rubygame 2.3.0-x86-mswin32-60
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +440 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.obj +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.obj +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.obj +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.obj +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.obj +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.obj +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.obj +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.obj +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.obj +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.obj +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.obj +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.obj +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.obj +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.obj +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +164 -0
@@ -0,0 +1,69 @@
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_TTF_H
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#define _RUBYGAME_TTF_H
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#include "SDL_ttf.h"
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#ifndef SDL_TTF_MAJOR_VERSION
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#define SDL_TTF_MAJOR_VERSION 0
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#endif
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#ifndef SDL_TTF_MINOR_VERSION
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#define SDL_TTF_MINOR_VERSION 0
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#endif
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#ifndef SDL_TTF_PATCHLEVEL
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#define SDL_TTF_PATCHLEVEL 0
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#endif
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extern void Init_rubygame_ttf();
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extern VALUE cTTF;
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extern VALUE rbgm_ttf_setup(VALUE);
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extern VALUE rbgm_ttf_quit(VALUE);
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extern VALUE rbgm_ttf_new(VALUE, VALUE, VALUE);
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extern VALUE rbgm_ttf_initialize(int, VALUE*, VALUE);
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extern VALUE rbgm_ttf_getbold(VALUE);
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extern VALUE rbgm_ttf_setbold(VALUE, VALUE);
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extern VALUE rbgm_ttf_getitalic(VALUE);
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extern VALUE rbgm_ttf_setitalic(VALUE, VALUE);
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extern VALUE rbgm_ttf_getunderline(VALUE);
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extern VALUE rbgm_ttf_setunderline(VALUE, VALUE);
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extern VALUE rbgm_ttf_height(VALUE);
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extern VALUE rbgm_ttf_ascent(VALUE);
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extern VALUE rbgm_ttf_descent(VALUE);
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extern VALUE rbgm_ttf_lineskip(VALUE);
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extern VALUE rbgm_ttf_sizetext(VALUE, VALUE);
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extern VALUE rbgm_ttf_size_utf8(VALUE, VALUE);
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extern VALUE rbgm_ttf_size_unicode(VALUE, VALUE);
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extern VALUE rbgm_ttf_render(int, VALUE*, VALUE);
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extern VALUE rbgm_ttf_render_utf8(int , VALUE*, VALUE);
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extern VALUE rbgm_ttf_render_unicode(int , VALUE*, VALUE);
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#endif
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Binary file
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Binary file
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data/lib/rubygame.rb
ADDED
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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# This is the file that should be imported, it in turn imports rubygame.so
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# (which has all of the C code for rubygame) and all the other rubygame modules
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require "rbconfig"
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require "rubygame_core"
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%W{ rubygame_gfx rubygame_image rubygame_ttf rubygame_mixer }.each do |mod|
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begin
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require mod
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rescue LoadError
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warn( "Warning: Unable to require optional module: #{mod}.") if $VERBOSE
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end
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end
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require "rubygame/color"
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require "rubygame/constants"
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require "rubygame/event"
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require "rubygame/queue"
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require "rubygame/rect"
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require "rubygame/sprite"
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require "rubygame/clock"
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@@ -0,0 +1,128 @@
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
|
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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module Rubygame
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# Clock provides class methods for tracking running time and delaying
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# execution of the program for specified time periods. This is used to
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# provide a consistent framerate, prevent the program from using
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# all the processor time, etc.
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#
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# Clock also provides instance methods to make it convenient to
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# monitor and limit application framerate. See #tick.
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class Clock
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# The runtime when the Clock was initialized.
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attr_reader :start
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# The number of times #tick has been called.
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attr_reader :ticks
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# Create a new Clock instance.
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def initialize()
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@start = Clock.runtime()
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@last_tick = @start
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@ticks = 0
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@target_frametime = nil
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yield self if block_given?
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end
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# The target frametime (milliseconds/frame). See #tick
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attr_accessor :target_frametime
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# Returns the current target framerate (frames/second).
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# This is an alternate way to access @target_frametime.
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# Same as: 1000.0 / #target_frametime
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def target_framerate
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if @target_frametime
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1000.0 / @target_frametime
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else
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nil
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end
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rescue ZeroDivisionError
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return nil
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end
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# Sets the target number of frames per second to +framerate+.
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# This is an alternate way to access @target_frametime.
