rgss3_default_scripts 1.0.2
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/Gemfile +4 -0
- data/README.md +9 -0
- data/Rakefile +2 -0
- data/lib/rgss3_default_scripts.rb +109 -0
- data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
- data/lib/rgss3_default_scripts/Cache.rb +134 -0
- data/lib/rgss3_default_scripts/DataManager.rb +267 -0
- data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
- data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
- data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
- data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
- data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
- data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
- data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
- data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
- data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
- data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
- data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
- data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
- data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
- data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
- data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
- data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
- data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
- data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
- data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
- data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
- data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
- data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
- data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_System.rb +122 -0
- data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
- data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
- data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
- data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
- data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
- data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
- data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
- data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
- data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
- data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
- data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
- data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
- data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
- data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
- data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
- data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
- data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
- data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
- data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
- data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
- data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
- data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
- data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
- data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
- data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
- data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
- data/lib/rgss3_default_scripts/Sound.rb +135 -0
- data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
- data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
- data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
- data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
- data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
- data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
- data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
- data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
- data/lib/rgss3_default_scripts/Vocab.rb +145 -0
- data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
- data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
- data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
- data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
- data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
- data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
- data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
- data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
- data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
- data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
- data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
- data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
- data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
- data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
- data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
- data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
- data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
- data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
- data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
- data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
- data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
- data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
- data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
- data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
- data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
- data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
- data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
- data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
- data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
- data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
- data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
- data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
- data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
- data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
- data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
- data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
- data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
- data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
- data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
- data/rgss3_default_scripts.gemspec +23 -0
- metadata +186 -0
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#==============================================================================
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# ** Game_Follower
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#------------------------------------------------------------------------------
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# This class handles followers. A follower is an allied character, other than
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# the front character, displayed in the party. It is referenced within the
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# Game_Followers class.
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#==============================================================================
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class Game_Follower < Game_Character
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(member_index, preceding_character)
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super()
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@member_index = member_index
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@preceding_character = preceding_character
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@transparent = $data_system.opt_transparent
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@through = true
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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@character_name = visible? ? actor.character_name : ""
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@character_index = visible? ? actor.character_index : 0
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end
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#--------------------------------------------------------------------------
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# * Get Corresponding Actor
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#--------------------------------------------------------------------------
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def actor
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$game_party.battle_members[@member_index]
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end
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#--------------------------------------------------------------------------
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# * Determine Visibility
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#--------------------------------------------------------------------------
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def visible?
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actor && $game_player.followers.visible
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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@move_speed = $game_player.real_move_speed
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@transparent = $game_player.transparent
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@walk_anime = $game_player.walk_anime
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@step_anime = $game_player.step_anime
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@direction_fix = $game_player.direction_fix
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@opacity = $game_player.opacity
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@blend_type = $game_player.blend_type
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super
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end
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#--------------------------------------------------------------------------
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# * Pursue Preceding Character
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#--------------------------------------------------------------------------
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def chase_preceding_character
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unless moving?
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sx = distance_x_from(@preceding_character.x)
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sy = distance_y_from(@preceding_character.y)
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if sx != 0 && sy != 0
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move_diagonal(sx > 0 ? 4 : 6, sy > 0 ? 8 : 2)
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elsif sx != 0
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move_straight(sx > 0 ? 4 : 6)
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elsif sy != 0
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move_straight(sy > 0 ? 8 : 2)
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Determine if at Same Position as Preceding Character
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#--------------------------------------------------------------------------
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def gather?
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!moving? && pos?(@preceding_character.x, @preceding_character.y)
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end
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end
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#==============================================================================
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# ** Game_Followers
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#------------------------------------------------------------------------------
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# This is a wrapper for a follower array. This class is used internally for
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# the Game_Player class.
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#==============================================================================
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class Game_Followers
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_accessor :visible # Player Followers ON?
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#--------------------------------------------------------------------------
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# * Object Initialization
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# leader: Lead character
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#--------------------------------------------------------------------------
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def initialize(leader)
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@visible = $data_system.opt_followers
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@gathering = false # Gathering processing underway flag
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@data = []
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@data.push(Game_Follower.new(1, leader))
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(2...$game_party.max_battle_members).each do |index|
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@data.push(Game_Follower.new(index, @data[-1]))
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end
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end
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#--------------------------------------------------------------------------
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# * Get Followers
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#--------------------------------------------------------------------------
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def [](index)
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@data[index]
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end
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#--------------------------------------------------------------------------
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# * Iterator
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#--------------------------------------------------------------------------
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def each
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@data.each {|follower| yield follower } if block_given?
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end
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#--------------------------------------------------------------------------
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# * Iterator (Reverse)
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#--------------------------------------------------------------------------
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def reverse_each
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@data.reverse.each {|follower| yield follower } if block_given?
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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each {|follower| follower.refresh }
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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if gathering?
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move unless moving? || moving?
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@gathering = false if gather?
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end
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each {|follower| follower.update }
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end
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#--------------------------------------------------------------------------
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# * Movement
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#--------------------------------------------------------------------------
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def move
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reverse_each {|follower| follower.chase_preceding_character }
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end
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#--------------------------------------------------------------------------
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# * Synchronize
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#--------------------------------------------------------------------------
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def synchronize(x, y, d)
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each do |follower|
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follower.moveto(x, y)
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follower.set_direction(d)
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end
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end
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#--------------------------------------------------------------------------
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# * Gather
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#--------------------------------------------------------------------------
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def gather
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@gathering = true
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end
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#--------------------------------------------------------------------------
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# * Determine if Gathering
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#--------------------------------------------------------------------------
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def gathering?
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@gathering
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end
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#--------------------------------------------------------------------------
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# * Get Array of Displayed Followers
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# "folloers" is typo, but retained because of the compatibility.
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#--------------------------------------------------------------------------
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def visible_folloers
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@data.select {|follower| follower.visible? }
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end
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#--------------------------------------------------------------------------
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# * Determine if Moving
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#--------------------------------------------------------------------------
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def moving?
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visible_folloers.any? {|follower| follower.moving? }
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end
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#--------------------------------------------------------------------------
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# * Determine if Gathered
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#--------------------------------------------------------------------------
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def gather?
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visible_folloers.all? {|follower| follower.gather? }
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end
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#--------------------------------------------------------------------------
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# * Detect Collision
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#--------------------------------------------------------------------------
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def collide?(x, y)
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visible_folloers.any? {|follower| follower.pos?(x, y) }
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end
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end
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#==============================================================================
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# ** Game_Interpreter
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#------------------------------------------------------------------------------
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# An interpreter for executing event commands. This class is used within the
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# Game_Map, Game_Troop, and Game_Event classes.
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#==============================================================================
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class Game_Interpreter
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :map_id # Map ID
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attr_reader :event_id # Event ID (normal events only)
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#--------------------------------------------------------------------------
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# * Object Initialization
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# depth : nest depth
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#--------------------------------------------------------------------------
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def initialize(depth = 0)
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@depth = depth
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check_overflow
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clear
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end
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#--------------------------------------------------------------------------
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# * Check for Overflow
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# Under normal usage, the depth will not exceed 100. Since recursive
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# event calls are likely to result in an infinite loop, the depth is
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# cut off at 100 and an error results.
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#--------------------------------------------------------------------------
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def check_overflow
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if @depth >= 100
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msgbox(Vocab::EventOverflow)
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exit
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end
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end
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#--------------------------------------------------------------------------
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# * Clear
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#--------------------------------------------------------------------------
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def clear
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@map_id = 0
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@event_id = 0
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@list = nil # Execution content
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@index = 0 # Index
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@branch = {} # Branch data
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@fiber = nil # Fiber
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end
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#--------------------------------------------------------------------------
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# * Event Setup
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#--------------------------------------------------------------------------
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def setup(list, event_id = 0)
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clear
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@map_id = $game_map.map_id
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@event_id = event_id
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@list = list
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create_fiber
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end
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#--------------------------------------------------------------------------
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# * Create Fiber
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#--------------------------------------------------------------------------
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def create_fiber
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@fiber = Fiber.new { run } if @list
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end
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#--------------------------------------------------------------------------
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# * Dump Objects
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# Define fibers in advance as they are not compatible with Marshal.
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# Advance the event execution position by one and save.
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#--------------------------------------------------------------------------
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def marshal_dump
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[@depth, @map_id, @event_id, @list, @index + 1, @branch]
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end
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#--------------------------------------------------------------------------
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# * Load Objects
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# obj: An array of objects dumped by marshal_dump.
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# Restore data through multiple assignment and if necessary create fiber.
