rubygame 2.3.0-x86-mswin32-60
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +440 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.obj +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.obj +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.obj +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.obj +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.obj +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.obj +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.obj +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.obj +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.obj +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.obj +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.obj +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.obj +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.obj +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.obj +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +164 -0
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_SCREEN_H
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#define _RUBYGAME_SCREEN_H
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extern void Rubygame_Init_Screen();
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extern VALUE cScreen;
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extern VALUE rbgm_screen_setmode(int, VALUE*, VALUE);
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extern VALUE rbgm_screen_getsurface(VALUE);
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extern VALUE rbgm_screen_getcaption(VALUE);
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extern VALUE rbgm_screen_setcaption(VALUE, VALUE);
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extern VALUE rbgm_screen_seticon(VALUE, VALUE);
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extern VALUE rbgm_screen_update(int, VALUE*, VALUE);
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extern VALUE rbgm_screen_updaterects(VALUE, VALUE);
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extern VALUE rbgm_screen_flip(VALUE);
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extern VALUE rbgm_screen_getshowcursor(VALUE);
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extern VALUE rbgm_screen_setshowcursor(VALUE, VALUE);
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#endif
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/*
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* Code that is common to all Rubygame modules.
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*--
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*++
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*/
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#include "rubygame_shared.h"
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VALUE mRubygame;
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VALUE cSurface;
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VALUE cRect;
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VALUE eSDLError;
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VALUE mNamedResource;
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SDL_Rect *make_rect(int, int, int, int);
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SDL_Color make_sdl_color(VALUE);
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int init_video_system();
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void Init_rubygame_shared();
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SDL_Rect *make_rect(int x, int y, int w, int h)
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{
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SDL_Rect *rect;
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rect = (SDL_Rect *) malloc(sizeof(SDL_Rect));
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rect->x = x;
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rect->y = y;
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rect->w = w;
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rect->h = h;
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return rect;
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}
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/* Returns a symbol from the given char* string */
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VALUE make_symbol(char *string)
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{
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return ID2SYM(rb_intern(string));
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}
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/* Returns a char* string from the given symbol */
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char *unmake_symbol(VALUE symbol)
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{
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return rb_id2name( SYM2ID(symbol) );
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}
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/* Lowercase, change spaces to underscores, and convert to symbol.
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* Equivalent to: str.downcase!.gsub!(" ","_").intern
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*/
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VALUE sanitized_symbol(char *string)
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{
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VALUE str = rb_str_new2(string);
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rb_funcall( str, rb_intern("downcase!"), 0 );
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rb_funcall( str, rb_intern("gsub!"), 2, rb_str_new2(" "), rb_str_new2("_") );
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return rb_funcall( str, rb_intern("intern"), 0 );
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}
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/* Take either nil, Numeric or an Array of Numerics, returns Uint32. */
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Uint32 collapse_flags(VALUE vflags)
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{
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Uint32 flags = 0;
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int i;
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if( RTEST(vflags) )
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{
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switch( TYPE(vflags) ){
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case T_ARRAY: {
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int len = RARRAY(vflags)->len;
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for(i=0; i < len; i++)
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{
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flags |= NUM2UINT( rb_ary_entry( vflags,i ) );
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}
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break;
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}
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case T_BIGNUM: {
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flags = rb_big2uint( vflags );
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break;
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}
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case T_FIXNUM: {
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flags = NUM2UINT( vflags );
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break;
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}
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default: {
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rb_raise(rb_eArgError,"Wrong type for argument `flags' (wanted Number or Array).");
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}
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}
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}
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return flags;
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}
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VALUE convert_to_array(VALUE val)
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{
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VALUE v = rb_check_array_type(val);
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if( TYPE(v) != T_ARRAY )
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{
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rb_raise(rb_eTypeError, "can't convert %s into Array",
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rb_obj_classname(val));
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}
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return v;
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}
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/* Takes a Color, Array, or color name (Symbol or String).
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* Returns an RGBA Array, or raises eTypeError if it can't.
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*/
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VALUE convert_color(VALUE color)
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{
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if( rb_respond_to(color, rb_intern("to_sdl_rgba_ary")) )
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{
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return rb_funcall( color, rb_intern("to_sdl_rgba_ary"), 0 );
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}
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else if( rb_respond_to(color, rb_intern("to_ary")) )
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{
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return convert_to_array( color );
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}
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else if( TYPE(color) == T_SYMBOL || TYPE(color) == T_STRING )
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{
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VALUE mColor = rb_const_get( mRubygame, rb_intern("Color") );
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return convert_color( rb_funcall( mColor, rb_intern("[]"), 1, color) );
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}
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else
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{
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rb_raise(rb_eTypeError, "unsupported type %s for color",
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rb_obj_classname(color));
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}
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}
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SDL_Color make_sdl_color(VALUE vcolor)
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{
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SDL_Color color;
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vcolor = convert_color(vcolor);
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extract_rgb_u8_as_u8(vcolor, &(color.r), &(color.g), &(color.b));
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return color;
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}
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void extract_rgb_u8_as_u8(VALUE color, Uint8 *r, Uint8 *g, Uint8 *b)
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{
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*r = NUM2UINT(rb_ary_entry(color, 0));
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*g = NUM2UINT(rb_ary_entry(color, 1));
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*b = NUM2UINT(rb_ary_entry(color, 2));
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}
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void extract_rgba_u8_as_u8(VALUE color, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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{
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*r = NUM2UINT(rb_ary_entry(color, 0));
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*g = NUM2UINT(rb_ary_entry(color, 1));
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*b = NUM2UINT(rb_ary_entry(color, 2));
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if( RARRAY(color)->len > 3 )
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{
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*a = NUM2UINT(rb_ary_entry(color, 3));
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}
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else
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{
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*a = 255;
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}
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}
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/* --
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*
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* Issues a deprecation warning for the given feature/method.
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*
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* ++
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*/
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void rg_deprecated( char *feature, char *version )
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{
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rb_warning( "%s is DEPRECATED and will be removed in Rubygame %s! "
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"Please see the docs for more information.",
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feature, version );
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}
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|
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|
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|
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/* --
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*
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* call-seq:
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* init_video_system() -> int
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*
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* Initialize SDL's video subsystem.
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* Return 0 (zero) on success, non-zero on failure.
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*
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* If it has already been initialized, return 0 immediately.