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# Same as: #target_frametime = 1000.0 / framerate
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def target_framerate=( framerate )
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if framerate
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@target_frametime = 1000.0 / framerate
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else
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@target_frametime = nil
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end
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rescue ZeroDivisionError
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@target_frametime = nil
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end
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# call-seq: lifetime() -> Numeric
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#
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# Returns time in milliseconds since this Clock instance was created.
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def lifetime
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Clock.runtime() - @start
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end
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# call-seq: framerate() -> Numeric
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#
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# Return the actual framerate (frames per second) recorded by the Clock.
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# See #tick.
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#
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# TODO: sample only a few seconds in the past, instead of the
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# entire lifetime of the Clock.
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def framerate
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# below is same as: return @ticks / (lifetime / 1000.0)
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return 1000.0 * @ticks / lifetime()
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rescue ZeroDivisionError
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return 0
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end
|
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+
|
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# Returns the number of milliseconds since you last called this method.
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#
|
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# You must call this method once per frame (i.e. per iteration of
|
96
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# your main loop) if you want to use the framerate monitoring and/or
|
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# framerate limiting features.
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#
|
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# Framerate monitoring allows you to check the framerate (frames per
|
100
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# second) with the #framerate method.
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#
|
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# Framerate limiting allows you to prevent the application from running
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# too fast (and using 100% of processor time) by pausing the program
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# very briefly each frame. The pause duration is calculated each frame
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# to maintain a constant framerate.
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#
|
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# Framerate limiting is only enabled if you have set the
|
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# #target_framerate= or #target_frametime=.
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# If you have done that, this method will automatically perform the
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# delay each time you call it.
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#
|
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# (Please note that no effort is made to correct a framerate
|
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# which is *slower* than the target framerate. Clock can't
|
114
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# make your code run faster, only slow it down if it is
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# running too fast.)
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def tick()
|
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passed = Clock.runtime() - @last_tick # how long since the last tick?
|
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if @target_frametime
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return Clock.delay(@target_frametime - passed) + passed
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end
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return passed
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ensure
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@last_tick = Clock.runtime()
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@ticks += 1
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end
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end # class Clock
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end #module Rubygame
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@@ -0,0 +1,79 @@
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1
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#--
|
2
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
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# Copyright (C) 2007 John Croisant
|
4
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+
#
|
5
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+
# This library is free software; you can redistribute it and/or
|
6
|
+
# modify it under the terms of the GNU Lesser General Public
|
7
|
+
# License as published by the Free Software Foundation; either
|
8
|
+
# version 2.1 of the License, or (at your option) any later version.
|
9
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+
#
|
10
|
+
# This library is distributed in the hope that it will be useful,
|
11
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
# Lesser General Public License for more details.
|
14
|
+
#
|
15
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+
# You should have received a copy of the GNU Lesser General Public
|
16
|
+
# License along with this library; if not, write to the Free Software
|
17
|
+
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
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#++
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require 'rubygame/color/models/base'
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require 'rubygame/color/models/rgb'
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require 'rubygame/color/models/hsv'
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require 'rubygame/color/models/hsl'
|
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|
25
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require 'rubygame/color/palettes/palette'
|
26
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require 'rubygame/color/palettes/x11'
|
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require 'rubygame/color/palettes/css'
|
28
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+
|
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module Rubygame
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|
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# The Color module contains classes related to colors.
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32
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#
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# Available color representations:
|
34
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#
|
35
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# ColorRGB:: color class with red, green, and blue components.
|
36
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# ColorHSV:: color class with hue, saturation, and value components.
