rubygame 2.3.0-x86-mswin32-60

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  1. data/CREDITS +60 -0
  2. data/LICENSE +504 -0
  3. data/NEWS +252 -0
  4. data/README +123 -0
  5. data/ROADMAP +109 -0
  6. data/Rakefile +440 -0
  7. data/doc/extended_readme.rdoc +49 -0
  8. data/doc/getting_started.rdoc +47 -0
  9. data/doc/macosx_install.rdoc +70 -0
  10. data/doc/windows_install.rdoc +123 -0
  11. data/ext/rubygame/rubygame_core.so +0 -0
  12. data/ext/rubygame/rubygame_event.c +644 -0
  13. data/ext/rubygame/rubygame_event.h +48 -0
  14. data/ext/rubygame/rubygame_event.obj +0 -0
  15. data/ext/rubygame/rubygame_gfx.c +942 -0
  16. data/ext/rubygame/rubygame_gfx.h +101 -0
  17. data/ext/rubygame/rubygame_gfx.obj +0 -0
  18. data/ext/rubygame/rubygame_gfx.so +0 -0
  19. data/ext/rubygame/rubygame_gl.c +154 -0
  20. data/ext/rubygame/rubygame_gl.h +32 -0
  21. data/ext/rubygame/rubygame_gl.obj +0 -0
  22. data/ext/rubygame/rubygame_image.c +252 -0
  23. data/ext/rubygame/rubygame_image.h +41 -0
  24. data/ext/rubygame/rubygame_image.obj +0 -0
  25. data/ext/rubygame/rubygame_image.so +0 -0
  26. data/ext/rubygame/rubygame_joystick.c +247 -0
  27. data/ext/rubygame/rubygame_joystick.h +41 -0
  28. data/ext/rubygame/rubygame_joystick.obj +0 -0
  29. data/ext/rubygame/rubygame_main.c +155 -0
  30. data/ext/rubygame/rubygame_main.h +36 -0
  31. data/ext/rubygame/rubygame_main.obj +0 -0
  32. data/ext/rubygame/rubygame_mixer.c +1024 -0
  33. data/ext/rubygame/rubygame_mixer.h +36 -0
  34. data/ext/rubygame/rubygame_mixer.obj +0 -0
  35. data/ext/rubygame/rubygame_mixer.so +0 -0
  36. data/ext/rubygame/rubygame_music.c +1017 -0
  37. data/ext/rubygame/rubygame_music.h +29 -0
  38. data/ext/rubygame/rubygame_music.obj +0 -0
  39. data/ext/rubygame/rubygame_screen.c +448 -0
  40. data/ext/rubygame/rubygame_screen.h +43 -0
  41. data/ext/rubygame/rubygame_screen.obj +0 -0
  42. data/ext/rubygame/rubygame_shared.c +272 -0
  43. data/ext/rubygame/rubygame_shared.h +68 -0
  44. data/ext/rubygame/rubygame_shared.obj +0 -0
  45. data/ext/rubygame/rubygame_sound.c +863 -0
  46. data/ext/rubygame/rubygame_sound.h +29 -0
  47. data/ext/rubygame/rubygame_sound.obj +0 -0
  48. data/ext/rubygame/rubygame_surface.c +1151 -0
  49. data/ext/rubygame/rubygame_surface.h +62 -0
  50. data/ext/rubygame/rubygame_surface.obj +0 -0
  51. data/ext/rubygame/rubygame_time.c +183 -0
  52. data/ext/rubygame/rubygame_time.h +32 -0
  53. data/ext/rubygame/rubygame_time.obj +0 -0
  54. data/ext/rubygame/rubygame_ttf.c +599 -0
  55. data/ext/rubygame/rubygame_ttf.h +69 -0
  56. data/ext/rubygame/rubygame_ttf.obj +0 -0
  57. data/ext/rubygame/rubygame_ttf.so +0 -0
  58. data/lib/rubygame.rb +41 -0
  59. data/lib/rubygame/clock.rb +128 -0
  60. data/lib/rubygame/color.rb +79 -0
  61. data/lib/rubygame/color/models/base.rb +111 -0
  62. data/lib/rubygame/color/models/hsl.rb +153 -0
  63. data/lib/rubygame/color/models/hsv.rb +149 -0
  64. data/lib/rubygame/color/models/rgb.rb +78 -0
  65. data/lib/rubygame/color/palettes/css.rb +49 -0
  66. data/lib/rubygame/color/palettes/palette.rb +100 -0
  67. data/lib/rubygame/color/palettes/x11.rb +177 -0
  68. data/lib/rubygame/constants.rb +238 -0
  69. data/lib/rubygame/event.rb +313 -0
  70. data/lib/rubygame/ftor.rb +370 -0
  71. data/lib/rubygame/hotspot.rb +265 -0
  72. data/lib/rubygame/keyconstants.rb +237 -0
