@antv/l7-layers 2.9.26-alpha.0 → 2.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +212 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +17 -0
  96. package/es/index.js +107 -0
  97. package/es/line/index.d.ts +42 -0
  98. package/es/line/index.js +140 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +26 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +83 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +26 -0
  165. package/es/plugins/FeatureScalePlugin.js +380 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +40 -0
  187. package/es/point/index.js +234 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +30 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/models/tileText.d.ts +56 -0
  213. package/es/point/models/tileText.js +598 -0
  214. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  215. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  216. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  217. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  218. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  219. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  220. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  221. package/es/point/shaders/fill_frag.glsl +84 -0
  222. package/es/point/shaders/fill_vert.glsl +189 -0
  223. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  224. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  225. package/es/point/shaders/image_frag.glsl +39 -0
  226. package/es/point/shaders/image_vert.glsl +90 -0
  227. package/es/point/shaders/normal_frag.glsl +15 -0
  228. package/es/point/shaders/normal_vert.glsl +79 -0
  229. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  230. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  231. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  232. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  233. package/es/point/shaders/text_frag.glsl +48 -0
  234. package/es/point/shaders/text_vert.glsl +131 -0
  235. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  236. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  237. package/es/point/shape/extrude.d.ts +15 -0
  238. package/es/point/shape/extrude.js +63 -0
  239. package/es/polygon/index.d.ts +27 -0
  240. package/es/polygon/index.js +148 -0
  241. package/es/polygon/models/extrude.d.ts +28 -0
  242. package/es/polygon/models/extrude.js +306 -0
  243. package/es/polygon/models/fill.d.ts +17 -0
  244. package/es/polygon/models/fill.js +211 -0
  245. package/es/polygon/models/index.d.ts +5 -0
  246. package/es/polygon/models/index.js +28 -0
  247. package/es/polygon/models/ocean.d.ts +23 -0
  248. package/es/polygon/models/ocean.js +236 -0
  249. package/es/polygon/models/tile.d.ts +15 -0
  250. package/es/polygon/models/tile.js +133 -0
  251. package/es/polygon/models/water.d.ts +18 -0
  252. package/es/polygon/models/water.js +213 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  255. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  256. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  258. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  259. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  260. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  261. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  262. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  263. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  264. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  265. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  266. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  267. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  268. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  269. package/es/raster/buffers/triangulation.d.ts +6 -0
  270. package/es/raster/buffers/triangulation.js +28 -0
  271. package/es/raster/index.d.ts +19 -0
