rgss3_default_scripts 1.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- checksums.yaml +7 -0
- data/.gitignore +9 -0
- data/Gemfile +4 -0
- data/README.md +9 -0
- data/Rakefile +2 -0
- data/lib/rgss3_default_scripts.rb +109 -0
- data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
- data/lib/rgss3_default_scripts/Cache.rb +134 -0
- data/lib/rgss3_default_scripts/DataManager.rb +267 -0
- data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
- data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
- data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
- data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
- data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
- data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
- data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
- data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
- data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
- data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
- data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
- data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
- data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
- data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
- data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
- data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
- data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
- data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
- data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
- data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
- data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
- data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
- data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
- data/lib/rgss3_default_scripts/Game_System.rb +122 -0
- data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
- data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
- data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
- data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
- data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
- data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
- data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
- data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
- data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
- data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
- data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
- data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
- data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
- data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
- data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
- data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
- data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
- data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
- data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
- data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
- data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
- data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
- data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
- data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
- data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
- data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
- data/lib/rgss3_default_scripts/Sound.rb +135 -0
- data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
- data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
- data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
- data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
- data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
- data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
- data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
- data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
- data/lib/rgss3_default_scripts/Vocab.rb +145 -0
- data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
- data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
- data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
- data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
- data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
- data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
- data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
- data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
- data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
- data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
- data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
- data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
- data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
- data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
- data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
- data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
- data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
- data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
- data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
- data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
- data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
- data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
- data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
- data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
- data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
- data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
- data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
- data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
- data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
- data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
- data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
- data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
- data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
- data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
- data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
- data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
- data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
- data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
- data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
- data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
- data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
- data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
- data/rgss3_default_scripts.gemspec +23 -0
- metadata +186 -0
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#==============================================================================
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# ** Window_DebugRight
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#------------------------------------------------------------------------------
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# This window displays switches and variables separately on the debug screen.
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#==============================================================================
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class Window_DebugRight < Window_Selectable
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :mode # Mode (:switch / :variable)
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attr_reader :top_id # ID shown on top
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#--------------------------------------------------------------------------
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# * Object Initialization
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#-------------------------------------------------------------------------
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def initialize(x, y, width)
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super(x, y, width, fitting_height(10))
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@mode = :switch
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@top_id = 1
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refresh
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end
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#--------------------------------------------------------------------------
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# * Get Number of Items
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#--------------------------------------------------------------------------
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def item_max
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return 10
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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draw_all_items
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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#--------------------------------------------------------------------------
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def draw_item(index)
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data_id = @top_id + index
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id_text = sprintf("%04d:", data_id)
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id_width = text_size(id_text).width
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if @mode == :switch
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name = $data_system.switches[data_id]
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status = $game_switches[data_id] ? "[ON]" : "[OFF]"
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else
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name = $data_system.variables[data_id]
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status = $game_variables[data_id]
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end
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name = "" unless name
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rect = item_rect_for_text(index)
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change_color(normal_color)
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draw_text(rect, id_text)
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rect.x += id_width
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rect.width -= id_width + 60
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draw_text(rect, name)
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rect.width += 60
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draw_text(rect, status, 2)
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end
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#--------------------------------------------------------------------------
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# * Set Mode
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# mode : New mode
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#--------------------------------------------------------------------------
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def mode=(mode)
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if @mode != mode
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@mode = mode
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refresh
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end
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end
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#--------------------------------------------------------------------------
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# * Set ID Shown on Top
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# id : new ID
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#--------------------------------------------------------------------------
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def top_id=(id)
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if @top_id != id
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@top_id = id
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refresh
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end
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end
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#--------------------------------------------------------------------------
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# * Get Currently Selected ID
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#--------------------------------------------------------------------------
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def current_id
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top_id + index
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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update_switch_mode if active && mode == :switch
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update_variable_mode if active && mode == :variable
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end
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#--------------------------------------------------------------------------
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# * Update During Switch Mode
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#--------------------------------------------------------------------------
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def update_switch_mode
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if Input.trigger?(:C)
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Sound.play_ok
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$game_switches[current_id] = !$game_switches[current_id]
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redraw_current_item
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end
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end
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#--------------------------------------------------------------------------
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# * Update During Variable Mode
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#--------------------------------------------------------------------------
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def update_variable_mode
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return unless $game_variables[current_id].is_a?(Numeric)
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value = $game_variables[current_id]
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value += 1 if Input.repeat?(:RIGHT)
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value -= 1 if Input.repeat?(:LEFT)
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value += 10 if Input.repeat?(:R)
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value -= 10 if Input.repeat?(:L)
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if $game_variables[current_id] != value
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$game_variables[current_id] = value
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Sound.play_cursor
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redraw_current_item
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end
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end
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end
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#==============================================================================
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# ** Window_EquipCommand
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#------------------------------------------------------------------------------
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# This window is for selecting commands (change equipment/ultimate equipment
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# etc.) on the skill screen.