  73. data/lib/rubygame/mediabag.rb +94 -0
  74. data/lib/rubygame/named_resource.rb +254 -0
  75. data/lib/rubygame/queue.rb +288 -0
  76. data/lib/rubygame/rect.rb +612 -0
  77. data/lib/rubygame/sfont.rb +223 -0
  78. data/lib/rubygame/sprite.rb +511 -0
  79. data/samples/FreeSans.ttf +0 -0
  80. data/samples/GPL.txt +340 -0
  81. data/samples/README +40 -0
  82. data/samples/chimp.bmp +0 -0
  83. data/samples/chimp.rb +302 -0
  84. data/samples/demo_gl.rb +151 -0
  85. data/samples/demo_gl_tex.rb +197 -0
  86. data/samples/demo_music.rb +77 -0
  87. data/samples/demo_rubygame.rb +296 -0
  88. data/samples/demo_sfont.rb +52 -0
  89. data/samples/demo_ttf.rb +193 -0
  90. data/samples/demo_utf8.rb +53 -0
  91. data/samples/fist.bmp +0 -0
  92. data/samples/load_and_blit.rb +22 -0
  93. data/samples/panda.png +0 -0
  94. data/samples/punch.wav +0 -0
  95. data/samples/ruby.png +0 -0
  96. data/samples/song.ogg +0 -0
  97. data/samples/term16.png +0 -0
  98. data/samples/whiff.wav +0 -0
  99. metadata +164 -0
@@ -0,0 +1,41 @@
1
+ /*
2
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
3
+ * Copyright (C) 2004-2007 John Croisant
4
+ *
5
+ * This library is free software; you can redistribute it and/or
6
+ * modify it under the terms of the GNU Lesser General Public
7
+ * License as published by the Free Software Foundation; either
8
+ * version 2.1 of the License, or (at your option) any later version.
9
+ *
10
+ * This library is distributed in the hope that it will be useful,
11
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
12
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
+ * Lesser General Public License for more details.
14
+ *
15
+ * You should have received a copy of the GNU Lesser General Public
16
+ * License along with this library; if not, write to the Free Software
17
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
+ *
19
+ */
20
+
21
+ #ifndef _RUBYGAME_IMAGE_H
22
+ #define _RUBYGAME_IMAGE_H
23
+
24
+ #include "SDL_image.h"
25
+
26
+ #ifndef SDL_IMAGE_MAJOR_VERSION
27
+ #define SDL_IMAGE_MAJOR_VERSION 0
28
+ #endif
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+
30
+ #ifndef SDL_IMAGE_MINOR_VERSION
31
+ #define SDL_IMAGE_MINOR_VERSION 0
32
+ #endif
33
+
34
+ #ifndef SDL_IMAGE_PATCHLEVEL
35
+ #define SDL_IMAGE_PATCHLEVEL 0
36
+ #endif
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+
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+ extern void Init_rubygame_image();
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+ extern VALUE rbgm_image_load(VALUE, VALUE);
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+
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+ #endif
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@@ -0,0 +1,247 @@
1
+ /*--
2
+ *
3
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
4
+ * Copyright (C) 2004-2007 John Croisant
5
+ *
6
+ * This library is free software; you can redistribute it and/or
7
+ * modify it under the terms of the GNU Lesser General Public
8
+ * License as published by the Free Software Foundation; either
9
+ * version 2.1 of the License, or (at your option) any later version.
10
+ *
11
+ * This library is distributed in the hope that it will be useful,
12
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
13
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
+ * Lesser General Public License for more details.
