rubygame 2.3.0-x86-mswin32-60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +440 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.obj +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.obj +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.obj +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.obj +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.obj +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.obj +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.obj +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.obj +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.obj +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.obj +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.obj +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.obj +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.obj +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.obj +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +164 -0
@@ -0,0 +1,36 @@
|
|
1
|
+
/*
|
2
|
+
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
+
* Copyright (C) 2004-2007 John Croisant
|
4
|
+
*
|
5
|
+
* This library is free software; you can redistribute it and/or
|
6
|
+
* modify it under the terms of the GNU Lesser General Public
|
7
|
+
* License as published by the Free Software Foundation; either
|
8
|
+
* version 2.1 of the License, or (at your option) any later version.
|
9
|
+
*
|
10
|
+
* This library is distributed in the hope that it will be useful,
|
11
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
* Lesser General Public License for more details.
|
14
|
+
*
|
15
|
+
* You should have received a copy of the GNU Lesser General Public
|
16
|
+
* License along with this library; if not, write to the Free Software
|
17
|
+
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
+
*
|
19
|
+
*/
|
20
|
+
|
21
|
+
#ifndef _RUBYGAME_MIXER_H
|
22
|
+
#define _RUBYGAME_MIXER_H
|
23
|
+
|
24
|
+
#include "SDL_audio.h"
|
25
|
+
#include "SDL_mixer.h"
|
26
|
+
|
27
|
+
extern int audio_is_open();
|
28
|
+
extern int ensure_open_audio();
|
29
|
+
|
30
|
+
extern void Init_rubygame_mixer();
|
31
|
+
|
32
|
+
extern VALUE mMixer;
|
33
|
+
extern VALUE cSample;
|
34
|
+
extern VALUE cOldMusic;
|
35
|
+
|
36
|
+
#endif
|
Binary file
|
Binary file
|
@@ -0,0 +1,1017 @@
|
|
1
|
+
/*
|
2
|
+
* Interface to SDL_mixer music playback and mixing.
|
3
|
+
*--
|
4
|
+
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
5
|
+
* Copyright (C) 2004-2008 John Croisant
|
6
|
+
*
|
7
|
+
* This library is free software; you can redistribute it and/or
|
8
|
+
* modify it under the terms of the GNU Lesser General Public
|
9
|
+
* License as published by the Free Software Foundation; either
|
10
|
+
* version 2.1 of the License, or (at your option) any later version.
|
11
|
+
*
|
12
|
+
* This library is distributed in the hope that it will be useful,
|
13
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
+
* Lesser General Public License for more details.
|
16
|
+
*
|
17
|
+
* You should have received a copy of the GNU Lesser General Public
|
18
|
+
* License along with this library; if not, write to the Free Software
|
19
|
+
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
20
|
+
*++
|
21
|
+
*/
|
22
|
+
|
23
|
+
#include "SDL_mixer.h"
|
24
|
+
#include "rubygame_shared.h"
|
25
|
+
#include "rubygame_mixer.h"
|
26
|
+
|
27
|
+
VALUE cMusic;
|
28
|
+
|
29
|
+
|
30
|
+
/*
|
31
|
+
* A pointer to a Mix_Music, with a reference count.
|
32
|
+
* Allows re-use of music data, then freeing memory when
|
33
|
+
* there are no references to it.
|
34
|
+
*/
|
35
|
+
typedef struct RG_WrapMusic {
|
36
|
+
/* 'private' */
|
37
|
+
Mix_Music *music;
|
38
|
+
int ref_count;
|
39
|
+
} RG_WrapMusic;
|
40
|
+
|
41
|
+
|
42
|
+
/*
|
43
|
+
* The struct that the Music class wraps. Stores a
|
44
|
+
* pointer to a RG_WrapMusic and important attributes
|
45
|
+
* of the Music like its volume.
|
46
|
+
*/
|
47
|
+
typedef struct RG_Music {
|
48
|
+
/* 'public' */
|
49
|
+
float volume;
|
50
|
+
|
51
|
+
/* 'private' */
|
52
|
+
RG_WrapMusic *wrap;
|
53
|
+
int repeats;
|
54
|
+
} RG_Music;
|
55
|
+
|
56
|
+
|
57
|
+
|
58
|
+
|
59
|
+
/* Allocate/initialize the memory for a RG_WrapMusic and return a pointer. */
|
60
|
+
static RG_WrapMusic* _rg_wrapmusic_alloc()
|
61
|
+
{
|
62
|
+
RG_WrapMusic *wrap;
|
63
|
+
wrap = ALLOC(RG_WrapMusic);
|
64
|
+
|
65
|
+
wrap->music = NULL;
|
66
|
+
wrap->ref_count = 0;
|
67
|
+
|
68
|
+
return wrap;
|
69
|
+
}
|
70
|
+
|
71
|
+
/* Load a Mix_Music from a file and assign it to the RG_WrapMusic. */
|
72
|
+
static int _rg_wrapmusic_load( RG_WrapMusic *wrap, char *file )
|
73
|
+
{
|
74
|
+
wrap->music = Mix_LoadMUS( file );
|
75
|
+
|
76
|
+
if( !(wrap->music) )
|
77
|
+
return -1;
|
78
|
+
else
|
79
|
+
return 0;
|
80
|
+
}
|
81
|
+
|
82
|
+
/* Make a copy of the other's Mix_Music data, and assign
|
83
|
+
* it to the RG_WrapMusic.
