rubygame 2.3.0-x86-mswin32-60
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +440 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.obj +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.obj +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.obj +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.obj +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.obj +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.obj +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.obj +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.obj +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.obj +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.obj +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.obj +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.obj +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.obj +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.obj +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +164 -0
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# Ftor ("Fake vecTOR"), a vector-like class for 2D position/movement.
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#--
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# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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# Copyright (C) 2004-2007 John Croisant
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#
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# This library is free software; you can redistribute it and/or
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# modify it under the terms of the GNU Lesser General Public
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# License as published by the Free Software Foundation; either
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# version 2.1 of the License, or (at your option) any later version.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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# Lesser General Public License for more details.
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#
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# You should have received a copy of the GNU Lesser General Public
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# License along with this library; if not, write to the Free Software
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# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#++
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module Rubygame
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# *NOTE*: you must require 'rubygame/ftor' manually to gain access to
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# Rubygame::Ftor. It is not imported with Rubygame by default!
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#
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# Ftor ("Fake vecTOR"), a vector-like class for 2D position/movement.
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#
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# (NB: See #angle for an important note about why angles appear to be the
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# opposite of what you may expect.)
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#
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# Ftor is useful for storing 2D coordinates (x,y) as well as
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# vector quantities such as velocity and acceleration (representationally,
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# points and vectors are equivalent.) Although Ftors are always represented
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# internally as Cartesian coordinates (x, y), it is possible to deal with an
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# Ftor as polar coordinates (#angle, #magnitude) instead.
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# See #new_am and #set_am!, for example.
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#
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# Ftor is a "fake" vector because it has certain convenient properties which
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# differ from "true" vectors (i.e. vectors in a strict mathematical sense).
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#
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# Unlike vectors, Ftors may be multiplied or divided to another Ftor. This is
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# equivalent to multiplying or dividing each component by the corresponding
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# component in the second Ftor. If you like, you can think of this feature as
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# scaling each component of the Ftor by a separate factor:
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#
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# Ftor(a,b) * Ftor(c,d) = Ftor(a*c, b*d)
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#
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# Of course, Ftors also have the usual vector behavior for addition/subraction
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# between two Ftors, and multiplication/division of an Ftor by a scalar:
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#
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# Ftor(a,b) + Ftor(c,d) = Ftor(a+c, b+d)
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# Ftor(a,b) * n = Ftor(a*n, b*n)
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#
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# Additionally, Ftor contains functions for manipulating itself.
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# You can both get and set such properties as #angle, #magnitude, #unit,
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# and #normal, and the Ftor will change in-place as needed. For example,
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# if you set #angle=, the vector will change to have the new angle,
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# but keeps the same magnitude as before.
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#
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# Ftor attempts to save processing time (at the expense of memory) by
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# storing secondary properties (angle, magnitude, etc.) whenever they are
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# calculated,so that they need not be calculated repeatedly. If the vector
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# changes, the properties will be calculated again the next time they
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# are needed.
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# (In future versions, it may be possible to disable this feature for
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# certain Ftors, for example if they will change very often, to save memory.)
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#
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class Ftor
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PI = Math::PI
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HALF_PI = PI*0.5
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THREE_HALF_PI = PI*1.5
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TWO_PI = PI*2
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# Create a new Ftor by specifying its x and y components. See also #new_am
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# and #new_from_to.
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def initialize(x,y)
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@x, @y = x, y
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end
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# Create a new Ftor by specifying its #angle (in radians) and #magnitude.
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# See also #new.
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def self.new_am(a,m)
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v = Ftor.new(1,0)
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v.a, v.m = a, m
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return v
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end
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# Returns a new Ftor which represents the difference in position of two
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# points +p1+ and +p2+. (+p1+ and +p2+ can be Ftors, size-2 Arrays, or
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# anything else which has two numerical components and responds to #[].)
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#
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# In other words, assuming +v+ is the Ftor returned by this function:
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# p1 + v = p2
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def self.new_from_to(p1,p2)
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return self.class.new(p2[0]-p1[0],p2[1]-p1[1])
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end
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attr_reader :x # The x component of the Ftor.