15
+ *
16
+ * You should have received a copy of the GNU Lesser General Public
17
+ * License along with this library; if not, write to the Free Software
18
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19
+ *
20
+ *++
21
+ */
22
+
23
+ #include "rubygame_shared.h"
24
+ #include "rubygame_joystick.h"
25
+
26
+ void Rubygame_Init_Joystick();
27
+ VALUE cJoy;
28
+
29
+ VALUE rbgm_joy_numjoysticks(VALUE);
30
+ VALUE rbgm_joy_getname(VALUE, VALUE);
31
+
32
+ VALUE rbgm_joystick_new(VALUE, VALUE);
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+
34
+ VALUE rbgm_joystick_index(VALUE);
35
+ VALUE rbgm_joystick_name(VALUE);
36
+ VALUE rbgm_joystick_numaxes(VALUE);
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+ VALUE rbgm_joystick_numballs(VALUE);
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+ VALUE rbgm_joystick_numhats(VALUE);
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+ VALUE rbgm_joystick_numbuttons(VALUE);
40
+
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+
42
+ /*
43
+ * call-seq:
44
+ * num_joysticks -> Integer
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+ *
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+ * Returns the total number of joysticks detected on the system.
47
+ */
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+ VALUE rbgm_joy_numjoysticks( VALUE module )
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+ {
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+ return INT2FIX(SDL_NumJoysticks());
51
+ }
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+
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+ /*
54
+ * call-seq:
55
+ * get_name( n ) -> String
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+ *
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+ * Returns the name of nth joystick on the system, up to 1024
58
+ * characters long. The name is implementation-dependent.
59
+ * See also #name().
60
+ */
61
+ VALUE rbgm_joy_getname( VALUE module, VALUE joynum )
62
+ {
63
+ return rb_str_new2(SDL_JoystickName(NUM2INT(joynum)));
64
+ }
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+
66
+
67
+ /*
68
+ * Internal function to safely deallocate the joystick, that is,
69
+ * only if SDL Joystick module is still initialised.
70
+ */
71
+ static void RBGM_JoystickClose(SDL_Joystick *joy)
72
+ {
73
+ if(SDL_WasInit(SDL_INIT_JOYSTICK))
74
+ {
75
+ SDL_JoystickClose(joy);
76
+ }
77
+ }
78
+
79
+
80
+ /*
81
+ * call-seq:
82
+ * new( n ) -> Joystick
83
+ *
84
+ * Create and initialize an interface to the nth joystick on the
85
+ * system. Raises SDLError if the joystick could not be opened.
86
+ */
87
+ VALUE rbgm_joystick_new( VALUE module, VALUE vindex )
88
+ {
89
+ VALUE self;
90
+ SDL_Joystick *joy;
91
+ int index;
92
+
93
+ index = NUM2INT(vindex);
94
+
95
+ joy = SDL_JoystickOpen(index);
96
+ if(joy == NULL)
97
+ {
98
+ rb_raise(eSDLError,"Could not open joystick %d: %s",\
99
+ index,SDL_GetError());
100
+ }
101
+ self = Data_Wrap_Struct(cJoy, 0, RBGM_JoystickClose, joy);
102
+ return self;
103
+ }
104
+
105
+ /*
106
+ * call-seq:
107
+ * index -> Integer
108
+ *
109
+ * Returns the index number of the Joystick, i.e. the identifier number of the
110
+ * joystick that this interface controls. This is the same number that was
111
+ * given to #new().
112
+ */
113
+ VALUE rbgm_joystick_index( VALUE self )
114
+ {
115
+ SDL_Joystick *joy;
116
+
117
+ Data_Get_Struct(self,SDL_Joystick,joy);
118
+ return INT2FIX(SDL_JoystickIndex(joy));
119
+ }
120
+
121
+ /*
122
+ * call-seq:
123
+ * name -> String
124
+ *
125
+ * Returns a String containing the name of the Joystick, up to 1024
126
+ * characters long. The name is implementation-dependent. See also
127
+ * #get_name().
128
+ */
129
+ VALUE rbgm_joystick_name( VALUE self )
130
+ {
131
+ char *name;
132
+ SDL_Joystick *joy;
133
+ Uint8 index;
134
+ int n;
135
+ int size = 1024;
136
+
137
+ Data_Get_Struct(self,SDL_Joystick,joy);
138
+ index = SDL_JoystickIndex(joy);
139
+ name = (char *)malloc(size);
140
+ n = snprintf(name,size,"%s",SDL_JoystickName(index));
141
+ return rb_str_new(name,n);
142
+ }
143
+
144
+ /*
145
+ * call-seq:
146
+ * axes -> Integer
147
+ *
148
+ * Returns the number of axes (singular: axis) featured on the Joystick. Each
149
+ * control stick generally has two axes (X and Y), although there are other
150
+ * types of controls which are represented as one or more axes. See also
151
+ * #axis_state().
