@antv/l7-layers 2.9.26-alpha.0 → 2.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +212 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +17 -0
  96. package/es/index.js +107 -0
  97. package/es/line/index.d.ts +42 -0
  98. package/es/line/index.js +140 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +26 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +83 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +26 -0
  165. package/es/plugins/FeatureScalePlugin.js +380 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +40 -0
  187. package/es/point/index.js +234 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +30 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/models/tileText.d.ts +56 -0
  213. package/es/point/models/tileText.js +598 -0
  214. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  215. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  216. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  217. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  218. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  219. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  220. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  221. package/es/point/shaders/fill_frag.glsl +84 -0
  222. package/es/point/shaders/fill_vert.glsl +189 -0
  223. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  224. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  225. package/es/point/shaders/image_frag.glsl +39 -0
  226. package/es/point/shaders/image_vert.glsl +90 -0
  227. package/es/point/shaders/normal_frag.glsl +15 -0
  228. package/es/point/shaders/normal_vert.glsl +79 -0
  229. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  230. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  231. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  232. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  233. package/es/point/shaders/text_frag.glsl +48 -0
  234. package/es/point/shaders/text_vert.glsl +131 -0
  235. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  236. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  237. package/es/point/shape/extrude.d.ts +15 -0
  238. package/es/point/shape/extrude.js +63 -0
  239. package/es/polygon/index.d.ts +27 -0
  240. package/es/polygon/index.js +148 -0
  241. package/es/polygon/models/extrude.d.ts +28 -0
  242. package/es/polygon/models/extrude.js +306 -0
  243. package/es/polygon/models/fill.d.ts +17 -0
  244. package/es/polygon/models/fill.js +211 -0
  245. package/es/polygon/models/index.d.ts +5 -0
  246. package/es/polygon/models/index.js +28 -0
  247. package/es/polygon/models/ocean.d.ts +23 -0
  248. package/es/polygon/models/ocean.js +236 -0
  249. package/es/polygon/models/tile.d.ts +15 -0
  250. package/es/polygon/models/tile.js +133 -0
  251. package/es/polygon/models/water.d.ts +18 -0
  252. package/es/polygon/models/water.js +213 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  255. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  256. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  258. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  259. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  260. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  261. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  262. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  263. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  264. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  265. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  266. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  267. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  268. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  269. package/es/raster/buffers/triangulation.d.ts +6 -0
  270. package/es/raster/buffers/triangulation.js +28 -0
  271. package/es/raster/index.d.ts +19 -0
  272. package/es/raster/index.js +106 -0
  273. package/es/raster/models/index.d.ts +5 -0
  274. package/es/raster/models/index.js +8 -0
  275. package/es/raster/models/raster.d.ts +21 -0
  276. package/es/raster/models/raster.js +167 -0
  277. package/es/raster/raster.d.ts +30 -0
