@antv/l7-layers 2.9.26-alpha.0 → 2.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +212 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +17 -0
  96. package/es/index.js +107 -0
  97. package/es/line/index.d.ts +42 -0
  98. package/es/line/index.js +140 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +26 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +83 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +26 -0
  165. package/es/plugins/FeatureScalePlugin.js +380 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +40 -0
  187. package/es/point/index.js +234 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +30 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/models/tileText.d.ts +56 -0
  213. package/es/point/models/tileText.js +598 -0
  214. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  215. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  216. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  217. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  218. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  219. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  220. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  221. package/es/point/shaders/fill_frag.glsl +84 -0
  222. package/es/point/shaders/fill_vert.glsl +189 -0
  223. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  224. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  225. package/es/point/shaders/image_frag.glsl +39 -0
  226. package/es/point/shaders/image_vert.glsl +90 -0
  227. package/es/point/shaders/normal_frag.glsl +15 -0
  228. package/es/point/shaders/normal_vert.glsl +79 -0
  229. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  230. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  231. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  232. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  233. package/es/point/shaders/text_frag.glsl +48 -0
  234. package/es/point/shaders/text_vert.glsl +131 -0
  235. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  236. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  237. package/es/point/shape/extrude.d.ts +15 -0
  238. package/es/point/shape/extrude.js +63 -0
  239. package/es/polygon/index.d.ts +27 -0
  240. package/es/polygon/index.js +148 -0
  241. package/es/polygon/models/extrude.d.ts +28 -0
  242. package/es/polygon/models/extrude.js +306 -0
  243. package/es/polygon/models/fill.d.ts +17 -0
  244. package/es/polygon/models/fill.js +211 -0
  245. package/es/polygon/models/index.d.ts +5 -0
  246. package/es/polygon/models/index.js +28 -0
  247. package/es/polygon/models/ocean.d.ts +23 -0
  248. package/es/polygon/models/ocean.js +236 -0
  249. package/es/polygon/models/tile.d.ts +15 -0
  250. package/es/polygon/models/tile.js +133 -0
  251. package/es/polygon/models/water.d.ts +18 -0
  252. package/es/polygon/models/water.js +213 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  255. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  256. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  258. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  259. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  260. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  261. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  262. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  263. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  264. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  265. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  266. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  267. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  268. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  269. package/es/raster/buffers/triangulation.d.ts +6 -0
