rgss3_default_scripts 1.0.2
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- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/Gemfile +4 -0
- data/README.md +9 -0
- data/Rakefile +2 -0
- data/lib/rgss3_default_scripts.rb +109 -0
- data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
- data/lib/rgss3_default_scripts/Cache.rb +134 -0
- data/lib/rgss3_default_scripts/DataManager.rb +267 -0
- data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
- data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
- data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
- data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
- data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
- data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
- data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
- data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
- data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
- data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
- data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
- data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
- data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
- data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
- data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
- data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
- data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
- data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
- data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
- data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
- data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
- data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
- data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_System.rb +122 -0
- data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
- data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
- data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
- data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
- data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
- data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
- data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
- data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
- data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
- data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
- data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
- data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
- data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
- data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
- data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
- data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
- data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
- data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
- data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
- data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
- data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
- data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
- data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
- data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
- data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
- data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
- data/lib/rgss3_default_scripts/Sound.rb +135 -0
- data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
- data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
- data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
- data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
- data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
- data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
- data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
- data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
- data/lib/rgss3_default_scripts/Vocab.rb +145 -0
- data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
- data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
- data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
- data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
- data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
- data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
- data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
- data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
- data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
- data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
- data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
- data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
- data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
- data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
- data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
- data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
- data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
- data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
- data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
- data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
- data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
- data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
- data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
- data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
- data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
- data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
- data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
- data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
- data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
- data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
- data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
- data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
- data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
- data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
- data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
- data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
- data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
- data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
- data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
- data/rgss3_default_scripts.gemspec +23 -0
- metadata +186 -0
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#==============================================================================
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# ** Game_Screen
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#------------------------------------------------------------------------------
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# This class handles screen maintenance data, such as changes in color tone,
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# flashes, etc. It's used within the Game_Map and Game_Troop classes.
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#==============================================================================
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class Game_Screen
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :brightness # brightness
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attr_reader :tone # color tone
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attr_reader :flash_color # flash color
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attr_reader :pictures # pictures
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attr_reader :shake # shake positioning
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attr_reader :weather_type # weather type
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attr_reader :weather_power # weather intensity (Float)
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@pictures = Game_Pictures.new
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clear
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end
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#--------------------------------------------------------------------------
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# * Clear
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#--------------------------------------------------------------------------
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def clear
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clear_fade
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clear_tone
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clear_flash
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clear_shake
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clear_weather
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clear_pictures
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end
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#--------------------------------------------------------------------------
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# * Clear Fade In/Out
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#--------------------------------------------------------------------------
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def clear_fade
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@brightness = 255
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@fadeout_duration = 0
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@fadein_duration = 0
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end
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#--------------------------------------------------------------------------
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# * Clear Color Tone
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#--------------------------------------------------------------------------
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def clear_tone
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@tone = Tone.new
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@tone_target = Tone.new
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@tone_duration = 0
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end
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#--------------------------------------------------------------------------
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# * Clear Flash
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#--------------------------------------------------------------------------
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def clear_flash
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@flash_color = Color.new
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@flash_duration = 0
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end
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#--------------------------------------------------------------------------
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# * Clear Shake
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#--------------------------------------------------------------------------
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def clear_shake
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@shake_power = 0
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@shake_speed = 0
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@shake_duration = 0
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@shake_direction = 1
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@shake = 0
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end
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#--------------------------------------------------------------------------
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# * Clear Weather
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#--------------------------------------------------------------------------
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def clear_weather
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@weather_type = :none
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@weather_power = 0
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@weather_power_target = 0
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@weather_duration = 0
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end
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#--------------------------------------------------------------------------
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# * Clear Picture
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#--------------------------------------------------------------------------
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def clear_pictures
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@pictures.each {|picture| picture.erase }
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end
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#--------------------------------------------------------------------------
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# * Start Fadeout
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#--------------------------------------------------------------------------
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def start_fadeout(duration)
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@fadeout_duration = duration
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@fadein_duration = 0
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end
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#--------------------------------------------------------------------------
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# * Start Fadein
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#--------------------------------------------------------------------------
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def start_fadein(duration)
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@fadein_duration = duration
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@fadeout_duration = 0
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end
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#--------------------------------------------------------------------------
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# * Start Changing Color Tone
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#--------------------------------------------------------------------------
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def start_tone_change(tone, duration)
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@tone_target = tone.clone
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@tone_duration = duration
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@tone = @tone_target.clone if @tone_duration == 0
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end
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#--------------------------------------------------------------------------
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# * Start Flashing
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#--------------------------------------------------------------------------
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def start_flash(color, duration)
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@flash_color = color.clone
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@flash_duration = duration
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end
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#--------------------------------------------------------------------------
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# * Start Shaking
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# power: intensity
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# speed: speed
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#--------------------------------------------------------------------------
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def start_shake(power, speed, duration)
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@shake_power = power
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@shake_speed = speed
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@shake_duration = duration
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end
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#--------------------------------------------------------------------------
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# * Change Weather
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# type : type (:none, :rain, :storm, :snow)
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# power: intensity
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# If weather type is none (:none), set @weather_power_target (target
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# value of intensity) to 0 to represent gradual stopping of rain, but
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# only in this case.
