rubygame 2.3.0-x86-mswin32-60
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- data/CREDITS +60 -0
- data/LICENSE +504 -0
- data/NEWS +252 -0
- data/README +123 -0
- data/ROADMAP +109 -0
- data/Rakefile +440 -0
- data/doc/extended_readme.rdoc +49 -0
- data/doc/getting_started.rdoc +47 -0
- data/doc/macosx_install.rdoc +70 -0
- data/doc/windows_install.rdoc +123 -0
- data/ext/rubygame/rubygame_core.so +0 -0
- data/ext/rubygame/rubygame_event.c +644 -0
- data/ext/rubygame/rubygame_event.h +48 -0
- data/ext/rubygame/rubygame_event.obj +0 -0
- data/ext/rubygame/rubygame_gfx.c +942 -0
- data/ext/rubygame/rubygame_gfx.h +101 -0
- data/ext/rubygame/rubygame_gfx.obj +0 -0
- data/ext/rubygame/rubygame_gfx.so +0 -0
- data/ext/rubygame/rubygame_gl.c +154 -0
- data/ext/rubygame/rubygame_gl.h +32 -0
- data/ext/rubygame/rubygame_gl.obj +0 -0
- data/ext/rubygame/rubygame_image.c +252 -0
- data/ext/rubygame/rubygame_image.h +41 -0
- data/ext/rubygame/rubygame_image.obj +0 -0
- data/ext/rubygame/rubygame_image.so +0 -0
- data/ext/rubygame/rubygame_joystick.c +247 -0
- data/ext/rubygame/rubygame_joystick.h +41 -0
- data/ext/rubygame/rubygame_joystick.obj +0 -0
- data/ext/rubygame/rubygame_main.c +155 -0
- data/ext/rubygame/rubygame_main.h +36 -0
- data/ext/rubygame/rubygame_main.obj +0 -0
- data/ext/rubygame/rubygame_mixer.c +1024 -0
- data/ext/rubygame/rubygame_mixer.h +36 -0
- data/ext/rubygame/rubygame_mixer.obj +0 -0
- data/ext/rubygame/rubygame_mixer.so +0 -0
- data/ext/rubygame/rubygame_music.c +1017 -0
- data/ext/rubygame/rubygame_music.h +29 -0
- data/ext/rubygame/rubygame_music.obj +0 -0
- data/ext/rubygame/rubygame_screen.c +448 -0
- data/ext/rubygame/rubygame_screen.h +43 -0
- data/ext/rubygame/rubygame_screen.obj +0 -0
- data/ext/rubygame/rubygame_shared.c +272 -0
- data/ext/rubygame/rubygame_shared.h +68 -0
- data/ext/rubygame/rubygame_shared.obj +0 -0
- data/ext/rubygame/rubygame_sound.c +863 -0
- data/ext/rubygame/rubygame_sound.h +29 -0
- data/ext/rubygame/rubygame_sound.obj +0 -0
- data/ext/rubygame/rubygame_surface.c +1151 -0
- data/ext/rubygame/rubygame_surface.h +62 -0
- data/ext/rubygame/rubygame_surface.obj +0 -0
- data/ext/rubygame/rubygame_time.c +183 -0
- data/ext/rubygame/rubygame_time.h +32 -0
- data/ext/rubygame/rubygame_time.obj +0 -0
- data/ext/rubygame/rubygame_ttf.c +599 -0
- data/ext/rubygame/rubygame_ttf.h +69 -0
- data/ext/rubygame/rubygame_ttf.obj +0 -0
- data/ext/rubygame/rubygame_ttf.so +0 -0
- data/lib/rubygame.rb +41 -0
- data/lib/rubygame/clock.rb +128 -0
- data/lib/rubygame/color.rb +79 -0
- data/lib/rubygame/color/models/base.rb +111 -0
- data/lib/rubygame/color/models/hsl.rb +153 -0
- data/lib/rubygame/color/models/hsv.rb +149 -0
- data/lib/rubygame/color/models/rgb.rb +78 -0
- data/lib/rubygame/color/palettes/css.rb +49 -0
- data/lib/rubygame/color/palettes/palette.rb +100 -0
- data/lib/rubygame/color/palettes/x11.rb +177 -0
- data/lib/rubygame/constants.rb +238 -0
- data/lib/rubygame/event.rb +313 -0
- data/lib/rubygame/ftor.rb +370 -0
- data/lib/rubygame/hotspot.rb +265 -0
- data/lib/rubygame/keyconstants.rb +237 -0
- data/lib/rubygame/mediabag.rb +94 -0
- data/lib/rubygame/named_resource.rb +254 -0
- data/lib/rubygame/queue.rb +288 -0
- data/lib/rubygame/rect.rb +612 -0
- data/lib/rubygame/sfont.rb +223 -0
- data/lib/rubygame/sprite.rb +511 -0
- data/samples/FreeSans.ttf +0 -0
- data/samples/GPL.txt +340 -0
- data/samples/README +40 -0
- data/samples/chimp.bmp +0 -0
- data/samples/chimp.rb +302 -0
- data/samples/demo_gl.rb +151 -0
- data/samples/demo_gl_tex.rb +197 -0
- data/samples/demo_music.rb +77 -0
- data/samples/demo_rubygame.rb +296 -0
- data/samples/demo_sfont.rb +52 -0
- data/samples/demo_ttf.rb +193 -0
- data/samples/demo_utf8.rb +53 -0
- data/samples/fist.bmp +0 -0
- data/samples/load_and_blit.rb +22 -0
- data/samples/panda.png +0 -0
- data/samples/punch.wav +0 -0
- data/samples/ruby.png +0 -0
- data/samples/song.ogg +0 -0
- data/samples/term16.png +0 -0
- data/samples/whiff.wav +0 -0
- metadata +164 -0
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/*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef _RUBYGAME_IMAGE_H
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#define _RUBYGAME_IMAGE_H
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#include "SDL_image.h"
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#ifndef SDL_IMAGE_MAJOR_VERSION
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#define SDL_IMAGE_MAJOR_VERSION 0
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#endif
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#ifndef SDL_IMAGE_MINOR_VERSION
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#define SDL_IMAGE_MINOR_VERSION 0
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#endif
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#ifndef SDL_IMAGE_PATCHLEVEL
