@antv/l7-layers 2.9.26-alpha.0 → 2.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +212 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +17 -0
  96. package/es/index.js +107 -0
  97. package/es/line/index.d.ts +42 -0
  98. package/es/line/index.js +140 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +26 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +83 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +26 -0
  165. package/es/plugins/FeatureScalePlugin.js +380 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +40 -0
  187. package/es/point/index.js +234 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +30 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/models/tileText.d.ts +56 -0
  213. package/es/point/models/tileText.js +598 -0
  214. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  215. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  216. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  217. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  218. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  219. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  220. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  221. package/es/point/shaders/fill_frag.glsl +84 -0
  222. package/es/point/shaders/fill_vert.glsl +189 -0
  223. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  224. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  225. package/es/point/shaders/image_frag.glsl +39 -0
  226. package/es/point/shaders/image_vert.glsl +90 -0
  227. package/es/point/shaders/normal_frag.glsl +15 -0
  228. package/es/point/shaders/normal_vert.glsl +79 -0
  229. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  230. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  231. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  232. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  233. package/es/point/shaders/text_frag.glsl +48 -0
  234. package/es/point/shaders/text_vert.glsl +131 -0
  235. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  236. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  237. package/es/point/shape/extrude.d.ts +15 -0
  238. package/es/point/shape/extrude.js +63 -0
  239. package/es/polygon/index.d.ts +27 -0
  240. package/es/polygon/index.js +148 -0
  241. package/es/polygon/models/extrude.d.ts +28 -0
  242. package/es/polygon/models/extrude.js +306 -0
  243. package/es/polygon/models/fill.d.ts +17 -0
  244. package/es/polygon/models/fill.js +211 -0
  245. package/es/polygon/models/index.d.ts +5 -0
  246. package/es/polygon/models/index.js +28 -0
  247. package/es/polygon/models/ocean.d.ts +23 -0
  248. package/es/polygon/models/ocean.js +236 -0
  249. package/es/polygon/models/tile.d.ts +15 -0
  250. package/es/polygon/models/tile.js +133 -0
  251. package/es/polygon/models/water.d.ts +18 -0
  252. package/es/polygon/models/water.js +213 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  255. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  256. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  258. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  259. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  260. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  261. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  262. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  263. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  264. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  265. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  266. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  267. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  268. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  269. package/es/raster/buffers/triangulation.d.ts +6 -0
  270. package/es/raster/buffers/triangulation.js +28 -0
  271. package/es/raster/index.d.ts +19 -0
  272. package/es/raster/index.js +106 -0
  273. package/es/raster/models/index.d.ts +5 -0
  274. package/es/raster/models/index.js +8 -0
  275. package/es/raster/models/raster.d.ts +21 -0