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#--------------------------------------------------------------------------
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def marshal_load(obj)
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@depth, @map_id, @event_id, @list, @index, @branch = obj
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create_fiber
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end
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#--------------------------------------------------------------------------
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80
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+
# * Determine if Same Map as at Event Start
|
81
|
+
#--------------------------------------------------------------------------
|
82
|
+
def same_map?
|
83
|
+
@map_id == $game_map.map_id
|
84
|
+
end
|
85
|
+
#--------------------------------------------------------------------------
|
86
|
+
# * Detect/Set Up Call-Reserved Common Events
|
87
|
+
#--------------------------------------------------------------------------
|
88
|
+
def setup_reserved_common_event
|
89
|
+
if $game_temp.common_event_reserved?
|
90
|
+
setup($game_temp.reserved_common_event.list)
|
91
|
+
$game_temp.clear_common_event
|
92
|
+
true
|
93
|
+
else
|
94
|
+
false
|
95
|
+
end
|
96
|
+
end
|
97
|
+
#--------------------------------------------------------------------------
|
98
|
+
# * Execute
|
99
|
+
#--------------------------------------------------------------------------
|
100
|
+
def run
|
101
|
+
wait_for_message
|
102
|
+
while @list[@index] do
|
103
|
+
execute_command
|
104
|
+
@index += 1
|
105
|
+
end
|
106
|
+
Fiber.yield
|
107
|
+
@fiber = nil
|
108
|
+
end
|
109
|
+
#--------------------------------------------------------------------------
|
110
|
+
# * Determine if Running
|
111
|
+
#--------------------------------------------------------------------------
|
112
|
+
def running?
|
113
|
+
@fiber != nil
|
114
|
+
end
|
115
|
+
#--------------------------------------------------------------------------
|
116
|
+
# * Frame Update
|
117
|
+
#--------------------------------------------------------------------------
|
118
|
+
def update
|
119
|
+
@fiber.resume if @fiber
|
120
|
+
end
|
121
|
+
#--------------------------------------------------------------------------
|
122
|
+
# * Actor Iterator (ID)
|
123
|
+
# param : If 1 or more, ID. If 0, all
|
124
|
+
#--------------------------------------------------------------------------
|
125
|
+
def iterate_actor_id(param)
|
126
|
+
if param == 0
|
127
|
+
$game_party.members.each {|actor| yield actor }
|
128
|
+
else
|
129
|
+
actor = $game_actors[param]
|
130
|
+
yield actor if actor
|
131
|
+
end
|
132
|
+
end
|
133
|
+
#--------------------------------------------------------------------------
|
134
|
+
# * Actor Iterator (Variable)
|
135
|
+
# param1: Specify as fixed if 0 and variable if 1
|
136
|
+
# param2: Actor or variable ID
|
137
|
+
#--------------------------------------------------------------------------
|
138
|
+
def iterate_actor_var(param1, param2)
|
139
|
+
if param1 == 0
|
140
|
+
iterate_actor_id(param2) {|actor| yield actor }
|
141
|
+
else
|
142
|
+
iterate_actor_id($game_variables[param2]) {|actor| yield actor }
|
143
|
+
end
|
144
|
+
end
|
145
|
+
#--------------------------------------------------------------------------
|
146
|
+
# * Actor Iterator (Index)
|
147
|
+
# param : If 0 or more, index. If -1, all.
|
148
|
+
#--------------------------------------------------------------------------
|
149
|
+
def iterate_actor_index(param)
|
150
|
+
if param < 0
|
151
|
+
$game_party.members.each {|actor| yield actor }
|
152
|
+
else
|
153
|
+
actor = $game_party.members[param]
|
154
|
+
yield actor if actor
|
155
|
+
end
|
156
|
+
end
|
157
|
+
#--------------------------------------------------------------------------
|
158
|
+
# * Enemy Iterator (Index)
|
159
|
+
# param : If 0 or more, index. If -1, all.
|
160
|
+
#--------------------------------------------------------------------------
|
161
|
+
def iterate_enemy_index(param)
|
162
|
+
if param < 0
|
163
|
+
$game_troop.members.each {|enemy| yield enemy }
|
164
|
+
else
|
165
|
+
enemy = $game_troop.members[param]
|
166
|
+
yield enemy if enemy
|
167
|
+
end
|
168
|
+
end
|
169
|
+
#--------------------------------------------------------------------------
|
170
|
+
# * Battler Iterator (Account for Entire Enemy Group or Entire Party)
|
171
|
+
# param1 : If 0, enemy. If 1, actor.
|
172
|
+
# param2: Index if enemy and ID if actor.
|
173
|
+
#--------------------------------------------------------------------------
|
174
|
+
def iterate_battler(param1, param2)
|
175
|
+
if $game_party.in_battle
|
176
|
+
if param1 == 0
|
177
|
+
iterate_enemy_index(param2) {|enemy| yield enemy }
|
178
|
+
else
|
179
|
+
iterate_actor_id(param2) {|actor| yield actor }
|
180
|
+
end
|
181
|
+
end
|
182
|
+
end
|
183
|
+
#--------------------------------------------------------------------------
|
184
|
+
# * Get Target of Screen Command
|
185
|
+
#--------------------------------------------------------------------------
|
186
|
+
def screen
|
187
|
+
$game_party.in_battle ? $game_troop.screen : $game_map.screen
|
188
|
+
end
|
189
|
+
#--------------------------------------------------------------------------
|
190
|
+
# * Event Command Execution
|
191
|
+
#--------------------------------------------------------------------------
|
192
|
+
def execute_command
|
193
|
+
command = @list[@index]
|
194
|
+
@params = command.parameters
|
195
|
+
@indent = command.indent
|
196
|
+
method_name = "command_#{command.code}"
|
197
|
+
send(method_name) if respond_to?(method_name)
|
198
|
+
end
|
199
|
+
#--------------------------------------------------------------------------
|
200
|
+
# * Command Skip
|
201
|
+
# Skip commands deeper than current index and advance index.
|
202
|
+
#--------------------------------------------------------------------------
|
203
|
+
def command_skip
|
204
|
+
@index += 1 while @list[@index + 1].indent > @indent
|
205
|
+
end
|
206
|
+
#--------------------------------------------------------------------------
|
207
|
+
# * Get Code of Next Event Command
|
208
|
+
#--------------------------------------------------------------------------
|
209
|
+
def next_event_code
|
210
|
+
@list[@index + 1].code
|
211
|
+
end
|
212
|
+
#--------------------------------------------------------------------------
|
213
|
+
# * Get Character
|
214
|
+
# param : If -1, player. If 0, this event. Otherwise, event ID.
|
215
|
+
#--------------------------------------------------------------------------
|
216
|
+
def get_character(param)
|
217
|
+
if $game_party.in_battle
|
218
|
+
nil
|
219
|
+
elsif param < 0
|
220
|
+
$game_player
|
221
|
+
else
|
222
|
+
events = same_map? ? $game_map.events : {}
|
223
|
+
events[param > 0 ? param : @event_id]
|
224
|
+
end
|
225
|
+
end
|
226
|
+
#--------------------------------------------------------------------------
|
227
|
+
# * Calculate Operated Value
|
228
|
+
# operation : Operation (0: Increase 1: Decrease)
|
229
|
+
# operand_type : Operand type (0: Constant 1: Variable)
|
230
|
+
# operand : Operand (numeric value or variable ID)
|
231
|
+
#--------------------------------------------------------------------------
|
232
|
+
def operate_value(operation, operand_type, operand)
|
233
|
+
value = operand_type == 0 ? operand : $game_variables[operand]
|
234
|
+
operation == 0 ? value : -value
|
235
|
+
end
|
236
|
+
#--------------------------------------------------------------------------
|
237
|
+
# * Wait
|
238
|
+
#--------------------------------------------------------------------------
|
239
|
+
def wait(duration)
|
240
|
+
duration.times { Fiber.yield }
|
241
|
+
end
|
242
|
+
#--------------------------------------------------------------------------
|
243
|
+
# * Wait While Message Display is Busy
|
244
|
+
#--------------------------------------------------------------------------
|
245
|
+
def wait_for_message
|
246
|
+
Fiber.yield while $game_message.busy?
|
247
|
+
end
|
248
|
+
#--------------------------------------------------------------------------
|
249
|
+
# * Show Text
|
250
|
+
#--------------------------------------------------------------------------
|
251
|
+
def command_101
|
252
|
+
wait_for_message
|
253
|
+
$game_message.face_name = @params[0]
|
254
|
+
$game_message.face_index = @params[1]
|
255
|
+
$game_message.background = @params[2]
|
256
|
+
$game_message.position = @params[3]
|
257
|
+
while next_event_code == 401 # Text data
|
258
|
+
@index += 1
|
259
|
+
$game_message.add(@list[@index].parameters[0])
|
260
|
+
end
|
261
|
+
case next_event_code
|
262
|
+
when 102 # Show Choices
|
263
|
+
@index += 1
|
264
|
+
setup_choices(@list[@index].parameters)
|
265
|
+
when 103 # Input Number
|
266
|
+
@index += 1
|
267
|
+
setup_num_input(@list[@index].parameters)
|
268
|
+
when 104 # Select Item
|
269
|
+
@index += 1
|
270
|
+
setup_item_choice(@list[@index].parameters)
|
271
|
+
end
|
272
|
+
wait_for_message
|
273
|
+
end
|
274
|
+
#--------------------------------------------------------------------------
|
275
|
+
# * Show Choices
|
276
|
+
#--------------------------------------------------------------------------
|
277
|
+
def command_102
|
278
|
+
wait_for_message
|
279
|
+
setup_choices(@params)
|
280
|
+
Fiber.yield while $game_message.choice?
