rgss3_default_scripts 1.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (117) hide show
  1. checksums.yaml +7 -0
  2. data/.gitignore +9 -0
  3. data/Gemfile +4 -0
  4. data/README.md +9 -0
  5. data/Rakefile +2 -0
  6. data/lib/rgss3_default_scripts.rb +109 -0
  7. data/lib/rgss3_default_scripts/BattleManager.rb +392 -0
  8. data/lib/rgss3_default_scripts/Cache.rb +134 -0
  9. data/lib/rgss3_default_scripts/DataManager.rb +267 -0
  10. data/lib/rgss3_default_scripts/Game_Action.rb +262 -0
  11. data/lib/rgss3_default_scripts/Game_ActionResult.rb +159 -0
  12. data/lib/rgss3_default_scripts/Game_Actor.rb +696 -0
  13. data/lib/rgss3_default_scripts/Game_Actors.rb +22 -0
  14. data/lib/rgss3_default_scripts/Game_BaseItem.rb +51 -0
  15. data/lib/rgss3_default_scripts/Game_Battler.rb +824 -0
  16. data/lib/rgss3_default_scripts/Game_BattlerBase.rb +731 -0
  17. data/lib/rgss3_default_scripts/Game_Character.rb +396 -0
  18. data/lib/rgss3_default_scripts/Game_CharacterBase.rb +443 -0
  19. data/lib/rgss3_default_scripts/Game_CommonEvent.rb +41 -0
  20. data/lib/rgss3_default_scripts/Game_Enemy.rb +264 -0
  21. data/lib/rgss3_default_scripts/Game_Event.rb +308 -0
  22. data/lib/rgss3_default_scripts/Game_Follower.rb +74 -0
  23. data/lib/rgss3_default_scripts/Game_Followers.rb +112 -0
  24. data/lib/rgss3_default_scripts/Game_Interpreter.rb +1413 -0
  25. data/lib/rgss3_default_scripts/Game_Map.rb +704 -0
  26. data/lib/rgss3_default_scripts/Game_Message.rb +101 -0
  27. data/lib/rgss3_default_scripts/Game_Party.rb +418 -0
  28. data/lib/rgss3_default_scripts/Game_Picture.rb +161 -0
  29. data/lib/rgss3_default_scripts/Game_Pictures.rb +28 -0
  30. data/lib/rgss3_default_scripts/Game_Player.rb +488 -0
  31. data/lib/rgss3_default_scripts/Game_Screen.rb +234 -0
  32. data/lib/rgss3_default_scripts/Game_SelfSwitches.rb +35 -0
  33. data/lib/rgss3_default_scripts/Game_Switches.rb +35 -0
  34. data/lib/rgss3_default_scripts/Game_System.rb +122 -0
  35. data/lib/rgss3_default_scripts/Game_Temp.rb +45 -0
  36. data/lib/rgss3_default_scripts/Game_Timer.rb +56 -0
  37. data/lib/rgss3_default_scripts/Game_Troop.rb +205 -0
  38. data/lib/rgss3_default_scripts/Game_Unit.rb +131 -0
  39. data/lib/rgss3_default_scripts/Game_Variables.rb +34 -0
  40. data/lib/rgss3_default_scripts/Game_Vehicle.rb +193 -0
  41. data/lib/rgss3_default_scripts/SceneManager.rb +94 -0
  42. data/lib/rgss3_default_scripts/Scene_Base.rb +132 -0
  43. data/lib/rgss3_default_scripts/Scene_Battle.rb +693 -0
  44. data/lib/rgss3_default_scripts/Scene_Debug.rb +87 -0
  45. data/lib/rgss3_default_scripts/Scene_End.rb +61 -0
  46. data/lib/rgss3_default_scripts/Scene_Equip.rb +144 -0
  47. data/lib/rgss3_default_scripts/Scene_File.rb +203 -0
  48. data/lib/rgss3_default_scripts/Scene_Gameover.rb +85 -0
  49. data/lib/rgss3_default_scripts/Scene_Item.rb +75 -0
  50. data/lib/rgss3_default_scripts/Scene_ItemBase.rb +147 -0
  51. data/lib/rgss3_default_scripts/Scene_Load.rb +40 -0
  52. data/lib/rgss3_default_scripts/Scene_Map.rb +276 -0
  53. data/lib/rgss3_default_scripts/Scene_Menu.rb +127 -0
  54. data/lib/rgss3_default_scripts/Scene_MenuBase.rb +63 -0
  55. data/lib/rgss3_default_scripts/Scene_Name.rb +32 -0
  56. data/lib/rgss3_default_scripts/Scene_Save.rb +38 -0
  57. data/lib/rgss3_default_scripts/Scene_Shop.rb +299 -0
  58. data/lib/rgss3_default_scripts/Scene_Skill.rb +108 -0