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*
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* ++
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*/
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int init_video_system()
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{
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if( SDL_WasInit(SDL_INIT_VIDEO) == 0 )
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{
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return SDL_Init(SDL_INIT_VIDEO);
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}
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else
|
210
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{
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211
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return 0;
|
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}
|
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}
|
214
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+
|
215
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/* --
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216
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*
|
217
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* Includes the Rubygame::NamedResource mixin in the given class
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218
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* and performs the `included' callback.
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*
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* ++
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*/
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void rg_include_named_resource( VALUE klass )
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223
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{
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224
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/* Include the mixin, and manually perform the 'included' callback. */
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rb_include_module( klass, mNamedResource );
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rb_funcall( mNamedResource, rb_intern("included"), 1, klass );
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}
|
228
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|
229
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|
230
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void Init_rubygame_shared()
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231
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{
|
232
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+
|
233
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mRubygame = rb_define_module("Rubygame");
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234
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+
|
235
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/* Rubygame::Surface class */
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if( !rb_const_defined(mRubygame,rb_intern("Surface")) )
|
237
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{
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238
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cSurface = rb_define_class_under(mRubygame,"Surface",rb_cObject);
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239
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}
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240
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else
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241
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{
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242
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cSurface = rb_const_get(mRubygame,rb_intern("Surface"));
|
243
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}
|
244
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+
|
245
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/* Rubygame::SDLError class */
|
246
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if( !rb_const_defined(mRubygame,rb_intern("SDLError")))
|
247
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{
|
248
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/* Indicates that an SDL function did not execute properly. */
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249
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eSDLError = rb_define_class_under(mRubygame,"SDLError",rb_eStandardError);
|
250
|
+
}
|
251
|
+
else
|
252
|
+
{
|
253
|
+
eSDLError = rb_const_get(mRubygame,rb_intern("SDLError"));
|
254
|
+
}
|
255
|
+
|
256
|
+
/* Rubygame::VERSIONS hash table */
|
257
|
+
if( !rb_const_defined(mRubygame, rb_intern("VERSIONS")))
|
258
|
+
{
|
259
|
+
/* A Hash containing the version s of rubygame and it's
|
260
|
+
* compile-time dependencies. */
|
261
|
+
rb_define_const(mRubygame,"VERSIONS",rb_hash_new());
|
262
|
+
}
|
263
|
+
|
264
|
+
|
265
|
+
/* Rubygame::NamedResource mixin. See named_resource.rb. */
|
266
|
+
if( mNamedResource == (int)NULL )
|
267
|
+
{
|
268
|
+
rb_require("rubygame/named_resource");
|
269
|
+
mNamedResource = rb_const_get(mRubygame, rb_intern("NamedResource"));
|
270
|
+
}
|
271
|
+
|
272
|
+
}
|
@@ -0,0 +1,68 @@
|
|
1
|
+
/*
|
2
|
+
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
+
* Copyright (C) 2004-2007 John Croisant
|
4
|
+
*
|
5
|
+
* This library is free software; you can redistribute it and/or
|
6
|
+
* modify it under the terms of the GNU Lesser General Public
|
7
|
+
* License as published by the Free Software Foundation; either
|
8
|
+
* version 2.1 of the License, or (at your option) any later version.
|
9
|
+
*
|
10
|
+
* This library is distributed in the hope that it will be useful,
|
11
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
* Lesser General Public License for more details.
|
14
|
+
*
|
15
|
+
* You should have received a copy of the GNU Lesser General Public
|
16
|
+
* License along with this library; if not, write to the Free Software
|
17
|
+
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
+
*
|
19
|
+
*/
|
20
|
+
|
21
|
+
#ifndef _RUBYGAME_SHARED_H
|
22
|
+
#define _RUBYGAME_SHARED_H
|
23
|
+
|
24
|
+
#include <SDL.h>
|
25
|
+
#include <ruby.h>
|
26
|
+
#include <stdio.h>
|
27
|
+
|
28
|
+
/* General */
|
29
|
+
extern VALUE mRubygame;
|
30
|
+
extern VALUE eSDLError;
|
31
|
+
extern VALUE cSurface;
|
32
|
+
extern VALUE cRect;
|
33
|
+
extern VALUE mNamedResource;
|
34
|
+
|
35
|
+
extern SDL_Rect *make_rect(int, int, int, int);
|
36
|
+
extern VALUE make_symbol(char *);
|
37
|
+
extern char *unmake_symbol(VALUE);
|
38
|
+
extern VALUE sanitized_symbol(char *);
|
39
|
+
extern Uint32 collapse_flags(VALUE);
|
40
|
+
extern VALUE convert_to_array(VALUE);
|
41
|
+
|
42
|
+
extern SDL_Color make_sdl_color(VALUE);
|
43
|
+
extern void extract_rgb_u8_as_u8(VALUE, Uint8*, Uint8*, Uint8*);
|
44
|
+
extern void extract_rgba_u8_as_u8(VALUE, Uint8*, Uint8*, Uint8*, Uint8*);
|
45
|
+
|
46
|
+
extern void rg_deprecated( char *feature, char *version );
|
47
|
+
|
48
|
+
/* Properly includes the Rubygame::NamedResource mixin in the klass */
|
49
|
+
extern void rg_include_named_resource( VALUE klass );
|
50
|
+
|
51
|
+
extern int init_video_system();
|
52
|
+
extern void Init_rubygame_shared();
|
53
|
+
|
54
|
+
/* Apparently it is not desirable to define these functions when
|
55
|
+
* using Micrsoft Visual C.
|
56
|
+
*/
|
57
|
+
#ifndef _MSC_VER
|
58
|
+
|
59
|
+
static inline int max(int a, int b) {
|
60
|
+
return a > b ? a : b;
|
61
|
+
}
|
62
|
+
static inline int min(int a, int b) {
|
63
|
+
return a > b ? b : a;
|
64
|
+
}
|
65
|
+
|
66
|
+
#endif
|
67
|
+
|
68
|
+
#endif
|
Binary file
|
@@ -0,0 +1,863 @@
|
|
1
|
+
/*
|
2
|
+
* Interface to SDL_mixer sound playback and mixing.
