@antv/l7-layers 2.9.26-alpha.0 → 2.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +212 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +17 -0
  96. package/es/index.js +107 -0
  97. package/es/line/index.d.ts +42 -0
  98. package/es/line/index.js +140 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +26 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +83 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +26 -0
  165. package/es/plugins/FeatureScalePlugin.js +380 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +40 -0
  187. package/es/point/index.js +234 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +30 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/models/tileText.d.ts +56 -0
  213. package/es/point/models/tileText.js +598 -0
  214. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  215. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  216. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  217. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  218. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  219. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  220. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  221. package/es/point/shaders/fill_frag.glsl +84 -0
  222. package/es/point/shaders/fill_vert.glsl +189 -0
  223. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  224. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  225. package/es/point/shaders/image_frag.glsl +39 -0
  226. package/es/point/shaders/image_vert.glsl +90 -0
  227. package/es/point/shaders/normal_frag.glsl +15 -0
  228. package/es/point/shaders/normal_vert.glsl +79 -0
  229. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  230. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  231. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  232. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  233. package/es/point/shaders/text_frag.glsl +48 -0
  234. package/es/point/shaders/text_vert.glsl +131 -0
  235. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  236. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  237. package/es/point/shape/extrude.d.ts +15 -0
  238. package/es/point/shape/extrude.js +63 -0
  239. package/es/polygon/index.d.ts +27 -0
  240. package/es/polygon/index.js +148 -0
  241. package/es/polygon/models/extrude.d.ts +28 -0
  242. package/es/polygon/models/extrude.js +306 -0
  243. package/es/polygon/models/fill.d.ts +17 -0
  244. package/es/polygon/models/fill.js +211 -0
  245. package/es/polygon/models/index.d.ts +5 -0
  246. package/es/polygon/models/index.js +28 -0
  247. package/es/polygon/models/ocean.d.ts +23 -0
  248. package/es/polygon/models/ocean.js +236 -0
  249. package/es/polygon/models/tile.d.ts +15 -0
  250. package/es/polygon/models/tile.js +133 -0
  251. package/es/polygon/models/water.d.ts +18 -0
  252. package/es/polygon/models/water.js +213 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  255. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  256. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  258. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  259. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  260. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  261. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  262. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  263. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  264. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  265. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  266. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  267. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  268. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  269. package/es/raster/buffers/triangulation.d.ts +6 -0
  270. package/es/raster/buffers/triangulation.js +28 -0
  271. package/es/raster/index.d.ts +19 -0
  272. package/es/raster/index.js +106 -0
  273. package/es/raster/models/index.d.ts +5 -0
  274. package/es/raster/models/index.js +8 -0
  275. package/es/raster/models/raster.d.ts +21 -0
  276. package/es/raster/models/raster.js +167 -0
  277. package/es/raster/raster.d.ts +30 -0
  278. package/es/raster/raster.js +174 -0
