@antv/l7-layers 2.9.26-alpha.0 → 2.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +212 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +17 -0
  96. package/es/index.js +107 -0
  97. package/es/line/index.d.ts +42 -0
  98. package/es/line/index.js +140 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +26 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +83 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +26 -0
  165. package/es/plugins/FeatureScalePlugin.js +380 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +40 -0
  187. package/es/point/index.js +234 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +30 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/models/tileText.d.ts +56 -0
  213. package/es/point/models/tileText.js +598 -0
  214. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  215. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  216. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  217. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  218. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  219. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  220. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  221. package/es/point/shaders/fill_frag.glsl +84 -0
  222. package/es/point/shaders/fill_vert.glsl +189 -0
  223. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  224. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  225. package/es/point/shaders/image_frag.glsl +39 -0
  226. package/es/point/shaders/image_vert.glsl +90 -0
  227. package/es/point/shaders/normal_frag.glsl +15 -0
  228. package/es/point/shaders/normal_vert.glsl +79 -0
  229. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  230. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  231. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  232. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  233. package/es/point/shaders/text_frag.glsl +48 -0
  234. package/es/point/shaders/text_vert.glsl +131 -0
  235. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  236. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  237. package/es/point/shape/extrude.d.ts +15 -0
  238. package/es/point/shape/extrude.js +63 -0
  239. package/es/polygon/index.d.ts +27 -0
  240. package/es/polygon/index.js +148 -0
  241. package/es/polygon/models/extrude.d.ts +28 -0
  242. package/es/polygon/models/extrude.js +306 -0
  243. package/es/polygon/models/fill.d.ts +17 -0
  244. package/es/polygon/models/fill.js +211 -0
  245. package/es/polygon/models/index.d.ts +5 -0
  246. package/es/polygon/models/index.js +28 -0
  247. package/es/polygon/models/ocean.d.ts +23 -0
  248. package/es/polygon/models/ocean.js +236 -0
  249. package/es/polygon/models/tile.d.ts +15 -0
  250. package/es/polygon/models/tile.js +133 -0
  251. package/es/polygon/models/water.d.ts +18 -0
  252. package/es/polygon/models/water.js +213 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  255. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  256. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  258. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  259. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  260. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  261. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  262. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  263. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  264. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  265. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  266. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  267. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  268. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  269. package/es/raster/buffers/triangulation.d.ts +6 -0
  270. package/es/raster/buffers/triangulation.js +28 -0
  271. package/es/raster/index.d.ts +19 -0
  272. package/es/raster/index.js +106 -0
  273. package/es/raster/models/index.d.ts +5 -0
  274. package/es/raster/models/index.js +8 -0
  275. package/es/raster/models/raster.d.ts +21 -0
  276. package/es/raster/models/raster.js +167 -0
  277. package/es/raster/raster.d.ts +30 -0
  278. package/es/raster/raster.js +174 -0
  279. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  280. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  281. package/es/raster/shaders/raster_frag.glsl +9 -0
  282. package/es/raster/shaders/raster_vert.glsl +44 -0
  283. package/es/tile/interface.d.ts +28 -0
  284. package/es/tile/interface.js +1 -0
  285. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  286. package/es/tile/manager/tileConfigManager.js +121 -0
