@antv/l7-layers 2.9.26-alpha.0 → 2.9.26
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/es/Geometry/index.d.ts +19 -0
- package/es/Geometry/index.js +106 -0
- package/es/Geometry/models/billboard.d.ts +26 -0
- package/es/Geometry/models/billboard.js +232 -0
- package/es/Geometry/models/index.d.ts +5 -0
- package/es/Geometry/models/index.js +9 -0
- package/es/Geometry/models/plane.d.ts +45 -0
- package/es/Geometry/models/plane.js +421 -0
- package/es/Geometry/models/sprite.d.ts +47 -0
- package/es/Geometry/models/sprite.js +304 -0
- package/es/Geometry/shaders/billboard_frag.glsl +13 -0
- package/es/Geometry/shaders/billboard_vert.glsl +50 -0
- package/es/Geometry/shaders/plane_frag.glsl +22 -0
- package/es/Geometry/shaders/plane_vert.glsl +53 -0
- package/es/Geometry/shaders/sprite_frag.glsl +21 -0
- package/es/Geometry/shaders/sprite_vert.glsl +28 -0
- package/es/canvas/index.d.ts +19 -0
- package/es/canvas/index.js +91 -0
- package/es/canvas/models/canvas.d.ts +18 -0
- package/es/canvas/models/canvas.js +212 -0
- package/es/canvas/models/index.d.ts +5 -0
- package/es/canvas/models/index.js +5 -0
- package/es/citybuliding/building.d.ts +17 -0
- package/es/citybuliding/building.js +88 -0
- package/es/citybuliding/models/build.d.ts +22 -0
- package/es/citybuliding/models/build.js +188 -0
- package/es/citybuliding/shaders/build_frag.glsl +117 -0
- package/es/citybuliding/shaders/build_vert.glsl +54 -0
- package/es/core/BaseLayer.d.ts +212 -0
- package/es/core/BaseLayer.js +1409 -0
- package/es/core/BaseModel.d.ts +140 -0
- package/es/core/BaseModel.js +486 -0
- package/es/core/interface.d.ts +201 -0
- package/es/core/interface.js +30 -0
- package/es/core/schema.d.ts +27 -0
- package/es/core/schema.js +25 -0
- package/es/core/shape/Path.d.ts +39 -0
- package/es/core/shape/Path.js +62 -0
- package/es/core/shape/extrude.d.ts +17 -0
- package/es/core/shape/extrude.js +148 -0
- package/es/core/triangulation.d.ts +122 -0
- package/es/core/triangulation.js +491 -0
- package/es/earth/index.d.ts +17 -0
- package/es/earth/index.js +91 -0
- package/es/earth/models/atmosphere.d.ts +9 -0
- package/es/earth/models/atmosphere.js +138 -0
- package/es/earth/models/base.d.ts +16 -0
- package/es/earth/models/base.js +212 -0
- package/es/earth/models/bloomsphere.d.ts +9 -0
- package/es/earth/models/bloomsphere.js +138 -0
- package/es/earth/shaders/atmosphere_frag.glsl +17 -0
- package/es/earth/shaders/atmosphere_vert.glsl +26 -0
- package/es/earth/shaders/base_frag.glsl +13 -0
- package/es/earth/shaders/base_vert.glsl +52 -0
- package/es/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/es/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/es/earth/utils.d.ts +26 -0
- package/es/earth/utils.js +104 -0
- package/es/heatmap/index.d.ts +21 -0
- package/es/heatmap/index.js +145 -0
- package/es/heatmap/models/grid.d.ts +8 -0
- package/es/heatmap/models/grid.js +108 -0
- package/es/heatmap/models/grid3d.d.ts +8 -0
- package/es/heatmap/models/grid3d.js +147 -0
- package/es/heatmap/models/heatmap.d.ts +24 -0
- package/es/heatmap/models/heatmap.js +464 -0
- package/es/heatmap/models/hexagon.d.ts +8 -0
- package/es/heatmap/models/hexagon.js +111 -0
- package/es/heatmap/models/index.d.ts +5 -0
- package/es/heatmap/models/index.js +12 -0
- package/es/heatmap/shaders/grid_vert.glsl +42 -0
- package/es/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/es/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/es/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/es/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/es/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/es/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/es/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/es/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/es/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/es/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/es/heatmap/triangulation.d.ts +5 -0
- package/es/heatmap/triangulation.js +38 -0
- package/es/image/index.d.ts +19 -0
- package/es/image/index.js +103 -0
- package/es/image/models/dataImage.d.ts +22 -0
- package/es/image/models/dataImage.js +225 -0
- package/es/image/models/image.d.ts +19 -0
- package/es/image/models/image.js +169 -0
- package/es/image/models/index.d.ts +5 -0
- package/es/image/models/index.js +7 -0
- package/es/image/shaders/dataImage_frag.glsl +38 -0
- package/es/image/shaders/image_frag.glsl +9 -0
- package/es/image/shaders/image_vert.glsl +17 -0
- package/es/index.d.ts +17 -0
- package/es/index.js +107 -0
- package/es/line/index.d.ts +42 -0
- package/es/line/index.js +140 -0
- package/es/line/models/arc.d.ts +17 -0
- package/es/line/models/arc.js +356 -0
- package/es/line/models/arc_3d.d.ts +17 -0
- package/es/line/models/arc_3d.js +335 -0
- package/es/line/models/earthArc_3d.d.ts +17 -0
- package/es/line/models/earthArc_3d.js +338 -0
- package/es/line/models/great_circle.d.ts +12 -0
- package/es/line/models/great_circle.js +294 -0
- package/es/line/models/half.d.ts +18 -0
- package/es/line/models/half.js +282 -0
- package/es/line/models/index.d.ts +5 -0
- package/es/line/models/index.js +25 -0
- package/es/line/models/line.d.ts +21 -0
- package/es/line/models/line.js +442 -0
- package/es/line/models/linearline.d.ts +11 -0
- package/es/line/models/linearline.js +276 -0
- package/es/line/models/simpleLine.d.ts +14 -0
- package/es/line/models/simpleLine.js +233 -0
- package/es/line/models/tile.d.ts +11 -0
- package/es/line/models/tile.js +351 -0
- package/es/line/models/wall.d.ts +12 -0
- package/es/line/models/wall.js +329 -0
- package/es/line/shaders/arc_chunks.vert.glsl +21 -0
- package/es/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/es/line/shaders/dash/arc_dash_vert.glsl +148 -0
- package/es/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/es/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/es/line/shaders/half/line_half_frag.glsl +53 -0
- package/es/line/shaders/half/line_half_vert.glsl +169 -0
- package/es/line/shaders/line_arc2d_vert.glsl +114 -0
- package/es/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/es/line/shaders/line_arc_3d_vert.glsl +207 -0
- package/es/line/shaders/line_arc_frag.glsl +89 -0
- package/es/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/es/line/shaders/line_arc_great_circle_vert.glsl +215 -0
- package/es/line/shaders/line_arc_vert.glsl +176 -0
- package/es/line/shaders/line_bezier_vert.glsl +85 -0
- package/es/line/shaders/line_frag.glsl +100 -0
- package/es/line/shaders/line_vert.glsl +192 -0
- package/es/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
- package/es/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
- package/es/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/es/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/es/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/es/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/es/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/es/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/es/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/es/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/es/line/shaders/tile/line_tile_frag.glsl +79 -0
- package/es/line/shaders/tile/line_tile_vert.glsl +210 -0
- package/es/line/shaders/wall_frag.glsl +93 -0
- package/es/line/shaders/wall_vert.glsl +111 -0
- package/es/mask/index.d.ts +26 -0
- package/es/mask/index.js +82 -0
- package/es/mask/models/fill.d.ts +11 -0
- package/es/mask/models/fill.js +121 -0
- package/es/mask/models/index.d.ts +5 -0
- package/es/mask/models/index.js +5 -0
- package/es/mask/shaders/mask_frag.glsl +7 -0
- package/es/mask/shaders/mask_vert.glsl +22 -0
- package/es/plugins/DataMappingPlugin.d.ts +18 -0
- package/es/plugins/DataMappingPlugin.js +345 -0
- package/es/plugins/DataSourcePlugin.d.ts +7 -0
- package/es/plugins/DataSourcePlugin.js +83 -0
- package/es/plugins/FeatureScalePlugin.d.ts +26 -0
- package/es/plugins/FeatureScalePlugin.js +380 -0
- package/es/plugins/LayerAnimateStylePlugin.d.ts +7 -0
- package/es/plugins/LayerAnimateStylePlugin.js +49 -0
- package/es/plugins/LayerModelPlugin.d.ts +10 -0
- package/es/plugins/LayerModelPlugin.js +71 -0
- package/es/plugins/LayerStylePlugin.d.ts +8 -0
- package/es/plugins/LayerStylePlugin.js +39 -0
- package/es/plugins/LightingPlugin.d.ts +36 -0
- package/es/plugins/LightingPlugin.js +110 -0
- package/es/plugins/MultiPassRendererPlugin.d.ts +24 -0
- package/es/plugins/MultiPassRendererPlugin.js +77 -0
- package/es/plugins/PixelPickingPlugin.d.ts +8 -0
- package/es/plugins/PixelPickingPlugin.js +146 -0
- package/es/plugins/RegisterStyleAttributePlugin.d.ts +11 -0
- package/es/plugins/RegisterStyleAttributePlugin.js +105 -0