|
3
|
+
*--
|
4
|
+
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
5
|
+
* Copyright (C) 2004-2008 John Croisant
|
6
|
+
*
|
7
|
+
* This library is free software; you can redistribute it and/or
|
8
|
+
* modify it under the terms of the GNU Lesser General Public
|
9
|
+
* License as published by the Free Software Foundation; either
|
10
|
+
* version 2.1 of the License, or (at your option) any later version.
|
11
|
+
*
|
12
|
+
* This library is distributed in the hope that it will be useful,
|
13
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
14
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
15
|
+
* Lesser General Public License for more details.
|
16
|
+
*
|
17
|
+
* You should have received a copy of the GNU Lesser General Public
|
18
|
+
* License along with this library; if not, write to the Free Software
|
19
|
+
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
20
|
+
*++
|
21
|
+
*/
|
22
|
+
|
23
|
+
#include "SDL_mixer.h"
|
24
|
+
#include "rubygame_shared.h"
|
25
|
+
#include "rubygame_mixer.h"
|
26
|
+
|
27
|
+
VALUE cSound;
|
28
|
+
|
29
|
+
/* A pointer to a Mix_Chunk, with a reference count.
|
30
|
+
* Allows re-use of sound data, then freeing memory when
|
31
|
+
* there are no references to it.
|
32
|
+
*/
|
33
|
+
typedef struct RG_WrapChunk {
|
34
|
+
/* 'private' */
|
35
|
+
Mix_Chunk *chunk;
|
36
|
+
int ref_count;
|
37
|
+
} RG_WrapChunk;
|
38
|
+
|
39
|
+
|
40
|
+
/* The struct that the Sound class wraps. Stores a
|
41
|
+
* pointer to a RG_WrapChunk and important attributes
|
42
|
+
* of the Sound like its volume and channel it's
|
43
|
+
* playing on.
|
44
|
+
*/
|
45
|
+
typedef struct RG_Sound {
|
46
|
+
/* 'public' */
|
47
|
+
float volume;
|
48
|
+
|
49
|
+
/* 'private' */
|
50
|
+
RG_WrapChunk *wrap;
|
51
|
+
int channel;
|
52
|
+
} RG_Sound;
|
53
|
+
|
54
|
+
|
55
|
+
|
56
|
+
|
57
|
+
/* Allocate/initialize the memory for a RG_WrapChunk and return a pointer. */
|
58
|
+
static RG_WrapChunk* _rg_wrapchunk_alloc()
|
59
|
+
{
|
60
|
+
RG_WrapChunk *wrap;
|
61
|
+
wrap = ALLOC(RG_WrapChunk);
|
62
|
+
|
63
|
+
wrap->chunk = NULL;
|
64
|
+
wrap->ref_count = 0;
|
65
|
+
|
66
|
+
return wrap;
|
67
|
+
}
|
68
|
+
|
69
|
+
/* Load a Mix_Chunk from a file and assign it to the RG_WrapChunk. */
|
70
|
+
static int _rg_wrapchunk_load( RG_WrapChunk *wrap, char *file )
|
71
|
+
{
|
72
|
+
/* Open audio if it's not already. Return -1 if it failed. */
|
73
|
+
if( ensure_open_audio() != 0 )
|
74
|
+
{
|
75
|
+
return -1;
|
76
|
+
}
|
77
|
+
|
78
|
+
wrap->chunk = Mix_LoadWAV( file );
|
79
|
+
|
80
|
+
if( !(wrap->chunk) )
|
81
|
+
return -1;
|
82
|
+
else
|
83
|
+
return 0;
|
84
|
+
}
|
85
|
+
|
86
|
+
/* Make a copy of the other's Mix_Chunk audio data, and assign
|
87
|
+
* it to the RG_WrapChunk.
|
88
|
+
*/
|
89
|
+
static void _rg_wrapchunk_deepcopy( RG_WrapChunk *wrap, RG_WrapChunk *other )
|
90
|
+
{
|
91
|
+
*(wrap->chunk) = *(other->chunk);
|
92
|
+
}
|
93
|
+
|
94
|
+
|
95
|
+
/* Free the memory used by the RG_WrapChunk */
|
96
|
+
static void _rg_wrapchunk_free( RG_WrapChunk *wrap )
|
97
|
+
{
|
98
|
+
Mix_FreeChunk( wrap->chunk );
|
99
|
+
wrap->chunk = NULL;
|
100
|
+
free(wrap);
|
101
|
+
}
|
102
|
+
|
103
|
+
|
104
|
+
|
105
|
+
|
106
|
+
/* Associate a RG_WrapChunk with a RG_Sound. Handles reference counts. */
|
107
|
+
static inline void _rg_sound_associate( RG_Sound *sound, RG_WrapChunk *wrap )
|
108
|
+
{
|
109
|
+
sound->wrap = wrap;
|
110
|
+
sound->wrap->ref_count += 1;
|
111
|
+
}
|
112
|
+
|
113
|
+
/* Deassociate the RG_Sound's WrapChunk. Handles reference counts. */
|
114
|
+
static inline void _rg_sound_deassociate( RG_Sound *sound )
|
115
|
+
{
|
116
|
+
sound->wrap->ref_count -= 1;
|
117
|
+
sound->wrap = NULL;
|
118
|
+
}
|
119
|
+
|
120
|
+
/* Allocate/initialize the memory for a RG_Sound return a pointer. */
|
121
|
+
static RG_Sound* _rg_sound_alloc()
|
122
|
+
{
|
123
|
+
RG_Sound *sound;
|
124
|
+
sound = ALLOC(RG_Sound);
|
125
|
+
|
126
|
+
sound->wrap = NULL;
|
127
|
+
sound->volume = 1.f;
|
128
|
+
sound->channel = -1;
|
129
|
+
|
130
|
+
return sound;
|
131
|
+
}
|
132
|
+
|
133
|
+
|
134
|
+
/* Free the memory used by the Sound, and possibly the memory
|
135
|
+
* used by the WrapChunk it refers to.