  287. package/es/tile/manager/tileLayerManager.d.ts +37 -0
  288. package/es/tile/manager/tileLayerManager.js +323 -0
  289. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  290. package/es/tile/manager/tilePickerManager.js +190 -0
  291. package/es/tile/models/tileModel.d.ts +8 -0
  292. package/es/tile/models/tileModel.js +62 -0
  293. package/es/tile/tileFactory/base.d.ts +44 -0
  294. package/es/tile/tileFactory/base.js +444 -0
  295. package/es/tile/tileFactory/index.d.ts +5 -0
  296. package/es/tile/tileFactory/index.js +33 -0
  297. package/es/tile/tileFactory/line.d.ts +12 -0
  298. package/es/tile/tileFactory/line.js +59 -0
  299. package/es/tile/tileFactory/point.d.ts +12 -0
  300. package/es/tile/tileFactory/point.js +59 -0
  301. package/es/tile/tileFactory/polygon.d.ts +12 -0
  302. package/es/tile/tileFactory/polygon.js +59 -0
  303. package/es/tile/tileFactory/raster.d.ts +12 -0
  304. package/es/tile/tileFactory/raster.js +55 -0
  305. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  306. package/es/tile/tileFactory/rasterData.js +80 -0
  307. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  308. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  309. package/es/tile/tileFactory/test.d.ts +12 -0
  310. package/es/tile/tileFactory/test.js +82 -0
  311. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  312. package/es/tile/tileFactory/vectorLayer.js +161 -0
  313. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  314. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  315. package/es/tile/tileTest.d.ts +14 -0
  316. package/es/tile/tileTest.js +63 -0
  317. package/es/tile/tmsTileLayer.d.ts +7 -0
  318. package/es/tile/tmsTileLayer.js +101 -0
  319. package/es/tile/utils.d.ts +13 -0
  320. package/es/tile/utils.js +131 -0
  321. package/es/utils/blend.d.ts +2 -0
  322. package/es/utils/blend.js +54 -0
  323. package/es/utils/collision-index.d.ts +47 -0
  324. package/es/utils/collision-index.js +102 -0
  325. package/es/utils/dataMappingStyle.d.ts +31 -0
  326. package/es/utils/dataMappingStyle.js +147 -0
  327. package/es/utils/extrude_polyline.d.ts +67 -0
  328. package/es/utils/extrude_polyline.js +611 -0
  329. package/es/utils/grid-index.d.ts +28 -0
  330. package/es/utils/grid-index.js +179 -0
  331. package/es/utils/layerData.d.ts +2 -0
  332. package/es/utils/layerData.js +176 -0
  333. package/es/utils/multiPassRender.d.ts +16 -0
  334. package/es/utils/multiPassRender.js +50 -0
  335. package/es/utils/polylineNormal.d.ts +9 -0
  336. package/es/utils/polylineNormal.js +191 -0
  337. package/es/utils/simpleLine.d.ts +23 -0
  338. package/es/utils/simpleLine.js +103 -0
  339. package/es/utils/symbol-layout.d.ts +43 -0
  340. package/es/utils/symbol-layout.js +299 -0
  341. package/es/utils/updateShape.d.ts +2 -0
  342. package/es/utils/updateShape.js +20 -0
  343. package/es/wind/index.d.ts +20 -0
  344. package/es/wind/index.js +100 -0
  345. package/es/wind/models/index.d.ts +5 -0
  346. package/es/wind/models/index.js +5 -0
  347. package/es/wind/models/utils.d.ts +19 -0
  348. package/es/wind/models/utils.js +226 -0
  349. package/es/wind/models/wind.d.ts +33 -0
  350. package/es/wind/models/wind.js +331 -0
  351. package/es/wind/models/windRender.d.ts +104 -0
  352. package/es/wind/models/windRender.js +357 -0
  353. package/es/wind/models/windShader.d.ts +12 -0
  354. package/es/wind/models/windShader.js +12 -0
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  359. package/lib/Geometry/models/index.js +22 -0
  360. package/lib/Geometry/models/plane.js +436 -0
  361. package/lib/Geometry/models/sprite.js +318 -0
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  369. package/lib/canvas/models/canvas.js +221 -0
  370. package/lib/canvas/models/index.js +16 -0
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  372. package/lib/citybuliding/models/build.js +203 -0
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  376. package/lib/core/BaseModel.js +503 -0
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  384. package/lib/earth/models/base.js +222 -0
  385. package/lib/earth/models/bloomsphere.js +152 -0
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  390. package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
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  392. package/lib/earth/utils.js +136 -0
  393. package/lib/heatmap/index.js +158 -0
  394. package/lib/heatmap/models/grid.js +122 -0
  395. package/lib/heatmap/models/grid3d.js +161 -0
  396. package/lib/heatmap/models/heatmap.js +487 -0