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# Set the x component of the Ftor.
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def x=(value)
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@x = value
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_clear()
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end
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attr_reader :y # The y component of the Ftor.
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# Set the y component of the Ftor.
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def y=(value)
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@y = value
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_clear()
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end
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# Modify the x and y components of the Ftor in-place
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def set!(x,y)
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@x, @y = x,y
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_clear()
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end
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# Modify the #angle (in radians) and #magnitude of the Ftor in-place
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def set_am!(a,m)
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self.angle, self.magnitude = a, m
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end
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# Same as #to_s, but this Ftor's #object_id is also displayed.
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def inspect
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"#<#{self.class}:#{object_id}: %f, %f>"%[@x,@y]
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end
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# Display this Ftor in the format: "#<Ftor: [x, y]>". x and y are displayed
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# as floats at full precision. See also #pp.
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def to_s
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"#<#{self.class}: [%f, %f]>"%[@x,@y]
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end
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# "Pretty print". Same as #to_s, but components are displayed as rounded
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# floats to 3 decimal places, for easy viewing.
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def pretty
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"#<#{self.class}: [%0.3f, %0.3f]>"%[@x,@y]
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end
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# Same as #to_s_am, but this Ftor's #object_id is also displayed.
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def inspect_am
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"#<#{self.class}:AM:#{object_id}: %f, %f>"%[angle(),magnitude()]
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end
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# Display this Ftor in the format: "#<Ftor:AM: [angle, magnitude]>".
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# angle and magnitude are displayed as floats at full precision.
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# See also #to_s and #pp_am.
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def to_s_am
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"#<#{self.class}:AM: [%f, %f]>"%[angle(),magnitude()]
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end
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# "Pretty print" with angle and magnitude.
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# Same as #to_s_am, but components are displayed as rounded floats to 3
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# decimal places, for easy viewing.
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def pretty_am
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"#<#{self.class}:AM: [%0.3f, %0.3f]>"%[angle(),magnitude()]
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end
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# Returns an Array of this Ftor's components, [x,y].
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def to_a
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[@x,@y]
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end
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alias :to_ary :to_a
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# Return the +i+th component of this Ftor, as if it were the Array
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# returned by #to_a.
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def [](i)
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[@x,@y][i]
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end
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# True if this Ftor is equal to +other+, when both have been converted to
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# Arrays via #to_a. In other words, a component-by-component equality check.
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def ==(other)
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to_a() == other.to_a
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end
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# The reverse of this Ftor. I.e., all components are negated. See also
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# #reverse!.
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def -@
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self.class.new(-@x,-@y)
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end
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# Like #-@, but reverses this Ftor in-place.
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def reverse!
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set!(-@x,-@y)
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end
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# Perform vector addition with this Ftor and +other+, adding them on a
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# component-by-component basis, like so:
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# Ftor(a,b) + Ftor(c,d) = Ftor(a+c, b+d)
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def +(other)
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return self.class.new(@x+other[0],@y+other[1])
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end
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# Like #+, but performs subtraction instead of addition.
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def -(other)
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return self.class.new(@x-other[0],@y-other[1])
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end
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# Perform multiplication of this Ftor by the scalar +other+, like so:
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# Ftor(a,b) * n = Ftor(a*n, b*n)
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#
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# However, if this causes TypeError, attempt to extract indices 0 and 1
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# with +other+'s #[] operator, and multiply them into the corresponding
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# components of this Ftor, like so:
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# Ftor(a,b) * Ftor(c,d) = Ftor(a*c, b*d)
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# Ftor(a,b) * [c,d] = Ftor(a*c, b*d)
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def *(other)
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return self.class.new(@x*other,@y*other)
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rescue TypeError
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return self.class.new(@x*other[0],@y*other[1])
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end
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# Like #*, but performs division instead of multiplication.
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def /(other)
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x, y = @x.to_f, @y.to_f
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return self.class.new(x/other,y/other)
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rescue TypeError
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return self.class.new(x/other[0],y/other[1])
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end
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# Return the angle (radians) this Ftor forms with the positive X axis.