|
136
|
+
*/
|
137
|
+
static void _rg_sound_free( RG_Sound *sound )
|
138
|
+
{
|
139
|
+
RG_WrapChunk *wrap = sound->wrap;
|
140
|
+
|
141
|
+
_rg_sound_deassociate( sound );
|
142
|
+
|
143
|
+
free(sound);
|
144
|
+
|
145
|
+
/* If the WrapChunk has no more referrers, free it too. */
|
146
|
+
if( wrap->ref_count <= 0 )
|
147
|
+
{
|
148
|
+
_rg_wrapchunk_free( wrap );
|
149
|
+
}
|
150
|
+
}
|
151
|
+
|
152
|
+
|
153
|
+
/* Load a new Sound from a file. */
|
154
|
+
static int _rg_sound_load( RG_Sound *sound, char *file )
|
155
|
+
{
|
156
|
+
RG_WrapChunk *wrap = _rg_wrapchunk_alloc();
|
157
|
+
|
158
|
+
int result = _rg_wrapchunk_load( wrap, file );
|
159
|
+
|
160
|
+
_rg_sound_associate( sound, wrap );
|
161
|
+
|
162
|
+
return result;
|
163
|
+
}
|
164
|
+
|
165
|
+
|
166
|
+
/* Make a shallow copy of the given Sound; the new Sound points to
|
167
|
+
* the same audio data in memory as the old one. Also copies
|
168
|
+
* user-visible attributes (e.g. volume).
|
169
|
+
*/
|
170
|
+
static void _rg_sound_copy( RG_Sound *sound, RG_Sound *other )
|
171
|
+
{
|
172
|
+
_rg_sound_associate( sound, other->wrap );
|
173
|
+
|
174
|
+
sound->volume = other->volume;
|
175
|
+
sound->channel = -1;
|
176
|
+
}
|
177
|
+
|
178
|
+
|
179
|
+
/* Make a new Sound with a copy of the audio from an existing Sound */
|
180
|
+
static void _rg_sound_deepcopy( RG_Sound *sound, RG_Sound *other )
|
181
|
+
{
|
182
|
+
RG_WrapChunk *wrap = _rg_wrapchunk_alloc();
|
183
|
+
_rg_wrapchunk_deepcopy( wrap, other->wrap );
|
184
|
+
|
185
|
+
_rg_sound_associate( sound, wrap );
|
186
|
+
|
187
|
+
sound->volume = other->volume;
|
188
|
+
sound->channel = -1;
|
189
|
+
}
|
190
|
+
|
191
|
+
|
192
|
+
/* Check that the given channel is (still) loaded with the given chunk. */
|
193
|
+
static int _rg_sound_channel_check( RG_Sound *sound )
|
194
|
+
{
|
195
|
+
/* channel is unset, so it doesn't belong. */
|
196
|
+
if( sound->channel == -1 )
|
197
|
+
{
|
198
|
+
return 0;
|
199
|
+
}
|
200
|
+
|
201
|
+
Mix_Chunk *chan_chunk = Mix_GetChunk(sound->channel);
|
202
|
+
|
203
|
+
/* Check that the channel chunk is the same as the given one */
|
204
|
+
return ( sound->wrap->chunk == chan_chunk );
|
205
|
+
}
|
206
|
+
|
207
|
+
|
208
|
+
/* Play the sound, fading in, repeating, and stopping as specified.
|
209
|
+
* fade_in and stop_after are in milliseconds!
|
210
|
+
*/
|
211
|
+
static int _rg_sound_play( RG_Sound *sound,
|
212
|
+
int fade_in, int repeats, int stop_after )
|
213
|
+
{
|
214
|
+
|
215
|
+
/* Open audio if it's not already. Return -1 if it failed. */
|
216
|
+
if( ensure_open_audio() != 0 )
|
217
|
+
{
|
218
|
+
return -1;
|
219
|
+
}
|
220
|
+
|
221
|
+
/* If it's already playing on a channel, stop it first. */
|
222
|
+
if( _rg_sound_channel_check(sound) )
|
223
|
+
{
|
224
|
+
Mix_HaltChannel( sound->channel );
|
225
|
+
}
|
226
|
+
|
227
|
+
/* Find first available channel */
|
228
|
+
sound->channel = Mix_GroupAvailable(-1);
|
229
|
+
|
230
|
+
if( sound->channel == -1 )
|
231
|
+
{
|
232
|
+
/* No channels were available, so make one more than there are now.
|
233
|
+
* (Mix_AllocateChannels(-1) returns the current number of channels)
|
234
|
+
*/
|
235
|
+
Mix_AllocateChannels( Mix_AllocateChannels(-1) + 1 );
|
236
|
+
|
237
|
+
/* Try again. */
|
238
|
+
sound->channel = Mix_GroupAvailable(-1);
|
239
|
+
}
|
240
|
+
|
241
|
+
/* Set its volume before we play */
|
242
|
+
Mix_Volume( sound->channel, (int)(MIX_MAX_VOLUME * sound->volume) );
|
243
|
+
|
244
|
+
|
245
|
+
if( fade_in <= 0 )
|
246
|
+
{
|
247
|
+
/* Play sound without fading in */
|
248
|
+
return Mix_PlayChannelTimed( sound->channel, sound->wrap->chunk,
|
249
|
+
repeats, stop_after );
|
250
|
+
}
|
251
|
+
else
|
252
|
+
{
|
253
|
+
/* Play sound with fading in */
|
254
|
+
return Mix_FadeInChannelTimed( sound->channel, sound->wrap->chunk,
|
255
|
+
repeats, fade_in, stop_after );
|
256
|
+
}
|
257
|
+
}
|
258
|
+
|
259
|
+
|
260
|
+
/* Ruby allocation function. */
|
261
|
+
static VALUE rg_sound_alloc( VALUE klass )
|
262
|
+
{
|
263
|
+
RG_Sound *sound = _rg_sound_alloc();
|
264
|
+
return Data_Wrap_Struct(klass, 0, _rg_sound_free, sound);
|
265
|
+
}
|
266
|
+
|
267
|
+
|
268
|
+
|
269
|
+
/*
|
270
|
+
* call-seq:
|
271
|
+
* load( filename ) -> sound
|
272
|
+
*
|
273
|
+
* Load the given audio file.
|
274
|
+
* Supported file formats are WAV, AIFF, RIFF, OGG (Ogg Vorbis), and
|
275
|
+
* VOC (SoundBlaster).
|
276
|
+
*
|
277
|
+
* filename:: Full or relative path to the file. (String, required)
|
278
|
+
*
|
279
|
+
* Returns:: The new Sound instance. (Sound)
|
280
|
+
* May raise:: SDLError, if the sound file could not be loaded.