|
281
|
+
end
|
282
|
+
#--------------------------------------------------------------------------
|
283
|
+
# * Setup Choices
|
284
|
+
#--------------------------------------------------------------------------
|
285
|
+
def setup_choices(params)
|
286
|
+
params[0].each {|s| $game_message.choices.push(s) }
|
287
|
+
$game_message.choice_cancel_type = params[1]
|
288
|
+
$game_message.choice_proc = Proc.new {|n| @branch[@indent] = n }
|
289
|
+
end
|
290
|
+
#--------------------------------------------------------------------------
|
291
|
+
# * When [**]
|
292
|
+
#--------------------------------------------------------------------------
|
293
|
+
def command_402
|
294
|
+
command_skip if @branch[@indent] != @params[0]
|
295
|
+
end
|
296
|
+
#--------------------------------------------------------------------------
|
297
|
+
# * When Cancel
|
298
|
+
#--------------------------------------------------------------------------
|
299
|
+
def command_403
|
300
|
+
command_skip if @branch[@indent] != 4
|
301
|
+
end
|
302
|
+
#--------------------------------------------------------------------------
|
303
|
+
# * Input Number
|
304
|
+
#--------------------------------------------------------------------------
|
305
|
+
def command_103
|
306
|
+
wait_for_message
|
307
|
+
setup_num_input(@params)
|
308
|
+
Fiber.yield while $game_message.num_input?
|
309
|
+
end
|
310
|
+
#--------------------------------------------------------------------------
|
311
|
+
# * Number Input Setup
|
312
|
+
#--------------------------------------------------------------------------
|
313
|
+
def setup_num_input(params)
|
314
|
+
$game_message.num_input_variable_id = params[0]
|
315
|
+
$game_message.num_input_digits_max = params[1]
|
316
|
+
end
|
317
|
+
#--------------------------------------------------------------------------
|
318
|
+
# * Select Item
|
319
|
+
#--------------------------------------------------------------------------
|
320
|
+
def command_104
|
321
|
+
wait_for_message
|
322
|
+
setup_item_choice(@params)
|
323
|
+
Fiber.yield while $game_message.item_choice?
|
324
|
+
end
|
325
|
+
#--------------------------------------------------------------------------
|
326
|
+
# * Set Up Item Selection
|
327
|
+
#--------------------------------------------------------------------------
|
328
|
+
def setup_item_choice(params)
|
329
|
+
$game_message.item_choice_variable_id = params[0]
|
330
|
+
end
|
331
|
+
#--------------------------------------------------------------------------
|
332
|
+
# * Show Scrolling Text
|
333
|
+
#--------------------------------------------------------------------------
|
334
|
+
def command_105
|
335
|
+
Fiber.yield while $game_message.visible
|
336
|
+
$game_message.scroll_mode = true
|
337
|
+
$game_message.scroll_speed = @params[0]
|
338
|
+
$game_message.scroll_no_fast = @params[1]
|
339
|
+
while next_event_code == 405
|
340
|
+
@index += 1
|
341
|
+
$game_message.add(@list[@index].parameters[0])
|
342
|
+
end
|
343
|
+
wait_for_message
|
344
|
+
end
|
345
|
+
#--------------------------------------------------------------------------
|
346
|
+
# * Comment
|
347
|
+
#--------------------------------------------------------------------------
|
348
|
+
def command_108
|
349
|
+
@comments = [@params[0]]
|
350
|
+
while next_event_code == 408
|
351
|
+
@index += 1
|
352
|
+
@comments.push(@list[@index].parameters[0])
|
353
|
+
end
|
354
|
+
end
|
355
|
+
#--------------------------------------------------------------------------
|
356
|
+
# * Conditional Branch
|
357
|
+
#--------------------------------------------------------------------------
|
358
|
+
def command_111
|
359
|
+
result = false
|
360
|
+
case @params[0]
|
361
|
+
when 0 # Switch
|
362
|
+
result = ($game_switches[@params[1]] == (@params[2] == 0))
|
363
|
+
when 1 # Variable
|
364
|
+
value1 = $game_variables[@params[1]]
|
365
|
+
if @params[2] == 0
|
366
|
+
value2 = @params[3]
|
367
|
+
else
|
368
|
+
value2 = $game_variables[@params[3]]
|
369
|
+
end
|
370
|
+
case @params[4]
|
371
|
+
when 0 # value1 is equal to value2
|
372
|
+
result = (value1 == value2)
|
373
|
+
when 1 # value1 is greater than or equal to value2
|
374
|
+
result = (value1 >= value2)
|
375
|
+
when 2 # value1 is less than or equal to value2
|
376
|
+
result = (value1 <= value2)
|
377
|
+
when 3 # value1 is greater than value2
|
378
|
+
result = (value1 > value2)
|
379
|
+
when 4 # value1 is less than value2
|
380
|
+
result = (value1 < value2)
|
381
|
+
when 5 # value1 is not equal to value2
|
382
|
+
result = (value1 != value2)
|
383
|
+
end
|
384
|
+
when 2 # Self switch
|
385
|
+
if @event_id > 0
|
386
|
+
key = [@map_id, @event_id, @params[1]]
|
387
|
+
result = ($game_self_switches[key] == (@params[2] == 0))
|
388
|
+
end
|
389
|
+
when 3 # Timer
|
390
|
+
if $game_timer.working?
|
391
|
+
if @params[2] == 0
|
392
|
+
result = ($game_timer.sec >= @params[1])
|
393
|
+
else
|
394
|
+
result = ($game_timer.sec <= @params[1])
|
395
|
+
end
|
396
|
+
end
|
397
|
+
when 4 # Actor
|
398
|
+
actor = $game_actors[@params[1]]
|
399
|
+
if actor
|
400
|
+
case @params[2]
|
401
|
+
when 0 # in party
|
402
|
+
result = ($game_party.members.include?(actor))
|
403
|
+
when 1 # name
|
404
|
+
result = (actor.name == @params[3])
|
405
|
+
when 2 # Class
|
406
|
+
result = (actor.class_id == @params[3])
|
407
|
+
when 3 # Skills
|
408
|
+
result = (actor.skill_learn?($data_skills[@params[3]]))
|
409
|
+
when 4 # Weapons
|
410
|
+
result = (actor.weapons.include?($data_weapons[@params[3]]))
|
411
|
+
when 5 # Armors
|
412
|
+
result = (actor.armors.include?($data_armors[@params[3]]))
|
413
|
+
when 6 # States
|
414
|
+
result = (actor.state?(@params[3]))
|
415
|
+
end
|
416
|
+
end
|
417
|
+
when 5 # Enemy
|
418
|
+
enemy = $game_troop.members[@params[1]]
|
419
|
+
if enemy
|
420
|
+
case @params[2]
|
421
|
+
when 0 # appear
|
422
|
+
result = (enemy.alive?)
