rubygame 2.3.0-x86-mswin32-60
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +440 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.obj +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.obj +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.obj +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.obj +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.obj +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.obj +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.obj +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.obj +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.obj +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.obj +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.obj +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.obj +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.obj +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.obj +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +164 -0
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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module Rubygame
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module Mouse
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# Hash to translate mouse button sym to string
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MOUSE2STR = {
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MOUSE_LEFT => "left",
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MOUSE_MIDDLE => "middle",
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MOUSE_RIGHT => "right"
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}
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# And to translate the other way...
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STR2MOUSE = MOUSE2STR.invert()
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# And allow numbers too (1 = left, so on)...
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STR2MOUSE[1] = MOUSE_LEFT
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STR2MOUSE[2] = MOUSE_MIDDLE
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STR2MOUSE[3] = MOUSE_RIGHT
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end # module Mouse
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module Key
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# All the keys which have ASCII print values
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# It is 87 lines from here to the closing }, if you want to skip it...
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KEY2ASCII = {
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K_BACKSPACE => "\b",
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K_TAB => "\t",
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K_RETURN => "\n", #SDL docs: "\r". Win vs *nix? What about Mac?
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K_ESCAPE => "^[",
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K_SPACE => " ",
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K_EXCLAIM => "!",
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K_QUOTEDBL => "\"",
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K_HASH => "#",
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K_DOLLAR => "$",
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K_AMPERSAND => "&",
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K_QUOTE => "\'",
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K_LEFTPAREN => "(",
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K_RIGHTPAREN => ")",
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K_ASTERISK => "*",
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K_PLUS => "+",
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K_COMMA => ",",
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K_MINUS => "-",
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K_PERIOD => ".",
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K_SLASH => "/",
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K_0 => "0",
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K_1 => "1",
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K_2 => "2",
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K_3 => "3",
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K_4 => "4",
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K_5 => "5",
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K_6 => "6",
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K_7 => "7",
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K_8 => "8",
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K_9 => "9",
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K_COLON => ":",
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K_SEMICOLON => ";",
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K_LESS => "<",
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K_EQUALS => "=",
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K_GREATER => ">",
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K_QUESTION => "?",
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K_AT => "@",
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K_LEFTBRACKET => "[",
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K_BACKSLASH => "\\",
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K_RIGHTBRACKET => "]",
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K_CARET => "^",
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K_UNDERSCORE => "_",
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K_BACKQUOTE => "`",
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K_A => "a",
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K_B => "b",
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K_C => "c",
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K_D => "d",
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K_E => "e",
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K_F => "f",
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K_G => "g",
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K_H => "h",
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K_I => "i",
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K_J => "j",
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K_K => "k",
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K_L => "l",
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K_M => "m",
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K_N => "n",
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K_O => "o",
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K_P => "p",
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K_Q => "q",
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K_R => "r",
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K_S => "s",
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K_T => "t",
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K_U => "u",
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K_V => "v",
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K_W => "w",
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K_X => "x",
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K_Y => "y",
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K_Z => "z",
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K_KP0 => "0",
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K_KP1 => "1",
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K_KP2 => "2",
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K_KP3 => "3",
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K_KP4 => "4",
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K_KP5 => "5",
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K_KP6 => "6",
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K_KP7 => "7",
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K_KP8 => "8",
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K_KP9 => "9",
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K_KP_PERIOD => ".",
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K_KP_DIVIDE => "/",
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K_KP_MULTIPLY => "*",
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K_KP_MINUS => "-",
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K_KP_PLUS => "+",
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K_KP_ENTER => "\n", #again, SDL docs say "\r"
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K_KP_EQUALS => "=",
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}
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# And to translate the other way...