  278. package/es/raster/raster.js +174 -0
  279. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  280. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  281. package/es/raster/shaders/raster_frag.glsl +9 -0
  282. package/es/raster/shaders/raster_vert.glsl +44 -0
  283. package/es/tile/interface.d.ts +28 -0
  284. package/es/tile/interface.js +1 -0
  285. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  286. package/es/tile/manager/tileConfigManager.js +121 -0
  287. package/es/tile/manager/tileLayerManager.d.ts +37 -0
  288. package/es/tile/manager/tileLayerManager.js +323 -0
  289. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  290. package/es/tile/manager/tilePickerManager.js +190 -0
  291. package/es/tile/models/tileModel.d.ts +8 -0
  292. package/es/tile/models/tileModel.js +62 -0
  293. package/es/tile/tileFactory/base.d.ts +44 -0
  294. package/es/tile/tileFactory/base.js +444 -0
  295. package/es/tile/tileFactory/index.d.ts +5 -0
  296. package/es/tile/tileFactory/index.js +33 -0
  297. package/es/tile/tileFactory/line.d.ts +12 -0
  298. package/es/tile/tileFactory/line.js +59 -0
  299. package/es/tile/tileFactory/point.d.ts +12 -0
  300. package/es/tile/tileFactory/point.js +59 -0
  301. package/es/tile/tileFactory/polygon.d.ts +12 -0
  302. package/es/tile/tileFactory/polygon.js +59 -0
  303. package/es/tile/tileFactory/raster.d.ts +12 -0
  304. package/es/tile/tileFactory/raster.js +55 -0
  305. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  306. package/es/tile/tileFactory/rasterData.js +80 -0
  307. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  308. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  309. package/es/tile/tileFactory/test.d.ts +12 -0
  310. package/es/tile/tileFactory/test.js +82 -0
  311. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  312. package/es/tile/tileFactory/vectorLayer.js +161 -0
  313. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  314. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  315. package/es/tile/tileTest.d.ts +14 -0
  316. package/es/tile/tileTest.js +63 -0
  317. package/es/tile/tmsTileLayer.d.ts +7 -0
  318. package/es/tile/tmsTileLayer.js +101 -0
  319. package/es/tile/utils.d.ts +13 -0
  320. package/es/tile/utils.js +131 -0
  321. package/es/utils/blend.d.ts +2 -0
  322. package/es/utils/blend.js +54 -0
  323. package/es/utils/collision-index.d.ts +47 -0
  324. package/es/utils/collision-index.js +102 -0
  325. package/es/utils/dataMappingStyle.d.ts +31 -0
  326. package/es/utils/dataMappingStyle.js +147 -0
  327. package/es/utils/extrude_polyline.d.ts +67 -0
  328. package/es/utils/extrude_polyline.js +611 -0
  329. package/es/utils/grid-index.d.ts +28 -0
  330. package/es/utils/grid-index.js +179 -0
  331. package/es/utils/layerData.d.ts +2 -0
  332. package/es/utils/layerData.js +176 -0
  333. package/es/utils/multiPassRender.d.ts +16 -0
  334. package/es/utils/multiPassRender.js +50 -0
  335. package/es/utils/polylineNormal.d.ts +9 -0
  336. package/es/utils/polylineNormal.js +191 -0
  337. package/es/utils/simpleLine.d.ts +23 -0
  338. package/es/utils/simpleLine.js +103 -0
  339. package/es/utils/symbol-layout.d.ts +43 -0
  340. package/es/utils/symbol-layout.js +299 -0
  341. package/es/utils/updateShape.d.ts +2 -0
  342. package/es/utils/updateShape.js +20 -0
  343. package/es/wind/index.d.ts +20 -0
  344. package/es/wind/index.js +100 -0
  345. package/es/wind/models/index.d.ts +5 -0
  346. package/es/wind/models/index.js +5 -0
  347. package/es/wind/models/utils.d.ts +19 -0
  348. package/es/wind/models/utils.js +226 -0
  349. package/es/wind/models/wind.d.ts +33 -0
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  463. package/lib/mask/models/fill.js +137 -0
  464. package/lib/mask/models/index.js +16 -0
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  526. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  527. package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  528. package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  529. package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  530. package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  531. package/lib/polygon/shaders/polygon_frag.glsl +12 -0