|
423
|
+
when 1 # state
|
424
|
+
result = (enemy.state?(@params[3]))
|
425
|
+
end
|
426
|
+
end
|
427
|
+
when 6 # Character
|
428
|
+
character = get_character(@params[1])
|
429
|
+
if character
|
430
|
+
result = (character.direction == @params[2])
|
431
|
+
end
|
432
|
+
when 7 # Gold
|
433
|
+
case @params[2]
|
434
|
+
when 0 # Greater than or equal to
|
435
|
+
result = ($game_party.gold >= @params[1])
|
436
|
+
when 1 # Less than or equal to
|
437
|
+
result = ($game_party.gold <= @params[1])
|
438
|
+
when 2 # Less than
|
439
|
+
result = ($game_party.gold < @params[1])
|
440
|
+
end
|
441
|
+
when 8 # Item
|
442
|
+
result = $game_party.has_item?($data_items[@params[1]])
|
443
|
+
when 9 # Weapon
|
444
|
+
result = $game_party.has_item?($data_weapons[@params[1]], @params[2])
|
445
|
+
when 10 # Armor
|
446
|
+
result = $game_party.has_item?($data_armors[@params[1]], @params[2])
|
447
|
+
when 11 # Button
|
448
|
+
result = Input.press?(@params[1])
|
449
|
+
when 12 # Script
|
450
|
+
result = eval(@params[1])
|
451
|
+
when 13 # Vehicle
|
452
|
+
result = ($game_player.vehicle == $game_map.vehicles[@params[1]])
|
453
|
+
end
|
454
|
+
@branch[@indent] = result
|
455
|
+
command_skip if !@branch[@indent]
|
456
|
+
end
|
457
|
+
#--------------------------------------------------------------------------
|
458
|
+
# * Else
|
459
|
+
#--------------------------------------------------------------------------
|
460
|
+
def command_411
|
461
|
+
command_skip if @branch[@indent]
|
462
|
+
end
|
463
|
+
#--------------------------------------------------------------------------
|
464
|
+
# * Loop
|
465
|
+
#--------------------------------------------------------------------------
|
466
|
+
def command_112
|
467
|
+
end
|
468
|
+
#--------------------------------------------------------------------------
|
469
|
+
# * Repeat Above
|
470
|
+
#--------------------------------------------------------------------------
|
471
|
+
def command_413
|
472
|
+
begin
|
473
|
+
@index -= 1
|
474
|
+
end until @list[@index].indent == @indent
|
475
|
+
end
|
476
|
+
#--------------------------------------------------------------------------
|
477
|
+
# * Break Loop
|
478
|
+
#--------------------------------------------------------------------------
|
479
|
+
def command_113
|
480
|
+
loop do
|
481
|
+
@index += 1
|
482
|
+
return if @index >= @list.size - 1
|
483
|
+
return if @list[@index].code == 413 && @list[@index].indent < @indent
|
484
|
+
end
|
485
|
+
end
|
486
|
+
#--------------------------------------------------------------------------
|
487
|
+
# * Exit Event Processing
|
488
|
+
#--------------------------------------------------------------------------
|
489
|
+
def command_115
|
490
|
+
@index = @list.size
|
491
|
+
end
|
492
|
+
#--------------------------------------------------------------------------
|
493
|
+
# * Common Event
|
494
|
+
#--------------------------------------------------------------------------
|
495
|
+
def command_117
|
496
|
+
common_event = $data_common_events[@params[0]]
|
497
|
+
if common_event
|
498
|
+
child = Game_Interpreter.new(@depth + 1)
|
499
|
+
child.setup(common_event.list, same_map? ? @event_id : 0)
|
500
|
+
child.run
|
501
|
+
end
|
502
|
+
end
|
503
|
+
#--------------------------------------------------------------------------
|
504
|
+
# * Label
|
505
|
+
#--------------------------------------------------------------------------
|
506
|
+
def command_118
|
507
|
+
end
|
508
|
+
#--------------------------------------------------------------------------
|
509
|
+
# * Jump to Label
|
510
|
+
#--------------------------------------------------------------------------
|
511
|
+
def command_119
|
512
|
+
label_name = @params[0]
|
513
|
+
@list.size.times do |i|
|
514
|
+
if @list[i].code == 118 && @list[i].parameters[0] == label_name
|
515
|
+
@index = i
|
516
|
+
return
|
517
|
+
end
|
518
|
+
end
|
519
|
+
end
|
520
|
+
#--------------------------------------------------------------------------
|
521
|
+
# * Control Switches
|
522
|
+
#--------------------------------------------------------------------------
|
523
|
+
def command_121
|
524
|
+
(@params[0]..@params[1]).each do |i|
|
525
|
+
$game_switches[i] = (@params[2] == 0)
|
526
|
+
end
|
527
|
+
end
|
528
|
+
#--------------------------------------------------------------------------
|
529
|
+
# * Control Variables
|
530
|
+
#--------------------------------------------------------------------------
|
531
|
+
def command_122
|
532
|
+
value = 0
|
533
|
+
case @params[3] # Operand
|
534
|
+
when 0 # Constant
|
535
|
+
value = @params[4]
|
536
|
+
when 1 # Variable
|
537
|
+
value = $game_variables[@params[4]]
|
538
|
+
when 2 # Random
|
539
|
+
value = @params[4] + rand(@params[5] - @params[4] + 1)
|
540
|
+
when 3 # Game Data
|
541
|
+
value = game_data_operand(@params[4], @params[5], @params[6])
|
542
|
+
when 4 # Script
|
543
|
+
value = eval(@params[4])
|
544
|
+
end
|
545
|
+
(@params[0]..@params[1]).each do |i|
|
546
|
+
operate_variable(i, @params[2], value)
|
547
|
+
end
|
548
|
+
end
|
549
|
+
#--------------------------------------------------------------------------
|
550
|
+
# * Get Game Data for Variable Operand
|
551
|
+
#--------------------------------------------------------------------------
|
552
|
+
def game_data_operand(type, param1, param2)
|
553
|
+
case type
|
554
|
+
when 0 # Items
|
555
|
+
return $game_party.item_number($data_items[param1])
|
556
|
+
when 1 # Weapons
|
557
|
+
return $game_party.item_number($data_weapons[param1])
|
558
|
+
when 2 # Armor
|
559
|
+
return $game_party.item_number($data_armors[param1])
|
560
|
+
when 3 # Actors
|
561
|
+
actor = $game_actors[param1]
|
562
|
+
if actor
|
563
|
+
case param2
|
564
|
+
when 0 # Level
|
565
|
+
return actor.level
|
566
|
+
when 1 # EXP
|
567
|
+
return actor.exp
|
568
|
+
when 2 # HP
|
569
|
+
return actor.hp
|
570
|
+
when 3 # MP
|
571
|
+
return actor.mp
|
572
|
+
when 4..11 # Parameter
|
573
|
+
return actor.param(param2 - 4)
|
574
|
+
end
|
575
|
+
end
|
576
|
+
when 4 # Enemies
|
577
|
+
enemy = $game_troop.members[param1]
|
578
|
+
if enemy
|
579
|
+
case param2
|
580
|
+
when 0 # HP
|
581
|
+
return enemy.hp
|
582
|
+
when 1 # MP
|
583
|
+
return enemy.mp
|
584
|
+
when 2..9 # Parameter
|
585
|
+
return enemy.param(param2 - 2)
|
586
|
+
end
|
587
|
+
end
|
588
|
+
when 5 # Character
|
589
|
+
character = get_character(param1)
|
590
|
+
if character
|
591
|
+
case param2
|
592
|
+
when 0 # x-coordinate
|
593
|
+
return character.x
|
594
|
+
when 1 # y-coordinate
|
595
|
+
return character.y
|
596
|
+
when 2 # direction
|
597
|
+
return character.direction
|
598
|
+
when 3 # screen x-coordinate
|
599
|
+
return character.screen_x
|
600
|
+
when 4 # screen y-coordinate
|
601
|
+
return character.screen_y
|
602
|
+
end
|
603
|
+
end
|
604
|
+
when 6 # Party
|
605
|
+
actor = $game_party.members[param1]
|
606
|
+
return actor ? actor.id : 0
|
607
|
+
when 7 # Other
|
608
|
+
case param1
|
609
|
+
when 0 # map ID
|
610
|
+
return $game_map.map_id
|
611
|
+
when 1 # number of party members
|
612
|
+
return $game_party.members.size
|
613
|
+
when 2 # gold
|
614
|
+
return $game_party.gold
|
615
|
+
when 3 # steps
|
616
|
+
return $game_party.steps
|
617
|
+
when 4 # play time
|
618
|
+
return Graphics.frame_count / Graphics.frame_rate
|
619
|
+
when 5 # timer
|
620
|
+
return $game_timer.sec
|
621
|
+
when 6 # save count
|
622
|
+
return $game_system.save_count
|
623
|
+
when 7 # battle count
|
624
|
+
return $game_system.battle_count
|
625
|
+
end
|
626
|
+
end
|
627
|
+
return 0
|
628
|
+
end
|
629
|
+
#--------------------------------------------------------------------------
|
630
|
+
# * Execute Variable Operation
|
631
|
+
#--------------------------------------------------------------------------
|
632
|
+
def operate_variable(variable_id, operation_type, value)
|
633
|
+
begin
|
634
|
+
case operation_type
|
635
|
+
when 0 # Set
|
636
|
+
$game_variables[variable_id] = value
|
637
|
+
when 1 # Add
|
638
|
+
$game_variables[variable_id] += value
|
639
|
+
when 2 # Sub
|
640
|
+
$game_variables[variable_id] -= value
|
641
|
+
when 3 # Mul
|
642
|
+
$game_variables[variable_id] *= value
|
643
|
+
when 4 # Div
|
644
|
+
$game_variables[variable_id] /= value
|
645
|
+
when 5 # Mod
|
646
|
+
$game_variables[variable_id] %= value
|
647
|
+
end
|
648
|
+
rescue
|
649
|
+
$game_variables[variable_id] = 0
|
650
|
+
end
|
651
|
+
end
|
652
|
+
#--------------------------------------------------------------------------
|
653
|
+
# * Control Self Switch
|
654
|
+
#--------------------------------------------------------------------------
|
655
|
+
def command_123
|
656
|
+
if @event_id > 0
|
657
|
+
key = [@map_id, @event_id, @params[0]]
|
658
|
+
$game_self_switches[key] = (@params[1] == 0)
|
659
|
+
end
|
660
|
+
end
|
661
|
+
#--------------------------------------------------------------------------
|
662
|
+
# * Control Timer
|
663
|
+
#--------------------------------------------------------------------------
|
664
|
+
def command_124
|
665
|
+
if @params[0] == 0 # Start
|
666
|
+
$game_timer.start(@params[1] * Graphics.frame_rate)
|
667
|
+
else # Stop
|
668
|
+
$game_timer.stop
|
669
|
+
end
|
670
|
+
end
|
671
|
+
#--------------------------------------------------------------------------
|
672
|
+
# * Change Gold
|
673
|
+
#--------------------------------------------------------------------------
|
674
|
+
def command_125
|
675
|
+
value = operate_value(@params[0], @params[1], @params[2])
|
676
|
+
$game_party.gain_gold(value)
|
677
|
+
end
|
678
|
+