- package/es/plugins/ShaderUniformPlugin.d.ts +17 -0
- package/es/plugins/ShaderUniformPlugin.js +107 -0
- package/es/plugins/UpdateModelPlugin.d.ts +8 -0
- package/es/plugins/UpdateModelPlugin.js +31 -0
- package/es/plugins/UpdateStyleAttributePlugin.d.ts +12 -0
- package/es/plugins/UpdateStyleAttributePlugin.js +87 -0
- package/es/point/index.d.ts +40 -0
- package/es/point/index.js +234 -0
- package/es/point/models/earthExtrude.d.ts +24 -0
- package/es/point/models/earthExtrude.js +279 -0
- package/es/point/models/earthFill.d.ts +11 -0
- package/es/point/models/earthFill.js +258 -0
- package/es/point/models/extrude.d.ts +24 -0
- package/es/point/models/extrude.js +298 -0
- package/es/point/models/fill.d.ts +40 -0
- package/es/point/models/fill.js +404 -0
- package/es/point/models/fillmage.d.ts +25 -0
- package/es/point/models/fillmage.js +367 -0
- package/es/point/models/image.d.ts +11 -0
- package/es/point/models/image.js +239 -0
- package/es/point/models/index.d.ts +5 -0
- package/es/point/models/index.js +30 -0
- package/es/point/models/normal.d.ts +17 -0
- package/es/point/models/normal.js +177 -0
- package/es/point/models/radar.d.ts +24 -0
- package/es/point/models/radar.js +297 -0
- package/es/point/models/simplePoint.d.ts +17 -0
- package/es/point/models/simplePoint.js +188 -0
- package/es/point/models/text.d.ts +57 -0
- package/es/point/models/text.js +622 -0
- package/es/point/models/tile.d.ts +22 -0
- package/es/point/models/tile.js +309 -0
- package/es/point/models/tileText.d.ts +56 -0
- package/es/point/models/tileText.js +598 -0
- package/es/point/shaders/animate/wave_frag.glsl +65 -0
- package/es/point/shaders/earth/extrude_frag.glsl +44 -0
- package/es/point/shaders/earth/extrude_vert.glsl +140 -0
- package/es/point/shaders/earth/fill_frag.glsl +86 -0
- package/es/point/shaders/earth/fill_vert.glsl +126 -0
- package/es/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/es/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/es/point/shaders/fill_frag.glsl +84 -0
- package/es/point/shaders/fill_vert.glsl +189 -0
- package/es/point/shaders/image/fillImage_frag.glsl +20 -0
- package/es/point/shaders/image/fillImage_vert.glsl +116 -0
- package/es/point/shaders/image_frag.glsl +39 -0
- package/es/point/shaders/image_vert.glsl +90 -0
- package/es/point/shaders/normal_frag.glsl +15 -0
- package/es/point/shaders/normal_vert.glsl +79 -0
- package/es/point/shaders/radar/radar_frag.glsl +64 -0
- package/es/point/shaders/radar/radar_vert.glsl +120 -0
- package/es/point/shaders/simplePoint_frag.glsl +53 -0
- package/es/point/shaders/simplePoint_vert.glsl +79 -0
- package/es/point/shaders/text_frag.glsl +48 -0
- package/es/point/shaders/text_vert.glsl +131 -0
- package/es/point/shaders/tile/fill_tile_frag.glsl +83 -0
- package/es/point/shaders/tile/fill_tile_vert.glsl +181 -0
- package/es/point/shape/extrude.d.ts +15 -0
- package/es/point/shape/extrude.js +63 -0
- package/es/polygon/index.d.ts +27 -0
- package/es/polygon/index.js +148 -0
- package/es/polygon/models/extrude.d.ts +28 -0
- package/es/polygon/models/extrude.js +306 -0
- package/es/polygon/models/fill.d.ts +17 -0
- package/es/polygon/models/fill.js +211 -0
- package/es/polygon/models/index.d.ts +5 -0
- package/es/polygon/models/index.js +28 -0
- package/es/polygon/models/ocean.d.ts +23 -0
- package/es/polygon/models/ocean.js +236 -0
- package/es/polygon/models/tile.d.ts +15 -0
- package/es/polygon/models/tile.js +133 -0
- package/es/polygon/models/water.d.ts +18 -0
- package/es/polygon/models/water.js +213 -0
- package/es/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/es/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/es/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/es/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/es/polygon/shaders/polygon_frag.glsl +12 -0
- package/es/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/es/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/es/polygon/shaders/polygon_vert.glsl +66 -0
- package/es/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
- package/es/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
- package/es/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
- package/es/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
- package/es/polygon/shaders/water/polygon_water_frag.glsl +73 -0
- package/es/polygon/shaders/water/polygon_water_vert.glsl +55 -0
- package/es/raster/buffers/triangulation.d.ts +6 -0
- package/es/raster/buffers/triangulation.js +28 -0
- package/es/raster/index.d.ts +19 -0
- package/es/raster/index.js +106 -0
- package/es/raster/models/index.d.ts +5 -0
- package/es/raster/models/index.js +8 -0
- package/es/raster/models/raster.d.ts +21 -0
- package/es/raster/models/raster.js +167 -0
- package/es/raster/raster.d.ts +30 -0
- package/es/raster/raster.js +174 -0
- package/es/raster/shaders/raster_2d_frag.glsl +28 -0
- package/es/raster/shaders/raster_2d_vert.glsl +18 -0
- package/es/raster/shaders/raster_frag.glsl +9 -0
- package/es/raster/shaders/raster_vert.glsl +44 -0
- package/es/tile/interface.d.ts +28 -0
- package/es/tile/interface.js +1 -0
- package/es/tile/manager/tileConfigManager.d.ts +17 -0
- package/es/tile/manager/tileConfigManager.js +121 -0
- package/es/tile/manager/tileLayerManager.d.ts +37 -0
- package/es/tile/manager/tileLayerManager.js +323 -0
- package/es/tile/manager/tilePickerManager.d.ts +21 -0
- package/es/tile/manager/tilePickerManager.js +190 -0
- package/es/tile/models/tileModel.d.ts +8 -0
- package/es/tile/models/tileModel.js +62 -0
- package/es/tile/tileFactory/base.d.ts +44 -0
- package/es/tile/tileFactory/base.js +444 -0
- package/es/tile/tileFactory/index.d.ts +5 -0
- package/es/tile/tileFactory/index.js +33 -0
- package/es/tile/tileFactory/line.d.ts +12 -0
- package/es/tile/tileFactory/line.js +59 -0
- package/es/tile/tileFactory/point.d.ts +12 -0
- package/es/tile/tileFactory/point.js +59 -0
- package/es/tile/tileFactory/polygon.d.ts +12 -0
- package/es/tile/tileFactory/polygon.js +59 -0
- package/es/tile/tileFactory/raster.d.ts +12 -0
- package/es/tile/tileFactory/raster.js +55 -0
- package/es/tile/tileFactory/rasterData.d.ts +12 -0
- package/es/tile/tileFactory/rasterData.js +80 -0
- package/es/tile/tileFactory/rasterDataLayer.d.ts +19 -0
- package/es/tile/tileFactory/rasterDataLayer.js +87 -0
- package/es/tile/tileFactory/test.d.ts +12 -0
- package/es/tile/tileFactory/test.js +82 -0
- package/es/tile/tileFactory/vectorLayer.d.ts +29 -0
- package/es/tile/tileFactory/vectorLayer.js +161 -0
- package/es/tile/tileLayer/baseTileLayer.d.ts +47 -0
- package/es/tile/tileLayer/baseTileLayer.js +438 -0
- package/es/tile/tileTest.d.ts +14 -0
- package/es/tile/tileTest.js +63 -0
- package/es/tile/tmsTileLayer.d.ts +7 -0
- package/es/tile/tmsTileLayer.js +101 -0
- package/es/tile/utils.d.ts +13 -0
- package/es/tile/utils.js +131 -0
- package/es/utils/blend.d.ts +2 -0
- package/es/utils/blend.js +54 -0
- package/es/utils/collision-index.d.ts +47 -0
- package/es/utils/collision-index.js +102 -0
- package/es/utils/dataMappingStyle.d.ts +31 -0
- package/es/utils/dataMappingStyle.js +147 -0
- package/es/utils/extrude_polyline.d.ts +67 -0
- package/es/utils/extrude_polyline.js +611 -0
- package/es/utils/grid-index.d.ts +28 -0
- package/es/utils/grid-index.js +179 -0
- package/es/utils/layerData.d.ts +2 -0
- package/es/utils/layerData.js +176 -0
- package/es/utils/multiPassRender.d.ts +16 -0
- package/es/utils/multiPassRender.js +50 -0
- package/es/utils/polylineNormal.d.ts +9 -0
- package/es/utils/polylineNormal.js +191 -0
- package/es/utils/simpleLine.d.ts +23 -0
- package/es/utils/simpleLine.js +103 -0
- package/es/utils/symbol-layout.d.ts +43 -0
- package/es/utils/symbol-layout.js +299 -0
- package/es/utils/updateShape.d.ts +2 -0
- package/es/utils/updateShape.js +20 -0
- package/es/wind/index.d.ts +20 -0
- package/es/wind/index.js +100 -0
- package/es/wind/models/index.d.ts +5 -0
- package/es/wind/models/index.js +5 -0
- package/es/wind/models/utils.d.ts +19 -0
- package/es/wind/models/utils.js +226 -0
- package/es/wind/models/wind.d.ts +33 -0
- package/es/wind/models/wind.js +331 -0
- package/es/wind/models/windRender.d.ts +104 -0
- package/es/wind/models/windRender.js +357 -0
- package/es/wind/models/windShader.d.ts +12 -0
- package/es/wind/models/windShader.js +12 -0
- package/es/wind/shaders/wind_frag.glsl +9 -0
- package/es/wind/shaders/wind_vert.glsl +17 -0
- package/lib/Geometry/index.js +119 -0
- package/lib/Geometry/models/billboard.js +246 -0
- package/lib/Geometry/models/index.js +22 -0
- package/lib/Geometry/models/plane.js +436 -0
- package/lib/Geometry/models/sprite.js +318 -0