|
84
|
+
*/
|
85
|
+
static void _rg_wrapmusic_deepcopy( RG_WrapMusic *wrap, RG_WrapMusic *other )
|
86
|
+
{
|
87
|
+
wrap->music = other->music;
|
88
|
+
}
|
89
|
+
|
90
|
+
|
91
|
+
/* Free the memory used by the RG_WrapMusic */
|
92
|
+
static void _rg_wrapmusic_free( RG_WrapMusic *wrap )
|
93
|
+
{
|
94
|
+
Mix_FreeMusic( wrap->music );
|
95
|
+
wrap->music = NULL;
|
96
|
+
free(wrap);
|
97
|
+
}
|
98
|
+
|
99
|
+
|
100
|
+
|
101
|
+
|
102
|
+
/* Associate a RG_WrapMusic with a RG_Music. Handles reference counts. */
|
103
|
+
static inline void _rg_music_associate( RG_Music *music, RG_WrapMusic *wrap )
|
104
|
+
{
|
105
|
+
music->wrap = wrap;
|
106
|
+
music->wrap->ref_count += 1;
|
107
|
+
}
|
108
|
+
|
109
|
+
/* Deassociate the RG_Music's WrapMusic. Handles reference counts. */
|
110
|
+
static inline void _rg_music_deassociate( RG_Music *music )
|
111
|
+
{
|
112
|
+
music->wrap->ref_count -= 1;
|
113
|
+
music->wrap = NULL;
|
114
|
+
}
|
115
|
+
|
116
|
+
/* Allocate/initialize the memory for a RG_Music and return a pointer. */
|
117
|
+
static RG_Music* _rg_music_alloc()
|
118
|
+
{
|
119
|
+
RG_Music *music;
|
120
|
+
music = ALLOC(RG_Music);
|
121
|
+
|
122
|
+
music->wrap = NULL;
|
123
|
+
music->volume = 1.f;
|
124
|
+
music->repeats = 0;
|
125
|
+
|
126
|
+
return music;
|
127
|
+
}
|
128
|
+
|
129
|
+
|
130
|
+
/*
|
131
|
+
* Free the memory used by the RG_Music, and possibly the memory
|
132
|
+
* used by the WrapMusic it refers to.
|
133
|
+
*/
|
134
|
+
static void _rg_music_free( RG_Music *music )
|
135
|
+
{
|
136
|
+
RG_WrapMusic *wrap = music->wrap;
|
137
|
+
|
138
|
+
_rg_music_deassociate( music );
|
139
|
+
|
140
|
+
free(music);
|
141
|
+
|
142
|
+
/* If the WrapMusic has no more referrers, free it too. */
|
143
|
+
if( wrap->ref_count <= 0 )
|
144
|
+
{
|
145
|
+
_rg_wrapmusic_free( wrap );
|
146
|
+
}
|
147
|
+
}
|
148
|
+
|
149
|
+
|
150
|
+
/* Load a new Music from a file. */
|
151
|
+
static int _rg_music_load( RG_Music *music, char *file )
|
152
|
+
{
|
153
|
+
RG_WrapMusic *wrap = _rg_wrapmusic_alloc();
|
154
|
+
|
155
|
+
int result = _rg_wrapmusic_load( wrap, file );
|
156
|
+
|
157
|
+
_rg_music_associate( music, wrap );
|
158
|
+
|
159
|
+
return result;
|
160
|
+
}
|
161
|
+
|
162
|
+
|
163
|
+
/*
|
164
|
+
* Make a shallow copy of the given Music; the new Music points to
|
165
|
+
* the same audio data in memory as the old one. Also copies
|
166
|
+
* user-visible attributes (e.g. volume).
|
167
|
+
*/
|
168
|
+
static void _rg_music_copy( RG_Music *music, RG_Music *other )
|
169
|
+
{
|
170
|
+
_rg_music_associate( music, other->wrap );
|
171
|
+
|
172
|
+
music->volume = other->volume;
|
173
|
+
}
|
174
|
+
|
175
|
+
|
176
|
+
/* Make a new Music with a copy of the audio from an existing Music */
|
177
|
+
static void _rg_music_deepcopy( RG_Music *music, RG_Music *other )
|
178
|
+
{
|
179
|
+
RG_WrapMusic *wrap = _rg_wrapmusic_alloc();
|
180
|
+
_rg_wrapmusic_deepcopy( wrap, other->wrap );
|
181
|
+
|
182
|
+
_rg_music_associate( music, wrap );
|
183
|
+
|
184
|
+
music->volume = other->volume;
|
185
|
+
}
|
186
|
+
|
187
|
+
|
188
|
+
/*
|
189
|
+
* Play the music, fading in, repeating, and starting at a time as specified.
|
190
|
+
* fade_in and start_at are in milliseconds here!
|
191
|
+
*/
|
192
|
+
static int _rg_music_play( RG_Music *music,
|
193
|
+
int fade_in, int repeats, double start_at )
|
194
|
+
{
|
195
|
+
|
196
|
+
/* Open audio if it's not already. Return -1 if it failed. */
|
197
|
+
if( ensure_open_audio() != 0 )
|
198
|
+
{
|
199
|
+
return -1;
|
200
|
+
}
|
201
|
+
|
202
|
+
/* Doing a little restart dance to please the SDL_mixer gods. */
|
203
|
+
Mix_PlayMusic( music->wrap->music, 0 );
|
204
|
+
Mix_HaltMusic();
|
205
|
+
|
206
|
+
/* Set music channel volume before we play */
|
207
|
+
Mix_VolumeMusic( (int)(MIX_MAX_VOLUME * music->volume) );
|
208
|
+
|
209
|
+
|
210
|
+
if( fade_in <= 0 )
|
211
|
+
{
|
212
|
+
fade_in = 0;
|
213
|
+
}
|
214
|
+
|
215
|
+
if( start_at < 0 )
|
216
|
+
{
|
217
|
+
start_at = 0;
|
218
|
+
}
|
219
|
+
|
220
|
+
/* Remember repeats, for when we rewind or jump. */
|
221
|
+
music->repeats = repeats;
|
222
|
+
|
223
|
+
/* Play music as specified, and return whether it worked. */
|
224
|
+
return Mix_FadeInMusicPos( music->wrap->music,
|
225
|
+
repeats, fade_in, start_at );
|
226
|
+
|
227
|
+
}
|
228
|
+
|
229
|
+
|
230
|
+
|
231
|
+
|
232
|
+
/*
|
233
|
+
* Return the Music which is currently set on the music channel (i.e.