  532. package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
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  540. package/lib/polygon/shaders/water/polygon_water_vert.glsl +55 -0
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  542. package/lib/raster/index.js +119 -0
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  546. package/lib/raster/shaders/raster_2d_frag.glsl +28 -0
  547. package/lib/raster/shaders/raster_2d_vert.glsl +18 -0
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  556. package/lib/tile/tileFactory/index.js +64 -0
  557. package/lib/tile/tileFactory/line.js +70 -0
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  559. package/lib/tile/tileFactory/polygon.js +70 -0
  560. package/lib/tile/tileFactory/raster.js +68 -0
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  572. package/lib/utils/extrude_polyline.js +653 -0
  573. package/lib/utils/grid-index.js +188 -0
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  578. package/lib/utils/symbol-layout.js +308 -0
  579. package/lib/utils/updateShape.js +27 -0
  580. package/lib/wind/index.js +113 -0
  581. package/lib/wind/models/index.js +16 -0
  582. package/lib/wind/models/utils.js +253 -0
  583. package/lib/wind/models/wind.js +346 -0
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  585. package/lib/wind/models/windShader.js +25 -0
  586. package/lib/wind/shaders/wind_frag.glsl +9 -0
  587. package/lib/wind/shaders/wind_vert.glsl +17 -0
  588. package/package.json +6 -7
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.default = void 0;
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+ var _assertThisInitialized2 = _interopRequireDefault(require("@babel/runtime/helpers/assertThisInitialized"));
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+
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+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
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+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
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+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+ var _l7Core = require("@antv/l7-core");
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+ var _lodash = require("lodash");
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+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
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+ var _interface = require("../../core/interface");
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+
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+ var _triangulation = require("../../core/triangulation");
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+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
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+
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+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
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+
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+ /* babel-plugin-inline-import '../shaders/linearLine/line_linear_frag.glsl' */
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+ var linear_line_frag = "uniform float u_opacity : 1.0;\nuniform sampler2D u_texture;\nuniform float u_linearDir: 1.0;\n\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat;\n\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float linearRadio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n if(u_linearDir < 1.0) {\n linearRadio = styleMappingMat[3][3];\n }\n\n gl_FragColor = texture2D(u_texture, vec2(linearRadio, 0.5));\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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+
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+ /* babel-plugin-inline-import '../shaders/linearLine/line_linear_vert.glsl' */
