rubygame 2.3.0-x86-mswin32-60
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +440 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.obj +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.obj +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.obj +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.obj +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.obj +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.obj +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.obj +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.obj +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.obj +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.obj +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.obj +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.obj +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.obj +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.obj +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +164 -0
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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require "rubygame/event"
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module Rubygame
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# EventQueue provides a simple way to manage SDL's events, allowing the
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# application to detect keyboard presses, mouse movements and clicks,
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# joystick movement, etc. You can also post custom events to the
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# EventQueue to help manage the game state.
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#
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# This class replaces the old Rubygame::Queue class, which is no longer
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# available. While EventQueue class serves the same purpose as the old
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# class, they are somewhat different in behavior. Please note that while
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# the old class was a Singleton, this class is not; you may have as many
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# separate instances of EventQueue as you wish (although it is strongly
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# recommended that only one be used to #fetch_sdl_events).
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#
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# For basic usage, create a #new EventQueue with autofetch, then call the
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# #each method once per game loop, passing a block which handles events.
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# See the sample applications for examples of this.
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#
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# If you wish to ignore all events of a certain class, append those classes
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# the instance variable @ignore (accessors are provided). You can ignore as
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# many classes of events as you want, but make sure you don't ignore ALL
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# event classes, or the user won't be able to control the game!
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#
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# If the program has to pause and wait for an event (for example, if the
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# player must press a button to begin playing), you might find the #wait
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# method to be convenient.
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#
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# For reference, the full list of SDL events is:
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# - Event (base class, not used by itself)
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# - ActiveEvent
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# - JoyAxisEvent
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# - JoyBallEvent
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# - JoyDownEvent
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# - JoyHatEvent
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# - JoyUpEvent
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# - KeyDownEvent
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# - KeyUpEvent
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# - MouseDownEvent
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# - MouseMotionEvent
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# - MouseUpEvent
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# - QuitEvent
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# - ResizeEvent
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#
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class EventQueue < Array
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# Array of classes to be ignored by #push.
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attr_accessor :ignore
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# Whether to fetch SDL events automatically when #each and #wait are used.
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# Enabled by default.
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attr_accessor :autofetch
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# Create a new EventQueue.
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def initialize()
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@autofetch = true
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@ignore = []
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yield self if block_given?
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end
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# Append events to the EventQueue.
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# Silently ignores events whose class is in @ignore.
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def push(*events)
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events = events.flatten.delete_if {|e| @ignore.include?(e.class)}
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events.each do |e|
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super( e )
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end
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end
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alias post push
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alias peek_each each # Iterate through all events without removing.
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# Iterate through all events in the EventQueue, yielding them one at a time
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# to the given block. The EventQueue is flushed after all events have been
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# yielded. You can use #peek_each if you want to keep the events.
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#
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# If the internal variable @autofetch is true, this method will call
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# #fetch_sdl_events once before iterating.
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def each(&block)
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fetch_sdl_events if @autofetch
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super
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self.clear
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end
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# Posts pending SDL hardware events to the EventQueue. Only one EventQueue
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# should call this method per application, and only if you are not using
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# Rubygame#fetch_sdl_events to manually process events! Otherwise, some
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# events may be removed from SDL's event stack before they can be properly
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# processed!
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def fetch_sdl_events
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self.push(Rubygame.fetch_sdl_events())
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end
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# Wait for an event to be posted, then return that event.
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# If there is already an event in the queue, this method will immediately
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# return that event.
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# Events that are ignored will not trigger the return.
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#
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# This method takes this argument:
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# time:: how long (in milliseconds) to delay between each check for
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# new events. Defaults to 10 ms.
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#
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# If a block is given to this method, it will be run after each
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# unsuccessful check for new events. This method will pass to the block the
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# number of times it has checked for new events.
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#
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# If the internal variable @autofetch is true, this method will call
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# #fetch_sdl_events before every check for new events.
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#
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# Please be cautious when using this method, as it is rather easy to
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# cause an infinite loop. Two ways an infinite loop might occur are:
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# 1. Waiting for an SDL event when @autofetch is disabled. (This is
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# not a problem if the block will post an event.)
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# 2. Waiting for any event when all possible event types are ignored.
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#
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def wait(delay=10, &block)
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iterations = 0
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if block_given?