#--------------------------------------------------------------------------
|
679
|
+
# * Change Items
|
680
|
+
#--------------------------------------------------------------------------
|
681
|
+
def command_126
|
682
|
+
value = operate_value(@params[1], @params[2], @params[3])
|
683
|
+
$game_party.gain_item($data_items[@params[0]], value)
|
684
|
+
end
|
685
|
+
#--------------------------------------------------------------------------
|
686
|
+
# * Change Weapons
|
687
|
+
#--------------------------------------------------------------------------
|
688
|
+
def command_127
|
689
|
+
value = operate_value(@params[1], @params[2], @params[3])
|
690
|
+
$game_party.gain_item($data_weapons[@params[0]], value, @params[4])
|
691
|
+
end
|
692
|
+
#--------------------------------------------------------------------------
|
693
|
+
# * Change Armor
|
694
|
+
#--------------------------------------------------------------------------
|
695
|
+
def command_128
|
696
|
+
value = operate_value(@params[1], @params[2], @params[3])
|
697
|
+
$game_party.gain_item($data_armors[@params[0]], value, @params[4])
|
698
|
+
end
|
699
|
+
#--------------------------------------------------------------------------
|
700
|
+
# * Change Party Member
|
701
|
+
#--------------------------------------------------------------------------
|
702
|
+
def command_129
|
703
|
+
actor = $game_actors[@params[0]]
|
704
|
+
if actor
|
705
|
+
if @params[1] == 0 # Add
|
706
|
+
if @params[2] == 1 # Initialize
|
707
|
+
$game_actors[@params[0]].setup(@params[0])
|
708
|
+
end
|
709
|
+
$game_party.add_actor(@params[0])
|
710
|
+
else # Remove
|
711
|
+
$game_party.remove_actor(@params[0])
|
712
|
+
end
|
713
|
+
end
|
714
|
+
end
|
715
|
+
#--------------------------------------------------------------------------
|
716
|
+
# * Change Battle BGM
|
717
|
+
#--------------------------------------------------------------------------
|
718
|
+
def command_132
|
719
|
+
$game_system.battle_bgm = @params[0]
|
720
|
+
end
|
721
|
+
#--------------------------------------------------------------------------
|
722
|
+
# * Change Battle End ME
|
723
|
+
#--------------------------------------------------------------------------
|
724
|
+
def command_133
|
725
|
+
$game_system.battle_end_me = @params[0]
|
726
|
+
end
|
727
|
+
#--------------------------------------------------------------------------
|
728
|
+
# * Change Save Access
|
729
|
+
#--------------------------------------------------------------------------
|
730
|
+
def command_134
|
731
|
+
$game_system.save_disabled = (@params[0] == 0)
|
732
|
+
end
|
733
|
+
#--------------------------------------------------------------------------
|
734
|
+
# * Change Menu Access
|
735
|
+
#--------------------------------------------------------------------------
|
736
|
+
def command_135
|
737
|
+
$game_system.menu_disabled = (@params[0] == 0)
|
738
|
+
end
|
739
|
+
#--------------------------------------------------------------------------
|
740
|
+
# * Change Encounter Disable
|
741
|
+
#--------------------------------------------------------------------------
|
742
|
+
def command_136
|
743
|
+
$game_system.encounter_disabled = (@params[0] == 0)
|
744
|
+
$game_player.make_encounter_count
|
745
|
+
end
|
746
|
+
#--------------------------------------------------------------------------
|
747
|
+
# * Change Formation Access
|
748
|
+
#--------------------------------------------------------------------------
|
749
|
+
def command_137
|
750
|
+
$game_system.formation_disabled = (@params[0] == 0)
|
751
|
+
end
|
752
|
+
#--------------------------------------------------------------------------
|
753
|
+
# * Change Window Color
|
754
|
+
#--------------------------------------------------------------------------
|
755
|
+
def command_138
|
756
|
+
$game_system.window_tone = @params[0]
|
757
|
+
end
|
758
|
+
#--------------------------------------------------------------------------
|
759
|
+
# * Transfer Player
|
760
|
+
#--------------------------------------------------------------------------
|
761
|
+
def command_201
|
762
|
+
return if $game_party.in_battle
|
763
|
+
Fiber.yield while $game_player.transfer? || $game_message.visible
|
764
|
+
if @params[0] == 0 # Direct designation
|
765
|
+
map_id = @params[1]
|
766
|
+
x = @params[2]
|
767
|
+
y = @params[3]
|
768
|
+
else # Designation with variables
|
769
|
+
map_id = $game_variables[@params[1]]
|
770
|
+
x = $game_variables[@params[2]]
|
771
|
+
y = $game_variables[@params[3]]
|
772
|
+
end
|
773
|
+
$game_player.reserve_transfer(map_id, x, y, @params[4])
|
774
|
+
$game_temp.fade_type = @params[5]
|
775
|
+
Fiber.yield while $game_player.transfer?
|
776
|
+
end
|
777
|
+
#--------------------------------------------------------------------------
|
778
|
+
# * Set Vehicle Location
|
779
|
+
#--------------------------------------------------------------------------
|
780
|
+
def command_202
|
781
|
+
if @params[1] == 0 # Direct designation
|
782
|
+
map_id = @params[2]
|
783
|
+
x = @params[3]
|
784
|
+
y = @params[4]
|
785
|
+
else # Designation with variables
|
786
|
+
map_id = $game_variables[@params[2]]
|
787
|
+
x = $game_variables[@params[3]]
|
788
|
+
y = $game_variables[@params[4]]
|
789
|
+
end
|
790
|
+
vehicle = $game_map.vehicles[@params[0]]
|
791
|
+
vehicle.set_location(map_id, x, y) if vehicle
|
792
|
+
end
|
793
|
+
#--------------------------------------------------------------------------
|
794
|
+
# * Set Event Location
|
795
|
+
#--------------------------------------------------------------------------
|
796
|
+
def command_203
|
797
|
+
character = get_character(@params[0])
|
798
|
+
if character
|
799
|
+
if @params[1] == 0 # Direct designation
|
800
|
+
character.moveto(@params[2], @params[3])
|
801
|
+
elsif @params[1] == 1 # Designation with variables
|
802
|
+
new_x = $game_variables[@params[2]]
|
803
|
+
new_y = $game_variables[@params[3]]
|
804
|
+
character.moveto(new_x, new_y)
|
805
|
+
else # Exchange with another event
|
806
|
+
character2 = get_character(@params[2])
|
807
|
+
character.swap(character2) if character2
|
808
|
+
end
|
809
|
+
character.set_direction(@params[4]) if @params[4] > 0
|
810
|
+
end
|
811
|
+
end
|
812
|
+
#--------------------------------------------------------------------------
|
813
|
+
# * Scroll Map
|
814
|
+
#--------------------------------------------------------------------------
|
815
|
+
def command_204
|
816
|
+
return if $game_party.in_battle
|
817
|
+
Fiber.yield while $game_map.scrolling?
|
818
|
+
$game_map.start_scroll(@params[0], @params[1], @params[2])
|
819
|
+
end
|
820
|
+
#--------------------------------------------------------------------------
|
821
|
+
# * Set Move Route
|
822
|
+
#--------------------------------------------------------------------------
|
823
|
+
def command_205
|
824
|
+
$game_map.refresh if $game_map.need_refresh
|
825
|
+
character = get_character(@params[0])
|
826
|
+
if character
|
827
|
+
character.force_move_route(@params[1])
|
828
|
+
Fiber.yield while character.move_route_forcing if @params[1].wait
|
829
|
+
end
|
830
|
+
end
|
831
|
+
#--------------------------------------------------------------------------
|
832
|
+
# * Getting On and Off Vehicles
|
833
|
+
#--------------------------------------------------------------------------
|
834
|
+
def command_206
|
835
|
+
$game_player.get_on_off_vehicle
|
836
|
+
end
|
837
|
+
#--------------------------------------------------------------------------
|
838
|
+
# * Change Transparency
|
839
|
+
#--------------------------------------------------------------------------
|
840
|
+
def command_211
|
841
|
+
$game_player.transparent = (@params[0] == 0)
|
842
|
+
end
|
843
|
+
#--------------------------------------------------------------------------
|
844
|
+
# * Show Animation
|
845
|
+
#--------------------------------------------------------------------------
|
846
|
+
def command_212
|
847
|
+
character = get_character(@params[0])
|
848
|
+
if character
|
849
|
+
character.animation_id = @params[1]
|
850
|
+
Fiber.yield while character.animation_id > 0 if @params[2]
|
851
|
+
end
|
852
|
+
end
|
853
|
+
#--------------------------------------------------------------------------
|
854
|
+
# * Show Balloon Icon
|
855
|
+
#--------------------------------------------------------------------------
|
856
|
+
def command_213
|
857
|
+
character = get_character(@params[0])
|
858
|
+
if character
|
859
|
+
character.balloon_id = @params[1]
|
860
|
+
Fiber.yield while character.balloon_id > 0 if @params[2]
|
861
|
+
end
|
862
|
+
end
|
863
|
+
#--------------------------------------------------------------------------
|
864
|
+
# * Temporarily Erase Event
|
865
|
+
#--------------------------------------------------------------------------
|
866
|
+
def command_214
|
867
|
+
$game_map.events[@event_id].erase if same_map? && @event_id > 0
|
868
|
+
end
|
869
|
+
#--------------------------------------------------------------------------
|
870
|
+
# * Change Player Followers
|
871
|
+
#--------------------------------------------------------------------------
|
872
|
+
def command_216
|
873
|
+
$game_player.followers.visible = (@params[0] == 0)
|
874
|
+
$game_player.refresh
|
875
|
+
end
|
876
|
+
#--------------------------------------------------------------------------
|
877
|
+
# * Gather Followers
|
878
|
+
#--------------------------------------------------------------------------
|
879
|
+
def command_217
|
880
|
+
return if $game_party.in_battle
|
881
|
+
$game_player.followers.gather
|
882
|
+
Fiber.yield until $game_player.followers.gather?