  270. package/es/raster/buffers/triangulation.js +28 -0
  271. package/es/raster/index.d.ts +19 -0
  272. package/es/raster/index.js +106 -0
  273. package/es/raster/models/index.d.ts +5 -0
  274. package/es/raster/models/index.js +8 -0
  275. package/es/raster/models/raster.d.ts +21 -0
  276. package/es/raster/models/raster.js +167 -0
  277. package/es/raster/raster.d.ts +30 -0
  278. package/es/raster/raster.js +174 -0
  279. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  280. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  281. package/es/raster/shaders/raster_frag.glsl +9 -0
  282. package/es/raster/shaders/raster_vert.glsl +44 -0
  283. package/es/tile/interface.d.ts +28 -0
  284. package/es/tile/interface.js +1 -0
  285. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  286. package/es/tile/manager/tileConfigManager.js +121 -0
  287. package/es/tile/manager/tileLayerManager.d.ts +37 -0
  288. package/es/tile/manager/tileLayerManager.js +323 -0
  289. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  290. package/es/tile/manager/tilePickerManager.js +190 -0
  291. package/es/tile/models/tileModel.d.ts +8 -0
  292. package/es/tile/models/tileModel.js +62 -0
  293. package/es/tile/tileFactory/base.d.ts +44 -0
  294. package/es/tile/tileFactory/base.js +444 -0
  295. package/es/tile/tileFactory/index.d.ts +5 -0
  296. package/es/tile/tileFactory/index.js +33 -0
  297. package/es/tile/tileFactory/line.d.ts +12 -0
  298. package/es/tile/tileFactory/line.js +59 -0
  299. package/es/tile/tileFactory/point.d.ts +12 -0
  300. package/es/tile/tileFactory/point.js +59 -0
  301. package/es/tile/tileFactory/polygon.d.ts +12 -0
  302. package/es/tile/tileFactory/polygon.js +59 -0
  303. package/es/tile/tileFactory/raster.d.ts +12 -0
  304. package/es/tile/tileFactory/raster.js +55 -0
  305. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  306. package/es/tile/tileFactory/rasterData.js +80 -0
  307. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  308. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  309. package/es/tile/tileFactory/test.d.ts +12 -0
  310. package/es/tile/tileFactory/test.js +82 -0
  311. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  312. package/es/tile/tileFactory/vectorLayer.js +161 -0
  313. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  314. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  315. package/es/tile/tileTest.d.ts +14 -0
  316. package/es/tile/tileTest.js +63 -0
  317. package/es/tile/tmsTileLayer.d.ts +7 -0
  318. package/es/tile/tmsTileLayer.js +101 -0
  319. package/es/tile/utils.d.ts +13 -0
  320. package/es/tile/utils.js +131 -0
  321. package/es/utils/blend.d.ts +2 -0
  322. package/es/utils/blend.js +54 -0
  323. package/es/utils/collision-index.d.ts +47 -0
  324. package/es/utils/collision-index.js +102 -0
  325. package/es/utils/dataMappingStyle.d.ts +31 -0
  326. package/es/utils/dataMappingStyle.js +147 -0
  327. package/es/utils/extrude_polyline.d.ts +67 -0
  328. package/es/utils/extrude_polyline.js +611 -0
  329. package/es/utils/grid-index.d.ts +28 -0
  330. package/es/utils/grid-index.js +179 -0
  331. package/es/utils/layerData.d.ts +2 -0
  332. package/es/utils/layerData.js +176 -0
  333. package/es/utils/multiPassRender.d.ts +16 -0
  334. package/es/utils/multiPassRender.js +50 -0
  335. package/es/utils/polylineNormal.d.ts +9 -0
  336. package/es/utils/polylineNormal.js +191 -0
  337. package/es/utils/simpleLine.d.ts +23 -0
  338. package/es/utils/simpleLine.js +103 -0
  339. package/es/utils/symbol-layout.d.ts +43 -0
  340. package/es/utils/symbol-layout.js +299 -0
  341. package/es/utils/updateShape.d.ts +2 -0