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ASCII2KEY = KEY2ASCII.invert()
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# accept uppercase letters too, return same as lowercase version:
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("a".."z").each{ |letter| ASCII2KEY[letter.upcase] = ASCII2KEY[letter] }
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# All the keys that are affected by the Shift key, in lower case
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# 49 lines from here to the end of the hash
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KEY2LOWER = {
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K_QUOTE => "\'",
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K_COMMA => ",",
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K_MINUS => "-",
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K_PERIOD => ".",
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K_SLASH => "/",
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K_0 => "0",
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K_1 => "1",
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K_2 => "2",
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K_3 => "3",
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K_4 => "4",
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K_5 => "5",
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K_6 => "6",
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K_7 => "7",
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K_8 => "8",
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K_9 => "9",
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K_SEMICOLON => ";",
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K_EQUALS => "=",
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K_LEFTBRACKET => "[",
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K_BACKSLASH => "\\",
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K_RIGHTBRACKET => "]",
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K_BACKQUOTE => "`",
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K_A => "a",
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K_B => "b",
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K_C => "c",
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K_D => "d",
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K_E => "e",
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K_F => "f",
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K_G => "g",
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K_H => "h",
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K_I => "i",
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K_J => "j",
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K_K => "k",
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K_L => "l",
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K_M => "m",
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K_N => "n",
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K_O => "o",
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K_P => "p",
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K_Q => "q",
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K_R => "r",
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K_S => "s",
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K_T => "t",
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K_U => "u",
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K_V => "v",
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K_W => "w",
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K_X => "x",
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K_Y => "y",
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K_Z => "z",
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}
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# All the keys that are affected by the Shift key, in UPPER case
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# 49 lines from here to the end of the hash
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KEY2UPPER = {
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K_QUOTE => "\"",
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K_COMMA => "<",
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K_MINUS => "_",
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K_PERIOD => ">",
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K_SLASH => "?",
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K_0 => ")",
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K_1 => "!",
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K_2 => "@",
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K_3 => "#",
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K_4 => "$",
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K_5 => "%",
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K_6 => "^",
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K_7 => "&",
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K_8 => "*",
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K_9 => "(",
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K_SEMICOLON => ":",
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K_EQUALS => "+",
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K_LEFTBRACKET => "{",
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K_BACKSLASH => "|",
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K_RIGHTBRACKET => "}",
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K_BACKQUOTE => "~",
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K_A => "A",
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K_B => "B",
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K_C => "C",
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K_D => "D",
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K_E => "E",
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K_F => "F",
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K_G => "G",
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K_H => "H",
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K_I => "I",
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K_J => "J",
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K_K => "K",
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K_L => "L",
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K_M => "M",
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K_N => "N",
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K_O => "O",
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K_P => "P",
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K_Q => "Q",
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K_R => "R",
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K_S => "S",
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K_T => "T",
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K_U => "U",
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K_V => "V",
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K_W => "W",
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K_X => "X",
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K_Y => "Y",
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K_Z => "Z",
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}
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end #module Key
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end # module Rubygame
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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module Rubygame
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# List of all Rubygame hardware event classes. *Do not modify!*
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SDL_EVENTS = [ActiveEvent, KeyDownEvent, KeyUpEvent,\
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MouseMotionEvent,MouseDownEvent,MouseUpEvent,JoyAxisEvent,\
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JoyBallEvent, JoyHatEvent,JoyDownEvent, JoyUpEvent,\
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ResizeEvent, QuitEvent]
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# Converts a keyboard symbol (keysym) into a human-readable text string.
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# If either Shift key was being pressed, alphanumeric or punctuation keys
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# will be made uppercase or alternate, based on U.S. keyboard layout.
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# E.g. "a" becomes "A", "1" becomes "!", and "/" becomes "?".
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def Rubygame.key2str( sym, mods )
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if (mods.include? K_LSHIFT) or (mods.include? K_RSHIFT)
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return (Rubygame::Key::KEY2UPPER[sym]\
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or Rubygame::Key::KEY2ASCII[sym] or "")
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else
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return (Rubygame::Key::KEY2LOWER[sym]\
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or Rubygame::Key::KEY2ASCII[sym] or "")
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end
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end
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# The parent class for all event classes. You can make custom event classes,
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# if desired; inheriting this class is not necessary, but makes it easier
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# to check if an object is an event or not.
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class Event
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end
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47
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+
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48
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# Indicates that the Rubygame window has gained or lost focus from the
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# window manager.
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#
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# This event has these attributes:
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# gain:: true if the window gained focus, and false if it lost focus.
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# state:: string indicating what type of focus was gained or lost:
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# "mouse":: the mouse entered/exited the window
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# "keyboard":: the window gained or lost input focus
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# "active":: the window was minimized/iconified.
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class ActiveEvent < Event
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attr_accessor :gain, :state
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def initialize(gain,state)
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@gain = gain
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@state = state
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end
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end
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+
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65
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# Indicates that a keyboard key was pressed.
