ varying mat4 styleMappingMat;
28
+ // [animate, duration, interval, trailLength],
29
+ void main() {
30
+ float opacity = styleMappingMat[0][0];
31
+ float animateSpeed = 0.0; // 运动速度
32
+ float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
33
+ float v = styleMappingMat[3].a;
34
+
35
+ if(u_linearColor == 1.0) { // 使用渐变颜色
36
+ gl_FragColor = mix(u_sourceColor, u_targetColor, v);
37
+ } else { // 使用 color 方法传入的颜色
38
+ gl_FragColor = v_color;
39
+ }
40
+
41
+ gl_FragColor.a *= opacity; // 全局透明度
42
+ if(u_aimate.x == Animate) {
43
+ animateSpeed = u_time / u_aimate.y;
44
+ float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);
45
+ alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;
46
+ alpha = smoothstep(0., 1., alpha);
47
+ gl_FragColor.a *= alpha;
48
+ }
49
+
50
+ if(u_line_texture == LineTexture) { // while load texture
51
+ float aDistance = styleMappingMat[3].g; // 当前顶点的距离
52
+ float d_texPixelLen = styleMappingMat[3].b; // 贴图的像素长度,根据地图层级缩放
53
+ float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);
54
+ float v = styleMappingMat[3].a; // 线图层贴图部分的 v 坐标值
55
+
56
+ // 计算纹理间隔 start
57
+ float flag = 0.0;
58
+ if(u > 1.0/u_iconStepCount) {
59
+ flag = 1.0;
60
+ }
61
+ u = fract(u*u_iconStepCount);
62
+ // 计算纹理间隔 end
63
+
64
+ vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;
65
+ vec4 pattern = texture2D(u_texture, uv);
66
+
67
+ // Tip: 判断纹理间隔
68
+ if(flag > 0.0) {
69
+ pattern = vec4(0.0);
70
+ }
71
+
72
+ if(u_textureBlend == 0.0) { // normal
73
+ pattern.a = 0.0;
74
+ gl_FragColor = filterColor(gl_FragColor + pattern);
75
+ } else { // replace
76
+ pattern.a *= opacity;
77
+ if(gl_FragColor.a <= 0.0) {
78
+ pattern.a = 0.0;
79
+ }
80
+ gl_FragColor = filterColor(pattern);
81
+ }
82
+ }
83
+
84
+
85
+ // blur - AA
86
+ if(v < v_blur) {
87
+ gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);
88
+ } else if(v > 1.0 - v_blur) {
89
+ gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);
90
+ }
91
+
92
+ gl_FragColor = filterColor(gl_FragColor);
93
+ }
@@ -0,0 +1,111 @@
1
+ #define Animate 0.0
2
+
3
+ attribute float a_Miter;
4
+ attribute vec4 a_Color;
5
+ attribute vec2 a_Size;
6
+ attribute vec3 a_Normal;
7
+ attribute vec3 a_Position;
8
+ attribute vec2 a_iconMapUV;
9
+
10
+ attribute float a_Total_Distance;
11
+ attribute float a_Distance;
12
+
13
+ uniform mat4 u_ModelMatrix;
14
+ uniform mat4 u_Mvp;
15
+ uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];
16
+ uniform float u_icon_step: 100;
17
+ uniform float u_heightfixed;
18
+
19
+ #pragma include "projection"
20
+ #pragma include "light"
21
+ #pragma include "picking"
22
+
23
+ varying vec4 v_color;
24
+ varying float v_blur;
25
+
26
+ // texV 线图层 - 贴图部分的 v 坐标(线的宽度方向)
27
+ varying vec2 v_iconMapUV;
28
+
29
+ uniform float u_linearColor: 0;
30
+
31
+ uniform float u_opacity: 1.0;
32
+ varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
33
+
34
+ #pragma include "styleMapping"
35
+ #pragma include "light"
36
+ #pragma include "styleMappingCalOpacity"
37
+
38
+ void main() {
39
+ // cal style mapping - 数据纹理映射部分的计算
40
+ styleMappingMat = mat4(
41
+ 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
42
+ 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
43
+ 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
44
+ 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
45
+ );
46
+
47
+ float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
48
+ float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
49
+ float columnWidth = 1.0/columnCount; // 列宽
50
+ float rowHeight = 1.0/rowCount; // 行高
51
+ float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
52
+ float id = a_vertexId; // 第n个顶点
53
+ float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
54
+ float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
55
+
56
+ // cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
57
+ // 按顺序从 cell 中取值、若没有则自动往下取值
58
+ float textureOffset = 0.0; // 在 cell 中取值的偏移量
59
+
60
+ vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
61
+ styleMappingMat[0][0] = opacityAndOffset.r;
62
+ textureOffset = opacityAndOffset.g;
63