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# This is the same as the Ftor's angle in a polar coordinate system.
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#
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# *IMPORTANT*: Because the positive Y axis on the Rubygame::Screen points
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# *downwards*, an angle in the range 0..PI will appear to point *downwards*,
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# rather than upwards!
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# This also means that positive rotation will appear *clockwise*, and
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# negative rotation will appear *counterclockwise*!
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# This is the opposite of what you would expect in geometry class!
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def angle
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@angle or @angle = Math.atan2(@y,@x)
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end
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# Set the angle (radians) of this Ftor from the positive X axis.
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# Magnitude is preserved.
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def angle=(a)
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m = magnitude()
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set!( Math.cos(a)*m, Math.sin(a)*m )
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end
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+
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alias :a :angle
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alias :a= :angle= ;
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+
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# Returns the magnitude of the Ftor, i.e. its length from tail to head.
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# This is the same as the Ftor's magnitude in a polar coordinate system.
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def magnitude
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@magnitude or @magnitude = Math.hypot(@x,@y)
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end
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+
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# Modifies the #magnitude of the Ftor, preserving its #angle.
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#
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# In other words, the Ftor will point in the same direction, but it will
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# be a different length from tail to head.
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def magnitude=(m)
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new = unit() * m
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set!(new.x, new.y)
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end
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+
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alias :m :magnitude
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alias :m= :magnitude= ;
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# Return a new unit Ftor which is perpendicular to this Ftor (rotated by
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# pi/2 radians, to be specific).
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+
def normal
|
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+
@normal or @normal = unit().rotate(HALF_PI)
|
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+
end
|
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+
|
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+
# Rotate this Ftor in-place, so that it is perpendicular to +other+.
|
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+
# This Ftor will be at an angle of -pi/2 to +other+.
|
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+
def normal=(other)
|
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+
set!( *(self.class.new(*other).unit().rotate(-HALF_PI) * magnitude()) )
|
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+
end
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+
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+
alias :n :normal
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alias :n= :normal= ;
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+
|
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+
# Return the unit vector of the Ftor, i.e. an Ftor with the same direction,
|
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+
# but a #magnitude of 1. (This is sometimes called a "normalized" vector,
|
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+
# not to be confused with a vector's #normal.)
|
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+
def unit
|
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+
m = magnitude().to_f
|
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+
@unit or @unit = Ftor.new(@x/m, @y/m)
|
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+
end
|
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+
|
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+
# Rotates this Ftor in-place, so that its #unit vector matches the unit
|
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+
# vector of the given Ftor.
|
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+
#
|
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+
# In other words, changes the #angle of this Ftor to be the same as the angle
|
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+
# of the given Ftor, but this Ftor's #magnitude does not change.
|
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+
#--
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+
# TODO: investigate efficiency of using `self.angle = other.angle` instead
|
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+
#++
|
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+
def unit=(other)
|
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+
set!( *(self.class.new(*other).unit() * magnitude()) )
|
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+
end
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+
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+
alias :u :unit
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+
alias :u= :unit=
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+
alias :align! :unit=;
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+
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+
# Return the dot product (aka inner product) of this Ftor and +other+.
|
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+
# The dot product of two vectors +v1+ and +v2+ is:
|
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+
# v1.x * v2.x + v1.y * v2.y
|
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+
def dot(other)
|
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+
@x*other[0] + @y*other[1]
|
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+
end
|
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+
|
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+
# Return the #dot product of #unit vectors of this Ftor and +other+.
|
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+
def udot(other)
|
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+
unit().dot(self.class.new(*other).unit)
|
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|
+
end
|
313
|
+
|
314
|
+
#Return the difference in angles (radians) between this Ftor and +other+.
