@antv/l7-layers 2.9.26-alpha.0 → 2.9.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (588) hide show
  1. package/es/Geometry/index.d.ts +19 -0
  2. package/es/Geometry/index.js +106 -0
  3. package/es/Geometry/models/billboard.d.ts +26 -0
  4. package/es/Geometry/models/billboard.js +232 -0
  5. package/es/Geometry/models/index.d.ts +5 -0
  6. package/es/Geometry/models/index.js +9 -0
  7. package/es/Geometry/models/plane.d.ts +45 -0
  8. package/es/Geometry/models/plane.js +421 -0
  9. package/es/Geometry/models/sprite.d.ts +47 -0
  10. package/es/Geometry/models/sprite.js +304 -0
  11. package/es/Geometry/shaders/billboard_frag.glsl +13 -0
  12. package/es/Geometry/shaders/billboard_vert.glsl +50 -0
  13. package/es/Geometry/shaders/plane_frag.glsl +22 -0
  14. package/es/Geometry/shaders/plane_vert.glsl +53 -0
  15. package/es/Geometry/shaders/sprite_frag.glsl +21 -0
  16. package/es/Geometry/shaders/sprite_vert.glsl +28 -0
  17. package/es/canvas/index.d.ts +19 -0
  18. package/es/canvas/index.js +91 -0
  19. package/es/canvas/models/canvas.d.ts +18 -0
  20. package/es/canvas/models/canvas.js +212 -0
  21. package/es/canvas/models/index.d.ts +5 -0
  22. package/es/canvas/models/index.js +5 -0
  23. package/es/citybuliding/building.d.ts +17 -0
  24. package/es/citybuliding/building.js +88 -0
  25. package/es/citybuliding/models/build.d.ts +22 -0
  26. package/es/citybuliding/models/build.js +188 -0
  27. package/es/citybuliding/shaders/build_frag.glsl +117 -0
  28. package/es/citybuliding/shaders/build_vert.glsl +54 -0
  29. package/es/core/BaseLayer.d.ts +212 -0
  30. package/es/core/BaseLayer.js +1409 -0
  31. package/es/core/BaseModel.d.ts +140 -0
  32. package/es/core/BaseModel.js +486 -0
  33. package/es/core/interface.d.ts +201 -0
  34. package/es/core/interface.js +30 -0
  35. package/es/core/schema.d.ts +27 -0
  36. package/es/core/schema.js +25 -0
  37. package/es/core/shape/Path.d.ts +39 -0
  38. package/es/core/shape/Path.js +62 -0
  39. package/es/core/shape/extrude.d.ts +17 -0
  40. package/es/core/shape/extrude.js +148 -0
  41. package/es/core/triangulation.d.ts +122 -0
  42. package/es/core/triangulation.js +491 -0
  43. package/es/earth/index.d.ts +17 -0
  44. package/es/earth/index.js +91 -0
  45. package/es/earth/models/atmosphere.d.ts +9 -0
  46. package/es/earth/models/atmosphere.js +138 -0
  47. package/es/earth/models/base.d.ts +16 -0
  48. package/es/earth/models/base.js +212 -0
  49. package/es/earth/models/bloomsphere.d.ts +9 -0
  50. package/es/earth/models/bloomsphere.js +138 -0
  51. package/es/earth/shaders/atmosphere_frag.glsl +17 -0
  52. package/es/earth/shaders/atmosphere_vert.glsl +26 -0
  53. package/es/earth/shaders/base_frag.glsl +13 -0
  54. package/es/earth/shaders/base_vert.glsl +52 -0
  55. package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
  56. package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
  57. package/es/earth/utils.d.ts +26 -0
  58. package/es/earth/utils.js +104 -0
  59. package/es/heatmap/index.d.ts +21 -0
  60. package/es/heatmap/index.js +145 -0
  61. package/es/heatmap/models/grid.d.ts +8 -0
  62. package/es/heatmap/models/grid.js +108 -0
  63. package/es/heatmap/models/grid3d.d.ts +8 -0
  64. package/es/heatmap/models/grid3d.js +147 -0
  65. package/es/heatmap/models/heatmap.d.ts +24 -0
  66. package/es/heatmap/models/heatmap.js +464 -0
  67. package/es/heatmap/models/hexagon.d.ts +8 -0
  68. package/es/heatmap/models/hexagon.js +111 -0
  69. package/es/heatmap/models/index.d.ts +5 -0
  70. package/es/heatmap/models/index.js +12 -0
  71. package/es/heatmap/shaders/grid_vert.glsl +42 -0
  72. package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
  73. package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
  74. package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
  75. package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
  76. package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
  77. package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
  78. package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
  79. package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
  80. package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
  81. package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
  82. package/es/heatmap/triangulation.d.ts +5 -0
  83. package/es/heatmap/triangulation.js +38 -0
  84. package/es/image/index.d.ts +19 -0
  85. package/es/image/index.js +103 -0
  86. package/es/image/models/dataImage.d.ts +22 -0
  87. package/es/image/models/dataImage.js +225 -0
  88. package/es/image/models/image.d.ts +19 -0
  89. package/es/image/models/image.js +169 -0
  90. package/es/image/models/index.d.ts +5 -0
  91. package/es/image/models/index.js +7 -0
  92. package/es/image/shaders/dataImage_frag.glsl +38 -0
  93. package/es/image/shaders/image_frag.glsl +9 -0
  94. package/es/image/shaders/image_vert.glsl +17 -0
  95. package/es/index.d.ts +17 -0
  96. package/es/index.js +107 -0
  97. package/es/line/index.d.ts +42 -0
  98. package/es/line/index.js +140 -0
  99. package/es/line/models/arc.d.ts +17 -0
  100. package/es/line/models/arc.js +356 -0
  101. package/es/line/models/arc_3d.d.ts +17 -0
  102. package/es/line/models/arc_3d.js +335 -0
  103. package/es/line/models/earthArc_3d.d.ts +17 -0
  104. package/es/line/models/earthArc_3d.js +338 -0
  105. package/es/line/models/great_circle.d.ts +12 -0
  106. package/es/line/models/great_circle.js +294 -0
  107. package/es/line/models/half.d.ts +18 -0
  108. package/es/line/models/half.js +282 -0
  109. package/es/line/models/index.d.ts +5 -0
  110. package/es/line/models/index.js +25 -0
  111. package/es/line/models/line.d.ts +21 -0
  112. package/es/line/models/line.js +442 -0
  113. package/es/line/models/linearline.d.ts +11 -0
  114. package/es/line/models/linearline.js +276 -0
  115. package/es/line/models/simpleLine.d.ts +14 -0
  116. package/es/line/models/simpleLine.js +233 -0
  117. package/es/line/models/tile.d.ts +11 -0
  118. package/es/line/models/tile.js +351 -0
  119. package/es/line/models/wall.d.ts +12 -0
  120. package/es/line/models/wall.js +329 -0