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#
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# This event has these attributes:
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# string:: a human-readable string telling what key was pressed, or nil.
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# See #key2str.
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# key:: the integer keysym for the key. These can be compared with the
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# K_* constants in the Rubygame module, e.g. Rubygame::K_A.
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# mods:: an Array of zero or more keysyms indicating which modifier keys
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# were being pressed when the key was pressed. You can compare
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# with these constants in the Rubygame module:
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75
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+
# K_RSHIFT:: shift key (right side)
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76
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+
# K_LSHIFT:: shift key (left side)
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77
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+
# K_RCTRL:: ctrl key (right side)
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78
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+
# K_LCTRL:: ctrl key (left side)
|
79
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+
# K_RALT:: alt key (right side)
|
80
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+
# K_LALT:: alt key (left side)
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81
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+
# K_RMETA:: meta key (right side)
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82
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+
# K_LMETA:: meta key (left side)
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83
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+
# K_RSUPER:: super key, aka. Windows key (right side)
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84
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+
# K_LSUPER:: super key, aka. Windows key (left side)
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85
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+
# K_RALT:: alt key (right side)
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86
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+
# K_NUMLOCK:: num lock
|
87
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+
# K_CAPSLOCK:: caps lock
|
88
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+
# K_MODE:: mode key
|
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+
#
|
90
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+
#
|
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class KeyDownEvent < Event
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attr_accessor :string,:key,:mods
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+
|
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# Create a new KeyDownEvent.
|
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#
|
96
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# key:: either an integer keysym (e.g. Rubygame::K_A) or string (e.g. "a")
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+
# mods:: array of modifier keysyms
|
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def initialize(key,mods)
|
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if key.kind_of? Integer
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@key = key
|
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@string = Rubygame.key2str(key, mods) #a string or nil
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elsif key.kind_of? String
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@key = Rubygame::Key::ASCII2KEY[key]
|
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+
if @key != nil
|
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@string = key
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else
|
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raise(ArgumentError,"First argument of KeyDownEvent.new() must be an Integer KeySym (like K_A) or a ASCII-like String (like \"a\" or \"A\"). Got %s (%s)"%[key,key.class])
|
108
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+
end
|
109
|
+
end
|
110
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@mods = mods
|
111
|
+
end
|
112
|
+
end
|
113
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+
|
114
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+
# Indicates that a keyboard key was released.
|
115
|
+
#
|
116
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+
# See KeyDownEvent.
|
117
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+
class KeyUpEvent < Event
|
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+
attr_accessor :string,:key,:mods
|
119
|
+
def initialize(key,mods)
|
120
|
+
if key.kind_of? Integer
|
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+
@key = key
|
122
|
+
@string = Rubygame.key2str(key, mods) #a string or nil
|
123
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+
elsif key.kind_of? String
|
124
|
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@key = Rubygame::Key::ASCII2KEY[key]
|
125
|
+
if @key != nil
|
126
|
+
@string = key
|
127
|
+
else
|
128
|
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raise(ArgumentError,"First argument of KeyUpEvent.new() must be an Integer KeySym (like K_A) or a ASCII-like String (like \"a\" or \"A\"). Got %s (%s)"%[key,key.class])
|
129
|
+
end
|
130
|
+
end
|
131
|
+
@mods = mods
|
132
|
+
end
|
133
|
+
end
|
134
|
+
|
135
|
+
# Indicates that the mouse cursor moved.
|
136
|
+
#
|
137
|
+
# This event has these attributes:
|
138
|
+
# pos:: the new position of the cursor, in the form [x,y].
|
139
|
+
# rel:: the relative movement of the cursor since the last update, [x,y].
|
140
|
+
# buttons:: the mouse buttons that were being held during the movement,
|
141
|
+
# an Array of zero or more of these constants in module Rubygame
|
142
|
+
# (or the corresponding button number):
|
143
|
+
# MOUSE_LEFT:: 1; left mouse button
|
144
|
+
# MOUSE_MIDDLE:: 2; middle mouse button
|
145
|
+
# MOUSE_RIGHT:: 3; right mouse button
|
146
|
+
class MouseMotionEvent < Event
|
147
|
+
attr_accessor :pos,:rel,:buttons
|
148
|
+
def initialize(pos,rel,buttons)