  342. package/es/utils/updateShape.js +20 -0
  343. package/es/wind/index.d.ts +20 -0
  344. package/es/wind/index.js +100 -0
  345. package/es/wind/models/index.d.ts +5 -0
  346. package/es/wind/models/index.js +5 -0
  347. package/es/wind/models/utils.d.ts +19 -0
  348. package/es/wind/models/utils.js +226 -0
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  588. package/package.json +6 -7
@@ -0,0 +1,179 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
4
+
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+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
6
+
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+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
8
+
9
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
10
+
11
+ /**
12
+ * 网格索引,相比 @mapbox/grid-index,在简单计算碰撞检测结果时效率更高
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+ * @see https://zhuanlan.zhihu.com/p/74373214
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+ */
15
+ var GridIndex = /*#__PURE__*/function () {
16
+ function GridIndex(width, height, cellSize) {
17
+ _classCallCheck(this, GridIndex);
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+
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+ _defineProperty(this, "boxCells", []);
20
+
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+ var boxCells = this.boxCells;
22
+ this.xCellCount = Math.ceil(width / cellSize);
23
+ this.yCellCount = Math.ceil(height / cellSize);
24
+
25
+ for (var i = 0; i < this.xCellCount * this.yCellCount; i++) {
26
+ boxCells.push([]);
27
+ }
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+
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+ this.boxKeys = [];
30
+ this.bboxes = [];
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+ this.width = width;
32
+ this.height = height;
33
+ this.xScale = this.xCellCount / width;
34
+ this.yScale = this.yCellCount / height;
35
+ this.boxUid = 0;
36
+ }
37
+
38
+ _createClass(GridIndex, [{
39
+ key: "insert",
40
+ value: function insert(key, x1, y1, x2, y2) {
41
+ this.forEachCell(x1, y1, x2, y2, this.insertBoxCell, this.boxUid++);
42
+ this.boxKeys.push(key);
43
+ this.bboxes.push(x1);
44
+ this.bboxes.push(y1);
45
+ this.bboxes.push(x2);
46
+ this.bboxes.push(y2);
47
+ }
48
+ }, {
49
+ key: "query",
50
+ value: function query(x1, y1, x2, y2, predicate) {
51
+ return this.queryHitTest(x1, y1, x2, y2, false, predicate);
52
+ }
53
+ }, {
54
+ key: "hitTest",
55
+ value: function hitTest(x1, y1, x2, y2, predicate) {
56
+ return this.queryHitTest(x1, y1, x2, y2, true, predicate);
57
+ }
58
+ }, {
59
+ key: "insertBoxCell",
60
+ value: function insertBoxCell(x1, y1, x2, y2, cellIndex, uid) {
61
+ this.boxCells[cellIndex].push(uid);
62
+ }
63
+ }, {
64
+ key: "queryHitTest",
65
+ value: function queryHitTest(x1, y1, x2, y2, hitTest, predicate) {
66
+ if (x2 < 0 || x1 > this.width || y2 < 0 || y1 > this.height) {
67
+ return hitTest ? false : [];
68
+ }
69
+
70
+ var result = [];
71
+
72
+ if (x1 <= 0 && y1 <= 0 && this.width <= x2 && this.height <= y2) {
73
+ // 这一步是高效的关键,后续精确碰撞检测结果在计算文本可见性时并不需要
74
+ if (hitTest) {
75
+ return true;
76
+ }
77
+
78
+ for (var boxUid = 0; boxUid < this.boxKeys.length; boxUid++) {
79
+ result.push({
80
+ key: this.boxKeys[boxUid],
81
+ x1: this.bboxes[boxUid * 4],
82
+ y1: this.bboxes[boxUid * 4 + 1],
83
+ x2: this.bboxes[boxUid * 4 + 2],
84
+ y2: this.bboxes[boxUid * 4 + 3]
85
+ });
86
+ }
87
+
88
+ return predicate ? result.filter(predicate) : result;
89
+ }
90
+
91
+ var queryArgs = {
92
+ hitTest: hitTest,
93
+ seenUids: {
94
+ box: {},
95
+ circle: {}
96
+ }
97
+ };
98
+ this.forEachCell(x1, y1, x2, y2, this.queryCell, result, queryArgs, predicate);
99