+ // cal style mapping - 数据纹理映射部分的计算
64
+
65
+ float d_distance_ratio; // 当前点位距离占线总长的比例
66
+ float d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
67
+
68
+ v_iconMapUV = a_iconMapUV;
69
+ if(u_heightfixed < 1.0) { // 高度随 zoom 调整
70
+ d_texPixelLen = project_pixel(u_icon_step);
71
+ } else {
72
+ d_texPixelLen = u_icon_step;
73
+ }
74
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {
75
+ d_texPixelLen *= 10.0;
76
+ }
77
+
78
+ if(u_aimate.x == Animate || u_linearColor == 1.0) {
79
+ d_distance_ratio = a_Distance / a_Total_Distance;
80
+ }
81
+
82
+ float miter = (a_Miter + 1.0)/2.0;
83
+ // 设置数据集的参数
84
+ styleMappingMat[3][0] = d_distance_ratio; // 当前点位距离占线总长的比例
85
+ styleMappingMat[3][1] = a_Distance; // 当前顶点的距离
86
+ styleMappingMat[3][2] = d_texPixelLen; // 贴图的像素长度,根据地图层级缩放
87
+ styleMappingMat[3][3] = miter; // 线图层贴图部分的 v 坐标值 0 - 1
88
+
89
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
90
+
91
+ float originSize = a_Size.x; // 固定高度
92
+ if(u_heightfixed < 1.0) { // 高度随 zoom 调整
93
+ originSize = project_float_pixel(a_Size.x);
94
+ }
95
+
96
+ float wallHeight = originSize * miter;
97
+ float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));
98
+
99
+ v_blur = min(project_float_pixel(2.0) / originSize, 0.05);
100
+
101
+ v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);
102
+ // v_color = a_Color;
103
+
104
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
105
+ gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));
106
+ } else {
107
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));
108
+ }
109
+
110
+ setPickingColor(a_PickingColor);
111
+ }
@@ -0,0 +1,95 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
+
26
+ var _models = _interopRequireDefault(require("./models"));
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ var MaskLayer = /*#__PURE__*/function (_BaseLayer) {
33
+ (0, _inherits2.default)(MaskLayer, _BaseLayer);
34
+
35
+ var _super = _createSuper(MaskLayer);
36
+
37
+ function MaskLayer() {
38
+ var _this;
39
+
40
+ (0, _classCallCheck2.default)(this, MaskLayer);
41
+
42
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
43
+ args[_key] = arguments[_key];
44
+ }
45
+
46
+ _this = _super.call.apply(_super, [this].concat(args));
47
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'MaskLayer');
48
+ return _this;
49
+ }
50
+
51
+ (0, _createClass2.default)(MaskLayer, [{
52
+ key: "buildModels",
53
+ value: function buildModels() {
54
+ var _this2 = this;
55
+
56
+ var shape = this.getModelType();
57
+ this.layerModel = new _models.default[shape](this);
58
+ this.layerModel.initModels(function (models) {
59
+ _this2.models = models;
60
+
61
+ _this2.renderLayers();
62
+ });
63
+ }
64
+ }, {
65
+ key: "rebuildModels",
66
+ value: function rebuildModels() {
67
+ var _this3 = this;
68
+
69
+ this.layerModel.buildModels(function (models) {
70
+ return _this3.models = models;
71
+ });
72
+ }
73
+ }, {
74
+ key: "getConfigSchema",
75
+ value: function getConfigSchema() {
76
+ return {
77
+ properties: {
78
+ opacity: {
79
+ type: 'number',
80
+ minimum: 0,
81
+ maximum: 1
82
+ }
83
+ }
84
+ };
85
+ }
86
+ }, {
87
+ key: "getModelType",
88
+ value: function getModelType() {
89
+ return 'fill';
90
+ }
91
+ }]);
92
+ return MaskLayer;
93
+ }(_BaseLayer2.default);
94
+
95
+ exports.default = MaskLayer;
@@ -0,0 +1,137 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _regenerator = _interopRequireDefault(require("@babel/runtime/regenerator"));
11
+
12
+ var _asyncToGenerator2 = _interopRequireDefault(require("@babel/runtime/helpers/asyncToGenerator"));
13
+
14
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
15
+
16
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
17
+
18
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
19
+
20
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
21
+
22
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
23
+
24
+ var _l7Core = require("@antv/l7-core");
25
+
26
+ var _lodash = require("lodash");
27
+
28
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
29
+
30
+ var _triangulation = require("../../core/triangulation");
31
+
32