  397. package/lib/heatmap/models/hexagon.js +125 -0
  398. package/lib/heatmap/models/index.js +26 -0
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  400. package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  401. package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  402. package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
  403. package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
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  406. package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
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  410. package/lib/heatmap/triangulation.js +45 -0
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  413. package/lib/image/models/image.js +183 -0
  414. package/lib/image/models/index.js +19 -0
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  423. package/lib/line/models/great_circle.js +310 -0
  424. package/lib/line/models/half.js +299 -0
  425. package/lib/line/models/index.js +46 -0
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  428. package/lib/line/models/simpleLine.js +248 -0
  429. package/lib/line/models/tile.js +368 -0
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  432. package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
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  464. package/lib/mask/models/index.js +16 -0
  465. package/lib/mask/shaders/mask_frag.glsl +7 -0
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  468. package/lib/plugins/DataSourcePlugin.js +96 -0
  469. package/lib/plugins/FeatureScalePlugin.js +404 -0
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  471. package/lib/plugins/LayerModelPlugin.js +82 -0
  472. package/lib/plugins/LayerStylePlugin.js +50 -0
  473. package/lib/plugins/LightingPlugin.js +125 -0
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  475. package/lib/plugins/PixelPickingPlugin.js +159 -0
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  477. package/lib/plugins/ShaderUniformPlugin.js +120 -0
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  479. package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
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  523. package/lib/polygon/models/tile.js +147 -0
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  527. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  528. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  529. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  530. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  531. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  532. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
  533. package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
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  542. package/lib/raster/index.js +119 -0
  543. package/lib/raster/models/index.js +20 -0
  544. package/lib/raster/models/raster.js +182 -0
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  552. package/lib/tile/manager/tileLayerManager.js +341 -0
  553. package/lib/tile/manager/tilePickerManager.js +201 -0
  554. package/lib/tile/models/tileModel.js +74 -0
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  556. package/lib/tile/tileFactory/index.js +64 -0
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  558. package/lib/tile/tileFactory/point.js +70 -0
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  562. package/lib/tile/tileFactory/rasterDataLayer.js +100 -0
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  564. package/lib/tile/tileFactory/vectorLayer.js +176 -0
  565. package/lib/tile/tileLayer/baseTileLayer.js +447 -0
  566. package/lib/tile/tileTest.js +75 -0
  567. package/lib/tile/tmsTileLayer.js +117 -0
  568. package/lib/tile/utils.js +158 -0
  569. package/lib/utils/blend.js +65 -0
  570. package/lib/utils/collision-index.js +118 -0
  571. package/lib/utils/dataMappingStyle.js +151 -0
  572. package/lib/utils/extrude_polyline.js +653 -0
  573. package/lib/utils/grid-index.js +188 -0
  574. package/lib/utils/layerData.js +187 -0
  575. package/lib/utils/multiPassRender.js +61 -0
  576. package/lib/utils/polylineNormal.js +230 -0
  577. package/lib/utils/simpleLine.js +116 -0
  578. package/lib/utils/symbol-layout.js +308 -0
  579. package/lib/utils/updateShape.js +27 -0
  580. package/lib/wind/index.js +113 -0
  581. package/lib/wind/models/index.js +16 -0
  582. package/lib/wind/models/utils.js +253 -0
  583. package/lib/wind/models/wind.js +346 -0
  584. package/lib/wind/models/windRender.js +373 -0
  585. package/lib/wind/models/windShader.js +25 -0
