webruby 0.2.7 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1537) hide show
  1. checksums.yaml +4 -4
  2. data/lib/webruby/environment.rb +24 -8
  3. data/lib/webruby/rake/files.rake +6 -22
  4. data/lib/webruby/rake/general.rake +1 -1
  5. data/lib/webruby/rake/mruby.rake +1 -0
  6. data/lib/webruby/utility.rb +14 -0
  7. data/modules/mruby/AUTHORS +14 -0
  8. data/modules/mruby/CONTRIBUTING.md +7 -4
  9. data/modules/mruby/INSTALL +28 -11
  10. data/modules/mruby/MITL +13 -13
  11. data/modules/mruby/Makefile +4 -5
  12. data/modules/mruby/README.md +54 -49
  13. data/modules/mruby/Rakefile +36 -6
  14. data/modules/mruby/benchmark/ao-render.rb +1 -2
  15. data/modules/mruby/benchmark/bm_app_lc_fizzbuzz.rb +52 -0
  16. data/modules/mruby/benchmark/fib39.rb +0 -0
  17. data/modules/mruby/bintest/mrbc.rb +12 -0
  18. data/modules/mruby/build_config.rb +32 -2
  19. data/modules/mruby/doc/api/README.md +30 -0
  20. data/modules/mruby/doc/api/mruby.h.md +69 -0
  21. data/modules/mruby/doc/compile/README.md +208 -99
  22. data/modules/mruby/doc/debugger/README.md +370 -0
  23. data/modules/mruby/doc/language/Core.md +1590 -0
  24. data/modules/mruby/doc/language/README.md +9 -0
  25. data/modules/mruby/doc/language/generator.rb +15 -0
  26. data/modules/mruby/doc/language/mrbdoc/lib/mrbdoc_analyze.rb +231 -0
  27. data/modules/mruby/doc/language/mrbdoc/lib/mrbdoc_docu.rb +118 -0
  28. data/modules/mruby/doc/language/mrbdoc/mrbdoc.rb +38 -0
  29. data/modules/mruby/doc/mrbconf/README.md +160 -0
  30. data/modules/mruby/doc/mrbgems/README.md +136 -66
  31. data/modules/mruby/examples/mrbgems/c_and_ruby_extension_example/mrbgem.rake +1 -1
  32. data/modules/mruby/examples/mrbgems/c_and_ruby_extension_example/src/example.c +1 -1
  33. data/modules/mruby/examples/mrbgems/c_extension_example/mrbgem.rake +1 -1
  34. data/modules/mruby/examples/mrbgems/c_extension_example/src/example.c +1 -1
  35. data/modules/mruby/examples/mrbgems/ruby_extension_example/mrbgem.rake +1 -1
  36. data/modules/mruby/examples/targets/{ArduinoDue.rb → build_config_ArduinoDue.rb} +32 -6
  37. data/modules/mruby/examples/targets/build_config_IntelGalileo.rb +106 -0
  38. data/modules/mruby/examples/targets/{chipKitMax32.rb → build_config_chipKITMax32.rb} +26 -7
  39. data/modules/mruby/include/mrbconf.h +25 -1
  40. data/modules/mruby/include/mruby/array.h +32 -22
  41. data/modules/mruby/include/mruby/boxing_nan.h +94 -0
  42. data/modules/mruby/include/mruby/boxing_no.h +49 -0
  43. data/modules/mruby/include/mruby/boxing_word.h +119 -0
  44. data/modules/mruby/include/mruby/class.h +15 -13
  45. data/modules/mruby/include/mruby/compile.h +43 -36
  46. data/modules/mruby/include/mruby/data.h +13 -5
  47. data/modules/mruby/include/mruby/debug.h +9 -9
  48. data/modules/mruby/include/mruby/dump.h +32 -23
  49. data/modules/mruby/include/mruby/error.h +36 -0
  50. data/modules/mruby/include/mruby/gc.h +11 -6
  51. data/modules/mruby/include/mruby/hash.h +12 -12
  52. data/modules/mruby/include/mruby/irep.h +9 -3
  53. data/modules/mruby/include/mruby/khash.h +58 -41
  54. data/modules/mruby/include/mruby/numeric.h +38 -4
  55. data/modules/mruby/include/mruby/object.h +55 -0
  56. data/modules/mruby/include/mruby/opcode.h +160 -0
  57. data/modules/mruby/include/mruby/proc.h +19 -5
  58. data/modules/mruby/include/mruby/range.h +4 -3
  59. data/modules/mruby/include/mruby/re.h +20 -0
  60. data/modules/mruby/include/mruby/string.h +86 -47
  61. data/modules/mruby/include/mruby/value.h +100 -374
  62. data/modules/mruby/include/mruby/variable.h +34 -32
  63. data/modules/mruby/include/mruby/version.h +40 -0
  64. data/modules/mruby/include/mruby.h +211 -139
  65. data/modules/mruby/minirake +16 -9
  66. data/modules/mruby/mrbgems/default.gembox +12 -0
  67. data/modules/mruby/mrbgems/full-core.gembox +3 -3
  68. data/modules/mruby/mrbgems/mruby-array-ext/mrbgem.rake +1 -0
  69. data/modules/mruby/mrbgems/mruby-array-ext/mrblib/array.rb +488 -8
  70. data/modules/mruby/mrbgems/mruby-array-ext/src/array.c +57 -31
  71. data/modules/mruby/mrbgems/mruby-array-ext/test/array.rb +231 -45
  72. data/modules/mruby/mrbgems/mruby-bin-debugger/bintest/mrdb.rb +286 -0
  73. data/modules/mruby/mrbgems/mruby-bin-debugger/bintest/print.rb +701 -0
  74. data/modules/mruby/mrbgems/mruby-bin-debugger/mrbgem.rake +9 -0
  75. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/apibreak.c +516 -0
  76. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/apibreak.h +26 -0
  77. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/apilist.c +235 -0
  78. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/apilist.h +14 -0
  79. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/apiprint.c +78 -0
  80. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/apiprint.h +13 -0
  81. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/cmdbreak.c +428 -0
  82. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/cmdmisc.c +501 -0
  83. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/cmdprint.c +58 -0
  84. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/cmdrun.c +54 -0
  85. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/mrdb.c +746 -0
  86. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/mrdb.h +163 -0
  87. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/mrdbconf.h +16 -0
  88. data/modules/mruby/mrbgems/mruby-bin-debugger/tools/mrdb/mrdberror.h +20 -0
  89. data/modules/mruby/mrbgems/mruby-bin-mirb/bintest/mirb.rb +12 -0
  90. data/modules/mruby/mrbgems/mruby-bin-mirb/mrbgem.rake +14 -1
  91. data/modules/mruby/mrbgems/mruby-bin-mirb/tools/mirb/mirb.c +154 -72
  92. data/modules/mruby/mrbgems/mruby-bin-mruby/bintest/mruby.rb +46 -0