- package/lib/Geometry/shaders/billboard_frag.glsl +13 -0
- package/lib/Geometry/shaders/billboard_vert.glsl +50 -0
- package/lib/Geometry/shaders/plane_frag.glsl +22 -0
- package/lib/Geometry/shaders/plane_vert.glsl +53 -0
- package/lib/Geometry/shaders/sprite_frag.glsl +21 -0
- package/lib/Geometry/shaders/sprite_vert.glsl +28 -0
- package/lib/canvas/index.js +104 -0
- package/lib/canvas/models/canvas.js +221 -0
- package/lib/canvas/models/index.js +16 -0
- package/lib/citybuliding/building.js +101 -0
- package/lib/citybuliding/models/build.js +203 -0
- package/lib/citybuliding/shaders/build_frag.glsl +117 -0
- package/lib/citybuliding/shaders/build_vert.glsl +54 -0
- package/lib/core/BaseLayer.js +1408 -0
- package/lib/core/BaseModel.js +503 -0
- package/lib/core/interface.js +41 -0
- package/lib/core/schema.js +33 -0
- package/lib/core/shape/Path.js +88 -0
- package/lib/core/shape/extrude.js +180 -0
- package/lib/core/triangulation.js +555 -0
- package/lib/earth/index.js +107 -0
- package/lib/earth/models/atmosphere.js +152 -0
- package/lib/earth/models/base.js +222 -0
- package/lib/earth/models/bloomsphere.js +152 -0
- package/lib/earth/shaders/atmosphere_frag.glsl +17 -0
- package/lib/earth/shaders/atmosphere_vert.glsl +26 -0
- package/lib/earth/shaders/base_frag.glsl +13 -0
- package/lib/earth/shaders/base_vert.glsl +52 -0
- package/lib/earth/shaders/bloomsphere_frag.glsl +15 -0
- package/lib/earth/shaders/bloomsphere_vert.glsl +20 -0
- package/lib/earth/utils.js +136 -0
- package/lib/heatmap/index.js +158 -0
- package/lib/heatmap/models/grid.js +122 -0
- package/lib/heatmap/models/grid3d.js +161 -0
- package/lib/heatmap/models/heatmap.js +487 -0
- package/lib/heatmap/models/hexagon.js +125 -0
- package/lib/heatmap/models/index.js +26 -0
- package/lib/heatmap/shaders/grid_vert.glsl +42 -0
- package/lib/heatmap/shaders/heatmap_3d_frag.glsl +14 -0
- package/lib/heatmap/shaders/heatmap_3d_vert.glsl +46 -0
- package/lib/heatmap/shaders/heatmap_frag.glsl +47 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_frag.glsl +10 -0
- package/lib/heatmap/shaders/heatmap_framebuffer_vert.glsl +35 -0
- package/lib/heatmap/shaders/heatmap_vert.glsl +10 -0
- package/lib/heatmap/shaders/hexagon_3d_frag.glsl +0 -0
- package/lib/heatmap/shaders/hexagon_3d_vert.glsl +64 -0
- package/lib/heatmap/shaders/hexagon_frag.glsl +12 -0
- package/lib/heatmap/shaders/hexagon_vert.glsl +41 -0
- package/lib/heatmap/triangulation.js +45 -0
- package/lib/image/index.js +116 -0
- package/lib/image/models/dataImage.js +240 -0
- package/lib/image/models/image.js +183 -0
- package/lib/image/models/index.js +19 -0
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- package/lib/image/shaders/image_frag.glsl +9 -0
- package/lib/image/shaders/image_vert.glsl +17 -0
- package/lib/index.js +275 -0
- package/lib/line/index.js +153 -0
- package/lib/line/models/arc.js +373 -0
- package/lib/line/models/arc_3d.js +353 -0
- package/lib/line/models/earthArc_3d.js +356 -0
- package/lib/line/models/great_circle.js +310 -0
- package/lib/line/models/half.js +299 -0
- package/lib/line/models/index.js +46 -0
- package/lib/line/models/line.js +459 -0
- package/lib/line/models/linearline.js +293 -0
- package/lib/line/models/simpleLine.js +248 -0
- package/lib/line/models/tile.js +368 -0
- package/lib/line/models/wall.js +345 -0
- package/lib/line/shaders/arc_chunks.vert.glsl +21 -0
- package/lib/line/shaders/dash/arc_dash_frag.glsl +28 -0
- package/lib/line/shaders/dash/arc_dash_vert.glsl +148 -0
- package/lib/line/shaders/dash/line_dash_frag.glsl +31 -0
- package/lib/line/shaders/dash/line_dash_vert.glsl +93 -0
- package/lib/line/shaders/half/line_half_frag.glsl +53 -0
- package/lib/line/shaders/half/line_half_vert.glsl +169 -0
- package/lib/line/shaders/line_arc2d_vert.glsl +114 -0
- package/lib/line/shaders/line_arc_3d_frag.glsl +103 -0
- package/lib/line/shaders/line_arc_3d_vert.glsl +207 -0
- package/lib/line/shaders/line_arc_frag.glsl +89 -0
- package/lib/line/shaders/line_arc_great_circle_frag.glsl +101 -0
- package/lib/line/shaders/line_arc_great_circle_vert.glsl +215 -0
- package/lib/line/shaders/line_arc_vert.glsl +176 -0
- package/lib/line/shaders/line_bezier_vert.glsl +85 -0
- package/lib/line/shaders/line_frag.glsl +100 -0
- package/lib/line/shaders/line_vert.glsl +192 -0
- package/lib/line/shaders/linear/arc3d_linear_frag.glsl +47 -0
- package/lib/line/shaders/linear/arc3d_linear_vert.glsl +207 -0
- package/lib/line/shaders/linear/arc_linear_frag.glsl +38 -0
- package/lib/line/shaders/linear/arc_linear_vert.glsl +138 -0
- package/lib/line/shaders/linear/line_linear_frag.glsl +27 -0
- package/lib/line/shaders/linearLine/line_linear_frag.glsl +20 -0
- package/lib/line/shaders/linearLine/line_linear_vert.glsl +112 -0
- package/lib/line/shaders/simple/simpleline_frag.glsl +10 -0
- package/lib/line/shaders/simple/simpleline_linear_frag.glsl +11 -0
- package/lib/line/shaders/simple/simpleline_vert.glsl +79 -0
- package/lib/line/shaders/tile/line_tile_frag.glsl +79 -0
- package/lib/line/shaders/tile/line_tile_vert.glsl +210 -0
- package/lib/line/shaders/wall_frag.glsl +93 -0
- package/lib/line/shaders/wall_vert.glsl +111 -0
- package/lib/mask/index.js +95 -0
- package/lib/mask/models/fill.js +137 -0
- package/lib/mask/models/index.js +16 -0
- package/lib/mask/shaders/mask_frag.glsl +7 -0
- package/lib/mask/shaders/mask_vert.glsl +22 -0
- package/lib/plugins/DataMappingPlugin.js +360 -0
- package/lib/plugins/DataSourcePlugin.js +96 -0
- package/lib/plugins/FeatureScalePlugin.js +404 -0
- package/lib/plugins/LayerAnimateStylePlugin.js +64 -0
- package/lib/plugins/LayerModelPlugin.js +82 -0
- package/lib/plugins/LayerStylePlugin.js +50 -0
- package/lib/plugins/LightingPlugin.js +125 -0
- package/lib/plugins/MultiPassRendererPlugin.js +93 -0
- package/lib/plugins/PixelPickingPlugin.js +159 -0
- package/lib/plugins/RegisterStyleAttributePlugin.js +117 -0
- package/lib/plugins/ShaderUniformPlugin.js +120 -0
- package/lib/plugins/UpdateModelPlugin.js +42 -0
- package/lib/plugins/UpdateStyleAttributePlugin.js +98 -0
- package/lib/point/index.js +247 -0
- package/lib/point/models/earthExtrude.js +295 -0
- package/lib/point/models/earthFill.js +293 -0
- package/lib/point/models/extrude.js +315 -0
- package/lib/point/models/fill.js +420 -0
- package/lib/point/models/fillmage.js +383 -0
- package/lib/point/models/image.js +255 -0
- package/lib/point/models/index.js +53 -0
- package/lib/point/models/normal.js +194 -0
- package/lib/point/models/radar.js +314 -0
- package/lib/point/models/simplePoint.js +205 -0
- package/lib/point/models/text.js +637 -0
- package/lib/point/models/tile.js +325 -0
- package/lib/point/models/tileText.js +613 -0
- package/lib/point/shaders/animate/wave_frag.glsl +65 -0
- package/lib/point/shaders/earth/extrude_frag.glsl +44 -0
- package/lib/point/shaders/earth/extrude_vert.glsl +140 -0
- package/lib/point/shaders/earth/fill_frag.glsl +86 -0
- package/lib/point/shaders/earth/fill_vert.glsl +126 -0
- package/lib/point/shaders/extrude/extrude_frag.glsl +44 -0
- package/lib/point/shaders/extrude/extrude_vert.glsl +121 -0
- package/lib/point/shaders/fill_frag.glsl +84 -0
- package/lib/point/shaders/fill_vert.glsl +189 -0
- package/lib/point/shaders/image/fillImage_frag.glsl +20 -0
- package/lib/point/shaders/image/fillImage_vert.glsl +116 -0
- package/lib/point/shaders/image_frag.glsl +39 -0
- package/lib/point/shaders/image_vert.glsl +90 -0
- package/lib/point/shaders/normal_frag.glsl +15 -0
- package/lib/point/shaders/normal_vert.glsl +79 -0
- package/lib/point/shaders/radar/radar_frag.glsl +64 -0
- package/lib/point/shaders/radar/radar_vert.glsl +120 -0
- package/lib/point/shaders/simplePoint_frag.glsl +53 -0
- package/lib/point/shaders/simplePoint_vert.glsl +79 -0
- package/lib/point/shaders/text_frag.glsl +48 -0
- package/lib/point/shaders/text_vert.glsl +131 -0
- package/lib/point/shaders/tile/fill_tile_frag.glsl +83 -0
- package/lib/point/shaders/tile/fill_tile_vert.glsl +181 -0
- package/lib/point/shape/extrude.js +78 -0
- package/lib/polygon/index.js +162 -0
- package/lib/polygon/models/extrude.js +322 -0
- package/lib/polygon/models/fill.js +226 -0
- package/lib/polygon/models/index.js +50 -0
- package/lib/polygon/models/ocean.js +252 -0
- package/lib/polygon/models/tile.js +147 -0
- package/lib/polygon/models/water.js +229 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_frag.glsl +44 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_picklight_vert.glsl +85 -0
- package/lib/polygon/shaders/extrude/polygon_extrude_vert.glsl +90 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_frag.glsl +48 -0