  276. package/es/raster/models/raster.js +167 -0
  277. package/es/raster/raster.d.ts +30 -0
  278. package/es/raster/raster.js +174 -0
  279. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  280. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  281. package/es/raster/shaders/raster_frag.glsl +9 -0
  282. package/es/raster/shaders/raster_vert.glsl +44 -0
  283. package/es/tile/interface.d.ts +28 -0
  284. package/es/tile/interface.js +1 -0
  285. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  286. package/es/tile/manager/tileConfigManager.js +121 -0
  287. package/es/tile/manager/tileLayerManager.d.ts +37 -0
  288. package/es/tile/manager/tileLayerManager.js +323 -0
  289. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  290. package/es/tile/manager/tilePickerManager.js +190 -0
  291. package/es/tile/models/tileModel.d.ts +8 -0
  292. package/es/tile/models/tileModel.js +62 -0
  293. package/es/tile/tileFactory/base.d.ts +44 -0
  294. package/es/tile/tileFactory/base.js +444 -0
  295. package/es/tile/tileFactory/index.d.ts +5 -0
  296. package/es/tile/tileFactory/index.js +33 -0
  297. package/es/tile/tileFactory/line.d.ts +12 -0
  298. package/es/tile/tileFactory/line.js +59 -0
  299. package/es/tile/tileFactory/point.d.ts +12 -0
  300. package/es/tile/tileFactory/point.js +59 -0
  301. package/es/tile/tileFactory/polygon.d.ts +12 -0
  302. package/es/tile/tileFactory/polygon.js +59 -0
  303. package/es/tile/tileFactory/raster.d.ts +12 -0
  304. package/es/tile/tileFactory/raster.js +55 -0
  305. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  306. package/es/tile/tileFactory/rasterData.js +80 -0
  307. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  308. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  309. package/es/tile/tileFactory/test.d.ts +12 -0
  310. package/es/tile/tileFactory/test.js +82 -0
  311. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  312. package/es/tile/tileFactory/vectorLayer.js +161 -0
  313. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  314. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  315. package/es/tile/tileTest.d.ts +14 -0
  316. package/es/tile/tileTest.js +63 -0
  317. package/es/tile/tmsTileLayer.d.ts +7 -0
  318. package/es/tile/tmsTileLayer.js +101 -0
  319. package/es/tile/utils.d.ts +13 -0
  320. package/es/tile/utils.js +131 -0
  321. package/es/utils/blend.d.ts +2 -0
  322. package/es/utils/blend.js +54 -0
  323. package/es/utils/collision-index.d.ts +47 -0
  324. package/es/utils/collision-index.js +102 -0
  325. package/es/utils/dataMappingStyle.d.ts +31 -0
  326. package/es/utils/dataMappingStyle.js +147 -0
  327. package/es/utils/extrude_polyline.d.ts +67 -0
  328. package/es/utils/extrude_polyline.js +611 -0
  329. package/es/utils/grid-index.d.ts +28 -0
  330. package/es/utils/grid-index.js +179 -0
  331. package/es/utils/layerData.d.ts +2 -0
  332. package/es/utils/layerData.js +176 -0
  333. package/es/utils/multiPassRender.d.ts +16 -0
  334. package/es/utils/multiPassRender.js +50 -0
  335. package/es/utils/polylineNormal.d.ts +9 -0
  336. package/es/utils/polylineNormal.js +191 -0
  337. package/es/utils/simpleLine.d.ts +23 -0
  338. package/es/utils/simpleLine.js +103 -0
  339. package/es/utils/symbol-layout.d.ts +43 -0
  340. package/es/utils/symbol-layout.js +299 -0
  341. package/es/utils/updateShape.d.ts +2 -0
  342. package/es/utils/updateShape.js +20 -0
  343. package/es/wind/index.d.ts +20 -0
  344. package/es/wind/index.js +100 -0
  345. package/es/wind/models/index.d.ts +5 -0
  346. package/es/wind/models/index.js +5 -0
  347. package/es/wind/models/utils.d.ts +19 -0
  348. package/es/wind/models/utils.js +226 -0
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  588. package/package.json +6 -7
@@ -0,0 +1,611 @@
1
+ import _slicedToArray from "@babel/runtime/helpers/slicedToArray";
2
+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
3
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
4