  93. data/modules/mruby/mrbgems/mruby-bin-mruby/mrbgem.rake +1 -0
  94. data/modules/mruby/mrbgems/mruby-bin-mruby/tools/mruby/mruby.c +37 -28
  95. data/modules/mruby/mrbgems/mruby-bin-mruby-config/mrbgem.rake +30 -0
  96. data/modules/mruby/mrbgems/mruby-bin-mruby-config/mruby-config +16 -0
  97. data/modules/mruby/mrbgems/mruby-bin-mruby-config/mruby-config.bat +30 -0
  98. data/modules/mruby/mrbgems/mruby-bin-strip/bintest/mruby-strip.rb +73 -0
  99. data/modules/mruby/mrbgems/mruby-bin-strip/mrbgem.rake +6 -0
  100. data/modules/mruby/mrbgems/mruby-bin-strip/tools/mruby-strip/mruby-strip.c +155 -0
  101. data/modules/mruby/mrbgems/mruby-enum-ext/mrbgem.rake +1 -0
  102. data/modules/mruby/mrbgems/mruby-enum-ext/mrblib/enum.rb +555 -21
  103. data/modules/mruby/mrbgems/mruby-enum-ext/test/enum.rb +119 -0
  104. data/modules/mruby/mrbgems/mruby-enum-lazy/mrbgem.rake +7 -0
  105. data/modules/mruby/mrbgems/mruby-enum-lazy/mrblib/lazy.rb +150 -0
  106. data/modules/mruby/mrbgems/mruby-enum-lazy/test/lazy.rb +47 -0
  107. data/modules/mruby/mrbgems/mruby-enumerator/mrbgem.rake +7 -0
  108. data/modules/mruby/mrbgems/mruby-enumerator/mrblib/enumerator.rb +636 -0
  109. data/modules/mruby/mrbgems/mruby-enumerator/test/enumerator.rb +537 -0
  110. data/modules/mruby/mrbgems/mruby-eval/mrbgem.rake +1 -0
  111. data/modules/mruby/mrbgems/mruby-eval/src/eval.c +243 -4
  112. data/modules/mruby/mrbgems/mruby-eval/test/eval.rb +80 -0
  113. data/modules/mruby/mrbgems/mruby-exit/mrbgem.rake +1 -0
  114. data/modules/mruby/mrbgems/mruby-exit/src/mruby-exit.c +1 -1
  115. data/modules/mruby/mrbgems/mruby-fiber/mrbgem.rake +1 -0
  116. data/modules/mruby/mrbgems/mruby-fiber/src/fiber.c +157 -51
  117. data/modules/mruby/mrbgems/mruby-fiber/test/fiber.rb +179 -35
  118. data/modules/mruby/mrbgems/mruby-hash-ext/mrbgem.rake +3 -0
  119. data/modules/mruby/mrbgems/mruby-hash-ext/mrblib/hash.rb +241 -1
  120. data/modules/mruby/mrbgems/mruby-hash-ext/src/hash-ext.c +11 -19
  121. data/modules/mruby/mrbgems/mruby-hash-ext/test/hash.rb +138 -1
  122. data/modules/mruby/mrbgems/mruby-kernel-ext/mrbgem.rake +5 -0
  123. data/modules/mruby/mrbgems/mruby-kernel-ext/src/kernel.c +183 -0
  124. data/modules/mruby/mrbgems/mruby-kernel-ext/test/kernel.rb +53 -0
  125. data/modules/mruby/mrbgems/mruby-math/mrbgem.rake +1 -0
  126. data/modules/mruby/mrbgems/mruby-math/src/math.c +107 -14
  127. data/modules/mruby/mrbgems/mruby-math/test/math.rb +16 -0
  128. data/modules/mruby/mrbgems/mruby-numeric-ext/mrbgem.rake +1 -0
  129. data/modules/mruby/mrbgems/mruby-numeric-ext/mrblib/numeric_ext.rb +5 -0
  130. data/modules/mruby/mrbgems/mruby-numeric-ext/test/numeric.rb +9 -1
  131. data/modules/mruby/mrbgems/mruby-object-ext/mrbgem.rake +1 -0
  132. data/modules/mruby/mrbgems/mruby-object-ext/mrblib/object.rb +19 -0
  133. data/modules/mruby/mrbgems/mruby-object-ext/src/object.c +5 -8
  134. data/modules/mruby/mrbgems/mruby-object-ext/test/object.rb +16 -0
  135. data/modules/mruby/mrbgems/mruby-objectspace/mrbgem.rake +1 -0
  136. data/modules/mruby/mrbgems/mruby-objectspace/src/mruby_objectspace.c +121 -53
  137. data/modules/mruby/mrbgems/mruby-objectspace/test/objectspace.rb +27 -4
  138. data/modules/mruby/mrbgems/mruby-print/mrbgem.rake +1 -0
  139. data/modules/mruby/mrbgems/mruby-print/src/print.c +3 -5
  140. data/modules/mruby/mrbgems/mruby-proc-ext/mrbgem.rake +1 -0
  141. data/modules/mruby/mrbgems/mruby-proc-ext/src/proc.c +89 -19
  142. data/modules/mruby/mrbgems/mruby-proc-ext/test/proc.c +56 -0
  143. data/modules/mruby/mrbgems/mruby-proc-ext/test/proc.rb +47 -0
  144. data/modules/mruby/mrbgems/mruby-random/mrbgem.rake +1 -0
  145. data/modules/mruby/mrbgems/mruby-random/src/mt19937ar.c +30 -25
  146. data/modules/mruby/mrbgems/mruby-random/src/mt19937ar.h +6 -3
  147. data/modules/mruby/mrbgems/mruby-random/src/random.c +157 -137
  148. data/modules/mruby/mrbgems/mruby-random/src/random.h +3 -3
  149. data/modules/mruby/mrbgems/mruby-random/test/random.rb +9 -9
  150. data/modules/mruby/mrbgems/mruby-range-ext/mrbgem.rake +1 -0
  151. data/modules/mruby/mrbgems/mruby-range-ext/src/range.c +57 -3
  152. data/modules/mruby/mrbgems/mruby-range-ext/test/range.rb +9 -0
  153. data/modules/mruby/mrbgems/mruby-sprintf/mrbgem.rake +1 -0
  154. data/modules/mruby/mrbgems/mruby-sprintf/mrblib/string.rb +9 -0
  155. data/modules/mruby/mrbgems/mruby-sprintf/src/sprintf.c +29 -23
  156. data/modules/mruby/mrbgems/mruby-sprintf/test/sprintf.rb +7 -2
  157. data/modules/mruby/mrbgems/mruby-string-ext/mrbgem.rake +1 -0
  158. data/modules/mruby/mrbgems/mruby-string-ext/mrblib/string.rb +250 -11
  159. data/modules/mruby/mrbgems/mruby-string-ext/src/string.c +220 -5
  160. data/modules/mruby/mrbgems/mruby-string-ext/test/string.rb +326 -4
  161. data/modules/mruby/mrbgems/mruby-string-utf8/mrbgem.rake +2 -0
  162. data/modules/mruby/mrbgems/mruby-string-utf8/src/string.c +486 -52
  163. data/modules/mruby/mrbgems/mruby-string-utf8/test/string.rb +97 -14
  164. data/modules/mruby/mrbgems/mruby-struct/mrbgem.rake +1 -0
  165. data/modules/mruby/mrbgems/mruby-struct/mrblib/struct.rb +31 -0
  166. data/modules/mruby/mrbgems/mruby-struct/src/struct.c +178 -196
  167. data/modules/mruby/mrbgems/mruby-struct/test/struct.rb +115 -61
  168. data/modules/mruby/mrbgems/mruby-symbol-ext/mrbgem.rake +1 -0
  169. data/modules/mruby/mrbgems/mruby-symbol-ext/mrblib/symbol.rb +22 -17
  170. data/modules/mruby/mrbgems/mruby-symbol-ext/src/symbol.c +20 -11
  171. data/modules/mruby/mrbgems/mruby-symbol-ext/test/symbol.rb +14 -0
  172. data/modules/mruby/mrbgems/mruby-time/mrbgem.rake +1 -0