+ return hitTest ? result.length > 0 : result;
100
+ }
101
+ }, {
102
+ key: "queryCell",
103
+ value: function queryCell(x1, y1, x2, y2, cellIndex, result, queryArgs, predicate) {
104
+ var seenUids = queryArgs.seenUids;
105
+ var boxCell = this.boxCells[cellIndex];
106
+
107
+ if (boxCell !== null) {
108
+ var bboxes = this.bboxes;
109
+
110
+ var _iterator = _createForOfIteratorHelper(boxCell),
111
+ _step;
112
+
113
+ try {
114
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
115
+ var boxUid = _step.value;
116
+
117
+ if (!seenUids.box[boxUid]) {
118
+ seenUids.box[boxUid] = true;
119
+ var offset = boxUid * 4;
120
+
121
+ if (x1 <= bboxes[offset + 2] && y1 <= bboxes[offset + 3] && x2 >= bboxes[offset + 0] && y2 >= bboxes[offset + 1] && (!predicate || predicate(this.boxKeys[boxUid]))) {
122
+ if (queryArgs.hitTest) {
123
+ result.push(true);
124
+ return true;
125
+ }
126
+
127
+ result.push({
128
+ key: this.boxKeys[boxUid],
129
+ x1: bboxes[offset],
130
+ y1: bboxes[offset + 1],
131
+ x2: bboxes[offset + 2],
132
+ y2: bboxes[offset + 3]
133
+ });
134
+ }
135
+ }
136
+ }
137
+ } catch (err) {
138
+ _iterator.e(err);
139
+ } finally {
140
+ _iterator.f();
141
+ }
142
+ }
143
+
144
+ return false;
145
+ }
146
+ }, {
147
+ key: "forEachCell",
148
+ value: function forEachCell(x1, y1, x2, y2, fn, arg1, arg2, predicate) {
149
+ var cx1 = this.convertToXCellCoord(x1);
150
+ var cy1 = this.convertToYCellCoord(y1);
151
+ var cx2 = this.convertToXCellCoord(x2);
152
+ var cy2 = this.convertToYCellCoord(y2);
153
+
154
+ for (var x = cx1; x <= cx2; x++) {
155
+ for (var y = cy1; y <= cy2; y++) {
156
+ var cellIndex = this.xCellCount * y + x;
157
+
158
+ if (fn.call(this, x1, y1, x2, y2, cellIndex, arg1, arg2, predicate)) {
159
+ return;
160
+ }
161
+ }
162
+ }
163
+ }
164
+ }, {
165
+ key: "convertToXCellCoord",
166
+ value: function convertToXCellCoord(x) {
167
+ return Math.max(0, Math.min(this.xCellCount - 1, Math.floor(x * this.xScale)));
168
+ }
169
+ }, {
170
+ key: "convertToYCellCoord",
171
+ value: function convertToYCellCoord(y) {
172
+ return Math.max(0, Math.min(this.yCellCount - 1, Math.floor(y * this.yScale)));
173
+ }
174
+ }]);
175
+
176
+ return GridIndex;
177
+ }();
178
+
179
+ export default GridIndex;
@@ -0,0 +1,2 @@
1
+ import { IEncodeFeature, IFontService, ILayer, IMapService, ISourceCFG, IStyleAttributeService } from '@antv/l7-core';
2
+ export declare function calculateData(layer: ILayer, fontService: IFontService, mapService: IMapService, styleAttributeService: IStyleAttributeService, data: any, options: ISourceCFG | undefined): IEncodeFeature[];
@@ -0,0 +1,176 @@
1
+ import { Version } from '@antv/l7-maps';
2
+ import Source from '@antv/l7-source';
3
+ import { isColor, normalize, rgb2arr } from '@antv/l7-utils';
4
+
5
+ function getArrowPoints(p1, p2) {
6
+ var dir = [p2[0] - p1[0], p2[1] - p1[1]];
7
+ var normalizeDir = normalize(dir);
8
+ var arrowPoint = [p1[0] + normalizeDir[0] * 0.0001, p1[1] + normalizeDir[1] * 0.0001];
9
+ return arrowPoint;
10
+ }
11
+
12
+ function adjustData2Amap2Coordinates(mappedData, mapService) {
13
+ var _this = this;
14
+
15
+ // 根据地图的类型判断是否需要对点位数据进行处理, 若是高德2.0则需要对坐标进行相对偏移
16
+ if (mappedData.length > 0 && mapService.version === Version['GAODE2.x']) {
17
+ if (typeof mappedData[0].coordinates[0] === 'number') {
18
+ // 单个的点数据
19
+ // @ts-ignore
20
+ mappedData // TODO: 避免经纬度被重复计算导致坐标位置偏移
21
+ .filter(function (d) {
22
+ return !d.originCoordinates;
23
+ }).map(function (d) {
24
+ d.version = Version['GAODE2.x']; // @ts-ignore
25
+
26
+ d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)
27
+ // @ts-ignore
28
+
29
+ d.coordinates = _this.mapService.lngLatToCoord(d.coordinates);
30
+ });
31