152
+ */
153
+ VALUE rbgm_joystick_numaxes( VALUE self )
154
+ {
155
+ SDL_Joystick *joy;
156
+ Data_Get_Struct(self,SDL_Joystick,joy);
157
+ return INT2FIX(SDL_JoystickNumAxes(joy));
158
+ }
159
+
160
+ /*
161
+ * call-seq:
162
+ * balls -> Integer
163
+ *
164
+ * Returns the number of trackballs featured on the Joystick. A trackball is
165
+ * usually a small sphere which can be rotated in-place in any direction,
166
+ * registering relative movement along two axes. See alse #ball_state().
167
+ */
168
+ VALUE rbgm_joystick_numballs( VALUE self )
169
+ {
170
+ SDL_Joystick *joy;
171
+ Data_Get_Struct(self,SDL_Joystick,joy);
172
+ return INT2FIX(SDL_JoystickNumBalls(joy));
173
+ }
174
+
175
+ /*
176
+ * call-seq:
177
+ * hats -> Integer
178
+ *
179
+ * Returns the number of hats featured on the Joystick. A hat is a switch
180
+ * which can be pushed in one of several directions, or centered. See also
181
+ * #hat_state().
182
+ */
183
+ VALUE rbgm_joystick_numhats( VALUE self )
184
+ {
185
+ SDL_Joystick *joy;
186
+ Data_Get_Struct(self,SDL_Joystick,joy);
187
+ return INT2FIX(SDL_JoystickNumHats(joy));
188
+ }
189
+
190
+ /*
191
+ * call-seq:
192
+ * buttons -> Integer
193
+ *
194
+ * Returns the number of buttons featured on the Joystick. A button can
195
+ * be in one of two states: neutral, or pushed. See also #button_state()
196
+ */
197
+ VALUE rbgm_joystick_numbuttons( VALUE self )
198
+ {
199
+ SDL_Joystick *joy;
200
+ Data_Get_Struct(self,SDL_Joystick,joy);
201
+ SDL_JoystickUpdate();
202
+ return INT2FIX(SDL_JoystickNumButtons(joy));
203
+ }
204
+
205
+
206
+ /* Document-class: Rubygame::Joystick
207
+ *
208
+ * The Joystick class interfaces with joysticks, gamepads, and other
209
+ * similar hardware devices, commonly used to play games. Each joystick can
210
+ * offer 0 or more #axes, #balls, #hats, and/or #buttons.
211
+ *
212
+ * After a Joystick object is successfully created, events for that
213
+ * Joystick will begin appearing on the Queue, reporting any state change
214
+ * that occurs. Some examples of state changes are a button being pressed
215
+ * or released, or a control stick being moved (resulting in one or more axes
216
+ * being changed).
217
+ *
218
+ * The full list of Joystick-related events is as follows:
219
+ * - JoyAxisEvent
220
+ * - JoyBallEvent
221
+ * - JoyHatEvent
222
+ * - JoyDownEvent
223
+ * - JoyUpEvent
224
+ *
225
+ * In future versions of Rubygame, it will be possible to directly query
226
+ * the state each joystick. However, it is recommended that you use the
227
+ * event system for most cases, so you might as well get used to it!
228
+ *
229
+ */
230
+ void Rubygame_Init_Joystick()
231
+ {
232
+ #if 0
233
+ mRubygame = rb_define_module("Rubygame");
234
+ #endif
235
+
236
+ cJoy = rb_define_class_under(mRubygame,"Joystick",rb_cObject);
237
+ rb_define_singleton_method(cJoy,"num_joysticks",rbgm_joy_numjoysticks,0);
238
+ rb_define_singleton_method(cJoy,"get_name",rbgm_joy_getname,1);
239
+
240
+ rb_define_singleton_method(cJoy,"new",rbgm_joystick_new,1);
241
+ rb_define_method(cJoy,"index",rbgm_joystick_index,0);
242
+ rb_define_method(cJoy,"name",rbgm_joystick_name,0);
243
+ rb_define_method(cJoy,"axes",rbgm_joystick_numaxes,0);
244
+ rb_define_method(cJoy,"balls",rbgm_joystick_numballs,0);
245
+ rb_define_method(cJoy,"hats",rbgm_joystick_numhats,0);
246
+ rb_define_method(cJoy,"buttons",rbgm_joystick_numbuttons,0);
247
+ }
@@ -0,0 +1,41 @@
1
+ /*
2
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
3
+ * Copyright (C) 2004-2007 John Croisant
4
+ *
5
+ * This library is free software; you can redistribute it and/or
6
+ * modify it under the terms of the GNU Lesser General Public
7
+ * License as published by the Free Software Foundation; either
8
+ * version 2.1 of the License, or (at your option) any later version.