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
33
+
34
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
35
+
36
+ /* babel-plugin-inline-import '../shaders/mask_frag.glsl' */
37
+ var mask_frag = "uniform float u_opacity;\nvarying vec4 v_Color;\n\nvoid main() {\n gl_FragColor = v_Color;\n gl_FragColor.a *= u_opacity;\n}\n";
38
+
39
+ /* babel-plugin-inline-import '../shaders/mask_vert.glsl' */
40
+ var mask_vert = "attribute vec4 a_Color;\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nvarying vec4 v_Color;\n\n#pragma include \"projection\"\n\nvoid main() {\n\n v_Color = a_Color;\n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));\n }\n}\n\n";
41
+
42
+ var MaskModel = /*#__PURE__*/function (_BaseModel) {
43
+ (0, _inherits2.default)(MaskModel, _BaseModel);
44
+
45
+ var _super = _createSuper(MaskModel);
46
+
47
+ function MaskModel() {
48
+ (0, _classCallCheck2.default)(this, MaskModel);
49
+ return _super.apply(this, arguments);
50
+ }
51
+
52
+ (0, _createClass2.default)(MaskModel, [{
53
+ key: "getUninforms",
54
+ value: function getUninforms() {
55
+ var _ref = this.layer.getLayerConfig(),
56
+ _ref$opacity = _ref.opacity,
57
+ opacity = _ref$opacity === void 0 ? 0 : _ref$opacity;
58
+
59
+ return {
60
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 0.0
61
+ };
62
+ }
63
+ }, {
64
+ key: "initModels",
65
+ value: function initModels(callbackModel) {
66
+ this.buildModels(callbackModel);
67
+ }
68
+ }, {
69
+ key: "buildModels",
70
+ value: function () {
71
+ var _buildModels = (0, _asyncToGenerator2.default)( /*#__PURE__*/_regenerator.default.mark(function _callee(callbackModel) {
72
+ return _regenerator.default.wrap(function _callee$(_context) {
73
+ while (1) {
74
+ switch (_context.prev = _context.next) {
75
+ case 0:
76
+ this.layer.buildLayerModel({
77
+ moduleName: 'mask',
78
+ vertexShader: mask_vert,
79
+ fragmentShader: mask_frag,
80
+ triangulation: _triangulation.polygonTriangulation,
81
+ depth: {
82
+ enable: false
83
+ },
84
+ blend: this.getBlend(),
85
+ stencil: {
86
+ enable: true,
87
+ mask: 0xff,
88
+ func: {
89
+ cmp: _l7Core.gl.ALWAYS,
90
+ ref: 1,
91
+ mask: 0xff
92
+ },
93
+ opFront: {
94
+ fail: _l7Core.gl.REPLACE,
95
+ zfail: _l7Core.gl.REPLACE,
96
+ zpass: _l7Core.gl.REPLACE
97
+ }
98
+ }
99
+ }).then(function (model) {
100
+ callbackModel([model]);
101
+ }).catch(function (err) {
102
+ console.warn(err);
103
+ callbackModel([]);
104
+ });
105
+
106
+ case 1:
107
+ case "end":
108
+ return _context.stop();
109
+ }
110
+ }
111
+ }, _callee, this);
112
+ }));
113
+
114
+ function buildModels(_x) {
115
+ return _buildModels.apply(this, arguments);
116
+ }
117
+
118
+ return buildModels;
119
+ }()
120
+ }, {
121
+ key: "clearModels",
122
+ value: function clearModels() {
123
+ var _this$dataTexture;
124
+
125
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
126
+ this.layerService.clear();
127
+ }
128
+ }, {
129
+ key: "registerBuiltinAttributes",
130
+ value: function registerBuiltinAttributes() {
131
+ return '';
132
+ }
133
+ }]);
134
+ return MaskModel;
135
+ }(_BaseModel2.default);
136
+
137
+ exports.default = MaskModel;
@@ -0,0 +1,16 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _fill = _interopRequireDefault(require("./fill"));
11
+
12
+ var MaskModels = {
13
+ fill: _fill.default
14
+ };
15
+ var _default = MaskModels;
16
+ exports.default = _default;
@@ -0,0 +1,7 @@
1
+ uniform float u_opacity;
2
+ varying vec4 v_Color;
3
+
4
+ void main() {
5
+ gl_FragColor = v_Color;
6
+ gl_FragColor.a *= u_opacity;
7
+ }
@@ -0,0 +1,22 @@
1
+ attribute vec4 a_Color;
2
+ attribute vec3 a_Position;
3
+ uniform mat4 u_ModelMatrix;
4
+ uniform mat4 u_Mvp;
5
+
6
+ varying vec4 v_Color;
7
+
8
+ #pragma include "projection"
9
+
10
+ void main() {
11
+
12
+ v_Color = a_Color;
13
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
14
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
15
+
16
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
17
+ gl_Position = u_Mvp * (vec4(project_pos.xyz, 1.0));
18
+ } else {
19
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xyz, 1.0));
20
+ }
21
+ }
22
+