  59. data/lib/rgss3_default_scripts/Scene_Status.rb +25 -0
  60. data/lib/rgss3_default_scripts/Scene_Title.rb +137 -0
  61. data/lib/rgss3_default_scripts/Sound.rb +135 -0
  62. data/lib/rgss3_default_scripts/Sprite_Base.rb +232 -0
  63. data/lib/rgss3_default_scripts/Sprite_Battler.rb +231 -0
  64. data/lib/rgss3_default_scripts/Sprite_Character.rb +226 -0
  65. data/lib/rgss3_default_scripts/Sprite_Picture.rb +82 -0
  66. data/lib/rgss3_default_scripts/Sprite_Timer.rb +77 -0
  67. data/lib/rgss3_default_scripts/Spriteset_Battle.rb +389 -0
  68. data/lib/rgss3_default_scripts/Spriteset_Map.rb +273 -0
  69. data/lib/rgss3_default_scripts/Spriteset_Weather.rb +184 -0
  70. data/lib/rgss3_default_scripts/Vocab.rb +145 -0
  71. data/lib/rgss3_default_scripts/Window_ActorCommand.rb +78 -0
  72. data/lib/rgss3_default_scripts/Window_Base.rb +571 -0
  73. data/lib/rgss3_default_scripts/Window_BattleActor.rb +38 -0
  74. data/lib/rgss3_default_scripts/Window_BattleEnemy.rb +70 -0
  75. data/lib/rgss3_default_scripts/Window_BattleItem.rb +40 -0
  76. data/lib/rgss3_default_scripts/Window_BattleLog.rb +425 -0
  77. data/lib/rgss3_default_scripts/Window_BattleSkill.rb +34 -0
  78. data/lib/rgss3_default_scripts/Window_BattleStatus.rb +111 -0
  79. data/lib/rgss3_default_scripts/Window_ChoiceList.rb +88 -0
  80. data/lib/rgss3_default_scripts/Window_Command.rb +152 -0
  81. data/lib/rgss3_default_scripts/Window_DebugLeft.rb +104 -0
  82. data/lib/rgss3_default_scripts/Window_DebugRight.rb +119 -0
  83. data/lib/rgss3_default_scripts/Window_EquipCommand.rb +36 -0
  84. data/lib/rgss3_default_scripts/Window_EquipItem.rb +78 -0
  85. data/lib/rgss3_default_scripts/Window_EquipSlot.rb +111 -0
  86. data/lib/rgss3_default_scripts/Window_EquipStatus.rb +97 -0
  87. data/lib/rgss3_default_scripts/Window_GameEnd.rb +38 -0
  88. data/lib/rgss3_default_scripts/Window_Gold.rb +47 -0
  89. data/lib/rgss3_default_scripts/Window_Help.rb +43 -0
  90. data/lib/rgss3_default_scripts/Window_HorzCommand.rb +106 -0
  91. data/lib/rgss3_default_scripts/Window_ItemCategory.rb +54 -0
  92. data/lib/rgss3_default_scripts/Window_ItemList.rb +117 -0
  93. data/lib/rgss3_default_scripts/Window_KeyItem.rb +55 -0
  94. data/lib/rgss3_default_scripts/Window_MapName.rb +96 -0
  95. data/lib/rgss3_default_scripts/Window_MenuActor.rb +43 -0
  96. data/lib/rgss3_default_scripts/Window_MenuCommand.rb +106 -0
  97. data/lib/rgss3_default_scripts/Window_MenuStatus.rb +85 -0
  98. data/lib/rgss3_default_scripts/Window_Message.rb +397 -0
  99. data/lib/rgss3_default_scripts/Window_NameEdit.rb +129 -0
  100. data/lib/rgss3_default_scripts/Window_NameInput.rb +253 -0
  101. data/lib/rgss3_default_scripts/Window_NumberInput.rb +148 -0
  102. data/lib/rgss3_default_scripts/Window_PartyCommand.rb +47 -0
  103. data/lib/rgss3_default_scripts/Window_SaveFile.rb +69 -0
  104. data/lib/rgss3_default_scripts/Window_ScrollText.rb +90 -0
  105. data/lib/rgss3_default_scripts/Window_Selectable.rb +442 -0
  106. data/lib/rgss3_default_scripts/Window_ShopBuy.rb +115 -0
  107. data/lib/rgss3_default_scripts/Window_ShopCommand.rb +36 -0
  108. data/lib/rgss3_default_scripts/Window_ShopNumber.rb +137 -0
  109. data/lib/rgss3_default_scripts/Window_ShopSell.rb +27 -0
  110. data/lib/rgss3_default_scripts/Window_ShopStatus.rb +124 -0
  111. data/lib/rgss3_default_scripts/Window_SkillCommand.rb +76 -0