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#--------------------------------------------------------------------------
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def change_weather(type, power, duration)
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@weather_type = type if type != :none || duration == 0
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@weather_power_target = type == :none ? 0.0 : power.to_f
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@weather_duration = duration
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@weather_power = @weather_power_target if duration == 0
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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update_fadeout
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update_fadein
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update_tone
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update_flash
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update_shake
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update_weather
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update_pictures
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end
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#--------------------------------------------------------------------------
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# * Update Fadeout
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#--------------------------------------------------------------------------
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def update_fadeout
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if @fadeout_duration > 0
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d = @fadeout_duration
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@brightness = (@brightness * (d - 1)) / d
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@fadeout_duration -= 1
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end
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end
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#--------------------------------------------------------------------------
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# * Update Fadein
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#--------------------------------------------------------------------------
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def update_fadein
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if @fadein_duration > 0
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d = @fadein_duration
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@brightness = (@brightness * (d - 1) + 255) / d
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@fadein_duration -= 1
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end
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end
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#--------------------------------------------------------------------------
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# * Update Tone
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#--------------------------------------------------------------------------
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def update_tone
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if @tone_duration > 0
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d = @tone_duration
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@tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
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@tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
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@tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
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@tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
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@tone_duration -= 1
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end
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end
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#--------------------------------------------------------------------------
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# * Update Flash
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#--------------------------------------------------------------------------
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def update_flash
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if @flash_duration > 0
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d = @flash_duration
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@flash_color.alpha = @flash_color.alpha * (d - 1) / d
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@flash_duration -= 1
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end
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end
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#--------------------------------------------------------------------------
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# * Update Shake
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#--------------------------------------------------------------------------
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def update_shake
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if @shake_duration > 0 || @shake != 0
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delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
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if @shake_duration <= 1 && @shake * (@shake + delta) < 0
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@shake = 0
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else
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@shake += delta
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end
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@shake_direction = -1 if @shake > @shake_power * 2
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@shake_direction = 1 if @shake < - @shake_power * 2
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@shake_duration -= 1
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end
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end
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#--------------------------------------------------------------------------
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# * Update Weather
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#--------------------------------------------------------------------------
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def update_weather
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if @weather_duration > 0
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d = @weather_duration
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@weather_power = (@weather_power * (d - 1) + @weather_power_target) / d
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@weather_duration -= 1
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if @weather_duration == 0 && @weather_power_target == 0
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@weather_type = :none
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end
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end
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end
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#--------------------------------------------------------------------------
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# * Update Pictures
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#--------------------------------------------------------------------------
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def update_pictures
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@pictures.each {|picture| picture.update }
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end
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#--------------------------------------------------------------------------
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# * Start Flash (for Poison/Damage Floor)
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#--------------------------------------------------------------------------
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def start_flash_for_damage
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start_flash(Color.new(255,0,0,128), 8)
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end
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end
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#==============================================================================
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# ** Game_SelfSwitches
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#------------------------------------------------------------------------------
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# This class handles self switches. It's a wrapper for the built-in class
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# "Hash." The instance of this class is referenced by $game_self_switches.
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#==============================================================================
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class Game_SelfSwitches
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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@data = {}
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end
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#--------------------------------------------------------------------------
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# * Get Self Switch
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#--------------------------------------------------------------------------
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def [](key)
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@data[key] == true
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end
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#--------------------------------------------------------------------------
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# * Set Self Switch
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# value : ON (true) / OFF (false)
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#--------------------------------------------------------------------------
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def []=(key, value)
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@data[key] = value
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on_change
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end
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#--------------------------------------------------------------------------
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# * Processing When Setting Self Switches
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#--------------------------------------------------------------------------
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def on_change
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$game_map.need_refresh = true
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end
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35
|
+
end
|
@@ -0,0 +1,35 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_Switches
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles switches. It's a wrapper for the built-in class "Array."