  279. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  280. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  281. package/es/raster/shaders/raster_frag.glsl +9 -0
  282. package/es/raster/shaders/raster_vert.glsl +44 -0
  283. package/es/tile/interface.d.ts +28 -0
  284. package/es/tile/interface.js +1 -0
  285. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  286. package/es/tile/manager/tileConfigManager.js +121 -0
  287. package/es/tile/manager/tileLayerManager.d.ts +37 -0
  288. package/es/tile/manager/tileLayerManager.js +323 -0
  289. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  290. package/es/tile/manager/tilePickerManager.js +190 -0
  291. package/es/tile/models/tileModel.d.ts +8 -0
  292. package/es/tile/models/tileModel.js +62 -0
  293. package/es/tile/tileFactory/base.d.ts +44 -0
  294. package/es/tile/tileFactory/base.js +444 -0
  295. package/es/tile/tileFactory/index.d.ts +5 -0
  296. package/es/tile/tileFactory/index.js +33 -0
  297. package/es/tile/tileFactory/line.d.ts +12 -0
  298. package/es/tile/tileFactory/line.js +59 -0
  299. package/es/tile/tileFactory/point.d.ts +12 -0
  300. package/es/tile/tileFactory/point.js +59 -0
  301. package/es/tile/tileFactory/polygon.d.ts +12 -0
  302. package/es/tile/tileFactory/polygon.js +59 -0
  303. package/es/tile/tileFactory/raster.d.ts +12 -0
  304. package/es/tile/tileFactory/raster.js +55 -0
  305. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  306. package/es/tile/tileFactory/rasterData.js +80 -0
  307. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  308. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  309. package/es/tile/tileFactory/test.d.ts +12 -0
  310. package/es/tile/tileFactory/test.js +82 -0
  311. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  312. package/es/tile/tileFactory/vectorLayer.js +161 -0
  313. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  314. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  315. package/es/tile/tileTest.d.ts +14 -0
  316. package/es/tile/tileTest.js +63 -0
  317. package/es/tile/tmsTileLayer.d.ts +7 -0
  318. package/es/tile/tmsTileLayer.js +101 -0
  319. package/es/tile/utils.d.ts +13 -0
  320. package/es/tile/utils.js +131 -0
  321. package/es/utils/blend.d.ts +2 -0
  322. package/es/utils/blend.js +54 -0
  323. package/es/utils/collision-index.d.ts +47 -0
  324. package/es/utils/collision-index.js +102 -0
  325. package/es/utils/dataMappingStyle.d.ts +31 -0
  326. package/es/utils/dataMappingStyle.js +147 -0
  327. package/es/utils/extrude_polyline.d.ts +67 -0
  328. package/es/utils/extrude_polyline.js +611 -0
  329. package/es/utils/grid-index.d.ts +28 -0
  330. package/es/utils/grid-index.js +179 -0
  331. package/es/utils/layerData.d.ts +2 -0
  332. package/es/utils/layerData.js +176 -0
  333. package/es/utils/multiPassRender.d.ts +16 -0
  334. package/es/utils/multiPassRender.js +50 -0
  335. package/es/utils/polylineNormal.d.ts +9 -0
  336. package/es/utils/polylineNormal.js +191 -0
  337. package/es/utils/simpleLine.d.ts +23 -0
  338. package/es/utils/simpleLine.js +103 -0
  339. package/es/utils/symbol-layout.d.ts +43 -0
  340. package/es/utils/symbol-layout.js +299 -0
  341. package/es/utils/updateShape.d.ts +2 -0
  342. package/es/utils/updateShape.js +20 -0
  343. package/es/wind/index.d.ts +20 -0
  344. package/es/wind/index.js +100 -0
  345. package/es/wind/models/index.d.ts +5 -0
  346. package/es/wind/models/index.js +5 -0
  347. package/es/wind/models/utils.d.ts +19 -0
  348. package/es/wind/models/utils.js +226 -0
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  413. package/lib/image/models/image.js +183 -0
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  425. package/lib/line/models/index.js +46 -0
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  429. package/lib/line/models/tile.js +368 -0
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  491. package/lib/point/models/text.js +637 -0
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  523. package/lib/polygon/models/tile.js +147 -0
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  578. package/lib/utils/symbol-layout.js +308 -0
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  585. package/lib/wind/models/windShader.js +25 -0