  112. data/lib/rgss3_default_scripts/Window_SkillList.rb +121 -0
  113. data/lib/rgss3_default_scripts/Window_SkillStatus.rb +38 -0
  114. data/lib/rgss3_default_scripts/Window_Status.rb +125 -0
  115. data/lib/rgss3_default_scripts/Window_TitleCommand.rb +45 -0
  116. data/rgss3_default_scripts.gemspec +23 -0
  117. metadata +186 -0
@@ -0,0 +1,119 @@
1
+ #==============================================================================
2
+ # ** Window_DebugRight
3
+ #------------------------------------------------------------------------------
4
+ # This window displays switches and variables separately on the debug screen.
5
+ #==============================================================================
6
+
7
+ class Window_DebugRight < Window_Selectable
8
+ #--------------------------------------------------------------------------
9
+ # * Public Instance Variables
10
+ #--------------------------------------------------------------------------
11
+ attr_reader :mode # Mode (:switch / :variable)
12
+ attr_reader :top_id # ID shown on top
13
+ #--------------------------------------------------------------------------
14
+ # * Object Initialization
15
+ #-------------------------------------------------------------------------
16
+ def initialize(x, y, width)
17
+ super(x, y, width, fitting_height(10))
18
+ @mode = :switch
19
+ @top_id = 1
20
+ refresh
21
+ end
22
+ #--------------------------------------------------------------------------
23
+ # * Get Number of Items
24
+ #--------------------------------------------------------------------------
25
+ def item_max
26
+ return 10
27
+ end
28
+ #--------------------------------------------------------------------------
29
+ # * Refresh
30
+ #--------------------------------------------------------------------------
31
+ def refresh
32
+ contents.clear
33
+ draw_all_items
34
+ end
35
+ #--------------------------------------------------------------------------
36
+ # * Draw Item
37
+ #--------------------------------------------------------------------------
38
+ def draw_item(index)
39
+ data_id = @top_id + index
40
+ id_text = sprintf("%04d:", data_id)
41
+ id_width = text_size(id_text).width
42
+ if @mode == :switch
43
+ name = $data_system.switches[data_id]
44
+ status = $game_switches[data_id] ? "[ON]" : "[OFF]"
45
+ else
46
+ name = $data_system.variables[data_id]
47
+ status = $game_variables[data_id]
48
+ end
49
+ name = "" unless name
50
+ rect = item_rect_for_text(index)
51
+ change_color(normal_color)
52
+ draw_text(rect, id_text)
53
+ rect.x += id_width
54
+ rect.width -= id_width + 60
55
+ draw_text(rect, name)
56
+ rect.width += 60
57
+ draw_text(rect, status, 2)
58
+ end
59
+ #--------------------------------------------------------------------------
60
+ # * Set Mode
61
+ # mode : New mode
62
+ #--------------------------------------------------------------------------
63
+ def mode=(mode)
64
+ if @mode != mode
65
+ @mode = mode
66
+ refresh
67
+ end
68
+ end
69
+ #--------------------------------------------------------------------------
70
+ # * Set ID Shown on Top
71
+ # id : new ID
72
+ #--------------------------------------------------------------------------
73
+ def top_id=(id)
74
+ if @top_id != id
75
+ @top_id = id
76
+ refresh
77
+ end
78
+ end
79
+ #--------------------------------------------------------------------------
80
+ # * Get Currently Selected ID