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loop do
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fetch_sdl_events() if @autofetch
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if self.length >= 1
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s = self.shift
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return s unless s == nil
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end
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yield iterations
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iterations += 1
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Rubygame::Clock.delay(delay)
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end
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else
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loop do
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fetch_sdl_events() if @autofetch
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s = self.shift
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return s unless s == nil
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iterations += 1
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Rubygame::Clock.delay(delay)
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end
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end
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end
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end # class EventQueue
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# A mixin module to extend EventQueue with the ability to 'deliver' specific
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# types of events to subscribed objects, a la a mailing list. Each object
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# must subscribe for the classes of events it wishes to receive;
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# when the MailQueue receives an event of that type, it will deliver
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# it to the subscribers. See #subscribe for more information.
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#
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# Please note that if you extend an already-existing EventQueue object
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# with this mixin module (rather than including it in a class), you must
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# call #setup before using the object. This will create the necessary
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# internal variables for the MailQueue to work.
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#
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module MailQueue
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# Whether to automatically deliver events as they are received.
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# Enabled by default.
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attr_accessor :autodeliver
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# Create a new MailQueue object.
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# Like EventQueue.new, this method will yield self if a block is given.
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def initialize()
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setup()
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super
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end
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# Create the necessary internal variables for the MailQueue.
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def setup
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@subscribe = Hash.new
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@autodeliver = true
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end
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# Returns an Array of all event classes which have at least one subscriber.
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def list
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@subscribe.collect { |k, v|
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(v.length > 0) ? k : nil rescue NoMethodError nil
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}.compact
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end
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# Subscribe +client+ to receive events that match +klass+.
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#
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# After the client object has been subscribed, the MailQueue will
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# push along any event for which "klass === event" is true. This usually
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# means that the event is an instance of klass or one of klass's child
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# classes; however, note that klass may have changed its own #=== operator
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# to have different behavior, so this is not always the case.
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#
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# Important: the MailQueue uses the client's #push method to deliver
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# events! If the client does not have such a method, MailQueue will
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# silently catch the error and move on to the next client.
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#
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# A client object may be subscribed for many different types of events
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# simultaneously, and more than one client object may be subscribed to
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# any type of event (in which case each object will receive the event).
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# A client may also be subscribed multiple times for the same type (in
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# which case it will receive duplicate events). Likewise, the client will
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# receive duplicates if it is subscribed to multiple classes which share
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# ancestry, for example Numeric and Float.
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#
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# If a client wishes to receive ALL types of events, it can subscribe to
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# Object, which is a parent class of all objects.
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#
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# If the queue's @autodeliver is true, it will deliver events to
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# subscribers immediately after they are posted, rather than waiting for
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# #deliver to be called.
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def subscribe(client,klass)
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@subscribe[klass] << client
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rescue NoMethodError
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@subscribe[klass] = [client] if @subscribe[klass].nil?
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end
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# Returns true if +client+ is currently subscribed to receive events
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# of type +klass+.
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def subscribed?(client,klass)
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return true if @subscribe[klass].include?(client) rescue NoMethodError
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return false
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end
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# Unsubscribes the client to stop receiving events of type +klass+.
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# It is safe (has no effect) to unsubscribe for an event type you
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# are not subscribed to receive.
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def unsubscribe(client,klass)
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@subscribe[klass] -= [client] rescue NoMethodError
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ensure
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return
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end
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# This private method is used by #deliver to do the real work.
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def deliver_event(event)
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@subscribe.each_pair { |klass,clients|
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begin
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if klass === event
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clients.each do |client|
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client.push(event) rescue NoMethodError
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end
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end
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rescue NoMethodError
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end
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}
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end
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private :deliver_event
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# Deliver each pending event to all objects which are subscribed to
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# that event class. Every client object MUST have a #push method, or
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# events can't be delivered to it, and it will become very lonely!
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#
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# The queue will be cleared of all events after all deliveries are done.
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def deliver()
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each() { |event| deliver_event(event) }
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clear()
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end
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# Append events to the queue. If @autodeliver is enabled, all events
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# on the queue will be delivered to subscribed client objects immediately.