|
234
|
+
* was played most recently) or nil if no Music has ever been played.
|
235
|
+
*
|
236
|
+
* NOTE: The current Music could be playing, paused, or stopped. Use
|
237
|
+
* #playing? or #stopped? if you want to know whether the current
|
238
|
+
* music is still playing.
|
239
|
+
*/
|
240
|
+
static VALUE rg_music_current( VALUE klass )
|
241
|
+
{
|
242
|
+
return rb_iv_get( cMusic, "@current_music" );
|
243
|
+
}
|
244
|
+
|
245
|
+
|
246
|
+
/* Set the currently-active Music to the given Music or nil.
|
247
|
+
*/
|
248
|
+
static VALUE _rg_music_set_current( VALUE music )
|
249
|
+
{
|
250
|
+
return rb_iv_set( cMusic, "@current_music", music );
|
251
|
+
}
|
252
|
+
|
253
|
+
|
254
|
+
/* Check that the music is currently active on the music channel. */
|
255
|
+
static int _rg_music_current_check( VALUE music )
|
256
|
+
{
|
257
|
+
return ( rg_music_current( cMusic ) == music );
|
258
|
+
}
|
259
|
+
|
260
|
+
|
261
|
+
/* Ruby allocation function. */
|
262
|
+
static VALUE rg_music_alloc( VALUE klass )
|
263
|
+
{
|
264
|
+
RG_Music *music = _rg_music_alloc();
|
265
|
+
return Data_Wrap_Struct(klass, 0, _rg_music_free, music);
|
266
|
+
}
|
267
|
+
|
268
|
+
|
269
|
+
|
270
|
+
/*
|
271
|
+
* call-seq:
|
272
|
+
* load( filename ) -> music
|
273
|
+
*
|
274
|
+
* Load the given audio file.
|
275
|
+
* Supported file formats are WAVE, MOD, MIDI, OGG, and MP3.
|
276
|
+
*
|
277
|
+
* filename:: Full or relative path to the file. (String, required)
|
278
|
+
*
|
279
|
+
* Returns:: The new Music instance. (Music)
|
280
|
+
* May raise:: SDLError, if the music file could not be loaded.
|
281
|
+
*
|
282
|
+
*/
|
283
|
+
static VALUE rg_music_load( VALUE klass, VALUE filename )
|
284
|
+
{
|
285
|
+
RG_Music *music;
|
286
|
+
|
287
|
+
VALUE s = rg_music_alloc( cMusic );
|
288
|
+
|
289
|
+
Data_Get_Struct( s, RG_Music, music );
|
290
|
+
|
291
|
+
char *file = StringValuePtr( filename );
|
292
|
+
|
293
|
+
int result = _rg_music_load( music, file );
|
294
|
+
|
295
|
+
if( result == -1 )
|
296
|
+
{
|
297
|
+
rb_raise(eSDLError, "Could not load Music file '%s': %s",
|
298
|
+
file, Mix_GetError());
|
299
|
+
}
|
300
|
+
|
301
|
+
return s;
|
302
|
+
}
|
303
|
+
|
304
|
+
|
305
|
+
/*
|
306
|
+
* call-seq:
|
307
|
+
* Music.autoload( filename ) -> Surface or nil
|
308
|
+
*
|
309
|
+
* Searches each directory in Music.autoload_dirs for a file with
|
310
|
+
* the given filename. If it finds that file, loads it and returns
|
311
|
+
* a Music instance. If it doesn't find the file, returns nil.
|
312
|
+
*
|
313
|
+
* See Rubygame::NamedResource for more information about this
|
314
|
+
* functionality.
|
315
|
+
*
|
316
|
+
*/
|
317
|
+
VALUE rg_music_autoload( VALUE klass, VALUE namev )
|
318
|
+
{
|
319
|
+
VALUE pathv = rb_funcall( klass, rb_intern("find_file"), 1, namev );
|
320
|
+
|
321
|
+
if( RTEST(pathv) )
|
322
|
+
{
|
323
|
+
return rg_music_load( klass, pathv );
|
324
|
+
}
|
325
|
+
else
|
326
|
+
{
|
327
|
+
return Qnil;
|
328
|
+
}
|
329
|
+
}
|
330
|
+
|
331
|
+
|
332
|
+
/*
|
333
|
+
* call-seq:
|
334
|
+
* new
|
335
|
+
*
|
336
|
+
* **NOTE**: Don't use this method. Use Music.load.
|
337
|
+
*
|
338
|
+
* Raises NotImplementedError.
|
339
|
+
*
|
340
|
+
*/
|
341
|
+
static VALUE rg_music_new( int argc, VALUE *ARGV, VALUE self )
|
342
|
+
{
|
343
|
+
rb_raise(rb_eNotImpError, "Music.new is not implemented. Use Music.load to load a music file.");
|
344
|
+
}
|
345
|
+
|
346
|
+
/*
|
347
|
+
* call-seq:
|
348
|
+
* clone( other ) -> music
|
349
|
+
* dup( other ) -> music
|
350
|
+
*
|
351
|
+
* Create a copy of the given Music instance. More efficient
|
352
|
+
* than using #load to load the music file again.
|
353
|
+
*
|
354
|
+
* other:: An existing Music instance. (Music, required)
|
355
|
+
*
|
356
|
+
* Returns:: The new Music instance. (Music)
|
357
|
+
*
|
358
|
+
* **NOTE**: #clone and #dup do slightly different things; #clone will copy
|
359
|
+
* the 'frozen' state of the object, while #dup will create a fresh, un-frozen
|
360
|
+
* object.