+ import _createClass from "@babel/runtime/helpers/createClass";
5
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
6
+ import { aProjectFlat } from '@antv/l7-utils';
7
+ import { vec2 } from 'gl-matrix';
8
+ var tmp = vec2.create();
9
+ var capEnd = vec2.create();
10
+ var lineA = vec2.create();
11
+ var lineB = vec2.create();
12
+ var tangent = vec2.create();
13
+ export function computeMiter(lineTangent, miter, start, end, halfThick) {
14
+ vec2.add(lineTangent, start, end);
15
+ vec2.normalize(lineTangent, lineTangent);
16
+ miter = vec2.fromValues(-lineTangent[1], lineTangent[0]);
17
+ var tmpvec = vec2.fromValues(-start[1], start[0]);
18
+ return [halfThick / vec2.dot(miter, tmpvec), miter];
19
+ }
20
+ export function computeNormal(out, dir) {
21
+ return vec2.set(out, -dir[1], dir[0]);
22
+ }
23
+ export function direction(out, a, b) {
24
+ vec2.sub(out, a, b);
25
+ vec2.normalize(out, out);
26
+ return out;
27
+ }
28
+
29
+ function isPointEqual(a, b) {
30
+ return a[0] === b[0] && a[1] === b[1];
31
+ }
32
+
33
+ function getArrayUnique(matrix) {
34
+ var map = new Map();
35
+
36
+ for (var i = 0; i < matrix.length; i++) {
37
+ var key = matrix[0].toString() + '-' + matrix[1].toString();
38
+
39
+ if (map.get(key)) {
40
+ matrix.splice(i, 1);
41
+ i++;
42
+ } else {
43
+ map.set(key, key);
44
+ }
45
+ }
46
+
47
+ return matrix;
48
+ }
49
+
50
+ var ExtrudePolyline = /*#__PURE__*/function () {
51
+ function ExtrudePolyline() {
52
+ var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
53
+
54
+ _classCallCheck(this, ExtrudePolyline);
55
+
56
+ _defineProperty(this, "lastFlip", -1);
57
+
58
+ _defineProperty(this, "miter", vec2.fromValues(0, 0));
59
+
60
+ _defineProperty(this, "started", false);
61
+
62
+ _defineProperty(this, "dash", false);
63
+
64
+ _defineProperty(this, "totalDistance", 0);
65
+
66
+ _defineProperty(this, "currentIndex", 0);
67
+
68
+ this.join = opts.join || 'miter';
69
+ this.cap = opts.cap || 'butt';
70
+ this.miterLimit = opts.miterLimit || 10;
71
+ this.thickness = opts.thickness || 1;
72
+ this.dash = opts.dash || false;
73
+ this.complex = {
74
+ positions: [],
75
+ indices: [],
76
+ normals: [],
77
+ startIndex: 0,
78
+ indexes: []
79
+ };
80
+ }
81
+
82
+ _createClass(ExtrudePolyline, [{
83
+ key: "simpleExtrude",
84
+ value: function simpleExtrude(points) {
85
+ var complex = this.complex;
86
+
87
+ if (points.length <= 1) {
88
+ return complex;
89
+ }
90
+
91
+ this.lastFlip = -1;
92
+ this.started = false;
93
+ this.normal = null;
94
+ this.totalDistance = 0;
95
+ var total = points.length;
96
+ var count = complex.startIndex;
97
+
98
+ for (var i = 1; i < total; i++) {
99
+ var last = points[i - 1];
100
+ var cur = points[i];
101
+ var next = i < points.length - 1 ? points[i + 1] : null;
102
+ var amt = this.simpleSegment(complex, count, last, cur, next);
103
+ count += amt;
104
+ }
105
+
106
+ if (this.dash) {
107
+ for (var _i = 0; _i < complex.positions.length / 6; _i++) {
108
+ complex.positions[_i * 6 + 5] = this.totalDistance;
109
+ }
110
+ }
111
+
112
+ complex.startIndex = complex.positions.length / 6;
113
+ return complex;
114
+ }
115
+ }, {
116
+ key: "simpleExtrude_gaode2",
117
+ value: function simpleExtrude_gaode2(points, originPoints) {
118
+ var complex = this.complex;
119
+
120
+ if (points.length <= 1) {
121
+ return complex;
122
+ }
123
+
124
+ this.lastFlip = -1;
125
+ this.started = false;
126
+ this.normal = null;
127
+ this.totalDistance = 0; // 去除数组里重复的点
128
+ // points = getArrayUnique(points);
129
+
130
+ var total = points.length;
131
+ var count = complex.startIndex;
132
+
133
+ for (var i = 1; i < total; i++) {
134
+ var _originPoints$, _originPoints$i$, _originPoints$2;
135
+
136
+ var last = points[i - 1];
137
+ last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0); // @ts-ignore
138
+
139
+ var originLast = originPoints[i - 1];
140
+ var cur = points[i];
141
+ cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0); // @ts-ignore
142
+
143
+ var originCur = originPoints[i];
144