|
315
|
+
def angle_with(other)
|
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|
+
Math.acos( self.udot(other) )
|
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|
+
end
|
318
|
+
|
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|
+
# Rotate this Ftor in-place by +angle+ (radians). This is the same as
|
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|
+
# adding +angle+ to this Ftor's #angle.
|
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|
+
#
|
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|
+
#--
|
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|
+
# , with one important difference:
|
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|
+
# This method will be much more efficient when rotating at a right angle,
|
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|
+
# i.e.rotating by any multiple of PI/2 radians from -2*PI to 2*PI radians.
|
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|
+
#
|
327
|
+
# For convenience, and to ensure exactitude, several numerical constants
|
328
|
+
# have been defined for multiples of PI/2:
|
329
|
+
# * Ftor::PI:: (same as Math::PI)
|
330
|
+
# * Ftor::HALF_PI:: PI * 0.5 (or PI/2)
|
331
|
+
# * Ftor::THREE_HALF_PI:: PI * 1.5 (or 3*PI/2)
|
332
|
+
# * Ftor::TWO_PI:: PI * 2
|
333
|
+
#++
|
334
|
+
#
|
335
|
+
# *IMPORTANT*: Positive rotation will appear *clockwise*, and negative
|
336
|
+
# rotation will appear *counterclockwise*! See #angle for the reason.
|
337
|
+
def rotate!(angle)
|
338
|
+
# case(angle)
|
339
|
+
# when HALF_PI, -THREE_HALF_PI
|
340
|
+
# self.set!(@y,-@x)
|
341
|
+
# when THREE_HALF_PI, -HALF_PI
|
342
|
+
# self.set!(-@y,@x)
|
343
|
+
# when PI, -PI
|
344
|
+
# self.set!(@y,-@x)
|
345
|
+
# when 0, TWO_PI, -TWO_PI
|
346
|
+
# self.set!(@y,-@x)
|
347
|
+
# else
|
348
|
+
self.a += angle
|
349
|
+
# end
|
350
|
+
return self
|
351
|
+
end
|
352
|
+
|
353
|
+
# Like #rotate!, but returns a duplicate instead of rotating this Ftor
|
354
|
+
# in-place.
|
355
|
+
def rotate(radians)
|
356
|
+
self.dup.rotate!(radians)