  121. package/es/line/shaders/arc_chunks.vert.glsl +21 -0
  122. package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
  123. package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
  124. package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
  125. package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
  126. package/es/line/shaders/half/line_half_frag.glsl +53 -0
  127. package/es/line/shaders/half/line_half_vert.glsl +169 -0
  128. package/es/line/shaders/line_arc2d_vert.glsl +114 -0
  129. package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
  130. package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
  131. package/es/line/shaders/line_arc_frag.glsl +89 -0
  132. package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
  133. package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
  134. package/es/line/shaders/line_arc_vert.glsl +176 -0
  135. package/es/line/shaders/line_bezier_vert.glsl +85 -0
  136. package/es/line/shaders/line_frag.glsl +100 -0
  137. package/es/line/shaders/line_vert.glsl +192 -0
  138. package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
  139. package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
  140. package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
  141. package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
  142. package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
  143. package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
  144. package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
  145. package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
  146. package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
  147. package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
  148. package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
  149. package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
  150. package/es/line/shaders/wall_frag.glsl +93 -0
  151. package/es/line/shaders/wall_vert.glsl +111 -0
  152. package/es/mask/index.d.ts +26 -0
  153. package/es/mask/index.js +82 -0
  154. package/es/mask/models/fill.d.ts +11 -0
  155. package/es/mask/models/fill.js +121 -0
  156. package/es/mask/models/index.d.ts +5 -0
  157. package/es/mask/models/index.js +5 -0
  158. package/es/mask/shaders/mask_frag.glsl +7 -0
  159. package/es/mask/shaders/mask_vert.glsl +22 -0
  160. package/es/plugins/DataMappingPlugin.d.ts +18 -0
  161. package/es/plugins/DataMappingPlugin.js +345 -0
  162. package/es/plugins/DataSourcePlugin.d.ts +7 -0
  163. package/es/plugins/DataSourcePlugin.js +83 -0
  164. package/es/plugins/FeatureScalePlugin.d.ts +26 -0
  165. package/es/plugins/FeatureScalePlugin.js +380 -0
  166. package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
  167. package/es/plugins/LayerAnimateStylePlugin.js +49 -0
  168. package/es/plugins/LayerModelPlugin.d.ts +10 -0
  169. package/es/plugins/LayerModelPlugin.js +71 -0
  170. package/es/plugins/LayerStylePlugin.d.ts +8 -0
  171. package/es/plugins/LayerStylePlugin.js +39 -0
  172. package/es/plugins/LightingPlugin.d.ts +36 -0
  173. package/es/plugins/LightingPlugin.js +110 -0
  174. package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
  175. package/es/plugins/MultiPassRendererPlugin.js +77 -0
  176. package/es/plugins/PixelPickingPlugin.d.ts +8 -0
  177. package/es/plugins/PixelPickingPlugin.js +146 -0
  178. package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
  179. package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
  180. package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
  181. package/es/plugins/ShaderUniformPlugin.js +107 -0
  182. package/es/plugins/UpdateModelPlugin.d.ts +8 -0
  183. package/es/plugins/UpdateModelPlugin.js +31 -0
  184. package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
  185. package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
  186. package/es/point/index.d.ts +40 -0
  187. package/es/point/index.js +234 -0
  188. package/es/point/models/earthExtrude.d.ts +24 -0
  189. package/es/point/models/earthExtrude.js +279 -0
  190. package/es/point/models/earthFill.d.ts +11 -0
  191. package/es/point/models/earthFill.js +258 -0
  192. package/es/point/models/extrude.d.ts +24 -0
  193. package/es/point/models/extrude.js +298 -0
  194. package/es/point/models/fill.d.ts +40 -0
  195. package/es/point/models/fill.js +404 -0
  196. package/es/point/models/fillmage.d.ts +25 -0
  197. package/es/point/models/fillmage.js +367 -0
  198. package/es/point/models/image.d.ts +11 -0
  199. package/es/point/models/image.js +239 -0
  200. package/es/point/models/index.d.ts +5 -0
  201. package/es/point/models/index.js +30 -0
  202. package/es/point/models/normal.d.ts +17 -0
  203. package/es/point/models/normal.js +177 -0
  204. package/es/point/models/radar.d.ts +24 -0
  205. package/es/point/models/radar.js +297 -0
  206. package/es/point/models/simplePoint.d.ts +17 -0
  207. package/es/point/models/simplePoint.js +188 -0
  208. package/es/point/models/text.d.ts +57 -0
  209. package/es/point/models/text.js +622 -0
  210. package/es/point/models/tile.d.ts +22 -0
  211. package/es/point/models/tile.js +309 -0
  212. package/es/point/models/tileText.d.ts +56 -0
  213. package/es/point/models/tileText.js +598 -0
  214. package/es/point/shaders/animate/wave_frag.glsl +65 -0
  215. package/es/point/shaders/earth/extrude_frag.glsl +44 -0
  216. package/es/point/shaders/earth/extrude_vert.glsl +140 -0
  217. package/es/point/shaders/earth/fill_frag.glsl +86 -0
  218. package/es/point/shaders/earth/fill_vert.glsl +126 -0
  219. package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
  220. package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
  221. package/es/point/shaders/fill_frag.glsl +84 -0
  222. package/es/point/shaders/fill_vert.glsl +189 -0
  223. package/es/point/shaders/image/fillImage_frag.glsl +20 -0
  224. package/es/point/shaders/image/fillImage_vert.glsl +116 -0
  225. package/es/point/shaders/image_frag.glsl +39 -0
  226. package/es/point/shaders/image_vert.glsl +90 -0
  227. package/es/point/shaders/normal_frag.glsl +15 -0
  228. package/es/point/shaders/normal_vert.glsl +79 -0