|
281
|
+
*
|
282
|
+
*/
|
283
|
+
static VALUE rg_sound_load( VALUE klass, VALUE filename )
|
284
|
+
{
|
285
|
+
RG_Sound *sound;
|
286
|
+
|
287
|
+
VALUE s = rg_sound_alloc( cSound );
|
288
|
+
|
289
|
+
Data_Get_Struct( s, RG_Sound, sound );
|
290
|
+
|
291
|
+
char *file = StringValuePtr( filename );
|
292
|
+
|
293
|
+
int result = _rg_sound_load( sound, file );
|
294
|
+
|
295
|
+
if( result == -1 )
|
296
|
+
{
|
297
|
+
rb_raise(eSDLError, "Could not load Sound file '%s': %s",
|
298
|
+
file, Mix_GetError());
|
299
|
+
}
|
300
|
+
|
301
|
+
return s;
|
302
|
+
}
|
303
|
+
|
304
|
+
|
305
|
+
/*
|
306
|
+
* call-seq:
|
307
|
+
* Sound.autoload( filename ) -> Surface or nil
|
308
|
+
*
|
309
|
+
* Searches each directory in Sound.autoload_dirs for a file with
|
310
|
+
* the given filename. If it finds that file, loads it and returns
|
311
|
+
* a Sound instance. If it doesn't find the file, returns nil.
|
312
|
+
*
|
313
|
+
* See Rubygame::NamedResource for more information about this
|
314
|
+
* functionality.
|
315
|
+
*
|
316
|
+
*/
|
317
|
+
VALUE rg_sound_autoload( VALUE klass, VALUE namev )
|
318
|
+
{
|
319
|
+
VALUE pathv = rb_funcall( klass, rb_intern("find_file"), 1, namev );
|
320
|
+
|
321
|
+
if( RTEST(pathv) )
|
322
|
+
{
|
323
|
+
return rg_sound_load( klass, pathv );
|
324
|
+
}
|
325
|
+
else
|
326
|
+
{
|
327
|
+
return Qnil;
|
328
|
+
}
|
329
|
+
}
|
330
|
+
|
331
|
+
|
332
|
+
/*
|
333
|
+
*
|
334
|
+
* call-seq:
|
335
|
+
* new
|
336
|
+
*
|
337
|
+
* **NOTE**: Don't use this method. Use Sound.load.
|
338
|
+
*
|
339
|
+
* This method is not implemented. (In the future, it might be
|
340
|
+
* used to create a new Sound with blank audio data.)
|
341
|
+
*
|
342
|
+
* Raises NotImplementedError.
|
343
|
+
*
|
344
|
+
*/
|
345
|
+
static VALUE rg_sound_new( int argc, VALUE *ARGV, VALUE self )
|
346
|
+
{
|
347
|
+
rb_raise(rb_eNotImpError, "Sound.new is not implemented yet. Use Sound.load to load a sound file.");
|
348
|
+
}
|
349
|
+
|
350
|
+
|
351
|
+
/*
|
352
|
+
* call-seq:
|
353
|
+
* clone( other ) -> sound
|
354
|
+
* dup( other ) -> sound
|
355
|
+
*
|
356
|
+
* Create a copy of the given Sound instance. Much more memory-efficient
|
357
|
+
* than using #load to load the sound file again.
|
358
|
+
*
|
359
|
+
* other:: An existing Sound instance. (Sound, required)
|
360
|
+
*
|
361
|
+
* Returns:: The new Sound instance. (Sound)
|
362
|
+
*
|
363
|
+
* **NOTE**: #clone and #dup do slightly different things; #clone will copy
|
364
|
+
* the 'frozen' state of the object, while #dup will create a fresh, un-frozen
|
365
|
+
* object.
|
366
|
+
*
|
367
|
+
*/
|
368
|
+
static VALUE rg_sound_initialize_copy( VALUE self, VALUE other )
|
369
|
+
{
|
370
|
+
RG_Sound *soundA, *soundB;
|
371
|
+
Data_Get_Struct(self, RG_Sound, soundA);
|
372
|
+
Data_Get_Struct(other, RG_Sound, soundB);
|
373
|
+
|
374
|
+
_rg_sound_copy( soundA, soundB );
|
375
|
+
|
376
|
+
return self;
|
377
|
+
}
|
378
|
+
|
379
|
+
|
380
|
+
|
381
|
+
|
382
|
+
/*
|
383
|
+
* call-seq:
|
384
|
+
* play( options={} ) -> self
|
385
|
+
*
|
386
|
+
* Play the Sound, optionally fading in, repeating a certain number of
|
387
|
+
* times (or forever), and/or stopping automatically after a certain time.
|
388
|
+
*
|
389
|
+
* See also #pause and #stop.
|
390
|
+
*
|
391
|
+
* options:: Hash of options, listed below. (Hash, required)
|
392
|
+
*
|
393
|
+
* :fade_in:: Fade in from silence over the given number of seconds.
|
394
|
+
* (Numeric)
|
395
|
+
* :repeats:: Repeat the sound the given number of times, or forever
|
396
|
+
* (or until stopped) if -1. (Integer)
|
397
|
+
* :stop_after:: Automatically stop playing after playing for the given
|
398
|
+
* number of seconds. (Numeric)
|
399
|
+
*
|
400
|
+
* Returns:: The receiver (self).
|
401
|
+
* May raise:: SDLError, if the sound file could not be played.
|
402
|
+
*
|
403
|
+
* **NOTE**: If the sound is already playing (or paused), it will be stopped
|
404
|
+
* and played again from the beginning.
|
405
|
+
*
|
406
|
+
* Example:
|
407
|
+
* # Fade in over 2 seconds, play 4 times (1 + 3 repeats),
|
408
|
+
* # but stop playing after 5 seconds.