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#define SDL_IMAGE_PATCHLEVEL 0
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#endif
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extern void Init_rubygame_image();
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extern VALUE rbgm_image_load(VALUE, VALUE);
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#endif
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/*--
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*
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* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
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* Copyright (C) 2004-2007 John Croisant
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*++
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*/
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#include "rubygame_shared.h"
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#include "rubygame_joystick.h"
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void Rubygame_Init_Joystick();
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VALUE cJoy;
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VALUE rbgm_joy_numjoysticks(VALUE);
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VALUE rbgm_joy_getname(VALUE, VALUE);
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VALUE rbgm_joystick_new(VALUE, VALUE);
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VALUE rbgm_joystick_index(VALUE);
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VALUE rbgm_joystick_name(VALUE);
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VALUE rbgm_joystick_numaxes(VALUE);
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VALUE rbgm_joystick_numballs(VALUE);
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VALUE rbgm_joystick_numhats(VALUE);
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VALUE rbgm_joystick_numbuttons(VALUE);
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/*
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* call-seq:
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* num_joysticks -> Integer
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*
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* Returns the total number of joysticks detected on the system.
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*/
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VALUE rbgm_joy_numjoysticks( VALUE module )
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{
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return INT2FIX(SDL_NumJoysticks());
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}
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/*
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* call-seq:
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* get_name( n ) -> String
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*
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* Returns the name of nth joystick on the system, up to 1024
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* characters long. The name is implementation-dependent.
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* See also #name().
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*/
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VALUE rbgm_joy_getname( VALUE module, VALUE joynum )
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{
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return rb_str_new2(SDL_JoystickName(NUM2INT(joynum)));
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}
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/*
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* Internal function to safely deallocate the joystick, that is,
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* only if SDL Joystick module is still initialised.
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*/
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static void RBGM_JoystickClose(SDL_Joystick *joy)
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{
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if(SDL_WasInit(SDL_INIT_JOYSTICK))
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{
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SDL_JoystickClose(joy);
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}
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}
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/*
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* call-seq:
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* new( n ) -> Joystick
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*
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* Create and initialize an interface to the nth joystick on the
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* system. Raises SDLError if the joystick could not be opened.