+ } else {
32
+ // 连续的线、面数据
33
+ // @ts-ignore
34
+ mappedData // TODO: 避免经纬度被重复计算导致坐标位置偏移
35
+ .filter(function (d) {
36
+ return !d.originCoordinates;
37
+ }).map(function (d) {
38
+ d.version = Version['GAODE2.x']; // @ts-ignore
39
+
40
+ d.originCoordinates = cloneDeep(d.coordinates); // 为了兼容高德1.x 需要保存一份原始的经纬度坐标数据(许多上层逻辑依赖经纬度数据)
41
+ // @ts-ignore
42
+
43
+ d.coordinates = _this.mapService.lngLatToCoords(d.coordinates);
44
+ });
45
+ }
46
+ }
47
+ }
48
+
49
+ function adjustData2SimpleCoordinates(mappedData, mapService) {
50
+ if (mappedData.length > 0 && mapService.version === Version.SIMPLE) {
51
+ mappedData.map(function (d) {
52
+ if (!d.simpleCoordinate) {
53
+ d.coordinates = unProjectCoordinates(d.coordinates, mapService);
54
+ d.simpleCoordinate = true;
55
+ }
56
+ });
57
+ }
58
+ }
59
+
60
+ function unProjectCoordinates(coordinates, mapService) {
61
+ if (typeof coordinates[0] === 'number') {
62
+ return mapService.simpleMapCoord.unproject(coordinates);
63
+ }
64
+
65
+ if (coordinates[0] && coordinates[0][0] instanceof Array) {
66
+ // @ts-ignore
67
+ var coords = [];
68
+ coordinates.map(function (coord) {
69
+ // @ts-ignore
70
+ var c1 = [];
71
+ coord.map(function (co) {
72
+ c1.push(mapService.simpleMapCoord.unproject(co));
73
+ }); // @ts-ignore
74
+
75
+ coords.push(c1);
76
+ }); // @ts-ignore
77
+
78
+ return coords;
79
+ } else {
80
+ // @ts-ignore
81
+ var _coords = []; // @ts-ignore
82
+
83
+ coordinates.map(function (coord) {
84
+ _coords.push(mapService.simpleMapCoord.unproject(coord));
85
+ }); // @ts-ignore
86
+
87
+ return _coords;
88
+ }
89
+ }
90
+
91
+ function applyAttributeMapping(attribute, record, minimumColor) {
92
+ var _attribute$scale;
93
+
94
+ if (!attribute.scale) {
95
+ return [];
96
+ }
97
+
98
+ var scalers = (attribute === null || attribute === void 0 ? void 0 : (_attribute$scale = attribute.scale) === null || _attribute$scale === void 0 ? void 0 : _attribute$scale.scalers) || [];
99
+ var params = [];
100
+ scalers.forEach(function (_ref) {
101
+ var _attribute$scale2;
102
+
103
+ var field = _ref.field;
104
+
105
+ if (record.hasOwnProperty(field) || ((_attribute$scale2 = attribute.scale) === null || _attribute$scale2 === void 0 ? void 0 : _attribute$scale2.type) === 'variable') {
106
+ // TODO:多字段,常量
107
+ params.push(record[field]);
108
+ }
109
+ });
110
+ var mappingResult = attribute.mapping ? attribute.mapping(params) : [];
111
+
112
+ if (attribute.name === 'color' && !isColor(mappingResult[0])) {
113
+ return [minimumColor];
114
+ }
115
+
116
+ return mappingResult;
117
+ }
118
+
119
+ function mapping(attributes, data, fontService, mapService, minimumColor, layer) {
120
+ var _ref2 = layer === null || layer === void 0 ? void 0 : layer.getLayerConfig(),
121
+ _ref2$arrow = _ref2.arrow,
122
+ arrow = _ref2$arrow === void 0 ? {
123
+ enable: false
124
+ } : _ref2$arrow;
125
+
126
+ var mappedData = data.map(function (record) {
127
+ var encodeRecord = {
128
+ id: record._id,
129
+ coordinates: record.coordinates
130
+ };
131
+ attributes.filter(function (attribute) {
132
+ return attribute.scale !== undefined;
133
+ }).forEach(function (attribute) {
134
+ var values = applyAttributeMapping(attribute, record, minimumColor);
135
+ attribute.needRemapping = false; // TODO: 支持每个属性配置 postprocess
136
+
137
+ if (attribute.name === 'color') {
138
+ values = values.map(function (c) {
139
+ return rgb2arr(c);
140
+ });
141
+ } // @ts-ignore
142
+
143
+
144
+ encodeRecord[attribute.name] = Array.isArray(values) && values.length === 1 ? values[0] : values; // 增加对 layer/text/iconfont unicode 映射的解析
145
+
146
+ if (attribute.name === 'shape') {
147
+ encodeRecord.shape = fontService.getIconFontKey(encodeRecord[attribute.name]);