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  587. package/lib/wind/shaders/wind_vert.glsl +17 -0
  588. package/package.json +6 -7
@@ -0,0 +1,103 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
4
+ import { aProjectFlat } from '@antv/l7-utils';
5
+ import { vec2 } from 'gl-matrix';
6
+ var lineA = vec2.create();
7
+ export function direction(out, a, b) {
8
+ vec2.sub(out, a, b);
9
+ vec2.normalize(out, out);
10
+ return out;
11
+ }
12
+
13
+ var ExtrudePolyline = /*#__PURE__*/function () {
14
+ function ExtrudePolyline() {
15
+ _classCallCheck(this, ExtrudePolyline);
16
+
17
+ _defineProperty(this, "started", false);
18
+
19
+ _defineProperty(this, "totalDistance", 0);
20
+
21
+ _defineProperty(this, "currentIndex", 0);
22
+
23
+ this.complex = {
24
+ positions: [],
25
+ indices: [],
26
+ startIndex: 0,
27
+ indexes: []
28
+ };
29
+ }
30
+
31
+ _createClass(ExtrudePolyline, [{
32
+ key: "simpleExtrude",
33
+ value: function simpleExtrude(points) {
34
+ var complex = this.complex;
35
+
36
+ if (points.length <= 1) {
37
+ return complex;
38
+ }
39
+
40
+ this.started = false;
41
+ this.totalDistance = 0;
42
+ var total = points.length;
43
+ var count = complex.startIndex;
44
+
45
+ for (var i = 1; i < total; i++) {
46
+ var last = points[i - 1];
47
+ var cur = points[i];
48
+ var amt = this.simpleSegment(complex, count, last, cur);
49
+ count += amt;
50
+ }
51
+
52
+ for (var _i = 0; _i < complex.positions.length / 6; _i++) {
53
+ complex.positions[_i * 6 + 5] = this.totalDistance;
54
+ }
55
+
56
+ return complex;
57
+ }
58
+ }, {
59
+ key: "simpleSegment",
60
+ value: function simpleSegment(complex, index, last, cur) {
61
+ var count = 0;
62
+ var indices = complex.indices;
63
+ var positions = complex.positions;
64
+ var flatCur = aProjectFlat([cur[0], cur[1]]);
65
+ var flatLast = aProjectFlat([last[0], last[1]]);
66
+ direction(lineA, flatCur, flatLast);
67
+ var segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
68
+ this.totalDistance += segmentDistance;
69
+
70
+ if (!this.started) {
71
+ this.started = true;
72
+ this.extrusions(positions, last, this.totalDistance - segmentDistance);
73
+ }
74
+
75
+ this.extrusions(positions, cur, this.totalDistance);
76
+ indices.push(index + 0, index + 1, index + 2);
77
+ indices.push(index + 2, index + 1, index + 3);
78
+ count += 2;
79
+ return count;
80
+ }
81
+ }, {
82
+ key: "extrusions",
83
+ value: function extrusions(positions, point, // 顶点
84
+ distanceRadio) {
85
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, 0, point[2] | 0);
86
+ this.complex.indexes.push(this.currentIndex);
87
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, 0, point[2] | 0);
88
+ this.complex.indexes.push(this.currentIndex);
89
+ this.currentIndex++;
90
+ }
91
+ }, {
92
+ key: "lineSegmentDistance",
93
+ value: function lineSegmentDistance(b1, a1) {
94
+ var dx = a1[0] - b1[0];
95
+ var dy = a1[1] - b1[1];
96
+ return Math.sqrt(dx * dx + dy * dy);
97
+ }
98
+ }]);
99
+
100
+ return ExtrudePolyline;
101
+ }();
102
+
103
+ export { ExtrudePolyline as default };
@@ -0,0 +1,43 @@
1
+ interface IPoint {
2
+ x: number;
3
+ y: number;
4
+ }
5
+ export declare type anchorType = 'right' | 'top-right' | 'left' | 'bottom-right' | 'left' | 'top-left' | 'bottom-left' | 'bottom' | 'bottom-right' | 'bottom-left' | 'top' | 'top-right' | 'top-left' | 'center';
6
+ export interface IGlyphQuad {
7
+ tr: IPoint;
8
+ tl: IPoint;
9
+ bl: IPoint;
10
+ br: IPoint;
11
+ tex: {
12
+ x: number;
13
+ y: number;
14
+ height: number;
15
+ width: number;
16
+ advance: number;
17
+ };
18
+ glyphOffset: [number, number];
19
+ }
20
+ /**
21
+ * 计算文本中每个独立字符相对锚点的位置
22
+ *
23
+ * @param {string} text 原始文本
24
+ * @param {*} glyphs mapping
25
+ * @param {number} lineHeight 行高
26
+ * @param {string} textAnchor 文本相对于锚点的位置
27
+ * @param {string} textJustify 左右对齐
28
+ * @param {number} spacing 字符间距
29
+ * @param {[number, number]} translate 文本水平 & 垂直偏移量
30
+ * @param {[boolean]} isIconFont 是否是 iconfont
31
+ * @return {boolean|shaping} 每个字符相对于锚点的位置
32
+ */
33
+ export declare function shapeText(text: string, glyphs: any, lineHeight: number, textAnchor: anchorType, textJustify: string, spacing: number, translate: [number, number] | undefined, isIconFont: boolean): false | {
34
+ positionedGlyphs: any[];
35
+ top: number;
36
+ bottom: number;
37
+ left: number;
38
+ right: number;
39
+ lineCount: number;
40
+ text: string;
41
+ };
42
+ export declare function getGlyphQuads(shaping: any, textOffset: [number, number] | undefined, alongLine: boolean): IGlyphQuad[];
43
+ export {};
@@ -0,0 +1,299 @@
1