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*/
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VALUE rbgm_joystick_new( VALUE module, VALUE vindex )
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{
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VALUE self;
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SDL_Joystick *joy;
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int index;
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index = NUM2INT(vindex);
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joy = SDL_JoystickOpen(index);
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if(joy == NULL)
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{
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rb_raise(eSDLError,"Could not open joystick %d: %s",\
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index,SDL_GetError());
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}
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self = Data_Wrap_Struct(cJoy, 0, RBGM_JoystickClose, joy);
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return self;
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}
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/*
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* call-seq:
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* index -> Integer
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*
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* Returns the index number of the Joystick, i.e. the identifier number of the
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* joystick that this interface controls. This is the same number that was
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* given to #new().
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*/
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VALUE rbgm_joystick_index( VALUE self )
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{
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SDL_Joystick *joy;
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Data_Get_Struct(self,SDL_Joystick,joy);
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return INT2FIX(SDL_JoystickIndex(joy));
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}
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/*
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* call-seq:
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* name -> String
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*
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* Returns a String containing the name of the Joystick, up to 1024
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* characters long. The name is implementation-dependent. See also
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* #get_name().
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*/
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VALUE rbgm_joystick_name( VALUE self )
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{
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char *name;
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SDL_Joystick *joy;
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Uint8 index;
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int n;
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int size = 1024;
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Data_Get_Struct(self,SDL_Joystick,joy);
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index = SDL_JoystickIndex(joy);
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name = (char *)malloc(size);
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n = snprintf(name,size,"%s",SDL_JoystickName(index));
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return rb_str_new(name,n);
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}
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/*
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* call-seq:
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* axes -> Integer
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*
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* Returns the number of axes (singular: axis) featured on the Joystick. Each
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* control stick generally has two axes (X and Y), although there are other
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* types of controls which are represented as one or more axes. See also
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* #axis_state().
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*/
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VALUE rbgm_joystick_numaxes( VALUE self )
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{
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SDL_Joystick *joy;
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Data_Get_Struct(self,SDL_Joystick,joy);
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return INT2FIX(SDL_JoystickNumAxes(joy));
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}
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/*
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* call-seq:
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* balls -> Integer
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*
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* Returns the number of trackballs featured on the Joystick. A trackball is
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* usually a small sphere which can be rotated in-place in any direction,
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* registering relative movement along two axes. See alse #ball_state().
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*/
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VALUE rbgm_joystick_numballs( VALUE self )
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{
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SDL_Joystick *joy;
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Data_Get_Struct(self,SDL_Joystick,joy);
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return INT2FIX(SDL_JoystickNumBalls(joy));
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}
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/*
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* call-seq:
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* hats -> Integer
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*
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* Returns the number of hats featured on the Joystick. A hat is a switch
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* which can be pushed in one of several directions, or centered. See also
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* #hat_state().
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*/
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VALUE rbgm_joystick_numhats( VALUE self )
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{
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SDL_Joystick *joy;
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Data_Get_Struct(self,SDL_Joystick,joy);
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return INT2FIX(SDL_JoystickNumHats(joy));
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}
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/*
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* call-seq:
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* buttons -> Integer
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*
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* Returns the number of buttons featured on the Joystick. A button can
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* be in one of two states: neutral, or pushed. See also #button_state()
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*/
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VALUE rbgm_joystick_numbuttons( VALUE self )
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{
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SDL_Joystick *joy;
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Data_Get_Struct(self,SDL_Joystick,joy);
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SDL_JoystickUpdate();
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return INT2FIX(SDL_JoystickNumButtons(joy));
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}
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/* Document-class: Rubygame::Joystick
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*
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* The Joystick class interfaces with joysticks, gamepads, and other
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* similar hardware devices, commonly used to play games. Each joystick can
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* offer 0 or more #axes, #balls, #hats, and/or #buttons.