+ var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0]) : null;
145
+ var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
146
+ var amt = this.simpleSegment(complex, count, // @ts-ignore
147
+ last, // @ts-ignore
148
+ cur, // @ts-ignore
149
+ next, // @ts-ignore
150
+ originLast, originCur, // @ts-ignore
151
+ originNext);
152
+ count += amt;
153
+ }
154
+
155
+ if (this.dash) {
156
+ for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
157
+ complex.positions[_i2 * 6 + 5] = this.totalDistance;
158
+ }
159
+ }
160
+
161
+ complex.startIndex = complex.positions.length / 6;
162
+ return complex;
163
+ }
164
+ }, {
165
+ key: "extrude_gaode2",
166
+ value: function extrude_gaode2(points, originPoints) {
167
+ var complex = this.complex;
168
+
169
+ if (points.length <= 1) {
170
+ return complex;
171
+ }
172
+
173
+ this.lastFlip = -1;
174
+ this.started = false;
175
+ this.normal = null;
176
+ this.totalDistance = 0; // 去除数组里重复的点
177
+ // points = getArrayUnique(points);
178
+
179
+ var total = points.length;
180
+ var count = complex.startIndex;
181
+
182
+ for (var i = 1; i < total; i++) {
183
+ var _originPoints$3, _originPoints$i$2, _originPoints$4;
184
+
185
+ var last = points[i - 1];
186
+ last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0); // @ts-ignore
187
+
188
+ var originLast = originPoints[i - 1];
189
+ var cur = points[i];
190
+ cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0); // @ts-ignore
191
+
192
+ var originCur = originPoints[i];
193
+ var next = i < points.length - 1 ? [].concat(_toConsumableArray(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
194
+ var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
195
+ var amt = this.segment_gaode2(complex, count, // @ts-ignore
196
+ last, // @ts-ignore
197
+ cur, // @ts-ignore
198
+ next, // @ts-ignore
199
+ originLast, originCur, // @ts-ignore
200
+ originNext);
201
+ count += amt;
202
+ }
203
+
204
+ if (this.dash) {
205
+ for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
206
+ complex.positions[_i3 * 6 + 5] = this.totalDistance;
207
+ }
208
+ }
209
+
210
+ complex.startIndex = complex.positions.length / 6;
211
+ return complex;
212
+ }
213
+ }, {
214
+ key: "extrude",
215
+ value: function extrude(points) {
216
+ var complex = this.complex;
217
+
218
+ if (points.length <= 1) {
219
+ return complex;
220
+ }
221
+
222
+ this.lastFlip = -1;
223
+ this.started = false;
224
+ this.normal = null;
225
+ this.totalDistance = 0; // 去除数组里重复的点
226
+ // points = getArrayUnique(points);
227
+
228
+ var total = points.length;
229
+ var count = complex.startIndex;
230
+
231
+ for (var i = 1; i < total; i++) {
232
+ var last = points[i - 1];
233
+ var cur = points[i];
234
+ var next = i < points.length - 1 ? points[i + 1] : null;
235
+ var amt = this.segment(complex, count, last, cur, next);
236
+ count += amt;
237
+ }
238
+
239
+ if (this.dash) {
240
+ for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
241
+ complex.positions[_i4 * 6 + 5] = this.totalDistance;
242
+ }
243
+ }
244
+
245
+ complex.startIndex = complex.positions.length / 6;
246
+ return complex;
247
+ }
248
+ }, {
249
+ key: "simpleSegment",
250
+ value: function simpleSegment(complex, index, last, cur, next) {
251
+ var count = 0;
252
+ var indices = complex.indices;
253
+ var positions = complex.positions;
254
+ var normals = complex.normals;
255
+ var flatCur = aProjectFlat([cur[0], cur[1]]);
256
+ var flatLast = aProjectFlat([last[0], last[1]]); // @ts-ignore
257
+
258
+ direction(lineA, flatCur, flatLast);
259
+ var segmentDistance = 0;
260
+
261
+ if (this.dash) {
262
+ // @ts-ignore
263
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
264
+ this.totalDistance += segmentDistance;
265
+ }
266
+
267
+ if (!this.normal) {
268
+ this.normal = vec2.create();
269
+ computeNormal(this.normal, lineA);
270
+ }
271
+
272
+ if (!this.started) {
273
+ this.started = true;
274
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
275
+ }
276
+
277
+ indices.push(index + 0, index + 1, index + 2);
278
+
279
+ if (!next) {
280
