rgss3_default_scripts 1.0.2

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Files changed (117) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +9 -0
  3. data/Gemfile +4 -0
  4. data/README.md +9 -0
  5. data/Rakefile +2 -0
  6. data/lib/rgss3_default_scripts.rb +109 -0
  7. data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
  8. data/lib/rgss3_default_scripts/Cache.rb +134 -0
  9. data/lib/rgss3_default_scripts/DataManager.rb +267 -0
  10. data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
  11. data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
  12. data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
  13. data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
  14. data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
  15. data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
  16. data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
  17. data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
  18. data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
  19. data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
  20. data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
  21. data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
  22. data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
  23. data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
  24. data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
  25. data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
  26. data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
  27. data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
  28. data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
  29. data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
  30. data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
  31. data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
  32. data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
  33. data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
  34. data/lib/rgss3_default_scripts/Game_System.rb +122 -0
  35. data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
  36. data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
  37. data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
  38. data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
  39. data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
  40. data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
  41. data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
  42. data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
  43. data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
  44. data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
  45. data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
  46. data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
  47. data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
  48. data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
  49. data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
  50. data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
  51. data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
  52. data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
  53. data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
  54. data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
  55. data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
  56. data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
  57. data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
  58. data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
  59. data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
  60. data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
  61. data/lib/rgss3_default_scripts/Sound.rb +135 -0
  62. data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
  63. data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
  64. data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
  65. data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
  66. data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
  67. data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
  68. data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
  69. data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
  70. data/lib/rgss3_default_scripts/Vocab.rb +145 -0
  71. data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
  72. data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
  73. data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
  74. data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
  75. data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
  76. data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
  77. data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
  78. data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
  79. data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
  80. data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
  81. data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
  82. data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
  83. data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
  84. data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
  85. data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
  86. data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
  87. data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
  88. data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
  89. data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
  90. data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
  91. data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
  92. data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
  93. data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
  94. data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
  95. data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
  96. data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
  97. data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
  98. data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
  99. data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
  100. data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
  101. data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
  102. data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
  103. data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
  104. data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
  105. data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
  106. data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
  107. data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
  108. data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
  109. data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
  110. data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
  111. data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
  112. data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
  113. data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
  114. data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
  115. data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
  116. data/rgss3_default_scripts.gemspec +23 -0
  117. metadata +186 -0
@@ -0,0 +1,234 @@
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+ #==============================================================================
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+ # ** Game_Screen
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+ #------------------------------------------------------------------------------
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+ # This class handles screen maintenance data, such as changes in color tone,
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+ # flashes, etc. It's used within the Game_Map and Game_Troop classes.
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+ #==============================================================================
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+
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+ class Game_Screen
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+ #--------------------------------------------------------------------------
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+ # * Public Instance Variables
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+ #--------------------------------------------------------------------------
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+ attr_reader :brightness # brightness
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+ attr_reader :tone # color tone
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+ attr_reader :flash_color # flash color
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+ attr_reader :pictures # pictures
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+ attr_reader :shake # shake positioning
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+ attr_reader :weather_type # weather type
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+ attr_reader :weather_power # weather intensity (Float)
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize
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+ @pictures = Game_Pictures.new
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+ clear
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Clear
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+ #--------------------------------------------------------------------------
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+ def clear
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+ clear_fade
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+ clear_tone
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+ clear_flash
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+ clear_shake
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+ clear_weather
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+ clear_pictures
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Clear Fade In/Out
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+ #--------------------------------------------------------------------------
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+ def clear_fade
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+ @brightness = 255
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+ @fadeout_duration = 0