148
+ }
149
+ });
150
+
151
+ if (encodeRecord.shape === 'line' && arrow.enable) {
152
+ // 只有在线图层且支持配置箭头的时候进行插入顶点的处理
153
+ var coords = encodeRecord.coordinates;
154
+ var arrowPoint = getArrowPoints(coords[0], coords[1]);
155
+ encodeRecord.coordinates.splice(1, 0, arrowPoint, arrowPoint);
156
+ }
157
+
158
+ return encodeRecord;
159
+ }); // 调整数据兼容 Amap2.0
160
+
161
+ adjustData2Amap2Coordinates(mappedData, mapService); // 调整数据兼容 SimpleCoordinates
162
+
163
+ adjustData2SimpleCoordinates(mappedData, mapService);
164
+ return mappedData;
165
+ }
166
+
167
+ export function calculateData(layer, fontService, mapService, styleAttributeService, data, options) {
168
+ var source = new Source(data, options);
169
+ var bottomColor = layer.getBottomColor();
170
+ var attributes = styleAttributeService.getLayerStyleAttributes() || [];
171
+ var dataArray = source.data.dataArray;
172
+ var filterData = dataArray;
173
+ var mappedEncodeData = mapping(attributes, filterData, fontService, mapService, bottomColor, layer);
174
+ source.destroy();
175
+ return mappedEncodeData;
176
+ }
@@ -0,0 +1,16 @@
1
+ import { ILayer, IPass, IPostProcessingPass } from '@antv/l7-core';
2
+ /**
3
+ * 'blurH' -> ['blurH', {}]
4
+ */
5
+ export declare function normalizePasses(passes: Array<string | [string, {
6
+ [key: string]: unknown;
7
+ }]>): [string, {
8
+ [key: string]: unknown;
9
+ }][];
10
+ /**
11
+ * 默认添加 ClearPass、RenderPass
12
+ * 以及 PostProcessing 中的最后一个 CopyPass
13
+ */
14
+ export declare function createMultiPassRenderer(layer: ILayer, passes: Array<string | [string, {
15
+ [key: string]: unknown;
16
+ }]>, postProcessingPassFactory: (name: string) => IPostProcessingPass<unknown>, normalPassFactory: (name: string) => IPass<unknown>): import("@antv/l7-core").IMultiPassRenderer;
@@ -0,0 +1,50 @@
1
+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
+
3
+ /**
4
+ * 'blurH' -> ['blurH', {}]
5
+ */
6
+ export function normalizePasses(passes) {
7
+ return passes.map(function (pass) {
8
+ if (typeof pass === 'string') {
9
+ pass = [pass, {}];
10
+ }
11
+
12
+ return pass;
13
+ });
14
+ }
15
+ /**
16
+ * 默认添加 ClearPass、RenderPass
17
+ * 以及 PostProcessing 中的最后一个 CopyPass
18
+ */
19
+
20
+ export function createMultiPassRenderer(layer, passes, postProcessingPassFactory, normalPassFactory) {
21
+ var multiPassRenderer = layer.multiPassRenderer;
22
+
23
+ var _layer$getLayerConfig = layer.getLayerConfig(),
24
+ enablePicking = _layer$getLayerConfig.enablePicking,
25
+ enableTAA = _layer$getLayerConfig.enableTAA; // picking pass if enabled
26
+ // if (enablePicking) {
27
+ // multiPassRenderer.add(normalPassFactory('pixelPicking'));
28
+ // }
29
+ // use TAA pass if enabled instead of render pass
30
+
31
+
32
+ if (enableTAA) {
33
+ multiPassRenderer.add(normalPassFactory('taa'));
34
+ } else {
35
+ // render all layers in this pass
36
+ multiPassRenderer.add(normalPassFactory('render'));
37
+ } // post processing
38
+
39
+
40
+ normalizePasses(passes).forEach(function (pass) {
41
+ var _pass = _slicedToArray(pass, 2),
42
+ passName = _pass[0],
43
+ initializationOptions = _pass[1];
44
+
45
+ multiPassRenderer.add(postProcessingPassFactory(passName), initializationOptions);
46
+ }); // 末尾为固定的 CopyPass
47
+
48
+ multiPassRenderer.add(postProcessingPassFactory('copy'));
49
+ return multiPassRenderer;
50
+ }
@@ -0,0 +1,9 @@
1
+ import { vec2 } from 'gl-matrix';
2
+ export declare function computeMiter(tangent: vec2, miter: vec2, lineA: vec2, lineB: vec2, halfThick: number): number;
3
+ export declare function computeNormal(out: vec2, dir: vec2): vec2;
4
+ export declare function direction(out: vec2, a: [number, number], b: [number, number]): vec2;
5