|
149
|
+
@pos, @rel, @buttons = pos, rel, buttons
|
150
|
+
end
|
151
|
+
end
|
152
|
+
|
153
|
+
# Indicates that a mouse button was pressed.
|
154
|
+
#
|
155
|
+
# This event has these attributes:
|
156
|
+
# string:: string indicating the button that was pressed ("left","middle", or
|
157
|
+
# "right").
|
158
|
+
# pos:: the position of the mouse cursor when the button was pressed,
|
159
|
+
# in the form [x,y].
|
160
|
+
# button:: the mouse button that was pressed; one of these constants in
|
161
|
+
# module Rubygame (or the corresponding button number):
|
162
|
+
# MOUSE_LEFT:: 1; left mouse button
|
163
|
+
# MOUSE_MIDDLE:: 2; middle mouse button
|
164
|
+
# MOUSE_RIGHT:: 3; right mouse button
|
165
|
+
class MouseDownEvent < Event
|
166
|
+
attr_accessor :string,:pos,:button
|
167
|
+
def initialize(pos,button)
|
168
|
+
@pos = pos
|
169
|
+
if button.kind_of? Integer
|
170
|
+
@button = button
|
171
|
+
@string = Rubygame::Mouse::MOUSE2STR[button] #a string or nil
|
172
|
+
elsif key.kind_of? String
|
173
|
+
@button = Rubygame::Mouse::STR2MOUSE[key]
|
174
|
+
if @button != nil
|
175
|
+
@string = button
|
176
|
+
else
|
177
|
+
raise(ArgumentError,"First argument of MouseDownEvent.new() must be an Integer Mouse button indentifier (like MOUSE_LEFT) or a String (like \"left\"). Got %s (%s)"%[button,button.class])
|
178
|
+
end
|
179
|
+
end
|
180
|
+
end
|
181
|
+
end
|
182
|
+
|
183
|
+
# Indicates that a mouse button was released.
|
184
|
+
#
|
185
|
+
# See MouseDownEvent.
|
186
|
+
class MouseUpEvent < Event
|
187
|
+
attr_accessor :string,:pos,:button
|
188
|
+
def initialize(pos,button)
|
189
|
+
@pos = pos
|
190
|
+
if button.kind_of? Integer
|
191
|
+
@button = button
|
192
|
+
@string = Rubygame::Mouse::MOUSE2STR[button] #a string or nil
|
193
|
+
elsif key.kind_of? String
|
194
|
+
@button = Rubygame::Mouse::STR2MOUSE[key]
|
195
|
+
if @button != nil
|
196
|
+
@string = button
|
197
|
+
else
|
198
|
+
raise(ArgumentError,"First argument of MouseUpEvent.new() must be an Integer Mouse button indentifier (like MOUSE_LEFT) or a String (like \"left\"). Got %s (%s)"%[button,button.class])
|
199
|
+
end
|
200
|
+
end
|
201
|
+
end
|
202
|
+
end
|
203
|
+
|
204
|
+
# Indicates that a Joystick axis was moved.
|
205
|
+
#
|
206
|
+
# This event has these attributes:
|
207
|
+
# joynum:: the identifier number of the affected Joystick.
|
208
|
+
# axis:: the identifier number of the axis.
|
209
|
+
# value:: the new value of the axis, between -32768 and 32767
|
210
|
+
class JoyAxisEvent < Event
|
211
|
+
attr_accessor :joynum,:axis,:value
|
212
|
+
def initialize(joy,axis,value)