  173. data/modules/mruby/mrbgems/mruby-time/mrblib/time.rb +9 -0
  174. data/modules/mruby/mrbgems/mruby-time/src/time.c +98 -37
  175. data/modules/mruby/mrbgems/mruby-time/test/time.rb +152 -148
  176. data/modules/mruby/mrbgems/mruby-toplevel-ext/mrbgem.rake +1 -0
  177. data/modules/mruby/mrbgems/mruby-toplevel-ext/test/toplevel.rb +1 -1
  178. data/modules/mruby/mrblib/array.rb +110 -4
  179. data/modules/mruby/mrblib/class.rb +1 -22
  180. data/modules/mruby/mrblib/compar.rb +10 -30
  181. data/modules/mruby/mrblib/enum.rb +64 -52
  182. data/modules/mruby/mrblib/error.rb +9 -4
  183. data/modules/mruby/mrblib/hash.rb +164 -23
  184. data/modules/mruby/mrblib/kernel.rb +26 -22
  185. data/modules/mruby/mrblib/mrblib.rake +4 -4
  186. data/modules/mruby/mrblib/numeric.rb +22 -9
  187. data/modules/mruby/mrblib/range.rb +24 -2
  188. data/modules/mruby/mrblib/string.rb +15 -3
  189. data/modules/mruby/src/array.c +279 -339
  190. data/modules/mruby/src/backtrace.c +68 -16
  191. data/modules/mruby/src/class.c +539 -379
  192. data/modules/mruby/src/codegen.c +424 -207
  193. data/modules/mruby/src/compar.c +1 -1
  194. data/modules/mruby/src/crc.c +7 -6
  195. data/modules/mruby/src/debug.c +37 -36
  196. data/modules/mruby/src/dump.c +463 -213
  197. data/modules/mruby/src/enum.c +1 -1
  198. data/modules/mruby/src/error.c +91 -92
  199. data/modules/mruby/src/error.h +3 -19
  200. data/modules/mruby/src/etc.c +85 -82
  201. data/modules/mruby/src/gc.c +134 -108
  202. data/modules/mruby/src/hash.c +161 -565
  203. data/modules/mruby/src/init.c +2 -13
  204. data/modules/mruby/src/kernel.c +217 -251
  205. data/modules/mruby/src/load.c +280 -283
  206. data/modules/mruby/src/mrb_throw.h +41 -0
  207. data/modules/mruby/src/mruby_core.rake +57 -7
  208. data/modules/mruby/src/node.h +104 -104
  209. data/modules/mruby/src/numeric.c +221 -208
  210. data/modules/mruby/src/object.c +41 -42
  211. data/modules/mruby/src/opcode.h +2 -160
  212. data/modules/mruby/src/parse.y +3430 -3223
  213. data/modules/mruby/src/pool.c +13 -9
  214. data/modules/mruby/src/print.c +20 -17
  215. data/modules/mruby/src/proc.c +77 -21
  216. data/modules/mruby/src/range.c +55 -45
  217. data/modules/mruby/src/state.c +95 -31
  218. data/modules/mruby/src/string.c +462 -468
  219. data/modules/mruby/src/symbol.c +95 -85
  220. data/modules/mruby/src/variable.c +104 -74
  221. data/modules/mruby/src/version.c +13 -0
  222. data/modules/mruby/src/vm.c +528 -296
  223. data/modules/mruby/tasks/libmruby.rake +9 -5
  224. data/modules/mruby/tasks/mrbgem_spec.rake +130 -26
  225. data/modules/mruby/tasks/mrbgems.rake +21 -11
  226. data/modules/mruby/tasks/mrbgems_test.rake +46 -40
  227. data/modules/mruby/tasks/mruby_build.rake +54 -12
  228. data/modules/mruby/tasks/mruby_build_commands.rake +34 -5
  229. data/modules/mruby/tasks/mruby_build_gem.rake +25 -3
  230. data/modules/mruby/tasks/ruby_ext.rake +11 -2
  231. data/modules/mruby/tasks/toolchains/clang.rake +2 -1
  232. data/modules/mruby/tasks/toolchains/gcc.rake +26 -3
  233. data/modules/mruby/tasks/toolchains/visualcpp.rake +17 -8
  234. data/modules/mruby/test/assert.rb +30 -8
  235. data/modules/mruby/test/bintest.rb +10 -0
  236. data/modules/mruby/test/driver.c +74 -24
  237. data/modules/mruby/test/init_mrbtest.c +21 -2
  238. data/modules/mruby/test/mrbtest.rake +27 -5
  239. data/modules/mruby/test/t/argumenterror.rb +0 -5
  240. data/modules/mruby/test/t/array.rb +23 -7
  241. data/modules/mruby/test/t/bs_block.rb +32 -0
  242. data/modules/mruby/test/t/class.rb +29 -5
  243. data/modules/mruby/test/t/comparable.rb +20 -12
  244. data/modules/mruby/test/t/enumerable.rb +33 -7
  245. data/modules/mruby/test/t/exception.rb +63 -38
  246. data/modules/mruby/test/t/false.rb +2 -4
  247. data/modules/mruby/test/t/float.rb +39 -4
  248. data/modules/mruby/test/t/hash.rb +40 -6
  249. data/modules/mruby/test/t/indexerror.rb +0 -4
  250. data/modules/mruby/test/t/integer.rb +41 -5
  251. data/modules/mruby/test/t/kernel.rb +90 -3
  252. data/modules/mruby/test/t/localjumperror.rb +4 -4
  253. data/modules/mruby/test/t/methods.rb +1 -1
  254. data/modules/mruby/test/t/module.rb +43 -13
  255. data/modules/mruby/test/t/nameerror.rb +0 -4
  256. data/modules/mruby/test/t/nil.rb +5 -0
  257. data/modules/mruby/test/t/nomethoderror.rb +11 -2
  258. data/modules/mruby/test/t/numeric.rb +18 -4
  259. data/modules/mruby/test/t/proc.rb +59 -6
  260. data/modules/mruby/test/t/range.rb +15 -5
  261. data/modules/mruby/test/t/rangeerror.rb +0 -4
  262. data/modules/mruby/test/t/standarderror.rb +0 -4
  263. data/modules/mruby/test/t/string.rb +56 -12
  264. data/modules/mruby/test/t/superclass.rb +46 -0
  265. data/modules/mruby/test/t/symbol.rb +0 -4
  266. data/modules/mruby/test/t/syntax.rb +134 -1
  267. data/modules/mruby/test/t/true.rb +2 -4
  268. data/modules/mruby/test/t/typeerror.rb +0 -5
  269. data/modules/mruby/test/t/unicode.rb +35 -0
  270. data/modules/mruby/tools/mrbc/mrbc.c +9 -12
  271. data/modules/mruby/travis_config.rb +22 -2
  272. metadata +98 -1299
  273. data/modules/emscripten/AUTHORS +0 -117
  274. data/modules/emscripten/CONTRIBUTING.markdown +0 -5
  275. data/modules/emscripten/ChangeLog +0 -468
  276. data/modules/emscripten/LICENSE +0 -94
  277. data/modules/emscripten/README.markdown +0 -14
  278. data/modules/emscripten/cmake/Modules/FindOpenAL.cmake +0 -26
  279. data/modules/emscripten/cmake/Platform/Emscripten.cmake +0 -228
  280. data/modules/emscripten/em++ +0 -12
  281. data/modules/emscripten/em++.bat +0 -2
  282. data/modules/emscripten/em-config +0 -24
  283. data/modules/emscripten/em-config.bat +0 -2
  284. data/modules/emscripten/emar +0 -24