- package/lib/polygon/shaders/extrude/polygon_extrudetex_vert.glsl +93 -0
- package/lib/polygon/shaders/polygon_frag.glsl +12 -0
- package/lib/polygon/shaders/polygon_linear_frag.glsl +22 -0
- package/lib/polygon/shaders/polygon_linear_vert.glsl +74 -0
- package/lib/polygon/shaders/polygon_vert.glsl +66 -0
- package/lib/polygon/shaders/tile/polygon_tile_frag.glsl +12 -0
- package/lib/polygon/shaders/tile/polygon_tile_vert.glsl +82 -0
- package/lib/polygon/shaders/water/polygon_ocean_frag.glsl +248 -0
- package/lib/polygon/shaders/water/polygon_ocean_vert.glsl +52 -0
- package/lib/polygon/shaders/water/polygon_water_frag.glsl +73 -0
- package/lib/polygon/shaders/water/polygon_water_vert.glsl +55 -0
- package/lib/raster/buffers/triangulation.js +38 -0
- package/lib/raster/index.js +119 -0
- package/lib/raster/models/index.js +20 -0
- package/lib/raster/models/raster.js +182 -0
- package/lib/raster/raster.js +191 -0
- package/lib/raster/shaders/raster_2d_frag.glsl +28 -0
- package/lib/raster/shaders/raster_2d_vert.glsl +18 -0
- package/lib/raster/shaders/raster_frag.glsl +9 -0
- package/lib/raster/shaders/raster_vert.glsl +44 -0
- package/lib/tile/interface.js +5 -0
- package/lib/tile/manager/tileConfigManager.js +133 -0
- package/lib/tile/manager/tileLayerManager.js +341 -0
- package/lib/tile/manager/tilePickerManager.js +201 -0
- package/lib/tile/models/tileModel.js +74 -0
- package/lib/tile/tileFactory/base.js +466 -0
- package/lib/tile/tileFactory/index.js +64 -0
- package/lib/tile/tileFactory/line.js +70 -0
- package/lib/tile/tileFactory/point.js +70 -0
- package/lib/tile/tileFactory/polygon.js +70 -0
- package/lib/tile/tileFactory/raster.js +68 -0
- package/lib/tile/tileFactory/rasterData.js +93 -0
- package/lib/tile/tileFactory/rasterDataLayer.js +100 -0
- package/lib/tile/tileFactory/test.js +95 -0
- package/lib/tile/tileFactory/vectorLayer.js +176 -0
- package/lib/tile/tileLayer/baseTileLayer.js +447 -0
- package/lib/tile/tileTest.js +75 -0
- package/lib/tile/tmsTileLayer.js +117 -0
- package/lib/tile/utils.js +158 -0
- package/lib/utils/blend.js +65 -0
- package/lib/utils/collision-index.js +118 -0
- package/lib/utils/dataMappingStyle.js +151 -0
- package/lib/utils/extrude_polyline.js +653 -0
- package/lib/utils/grid-index.js +188 -0
- package/lib/utils/layerData.js +187 -0
- package/lib/utils/multiPassRender.js +61 -0
- package/lib/utils/polylineNormal.js +230 -0
- package/lib/utils/simpleLine.js +116 -0
- package/lib/utils/symbol-layout.js +308 -0
- package/lib/utils/updateShape.js +27 -0
- package/lib/wind/index.js +113 -0
- package/lib/wind/models/index.js +16 -0
- package/lib/wind/models/utils.js +253 -0
- package/lib/wind/models/wind.js +346 -0
- package/lib/wind/models/windRender.js +373 -0
- package/lib/wind/models/windShader.js +25 -0
- package/lib/wind/shaders/wind_frag.glsl +9 -0
- package/lib/wind/shaders/wind_vert.glsl +17 -0
- package/package.json +6 -7
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/* babel-plugin-inline-import '../shaders/wall_frag.glsl' */
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var line_frag = "#define Animate 0.0\n#define LineTexture 1.0\n\nuniform float u_opacity : 1.0;\nuniform float u_textureBlend;\nuniform float u_iconStepCount;\n\nvarying vec4 v_color;\n\n// line texture\nuniform float u_line_texture;\nuniform sampler2D u_texture;\nuniform vec2 u_textSize;\n\nvarying vec2 v_iconMapUV;\nvarying float v_blur;\n\nuniform float u_linearColor: 0;\nuniform vec4 u_sourceColor;\nuniform vec4 u_targetColor;\n\n#pragma include \"picking\"\n\nuniform float u_time;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // \u63A7\u5236\u8FD0\u52A8\n\nvarying mat4 styleMappingMat;\n// [animate, duration, interval, trailLength],\nvoid main() {\n float opacity = styleMappingMat[0][0];\n float animateSpeed = 0.0; // \u8FD0\u52A8\u901F\u5EA6\n float d_distance_ratio = styleMappingMat[3].r; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float v = styleMappingMat[3].a;\n\n if(u_linearColor == 1.0) { // \u4F7F\u7528\u6E10\u53D8\u989C\u8272\n gl_FragColor = mix(u_sourceColor, u_targetColor, v);\n } else { // \u4F7F\u7528 color \u65B9\u6CD5\u4F20\u5165\u7684\u989C\u8272\n gl_FragColor = v_color;\n }\n\n gl_FragColor.a *= opacity; // \u5168\u5C40\u900F\u660E\u5EA6\n if(u_aimate.x == Animate) {\n animateSpeed = u_time / u_aimate.y;\n float alpha =1.0 - fract( mod(1.0- d_distance_ratio, u_aimate.z)* (1.0/ u_aimate.z) + animateSpeed);\n alpha = (alpha + u_aimate.w -1.0) / u_aimate.w;\n alpha = smoothstep(0., 1., alpha);\n gl_FragColor.a *= alpha;\n }\n\n if(u_line_texture == LineTexture) { // while load texture\n float aDistance = styleMappingMat[3].g; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n float d_texPixelLen = styleMappingMat[3].b; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n float u = fract(mod(aDistance, d_texPixelLen)/d_texPixelLen - animateSpeed);\n float v = styleMappingMat[3].a; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C\n\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 start\n float flag = 0.0;\n if(u > 1.0/u_iconStepCount) {\n flag = 1.0;\n }\n u = fract(u*u_iconStepCount);\n // \u8BA1\u7B97\u7EB9\u7406\u95F4\u9694 end\n\n vec2 uv= v_iconMapUV / u_textSize + vec2(u, v) / u_textSize * 64.;\n vec4 pattern = texture2D(u_texture, uv);\n\n // Tip: \u5224\u65AD\u7EB9\u7406\u95F4\u9694\n if(flag > 0.0) {\n pattern = vec4(0.0);\n }\n\n if(u_textureBlend == 0.0) { // normal\n pattern.a = 0.0;\n gl_FragColor = filterColor(gl_FragColor + pattern);\n } else { // replace\n pattern.a *= opacity;\n if(gl_FragColor.a <= 0.0) {\n pattern.a = 0.0;\n }\n gl_FragColor = filterColor(pattern);\n }\n }\n \n\n // blur - AA\n if(v < v_blur) {\n gl_FragColor.a = mix(0.0, gl_FragColor.a, v/v_blur);\n } else if(v > 1.0 - v_blur) {\n gl_FragColor.a = mix(gl_FragColor.a, 0.0, (v - (1.0 - v_blur))/v_blur);\n }\n\n gl_FragColor = filterColor(gl_FragColor);\n}\n";
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var line_vert = "#define Animate 0.0\n\nattribute float a_Miter;\nattribute vec4 a_Color;\nattribute vec2 a_Size;\nattribute vec3 a_Normal;\nattribute vec3 a_Position;\nattribute vec2 a_iconMapUV;\n\nattribute float a_Total_Distance;\nattribute float a_Distance;\n\nuniform mat4 u_ModelMatrix;\nuniform mat4 u_Mvp;\nuniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ];\nuniform float u_icon_step: 100;\nuniform float u_heightfixed;\n\n#pragma include \"projection\"\n#pragma include \"light\"\n#pragma include \"picking\"\n\nvarying vec4 v_color;\nvarying float v_blur;\n\n// texV \u7EBF\u56FE\u5C42 - \u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\uFF08\u7EBF\u7684\u5BBD\u5EA6\u65B9\u5411\uFF09\nvarying vec2 v_iconMapUV;\n\nuniform float u_linearColor: 0;\n\nuniform float u_opacity: 1.0;\nvarying mat4 styleMappingMat; // \u7528\u4E8E\u5C06\u5728\u9876\u70B9\u7740\u8272\u5668\u4E2D\u8BA1\u7B97\u597D\u7684\u6837\u5F0F\u503C\u4F20\u9012\u7ED9\u7247\u5143\n\n#pragma include \"styleMapping\"\n#pragma include \"light\"\n#pragma include \"styleMappingCalOpacity\"\n\nvoid main() {\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n styleMappingMat = mat4(\n 0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty\n 0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA\n 0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]\n 0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV\n );\n\n float rowCount = u_cellTypeLayout[0][0]; // \u5F53\u524D\u7684\u6570\u636E\u7EB9\u7406\u6709\u51E0\u884C\n float columnCount = u_cellTypeLayout[0][1]; // \u5F53\u770B\u5230\u6570\u636E\u7EB9\u7406\u6709\u51E0\u5217\n float columnWidth = 1.0/columnCount; // \u5217\u5BBD\n float rowHeight = 1.0/rowCount; // \u884C\u9AD8\n float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets\n float id = a_vertexId; // \u7B2Cn\u4E2A\u9876\u70B9\n float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u884C\n float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // \u8D77\u59CB\u70B9\u5728\u7B2C\u51E0\u5217\n \n // cell \u56FA\u5B9A\u987A\u5E8F opacity -> strokeOpacity -> strokeWidth -> stroke ... \n // \u6309\u987A\u5E8F\u4ECE cell \u4E2D\u53D6\u503C\u3001\u82E5\u6CA1\u6709\u5219\u81EA\u52A8\u5F80\u4E0B\u53D6\u503C\n float textureOffset = 0.0; // \u5728 cell \u4E2D\u53D6\u503C\u7684\u504F\u79FB\u91CF\n\n vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);\n styleMappingMat[0][0] = opacityAndOffset.r;\n textureOffset = opacityAndOffset.g;\n // cal style mapping - \u6570\u636E\u7EB9\u7406\u6620\u5C04\u90E8\u5206\u7684\u8BA1\u7B97\n\n float d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n float d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n\n v_iconMapUV = a_iconMapUV;\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n d_texPixelLen = project_pixel(u_icon_step);\n } else {\n d_texPixelLen = u_icon_step;\n }\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) {\n d_texPixelLen *= 10.0;\n }\n\n if(u_aimate.x == Animate || u_linearColor == 1.0) {\n d_distance_ratio = a_Distance / a_Total_Distance;\n }\n\n float miter = (a_Miter + 1.0)/2.0;\n // \u8BBE\u7F6E\u6570\u636E\u96C6\u7684\u53C2\u6570\n styleMappingMat[3][0] = d_distance_ratio; // \u5F53\u524D\u70B9\u4F4D\u8DDD\u79BB\u5360\u7EBF\u603B\u957F\u7684\u6BD4\u4F8B\n styleMappingMat[3][1] = a_Distance; // \u5F53\u524D\u9876\u70B9\u7684\u8DDD\u79BB\n styleMappingMat[3][2] = d_texPixelLen; // \u8D34\u56FE\u7684\u50CF\u7D20\u957F\u5EA6\uFF0C\u6839\u636E\u5730\u56FE\u5C42\u7EA7\u7F29\u653E\n styleMappingMat[3][3] = miter; // \u7EBF\u56FE\u5C42\u8D34\u56FE\u90E8\u5206\u7684 v \u5750\u6807\u503C 0 - 1\n\n vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));\n\n float originSize = a_Size.x; // \u56FA\u5B9A\u9AD8\u5EA6\n if(u_heightfixed < 1.0) { // \u9AD8\u5EA6\u968F zoom \u8C03\u6574\n originSize = project_float_pixel(a_Size.x);\n }\n\n float wallHeight = originSize * miter;\n float lightWeight = calc_lighting(vec4(project_pos.xy, wallHeight, 1.0));\n\n v_blur = min(project_float_pixel(2.0) / originSize, 0.05);\n\n v_color = vec4(a_Color.rgb * lightWeight, a_Color.w);\n // v_color = a_Color;\n\n if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x\n gl_Position = u_Mvp * (vec4(project_pos.xy, wallHeight, 1.0));\n } else {\n gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy, wallHeight, 1.0));\n }\n\n setPickingColor(a_PickingColor);\n}\n";
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var LineWallModel = /*#__PURE__*/function (_BaseModel) {
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45
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(0, _inherits2.default)(LineWallModel, _BaseModel);
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var _super = _createSuper(LineWallModel);
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function LineWallModel() {
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var _this;
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(0, _classCallCheck2.default)(this, LineWallModel);
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for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
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args[_key] = arguments[_key];
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}
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_this = _super.call.apply(_super, [this].concat(args));
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(0, _defineProperty2.default)((0, _assertThisInitialized2.default)(_this), "updateTexture", function () {
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var createTexture2D = _this.rendererService.createTexture2D;
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if (_this.texture) {
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_this.texture.update({
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data: _this.iconService.getCanvas()
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});
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_this.layer.render();
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return;
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}
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_this.texture = createTexture2D({
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data: _this.iconService.getCanvas(),
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mag: _l7Core.gl.NEAREST,
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min: _l7Core.gl.NEAREST,
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premultiplyAlpha: false,
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width: 1024,
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height: _this.iconService.canvasHeight || 128
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});
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});
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return _this;
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}
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(0, _createClass2.default)(LineWallModel, [{
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key: "getUninforms",
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86
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value: function getUninforms() {
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var _ref = this.layer.getLayerConfig(),
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_ref$opacity = _ref.opacity,
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opacity = _ref$opacity === void 0 ? 1 : _ref$opacity,
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sourceColor = _ref.sourceColor,
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targetColor = _ref.targetColor,
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_ref$textureBlend = _ref.textureBlend,
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textureBlend = _ref$textureBlend === void 0 ? 'normal' : _ref$textureBlend,
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_ref$heightfixed = _ref.heightfixed,
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heightfixed = _ref$heightfixed === void 0 ? false : _ref$heightfixed,
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_ref$lineTexture = _ref.lineTexture,
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lineTexture = _ref$lineTexture === void 0 ? false : _ref$lineTexture,
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_ref$iconStep = _ref.iconStep,
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iconStep = _ref$iconStep === void 0 ? 100 : _ref$iconStep,
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100
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_ref$iconStepCount = _ref.iconStepCount,
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iconStepCount = _ref$iconStepCount === void 0 ? 1 : _ref$iconStepCount;
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if (this.rendererService.getDirty()) {
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this.texture.bind();
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} // 转化渐变色
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var useLinearColor = 0; // 默认不生效
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var sourceColorArr = [0, 0, 0, 0];
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var targetColorArr = [0, 0, 0, 0];
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if (sourceColor && targetColor) {
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sourceColorArr = (0, _l7Utils.rgb2arr)(sourceColor);
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targetColorArr = (0, _l7Utils.rgb2arr)(targetColor);
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useLinearColor = 1;
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}
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if (this.dataTextureTest && this.dataTextureNeedUpdate({
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opacity: opacity
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})) {
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this.judgeStyleAttributes({
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opacity: opacity
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});
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var encodeData = this.layer.getEncodedData();
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+
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var _this$calDataFrame = this.calDataFrame(this.cellLength, encodeData, this.cellProperties),
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data = _this$calDataFrame.data,
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width = _this$calDataFrame.width,
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height = _this$calDataFrame.height;
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this.rowCount = height; // 当前数据纹理有多少行
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this.dataTexture = this.cellLength > 0 && data.length > 0 ? this.createTexture2D({
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flipY: true,
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data: data,
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: width,
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height: height
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+
}) : this.createTexture2D({
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flipY: true,