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def push(*args)
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# Temporarily disable autofetch to avoid infinite loop
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a, @autofetch = @autofetch, false
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# Fetch once to emulate autofetch, if it was enabled before
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fetch_sdl_events() if a
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super
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deliver() if @autodeliver
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@autofetch = a
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return
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end
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end
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end # module Rubygame
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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#--
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# Table of Contents:
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#
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# class Rect
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# GENERAL:
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# initialize
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# new_from_object
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# to_s
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# to_a, to_ary
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# []
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# ATTRIBUTES:
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# x, y, w, h [<- accessors]
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# width, height, size
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# left, top, right, bottom
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# center, centerx, centery
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# topleft, topright
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# bottomleft, bottomright
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# midleft, midtop, midright, midbottom
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# UTILITY METHODS:
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# clamp, clamp!
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# clip, clip!
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# collide_hash, collide_hash_all
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# collide_array, collide_array_all
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# collide_point?
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# collide_rect?
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# contain?
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# inflate, inflate!
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# move, move!
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# normalize, normalize!
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# union, union!
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# union_all, union_all!
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#
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# class Surface
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# make_rect
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#
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#++
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module Rubygame
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# A Rect is a representation of a rectangle, with four core attributes
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# (x offset, y offset, width, and height) and a variety of functions
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# for manipulating and accessing these attributes.
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#
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# Like all coordinates in Rubygame (and its base library, SDL), x and y
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# offsets are measured from the top-left corner of the screen, with greater
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# y offsets being lower. Thus, specifying the x and y offsets of the Rect
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# is equivalent to setting the location of its top-left corner.
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#
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# In Rubygame, Rects are used for collision detection and describing
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# the area of a Surface to operate on.
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class Rect < Array
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+
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#--
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# GENERAL
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#++
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# Create a new Rect, attempting to extract its own information from
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# the given arguments. The arguments must fall into one of these cases:
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#
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# - 4 integers +(x, y, w, h)+.
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# - 1 Rect or Array containing 4 integers +([x, y, w, h])+.
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# - 2 Arrays containing 2 integers each +([x,y], [w,h])+.
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# - 1 object with a +rect+ attribute which is a valid Rect object.
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#
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# All rect core attributes (x,y,w,h) must be integers.
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#
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def initialize(*argv)
|
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case argv.length
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when 1
|
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if argv[0].kind_of? Array; super(argv[0])
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elsif argv[0].respond_to? :rect; super(argv[0])
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end
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when 2
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super(argv[0].concat(argv[1]))
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when 4
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super(argv)
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end
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return self
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end
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+
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# Extract or generate a Rect from the given object, if possible, using the
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# following process:
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#
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# 1. If it's a Rect already, return a duplicate Rect.
|
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# 2. Elsif it's an Array with at least 4 values, make a Rect from it.
|
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# 3. Elsif it has a +rect+ attribute., perform (1) and (2) on that.
|
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# 4. Otherwise, raise TypeError.
|
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#
|
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# See also Surface#make_rect()
|
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def Rect.new_from_object(object)
|
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case(object)
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when Rect
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return object.dup
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when Array
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if object.length >= 4
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return Rect.new(object)
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else
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raise(ArgumentError,"Array does not have enough indices to be made into a Rect (%d for 4)."%object.length )
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end
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else
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begin
|
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case(object.rect)
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when Rect
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return object.rect.dup
|
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when Array
|
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if object.rect.length >= 4
|
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return Rect.new(object.rect)
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else
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raise(ArgumentError,"Array does not have enough indices to be made into a Rect (%d for 4)."%object.rect.length )
|
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end
|
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end # case object.rect
|
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rescue NoMethodError # if no rect.rect
|
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raise(TypeError,"Object must be a Rect or Array [x,y,w,h], or have an attribute called 'rect'. (Got %s instance.)"%object.class)
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end
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end # case object
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end
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+
|
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|
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# Print the Rect in the form "+#<Rect [x,y,w,h]>+"
|
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+
def to_s; "#<Rect [%s,%s,%s,%s]>"%self; end
|
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+
|
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# Print the Rect in the form "+#<Rect:id [x,y,w,h]>+"
|
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def inspect; "#<Rect:#{self.object_id} [%s,%s,%s,%s]>"%self; end
|
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+
|
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#--
|
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# ATTRIBUTES
|
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+
#++
|
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|
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# Returns self.at(0)
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def x; return self.at(0); end
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# Sets self[0] to +val+
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def x=(val); self[0] = val; end
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+
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alias left x
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alias left= x=;
|
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+
alias l x
|
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|
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alias l= x=;
|
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+
|
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# Returns self.at(1)
|
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+
def y; return self.at(1); end
|
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+
# Sets self[1] to +val+
|
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+
def y=(val); self[1] = val; end
|
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+
|
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|
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alias top y
|
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+
alias top= y=;
|
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|
+
alias t y
|
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alias t= y=;
|
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+
|
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# Returns self.at(2)
|
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def w; return self.at(2); end
|
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# Sets self[2] to +val+
|
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def w=(val); self[2] = val; end
|
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+
|
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alias width w
|
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+
alias width= w=;
|
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+
|
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# Returns self.at(3)
|
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+
def h; return self.at(3); end
|
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+
# Sets self[3] to +val+
|
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+
def h=(val); self[3] = val; end
|
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+
|
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|
+
alias height h
|
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|
+
alias height= h=;