81
+ #--------------------------------------------------------------------------
82
+ def current_id
83
+ top_id + index
84
+ end
85
+ #--------------------------------------------------------------------------
86
+ # * Frame Update
87
+ #--------------------------------------------------------------------------
88
+ def update
89
+ super
90
+ update_switch_mode if active && mode == :switch
91
+ update_variable_mode if active && mode == :variable
92
+ end
93
+ #--------------------------------------------------------------------------
94
+ # * Update During Switch Mode
95
+ #--------------------------------------------------------------------------
96
+ def update_switch_mode
97
+ if Input.trigger?(:C)
98
+ Sound.play_ok
99
+ $game_switches[current_id] = !$game_switches[current_id]
100
+ redraw_current_item
101
+ end
102
+ end
103
+ #--------------------------------------------------------------------------
104
+ # * Update During Variable Mode
105
+ #--------------------------------------------------------------------------
106
+ def update_variable_mode
107
+ return unless $game_variables[current_id].is_a?(Numeric)
108
+ value = $game_variables[current_id]
109
+ value += 1 if Input.repeat?(:RIGHT)
110
+ value -= 1 if Input.repeat?(:LEFT)
111
+ value += 10 if Input.repeat?(:R)
112
+ value -= 10 if Input.repeat?(:L)
113
+ if $game_variables[current_id] != value
114
+ $game_variables[current_id] = value
115
+ Sound.play_cursor
116
+ redraw_current_item
117
+ end
118
+ end
119
+ end
@@ -0,0 +1,36 @@
1
+ #==============================================================================
2
+ # ** Window_EquipCommand
3
+ #------------------------------------------------------------------------------
4
+ # This window is for selecting commands (change equipment/ultimate equipment
5
+ # etc.) on the skill screen.
6
+ #==============================================================================
7
+
8
+ class Window_EquipCommand < Window_HorzCommand
9
+ #--------------------------------------------------------------------------
10
+ # * Object Initialization
11
+ #--------------------------------------------------------------------------
12
+ def initialize(x, y, width)
13
+ @window_width = width
14
+ super(x, y)
15
+ end
16
+ #--------------------------------------------------------------------------
17
+ # * Get Window Width
18
+ #--------------------------------------------------------------------------
19
+ def window_width
20
+ @window_width
21
+ end
22
+ #--------------------------------------------------------------------------
23
+ # * Get Digit Count
24
+ #--------------------------------------------------------------------------
25
+ def col_max
26
+ return 3
27
+ end
28
+ #--------------------------------------------------------------------------
29
+ # * Create Command List
30
+ #--------------------------------------------------------------------------
31
+ def make_command_list
32
+ add_command(Vocab::equip2, :equip)
33
+ add_command(Vocab::optimize, :optimize)
34
+ add_command(Vocab::clear, :clear)
35
+ end
36
+ end
@@ -0,0 +1,78 @@
1
+ #==============================================================================
2
+ # ** Window_EquipItem
3
+ #------------------------------------------------------------------------------
4
+ # This window displays choices when opting to change equipment on the
5
+ # equipment screen.