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*
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* After a Joystick object is successfully created, events for that
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* Joystick will begin appearing on the Queue, reporting any state change
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* that occurs. Some examples of state changes are a button being pressed
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* or released, or a control stick being moved (resulting in one or more axes
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* being changed).
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*
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* The full list of Joystick-related events is as follows:
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* - JoyAxisEvent
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* - JoyBallEvent
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* - JoyHatEvent
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* - JoyDownEvent
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* - JoyUpEvent
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*
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* In future versions of Rubygame, it will be possible to directly query
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* the state each joystick. However, it is recommended that you use the
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* event system for most cases, so you might as well get used to it!
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*
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*/
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void Rubygame_Init_Joystick()
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{
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#if 0
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mRubygame = rb_define_module("Rubygame");
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#endif
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cJoy = rb_define_class_under(mRubygame,"Joystick",rb_cObject);
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rb_define_singleton_method(cJoy,"num_joysticks",rbgm_joy_numjoysticks,0);
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rb_define_singleton_method(cJoy,"get_name",rbgm_joy_getname,1);
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rb_define_singleton_method(cJoy,"new",rbgm_joystick_new,1);
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rb_define_method(cJoy,"index",rbgm_joystick_index,0);
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rb_define_method(cJoy,"name",rbgm_joystick_name,0);
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rb_define_method(cJoy,"axes",rbgm_joystick_numaxes,0);
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rb_define_method(cJoy,"balls",rbgm_joystick_numballs,0);
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rb_define_method(cJoy,"hats",rbgm_joystick_numhats,0);
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+
rb_define_method(cJoy,"buttons",rbgm_joystick_numbuttons,0);
|
247
|
+
}
|
@@ -0,0 +1,41 @@
|
|
1
|
+
/*
|
2
|
+
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
3
|
+
* Copyright (C) 2004-2007 John Croisant
|
4
|
+
*
|
5
|
+
* This library is free software; you can redistribute it and/or
|
6
|
+
* modify it under the terms of the GNU Lesser General Public
|
7
|
+
* License as published by the Free Software Foundation; either
|
8
|
+
* version 2.1 of the License, or (at your option) any later version.
|
9
|
+
*
|
10
|
+
* This library is distributed in the hope that it will be useful,
|
11
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
12
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
13
|
+
* Lesser General Public License for more details.
|
14
|
+
*
|
15
|
+
* You should have received a copy of the GNU Lesser General Public
|
16
|
+
* License along with this library; if not, write to the Free Software
|
17
|
+
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
18
|
+
*
|
19
|
+
*/
|
20
|
+
|
21
|
+
|
22
|
+
#ifndef _RUBYGAME_JOYSTICK_H
|
23
|
+
#define _RUBYGAME_JOYSTICK_H
|
24
|
+
|
25
|
+
extern void Rubygame_Init_Joystick();
|
26
|
+
|
27
|
+
extern VALUE cJoy;
|
28
|
+
|
29
|
+
extern VALUE rbgm_joy_numjoysticks(VALUE);
|
30
|
+
extern VALUE rbgm_joy_getname(VALUE, VALUE);
|
31
|
+
|
32
|
+
extern VALUE rbgm_joystick_new(VALUE, VALUE);
|
33
|
+
|
34
|
+
extern VALUE rbgm_joystick_index(VALUE);
|
35
|
+
extern VALUE rbgm_joystick_name(VALUE);
|
36
|
+
extern VALUE rbgm_joystick_numaxes(VALUE);
|
37
|
+
extern VALUE rbgm_joystick_numballs(VALUE);
|
38
|
+
extern VALUE rbgm_joystick_numhats(VALUE);
|
39
|
+
extern VALUE rbgm_joystick_numbuttons(VALUE);
|
40
|
+
|
41
|
+
#endif
|
Binary file
|
@@ -0,0 +1,155 @@
|
|
1
|
+
/*
|
2
|
+
*--
|
3
|
+
* Rubygame -- Ruby code and bindings to SDL to facilitate game creation
|
4
|
+
* Copyright (C) 2004-2007 John Croisant
|
5
|
+
*
|
6
|
+
* This library is free software; you can redistribute it and/or
|
7
|
+
* modify it under the terms of the GNU Lesser General Public
|
8
|
+
* License as published by the Free Software Foundation; either
|
9
|
+
* version 2.1 of the License, or (at your option) any later version.