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+ @fadein_duration = 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Clear Color Tone
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+ #--------------------------------------------------------------------------
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+ def clear_tone
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+ @tone = Tone.new
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+ @tone_target = Tone.new
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+ @tone_duration = 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Clear Flash
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+ #--------------------------------------------------------------------------
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+ def clear_flash
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+ @flash_color = Color.new
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+ @flash_duration = 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Clear Shake
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+ #--------------------------------------------------------------------------
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+ def clear_shake
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+ @shake_power = 0
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+ @shake_speed = 0
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+ @shake_duration = 0
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+ @shake_direction = 1
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+ @shake = 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Clear Weather
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+ #--------------------------------------------------------------------------
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+ def clear_weather
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+ @weather_type = :none
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+ @weather_power = 0
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+ @weather_power_target = 0
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+ @weather_duration = 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Clear Picture
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+ #--------------------------------------------------------------------------
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+ def clear_pictures
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+ @pictures.each {|picture| picture.erase }
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Start Fadeout
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+ #--------------------------------------------------------------------------
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+ def start_fadeout(duration)
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+ @fadeout_duration = duration
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+ @fadein_duration = 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Start Fadein
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+ #--------------------------------------------------------------------------
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+ def start_fadein(duration)
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+ @fadein_duration = duration
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+ @fadeout_duration = 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Start Changing Color Tone
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+ #--------------------------------------------------------------------------
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+ def start_tone_change(tone, duration)
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+ @tone_target = tone.clone
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+ @tone_duration = duration
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+ @tone = @tone_target.clone if @tone_duration == 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Start Flashing
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+ #--------------------------------------------------------------------------
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+ def start_flash(color, duration)
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+ @flash_color = color.clone
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+ @flash_duration = duration
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Start Shaking
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+ # power: intensity
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+ # speed: speed
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+ #--------------------------------------------------------------------------
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+ def start_shake(power, speed, duration)
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+ @shake_power = power
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+ @shake_speed = speed
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+ @shake_duration = duration
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Change Weather
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+ # type : type (:none, :rain, :storm, :snow)
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+ # power: intensity
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+ # If weather type is none (:none), set @weather_power_target (target
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+ # value of intensity) to 0 to represent gradual stopping of rain, but
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+ # only in this case.
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+ #--------------------------------------------------------------------------
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+ def change_weather(type, power, duration)
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+ @weather_type = type if type != :none || duration == 0
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+ @weather_power_target = type == :none ? 0.0 : power.to_f
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+ @weather_duration = duration
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+ @weather_power = @weather_power_target if duration == 0
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Frame Update
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+ #--------------------------------------------------------------------------
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+ def update
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+ update_fadeout
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+ update_fadein
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+ update_tone
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+ update_flash
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+ update_shake
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+ update_weather
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+ update_pictures
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Fadeout
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+ #--------------------------------------------------------------------------
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+ def update_fadeout
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+ if @fadeout_duration > 0
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+ d = @fadeout_duration
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+ @brightness = (@brightness * (d - 1)) / d
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+ @fadeout_duration -= 1
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Fadein
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+ #--------------------------------------------------------------------------
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+ def update_fadein
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+ if @fadein_duration > 0
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+ d = @fadein_duration
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+ @brightness = (@brightness * (d - 1) + 255) / d
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+ @fadein_duration -= 1
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Tone
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+ #--------------------------------------------------------------------------
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+ def update_tone
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+ if @tone_duration > 0
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+ d = @tone_duration
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+ @tone.red = (@tone.red * (d - 1) + @tone_target.red) / d
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+ @tone.green = (@tone.green * (d - 1) + @tone_target.green) / d
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+ @tone.blue = (@tone.blue * (d - 1) + @tone_target.blue) / d
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+ @tone.gray = (@tone.gray * (d - 1) + @tone_target.gray) / d
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+ @tone_duration -= 1
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Flash
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+ #--------------------------------------------------------------------------
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+ def update_flash
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+ if @flash_duration > 0
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+ d = @flash_duration
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+ @flash_color.alpha = @flash_color.alpha * (d - 1) / d
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+ @flash_duration -= 1
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Shake
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+ #--------------------------------------------------------------------------
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+ def update_shake
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+ if @shake_duration > 0 || @shake != 0
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+ delta = (@shake_power * @shake_speed * @shake_direction) / 10.0
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+ if @shake_duration <= 1 && @shake * (@shake + delta) < 0