+ function _createForOfIteratorHelper(o, allowArrayLike) { var it = typeof Symbol !== "undefined" && o[Symbol.iterator] || o["@@iterator"]; if (!it) { if (Array.isArray(o) || (it = _unsupportedIterableToArray(o)) || allowArrayLike && o && typeof o.length === "number") { if (it) o = it; var i = 0; var F = function F() {}; return { s: F, n: function n() { if (i >= o.length) return { done: true }; return { done: false, value: o[i++] }; }, e: function e(_e) { throw _e; }, f: F }; } throw new TypeError("Invalid attempt to iterate non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method."); } var normalCompletion = true, didErr = false, err; return { s: function s() { it = it.call(o); }, n: function n() { var step = it.next(); normalCompletion = step.done; return step; }, e: function e(_e2) { didErr = true; err = _e2; }, f: function f() { try { if (!normalCompletion && it.return != null) it.return(); } finally { if (didErr) throw err; } } }; }
2
+
3
+ function _unsupportedIterableToArray(o, minLen) { if (!o) return; if (typeof o === "string") return _arrayLikeToArray(o, minLen); var n = Object.prototype.toString.call(o).slice(8, -1); if (n === "Object" && o.constructor) n = o.constructor.name; if (n === "Map" || n === "Set") return Array.from(o); if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen); }
4
+
5
+ function _arrayLikeToArray(arr, len) { if (len == null || len > arr.length) len = arr.length; for (var i = 0, arr2 = new Array(len); i < len; i++) { arr2[i] = arr[i]; } return arr2; }
6
+
7
+ /**
8
+ * 返回文本相对锚点位置
9
+ * @param {string} anchor 锚点位置
10
+ * @return {alignment} alignment
11
+ */
12
+ function getAnchorAlignment(anchor) {
13
+ var horizontalAlign = 0.5;
14
+ var verticalAlign = 0.5;
15
+
16
+ switch (anchor) {
17
+ case 'right':
18
+ case 'top-right':
19
+ case 'bottom-right':
20
+ horizontalAlign = 1;
21
+ break;
22
+
23
+ case 'left':
24
+ case 'top-left':
25
+ case 'bottom-left':
26
+ horizontalAlign = 0;
27
+ break;
28
+
29
+ default:
30
+ horizontalAlign = 0.5;
31
+ }
32
+
33
+ switch (anchor) {
34
+ case 'bottom':
35
+ case 'bottom-right':
36
+ case 'bottom-left':
37
+ verticalAlign = 1;
38
+ break;
39
+
40
+ case 'top':
41
+ case 'top-right':
42
+ case 'top-left':
43
+ verticalAlign = 0;
44
+ break;
45
+
46
+ default:
47
+ verticalAlign = 0.5;
48
+ }
49
+
50
+ return {
51
+ horizontalAlign: horizontalAlign,
52
+ verticalAlign: verticalAlign
53
+ };
54
+ } // justify right = 1, left = 0, center = 0.5
55
+
56
+
57
+ function justifyLine(positionedGlyphs, glyphMap, start, end, justify) {
58
+ if (!justify) {
59
+ return;
60
+ }
61
+
62
+ var lastPositionedGlyph = positionedGlyphs[end];
63
+ var glyph = lastPositionedGlyph.glyph;
64
+
65
+ if (glyph) {
66
+ var lastAdvance = glyphMap[glyph].advance * lastPositionedGlyph.scale;
67
+ var lineIndent = (positionedGlyphs[end].x + lastAdvance) * justify;
68
+
69
+ for (var j = start; j <= end; j++) {
70
+ positionedGlyphs[j].x -= lineIndent;
71
+ }
72
+ }
73
+ } // justify right=1 left=0 center=0.5
74
+ // horizontalAlign right=1 left=0 center=0.5
75
+ // verticalAlign right=1 left=0 center=0.5
76
+
77
+
78
+ function align(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, lineCount) {
79
+ var shiftX = (justify - horizontalAlign) * maxLineLength;
80
+ var shiftY = (-verticalAlign * lineCount + 0.5) * lineHeight;
81
+
82
+ var _iterator = _createForOfIteratorHelper(positionedGlyphs),
83
+ _step;
84
+
85
+ try {
86
+ for (_iterator.s(); !(_step = _iterator.n()).done;) {
87
+ var glyphs = _step.value;
88
+ glyphs.x += shiftX;
89
+ glyphs.y += shiftY;
90
+ }
91
+ } catch (err) {
92
+ _iterator.e(err);
93
+ } finally {
94
+ _iterator.f();
95
+ }
96
+ }
97
+
98
+ function shapeLines(shaping, glyphMap, lines, lineHeight, textAnchor, textJustify, spacing) {
99
+ // buffer 为 4
100
+ var yOffset = -8;
101
+ var x = 0;
102
+ var y = yOffset;
103
+ var maxLineLength = 0;
104
+ var positionedGlyphs = shaping.positionedGlyphs;
105
+ var justify = textJustify === 'right' ? 1 : textJustify === 'left' ? 0 : 0.5;
106
+ var lineStartIndex = positionedGlyphs.length;
107
+ lines.forEach(function (line) {
108
+ line.split('').forEach(function (char) {
109
+ var glyph = glyphMap[char];
110
+ var baselineOffset = 0;
111
+
112
+ if (glyph) {
113
+ positionedGlyphs.push({
114
+ glyph: char,
115
+ x: x,
116
+ y: y + baselineOffset,
117
+ vertical: false,
118
+ // TODO:目前只支持水平方向
119
+ scale: 1,
120
+ metrics: glyph
121
+ });
122
+ x += glyph.advance + spacing;
123
+ }
124
+ }); // 左右对齐
125
+
126
+ if (positionedGlyphs.length !== lineStartIndex) {
127
+ var lineLength = x - spacing;
128