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  587. package/lib/wind/shaders/wind_vert.glsl +17 -0
  588. package/package.json +6 -7
@@ -0,0 +1,318 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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+
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+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _l7Maps = require("@antv/l7-maps");
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+
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ /* babel-plugin-inline-import '../shaders/sprite_frag.glsl' */
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+ var spriteFrag = "\nuniform sampler2D u_texture;\nuniform float u_mapFlag;\nuniform float u_opacity;\n\nvarying vec3 v_Color;\nvarying float v_d;\n\nvoid main() {\n\n if(v_d < 0.0) {\n discard;\n }\n\n if(u_mapFlag > 0.0) {\n gl_FragColor = texture2D(u_texture, gl_PointCoord);\n gl_FragColor.a *= u_opacity;\n } else {\n gl_FragColor = vec4(v_Color, u_opacity);\n }\n}\n";
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+
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+ /* babel-plugin-inline-import '../shaders/sprite_vert.glsl' */
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+ var spriteVert = "precision highp float;\n\nattribute vec3 a_Position;\nattribute vec3 a_Color;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform float u_opacity;\nuniform float u_Scale;\nvarying vec3 v_Color;\nvarying float v_d;\n\n#pragma include \"projection\"\nvoid main() {\n v_Color = a_Color;\n \n vec4 project_pos = project_position(vec4(a_Position, 1.0));\n\n v_d = a_Position.z;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));\n }\n\n gl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;\n}\n";
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+ var SPRITE_ANIMATE_DIR;
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+
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+ (function (SPRITE_ANIMATE_DIR) {
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+ SPRITE_ANIMATE_DIR["UP"] = "up";
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+ SPRITE_ANIMATE_DIR["DOWN"] = "down";
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+ })(SPRITE_ANIMATE_DIR || (SPRITE_ANIMATE_DIR = {}));
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+
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+ var SpriteModel = /*#__PURE__*/function (_BaseModel) {
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+ (0, _inherits2.default)(SpriteModel, _BaseModel);
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+
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+ var _super = _createSuper(SpriteModel);
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+
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+ function SpriteModel() {
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+ var _this;
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+
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+ (0, _classCallCheck2.default)(this, SpriteModel);
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+
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+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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+ args[_key] = arguments[_key];
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+ }
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+
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+ _this = _super.call.apply(_super, [this].concat(args));
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "planeGeometryUpdateTriangulation", function () {
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+ var _ref = _this.layer.getLayerConfig(),
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+ _ref$spriteBottom = _ref.spriteBottom,
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+ spriteBottom = _ref$spriteBottom === void 0 ? -100000 : _ref$spriteBottom;
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+
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+ var updateZ = _this.spriteUpdate; // const bottomZ = -100000;
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+
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+ var bottomZ = spriteBottom;