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+ @shake = 0
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+ else
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+ @shake += delta
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+ end
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+ @shake_direction = -1 if @shake > @shake_power * 2
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+ @shake_direction = 1 if @shake < - @shake_power * 2
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+ @shake_duration -= 1
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Weather
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+ #--------------------------------------------------------------------------
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+ def update_weather
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+ if @weather_duration > 0
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+ d = @weather_duration
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+ @weather_power = (@weather_power * (d - 1) + @weather_power_target) / d
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+ @weather_duration -= 1
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+ if @weather_duration == 0 && @weather_power_target == 0
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+ @weather_type = :none
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+ end
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+ end
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Update Pictures
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+ #--------------------------------------------------------------------------
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+ def update_pictures
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+ @pictures.each {|picture| picture.update }
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Start Flash (for Poison/Damage Floor)
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+ #--------------------------------------------------------------------------
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+ def start_flash_for_damage
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+ start_flash(Color.new(255,0,0,128), 8)
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+ end
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+ end
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+ #==============================================================================
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+ # ** Game_SelfSwitches
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+ #------------------------------------------------------------------------------
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+ # This class handles self switches. It's a wrapper for the built-in class
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+ # "Hash." The instance of this class is referenced by $game_self_switches.
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+ #==============================================================================
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+
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+ class Game_SelfSwitches
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize
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+ @data = {}
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Self Switch
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+ #--------------------------------------------------------------------------
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+ def [](key)
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+ @data[key] == true
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Self Switch
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+ # value : ON (true) / OFF (false)
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+ #--------------------------------------------------------------------------
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+ def []=(key, value)
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+ @data[key] = value
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+ on_change
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Processing When Setting Self Switches
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+ #--------------------------------------------------------------------------
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+ def on_change
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+ $game_map.need_refresh = true
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+ end
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+ end
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+ #==============================================================================
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+ # ** Game_Switches
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+ #------------------------------------------------------------------------------
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+ # This class handles switches. It's a wrapper for the built-in class "Array."
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+ # The instance of this class is referenced by $game_switches.
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+ #==============================================================================
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+
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+ class Game_Switches
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize
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+ @data = []
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Switch
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+ #--------------------------------------------------------------------------
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+ def [](switch_id)
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+ @data[switch_id] || false
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Switch
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+ # value : ON (true) / OFF (false)
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+ #--------------------------------------------------------------------------
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+ def []=(switch_id, value)
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+ @data[switch_id] = value
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+ on_change
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Processing When Setting Switches
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+ #--------------------------------------------------------------------------
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+ def on_change
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+ $game_map.need_refresh = true
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+ end
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+ end
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+ #==============================================================================
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+ # ** Game_System
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+ #------------------------------------------------------------------------------
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+ # This class handles system data. It saves the disable state of saving and
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+ # menus. Instances of this class are referenced by $game_system.
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+ #==============================================================================
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+
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+ class Game_System
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+ #--------------------------------------------------------------------------
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+ # * Public Instance Variables
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+ #--------------------------------------------------------------------------
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+ attr_accessor :save_disabled # save forbidden
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+ attr_accessor :menu_disabled # menu forbidden
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+ attr_accessor :encounter_disabled # encounter forbidden
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+ attr_accessor :formation_disabled # formation change forbidden
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+ attr_accessor :battle_count # battle count
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+ attr_reader :save_count # save count
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+ attr_reader :version_id # game version ID
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+ #--------------------------------------------------------------------------
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+ # * Object Initialization
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+ #--------------------------------------------------------------------------
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+ def initialize
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+ @save_disabled = false
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+ @menu_disabled = false
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+ @encounter_disabled = false
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+ @formation_disabled = false
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+ @battle_count = 0
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+ @save_count = 0
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+ @version_id = 0
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+ @window_tone = nil
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+ @battle_bgm = nil
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+ @battle_end_me = nil
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+ @saved_bgm = nil
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Determine if Japanese Mode
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+ #--------------------------------------------------------------------------
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+ def japanese?