|
361
|
+
*
|
362
|
+
*/
|
363
|
+
static VALUE rg_music_initialize_copy( VALUE self, VALUE other )
|
364
|
+
{
|
365
|
+
RG_Music *musicA, *musicB;
|
366
|
+
Data_Get_Struct(self, RG_Music, musicA);
|
367
|
+
Data_Get_Struct(other, RG_Music, musicB);
|
368
|
+
|
369
|
+
_rg_music_copy( musicA, musicB );
|
370
|
+
|
371
|
+
return self;
|
372
|
+
}
|
373
|
+
|
374
|
+
|
375
|
+
|
376
|
+
|
377
|
+
/*
|
378
|
+
* call-seq:
|
379
|
+
* play( options={:fade_in => 0, :repeats => 0, :start_at => 0} ) -> self
|
380
|
+
*
|
381
|
+
* Play the Music, optionally fading in, repeating a certain number
|
382
|
+
* of times (or forever), and/or starting at a certain position in
|
383
|
+
* the song.
|
384
|
+
*
|
385
|
+
* See also #pause and #stop.
|
386
|
+
*
|
387
|
+
* options:: Hash of options, listed below. (Hash, required)
|
388
|
+
*
|
389
|
+
* :fade_in:: Fade in from silence over the given number of
|
390
|
+
* seconds. Default: 0. (Numeric, optional)
|
391
|
+
* :repeats:: Repeat the music the given number of times, or
|
392
|
+
* forever (or until stopped) if -1. Default: 0.
|
393
|
+
* (Integer, optional)
|
394
|
+
* :start_at:: Start playing the music at the given time in the
|
395
|
+
* song, in seconds. Default: 0. (Numeric, optional)
|
396
|
+
* **NOTE**: Non-zero start times only work for
|
397
|
+
* OGG and MP3 formats! Please refer to #jump.
|
398
|
+
*
|
399
|
+
*
|
400
|
+
* Returns:: The receiver (self).
|
401
|
+
* May raise:: SDLError, if the music file could not be played, or
|
402
|
+
* if you used :start_at with an unsupported format.
|
403
|
+
*
|
404
|
+
* **NOTE**: Only one music can be playing at once. If any music is
|
405
|
+
* already playing (or paused), it will be stopped before playing the
|
406
|
+
* new music.
|
407
|
+
*
|
408
|
+
* Example:
|
409
|
+
* # Fade in over 2 seconds, play 4 times (1 + 3 repeats),
|
410
|
+
* # starting at 60 seconds since the beginning of the song.
|
411
|
+
* music.play( :fade_in => 2, :repeats => 3, :start_at => 60 );
|
412
|
+
*
|
413
|
+
*/
|
414
|
+
static VALUE rg_music_play( int argc, VALUE *argv, VALUE self )
|
415
|
+
{
|
416
|
+
RG_Music *music;
|
417
|
+
Data_Get_Struct(self, RG_Music, music);
|
418
|
+
|
419
|
+
VALUE options;
|
420
|
+
rb_scan_args(argc, argv, "01", &options);
|
421
|
+
|
422
|
+
int fade_in = 0;
|
423
|
+
int repeats = 1;
|
424
|
+
double start_at = 0;
|
425
|
+
|
426
|
+
/* If we got some options */
|
427
|
+
if( RTEST(options) )
|
428
|
+
{
|
429
|
+
/* Make sure options is a Hash table */
|
430
|
+
if( TYPE(options) != T_HASH )
|
431
|
+
{
|
432
|
+
rb_raise(rb_eTypeError, "wrong argument type %s (expected Hash)",
|
433
|
+
rb_obj_classname(options));
|
434
|
+
}
|
435
|
+
|
436
|
+
VALUE temp;
|
437
|
+
|
438
|
+
|
439
|
+
temp = rb_hash_aref(options, make_symbol("fade_in"));
|
440
|
+
if( RTEST(temp) )
|
441
|
+
{
|
442
|
+
fade_in = (int)(1000 * NUM2DBL( temp ));
|
443
|
+
|
444
|
+
if( fade_in < 0 )
|
445
|
+
{
|
446
|
+
rb_raise(rb_eArgError, ":fade_in cannot be negative (got %.2f)",
|
447
|
+
fade_in / 1000);
|
448
|
+
}
|
449
|
+
else if( fade_in < 50 )
|
450
|
+
{
|
451
|
+
/* Work-around for a bug with SDL_mixer not working with small non-zero fade-ins */
|
452
|
+
fade_in = 0;
|
453
|
+
}
|
454
|
+
}
|
455
|
+
|
456
|
+
|
457
|
+
temp = rb_hash_aref(options, make_symbol("repeats"));
|
458
|
+
if( RTEST(temp) )
|
459
|
+
{
|
460
|
+
repeats = NUM2INT(temp);
|
461
|
+
|
462
|
+
if( repeats > -1 )
|
463
|
+
{
|
464
|
+
/* Adjust so repeats means the same as it does for Sound */
|
465
|
+
repeats += 1;
|
466
|
+
}
|
467
|
+
|
468
|
+
if( repeats < -1 )
|
469
|
+
{
|
470
|
+
rb_raise(rb_eArgError, ":repeats cannot be negative, except -1 (got %d)",
|
471
|
+
repeats);
|
472
|
+
}
|
473
|
+
}
|
474
|
+
|
475
|
+
|
476
|
+
temp = rb_hash_aref(options, make_symbol("start_at"));
|
477
|
+
if( RTEST(temp) )
|
478
|
+
{
|
479
|
+
start_at = (double)(NUM2DBL( temp ));
|
480
|
+
|
481
|
+
if( start_at < 0 )
|
482
|
+
{
|
483
|
+
rb_raise(rb_eArgError, ":start_at cannot be negative (got %.2f)",
|
484
|
+
start_at);
|
485
|
+
}
|
486
|
+
}
|
487
|
+
|
488
|
+
}
|
489
|
+
|
490
|
+
int result = _rg_music_play( music, fade_in, repeats, start_at );
|
491
|
+
|
492
|
+
if( result == -1 )
|
493
|
+
{
|
494
|
+
rb_raise(eSDLError, "Could not play Music: %s", Mix_GetError());
|
495
|
+
}
|
496
|
+
|
497
|
+
/* This music is now current. */
|
498
|
+
_rg_music_set_current( self );
|
499
|
+
|
500
|
+
return self;
|
501
|
+
}
|
502
|
+
|
503
|
+
|
504
|
+
/*
|
505
|
+
* call-seq:
|
506
|
+
* playing? -> true or false
|
507
|
+
*
|
508
|
+
* True if the Music is currently playing (not paused or stopped).