  229. package/es/point/shaders/radar/radar_frag.glsl +64 -0
  230. package/es/point/shaders/radar/radar_vert.glsl +120 -0
  231. package/es/point/shaders/simplePoint_frag.glsl +53 -0
  232. package/es/point/shaders/simplePoint_vert.glsl +79 -0
  233. package/es/point/shaders/text_frag.glsl +48 -0
  234. package/es/point/shaders/text_vert.glsl +131 -0
  235. package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
  236. package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
  237. package/es/point/shape/extrude.d.ts +15 -0
  238. package/es/point/shape/extrude.js +63 -0
  239. package/es/polygon/index.d.ts +27 -0
  240. package/es/polygon/index.js +148 -0
  241. package/es/polygon/models/extrude.d.ts +28 -0
  242. package/es/polygon/models/extrude.js +306 -0
  243. package/es/polygon/models/fill.d.ts +17 -0
  244. package/es/polygon/models/fill.js +211 -0
  245. package/es/polygon/models/index.d.ts +5 -0
  246. package/es/polygon/models/index.js +28 -0
  247. package/es/polygon/models/ocean.d.ts +23 -0
  248. package/es/polygon/models/ocean.js +236 -0
  249. package/es/polygon/models/tile.d.ts +15 -0
  250. package/es/polygon/models/tile.js +133 -0
  251. package/es/polygon/models/water.d.ts +18 -0
  252. package/es/polygon/models/water.js +213 -0
  253. package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
  254. package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
  255. package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
  256. package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
  257. package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
  258. package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
  259. package/es/polygon/shaders/polygon_frag.glsl +12 -0
  260. package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
  261. package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
  262. package/es/polygon/shaders/polygon_vert.glsl +66 -0
  263. package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
  264. package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
  265. package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
  266. package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
  267. package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
  268. package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
  269. package/es/raster/buffers/triangulation.d.ts +6 -0
  270. package/es/raster/buffers/triangulation.js +28 -0
  271. package/es/raster/index.d.ts +19 -0
  272. package/es/raster/index.js +106 -0
  273. package/es/raster/models/index.d.ts +5 -0
  274. package/es/raster/models/index.js +8 -0
  275. package/es/raster/models/raster.d.ts +21 -0
  276. package/es/raster/models/raster.js +167 -0
  277. package/es/raster/raster.d.ts +30 -0
  278. package/es/raster/raster.js +174 -0
  279. package/es/raster/shaders/raster_2d_frag.glsl +28 -0
  280. package/es/raster/shaders/raster_2d_vert.glsl +18 -0
  281. package/es/raster/shaders/raster_frag.glsl +9 -0
  282. package/es/raster/shaders/raster_vert.glsl +44 -0
  283. package/es/tile/interface.d.ts +28 -0
  284. package/es/tile/interface.js +1 -0
  285. package/es/tile/manager/tileConfigManager.d.ts +17 -0
  286. package/es/tile/manager/tileConfigManager.js +121 -0
  287. package/es/tile/manager/tileLayerManager.d.ts +37 -0
  288. package/es/tile/manager/tileLayerManager.js +323 -0
  289. package/es/tile/manager/tilePickerManager.d.ts +21 -0
  290. package/es/tile/manager/tilePickerManager.js +190 -0
  291. package/es/tile/models/tileModel.d.ts +8 -0
  292. package/es/tile/models/tileModel.js +62 -0
  293. package/es/tile/tileFactory/base.d.ts +44 -0
  294. package/es/tile/tileFactory/base.js +444 -0
  295. package/es/tile/tileFactory/index.d.ts +5 -0
  296. package/es/tile/tileFactory/index.js +33 -0
  297. package/es/tile/tileFactory/line.d.ts +12 -0
  298. package/es/tile/tileFactory/line.js +59 -0
  299. package/es/tile/tileFactory/point.d.ts +12 -0
  300. package/es/tile/tileFactory/point.js +59 -0
  301. package/es/tile/tileFactory/polygon.d.ts +12 -0
  302. package/es/tile/tileFactory/polygon.js +59 -0
  303. package/es/tile/tileFactory/raster.d.ts +12 -0
  304. package/es/tile/tileFactory/raster.js +55 -0
  305. package/es/tile/tileFactory/rasterData.d.ts +12 -0
  306. package/es/tile/tileFactory/rasterData.js +80 -0
  307. package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
  308. package/es/tile/tileFactory/rasterDataLayer.js +87 -0
  309. package/es/tile/tileFactory/test.d.ts +12 -0
  310. package/es/tile/tileFactory/test.js +82 -0
  311. package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
  312. package/es/tile/tileFactory/vectorLayer.js +161 -0
  313. package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
  314. package/es/tile/tileLayer/baseTileLayer.js +438 -0
  315. package/es/tile/tileTest.d.ts +14 -0
  316. package/es/tile/tileTest.js +63 -0
  317. package/es/tile/tmsTileLayer.d.ts +7 -0
  318. package/es/tile/tmsTileLayer.js +101 -0
  319. package/es/tile/utils.d.ts +13 -0
  320. package/es/tile/utils.js +131 -0
  321. package/es/utils/blend.d.ts +2 -0
  322. package/es/utils/blend.js +54 -0
  323. package/es/utils/collision-index.d.ts +47 -0
  324. package/es/utils/collision-index.js +102 -0
  325. package/es/utils/dataMappingStyle.d.ts +31 -0
  326. package/es/utils/dataMappingStyle.js +147 -0
  327. package/es/utils/extrude_polyline.d.ts +67 -0
  328. package/es/utils/extrude_polyline.js +611 -0
  329. package/es/utils/grid-index.d.ts +28 -0
  330. package/es/utils/grid-index.js +179 -0
  331. package/es/utils/layerData.d.ts +2 -0
  332. package/es/utils/layerData.js +176 -0
  333. package/es/utils/multiPassRender.d.ts +16 -0
  334. package/es/utils/multiPassRender.js +50 -0
  335. package/es/utils/polylineNormal.d.ts +9 -0
  336. package/es/utils/polylineNormal.js +191 -0
  337. package/es/utils/simpleLine.d.ts +23 -0
  338. package/es/utils/simpleLine.js +103 -0
  339. package/es/utils/symbol-layout.d.ts +43 -0
  340. package/es/utils/symbol-layout.js +299 -0
  341. package/es/utils/updateShape.d.ts +2 -0