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+ var topZ = _this.spriteTop;
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+
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+ for (var i = 0; i < _this.positions.length; i += 5) {
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+ if (_this.spriteAnimate === SPRITE_ANIMATE_DIR.UP) {
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+ _this.positions[i + 2] += updateZ;
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+
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+ if (_this.positions[i + 2] > topZ) {
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+ _this.positions[i + 2] = bottomZ;
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+ }
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+ } else {
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+ _this.positions[i + 2] -= updateZ;
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+
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+ if (_this.positions[i + 2] < bottomZ) {
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+ _this.positions[i + 2] = topZ;
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+ }
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+ }
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+ }
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+
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+ return {
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+ vertices: _this.positions,
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+ indices: _this.indices,
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+ size: 5
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+ };
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+ });
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateModel", function () {
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+ // @ts-ignore
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+ var attributes = _this.layer.createAttrubutes({
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+ triangulation: _this.planeGeometryUpdateTriangulation
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+ });
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+
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+ _this.layer.models.map(function (m) {
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+ m.updateAttributes(attributes);
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+ });
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+
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+ _this.layer.renderLayers();
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+
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+ _this.timer = requestAnimationFrame(_this.updateModel);
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+ });
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+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "planeGeometryTriangulation", function () {
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+ var _this2;
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+
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+ var _ref2 = _this.layer.getLayerConfig(),
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+ _ref2$center = _ref2.center,
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+ center = _ref2$center === void 0 ? [120, 30] : _ref2$center,
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+ _ref2$spriteCount = _ref2.spriteCount,
118
+ spriteCount = _ref2$spriteCount === void 0 ? 100 : _ref2$spriteCount,
119
+ _ref2$spriteRadius = _ref2.spriteRadius,
120
+ spriteRadius = _ref2$spriteRadius === void 0 ? 10 : _ref2$spriteRadius;
121
+
122
+ var _this$initSprite = (_this2 = _this).initSprite.apply(_this2, [spriteRadius, spriteCount].concat((0, _toConsumableArray2.default)(center))),
123
+ indices = _this$initSprite.indices,
124
+ positions = _this$initSprite.positions;
125
+
126
+ _this.positions = positions;
127
+ _this.indices = indices;
128
+ return {
129
+ vertices: positions,
130
+ indices: indices,
131
+ size: 5
132
+ };
133
+ });
134
+ return _this;
135
+ }
136
+
137
+ (0, _createClass2.default)(SpriteModel, [{
138
+ key: "initSprite",
139
+ value: function initSprite() {
140