  272. package/es/raster/index.js +106 -0
  273. package/es/raster/models/index.d.ts +5 -0
  274. package/es/raster/models/index.js +8 -0
  275. package/es/raster/models/raster.d.ts +21 -0
  276. package/es/raster/models/raster.js +167 -0
  277. package/es/raster/raster.d.ts +30 -0
  278. package/es/raster/raster.js +174 -0
  279. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  280. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  281. package/es/raster/shaders/raster_frag.glsl +9 -0
  282. package/es/raster/shaders/raster_vert.glsl +44 -0
  283. package/es/tile/interface.d.ts +28 -0
  284. package/es/tile/interface.js +1 -0
  285. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  286. package/es/tile/manager/tileConfigManager.js +121 -0
  287. package/es/tile/manager/tileLayerManager.d.ts +37 -0
  288. package/es/tile/manager/tileLayerManager.js +323 -0
  289. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  290. package/es/tile/manager/tilePickerManager.js +190 -0
  291. package/es/tile/models/tileModel.d.ts +8 -0
  292. package/es/tile/models/tileModel.js +62 -0
  293. package/es/tile/tileFactory/base.d.ts +44 -0
  294. package/es/tile/tileFactory/base.js +444 -0
  295. package/es/tile/tileFactory/index.d.ts +5 -0
  296. package/es/tile/tileFactory/index.js +33 -0
  297. package/es/tile/tileFactory/line.d.ts +12 -0
  298. package/es/tile/tileFactory/line.js +59 -0
  299. package/es/tile/tileFactory/point.d.ts +12 -0
  300. package/es/tile/tileFactory/point.js +59 -0
  301. package/es/tile/tileFactory/polygon.d.ts +12 -0
  302. package/es/tile/tileFactory/polygon.js +59 -0
  303. package/es/tile/tileFactory/raster.d.ts +12 -0
  304. package/es/tile/tileFactory/raster.js +55 -0
  305. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  306. package/es/tile/tileFactory/rasterData.js +80 -0
  307. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  308. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  309. package/es/tile/tileFactory/test.d.ts +12 -0
  310. package/es/tile/tileFactory/test.js +82 -0
  311. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  312. package/es/tile/tileFactory/vectorLayer.js +161 -0
  313. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  314. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  315. package/es/tile/tileTest.d.ts +14 -0
  316. package/es/tile/tileTest.js +63 -0
  317. package/es/tile/tmsTileLayer.d.ts +7 -0
  318. package/es/tile/tmsTileLayer.js +101 -0
  319. package/es/tile/utils.d.ts +13 -0
  320. package/es/tile/utils.js +131 -0
  321. package/es/utils/blend.d.ts +2 -0
  322. package/es/utils/blend.js +54 -0
  323. package/es/utils/collision-index.d.ts +47 -0
  324. package/es/utils/collision-index.js +102 -0
  325. package/es/utils/dataMappingStyle.d.ts +31 -0
  326. package/es/utils/dataMappingStyle.js +147 -0
  327. package/es/utils/extrude_polyline.d.ts +67 -0
  328. package/es/utils/extrude_polyline.js +611 -0
  329. package/es/utils/grid-index.d.ts +28 -0
  330. package/es/utils/grid-index.js +179 -0
  331. package/es/utils/layerData.d.ts +2 -0
  332. package/es/utils/layerData.js +176 -0
  333. package/es/utils/multiPassRender.d.ts +16 -0
  334. package/es/utils/multiPassRender.js +50 -0
  335. package/es/utils/polylineNormal.d.ts +9 -0
  336. package/es/utils/polylineNormal.js +191 -0
  337. package/es/utils/simpleLine.d.ts +23 -0
  338. package/es/utils/simpleLine.js +103 -0
  339. package/es/utils/symbol-layout.d.ts +43 -0
  340. package/es/utils/symbol-layout.js +299 -0
  341. package/es/utils/updateShape.d.ts +2 -0
  342. package/es/utils/updateShape.js +20 -0
  343. package/es/wind/index.d.ts +20 -0
  344. package/es/wind/index.js +100 -0
  345. package/es/wind/models/index.d.ts +5 -0
  346. package/es/wind/models/index.js +5 -0
  347. package/es/wind/models/utils.d.ts +19 -0