|
509
|
+
* See also #paused? and #stopped?.
|
510
|
+
*
|
511
|
+
*/
|
512
|
+
static VALUE rg_music_playingp( VALUE self )
|
513
|
+
{
|
514
|
+
RG_Music *music;
|
515
|
+
Data_Get_Struct(self, RG_Music, music);
|
516
|
+
|
517
|
+
/* Check that the music is current. */
|
518
|
+
if( _rg_music_current_check(self) )
|
519
|
+
{
|
520
|
+
/* Return true if music is playing, but not paused. */
|
521
|
+
if( Mix_PlayingMusic() && !Mix_PausedMusic() )
|
522
|
+
{
|
523
|
+
return Qtrue;
|
524
|
+
}
|
525
|
+
else
|
526
|
+
{
|
527
|
+
return Qfalse;
|
528
|
+
}
|
529
|
+
}
|
530
|
+
else
|
531
|
+
{
|
532
|
+
return Qfalse;
|
533
|
+
}
|
534
|
+
}
|
535
|
+
|
536
|
+
|
537
|
+
|
538
|
+
/*
|
539
|
+
* call-seq:
|
540
|
+
* pause -> self
|
541
|
+
*
|
542
|
+
* Pause the Music. Unlike #stop, it can be unpaused later to resume
|
543
|
+
* from where it was paused. See also #unpause and #paused?.
|
544
|
+
*
|
545
|
+
* Returns:: The receiver (self).
|
546
|
+
*
|
547
|
+
* **NOTE**: Does nothing if the music is not currently playing.
|
548
|
+
*
|
549
|
+
*/
|
550
|
+
static VALUE rg_music_pause( VALUE self )
|
551
|
+
{
|
552
|
+
RG_Music *music;
|
553
|
+
Data_Get_Struct(self, RG_Music, music);
|
554
|
+
|
555
|
+
/* Check that the music is current. */
|
556
|
+
if( _rg_music_current_check(self) )
|
557
|
+
{
|
558
|
+
Mix_PauseMusic();
|
559
|
+
}
|
560
|
+
|
561
|
+
return self;
|
562
|
+
}
|
563
|
+
|
564
|
+
|
565
|
+
/*
|
566
|
+
* call-seq:
|
567
|
+
* unpause -> self
|
568
|
+
*
|
569
|
+
* Unpause the Music, if it is currently paused. Resumes from
|
570
|
+
* where it was paused. See also #pause and #paused?.
|
571
|
+
*
|
572
|
+
* Returns:: The receiver (self).
|
573
|
+
*
|
574
|
+
* **NOTE**: Does nothing if the music is not currently paused.
|
575
|
+
*
|
576
|
+
*/
|
577
|
+
static VALUE rg_music_unpause( VALUE self )
|
578
|
+
{
|
579
|
+
RG_Music *music;
|
580
|
+
Data_Get_Struct(self, RG_Music, music);
|
581
|
+
|
582
|
+
/* Check that the music is current. */
|
583
|
+
if( _rg_music_current_check(self) )
|
584
|
+
{
|
585
|
+
Mix_ResumeMusic();
|
586
|
+
}
|
587
|
+
|
588
|
+
return self;
|
589
|
+
}
|
590
|
+
|
591
|
+
|
592
|
+
/*
|
593
|
+
* call-seq:
|
594
|
+
* paused? -> true or false
|
595
|
+
*
|
596
|
+
* True if the Music is currently paused (not playing or stopped).
|
597
|
+
* See also #playing? and #stopped?.
|
598
|
+
*
|
599
|
+
*/
|
600
|
+
static VALUE rg_music_pausedp( VALUE self )
|
601
|
+
{
|
602
|
+
RG_Music *music;
|
603
|
+
Data_Get_Struct(self, RG_Music, music);
|
604
|
+
|
605
|
+
/* Check that the music is current. */
|
606
|
+
if( _rg_music_current_check(self) )
|
607
|
+
{
|
608
|
+
/* Return true if it's "playing" (not stopped), as well as paused. */
|
609
|
+
if( Mix_PlayingMusic() && Mix_PausedMusic() )
|
610
|
+
{
|
611
|
+
return Qtrue;
|
612
|
+
}
|
613
|
+
else
|
614
|
+
{
|
615
|
+
return Qfalse;
|
616
|
+
}
|
617
|
+
}
|
618
|
+
else
|
619
|
+
{
|
620
|
+
return Qfalse;
|
621
|
+
}
|
622
|
+
}
|
623
|
+
|
624
|
+
|
625
|
+
|
626
|
+
/*
|
627
|
+
* call-seq:
|
628
|
+
* stop -> self
|
629
|
+
*
|
630
|
+
* Stop the Music. Unlike #pause, the music must be played again from
|
631
|
+
* the beginning, it cannot be resumed from it was stopped.
|
632
|
+
*
|
633
|
+
* Returns:: The receiver (self).
|
634
|
+
*
|
635
|
+
* **NOTE**: Does nothing if the music is not currently playing or paused.