  285. data/modules/emscripten/emar.bat +0 -2
  286. data/modules/emscripten/emcc +0 -2069
  287. data/modules/emscripten/emcc.bat +0 -2
  288. data/modules/emscripten/emcc.py +0 -5
  289. data/modules/emscripten/emconfigure +0 -27
  290. data/modules/emscripten/emconfigure.bat +0 -2
  291. data/modules/emscripten/emlink.py +0 -33
  292. data/modules/emscripten/emmake +0 -29
  293. data/modules/emscripten/emmake.bat +0 -2
  294. data/modules/emscripten/emranlib +0 -9
  295. data/modules/emscripten/emranlib.bat +0 -2
  296. data/modules/emscripten/emrun +0 -1087
  297. data/modules/emscripten/emrun.bat +0 -2
  298. data/modules/emscripten/emscons +0 -20
  299. data/modules/emscripten/emscripten.py +0 -1347
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@@ -1,476 +0,0 @@
1
-
2
- //
3
- // Various compiling-to-JS parameters. These are simply variables present when the
4
- // JS compiler runs. To set them, do something like
5
- //
6
- // emcc -s OPTION1=VALUE1 -s OPTION2=VALUE2 [..other stuff..]
7
- //
8
- // See https://github.com/kripken/emscripten/wiki/Code-Generation-Modes/
9
- //
10
- // Note that the values here are the defaults in -O0, that is, unoptimized
11
- // mode. See apply_opt_level in tools/shared.py for how -O1,2,3 affect these
12
- // flags.
13
- //
14
-
15
- // Tuning
16
- var QUANTUM_SIZE = 4; // This is the size of an individual field in a structure. 1 would
17
- // lead to e.g. doubles and chars both taking 1 memory address. This
18
- // is a form of 'compressed' memory, with shrinking and stretching
19
- // according to the type, when compared to C/C++. On the other hand
20
- // the normal value of 4 means all fields take 4 memory addresses,
21
- // as per the norm on a 32-bit machine.
22
- //
23
- // Changing this from the default of 4 is deprecated.
24
-
25
- var TARGET_X86 = 0; // For i386-pc-linux-gnu
26
- var TARGET_LE32 = 1; // For le32-unknown-nacl. 1 is normal, 2 is for the fastcomp llvm
27
- // backend using pnacl abi simplification
28
-
29
- var CORRECT_SIGNS = 1; // Whether we make sure to convert unsigned values to signed values.
30
- // Decreases performance with additional runtime checks. Might not be
31
- // needed in some kinds of code.
32
- // If equal to 2, done on a line-by-line basis according to
33
- // CORRECT_SIGNS_LINES, correcting only the specified lines.
34
- // If equal to 3, correcting all *but* the specified lines
35
- var CHECK_SIGNS = 0; // Runtime errors for signing issues that need correcting.
36
- // It is recommended to use this in
37
- // order to find if your code needs CORRECT_SIGNS. If you can get your
38
- // code to run without CORRECT_SIGNS, it will run much faster
39
-
40
- var ASSERTIONS = 1; // Whether we should add runtime assertions, for example to
41
- // check that each allocation to the stack does not
42
- // exceed it's size, whether all allocations (stack and static) are
43
- // of positive size, etc., whether we should throw if we encounter a bad __label__, i.e.,
44
- // if code flow runs into a fault
45
- // ASSERTIONS == 2 gives even more runtime checks
46
- var VERBOSE = 0; // When set to 1, will generate more verbose output during compilation.
47
-
48
- var INVOKE_RUN = 1; // Whether we will run the main() function. Disable if you embed the generated
49
- // code in your own, and will call main() yourself at the right time (which you
50
- // can do with Module.callMain(), with an optional parameter of commandline args).
51
- var INIT_HEAP = 0; // Whether to initialize memory anywhere other than the stack to 0.
52
- var TOTAL_STACK = 5*1024*1024; // The total stack size. There is no way to enlarge the stack, so this
53
- // value must be large enough for the program's requirements. If
54
- // assertions are on, we will assert on not exceeding this, otherwise,
55
- // it will fail silently.
56
- var TOTAL_MEMORY = 16777216; // The total amount of memory to use. Using more memory than this will
57
- // cause us to expand the heap, which can be costly with typed arrays:
58
- // we need to copy the old heap into a new one in that case.
59
- var FAST_MEMORY = 2*1024*1024; // The amount of memory to initialize to 0. This ensures it will be
60
- // in a flat array. This only matters in non-typed array builds.
61
- var ALLOW_MEMORY_GROWTH = 0; // If false, we abort with an error if we try to allocate more memory than
62
- // we can (TOTAL_MEMORY). If true, we will grow the memory arrays at
63
- // runtime, seamlessly and dynamically. This has a performance cost though,
64
- // both during the actual growth and in general (the latter is because in
65
- // that case we must be careful about optimizations, in particular the
66
- // eliminator). Note that memory growth is only supported with typed
67
- // arrays.
68
- var MAX_SETJMPS = 20; // size of setjmp table allocated in each function invocation (that has setjmp)
69
-
70
- // Code embetterments
71
- var MICRO_OPTS = 1; // Various micro-optimizations, like nativizing variables
72
- var RELOOP = 0; // Recreate js native loops from llvm data
73
- var RELOOPER = 'relooper.js'; // Loads the relooper from this path relative to compiler.js
74
- var RELOOPER_BUFFER_SIZE = 20*1024*1024; // The internal relooper buffer size. Increase if you see assertions
75
- // on OutputBuffer.
76
-
77
- var USE_TYPED_ARRAYS = 2; // Use typed arrays for the heap. See https://github.com/kripken/emscripten/wiki/Code-Generation-Modes/
78
- // 0 means no typed arrays are used. This mode disallows LLVM optimizations
79
- // 1 has two heaps, IHEAP (int32) and FHEAP (double),
80
- // and addresses there are a match for normal addresses. This mode disallows LLVM optimizations.