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+ var linear_line_vert = "\nattribute float a_Miter;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\n\n// dash line\nattribute float a_Total_Distance;\nattribute vec2 a_DistanceAndIndex;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_heightfixed: 0.0;\nuniform float u_vertexScale: 1.0;\nuniform float u_raisingHeight: 0.0;\n\nuniform float u_opacity: 1.0;\n\n#pragma include \"projection\"\n#pragma include \"picking\"\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);\n \n vec2 offset = project_pixel(size.xy);\n\n float lineDistance = a_DistanceAndIndex.x;\n float currentLinePointRatio = lineDistance / a_Total_Distance;\n \n\n float lineOffsetWidth = length(offset + offset * sign(a_Miter)); // \u7EBF\u6A2A\u5411\u504F\u79FB\u7684\u8DDD\u79BB\uFF08\u5411\u4E24\u4FA7\u504F\u79FB\u7684\u548C\uFF09\n float linePixelSize = project_pixel(a_Size.x) * 2.0; // \u5B9A\u70B9\u4F4D\u7F6E\u504F\u79FB\uFF0C\u6309\u5730\u56FE\u7B49\u7EA7\u7F29\u653E\u540E\u7684\u8DDD\u79BB \u5355\u4FA7 * 2\n float texV = lineOffsetWidth/linePixelSize; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = currentLinePointRatio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][3] = texV; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n // gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5 vertex height\n float lineHeight = a_Size.y; // size \u7B2C\u4E8C\u4E2A\u53C2\u6570\u4EE3\u8868\u7684\u9AD8\u5EA6 [linewidth, lineheight]\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n lineHeight *= 0.2; // \u4FDD\u6301\u548C amap/mapbox \u4E00\u81F4\u7684\u6548\u679C\n h *= 0.2;\n if(u_heightfixed < 1.0) {\n lineHeight = project_pixel(a_Size.y);\n }\n gl_Position = u_Mvp * (vec4(project_pos.xy + offset, lineHeight + h + u_raisingHeight, 1.0));\n } else {\n // mapbox - amap\n \n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // mapbox\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n float mapboxZoomScale = 4.0/pow(2.0, 21.0 - u_Zoom);\n h *= mapboxZoomScale;\n h += u_raisingHeight * mapboxZoomScale;\n if(u_heightfixed > 0.0) {\n lineHeight *= mapboxZoomScale;\n }\n \n } else {\n // amap\n h += u_raisingHeight;\n // lineHeight \u9876\u70B9\u504F\u79FB\u9AD8\u5EA6\n if(u_heightfixed < 1.0) {\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight + h, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
45
+
46
+ var LinearLineModel = /*#__PURE__*/function (_BaseModel) {
47
+ (0, _inherits2.default)(LinearLineModel, _BaseModel);
48
+
49
+ var _super = _createSuper(LinearLineModel);
50
+
51
+ function LinearLineModel() {
52
+ var _this;
53
+
54
+ (0, _classCallCheck2.default)(this, LinearLineModel);
55
+
56
+ for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
57
+ args[_key] = arguments[_key];
58
+ }
59
+
60
+ _this = _super.call.apply(_super, [this].concat(args));
61
+ (0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
62
+ var createTexture2D = _this.rendererService.createTexture2D;
63
+
64
+ if (_this.colorTexture) {
65
+ _this.colorTexture.destroy();
66
+ }
67
+
68
+ var _ref = _this.layer.getLayerConfig(),
69
+ rampColors = _ref.rampColors;
70
+
71
+ var imageData = (0, _l7Utils.generateColorRamp)(rampColors);
72
+ _this.colorTexture = createTexture2D({
73
+ data: new Uint8Array(imageData.data),
74
+ width: imageData.width,
75
+ height: imageData.height,
76
+ wrapS: _l7Core.gl.CLAMP_TO_EDGE,
77
+ wrapT: _l7Core.gl.CLAMP_TO_EDGE,
78
+ min: _l7Core.gl.NEAREST,
79
+ mag: _l7Core.gl.NEAREST,
80
+ flipY: false
81
+ });
82
+ });
83
+ return _this;
84
+ }
85
+
86
+ (0, _createClass2.default)(LinearLineModel, [{
87
+ key: "getUninforms",
88
+ value: function getUninforms() {
89
+ var _ref2 = this.layer.getLayerConfig(),
90
+ _ref2$opacity = _ref2.opacity,
91
+ opacity = _ref2$opacity === void 0 ? 1 : _ref2$opacity,
92
+ _ref2$vertexHeightSca = _ref2.vertexHeightScale,
93
+ vertexHeightScale = _ref2$vertexHeightSca === void 0 ? 20.0 : _ref2$vertexHeightSca,
94
+ _ref2$raisingHeight = _ref2.raisingHeight,
95
+ raisingHeight = _ref2$raisingHeight === void 0 ? 0 : _ref2$raisingHeight,
96
+ _ref2$heightfixed = _ref2.heightfixed,
97
+ heightfixed = _ref2$heightfixed === void 0 ? false : _ref2$heightfixed,
98
+ _ref2$linearDir = _ref2.linearDir,
99
+ linearDir = _ref2$linearDir === void 0 ? _interface.LinearDir.VERTICAL : _ref2$linearDir;
100
+
101