|
183
|
+
|
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|
+
# Return the width and height of the Rect.
|
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|
+
def size; return self[2,2]; end
|
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|
+
|
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|
+
# Set the width and height of the Rect.
|
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+
def size=(size)
|
189
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+
raise ArgumentError, "Rect#size= takes an Array of form [width, height]." if size.size != 2
|
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+
self[2,2] = size
|
191
|
+
size
|
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+
end
|
193
|
+
|
194
|
+
# Return the x coordinate of the right side of the Rect.
|
195
|
+
def right; return self.at(0)+self.at(2); end
|
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|
+
|
197
|
+
# Set the x coordinate of the right side of the Rect by translating the
|
198
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+
# Rect (adjusting the x offset).
|
199
|
+
def right=(r); self[0] = r - self.at(2); return r; end
|
200
|
+
|
201
|
+
alias r right
|
202
|
+
alias r= right=;
|
203
|
+
|
204
|
+
# Return the y coordinate of the bottom side of the Rect.
|
205
|
+
def bottom; return self.at(1)+self.at(3); end
|
206
|
+
|
207
|
+
# Set the y coordinate of the bottom side of the Rect by translating the
|
208
|
+
# Rect (adjusting the y offset).
|
209
|
+
def bottom=(b); self[1] = b - self.at(3); return b; end
|
210
|
+
|
211
|
+
alias b bottom
|
212
|
+
alias b= bottom=;
|
213
|
+
|
214
|
+
# Return the x and y coordinates of the center of the Rect.
|
215
|
+
def center; return self.centerx, self.centery; end
|
216
|
+
|
217
|
+
# Set the x and y coordinates of the center of the Rect by translating the
|
218
|
+
# Rect (adjusting the x and y offsets).
|
219
|
+
def center=(center)
|
220
|
+
raise ArgumentError, "Rect#center= takes an Array of the form [x,y]." if center.size != 2
|
221
|
+
self.centerx, self.centery = center
|
222
|
+
center
|
223
|
+
end
|
224
|
+
alias c center
|
225
|
+
alias c= center=;
|
226
|
+
|
227
|
+
# Return the x coordinate of the center of the Rect
|
228
|
+
def centerx; return self.at(0)+(self.at(2).div(2)); end
|
229
|
+
|
230
|
+
# Set the x coordinate of the center of the Rect by translating the
|
231
|
+
# Rect (adjusting the x offset).
|
232
|
+
def centerx=(x); self[0] = x - (self.at(2).div(2)); return x; end
|
233
|
+
|
234
|
+
alias cx centerx
|
235
|
+
alias cx= centerx=;
|
236
|
+
|
237
|
+
# Return the y coordinate of the center of the Rect
|
238
|
+
def centery; return self.at(1)+(self.at(3).div(2)); end
|
239
|
+
|
240
|
+
# Set the y coordinate of the center of the Rect by translating the
|
241
|
+
# Rect (adjusting the y offset).
|
242
|
+
def centery=(y); self[1] = y- (self.at(3).div(2)); return y; end
|
243
|
+
|
244
|
+
alias cy centery
|
245
|
+
alias cy= centery=;