  348. package/es/wind/models/utils.js +226 -0
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  585. package/lib/wind/models/windShader.js +25 -0
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  587. package/lib/wind/shaders/wind_vert.glsl +17 -0
  588. package/package.json +6 -7
@@ -0,0 +1,188 @@
1
+ import _classCallCheck from "@babel/runtime/helpers/classCallCheck";
2
+ import _createClass from "@babel/runtime/helpers/createClass";
3
+ import _inherits from "@babel/runtime/helpers/inherits";
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+ import _possibleConstructorReturn from "@babel/runtime/helpers/possibleConstructorReturn";
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+ import _getPrototypeOf from "@babel/runtime/helpers/getPrototypeOf";
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+ import _toConsumableArray from "@babel/runtime/helpers/toConsumableArray";
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+
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = _getPrototypeOf(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = _getPrototypeOf(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return _possibleConstructorReturn(this, result); }; }
9
+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
12
+ import { AttributeType, BlendType, gl } from '@antv/l7-core';
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+ import { getMask } from '@antv/l7-utils';
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+ import { isNumber } from 'lodash';
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+ import BaseModel from "../../core/BaseModel";
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+
17
+ /* babel-plugin-inline-import '../shaders/simplePoint_frag.glsl' */
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+ var simplePointFrag = "\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\nuniform float u_additive;\n\nuniform float u_stroke_opacity : 1;\n\nuniform vec4 u_stroke_color : [0.0, 0.0, 0.0, 0.0];\n\nvarying vec4 v_color;\nvarying mat4 styleMappingMat; // \u4F20\u9012\u4ECE\u7247\u5143\u4E2D\u4F20\u9012\u7684\u6620\u5C04\u6570\u636E\nvarying float v_blur;\nvarying float v_innerRadius;\n\n#pragma include \"picking\"\nvoid main() {\n vec2 center = vec2(0.5);\n\n float opacity = styleMappingMat[0][0];\n // Tip: \u7247\u5143\u5230\u4E2D\u5FC3\u70B9\u7684\u8DDD\u79BB 0 - 1\n float fragmengTocenter = distance(center, gl_PointCoord) * 2.0;\n // Tip: \u7247\u5143\u7684\u526A\u5207\u6210\u5706\u5F62\n float circleClipOpacity = 1.0 - smoothstep(v_blur, 1.0, fragmengTocenter);\n\n\n if(v_innerRadius < 0.99) {\n // \u5F53\u5B58\u5728 stroke \u4E14 stroke > 0.01\n float blurWidth = (1.0 - v_blur)/2.0;\n vec4 stroke = vec4(u_stroke_color.rgb, u_stroke_opacity);\n if(fragmengTocenter > v_innerRadius + blurWidth) {\n gl_FragColor = stroke;\n } else if(fragmengTocenter > v_innerRadius - blurWidth){\n float mixR = (fragmengTocenter - (v_innerRadius - blurWidth)) / (blurWidth * 2.0);\n gl_FragColor = mix(v_color, stroke, mixR);\n } else {\n gl_FragColor = v_color;\n }\n } else {\n // \u5F53\u4E0D\u5B58\u5728 stroke \u6216 stroke <= 0.01\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity;\n\n gl_FragColor = filterColor(gl_FragColor);\n \n if(u_additive > 0.0) {\n gl_FragColor *= circleClipOpacity;\n } else {\n gl_FragColor.a *= circleClipOpacity;\n }\n\n}\n";
19
+
20
+ /* babel-plugin-inline-import '../shaders/simplePoint_vert.glsl' */
21