  342. package/es/utils/updateShape.js +20 -0
  343. package/es/wind/index.d.ts +20 -0
  344. package/es/wind/index.js +100 -0
  345. package/es/wind/models/index.d.ts +5 -0
  346. package/es/wind/models/index.js +5 -0
  347. package/es/wind/models/utils.d.ts +19 -0
  348. package/es/wind/models/utils.js +226 -0
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  578. package/lib/utils/symbol-layout.js +308 -0
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  583. package/lib/wind/models/wind.js +346 -0
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  585. package/lib/wind/models/windShader.js +25 -0
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  587. package/lib/wind/shaders/wind_vert.glsl +17 -0
  588. package/package.json +6 -7
@@ -0,0 +1,653 @@
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+ "use strict";
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+
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+ var _interopRequireDefault = require("@babel/runtime/helpers/interopRequireDefault");
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+
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+ Object.defineProperty(exports, "__esModule", {
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+ value: true
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+ });
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+ exports.computeMiter = computeMiter;
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+ exports.computeNormal = computeNormal;
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+ exports.default = void 0;
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+ exports.direction = direction;
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+
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+ var _slicedToArray2 = _interopRequireDefault(require("@babel/runtime/helpers/slicedToArray"));
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+
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+ var _toConsumableArray2 = _interopRequireDefault(require("@babel/runtime/helpers/toConsumableArray"));
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+
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+ var _classCallCheck2 = _interopRequireDefault(require("@babel/runtime/helpers/classCallCheck"));
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+
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+ var _createClass2 = _interopRequireDefault(require("@babel/runtime/helpers/createClass"));
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+
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+ var _defineProperty2 = _interopRequireDefault(require("@babel/runtime/helpers/defineProperty"));
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+
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+ var _l7Utils = require("@antv/l7-utils");
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+
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+ var _glMatrix = require("gl-matrix");
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+
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+ var tmp = _glMatrix.vec2.create();
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+
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+ var capEnd = _glMatrix.vec2.create();
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+
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+ var lineA = _glMatrix.vec2.create();
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+
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+ var lineB = _glMatrix.vec2.create();
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+
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+ var tangent = _glMatrix.vec2.create();
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+
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+ function computeMiter(lineTangent, miter, start, end, halfThick) {
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+ _glMatrix.vec2.add(lineTangent, start, end);
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+
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+ _glMatrix.vec2.normalize(lineTangent, lineTangent);
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+
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+ miter = _glMatrix.vec2.fromValues(-lineTangent[1], lineTangent[0]);
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+
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+ var tmpvec = _glMatrix.vec2.fromValues(-start[1], start[0]);
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+
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+ return [halfThick / _glMatrix.vec2.dot(miter, tmpvec), miter];
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+ }
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+
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+ function computeNormal(out, dir) {
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+ return _glMatrix.vec2.set(out, -dir[1], dir[0]);
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+ }
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+
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+ function direction(out, a, b) {
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+ _glMatrix.vec2.sub(out, a, b);
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+
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+ _glMatrix.vec2.normalize(out, out);
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+
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+ return out;
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+ }
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+
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+ function isPointEqual(a, b) {
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+ return a[0] === b[0] && a[1] === b[1];
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+ }
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+
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+ function getArrayUnique(matrix) {
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+ var map = new Map();
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+