|
883
|
+
end
|
884
|
+
#--------------------------------------------------------------------------
|
885
|
+
# * Fadeout Screen
|
886
|
+
#--------------------------------------------------------------------------
|
887
|
+
def command_221
|
888
|
+
Fiber.yield while $game_message.visible
|
889
|
+
screen.start_fadeout(30)
|
890
|
+
wait(30)
|
891
|
+
end
|
892
|
+
#--------------------------------------------------------------------------
|
893
|
+
# * Fadein Screen
|
894
|
+
#--------------------------------------------------------------------------
|
895
|
+
def command_222
|
896
|
+
Fiber.yield while $game_message.visible
|
897
|
+
screen.start_fadein(30)
|
898
|
+
wait(30)
|
899
|
+
end
|
900
|
+
#--------------------------------------------------------------------------
|
901
|
+
# * Tint Screen
|
902
|
+
#--------------------------------------------------------------------------
|
903
|
+
def command_223
|
904
|
+
screen.start_tone_change(@params[0], @params[1])
|
905
|
+
wait(@params[1]) if @params[2]
|
906
|
+
end
|
907
|
+
#--------------------------------------------------------------------------
|
908
|
+
# * Screen Flash
|
909
|
+
#--------------------------------------------------------------------------
|
910
|
+
def command_224
|
911
|
+
screen.start_flash(@params[0], @params[1])
|
912
|
+
wait(@params[1]) if @params[2]
|
913
|
+
end
|
914
|
+
#--------------------------------------------------------------------------
|
915
|
+
# * Screen Shake
|
916
|
+
#--------------------------------------------------------------------------
|
917
|
+
def command_225
|
918
|
+
screen.start_shake(@params[0], @params[1], @params[2])
|
919
|
+
wait(@params[1]) if @params[2]
|
920
|
+
end
|
921
|
+
#--------------------------------------------------------------------------
|
922
|
+
# * Wait
|
923
|
+
#--------------------------------------------------------------------------
|
924
|
+
def command_230
|
925
|
+
wait(@params[0])
|
926
|
+
end
|
927
|
+
#--------------------------------------------------------------------------
|
928
|
+
# * Show Picture
|
929
|
+
#--------------------------------------------------------------------------
|
930
|
+
def command_231
|
931
|
+
if @params[3] == 0 # Direct designation
|
932
|
+
x = @params[4]
|
933
|
+
y = @params[5]
|
934
|
+
else # Designation with variables
|
935
|
+
x = $game_variables[@params[4]]
|
936
|
+
y = $game_variables[@params[5]]
|
937
|
+
end
|
938
|
+
screen.pictures[@params[0]].show(@params[1], @params[2],
|
939
|
+
x, y, @params[6], @params[7], @params[8], @params[9])
|
940
|
+
end
|
941
|
+
#--------------------------------------------------------------------------
|
942
|
+
# * Move Picture
|
943
|
+
#--------------------------------------------------------------------------
|
944
|
+
def command_232
|
945
|
+
if @params[3] == 0 # Direct designation
|
946
|
+
x = @params[4]
|
947
|
+
y = @params[5]
|
948
|
+
else # Designation with variables
|
949
|
+
x = $game_variables[@params[4]]
|
950
|
+
y = $game_variables[@params[5]]
|
951
|
+
end
|
952
|
+
screen.pictures[@params[0]].move(@params[2], x, y, @params[6],
|
953
|
+
@params[7], @params[8], @params[9], @params[10])
|
954
|
+
wait(@params[10]) if @params[11]
|
955
|
+
end
|
956
|
+
#--------------------------------------------------------------------------
|
957
|
+
# * Rotate Picture
|
958
|
+
#--------------------------------------------------------------------------
|
959
|
+
def command_233
|
960
|
+
screen.pictures[@params[0]].rotate(@params[1])
|
961
|
+
end
|
962
|
+
#--------------------------------------------------------------------------
|
963
|
+
# * Tint Picture
|
964
|
+
#--------------------------------------------------------------------------
|
965
|
+
def command_234
|
966
|
+
screen.pictures[@params[0]].start_tone_change(@params[1], @params[2])
|
967
|
+
wait(@params[2]) if @params[3]
|
968
|
+
end
|
969
|
+
#--------------------------------------------------------------------------
|
970
|
+
# * Erase Picture
|
971
|
+
#--------------------------------------------------------------------------
|
972
|
+
def command_235
|
973
|
+
screen.pictures[@params[0]].erase
|
974
|
+
end
|
975
|
+
#--------------------------------------------------------------------------
|
976
|
+
# * Set Weather
|
977
|
+
#--------------------------------------------------------------------------
|
978
|
+
def command_236
|
979
|
+
return if $game_party.in_battle
|
980
|
+
screen.change_weather(@params[0], @params[1], @params[2])
|
981
|
+
wait(@params[2]) if @params[3]
|
982
|
+
end
|
983
|
+
#--------------------------------------------------------------------------
|
984
|
+
# * Play BGM
|
985
|
+
#--------------------------------------------------------------------------
|
986
|
+
def command_241
|
987
|
+
@params[0].play
|
988
|
+
end
|
989
|
+
#--------------------------------------------------------------------------
|
990
|
+
# * Fadeout BGM
|
991
|
+
#--------------------------------------------------------------------------
|
992
|
+
def command_242
|
993
|
+
RPG::BGM.fade(@params[0] * 1000)
|
994
|
+
end
|
995
|
+
#--------------------------------------------------------------------------
|
996
|
+
# * Save BGM
|
997
|
+
#--------------------------------------------------------------------------
|
998
|
+
def command_243
|
999
|
+
$game_system.save_bgm
|
1000
|
+
end
|
1001
|
+
#--------------------------------------------------------------------------
|
1002
|
+
# * Resume BGM
|
1003
|
+
#--------------------------------------------------------------------------
|
1004
|
+
def command_244
|
1005
|
+
$game_system.replay_bgm
|
1006
|
+
end
|
1007
|
+
#--------------------------------------------------------------------------
|
1008
|
+
# * Play BGS
|
1009
|
+
#--------------------------------------------------------------------------
|
1010
|
+
def command_245
|
1011
|
+
@params[0].play
|
1012
|
+
end
|
1013
|
+
#--------------------------------------------------------------------------
|
1014
|
+
# * Fadeout BGS
|
1015
|
+
#--------------------------------------------------------------------------
|
1016
|
+
def command_246
|
1017
|
+
RPG::BGS.fade(@params[0] * 1000)
|
1018
|
+
end
|
1019
|
+
#--------------------------------------------------------------------------
|
1020
|
+
# * Play ME
|
1021
|
+
#--------------------------------------------------------------------------
|
1022
|
+
def command_249
|
1023
|
+
@params[0].play
|
1024
|
+
end
|
1025
|
+
#--------------------------------------------------------------------------
|
1026
|
+
# * Play SE
|
1027
|
+
#--------------------------------------------------------------------------
|
1028
|
+
def command_250
|
1029
|
+
@params[0].play
|
1030
|
+
end
|
1031
|
+
#--------------------------------------------------------------------------
|
1032
|
+
# * Stop SE
|
1033
|
+
#--------------------------------------------------------------------------
|
1034
|
+
def command_251
|
1035
|
+
RPG::SE.stop
|
1036
|
+
end
|
1037
|
+
#--------------------------------------------------------------------------
|
1038
|
+
# * Play Movie
|
1039
|
+
#--------------------------------------------------------------------------
|
1040
|
+
def command_261
|
1041
|
+
Fiber.yield while $game_message.visible
|
1042
|
+
Fiber.yield
|
1043
|
+
name = @params[0]
|
1044
|
+
Graphics.play_movie('Movies/' + name) unless name.empty?