81
- // 2 is a single heap, accessible through views as int8, int32, etc. This is
82
- // the recommended mode both for performance and for compatibility.
83
- var USE_FHEAP = 1; // Relevant in USE_TYPED_ARRAYS == 1. If this is disabled, only IHEAP will be used, and FHEAP
84
- // not generated at all. This is useful if your code is 100% ints without floats or doubles
85
- var DOUBLE_MODE = 1; // How to load and store 64-bit doubles. Without typed arrays or in typed array mode 1,
86
- // this doesn't matter - these values are just values like any other. In typed array mode 2,
87
- // a potential risk is that doubles may be only 32-bit aligned. Forcing 64-bit alignment
88
- // in Clang itself should be able to solve that, or as a workaround in DOUBLE_MODE 1 we
89
- // will carefully load in parts, in a way that requires only 32-bit alignment. In DOUBLE_MODE
90
- // 0 we will simply store and load doubles as 32-bit floats, so when they are stored/loaded
91
- // they will truncate from 64 to 32 bits, and lose precision. This is faster, and might
92
- // work for some code (but probably that code should just use floats and not doubles anyhow).
93
- // Note that a downside of DOUBLE_MODE 1 is that we currently store the double in parts,
94
- // then load it aligned, and that load-store will make JS engines alter it if it is being
95
- // stored to a typed array for security reasons. That will 'fix' the number from being a
96
- // NaN or an infinite number.
97
- var UNALIGNED_MEMORY = 0; // If enabled, all memory accesses are assumed to be unaligned. (This only matters in
98
- // typed arrays mode 2 where alignment is relevant.) In unaligned memory mode, you
99
- // can run nonportable code that typically would break in JS (or on ARM for that
100
- // matter, which also cannot do unaligned reads/writes), at the cost of slowness
101
- var FORCE_ALIGNED_MEMORY = 0; // If enabled, assumes all reads and writes are fully aligned for the type they
102
- // use. This is true in proper C code (no undefined behavior), but is sadly
103
- // common enough that we can't do it by default. See SAFE_HEAP and CHECK_HEAP_ALIGN
104
- // for ways to help find places in your code where unaligned reads/writes are done -
105
- // you might be able to refactor your codebase to prevent them, which leads to
106
- // smaller and faster code, or even the option to turn this flag on.
107
- var PRECISE_I64_MATH = 1; // If enabled, i64 addition etc. is emulated - which is slow but precise. If disabled,
108
- // we use the 'double trick' which is fast but incurs rounding at high values.
109
- // Note that we do not catch 32-bit multiplication by default (which must be done in
110
- // 64 bits for high values for full precision) - you must manually set PRECISE_I32_MUL
111
- // for that.
112
- // If set to 2, we always include the i64 math code, which is necessary in the case
113
- // that we can't know at compile time that 64-bit math is needed. For example, if you
114
- // print 64-bit values with printf, but never add them, we can't know at compile time
115
- // and you need to set this to 2.
116
- var PRECISE_I32_MUL = 1; // If enabled, i32 multiplication is done with full precision, which means it is
117
- // correct even if the value exceeds the JS double-integer limit of ~52 bits (otherwise,
118
- // rounding will occur above that range).
119
- var PRECISE_F32 = 0; // 0: Use JS numbers for floating-point values. These are 64-bit and do not model C++
120
- // floats exactly, which are 32-bit.
121
- // 1: Model C++ floats precisely, using Math.fround, polyfilling when necessary. This
122
- // can be slow if the polyfill is used on heavy float32 computation.
123
- // 2: Model C++ floats precisely using Math.fround if available in the JS engine, otherwise
124
- // use an empty polyfill. This will have less of a speed penalty than using the full
125
- // polyfill in cases where engine support is not present.
126
- var SIMD = 0; // Whether to emit SIMD code ( https://github.com/johnmccutchan/ecmascript_simd )
127
-
128
- var CLOSURE_ANNOTATIONS = 0; // If set, the generated code will be annotated for the closure
129
- // compiler. This potentially lets closure optimize the code better.
130
-
131
- var SKIP_STACK_IN_SMALL = 1; // When enabled, does not push/pop the stack at all in
132
- // functions that have no basic stack usage. But, they
133
- // may allocate stack later, and in a loop, this can be
134
- // very bad. In particular, when debugging, printf()ing
135
- // a lot can exhaust the stack very fast, with this option.
136
- // In particular, be careful with the autodebugger! (We do turn
137
- // this off automatically in that case, though.)
138
- var INLINE_LIBRARY_FUNCS = 1; // Will inline library functions that have __inline defined
139
- var INLINING_LIMIT = 0; // A limit on inlining. If 0, we will inline normally in LLVM and
140
- // closure. If greater than 0, we will *not* inline in LLVM, and
141
- // we will prevent inlining of functions of this size or larger
142
- // in closure. 50 is a reasonable setting if you do not want
143
- // inlining
144
- var OUTLINING_LIMIT = 0; // A function size above which we try to automatically break up
145
- // functions into smaller ones, to avoid the downsides of very
146
- // large functions (JS engines often compile them very slowly,
147
- // compile them with lower optimizations, or do not optimize them
148
- // at all). If 0, we do not perform outlining at all.
149
- // To see which funcs are large, you can inspect the source
150
- // in a debug build (-g2 or -g for example), and can run
151
- // tools/find_bigfuncs.py on that to get a sorted list by size.
152
- // Another possibility is to look in the web console in firefox,
153
- // which will note slowly-compiling functions.
154
- // You will probably want to experiment with various values to
155
- // see the impact on compilation time, code size and runtime
156
- // throughput. It is hard to say what values to start testing
157
- // with, but something around 20,000 to 100,000 might make sense.
158
- // (The unit size is number of AST nodes.)
159
-
160
- var AGGRESSIVE_VARIABLE_ELIMINATION = 0; // Run aggressiveVariableElimination in js-optimizer.js
161
-
162
- // Generated code debugging options
163
- var SAFE_HEAP = 0; // Check each write to the heap, for example, this will give a clear
164
- // error on what would be segfaults in a native build (like deferencing
165
- // 0). See preamble.js for the actual checks performed.
166
- // If equal to 2, done on a line-by-line basis according to
167
- // SAFE_HEAP_LINES, checking only the specified lines.
168
- // If equal to 3, checking all *but* the specified lines. Note
169
- // that 3 is the option you usually want here.
170
- var SAFE_HEAP_LOG = 0; // Log out all SAFE_HEAP operations
171
-
172
- var CHECK_HEAP_ALIGN = 0; // Check heap accesses for alignment, but don't do as
173
- // near extensive (or slow) checks as SAFE_HEAP.
174
-
175
- var SAFE_DYNCALLS = 0; // Show stack traces on missing function pointer/virtual method calls
176
-
177
- var RESERVED_FUNCTION_POINTERS = 0; // In asm.js mode, we cannot simply add function pointers to
178
- // function tables, so we reserve some slots for them.
179
- var ALIASING_FUNCTION_POINTERS = 0; // Whether to allow function pointers to alias if they have
180
- // a different type. This can greatly decrease table sizes
181
- // in asm.js, but can break code that compares function
182
- // pointers across different types.