|
357
|
+
end
|
358
|
+
|
359
|
+
# Clears stored values for #angle, #magnitude, #normal, and #unit,
|
360
|
+
# so that they will be recalculated the next time they are needed.
|
361
|
+
# Intended for internal use, but might be useful in other situations.
|
362
|
+
def _clear
|
363
|
+
@angle = nil
|
364
|
+
@magnitude = nil
|
365
|
+
@normal = nil
|
366
|
+
@unit = nil
|
367
|
+
return self
|
368
|
+
end
|
369
|
+
end
|
370
|
+
end
|
@@ -0,0 +1,265 @@
|
|
1
|
+
# Hotspot, a mixin module to extend an object with custom, named, relative
|
2
|
+
# position offsets.
|
3
|
+
#--
|
4
|
+
# Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
5
|
+
# Copyright (C) 2004-2007 John Croisant
|
6
|
+
#
|
7
|
+
# This library is free software; you can redistribute it and/or
|
8
|
+
# modify it under the terms of the GNU Lesser General Public
|
9
|
+
# License as published by the Free Software Foundation; either
|
10
|
+
# version 2.1 of the License, or (at your option) any later version.
|
11
|
+
#
|
12
|
+
# This library is distributed in the hope that it will be useful,
|
13
|
+
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
+
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
+
# Lesser General Public License for more details.
|
16
|
+
#
|
17
|
+
# You should have received a copy of the GNU Lesser General Public
|
18
|
+
# License along with this library; if not, write to the Free Software
|
19
|
+
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
20
|
+
#++
|
21
|
+
|
22
|
+
module Rubygame
|
23
|
+
|
24
|
+
# *NOTE*: you must require 'rubygame/hotspot' manually to gain access to
|
25
|
+
# Rubygame::Hotspot. It is not imported with Rubygame by default!
|
26
|
+
#
|
27
|
+
# Hotspot is a mixin module to extend an object with "hotspots": custom,
|
28
|
+
# named, relative position offsets. Hotspots can be defined relative to the
|
29
|
+
# origin, to another hotspot, or to the results of a method (via a
|
30
|
+
# 'smart' hotspot).
|
31
|
+
#
|
32
|
+
# There are two types of hotspots, simple and 'smart'.
|
33
|
+
#
|
34
|
+
# Simple hotspots are an Array of three values, an x offset, a y offset,
|
35
|
+
# and the label of another hotspot relative to which this hotspot is defined.
|
36
|
+
# If the last argument is omitted or nil, the hotspot is defined relative
|
37
|
+
# to the true origin (i.e. (0,0), the top-left corner of the Screen).
|
38
|
+
# See #new_hotspot.
|
39
|
+
#
|
40
|
+
# Smart hotspots, or 'smartspots' for short, act as a proxy to the object's
|
41
|
+
# methods. Each time a smartspot is evaluated, it calls the object's method
|
42
|
+
# of the same name as the smartspot, and uses the results of the method as
|
43
|
+
# x and y offsets. Therefore, smartspots only work for methods which:
|
44
|
+
# 1. take no arguments
|
45
|
+
# 2. return an Array with 2 Numeric values (or something else that responds
|
46
|
+
# to #[]
|
47
|
+
#
|
48
|
+
# By adding a smartspot to a Rect, for example, you could define simple
|
49
|
+
# hotspots relative to its Rect#center; then, even if the Rect moves or
|
50
|
+
# changes size, the smartspot will always to evaluate to its true center.
|
51
|
+
# See #new_smartspot.
|
52
|
+
#
|
53
|
+
#--
|
54
|
+
# ((Old documentation/brainstorming))
|
55
|
+
# As an example, consider an object which represents a person's face: eyes,
|
56
|
+
# ears, nose, mouth, etc. You might make a face and define several hotspots
|
57
|
+
# like so:
|
58
|
+
#
|
59
|
+
# myface = Face.new() # Create a new face, with no hotspots.
|
60
|
+
# myface.extend(Hotspot) # Extend myface with hotspot ability.
|
61
|
+
# myface.new_hotspot \ # Define some new hotspots: ...
|
62
|
+
# :nose => [10,5, :center], # the nose, relative to face's center,
|
63
|
+
# :left_eye => [-5,-2, :nose], # the left eye, left and above the nose,
|
64
|
+
# :left_brow => [0,-5, :left_eye], # the left eye-brow, above the left eye.
|
65
|
+
#
|
66
|
+
# Please note that +:center+ is a "virtual" hotspot. When the coordinates of
|
67
|
+
# +:center+ are requested, +myface+'s #center method is called* and the
|
68
|
+
# results used as the coordinates. (* Technically, +myface+ is sent
|
69
|
+
# +:center+, which is not exactly the same as calling #center.)
|
70
|
+
#
|
71
|
+
# Now, suppose we want to find out where :left_brow is, in absolute
|
72
|
+
# coordinates (i.e. relative to the origin). We can do this, even if +myface+
|
73
|
+
# has moved, or the hotspots have been changed:
|
74
|
+
#
|
75
|
+
# myface.left_brow # => [5,-2]
|