+ if (this.rendererService.getDirty()) {
102
+ this.colorTexture.bind();
103
+ }
104
+
105
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
106
+ opacity: opacity
107
+ })) {
108
+ this.judgeStyleAttributes({
109
+ opacity: opacity
110
+ });
111
+ var encodeData = this.layer.getEncodedData();
112
+
113
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
114
+ data = _this$calDataFrame.data,
115
+ width = _this$calDataFrame.width,
116
+ height = _this$calDataFrame.height;
117
+
118
+ this.rowCount = height; // 当前数据纹理有多少行
119
+
120
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
121
+ flipY: true,
122
+ data: data,
123
+ format: _l7Core.gl.LUMINANCE,
124
+ type: _l7Core.gl.FLOAT,
125
+ width: width,
126
+ height: height
127
+ }) : this.createTexture2D({
128
+ flipY: true,
129
+ data: [1],
130
+ format: _l7Core.gl.LUMINANCE,
131
+ type: _l7Core.gl.FLOAT,
132
+ width: 1,
133
+ height: 1
134
+ });
135
+ }
136
+
137
+ return {
138
+ u_dataTexture: this.dataTexture,
139
+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
140
+ u_cellTypeLayout: this.getCellTypeLayout(),
141
+ u_linearDir: linearDir === _interface.LinearDir.VERTICAL ? 1.0 : 0.0,
142
+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
143
+ // 纹理支持参数
144
+ u_texture: this.colorTexture,
145
+ // 贴图
146
+ // 是否固定高度
147
+ u_heightfixed: Number(heightfixed),
148
+ // 顶点高度 scale
149
+ u_vertexScale: vertexHeightScale,
150
+ u_raisingHeight: Number(raisingHeight)
151
+ };
152
+ }
153
+ }, {
154
+ key: "initModels",
155
+ value: function initModels(callbackModel) {
156
+ this.updateTexture();
157
+ this.buildModels(callbackModel);
158
+ }
159
+ }, {
160
+ key: "clearModels",
161
+ value: function clearModels() {
162
+ var _this$colorTexture, _this$dataTexture;
163
+
164
+ (_this$colorTexture = this.colorTexture) === null || _this$colorTexture === void 0 ? void 0 : _this$colorTexture.destroy();
165
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
166
+ }
167
+ }, {
168
+ key: "buildModels",
169
+ value: function buildModels(callbackModel) {
170
+ var _ref3 = this.layer.getLayerConfig(),
171
+ _ref3$mask = _ref3.mask,
172
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
173
+ _ref3$maskInside = _ref3.maskInside,
174
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside,
175
+ _ref3$depth = _ref3.depth,
176
+ depth = _ref3$depth === void 0 ? false : _ref3$depth;
177
+
178
+ this.layer.triangulation = _triangulation.LineTriangulation;
179
+ this.layer.buildLayerModel({
180
+ moduleName: 'lineRampColors',
181
+ vertexShader: linear_line_vert,
182
+ fragmentShader: linear_line_frag,
183
+ triangulation: _triangulation.LineTriangulation,
184
+ depth: {
185
+ enable: depth
186
+ },
187
+ blend: this.getBlend(),
188
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
189
+ }).then(function (model) {
190
+ callbackModel([model]);
191
+ }).catch(function (err) {
192
+ console.warn(err);
193
+ callbackModel([]);
194
+ });
195
+ }
196
+ }, {
197
+ key: "registerBuiltinAttributes",
198
+ value: function registerBuiltinAttributes() {
199
+ this.styleAttributeService.registerStyleAttribute({
200
+ name: 'distanceAndIndex',
201
+ type: _l7Core.AttributeType.Attribute,
202
+ descriptor: {
203
+ name: 'a_DistanceAndIndex',
204
+ buffer: {
205
+ // give the WebGL driver a hint that this buffer may change
206
+ usage: _l7Core.gl.STATIC_DRAW,
207
+ data: [],
208
+ type: _l7Core.gl.FLOAT
209
+ },
210
+ size: 2,
211
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal, vertexIndex) {
212
+ return vertexIndex === undefined ? [vertex[3], 10] : [vertex[3], vertexIndex];
213
+ }
214
+ }
215
+ });
216
+ this.styleAttributeService.registerStyleAttribute({
217
+ name: 'total_distance',
218
+ type: _l7Core.AttributeType.Attribute,
219
+ descriptor: {
220
+ name: 'a_Total_Distance',
221
+ buffer: {
222
+ // give the WebGL driver a hint that this buffer may change
223
+ usage: _l7Core.gl.STATIC_DRAW,
224
+ data: [],
225
+ type: _l7Core.gl.FLOAT
226
+ },
227
+ size: 1,
228
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
229
+ return [vertex[5]];
230
+ }
231
+ }
232
+ });
233
+ this.styleAttributeService.registerStyleAttribute({
234