9
+ *
10
+ * This library is distributed in the hope that it will be useful,
11
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
12
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13
+ * Lesser General Public License for more details.
14
+ *
15
+ * You should have received a copy of the GNU Lesser General Public
16
+ * License along with this library; if not, write to the Free Software
17
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
18
+ *
19
+ */
20
+
21
+
22
+ #ifndef _RUBYGAME_JOYSTICK_H
23
+ #define _RUBYGAME_JOYSTICK_H
24
+
25
+ extern void Rubygame_Init_Joystick();
26
+
27
+ extern VALUE cJoy;
28
+
29
+ extern VALUE rbgm_joy_numjoysticks(VALUE);
30
+ extern VALUE rbgm_joy_getname(VALUE, VALUE);
31
+
32
+ extern VALUE rbgm_joystick_new(VALUE, VALUE);
33
+
34
+ extern VALUE rbgm_joystick_index(VALUE);
35
+ extern VALUE rbgm_joystick_name(VALUE);
36
+ extern VALUE rbgm_joystick_numaxes(VALUE);
37
+ extern VALUE rbgm_joystick_numballs(VALUE);
38
+ extern VALUE rbgm_joystick_numhats(VALUE);
39
+ extern VALUE rbgm_joystick_numbuttons(VALUE);
40
+
41
+ #endif
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@@ -0,0 +1,155 @@
1
+ /*
2
+ *--
3
+ * Rubygame -- Ruby code and bindings to SDL to facilitate game creation
4
+ * Copyright (C) 2004-2007 John Croisant
5
+ *
6
+ * This library is free software; you can redistribute it and/or
7
+ * modify it under the terms of the GNU Lesser General Public
8
+ * License as published by the Free Software Foundation; either
9
+ * version 2.1 of the License, or (at your option) any later version.
10
+ *
11
+ * This library is distributed in the hope that it will be useful,
12
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
13
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14
+ * Lesser General Public License for more details.
15
+ *
16
+ * You should have received a copy of the GNU Lesser General Public
17
+ * License along with this library; if not, write to the Free Software
18
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19
+ *++
20
+ */
21
+
22
+ #include "rubygame_shared.h"
23
+ #include "rubygame_main.h"
24
+ #include "rubygame_event.h"
25
+ #include "rubygame_gl.h"
26
+ #include "rubygame_joystick.h"
27
+ #include "rubygame_screen.h"
28
+ #include "rubygame_surface.h"
29
+ #include "rubygame_time.h"
30
+
31
+ VALUE rbgm_init(VALUE);
32
+ VALUE rbgm_quit(VALUE);
33
+ void Define_Rubygame_Constants();
34
+
35
+ /*
36
+ * call-seq:
37
+ * key_name(sym) -> string
38
+ *
39
+ * Given the sym of a key, returns a printable representation. This
40
+ * differs from key2str in that this will return a printable string
41
+ * for any key, even non-printable keys such as the arrow keys.
42
+ *
43
+ * This method may raise SDLError if the SDL video subsystem could
44
+ * not be initialized for some reason.
45
+ *
46
+ * Example:
47
+ * Rubygame.key_name( Rubygame::K_A ) # => "a"
48
+ * Rubygame.key_name( Rubygame::K_RETURN ) # => "return"
49
+ * Rubygame.key_name( Rubygame::K_LEFT ) # => "left"
50
+ */
51
+ VALUE rbgm_keyname(VALUE self, VALUE sym)
52
+ {
53
+ /* SDL_GetKeyName only works when video system has been initialized. */
54
+ if( init_video_system() == 0 )
55
+ {
56
+ SDLKey key = NUM2INT(sym);
57
+ char *result = SDL_GetKeyName(key);
58
+ return rb_str_new2(result);
59
+ }
60
+ else
61
+ {
62
+ rb_raise(eSDLError,"Could not initialize SDL video subsystem.");
63
+ return Qnil;
64
+ }
65
+ }
66
+
67
+
68
+ /*
69
+ * call-seq:
70
+ * init -> nil
71
+ *
72
+ * Initialize Rubygame. This should be called soon after you +require+
73
+ * Rubygame, so that everything will work properly.