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+ $data_system.japanese
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Window Color
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+ #--------------------------------------------------------------------------
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+ def window_tone
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+ @window_tone || $data_system.window_tone
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Window Color
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+ #--------------------------------------------------------------------------
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+ def window_tone=(window_tone)
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+ @window_tone = window_tone
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Battle BGM
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+ #--------------------------------------------------------------------------
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+ def battle_bgm
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+ @battle_bgm || $data_system.battle_bgm
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Battle BGM
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+ #--------------------------------------------------------------------------
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+ def battle_bgm=(battle_bgm)
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+ @battle_bgm = battle_bgm
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Battle End ME
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+ #--------------------------------------------------------------------------
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+ def battle_end_me
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+ @battle_end_me || $data_system.battle_end_me
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Set Battle End ME
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+ #--------------------------------------------------------------------------
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+ def battle_end_me=(battle_end_me)
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+ @battle_end_me = battle_end_me
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Pre-Save Processing
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+ #--------------------------------------------------------------------------
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+ def on_before_save
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+ @save_count += 1
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+ @version_id = $data_system.version_id
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+ @frames_on_save = Graphics.frame_count
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+ @bgm_on_save = RPG::BGM.last
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+ @bgs_on_save = RPG::BGS.last
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Post-Load Processing
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+ #--------------------------------------------------------------------------
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+ def on_after_load
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+ Graphics.frame_count = @frames_on_save
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+ @bgm_on_save.play
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+ @bgs_on_save.play
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Play Time in Seconds
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+ #--------------------------------------------------------------------------
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+ def playtime
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+ Graphics.frame_count / Graphics.frame_rate
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Get Play Time in Character String
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+ #--------------------------------------------------------------------------
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+ def playtime_s
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+ hour = playtime / 60 / 60
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+ min = playtime / 60 % 60
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+ sec = playtime % 60
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+ sprintf("%02d:%02d:%02d", hour, min, sec)
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Save BGM
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+ #--------------------------------------------------------------------------
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+ def save_bgm
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+ @saved_bgm = RPG::BGM.last
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+ end
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+ #--------------------------------------------------------------------------
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+ # * Resume BGM
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+ #--------------------------------------------------------------------------
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+ def replay_bgm
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+ @saved_bgm.replay if @saved_bgm
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+ end
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+ end
@@ -0,0 +1,45 @@
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+ #==============================================================================
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+ # ** Game_Temp
3
+ #------------------------------------------------------------------------------
4
+ # This class handles temporary data that is not included with save data.
5
+ # The instance of this class is referenced by $game_temp.
6
+ #==============================================================================
7
+
8
+ class Game_Temp
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_reader :common_event_id # Common Event ID
13
+ attr_accessor :fade_type # Fade Type at Player Transfer
14
+ #--------------------------------------------------------------------------
15
+ # * Object Initialization
16
+ #--------------------------------------------------------------------------
17
+ def initialize
18
+ @common_event_id = 0
19
+ @fade_type = 0
20
+ end
21
+ #--------------------------------------------------------------------------
22
+ # * Reserve Common Event Call
23
+ #--------------------------------------------------------------------------
24
+ def reserve_common_event(common_event_id)
25
+ @common_event_id = common_event_id
26
+ end
27
+ #--------------------------------------------------------------------------
28
+ # * Clear Common Event Call Reservation
29
+ #--------------------------------------------------------------------------
30
+ def clear_common_event
31
+ @common_event_id = 0
32
+ end
33
+ #--------------------------------------------------------------------------
34
+ # * Determine Reservation of Common Event Call
35
+ #--------------------------------------------------------------------------
36
+ def common_event_reserved?
37
+ @common_event_id > 0
38
+ end
39
+ #--------------------------------------------------------------------------
40
+ # * Get Reserved Common Event
41
+ #--------------------------------------------------------------------------
42
+ def reserved_common_event
43
+ $data_common_events[@common_event_id]
44
+ end
45
+ end