+ var radius = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 10;
141
+ var spriteCount = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 100;
142
+ var lng = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 120;
143
+ var lat = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 30;
144
+ var indices = [];
145
+ var positions = [];
146
+ var mapService = this.mapService;
147
+ var heightLimit = this.spriteAnimate === SPRITE_ANIMATE_DIR.UP ? -this.spriteTop : this.spriteTop;
148
+
149
+ for (var i = 0; i < spriteCount; i++) {
150
+ var height = Math.random() * heightLimit;
151
+ positions.push.apply(positions, (0, _toConsumableArray2.default)(getPos(height)));
152
+ }
153
+
154
+ for (var _i = 0; _i < spriteCount; _i++) {
155
+ indices.push(_i);
156
+ }
157
+
158
+ function getPos(z) {
159
+ var randomX = radius * Math.random();
160
+ var randomY = radius * Math.random();
161
+ var x = -radius / 2 + randomX;
162
+ var y = -radius / 2 + randomY;
163
+
164
+ if (mapService.version === _l7Maps.Version['GAODE2.x']) {
165
+ // @ts-ignore
166
+ var _ref3 = mapService.lngLatToCoord([x + lng, -y + lat]),
167
+ _ref4 = (0, _slicedToArray2.default)(_ref3, 2),
168
+ a = _ref4[0],
169
+ b = _ref4[1];
170
+
171
+ return [a, b, z, 0, 0];
172
+ } else {
173
+ return [x + lng, -y + lat, z, 0, 0];
174
+ }
175
+ }
176
+
177
+ return {
178
+ indices: indices,
179
+ positions: positions
180
+ };
181
+ }
182
+ }, {
183
+ key: "getUninforms",
184
+ value: function getUninforms() {
185
+ var _ref5 = this.layer.getLayerConfig(),
186
+ opacity = _ref5.opacity,
187
+ mapTexture = _ref5.mapTexture,
188
+ _ref5$spriteScale = _ref5.spriteScale,
189
+ spriteScale = _ref5$spriteScale === void 0 ? 1 : _ref5$spriteScale;
190
+
191
+ if (this.mapTexture !== mapTexture) {
192
+ var _this$texture;
193
+
194
+ this.mapTexture = mapTexture;
195
+ (_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
196
+ this.updateTexture(mapTexture);
197
+ }
198
+
199
+ return {
200
+ u_opacity: opacity || 1,
201
+ u_mapFlag: mapTexture ? 1 : 0,
202
+ u_texture: this.texture,
203
+ u_Scale: spriteScale
204
+ };
205
+ }
206
+ }, {
207
+ key: "clearModels",
208
+ value: function clearModels() {
209
+ var _this$texture2;
210
+
211
+ cancelAnimationFrame(this.timer);
212
+ (_this$texture2 = this.texture) === null || _this$texture2 === void 0 ? void 0 : _this$texture2.destroy();
213
+ }
214
+ }, {
215
+ key: "initModels",
216
+ value: function initModels(callbackModel) {
217
+ var _this3 = this;
218
+
219
+ var _ref6 = this.layer.getLayerConfig(),
220
+ mapTexture = _ref6.mapTexture,
221
+ _ref6$spriteTop = _ref6.spriteTop,
222
+ spriteTop = _ref6$spriteTop === void 0 ? 5000000 : _ref6$spriteTop,
223
+ _ref6$spriteUpdate = _ref6.spriteUpdate,
224
+ spriteUpdate = _ref6$spriteUpdate === void 0 ? 10000 : _ref6$spriteUpdate,
225
+ _ref6$spriteAnimate = _ref6.spriteAnimate,
226
+ spriteAnimate = _ref6$spriteAnimate === void 0 ? SPRITE_ANIMATE_DIR.DOWN : _ref6$spriteAnimate;
227
+
228
+ this.mapTexture = mapTexture;
229
+ this.spriteTop = spriteTop;
230
+ this.spriteUpdate = spriteUpdate;
231
+ spriteAnimate === 'up' ? this.spriteAnimate = SPRITE_ANIMATE_DIR.UP : this.spriteAnimate = SPRITE_ANIMATE_DIR.DOWN;
232
+ var createTexture2D = this.rendererService.createTexture2D;
233
+ this.texture = createTexture2D({
234
+ height: 0,
235
+ width: 0
236
+ });
237
+ this.updateTexture(mapTexture);
238
+ setTimeout(function () {
239
+ _this3.updateModel();
240
+ }, 100);
241
+ this.layer.buildLayerModel({
242
+ moduleName: 'geometrySprite',
243
+ vertexShader: spriteVert,
244
+ fragmentShader: spriteFrag,
245
+ triangulation: this.planeGeometryTriangulation,
246
+ primitive: _l7Core.gl.POINTS,
247
+ depth: {
248
+ enable: false
249
+ },
250
+ blend: this.getBlend()
251
+ }).then(function (model) {
252
+ callbackModel([model]);
253
+ }).catch(function (err) {
254
+ console.warn(err);
255
+ callbackModel([]);
256
+ });
257
+ }
258
+ }, {
259
+ key: "buildModels",
260
+ value: function buildModels(callbackModel) {
261
+ this.initModels(callbackModel);
262
+ }
263
+ }, {
264
+ key: "updateTexture",
265
+ value: function updateTexture(mapTexture) {
266
+ var _this4 = this;
267
+
268
+ var createTexture2D = this.rendererService.createTexture2D;