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+ for (var i = 0; i < matrix.length; i++) {
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+ var key = matrix[0].toString() + '-' + matrix[1].toString();
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+
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+ if (map.get(key)) {
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+ matrix.splice(i, 1);
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+ i++;
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+ } else {
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+ map.set(key, key);
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+ }
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+ }
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+
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+ return matrix;
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+ }
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+
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+ var ExtrudePolyline = /*#__PURE__*/function () {
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+ function ExtrudePolyline() {
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+ var opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
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+ (0, _classCallCheck2.default)(this, ExtrudePolyline);
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+ (0, _defineProperty2.default)(this, "lastFlip", -1);
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+ (0, _defineProperty2.default)(this, "miter", _glMatrix.vec2.fromValues(0, 0));
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+ (0, _defineProperty2.default)(this, "started", false);
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+ (0, _defineProperty2.default)(this, "dash", false);
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+ (0, _defineProperty2.default)(this, "totalDistance", 0);
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+ (0, _defineProperty2.default)(this, "currentIndex", 0);
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+ this.join = opts.join || 'miter';
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+ this.cap = opts.cap || 'butt';
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+ this.miterLimit = opts.miterLimit || 10;
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+ this.thickness = opts.thickness || 1;
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+ this.dash = opts.dash || false;
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+ this.complex = {
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+ positions: [],
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+ indices: [],
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+ normals: [],
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+ startIndex: 0,
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+ indexes: []
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+ };
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+ }
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+
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+ (0, _createClass2.default)(ExtrudePolyline, [{
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+ key: "simpleExtrude",
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+ value: function simpleExtrude(points) {
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+ var complex = this.complex;
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+
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+ if (points.length <= 1) {
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+ return complex;
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+ }
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+
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+ this.lastFlip = -1;
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+ this.started = false;
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+ this.normal = null;
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+ this.totalDistance = 0;
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+ var total = points.length;
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+ var count = complex.startIndex;
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+
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+ for (var i = 1; i < total; i++) {
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+ var last = points[i - 1];
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+ var cur = points[i];
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+ var next = i < points.length - 1 ? points[i + 1] : null;
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+ var amt = this.simpleSegment(complex, count, last, cur, next);
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+ count += amt;
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+ }
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+
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+ if (this.dash) {
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+ for (var _i = 0; _i < complex.positions.length / 6; _i++) {
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+ complex.positions[_i * 6 + 5] = this.totalDistance;
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+ }
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+ }
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+
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+ complex.startIndex = complex.positions.length / 6;
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+ return complex;
138
+ }
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+ }, {
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+ key: "simpleExtrude_gaode2",
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+ value: function simpleExtrude_gaode2(points, originPoints) {
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+ var complex = this.complex;
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+
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+ if (points.length <= 1) {
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+ return complex;