|
409
|
+
* sound.play( :fade_in => 2, :repeats => 3, :stop_after => 5 );
|
410
|
+
*
|
411
|
+
*/
|
412
|
+
static VALUE rg_sound_play( int argc, VALUE *argv, VALUE self )
|
413
|
+
{
|
414
|
+
RG_Sound *sound;
|
415
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
416
|
+
|
417
|
+
VALUE options;
|
418
|
+
rb_scan_args(argc, argv, "01", &options);
|
419
|
+
|
420
|
+
int fade_in = 0;
|
421
|
+
int repeats = 0;
|
422
|
+
int stop_after = -1;
|
423
|
+
|
424
|
+
/* If we got some options */
|
425
|
+
if( RTEST(options) )
|
426
|
+
{
|
427
|
+
/* Make sure options is a Hash table */
|
428
|
+
if( TYPE(options) != T_HASH )
|
429
|
+
{
|
430
|
+
rb_raise(rb_eTypeError, "wrong argument type %s (expected Hash)",
|
431
|
+
rb_obj_classname(options));
|
432
|
+
}
|
433
|
+
|
434
|
+
VALUE temp;
|
435
|
+
|
436
|
+
temp = rb_hash_aref(options, make_symbol("fade_in"));
|
437
|
+
if( RTEST(temp) )
|
438
|
+
{
|
439
|
+
fade_in = (int)(1000 * NUM2DBL( temp ));
|
440
|
+
}
|
441
|
+
|
442
|
+
temp = rb_hash_aref(options, make_symbol("repeats"));
|
443
|
+
if( RTEST(temp) )
|
444
|
+
{
|
445
|
+
repeats = NUM2INT(temp);
|
446
|
+
}
|
447
|
+
|
448
|
+
temp = rb_hash_aref(options, make_symbol("stop_after"));
|
449
|
+
if( RTEST(temp) )
|
450
|
+
{
|
451
|
+
stop_after = (int)(1000 * NUM2DBL( temp ));
|
452
|
+
}
|
453
|
+
|
454
|
+
}
|
455
|
+
|
456
|
+
int result = _rg_sound_play( sound, fade_in, repeats, stop_after );
|
457
|
+
|
458
|
+
if( result == -1 )
|
459
|
+
{
|
460
|
+
rb_raise(eSDLError, "Could not play Sound: %s", Mix_GetError());
|
461
|
+
}
|
462
|
+
|
463
|
+
return self;
|
464
|
+
}
|
465
|
+
|
466
|
+
|
467
|
+
/*
|
468
|
+
* call-seq:
|
469
|
+
* playing? -> true or false
|
470
|
+
*
|
471
|
+
* True if the Sound is currently playing (not paused or stopped).
|
472
|
+
* See also #paused? and #stopped?.
|
473
|
+
*
|
474
|
+
*/
|
475
|
+
static VALUE rg_sound_playingp( VALUE self )
|
476
|
+
{
|
477
|
+
RG_Sound *sound;
|
478
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
479
|
+
|
480
|
+
int channel = sound->channel;
|
481
|
+
|
482
|
+
/* Make sure the sound actually belongs to the channel */
|
483
|
+
if( _rg_sound_channel_check(sound) )
|
484
|
+
{
|
485
|
+
/* Return true if it's playing, but not paused. */
|
486
|
+
if( Mix_Playing(channel) && !Mix_Paused(channel) )
|
487
|
+
{
|
488
|
+
return Qtrue;
|
489
|
+
}
|
490
|
+
else
|
491
|
+
{
|
492
|
+
return Qfalse;
|
493
|
+
}
|
494
|
+
}
|
495
|
+
else
|
496
|
+
{
|
497
|
+
return Qfalse;
|
498
|
+
}
|
499
|
+
}
|
500
|
+
|
501
|
+
|
502
|
+
|
503
|
+
/*
|
504
|
+
* call-seq:
|
505
|
+
* pause -> self
|
506
|
+
*
|
507
|
+
* Pause the Sound. Unlike #stop, it can be unpaused later to resume
|
508
|
+
* from where it was paused. See also #unpause and #paused?.
|
509
|
+
*
|
510
|
+
* Returns:: The receiver (self).
|
511
|
+
*
|
512
|
+
* **NOTE**: Does nothing if the sound is not currently playing.
|
513
|
+
*
|
514
|
+
*/
|
515
|
+
static VALUE rg_sound_pause( VALUE self )
|
516
|
+
{
|
517
|
+
RG_Sound *sound;
|
518
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
519
|
+
|
520
|
+
int channel = sound->channel;
|
521
|
+
|
522
|
+
/* Make sure the sound actually belongs to the channel */
|
523
|
+
if( _rg_sound_channel_check(sound) )
|
524
|
+
{
|
525
|
+
Mix_Pause( channel );
|
526
|
+
}
|
527
|
+
|
528
|
+
return self;
|
529
|
+
}
|
530
|
+
|
531
|
+
|
532
|
+
/*
|
533
|
+
* call-seq:
|
534
|
+
* unpause -> self
|
535
|
+
*
|
536
|
+
* Unpause the Sound, if it is currently paused. Resumes from
|
537
|
+
* where it was paused. See also #pause and #paused?.
|
538
|
+
*
|
539
|
+
* Returns:: The receiver (self).
|
540
|
+
*
|
541
|
+
* **NOTE**: Does nothing if the sound is not currently paused.
|
542
|
+
*
|
543
|
+
*/
|
544
|
+
static VALUE rg_sound_unpause( VALUE self )
|
545
|
+
{
|
546
|
+
RG_Sound *sound;
|
547
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
548
|
+
|
549
|
+
int channel = sound->channel;
|
550
|
+
|
551
|
+
/* Make sure the sound actually belongs to the channel */
|
552
|
+
if( _rg_sound_channel_check(sound) )
|
553
|
+
{
|
554
|
+
Mix_Resume( channel );
|
555
|
+
}
|
556
|
+
|
557
|
+
return self;
|
558
|
+
}
|
559
|
+
|
560
|
+
|
561
|
+
/*
|
562
|
+
* call-seq:
|
563
|
+
* paused? -> true or false
|
564
|
+
*
|
565
|
+
* True if the Sound is currently paused (not playing or stopped).
|
566
|
+
* See also #playing? and #stopped?.