|
246
|
+
|
247
|
+
# Return the x and y coordinates of the top-left corner of the Rect
|
248
|
+
def topleft; return self[0,2].to_a; end
|
249
|
+
|
250
|
+
# Set the x and y coordinates of the top-left corner of the Rect by
|
251
|
+
# translating the Rect (adjusting the x and y offsets).
|
252
|
+
def topleft=(topleft)
|
253
|
+
raise ArgumentError, "Rect#topright= takes an Array of form [x, y]." if topleft.size != 2
|
254
|
+
self[0,2] = topleft
|
255
|
+
return topleft
|
256
|
+
end
|
257
|
+
|
258
|
+
alias tl topleft
|
259
|
+
alias tl= topleft=;
|
260
|
+
|
261
|
+
# Return the x and y coordinates of the top-right corner of the Rect
|
262
|
+
def topright; return self.right, self.at(1); end
|
263
|
+
|
264
|
+
# Set the x and y coordinates of the top-right corner of the Rect by
|
265
|
+
# translating the Rect (adjusting the x and y offsets).
|
266
|
+
def topright=(topright)
|
267
|
+
raise ArgumentError, "Rect#topright= takes an Array of form [x, y]." if topright.size != 2
|
268
|
+
self.right, self[1] = topright
|
269
|
+
return topright
|
270
|
+
end
|
271
|
+
|
272
|
+
alias tr topright
|
273
|
+
alias tr= topright=;
|
274
|
+
|
275
|
+
# Return the x and y coordinates of the bottom-left corner of the Rect
|
276
|
+
def bottomleft; return self.at(0), self.bottom; end
|
277
|
+
|
278
|
+
# Set the x and y coordinates of the bottom-left corner of the Rect by
|
279
|
+
# translating the Rect (adjusting the x and y offsets).
|
280
|
+
def bottomleft=(bottomleft)
|
281
|
+
raise ArgumentError, "Rect#bottomleft= takes an Array of form [x, y]." if bottomleft.size != 2
|
282
|
+
self[0], self.bottom = bottomleft
|
283
|
+
return bottomleft
|
284
|
+
end
|
285
|
+
|
286
|
+
alias bl bottomleft
|
287
|
+
alias bl= bottomleft=;
|
288
|
+
|
289
|
+
# Return the x and y coordinates of the bottom-right corner of the Rect
|
290
|
+
def bottomright; return self.right, self.bottom; end
|
291
|
+
|
292
|
+
# Set the x and y coordinates of the bottom-right corner of the Rect by
|
293
|
+
# translating the Rect (adjusting the x and y offsets).
|
294
|
+
def bottomright=(bottomright)
|
295
|
+
raise ArgumentError, "Rect#bottomright= takes an Array of form [x, y]." if bottomright.size != 2
|
296
|
+
self.right, self.bottom = bottomright
|
297
|
+
return bottomright
|
298
|
+
end
|
299
|
+
|
300
|
+
alias br bottomright
|
301
|
+
alias br= bottomright=;
|
302
|
+
|
303
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
304
|
+
# Rect.
|
305
|
+
def midleft; return self.at(0), self.centery; end
|
306
|
+
|
307
|
+
# Set the x and y coordinates of the midpoint on the left side of the Rect
|
308
|
+
# by translating the Rect (adjusting the x and y offsets).
|
309
|
+
def midleft=(midleft)
|
310
|
+
raise ArgumentError, "Rect#midleft= takes an Array of form [x, y]." if midleft.size != 2
|
311
|
+
self[0], self.centery = midleft
|
312
|
+
return midleft
|
313
|
+
end
|
314
|
+
|
315
|
+
alias ml midleft
|
316
|
+
alias ml= midleft=;
|
317
|
+
|
318
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
319
|
+
# Rect.
|
320
|
+
def midtop; return self.centerx, self.at(1); end
|
321
|
+
|
322
|
+
# Set the x and y coordinates of the midpoint on the top side of the Rect
|
323
|
+
# by translating the Rect (adjusting the x and y offsets).
|
324
|
+
def midtop=(midtop)
|
325
|
+
raise ArgumentError, "Rect#midtop= takes an Array of form [x, y]." if midtop.size != 2
|
326
|
+
self.centerx, self[1] = midtop
|
327
|
+
return midtop
|
328
|
+
end
|
329
|
+
|
330
|
+
alias mt midtop
|
331
|
+
alias mt= midtop=;