146
+ }
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+
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+ this.lastFlip = -1;
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+ this.started = false;
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+ this.normal = null;
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+ this.totalDistance = 0; // 去除数组里重复的点
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+ // points = getArrayUnique(points);
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+
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+ var total = points.length;
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+ var count = complex.startIndex;
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+
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+ for (var i = 1; i < total; i++) {
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+ var _originPoints$, _originPoints$i$, _originPoints$2;
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+
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+ var last = points[i - 1];
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+ last.push((_originPoints$ = originPoints[i - 1][2]) !== null && _originPoints$ !== void 0 ? _originPoints$ : 0); // @ts-ignore
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+
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+ var originLast = originPoints[i - 1];
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+ var cur = points[i];
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+ cur.push((_originPoints$i$ = originPoints[i][2]) !== null && _originPoints$i$ !== void 0 ? _originPoints$i$ : 0); // @ts-ignore
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+
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+ var originCur = originPoints[i];
168
+ var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$2 = originPoints[i + 1][2]) !== null && _originPoints$2 !== void 0 ? _originPoints$2 : 0]) : null;
169
+ var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
170
+ var amt = this.simpleSegment(complex, count, // @ts-ignore
171
+ last, // @ts-ignore
172
+ cur, // @ts-ignore
173
+ next, // @ts-ignore
174
+ originLast, originCur, // @ts-ignore
175
+ originNext);
176
+ count += amt;
177
+ }
178
+
179
+ if (this.dash) {
180
+ for (var _i2 = 0; _i2 < complex.positions.length / 6; _i2++) {
181
+ complex.positions[_i2 * 6 + 5] = this.totalDistance;
182
+ }
183
+ }
184
+
185
+ complex.startIndex = complex.positions.length / 6;
186
+ return complex;
187
+ }
188
+ }, {
189
+ key: "extrude_gaode2",
190
+ value: function extrude_gaode2(points, originPoints) {
191
+ var complex = this.complex;
192
+
193
+ if (points.length <= 1) {
194
+ return complex;
195
+ }
196
+
197
+ this.lastFlip = -1;
198
+ this.started = false;
199
+ this.normal = null;
200
+ this.totalDistance = 0; // 去除数组里重复的点
201
+ // points = getArrayUnique(points);
202
+
203
+ var total = points.length;
204
+ var count = complex.startIndex;
205
+
206
+ for (var i = 1; i < total; i++) {
207
+ var _originPoints$3, _originPoints$i$2, _originPoints$4;
208
+
209
+ var last = points[i - 1];
210
+ last.push((_originPoints$3 = originPoints[i - 1][2]) !== null && _originPoints$3 !== void 0 ? _originPoints$3 : 0); // @ts-ignore
211
+
212
+ var originLast = originPoints[i - 1];
213
+ var cur = points[i];
214
+ cur.push((_originPoints$i$2 = originPoints[i][2]) !== null && _originPoints$i$2 !== void 0 ? _originPoints$i$2 : 0); // @ts-ignore
215
+
216
+ var originCur = originPoints[i];
217
+ var next = i < points.length - 1 ? [].concat((0, _toConsumableArray2.default)(points[i + 1]), [(_originPoints$4 = originPoints[i + 1][2]) !== null && _originPoints$4 !== void 0 ? _originPoints$4 : 0]) : null;
218
+ var originNext = i < originPoints.length - 1 ? originPoints[i + 1] : null;
219
+ var amt = this.segment_gaode2(complex, count, // @ts-ignore
220
+ last, // @ts-ignore
221
+ cur, // @ts-ignore
222
+ next, // @ts-ignore
223
+ originLast, originCur, // @ts-ignore
224
+ originNext);
225
+ count += amt;
226
+ }
227
+
228
+ if (this.dash) {
229
+ for (var _i3 = 0; _i3 < complex.positions.length / 6; _i3++) {
230
+ complex.positions[_i3 * 6 + 5] = this.totalDistance;
231
+ }
232
+ }
233
+
234
+ complex.startIndex = complex.positions.length / 6;
235
+ return complex;
236
+ }
237
+ }, {
238
+ key: "extrude",
239
+ value: function extrude(points) {
240
+ var complex = this.complex;
241
+
242
+ if (points.length <= 1) {
243
+ return complex;
244
+ }
245
+
246
+ this.lastFlip = -1;
247
+ this.started = false;
248
+ this.normal = null;
249
+ this.totalDistance = 0; // 去除数组里重复的点
250
+ // points = getArrayUnique(points);
251
+
252
+ var total = points.length;
253
+ var count = complex.startIndex;
254
+
255
+ for (var i = 1; i < total; i++) {
256
+ var last = points[i - 1];
257
+ var cur = points[i];
258
+ var next = i < points.length - 1 ? points[i + 1] : null;
259
+ var amt = this.segment(complex, count, last, cur, next);
260
+ count += amt;
261
+ }
262
+
263
+ if (this.dash) {
264
+ for (var _i4 = 0; _i4 < complex.positions.length / 6; _i4++) {
265
+ complex.positions[_i4 * 6 + 5] = this.totalDistance;
266
+ }
267
+ }
268
+
269
+ complex.startIndex = complex.positions.length / 6;
270
+ return complex;
271
+ }
272
+ }, {
273
+ key: "simpleSegment",
274
+ value: function simpleSegment(complex, index, last, cur, next) {
275
+ var count = 0;
276
+ var indices = complex.indices;
277
+ var positions = complex.positions;
278
+ var normals = complex.normals;
279
+ var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
280
+ var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]); // @ts-ignore
281
+
282
+ direction(lineA, flatCur, flatLast);
283
+ var segmentDistance = 0;
284
+
285
+ if (this.dash) {
286
+ // @ts-ignore
287
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
288
+ this.totalDistance += segmentDistance;
289
+ }
290
+
291
+ if (!this.normal) {
292
+ this.normal = _glMatrix.vec2.create();
293
+ computeNormal(this.normal, lineA);
294
+ }
295
+
296
+ if (!this.started) {
297
+ this.started = true;
298
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
299
+ }
300