|
567
|
+
*
|
568
|
+
*/
|
569
|
+
static VALUE rg_sound_pausedp( VALUE self )
|
570
|
+
{
|
571
|
+
RG_Sound *sound;
|
572
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
573
|
+
|
574
|
+
int channel = sound->channel;
|
575
|
+
|
576
|
+
/* Make sure the sound actually belongs to the channel */
|
577
|
+
if( _rg_sound_channel_check(sound) )
|
578
|
+
{
|
579
|
+
/* Return true if it's "playing" (not stopped), as well as paused. */
|
580
|
+
if( Mix_Playing(channel) && Mix_Paused(channel) )
|
581
|
+
{
|
582
|
+
return Qtrue;
|
583
|
+
}
|
584
|
+
else
|
585
|
+
{
|
586
|
+
return Qfalse;
|
587
|
+
}
|
588
|
+
}
|
589
|
+
else
|
590
|
+
{
|
591
|
+
return Qfalse;
|
592
|
+
}
|
593
|
+
}
|
594
|
+
|
595
|
+
|
596
|
+
|
597
|
+
/*
|
598
|
+
* call-seq:
|
599
|
+
* stop -> self
|
600
|
+
*
|
601
|
+
* Stop the Sound. Unlike #pause, the sound must be played again from
|
602
|
+
* the beginning, it cannot be resumed from it was stopped.
|
603
|
+
*
|
604
|
+
* Returns:: The receiver (self).
|
605
|
+
*
|
606
|
+
* **NOTE**: Does nothing if the sound is not currently playing or paused.
|
607
|
+
*
|
608
|
+
*/
|
609
|
+
static VALUE rg_sound_stop( VALUE self )
|
610
|
+
{
|
611
|
+
RG_Sound *sound;
|
612
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
613
|
+
|
614
|
+
int channel = sound->channel;
|
615
|
+
|
616
|
+
/* Make sure the sound actually belongs to the channel */
|
617
|
+
if( _rg_sound_channel_check(sound) )
|
618
|
+
{
|
619
|
+
Mix_HaltChannel( channel );
|
620
|
+
}
|
621
|
+
|
622
|
+
return self;
|
623
|
+
}
|
624
|
+
|
625
|
+
|
626
|
+
/*
|
627
|
+
* call-seq:
|
628
|
+
* stopped? -> true or false
|
629
|
+
*
|
630
|
+
* True if the Sound is currently stopped (not playing or paused).
|
631
|
+
* See also #playing? and #paused?.
|
632
|
+
*
|
633
|
+
*/
|
634
|
+
static VALUE rg_sound_stoppedp( VALUE self )
|
635
|
+
{
|
636
|
+
RG_Sound *sound;
|
637
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
638
|
+
|
639
|
+
int channel = sound->channel;
|
640
|
+
|
641
|
+
/* Make sure the sound actually belongs to the channel */
|
642
|
+
if( _rg_sound_channel_check(sound) )
|
643
|
+
{
|
644
|
+
/* Return true if it's not playing. */
|
645
|
+
if( !Mix_Playing(channel) )
|
646
|
+
{
|
647
|
+
return Qtrue;
|
648
|
+
}
|
649
|
+
else
|
650
|
+
{
|
651
|
+
return Qfalse;
|
652
|
+
}
|
653
|
+
}
|
654
|
+
else
|
655
|
+
{
|
656
|
+
/* If it's not on a channel... it can't be playing! */
|
657
|
+
return Qtrue;
|
658
|
+
}
|
659
|
+
}
|
660
|
+
|
661
|
+
|
662
|
+
/*
|
663
|
+
* call-seq:
|
664
|
+
* fade_out( fade_time ) -> self
|
665
|
+
*
|
666
|
+
* Fade out to silence over the given number of seconds. Once the sound
|
667
|
+
* is silent, it is automatically stopped.
|
668
|
+
*
|
669
|
+
* Returns:: The receiver (self).
|
670
|
+
*
|
671
|
+
* **NOTE**: If the sound is currently paused, the fade will start,
|
672
|
+
* but you won't be able to hear it happening unless you #unpause during
|
673
|
+
* the fade. Does nothing if the sound is currently stopped.
|
674
|
+
*
|
675
|
+
*/
|
676
|
+
static VALUE rg_sound_fadeout( VALUE self, VALUE fade_time )
|
677
|
+
{
|
678
|
+
RG_Sound *sound;
|
679
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
680
|
+
|
681
|
+
int channel = sound->channel;
|
682
|
+
int fade_ms = (int)(1000 * NUM2DBL(fade_time));
|
683
|
+
|
684
|
+
/* Make sure the sound actually belongs to the channel */
|
685
|
+
if( _rg_sound_channel_check(sound) )
|
686
|
+
{
|
687
|
+
Mix_FadeOutChannel( channel, fade_ms );
|
688
|
+
}
|
689
|
+
|
690
|
+
return self;
|
691
|
+
}
|
692
|
+
|
693
|
+
|
694
|
+
/*
|
695
|
+
* call-seq:
|
696
|
+
* fading?( direction=:either ) -> true or false
|
697
|
+
*
|
698
|
+
* True if the Sound is currently fading in or out.
|
699
|
+
* See also #play and #fade_out.
|
700
|
+
*
|
701
|
+
* direction:: Check if it is fading :in, :out, or :either.
|
702
|
+
* (Symbol, required)
|
703
|
+
*
|
704
|
+
*/
|
705
|
+
static VALUE rg_sound_fadingp( int argc, VALUE *argv, VALUE self )
|
706
|
+
{
|
707
|
+
RG_Sound *sound;
|
708
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
709
|
+
|
710
|
+
VALUE vdirection;
|
711
|
+
rb_scan_args(argc, argv, "01", &vdirection);
|
712
|
+
|
713
|
+
int direction;
|
714
|
+
int channel = sound->channel;
|
715
|
+
|
716
|
+
/* If it's not actually on a channel, return false right away. */
|
717
|
+
if( !(_rg_sound_channel_check(sound)) )
|
718
|
+
{
|
719
|
+
return Qfalse;
|
720
|
+
}
|
721
|
+
|
722
|
+
if( RTEST(vdirection) )
|
723
|
+
{
|
724
|
+
if( make_symbol("in") == vdirection )
|
725
|
+
{
|
726
|
+
return ( (Mix_FadingChannel(channel) == MIX_FADING_IN) ? Qtrue : Qfalse );
|
727
|
+
}
|
728
|
+
|
729
|
+
else if( make_symbol("out") == vdirection )
|
730
|
+
{
|
731
|
+
return ( (Mix_FadingChannel(channel) == MIX_FADING_OUT) ? Qtrue : Qfalse );
|
732
|
+
}
|
733
|
+
|
734
|
+
else if( make_symbol("either") == vdirection )
|
735
|
+
{
|
736
|
+
return ( (Mix_FadingChannel(channel) != MIX_NO_FADING) ? Qtrue : Qfalse );
|
737
|
+
}
|
738
|
+
}
|
739
|
+
|
740
|
+
/* default */
|
741
|
+
return ( (Mix_FadingChannel(channel) != MIX_NO_FADING) ? Qtrue : Qfalse );
|
742
|
+
}
|
743
|
+
|
744
|
+
|
745
|
+
|
746
|
+
/*
|
747
|
+
* call-seq:
|
748
|
+
* volume -> vol
|
749
|
+
*
|
750
|
+
* Return the volume level of the sound.