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data: [1],
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format: _l7Core.gl.LUMINANCE,
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type: _l7Core.gl.FLOAT,
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width: 1,
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height: 1
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});
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}
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+
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return {
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u_heightfixed: Number(heightfixed),
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u_dataTexture: this.dataTexture,
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// 数据纹理 - 有数据映射的时候纹理中带数据,若没有任何数据映射时纹理是 [1]
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u_cellTypeLayout: this.getCellTypeLayout(),
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u_opacity: (0, _lodash.isNumber)(opacity) ? opacity : 1.0,
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u_textureBlend: textureBlend === 'normal' ? 0.0 : 1.0,
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// 纹理支持参数
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u_texture: this.texture,
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// 贴图
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u_line_texture: lineTexture ? 1.0 : 0.0,
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// 传入线的标识
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u_iconStepCount: iconStepCount,
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u_icon_step: iconStep,
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u_textSize: [1024, this.iconService.canvasHeight || 128],
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166
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// 渐变色支持参数
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+
u_linearColor: useLinearColor,
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+
u_sourceColor: sourceColorArr,
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169
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+
u_targetColor: targetColorArr
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+
};
|
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171
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+
}
|
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172
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+
}, {
|
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+
key: "getAnimateUniforms",
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174
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+
value: function getAnimateUniforms() {
|
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175
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+
var _ref2 = this.layer.getLayerConfig(),
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176
|
+
animateOption = _ref2.animateOption;
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177
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+
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+
return {
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+
u_aimate: this.animateOption2Array(animateOption),
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180
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+
u_time: this.layer.getLayerAnimateTime()
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181
|
+
};
|
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182
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+
}
|
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183
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+
}, {
|
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184
|
+
key: "initModels",
|
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185
|
+
value: function initModels(callbackModel) {
|
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186
|
+
this.updateTexture();
|
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187
|
+
this.iconService.on('imageUpdate', this.updateTexture);
|
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188
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+
this.buildModels(callbackModel);
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189
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+
}
|
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190
|
+
}, {
|
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191
|
+
key: "clearModels",
|
|
192
|
+
value: function clearModels() {
|
|
193
|
+
var _this$texture, _this$dataTexture;
|
|
194
|
+
|
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195
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+
(_this$texture = this.texture) === null || _this$texture === void 0 ? void 0 : _this$texture.destroy();
|
|
196
|
+
(_this$dataTexture = this.dataTexture) === null || _this$dataTexture === void 0 ? void 0 : _this$dataTexture.destroy();
|
|
197
|
+
this.iconService.off('imageUpdate', this.updateTexture);
|
|
198
|
+
}
|
|
199
|
+
}, {
|
|
200
|
+
key: "buildModels",
|
|
201
|
+
value: function buildModels(callbackModel) {
|
|
202
|
+
this.layer.buildLayerModel({
|
|
203
|
+
moduleName: 'lineWall',
|
|
204
|
+
vertexShader: line_vert,
|
|
205
|
+
fragmentShader: line_frag,
|
|
206
|
+
triangulation: _triangulation.LineTriangulation,
|
|
207
|
+
depth: {
|
|
208
|
+
enable: false
|
|
209
|
+
},
|
|
210
|
+
blend: this.getBlend()
|
|
211
|
+
}).then(function (model) {
|
|
212
|
+
callbackModel([model]);
|
|
213
|
+
}).catch(function (err) {
|
|
214
|
+
console.warn(err);
|
|
215
|
+
callbackModel([]);
|
|
216
|
+
});
|
|
217
|
+
}
|
|
218
|
+
}, {
|
|
219
|
+
key: "registerBuiltinAttributes",
|
|
220
|
+
value: function registerBuiltinAttributes() {
|
|
221
|
+
var _this2 = this;
|
|
222
|
+
|
|
223
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
224
|
+
name: 'distance',
|
|
225
|
+
type: _l7Core.AttributeType.Attribute,
|
|
226
|
+
descriptor: {
|
|
227
|
+
name: 'a_Distance',
|
|
228
|
+
buffer: {
|
|
229
|
+
// give the WebGL driver a hint that this buffer may change
|
|
230
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
231
|
+
data: [],
|
|
232
|
+
type: _l7Core.gl.FLOAT
|
|
233
|
+
},
|
|
234
|
+
size: 1,
|
|
235
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
236
|
+
return [vertex[3]];
|
|
237
|
+
}
|
|
238
|
+
}
|
|
239
|
+
});
|
|
240
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
241
|
+
name: 'total_distance',
|
|
242
|
+
type: _l7Core.AttributeType.Attribute,
|
|
243
|
+
descriptor: {
|
|
244
|
+
name: 'a_Total_Distance',
|
|
245
|
+
buffer: {
|
|
246
|
+
// give the WebGL driver a hint that this buffer may change
|
|
247
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
|
248
|
+
data: [],
|
|
249
|
+
type: _l7Core.gl.FLOAT
|
|
250
|
+
},
|
|
251
|
+
size: 1,
|
|
252
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
253
|
+
return [vertex[5]];
|
|
254
|
+
}
|
|
255
|
+
}
|
|
256
|
+
});
|
|
257
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
258
|
+
name: 'size',
|
|
259
|
+
type: _l7Core.AttributeType.Attribute,
|
|
260
|
+
descriptor: {
|
|
261
|
+
name: 'a_Size',
|
|
262
|
+
buffer: {
|
|
263
|
+
// give the WebGL driver a hint that this buffer may change
|
|
264
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
265
|
+
data: [],
|
|
266
|
+
type: _l7Core.gl.FLOAT
|
|
267
|
+
},
|
|
268
|
+
size: 2,
|
|
269
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
270
|
+
var _feature$size = feature.size,
|
|
271
|
+
size = _feature$size === void 0 ? 1 : _feature$size;
|
|
272
|
+
return Array.isArray(size) ? [size[0], size[1]] : [size, 0];
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
}); // point layer size;
|
|
276
|
+
|
|
277
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
278
|
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name: 'normal',
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type: _l7Core.AttributeType.Attribute,
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descriptor: {
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281
|
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name: 'a_Normal',
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282
|
+
buffer: {
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283
|
+
// give the WebGL driver a hint that this buffer may change
|
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284
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
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|
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data: [],