|
1045
|
+
end
|
1046
|
+
#--------------------------------------------------------------------------
|
1047
|
+
# * Change Map Name Display
|
1048
|
+
#--------------------------------------------------------------------------
|
1049
|
+
def command_281
|
1050
|
+
$game_map.name_display = (@params[0] == 0)
|
1051
|
+
end
|
1052
|
+
#--------------------------------------------------------------------------
|
1053
|
+
# * Change Tileset
|
1054
|
+
#--------------------------------------------------------------------------
|
1055
|
+
def command_282
|
1056
|
+
$game_map.change_tileset(@params[0])
|
1057
|
+
end
|
1058
|
+
#--------------------------------------------------------------------------
|
1059
|
+
# * Change Battle Background
|
1060
|
+
#--------------------------------------------------------------------------
|
1061
|
+
def command_283
|
1062
|
+
$game_map.change_battleback(@params[0], @params[1])
|
1063
|
+
end
|
1064
|
+
#--------------------------------------------------------------------------
|
1065
|
+
# * Change Parallax Background
|
1066
|
+
#--------------------------------------------------------------------------
|
1067
|
+
def command_284
|
1068
|
+
$game_map.change_parallax(@params[0], @params[1], @params[2],
|
1069
|
+
@params[3], @params[4])
|
1070
|
+
end
|
1071
|
+
#--------------------------------------------------------------------------
|
1072
|
+
# * Get Location Info
|
1073
|
+
#--------------------------------------------------------------------------
|
1074
|
+
def command_285
|
1075
|
+
if @params[2] == 0 # Direct designation
|
1076
|
+
x = @params[3]
|
1077
|
+
y = @params[4]
|
1078
|
+
else # Designation with variables
|
1079
|
+
x = $game_variables[@params[3]]
|
1080
|
+
y = $game_variables[@params[4]]
|
1081
|
+
end
|
1082
|
+
case @params[1]
|
1083
|
+
when 0 # Terrain Tag
|
1084
|
+
value = $game_map.terrain_tag(x, y)
|
1085
|
+
when 1 # Event ID
|
1086
|
+
value = $game_map.event_id_xy(x, y)
|
1087
|
+
when 2..4 # Tile ID
|
1088
|
+
value = $game_map.tile_id(x, y, @params[1] - 2)
|
1089
|
+
else # Region ID
|
1090
|
+
value = $game_map.region_id(x, y)
|
1091
|
+
end
|
1092
|
+
$game_variables[@params[0]] = value
|
1093
|
+
end
|
1094
|
+
#--------------------------------------------------------------------------
|
1095
|
+
# * Battle Processing
|
1096
|
+
#--------------------------------------------------------------------------
|
1097
|
+
def command_301
|
1098
|
+
return if $game_party.in_battle
|
1099
|
+
if @params[0] == 0 # Direct designation
|
1100
|
+
troop_id = @params[1]
|
1101
|
+
elsif @params[0] == 1 # Designation with variables
|
1102
|
+
troop_id = $game_variables[@params[1]]
|
1103
|
+
else # Map-designated troop
|
1104
|
+
troop_id = $game_player.make_encounter_troop_id
|
1105
|
+
end
|
1106
|
+
if $data_troops[troop_id]
|
1107
|
+
BattleManager.setup(troop_id, @params[2], @params[3])
|
1108
|
+
BattleManager.event_proc = Proc.new {|n| @branch[@indent] = n }
|
1109
|
+
$game_player.make_encounter_count
|
1110
|
+
SceneManager.call(Scene_Battle)
|
1111
|
+
end
|
1112
|
+
Fiber.yield
|
1113
|
+
end
|
1114
|
+
#--------------------------------------------------------------------------
|
1115
|
+
# * If Win
|
1116
|
+
#--------------------------------------------------------------------------
|
1117
|
+
def command_601
|
1118
|
+
command_skip if @branch[@indent] != 0
|
1119
|
+
end
|
1120
|
+
#--------------------------------------------------------------------------
|
1121
|
+
# * If Escape
|
1122
|
+
#--------------------------------------------------------------------------
|
1123
|
+
def command_602
|
1124
|
+
command_skip if @branch[@indent] != 1
|
1125
|
+
end
|
1126
|
+
#--------------------------------------------------------------------------
|
1127
|
+
# * If Lose
|
1128
|
+
#--------------------------------------------------------------------------
|
1129
|
+
def command_603
|
1130
|
+
command_skip if @branch[@indent] != 2
|
1131
|
+
end
|
1132
|
+
#--------------------------------------------------------------------------
|
1133
|
+
# * Shop Processing
|
1134
|
+
#--------------------------------------------------------------------------
|
1135
|
+
def command_302
|
1136
|
+
return if $game_party.in_battle
|
1137
|
+
goods = [@params]
|
1138
|
+
while next_event_code == 605
|
1139
|
+
@index += 1
|
1140
|
+
goods.push(@list[@index].parameters)
|
1141
|
+
end
|
1142
|
+
SceneManager.call(Scene_Shop)
|
1143
|
+
SceneManager.scene.prepare(goods, @params[4])
|
1144
|
+
Fiber.yield
|
1145
|
+
end
|
1146
|
+
#--------------------------------------------------------------------------
|
1147
|
+
# * Name Input Processing
|
1148
|
+
#--------------------------------------------------------------------------
|
1149
|
+
def command_303
|
1150
|
+
return if $game_party.in_battle
|
1151
|
+
if $data_actors[@params[0]]
|
1152
|
+
SceneManager.call(Scene_Name)
|
1153
|
+
SceneManager.scene.prepare(@params[0], @params[1])
|
1154
|
+
Fiber.yield
|
1155
|
+
end
|
1156
|
+
end
|
1157
|
+
#--------------------------------------------------------------------------
|
1158
|
+
# * Change HP
|
1159
|
+
#--------------------------------------------------------------------------
|
1160
|
+
def command_311
|
1161
|
+
value = operate_value(@params[2], @params[3], @params[4])
|
1162
|
+
iterate_actor_var(@params[0], @params[1]) do |actor|
|
1163
|
+
next if actor.dead?
|
1164
|
+
actor.change_hp(value, @params[5])
|
1165
|
+
actor.perform_collapse_effect if actor.dead?
|
1166
|
+
end
|
1167
|
+
SceneManager.goto(Scene_Gameover) if $game_party.all_dead?
|
1168
|
+
end
|
1169
|
+
#--------------------------------------------------------------------------
|
1170
|
+
# * Change MP
|
1171
|
+
#--------------------------------------------------------------------------
|
1172
|
+
def command_312
|
1173
|
+
value = operate_value(@params[2], @params[3], @params[4])
|
1174
|
+
iterate_actor_var(@params[0], @params[1]) do |actor|
|
1175
|
+
actor.mp += value
|
1176
|
+
end
|
1177
|
+
end
|
1178
|
+
#--------------------------------------------------------------------------
|
1179
|
+
# * Change State
|
1180
|
+
#--------------------------------------------------------------------------
|
1181
|
+
def command_313
|
1182
|
+
iterate_actor_var(@params[0], @params[1]) do |actor|
|
1183
|
+
already_dead = actor.dead?