183
- var FUNCTION_POINTER_ALIGNMENT = 2; // Byte alignment of function pointers - we will fill the
184
- // tables with zeros on aligned values. 1 means all values
185
- // are aligned and all will be used (which is optimal).
186
- // Sadly 1 breaks on &Class::method function pointer calls,
187
- // which llvm assumes have the lower bit zero (see
188
- // test_polymorph and issue #1692).
189
-
190
- var ASM_HEAP_LOG = 0; // Simple heap logging, like SAFE_HEAP_LOG but cheaper, and in asm.js
191
-
192
- var CORRUPTION_CHECK = 0; // When enabled, will emit a buffer area at the beginning and
193
- // end of each allocation on the heap, filled with canary
194
- // values that can be checked later. Corruption is checked for
195
- // at the end of each at each free() (see jsifier to add more, and you
196
- // can add more manual checks by calling CorruptionChecker.checkAll).
197
- // 0 means not enabled, higher values mean the size of the
198
- // buffer areas as a multiple of the allocated area (so
199
- // 1 means 100%, or buffer areas equal to allocated area,
200
- // both before and after). This must be an integer.
201
-
202
- var LABEL_DEBUG = 0; // 1: Print out functions as we enter them
203
- // 2: Also print out each label as we enter it
204
- var LABEL_FUNCTION_FILTERS = []; // Filters for function label debug.
205
- // The items for this array will be used
206
- // as filters for function names. Only the
207
- // labels of functions that is equaled to
208
- // one of the filters are printed out
209
- // When the array is empty, the filter is disabled.
210
- var EXCEPTION_DEBUG = 0; // Print out exceptions in emscriptened code. Does not work in asm.js mode
211
-
212
- var LIBRARY_DEBUG = 0; // Print out when we enter a library call (library*.js). You can also unset
213
- // Runtime.debug at runtime for logging to cease, and can set it when you
214
- // want it back. A simple way to set it in C++ is
215
- // emscripten_run_script("Runtime.debug = ...;");
216
- var SOCKET_DEBUG = 0; // Log out socket/network data transfer.
217
- var SOCKET_WEBRTC = 0; // Select socket backend, either webrtc or websockets.
218
-
219
- var OPENAL_DEBUG = 0; // Print out debugging information from our OpenAL implementation.
220
-
221
- var GL_ASSERTIONS = 0; // Adds extra checks for error situations in the GL library. Can impact performance.
222
- var GL_DEBUG = 0; // Print out all calls into WebGL. As with LIBRARY_DEBUG, you can set a runtime
223
- // option, in this case GL.debug.
224
- var GL_TESTING = 0; // When enabled, sets preserveDrawingBuffer in the context, to allow tests to work (but adds overhead)
225
- var GL_MAX_TEMP_BUFFER_SIZE = 2097152; // How large GL emulation temp buffers are
226
- var GL_UNSAFE_OPTS = 1; // Enables some potentially-unsafe optimizations in GL emulation code
227
- var FULL_ES2 = 0; // Forces support for all GLES2 features, not just the WebGL-friendly subset.
228
- var LEGACY_GL_EMULATION = 0; // Includes code to emulate various desktop GL features. Incomplete but useful
229
- // in some cases, see https://github.com/kripken/emscripten/wiki/OpenGL-support
230
- var GL_FFP_ONLY = 0; // If you specified LEGACY_GL_EMULATION = 1 and only use fixed function pipeline in your code,
231
- // you can also set this to 1 to signal the GL emulation layer that it can perform extra
232
- // optimizations by knowing that the user code does not use shaders at all. If
233
- // LEGACY_GL_EMULATION = 0, this setting has no effect.
234
-
235
- var STB_IMAGE = 0; // Enables building of stb-image, a tiny public-domain library for decoding images, allowing
236
- // decoding of images without using the browser's built-in decoders. The benefit is that this
237
- // can be done synchronously, however, it will not be as fast as the browser itself.
238
- // When enabled, stb-image will be used automatically from IMG_Load and IMG_Load_RW. You
239
- // can also call the stbi_* functions directly yourself.
240
-
241
- var DISABLE_EXCEPTION_CATCHING = 0; // Disables generating code to actually catch exceptions. If the code you
242
- // are compiling does not actually rely on catching exceptions (but the
243
- // compiler generates code for it, maybe because of stdlibc++ stuff),
244
- // then this can make it much faster. If an exception actually happens,
245
- // it will not be caught and the program will halt (so this will not
246
- // introduce silent failures, which is good).
247
- // DISABLE_EXCEPTION_CATCHING = 0 - generate code to actually catch exceptions
248
- // DISABLE_EXCEPTION_CATCHING = 1 - disable exception catching at all
249
- // DISABLE_EXCEPTION_CATCHING = 2 - disable exception catching, but enables
250
- // catching in whitelist
251
- // TODO: Make this also remove cxa_begin_catch etc., optimize relooper
252
- // for it, etc. (perhaps do all of this as preprocessing on .ll?)
253
-
254
- var EXCEPTION_CATCHING_WHITELIST = []; // Enables catching exception in listed functions if
255
- // DISABLE_EXCEPTION_CATCHING = 2 set
256
-
257
- var EXECUTION_TIMEOUT = -1; // Throw an exception after X seconds - useful to debug infinite loops
258
- var CHECK_OVERFLOWS = 0; // Add code that checks for overflows in integer math operations.
259
- // There is currently not much to do to handle overflows if they occur.
260
- // We can add code to simulate i32/i64 overflows in JS, but that would
261
- // be very slow. It probably makes more sense to avoid overflows in
262
- // C/C++ code. For example, if you have an int that you multiply by
263
- // some factor, in order to get 'random' hash values - by taking
264
- // that |value & hash_table_size| - then multiplying enough times will overflow.
265
- // But instead, you can do |value = value & 30_BITS| in each iteration.
266
- var CHECK_SIGNED_OVERFLOWS = 0; // Whether to allow *signed* overflows - our correction for overflows generates signed
267
- // values (since we use &). This means that we correct some things are not strictly overflows,
268
- // and we cause them to be signed (which may lead to unnecessary unSign()ing later).
269
- // With this enabled, we check signed overflows for CHECK_OVERFLOWS
270
- var CORRECT_OVERFLOWS = 1; // Experimental code that tries to prevent unexpected JS overflows in integer
271
- // mathops, by doing controlled overflows (sort of parallel to a CPU).
272
- // Note that as mentioned above in CHECK_OVERFLOWS, the best thing is to
273
- // not rely on overflows in your C/C++ code, as even if this option works,
274
- // it slows things down.
275
- //
276
- // If equal to 2, done on a line-by-line basis according to
277
- // CORRECT_OVERFLOWS_LINES, correcting only the specified lines.
278
- // If equal to 3, correcting all *but* the specified lines
279
- //
280
- // NOTE: You can introduce signing issues by using this option. If you
281
- // take a large enough 32-bit value, and correct it for overflows,
282
- // you may get a negative number, as JS & operations are signed.