|
10
|
+
*
|
11
|
+
* This library is distributed in the hope that it will be useful,
|
12
|
+
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
13
|
+
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
14
|
+
* Lesser General Public License for more details.
|
15
|
+
*
|
16
|
+
* You should have received a copy of the GNU Lesser General Public
|
17
|
+
* License along with this library; if not, write to the Free Software
|
18
|
+
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
19
|
+
*++
|
20
|
+
*/
|
21
|
+
|
22
|
+
#include "rubygame_shared.h"
|
23
|
+
#include "rubygame_main.h"
|
24
|
+
#include "rubygame_event.h"
|
25
|
+
#include "rubygame_gl.h"
|
26
|
+
#include "rubygame_joystick.h"
|
27
|
+
#include "rubygame_screen.h"
|
28
|
+
#include "rubygame_surface.h"
|
29
|
+
#include "rubygame_time.h"
|
30
|
+
|
31
|
+
VALUE rbgm_init(VALUE);
|
32
|
+
VALUE rbgm_quit(VALUE);
|
33
|
+
void Define_Rubygame_Constants();
|
34
|
+
|
35
|
+
/*
|
36
|
+
* call-seq:
|
37
|
+
* key_name(sym) -> string
|
38
|
+
*
|
39
|
+
* Given the sym of a key, returns a printable representation. This
|
40
|
+
* differs from key2str in that this will return a printable string
|
41
|
+
* for any key, even non-printable keys such as the arrow keys.
|
42
|
+
*
|
43
|
+
* This method may raise SDLError if the SDL video subsystem could
|
44
|
+
* not be initialized for some reason.
|
45
|
+
*
|
46
|
+
* Example:
|
47
|
+
* Rubygame.key_name( Rubygame::K_A ) # => "a"
|
48
|
+
* Rubygame.key_name( Rubygame::K_RETURN ) # => "return"
|
49
|
+
* Rubygame.key_name( Rubygame::K_LEFT ) # => "left"
|
50
|
+
*/
|
51
|
+
VALUE rbgm_keyname(VALUE self, VALUE sym)
|
52
|
+
{
|
53
|
+
/* SDL_GetKeyName only works when video system has been initialized. */
|
54
|
+
if( init_video_system() == 0 )
|
55
|
+
{
|
56
|
+
SDLKey key = NUM2INT(sym);
|
57
|
+
char *result = SDL_GetKeyName(key);
|
58
|
+
return rb_str_new2(result);
|
59
|
+
}
|
60
|
+
else
|
61
|
+
{
|
62
|
+
rb_raise(eSDLError,"Could not initialize SDL video subsystem.");
|
63
|
+
return Qnil;
|
64
|
+
}
|
65
|
+
}
|
66
|
+
|
67
|
+
|
68
|
+
/*
|
69
|
+
* call-seq:
|
70
|
+
* init -> nil
|
71
|
+
*
|
72
|
+
* Initialize Rubygame. This should be called soon after you +require+
|
73
|
+
* Rubygame, so that everything will work properly.
|
74
|
+
*/
|
75
|
+
VALUE rbgm_init(VALUE module)
|
76
|
+
{
|
77
|
+
if(SDL_Init(SDL_INIT_EVERYTHING)==0)
|
78
|
+
{
|
79
|
+
return Qnil;
|
80
|
+
}
|
81
|
+
else
|
82
|
+
{
|
83
|
+
rb_raise(eSDLError,"Could not initialize SDL.");
|
84
|
+
return Qnil; /* should never get here */
|
85
|
+
}
|
86
|
+
}
|
87
|
+
|
88
|
+
/*
|
89
|
+
* call-seq:
|
90
|
+
* quit -> nil
|
91
|
+
*
|
92
|
+
* Quit Rubygame. This should be used before your program terminates,
|
93
|
+
* especially if you have been using a fullscreen Screen! (Otherwise,
|
94
|
+
* the desktop resolution might not revert to its previous setting on
|
95
|
+
* some platforms, and your users will be frustrated and confused!)