+ computeNormal(this.normal, lineA);
281
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
282
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
283
+ count += 2;
284
+ } else {
285
+ var flatNext = aProjectFlat([next[0], next[1]]);
286
+
287
+ if (isPointEqual(flatCur, flatNext)) {
288
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
289
+ }
290
+
291
+ direction(lineB, flatNext, flatCur); // stores tangent & miter
292
+
293
+ var _computeMiter = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
294
+ _computeMiter2 = _slicedToArray(_computeMiter, 2),
295
+ miterLen = _computeMiter2[0],
296
+ miter = _computeMiter2[1]; // normal(tmp, lineA)
297
+ // get orientation
298
+
299
+
300
+ var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
301
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
302
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
303
+ flip = -1; // the miter is now the normal for our next join
304
+
305
+ vec2.copy(this.normal, miter);
306
+ count += 2;
307
+ this.lastFlip = flip;
308
+ }
309
+
310
+ return count;
311
+ }
312
+ }, {
313
+ key: "segment_gaode2",
314
+ value: function segment_gaode2(complex, index, last, cur, next, originLast, originCur, originNext) {
315
+ var count = 0;
316
+ var indices = complex.indices;
317
+ var positions = complex.positions;
318
+ var normals = complex.normals;
319
+ var capSquare = this.cap === 'square';
320
+ var joinBevel = this.join === 'bevel';
321
+ var flatCur = aProjectFlat([originCur[0], originCur[1]]);
322
+ var flatLast = aProjectFlat([originLast[0], originLast[1]]); // @ts-ignore
323
+
324
+ direction(lineA, cur, last);
325
+ var segmentDistance = 0;
326
+
327
+ if (this.dash) {
328
+ // @ts-ignore
329
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
330
+ this.totalDistance += segmentDistance;
331
+ }
332
+
333
+ if (!this.normal) {
334
+ this.normal = vec2.create();
335
+ computeNormal(this.normal, lineA);
336
+ }
337
+
338
+ if (!this.started) {
339
+ this.started = true; // if the end cap is type square, we can just push the verts out a bit
340
+
341
+ if (capSquare) {
342
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
343
+ var out1 = vec2.create();
344
+ var out2 = vec2.create();
345
+ vec2.add(out1, this.normal, lineA);
346
+ vec2.add(out2, this.normal, lineA);
347
+ normals.push(out2[0], out2[1], 0);
348
+ normals.push(out1[0], out1[1], 0);
349
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
350
+ this.complex.indexes.push(this.currentIndex);
351
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
352
+ this.complex.indexes.push(this.currentIndex);
353
+ this.currentIndex++;
354
+ } else {
355
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
356
+ }
357
+ }
358
+
359
+ indices.push(index + 0, index + 1, index + 2);
360
+
361
+ if (!next) {
362
+ computeNormal(this.normal, lineA);
363
+
364
+ if (capSquare) {
365
+ var _out = vec2.create();
366
+
367
+ var _out2 = vec2.create();
368
+
369
+ vec2.sub(_out2, lineA, this.normal);
370
+ vec2.add(_out, lineA, this.normal);
371
+ normals.push(_out2[0], _out2[1], 0);
372
+ normals.push(_out[0], _out[1], 0);
373
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
374
+ this.complex.indexes.push(this.currentIndex);
375
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
376
+ this.complex.indexes.push(this.currentIndex);
377
+ this.currentIndex++;
378
+ } else {
379
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
380
+ }
381
+
382
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
383
+ count += 2;
384
+ } else {
385
+ // @ts-ignore
386
+ if (isPointEqual(cur, next)) {
387
+ vec2.add( // @ts-ignore
388
+ next, // @ts-ignore
389
+ cur, vec2.normalize( // @ts-ignore
390
+ next, // @ts-ignore
391
+ vec2.subtract(next, cur, last)));
392
+ } // @ts-ignore
393
+
394
+
395
+ direction(lineB, next, cur); // stores tangent & miter
396
+
397
+ var _computeMiter3 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
398
+ _computeMiter4 = _slicedToArray(_computeMiter3, 2),
399
+ miterLen = _computeMiter4[0],