|
636
|
+
*
|
637
|
+
*/
|
638
|
+
static VALUE rg_music_stop( VALUE self )
|
639
|
+
{
|
640
|
+
RG_Music *music;
|
641
|
+
Data_Get_Struct(self, RG_Music, music);
|
642
|
+
|
643
|
+
/* Check that the music is current. */
|
644
|
+
if( _rg_music_current_check(self) )
|
645
|
+
{
|
646
|
+
Mix_HaltMusic();
|
647
|
+
}
|
648
|
+
|
649
|
+
return self;
|
650
|
+
}
|
651
|
+
|
652
|
+
|
653
|
+
/*
|
654
|
+
* call-seq:
|
655
|
+
* stopped? -> true or false
|
656
|
+
*
|
657
|
+
* True if the Music is currently stopped (not playing or paused).
|
658
|
+
* See also #playing? and #paused?.
|
659
|
+
*
|
660
|
+
*/
|
661
|
+
static VALUE rg_music_stoppedp( VALUE self )
|
662
|
+
{
|
663
|
+
RG_Music *music;
|
664
|
+
Data_Get_Struct(self, RG_Music, music);
|
665
|
+
|
666
|
+
/* Check that the music is current. */
|
667
|
+
if( _rg_music_current_check(self) )
|
668
|
+
{
|
669
|
+
/* Return true if it's not playing. */
|
670
|
+
if( !Mix_PlayingMusic() )
|
671
|
+
{
|
672
|
+
return Qtrue;
|
673
|
+
}
|
674
|
+
else
|
675
|
+
{
|
676
|
+
return Qfalse;
|
677
|
+
}
|
678
|
+
}
|
679
|
+
else
|
680
|
+
{
|
681
|
+
return Qtrue;
|
682
|
+
}
|
683
|
+
}
|
684
|
+
|
685
|
+
|
686
|
+
/*
|
687
|
+
* call-seq:
|
688
|
+
* fade_out( fade_time ) -> self
|
689
|
+
*
|
690
|
+
* Fade out to silence over the given number of seconds. Once the music
|
691
|
+
* is silent, it is automatically stopped.
|
692
|
+
*
|
693
|
+
* Returns:: The receiver (self).
|
694
|
+
*
|
695
|
+
* **NOTE**: If the music is currently paused, the fade will start,
|
696
|
+
* but you won't be able to hear it happening unless you #unpause during
|
697
|
+
* the fade.
|
698
|
+
*
|
699
|
+
* Does nothing if the music is currently stopped.
|
700
|
+
*
|
701
|
+
*/
|
702
|
+
static VALUE rg_music_fadeout( VALUE self, VALUE fade_time )
|
703
|
+
{
|
704
|
+
RG_Music *music;
|
705
|
+
Data_Get_Struct(self, RG_Music, music);
|
706
|
+
|
707
|
+
int fade_ms = (int)(1000 * NUM2DBL(fade_time));
|
708
|
+
|
709
|
+
if( fade_ms < 0 )
|
710
|
+
{
|
711
|
+
rb_raise(rb_eArgError, "fade_time cannot be negative (got %.2f)",
|
712
|
+
fade_ms / 1000);
|
713
|
+
}
|
714
|
+
|
715
|
+
/* Check that the music is current */
|
716
|
+
if( _rg_music_current_check(self) )
|
717
|
+
{
|
718
|
+
int result = Mix_FadeOutMusic( fade_ms );
|
719
|
+
|
720
|
+
if ( result < 0 )
|
721
|
+
{
|
722
|
+
rb_raise(eSDLError, "Error fading out music: %s", Mix_GetError());
|
723
|
+
}
|
724
|
+
|
725
|
+
}
|
726
|
+
|
727
|
+
return self;
|
728
|
+
}
|
729
|
+
|
730
|
+
|
731
|
+
/*
|
732
|
+
* call-seq:
|
733
|
+
* fading?( direction=:either ) -> true or false
|
734
|
+
*
|
735
|
+
* True if the Music is currently fading in or out.
|
736
|
+
* See also #play and #fade_out.
|
737
|
+
*
|
738
|
+
* direction:: Check if it is fading :in, :out, or :either.
|
739
|
+
* (Symbol, required)
|
740
|
+
*
|
741
|
+
*/
|
742
|
+
static VALUE rg_music_fadingp( int argc, VALUE *argv, VALUE self )
|
743
|
+
{
|
744
|
+
RG_Music *music;
|
745
|
+
Data_Get_Struct(self, RG_Music, music);
|
746
|
+
|
747
|
+
VALUE vdirection;
|
748
|
+
rb_scan_args(argc, argv, "01", &vdirection);
|
749
|
+
|
750
|
+
/* If the music is not current, return false right away. */
|
751
|
+
if( !(_rg_music_current_check(self)) )
|
752
|
+
{
|
753
|
+
return Qfalse;
|
754
|
+
}
|
755
|
+
|
756
|
+
if( RTEST(vdirection) )
|
757
|
+
{
|
758
|
+
if( make_symbol("in") == vdirection )
|
759
|
+
{
|
760
|
+
return ( (Mix_FadingMusic() == MIX_FADING_IN) ? Qtrue : Qfalse );
|
761
|
+
}
|
762
|
+
|
763
|
+
else if( make_symbol("out") == vdirection )
|
764
|
+
{
|
765
|
+
return ( (Mix_FadingMusic() == MIX_FADING_OUT) ? Qtrue : Qfalse );
|
766
|
+
}
|
767
|
+
|
768
|
+
else if( make_symbol("either") == vdirection )
|
769
|
+
{
|
770
|
+
return ( (Mix_FadingMusic() != MIX_NO_FADING) ? Qtrue : Qfalse );
|
771
|
+
}
|
772
|
+
}
|
773
|
+
|
774
|
+
/* default */
|
775
|
+
return ( (Mix_FadingMusic() != MIX_NO_FADING) ? Qtrue : Qfalse );
|
776
|
+
}
|
777
|
+
|
778
|
+
|
779
|
+
|
780
|
+
/*
|
781
|
+
* call-seq:
|
782
|
+
* volume -> vol
|
783
|
+
*
|
784
|
+
* Return the volume level of the music.