|
96
|
+
*/
|
97
|
+
VALUE rbgm_quit(VALUE module)
|
98
|
+
{
|
99
|
+
SDL_Quit();
|
100
|
+
return Qnil;
|
101
|
+
}
|
102
|
+
|
103
|
+
|
104
|
+
void Init_rubygame_core()
|
105
|
+
{
|
106
|
+
Init_rubygame_shared();
|
107
|
+
|
108
|
+
mRubygame = rb_define_module("Rubygame");
|
109
|
+
|
110
|
+
rb_define_module_function(mRubygame,"init",rbgm_init,0);
|
111
|
+
rb_define_module_function(mRubygame,"quit",rbgm_quit,0);
|
112
|
+
rb_define_singleton_method(mRubygame,"key_name",rbgm_keyname, 1);
|
113
|
+
cRect = rb_define_class_under(mRubygame,"Rect",rb_cArray);
|
114
|
+
|
115
|
+
rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
|
116
|
+
ID2SYM(rb_intern("rubygame")),
|
117
|
+
rb_ary_new3(3,
|
118
|
+
INT2NUM(RUBYGAME_MAJOR_VERSION),
|
119
|
+
INT2NUM(RUBYGAME_MINOR_VERSION),
|
120
|
+
INT2NUM(RUBYGAME_PATCHLEVEL)));
|
121
|
+
rb_hash_aset(rb_ivar_get(mRubygame,rb_intern("VERSIONS")),
|
122
|
+
ID2SYM(rb_intern("sdl")),
|
123
|
+
rb_ary_new3(3,
|
124
|
+
INT2NUM(SDL_MAJOR_VERSION),
|
125
|
+
INT2NUM(SDL_MINOR_VERSION),
|
126
|
+
INT2NUM(SDL_PATCHLEVEL)));
|
127
|
+
|
128
|
+
Rubygame_Init_Time();
|
129
|
+
Rubygame_Init_Surface();
|
130
|
+
Rubygame_Init_Screen();
|
131
|
+
Rubygame_Init_Event();
|
132
|
+
Rubygame_Init_Joystick();
|
133
|
+
Rubygame_Init_GL();
|
134
|
+
|
135
|
+
/* Flags for subsystem initialization */
|
136
|
+
rb_define_const(mRubygame,"INIT_TIMER",INT2NUM(SDL_INIT_TIMER));
|
137
|
+
rb_define_const(mRubygame,"INIT_AUDIO",INT2NUM(SDL_INIT_AUDIO));
|
138
|
+
rb_define_const(mRubygame,"INIT_VIDEO",INT2NUM(SDL_INIT_VIDEO));
|
139
|
+
rb_define_const(mRubygame,"INIT_CDROM",INT2NUM(SDL_INIT_CDROM));
|
140
|
+
rb_define_const(mRubygame,"INIT_JOYSTICK",INT2NUM(SDL_INIT_JOYSTICK));
|
141
|
+
rb_define_const(mRubygame,"INIT_NOPARACHUTE",INT2NUM(SDL_INIT_NOPARACHUTE));
|
142
|
+
rb_define_const(mRubygame,"INIT_EVENTTHREAD",UINT2NUM(SDL_INIT_EVENTTHREAD));
|
143
|
+
rb_define_const(mRubygame,"INIT_EVERYTHING",UINT2NUM(SDL_INIT_EVERYTHING));
|
144
|
+
|
145
|
+
|
146
|
+
/* Define fully opaque and full transparent (0 and 255) */
|
147
|
+
rb_define_const(mRubygame,"ALPHA_OPAQUE",UINT2NUM(SDL_ALPHA_OPAQUE));
|
148
|
+
rb_define_const(mRubygame,"ALPHA_TRANSPARENT",
|
149
|
+
UINT2NUM(SDL_ALPHA_TRANSPARENT));
|
150
|
+
|
151
|
+
|
152
|
+
/* Flags for palettes (?) */
|
153
|
+
rb_define_const(mRubygame,"LOGPAL",UINT2NUM(SDL_LOGPAL));
|
154
|
+
rb_define_const(mRubygame,"PHYSPAL",UINT2NUM(SDL_PHYSPAL));
|
155
|
+
}
|