|
332
|
+
|
333
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
334
|
+
# Rect.
|
335
|
+
def midright; return self.right, self.centery; end
|
336
|
+
|
337
|
+
# Set the x and y coordinates of the midpoint on the right side of the Rect
|
338
|
+
# by translating the Rect (adjusting the x and y offsets).
|
339
|
+
def midright=(midright)
|
340
|
+
raise ArgumentError, "Rect#midright= takes an Array of form [x, y]." if midright.size != 2
|
341
|
+
self.right, self.centery = midright
|
342
|
+
return midright
|
343
|
+
end
|
344
|
+
|
345
|
+
alias mr midright
|
346
|
+
alias mr= midright=;
|
347
|
+
|
348
|
+
# Return the x and y coordinates of the midpoint on the left side of the
|
349
|
+
# Rect.
|
350
|
+
def midbottom; return self.centerx, self.bottom; end
|
351
|
+
|
352
|
+
# Set the x and y coordinates of the midpoint on the bottom side of the
|
353
|
+
# Rect by translating the Rect (adjusting the x and y offsets).
|
354
|
+
def midbottom=(midbottom)
|
355
|
+
raise ArgumentError, "Rect#midbottom= takes an Array of form [x, y]." if midbottom.size != 2
|
356
|
+
self.centerx, self.bottom = midbottom
|
357
|
+
return midbottom
|
358
|
+
end
|
359
|
+
|
360
|
+
alias mb midbottom
|
361
|
+
alias mb= midbottom=;
|
362
|
+
|
363
|
+
#--
|
364
|
+
# UTILITY METHODS
|
365
|
+
#++
|
366
|
+
|
367
|
+
|
368
|
+
# As #clamp!, but the original caller is not changed.
|
369
|
+
def clamp(rect)
|
370
|
+
self.dup.clamp!(rect)
|
371
|
+
end
|
372
|
+
|
373
|
+
# Translate the calling Rect to be entirely inside the given Rect. If
|
374
|
+
# the caller is too large along either axis to fit in the given rect,
|
375
|
+
# it is centered with respect to the given rect, along that axis.
|
376
|
+
def clamp!(rect)
|
377
|
+
nself = self.normalize
|
378
|
+
rect = Rect.new_from_object(rect)
|
379
|
+
#If self is inside given, there is no need to move self
|
380
|
+
unless rect.contain?(nself)
|
381
|
+
|
382
|
+
#If self is too wide:
|
383
|
+
if nself.at(2) >= rect.at(2)
|
384
|
+
self[0] = rect.centerx - nself.at(2).div(2)
|
385
|
+
#Else self is not too wide
|
386
|
+
else
|
387
|
+
#If self is to the left of arg
|
388
|
+
if nself.at(0) < rect.at(0)
|
389
|
+
self[0] = rect.at(0)
|
390
|
+
#If self is to the right of arg
|
391
|
+
elsif nself.right > rect.right
|
392
|
+
self[0] = rect.right - nself.at(2)
|
393
|
+
#Otherwise, leave x alone
|
394
|
+
end
|
395
|
+
end
|
396
|
+
|
397
|
+
#If self is too tall:
|
398
|
+
if nself.at(3) >= rect.at(3)
|
399
|
+
self[1] = rect.centery - nself.at(3).div(2)
|
400
|
+
#Else self is not too tall
|
401
|
+
else
|
402
|
+
#If self is above arg
|
403
|
+
if nself.at(1) < rect.at(1)
|
404
|
+
self[1] = rect.at(1)
|
405
|
+
#If self below arg
|
406
|
+
elsif nself.bottom > rect.bottom
|
407
|
+
self[1] = rect.bottom - nself.at(3)
|
408
|
+
#Otherwise, leave y alone
|
409
|
+
end
|
410
|
+
end
|
411
|
+
end
|
412
|
+
return self
|
413
|
+
end
|
414
|
+
|
415
|
+
# As #clip!, but the original caller is not changed.
|
416
|
+
def clip(rect)
|
417
|
+
self.dup.clip!(rect)
|
418
|
+
end
|
419
|
+
|
420
|
+
# Crop the calling Rect to be entirely inside the given Rect. If the
|
421
|
+
# caller does not intersect the given Rect at all, its width and height
|
422
|
+
# are set to zero, but its x and y offsets are not changed.
|
423
|
+
#
|
424
|
+
# As a side effect, the Rect is normalized.
|
425
|
+
def clip!(rect)
|
426
|
+
nself = self.normalize
|
427
|
+
other = Rect.new_from_object(rect).normalize!