|
785
|
+
* 0.0 is totally silent, 1.0 is full volume.
|
786
|
+
*
|
787
|
+
* **NOTE**: Ignores fading in or out.
|
788
|
+
*
|
789
|
+
*/
|
790
|
+
static VALUE rg_music_getvolume( VALUE self )
|
791
|
+
{
|
792
|
+
RG_Music *music;
|
793
|
+
Data_Get_Struct(self, RG_Music, music);
|
794
|
+
|
795
|
+
return rb_float_new(music->volume);
|
796
|
+
}
|
797
|
+
|
798
|
+
|
799
|
+
/*
|
800
|
+
* call-seq:
|
801
|
+
* volume = new_vol
|
802
|
+
*
|
803
|
+
* Set the new #volume level of the music.
|
804
|
+
* 0.0 is totally silent, 1.0 is full volume.
|
805
|
+
*
|
806
|
+
* Volume cannot be set while the music is fading in or out.
|
807
|
+
* Be sure to check #fading? or rescue from SDLError when
|
808
|
+
* using this method.
|
809
|
+
*
|
810
|
+
* May raise:: SDLError if the music is fading in or out.
|
811
|
+
*
|
812
|
+
*/
|
813
|
+
static VALUE rg_music_setvolume( VALUE self, VALUE volume )
|
814
|
+
{
|
815
|
+
RG_Music *music;
|
816
|
+
Data_Get_Struct(self, RG_Music, music);
|
817
|
+
|
818
|
+
/* If the music is current, we'll change the current volume. */
|
819
|
+
if( _rg_music_current_check(self) )
|
820
|
+
{
|
821
|
+
/* But only if it's not fading right now. */
|
822
|
+
if( Mix_FadingMusic() == MIX_NO_FADING )
|
823
|
+
{
|
824
|
+
music->volume = NUM2DBL(volume);
|
825
|
+
Mix_VolumeMusic( (int)(MIX_MAX_VOLUME * music->volume) );
|
826
|
+
}
|
827
|
+
else
|
828
|
+
{
|
829
|
+
rb_raise(eSDLError, "cannot set Music volume while fading");
|
830
|
+
}
|
831
|
+
}
|
832
|
+
else
|
833
|
+
{
|
834
|
+
/* Save it for later. */
|
835
|
+
music->volume = NUM2DBL(volume);
|
836
|
+
}
|
837
|
+
|
838
|
+
return volume;
|
839
|
+
}
|
840
|
+
|
841
|
+
|
842
|
+
/*
|
843
|
+
* call-seq:
|
844
|
+
* rewind -> self
|
845
|
+
*
|
846
|
+
* Rewind the Music to the beginning. If the Music was paused, it
|
847
|
+
* will still be paused after the rewind. Does nothing if the Music
|
848
|
+
* is stopped.
|
849
|
+
*/
|
850
|
+
static VALUE rg_music_rewind( VALUE self )
|
851
|
+
{
|
852
|
+
RG_Music *music;
|
853
|
+
Data_Get_Struct(self, RG_Music, music);
|
854
|
+
|
855
|
+
/* Check that the music is current. */
|
856
|
+
if( _rg_music_current_check(self) )
|
857
|
+
{
|
858
|
+
/* Only do anything if it's not stopped */
|
859
|
+
if( !rg_music_stoppedp(self) )
|
860
|
+
{
|
861
|
+
/* Remember whether it was paused. */
|
862
|
+
int was_paused = Mix_PausedMusic();
|
863
|
+
|
864
|
+
/*
|
865
|
+
* Rather than using SDL_mixer's crippled Mix_RewindMusic,
|
866
|
+
* which only works for a few file types, we'll just stop and
|
867
|
+
* start the music again from the beginning.
|
868
|
+
*/
|
869
|
+
Mix_HaltMusic();
|
870
|
+
int result = Mix_PlayMusic(music->wrap->music, music->repeats);
|
871
|
+
|
872
|
+
if( result == -1 )
|
873
|
+
{
|
874
|
+
rb_raise(eSDLError, "Could not rewind Music: %s", Mix_GetError());
|
875
|
+
}
|
876
|
+
|
877
|
+
/* Pause it again if it was paused before. */
|
878
|
+
if( was_paused )
|
879
|
+
{
|
880
|
+
Mix_PauseMusic();
|
881
|
+
}
|
882
|
+
}
|
883
|
+
}
|
884
|
+
|
885
|
+
return self;
|
886
|
+
}
|
887
|
+
|
888
|
+
|
889
|
+
/*
|
890
|
+
* call-seq:
|
891
|
+
* jump_to( time ) -> self
|
892
|
+
*
|
893
|
+
* Jump to any time in the Music, in seconds since the beginning.
|
894
|
+
* If the Music was paused, it will still be paused again after the
|
895
|
+
* jump. Does nothing if the Music was stopped.
|
896
|
+
*
|
897
|
+
* **NOTE**: Only works for OGG and MP3 formats! Other formats (e.g.
|
898
|
+
* WAV) will usually raise SDLError.
|
899
|
+
*
|
900
|
+
* time:: the time to jump to, in seconds since the beginning
|
901
|
+
* of the song. (Numeric, required)
|
902
|
+
*
|
903
|
+
* May raise:: SDLError if something goes wrong, or if the music
|
904
|
+
* type does not support jumping.
|
905
|
+
*
|
906
|
+
* **CAUTION**: This method may be unreliable (and could even crash!)