400
+ miter = _computeMiter4[1]; // normal(tmp, lineA)
401
+ // get orientation
402
+
403
+
404
+ var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
405
+ var bevel = joinBevel;
406
+
407
+ if (!bevel && this.join === 'miter') {
408
+ var limit = miterLen;
409
+
410
+ if (limit > this.miterLimit) {
411
+ bevel = true;
412
+ }
413
+ }
414
+
415
+ if (bevel) {
416
+ normals.push(this.normal[0], this.normal[1], 0);
417
+ normals.push(miter[0], miter[1], 0);
418
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
419
+ this.complex.indexes.push(this.currentIndex);
420
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
421
+ this.complex.indexes.push(this.currentIndex);
422
+ this.currentIndex++;
423
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
424
+
425
+ indices.push(index + 2, index + 3, index + 4);
426
+ computeNormal(tmp, lineB);
427
+ vec2.copy(this.normal, tmp); // store normal for next round
428
+
429
+ normals.push(this.normal[0], this.normal[1], 0);
430
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
431
+ this.complex.indexes.push(this.currentIndex);
432
+ this.currentIndex++;
433
+ count += 3;
434
+ } else {
435
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
436
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
437
+ flip = -1; // the miter is now the normal for our next join
438
+
439
+ vec2.copy(this.normal, miter);
440
+ count += 2;
441
+ }
442
+
443
+ this.lastFlip = flip;
444
+ }
445
+
446
+ return count;
447
+ }
448
+ }, {
449
+ key: "segment",
450
+ value: function segment(complex, index, last, cur, next) {
451
+ var count = 0;
452
+ var indices = complex.indices;
453
+ var positions = complex.positions;
454
+ var normals = complex.normals;
455
+ var capSquare = this.cap === 'square';
456
+ var joinBevel = this.join === 'bevel';
457
+ var flatCur = aProjectFlat([cur[0], cur[1]]);
458
+ var flatLast = aProjectFlat([last[0], last[1]]); // @ts-ignore
459
+
460
+ direction(lineA, flatCur, flatLast);
461
+ var segmentDistance = 0;
462
+
463
+ if (this.dash) {
464
+ // @ts-ignore
465
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
466
+ this.totalDistance += segmentDistance;
467
+ }
468
+
469
+ if (!this.normal) {
470
+ this.normal = vec2.create();
471
+ computeNormal(this.normal, lineA);
472
+ }
473
+
474
+ if (!this.started) {
475
+ this.started = true; // if the end cap is type square, we can just push the verts out a bit
476
+
477
+ if (capSquare) {
478
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
479
+ var out1 = vec2.create();
480
+ var out2 = vec2.create();
481
+ vec2.add(out1, this.normal, lineA);
482
+ vec2.add(out2, this.normal, lineA);
483
+ normals.push(out2[0], out2[1], 0);
484
+ normals.push(out1[0], out1[1], 0);
485
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
486
+ this.complex.indexes.push(this.currentIndex);
487
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
488
+ this.complex.indexes.push(this.currentIndex);
489
+ this.currentIndex++; // this.extrusions(positions, normals, last, out, this.thickness);
490
+ // last = capEnd;
491
+ } else {
492
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
493
+ }
494
+ }
495
+
496
+ indices.push(index + 0, index + 1, index + 2);
497
+
498
+ if (!next) {
499
+ computeNormal(this.normal, lineA);
500
+
501
+ if (capSquare) {
502
+ // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
503
+ // cur = capEnd;
504
+ var _out3 = vec2.create();
505
+
506
+ var _out4 = vec2.create();
507
+
508
+ vec2.sub(_out4, lineA, this.normal);
509
+ vec2.add(_out3, lineA, this.normal); // this.extrusions(positions, normals, cur, out, this.thickness);
510
+
511
+ normals.push(_out4[0], _out4[1], 0);
512
+ normals.push(_out3[0], _out3[1], 0);
513
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
514
+ this.complex.indexes.push(this.currentIndex);
515
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
516
+ this.complex.indexes.push(this.currentIndex);
517
+ this.currentIndex++;
518
+ } else {
519
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