|
428
|
+
if self.collide_rect?(other)
|
429
|
+
self[0] = [nself.at(0), other.at(0)].max
|
430
|
+
self[1] = [nself.at(1), other.at(1)].max
|
431
|
+
self[2] = [nself.right, other.right].min - self.at(0)
|
432
|
+
self[3] = [nself.bottom, other.bottom].min - self.at(1)
|
433
|
+
else #if they do not intersect at all:
|
434
|
+
self[0], self[1] = nself.topleft
|
435
|
+
self[2], self[3] = 0, 0
|
436
|
+
end
|
437
|
+
return self
|
438
|
+
end
|
439
|
+
|
440
|
+
# Iterate through all key/value pairs in the given hash table, and
|
441
|
+
# return the first pair whose value is a Rect that collides with the
|
442
|
+
# caller.
|
443
|
+
#
|
444
|
+
# Because a hash table is unordered, you should not expect any
|
445
|
+
# particular Rect to be returned first.
|
446
|
+
def collide_hash(hash_rects)
|
447
|
+
hash_rects.each { |key,value|
|
448
|
+
if value.collide_rect?+(self); return [key,value]; end
|
449
|
+
}
|
450
|
+
return nil
|
451
|
+
end
|
452
|
+
|
453
|
+
# Iterate through all key/value pairs in the given hash table, and
|
454
|
+
# return an Array of every pair whose value is a Rect that collides
|
455
|
+
# the caller.
|
456
|
+
#
|
457
|
+
# Because a hash table is unordered, you should not expect the returned
|
458
|
+
# pairs to be in any particular order.
|
459
|
+
def collide_hash_all(hash_rects)
|
460
|
+
hash_rects.select { |key,value|
|
461
|
+
value.collide_rect?+(self)
|
462
|
+
}
|
463
|
+
end
|
464
|
+
|
465
|
+
# Iterate through all elements in the given Array, and return
|
466
|
+
# the *index* of the first element which is a Rect that collides with
|
467
|
+
# the caller.
|
468
|
+
def collide_array(array_rects)
|
469
|
+
for i in (0...(array_rects.length))
|
470
|
+
if array_rects[i].collide_rect?(self)
|
471
|
+
return i
|
472
|
+
end
|
473
|
+
end
|
474
|
+
return nil
|
475
|
+
end
|
476
|
+
|
477
|
+
# Iterate through all elements in the given Array, and return
|
478
|
+
# an Array containing the *indices* of every element that is a Rect
|
479
|
+
# that collides with the caller.
|
480
|
+
def collide_array_all(array_rects)
|
481
|
+
indexes = []
|
482
|
+
for i in (0...(array_rects.length))
|
483
|
+
if array_rects[i].collide_rect?(self)
|
484
|
+
indexes += [i]
|
485
|
+
end
|
486
|
+
end
|
487
|
+
return indexes
|
488
|
+
end
|
489
|
+
|
490
|
+
# True if the point is inside (including on the border) of the caller.
|
491
|
+
# If you have Array of coordinates, you can use collide_point?(*coords).
|
492
|
+
def collide_point?(x,y)
|
493
|
+
nself = normalize()
|
494
|
+
x.between?(nself.left,nself.right) && y.between?(nself.top,nself.bottom)
|
495
|
+
end
|
496
|
+
|
497
|
+
# True if the caller and the given Rect overlap (or touch) at all.
|
498
|
+
def collide_rect?(rect)
|
499
|
+
nself = self.normalize
|
500
|
+
rect = Rect.new_from_object(rect).normalize!
|
501
|
+
return ((nself.l >= rect.l && nself.l <= rect.r) or (rect.l >= nself.l && rect.l <= nself.r)) &&
|
502
|
+
((nself.t >= rect.t && nself.t <= rect.b) or (rect.t >= nself.t && rect.t <= nself.b))
|
503
|
+
end
|
504
|
+
|
505
|
+
# True if the given Rect is totally within the caller. Borders may
|
506
|
+
# overlap.
|
507
|
+
def contain?(rect)
|
508
|
+
nself = self.normalize
|
509
|
+
rect = Rect.new_from_object(rect).normalize!