6
+ #==============================================================================
7
+
8
+ class Window_EquipItem < Window_ItemList
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_reader :status_window # Status window
13
+ #--------------------------------------------------------------------------
14
+ # * Object Initialization
15
+ #--------------------------------------------------------------------------
16
+ def initialize(x, y, width, height)
17
+ super
18
+ @actor = nil
19
+ @slot_id = 0
20
+ end
21
+ #--------------------------------------------------------------------------
22
+ # * Set Actor
23
+ #--------------------------------------------------------------------------
24
+ def actor=(actor)
25
+ return if @actor == actor
26
+ @actor = actor
27
+ refresh
28
+ self.oy = 0
29
+ end
30
+ #--------------------------------------------------------------------------
31
+ # * Set Equipment Slot ID
32
+ #--------------------------------------------------------------------------
33
+ def slot_id=(slot_id)
34
+ return if @slot_id == slot_id
35
+ @slot_id = slot_id
36
+ refresh
37
+ self.oy = 0
38
+ end
39
+ #--------------------------------------------------------------------------
40
+ # * Include in Item List?
41
+ #--------------------------------------------------------------------------
42
+ def include?(item)
43
+ return true if item == nil
44
+ return false unless item.is_a?(RPG::EquipItem)
45
+ return false if @slot_id < 0
46
+ return false if item.etype_id != @actor.equip_slots[@slot_id]
47
+ return @actor.equippable?(item)
48
+ end
49
+ #--------------------------------------------------------------------------
50
+ # * Display in Enabled State?
51
+ #--------------------------------------------------------------------------
52
+ def enable?(item)
53
+ return true
54
+ end
55
+ #--------------------------------------------------------------------------
56
+ # * Restore Previous Selection Position
57
+ #--------------------------------------------------------------------------
58
+ def select_last
59
+ end
60
+ #--------------------------------------------------------------------------
61
+ # * Set Status Window
62
+ #--------------------------------------------------------------------------
63
+ def status_window=(status_window)
64
+ @status_window = status_window
65
+ call_update_help
66
+ end
67
+ #--------------------------------------------------------------------------
68
+ # * Update Help Text
69
+ #--------------------------------------------------------------------------
70
+ def update_help
71
+ super
72
+ if @actor && @status_window
73
+ temp_actor = Marshal.load(Marshal.dump(@actor))
74
+ temp_actor.force_change_equip(@slot_id, item)
75
+ @status_window.set_temp_actor(temp_actor)
76
+ end
77
+ end
78
+ end
@@ -0,0 +1,111 @@
1
+ #==============================================================================
2
+ # ** Window_EquipSlot
3
+ #------------------------------------------------------------------------------
4
+ # This window displays items the actor is currently equipped with on the
5
+ # equipment screen.
6
+ #==============================================================================
7
+
8
+ class Window_EquipSlot < Window_Selectable
9
+ #--------------------------------------------------------------------------
10
+ # * Public Instance Variables
11
+ #--------------------------------------------------------------------------
12
+ attr_reader :status_window # Status window
13
+ attr_reader :item_window # Item window
14
+ #--------------------------------------------------------------------------
15
+ # * Object Initialization
16
+ #--------------------------------------------------------------------------
17
+ def initialize(x, y, width)
18
+ super(x, y, width, window_height)
19
+ @actor = nil
20
+ refresh
21
+ end
22
+ #--------------------------------------------------------------------------
23
+ # * Get Window Height
24