+
301
+ indices.push(index + 0, index + 1, index + 2);
302
+
303
+ if (!next) {
304
+ computeNormal(this.normal, lineA);
305
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
306
+ indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
307
+ count += 2;
308
+ } else {
309
+ var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
310
+
311
+ if (isPointEqual(flatCur, flatNext)) {
312
+ _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
313
+ }
314
+
315
+ direction(lineB, flatNext, flatCur); // stores tangent & miter
316
+
317
+ var _computeMiter = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
318
+ _computeMiter2 = (0, _slicedToArray2.default)(_computeMiter, 2),
319
+ miterLen = _computeMiter2[0],
320
+ miter = _computeMiter2[1]; // normal(tmp, lineA)
321
+ // get orientation
322
+
323
+
324
+ var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
325
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
326
+ indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
327
+ flip = -1; // the miter is now the normal for our next join
328
+
329
+ _glMatrix.vec2.copy(this.normal, miter);
330
+
331
+ count += 2;
332
+ this.lastFlip = flip;
333
+ }
334
+
335
+ return count;
336
+ }
337
+ }, {
338
+ key: "segment_gaode2",
339
+ value: function segment_gaode2(complex, index, last, cur, next, originLast, originCur, originNext) {
340
+ var count = 0;
341
+ var indices = complex.indices;
342
+ var positions = complex.positions;
343
+ var normals = complex.normals;
344
+ var capSquare = this.cap === 'square';
345
+ var joinBevel = this.join === 'bevel';
346
+ var flatCur = (0, _l7Utils.aProjectFlat)([originCur[0], originCur[1]]);
347
+ var flatLast = (0, _l7Utils.aProjectFlat)([originLast[0], originLast[1]]); // @ts-ignore
348
+
349
+ direction(lineA, cur, last);
350
+ var segmentDistance = 0;
351
+
352
+ if (this.dash) {
353
+ // @ts-ignore
354
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
355
+ this.totalDistance += segmentDistance;
356
+ }
357
+
358
+ if (!this.normal) {
359
+ this.normal = _glMatrix.vec2.create();
360
+ computeNormal(this.normal, lineA);
361
+ }
362
+
363
+ if (!this.started) {
364
+ this.started = true; // if the end cap is type square, we can just push the verts out a bit
365
+
366
+ if (capSquare) {
367
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
368
+ var out1 = _glMatrix.vec2.create();
369
+
370
+ var out2 = _glMatrix.vec2.create();
371
+
372
+ _glMatrix.vec2.add(out1, this.normal, lineA);
373
+
374
+ _glMatrix.vec2.add(out2, this.normal, lineA);
375
+
376
+ normals.push(out2[0], out2[1], 0);
377
+ normals.push(out1[0], out1[1], 0);
378
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
379
+ this.complex.indexes.push(this.currentIndex);
380
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
381
+ this.complex.indexes.push(this.currentIndex);
382
+ this.currentIndex++;
383
+ } else {
384
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
385
+ }
386
+ }
387
+
388
+ indices.push(index + 0, index + 1, index + 2);
389
+
390
+ if (!next) {
391
+ computeNormal(this.normal, lineA);
392
+
393
+ if (capSquare) {
394
+ var _out = _glMatrix.vec2.create();
395
+
396
+ var _out2 = _glMatrix.vec2.create();
397
+
398
+ _glMatrix.vec2.sub(_out2, lineA, this.normal);
399
+
400
+ _glMatrix.vec2.add(_out, lineA, this.normal);
401
+
402
+ normals.push(_out2[0], _out2[1], 0);
403
+ normals.push(_out[0], _out[1], 0);
404
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
405
+ this.complex.indexes.push(this.currentIndex);
406
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
407
+ this.complex.indexes.push(this.currentIndex);
408
+ this.currentIndex++;
409
+ } else {
410
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
411
+ }
412
+
413
+ indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
414
+ count += 2;
415
+ } else {
416
+ // @ts-ignore
417
+ if (isPointEqual(cur, next)) {
418
+ _glMatrix.vec2.add( // @ts-ignore
419
+ next, // @ts-ignore
420
+ cur, _glMatrix.vec2.normalize( // @ts-ignore
421
+ next, // @ts-ignore
422
+ _glMatrix.vec2.subtract(next, cur, last)));
423
+ } // @ts-ignore
424
+
425
+
426
+ direction(lineB, next, cur); // stores tangent & miter
427
+
428
+ var _computeMiter3 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
429
+ _computeMiter4 = (0, _slicedToArray2.default)(_computeMiter3, 2),
430
+ miterLen = _computeMiter4[0],
431
+ miter = _computeMiter4[1]; // normal(tmp, lineA)
432
+ // get orientation
433
+
434
+
435
+ var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
436
+ var bevel = joinBevel;
437
+
438
+ if (!bevel && this.join === 'miter') {
439
+ var limit = miterLen;
440
+
441
+ if (limit > this.miterLimit) {
442
+ bevel = true;
443
+ }
444
+ }
445
+
446
+ if (bevel) {
447
+ normals.push(this.normal[0], this.normal[1], 0);
448
+ normals.push(miter[0], miter[1], 0);
449
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
450
+ this.complex.indexes.push(this.currentIndex);
451
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
452
+ this.complex.indexes.push(this.currentIndex);
453
+ this.currentIndex++;
454
+ indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
455
+
456
+ indices.push(index + 2, index + 3, index + 4);
457
+ computeNormal(tmp, lineB);
458
+
459
+ _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
460
+
461
+
462
+ normals.push(this.normal[0], this.normal[1], 0);
463
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
464
+ this.complex.indexes.push(this.currentIndex);
465
+ this.currentIndex++;
466
+ count += 3;
467
+ } else {
468
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
469
+ indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
470
+ flip = -1; // the miter is now the normal for our next join
471
+
472
+ _glMatrix.vec2.copy(this.normal, miter);
473
+
474
+ count += 2;
475
+ }
476
+
477
+ this.lastFlip = flip;
478
+ }
479
+
480
+ return count;
481
+ }
482
+ }, {
483
+ key: "segment",
484
+ value: function segment(complex, index, last, cur, next) {
485
+ var count = 0;
486
+ var indices = complex.indices;
487
+ var positions = complex.positions;
488
+ var normals = complex.normals;
489