269
+
270
+ if (mapTexture) {
271
+ var img = new Image();
272
+ img.crossOrigin = 'anonymous';
273
+
274
+ img.onload = function () {
275
+ _this4.texture = createTexture2D({
276
+ data: img,
277
+ width: img.width,
278
+ height: img.height,
279
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
280
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE
281
+ });
282
+
283
+ _this4.layerService.updateLayerRenderList();
284
+
285
+ _this4.layerService.renderLayers();
286
+ };
287
+
288
+ img.src = mapTexture;
289
+ } else {
290
+ this.texture = createTexture2D({
291
+ width: 0,
292
+ height: 0
293
+ });
294
+ }
295
+ }
296
+ }, {
297
+ key: "getConfigSchema",
298
+ value: function getConfigSchema() {
299
+ return {
300
+ properties: {
301
+ opacity: {
302
+ type: 'number',
303
+ minimum: 0,
304
+ maximum: 1
305
+ }
306
+ }
307
+ };
308
+ }
309
+ }, {
310
+ key: "registerBuiltinAttributes",
311
+ value: function registerBuiltinAttributes() {
312
+ return '';
313
+ }
314
+ }]);
315
+ return SpriteModel;
316
+ }(_BaseModel2.default);
317
+
318
+ exports.default = SpriteModel;
@@ -0,0 +1,13 @@
1
+
2
+ uniform sampler2D u_texture;
3
+ uniform float u_opacity;
4
+
5
+ varying vec3 v_Color;
6
+ varying vec2 v_uv;
7
+
8
+ #pragma include "picking"
9
+ void main() {
10
+ gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
11
+ gl_FragColor.a *= u_opacity;
12
+ gl_FragColor = filterColor(gl_FragColor);
13
+ }
@@ -0,0 +1,50 @@
1
+ precision highp float;
2
+ uniform mat4 u_ModelMatrix;
3
+ uniform float u_raisingHeight: 0.0;
4
+ uniform mat4 u_Mvp;
5
+ uniform float u_opacity;
6
+ uniform vec2 u_size: [1.0, 1.0];
7
+ uniform mat2 u_RotateMatrix;
8
+
9
+ attribute vec3 a_Extrude;
10
+ attribute vec3 a_Position;
11
+ attribute vec2 a_Uv;
12
+ attribute vec3 a_Color;
13
+
14
+ varying vec3 v_Color;
15
+ varying vec2 v_uv;
16
+
17
+ #pragma include "projection"
18
+ #pragma include "picking"
19
+ void main() {
20
+ vec3 extrude = a_Extrude;
21
+ v_Color = a_Color;
22
+ v_uv = a_Uv;
23
+
24
+ float raiseHeight = u_raisingHeight;
25
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {
26
+ float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);
27
+ raiseHeight = u_raisingHeight * mapboxZoomScale;
28
+ }
29
+
30
+ // 计算经纬度点位坐标
31
+ vec4 project_pos = project_position(vec4(a_Position.xy, 0.0, 1.0));
32
+
33
+ // 计算绕 z 轴旋转后的偏移
34
+ vec2 offsetXY = project_pixel(u_RotateMatrix * vec2(extrude.x * u_size.x, 0.0));
35
+ // 绕 z 轴旋转
36
+ float x = project_pos.x + offsetXY.x;
37
+ float y = project_pos.y + offsetXY.y;
38
+ // z 轴不参与旋转
39
+ float z = project_pixel(extrude.y * u_size.y + raiseHeight);
40
+
41
+
42
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
43
+ // gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
44
+ gl_Position = u_Mvp * (vec4(x, y, z, 1.0));
45
+ } else {
46
+ gl_Position = project_common_position_to_clipspace(vec4(x , y, z , 1.0));
47
+ }
48
+
49
+ setPickingColor(a_PickingColor);
50
+ }
@@ -0,0 +1,22 @@
1
+
2
+ uniform sampler2D u_texture;
3
+ uniform float u_mapFlag;
4
+ uniform float u_opacity;
5
+
6
+ varying vec3 v_Color;
7
+ varying vec2 v_uv;
8
+ varying float v_clip;
9
+
10
+ #pragma include "picking"
11
+ void main() {
12
+ // gl_FragColor = vec4(v_Color, u_opacity);
13
+ if(u_mapFlag > 0.0) {
14
+ gl_FragColor = texture2D(u_texture, vec2(v_uv.x, 1.0 - v_uv.y));
15
+ gl_FragColor.a *= u_opacity;
16
+ } else {
17
+ // gl_FragColor = vec4(v_uv, 0.0, u_opacity);
18
+ gl_FragColor = vec4(v_Color, u_opacity);
19
+ }
20
+ gl_FragColor.a *= v_clip;
21
+ gl_FragColor = filterColor(gl_FragColor);
22
+ }
@@ -0,0 +1,53 @@
1
+ precision highp float;
2
+ uniform mat4 u_ModelMatrix;
3
+
4
+ uniform mat4 u_Mvp;
5
+ uniform float u_opacity;
6
+ uniform float u_terrainClipHeight;
7
+
8
+ attribute vec3 a_Position;
9
+ attribute vec2 a_Uv;
10
+ attribute vec3 a_Color;
11
+
12
+ varying vec3 v_Color;
13
+ varying vec2 v_uv;
14
+ varying float v_clip;
15
+
16
+ #pragma include "projection"
17
+ #pragma include "picking"
18
+ void main() {
19
+ v_Color = a_Color;
20
+ v_uv = a_Uv;
21
+
22
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
23
+
24
+ v_clip = 1.0;
25
+ if(a_Position.z < u_terrainClipHeight) {
26
+ v_clip = 0.0;
27
+ }
28
+
29
+ // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy,0., 1.0));
30
+
31
+ // float x = 1.0;
32
+ // float y = 0.0;
33
+ // float z = 0.0;
34
+ // mat3 translateMatrix = mat3(
35
+ // 1.0, 0.0, 0.0
36
+ // 0.0, 1.0, 0.0
37
+ // -project_pos.x, -project_pos.y, 1.0
38
+ // );
39
+ // mat4 translateMatrix = mat4(
40
+ // 1.0, 0.0, 0.0, 0.0 ,
41
+ // 0.0, 1.0, 0.0, 0.0,
42
+ // 0.0, 0.0, 1.0, 0.0,
43
+ // 1.0, 0.0, 0.0, 1.0
44
+ // );
45
+
46
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
47
+ gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
48
+ } else {
49
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
50
+ }
51
+
52
+ setPickingColor(a_PickingColor);
53
+ }
@@ -0,0 +1,21 @@
1
+
2
+ uniform sampler2D u_texture;
3
+ uniform float u_mapFlag;
4
+ uniform float u_opacity;
5
+
6
+ varying vec3 v_Color;
7
+ varying float v_d;
8
+
9
+ void main() {
10
+
11
+ if(v_d < 0.0) {
12
+ discard;
13
+ }
14
+
15
+ if(u_mapFlag > 0.0) {
16
+ gl_FragColor = texture2D(u_texture, gl_PointCoord);
17
+ gl_FragColor.a *= u_opacity;
18
+ } else {
19
+ gl_FragColor = vec4(v_Color, u_opacity);
20
+ }
21
+ }
@@ -0,0 +1,28 @@
1
+ precision highp float;
2
+
3
+ attribute vec3 a_Position;
4
+ attribute vec3 a_Color;
5
+
6
+ uniform mat4 u_ModelMatrix;
7
+ uniform mat4 u_Mvp;
8
+ uniform float u_opacity;
9
+ uniform float u_Scale;
10
+ varying vec3 v_Color;
11
+ varying float v_d;
12
+
13
+ #pragma include "projection"
14
+ void main() {
15
+ v_Color = a_Color;
16
+
17
+ vec4 project_pos = project_position(vec4(a_Position, 1.0));
18
+
19
+ v_d = a_Position.z;
20
+
21
+ if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
22
+ gl_Position = u_Mvp * (vec4(project_pos.xy, a_Position.z, 1.0));
23
+ } else {
24
+ gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, a_Position.z, 1.0));
25
+ }
26
+
27
+ gl_PointSize = pow((u_Zoom - 1.0), 2.0) * u_Scale;
28
+ }
@@ -0,0 +1,104 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
15
+
16
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
17
+
18
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
19
+
20
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
21
+
22
+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
23
+
24
+ var _BaseLayer2 = _interopRequireDefault(require("../core/BaseLayer"));
25
+
26
+ var _index = _interopRequireDefault(require("./models/index"));
27
+
28
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
29
+
30
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
31
+
32
+ var CanvasLayer = /*#__PURE__*/function (_BaseLayer) {
33
+ (0, _inherits2.default)(CanvasLayer, _BaseLayer);
34
+
35
+ var _super = _createSuper(CanvasLayer);
36
+
37
+ function CanvasLayer() {
38
+ var _this;
39
+
40
+ (0, _classCallCheck2.default)(this, CanvasLayer);
41
+
42
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
43
+ args[_key] = arguments[_key];
44
+ }
45
+
46
+ _this = _super.call.apply(_super, [this].concat(args));
47
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "type", 'CanvasLayer');
48
+ return _this;
49
+ }
50
+
51
+ (0, _createClass2.default)(CanvasLayer, [{
52
+ key: "buildModels",
53
+ value: function buildModels() {
54
+ var _this2 = this;
55
+
56
+ var modelType = this.getModelType();
57
+ this.layerModel = new _index.default[modelType](this);
58
+ this.layerModel.initModels(function (models) {
59
+ _this2.models = models;
60
+
61
+ _this2.renderLayers();
62
+ });
63
+ }
64
+ }, {
65
+ key: "rebuildModels",
66
+ value: function rebuildModels() {
67
+ var _this3 = this;
68
+
69
+ this.layerModel.buildModels(function (models) {
70
+ return _this3.models = models;
71
+ });
72
+ }
73
+ }, {
74
+ key: "getConfigSchema",
75
+ value: function getConfigSchema() {
76
+ return {
77
+ properties: {
78
+ opacity: {
79
+ type: 'number',
80
+ minimum: 0,
81
+ maximum: 1
82
+ }
83
+ }
84
+ };
85
+ }
86
+ }, {
87
+ key: "getDefaultConfig",
88
+ value: function getDefaultConfig() {
89
+ var type = this.getModelType();
90
+ var defaultConfig = {
91
+ canvas: {}
92
+ };
93
+ return defaultConfig[type];
94
+ }
95
+ }, {
96
+ key: "getModelType",
97
+ value: function getModelType() {
98
+ return 'canvas';
99
+ }
100
+ }]);
101
+ return CanvasLayer;
102
+ }(_BaseLayer2.default);
103
+
104
+ exports.default = CanvasLayer;