+ maxLineLength = Math.max(lineLength, maxLineLength);
129
+ justifyLine(positionedGlyphs, glyphMap, lineStartIndex, positionedGlyphs.length - 1, justify);
130
+ }
131
+
132
+ x = 0;
133
+ y -= lineHeight + 5;
134
+ });
135
+
136
+ var _getAnchorAlignment = getAnchorAlignment(textAnchor),
137
+ horizontalAlign = _getAnchorAlignment.horizontalAlign,
138
+ verticalAlign = _getAnchorAlignment.verticalAlign;
139
+
140
+ align(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, lines.length); // 计算包围盒
141
+
142
+ var height = y - yOffset;
143
+ shaping.top += -verticalAlign * height;
144
+ shaping.bottom = shaping.top - height;
145
+ shaping.left += -horizontalAlign * maxLineLength;
146
+ shaping.right = shaping.left + maxLineLength;
147
+ }
148
+
149
+ function shapeIconFont(shaping, glyphMap, iconfonts, lineHeight, textAnchor, textJustify, spacing) {
150
+ // buffer 为 4
151
+ var yOffset = -8;
152
+ var x = 0;
153
+ var y = yOffset;
154
+ var maxLineLength = 0;
155
+ var positionedGlyphs = shaping.positionedGlyphs;
156
+ var justify = textJustify === 'right' ? 1 : textJustify === 'left' ? 0 : 0.5;
157
+ var lineStartIndex = positionedGlyphs.length;
158
+ iconfonts.forEach(function (iconfont) {
159
+ var glyph = glyphMap[iconfont];
160
+ var baselineOffset = 0;
161
+
162
+ if (glyph) {
163
+ positionedGlyphs.push({
164
+ glyph: iconfont,
165
+ // x,
166
+
167
+ /**
168
+ * iconfont
169
+ * 在计算大小的时候计算的是 unicode 字符 如 &#xe6d4;
170
+ * 在布局计算 icon 位置的时候应该始终保持居中(且 icon 只占一个字符的位置)
171
+ */
172
+ x: glyph.advance / 2,
173
+ y: y + baselineOffset,
174
+ vertical: false,
175
+ // TODO:目前只支持水平方向
176
+ scale: 1,
177
+ metrics: glyph
178
+ });
179
+ x += glyph.advance + spacing;
180
+ } // 左右对齐
181
+
182
+
183
+ if (positionedGlyphs.length !== lineStartIndex) {
184
+ var lineLength = x - spacing;
185
+ maxLineLength = Math.max(lineLength, maxLineLength);
186
+ justifyLine(positionedGlyphs, glyphMap, lineStartIndex, positionedGlyphs.length - 1, justify);
187
+ }
188
+
189
+ x = 0;
190
+ y -= lineHeight + 5;
191
+ });
192
+
193
+ var _getAnchorAlignment2 = getAnchorAlignment(textAnchor),
194
+ horizontalAlign = _getAnchorAlignment2.horizontalAlign,
195
+ verticalAlign = _getAnchorAlignment2.verticalAlign;
196
+
197
+ align(positionedGlyphs, justify, horizontalAlign, verticalAlign, maxLineLength, lineHeight, iconfonts.length); // 计算包围盒
198
+
199
+ var height = y - yOffset;
200
+ shaping.top += -verticalAlign * height;
201
+ shaping.bottom = shaping.top - height;
202
+ shaping.left += -horizontalAlign * maxLineLength;
203
+ shaping.right = shaping.left + maxLineLength;
204
+ }
205
+ /**
206
+ * 计算文本中每个独立字符相对锚点的位置
207
+ *
208
+ * @param {string} text 原始文本
209
+ * @param {*} glyphs mapping
210
+ * @param {number} lineHeight 行高
211
+ * @param {string} textAnchor 文本相对于锚点的位置
212
+ * @param {string} textJustify 左右对齐
213
+ * @param {number} spacing 字符间距
214
+ * @param {[number, number]} translate 文本水平 & 垂直偏移量
215
+ * @param {[boolean]} isIconFont 是否是 iconfont
216
+ * @return {boolean|shaping} 每个字符相对于锚点的位置
217
+ */
218
+
219
+
220
+ export function shapeText(text, glyphs, lineHeight, textAnchor, textJustify, spacing) {
221
+ var translate = arguments.length > 6 && arguments[6] !== undefined ? arguments[6] : [0, 0];
222
+ var isIconFont = arguments.length > 7 ? arguments[7] : undefined;
223
+ // TODO:处理换行
224
+ var lines = text.split('\n');
225
+ var positionedGlyphs = [];
226
+ var shaping = {
227
+ positionedGlyphs: positionedGlyphs,
228
+ top: translate[1],
229
+ bottom: translate[1],
230
+ left: translate[0],
231
+ right: translate[0],
232
+ lineCount: lines.length,
233
+ text: text
234
+ };
235
+ isIconFont ? shapeIconFont(shaping, glyphs, lines, lineHeight, textAnchor, textJustify, spacing) : shapeLines(shaping, glyphs, lines, lineHeight, textAnchor, textJustify, spacing);
236
+
237
+ if (!positionedGlyphs.length) {
238
+ return false;
239
+ }
240
+
241
+ return shaping;
242
+ }
243
+ export function getGlyphQuads(shaping) {
244
+ var textOffset = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : [0, 0];
245
+ var alongLine = arguments.length > 2 ? arguments[2] : undefined;
246
+ var _shaping$positionedGl = shaping.positionedGlyphs,
247
+ positionedGlyphs = _shaping$positionedGl === void 0 ? [] : _shaping$positionedGl;
248
+ var quads = [];
249
+
250
+ var _iterator2 = _createForOfIteratorHelper(positionedGlyphs),
251
+ _step2;
252
+
253
+ try {
254
+ for (_iterator2.s(); !(_step2 = _iterator2.n()).done;) {
255
+ var positionedGlyph = _step2.value;
256
+ var rect = positionedGlyph.metrics; // The rects have an addditional buffer that is not included in their size.