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|
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type: _l7Core.gl.FLOAT
|
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+
},
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288
|
+
size: 3,
|
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289
|
+
// @ts-ignore
|
|
290
|
+
update: function update(feature, featureIdx, vertex, attributeIdx, normal) {
|
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291
|
+
return normal;
|
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292
|
+
}
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|
+
}
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294
|
+
});
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|
295
|
+
this.styleAttributeService.registerStyleAttribute({
|
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296
|
+
name: 'miter',
|
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297
|
+
type: _l7Core.AttributeType.Attribute,
|
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|
+
descriptor: {
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299
|
+
name: 'a_Miter',
|
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300
|
+
buffer: {
|
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301
|
+
// give the WebGL driver a hint that this buffer may change
|
|
302
|
+
usage: _l7Core.gl.STATIC_DRAW,
|
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303
|
+
data: [],
|
|
304
|
+
type: _l7Core.gl.FLOAT
|
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305
|
+
},
|
|
306
|
+
size: 1,
|
|
307
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
308
|
+
return [vertex[4]];
|
|
309
|
+
}
|
|
310
|
+
}
|
|
311
|
+
});
|
|
312
|
+
this.styleAttributeService.registerStyleAttribute({
|
|
313
|
+
name: 'uv',
|
|
314
|
+
type: _l7Core.AttributeType.Attribute,
|
|
315
|
+
descriptor: {
|
|
316
|
+
name: 'a_iconMapUV',
|
|
317
|
+
buffer: {
|
|
318
|
+
// give the WebGL driver a hint that this buffer may change
|
|
319
|
+
usage: _l7Core.gl.DYNAMIC_DRAW,
|
|
320
|
+
data: [],
|
|
321
|
+
type: _l7Core.gl.FLOAT
|
|
322
|
+
},
|
|
323
|
+
size: 2,
|
|
324
|
+
update: function update(feature, featureIdx, vertex, attributeIdx) {
|
|
325
|
+
var iconMap = _this2.iconService.getIconMap();
|
|
326
|
+
|
|
327
|
+
var texture = feature.texture;
|
|
328
|
+
|
|
329
|
+
var _ref3 = iconMap[texture] || {
|
|
330
|
+
x: 0,
|
|
331
|
+
y: 0
|
|
332
|
+
},
|
|
333
|
+
x = _ref3.x,
|
|
334
|
+
y = _ref3.y;
|
|
335
|
+
|
|
336
|
+
return [x, y];
|
|
337
|
+
}
|
|
338
|
+
}
|
|
339
|
+
});
|
|
340
|
+
}
|
|
341
|
+
}]);
|
|
342
|
+
return LineWallModel;
|
|
343
|
+
}(_BaseModel2.default);
|
|
344
|
+
|
|
345
|
+
exports.default = LineWallModel;
|
|
@@ -0,0 +1,21 @@
|
|
|
1
|
+
vec2 interpolate (vec2 source, vec2 target, float t) {
|
|
2
|
+
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
3
|
+
vec2 mid = midPoint(source, target);
|
|
4
|
+
vec3 x = vec3(source.x, mid.x, target.x);
|
|
5
|
+
vec3 y = vec3(source.y, mid.y, target.y)
|
|
6
|
+
return vec2(bezier3(x ,t), bezier3(y,t));
|
|
7
|
+
}
|
|
8
|
+
float bezier3(vec3 arr, float t) {
|
|
9
|
+
float ut = 1 - t
|
|
10
|
+
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t
|
|
11
|
+
}
|
|
12
|
+
vec2 midPoint(vec2 source, vec2 target) {
|
|
13
|
+
vec2 center = target - source;
|
|
14
|
+
float r = length(center);
|
|
15
|
+
float theta = atan(center.y, center.x);
|
|
16
|
+
float thetaOffset = 0.314;
|
|
17
|
+
float r2 = r / 2.0 / cos(thetaOffset);
|
|
18
|
+
float theta2 = theta + thetaOffset;
|
|
19
|
+
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
20
|
+
return mid;
|
|
21
|
+
}
|
|
@@ -0,0 +1,28 @@
|
|
|
1
|
+
|
|
2
|
+
uniform float u_opacity;
|
|
3
|
+
|
|
4
|
+
varying vec4 v_dash_array;
|
|
5
|
+
varying vec4 v_color;
|
|
6
|
+
|
|
7
|
+
uniform float segmentNumber;
|
|
8
|
+
|
|
9
|
+
varying mat4 styleMappingMat; // 传递从片元中传递的映射数据
|
|
10
|
+
|
|
11
|
+
#pragma include "picking"
|
|
12
|
+
|
|
13
|
+
void main() {
|
|
14
|
+
float opacity = styleMappingMat[0][0];
|
|
15
|
+
float d_distance_ratio = styleMappingMat[3].b; // 当前顶点在弧线中所处的分段比例
|
|
16
|
+
|
|
17
|
+
gl_FragColor = v_color;
|
|
18
|
+
gl_FragColor.a *= opacity;
|
|
19
|
+
|
|
20
|
+
float flag = 0.;
|
|
21
|
+
float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
22
|
+
if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
|
|
23
|
+
flag = 1.;
|
|
24
|
+
};
|
|
25
|
+
gl_FragColor.a *=flag;
|
|
26
|
+
|
|
27
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
28
|
+
}
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
|
|
2
|
+
attribute vec4 a_Color;
|
|
3
|
+
attribute vec3 a_Position;
|
|
4
|
+
attribute vec4 a_Instance;
|
|
5
|
+
attribute float a_Size;
|
|
6
|
+
uniform mat4 u_ModelMatrix;
|
|
7
|
+
uniform mat4 u_Mvp;
|
|
8
|
+
uniform float segmentNumber;
|
|
9
|
+
varying vec4 v_color;
|
|
10
|
+
|
|
11
|
+
|
|
12
|
+
uniform vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
13
|
+
uniform float u_lineDir: 1.0;
|
|
14
|
+
varying vec4 v_dash_array;
|
|
15
|
+
|
|
16
|
+
uniform float u_thetaOffset: 0.314;
|
|
17
|
+
|
|
18
|
+
uniform float u_opacity: 1.0;
|
|
19
|
+
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
20
|
+
|
|
21
|
+
#pragma include "styleMapping"
|
|
22
|
+
#pragma include "styleMappingCalOpacity"
|
|
23
|
+
#pragma include "styleMappingCalThetaOffset"
|
|
24
|
+
|
|
25
|
+
#pragma include "projection"
|
|
26
|
+
#pragma include "project"
|
|
27
|
+
#pragma include "picking"
|
|
28
|
+
|
|
29
|
+
float bezier3(vec3 arr, float t) {
|
|
30
|
+
float ut = 1. - t;
|
|
31
|
+
return (arr.x * ut + arr.y * t) * ut + (arr.y * ut + arr.z * t) * t;
|
|
32
|
+
}
|
|
33
|
+
vec2 midPoint(vec2 source, vec2 target, float arcThetaOffset) {
|
|
34
|
+
vec2 center = target - source;
|
|
35
|
+
float r = length(center);
|
|
36
|
+
float theta = atan(center.y, center.x);
|
|
37
|
+
float thetaOffset = arcThetaOffset;
|
|
38
|
+
float r2 = r / 2.0 / cos(thetaOffset);
|
|
39
|
+
float theta2 = theta + thetaOffset;
|
|
40
|
+
vec2 mid = vec2(r2*cos(theta2) + source.x, r2*sin(theta2) + source.y);
|
|
41
|
+
if(u_lineDir == 1.0) { // 正向
|
|
42
|
+
return mid;
|
|
43
|
+
} else { // 逆向
|
|
44
|
+
// (mid + vmin)/2 = (s + t)/2
|
|
45
|
+
vec2 vmid = source + target - mid;
|
|
46
|
+
return vmid;
|
|
47
|
+
}
|
|
48
|
+
// return mid;
|
|
49
|
+
}
|
|
50
|
+
float getSegmentRatio(float index) {
|
|
51
|
+
return index / (segmentNumber - 1.);
|
|
52
|
+
}
|
|
53
|
+
vec2 interpolate (vec2 source, vec2 target, float t, float arcThetaOffset) {
|
|
54
|
+
// if the angularDist is PI, linear interpolation is applied. otherwise, use spherical interpolation
|
|
55
|
+
vec2 mid = midPoint(source, target, arcThetaOffset);
|
|
56
|
+
vec3 x = vec3(source.x, mid.x, target.x);
|
|
57
|
+
vec3 y = vec3(source.y, mid.y, target.y);
|
|
58
|
+
return vec2(bezier3(x ,t), bezier3(y,t));
|
|
59
|
+
}
|
|
60
|
+
vec2 getExtrusionOffset(vec2 line_clipspace, float offset_direction) {
|
|
61
|
+
// normalized direction of the line
|
|
62
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
63
|
+
// rotate by 90 degrees
|
|
64
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
65
|
+
vec2 offset = dir_screenspace * offset_direction * setPickingSize(a_Size) / 2.0;
|
|
66
|
+
return offset;
|
|
67
|
+
}
|
|
68
|
+
vec2 getNormal(vec2 line_clipspace, float offset_direction) {
|
|
69
|
+
// normalized direction of the line
|
|
70
|
+
vec2 dir_screenspace = normalize(line_clipspace);
|
|
71
|
+
// rotate by 90 degrees
|
|
72
|
+
dir_screenspace = vec2(-dir_screenspace.y, dir_screenspace.x);
|
|
73
|
+
return reverse_offset_normal(vec3(dir_screenspace,1.0)).xy * sign(offset_direction);
|
|
74
|
+
}
|
|
75
|
+
|
|
76
|
+
void main() {
|
|
77
|
+
v_color = a_Color;
|
|
78
|
+
|
|
79
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
80
|
+
styleMappingMat = mat4(
|
|
81
|
+
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
|
82
|
+
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
83
|
+
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
|
84
|
+
0.0, 0.0, 0.0, 0.0 // dataset 数据集
|
|
85
|
+
);
|
|
86
|
+
|
|
87
|
+
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
88
|
+
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
89
|
+
float columnWidth = 1.0/columnCount; // 列宽
|
|
90
|
+
float rowHeight = 1.0/rowCount; // 行高
|
|
91
|
+
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
92
|
+
float id = a_vertexId; // 第n个顶点
|
|
93
|
+
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
94
|
+
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
95
|
+
|
|
96
|
+
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke -> thetaOffset...