283
- var CORRECT_ROUNDINGS = 1; // C rounds to 0 (-5.5 to -5, +5.5 to 5), while JS has no direct way to do that:
284
- // Math.floor is to negative, ceil to positive. With CORRECT_ROUNDINGS,
285
- // we will do slow but correct C rounding operations.
286
- var FS_LOG = 0; // Log all FS operations. This is especially helpful when you're porting
287
- // a new project and want to see a list of file system operations happening
288
- // so that you can create a virtual file system with all of the required files.
289
- var CASE_INSENSITIVE_FS = 0; // If set to nonzero, the provided virtual filesystem if treated case-insensitive, like
290
- // Windows and OSX do. If set to 0, the VFS is case-sensitive, like on Linux.
291
-
292
- var USE_BSS = 1; // https://en.wikipedia.org/wiki/.bss
293
- // When enabled, 0-initialized globals are sorted to the end of the globals list,
294
- // enabling us to not explicitly store the initialization value for each 0 byte.
295
- // This significantly lowers the memory initialization array size.
296
-
297
- var NAMED_GLOBALS = 0; // If 1, we use global variables for globals. Otherwise
298
- // they are referred to by a base plus an offset (called an indexed global),
299
- // saving global variables but adding runtime overhead.
300
-
301
- var EXPORTED_FUNCTIONS = ['_main', '_malloc'];
302
- // Functions that are explicitly exported. These functions are kept alive
303
- // through LLVM dead code elimination, and also made accessible outside of
304
- // the generated code even after running closure compiler (on "Module").
305
- // Note the necessary prefix of "_".
306
- var EXPORT_ALL = 0; // If true, we export all the symbols. Note that this does *not* affect LLVM, so it can
307
- // still eliminate functions as dead. This just exports them on the Module object.
308
- var EXPORT_BINDINGS = 0; // Export all bindings generator functions (prefixed with emscripten_bind_). This
309
- // is necessary to use the bindings generator with asm.js
310
-
311
- // JS library functions (C functions implemented in JS)
312
- // that we include by default. If you want to make sure
313
- // something is included by the JS compiler, add it here.
314
- // For example, if you do not use some emscripten_*
315
- // C API call from C, but you want to call it from JS,
316
- // add it here (and in EXPORTED FUNCTIONS with prefix
317
- // "_", for closure).
318
- var DEFAULT_LIBRARY_FUNCS_TO_INCLUDE = ['memcpy', 'memset', 'malloc', 'free', 'strlen', '$Browser'];
319
-
320
- var LIBRARY_DEPS_TO_AUTOEXPORT = ['memcpy']; // This list is also used to determine
321
- // auto-exporting of library dependencies (i.e., functions that
322
- // might be dependencies of JS library functions, that if
323
- // so we must export so that if they are implemented in C
324
- // they will be accessible, in ASM_JS mode).
325
-
326
- var IGNORED_FUNCTIONS = []; // Functions that we should not generate, neither a stub nor a complete function.
327
- // This is useful if your project code includes a function, and you want to replace
328
- // that in the compiled code with your own handwritten JS. (Of course even without
329
- // this option, you could just override the generated function at runtime. However,
330
- // JS engines might optimize better if the function is defined once in a single
331
- // place in your code.)
332
-
333
- var EXPORTED_GLOBALS = []; // Global non-function variables that are explicitly
334
- // exported, so they are guaranteed to be
335
- // accessible outside of the generated code.
336
-
337
- var INCLUDE_FULL_LIBRARY = 0; // Whether to include the whole library rather than just the
338
- // functions used by the generated code. This is needed when
339
- // dynamically loading modules that make use of runtime
340
- // library functions that are not used in the main module.
341
- // Note that this includes js libraries but *not* C. You will
342
- // need the main file to include all needed C libraries. For
343
- // example, if a library uses malloc or new, you will need
344
- // to use those in the main file too to link in dlmalloc.
345
-
346
- var SHELL_FILE = 0; // set this to a string to override the shell file used
347
-
348
- var SHOW_LABELS = 0; // Show labels in the generated code
349
-
350
- var PRINT_SPLIT_FILE_MARKER = 0; // Prints markers in Javascript generation to split the file later on. See emcc --split option.
351
-
352
- var MAIN_MODULE = 0; // A main module is a file compiled in a way that allows us to link it to
353
- // a side module using emlink.py.
354
- var SIDE_MODULE = 0; // Corresponds to MAIN_MODULE
355
-
356
- var BUILD_AS_SHARED_LIB = 0; // Whether to build the code as a shared library
357
- // 0 here means this is not a shared lib: It is a main file.
358
- // 1 means this is a normal shared lib, load it with dlopen()
359
- // 2 means this is a shared lib that will be linked at runtime,
360
- // which means it will insert its functions into
361
- // the global namespace. See STATIC_LIBS_TO_LOAD.
362
- //
363
- // Value 2 is currently deprecated.
364
- var RUNTIME_LINKED_LIBS = []; // If this is a main file (BUILD_AS_SHARED_LIB == 0), then
365
- // we will link these at runtime. They must have been built with
366
- // BUILD_AS_SHARED_LIB == 2.
367
- // NOTE: LLVM optimizations run separately on the main file and
368
- // linked libraries can break things.
369
- var BUILD_AS_WORKER = 0; // If set to 1, this is a worker library, a special kind of library
370
- // that is run in a worker. See emscripten.h
371
- var PROXY_TO_WORKER = 0; // If set to 1, we build the project into a js file that will run
372
- // in a worker, and generate an html file that proxies input and
373
- // output to/from it.
374
- var LINKABLE = 0; // If set to 1, this file can be linked with others, either as a shared
375
- // library or as the main file that calls a shared library. To enable that,
376
- // we will not internalize all symbols and cull the unused ones, in other
377
- // words, we will not remove unused functions and globals, which might be
378
- // used by another module we are linked with.
379
- // BUILD_AS_SHARED_LIB > 0 implies this, so it is only important to set this to 1
380
- // when building the main file, and *if* that main file has symbols that
381
- // the library it will open will then access through an extern.
382
- // LINKABLE of 0 is very useful in that we can reduce the size of the
383
- // generated code very significantly, by removing everything not actually used.
384
-
385
- var DLOPEN_SUPPORT = 0; // Full support for dlopen. This is necessary for asm.js and for all code
386
- // modes for dlopen(NULL, ...). Note that you must use EMSCRIPTEN_KEEPALIVE
387
- // to ensure that functions and globals can be accessed through dlsym,
388
- // otherwise LLVM may optimize them out.
389
-
390
- var RUNTIME_TYPE_INFO = 0; // Whether to expose type info to the script at run time. This
391
- // increases the size of the generated script, but allows you
392
- // to more easily perform operations from handwritten JS on
393
- // objects with structures etc.
394
-
395
- var FAKE_X86_FP80 = 1; // Replaces x86_fp80 with double. This loses precision. It is better,
396
- // if you can, to get the original source code to build without x86_fp80
397
- // (which is nonportable anyhow).