+ var simplePointVert = "\nattribute vec3 a_Position;\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nattribute float a_Size;\nattribute vec4 a_Color;\nvarying vec4 v_color;\n\nuniform float u_opacity : 1;\nuniform vec2 u_offsets;\nuniform float u_stroke_width;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\nvarying float v_blur;\nvarying float v_innerRadius;\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n#pragma include \"project\"\nvoid main() {\n v_color = a_Color;\n v_blur = 1.0 - max(2.0/a_Size, 0.05);\n v_innerRadius = max((a_Size - u_stroke_width) / a_Size, 0.0);\n\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\nstyleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n\n vec2 textrueOffsets = vec2(0.0, 0.0);\n if(hasOffsets()) {\n vec2 valueXPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.r = pos2value(valueXPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n\n vec2 valueYPos = nextPos(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset);\n textrueOffsets.g = pos2value(valueYPos, columnWidth, rowHeight); // x\n textureOffset += 1.0;\n } else {\n textrueOffsets = u_offsets;\n }\n\n // cal style mapping\n \n vec2 offset = project_pixel(textrueOffsets);\n \n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * vec4(a_Position.xy + offset, a_Position.z, 1.0);\n } else { // else\n vec4 project_pos = project_position(vec4(a_Position, 1.0)) + vec4(a_Size / 2.,-a_Size /2.,0.,0.);\n gl_Position = project_common_position_to_clipspace(vec4(vec2(project_pos.xy+offset),project_pos.z,project_pos.w));\n }\n\n gl_PointSize = a_Size * 2.0 * u_DevicePixelRatio;\n setPickingColor(a_PickingColor);\n}\n";
22
+ export function PointTriangulation(feature) {
23
+ var coordinates = feature.coordinates;
24
+ return {
25
+ vertices: _toConsumableArray(coordinates),
26
+ indices: [0],
27
+ size: coordinates.length
28
+ };
29
+ }
30
+
31
+ var SimplePointModel = /*#__PURE__*/function (_BaseModel) {
32
+ _inherits(SimplePointModel, _BaseModel);
33
+
34
+ var _super = _createSuper(SimplePointModel);
35
+
36
+ function SimplePointModel() {
37
+ _classCallCheck(this, SimplePointModel);
38
+
39
+ return _super.apply(this, arguments);
40
+ }
41
+
42
+ _createClass(SimplePointModel, [{
43
+ key: "getDefaultStyle",
44
+ value: function getDefaultStyle() {
45
+ return {
46
+ blend: 'additive'
47
+ };
48
+ }
49
+ }, {
50
+ key: "getUninforms",
51
+ value: function getUninforms() {
52
+ var _ref = this.layer.getLayerConfig(),
53
+ _ref$opacity = _ref.opacity,
54
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
55
+ _ref$offsets = _ref.offsets,
56
+ offsets = _ref$offsets === void 0 ? [0, 0] : _ref$offsets,
57
+ blend = _ref.blend,
58
+ _ref$strokeOpacity = _ref.strokeOpacity,
59
+ strokeOpacity = _ref$strokeOpacity === void 0 ? 1 : _ref$strokeOpacity,
60
+ _ref$strokeWidth = _ref.strokeWidth,
61
+ strokeWidth = _ref$strokeWidth === void 0 ? 0 : _ref$strokeWidth,
62
+ _ref$stroke = _ref.stroke,
63
+ stroke = _ref$stroke === void 0 ? '#fff' : _ref$stroke;
64
+
65
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
66
+ opacity: opacity,
67
+ offsets: offsets
68
+ })) {
69
+ // 判断当前的样式中哪些是需要进行数据映射的,哪些是常量,同时计算用于构建数据纹理的一些中间变量
70
+ this.judgeStyleAttributes({
71
+ opacity: opacity,
72
+ offsets: offsets
73
+ });
74
+ var encodeData = this.layer.getEncodedData();
75
+
76
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
77
+ data = _this$calDataFrame.data,
78
+ width = _this$calDataFrame.width,
79
+ height = _this$calDataFrame.height;
80
+
81
+ this.rowCount = height; // 当前数据纹理有多少行
82
+
83
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
84
+ flipY: true,
85
+ data: data,
86
+ format: gl.LUMINANCE,
87
+ type: gl.FLOAT,
88
+ width: width,
89
+ height: height
90
+ }) : this.createTexture2D({
91
+ flipY: true,
92
+ data: [1],
93
+ format: gl.LUMINANCE,
94
+ type: gl.FLOAT,
95
+ width: 1,
96
+ height: 1
97
+ });
98
+ }
99
+
100
+ return {
101
+ u_additive: blend === 'additive' ? 1.0 : 0.0,
102
+ u_dataTexture: this.dataTexture,
103
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
104
+ u_cellTypeLayout: this.getCellTypeLayout(),
105
+ u_opacity: isNumber(opacity) ? opacity : 1.0,
106
+ u_offsets: this.isOffsetStatic(offsets) ? offsets : [0, 0],
107