+ var capSquare = this.cap === 'square';
490
+ var joinBevel = this.join === 'bevel';
491
+ var flatCur = (0, _l7Utils.aProjectFlat)([cur[0], cur[1]]);
492
+ var flatLast = (0, _l7Utils.aProjectFlat)([last[0], last[1]]); // @ts-ignore
493
+
494
+ direction(lineA, flatCur, flatLast);
495
+ var segmentDistance = 0;
496
+
497
+ if (this.dash) {
498
+ // @ts-ignore
499
+ segmentDistance = this.lineSegmentDistance(flatCur, flatLast);
500
+ this.totalDistance += segmentDistance;
501
+ }
502
+
503
+ if (!this.normal) {
504
+ this.normal = _glMatrix.vec2.create();
505
+ computeNormal(this.normal, lineA);
506
+ }
507
+
508
+ if (!this.started) {
509
+ this.started = true; // if the end cap is type square, we can just push the verts out a bit
510
+
511
+ if (capSquare) {
512
+ // vec2.scaleAndAdd(capEnd, last, lineA, -this.thickness);
513
+ var out1 = _glMatrix.vec2.create();
514
+
515
+ var out2 = _glMatrix.vec2.create();
516
+
517
+ _glMatrix.vec2.add(out1, this.normal, lineA);
518
+
519
+ _glMatrix.vec2.add(out2, this.normal, lineA);
520
+
521
+ normals.push(out2[0], out2[1], 0);
522
+ normals.push(out1[0], out1[1], 0);
523
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, -this.thickness, last[2] | 0);
524
+ this.complex.indexes.push(this.currentIndex);
525
+ positions.push(last[0], last[1], last[2] | 0, this.totalDistance - segmentDistance, this.thickness, last[2] | 0);
526
+ this.complex.indexes.push(this.currentIndex);
527
+ this.currentIndex++; // this.extrusions(positions, normals, last, out, this.thickness);
528
+ // last = capEnd;
529
+ } else {
530
+ this.extrusions(positions, normals, last, this.normal, this.thickness, this.totalDistance - segmentDistance);
531
+ }
532
+ }
533
+
534
+ indices.push(index + 0, index + 1, index + 2);
535
+
536
+ if (!next) {
537
+ computeNormal(this.normal, lineA);
538
+
539
+ if (capSquare) {
540
+ // vec2.scaleAndAdd(capEnd, cur, lineA, this.thickness);
541
+ // cur = capEnd;
542
+ var _out3 = _glMatrix.vec2.create();
543
+
544
+ var _out4 = _glMatrix.vec2.create();
545
+
546
+ _glMatrix.vec2.sub(_out4, lineA, this.normal);
547
+
548
+ _glMatrix.vec2.add(_out3, lineA, this.normal); // this.extrusions(positions, normals, cur, out, this.thickness);
549
+
550
+
551
+ normals.push(_out4[0], _out4[1], 0);
552
+ normals.push(_out3[0], _out3[1], 0);
553
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
554
+ this.complex.indexes.push(this.currentIndex);
555
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness, cur[2] | 0);
556
+ this.complex.indexes.push(this.currentIndex);
557
+ this.currentIndex++;
558
+ } else {
559
+ this.extrusions(positions, normals, cur, this.normal, this.thickness, this.totalDistance);
560
+ } // this.extrusions(positions, normals, cur, this.normal, this.thickness);
561
+
562
+
563
+ indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
564
+ count += 2;
565
+ } else {
566
+ var flatNext = (0, _l7Utils.aProjectFlat)([next[0], next[1]]);
567
+
568
+ if (isPointEqual(flatCur, flatNext)) {
569
+ _glMatrix.vec2.add(flatNext, flatCur, _glMatrix.vec2.normalize(flatNext, _glMatrix.vec2.subtract(flatNext, flatCur, flatLast)));
570
+ }
571
+
572
+ direction(lineB, flatNext, flatCur); // stores tangent & miter
573
+
574
+ var _computeMiter5 = computeMiter(tangent, _glMatrix.vec2.create(), lineA, lineB, this.thickness),
575
+ _computeMiter6 = (0, _slicedToArray2.default)(_computeMiter5, 2),
576
+ miterLen = _computeMiter6[0],
577
+ miter = _computeMiter6[1]; // normal(tmp, lineA)
578
+ // get orientation
579
+
580
+
581
+ var flip = _glMatrix.vec2.dot(tangent, this.normal) < 0 ? -1 : 1;
582
+ var bevel = joinBevel;
583
+
584
+ if (!bevel && this.join === 'miter') {
585
+ var limit = miterLen;
586
+
587
+ if (limit > this.miterLimit) {
588
+ bevel = true;
589
+ }
590
+ }
591
+
592
+ if (bevel) {
593
+ normals.push(this.normal[0], this.normal[1], 0);
594
+ normals.push(miter[0], miter[1], 0);
595
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
596
+ this.complex.indexes.push(this.currentIndex);
597
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, this.thickness * flip, cur[2] | 0);
598
+ this.complex.indexes.push(this.currentIndex);
599
+ this.currentIndex++;
600
+ indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip !== -flip ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3])); // now add the bevel triangle
601
+
602
+ indices.push(index + 2, index + 3, index + 4);
603
+ computeNormal(tmp, lineB);
604
+
605
+ _glMatrix.vec2.copy(this.normal, tmp); // store normal for next round
606
+
607
+
608
+ normals.push(this.normal[0], this.normal[1], 0);
609
+ positions.push(cur[0], cur[1], cur[2] | 0, this.totalDistance, -this.thickness * flip, cur[2] | 0);
610
+ this.complex.indexes.push(this.currentIndex);
611
+ this.currentIndex++;
612
+ count += 3;
613
+ } else {
614
+ this.extrusions(positions, normals, cur, miter, miterLen, this.totalDistance);
615
+ indices.push.apply(indices, (0, _toConsumableArray2.default)(this.lastFlip === 1 ? [index, index + 2, index + 3] : [index + 2, index + 1, index + 3]));
616
+ flip = -1; // the miter is now the normal for our next join
617
+
618
+ _glMatrix.vec2.copy(this.normal, miter);
619
+
620
+ count += 2;
621
+ }
622
+
623
+ this.lastFlip = flip;
624
+ }
625
+
626
+ return count;
627
+ }
628
+ }, {
629
+ key: "extrusions",
630
+ value: function extrusions(positions, normals, point, // 顶点
631
+ normal, // 法向量
632
+ thickness, // 高度
633
+ distanceRadio) {
634
+ normals.push(normal[0], normal[1], 0);
635
+ normals.push(normal[0], normal[1], 0);
636
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, -thickness, point[2] | 0);
637
+ this.complex.indexes.push(this.currentIndex);
638
+ positions.push(point[0], point[1], point[2] | 0, distanceRadio, thickness, point[2] | 0);
639
+ this.complex.indexes.push(this.currentIndex);
640
+ this.currentIndex++;
641
+ }
642
+ }, {
643
+ key: "lineSegmentDistance",
644
+ value: function lineSegmentDistance(b1, a1) {
645
+ var dx = a1[0] - b1[0];
646
+ var dy = a1[1] - b1[1];
647
+ return Math.sqrt(dx * dx + dy * dy);
648
+ }
649
+ }]);
650
+ return ExtrudePolyline;
651
+ }();
652
+
653
+ exports.default = ExtrudePolyline;