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#==============================================================================
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class Window_EquipCommand < Window_HorzCommand
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(x, y, width)
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@window_width = width
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super(x, y)
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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@window_width
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end
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#--------------------------------------------------------------------------
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# * Get Digit Count
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#--------------------------------------------------------------------------
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def col_max
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return 3
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end
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#--------------------------------------------------------------------------
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# * Create Command List
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#--------------------------------------------------------------------------
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def make_command_list
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add_command(Vocab::equip2, :equip)
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add_command(Vocab::optimize, :optimize)
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add_command(Vocab::clear, :clear)
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end
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end
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#==============================================================================
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# ** Window_EquipItem
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#------------------------------------------------------------------------------
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# This window displays choices when opting to change equipment on the
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# equipment screen.
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#==============================================================================
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class Window_EquipItem < Window_ItemList
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :status_window # Status window
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(x, y, width, height)
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super
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@actor = nil
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@slot_id = 0
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end
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#--------------------------------------------------------------------------
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# * Set Actor
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#--------------------------------------------------------------------------
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def actor=(actor)
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return if @actor == actor
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@actor = actor
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refresh
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self.oy = 0
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end
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#--------------------------------------------------------------------------
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# * Set Equipment Slot ID
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#--------------------------------------------------------------------------
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def slot_id=(slot_id)
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return if @slot_id == slot_id
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@slot_id = slot_id
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refresh
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self.oy = 0
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end
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#--------------------------------------------------------------------------
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# * Include in Item List?
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#--------------------------------------------------------------------------
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def include?(item)
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return true if item == nil
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return false unless item.is_a?(RPG::EquipItem)
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return false if @slot_id < 0
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return false if item.etype_id != @actor.equip_slots[@slot_id]
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return @actor.equippable?(item)
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end
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#--------------------------------------------------------------------------
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# * Display in Enabled State?
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#--------------------------------------------------------------------------
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def enable?(item)
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return true
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end
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#--------------------------------------------------------------------------
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# * Restore Previous Selection Position
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#--------------------------------------------------------------------------
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def select_last
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end
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#--------------------------------------------------------------------------
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# * Set Status Window
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#--------------------------------------------------------------------------
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def status_window=(status_window)
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@status_window = status_window
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call_update_help
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end
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#--------------------------------------------------------------------------
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# * Update Help Text
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#--------------------------------------------------------------------------
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def update_help
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super
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if @actor && @status_window
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temp_actor = Marshal.load(Marshal.dump(@actor))
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temp_actor.force_change_equip(@slot_id, item)
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@status_window.set_temp_actor(temp_actor)
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end
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end
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end
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#==============================================================================
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# ** Window_EquipSlot
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#------------------------------------------------------------------------------
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# This window displays items the actor is currently equipped with on the
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# equipment screen.
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#==============================================================================
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class Window_EquipSlot < Window_Selectable
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#--------------------------------------------------------------------------
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# * Public Instance Variables
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#--------------------------------------------------------------------------
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attr_reader :status_window # Status window
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attr_reader :item_window # Item window
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(x, y, width)
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super(x, y, width, window_height)
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@actor = nil
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refresh
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end
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#--------------------------------------------------------------------------
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# * Get Window Height
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#--------------------------------------------------------------------------
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def window_height
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fitting_height(visible_line_number)
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end
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#--------------------------------------------------------------------------
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# * Get Number of Lines to Show
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#--------------------------------------------------------------------------
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def visible_line_number
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return 5
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end
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#--------------------------------------------------------------------------
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# * Set Actor
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#--------------------------------------------------------------------------
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def actor=(actor)
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return if @actor == actor
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@actor = actor
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refresh
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end
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#--------------------------------------------------------------------------
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# * Frame Update
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#--------------------------------------------------------------------------
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def update
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super
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@item_window.slot_id = index if @item_window
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end
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#--------------------------------------------------------------------------
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# * Get Number of Items
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#--------------------------------------------------------------------------
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def item_max
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@actor ? @actor.equip_slots.size : 0
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end
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#--------------------------------------------------------------------------
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# * Get Item
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#--------------------------------------------------------------------------
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def item
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@actor ? @actor.equips[index] : nil
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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#--------------------------------------------------------------------------
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def draw_item(index)
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return unless @actor
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rect = item_rect_for_text(index)
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change_color(system_color, enable?(index))
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draw_text(rect.x, rect.y, 92, line_height, slot_name(index))
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draw_item_name(@actor.equips[index], rect.x + 92, rect.y, enable?(index))
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end
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#--------------------------------------------------------------------------
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# * Get Equipment Slot Name
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#--------------------------------------------------------------------------
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def slot_name(index)
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@actor ? Vocab::etype(@actor.equip_slots[index]) : ""
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end
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#--------------------------------------------------------------------------
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# * Display Equipment Slot in Enabled State?