|
5
|
+
# The instance of this class is referenced by $game_switches.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_Switches
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Object Initialization
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
def initialize
|
13
|
+
@data = []
|
14
|
+
end
|
15
|
+
#--------------------------------------------------------------------------
|
16
|
+
# * Get Switch
|
17
|
+
#--------------------------------------------------------------------------
|
18
|
+
def [](switch_id)
|
19
|
+
@data[switch_id] || false
|
20
|
+
end
|
21
|
+
#--------------------------------------------------------------------------
|
22
|
+
# * Set Switch
|
23
|
+
# value : ON (true) / OFF (false)
|
24
|
+
#--------------------------------------------------------------------------
|
25
|
+
def []=(switch_id, value)
|
26
|
+
@data[switch_id] = value
|
27
|
+
on_change
|
28
|
+
end
|
29
|
+
#--------------------------------------------------------------------------
|
30
|
+
# * Processing When Setting Switches
|
31
|
+
#--------------------------------------------------------------------------
|
32
|
+
def on_change
|
33
|
+
$game_map.need_refresh = true
|
34
|
+
end
|
35
|
+
end
|
@@ -0,0 +1,122 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_System
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles system data. It saves the disable state of saving and
|
5
|
+
# menus. Instances of this class are referenced by $game_system.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_System
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Public Instance Variables
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
attr_accessor :save_disabled # save forbidden
|
13
|
+
attr_accessor :menu_disabled # menu forbidden
|
14
|
+
attr_accessor :encounter_disabled # encounter forbidden
|
15
|
+
attr_accessor :formation_disabled # formation change forbidden
|
16
|
+
attr_accessor :battle_count # battle count
|
17
|
+
attr_reader :save_count # save count
|
18
|
+
attr_reader :version_id # game version ID
|
19
|
+
#--------------------------------------------------------------------------
|
20
|
+
# * Object Initialization
|
21
|
+
#--------------------------------------------------------------------------
|
22
|
+
def initialize
|
23
|
+
@save_disabled = false
|
24
|
+
@menu_disabled = false
|
25
|
+
@encounter_disabled = false
|
26
|
+
@formation_disabled = false
|
27
|
+
@battle_count = 0
|
28
|
+
@save_count = 0
|
29
|
+
@version_id = 0
|
30
|
+
@window_tone = nil
|
31
|
+
@battle_bgm = nil
|
32
|
+
@battle_end_me = nil
|
33
|
+
@saved_bgm = nil
|
34
|
+
end
|
35
|
+
#--------------------------------------------------------------------------
|
36
|
+
# * Determine if Japanese Mode
|
37
|
+
#--------------------------------------------------------------------------
|
38
|
+
def japanese?
|
39
|
+
$data_system.japanese
|
40
|
+
end
|
41
|
+
#--------------------------------------------------------------------------
|
42
|
+
# * Get Window Color
|
43
|
+
#--------------------------------------------------------------------------
|
44
|
+
def window_tone
|
45
|
+
@window_tone || $data_system.window_tone
|
46
|
+
end
|
47
|
+
#--------------------------------------------------------------------------
|
48
|
+
# * Set Window Color
|
49
|
+
#--------------------------------------------------------------------------
|
50
|
+
def window_tone=(window_tone)
|
51
|
+
@window_tone = window_tone
|
52
|
+
end
|
53
|
+
#--------------------------------------------------------------------------
|
54
|
+
# * Get Battle BGM
|
55
|
+
#--------------------------------------------------------------------------
|
56
|
+
def battle_bgm
|
57
|
+
@battle_bgm || $data_system.battle_bgm
|
58
|
+
end
|
59
|
+
#--------------------------------------------------------------------------
|
60
|
+
# * Set Battle BGM
|
61
|
+
#--------------------------------------------------------------------------
|
62
|
+
def battle_bgm=(battle_bgm)
|
63
|
+
@battle_bgm = battle_bgm
|
64
|
+
end
|
65
|
+
#--------------------------------------------------------------------------
|
66
|
+
# * Get Battle End ME
|
67
|
+
#--------------------------------------------------------------------------
|
68
|
+
def battle_end_me
|
69
|
+
@battle_end_me || $data_system.battle_end_me
|
70
|
+
end
|
71
|
+
#--------------------------------------------------------------------------
|
72
|
+
# * Set Battle End ME
|
73
|
+
#--------------------------------------------------------------------------