+ u_stroke_opacity: isNumber(strokeOpacity) ? strokeOpacity : 1.0,
108
+ u_stroke_width: isNumber(strokeWidth) ? strokeWidth : 1.0,
109
+ u_stroke_color: this.getStrokeColor(stroke)
110
+ };
111
+ }
112
+ }, {
113
+ key: "initModels",
114
+ value: function initModels(callbackModel) {
115
+ this.buildModels(callbackModel);
116
+ }
117
+ }, {
118
+ key: "buildModels",
119
+ value: function buildModels(callbackModel) {
120
+ var _ref2 = this.layer.getLayerConfig(),
121
+ _ref2$mask = _ref2.mask,
122
+ mask = _ref2$mask === void 0 ? false : _ref2$mask,
123
+ _ref2$maskInside = _ref2.maskInside,
124
+ maskInside = _ref2$maskInside === void 0 ? true : _ref2$maskInside;
125
+
126
+ this.layer.triangulation = PointTriangulation;
127
+ this.layer.buildLayerModel({
128
+ moduleName: 'pointSimple',
129
+ vertexShader: simplePointVert,
130
+ fragmentShader: simplePointFrag,
131
+ triangulation: PointTriangulation,
132
+ depth: {
133
+ enable: false
134
+ },
135
+ primitive: gl.POINTS,
136
+ blend: this.getBlend(),
137
+ stencil: getMask(mask, maskInside)
138
+ }).then(function (model) {
139
+ callbackModel([model]);
140
+ }).catch(function (err) {
141
+ console.warn(err);
142
+ callbackModel([]);
143
+ });
144
+ }
145
+ }, {
146
+ key: "clearModels",
147
+ value: function clearModels() {
148
+ var _this$dataTexture;
149
+
150
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
151
+ }
152
+ }, {
153
+ key: "registerBuiltinAttributes",
154
+ value: function registerBuiltinAttributes() {
155
+ // point layer size;
156
+ this.styleAttributeService.registerStyleAttribute({
157
+ name: 'size',
158
+ type: AttributeType.Attribute,
159
+ descriptor: {
160
+ name: 'a_Size',
161
+ buffer: {
162
+ // give the WebGL driver a hint that this buffer may change
163
+ usage: gl.DYNAMIC_DRAW,
164
+ data: [],
165
+ type: gl.FLOAT
166
+ },
167
+ size: 1,
168
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
169
+ var _feature$size = feature.size,
170
+ size = _feature$size === void 0 ? 1 : _feature$size;
171
+ return Array.isArray(size) ? [size[0]] : [size];
172
+ }
173
+ }
174
+ });
175
+ }
176
+ }, {
177
+ key: "defaultStyleOptions",
178
+ value: function defaultStyleOptions() {
179
+ return {
180
+ blend: BlendType.additive
181
+ };
182
+ }
183
+ }]);
184
+
185
+ return SimplePointModel;
186
+ }(BaseModel);
187
+
188
+ export { SimplePointModel as default };
@@ -0,0 +1,57 @@
1
+ import { IEncodeFeature, IModel, IModelUniform } from '@antv/l7-core';
2
+ import BaseModel from '../../core/BaseModel';
3
+ import { IGlyphQuad } from '../../utils/symbol-layout';
4
+ export declare function TextTriangulation(feature: IEncodeFeature): {
5
+ vertices: number[];
6
+ indices: number[];
7
+ size: number;
8
+ };
9
+ export default class TextModel extends BaseModel {
10
+ glyphInfo: IEncodeFeature[];
11
+ glyphInfoMap: {
12
+ [key: string]: {
13
+ shaping: any;
14
+ glyphQuads: IGlyphQuad[];
15
+ centroid: number[];
16
+ };
17
+ };
18
+ private texture;
19
+ private currentZoom;
20
+ private extent;
21
+ private textureHeight;
22
+ private textCount;
23
+ private preTextStyle;
24
+ getUninforms(): IModelUniform;
25
+ initModels(callbackModel: (models: IModel[]) => void): void;
26
+ buildModels: (callbackModel: (models: IModel[]) => void) => Promise<void>;
27
+ needUpdate(): boolean;
28
+ clearModels(): void;
29
+ protected registerBuiltinAttributes(): void;
30
+ private mapping;
31
+ private textExtent;
32
+ /**
33
+ * 生成文字纹理(生成文字纹理字典)
34
+ */
35
+ private initTextFont;
36
+ /**
37
+ * 生成 iconfont 纹理字典
38
+ */
39
+ private initIconFontTex;
40
+ /**
41
+ * 生成文字布局(对照文字纹理字典提取对应文字的位置很好信息)
42
+ */
43
+ private generateGlyphLayout;
44
+ /**
45
+ * 文字避让 depend on originCentorid
46
+ */
47
+ private filterGlyphs;
48
+ /**
49
+ * 初始化文字布局
50
+ */
51
+ private initGlyph;
52
+ /**
53
+ * 更新文字纹理
54
+ */
55
+ private updateTexture;
56
+ private reBuildModel;
57
+ }