257
+
258
+ var rectBuffer = 4;
259
+ var halfAdvance = rect.advance * positionedGlyph.scale / 2;
260
+ var glyphOffset = alongLine ? [positionedGlyph.x + halfAdvance, positionedGlyph.y] : [0, 0];
261
+ var builtInOffset = alongLine ? [0, 0] : [positionedGlyph.x + halfAdvance + textOffset[0], positionedGlyph.y + textOffset[1]];
262
+ var x1 = (0 - rectBuffer) * positionedGlyph.scale - halfAdvance + builtInOffset[0];
263
+ var y1 = (0 - rectBuffer) * positionedGlyph.scale + builtInOffset[1];
264
+ var x2 = x1 + rect.width * positionedGlyph.scale;
265
+ var y2 = y1 + rect.height * positionedGlyph.scale;
266
+ var tl = {
267
+ x: x1,
268
+ y: y1
269
+ };
270
+ var tr = {
271
+ x: x2,
272
+ y: y1
273
+ };
274
+ var bl = {
275
+ x: x1,
276
+ y: y2
277
+ };
278
+ var br = {
279
+ x: x2,
280
+ y: y2
281
+ }; // TODO:处理字符旋转的情况
282
+
283
+ quads.push({
284
+ tl: tl,
285
+ tr: tr,
286
+ bl: bl,
287
+ br: br,
288
+ tex: rect,
289
+ glyphOffset: glyphOffset
290
+ });
291
+ }
292
+ } catch (err) {
293
+ _iterator2.e(err);
294
+ } finally {
295
+ _iterator2.f();
296
+ }
297
+
298
+ return quads;
299
+ }
@@ -0,0 +1,2 @@
1
+ import { ILayer, StyleAttributeField } from '@antv/l7-core';
2
+ export declare function updateShape(layer: ILayer, lastShape: StyleAttributeField | undefined, currentShape: StyleAttributeField | undefined): void;
@@ -0,0 +1,20 @@
1
+ // TODO: shapeUpdateList 存储一系列的 shape 类型
2
+ // 当这一系列的 shape 相互切换的时候需要重构 layer 的 model (顶点数据集)
3
+ var shapeUpdateList = [// PointLayer
4
+ ['circle', 'cylinder'], ['square', 'cylinder'], ['triangle', 'cylinder'], ['pentagon', 'cylinder'], ['hexagon', 'cylinder'], ['octogon', 'cylinder'], ['hexagram', 'cylinder'], ['rhombus', 'cylinder'], ['vesica', 'cylinder']];
5
+ export function updateShape(layer, lastShape, currentShape) {
6
+ if (typeof lastShape === 'string' && typeof currentShape === 'string' && lastShape !== currentShape) {
7
+ if (layer.type === 'PointLayer') {
8
+ layer.dataState.dataSourceNeedUpdate = true;
9
+ return;
10
+ }
11
+
12
+ shapeUpdateList.map(function (shapes) {
13
+ if (shapes.includes(lastShape) && shapes.includes(currentShape)) {
14
+ // TODO: dataSourceNeedUpdate 借用数据更新时更新 layer model 的工作流
15
+ layer.dataState.dataSourceNeedUpdate = true;
16
+ return;
17
+ }
18
+ });
19
+ }
20
+ }
@@ -0,0 +1,20 @@
1
+ import BaseLayer from '../core/BaseLayer';
2
+ import { IWindLayerStyleOptions } from '../core/interface';
3
+ import { WindModelType } from './models';
4
+ export default class WindLayer extends BaseLayer<IWindLayerStyleOptions> {
5
+ type: string;
6
+ buildModels(): void;
7
+ rebuildModels(): void;
8
+ renderModels(): this;
9
+ protected getConfigSchema(): {
10
+ properties: {
11
+ opacity: {
12
+ type: string;
13
+ minimum: number;
14
+ maximum: number;
15
+ };
16
+ };
17
+ };
18
+ protected getDefaultConfig(): {};
19
+ protected getModelType(): WindModelType;
20
+ }
@@ -0,0 +1,100 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _assertThisInitialized from "@babel/runtime/helpers/assertThisInitialized";
4
+ import _inherits from "@babel/runtime/helpers/inherits";
5
+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
6
+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
7
+ import _defineProperty from "@babel/runtime/helpers/defineProperty";
8
+
9
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
10
+
11
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
12
+
13
+ import BaseLayer from "../core/BaseLayer";
14
+ import WindModels from "./models";
15
+
16
+ var WindLayer = /*#__PURE__*/function (_BaseLayer) {
17
+ _inherits(WindLayer, _BaseLayer);
18
+
19
+ var _super = _createSuper(WindLayer);
20