76
|
+
# myface.move(20,-12) # moves the face right and up
|
77
|
+
# myface.left_brow # => [25,-14]
|
78
|
+
# myface.new_hotspot \
|
79
|
+
# :left_eye => [-10,3] # redefine the left_eye hotspot
|
80
|
+
# myface.left_brow # => [20,-9]
|
81
|
+
#
|
82
|
+
# Where do [5,-2], [25,-24], and [20,-9] come from? They are the vector sums
|
83
|
+
# of each hotspot in the chain: left_brow, left_eye, nose, and center. See
|
84
|
+
# #hotspot for more information.
|
85
|
+
#++
|
86
|
+
#
|
87
|
+
module Hotspot
|
88
|
+
# :call-seq: def_hotspot label => [x,y,parent]
|
89
|
+
#
|
90
|
+
# Define +label+ as a simple hotspot, a custom reference coordinate
|
91
|
+
# point +x+ pixels to the right and +y+ pixels below the hotspot whose
|
92
|
+
# label is +parent+.
|
93
|
+
# You may omit +parent+, in which case the hotspot will evaluate relative
|
94
|
+
# to the origin, i.e. the top-left corner of the Screen.
|
95
|
+
#
|
96
|
+
# See also #def_smartspot to create a 'smart hotspot'.
|
97
|
+
#
|
98
|
+
# +label+ must be usable as a key in a Hash table. Additionally, if you
|
99
|
+
# want <code>myobject.{label}</code> to work like
|
100
|
+
# <code>myobject.hotspot({label})</code>, +label+ must be a :symbol.
|
101
|
+
#
|
102
|
+
# *IMPORTANT*: Do NOT create circular hotspot chains (e.g. a -> b -> a).
|
103
|
+
# Doing so will raise SystemStackError when #hotspot is asked to evaluate
|
104
|
+
# any hotspot in that chain. Hotspots are not yet smart enough to detect
|
105
|
+
# circular chains.
|
106
|
+
#
|
107
|
+
# Hotspots can be defined in any order, as long as you define all the
|
108
|
+
# hotspots in a chain before that chain is evaluated with #hotspot.
|
109
|
+
#
|
110
|
+
# You may define multiple hotspots simultaneously by separating the
|
111
|
+
# definitions by commas. For example:
|
112
|
+
#
|
113
|
+
# def_hotspot label => [x,y,parent], label2 => [x,y,parent]
|
114
|
+
#
|
115
|
+
# Users of the Rake library will recognize this style of syntax.
|
116
|
+
# It is simply constructing a Hash object and passing it as the
|
117
|
+
# only argument to #new_hotspot. The above code is equivalent to:
|
118
|
+
#
|
119
|
+
# def_hotspot( { label => [x,y,parent], label2 => [x,y,parent] } )
|
120
|
+
def def_hotspot(dfn)
|
121
|
+
@hotspots.update(dfn)
|
122
|
+
rescue NoMethodError => e
|
123
|
+
unless defined? @hotspots
|
124
|
+
@hotspots = Hash.new
|
125
|
+
retry
|
126
|
+
else raise e
|
127
|
+
end
|
128
|
+
end
|
129
|
+
|
130
|
+
# Remove all simple hotspots whose label is included in +*labels+.
|
131
|
+
def undef_hotspot(*labels)
|
132
|
+
labels.flatten.each do |l|
|
133
|
+
@hotspots.delete(l)
|
134
|
+
end
|
135
|
+
end
|
136
|
+
|
137
|
+
# True if +label+ has been defined as a simple hotspot.
|
138
|
+
def defined_hotspot?(label)
|
139
|
+
@hotspots.include? label
|
140
|
+
rescue NoMethodError => e
|
141
|
+
unless defined? @hotspots
|
142
|
+
false
|
143
|
+
else raise e
|
144
|
+
end
|
145
|
+
end
|
146
|
+
|
147
|
+
# :call-seq: hotspot(label)
|
148
|
+
#
|
149
|
+
# Returns the absolute coordinates represented by the hotspot +label+.
|
150
|
+
# Will return nil if the hotspot (or one of its ancestors) does not exist.
|
151
|
+
#
|
152
|
+
# This method will recursively evaluate the hotspot, it's parent hotspot
|
153
|
+
# (if any), and so on, until a parent-less hotspot or a smartspot is found.
|
154
|
+
#
|
155
|
+
# (*NOTE*: this means that a circular chains (e.g. a -> b -> a)
|
156
|
+
# will keep going around and around until the ruby interpreter
|
157
|
+
# raises SystemStackError!)
|
158
|
+
#
|
159
|
+
# The final value returned by this method will be the vector component sum
|
160
|
+
# of all the hotspots in the chain. For example, if you have this chain:
|
161
|
+
#
|
162
|
+
# :a => [1, 2, :b]
|
163
|
+
# :b => [4, 8, :c]
|
164
|
+
# :c => [16,32]
|
165
|
+
#
|
166
|
+
# the value returned for +:a+ would be [21,42], i.e. [1+4+16, 2+8+32]
|
167
|
+
#--
|
168
|
+
# The x and y arguments are used for recursive accumulation, although
|
169
|
+
# I suppose you could use them to create a temporary offset by giving
|
170
|
+
# something besides zero when you look up a hotspot.
|
171
|
+
#++
|
172
|
+
def hotspot(label,x=0,y=0)
|
173
|
+
a = @hotspots[label]
|
174
|
+
if a[2].nil? # has no parent
|
175
|
+
[x+a[0],y+a[1]]
|
176
|
+
else # has a parent
|
177
|
+
hotspot(a[2],x+a[0],y+a[1])
|
178
|
+
end
|
179
|
+
rescue NoMethodError => e
|
180
|
+
if not(defined? @hotspots)
|
181
|
+
return nil
|
182
|
+
elsif a.nil?