398
-
399
- var GC_SUPPORT = 1; // Enables GC, see gc.h (this does not add overhead, so it is on by default)
400
-
401
- var WARN_ON_UNDEFINED_SYMBOLS = 1; // If set to 1, we will warn on any undefined symbols that
402
- // are not resolved by the library_*.js files. Note that
403
- // it is common in large projects to
404
- // not implement everything, when you know what is not
405
- // going to actually be called (and don't want to mess with
406
- // the existing buildsystem), and functions might be
407
- // implemented later on, say in --pre-js, so you may
408
- // want to build with -s WARN_ON_UNDEFINED_SYMBOLS=0 to
409
- // disable the warnings if they annoy you.
410
- // See also ERROR_ON_UNDEFINED_SYMBOLS
411
-
412
- var ERROR_ON_UNDEFINED_SYMBOLS = 0; // If set to 1, we will give a compile-time error on any
413
- // undefined symbols (see WARN_ON_UNDEFINED_SYMBOLS).
414
-
415
- var SMALL_XHR_CHUNKS = 0; // Use small chunk size for binary synchronous XHR's in Web Workers.
416
- // Used for testing.
417
- // See test_chunked_synchronous_xhr in runner.py and library.js.
418
-
419
- var HEADLESS = 0; // If 1, will include shim code that tries to 'fake' a browser
420
- // environment, in order to let you run a browser program (say,
421
- // using SDL) in the shell. Obviously nothing is rendered, but
422
- // this can be useful for benchmarking and debugging if actual
423
- // rendering is not the issue. Note that the shim code is
424
- // very partial - it is hard to fake a whole browser! - so
425
- // keep your expectations low for this to work.
426
-
427
- var BENCHMARK = 0; // If 1, will just time how long main() takes to execute, and not
428
- // print out anything at all whatsoever. This is useful for benchmarking.
429
-
430
- var ASM_JS = 0; // If 1, generate code in asm.js format. If 2, emits the same code except
431
- // for omitting 'use asm'
432
-
433
- var PGO = 0; // Enables profile-guided optimization in the form of runtime checks for
434
- // which functions are actually called. Emits a list during shutdown that you
435
- // can pass to DEAD_FUNCTIONS (you can also emit the list manually by
436
- // calling PGOMonitor.dump());
437
- var DEAD_FUNCTIONS = []; // Functions on this list are not converted to JS, and calls to
438
- // them are turned into abort()s. This is potentially useful for
439
- // reducing code size.
440
- // If a dead function is actually called, you will get a runtime
441
- // error.
442
- // This can affect both functions in compiled code, and system
443
- // library functions (e.g., you can use this to kill printf).
444
- // TODO: options to lazily load such functions
445
-
446
- var EXPLICIT_ZEXT = 0; // If 1, generate an explicit conversion of zext i1 to i32, using ?:
447
-
448
- var NECESSARY_BLOCKADDRS = []; // List of (function, block) for all block addresses that are taken.
449
-
450
- var JS_CHUNK_SIZE = 10240; // Used as a maximum size before breaking up expressions and lines into smaller pieces
451
-
452
- var EXPORT_NAME = 'Module'; // Global variable to export the module as for environments without a standardized module
453
- // loading system (e.g. the browser and SM shell).
454
-
455
- var RUNNING_JS_OPTS = 0; // whether js opts will be run, after the main compiler
456
-
457
- var COMPILER_ASSERTIONS = 0; // costly (slow) compile-time assertions
458
- var COMPILER_FASTPATHS = 1; // use fast-paths to speed up compilation
459
-
460
- // Compiler debugging options
461
- var DEBUG_TAGS_SHOWING = [];
462
- // Some useful items:
463
- // framework
464
- // frameworkLines
465
- // gconst
466
- // types
467
- // vars
468
- // relooping
469
- // unparsedFunctions
470
- // metadata
471
- // legalizer
472
-
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- // The list of defines (C_DEFINES) was moved into struct_info.json in the same directory.
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- // That file is automatically parsed by tools/gen_struct_info.py.
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- // If you modify the headers, just clear your cache and emscripten libc should see
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- // the new values.
@@ -1,95 +0,0 @@
1
- <!doctype html>
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- <html lang="en-us">
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- <head>
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- <meta charset="utf-8">
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- <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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- <title>Emscripten-Generated Code</title>
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- <style>
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- .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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- textarea.emscripten { font-family: monospace; width: 80%; }
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- div.emscripten { text-align: center; }
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- div.emscripten_border { border: 1px solid black; }
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- /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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- canvas.emscripten { border: 0px none; }
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- </style>
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- </head>
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- <body>
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- <hr/>
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- <div class="emscripten" id="status">Downloading...</div>
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- <div class="emscripten">
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- <progress value="0" max="100" id="progress" hidden=1></progress>
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- </div>
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- <div class="emscripten_border">
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- <canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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- </div>
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- <hr/>
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- <div class="emscripten">
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- <input type="checkbox" id="resize">Resize canvas
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- <input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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- &nbsp;&nbsp;&nbsp;
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- <input type="button" value="Fullscreen" onclick="Module.requestFullScreen(document.getElementById('pointerLock').checked,
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- document.getElementById('resize').checked)">
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- </div>
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-
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- <hr/>
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- <textarea class="emscripten" id="output" rows="8"></textarea>
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- <hr>
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- <script type='text/javascript'>
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- // connect to canvas
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- var Module = {
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- preRun: [],
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- postRun: [],
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- print: (function() {
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- var element = document.getElementById('output');
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- element.value = ''; // clear browser cache
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- return function(text) {
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- text = Array.prototype.slice.call(arguments).join(' ');
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- // These replacements are necessary if you render to raw HTML
48
- //text = text.replace(/&/g, "&amp;");
49
- //text = text.replace(/</g, "&lt;");
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- //text = text.replace(/>/g, "&gt;");
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- //text = text.replace('\n', '<br>', 'g');
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- element.value += text + "\n";
53
- element.scrollTop = element.scrollHeight; // focus on bottom
54
- };
55
- })(),
56
- printErr: function(text) {
57
- text = Array.prototype.slice.call(arguments).join(' ');
58
- if (0) { // XXX disabled for safety typeof dump == 'function') {
59
- dump(text + '\n'); // fast, straight to the real console
60
- } else {
61
- console.log(text);
62
- }
63
- },
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- canvas: document.getElementById('canvas'),
65
- setStatus: function(text) {
66
- if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
67
- if (text === Module.setStatus.text) return;
68
- var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
69
- var now = Date.now();
70
- if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
71
- var statusElement = document.getElementById('status');
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- var progressElement = document.getElementById('progress');
73
- if (m) {
74
- text = m[1];
75
- progressElement.value = parseInt(m[2])*100;
76
- progressElement.max = parseInt(m[4])*100;
77
- progressElement.hidden = false;
78
- } else {
79
- progressElement.value = null;
80
- progressElement.max = null;
81
- progressElement.hidden = true;
82
- }
83
- statusElement.innerHTML = text;
84
- },
85
- totalDependencies: 0,
86
- monitorRunDependencies: function(left) {
87
- this.totalDependencies = Math.max(this.totalDependencies, left);
88
- Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
89
- }
90
- };
91
- Module.setStatus('Downloading...');
92
- </script>
93
- {{{ SCRIPT }}}
94
- </body>
95
- </html>