|
74
|
+
def battle_end_me=(battle_end_me)
|
75
|
+
@battle_end_me = battle_end_me
|
76
|
+
end
|
77
|
+
#--------------------------------------------------------------------------
|
78
|
+
# * Pre-Save Processing
|
79
|
+
#--------------------------------------------------------------------------
|
80
|
+
def on_before_save
|
81
|
+
@save_count += 1
|
82
|
+
@version_id = $data_system.version_id
|
83
|
+
@frames_on_save = Graphics.frame_count
|
84
|
+
@bgm_on_save = RPG::BGM.last
|
85
|
+
@bgs_on_save = RPG::BGS.last
|
86
|
+
end
|
87
|
+
#--------------------------------------------------------------------------
|
88
|
+
# * Post-Load Processing
|
89
|
+
#--------------------------------------------------------------------------
|
90
|
+
def on_after_load
|
91
|
+
Graphics.frame_count = @frames_on_save
|
92
|
+
@bgm_on_save.play
|
93
|
+
@bgs_on_save.play
|
94
|
+
end
|
95
|
+
#--------------------------------------------------------------------------
|
96
|
+
# * Get Play Time in Seconds
|
97
|
+
#--------------------------------------------------------------------------
|
98
|
+
def playtime
|
99
|
+
Graphics.frame_count / Graphics.frame_rate
|
100
|
+
end
|
101
|
+
#--------------------------------------------------------------------------
|
102
|
+
# * Get Play Time in Character String
|
103
|
+
#--------------------------------------------------------------------------
|
104
|
+
def playtime_s
|
105
|
+
hour = playtime / 60 / 60
|
106
|
+
min = playtime / 60 % 60
|
107
|
+
sec = playtime % 60
|
108
|
+
sprintf("%02d:%02d:%02d", hour, min, sec)
|
109
|
+
end
|
110
|
+
#--------------------------------------------------------------------------
|
111
|
+
# * Save BGM
|
112
|
+
#--------------------------------------------------------------------------
|
113
|
+
def save_bgm
|
114
|
+
@saved_bgm = RPG::BGM.last
|
115
|
+
end
|
116
|
+
#--------------------------------------------------------------------------
|
117
|
+
# * Resume BGM
|
118
|
+
#--------------------------------------------------------------------------
|
119
|
+
def replay_bgm
|
120
|
+
@saved_bgm.replay if @saved_bgm
|
121
|
+
end
|
122
|
+
end
|
@@ -0,0 +1,45 @@
|
|
1
|
+
#==============================================================================
|
2
|
+
# ** Game_Temp
|
3
|
+
#------------------------------------------------------------------------------
|
4
|
+
# This class handles temporary data that is not included with save data.
|
5
|
+
# The instance of this class is referenced by $game_temp.
|
6
|
+
#==============================================================================
|
7
|
+
|
8
|
+
class Game_Temp
|
9
|
+
#--------------------------------------------------------------------------
|
10
|
+
# * Public Instance Variables
|
11
|
+
#--------------------------------------------------------------------------
|
12
|
+
attr_reader :common_event_id # Common Event ID
|
13
|
+
attr_accessor :fade_type # Fade Type at Player Transfer
|
14
|
+
#--------------------------------------------------------------------------
|
15
|
+
# * Object Initialization
|
16
|
+
#--------------------------------------------------------------------------
|
17
|
+
def initialize
|
18
|
+
@common_event_id = 0
|
19
|
+
@fade_type = 0
|
20
|
+
end
|
21
|
+
#--------------------------------------------------------------------------
|
22
|
+
# * Reserve Common Event Call
|
23
|
+
#--------------------------------------------------------------------------
|
24
|
+
def reserve_common_event(common_event_id)
|
25
|
+
@common_event_id = common_event_id
|
26
|
+
end
|
27
|
+
#--------------------------------------------------------------------------
|
28
|
+
# * Clear Common Event Call Reservation
|
29
|
+
#--------------------------------------------------------------------------
|
30
|
+
def clear_common_event
|
31
|
+
@common_event_id = 0
|
32
|
+
end
|
33
|
+
#--------------------------------------------------------------------------
|
34
|
+
# * Determine Reservation of Common Event Call
|
35
|
+
#--------------------------------------------------------------------------
|
36
|
+
def common_event_reserved?
|
37
|
+
@common_event_id > 0
|
38
|
+
end
|
39
|
+
#--------------------------------------------------------------------------
|
40
|
+
# * Get Reserved Common Event
|
41
|
+
#--------------------------------------------------------------------------
|
42
|
+
def reserved_common_event
|
43
|
+
$data_common_events[@common_event_id]
|
44
|
+
end
|
45
|
+
end
|