|
213
|
+
# eventually, joy could be int OR a Rubygame::Joystick instance,
|
214
|
+
# which would be stored as joy or maybe joyinstance?
|
215
|
+
@joynum = joy
|
216
|
+
@axis, @value = axis, value
|
217
|
+
end
|
218
|
+
end
|
219
|
+
|
220
|
+
# Indicates that a Joystick trackball was moved.
|
221
|
+
#
|
222
|
+
# This event has these attributes:
|
223
|
+
# joynum:: the identifier number of the affected Joystick.
|
224
|
+
# ball:: the identifier number of the trackball.
|
225
|
+
# rel:: the relative movement of the trackball, [x,y].
|
226
|
+
class JoyBallEvent < Event
|
227
|
+
attr_accessor :joynum,:ball,:rel
|
228
|
+
def initialize(joy,ball,rel)
|
229
|
+
# eventually, joy could be int OR a Rubygame::Joystick instance,
|
230
|
+
# which would be stored as joy or maybe joyinstance?
|
231
|
+
@joynum = joy
|
232
|
+
@ball, @rel = ball, rel
|
233
|
+
end
|
234
|
+
end
|
235
|
+
|
236
|
+
# Indicates that a Joystick POV hat was moved.
|
237
|
+
#
|
238
|
+
# This event has these attributes:
|
239
|
+
# joynum:: the identifier number of the affected Joystick.
|
240
|
+
# hat:: the identifier number of the hat.
|
241
|
+
# value:: the new direction of the hat, one of these constants in module
|
242
|
+
# Rubygame (or the corresponding number):
|
243
|
+
# HAT_CENTERED:: 0
|
244
|
+
# HAT_UP:: 1
|
245
|
+
# HAT_RIGHT:: 2
|
246
|
+
# HAT_DOWN:: 4
|
247
|
+
# HAT_LEFT:: 8
|
248
|
+
# HAT_RIGHTUP:: 3
|
249
|
+
# HAT_RIGHTDOWN:: 6
|
250
|
+
# HAT_LEFTUP:: 9
|
251
|
+
# HAT_LEFTDOWN:: 12
|
252
|
+
class JoyHatEvent < Event
|
253
|
+
attr_accessor :joynum,:hat,:value
|
254
|
+
def initialize(joy,hat,value)
|
255
|
+
# eventually, joy could be int OR a Rubygame::Joystick instance,
|
256
|
+
# which would be stored as joy or maybe joyinstance?
|
257
|
+
@joynum = joy
|
258
|
+
@hat, @value = hat, value
|
259
|
+
end
|
260
|
+
end
|
261
|
+
|
262
|
+
# Indicates that a Joystick button was pressed.
|
263
|
+
#
|
264
|
+
# This event has these attributes:
|
265
|
+
# joynum:: the identifier number of the affected Joystick.
|
266
|
+
# hat:: the identifier number of the button.
|
267
|
+
class JoyDownEvent < Event
|
268
|
+
attr_accessor :joynum, :button
|
269
|
+
def initialize(joy,button)
|
270
|
+
# eventually, joy could be int OR a Rubygame::Joystick instance,
|
271
|
+
# which would be stored as joy or maybe joyinstance?
|
272
|
+
@joynum = joy
|
273
|
+
@button = button
|
274
|
+
end
|
275
|
+
end
|
276
|
+
|
277
|
+
# Indicates that a Joystick button was released.
|
278
|
+
#
|
279
|
+
# See JoyDownEvent.
|
280
|
+
class JoyUpEvent < Event
|
281
|
+
attr_accessor :joynum, :button
|
282
|
+
def initialize(joy,button)
|
283
|
+
# eventually, joy could be int OR a Rubygame::Joystick instance,
|
284
|
+
# which would be stored as joy or maybe joyinstance?
|
285
|
+
@joynum = joy
|
286
|
+
@button = button
|
287
|
+
end
|
288
|
+
end
|
289
|
+
|
290
|
+
# Indicates that the application window was resized. (After this event
|
291
|
+
# occurs, you should use Screen#set_mode to change the display surface to
|
292
|
+
# the new size.)
|
293
|
+
#
|
294
|
+
# This event has these attributes:
|
295
|
+
# size:: the new size of the window, in pixels [w,h].
|
296
|
+
class ResizeEvent < Event
|
297
|
+
attr_accessor :size
|
298
|
+
def initialize(new_size)
|
299
|
+
@size = new_size
|
300
|
+
end
|
301
|
+
end
|
302
|
+
|
303
|
+
# Indicates that part of the application window was exposed or otherwise
|
304
|
+
# changed, and perhaps the window needs to be refreshed. This event occurs,
|
305
|
+
# for example, when an OpenGL display should be updated.
|
306
|
+
class ExposeEvent < Event
|
307
|
+
end
|
308
|
+
|
309
|
+
# Indicates that the application has been signaled to quit. (E.g. the user
|
310
|
+
# pressed the close button.)
|
311
|
+
class QuitEvent < Event
|
312
|
+
end
|
313
|
+
end # module Rubygame
|