+ #--------------------------------------------------------------------------
25
+ def window_height
26
+ fitting_height(visible_line_number)
27
+ end
28
+ #--------------------------------------------------------------------------
29
+ # * Get Number of Lines to Show
30
+ #--------------------------------------------------------------------------
31
+ def visible_line_number
32
+ return 5
33
+ end
34
+ #--------------------------------------------------------------------------
35
+ # * Set Actor
36
+ #--------------------------------------------------------------------------
37
+ def actor=(actor)
38
+ return if @actor == actor
39
+ @actor = actor
40
+ refresh
41
+ end
42
+ #--------------------------------------------------------------------------
43
+ # * Frame Update
44
+ #--------------------------------------------------------------------------
45
+ def update
46
+ super
47
+ @item_window.slot_id = index if @item_window
48
+ end
49
+ #--------------------------------------------------------------------------
50
+ # * Get Number of Items
51
+ #--------------------------------------------------------------------------
52
+ def item_max
53
+ @actor ? @actor.equip_slots.size : 0
54
+ end
55
+ #--------------------------------------------------------------------------
56
+ # * Get Item
57
+ #--------------------------------------------------------------------------
58
+ def item
59
+ @actor ? @actor.equips[index] : nil
60
+ end
61
+ #--------------------------------------------------------------------------
62
+ # * Draw Item
63
+ #--------------------------------------------------------------------------
64
+ def draw_item(index)
65
+ return unless @actor
66
+ rect = item_rect_for_text(index)
67
+ change_color(system_color, enable?(index))
68
+ draw_text(rect.x, rect.y, 92, line_height, slot_name(index))
69
+ draw_item_name(@actor.equips[index], rect.x + 92, rect.y, enable?(index))
70
+ end
71
+ #--------------------------------------------------------------------------
72
+ # * Get Equipment Slot Name
73
+ #--------------------------------------------------------------------------
74
+ def slot_name(index)
75
+ @actor ? Vocab::etype(@actor.equip_slots[index]) : ""
76
+ end
77
+ #--------------------------------------------------------------------------
78
+ # * Display Equipment Slot in Enabled State?
79
+ #--------------------------------------------------------------------------
80
+ def enable?(index)
81
+ @actor ? @actor.equip_change_ok?(index) : false
82
+ end
83
+ #--------------------------------------------------------------------------
84
+ # * Get Activation State of Selection Item
85
+ #--------------------------------------------------------------------------
86
+ def current_item_enabled?
87
+ enable?(index)
88
+ end
89
+ #--------------------------------------------------------------------------
90
+ # * Set Status Window
91
+ #--------------------------------------------------------------------------
92
+ def status_window=(status_window)
93
+ @status_window = status_window
94
+ call_update_help
95
+ end
96
+ #--------------------------------------------------------------------------
97
+ # * Set Item Window
98
+ #--------------------------------------------------------------------------
99
+ def item_window=(item_window)
100
+ @item_window = item_window
101
+ update
102
+ end
103
+ #--------------------------------------------------------------------------
104
+ # * Update Help Text
105
+ #--------------------------------------------------------------------------
106
+ def update_help
107
+ super
108
+ @help_window.set_item(item) if @help_window
109
+ @status_window.set_temp_actor(nil) if @status_window
110
+ end
111
+ end
@@ -0,0 +1,97 @@
1
+ #==============================================================================
2
+ # ** Window_EquipStatus
3
+ #------------------------------------------------------------------------------
4
+ # This window displays actor parameter changes on the equipment screen.