+ name: 'size',
235
+ type: _l7Core.AttributeType.Attribute,
236
+ descriptor: {
237
+ name: 'a_Size',
238
+ buffer: {
239
+ // give the WebGL driver a hint that this buffer may change
240
+ usage: _l7Core.gl.DYNAMIC_DRAW,
241
+ data: [],
242
+ type: _l7Core.gl.FLOAT
243
+ },
244
+ size: 2,
245
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
246
+ var _feature$size = feature.size,
247
+ size = _feature$size === void 0 ? 1 : _feature$size;
248
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
249
+ }
250
+ }
251
+ }); // point layer size;
252
+
253
+ this.styleAttributeService.registerStyleAttribute({
254
+ name: 'normal',
255
+ type: _l7Core.AttributeType.Attribute,
256
+ descriptor: {
257
+ name: 'a_Normal',
258
+ buffer: {
259
+ // give the WebGL driver a hint that this buffer may change
260
+ usage: _l7Core.gl.STATIC_DRAW,
261
+ data: [],
262
+ type: _l7Core.gl.FLOAT
263
+ },
264
+ size: 3,
265
+ // @ts-ignore
266
+ update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
267
+ return normal;
268
+ }
269
+ }
270
+ });
271
+ this.styleAttributeService.registerStyleAttribute({
272
+ name: 'miter',
273
+ type: _l7Core.AttributeType.Attribute,
274
+ descriptor: {
275
+ name: 'a_Miter',
276
+ buffer: {
277
+ // give the WebGL driver a hint that this buffer may change
278
+ usage: _l7Core.gl.STATIC_DRAW,
279
+ data: [],
280
+ type: _l7Core.gl.FLOAT
281
+ },
282
+ size: 1,
283
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
284
+ return [vertex[4]];
285
+ }
286
+ }
287
+ });
288
+ }
289
+ }]);
290
+ return LinearLineModel;
291
+ }(_BaseModel2.default);
292
+
293
+ exports.default = LinearLineModel;
@@ -0,0 +1,248 @@
1
+ "use strict";
2
+
3
+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
4
+
5
+ Object.defineProperty(exports, "__esModule", {
6
+ value: true
7
+ });
8
+ exports.default = void 0;
9
+
10
+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
11
+
12
+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
13
+
14
+ var _inherits2 = _interopRequireDefault(require("@babel/runtime/helpers/inherits"));
15
+
16
+ var _possibleConstructorReturn2 = _interopRequireDefault(require("@babel/runtime/helpers/possibleConstructorReturn"));
17
+
18
+ var _getPrototypeOf2 = _interopRequireDefault(require("@babel/runtime/helpers/getPrototypeOf"));
19
+
20
+ var _l7Core = require("@antv/l7-core");
21
+
22
+ var _l7Utils = require("@antv/l7-utils");
23
+
24
+ var _lodash = require("lodash");
25
+
26
+ var _BaseModel2 = _interopRequireDefault(require("../../core/BaseModel"));
27
+
28
+ var _triangulation = require("../../core/triangulation");
29
+
30
+ function _createSuper(Derived) { var hasNativeReflectConstruct = _isNativeReflectConstruct(); return function _createSuperInternal() { var Super = (0, _getPrototypeOf2.default)(Derived), result; if (hasNativeReflectConstruct) { var NewTarget = (0, _getPrototypeOf2.default)(this).constructor; result = Reflect.construct(Super, arguments, NewTarget); } else { result = Super.apply(this, arguments); } return (0, _possibleConstructorReturn2.default)(this, result); }; }
31
+
32
+ function _isNativeReflectConstruct() { if (typeof Reflect === "undefined" || !Reflect.construct) return false; if (Reflect.construct.sham) return false; if (typeof Proxy === "function") return true; try { Boolean.prototype.valueOf.call(Reflect.construct(Boolean, [], function () {})); return true; } catch (e) { return false; } }
33
+
34
+ /* babel-plugin-inline-import '../shaders/simple/simpleline_frag.glsl' */
35
+ var simple_line_frag = "\nvarying vec4 v_color;\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n\n gl_FragColor = v_color;\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n"; // linear simple line shader
36
+
37
+ /* babel-plugin-inline-import '../shaders/simple/simpleline_linear_frag.glsl' */
38
+ var simle_linear_frag = "uniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\nvarying mat4 styleMappingMat;\nvoid main() {\n float opacity = styleMappingMat[0][0];\n\n // styleMappingMat[3][0] \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n gl_FragColor = mix(u_sourceColor, u_targetColor, styleMappingMat[3][0]);\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n}\n";