|
907
|
+
* if you jump to a time after the end of the song. Unfortunately,
|
908
|
+
* SDL_Mixer does not provide a way to find the song's length, so
|
909
|
+
* Rubygame cannot warn you if you go off the end. Be careful!
|
910
|
+
*/
|
911
|
+
static VALUE rg_music_jumpto( VALUE self, VALUE vtime )
|
912
|
+
{
|
913
|
+
RG_Music *music;
|
914
|
+
Data_Get_Struct(self, RG_Music, music);
|
915
|
+
|
916
|
+
/* Check that the music is current. */
|
917
|
+
if( _rg_music_current_check(self) )
|
918
|
+
{
|
919
|
+
/* Only do anything if it's not stopped */
|
920
|
+
if( !rg_music_stoppedp(self) )
|
921
|
+
{
|
922
|
+
/* Remember whether it was paused. */
|
923
|
+
int was_paused = Mix_PausedMusic();
|
924
|
+
|
925
|
+
double time = NUM2DBL(vtime); /* in seconds */
|
926
|
+
|
927
|
+
if( time < 0 )
|
928
|
+
{
|
929
|
+
rb_raise(rb_eArgError, "jump_to time cannot be negative (got %d)", time);
|
930
|
+
}
|
931
|
+
|
932
|
+
int result = Mix_SetMusicPosition( time );
|
933
|
+
|
934
|
+
if( result == -1 )
|
935
|
+
{
|
936
|
+
rb_raise(eSDLError, "Could not jump Music: %s", Mix_GetError());
|
937
|
+
}
|
938
|
+
|
939
|
+
/* Pause it again if it was paused before. */
|
940
|
+
if( was_paused )
|
941
|
+
{
|
942
|
+
Mix_PauseMusic();
|
943
|
+
}
|
944
|
+
}
|
945
|
+
}
|
946
|
+
|
947
|
+
return self;
|
948
|
+
}
|
949
|
+
|
950
|
+
|
951
|
+
|
952
|
+
void Rubygame_Init_Music()
|
953
|
+
{
|
954
|
+
#if 0
|
955
|
+
mRubygame = rb_define_module("Rubygame");
|
956
|
+
#endif
|
957
|
+
|
958
|
+
/*
|
959
|
+
* **IMPORTANT**: Music is only available if Rubygame was compiled
|
960
|
+
* with SDL_mixer support!
|
961
|
+
*
|
962
|
+
* Music holds a song, streamed from an audio file (see #load for
|
963
|
+
* supported formats). There are two important differences between
|
964
|
+
* the Music and Sound classes:
|
965
|
+
*
|
966
|
+
* 1. Only one Music can be playing. If you try to play
|
967
|
+
* a second song, the first one will be stopped.
|
968
|
+
*
|
969
|
+
* 2. Music doesn't load the entire audio file, so it can begin
|
970
|
+
* quickly and doesn't use much memory. This is good,
|
971
|
+
* because songs are usually much longer than sound effects!
|
972
|
+
*
|
973
|
+
* Music can #play, #pause/#unpause, #stop, #rewind, #jump_to another
|
974
|
+
* time, adjust #volume, and #fade_out (fade in by passing an option
|
975
|
+
* to #play).
|
976
|
+
*
|
977
|
+
* Music includes the Rubygame::NamedResource mixin module, which
|
978
|
+
* can perform autoloading of music on demand, among other things.
|
979
|
+
*
|
980
|
+
*/
|
981
|
+
cMusic = rb_define_class_under(mRubygame,"Music",rb_cObject);
|
982
|
+
|
983
|
+
/* Include the Rubygame::NamedResource mixin module. */
|
984
|
+
rg_include_named_resource(cMusic);
|
985
|
+
|
986
|
+
rb_define_singleton_method( cMusic, "current_music", rg_music_current, 0 );
|
987
|
+
rb_iv_set( cMusic, "@current_music", Qnil );
|
988
|
+
|
989
|
+
|
990
|
+
rb_define_alloc_func( cMusic, rg_music_alloc );
|
991
|
+
|
992
|
+
rb_define_singleton_method( cMusic, "new", rg_music_new, -1 );
|
993
|
+
rb_define_singleton_method( cMusic, "load", rg_music_load, 1 );
|
994
|
+
|
995
|
+
rb_define_singleton_method( cMusic, "autoload", rg_music_autoload, 1 );
|
996
|
+
|
997
|
+
rb_define_method( cMusic, "initialize_copy", rg_music_initialize_copy, 1 );
|
998
|
+
|
999
|
+
rb_define_method( cMusic, "play", rg_music_play, -1 );
|
1000
|
+
rb_define_method( cMusic, "playing?", rg_music_playingp, 0 );
|
1001
|
+
|
1002
|
+
rb_define_method( cMusic, "pause", rg_music_pause, 0 );
|
1003
|
+
rb_define_method( cMusic, "unpause", rg_music_unpause, 0 );
|
1004
|
+
rb_define_method( cMusic, "paused?", rg_music_pausedp, 0 );
|
1005
|
+
|
1006
|
+
rb_define_method( cMusic, "stop", rg_music_stop, 0 );
|
1007
|
+
rb_define_method( cMusic, "stopped?", rg_music_stoppedp, 0 );
|
1008
|
+
|
1009
|
+
rb_define_method( cMusic, "fade_out", rg_music_fadeout, 1 );
|
1010
|
+
rb_define_method( cMusic, "fading?", rg_music_fadingp, -1 );
|
1011
|
+
|
1012
|
+
rb_define_method( cMusic, "volume", rg_music_getvolume, 0 );
|
1013
|
+
rb_define_method( cMusic, "volume=", rg_music_setvolume, 1 );
|
1014
|
+
|
1015
|
+
rb_define_method( cMusic, "rewind", rg_music_rewind, 0 );
|
1016
|
+
rb_define_method( cMusic, "jump_to", rg_music_jumpto, 1 );
|
1017
|
+
}
|