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#--------------------------------------------------------------------------
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def enable?(index)
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@actor ? @actor.equip_change_ok?(index) : false
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end
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#--------------------------------------------------------------------------
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# * Get Activation State of Selection Item
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#--------------------------------------------------------------------------
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def current_item_enabled?
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enable?(index)
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end
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#--------------------------------------------------------------------------
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# * Set Status Window
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#--------------------------------------------------------------------------
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def status_window=(status_window)
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@status_window = status_window
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call_update_help
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end
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#--------------------------------------------------------------------------
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# * Set Item Window
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#--------------------------------------------------------------------------
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def item_window=(item_window)
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@item_window = item_window
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update
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end
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#--------------------------------------------------------------------------
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# * Update Help Text
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#--------------------------------------------------------------------------
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def update_help
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super
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@help_window.set_item(item) if @help_window
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@status_window.set_temp_actor(nil) if @status_window
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end
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end
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#==============================================================================
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# ** Window_EquipStatus
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#------------------------------------------------------------------------------
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# This window displays actor parameter changes on the equipment screen.
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#==============================================================================
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class Window_EquipStatus < Window_Base
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize(x, y)
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super(x, y, window_width, window_height)
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@actor = nil
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@temp_actor = nil
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refresh
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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return 208
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end
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#--------------------------------------------------------------------------
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# * Get Window Height
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#--------------------------------------------------------------------------
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def window_height
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fitting_height(visible_line_number)
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end
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#--------------------------------------------------------------------------
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# * Get Number of Lines to Show
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#--------------------------------------------------------------------------
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def visible_line_number
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return 7
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end
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#--------------------------------------------------------------------------
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# * Set Actor
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#--------------------------------------------------------------------------
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def actor=(actor)
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return if @actor == actor
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@actor = actor
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refresh
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end
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#--------------------------------------------------------------------------
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# * Refresh
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#--------------------------------------------------------------------------
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def refresh
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contents.clear
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draw_actor_name(@actor, 4, 0) if @actor
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6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) }
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end
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#--------------------------------------------------------------------------
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# * Set Temporary Actor After Equipment Change
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#--------------------------------------------------------------------------
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def set_temp_actor(temp_actor)
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return if @temp_actor == temp_actor
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@temp_actor = temp_actor
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refresh
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end
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#--------------------------------------------------------------------------
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# * Draw Item
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#--------------------------------------------------------------------------
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def draw_item(x, y, param_id)
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draw_param_name(x + 4, y, param_id)
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draw_current_param(x + 94, y, param_id) if @actor
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draw_right_arrow(x + 126, y)
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draw_new_param(x + 150, y, param_id) if @temp_actor
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end
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#--------------------------------------------------------------------------
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# * Draw Parameter Name
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#--------------------------------------------------------------------------
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def draw_param_name(x, y, param_id)
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change_color(system_color)
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draw_text(x, y, 80, line_height, Vocab::param(param_id))
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end
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#--------------------------------------------------------------------------
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# * Draw Current Parameter
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#--------------------------------------------------------------------------
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def draw_current_param(x, y, param_id)
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change_color(normal_color)
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draw_text(x, y, 32, line_height, @actor.param(param_id), 2)
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end
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#--------------------------------------------------------------------------
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# * Draw Right Arrow
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#--------------------------------------------------------------------------
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def draw_right_arrow(x, y)
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change_color(system_color)
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draw_text(x, y, 22, line_height, "→", 1)
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end
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#--------------------------------------------------------------------------
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# * Draw Post-Equipment Change Parameter
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#--------------------------------------------------------------------------
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def draw_new_param(x, y, param_id)
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new_value = @temp_actor.param(param_id)
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change_color(param_change_color(new_value - @actor.param(param_id)))
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draw_text(x, y, 32, line_height, new_value, 2)
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end
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end
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#==============================================================================
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# ** Window_GameEnd
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#------------------------------------------------------------------------------
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# This window is for selecting Go to Title/Shut Down on the game over screen.
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#==============================================================================
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class Window_GameEnd < Window_Command
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#--------------------------------------------------------------------------
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# * Object Initialization
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#--------------------------------------------------------------------------
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def initialize
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super(0, 0)
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update_placement
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self.openness = 0
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open
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end
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#--------------------------------------------------------------------------
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# * Get Window Width
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#--------------------------------------------------------------------------
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def window_width
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return 160
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end
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#--------------------------------------------------------------------------
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# * Update Window Position
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#--------------------------------------------------------------------------
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def update_placement
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self.x = (Graphics.width - width) / 2
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self.y = (Graphics.height - height) / 2
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end
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#--------------------------------------------------------------------------
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# * Create Command List
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#--------------------------------------------------------------------------
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def make_command_list
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add_command(Vocab::to_title, :to_title)
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add_command(Vocab::shutdown, :shutdown)
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add_command(Vocab::cancel, :cancel)
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end
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end
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