|
37
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+
# ColorHSL:: color class with hue, saturation, and luminosity components.
|
38
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+
#
|
39
|
+
# The Palette class allows you to conveniently store and access a
|
40
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+
# collection of many different colors, with inheritance from
|
41
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+
# included Palettes.
|
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+
#
|
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|
+
# The available predefined palettes are:
|
44
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+
#
|
45
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+
# X11:: palette with the default X11 colors
|
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+
# CSS:: palette used with HTML and CSS, very similar to X11
|
47
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+
# GLOBAL:: special palette used for automatic lookup (see below)
|
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+
#
|
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+
# The GLOBAL palette is special; it is used for automatic color lookup
|
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+
# in functions like Surface#draw_circle and TTF#render.It includes the
|
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+
# CSS palette by default; you can include other palettes or define new
|
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+
# custom colors in GLOBAL to make them available for automatic lookup.
|
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+
#
|
54
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+
# For convenience, you can access the GLOBAL palette through the
|
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+
# #[] and #[]= methods:
|
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+
#
|
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+
# include Rubygame
|
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+
# player_color = Color[:red]
|
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+
# Color[:favorite] = Color[:azure]
|
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+
#
|
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+
module Color
|
62
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+
|
63
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+
(GLOBAL = Palette.new()).include(CSS) # :nodoc:
|
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+
|
65
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+
# Retrieve a color from the GLOBAL palette.
|
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+
# See Palette#[]
|
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+
def self.[]( name )
|
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+
GLOBAL[name]
|
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+
end
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+
|
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+
# Store a color in the GLOBAL palette.
|
72
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+
# See Palette#[]=
|
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+
def self.[]=( name, color )
|
74
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+
GLOBAL[name] = color
|
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|
+
end
|
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+
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+
end
|
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|
+
end
|
79
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+
|
@@ -0,0 +1,111 @@
|
|
1
|
+
#--
|
2
|
+
# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
+
# Copyright (C) 2007 John Croisant
|
4
|
+
#
|
5
|
+
# This library is free software; you can redistribute it and/or
|
6
|
+
# modify it under the terms of the GNU Lesser General Public
|
7
|
+
# License as published by the Free Software Foundation; either
|
8
|
+
# version 2.1 of the License, or (at your option) any later version.
|
9
|
+
#
|
10
|
+
# This library is distributed in the hope that it will be useful,
|
11
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
# Lesser General Public License for more details.
|
14
|
+
#
|
15
|
+
# You should have received a copy of the GNU Lesser General Public
|
16
|
+
# License along with this library; if not, write to the Free Software
|
17
|
+
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
+
#++
|
19
|
+
|
20
|
+
module Rubygame
|
21
|
+
module Color
|
22
|
+
|
23
|
+
# A mix-in module defining color arithmetic operations.
|
24
|
+
module ColorBase
|
25
|
+
|
26
|
+
# Perform color addition with another color of any type.
|
27
|
+
# The alpha of the new color will be equal to the alpha
|
28
|
+
# of the receiver.
|
29
|
+
def +(other)
|
30
|
+
wrap( simple_op(other) { |a,b| a + b } )
|
31
|
+
end
|
32
|
+
|
33
|
+
# Perform color subtraction with another color of any type.
|
34
|
+
# The alpha of the new color will be equal to the alpha
|
35
|
+
# of the receiver.
|
36
|
+
def -(other)
|
37
|
+
wrap( simple_op(other) { |a,b| a - b } )
|
38
|
+
end
|
39
|
+
|
40
|
+
# Perform color multiplication with another color of any type.
|
41
|
+
# The alpha of the new color will be equal to the alpha
|
42
|
+
# of the receiver.
|
43
|
+
def *(other)
|
44
|
+
wrap( simple_op(other) { |a,b| a * b } )
|
45
|
+
end
|
46
|
+
|
47
|
+
# Perform color division with another color of any type.
|
48
|
+
# The alpha of the new color will be equal to the alpha
|
49
|
+
# of the receiver.
|
50
|
+
def /(other)
|
51
|
+
wrap( simple_op(other) { |a,b| a / b } )
|
52
|
+
end
|
53
|
+
|
54
|
+
# Layer this color over another color.
|
55
|
+
def over(other)
|
56
|
+
c1, c2 = self.to_rgba_ary, other.to_rgba_ary
|
57
|
+
a1, a2 = c1[3], c2[3]
|
58
|
+
|
59
|
+
rgba = [0,1,2].collect do |i|
|
60
|
+
clamp( a1*c1.at(i) + a2*c2.at(i)*(1-a1) )
|
61
|
+
end
|
62
|
+
|
63
|
+
rgba << ( a1 + a2*(1-a1) )
|
64
|
+
|
65
|
+
wrap( rgba )