+ export default function (points: number[][], closed: boolean, indexOffset: number, isDash?: boolean): {
6
+ normals: number[];
7
+ attrIndex: number[];
8
+ attrPos: number[];
9
+ };
@@ -0,0 +1,191 @@
1
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
2
+ import { aProjectFlat } from '@antv/l7-utils';
3
+ import { vec2 } from 'gl-matrix';
4
+ export function computeMiter(tangent, miter, lineA, lineB, halfThick) {
5
+ vec2.add(tangent, lineA, lineB);
6
+ vec2.normalize(tangent, tangent);
7
+ miter = vec2.fromValues(-tangent[1], tangent[0]);
8
+ var tmp = vec2.fromValues(-lineA[1], lineA[0]);
9
+ return halfThick / vec2.dot(miter, tmp);
10
+ }
11
+ export function computeNormal(out, dir) {
12
+ return vec2.set(out, -dir[1], dir[0]);
13
+ }
14
+ export function direction(out, a, b) {
15
+ // const a1 = aProjectFlat([a[0], a[1]]) as [number, number];
16
+ // const b1 = aProjectFlat([b[0], b[1]]) as [number, number];
17
+ vec2.sub(out, a, b);
18
+ vec2.normalize(out, out);
19
+ return out;
20
+ }
21
+
22
+ function extrusions(positions, out, miters, point, normal, scale) {
23
+ addNext(out, miters, normal, -scale);
24
+ addNext(out, miters, normal, scale);
25
+ positions.push(point[0], point[1], 0);
26
+ positions.push(point[0], point[1], 0);
27
+ }
28
+
29
+ function addNext(out, miters, normal, length) {
30
+ out.push(normal[0], normal[1], 0);
31
+ miters.push(length);
32
+ }
33
+
34
+ function lineSegmentDistance(b1, a1) {
35
+ var dx = a1[0] - b1[0];
36
+ var dy = a1[1] - b1[1];
37
+ return Math.sqrt(dx * dx + dy * dy);
38
+ }
39
+
40
+ function isPointEqual(a, b) {
41
+ return a[0] === b[0] && a[1] === b[1];
42
+ }
43
+
44
+ export default function (points, closed, indexOffset) {
45
+ var isDash = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : true;
46
+ var lineA = vec2.fromValues(0, 0);
47
+ var lineB = vec2.fromValues(0, 0);
48
+ var tangent = vec2.fromValues(0, 0);
49
+ var miter = vec2.create();
50
+ var started = false;
51
+ var lineNormal = null;
52
+ var tmp = vec2.create();
53
+ var count = indexOffset || 0;
54
+ var miterLimit = 4;
55
+ var out = [];
56
+ var attrPos = [];
57
+ var attrIndex = [];
58
+ var miters = [];
59
+ var attrDistance = [0, 0];
60
+
61
+ if (closed) {
62
+ points = points.slice();
63
+ points.push(points[0]);
64
+ }
65
+
66
+ var total = points.length;
67
+
68
+ for (var i = 1; i < total; i++) {
69
+ var index = count;
70
+ var last = vec2.fromValues(points[i - 1][0], points[i - 1][1]);
71
+ var cur = vec2.fromValues(points[i][0], points[i][1]);
72
+ var next = i < points.length - 1 ? vec2.fromValues(points[i + 1][0], points[i + 1][1]) : null; // 如果当前点和前一点相同,跳过
73
+
74
+ if (isPointEqual(last, cur)) {
75
+ continue;
76
+ }
77
+
78
+ if (next) {
79
+ var nextIndex = i + 1; // 找到不相同的下一点
80
+
81
+ while (next && isPointEqual(cur, next)) {
82
+ next = nextIndex < points.length - 1 ? vec2.fromValues(points[++nextIndex][0], points[nextIndex][1]) : null;
83
+ }
84
+ }
85
+
86
+ var d = 0;
87
+ var flatCur = aProjectFlat([cur[0], cur[1]]);
88
+ var flatLast = aProjectFlat([last[0], last[1]]);
89
+
90
+ if (isDash) {
91
+ var lineDistance = lineSegmentDistance(flatCur, flatLast);
92
+ d = lineDistance + attrDistance[attrDistance.length - 1];
93
+ }
94
+
95
+ direction(lineA, flatCur, flatLast);
96
+
97
+ if (!lineNormal) {
98
+ lineNormal = vec2.create();
99
+ computeNormal(lineNormal, lineA);
100
+ }
101
+
102
+ if (!started) {
103
+ started = true;
104
+ extrusions(attrPos, out, miters, last, lineNormal, 1);
105
+ }
106
+
107
+ attrIndex.push(index + 0, index + 2, index + 1); // no miter, simple segment
108
+
109
+ if (!next) {
110
+ // reset normal
111
+ computeNormal(lineNormal, lineA);
112
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