+
21
+ function WindLayer() {
22
+ var _this;
23
+
24
+ _classCallCheck(this, WindLayer);
25
+
26
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
27
+ args[_key] = arguments[_key];
28
+ }
29
+
30
+ _this = _super.call.apply(_super, [this].concat(args));
31
+
32
+ _defineProperty(_assertThisInitialized(_this), "type", 'WindLayer');
33
+
34
+ return _this;
35
+ }
36
+
37
+ _createClass(WindLayer, [{
38
+ key: "buildModels",
39
+ value: function buildModels() {
40
+ var _this2 = this;
41
+
42
+ var modelType = this.getModelType();
43
+ this.layerModel = new WindModels[modelType](this);
44
+ this.layerModel.initModels(function (models) {
45
+ _this2.models = models;
46
+
47
+ _this2.renderLayers();
48
+ });
49
+ }
50
+ }, {
51
+ key: "rebuildModels",
52
+ value: function rebuildModels() {
53
+ var _this3 = this;
54
+
55
+ this.layerModel.buildModels(function (models) {
56
+ return _this3.models = models;
57
+ });
58
+ }
59
+ }, {
60
+ key: "renderModels",
61
+ value: function renderModels() {
62
+ if (this.layerModel) {
63
+ this.layerModel.render(); // 独立的渲染流程
64
+ }
65
+
66
+ return this;
67
+ }
68
+ }, {
69
+ key: "getConfigSchema",
70
+ value: function getConfigSchema() {
71
+ return {
72
+ properties: {
73
+ opacity: {
74
+ type: 'number',
75
+ minimum: 0,
76
+ maximum: 1
77
+ }
78
+ }
79
+ };
80
+ }
81
+ }, {
82
+ key: "getDefaultConfig",
83
+ value: function getDefaultConfig() {
84
+ var type = this.getModelType();
85
+ var defaultConfig = {
86
+ wind: {}
87
+ };
88
+ return defaultConfig[type];
89
+ }
90
+ }, {
91
+ key: "getModelType",
92
+ value: function getModelType() {
93
+ return 'wind';
94
+ }
95
+ }]);
96
+
97
+ return WindLayer;
98
+ }(BaseLayer);
99
+
100
+ export { WindLayer as default };
@@ -0,0 +1,5 @@
1
+ export declare type WindModelType = 'wind';
2
+ declare const WindModels: {
3
+ [key in WindModelType]: any;
4
+ };
5
+ export default WindModels;
@@ -0,0 +1,5 @@
1
+ import WindModel from "./wind";
2
+ var WindModels = {
3
+ wind: WindModel
4
+ };
5
+ export default WindModels;
@@ -0,0 +1,19 @@
1
+ export declare function createProgram(gl: WebGLRenderingContext, vshader: string, fshader: string): WebGLProgram | null;
2
+ export declare function loadShader(gl: WebGLRenderingContext, type: number, source: string): WebGLShader | null;
3
+ export declare function createTexture(gl: WebGLRenderingContext, filter: any, data: any, width: number, height: number): WebGLTexture | null;
4
+ export declare function createDataTexture(gl: WebGLRenderingContext, filter: any, data: any): WebGLTexture | null;
5
+ export declare function bindTexture(gl: WebGLRenderingContext, texture: WebGLTexture, unit: number): void;
6
+ export declare function createBuffer(gl: WebGLRenderingContext, data: Float32Array): WebGLBuffer | null;
7
+ export declare function bindAttriBuffer(gl: WebGLRenderingContext, attrName: string, vertices: number, count: number, program: WebGLProgram): {
8
+ buffer: WebGLBuffer | null;
9
+ attr: number;
10
+ count: number;
11
+ };
12
+ export declare function bindAttriIndicesBuffer(gl: WebGLRenderingContext, indices: Uint8Array): WebGLBuffer;
13
+ export declare function bindUnifrom(gl: WebGLRenderingContext, unifromName: string, data: number | Float32List, program: WebGLProgram, vec: string): WebGLUniformLocation | null;
14
+ export declare function setUnifrom(gl: WebGLRenderingContext, location: WebGLUniformLocation, data: number | Float32List, vec: string): void;
15
+ export declare function initFramebuffer(gl: WebGLRenderingContext): {
16
+ FRAMEBUFFER: WebGLFramebuffer | null;
17
+ OFFER_SCREEN_WIDTH: number;
18
+ OFFER_SCREEN_HEIGHT: number;
19
+ };