|
751
|
+
* 0.0 is totally silent, 1.0 is full volume.
|
752
|
+
*
|
753
|
+
* **NOTE**: Ignores fading in or out.
|
754
|
+
*
|
755
|
+
*/
|
756
|
+
static VALUE rg_sound_getvolume( VALUE self )
|
757
|
+
{
|
758
|
+
RG_Sound *sound;
|
759
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
760
|
+
|
761
|
+
return rb_float_new(sound->volume);
|
762
|
+
}
|
763
|
+
|
764
|
+
|
765
|
+
/*
|
766
|
+
* call-seq:
|
767
|
+
* volume = new_vol
|
768
|
+
*
|
769
|
+
* Set the new #volume level of the sound.
|
770
|
+
* 0.0 is totally silent, 1.0 is full volume.
|
771
|
+
*
|
772
|
+
* Volume cannot be set while the sound is fading in or out.
|
773
|
+
* Be sure to check #fading? or rescue from SDLError when
|
774
|
+
* using this method.
|
775
|
+
*
|
776
|
+
* May raise:: SDLError if the sound is fading in or out.
|
777
|
+
*
|
778
|
+
*/
|
779
|
+
static VALUE rg_sound_setvolume( VALUE self, VALUE volume )
|
780
|
+
{
|
781
|
+
RG_Sound *sound;
|
782
|
+
Data_Get_Struct(self, RG_Sound, sound);
|
783
|
+
|
784
|
+
/* Change channel volume if Sound is currently assigned to a channel */
|
785
|
+
if( _rg_sound_channel_check(sound) )
|
786
|
+
{
|
787
|
+
/* But only if it's not fading right now. */
|
788
|
+
if( Mix_FadingChannel(sound->channel) == MIX_NO_FADING )
|
789
|
+
{
|
790
|
+
sound->volume = NUM2DBL(volume);
|
791
|
+
Mix_Volume( sound->channel, (int)(MIX_MAX_VOLUME * sound->volume) );
|
792
|
+
}
|
793
|
+
else
|
794
|
+
{
|
795
|
+
rb_raise(eSDLError, "cannot set Sound volume while fading");
|
796
|
+
}
|
797
|
+
}
|
798
|
+
else
|
799
|
+
{
|
800
|
+
/* Save it for later. */
|
801
|
+
sound->volume = NUM2DBL(volume);
|
802
|
+
}
|
803
|
+
|
804
|
+
return volume;
|
805
|
+
}
|
806
|
+
|
807
|
+
|
808
|
+
void Rubygame_Init_Sound()
|
809
|
+
{
|
810
|
+
#if 0
|
811
|
+
mRubygame = rb_define_module("Rubygame");
|
812
|
+
#endif
|
813
|
+
|
814
|
+
/*
|
815
|
+
* **IMPORTANT**: Sound is only available if Rubygame was compiled
|
816
|
+
* with SDL_mixer support!
|
817
|
+
*
|
818
|
+
* Sound holds a sound effect, loaded from an audio file (see #load for
|
819
|
+
* supported formats).
|
820
|
+
*
|
821
|
+
* Sound can #play, #pause/#unpause, #stop, adjust #volume,
|
822
|
+
* and #fade_out (you can fade in by passing an option to #play).
|
823
|
+
*
|
824
|
+
* Sound can create duplicates (with #dup or #clone) in a memory-efficient
|
825
|
+
* way -- the new Sound instance refers back to the same audio data,
|
826
|
+
* so having 100 duplicates of a sound uses only slightly more memory
|
827
|
+
* than having the first sound. Duplicates can different volume levels,
|
828
|
+
* too!
|
829
|
+
*
|
830
|
+
* Sound includes the Rubygame::NamedResource mixin module, which
|
831
|
+
* can perform autoloading of sounds on demand, among other things.
|
832
|
+
*
|
833
|
+
*/
|
834
|
+
cSound = rb_define_class_under(mRubygame,"Sound",rb_cObject);
|
835
|
+
|
836
|
+
/* Include the Rubygame::NamedResource mixin module. */
|
837
|
+
rg_include_named_resource(cSound);
|
838
|
+
|
839
|
+
rb_define_alloc_func( cSound, rg_sound_alloc );
|
840
|
+
|
841
|
+
rb_define_singleton_method( cSound, "new", rg_sound_new, -1 );
|
842
|
+
rb_define_singleton_method( cSound, "load", rg_sound_load, 1 );
|
843
|
+
|
844
|
+
rb_define_singleton_method( cSound, "autoload", rg_sound_autoload, 1 );
|
845
|
+
|
846
|
+
rb_define_method( cSound, "initialize_copy", rg_sound_initialize_copy, 1 );
|
847
|
+
|
848
|
+
rb_define_method( cSound, "play", rg_sound_play, -1 );
|
849
|
+
rb_define_method( cSound, "playing?", rg_sound_playingp, 0 );
|
850
|
+
|
851
|
+
rb_define_method( cSound, "pause", rg_sound_pause, 0 );
|
852
|
+
rb_define_method( cSound, "unpause", rg_sound_unpause, 0 );
|
853
|
+
rb_define_method( cSound, "paused?", rg_sound_pausedp, 0 );
|
854
|
+
|
855
|
+
rb_define_method( cSound, "stop", rg_sound_stop, 0 );
|
856
|
+
rb_define_method( cSound, "stopped?", rg_sound_stoppedp, 0 );
|
857
|
+
|
858
|
+
rb_define_method( cSound, "fade_out", rg_sound_fadeout, 1 );
|
859
|
+
rb_define_method( cSound, "fading?", rg_sound_fadingp, -1 );
|
860
|
+
|
861
|
+
rb_define_method( cSound, "volume", rg_sound_getvolume, 0 );
|
862
|
+
rb_define_method( cSound, "volume=", rg_sound_setvolume, 1 );
|
863
|
+
}
|