|
183
|
+
smartspot(label,x,y)
|
184
|
+
else raise e
|
185
|
+
end
|
186
|
+
end
|
187
|
+
|
188
|
+
# Define each label in +*labels+ as a smartspot ('smart hotspot').
|
189
|
+
#
|
190
|
+
# To prevent outside objects from abusing hotspots to call arbitrary
|
191
|
+
# methods, a smartspot must be defined for each method before it can be
|
192
|
+
# used as a parent to a hotspot.
|
193
|
+
#
|
194
|
+
# The label must be a :symbol, and it must be identical to the name of the
|
195
|
+
# method to be called.
|
196
|
+
def def_smartspot(*labels)
|
197
|
+
@smartspots += labels.flatten
|
198
|
+
@smartspots.uniq!
|
199
|
+
rescue NoMethodError => e
|
200
|
+
unless defined? @smartspots
|
201
|
+
@smartspots = Array.new
|
202
|
+
retry
|
203
|
+
else raise e
|
204
|
+
end
|
205
|
+
end
|
206
|
+
|
207
|
+
# Remove all smartspots whose label is included in +*labels+.
|
208
|
+
def undef_smartspot(*labels)
|
209
|
+
@smartspots -= labels.flatten
|
210
|
+
end
|
211
|
+
|
212
|
+
# True if +label+ has been defined as a smartspot.
|
213
|
+
def defined_smartspot?(label)
|
214
|
+
@smartspots.include? label
|
215
|
+
rescue NoMethodError => e
|
216
|
+
unless defined? @smartspots
|
217
|
+
false
|
218
|
+
else raise e
|
219
|
+
end
|
220
|
+
end
|
221
|
+
|
222
|
+
# :call-seq: smartspot(label)
|
223
|
+
#
|
224
|
+
# Evaluate the smartspot +label+, calling the method of the same name as
|
225
|
+
# +label+. Will return nil if no such smartspot has been defined.
|
226
|
+
#--
|
227
|
+
# The x and y arguments are used for recursive accumulation.
|
228
|
+
#++
|
229
|
+
def smartspot(label,x=0,y=0)
|
230
|
+
if @smartspots.include? label
|
231
|
+
a = self.send(label)
|
232
|
+
[x+a[0],y+a[1]]
|
233
|
+
else
|
234
|
+
nil
|
235
|
+
end
|
236
|
+
rescue NoMethodError => e
|
237
|
+
unless defined? @smartspots
|
238
|
+
nil
|
239
|
+
else raise e
|
240
|
+
end
|
241
|
+
end
|
242
|
+
|
243
|
+
#--
|
244
|
+
#
|
245
|
+
# TODO:
|
246
|
+
# Methods for changing the position of the object indirectly,
|
247
|
+
# by saying where the hotspot should be.
|
248
|
+
# You could do this: my_object.foot = [5,3], and if foot was defined
|
249
|
+
# relative to, say, #center, it would set center = [5-x_offset, 3-y_offset]
|
250
|
+
#
|
251
|
+
# It should be recursive to work with chains of hotspots too.
|
252
|
+
#
|
253
|
+
#++
|
254
|
+
|
255
|
+
alias :old_method_missing :method_missing
|
256
|
+
|
257
|
+
def method_missing(symbol,*args)
|
258
|
+
if have_hotspot?(symbol)
|
259
|
+
hotspot(symbol)
|
260
|
+
else old_method_missing(symbol,*args)
|
261
|
+
end
|
262
|
+
end
|
263
|
+
|
264
|
+
end
|
265
|
+
end
|