74
+ */
75
+ VALUE rbgm_init(VALUE module)
76
+ {
77
+ if(SDL_Init(SDL_INIT_EVERYTHING)==0)
78
+ {
79
+ return Qnil;
80
+ }
81
+ else
82
+ {
83
+ rb_raise(eSDLError,"Could not initialize SDL.");
84
+ return Qnil; /* should never get here */
85
+ }
86
+ }
87
+
88
+ /*
89
+ * call-seq:
90
+ * quit -> nil
91
+ *
92
+ * Quit Rubygame. This should be used before your program terminates,
93
+ * especially if you have been using a fullscreen Screen! (Otherwise,
94
+ * the desktop resolution might not revert to its previous setting on
95
+ * some platforms, and your users will be frustrated and confused!)
96
+ */
97
+ VALUE rbgm_quit(VALUE module)
98
+ {
99
+ SDL_Quit();
100
+ return Qnil;
101
+ }
102
+
103
+
104
+ void Init_rubygame_core()
105
+ {
106
+ Init_rubygame_shared();
107
+
108
+ mRubygame = rb_define_module("Rubygame");
109
+
110
+ rb_define_module_function(mRubygame,"init",rbgm_init,0);
111
+ rb_define_module_function(mRubygame,"quit",rbgm_quit,0);
112
+ rb_define_singleton_method(mRubygame,"key_name",rbgm_keyname, 1);
113
+ cRect = rb_define_class_under(mRubygame,"Rect",rb_cArray);
114
+
115
+ rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
116
+ ID2SYM(rb_intern("rubygame")),
117
+ rb_ary_new3(3,
118
+ INT2NUM(RUBYGAME_MAJOR_VERSION),
119
+ INT2NUM(RUBYGAME_MINOR_VERSION),
120
+ INT2NUM(RUBYGAME_PATCHLEVEL)));
121
+ rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
122
+ ID2SYM(rb_intern("sdl")),
123
+ rb_ary_new3(3,
124
+ INT2NUM(SDL_MAJOR_VERSION),
125
+ INT2NUM(SDL_MINOR_VERSION),
126
+ INT2NUM(SDL_PATCHLEVEL)));
127
+
128
+ Rubygame_Init_Time();
129
+ Rubygame_Init_Surface();
130
+ Rubygame_Init_Screen();
131
+ Rubygame_Init_Event();
132
+ Rubygame_Init_Joystick();
133
+ Rubygame_Init_GL();
134
+
135
+ /* Flags for subsystem initialization */
136
+ rb_define_const(mRubygame,"INIT_TIMER",INT2NUM(SDL_INIT_TIMER));
137
+ rb_define_const(mRubygame,"INIT_AUDIO",INT2NUM(SDL_INIT_AUDIO));
138
+ rb_define_const(mRubygame,"INIT_VIDEO",INT2NUM(SDL_INIT_VIDEO));
139
+ rb_define_const(mRubygame,"INIT_CDROM",INT2NUM(SDL_INIT_CDROM));
140
+ rb_define_const(mRubygame,"INIT_JOYSTICK",INT2NUM(SDL_INIT_JOYSTICK));
141
+ rb_define_const(mRubygame,"INIT_NOPARACHUTE",INT2NUM(SDL_INIT_NOPARACHUTE));
142
+ rb_define_const(mRubygame,"INIT_EVENTTHREAD",UINT2NUM(SDL_INIT_EVENTTHREAD));
143
+ rb_define_const(mRubygame,"INIT_EVERYTHING",UINT2NUM(SDL_INIT_EVERYTHING));
144
+
145
+
146
+ /* Define fully opaque and full transparent (0 and 255) */
147
+ rb_define_const(mRubygame,"ALPHA_OPAQUE",UINT2NUM(SDL_ALPHA_OPAQUE));
148
+ rb_define_const(mRubygame,"ALPHA_TRANSPARENT",
149
+ UINT2NUM(SDL_ALPHA_TRANSPARENT));
150
+
151
+
152
+ /* Flags for palettes (?) */
153
+ rb_define_const(mRubygame,"LOGPAL",UINT2NUM(SDL_LOGPAL));
154
+ rb_define_const(mRubygame,"PHYSPAL",UINT2NUM(SDL_PHYSPAL));
155
+ }