520
+ } // this.extrusions(positions, normals, cur, this.normal, this.thickness);
521
+
522
+
523
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
524
+ count += 2;
525
+ } else {
526
+ var flatNext = aProjectFlat([next[0], next[1]]);
527
+
528
+ if (isPointEqual(flatCur, flatNext)) {
529
+ vec2.add(flatNext, flatCur, vec2.normalize(flatNext, vec2.subtract(flatNext, flatCur, flatLast)));
530
+ }
531
+
532
+ direction(lineB, flatNext, flatCur); // stores tangent & miter
533
+
534
+ var _computeMiter5 = computeMiter(tangent, vec2.create(), lineA, lineB, this.thickness),
535
+ _computeMiter6 = _slicedToArray(_computeMiter5, 2),
536
+ miterLen = _computeMiter6[0],
537
+ miter = _computeMiter6[1]; // normal(tmp, lineA)
538
+ // get orientation
539
+
540
+
541
+ var flip = vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
542
+ var bevel = joinBevel;
543
+
544
+ if (!bevel && this.join === 'miter') {
545
+ var limit = miterLen;
546
+
547
+ if (limit > this.miterLimit) {
548
+ bevel = true;
549
+ }
550
+ }
551
+
552
+ if (bevel) {
553
+ normals.push(this.normal[0], this.normal[1], 0);
554
+ normals.push(miter[0], miter[1], 0);
555
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
556
+ this.complex.indexes.push(this.currentIndex);
557
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
558
+ this.complex.indexes.push(this.currentIndex);
559
+ this.currentIndex++;
560
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
561
+
562
+ indices.push(index + 2, index + 3, index + 4);
563
+ computeNormal(tmp, lineB);
564
+ vec2.copy(this.normal, tmp); // store normal for next round
565
+
566
+ normals.push(this.normal[0], this.normal[1], 0);
567
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
568
+ this.complex.indexes.push(this.currentIndex);
569
+ this.currentIndex++;
570
+ count += 3;
571
+ } else {
572
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
573
+ indices.push.apply(indices, _toConsumableArray(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
574
+ flip = -1; // the miter is now the normal for our next join
575
+
576
+ vec2.copy(this.normal, miter);
577
+ count += 2;
578
+ }
579
+
580
+ this.lastFlip = flip;
581
+ }
582
+
583
+ return count;
584
+ }
585
+ }, {
586
+ key: "extrusions",
587
+ value: function extrusions(positions, normals, point, // 顶点
588
+ normal, // 法向量
589
+ thickness, // 高度
590
+ distanceRadio) {
591
+ normals.push(normal[0], normal[1], 0);
592
+ normals.push(normal[0], normal[1], 0);
593
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
594
+ this.complex.indexes.push(this.currentIndex);
595
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
596
+ this.complex.indexes.push(this.currentIndex);
597
+ this.currentIndex++;
598
+ }
599
+ }, {
600
+ key: "lineSegmentDistance",
601
+ value: function lineSegmentDistance(b1, a1) {
602
+ var dx = a1[0] - b1[0];
603
+ var dy = a1[1] - b1[1];
604
+ return Math.sqrt(dx * dx + dy * dy);
605
+ }
606
+ }]);
607
+
608
+ return ExtrudePolyline;
609
+ }();
610
+
611
+ export { ExtrudePolyline as default };
@@ -0,0 +1,28 @@
1
+ declare type CallBack = (...args: any[]) => any;
2
+ /**
3
+ * 网格索引,相比 @mapbox/grid-index,在简单计算碰撞检测结果时效率更高
4
+ * @see https://zhuanlan.zhihu.com/p/74373214
5
+ */
6
+ declare class GridIndex {
7
+ private boxCells;
8
+ private xCellCount;
9
+ private yCellCount;
10
+ private boxKeys;
11
+ private bboxes;
12
+ private width;
13
+ private height;
14
+ private xScale;
15
+ private yScale;
16
+ private boxUid;
17
+ constructor(width: number, height: number, cellSize: number);
18
+ insert(key: any, x1: number, y1: number, x2: number, y2: number): void;
19
+ query(x1: number, y1: number, x2: number, y2: number, predicate?: CallBack): boolean | any[];
20
+ hitTest(x1: number, y1: number, x2: number, y2: number, predicate?: CallBack): boolean | any[];
21
+ private insertBoxCell;
22
+ private queryHitTest;
23
+ private queryCell;
24
+ private forEachCell;
25
+ private convertToXCellCoord;
26
+ private convertToYCellCoord;
27
+ }
28
+ export default GridIndex;