5
+ #==============================================================================
6
+
7
+ class Window_EquipStatus < Window_Base
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize(x, y)
12
+ super(x, y, window_width, window_height)
13
+ @actor = nil
14
+ @temp_actor = nil
15
+ refresh
16
+ end
17
+ #--------------------------------------------------------------------------
18
+ # * Get Window Width
19
+ #--------------------------------------------------------------------------
20
+ def window_width
21
+ return 208
22
+ end
23
+ #--------------------------------------------------------------------------
24
+ # * Get Window Height
25
+ #--------------------------------------------------------------------------
26
+ def window_height
27
+ fitting_height(visible_line_number)
28
+ end
29
+ #--------------------------------------------------------------------------
30
+ # * Get Number of Lines to Show
31
+ #--------------------------------------------------------------------------
32
+ def visible_line_number
33
+ return 7
34
+ end
35
+ #--------------------------------------------------------------------------
36
+ # * Set Actor
37
+ #--------------------------------------------------------------------------
38
+ def actor=(actor)
39
+ return if @actor == actor
40
+ @actor = actor
41
+ refresh
42
+ end
43
+ #--------------------------------------------------------------------------
44
+ # * Refresh
45
+ #--------------------------------------------------------------------------
46
+ def refresh
47
+ contents.clear
48
+ draw_actor_name(@actor, 4, 0) if @actor
49
+ 6.times {|i| draw_item(0, line_height * (1 + i), 2 + i) }
50
+ end
51
+ #--------------------------------------------------------------------------
52
+ # * Set Temporary Actor After Equipment Change
53
+ #--------------------------------------------------------------------------
54
+ def set_temp_actor(temp_actor)
55
+ return if @temp_actor == temp_actor
56
+ @temp_actor = temp_actor
57
+ refresh
58
+ end
59
+ #--------------------------------------------------------------------------
60
+ # * Draw Item
61
+ #--------------------------------------------------------------------------
62
+ def draw_item(x, y, param_id)
63
+ draw_param_name(x + 4, y, param_id)
64
+ draw_current_param(x + 94, y, param_id) if @actor
65
+ draw_right_arrow(x + 126, y)
66
+ draw_new_param(x + 150, y, param_id) if @temp_actor
67
+ end
68
+ #--------------------------------------------------------------------------
69
+ # * Draw Parameter Name
70
+ #--------------------------------------------------------------------------
71
+ def draw_param_name(x, y, param_id)
72
+ change_color(system_color)
73
+ draw_text(x, y, 80, line_height, Vocab::param(param_id))
74
+ end
75
+ #--------------------------------------------------------------------------
76
+ # * Draw Current Parameter
77
+ #--------------------------------------------------------------------------
78
+ def draw_current_param(x, y, param_id)
79
+ change_color(normal_color)
80
+ draw_text(x, y, 32, line_height, @actor.param(param_id), 2)
81
+ end
82
+ #--------------------------------------------------------------------------
83
+ # * Draw Right Arrow
84
+ #--------------------------------------------------------------------------
85
+ def draw_right_arrow(x, y)
86
+ change_color(system_color)
87
+ draw_text(x, y, 22, line_height, "→", 1)
88
+ end
89
+ #--------------------------------------------------------------------------
90
+ # * Draw Post-Equipment Change Parameter
91
+ #--------------------------------------------------------------------------
92
+ def draw_new_param(x, y, param_id)
93
+ new_value = @temp_actor.param(param_id)
94
+ change_color(param_change_color(new_value - @actor.param(param_id)))
95
+ draw_text(x, y, 32, line_height, new_value, 2)
96
+ end
97
+ end
@@ -0,0 +1,38 @@
1
+ #==============================================================================
2
+ # ** Window_GameEnd
3
+ #------------------------------------------------------------------------------
4
+ # This window is for selecting Go to Title/Shut Down on the game over screen.
5
+ #==============================================================================
6
+
7
+ class Window_GameEnd < Window_Command
8
+ #--------------------------------------------------------------------------
9
+ # * Object Initialization
10
+ #--------------------------------------------------------------------------
11
+ def initialize
12
+ super(0, 0)
13
+ update_placement
14
+ self.openness = 0
15
+ open
16
+ end
17
+ #--------------------------------------------------------------------------
18
+ # * Get Window Width
19
+ #--------------------------------------------------------------------------
20
+ def window_width
21
+ return 160
22
+ end
23
+ #--------------------------------------------------------------------------
24
+ # * Update Window Position
25
+ #--------------------------------------------------------------------------
26
+ def update_placement
27
+ self.x = (Graphics.width - width) / 2
28
+ self.y = (Graphics.height - height) / 2
29
+ end
30
+ #--------------------------------------------------------------------------
31
+ # * Create Command List
32
+ #--------------------------------------------------------------------------
33
+ def make_command_list
34
+ add_command(Vocab::to_title, :to_title)
35
+ add_command(Vocab::shutdown, :shutdown)
36
+ add_command(Vocab::cancel, :cancel)
37
+ end
38
+ end