39
+
40
+ /* babel-plugin-inline-import '../shaders/simple/simpleline_vert.glsl' */
41
+ var simple_line_vert = "attribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Position;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\n\nuniform float u_opacity: 1.0;\nuniform float u_vertexScale: 1.0;\n\n#pragma include \"projection\"\n\nvarying vec4 v_color;\n\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n \n v_color = a_Color; \n styleMappingMat[3][0] = a_Distance / a_Total_Distance;\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float h = float(a_Position.z) * u_vertexScale; // \u7EBF\u9876\u70B9\u7684\u9AD8\u5EA6 - \u517C\u5BB9\u4E0D\u5B58\u5728\u7B2C\u4E09\u4E2A\u6570\u503C\u7684\u60C5\u51B5\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, project_pixel(a_Size.y) + h * 0.2, 1.0));\n } else {\n float lineHeight = a_Size.y;\n // \u517C\u5BB9 mapbox \u5728\u7EBF\u9AD8\u5EA6\u4E0A\u7684\u6548\u679C\u8868\u73B0\u57FA\u672C\u4E00\u81F4\n if(u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT || u_CoordinateSystem == COORDINATE_SYSTEM_LNGLAT_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n h *= 2.0/pow(2.0, 20.0 - u_Zoom);\n }\n\n // #define COORDINATE_SYSTEM_P20 5.0\n // #define COORDINATE_SYSTEM_P20_OFFSET 6.0\n // amap1.x\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {\n // \u4FDD\u6301\u9AD8\u5EA6\u76F8\u5BF9\u4E0D\u53D8\n lineHeight *= pow(2.0, 20.0 - u_Zoom);\n }\n\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, lineHeight + h, 1.0));\n gl_PointSize = 10.0;\n }\n}\n";
42
+
43
+ var SimpleLineModel = /*#__PURE__*/function (_BaseModel) {
44
+ (0, _inherits2.default)(SimpleLineModel, _BaseModel);
45
+
46
+ var _super = _createSuper(SimpleLineModel);
47
+
48
+ function SimpleLineModel() {
49
+ (0, _classCallCheck2.default)(this, SimpleLineModel);
50
+ return _super.apply(this, arguments);
51
+ }
52
+
53
+ (0, _createClass2.default)(SimpleLineModel, [{
54
+ key: "getUninforms",
55
+ value: function getUninforms() {
56
+ var _ref = this.layer.getLayerConfig(),
57
+ _ref$opacity = _ref.opacity,
58
+ opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
59
+ sourceColor = _ref.sourceColor,
60
+ targetColor = _ref.targetColor,
61
+ _ref$vertexHeightScal = _ref.vertexHeightScale,
62
+ vertexHeightScale = _ref$vertexHeightScal === void 0 ? 20.0 : _ref$vertexHeightScal; // 转化渐变色
63
+
64
+
65
+ var useLinearColor = 0; // 默认不生效
66
+
67
+ var sourceColorArr = [0, 0, 0, 0];
68
+ var targetColorArr = [0, 0, 0, 0];
69
+
70
+ if (sourceColor && targetColor) {
71
+ sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
72
+ targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
73
+ useLinearColor = 1;
74
+ }
75
+
76
+ if (this.dataTextureTest && this.dataTextureNeedUpdate({
77
+ opacity: opacity
78
+ })) {
79
+ this.judgeStyleAttributes({
80
+ opacity: opacity
81
+ });
82
+ var encodeData = this.layer.getEncodedData();
83
+
84
+ var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
85
+ data = _this$calDataFrame.data,
86
+ width = _this$calDataFrame.width,
87
+ height = _this$calDataFrame.height;
88
+
89
+ this.rowCount = height; // 当前数据纹理有多少行
90
+
91
+ this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
92
+ flipY: true,
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+ data: data,
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+ format: _l7Core.gl.LUMINANCE,
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+ type: _l7Core.gl.FLOAT,
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+ width: width,
97
+ height: height
98
+ }) : this.createTexture2D({
99
+ flipY: true,
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+ data: [1],
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+ format: _l7Core.gl.LUMINANCE,
102
+ type: _l7Core.gl.FLOAT,
103
+ width: 1,
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+ height: 1
105
+ });
106
+ }
107
+
108
+ return {
109
+ u_dataTexture: this.dataTexture,
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+ // 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
111
+ u_cellTypeLayout: this.getCellTypeLayout(),