|
66
|
+
end
|
67
|
+
|
68
|
+
# Average this color with another color. (Linear weighted average)
|
69
|
+
#
|
70
|
+
# A weight of 0.0 means 0% of this color, 100% of the other.
|
71
|
+
# A weight of 1.0 means 100% of this color, 0% of the other.
|
72
|
+
# A weight of 0.5 means 50% of each color.
|
73
|
+
#
|
74
|
+
def average(other, weight=0.5)
|
75
|
+
c1, c2 = self.to_rgba_ary, other.to_rgba_ary
|
76
|
+
|
77
|
+
rgba = [0,1,2,3].collect do |i|
|
78
|
+
clamp( c1.at(i)*weight + c2.at(i)*(1-weight) )
|
79
|
+
end
|
80
|
+
|
81
|
+
wrap( rgba )
|
82
|
+
end
|
83
|
+
|
84
|
+
private
|
85
|
+
|
86
|
+
def wrap( rgba )
|
87
|
+
self.class.new_from_rgba( rgba )
|
88
|
+
end
|
89
|
+
|
90
|
+
def simple_op(other, &block)
|
91
|
+
c1, c2 = self.to_rgba_ary, other.to_rgba_ary
|
92
|
+
a1, a2 = c1[3], c2[3]
|
93
|
+
|
94
|
+
rgba = [0,1,2].collect do |i|
|
95
|
+
clamp( block.call( a1*c1.at(i), a2*c2.at(i) ) )
|
96
|
+
end
|
97
|
+
|
98
|
+
rgba << a1
|
99
|
+
|
100
|
+
return rgba
|
101
|
+
end
|
102
|
+
|
103
|
+
def clamp(v, min=0.0, max=1.0)
|
104
|
+
v = min if v < min
|
105
|
+
v = max if v > max
|
106
|
+
return v
|
107
|
+
end
|
108
|
+
end
|
109
|
+
|
110
|
+
end
|
111
|
+
end
|
@@ -0,0 +1,153 @@
|
|
1
|
+
#--
|
2
|
+
# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
+
# Copyright (C) 2007 John Croisant
|
4
|
+
#
|
5
|
+
# This library is free software; you can redistribute it and/or
|
6
|
+
# modify it under the terms of the GNU Lesser General Public
|
7
|
+
# License as published by the Free Software Foundation; either
|
8
|
+
# version 2.1 of the License, or (at your option) any later version.
|
9
|
+
#
|
10
|
+
# This library is distributed in the hope that it will be useful,
|
11
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
# Lesser General Public License for more details.
|
14
|
+
#
|
15
|
+
# You should have received a copy of the GNU Lesser General Public
|
16
|
+
# License along with this library; if not, write to the Free Software
|
17
|
+
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
+
#++
|
19
|
+
|
20
|
+
require 'rubygame/color/models/base'
|
21
|
+
|
22
|
+
module Rubygame
|
23
|
+
module Color
|
24
|
+
|
25
|
+
# Represents color in the HSL (Hue, Saturation, Luminosity) color space.
|
26
|
+
class ColorHSL
|
27
|
+
include ColorBase
|
28
|
+
|
29
|
+
attr_reader :h, :s, :l, :a
|
30
|
+
|
31
|
+
# call-seq:
|
32
|
+
# new( [h,s,l,a] ) -> ColorHSL
|
33
|
+
# new( [h,s,l] ) -> ColorHSL
|
34
|
+
# new( color ) -> ColorHSL
|
35
|
+
#
|
36
|
+
# Create a new instance from an Array or an existing color
|
37
|
+
# (of any type). If the alpha (opacity) component is omitted
|
38
|
+
# from the array, full opacity will be used.
|
39
|
+
#
|
40
|
+
# All color components range from 0.0 to 1.0.
|
41
|
+
#
|
42
|
+
def initialize( color )
|
43
|
+
if color.kind_of?(Array)
|
44
|
+
@h, @s, @l, @a = color.collect { |i| i.to_f }
|
45
|
+
@a = 1.0 unless @a
|
46
|
+
elsif color.respond_to?(:to_rgba_ary)
|
47
|
+
@h, @s, @l, @a = self.class.rgba_to_hsla( *color.to_rgba_ary )