113
+ attrDistance.push(d, d);
114
+ attrIndex.push(index + 1, index + 2, index + 3);
115
+ count += 2;
116
+ } else {
117
+ var flatNext = aProjectFlat([next[0], next[1]]); // get unit dir of next line
118
+
119
+ direction(lineB, flatNext, flatCur); // stores tangent & miter
120
+
121
+ var miterLen = computeMiter(tangent, vec2.fromValues(miter[0], miter[1]), lineA, lineB, 1); // get orientation
122
+
123
+ var flip = vec2.dot(tangent, lineNormal) < 0 ? -1 : 1;
124
+ var bevel = Math.abs(miterLen) > miterLimit; // 处理前后两条线段重合的情况,这种情况不需要使用任何接头(miter/bevel)。
125
+ // 理论上这种情况下 miterLen = Infinity,本应通过 isFinite(miterLen) 判断,
126
+ // 但是 AMap 投影变换后丢失精度,只能通过一个阈值(1000)判断。
127
+
128
+ if (Math.abs(miterLen) > 1000) {
129
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
130
+ attrIndex.push(index + 1, index + 2, index + 3);
131
+ attrIndex.push(index + 2, index + 4, index + 3);
132
+ computeNormal(tmp, lineB);
133
+ vec2.copy(lineNormal, tmp); // store normal for next round
134
+
135
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
136
+ attrDistance.push(d, d, d, d); // the miter is now the normal for our next join
137
+
138
+ count += 4;
139
+ continue;
140
+ }
141
+
142
+ if (bevel) {
143
+ miterLen = miterLimit; // next two points in our first segment
144
+
145
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
146
+ attrIndex.push(index + 1, index + 2, index + 3); // now add the bevel triangle
147
+
148
+ attrIndex.push.apply(attrIndex, _toConsumableArray(flip === 1 ? [index + 2, index + 4, index + 5] : [index + 4, index + 5, index + 3]));
149
+ computeNormal(tmp, lineB);
150
+ vec2.copy(lineNormal, tmp); // store normal for next round
151
+
152
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
153
+ attrDistance.push(d, d, d, d); // the miter is now the normal for our next join
154
+
155
+ count += 4;
156
+ } else {
157
+ // next two points in our first segment
158
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
159
+ attrIndex.push(index + 1, index + 2, index + 3); // now add the miter triangles
160
+
161
+ addNext(out, miters, lineNormal, miterLen * -flip);
162
+ attrPos.push(cur[0], cur[1], 0);
163
+ attrIndex.push(index + 2, index + 4, index + 3);
164
+ attrIndex.push(index + 4, index + 5, index + 6);
165
+ computeNormal(tmp, lineB);
166
+ vec2.copy(lineNormal, tmp); // store normal for next round
167
+
168
+ extrusions(attrPos, out, miters, cur, lineNormal, 1);
169
+ attrDistance.push(d, d, d, d, d); // the miter is now the normal for our next join
170
+
171
+ count += 5;
172
+ }
173
+ }
174
+ }
175
+
176
+ var pickData = [];
177
+
178
+ for (var _i = 0; _i < miters.length; _i++) {
179
+ var totalDistance = attrDistance[attrDistance.length - 1];
180
+ pickData.push(attrPos[_i * 3], attrPos[_i * 3 + 1], attrPos[_i * 3 + 2], attrDistance[_i], // dash
181
+ miters[_i], totalDistance // dash
182
+ );
183
+ }
184
+
185
+ return {
186
+ normals: out,
187
+ attrIndex: attrIndex,
188
+ attrPos: pickData // [x,y,z, distance, miter ,t0tal ]
189
+
190
+ };
191
+ } // [x,y,z, distance, miter ]
@@ -0,0 +1,23 @@
1
+ import { vec2 } from 'gl-matrix';
2
+ export declare function direction(out: vec2, a: vec2, b: vec2): vec2;
3
+ export default class ExtrudePolyline {
4
+ complex: {
5
+ positions: number[];
6
+ indices: number[];
7
+ startIndex: number;
8
+ indexes: number[];
9
+ };
10
+ private started;
11
+ private totalDistance;
12
+ private currentIndex;
13
+ constructor();
14
+ simpleExtrude(points: number[][]): {
15
+ positions: number[];
16
+ indices: number[];
17
+ startIndex: number;
18
+ indexes: number[];
19
+ };
20
+ private simpleSegment;
21
+ private extrusions;
22
+ private lineSegmentDistance;
23
+ }