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+ u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
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+ // 渐变色支持参数
114
+ u_linearColor: useLinearColor,
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+ u_sourceColor: sourceColorArr,
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+ u_targetColor: targetColorArr,
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+ // 顶点高度 scale
118
+ u_vertexScale: vertexHeightScale
119
+ };
120
+ }
121
+ }, {
122
+ key: "initModels",
123
+ value: function initModels(callbackModel) {
124
+ this.buildModels(callbackModel);
125
+ }
126
+ }, {
127
+ key: "clearModels",
128
+ value: function clearModels() {
129
+ var _this$dataTexture;
130
+
131
+ (_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
132
+ }
133
+ }, {
134
+ key: "getShaders",
135
+ value: function getShaders() {
136
+ var _ref2 = this.layer.getLayerConfig(),
137
+ sourceColor = _ref2.sourceColor,
138
+ targetColor = _ref2.targetColor;
139
+
140
+ if (sourceColor && targetColor) {
141
+ // 分离 linear 功能
142
+ return {
143
+ frag: simle_linear_frag,
144
+ vert: simple_line_vert,
145
+ type: 'lineSimpleLinear'
146
+ };
147
+ } else {
148
+ return {
149
+ frag: simple_line_frag,
150
+ vert: simple_line_vert,
151
+ type: 'lineSimpleNormal'
152
+ };
153
+ }
154
+ }
155
+ }, {
156
+ key: "buildModels",
157
+ value: function buildModels(callbackModel) {
158
+ var _ref3 = this.layer.getLayerConfig(),
159
+ _ref3$mask = _ref3.mask,
160
+ mask = _ref3$mask === void 0 ? false : _ref3$mask,
161
+ _ref3$maskInside = _ref3.maskInside,
162
+ maskInside = _ref3$maskInside === void 0 ? true : _ref3$maskInside;
163
+
164
+ var _this$getShaders = this.getShaders(),
165
+ frag = _this$getShaders.frag,
166
+ vert = _this$getShaders.vert,
167
+ type = _this$getShaders.type;
168
+
169
+ this.layer.buildLayerModel({
170
+ moduleName: type,
171
+ vertexShader: vert,
172
+ fragmentShader: frag,
173
+ triangulation: _triangulation.SimpleLineTriangulation,
174
+ primitive: _l7Core.gl.LINES,
175
+ depth: {
176
+ enable: false
177
+ },
178
+ blend: this.getBlend(),
179
+ stencil: (0, _l7Utils.getMask)(mask, maskInside)
180
+ }).then(function (model) {
181
+ callbackModel([model]);
182
+ }).catch(function (err) {
183
+ console.warn(err);
184
+ callbackModel([]);
185
+ });
186
+ }
187
+ }, {
188
+ key: "registerBuiltinAttributes",
189
+ value: function registerBuiltinAttributes() {
190
+ this.styleAttributeService.registerStyleAttribute({
191
+ name: 'distance',
192
+ type: _l7Core.AttributeType.Attribute,
193
+ descriptor: {
194
+ name: 'a_Distance',
195
+ buffer: {
196
+ // give the WebGL driver a hint that this buffer may change
197
+ usage: _l7Core.gl.STATIC_DRAW,
198
+ data: [],
199
+ type: _l7Core.gl.FLOAT
200
+ },
201
+ size: 1,
202
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
203
+ return [vertex[3]];
204
+ }
205
+ }
206
+ });
207
+ this.styleAttributeService.registerStyleAttribute({
208
+ name: 'total_distance',
209
+ type: _l7Core.AttributeType.Attribute,
210
+ descriptor: {
211
+ name: 'a_Total_Distance',
212
+ buffer: {
213
+ // give the WebGL driver a hint that this buffer may change
214
+ usage: _l7Core.gl.STATIC_DRAW,
215
+ data: [],
216
+ type: _l7Core.gl.FLOAT
217
+ },
218
+ size: 1,
219
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
220
+ return [vertex[5]];
221
+ }
222
+ }
223
+ });
224
+ this.styleAttributeService.registerStyleAttribute({
225
+ name: 'size',
226
+ type: _l7Core.AttributeType.Attribute,
227
+ descriptor: {
228
+ name: 'a_Size',
229
+ buffer: {
230
+ // give the WebGL driver a hint that this buffer may change
231
+ usage: _l7Core.gl.DYNAMIC_DRAW,
232
+ data: [],
233
+ type: _l7Core.gl.FLOAT
234
+ },
235
+ size: 2,
236
+ update: function update(feature, featureIdx, vertex, attributeIdx) {
237
+ var _feature$size = feature.size,
238
+ size = _feature$size === void 0 ? 1 : _feature$size;
239
+ return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
240
+ }
241
+ }
242
+ });
243
+ }
244
+ }]);
245
+ return SimpleLineModel;
246
+ }(_BaseModel2.default);
247
+
248
+ exports.default = SimpleLineModel;