|
48
|
+
end
|
49
|
+
end
|
50
|
+
|
51
|
+
# Return an Array with the red, green, blue, and alpha components
|
52
|
+
# of the color (converting the color to the RGBA model first).
|
53
|
+
def to_rgba_ary
|
54
|
+
return self.class.hsla_to_rgba( @h, @s, @l, @a )
|
55
|
+
end
|
56
|
+
|
57
|
+
def to_s
|
58
|
+
"#<#{self.class} [#{@h}, #{@s}, #{@l}, #{@a}]>"
|
59
|
+
end
|
60
|
+
alias :inspect :to_s
|
61
|
+
|
62
|
+
class << self
|
63
|
+
|
64
|
+
def new_from_rgba( rgba )
|
65
|
+
new( rgba_to_hsla(*rgba) )
|
66
|
+
end
|
67
|
+
|
68
|
+
def new_from_sdl_rgba( rgba )
|
69
|
+
new_from_rgba( rgba.collect { |i| i / 255.0 } )
|
70
|
+
end
|
71
|
+
|
72
|
+
# Convert the red, green, blue, and alpha to the
|
73
|
+
# equivalent hue, saturation, luminosity, and alpha.
|
74
|
+
def rgba_to_hsla( r, g, b, a ) # :nodoc:
|
75
|
+
rgb_arr = [r, g, b]
|
76
|
+
max = rgb_arr.max
|
77
|
+
min = rgb_arr.min
|
78
|
+
|
79
|
+
# Calculate lightness.
|
80
|
+
l = (max + min) / 2.0
|
81
|
+
|
82
|
+
# Calculate saturation.
|
83
|
+
if l == 0.0 or max == min
|
84
|
+
s = 0
|
85
|
+
elsif 0 < l and l <= 0.5
|
86
|
+
s = (max - min) / (max + min)
|
87
|
+
else # l > 0.5
|
88
|
+
s = (max - min) / (2 - (max + min))
|
89
|
+
end
|
90
|
+
|
91
|
+
# Calculate hue.
|
92
|
+
if min == max
|
93
|
+
h = 0
|
94
|
+
# Undefined in this case, but set it to zero
|
95
|
+
elsif max == r and g >= b
|
96
|
+
h = (1.quo(6) * (g - b) / (max - min)) + 0
|
97
|
+
elsif max == r and g < b
|
98
|
+
h = (1.quo(6) * (g - b) / (max - min)) + 1.0
|
99
|
+
elsif max == g
|
100
|
+
h = (1.quo(6) * (b - r) / (max - min)) + 1.quo(3)
|
101
|
+
elsif max == b
|
102
|
+
h = (1.quo(6) * (r - g) / (max - min)) + 2.quo(3)
|
103
|
+
else
|
104
|
+
raise "Should never happen"
|
105
|
+
end
|
106
|
+
|
107
|
+
return [h,s,l,a]
|
108
|
+
end
|
109
|
+
|
110
|
+
# Convert the hue, saturation, luminosity, and alpha
|
111
|
+
# to the equivalent red, green, blue, and alpha.
|
112
|
+
def hsla_to_rgba( h, s, l, a ) # :nodoc:
|
113
|
+
# If the color is achromatic, return already with the lightness value for all components
|
114
|
+
if s == 0.0
|
115
|
+
return [l, l, l, a]
|
116
|
+
end
|
117
|
+
|
118
|
+
# Otherwise, we have to do the long, hard calculation
|
119
|
+
|
120
|
+
# q helper value
|
121
|
+
q = (l < 0.5) ? (l * (1.0 + s)) : (l + s - l * s)
|
122
|
+
|
123
|
+
# p helper value
|
124
|
+
p = (2.0 * l) - q
|
125
|
+
|
126
|
+
r = calculate_component( p, q, h + 1.quo(3) )
|
127
|
+
g = calculate_component( p, q, h )
|
128
|
+
b = calculate_component( p, q, h - 1.quo(3) )
|
129
|
+
|
130
|
+
return [r,g,b,a]
|
131
|
+
end
|
132
|
+
|
133
|
+
private
|
134
|
+
|
135
|
+
# Perform some arcane math to calculate a color component.
|
136
|
+
def calculate_component(p, q, tc) # :nodoc:
|
137
|
+
tc %= 1.0
|
138
|
+
if tc < 1.quo(6)
|
139
|
+
p + (q - p) * tc * 6.0
|
140
|
+
elsif tc < 0.5
|
141
|
+
q
|
142
|
+
elsif tc < 2.quo(3)
|
143
|
+
p + (q - p) * (2.quo(3) - tc) * 6.0
|
144
|
+
else
|
145
|
+
p
|
146
|
+
end
|
147
|
+
end
|
148
|
+
|
149
|
+
end
|
150
|
+
|
151
|
+
end
|
152
|
+
end
|
153
|
+
end
|