|
|
97
|
+
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
98
|
+
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
99
|
+
|
|
100
|
+
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
101
|
+
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
102
|
+
textureOffset = opacityAndOffset.g;
|
|
103
|
+
|
|
104
|
+
vec2 thetaOffsetAndOffset = calThetaOffsetAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
105
|
+
styleMappingMat[0][1] = thetaOffsetAndOffset.r;
|
|
106
|
+
textureOffset = thetaOffsetAndOffset.g;
|
|
107
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
108
|
+
|
|
109
|
+
|
|
110
|
+
vec2 source = a_Instance.rg; // 起始点
|
|
111
|
+
vec2 target = a_Instance.ba; // 终点
|
|
112
|
+
float segmentIndex = a_Position.x;
|
|
113
|
+
float segmentRatio = getSegmentRatio(segmentIndex);
|
|
114
|
+
|
|
115
|
+
float indexDir = mix(-1.0, 1.0, step(segmentIndex, 0.0));
|
|
116
|
+
float nextSegmentRatio = getSegmentRatio(segmentIndex + indexDir);
|
|
117
|
+
|
|
118
|
+
vec2 s = source;
|
|
119
|
+
vec2 t = target;
|
|
120
|
+
|
|
121
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
122
|
+
s = unProjCustomCoord(source);
|
|
123
|
+
t = unProjCustomCoord(target);
|
|
124
|
+
}
|
|
125
|
+
float total_Distance = pixelDistance(s, t) / 2.0 * PI;
|
|
126
|
+
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / total_Distance;
|
|
127
|
+
|
|
128
|
+
styleMappingMat[3].b = segmentIndex / segmentNumber;
|
|
129
|
+
|
|
130
|
+
// styleMappingMat[0][1] - arcThetaOffset
|
|
131
|
+
vec4 curr = project_position(vec4(interpolate(source, target, segmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
|
|
132
|
+
vec4 next = project_position(vec4(interpolate(source, target, nextSegmentRatio, styleMappingMat[0][1]), 0.0, 1.0));
|
|
133
|
+
// v_normal = getNormal((next.xy - curr.xy) * indexDir, a_Position.y);
|
|
134
|
+
//unProjCustomCoord
|
|
135
|
+
|
|
136
|
+
vec2 offset = project_pixel(getExtrusionOffset((next.xy - curr.xy) * indexDir, a_Position.y));
|
|
137
|
+
|
|
138
|
+
|
|
139
|
+
// gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
|
|
140
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
141
|
+
// gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
|
|
142
|
+
gl_Position = u_Mvp * (vec4(curr.xy + offset, 0, 1.0));
|
|
143
|
+
} else {
|
|
144
|
+
gl_Position = project_common_position_to_clipspace(vec4(curr.xy + offset, 0, 1.0));
|
|
145
|
+
}
|
|
146
|
+
gl_PointSize = 5.0;
|
|
147
|
+
setPickingColor(a_PickingColor);
|
|
148
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
#define LineTypeSolid 0.0
|
|
2
|
+
uniform float u_opacity : 1.0;
|
|
3
|
+
|
|
4
|
+
varying vec4 v_color;
|
|
5
|
+
|
|
6
|
+
// dash
|
|
7
|
+
varying vec4 v_dash_array;
|
|
8
|
+
|
|
9
|
+
#pragma include "picking"
|
|
10
|
+
|
|
11
|
+
uniform float u_time;
|
|
12
|
+
uniform vec4 u_aimate: [ 0, 2., 1.0, 0.2 ]; // 控制运动
|
|
13
|
+
|
|
14
|
+
varying mat4 styleMappingMat;
|
|
15
|
+
// [animate, duration, interval, trailLength],
|
|
16
|
+
void main() {
|
|
17
|
+
float opacity = styleMappingMat[0][0];
|
|
18
|
+
float d_distance_ratio = styleMappingMat[3].r; // 当前点位距离占线总长的比例
|
|
19
|
+
gl_FragColor = v_color;
|
|
20
|
+
gl_FragColor.a *= opacity; // 全局透明度
|
|
21
|
+
|
|
22
|
+
float dashLength = mod(d_distance_ratio, v_dash_array.x + v_dash_array.y + v_dash_array.z + v_dash_array.w);
|
|
23
|
+
if(dashLength < v_dash_array.x || (dashLength > (v_dash_array.x + v_dash_array.y) && dashLength < v_dash_array.x + v_dash_array.y + v_dash_array.z)) {
|
|
24
|
+
// 实线部分
|
|
25
|
+
} else {
|
|
26
|
+
// 虚线部分
|
|
27
|
+
discard;
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
gl_FragColor = filterColor(gl_FragColor);
|
|
31
|
+
}
|
|
@@ -0,0 +1,93 @@
|
|
|
1
|
+
#define LineTypeSolid 0.0
|
|
2
|
+
#define LineTypeDash 1.0
|
|
3
|
+
#define Animate 0.0
|
|
4
|
+
|
|
5
|
+
attribute float a_Miter;
|
|
6
|
+
attribute vec4 a_Color;
|
|
7
|
+
attribute vec2 a_Size;
|
|
8
|
+
attribute vec3 a_Normal;
|
|
9
|
+
attribute vec3 a_Position;
|
|
10
|
+
|
|
11
|
+
attribute vec2 a_iconMapUV;
|
|
12
|
+
|
|
13
|
+
// dash line
|
|
14
|
+
attribute float a_Total_Distance;
|
|
15
|
+
attribute vec2 a_DistanceAndIndex;
|
|
16
|
+
|
|
17
|
+
uniform mat4 u_ModelMatrix;
|
|
18
|
+
uniform mat4 u_Mvp;
|
|
19
|
+
uniform vec4 u_dash_array: [10.0, 5., 0, 0];
|
|
20
|
+
|
|
21
|
+
uniform float u_vertexScale: 1.0;
|
|
22
|
+
|
|
23
|
+
#pragma include "projection"
|
|
24
|
+
#pragma include "picking"
|
|
25
|
+
|
|
26
|
+
varying vec4 v_color;
|
|
27
|
+
varying vec4 v_dash_array;
|
|
28
|
+
|
|
29
|
+
uniform float u_opacity: 1.0;
|
|
30
|
+
varying mat4 styleMappingMat; // 用于将在顶点着色器中计算好的样式值传递给片元
|
|
31
|
+
|
|
32
|
+
#pragma include "styleMapping"
|
|
33
|
+
#pragma include "styleMappingCalOpacity"
|
|
34
|
+
|
|
35
|
+
void main() {
|
|
36
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
37
|
+
styleMappingMat = mat4(
|
|
38
|
+
0.0, 0.0, 0.0, 0.0, // opacity - strokeOpacity - strokeWidth - empty
|
|
39
|
+
0.0, 0.0, 0.0, 0.0, // strokeR - strokeG - strokeB - strokeA
|
|
40
|
+
0.0, 0.0, 0.0, 0.0, // offsets[0] - offsets[1]
|
|
41
|
+
0.0, 0.0, 0.0, 0.0 // distance_ratio/distance/pixelLen/texV
|
|
42
|
+
);
|
|
43
|
+
|
|
44
|
+
float rowCount = u_cellTypeLayout[0][0]; // 当前的数据纹理有几行
|
|
45
|
+
float columnCount = u_cellTypeLayout[0][1]; // 当看到数据纹理有几列
|
|
46
|
+
float columnWidth = 1.0/columnCount; // 列宽
|
|
47
|
+
float rowHeight = 1.0/rowCount; // 行高
|
|
48
|
+
float cellCount = calCellCount(); // opacity - strokeOpacity - strokeWidth - stroke - offsets
|
|
49
|
+
float id = a_vertexId; // 第n个顶点
|
|
50
|
+
float cellCurrentRow = floor(id * cellCount / columnCount) + 1.0; // 起始点在第几行
|
|
51
|
+
float cellCurrentColumn = mod(id * cellCount, columnCount) + 1.0; // 起始点在第几列
|
|
52
|
+
|
|
53
|
+
// cell 固定顺序 opacity -> strokeOpacity -> strokeWidth -> stroke ...
|
|
54
|
+
// 按顺序从 cell 中取值、若没有则自动往下取值
|
|
55
|
+
float textureOffset = 0.0; // 在 cell 中取值的偏移量
|
|
56
|
+
|
|
57
|
+
vec2 opacityAndOffset = calOpacityAndOffset(cellCurrentRow, cellCurrentColumn, columnCount, textureOffset, columnWidth, rowHeight);
|
|
58
|
+
styleMappingMat[0][0] = opacityAndOffset.r;
|
|
59
|
+
textureOffset = opacityAndOffset.g;
|
|
60
|
+
// cal style mapping - 数据纹理映射部分的计算
|
|
61
|
+
|
|
62
|
+
v_dash_array = pow(2.0, 20.0 - u_Zoom) * u_dash_array / a_Total_Distance;
|
|
63
|
+
v_color = a_Color;
|
|
64
|
+
|
|
65
|
+
vec3 size = a_Miter * setPickingSize(a_Size.x) * reverse_offset_normal(a_Normal);
|
|
66
|
+
vec2 offset = project_pixel(size.xy);
|
|
67
|
+
|
|
68
|
+
// 设置数据集的参数
|
|
69
|
+
styleMappingMat[3][0] = a_DistanceAndIndex.x / a_Total_Distance; // 当前点位距离占线总长的比例
|
|
70
|
+
styleMappingMat[3][1] = a_DistanceAndIndex.x; // 当前顶点的距离
|
|
71
|
+
|
|
72
|
+
vec4 project_pos = project_position(vec4(a_Position.xy, 0, 1.0));
|
|
73
|
+
|
|
74
|
+
// gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, a_Size.y, 1.0));
|
|
75
|
+
|
|
76
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20_2) { // gaode2.x
|
|
77
|
+
gl_Position = u_Mvp * (vec4(project_pos.xy + offset, project_pixel(a_Size.y), 1.0));
|
|
78
|
+
} else {
|
|
79
|
+
float lineHeight = a_Size.y;
|
|
80
|
+
|
|
81
|
+
// #define COORDINATE_SYSTEM_P20 5.0
|
|
82
|
+
// #define COORDINATE_SYSTEM_P20_OFFSET 6.0
|
|
83
|
+
// amap1.x
|
|
84
|
+
if(u_CoordinateSystem == COORDINATE_SYSTEM_P20 || u_CoordinateSystem == COORDINATE_SYSTEM_P20_OFFSET) {
|
|
85
|
+
// 保持高度相对不变
|
|
86
|
+
lineHeight *= pow(2.0, 20.0 - u_Zoom);
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
gl_Position = project_common_position_to_clipspace(vec4(project_pos.xy + offset, lineHeight, 1.0));
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
setPickingColor(a_PickingColor);
|
|
93
|
+
}
|