|
1184
|
+
if @params[2] == 0
|
1185
|
+
actor.add_state(@params[3])
|
1186
|
+
else
|
1187
|
+
actor.remove_state(@params[3])
|
1188
|
+
end
|
1189
|
+
actor.perform_collapse_effect if actor.dead? && !already_dead
|
1190
|
+
end
|
1191
|
+
$game_party.clear_results
|
1192
|
+
end
|
1193
|
+
#--------------------------------------------------------------------------
|
1194
|
+
# * Recover All
|
1195
|
+
#--------------------------------------------------------------------------
|
1196
|
+
def command_314
|
1197
|
+
iterate_actor_var(@params[0], @params[1]) do |actor|
|
1198
|
+
actor.recover_all
|
1199
|
+
end
|
1200
|
+
end
|
1201
|
+
#--------------------------------------------------------------------------
|
1202
|
+
# * Change EXP
|
1203
|
+
#--------------------------------------------------------------------------
|
1204
|
+
def command_315
|
1205
|
+
value = operate_value(@params[2], @params[3], @params[4])
|
1206
|
+
iterate_actor_var(@params[0], @params[1]) do |actor|
|
1207
|
+
actor.change_exp(actor.exp + value, @params[5])
|
1208
|
+
end
|
1209
|
+
end
|
1210
|
+
#--------------------------------------------------------------------------
|
1211
|
+
# * Change Level
|
1212
|
+
#--------------------------------------------------------------------------
|
1213
|
+
def command_316
|
1214
|
+
value = operate_value(@params[2], @params[3], @params[4])
|
1215
|
+
iterate_actor_var(@params[0], @params[1]) do |actor|
|
1216
|
+
actor.change_level(actor.level + value, @params[5])
|
1217
|
+
end
|
1218
|
+
end
|
1219
|
+
#--------------------------------------------------------------------------
|
1220
|
+
# * Change Parameters
|
1221
|
+
#--------------------------------------------------------------------------
|
1222
|
+
def command_317
|
1223
|
+
value = operate_value(@params[3], @params[4], @params[5])
|
1224
|
+
iterate_actor_var(@params[0], @params[1]) do |actor|
|
1225
|
+
actor.add_param(@params[2], value)
|
1226
|
+
end
|
1227
|
+
end
|
1228
|
+
#--------------------------------------------------------------------------
|
1229
|
+
# * Change Skills
|
1230
|
+
#--------------------------------------------------------------------------
|
1231
|
+
def command_318
|
1232
|
+
iterate_actor_var(@params[0], @params[1]) do |actor|
|
1233
|
+
if @params[2] == 0
|
1234
|
+
actor.learn_skill(@params[3])
|
1235
|
+
else
|
1236
|
+
actor.forget_skill(@params[3])
|
1237
|
+
end
|
1238
|
+
end
|
1239
|
+
end
|
1240
|
+
#--------------------------------------------------------------------------
|
1241
|
+
# * Change Equipment
|
1242
|
+
#--------------------------------------------------------------------------
|
1243
|
+
def command_319
|
1244
|
+
actor = $game_actors[@params[0]]
|
1245
|
+
actor.change_equip_by_id(@params[1], @params[2]) if actor
|
1246
|
+
end
|
1247
|
+
#--------------------------------------------------------------------------
|
1248
|
+
# * Change Name
|
1249
|
+
#--------------------------------------------------------------------------
|
1250
|
+
def command_320
|
1251
|
+
actor = $game_actors[@params[0]]
|
1252
|
+
actor.name = @params[1] if actor
|
1253
|
+
end
|
1254
|
+
#--------------------------------------------------------------------------
|
1255
|
+
# * Change Class
|
1256
|
+
#--------------------------------------------------------------------------
|
1257
|
+
def command_321
|
1258
|
+
actor = $game_actors[@params[0]]
|
1259
|
+
actor.change_class(@params[1]) if actor && $data_classes[@params[1]]
|
1260
|
+
end
|
1261
|
+
#--------------------------------------------------------------------------
|
1262
|
+
# * Change Actor Graphic
|
1263
|
+
#--------------------------------------------------------------------------
|
1264
|
+
def command_322
|
1265
|
+
actor = $game_actors[@params[0]]
|
1266
|
+
if actor
|
1267
|
+
actor.set_graphic(@params[1], @params[2], @params[3], @params[4])
|
1268
|
+
end
|
1269
|
+
$game_player.refresh
|
1270
|
+
end
|
1271
|
+
#--------------------------------------------------------------------------
|
1272
|
+
# * Change Vehicle Graphic
|
1273
|
+
#--------------------------------------------------------------------------
|
1274
|
+
def command_323
|
1275
|
+
vehicle = $game_map.vehicles[@params[0]]
|
1276
|
+
vehicle.set_graphic(@params[1], @params[2]) if vehicle
|
1277
|
+
end
|
1278
|
+
#--------------------------------------------------------------------------
|
1279
|
+
# * Change Nickname
|
1280
|
+
#--------------------------------------------------------------------------
|
1281
|
+
def command_324
|
1282
|
+
actor = $game_actors[@params[0]]
|
1283
|
+
actor.nickname = @params[1] if actor
|
1284
|
+
end
|
1285
|
+
#--------------------------------------------------------------------------
|
1286
|
+
# * Change Enemy HP
|
1287
|
+
#--------------------------------------------------------------------------
|
1288
|
+
def command_331
|
1289
|
+
value = operate_value(@params[1], @params[2], @params[3])
|
1290
|
+
iterate_enemy_index(@params[0]) do |enemy|
|
1291
|
+
return if enemy.dead?
|
1292
|
+
enemy.change_hp(value, @params[4])
|
1293
|
+
enemy.perform_collapse_effect if enemy.dead?
|
1294
|
+
end
|
1295
|
+
end
|
1296
|
+
#--------------------------------------------------------------------------
|
1297
|
+
# * Change Enemy MP
|
1298
|
+
#--------------------------------------------------------------------------
|
1299
|
+
def command_332
|
1300
|
+
value = operate_value(@params[1], @params[2], @params[3])
|
1301
|
+
iterate_enemy_index(@params[0]) do |enemy|
|
1302
|
+
enemy.mp += value
|
1303
|
+
end
|
1304
|
+
end
|
1305
|
+
#--------------------------------------------------------------------------
|
1306
|
+
# * Change Enemy State
|
1307
|
+
#--------------------------------------------------------------------------
|
1308
|
+
def command_333
|
1309
|
+
iterate_enemy_index(@params[0]) do |enemy|
|
1310
|
+
already_dead = enemy.dead?
|
1311
|
+
if @params[1] == 0
|
1312
|
+
enemy.add_state(@params[2])
|
1313
|
+
else
|
1314
|
+
enemy.remove_state(@params[2])
|
1315
|
+
end
|
1316
|
+
enemy.perform_collapse_effect if enemy.dead? && !already_dead
|
1317
|
+
end
|
1318
|
+
end
|
1319
|
+
#--------------------------------------------------------------------------
|
1320
|
+
# * Enemy Recover All
|
1321
|
+
#--------------------------------------------------------------------------
|
1322
|
+
def command_334
|
1323
|
+
iterate_enemy_index(@params[0]) do |enemy|
|
1324
|
+
enemy.recover_all
|
1325
|
+
end
|
1326
|
+
end
|
1327
|
+
#--------------------------------------------------------------------------
|
1328
|
+
# * Enemy Appear
|
1329
|
+
#--------------------------------------------------------------------------
|
1330
|
+
def command_335
|
1331
|
+
iterate_enemy_index(@params[0]) do |enemy|
|
1332
|
+
enemy.appear
|
1333
|
+
$game_troop.make_unique_names
|
1334
|
+
end
|
1335
|
+
end
|
1336
|
+
#--------------------------------------------------------------------------
|
1337
|
+
# * Enemy Transform
|
1338
|
+
#--------------------------------------------------------------------------
|
1339
|
+
def command_336
|
1340
|
+
iterate_enemy_index(@params[0]) do |enemy|
|
1341
|
+
enemy.transform(@params[1])
|
1342
|
+
$game_troop.make_unique_names
|
1343
|
+
end
|
1344
|
+
end
|
1345
|
+
#--------------------------------------------------------------------------
|
1346
|
+
# * Show Battle Animation
|
1347
|
+
#--------------------------------------------------------------------------
|
1348
|
+
def command_337
|
1349
|
+
iterate_enemy_index(@params[0]) do |enemy|
|
1350
|
+
enemy.animation_id = @params[1] if enemy.alive?
|
1351
|
+
end
|
1352
|
+
end
|
1353
|
+
#--------------------------------------------------------------------------
|
1354
|
+
# * Force Action
|
1355
|
+
#--------------------------------------------------------------------------
|
1356
|
+
def command_339
|
1357
|
+
iterate_battler(@params[0], @params[1]) do |battler|
|
1358
|
+
next if battler.death_state?
|
1359
|
+
battler.force_action(@params[2], @params[3])
|
1360
|
+
BattleManager.force_action(battler)
|
1361
|
+
Fiber.yield while BattleManager.action_forced?
|
1362
|
+
end
|
1363
|
+
end
|
1364
|
+
#--------------------------------------------------------------------------
|
1365
|
+
# * Abort Battle
|
1366
|
+
#--------------------------------------------------------------------------
|
1367
|
+
def command_340
|
1368
|
+
BattleManager.abort
|
1369
|
+
Fiber.yield
|
1370
|
+
end
|
1371
|
+
#--------------------------------------------------------------------------
|
1372
|
+
# * Open Menu Screen
|
1373
|
+
#--------------------------------------------------------------------------
|
1374
|
+
def command_351
|
1375
|
+
return if $game_party.in_battle
|
1376
|
+
SceneManager.call(Scene_Menu)
|
1377
|
+
Window_MenuCommand::init_command_position
|
1378
|
+
Fiber.yield
|
1379
|
+
end
|
1380
|
+
#--------------------------------------------------------------------------
|
1381
|
+
# * Open Save Screen
|
1382
|
+
#--------------------------------------------------------------------------
|
1383
|
+
def command_352
|
1384
|
+
return if $game_party.in_battle
|
1385
|
+
SceneManager.call(Scene_Save)
|
1386
|
+
Fiber.yield
|
1387
|
+
end
|
1388
|
+
#--------------------------------------------------------------------------
|
1389
|
+
# * Game Over
|
1390
|
+
#--------------------------------------------------------------------------
|
1391
|
+
def command_353
|
1392
|
+
SceneManager.goto(Scene_Gameover)
|
1393
|
+
Fiber.yield
|
1394
|
+
end
|
1395
|
+
#--------------------------------------------------------------------------
|
1396
|
+
# * Return to Title Screen
|
1397
|
+
#--------------------------------------------------------------------------
|
1398
|
+
def command_354
|
1399
|
+
SceneManager.goto(Scene_Title)
|
1400
|
+
Fiber.yield
|
1401
|
+
end
|
1402
|
+
#--------------------------------------------------------------------------
|
1403
|
+
# * Script
|
1404
|
+
#--------------------------------------------------------------------------
|
1405
|
+
def command_355
|
1406
|
+
script = @list[@index].parameters[0] + "\n"
|
1407
|
+
while next_event_code == 655
|
1408
|
+
@index += 1
|
1409
|
+
script += @list[@index].parameters[0] + "\n"
|
1410
|
+
end
|
1411
|
+
eval(script)
|
1412
|
+
end
|
1413
|
+
end
|