|
510
|
+
return (nself.left <= rect.left and rect.right <= nself.right and
|
511
|
+
nself.top <= rect.top and rect.bottom <= nself.bottom)
|
512
|
+
end
|
513
|
+
|
514
|
+
# As #inflate!, but the original caller is not changed.
|
515
|
+
def inflate(x,y)
|
516
|
+
return self.class.new(self.at(0) - x.div(2),
|
517
|
+
self.at(1) - y.div(2),
|
518
|
+
self.at(2) + x,
|
519
|
+
self.at(3) + y)
|
520
|
+
end
|
521
|
+
|
522
|
+
# Increase the Rect's size is the x and y directions, while keeping the
|
523
|
+
# same center point. For best results, expand by an even number.
|
524
|
+
# X and y inflation can be given as an Array or as separate values.
|
525
|
+
def inflate!(x,y)
|
526
|
+
self[0] -= x.div(2)
|
527
|
+
self[1] -= y.div(2)
|
528
|
+
self[2] += x
|
529
|
+
self[3] += y
|
530
|
+
return self
|
531
|
+
end
|
532
|
+
|
533
|
+
# As #move!, but the original caller is not changed.
|
534
|
+
def move(x,y)
|
535
|
+
self.dup.move!(x,y)
|
536
|
+
end
|
537
|
+
|
538
|
+
# Translate the Rect by the given amounts in the x and y directions.
|
539
|
+
# Positive values are rightward for x and downward for y.
|
540
|
+
# X and y movement can be given as an Array or as separate values.
|
541
|
+
def move!(x,y)
|
542
|
+
self[0]+=x; self[1]+=y
|
543
|
+
return self
|
544
|
+
end
|
545
|
+
|
546
|
+
# As #normalize!, but the original caller is not changed.
|
547
|
+
def normalize
|
548
|
+
self.dup.normalize!()
|
549
|
+
end
|
550
|
+
|
551
|
+
# Fix Rects that have negative width or height, without changing the
|
552
|
+
# area it represents. Has no effect on Rects with non-negative width
|
553
|
+
# and height. Some Rect methods will automatically normalize the Rect.
|
554
|
+
def normalize!
|
555
|
+
if self.at(2) < 0
|
556
|
+
self[0], self[2] = self.at(0)+self.at(2), -self.at(2)
|
557
|
+
end
|
558
|
+
if self.at(3) < 0
|
559
|
+
self[1], self[3] = self.at(1)+self.at(3), -self.at(3)
|
560
|
+
end
|
561
|
+
self
|
562
|
+
end
|
563
|
+
|
564
|
+
# As #union!, but the original caller is not changed.
|
565
|
+
def union(rect)
|
566
|
+
self.dup.union!(rect)
|
567
|
+
end
|
568
|
+
|
569
|
+
# Expand the caller to also cover the given Rect. The Rect is still a
|
570
|
+
# rectangle, so it may also cover areas that neither of the original
|
571
|
+
# Rects did, for example areas between the two Rects.
|
572
|
+
def union!(rect)
|
573
|
+
self.normalize!
|
574
|
+
rleft, rtop = self.topleft
|
575
|
+
rright, rbottom = self.bottomright
|
576
|
+
r2 = Rect.new_from_object(rect).normalize!
|
577
|
+
|
578
|
+
rleft = [rleft, r2.left].min
|
579
|
+
rtop = [rtop, r2.top].min
|
580
|
+
rright = [rright, r2.right].max
|
581
|
+
rbottom = [rbottom, r2.bottom].max
|
582
|
+
|
583
|
+
self[0,4] = rleft, rtop, rright - rleft, rbottom - rtop
|
584
|
+
return self
|
585
|
+
end
|
586
|
+
|
587
|
+
# As #union_all!, but the original caller is not changed.
|
588
|
+
def union_all(array_rects)
|
589
|
+
self.dup.union_all!(array_rects)
|
590
|
+
end
|
591
|
+
|
592
|
+
# Expand the caller to cover all of the given Rects. See also #union!
|
593
|
+
def union_all!(array_rects)
|
594
|
+
array_rects.each do |r|
|
595
|
+
self.union!(r)
|
596
|
+
end
|
597
|
+
return self
|
598
|
+
end
|
599
|
+
|
600
|
+
|
601
|
+
end # class Rect
|
602
|
+
|
603
|
+
|
604
|
+
class Surface
|
605
|
+
# Return a Rect with the same width and height as the Surface, positioned
|
606
|
+
# at (0,0).
|
607
|
+
def make_rect()
|
608
|
+
return Rect.new(0,0,self.width,self.height)
|
609
|
+
end
|
610
|
+
end
|
611
|
+
|
612
|
+
end # module Rubygame
|